Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor multiplayer #104

Open
Uriopass opened this issue Dec 5, 2023 · 0 comments
Open

Refactor multiplayer #104

Uriopass opened this issue Dec 5, 2023 · 0 comments

Comments

@Uriopass
Copy link
Owner

Uriopass commented Dec 5, 2023

This is purely technical, rewrite the multiplayer code to be async (dedicated thread) to reduce latency issues around it and make it neater. Also probably get better netcode around world sending and state synchronizing with some packet loss tests.

@Uriopass Uriopass changed the title Async multiplayer Rework multiplayer Dec 5, 2023
@Uriopass Uriopass changed the title Rework multiplayer Refactor multiplayer Dec 5, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
Status: To do
Development

No branches or pull requests

1 participant