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Offsets.cs
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namespace AutoVisor;
public static class Offsets
{
public static class Character
{
public const int HatVisible = 0x876;
public const int VisorToggled = 0x877;
public const int WeaponDrawn = 0x1B38;
public const int WeaponHidden1 = 0x877;
public const int CPose = 0x641;
public static class Flags
{
public const byte IsHatHidden = 0x01;
public const byte IsVisorToggled = 0x08;
public const byte IsWeaponDrawn = 0x01;
public const byte IsWeaponHidden1 = 0x01;
}
}
public static class Meta
{
public static class Flags
{
public const uint GimmickVisorEnabled = 0b01;
public const uint GimmickVisorAnimated = 0b10;
public const ulong EqpHatHrothgar = 0x0100000000000000;
public const ulong EqpHatViera = 0x0200000000000000;
}
}
}