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player.h
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player.h
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/*
* Audio Scheduler - An audio clip scheduler for use in radio broadcasting
* Crossfade-capable player
*
* Copyright (C) 2017 George Kiagiadakis <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __PLAYER_H__
#define __PLAYER_H__
#include "scheduler.h"
#include "meta_handler.h"
#include <gst/gst.h>
#define PLAY_QUEUE_SIZE 3
struct player;
struct play_queue_item
{
struct player *player;
/* info we got from the scheduler */
gchar *file;
struct fader fader;
gchar *zone;
/* info we discovered; rt = running time */
guint64 duration;
GstClockTime start_rt;
GstClockTime fadeout_rt;
GstClockTime end_rt;
/* operational variables */
GstElement *bin;
GstPad *mixer_sink;
struct play_queue_item *previous;
struct play_queue_item *next;
};
struct player
{
/* external objects */
struct scheduler *scheduler;
struct meta_handler *mh;
/* internal objects */
GMainLoop *loop;
GstElement *pipeline;
GstElement *mixer;
struct play_queue_item *playlist;
};
int player_init (struct player* self, struct scheduler* scheduler,
struct meta_handler *mh, const char *audiosink);
void player_cleanup (struct player* self);
void player_loop (struct player* self);
void player_loop_quit (struct player* self);
#endif /* __PLAYER_H__ */