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Make the flamer damage its user when moving forward too fast #56

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ghost opened this issue Sep 2, 2022 · 5 comments
Open

Make the flamer damage its user when moving forward too fast #56

ghost opened this issue Sep 2, 2022 · 5 comments
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idea A standalone idea or solution proposal.

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@ghost
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ghost commented Sep 2, 2022

This is something I've seen expressed, I've not thought about it at all, but: the flamer shoulld damage it's user in some condtions.

I guess the idea is to make the particles slow enough that if the flamer user moves forward too fast, he hits them, and receives damages.

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Ideas without a related problem issue and lacking explanation or depth are closed after a certain time.

@ghost ghost added the idea A standalone idea or solution proposal. label Sep 2, 2022
@slipher
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slipher commented Sep 2, 2022

I guess the idea is to make the particles slow enough that if the flamer user moves forward too fast, he hits them, and receives damages.

But that already happens.

@ghost
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ghost commented Sep 2, 2022

I have yet to see any damage inflicted to a flamer user by the flames he emits.

@necessarily-equal
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necessarily-equal commented Sep 2, 2022

If you burn something that is close enough to you, you get damaged. That's what the "$X was charred to a crisp" death message means

@slipher
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slipher commented Sep 2, 2022

OK, so you can't run into the flames themselves, but you do get burned if they hit the walls or floor.

There is a general rule in code that missiles can't collide with their "owner" (the one who fired them). This is a hack to allow spawning missiles in a position where they initially overlap the player. I agree that it would make sense to lift this restriction for flames that have already traveled away from the player.

@necessarily-equal necessarily-equal changed the title [Idea] make flamer damage it's user in some conditions [Idea] make flamer damage its user in some conditions Sep 2, 2022
@ghost
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ghost commented Sep 2, 2022

It has to be noted that I've heard that flamer could damage it's user in trem. Ofc, those changes should accompany a change in 0.53's flamer characteristics.

@Viech Viech changed the title [Idea] make flamer damage its user in some conditions Make the flamer damage its user when moving forward too fast Apr 6, 2023
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