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Make the flamer damage its user when moving forward too fast #56
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But that already happens. |
I have yet to see any damage inflicted to a flamer user by the flames he emits. |
If you burn something that is close enough to you, you get damaged. That's what the "$X was charred to a crisp" death message means |
OK, so you can't run into the flames themselves, but you do get burned if they hit the walls or floor. There is a general rule in code that missiles can't collide with their "owner" (the one who fired them). This is a hack to allow spawning missiles in a position where they initially overlap the player. I agree that it would make sense to lift this restriction for flames that have already traveled away from the player. |
It has to be noted that I've heard that flamer could damage it's user in trem. Ofc, those changes should accompany a change in 0.53's flamer characteristics. |
This is something I've seen expressed, I've not thought about it at all, but: the flamer shoulld damage it's user in some condtions.
I guess the idea is to make the particles slow enough that if the flamer user moves forward too fast, he hits them, and receives damages.
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