Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make late game upgrades much stronger but hard to obtain #39

Open
DolceTriade opened this issue Jul 11, 2022 · 4 comments
Open

Make late game upgrades much stronger but hard to obtain #39

DolceTriade opened this issue Jul 11, 2022 · 4 comments
Labels
idea A standalone idea or solution proposal.

Comments

@DolceTriade
Copy link
Member

BSuit + Tyrant are too weak and are too easy to obtain. In Tremulous, these classes were unlocked pretty easily and were meant to be everyday classes instead of rare classes. This leads to large stalemates and camping. BSuit + Tyrant should be super OP and transient such that if you don't take advantage of the ability of these classes, you lose them. This allows one team to have the ability to have a class that cannot be countered and can wreak damage.

Imo, each of these classes should require an army of the enemy team to obtain and it shouldn't be easy to get a lot of them. IE, bsuit = 2000 creds and tyrant = all 9 evos.

Would be interesting to play test some of these ideas.

@DolceTriade DolceTriade added the problem Discuss one aspect of the game that you want changed. label Jul 11, 2022
@Gireen
Copy link
Member

Gireen commented Jul 11, 2022

I would say this is more an idea than a problem ala
Make late game classes more op with shorter use time.
That could indeed be interesting to have a short lifetime for them to incentivize rushes and not be too frustrating for the enemies.
How could such limitation work? With a timer or maybe have slowly health drained without any possibility to heal.

For me BSuit and Tyrant are already quiet OP as enemies but at the same time when i use them they feel way to weak.

@ghost
Copy link

ghost commented Jul 11, 2022

I think BS is pretty powerful, especially for it's cost (it's a strong armor for a cheap price)
Unlike in trem, it allows to crouch, it's also likely smaller (I remember the model being smaller than hitbox led to a head shot bug). This means it's very nimble, and still provides a very powerful defense: a dragoon requires 3 hits to kill a BS, while a luci requires 1 hit to kill a dragoon.

Now, tyrant is another problem, there's various mentions of it's weakness, but nobody for now AFAIK proposed any solution which would made consensus. The only one is to give them a 30% back armor...

@DolceTriade DolceTriade changed the title [Problem] Late Game Classes are not OP enough [Problem] Make late game classes more op with shorter use time. Jul 11, 2022
@DolceTriade
Copy link
Member Author

My idea for short use would be based on momentum. It takes a lot of momentum to unlock and after unlocking, if you don't maintain the momentum (by rushing and killing stuff), it decays quickly.

@DolceTriade
Copy link
Member Author

As for the specifics, my thoughts are the following:

  • Late game classes shouldn't be super bothered by early game classes.
  • You shouldn't be able to solo a late game class. You can solo a bsuit with a goon (5 chomps is quite reasonable) and you can totally solo a tyrant with a chainsuit.

I'm not sure of a good way to implement these changes (per-weapon resistance?), but that's kinda the way I feel about these classes. The tyrant looks pretty sweet, but it doesn't fight that way. Maybe we should give the tyrant back it's slash range from 1.1 AND it's charge from GPP 🤷

@Viech Viech changed the title [Problem] Make late game classes more op with shorter use time. Make late game classes more op with shorter use time. Apr 6, 2023
@Viech Viech added idea A standalone idea or solution proposal. and removed problem Discuss one aspect of the game that you want changed. labels Apr 6, 2023
@Viech Viech changed the title Make late game classes more op with shorter use time. Make late game upgrades much stronger but hard to obtain Apr 6, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
idea A standalone idea or solution proposal.
Projects
None yet
Development

No branches or pull requests

3 participants