diff --git a/docs/_3ds/angband.md b/docs/_3ds/angband.md index c76f751ce..a5013bcf8 100644 --- a/docs/_3ds/angband.md +++ b/docs/_3ds/angband.md @@ -36,7 +36,7 @@ prerelease: version: 4.2.5-335-gfa9a74ea2 version_title: 4.2.5-335-gfa9a74ea2 source: https://github.com/angband/angband -stars: 1343 +stars: 1345 systems: - 3DS - DS diff --git a/docs/_3ds/crosscraft-classic.md b/docs/_3ds/crosscraft-classic.md index 884607f28..5a5ffd18b 100644 --- a/docs/_3ds/crosscraft-classic.md +++ b/docs/_3ds/crosscraft-classic.md @@ -37,7 +37,7 @@ screenshots: - description: Title screen url: https://db.universal-team.net/assets/images/screenshots/crosscraft-classic/title-screen.png source: https://github.com/CrossCraft/CrossCraft-Classic -stars: 112 +stars: 113 systems: - 3DS title: CrossCraft Classic diff --git a/docs/_3ds/mgba.md b/docs/_3ds/mgba.md index 36e399b8c..d57a99e7b 100644 --- a/docs/_3ds/mgba.md +++ b/docs/_3ds/mgba.md @@ -38,7 +38,7 @@ screenshots: - description: Scale stretch url: https://db.universal-team.net/assets/images/screenshots/mgba/scale-stretch.png source: https://github.com/mgba-emu/mgba -stars: 5852 +stars: 5853 systems: - 3DS title: mGBA diff --git a/docs/_3ds/retroarch.md b/docs/_3ds/retroarch.md index 2ee3c5e2d..0337b0554 100644 --- a/docs/_3ds/retroarch.md +++ b/docs/_3ds/retroarch.md @@ -33,7 +33,7 @@ nightly: RetroArch_cia.7x: url: https://buildbot.libretro.com/nightly/nintendo/3ds/RetroArch_cia.7z source: https://github.com/libretro/RetroArch -stars: 10735 +stars: 10737 systems: - 3DS title: RetroArch diff --git a/docs/_3ds/scummvm.md b/docs/_3ds/scummvm.md index 12b8a4fb0..3a1648c29 100644 --- a/docs/_3ds/scummvm.md +++ b/docs/_3ds/scummvm.md @@ -34,7 +34,7 @@ nightly: nds-master-latest.zip: url: https://buildbot.scummvm.org/dailybuilds/master/nds-master-latest.zip source: https://github.com/scummvm/scummvm -stars: 2353 +stars: 2354 systems: - 3DS - DS diff --git a/docs/_3ds/universal-updater.md b/docs/_3ds/universal-updater.md index b7118d723..f923166d2 100644 --- a/docs/_3ds/universal-updater.md +++ b/docs/_3ds/universal-updater.md @@ -73,7 +73,7 @@ screenshots: - description: Store selection url: https://db.universal-team.net/assets/images/screenshots/universal-updater/store-selection.png source: https://github.com/Universal-Team/Universal-Updater -stars: 933 +stars: 934 systems: - 3DS title: Universal-Updater diff --git a/docs/_ds/angband.md b/docs/_ds/angband.md index c76f751ce..a5013bcf8 100644 --- a/docs/_ds/angband.md +++ b/docs/_ds/angband.md @@ -36,7 +36,7 @@ prerelease: version: 4.2.5-335-gfa9a74ea2 version_title: 4.2.5-335-gfa9a74ea2 source: https://github.com/angband/angband -stars: 1343 +stars: 1345 systems: - 3DS - DS diff --git a/docs/_ds/gbarunner2.md b/docs/_ds/gbarunner2.md index 28dbbc8a1..1637ab2a7 100644 --- a/docs/_ds/gbarunner2.md +++ b/docs/_ds/gbarunner2.md @@ -37,7 +37,7 @@ qr: GBARunner2_arm7dldi_dsi.nds: https://db.universal-team.net/assets/images/qr/gbarunner2_arm7dldi_dsi-nds.png GBARunner2_arm9dldi_ds.nds: https://db.universal-team.net/assets/images/qr/gbarunner2_arm9dldi_ds-nds.png source: https://github.com/Gericom/GBARunner2 -stars: 776 +stars: 777 systems: - DS title: GBARunner2 diff --git a/docs/_ds/scummvm.md b/docs/_ds/scummvm.md index 12b8a4fb0..3a1648c29 100644 --- a/docs/_ds/scummvm.md +++ b/docs/_ds/scummvm.md @@ -34,7 +34,7 @@ nightly: nds-master-latest.zip: url: https://buildbot.scummvm.org/dailybuilds/master/nds-master-latest.zip source: https://github.com/scummvm/scummvm -stars: 2353 +stars: 2354 systems: - 3DS - DS diff --git a/docs/data/full.json b/docs/data/full.json index 8d88bbe25..51ebfcc74 100644 --- a/docs/data/full.json +++ b/docs/data/full.json @@ -1 +1 @@ -[{"author": "Jonatan", "avatar": "https://avatars.githubusercontent.com/u/66566027?v=4", "categories": ["game"], "color": "#645750", "color_bg": "#645750", "created": "2021-03-03T13:33:23Z", "description": "It's like the classic game pong, but with guns.", "download_page": "https://github.com/Jonatan6/Pistol-Pong-DS/releases", "downloads": {"Pistol-Pong-DS.nds": {"size": 190976, "size_str": "186 KiB", "url": "https://github.com/Jonatan6/Pistol-Pong-DS/releases/download/v1.0/Pistol-Pong-DS.nds"}}, "github": "Jonatan6/Pistol-Pong-DS", "icon": "https://db.universal-team.net/assets/images/icons/pistol-pong-ds.png", "icon_index": 0, "image": "https://db.universal-team.net/assets/images/images/pistol-pong-ds.png", "image_length": 2201, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "It's like the classic game pong, but with guns.\n\n## The rules are simple\n* Control your paddle by pressing up and down on the dpad, and fire your gun by pressing right on the dpad.\n* If you get shot or miss the ball, your opponent gains one point.\n* If you manage to shot your opponent of if it misses the ball, you gain one point.\n* And the most important of them all all: **Have fun!**", "qr": {"Pistol-Pong-DS.nds": "https://db.universal-team.net/assets/images/qr/pistol-pong-ds-nds.png"}, "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/pistol-pong-ds/gameplay.png"}, {"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/pistol-pong-ds/main-menu.png"}], "slug": "pistol-pong-ds", "source": "https://github.com/Jonatan6/Pistol-Pong-DS", "stars": 10, "systems": ["DS"], "title": "Pistol Pong DS", "update_notes": "
Attached are a CIA and 3DSX file depending on what you want to use.
\nFixed Dpad not working and did some fine tuning.
", "update_notes_md": "Fixed Dpad not working and did some fine tuning.", "updated": "2023-06-29T02:50:17Z", "urls": ["https://db.universal-team.net/3ds/omnispeak-3ds"], "version": "3ds-V1.0.0", "version_title": "Release build", "website": "https://davidgow.net/keen/omnispeak.html"}, {"author": "Universal-Team", "avatar": "https://avatars.githubusercontent.com/u/49733679?v=4", "categories": ["game"], "color": "#3b4048", "color_bg": "#3b4048", "created": "2020-06-22T08:12:23Z", "description": "A memory cardgame clone for Nintendo 3DS.", "download_page": "https://github.com/SuperSaiyajinStackZ/3DZwei/releases", "downloads": {"3DZwei.3dsx": {"size": 1185672, "size_str": "1 MiB", "url": "https://github.com/Universal-Team/3DZwei/releases/download/v0.2.0/3DZwei.3dsx"}, "3DZwei.cia": {"size": 934848, "size_str": "912 KiB", "url": "https://github.com/Universal-Team/3DZwei/releases/download/v0.2.0/3DZwei.cia"}}, "github": "SuperSaiyajinStackZ/3DZwei", "icon": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/3DZwei/master/3ds/app/icon.png", "icon_index": 4, "image": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/3DZwei/master/3ds/app/banner.png", "image_length": 10942, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "A memory cardgame clone for Nintendo 3DS.", "qr": {"3DZwei.cia": "https://db.universal-team.net/assets/images/qr/3dzwei-cia.png"}, "screenshots": [{"description": "Avatar selection1", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/avatar-selection1.png"}, {"description": "Avatar selection2", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/avatar-selection2.png"}, {"description": "Cardset preview", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/cardset-preview.png"}, {"description": "Color changer", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/color-changer.png"}, {"description": "Credits", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/credits.png"}, {"description": "Developed by", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/developed-by.png"}, {"description": "Game mode select", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/game-mode-select.png"}, {"description": "Game result", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/game-result.png"}, {"description": "Game screen", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/game-screen.png"}, {"description": "Lang select", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/lang-select.png"}, {"description": "Mainmenu", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/mainmenu.png"}, {"description": "Rgb overlay", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/rgb-overlay.png"}, {"description": "Rules ovl", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/rules-ovl.png"}, {"description": "Set changer", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/set-changer.png"}, {"description": "Time lay", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/time-lay.png"}, {"description": "Ui settings", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/ui-settings.png"}], "slug": "3dzwei", "source": "https://github.com/Universal-Team/3DZwei", "stars": 5, "systems": ["3DS"], "title": "3DZwei", "unique_ids": [275864], "update_notes": "Have fun with the second release of 3DZwei! ~SuperSaiyajinStackZ
", "update_notes_md": "## Changes?\n* Allow up to 345 card pairs.\n* Allow a custom background for the game screen.\n* Add a \"rules\" overlay with animations.\n* Randomize Cardsets in app!\n* Add a TimePlay mode, try to collect all cards with the least amount of time and least amount of tries.\n* Let collected cards disappear from the game screens.\n* Initial multi language implementation, currently only supports German & English.\n* Change Default cards to Universal-Team Homebrew app icons.\n* Improvements I guess.\n\n## Notes\n- 3DZwei will be moved to Universal-Team soon, so you will find the repo soon there!\n- Wanna find custom cardsets for 3DZwei? Then you can take a look at this repo [here](https://github.com/SuperSaiyajinStackZ/3DEins-3DZwei-Sets)!\n\n## Other\n- After 3DZwei is moved to Universal-Team, it will be easier to help translating the app with crowdin! For more about that, feel free to join the Universal-Server [here](https://universal-team.net/discord).\n\nHave fun with the second release of 3DZwei! ~SuperSaiyajinStackZ", "updated": "2020-07-26T19:27:23Z", "urls": ["https://db.universal-team.net/3ds/3dzwei"], "version": "v0.2.0", "version_title": "The second release of 3DZwei!", "wiki": "https://github.com/Universal-Team/3DZwei/wiki"}, {"author": "bubble2k16", "avatar": "https://avatars.githubusercontent.com/u/20153229?v=4", "categories": ["emulator"], "color": "#559cce", "color_bg": "#356180", "created": "2017-06-18T16:00:26Z", "description": "This is a port of Exophase's Temper (TurboGrafx/PC-Engine) emulator to the old 3DS and old 2DS.", "download_page": "https://github.com/bubble2k16/temperpce_3ds/releases", "downloads": {"temperpce_3ds-v1.02.zip": {"size": 1367259, "size_str": "1 MiB", "url": "https://github.com/bubble2k16/temperpce_3ds/releases/download/v1.02/temperpce_3ds-v1.02.zip"}}, "github": "bubble2k16/temperpce_3ds", "icon": "https://raw.githubusercontent.com/bubble2k16/emus3ds/master/src/cores/temperpce/assets/icon.png", "icon_index": 5, "image": "https://db.universal-team.net/assets/images/images/temperpce.png", "image_length": 3236, "scripts": {"temperpce_3ds.3dsx": [{"file": "temperpce_3ds.*\\.zip", "output": "/temperpce_3ds.zip", "repo": "bubble2k16/temperpce_3ds", "type": "downloadRelease"}, {"file": "/temperpce_3ds.zip", "input": "temperpce_3ds.3dsx", "output": "%3DSX%/temperpce_3ds.3dsx", "type": "extractFile"}, {"file": "/temperpce_3ds.zip", "type": "deleteFile"}], "temperpce_3ds.cia": [{"file": "temperpce_3ds.*\\.zip", "output": "/temperpce_3ds.zip", "repo": "bubble2k16/temperpce_3ds", "type": "downloadRelease"}, {"file": "/temperpce_3ds.zip", "input": "temperpce_3ds.cia", "output": "/temperpce_3ds.cia", "type": "extractFile"}, {"file": "/temperpce_3ds.cia", "type": "installCia"}, {"file": "/temperpce_3ds.cia", "type": "deleteFile"}, {"file": "/temperpce_3ds.zip", "type": "deleteFile"}]}, "slug": "temperpce", "source": "https://github.com/bubble2k16/temperpce_3ds", "stars": 34, "systems": ["3DS"], "title": "TemperPCE", "unique_ids": [14411], "update_notes": "X + START + SELECT
.Full Changelog: v1.0...v1.1
", "update_notes_md": "**Full Changelog**: https://github.com/StringJan/3ds-vJoy-controller/compare/v1.0...v1.1", "updated": "2024-05-04T11:14:06Z", "urls": ["https://db.universal-team.net/3ds/3ds-vjoy-controller"], "version": "v1.1", "version_title": "Probably final release😭"}, {"author": "Manuel Rodríguez Matesanz", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/17181899?v=4", "categories": ["game"], "color": "#e98f7d", "color_bg": "#804e44", "created": "2017-04-16T16:13:10Z", "description": "Small Game for 3DS in C++", "download_page": "https://github.com/Manurocker95/WITB_3D/releases", "downloads": {"WITB_3D.cia": {"size": 4899776, "size_str": "4 MiB", "url": "https://github.com/Manurocker95/WITB_3D/releases/download/1.1/WITB_3D.cia"}, "WITB_3D.rar": {"size": 5982710, "size_str": "5 MiB", "url": "https://github.com/Manurocker95/WITB_3D/releases/download/1.1/WITB_3D.rar"}}, "github": "Manurocker95/WITB_3D", "icon": "https://raw.githubusercontent.com/Manurocker95/WITB_3D/master/WITB_3D/icon.png", "icon_index": 8, "image": "https://raw.githubusercontent.com/Manurocker95/WITB_3D/master/WITB_3D/resources/banner.png", "image_length": 18849, "qr": {"WITB_3D.cia": "https://db.universal-team.net/assets/images/qr/witb_3d-cia.png"}, "scripts": {"WITB_3D.3dsx": [{"message": "UU is unable to extract this at the moment...", "type": "promptMessage"}, {"type": "exit"}, {"file": "WITB_3D.rar", "output": "/WITB_3D.rar", "repo": "Manurocker95/WITB_3D", "type": "downloadRelease"}, {"file": "/WITB_3D.rar", "input": "WITB_3D.3dsx", "output": "%3DSX%/WITB_3D.3dsx", "type": "extractFile"}, {"file": "/WITB_3D.rar", "type": "deleteFile"}]}, "slug": "witb_3d", "source": "https://github.com/Manurocker95/WITB_3D", "stars": 2, "systems": ["3DS"], "title": "WITB_3D", "unique_ids": [1027116], "update_notes": "New .sav mode in /3ds/data/WITB. If .sav doesn't exists, the game checks if the file \"witbdata.txt\" exists in the root of the sd card to read the taps. (Just for debugging) It creates the .sav for taps.
\nYou can now save taps pressing START whenever you want.
\nRemoved 3D Stereoscopic (cz for this is not needed) and tap sound (Seems it was the reason for the freezing)
\nThis release contains several critical fixes for broken things in 3.0. They include:
\nV4.7 : 11-May-2024 by wavemotion-dave
\nChanged the splash screen
", "update_notes_md": "Changed the splash screen", "updated": "2017-08-23T11:38:07Z", "urls": ["https://db.universal-team.net/3ds/evolution_sav3d_me"], "version": "1.1", "version_title": "A New Release "}, {"archive": {"Zelda3T_3DSX.*\\.zip": {"Zelda3T.3dsx": ["Zelda3T/Zelda3T.3dsx"]}}, "author": "nop90", "avatar": "https://avatars.githubusercontent.com/u/6418965?v=4", "categories": ["game"], "color": "#cac590", "color_bg": "#807c5b", "created": "2017-08-17T18:53:01Z", "description": "Port to 3ds of the Zelda fan game Zelda Time to Triumph", "download_page": "https://github.com/nop90/Zelda3T/releases", "downloads": {"Zelda3T_3DSX_v1.0.zip": {"size": 28244793, "size_str": "26 MiB", "url": "https://github.com/nop90/Zelda3T/releases/download/v1.0/Zelda3T_3DSX_v1.0.zip"}, "Zelda3T_v1.0.cia": {"size": 46773184, "size_str": "44 MiB", "url": "https://github.com/nop90/Zelda3T/releases/download/v1.0/Zelda3T_v1.0.cia"}}, "github": "nop90/Zelda3T", "icon": "https://raw.githubusercontent.com/nop90/Zelda3T/master/resources/icon.png", "icon_index": 14, "image": "https://raw.githubusercontent.com/nop90/Zelda3T/master/resources/banner.png", "image_length": 29329, "qr": {"Zelda3T_v1.0.cia": "https://db.universal-team.net/assets/images/qr/zelda3t_v1-0-cia.png"}, "slug": "zelda3t", "source": "https://github.com/nop90/Zelda3T", "stars": 6, "systems": ["3DS"], "title": "Zelda3T", "unique_ids": [39284], "update_notes": "\n(QR code to dovnload and install the cia file with FBI)
", "update_notes_md": "\n![zelda3t_v1 0 cia](https://user-images.githubusercontent.com/6418965/30785430-de03a4ba-a166-11e7-8ee4-c1a70f39968c.jpg)\n\n(QR code to dovnload and install the cia file with FBI)", "updated": "2017-09-24T18:25:47Z", "urls": ["https://db.universal-team.net/3ds/zelda3t"], "version": "v1.0", "version_title": "Added support for touchpad"}, {"author": "Josh Huelsman", "avatar": "https://avatars.githubusercontent.com/u/1700799?v=4", "categories": ["game"], "color": "#333c49", "color_bg": "#333c49", "created": "2016-04-14T01:43:54Z", "description": "CSPSP port for 3DS", "download_page": "https://github.com/machinamentum/CS3DS/releases", "github": "machinamentum/CS3DS", "icon": "https://raw.githubusercontent.com/machinamentum/CS3DS/master/jge/Projects/cspsp/icon_3ds.png", "icon_index": 15, "image": "https://db.universal-team.net/assets/images/images/cs3ds.png", "image_length": 9552, "prerelease": {"download_page": "https://github.com/machinamentum/CS3DS/releases/tag/0.6-alpha", "downloads": {"cspsp.zip": {"size": 7314200, "size_str": "6 MiB", "url": "https://github.com/machinamentum/CS3DS/releases/download/0.6-alpha/cspsp.zip"}}, "update_notes": "Initial network play support.
", "update_notes_md": "Initial network play support.\n", "updated": "2016-04-22T01:51:31Z", "version": "0.6-alpha"}, "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/cs3ds/gameplay.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/cs3ds/title-screen.png"}], "scripts": {"[prerelease] cspsp.3dsx": {"script": [{"file": "cspsp.zip", "includePrereleases": true, "output": "/cspsp.zip", "repo": "machinamentum/CS3DS", "type": "downloadRelease"}, {"file": "/cspsp.zip", "input": "cspsp/", "output": "/cspsp/", "type": "extractFile"}, {"new": "%3DSX%/cspsp.3dsx", "old": "/cspsp/cspsp.3dsx", "type": "move"}, {"file": "/cspsp/cspsp.cia", "type": "deleteFile"}, {"file": "/cspsp/cspsp.smdh", "type": "deleteFile"}, {"file": "/cspsp/README.txt", "type": "deleteFile"}, {"file": "/cspsp.zip", "type": "deleteFile"}], "type": "prerelease"}, "[prerelease] cspsp.cia": {"script": [{"file": "cspsp.zip", "includePrereleases": true, "output": "/cspsp.zip", "repo": "machinamentum/CS3DS", "type": "downloadRelease"}, {"file": "/cspsp.zip", "input": "cspsp/", "output": "/cspsp/", "type": "extractFile"}, {"file": "/cspsp/cspsp.cia", "type": "installCia"}, {"file": "/cspsp/cspsp.3dsx", "type": "deleteFile"}, {"file": "/cspsp/cspsp.cia", "type": "deleteFile"}, {"file": "/cspsp/cspsp.smdh", "type": "deleteFile"}, {"file": "/cspsp/README.txt", "type": "deleteFile"}, {"file": "/cspsp.zip", "type": "deleteFile"}], "type": "prerelease"}}, "slug": "cs3ds", "source": "https://github.com/machinamentum/CS3DS", "stars": 13, "systems": ["3DS"], "title": "CS3DS", "unique_ids": [990125], "update_notes": "Initial network play support.
", "update_notes_md": "Initial network play support.\n", "updated": "2016-04-22T01:51:31Z", "urls": ["https://db.universal-team.net/3ds/cs3ds"], "version": "0.6-alpha"}, {"archive": {"FSPDS-.*\\.zip": {"FSPDS.nds": ["FSPDS.nds"]}}, "author": "N•I•L", "avatar": "https://avatars.githubusercontent.com/u/70803115?v=4", "categories": ["utility"], "color": "#c0a28a", "color_bg": "#806c5c", "created": "2021-01-27T13:49:42Z", "description": "Flipnote Studio Player for Nintendo DS", "download_page": "https://github.com/NotImplementedLife/FSPDS/releases", "downloads": {"FSPDS-V1.0.79212842R.nds": {"size": 749568, "size_str": "732 KiB", "url": "https://github.com/NotImplementedLife/FSPDS/releases/download/V1.0/FSPDS-V1.0.79212842R.nds"}}, "github": "NotImplementedLife/FSPDS", "icon": "https://db.universal-team.net/assets/images/icons/fspds.png", "icon_index": 16, "image": "https://db.universal-team.net/assets/images/icons/fspds.png", "image_length": 586, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "A DS ROM which allows playing DSi's Flipnote Studio (.ppm) files on a DS Phat/Lite. It features flipnote image and sound player with pause/resume option, and also a file metadata viewer.\n\nPlace the flipnotes you want to play in a `/flipnotes/` folder at the root of your SD card. FSPDS will not detect/play files larger than 1MB. It is also possible the app won't play correctly files with more than 512KB of BGM soundtrack (although I have never met such a file during my tests).", "prerelease": {"download_page": "https://github.com/NotImplementedLife/FSPDS/releases/tag/V1.0.90343508R", "downloads": {"FSPDS-V1.0.90343508R.nds": {"size": 750080, "size_str": "732 KiB", "url": "https://github.com/NotImplementedLife/FSPDS/releases/download/V1.0.90343508R/FSPDS-V1.0.90343508R.nds"}}, "qr": {"FSPDS-V1.0.90343508R.nds": "https://db.universal-team.net/assets/images/qr/prerelease/fspds-v1-0-90343508r-nds.png"}, "update_notes": "FSPDS now accepts PPM filenames that do not respect the original naming convention, like \"my_flipnote.ppm\". The filename shouldn't exceed more than 28 characters.
", "update_notes_md": "FSPDS now accepts PPM filenames that do not respect the original naming convention, like \"my_flipnote.ppm\". The filename shouldn't exceed more than 28 characters.", "updated": "2023-12-08T13:29:30Z", "version": "V1.0.90343508R", "version_title": "FSPDS V1.0.90343508R- Minipatch filenames"}, "qr": {"FSPDS-V1.0.79212842R.nds": "https://db.universal-team.net/assets/images/qr/fspds-v1-0-79212842r-nds.png"}, "screenshots": [{"description": "File list", "url": "https://db.universal-team.net/assets/images/screenshots/fspds/file-list.png"}, {"description": "Player 1", "url": "https://db.universal-team.net/assets/images/screenshots/fspds/player-1.png"}, {"description": "Player 2", "url": "https://db.universal-team.net/assets/images/screenshots/fspds/player-2.png"}], "slug": "fspds", "source": "https://github.com/NotImplementedLife/FSPDS", "stars": 33, "systems": ["DS"], "title": "FSPDS", "update_notes": "We've made it to 1.0 !
\nWhat's new:
\nMinor update from 1.2
\n\n\nTo close the game without crashing, exit the game from the \"Quit Game\" option in the main menu
\n
\n\nIF YOU HAVE AN OLD VERSION OF REVAMPED INSTALLED, MAKE SURE YOU DELETE IT IN THE 3DS SETTINGS!
\n
v1.2.3 Release:
\nv1.2.3 Changes:
\nNotes:
\nConverts tm.conf files to the new config format.
", "update_notes_md": "Converts tm.conf files to the new config format.\n", "updated": "2017-01-21T13:45:49Z", "urls": ["https://db.universal-team.net/3ds/townmanager"], "version": "v1.2.1", "version_title": "v1.2.1 - Bugfix release"}, {"archive": {"Home.Menu.Alternate.Banner.zip": {"BootNTRSelector.cia": ["BootNTRSelector.cia"], "BootNTRSelector_Mode3.cia": ["BootNTRSelector_Mode3.cia"]}}, "author": "Nanquitas", "avatar": "https://avatars.githubusercontent.com/u/13298129?v=4", "categories": ["utility"], "color": "#7c626d", "color_bg": "#7c626d", "created": "2016-04-21T14:02:23Z", "download_page": "https://github.com/Nanquitas/BootNTR/releases", "downloads": {"BootNTRSelector.3dsx": {"size": 1071324, "size_str": "1 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/BootNTRSelector.3dsx"}, "BootNTRSelector.cia": {"size": 1487808, "size_str": "1 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/BootNTRSelector.cia"}, "BootNTRSelector_Mode3.cia": {"size": 1487808, "size_str": "1 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/BootNTRSelector_Mode3.cia"}, "Home.Menu.Alternate.Banner.zip": {"size": 2227787, "size_str": "2 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/Home.Menu.Alternate.Banner.zip"}}, "github": "Nanquitas/BootNTR", "icon": "https://raw.githubusercontent.com/Nanquitas/BootNTR/master/resources/icon.png", "icon_index": 20, "image": "https://db.universal-team.net/assets/images/images/bootntr.png", "image_length": 7456, "license": "mit", "license_name": "MIT License", "qr": {"BootNTRSelector.cia": "https://db.universal-team.net/assets/images/qr/bootntrselector-cia.png", "BootNTRSelector_Mode3.cia": "https://db.universal-team.net/assets/images/qr/bootntrselector_mode3-cia.png"}, "screenshots": [{"description": "Auto updater", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/auto-updater.png"}, {"description": "Banner fonzd", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/banner-fonzd.png"}, {"description": "Banner pablomk7", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/banner-pablomk7.png"}, {"description": "Failed to load", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/failed-to-load.png"}, {"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/main-menu.png"}], "slug": "bootntr", "source": "https://github.com/Nanquitas/BootNTR", "stars": 677, "systems": ["3DS"], "title": "BootNTR", "unique_ids": [962560, 963328], "update_notes": "You will find different files below depending on your needs. Here is a little explanation on each term:
\nThe 3dsx file can be launched from the homebrew launcher while the cia files can be installed to the home menu. (There is only a single 3dsx file variation.)
\nFiles which have the the Mode3 label are made specifically for extended memory games on Old 3DS/2DS models. (To detect if you are using an extended memory game, check if the console reboots after you close it from the home menu.) You don't need to install the Mode3 version if you don't want to use any extended memory game or you have a New 3DS/2DS.
\nThe banner is the 3D model that shows in the top screen when you select the app in the home menu. The difference is only visual and is up to your own choice. The default banner files can be directly found below, while the alternate banner files are inside a .zip
file.
3DSident has been re-written in C++ which makes use of the latest versions of devkitARM and libctru. This release will only be available with the slightly refreshed GUI version.
\nChange-log:
\n♪ Let's not make a big deal outta this... it's just a little Trogdor update ♪
\nJust fixing a few things that have been bugging me:
\nEnjoy!
\nUPDATE 8/23/24: Reverted statically linked DLLs in Windows releases; not all DLLs were static as I had originally thought, so the game wouldn't run on some machines.
", "update_notes_md": "_[♪ Let's not make a big deal outta this... it's just a little Trogdor update ♪](https://homestarrunner.com/sbemails/207-too-cool)_\n\nJust fixing a few things that have been bugging me:\n\n### Quality of Life Improvements\n- **You can now exit a game by pressing Select** instead of A+Select\n - The original combination was intentionally complicated to prevent players from accidentally quitting and losing their progress, but with autosave, that's no longer necessary\n- **Overlay setting is now saved**, and it has a new menu option in Cosmetic settings\n - You can still change it via button input, as well\n- Fixed a very small menu bug\n- Minor text polish\n- [PC] **Fullscreen setting is now saved**\n- [Wii U] **Resolution increased** from 720p to 1080p\n - By extension, this means an additional scaling option has been added\n- [Wii] Minor Gamecube controller polish for consistency with Gamecube version\n\n### Technical Changes\n- [PC] ~DLLs are now statically linked so they no longer bloat the game directory; **it's just an EXE and audio**~ **UPDATE: Reverted as of 8/23/24**\n - Additionally, the non-Visual Studio Windows makefile actually works now, and there's a new x86 makefile to go with it\n - If you want to compile it yourself, Visual Studio is still an option\n- [Other] Scaling options are now frozen/unfrozen based on display resolution instead of being hardcoded per-system\n - This doesn't affect current releases, but it does make scaling options one less thing to worry about when porting to other systems\n - PC still allows all options regardless of display because of windowed mode\n\nEnjoy!\n\n**UPDATE 8/23/24**: Reverted statically linked DLLs in Windows releases; not all DLLs were static as I had originally thought, so the game wouldn't run on some machines.", "updated": "2024-08-13T02:23:47Z", "urls": ["https://db.universal-team.net/3ds/trogdor-reburninated"], "version": "v2.21", "version_title": "v2.21"}, {"author": "Felipe Izzo", "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#6fb1f4", "color_bg": "#3a5c80", "created": "2015-11-08T13:42:52Z", "description": "Unofficial port of EDuke32 for the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/EDuke3D/releases", "github": "masterfeizz/EDuke3D", "icon": "https://raw.githubusercontent.com/masterfeizz/EDuke3D/master/icon.png", "icon_index": 25, "image": "https://db.universal-team.net/assets/images/images/eduke3d.png", "image_length": 9124, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "prerelease": {"download_page": "https://github.com/masterfeizz/EDuke3D/releases/tag/v1.0-beta", "downloads": {"EDuke3D-v1.0-beta.zip": {"size": 5673892, "size_str": "5 MiB", "url": "https://github.com/masterfeizz/EDuke3D/releases/download/v1.0-beta/EDuke3D-v1.0-beta.zip"}, "EDuke3D.cia": {"size": 1067456, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/EDuke3D/releases/download/v1.0-beta/EDuke3D.cia"}}, "qr": {"EDuke3D.cia": "https://db.universal-team.net/assets/images/qr/prerelease/eduke3d-cia.png"}, "update_notes": "Bugfixes (mostly memory management) and first CIA release.
\nView README on the project page for instructions.
\nCIA bugs:
\nGame must be closed from quit option on the menu, and not from the 3ds home menu
\nHome button only works when in a level
Bugfixes (mostly memory management) and first CIA release.
\nView README on the project page for instructions.
\nCIA bugs:
\nGame must be closed from quit option on the menu, and not from the 3ds home menu
\nHome button only works when in a level
V6.0 : 01-Jan-2025 by wavemotion-dave
\n\n\n3DVier is a Connect Four clone for Nintendo 3DS.
\n
What has been added?
\nBasically.. this is the initial Release, so it doesn't have much to Mention on the first Release.
\nStack-Store's UniStore will be updated in a bit, so you can download 3DVier by using Universal-Updater!
\nIf you like to see Screenshots, take a look inside the Screenshots Directory of this repository or look at the ReadMe.
\nI hope you have fun with 3DVier and enjoy using it! ~SuperSaiyajinStackZ
", "update_notes_md": "## Now it's time for [3DEins](https://github.com/Universal-Team/3DEins)'s good friend: 3DVier!**\n\n> 3DVier is a Connect Four clone for Nintendo 3DS.\n\n**What has been added?**\n- Game is fully playable. (Right now only Multiplayer on one console.)\n- Multi Language support. (Right now English & German only.)\n\nBasically.. this is the initial Release, so it doesn't have much to Mention on the first Release.\n\n[Stack-Store](https://github.com/SuperSaiyajinStackZ/Stack-Store)'s UniStore will be updated in a bit, so you can download 3DVier by using [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)!\n\nIf you like to see Screenshots, take a look inside the Screenshots Directory of this repository or look at the ReadMe.\n\nI hope you have fun with 3DVier and enjoy using it! ~SuperSaiyajinStackZ", "updated": "2020-05-17T17:30:53Z", "urls": ["https://db.universal-team.net/3ds/3dvier"], "version": "v0.1.0", "version_title": "3DVier's initial Release!", "website": "https://universal-team.net/projects/3dvier", "wiki": "https://github.com/Universal-Team/3DVier/wiki"}, {"archive": {"SpaceCadetPinball-3DS-v.*\\.7z": {"SpaceCadetPinball.3dsx": ["SpaceCadetPinball.3dsx"], "SpaceCadetPinball.cia": ["SpaceCadetPinball.cia"]}}, "author": "MaikelChan", "avatar": "https://avatars.githubusercontent.com/u/7031754?v=4", "categories": ["game"], "color": "#77819a", "color_bg": "#636b80", "created": "2021-10-15T11:13:15Z", "description": "Wii and 3DS ports of 3D Pinball - Space Cadet", "download_page": "https://github.com/MaikelChan/SpaceCadetPinball/releases", "downloads": {"SpaceCadetPinball-3DS-v0.6.7z": {"size": 422160, "size_str": "412 KiB", "url": "https://github.com/MaikelChan/SpaceCadetPinball/releases/download/v0.6-3ds/SpaceCadetPinball-3DS-v0.6.7z"}}, "github": "MaikelChan/SpaceCadetPinball", "icon": "https://github.com/MaikelChan/SpaceCadetPinball/raw/3ds/ctr/icon.png", "icon_index": 29, "image": "https://github.com/MaikelChan/SpaceCadetPinball/raw/3ds/ctr/banner.png", "image_length": 17484, "license": "mit", "license_name": "MIT License", "long_description": "# 3D Pinball - Space Cadet for 3DS\n\nThis is a port of 3D Pinball - Space Cadet for Nintendo 3DS. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP. This is the current state of the project:\n\n- No menus, options, or results screen.\n- It plays sound effects and music (if the player supplies the music in OGG format).\n- There are still some bugs here and there.\n- It should be running fine on New 3DS, but on a regular 3DS it runs slow.\n\nIt is based on the PC decompilation made by [k4zmu2a](https://github.com/k4zmu2a): https://github.com/k4zmu2a/SpaceCadetPinball\n\nThe PC decompilation uses SDL2 to render the game. This 3DS port has been changed to use native GPU rendering with the Citro3D library.\n\n## How to build\n\nThe main requirement is to have [devkitPro](https://devkitpro.org).\n\nFollow the instructions to install devkitPro here: https://devkitpro.org/wiki/Getting_Started\nYou will also need the 3DS development package, and also the libraries 3ds-sdl and 3ds-sdl_mixer.\n\nIf you use Windows or Ubuntu, here are more detailed instructions.\n\n### Windows\n\nEven though devkitPro offers a Windows installer, I've had some issues setting it up. It's easier to use WSL. If you want to use the Windows installer anyway, check the link above for instructions.\n\n1. Install [WSL](https://docs.microsoft.com/en-us/windows/wsl/install). By default it will install Ubuntu, which is fine.\n2. Open a WSL terminal and just follow the Ubuntu instructions below. With the difference that, if you want to clone the project into, for example, the `C:\\` folder, you will need move to that folder inside the terminal with the command `cd /mnt/c/`.\n\n### Ubuntu and other Debian based linux distros\n\n1. Open the terminal in the folder where you want to clone the project.\n2. Clone it with the command `git clone --branch 3ds https://github.com/MaikelChan/SpaceCadetPinball`. A subfolder called `SpaceCadetPinball` will be created containing the project.\n3. Move to that subfolder with `cd SpaceCadetPinball`.\n4. Download the latest version of the [custom devkitPro pacman](https://github.com/devkitPro/pacman/releases/tag/v1.0.2), that will be used to download the compilers and libraries to build the project. Once downloaded, put it in the `SpaceCadetPinball` folder.\n5. Install devkitPro pacman with this command: `sudo gdebi devkitpro-pacman.amd64.deb`. If gdebi is not found, install it with `sudo apt install gdebi-core`, and then try again installing pacman.\n6. Use the following command to sync pacman databases: `sudo dkp-pacman -Sy`.\n7. Now update packages with `sudo dkp-pacman -Syu`.\n8. Install the 3DS development tools with `sudo dkp-pacman -S 3ds-dev`.\n9. Install SDL with `sudo dkp-pacman -S 3ds-sdl`.\n10. Install SDL_mixer with `sudo dkp-pacman -S 3ds-sdl_mixer`.\n11. Set the DEVKITPRO environment variables so the system knows where the compilers and libraries are installed with these commands:\n - `export DEVKITPRO=/opt/devkitpro`.\n - `export DEVKITARM=/opt/devkitpro/devkitARM`.\n12. To generate Build the project with the command `make -j4`.\n13. Optionally, to generate a CIA file, you will need to have [bannertool](https://github.com/Steveice10/bannertool/releases/) and [makerom](https://github.com/3DSGuy/Project_CTR/releases) in the `$DEVKITPRO/tools/bin` folder. Then build the project with the command `make -j4 BUILD_CIA=1`.\n\nAfter a successful build, you will get a file called `SpaceCadetPinball.3dsx`, which is the main executable.\n\n## How to run\n\n### 3DS with Homebrew Launcher\n\n1. Go to your SD card and enter the `3ds` folder.\n2. Copy `SpaceCadetPinbal.3dsx` into the `3ds` folder.\n3. Make sure you have your `dspfirm.cdc` in the `3ds` folder, as you will need it to have sound in homebrew games. If you don't have it, [dump your DSP](https://github.com/zoogie/DSP1/releases/latest).\n4. Inside the `3ds` folder, create a new folder named `SpaceCadetPinball`.\n5. For legal reasons, you will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not contained in this repository.\n6. Copy all files from the original PC version into the `SpaceCadetPinball` folder that was created earlier.\n7. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file `PINBALL.ogg`, and put it along the other assets in the `SpaceCadetPinball` folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.\n8. If everything went fine, you should be able to run the game from the Homebrew Launcher.\n\n### Citra\n\n1. Get the [Citra emulator](https://citra-emu.org/download/) if you don't have it.\n2. Open it and go to the menu `File/Open Citra Folder`. This will open the folder where Citra's configuration is stored.\n3. Go to the `sdmc` folder and create a new folder there named `3ds` if it doesn't exist already.\n4. Enter the `3ds` folder and create an empty file there named `dspfirm.cdc`. This will allow to have audio in homebrew apps.\n5. Inside the `3ds` folder create another folder named `SpaceCadetPinball`.\n6. For legal reasons, you will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not contained in this repository.\n7. Copy all PC game's assets to the `SpaceCadetPinball` folder that was created earlier.\n8. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file `PINBALL.ogg`, and put it along the other assets in the `SpaceCadetPinball` folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.\n9. If everything went fine, you should be able to run the game.\n\n## How to play\n\n| Button | Action |\n|----------------------|---------------------------------------------------|\n| A | Launch the ball |\n| L | Move the left paddle |\n| R | Move the right paddle |\n| DPad Left, Right, Up | Bump table |\n| X | Start a new game |\n| Y | Exit the game |\n| Start | Pause |\n", "screenshots": [{"description": "Awaiting deployment", "url": "https://db.universal-team.net/assets/images/screenshots/3d-pinball---space-cadet/awaiting-deployment.png"}], "script_message": "Note: You will need the game data files from\nan actual copy of 3D pinball or \"Full Tilt!\".", "slug": "3d-pinball---space-cadet", "source": "https://github.com/MaikelChan/SpaceCadetPinball/tree/3ds", "stars": 102, "systems": ["3DS"], "title": "3D Pinball - Space Cadet", "unique_ids": [137785], "update_notes": "Full Changelog: v0.5-3ds...v0.6-3ds
", "update_notes_md": "## What's Changed\n* Replace PC Related text by @korbosoft in https://github.com/MaikelChan/SpaceCadetPinball/pull/12\n* Add banner Sound Effect for the 3DS home menu by @korbosoft in https://github.com/MaikelChan/SpaceCadetPinball/pull/17\n\n**Full Changelog**: https://github.com/MaikelChan/SpaceCadetPinball/compare/v0.5-3ds...v0.6-3ds", "updated": "2024-02-08T04:33:50Z", "urls": ["https://db.universal-team.net/3ds/3d-pinball---space-cadet"], "version": "v0.6-3ds", "version_title": "v0.6 3DS", "website": "https://pacochan.net/software/3d-pinball-space-cadet/"}, {"archive": {"thextech-3ds-.*\\.zip": {"thextech.3dsx": ["thextech-3ds/thextech.3dsx"]}}, "author": "TheXTech Developers", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/160427994?v=4", "categories": ["game"], "color": "#5f6dc0", "color_bg": "#3f4880", "created": "2020-02-12T20:02:49Z", "description": "The full port of the SMBX engine from VB6 into C++ and SDL2, FreeImage and MixerX", "download_filter": "3ds", "download_page": "https://github.com/TheXTech/TheXTech/releases", "downloads": {"thextech-3ds-assets-aod-v1.3.6.6.zip": {"size": 44255803, "size_str": "42 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.6.6/thextech-3ds-assets-aod-v1.3.6.6.zip"}, "thextech-3ds-assets-smbx13-v1.3.6.6.zip": {"size": 48793840, "size_str": "46 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.6.6/thextech-3ds-assets-smbx13-v1.3.6.6.zip"}, "thextech-3ds-v1.3.6.6.zip": {"size": 4077109, "size_str": "3 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.6.6/thextech-3ds-v1.3.6.6.zip"}}, "github": "TheXTech/TheXTech", "icon": "https://raw.githubusercontent.com/TheXTech/TheXTech/main/resources/icon/thextech_48.png", "icon_index": 30, "image": "https://raw.githubusercontent.com/TheXTech/TheXTech/main/resources/wiiu/wuhb-splash.png", "image_length": 121515, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "This is a direct continuation of the SMBX 1.3 engine. Originally it was written in VB6 for Windows, and later, it got ported/rewritten into C++ and became a cross-platform engine. It completely reproduces the old SMBX 1.3 engine (aside from its Editor), includes many of its logical bugs (critical bugs that lead the game to crash or freeze got fixed), and also adds a lot of new updates and features.", "prerelease": {"download_page": "https://github.com/TheXTech/TheXTech/releases/tag/v1.3.7-beta", "downloads": {"thextech-3ds-assets-aod-v1.3.7-beta.zip": {"size": 44533570, "size_str": "42 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.7-beta/thextech-3ds-assets-aod-v1.3.7-beta.zip"}, "thextech-3ds-assets-smbx13-v1.3.7-beta.zip": {"size": 48776365, "size_str": "46 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.7-beta/thextech-3ds-assets-smbx13-v1.3.7-beta.zip"}, "thextech-3ds-v1.3.7-beta.zip": {"size": 4244628, "size_str": "4 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.7-beta/thextech-3ds-v1.3.7-beta.zip"}}, "update_notes": "This is a BETA version for the upcoming v1.3.7 release. We worked long and hard on this update, however, we still need additional testing before we can release a stable version. This update will be the biggest in TheXTech's history and features a huge set of features, bugfixes, and improvements.
\nWidescreen and small-screen support, done right. No hacks, no editing luna.lua
, no broken spawns. Play all of your favorite SMBX 1.3 content at your device's native resolution for a smooth and polished \"remaster\" experience, while the engine keeps track of which important items would have been onscreen (or offscreen!) in SMBX 1.3.
Classic playstyle for classic content. Disable TheXTech's unnecessary bugfixes and new features to play your SMBX 1.3 content the way its authors intended it, or go totally Vanilla (at your own risk).
\nAn options overhaul. No more editing thextech.ini
, every single game setting can be changed in the new in-game options menu.
Refined player select. A huge thank you to Savby for reimagining our text-based player select menus with an intuitive and colorful interface that feels right at home on your TV.
\nMultiple asset packs. TheXTech is good for more than just SMBX, and now you can conveniently switch between asset packs within the engine itself. Just add your extra asset packs to the assets subdirectory in your TheXTech folder, and switch by holding select at the main menu.
\nBeta 4P support. Ever wanted to play Battle Mode with 3 of your best frenemies? Now you can! This version introduces shared and split screen 4-player co-op and split screen 4-player battle. Please share your feedback and experiences with us so we can make it better!
\ngraphics/ui/Backdrop.png
(@ds-sloth)assets/
subdirectory of the user and system directories (@ds-sloth)This release fixes several bugs that was found in the previous release of 1.3.6.5 as the possible final release of the 1.3.6.x branch. So, the next station is \"1.3.7\"!
\nv1.3.6.6-1
fixes this issue.If you want to obtain the source code pacakge, please take one of three archives named thextech-full-src-v1.3.6.6
. Don't download the default source package as it will miss submodules. And because of that, it's unbuildable.
Edit 2024-11-02: if you are building for arm64 Linux, your build is likely to fail due to an incompatible ASM file mistakenly included in the build. As a workaround, you can modify 3rdparty/AudioCodecs/libopus/CMakeLists.txt
. Replace the line if(OPUS_ARM_ASM AND CMAKE_COMPILER_IS_GNUCC)
with if(0)
. See #855 for details.
Fixed the 3dsx problem!
\nSome UI fixes!
Last Update of the 1. series... working on 2.0.0 now
", "update_notes_md": "Fixed the 3dsx problem!\nSome UI fixes!\n\nLast Update of the 1. series... working on 2.0.0 now", "updated": "2023-01-17T14:15:17Z", "urls": ["https://db.universal-team.net/3ds/bcstm-player"], "version": "v1.5.0", "version_title": "v1.5.0"}, {"author": "Garhoogin", "avatar": "https://avatars.githubusercontent.com/u/22681618?v=4", "categories": ["game"], "color": "#5b473d", "color_bg": "#5b473d", "created": "2021-08-16T03:31:52Z", "description": "Close The Box but made terribly on the DS", "download_page": "https://github.com/Garhoogin/Box/releases", "downloads": {"box.nds": {"size": 445440, "size_str": "435 KiB", "url": "https://github.com/Garhoogin/Box/releases/download/v1.0.0.0/box.nds"}}, "github": "Garhoogin/Box", "icon": "https://db.universal-team.net/assets/images/icons/box.png", "icon_index": 32, "image": "https://db.universal-team.net/assets/images/images/box.png", "image_length": 405, "license": "bsd-2-clause", "license_name": "BSD 2-Clause \"Simplified\" License", "qr": {"box.nds": "https://db.universal-team.net/assets/images/qr/box-nds.png"}, "slug": "box", "source": "https://github.com/Garhoogin/Box", "stars": 4, "systems": ["DS"], "title": "Box", "update_notes": "Initial Release!
\nEach player takes turns rolling dice and flipping tiles that add up to the dice total. When a player can't do this, their turn is over. The remaining tiles are added up and that becomes the player's score. The player with the lowest score wins. If a player manages to get a score of 0, they have closed the box. The next player must then also close the box for gameplay to continue. If they fail to do so, the last player automatically wins.
", "update_notes_md": "Initial Release!\n\nEach player takes turns rolling dice and flipping tiles that add up to the dice total. When a player can't do this, their turn is over. The remaining tiles are added up and that becomes the player's score. The player with the lowest score wins. If a player manages to get a score of 0, they have closed the box. The next player must then also close the box for gameplay to continue. If they fail to do so, the last player automatically wins.", "updated": "2021-08-16T03:36:01Z", "urls": ["https://db.universal-team.net/ds/box"], "version": "v1.0.0.0", "version_title": "Box 1.0.0.0"}, {"author": "Dangerbites", "avatar": "https://avatars.githubusercontent.com/u/119724559?v=4", "categories": ["game"], "color": "#d2b8ca", "color_bg": "#80707b", "created": "2024-02-17T08:44:30Z", "description": "Port of Super Kawai Breakup Sim for the Nintendo 3DS", "download_page": "https://github.com/Dangerbites/BreakupSimulator3DS/releases", "downloads": {"BreakupSimulator3DS.zip": {"size": 31083588, "size_str": "29 MiB", "url": "https://github.com/Dangerbites/BreakupSimulator3DS/releases/download/Major/BreakupSimulator3DS.zip"}}, "github": "Dangerbites/BreakupSimulator3DS", "icon": "https://raw.githubusercontent.com/Dangerbites/BreakupSimulator3DS/main/breakup-icon.png", "icon_index": 33, "image": "https://raw.githubusercontent.com/Dangerbites/BreakupSimulator3DS/main/breakup-banner.png", "image_length": 58937, "license": "mit", "license_name": "MIT License", "long_description": "In this dating game you need to break up with Cat Grill as soon as possible!! Make decisions to get the emotion meter down before the timer gets to 0!\n\nThis port features more endings and a completely portable Breakup Sim experience!!\n\n-- Credits -- ---------------------------\n\nCAT GRILL by DangerBites\n\nDrawing Cat Grill holds up is by Eran\n\nArt and Music by Dangerbites and Haynster", "screenshots": [{"description": "Screenshot", "url": "https://db.universal-team.net/assets/images/screenshots/breakup-simulator-portable/screenshot.png"}], "scripts": {"Install game (3dsx)": [{"directory": "sdmc:/3ds/BreakupSimulator/", "type": "mkdir"}, {"file": "https://github.com/Dangerbites/BreakupSimulator3DS/releases/download/Major/BreakupSimulator3DS.zip", "output": "sdmc:/3ds/BreakupSimulator3DS.zip", "type": "downloadFile"}, {"file": "sdmc:/3ds/BreakupSimulator3DS.zip", "input": "", "output": "sdmc:/3ds/BreakupSimulator/", "type": "extractFile"}, {"file": "sdmc:/3ds/BreakupSimulator3DS.zip", "type": "deleteFile"}]}, "slug": "breakup-simulator-portable", "source": "https://github.com/Dangerbites/BreakupSimulator3DS", "stars": 3, "systems": ["3DS"], "title": "Breakup Simulator Portable", "update_notes": "First release of the game to github lmao
\nInstall instructions
\n3DS : place the folder somewhere in the \"/3ds\" directory and run \"Lovebrew\" from the homebrew menu
\nNOTE : YOU HAVE TO KEEP EVERYTHING IN THE SAME FOLDER, DO NOT MOVE THE LOVEBREW FILE OR EBOOT FILE OUTSIDE OF ITS DIRECTORY
\nenjoy the game :D
", "update_notes_md": "First release of the game to github lmao\n\nInstall instructions\n\n3DS : place the folder somewhere in the \"/3ds\" directory and run \"Lovebrew\" from the homebrew menu\n\nNOTE : YOU HAVE TO KEEP EVERYTHING IN THE SAME FOLDER, DO NOT MOVE THE LOVEBREW FILE OR EBOOT FILE OUTSIDE OF ITS DIRECTORY\n\nenjoy the game :D", "updated": "2024-02-17T09:20:35Z", "urls": ["https://db.universal-team.net/3ds/breakup-simulator-portable"], "version": "Major", "version_title": "Breakup Sim Portable v1.0"}, {"author": "tilderain / Vladimir Kosickij", "avatar": "https://avatars.githubusercontent.com/u/45891293?v=4", "categories": ["game"], "color": "#998080", "color_bg": "#806b6b", "created": "2022-10-14T14:45:14Z", "description": "Ikachan for Nintendo DS", "download_page": "https://github.com/awkitsune/IkachanDS/releases", "downloads": {"IkachanDS.dsi": {"size": 1117696, "size_str": "1 MiB", "url": "https://github.com/awkitsune/IkachanDS/releases/download/0.2.1/IkachanDS.dsi"}, "IkachanDS.nds": {"size": 1117696, "size_str": "1 MiB", "url": "https://github.com/awkitsune/IkachanDS/releases/download/0.2.1/IkachanDS.nds"}}, "github": "awkitsune/IkachanDS", "icon": "https://db.universal-team.net/assets/images/icons/ikachands.png", "icon_index": 34, "image": "https://db.universal-team.net/assets/images/icons/ikachands.png", "image_length": 630, "long_description": "In this game you can play as a squid named Ikachan, who swims through a cave, meeting and helping other creatures.\n\nThe game is compatible with DS flashcards, NDS-Bootstrap and HiyaCFW home menu via [NTM](/ds/NTM)", "qr": {"IkachanDS.dsi": "https://db.universal-team.net/assets/images/qr/ikachands-dsi.png", "IkachanDS.nds": "https://db.universal-team.net/assets/images/qr/ikachands-nds.png"}, "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/ikachands/gameplay.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/ikachands/title-screen.png"}], "slug": "ikachands", "source": "https://github.com/awkitsune/IkachanDS", "stars": 2, "systems": ["DS"], "title": "IkachanDS", "update_notes": "Opening graphics fix:
\nEdit: Added missing files
", "update_notes_md": "You don't need faketik.elf unless you are trying to debug faketik.
", "update_notes_md": "* Fix reliability with getting SD title list\n * This was due to a mistake that just happened to work in most cases, but stopped working as well when built with modern versions of devkitARM and libctru.\n* Check every AM call and print the result on error\n\nYou don't need faketik.elf unless you are trying to debug faketik.", "updated": "2020-11-14T22:53:05Z", "urls": ["https://db.universal-team.net/3ds/faketik"], "version": "v1.1.2", "version_title": "faketik v1.1.2"}, {"author": "MrCheeze", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/6541413?v=4", "categories": ["utility"], "color": "#735056", "color_bg": "#735056", "created": "2019-02-02T20:50:32Z", "description": "Super simple custom badge homebrew for the 3DS home menu.", "download_page": "https://github.com/MechanicalDragon0687/GYTB/releases", "downloads": {"GYTB.cia": {"size": 297408, "size_str": "290 KiB", "url": "https://github.com/MechanicalDragon0687/GYTB/releases/download/1.0/GYTB.cia"}, "GYTB_hax.zip": {"size": 180734, "size_str": "176 KiB", "url": "https://github.com/MechanicalDragon0687/GYTB/releases/download/1.0/GYTB_hax.zip"}}, "github": "MechanicalDragon0687/GYTB", "icon": "https://raw.githubusercontent.com/MechanicalDragon0687/GYTB/master/resources/icon.png", "icon_index": 38, "image": "https://raw.githubusercontent.com/MechanicalDragon0687/GYTB/master/resources/banner.png", "image_length": 2798, "qr": {"GYTB.cia": "https://db.universal-team.net/assets/images/qr/gytb-cia.png"}, "screenshots": [{"description": "While running", "url": "https://db.universal-team.net/assets/images/screenshots/gytb/while-running.png"}], "scripts": {"GYTB.3dsx": [{"file": "GYTB_hax.zip", "output": "/GYTB_hax.zip", "repo": "MechanicalDragon0687/GYTB", "type": "downloadRelease"}, {"file": "/GYTB_hax.zip", "input": "", "output": "/", "type": "extractFile"}, {"new": "%3DSX%/GYTB.3dsx", "old": "/3ds/GYTB/GYTB.3dsx", "type": "move"}, {"file": "/GYTB_hax.zip", "type": "deleteFile"}]}, "slug": "gytb", "source": "https://github.com/MechanicalDragon0687/GYTB", "stars": 3, "systems": ["3DS"], "title": "GYTB", "unique_ids": [7643], "update_notes": "forked to provide release for use in tinyDB
\nThanks MrCheeze
This patch introduces anaglyph mode, render time emulation, and numerous bugfixes.
\nRender time emulation means that some in-game sequences run at the same speed they did on a real Virtual Boy, which no previous emulator has emulated accurately. This includes the Jack Bros. level transitions being as choppy as they originally were, so a toggle has been added to revert to the old behaviour. For more information, check out my write-up.
This is a very minor release. The only thing I did was fix a couple of bugs and change some small things.
", "update_notes_md": "This is a very minor release. The only thing I did was fix a couple of bugs and change some small things.", "updated": "2021-03-07T17:14:33Z", "urls": ["https://db.universal-team.net/ds/tic-tac-ds"], "version": "v3.1", "version_title": "Version 3.1"}, {"archive": {"NotifyMii.zip": {"NotifyMii.3dsx": ["3ds/NotifyMii/NotifyMii.3dsx"]}}, "author": "Lázaro Vieira", "avatar": "https://avatars.githubusercontent.com/u/13871621?v=4", "categories": ["utility"], "color": "#7abd9c", "color_bg": "#528069", "created": "2016-04-18T06:36:04Z", "description": "Homebrew Notification Manager for the Nintendo 3DS", "download_page": "https://github.com/Ryuzaki-MrL/NotifyMii/releases", "downloads": {"NotifyMii.cia": {"size": 491968, "size_str": "480 KiB", "url": "https://github.com/Ryuzaki-MrL/NotifyMii/releases/download/1.2/NotifyMii.cia"}, "NotifyMii.zip": {"size": 1802585, "size_str": "1 MiB", "url": "https://github.com/Ryuzaki-MrL/NotifyMii/releases/download/1.2/NotifyMii.zip"}}, "github": "Ryuzaki-MrL/NotifyMii", "icon": "https://raw.githubusercontent.com/Ryuzaki-MrL/NotifyMii/master/meta/icon.png", "icon_index": 41, "image": "https://raw.githubusercontent.com/Ryuzaki-MrL/NotifyMii/master/meta/banner.png", "image_length": 24608, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"NotifyMii.cia": "https://db.universal-team.net/assets/images/qr/notifymii-cia.png"}, "slug": "notifymii", "source": "https://github.com/Ryuzaki-MrL/NotifyMii", "stars": 18, "systems": ["3DS"], "title": "NotifyMii", "unique_ids": [973200], "update_notes": "If everything's working then this will be my last release for now.
\nWhat's new:
\nWhat's fixed:
\nWhat's next:
\nThere are some leftovers of unimplemented stuff in this release: Nintendo 3DS Camera support, notification editing, multi-selection, and other stuff.
\nThese were canceled and will be implemented into a future release, which will have a GUI.
\nHowever, it'll take some time as I don't plan on working on this anytime soon.
If you had a lot of games in your Citrahold directory, the menu would be really long and hard to scroll. I've changed the way it's displayed so that it's a little nicer to use.
\nIt also now reattempts to connect to the server if it immediately fails. Connection failure is common if you boot Citrahold 3DS immediately after starting up the 3DS. Reconnecting usually fixes it.
\nHappy Holidays!
\nYou can scan this QR Code in FBI to install it.
\n
[Bugs Fixed]
\nInitial release.
\nRecommended emulator is MelonDS with DLDI enabled in Emulation Settings --> Homebrew.
", "update_notes_md": "Initial release.\n\nRecommended emulator is MelonDS with DLDI enabled in Emulation Settings --> Homebrew.", "updated": "2022-08-03T15:03:05Z", "urls": ["https://db.universal-team.net/ds/better-call-saul-ds"], "version": "1.0", "version_title": "BCSDS v1.0", "website": "https://william278.net/project/better-call-saul-ds"}, {"archive": {"3ds.zip": {"ButtonPresser3DS.3dsx": ["3ds/ButtonPresser3DS.3dsx"]}}, "author": "Ike Rolader", "avatar": "https://avatars.githubusercontent.com/u/10735668?v=4", "categories": ["game"], "color": "#872217", "color_bg": "#802016", "created": "2017-06-18T17:05:01Z", "description": "Is this good?", "download_page": "https://github.com/trainboy2019/ButtonPresser3DS/releases", "downloads": {"3ds.zip": {"size": 1897892, "size_str": "1 MiB", "url": "https://github.com/trainboy2019/ButtonPresser3DS/releases/download/2.0/3ds.zip"}, "ButtonPresser3DS.cia": {"size": 2289088, "size_str": "2 MiB", "url": "https://github.com/trainboy2019/ButtonPresser3DS/releases/download/2.0/ButtonPresser3DS.cia"}}, "github": "trainboy2019/ButtonPresser3DS", "icon": "https://raw.githubusercontent.com/trainboy2019/ButtonPresser3DS/master/icon.png", "icon_index": 45, "image": "https://raw.githubusercontent.com/trainboy2019/ButtonPresser3DS/master/resources/Banner.png", "image_length": 36405, "qr": {"ButtonPresser3DS.cia": "https://db.universal-team.net/assets/images/qr/buttonpresser3ds-cia.png"}, "slug": "buttonpresser3ds", "source": "https://github.com/trainboy2019/ButtonPresser3DS", "stars": 2, "systems": ["3DS"], "title": "ButtonPresser3DS", "unique_ids": [17968], "update_notes": "The buttons have gotten a few tweaks to make the app even better!
\nChanges:
\nJust scan this QR code!
\n", "update_notes_md": "The buttons have gotten a few tweaks to make the app even better!\n\nChanges:\n* Press up or down to change the color of your button.\n* Press left or right to change the style of your button.\n* You can now see how many times you've pressed the button!\n* Press R to reset your score.\n\nJust scan this QR code!\n\n![QR 2.0](https://github.com/trainboy2019/ButtonPresser3DS/blob/master/Button%20QR%20Code%202.png?raw=true)\n", "updated": "2017-06-22T02:42:08Z", "urls": ["https://db.universal-team.net/3ds/buttonpresser3ds"], "version": "2.0", "version_title": "Button Presser 3DS 2.0"}, {"author": "MrHuu", "avatar": "https://avatars.githubusercontent.com/u/561623?v=4", "categories": ["game"], "color": "#b3a764", "color_bg": "#807747", "created": "2019-09-13T15:28:55Z", "description": "OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! ", "download_page": "https://github.com/MrHuu/openbor-3ds/releases", "downloads": {"OpenBOR.3dsx": {"size": 1723876, "size_str": "1 MiB", "url": "https://github.com/MrHuu/openbor-3ds/releases/download/v0.0.6/OpenBOR.3dsx"}, "OpenBOR.cia": {"size": 1781696, "size_str": "1 MiB", "url": "https://github.com/MrHuu/openbor-3ds/releases/download/v0.0.6/OpenBOR.cia"}}, "github": "MrHuu/openbor-3ds", "icon": "https://raw.githubusercontent.com/MrHuu/openbor-3ds/3DS/engine/resources/ctr/OpenBOR_Icon_48x48.png", "icon_index": 46, "image": "https://raw.githubusercontent.com/MrHuu/openbor-3ds/3DS/engine/resources/ctr/OpenBOR_Logo_256x128.png", "image_length": 33143, "license": "bsd-3-clause", "license_name": "BSD 3-Clause \"New\" or \"Revised\" License", "qr": {"OpenBOR.cia": "https://db.universal-team.net/assets/images/qr/openbor-cia.png"}, "slug": "openbor-3ds", "source": "https://github.com/MrHuu/openbor-3ds", "stars": 13, "systems": ["3DS"], "title": "openbor-3ds", "unique_ids": [721981], "update_notes": "Changes:
\nThis is a fork of NitroHax3DS that loads cheats from a usrcheat.dat
file instead of cheats.xml
. If you want to use a cheats.xml, then use ahezard/NitroHax3DS.
See the README for usage instructions.
\nIf you don't have a cheat database, I recommend using DeadSkullzJr's.
\nUse NitroHax-usrcheat.cia
to install to the 3DS HOME Menu.
\nUse NitroHax.dsi
with TWiLight Menu++ or with TMFH/NTM to install to the DSi Menu.
This update brings many improvements over the initial release, mostly:
\nDSP firmware must be present at sdmc:/3ds/dspfirm.cdc
. This can be obtained by using Luma3DS - select \"Miscellaneous options...\" in the Rosalina menu then \"Dump DSP firmware\" from there. If running on an emulator, you can simply copy an empty file named dspfirm.cdc
to a folder named 3ds
on your virtual SD card.
Dies behebt ein paar Fehler und ein neuer Startbildschirm wurde hinzugefügt.
\nEbenfalls werden nicht spielbare Karten nun ausgeblendet, somit ist es etwas einfacher, spielbare Karten zu finden.
\nViel spaß mit dieser Version! ~SuperSaiyajinStackZ
", "update_notes_md": "Dies behebt ein paar Fehler und ein neuer Startbildschirm wurde hinzugefügt.\n\nEbenfalls werden nicht spielbare Karten nun ausgeblendet, somit ist es etwas einfacher, spielbare Karten zu finden.\n\nViel spaß mit dieser Version! ~SuperSaiyajinStackZ", "updated": "2020-10-07T20:51:16Z", "urls": ["https://db.universal-team.net/3ds/3delf"], "version": "v0.2.0", "version_title": "Zweiter / Second 3DElf Release!"}, {"author": "Théo B.", "avatar": "https://avatars.githubusercontent.com/u/16072534?v=4", "categories": ["game"], "color": "#40c62f", "color_bg": "#29801e", "created": "2017-08-19T07:52:05Z", "description": "A 3DS port of the Hexagonal Iso-Path board game by youtuber pocket83 !", "download_page": "https://github.com/LiquidFenrir/HexIsoPath/releases", "downloads": {"HexIsoPath.3dsx": {"size": 302852, "size_str": "295 KiB", "url": "https://github.com/LiquidFenrir/HexIsoPath/releases/download/v1.1.0/HexIsoPath.3dsx"}, "HexIsoPath.cia": {"size": 615360, "size_str": "600 KiB", "url": "https://github.com/LiquidFenrir/HexIsoPath/releases/download/v1.1.0/HexIsoPath.cia"}}, "github": "LiquidFenrir/HexIsoPath", "icon": "https://raw.githubusercontent.com/LiquidFenrir/HexIsoPath/master/icon.png", "icon_index": 51, "image": "https://raw.githubusercontent.com/LiquidFenrir/HexIsoPath/master/banner.png", "image_length": 6762, "license": "mit", "license_name": "MIT License", "qr": {"HexIsoPath.cia": "https://db.universal-team.net/assets/images/qr/hexisopath-cia.png"}, "slug": "hexisopath", "source": "https://github.com/LiquidFenrir/HexIsoPath", "stars": 7, "systems": ["3DS"], "title": "HexIsoPath", "unique_ids": [361238], "update_notes": "HexIsoPath now has local multiplayer, you dont need to pass the console anymore! Press UP on the dpad to be the server (white) or DOWN to be the client (black) (Note: the server has to start before the client can connect)
\nAlso, instructions! Press and hold SELECT to view the basic controls
This fixes issues #2 and #3, thanks to @XT-8147 for reporting.
", "update_notes_md": "This fixes issues #2 and #3, thanks to @XT-8147 for reporting.\n", "updated": "2017-01-22T11:19:45Z", "urls": ["https://db.universal-team.net/3ds/specializemii"], "version": "0.1.4", "version_title": "Fix un-specializing personal Mii"}, {"author": "Tobias", "avatar": "https://avatars.githubusercontent.com/u/31214870?v=4", "categories": ["game"], "color": "#a39f9f", "color_bg": "#807c7c", "created": "2022-07-23T18:26:29Z", "description": "Visualisation of some sorting algorithms on the Nintendo 3DS", "download_page": "https://github.com/memeToasty/3ds_sorting/releases", "downloads": {"3ds_sorting.3dsx": {"size": 277872, "size_str": "271 KiB", "url": "https://github.com/memeToasty/3ds_sorting/releases/download/v5.0/3ds_sorting.3dsx"}, "3ds_sorting.cia": {"size": 729536, "size_str": "712 KiB", "url": "https://github.com/memeToasty/3ds_sorting/releases/download/v5.0/3ds_sorting.cia"}}, "github": "memeToasty/3ds_sorting", "icon": "https://raw.githubusercontent.com/memeToasty/3ds_sorting/main/meta/icon.png", "icon_index": 54, "image": "https://raw.githubusercontent.com/memeToasty/3ds_sorting/main/meta/banner.png", "image_length": 252030, "long_description": "This application serves no purpose other than to show some visualisation of certain sorting algorithms, like one would know from famous YouTube videos.\n\nIf you encounter an error, let me know: [Create Issue](https://github.com/memeToasty/3ds_sorting/issues/new)", "qr": {"3ds_sorting.cia": "https://db.universal-team.net/assets/images/qr/3ds_sorting-cia.png"}, "screenshots": [{"description": "Bar view", "url": "https://db.universal-team.net/assets/images/screenshots/3ds-sorting/bar-view.png"}, {"description": "Tree view", "url": "https://db.universal-team.net/assets/images/screenshots/3ds-sorting/tree-view.png"}], "slug": "3ds-sorting", "source": "https://github.com/memeToasty/3ds_sorting", "stars": 6, "systems": ["3DS"], "title": "3DS Sorting", "unique_ids": [7676], "update_notes": "Full Changelog: v4.0...v5.0
", "update_notes_md": "## What's Changed\n* two more algos, user improvements by @JLO64 in https://github.com/memeToasty/3ds_sorting/pull/8\n* added bogo sort by @JLO64 in https://github.com/memeToasty/3ds_sorting/pull/9\n\n## New Contributors\n* @JLO64 made their first contribution in https://github.com/memeToasty/3ds_sorting/pull/8\n\n**Full Changelog**: https://github.com/memeToasty/3ds_sorting/compare/v4.0...v5.0", "updated": "2023-06-24T15:44:37Z", "urls": ["https://db.universal-team.net/3ds/3ds-sorting"], "version": "v5.0", "version_title": "v5.0"}, {"author": "Libretro", "avatar": "https://avatars.githubusercontent.com/u/1812827?v=4", "categories": ["emulator"], "color": "#484848", "color_bg": "#484848", "created": "2010-05-27T14:47:40Z", "description": "Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.", "download_page": "https://buildbot.libretro.com/stable/1.20.0/nintendo/3ds", "downloads": {"RetroArch_3dsx.7z": {"size": null, "url": "https://buildbot.libretro.com/stable/1.20.0/nintendo/3ds/RetroArch_3dsx.7z"}, "RetroArch_cia.7z": {"size": null, "url": "https://buildbot.libretro.com/stable/1.20.0/nintendo/3ds/RetroArch_cia.7z"}}, "eval_downloads": true, "eval_notes_md": true, "github": "libretro/RetroArch", "icon": "https://raw.githubusercontent.com/libretro/RetroArch/master/pkg/ctr/assets/default.png", "icon_index": 55, "image": "https://raw.githubusercontent.com/libretro/RetroArch/master/pkg/ctr/assets/libretro_banner.png", "image_length": 3154, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "nightly": {"download_page": "https://buildbot.libretro.com/nightly/nintendo/3ds/", "downloads": {"RetroArch_3dsx.7z": {"url": "https://buildbot.libretro.com/nightly/nintendo/3ds/RetroArch_3dsx.7z"}, "RetroArch_cia.7x": {"url": "https://buildbot.libretro.com/nightly/nintendo/3ds/RetroArch_cia.7z"}}}, "scripts": {"Core info files": [{"file": "https://buildbot.libretro.com/assets/frontend/info.zip", "output": "/info.zip", "type": "downloadFile"}, {"file": "/info.zip", "input": "", "output": "retroarch/media/", "type": "extractFile"}, {"file": "/info.zip", "type": "deleteFile"}], "[optional] Assets": [{"file": "https://buildbot.libretro.com/assets/frontend/assets.zip", "output": "/assets.zip", "type": "downloadFile"}, {"file": "/assets.zip", "input": "", "output": "retroarch/assets/", "type": "extractFile"}, {"file": "/assets.zip", "type": "deleteFile"}], "[optional] Database files": [{"file": "https://buildbot.libretro.com/assets/frontend/database-rdb.zip", "output": "/database-rdb.zip", "type": "downloadFile"}, {"file": "/database-rdb.zip", "input": "", "output": "retroarch/database/rdb/", "type": "extractFile"}, {"file": "/database-rdb.zip", "type": "deleteFile"}], "[optional] Overlays": [{"file": "https://buildbot.libretro.com/assets/frontend/overlays.zip", "output": "/overlays.zip", "type": "downloadFile"}, {"file": "/overlays.zip", "input": "", "output": "retroarch/overlays/", "type": "extractFile"}, {"file": "/overlays.zip", "type": "deleteFile"}], "bottom_menu.png": [{"file": "https://raw.githubusercontent.com/libretro/retroarch-assets/master/ctr/bottom_menu.png", "output": "/retroarch/assets/ctr/bottom_menu.png", "type": "downloadFile"}]}, "slug": "retroarch", "source": "https://github.com/libretro/RetroArch", "stars": 10735, "systems": ["3DS"], "title": "RetroArch", "unique_ids": [764928], "update_notes": "Extract to the root of your SD card and install CaptureAssistant with FBI
\nChangelog-
\nFixed duplicate Title ID
Bugs-
\ncalibrationalt's are slightly too large
If you would like to add anything too this or would like to request anything then please request it in the tool's GBAtemp thread http://gbatemp.net/threads/capture-assistant-a-capture-alignment-tool-for-capture-cards-ntr.439356/#post-6631437
", "update_notes_md": "Extract to the root of your SD card and install CaptureAssistant with FBI\n\nChangelog-\nFixed duplicate Title ID\n\nBugs-\ncalibrationalt's are slightly too large\n\nIf you would like to add anything too this or would like to request anything then please request it in the tool's GBAtemp thread http://gbatemp.net/threads/capture-assistant-a-capture-alignment-tool-for-capture-cards-ntr.439356/#post-6631437\n", "updated": "2016-08-26T23:13:12Z", "urls": ["https://db.universal-team.net/3ds/captureassistant"], "version": "1.3"}, {"author": "bubble2k16", "avatar": "https://avatars.githubusercontent.com/u/20153229?v=4", "categories": ["emulator"], "color": "#1449b4", "color_bg": "#0e3480", "created": "2018-01-06T16:44:35Z", "description": "This is a port of notaz's PicoDrive emulator to the old 3DS and old 2DS.", "download_page": "https://github.com/bubble2k16/picodrive_3ds/releases", "downloads": {"picodrive_3ds-v0.94.zip": {"size": 1372485, "size_str": "1 MiB", "url": "https://github.com/bubble2k16/picodrive_3ds/releases/download/v0.94/picodrive_3ds-v0.94.zip"}}, "github": "bubble2k16/picodrive_3ds", "icon": "https://raw.githubusercontent.com/bubble2k16/emus3ds/master/src/cores/picodrive/assets/icon.png", "icon_index": 57, "image": "https://db.universal-team.net/assets/images/images/picodrive.png", "image_length": 3153, "scripts": {"picodrive_3ds.3dsx": [{"file": "picodrive_3ds.*\\.zip", "output": "/picodrive_3ds.zip", "repo": "bubble2k16/picodrive_3ds", "type": "downloadRelease"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds.3dsx", "output": "%3DSX%/picodrive_3ds.3dsx", "type": "extractFile"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds_top.png", "output": "/3ds/picodrive_3ds/picodrive_3ds_top.png", "type": "extractFile"}, {"file": "/picodrive_3ds.zip", "type": "deleteFile"}], "picodrive_3ds.cia": [{"file": "picodrive_3ds.*\\.zip", "output": "/picodrive_3ds.zip", "repo": "bubble2k16/picodrive_3ds", "type": "downloadRelease"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds.cia", "output": "/picodrive_3ds.cia", "type": "extractFile"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds_top.png", "output": "/3ds/picodrive_3ds/picodrive_3ds_top.png", "type": "extractFile"}, {"file": "/picodrive_3ds.cia", "type": "installCia"}, {"file": "/picodrive_3ds.cia", "type": "deleteFile"}, {"file": "/picodrive_3ds.zip", "type": "deleteFile"}]}, "slug": "picodrive", "source": "https://github.com/bubble2k16/picodrive_3ds", "stars": 75, "systems": ["3DS"], "title": "PicoDrive", "unique_ids": [14412], "update_notes": "Well, it's certainly not same day delivery, but it's better than the last few times
", "update_notes_md": "Well, it's certainly not same day delivery, but it's better than the last few times", "updated": "2024-01-21T05:15:33Z", "urls": ["https://db.universal-team.net/3ds/atari800-randomman25xx"], "version": "Version_3DS_0.3.10", "version_title": "A day late, but better than last time", "website": "https://atari800.github.io/"}, {"archive": {"HoriHD-Gallery.7z": {"HoriHD-Gallery.3dsx": ["HoriHD-Gallery.3dsx"], "HoriHD-Gallery.cia": ["HoriHD-Gallery.cia"]}}, "author": "RocketRobz", "avatar": "https://avatars.githubusercontent.com/u/16110127?v=4", "categories": ["utility"], "color": "#5f5f5f", "color_bg": "#5f5f5f", "created": "2017-08-04T22:17:54Z", "description": "A demonstration of the 800px mode on 3DS consoles.", "download_page": "https://github.com/RocketRobz/HoriHD-Gallery/releases", "downloads": {"HoriHD-Gallery.7z": {"size": 36652357, "size_str": "34 MiB", "url": "https://github.com/RocketRobz/HoriHD-Gallery/releases/download/v1.0.2/HoriHD-Gallery.7z"}}, "github": "RocketRobz/HoriHD-Gallery", "icon": "https://raw.githubusercontent.com/RocketRobz/HoriHD-Gallery/master/app/icon.png", "icon_index": 59, "image": "https://raw.githubusercontent.com/RocketRobz/HoriHD-Gallery/master/app/banner.png", "image_length": 10610, "long_description": "A demonstration of the 800px mode on 3DS consoles. Will not work on O2DS consoles.", "screenshots": [{"description": "Breath of the wild horihd", "url": "https://db.universal-team.net/assets/images/screenshots/horihd-gallery/breath-of-the-wild-horihd.png"}, {"description": "Breath of the wild", "url": "https://db.universal-team.net/assets/images/screenshots/horihd-gallery/breath-of-the-wild.png"}], "slug": "horihd-gallery", "source": "https://github.com/RocketRobz/HoriHD-Gallery", "stars": 10, "systems": ["3DS"], "title": "HoriHD-Gallery", "unique_ids": [295070], "update_notes": "What's new?
\nImprovement
\nThis version sees the return of the borg automatic player, removed in the major
\nrestructure leading up to version 4.0.0, resurrected by Adam Goodman. In now
\nstandard fashion, it also contains a great many bug fixes and code improvements
\nby backwardsEric. Headline changes are:
sd:/DCIM/100DSI00/IMG_####.PNG
, allowing for multiple images to be takenenum fix, enable lto, 3d view change
\ninstall:
\nput all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)
enum fix, enable lto, 3d view change
\ninstall:
\nput all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)
This is more of a proof of concept, open source friend application than a fully functional application. Things are still quite limited but in working condition for now. The only advantage to this, is that it lets you search for friends in your friends list which seems to be the one thing the friends app doesn't do.
\nFriendMii consists of the following features:
\nIf you'd like to support me, then feel free to buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA
", "update_notes_md": "This is more of a proof of concept, open source friend application than a fully functional application. Things are still quite limited but in working condition for now. *The only advantage to this, is that it lets you search for friends in your friends list which seems to be the one thing the friends app doesn't do*.\n\nFriendMii consists of the following features:\n\n- Displays friend list. (Use L/R to switch between your friend card and friends list)\n- Add/remove friends from your friends list.\n- Search for friends by their name. (Perhaps more filters later :P)\n- Displays friend current playing/favourite title ID, titleID. (Yeah I know doesn't look very nice but it works)\n- Displays friend's comment as well as their friend code.\n- Displays owner's friend code, favourite game, comment etc, online status, hide status etc.\n\n**If you'd like to support me, then feel free to buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA**", "updated": "2018-07-29T17:18:00Z", "urls": ["https://db.universal-team.net/3ds/friendmii"], "version": "v1.00", "version_title": "FriendMii Initial Release v1.0.0"}, {"author": "AlekMaul / wavemotion-dave", "avatar": "https://avatars.githubusercontent.com/u/75039837?v=4", "categories": ["emulator"], "color": "#4a4a42", "color_bg": "#4a4a42", "created": "2021-11-09T21:09:48Z", "description": "ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.", "download_page": "https://github.com/wavemotion-dave/ColecoDS/releases", "downloads": {"ColecoDS.nds": {"size": 1443328, "size_str": "1 MiB", "url": "https://github.com/wavemotion-dave/ColecoDS/releases/download/10.3/ColecoDS.nds"}, "README.md": {"size": 53995, "size_str": "52 KiB", "url": "https://github.com/wavemotion-dave/ColecoDS/releases/download/10.3/README.md"}, "cbios.txt": {"size": 2265, "size_str": "2 KiB", "url": "https://github.com/wavemotion-dave/ColecoDS/releases/download/10.3/cbios.txt"}}, "github": "wavemotion-dave/ColecoDS", "icon": "https://db.universal-team.net/assets/images/icons/colecods.png", "icon_index": 66, "image": "https://raw.githubusercontent.com/wavemotion-dave/ColecoDS/main/arm9/gfx_data/pdev_tbg0.png", "image_length": 15870, "qr": {"ColecoDS.nds": "https://db.universal-team.net/assets/images/qr/colecods-nds.png"}, "slug": "colecods", "source": "https://github.com/wavemotion-dave/ColecoDS", "stars": 39, "systems": ["DS"], "title": "ColecoDS", "update_notes": "V10.3: 15-Nov-2024 by wavemotion-dave
\n❗ Please see the wiki for information on how to use NTM. | \n
---|
This update is mainly thanks to @rvtr for her pull request (#3) adding support for installing dev titles and such. I also removed the Unlaunch requirement as there have been no reports of any issues in the 2/3 of a year since the last release. Please be extra careful around dev titles just in case, but I don't expect any issues.
\nHave a Merry Christmas and Happy Holidays!
", "update_notes_md": "| ❗ Please see [the wiki](https://github.com/Epicpkmn11/NTM/wiki) for information on how to use NTM. |\n| :-- |\n\nThis update is mainly thanks to @rvtr for her pull request (#3) adding support for installing dev titles and such. I also removed the Unlaunch requirement as there have been no reports of any issues in the 2/3 of a year since the last release. Please be extra careful around dev titles just in case, but I don't expect any issues.\n\nHave a Merry Christmas and Happy Holidays!", "updated": "2023-12-25T20:25:21Z", "urls": ["https://db.universal-team.net/ds/ntm"], "version": "v0.3.0", "version_title": "Dev titles and no Unlaunch", "wiki": "https://github.com/Epicpkmn11/NTM/wiki"}, {"author": "H4x0rSpooky", "avatar": "https://avatars.githubusercontent.com/u/60476091?v=4", "categories": ["utility"], "color": "#8c99a7", "color_bg": "#6b7580", "created": "2024-10-25T14:34:36Z", "description": "A tool to grab the Principal IDs of any Mario Kart 7 player you encounter.", "download_page": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases", "downloads": {"mk7-pid-grabber.3gx": {"size": 1207872, "size_str": "1 MiB", "url": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/download/1.0.0/mk7-pid-grabber.3gx"}}, "github": "H4x0rSpooky/mk7-pid-grabber", "icon_index": 68, "image": "https://avatars.githubusercontent.com/u/60476091?v=4&size=128", "image_length": 3758, "scripts": {"EUR": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030700/mk7-pid-grabber.3gx", "type": "downloadFile"}], "JPN": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030600/mk7-pid-grabber.3gx", "type": "downloadFile"}], "KOR": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030A00/mk7-pid-grabber.3gx", "type": "downloadFile"}], "TWN": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/000400000008B400/mk7-pid-grabber.3gx", "type": "downloadFile"}], "USA": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030800/mk7-pid-grabber.3gx", "type": "downloadFile"}]}, "slug": "mk7-pid-grabber", "source": "https://github.com/H4x0rSpooky/mk7-pid-grabber", "stars": 2, "systems": ["3DS"], "title": "MK7 PID Grabber", "update_notes": "Session Logger
(this breaks previously made session logs, delete them)Opponent List
(PIDs are not spoof tolerant here, be cautious)Important
I might pick this project up again, this sorely depends on the community. However this time make sure to report bugs or to make suggestions (preferably in the Discord) to keep this project alive. Please respect the work put into this.
\nMore information about this project
", "update_notes_md": "## Latest Changes\n- Added Live View session logging to the `Session Logger` (this breaks previously made session logs, delete them)\n- Added back `Opponent List` (PIDs are not spoof tolerant here, be cautious)\n- Removed beta feature (blocking home menu inside the menu) due to issues (12/01/24)\n\n> [!IMPORTANT]\n> I might pick this project up again, this sorely depends on the community. However this time make sure to report bugs or to make suggestions (preferably in the Discord) to keep this project alive. Please respect the work put into this.\n\n##\n[More information about this project](https://github.com/H4x0rSpooky/mk7-pid-grabber/blob/main/README.md)", "updated": "2024-11-30T17:22:47Z", "urls": ["https://db.universal-team.net/3ds/mk7-pid-grabber"], "version": "1.0.0", "version_title": "12/01/2024"}, {"archive": {"build.zip": {"3ds-httpd.3dsx": ["3ds-httpd.3dsx"], "3ds-httpd.cia": ["3ds-httpd.cia"]}}, "author": "Thog, SciresM, Dimaguy", "avatar": "https://avatars.githubusercontent.com/u/7207103?v=4", "categories": ["utility"], "color": "#bfd9e3", "color_bg": "#6b7a80", "created": "2022-09-15T09:40:51Z", "description": "Web Server for the 3DS", "download_page": "https://github.com/dimaguy/3ds-httpd/releases", "github": "dimaguy/3ds-httpd", "icon": "https://raw.githubusercontent.com/dimaguy/3ds-httpd/master/assets/icon.png", "icon_index": 69, "image": "https://raw.githubusercontent.com/dimaguy/3ds-httpd/master/assets/banner.png", "image_length": 1857, "license": "mit", "license_name": "MIT License", "long_description": "# A Web Server for the 3DS\nA flexible httpd server capable of handling sdcard file reads, crypto operations, system requests and raw memory operations.\n\n(Documentation is underway)", "nightly": {"downloads": {"build.zip": {"url": "https://nightly.link/dimaguy/3ds-httpd/workflows/main/master/build.zip"}}}, "prerelease": {"download_page": "https://github.com/dimaguy/3ds-httpd/releases/tag/nightly", "downloads": {"3ds-httpd.3dsx": {"size": 224916, "size_str": "219 KiB", "url": "https://github.com/dimaguy/3ds-httpd/releases/download/nightly/3ds-httpd.3dsx"}, "3ds-httpd.cia": {"size": 713664, "size_str": "696 KiB", "url": "https://github.com/dimaguy/3ds-httpd/releases/download/nightly/3ds-httpd.cia"}}, "qr": {"3ds-httpd.cia": "https://db.universal-team.net/assets/images/qr/prerelease/3ds-httpd-cia.png"}, "update_notes": "This makes Universal-Updater download the latest stable version
", "update_notes_md": "This makes Universal-Updater download the latest stable version", "updated": "2020-07-20T15:23:43Z", "urls": ["https://db.universal-team.net/ds/relaunch"], "version": "v4.0.1", "version_title": "v4.0.1: replace Bruh edition", "website": "https://universal-team.net/projects/relaunch", "wiki": "https://github.com/Universal-Team/Relaunch/wiki"}, {"archive": {"RomFSExplorer.zip": {"RomFSExplorer.3dsx": ["3ds/RomFSExplorer/RomFSExplorer.3dsx"], "RomFSExplorer.cia": ["RomFSExplorer.cia"]}}, "author": "Lázaro Vieira", "avatar": "https://avatars.githubusercontent.com/u/13871621?v=4", "categories": ["utility"], "color": "#b4ac70", "color_bg": "#807a4f", "created": "2016-07-13T17:16:45Z", "description": "RomFS file explorer and dumper for Nintendo 3DS titles", "download_page": "https://github.com/Ryuzaki-MrL/RomFS-Explorer/releases", "downloads": {"RomFSExplorer.zip": {"size": 1093834, "size_str": "1 MiB", "url": "https://github.com/Ryuzaki-MrL/RomFS-Explorer/releases/download/v1.0.1/RomFSExplorer.zip"}}, "github": "Ryuzaki-MrL/RomFS-Explorer", "icon": "https://raw.githubusercontent.com/Ryuzaki-MrL/RomFS-Explorer/master/meta/icon.png", "icon_index": 74, "image": "https://raw.githubusercontent.com/Ryuzaki-MrL/RomFS-Explorer/master/meta/banner.png", "image_length": 19162, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "slug": "romfs-explorer", "source": "https://github.com/Ryuzaki-MrL/RomFS-Explorer", "stars": 7, "systems": ["3DS"], "title": "RomFS Explorer", "unique_ids": [662316], "update_notes": "This release fixes files being overwritten even if you choose to not overwrite them.
", "update_notes_md": "This release fixes files being overwritten even if you choose to not overwrite them.\n", "updated": "2016-09-23T00:16:29Z", "urls": ["https://db.universal-team.net/3ds/romfs-explorer"], "version": "v1.0.1", "version_title": "Hotfix release"}, {"author": "h.tomioka", "avatar": "https://avatars.githubusercontent.com/u/168841671?v=4", "categories": ["emulator"], "color": "#2a3f9c", "color_bg": "#223380", "created": "2024-05-10T09:04:13Z", "description": "fMSX(MSX emulator) port to 3DS. Add many new feature such as MSXTurboR emulation and MSX0 emulation.", "download_page": "https://github.com/TomiokaH01/fMSX3DS/releases", "downloads": {"fMSX3DS-1.42.zip": {"size": 3593840, "size_str": "3 MiB", "url": "https://github.com/TomiokaH01/fMSX3DS/releases/download/v1.42/fMSX3DS-1.42.zip"}, "fMSX3DS-1.42Source.zip": {"size": 1330812, "size_str": "1 MiB", "url": "https://github.com/TomiokaH01/fMSX3DS/releases/download/v1.42/fMSX3DS-1.42Source.zip"}}, "github": "TomiokaH01/fMSX3DS", "icon": "https://raw.githubusercontent.com/TomiokaH01/fMSX3DS/main/icon.png", "icon_index": 75, "image": "https://private-user-images.githubusercontent.com/168841671/331778903-f7ffcd0d-c1e9-4db4-a4ee-03b29ebc79b5.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjM0MTcyNDAsIm5iZiI6MTcyMzQxNjk0MCwicGF0aCI6Ii8xNjg4NDE2NzEvMzMxNzc4OTAzLWY3ZmZjZDBkLWMxZTktNGRiNC1hNGVlLTAzYjI5ZWJjNzliNS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwODExJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDgxMVQyMjU1NDBaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT03ZjA3MjE1NGNhZTM1NmNjODQyOWI0NTU3ZGZmZjM4YzdiNzQyYzVlYTFjYjYwYzJjMzllZmIxZjIwZDlmN2M0JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.hTvWFkt8-Lo3mxlhW7mNxgO6H6uXSIf_B7dfbUojzEc", "license": "other", "license_name": "Other", "long_description": "fMSX(MSX emulator) port to 3DS. Add new feature such as MSXTurboR emulation and MSX0 emulation.\nAlso, it add various improvements based on recently analize of MSX hardware\ninclude analize in Japan that is unknown in world wide.", "slug": "fmsx3ds", "source": "https://github.com/TomiokaH01/fMSX3DS", "stars": 7, "systems": ["3DS"], "title": "fMSX3DS", "unique_ids": [472804], "update_notes": "
\nv1.42
\n-Add support for Hard Disk drive. It uses NEXTOR driver. Thanks for Konamiman, the auther of NEXTOR,
\nWith that, you can use the hardDisk image with simply opening \".DSK\" disk image files.
\nTo manage HDD image, use DiskExplorer.
\nhttps://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html
-Added debugger with dual screen of 3DS.
\nYou can use it with choosing \"/[Start Debugger]\" item in the fMSX3DS system menu.
\nThen press A button to step over, B button to debugger menu.
-Fied bug that SCC sounds missing in MANBOW2.
\n-Fixed bug that fMSX3DS makes a undeletable(with Windows) file in \"/FMSX3DS/SAVEDISK\" folder in some case when you use \".gz\" compressed disk files.
\nSorry, if you troubled with this. If so, you can delete that file with FBI.
\nhttps://github.com/Steveice10/FBI
-Add support for 4MB RAM mapper(unsafe). But, it's unsafe to use that, because same as real MSX machine with 4MB RAM, some games and applications do'nt work.
\n-Fixed bug that MSX0's \"IOTGET\" command with \"host/heap\" node shows invalid values.
\n-Fixed bug that some disks with special header does'nt work(MSX-Fun Info-Disk etc).
\n-Add support for special disks with 81 Tracks.(Dummieland etc).
\n-Add support for new MEGAROM mapper for HolyQuran by Al Alamiah.
\n-Add support for The Curse Of Lies(MSXdev 2024).
\n-Small GUI improve.
\n-Small speed up with latest version of devkitpro.
\n-Fix Compile Error with latest version of devkitpro.
", "update_notes_md": "![ranma006](https://github.com/user-attachments/assets/30c514e3-7b1a-4a90-bc21-ff8f90a0018f)\nv1.42\n-Add support for Hard Disk drive. It uses NEXTOR driver. Thanks for Konamiman, the auther of NEXTOR,\n With that, you can use the hardDisk image with simply opening \".DSK\" disk image files.\nTo manage HDD image, use DiskExplorer.\nhttps://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html\n\n-Added debugger with dual screen of 3DS.\n You can use it with choosing \"This is version 2.0 of TinyVNC, the VNC-viewer for Nintendo 3DS.
\nFeatures:
\nInstallation:
\nInstall CIA with FBI, run 3dsx from homebrew launcher (put 3dsx file in /3ds/vice3DS-C64 dir) or run 3ds from flash card.
\nApart from this, a DSP-dump is required for sound to work correctly in the CIA version.
\nhttps://gbatemp.net/threads/dsp1-a-new-dsp-dumper-cia-for-better-stability.469461/
Usage:
\nDuring first start, TinyVNC will write its config files to the SD card. You can customize the file /3ds/TinyVNC/keymap to customize button mappings. Preconfigured button mappings are:
\nA: a-key
\nB: b-key
\nX: x-key
\nY: y-key
\nL: right mouse button
\nR: w-keys
\nZL, ZR: 1, 2-keys
\nC-Pad: Cursor up, down, left, right
\nD-Pad: t, g, f, h-keys
\nC-Stick: i, k, j, l-keys
\nSELECT: Shift key (for alternate button funtions)
\nSTART: Quick function menu
Shift + A: A-key
\nShift + B: B-key
\nShift + X: X-key
\nShift + Y: Y-key
\nShift + L, Shift + R: Q, W-keys
\nShift + ZL, Shift + ZR: 3, 4-keys
\nShift + C-Pad: Cursor up, down, left, right
\nShift + D-Pad: T, G, F, H-keys
\nShift + C-Stick: I, K, J, L-keys
\nShift + START: disconnect
The touch screen acts as a touchpad for mouse control (tap-to-click, double-tap-to-double-click, tap-and-drag)
\nMore information can be found here: https://gbatemp.net/threads/release-tinyvnc-vnc-viewer-for-nintendo-3ds.574242/
Changes to last release are:
\nHave fun!
\nScan QR-code below with FBI
\n
Updates dsiwifi to commit 4692156a3126cfb598a88f72a4669d38642e4d1f. This should reduce issues with failing to connect on many routers. Credit to @Yackerw.
\nSee Universal-DB for QR codes.
", "update_notes_md": "Updates dsiwifi to commit [4692156a3126cfb598a88f72a4669d38642e4d1f](https://github.com/shinyquagsire23/dsiwifi/commit/4692156a3126cfb598a88f72a4669d38642e4d1f). This should reduce issues with failing to connect on many routers. Credit to @Yackerw.\n\nSee [Universal-DB](https://db.universal-team.net/ds/dsidl) for QR codes.", "updated": "2023-12-11T05:54:23Z", "version": "v0.1.1", "version_title": "Update dsiwifi"}, "screenshots": [{"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/dsidl/main-menu.png"}], "slug": "dsidl", "source": "https://github.com/Epicpkmn11/dsidl", "stars": 21, "systems": ["DS"], "title": "dsidl", "update_notes": "Updates dsiwifi to commit 4692156a3126cfb598a88f72a4669d38642e4d1f. This should reduce issues with failing to connect on many routers. Credit to @Yackerw.
\nSee Universal-DB for QR codes.
", "update_notes_md": "Updates dsiwifi to commit [4692156a3126cfb598a88f72a4669d38642e4d1f](https://github.com/shinyquagsire23/dsiwifi/commit/4692156a3126cfb598a88f72a4669d38642e4d1f). This should reduce issues with failing to connect on many routers. Credit to @Yackerw.\n\nSee [Universal-DB](https://db.universal-team.net/ds/dsidl) for QR codes.", "updated": "2023-12-11T05:54:23Z", "urls": ["https://db.universal-team.net/ds/dsidl"], "version": "v0.1.1", "version_title": "Update dsiwifi", "wiki": "https://github.com/Epicpkmn11/dsidl/wiki"}, {"author": "TogeToge & MarioGames", "avatar": "https://avatars.githubusercontent.com/u/176740851?v=4", "categories": ["game"], "color": "#9e4d4d", "color_bg": "#803e3e", "created": "2024-07-27T07:58:35Z", "description": "TJAPlayer for 3DS - Music game of the TJA file.", "download_page": "https://github.com/LuMariGames/TJAP_3DS/releases", "downloads": {"TJAP_3DS.3dsx": {"size": 709860, "size_str": "693 KiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5/TJAP_3DS.3dsx"}, "TJAP_3DS.cia": {"size": 1024960, "size_str": "1000 KiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5/TJAP_3DS.cia"}}, "github": "LuMariGames/TJAP_3DS", "icon": "https://raw.githubusercontent.com/LuMariGames/TJAP_3DS/main/resource/icon.png", "icon_index": 80, "image": "https://raw.githubusercontent.com/togetg/TJAPlayer_for_3DS/master/resource/banner.png", "image_length": 17026, "long_description": "TJAPlayer for 3DSを約2年ぶりにTogeToge公認の上、更新しました。\nThis software is produced under the official authorization of TogeToge.\n\n・太鼓タワーと段位道場の実装\n・一部オプションの追加\n・その他一部の不具合修正\n\n・Implementation of Taiko Tower and Rank Dojo\n・Addition of some options\n・FIXES OF OTHER FAILURE", "prerelease": {"download_page": "https://github.com/LuMariGames/TJAP_3DS/releases/tag/v1.4.5O", "downloads": {"TJAP_3DS.3dsx": {"size": 1464560, "size_str": "1 MiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5O/TJAP_3DS.3dsx"}, "TJAP_3DS.cia": {"size": 1786816, "size_str": "1 MiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5O/TJAP_3DS.cia"}}, "qr": {"TJAP_3DS.cia": "https://db.universal-team.net/assets/images/qr/prerelease/tjap_3ds-cia.png"}, "update_notes": "コンボボイス等の実験中。
\n通常にプレイする場合はRelease版でお願いします。
Currently experimenting with combo voices, etc.
\nIf you want to play normally, please use the release version.
#BRANCHSTART d, X, Y\n
\n#BRANCHSTART d, X, Y\n
", "update_notes_md": "## チェンジログ\n - 音声部分に関する大幅な軽量化\n - 曲全体のBPMを倍率で変更できる様に\n - 双打譜面の試験的対応\n - 譜面分岐の条件に「大音符を叩いた数」を追加しました。(ドン(大)とカッ(大)が対象です)\n```\n#BRANCHSTART d, X, Y\n```\n\n## Change log\n- Significant weight reduction in the audio part\n- So that the BPM of the entire song can be changed by magnification\n- Experimental response to the double sheet music\n- Added \"number of times big notes were hit\" to the conditions for music score branching. (This applies to DON and KA)\n```\n#BRANCHSTART d, X, Y\n```\n", "updated": "2024-12-17T08:32:50Z", "urls": ["https://db.universal-team.net/3ds/tjap_3ds"], "version": "v1.4.5", "version_title": "TJAPlayer for 3DS v1.4.5", "wiki": "https://github.com/LuMariGames/TJAP_3DS/wiki"}, {"archive": {"SRAU.7z": {"SRAU.3dsx": ["SRAU.3dsx"]}}, "author": "noirscape", "avatar": "https://avatars.githubusercontent.com/u/13433513?v=4", "categories": ["utility", "save-tool"], "color": "#ddbca2", "color_bg": "#806c5d", "created": "2018-04-08T18:03:47Z", "description": "Samus Returns: Amiibo Unlocker", "download_page": "https://github.com/noirscape/SRAU/releases", "downloads": {"SRAU.7z": {"size": 556954, "size_str": "543 KiB", "url": "https://github.com/noirscape/SRAU/releases/download/v1.1/SRAU.7z"}, "SRAU.cia": {"size": 582592, "size_str": "568 KiB", "url": "https://github.com/noirscape/SRAU/releases/download/v1.1/SRAU.cia"}}, "github": "noirscape/SRAU", "icon": "https://raw.githubusercontent.com/noirscape/SRAU/master/meta/icon.png", "icon_index": 81, "image": "https://raw.githubusercontent.com/noirscape/SRAU/master/meta/banner.png", "image_length": 13110, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"SRAU.cia": "https://db.universal-team.net/assets/images/qr/srau-cia.png"}, "slug": "srau", "source": "https://github.com/noirscape/SRAU", "stars": 19, "systems": ["3DS"], "title": "SRAU", "unique_ids": [979201], "update_notes": "This release mostly adds in a lot of missing error checks and adds in gamecard support + support for mismatched regions.
\nThis release would not have been possible without the help of @Sonlen1414 .
\n\nChanges:
\nUnder the hood changes (you probably don't care about this but for my own memory it's here):
\nswitch
.First official release
", "update_notes_md": "First official release", "updated": "2022-07-09T17:04:41Z", "urls": ["https://db.universal-team.net/ds/counter-strike-nintendo-ds"], "version": "1.0.0", "version_title": "1.0.0"}, {"author": "TuxSH", "avatar": "https://avatars.githubusercontent.com/u/1922548?v=4", "categories": ["utility", "save-tool"], "color": "#386637", "color_bg": "#386637", "created": "2015-12-24T15:36:14Z", "description": "3DS homebrew app that allows you to read, write, and erase save files from NDS cartridges (2015-2016)", "download_page": "https://github.com/TuxSH/TWLSaveTool/releases", "downloads": {"TWLSaveTool.3dsx": {"size": 176364, "size_str": "172 KiB", "url": "https://github.com/TuxSH/TWLSaveTool/releases/download/v1.2.1/TWLSaveTool.3dsx"}, "TWLSaveTool.cia": {"size": 566720, "size_str": "553 KiB", "url": "https://github.com/TuxSH/TWLSaveTool/releases/download/v1.2.1/TWLSaveTool.cia"}}, "github": "TuxSH/TWLSaveTool", "icon": "https://raw.githubusercontent.com/TuxSH/TWLSaveTool/master/app/IconLarge.png", "icon_index": 83, "image": "https://raw.githubusercontent.com/TuxSH/TWLSaveTool/master/app/IconLarge.png", "image_length": 2479, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "qr": {"TWLSaveTool.cia": "https://db.universal-team.net/assets/images/qr/twlsavetool-cia.png"}, "slug": "twlsavetool", "source": "https://github.com/TuxSH/TWLSaveTool", "stars": 177, "systems": ["3DS"], "title": "TWLSaveTool", "unique_ids": [986607], "update_notes": "Please make sure you have the .3dsx file AND the .smdh file on your sd card at the same directory.
\nAlso you can ignore the .elf file
Changes:
\nThis is LudoNDS v0.1.0, which is already fully playable and in my opinion already the full version.
\nFully Playable gameplay.
\nGamedata compatibility with Ludo3DS v0.4.0 and LudoJS v0.3.0.
\nPlayable in English and German.
\nPretty much identical UI as Ludo3DS with some slight changes.
\nIf you would like to see Screenshots, take a look inside the ReadMe.
\nHave fun with v0.1.0 of LudoNDS! ~SuperSaiyajinStackZ
", "update_notes_md": "This is LudoNDS v0.1.0, which is already fully playable and in my opinion already the full version.\n\n## What has been added?\n* Fully Playable gameplay.\n\n* Gamedata compatibility with [Ludo3DS](https://github.com/SuperSaiyajinStackZ/Ludo3DS/releases/v0.4.0) v0.4.0 and [LudoJS](https://supersaiyajinstackz.github.io/LudoJS) v0.3.0.\n\n* Playable in English and German.\n\n* Pretty much identical UI as [Ludo3DS](https://github.com/SuperSaiyajinStackZ/Ludo3DS) with some slight changes.\n\nIf you would like to see Screenshots, take a look inside the [ReadMe](https://github.com/SuperSaiyajinStackZ/LudoNDS/blob/main/README.md).\n\n\nHave fun with v0.1.0 of LudoNDS! ~SuperSaiyajinStackZ", "updated": "2021-01-24T23:00:05Z", "urls": ["https://db.universal-team.net/ds/ludonds"], "version": "v0.1.0", "version_title": "StackDay Release!"}, {"author": "Alice", "avatar": "https://avatars.githubusercontent.com/u/9029520?v=4", "categories": ["utility"], "color": "#beb6be", "color_bg": "#807a80", "created": "2017-06-20T04:43:35Z", "description": "🍂 Displays various information about your Nintendo 3DS in pretty colors.", "download_page": "https://github.com/aliceinpalth/3dfetch/releases", "downloads": {"3dfetch.cia": {"size": 2528192, "size_str": "2 MiB", "url": "https://github.com/aliceinpalth/3dfetch/releases/download/1.10/3dfetch.cia"}}, "github": "aliceinpalth/3dfetch", "icon": "https://raw.githubusercontent.com/aliceinpalth/3dfetch/master/icon.png", "icon_index": 87, "image": "https://raw.githubusercontent.com/aliceinpalth/3dfetch/master/banner.png", "image_length": 41268, "qr": {"3dfetch.cia": "https://db.universal-team.net/assets/images/qr/3dfetch-cia.png"}, "screenshots": [{"description": "Main screen", "url": "https://db.universal-team.net/assets/images/screenshots/3dfetch/main-screen.png"}, {"description": "Settings", "url": "https://db.universal-team.net/assets/images/screenshots/3dfetch/settings.png"}], "slug": "3dfetch", "source": "https://github.com/aliceinpalth/3dfetch", "stars": 33, "systems": ["3DS"], "title": "3dfetch", "unique_ids": [653726], "update_notes": "Lots of stuff added! First and foremost:
\nWe've also now got a configuration menu! Press select to bring it up. All changes to the configuration are saved in a config file.
\nAs always, you can update 3dfetch via the TitleDB option in FBI, or, use the QR code below and utilize remote install.
\n\nSend ❤️ to daedreth and Alex for their immense work on this while I was in exams week.
", "update_notes_md": "Lots of stuff added! First and foremost:\n* Added a pretty animation to simulate typing a shell command\n* Cycling left text colors now additionally cycles the CFW logo color\n* Exact battery percentage is shown\n* Luma CFW now displays the version number with it\n* Added detection for Cakes CFW\n* Added detection for Corbenik CFW\n* Added detection for RX Tools CFW\n* Added detection for Rei CFW\n* 1.11: Fixed white background not being properly available\n\nWe've also now got a configuration menu! Press select to bring it up. All changes to the configuration are saved in a config file.\n\nAs always, you can update 3dfetch via the TitleDB option in FBI, or, use the QR code below and utilize remote install.\n\n![QR code](http://i.imgur.com/Zws5gCI.png)\n\nSend ❤️ to [daedreth](https://github.com/daedreth) and [Alex](https://github.com/astronautlevel2) for their immense work on this while I was in exams week.", "updated": "2017-06-30T22:45:59Z", "urls": ["https://db.universal-team.net/3ds/3dfetch"], "version": "1.10", "version_title": "3dfetch v1.10/11 - Major updates"}, {"author": "noirscape", "avatar": "https://avatars.githubusercontent.com/u/13433513?v=4", "categories": ["utility"], "color": "#f1f1f1", "color_bg": "#808080", "created": "2018-06-07T21:18:15Z", "description": "Dead Simple Eula Set", "download_page": "https://github.com/noirscape/dses/releases", "downloads": {"DSES.3dsx": {"size": 123248, "size_str": "120 KiB", "url": "https://github.com/noirscape/dses/releases/download/v1.2.0/DSES.3dsx"}, "DSES.cia": {"size": 499648, "size_str": "487 KiB", "url": "https://github.com/noirscape/dses/releases/download/v1.2.0/DSES.cia"}, "DSES.zip": {"size": 641198, "size_str": "626 KiB", "url": "https://github.com/noirscape/dses/releases/download/v1.2.0/DSES.zip"}}, "github": "noirscape/dses", "icon": "https://raw.githubusercontent.com/noirscape/dses/master/meta/icon.png", "icon_index": 88, "image": "https://raw.githubusercontent.com/noirscape/dses/master/meta/banner.png", "image_length": 51919, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"DSES.cia": "https://db.universal-team.net/assets/images/qr/dses-cia.png"}, "slug": "dses", "source": "https://github.com/noirscape/dses", "stars": 52, "systems": ["3DS"], "title": "dses", "unique_ids": [979202], "update_notes": "\nCode changes:
\nCFG_UpdateConfigSavegame
function was not called, causing a set EULA to expire unless otherwise persisted (ie. by changing the screen brightness). This fixes #1 and #2. (Fixed in PR #3). (Fixed by @DimitriPilot3; many thanks.)Installation for TWLMenu++ users:
\nnesDS.nds
in sd:/_nds/TWiLightMenu/emulators/
as both nesDS.nds
& nesTWL.nds
Different from 1.3c:
\nAdded Screen selection presets, 14 different Palettes, and Restored Gamma selection (5 levels)
\nRestored old Debug menu so as to not break Mapper 4 games and others to a crash (like Dragon Warrior 1)
\nRestored bad Punch Out hack from PNES-9.98 (Mapper 9/10) - Made not so bad!
Added in support for mappers:
\nmapper 42
\nmapper 119
\nmapper 140
\nmapper 249
Some of these use existing mappers just added in support for them in cart.s and added/modified some mapper files to add support for these!
\nAlso updated to include map 159 for DBZ 2 and 3 translations, please set to 159 for these two titles with iNES Header Editor - https://www.romhacking.net/utilities/1352/
\n@nadiaholmquist: The FDS BIOS is now separate from the emulator, due to copyright reasons. To re-add it, place disksys.rom on the SD root.
\n@NightScript370: The key combo to exit the emulator is now L+R+Down+B to be consistent with nds-bootstrap.
\n@ds-sloth: Changes to save / save loading code (#6)
\nPlus Other improvements
\n\n\nPokémon Chest, a Pokémon bank for the Nintendo DS(i)
\n
한국
instead of 한국어
A quick update adding per-level glue delay.
\nBe careful, the config file is different from the previous one.
The CIA version will always run in delete-all mode.
\nIf the 3dsx version is installed with its xml file it will run in single delete mode. If the xml file is not present the 3dsx version will run in delete-all mode.
", "update_notes_md": "The CIA version will always run in delete-all mode.\n\nIf the 3dsx version is installed with its xml file it will run in single delete mode. If the xml file is not present the 3dsx version will run in delete-all mode.\n", "updated": "2016-01-21T08:10:53Z", "urls": ["https://db.universal-team.net/3ds/updatesuppressor"], "version": "v0.2.0", "version_title": "Delete all mode + CIA version"}, {"author": "TehFridge", "avatar": "https://avatars.githubusercontent.com/u/85436576?v=4", "categories": ["utility"], "color": "#b19bc7", "color_bg": "#716380", "created": "2023-08-22T17:07:42Z", "description": "Removes the camera shutter and high-pitched beep sound from the Nintendo 3DS (works on all 3ds apps that use the camera)", "download_page": "https://github.com/TehFridge/ShutTheCamUp/releases", "downloads": {"new3ds.ips": {"size": 76, "size_str": "76 Bytes", "url": "https://github.com/TehFridge/ShutTheCamUp/releases/download/main/new3ds.ips"}, "old3ds.ips": {"size": 76, "size_str": "76 Bytes", "url": "https://github.com/TehFridge/ShutTheCamUp/releases/download/main/old3ds.ips"}}, "github": "TehFridge/ShutTheCamUp", "icon_index": 98, "image": "https://avatars.githubusercontent.com/u/85436576?v=4&size=128", "image_length": 33969, "long_description": "# DISCLAIMER\nI do not condone any misuses of this patch for malicious purposes or whatever.\n\n# Why tho?\nImagine you are playing your 3ds in a cafe or smt, you need to use the camera feature in some game (for example. Face Raiders) and suddenly the shutter sound bursts out of the speakers and people look at you weirdly, we wouldnt want that. \n\nAlso like... phones don't do that sort of thing (well maybe in japan, china cause there the law demands that anything with a camera has to have a shutter sound)\n\nI mostly created this patch cause i like the vibe of vlogging with a 3ds. It has its charm you know.\n\n# How is it possible?!\nThe shutter sound was embedded in some system process, we just discovered it now lol. So i just decided to null the bytes with audio data, and it worked!\n\n# Does it work on both Old and New 3DS?\nYup. there are two seperate patches individually for the new and old model of the console.", "scripts": {"Install the patch (New 3DS/2DS)": [{"file": "new3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/titles/0004013000001602/code.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}, {"file": "new3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/sysmodules/0004013000001602.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}], "Install the patch (Old 3DS/2DS)": [{"file": "old3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/titles/0004013000001602/code.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}, {"file": "old3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/sysmodules/0004013000001602.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}], "Remove the patch (Any)": [{"file": "sdmc:/luma/titles/0004013000001602/code.ips", "type": "deleteFile"}, {"file": "sdmc:/luma/sysmodules/0004013000001602.ips", "type": "deleteFile"}]}, "slug": "shut-the-cam-up", "source": "https://github.com/TehFridge/ShutTheCamUp", "stars": 31, "systems": ["3DS"], "title": "Shut The Cam Up", "update_notes": "Yea here are the patches.
\nHave fun taking photos and recording videos in peace and quiet.
Micro release 2.4.2. This release fixes the download of games in gamebase64 launcher. The old hoster was down and now, games are downloaded using a new hoster. To prevent future issues, the hosters can now be defined in gamebase64 database.
\nInstallation:
\nInstall CIA with FBI, run 3dsx from homebrew launcher (put 3dsx file in /3ds/vice3DS-C64 dir) or run 3ds from flash card.
Usage:
\nCheck here https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/
Changes to last release are:
\nHave fun!
\n", "update_notes_md": "Micro release 2.4.2. This release fixes the download of games in gamebase64 launcher. The old hoster was down and now, games are downloaded using a new hoster. To prevent future issues, the hosters can now be defined in gamebase64 database.\n\n**Installation:**\nInstall CIA with [FBI](https://github.com/Steveice10/FBI/releases), run 3dsx from homebrew launcher (put 3dsx file in /3ds/vice3DS-C64 dir) or run 3ds from flash card.\n\n**Usage:**\nCheck here https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/\n\n**Changes to last release are:**\n- enhancement: use new hoster for games download in gamebase64 launcher\n\nHave fun!\n\nScan QR-code below with FBI\n![grafik](https://user-images.githubusercontent.com/11392517/218280012-60704442-0764-4117-ba4f-89828809bb60.png)\n", "updated": "2023-02-11T20:33:51Z", "urls": ["https://db.universal-team.net/3ds/vice3ds"], "version": "2.4.2", "version_title": "vice3DS v2.4.2 Senbei", "website": "https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/"}, {"author": "Edoardo Lolletti", "avatar": "https://avatars.githubusercontent.com/u/18705342?v=4", "categories": ["utility", "save-tool"], "color": "#cae5da", "color_bg": "#708079", "created": "2018-08-15T15:52:45Z", "description": "Homebrew to dump and inject savefiles from original game cards on dsi", "download_page": "https://github.com/edo9300/ndsi-savedumper/releases", "downloads": {"savedumper.nds": {"size": 505344, "size_str": "493 KiB", "url": "https://github.com/edo9300/ndsi-savedumper/releases/download/1.2/savedumper.nds"}}, "github": "edo9300/ndsi-savedumper", "icon_index": 100, "image": "https://avatars.githubusercontent.com/u/18705342?v=4&size=128", "image_length": 1574, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"savedumper.nds": "https://db.universal-team.net/assets/images/qr/savedumper-nds.png"}, "slug": "ndsi-savedumper", "source": "https://github.com/edo9300/ndsi-savedumper", "stars": 37, "systems": ["DS"], "title": "ndsi-savedumper", "update_notes": "What's new
\nFixed a couple 1.2 bugs, upped version to force users to update and minimizing client crashing.
\nChanged keyboard to process key on touch (instead of release) for more reliable response. And also added key repeating when holding a key.
", "update_notes_md": "Fixed a couple 1.2 bugs, upped version to force users to update and minimizing client crashing.\n\nChanged keyboard to process key on touch (instead of release) for more reliable response. And also added key repeating when holding a key.\n", "updated": "2016-04-17T07:38:25Z", "urls": ["https://db.universal-team.net/3ds/drawattack"], "version": "1.3"}, {"author": "StackZ", "avatar": "https://avatars.githubusercontent.com/u/47382115?v=4", "categories": ["utility", "save-tool"], "color": "#8e98a8", "color_bg": "#6c7380", "created": "2020-08-12T22:06:02Z", "description": "This is LeafEdit's Pattern Editor as a separate app as well!", "download_page": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/releases", "downloads": {"LeafEdit-Pattern-Editor.3dsx": {"size": 2073840, "size_str": "1 MiB", "url": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/releases/download/v0.4.0/LeafEdit-Pattern-Editor.3dsx"}, "LeafEdit-Pattern-Editor.cia": {"size": 2335680, "size_str": "2 MiB", "url": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/releases/download/v0.4.0/LeafEdit-Pattern-Editor.cia"}}, "github": "SuperSaiyajinStackZ/LeafEdit-Pattern-Editor", "icon": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/master/app/icon.png", "icon_index": 103, "image": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/master/app/banner.png", "image_length": 24808, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"LeafEdit-Pattern-Editor.cia": "https://db.universal-team.net/assets/images/qr/leafedit-pattern-editor-cia.png"}, "screenshots": [{"description": "Color group", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/color-group.png"}, {"description": "Credits", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/credits.png"}, {"description": "Export", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/export.png"}, {"description": "Game select", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/game-select.png"}, {"description": "Import", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/import.png"}, {"description": "Lang select", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/lang-select.png"}, {"description": "Main", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/main.png"}, {"description": "Palette editor", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/palette-editor.png"}, {"description": "Prompt", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/prompt.png"}, {"description": "Region select", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/region-select.png"}, {"description": "Share ovl", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/share-ovl.png"}, {"description": "Splash", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/splash.png"}, {"description": "Storage info", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/storage-info.png"}, {"description": "Storage main", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/storage-main.png"}, {"description": "Storage menu", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/storage-menu.png"}, {"description": "Tool menu", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/tool-menu.png"}], "slug": "leafedit-pattern-editor", "source": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor", "stars": 3, "systems": ["3DS"], "title": "LeafEdit-Pattern-Editor", "unique_ids": [275489], "update_notes": "Support for Animal Crossing: Happy Home Designer pattern. (Including Storage & Pattern Editing).
\nSupport for playing a .wav
file. (For more look at the ReadMe).
Added Storage Menu (Now you can change, resize, create, manage & save your storage!). Also increased max boxlimit to 50, which allows 500 Pattern each storage.
\nFix Filebrowse selector.
\nUse hidKeysDownRepeat() for better scrolling.
\nUPDATE 12/27/2024: Includes nds-bootstrap v2.3.3
\nCheck here on how to update TWiLight Menu++:
\n\nMerry TWL Christmas!
\nThis is from the \"v0.5-hotfix\" branch, not the \"master\" branch. Original date of release was Feb 4, 2017. Uploaded here since FileTrip is down.
", "update_notes_md": "This is from the \"v0.5-hotfix\" branch, not the \"master\" branch. Original date of release was Feb 4, 2017. Uploaded here since FileTrip is down.", "updated": "2020-10-05T13:52:12Z", "urls": ["https://db.universal-team.net/ds/gameyob"], "version": "v0.5.2", "version_title": "Version 0.5.2", "website": "https://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/"}, {"author": "Garhoogin", "avatar": "https://avatars.githubusercontent.com/u/22681618?v=4", "categories": ["game"], "color": "#414752", "color_bg": "#414752", "created": "2021-10-30T22:08:29Z", "description": "Gravity Game for DS.", "download_page": "https://github.com/Garhoogin/Gravity/releases", "downloads": {"gravity.nds": {"size": 386048, "size_str": "377 KiB", "url": "https://github.com/Garhoogin/Gravity/releases/download/v1.0.0.0/gravity.nds"}}, "github": "Garhoogin/Gravity", "icon": "https://db.universal-team.net/assets/images/icons/gravity.png", "icon_index": 109, "image": "https://db.universal-team.net/assets/images/icons/gravity.png", "image_length": 630, "license": "bsd-2-clause", "license_name": "BSD 2-Clause \"Simplified\" License", "qr": {"gravity.nds": "https://db.universal-team.net/assets/images/qr/gravity-nds.png"}, "slug": "gravity", "source": "https://github.com/Garhoogin/Gravity", "stars": 6, "systems": ["DS"], "title": "Gravity", "update_notes": "Gravity Game for DS
\nNavigate the ball to planet earth without hitting other planets along the way. Place planets to manipulate its path.
", "update_notes_md": "Gravity Game for DS\n\nNavigate the ball to planet earth without hitting other planets along the way. Place planets to manipulate its path.", "updated": "2021-10-31T06:17:43Z", "urls": ["https://db.universal-team.net/ds/gravity"], "version": "v1.0.0.0", "version_title": "Gravity 1.0.0.0"}, {"archive": {"Breaking Bad DS.zip": {"breaking-bad-ds.nds": ["breaking-bad-ds.nds"]}}, "author": "William278", "avatar": "https://avatars.githubusercontent.com/u/31187453?v=4", "categories": ["game"], "color": "#483326", "color_bg": "#483326", "created": "2023-07-06T00:11:28Z", "description": "Breaking Bad, as a Nintendo DS game! Master the art of the cook and prepare the perfect batch—lest you meet the wrong end of Gus. Hone your cook in both Singleplayer and Local Multiplayer Vs.", "download_page": "https://github.com/WiIIiam278/breaking-bad-ds/releases", "downloads": {"breaking-bad-ds.nds": {"size": 5284864, "size_str": "5 MiB", "url": "https://github.com/WiIIiam278/breaking-bad-ds/releases/download/1.0.6/breaking-bad-ds.nds"}}, "github": "WiIIiam278/breaking-bad-ds", "icon": "https://raw.githubusercontent.com/WiIIiam278/breaking-bad-ds/main/icon.png", "icon_index": 110, "image": "https://raw.githubusercontent.com/WiIIiam278/breaking-bad-ds/main/banner-art.png", "image_length": 50995, "license": "apache-2.0", "license_name": "Apache License 2.0", "long_description": "*Breaking Bad*, as a Nintendo DS game, complete with 3D graphics and models. Master the art of the cook on your Nintendo DS system and prepare the perfect batch—lest you meet the wrong end of Gus. Hone your cook in both Singleplayer and Local Multiplayer Vs.\n\n## Instructions\n### Tutorial (1P)\nThe Tutorial will teach you how to play! Gale will provide instructions on how to complete each Minigame. To access the Tutorial, select it from the Main Menu.\n\n### Story Mode (1P)\nTo start story mode, start the game. Touch to start, then tap \"Start Game → Story Mode.\"\n\nGus has appointed you Head Cook! Meet his ever-increasing demands by cooking against the clock in the Superlab. Each day, you'll be given a Quota you must complete within a set time limit to progress on to the next day. After each day, you'll receive your pay packet based on your performance and efficiency, which you can spend in Saul's shop!\n\nStory mode lasts five days, and there are two possible endings (\"Good\" and \"Bad\"). Good luck!\n\n### Local Multiplayer (2P)\nBreaking Bad for Nintendo DS also supports up to two Nintendo DS systems playing together in a Multiplayer Vs. Battle to see who can complete their batches the quickest. To set this up:\n\n* On the first system, launch the game. Touch to start, then tap \"Start Game → Host.\"\n* On the second system, launch the game, touch to start, then tap \"Start Game → Join.\"\n* Wait for the systems to establish communications.\n* On the Host console, press the A Button to start the game.\n\nThe Host system will play as Walter, while the guest will play as Jesse. The magic that makes it work is thanks to the incredible [Fewnity](https://github.com/Fewnity/Nintendo-DS-Nifi-Template/)'s amazing NiFi scaffold!\n\n### Hank's Minerals\nBy completing certain challenges, you'll find minerals! Hank will appraise minerals you find in the \"Hank's Minerals\" submenu, located in the Extras Menu. There are twelve minerals to find, and you can view how to get them by tapping on each `[?]` icon in the menu.\n\nOnce you've obtained a mineral, it will be displayed in the menu and selecting it will tell you what it is. Minerals marked with \"??????\" are a secret, so no hints there!\n\n### Music Player\nYou can listen to the game music through the Music Player submenu, located in the Extras menu. Use the left and right buttons on the + Control Pad to change the track.", "nightly": {"download_page": "https://github.com/WiIIiam278/breaking-bad-ds/actions", "downloads": {"Breaking Bad DS.zip": {"url": "https://nightly.link/WiIIiam278/breaking-bad-ds/workflows/ci/main/Breaking%20Bad%20DS.zip"}}}, "qr": {"breaking-bad-ds.nds": "https://db.universal-team.net/assets/images/qr/breaking-bad-ds-nds.png"}, "screenshots": [{"description": "Hanks minerals", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/hanks-minerals.png"}, {"description": "In the lab", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/in-the-lab.png"}, {"description": "Minigame", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/minigame.png"}, {"description": "Multiplayer vs", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/multiplayer-vs.png"}, {"description": "Story mode", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/story-mode.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/title-screen.png"}], "slug": "breaking-bad-ds", "source": "https://github.com/WiIIiam278/breaking-bad-ds", "stars": 127, "systems": ["DS"], "title": "Breaking Bad DS", "update_notes": "For the absolute best experience, pop the ROM on a flashcart and enjoy!
\nBut if you're not as bothered as Walter is about doing things with the proper gear, melonDS is the recommended emulator for play due to its accuracy and performance. Alternatively, the latest release of DeSmuME is slightly easier to setup and supports emulating rumble.
\nTo run this on melonDS, you'll need to go into the Emulator Config -> DLDI -> Enable DLDI, since this uses the homebrew nitrofile system. I recommend the Software video emulator for best results to make the models pop, as the OpenGL backend doesn't quite support the DS's hardware-accelerated outlines just yet.
\nYou can also run this on a modded DSi or 3DS with Twilight Menu++ (other game loaders have not been tested). You can download the game ROM by scanning the QR code below in your loader's menu, if your system supports this. Please make sure you use v1.0.3+, or your game may crash on startup!
\n\nThis won't work on the Wii U Virtual Console emulator. I'm sorry to ruin your dreams. If you run this on a cool setup, take a picture and email me.
", "update_notes_md": "## Change notes\n* Updated dialogue with Gus and Gale\n - Fixed a few spelling mistakes (addage -> adage, apologise -> apologize)\n - Fixed Gale's introductory text implying you have already turned the ventilation valve\n* Fixed save data sometimes not correctly tracking the state of the game\n* Improved the stability of the game ending logic\n - Added a failsafe dialogue state check before end-of-day dialogue on Day 5\n - The game will now forcibly defrag the VRAM sprite buffers before displaying the End Screen\n - The game will now award the \"Completed Story Mode\" mineral achievement before displaying the End Screen\n* Fixed a bug where the mineral selection sound effect on Hank's Minerals screen would play multiple times, would still play if a mineral was not selected, and would also still play if the same mineral was selected\n* Added sound effects to the \"cracking\" minigame; the \"pestle hit\" effect will now also play when a critical hit/golden hammer hit is landed on a section or crystal of methamphetamine product\n\n## Playing\nFor the absolute best experience, pop the ROM on a flashcart and enjoy!\n\n### On an Emulator\nBut if you're not as bothered as Walter is about doing things with the proper gear, [melonDS](https://github.com/melonDS-emu/melonDS/releases/latest) is the recommended emulator for play due to its accuracy and performance. Alternatively, the latest release of [DeSmuME](https://github.com/TASEmulators/desmume/releases/latest) is slightly easier to setup and supports [emulating rumble](#ds-rumble-pak-support).\n\nTo run this on melonDS, you'll need to go into the Emulator Config -> DLDI -> Enable DLDI, since this uses the homebrew nitrofile system. I recommend the Software video emulator for best results to make the models pop, as the OpenGL backend doesn't quite support the DS's hardware-accelerated outlines just yet.\n\n### On a modded DSi/3DS\nYou can also run this on a modded DSi or 3DS with Twilight Menu++ (other game loaders have not been tested). You can download the game ROM by scanning the QR code below in your loader's menu, if your system supports this. Please make sure you use v1.0.3+, or your game may crash on startup!\n\n![QR code for installing the game on a DSi/3DS with TwilightMenu](https://github.com/WiIIiam278/breaking-bad-ds/assets/31187453/43c4d7e2-0813-4d9c-b284-22e655e8f4f1)\n\n### Unsupported platforms\nThis *won't work on the Wii U Virtual Console emulator*. I'm sorry to ruin your dreams. If you run this on a cool setup, take a picture and [email me](mailto:will27528+brbads@gmail.com).", "updated": "2023-11-23T18:49:44Z", "urls": ["https://db.universal-team.net/ds/breaking-bad-ds"], "version": "1.0.6", "version_title": "Breaking Bad 1.0.6", "website": "https://william278.net/project/breaking-bad-ds"}, {"author": "MechanicalDragon", "avatar": "https://avatars.githubusercontent.com/u/43786828?v=4", "categories": ["utility"], "color": "#e3d6d7", "color_bg": "#807879", "created": "2019-02-15T22:11:59Z", "description": "Uninstall the stock TWL apps, to allow system to reinstall them from CDN", "download_page": "https://github.com/MechanicalDragon0687/TWLFix-CFW/releases", "downloads": {"TWLFix-CFW.3dsx": {"size": 572088, "size_str": "558 KiB", "url": "https://github.com/MechanicalDragon0687/TWLFix-CFW/releases/download/1.3.1/TWLFix-CFW.3dsx"}}, "github": "MechanicalDragon0687/TWLFix-CFW", "icon": "https://raw.githubusercontent.com/MechanicalDragon0687/TWLFix-CFW/master/icon.png", "icon_index": 111, "image": "https://raw.githubusercontent.com/MechanicalDragon0687/TWLFix-CFW/master/icon.png", "image_length": 614, "license": "mit", "license_name": "MIT License", "long_description": "### Usage:\n1. copy `TWLFix-CFW.3dsx` to `SD:/3ds/`\n2. open homebrew launcher\n3. run TWLFix-CFW\n4. follow the on screen prompts.\n - once complete, the app should reboot the 3ds.\n6. go to `settings -> other settings -> system update`", "slug": "twlfix-cfw", "source": "https://github.com/MechanicalDragon0687/TWLFix-CFW", "stars": 63, "systems": ["3DS"], "title": "TWLFix-CFW", "update_notes": "TWLFix-CFW.3dsx
to SD:/3ds/
settings -> other settings -> system update
Hello, i know it's been a while since i have uploaded any progress or anything, and i'm sorry for that.
\nI just kind of lost the motivation to do it at some point, i don't even know why, my brain is cursed. I'm also working on other things in the background, and then ofc i have school.
\nBut despite this, this project is still in the back of my head every day but i just don't know how to start it again.
\nI have some ideas, but not a proper way to put them on paper, or rather on code you could say.
So what i'm going to do is this : you can have the latest beta build of CtrRGBPAT2.
\nThis build includes : support for custom low-battery LED. Yep, that's right. It's actually been a bit more than a year since i knew how to make it work.
\nHowever, since it's a beta build, i haven't made an actual menu thing to make it work, so here are the button combinations :
While in debug mode :
\nI think that's all with this debug build. About the next release, i'll see what i will do. But please, do not hesitate to make a pull request if you have ideas, i will gladly review them.
\nThank you for your understanding, and excuse me once again.
", "update_notes_md": "Hello, i know it's been a while since i have uploaded any progress or anything, and i'm sorry for that.\nI just kind of lost the motivation to do it at some point, i don't even know why, my brain is cursed. I'm also working on other things in the background, and then ofc i have school.\nBut despite this, this project is still in the back of my head every day but i just don't know how to start it again.\nI have some ideas, but not a proper way to put them on paper, or rather on code you could say.\n\nSo what i'm going to do is this : you can have the latest beta build of CtrRGBPAT2.\nThis build includes : support for custom low-battery LED. Yep, that's right. It's actually been a bit more than a year since i knew how to make it work.\nHowever, since it's a beta build, i haven't made an actual menu thing to make it work, so here are the button combinations :\n- Y to enter debug mode (indicated by the text at the top right of the screen)\n\nWhile in debug mode :\n- X to reset all patterns to default (will automatically install the file, so be careful with this as you will lose your currently installed custom patterns)\n- The 1st, 3rd, 4th and 5th menu entries are to set the low-battery LED since the low-battery sequence is composed of 4 parts (when you click on any of them, a 2 hex characters input will be shown). Input 55 everywhere to make it go back to normal blink.\nTo apply the custom low-battery pattern, use the \"test pattern\" menu entry (while still in debug mode).\nMore info on how to make your custom pattern here : https://www.3dbrew.org/wiki/MCURTC:SetBatteryEmptyLEDPattern (i made this documentation page)\n- You can force the battery LED status with L and R, more info on the different values here : https://www.3dbrew.org/wiki/MCUHWC:SetPowerLEDPattern\n- When you test a pattern, a bunch of numbers will print. That's normal, and they will go away if you move up or down in the menu, or if you simply press B\n\nI think that's all with this debug build. About the next release, i'll see what i will do. But please, do not hesitate to make a pull request if you have ideas, i will gladly review them.\n\nThank you for your understanding, and excuse me once again.", "updated": "2025-01-11T15:06:33Z", "version": "Vnot_abandoning_thiss", "version_title": "Vnot_ abandoning_this"}, "qr": {"CtrRGBPAT2.cia": "https://db.universal-team.net/assets/images/qr/ctrrgbpat2-cia.png"}, "screenshots": [{"description": "Custom pattern editor", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/custom-pattern-editor.png"}, {"description": "Install menu", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/install-menu.png"}, {"description": "Notification color", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/notification-color.png"}, {"description": "Pattern modifier", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/pattern-modifier.png"}, {"description": "Testing functionnality", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/testing-functionnality.png"}], "script_message": "You will need to have \"Game Patching\" and \"Loading external FIRMs and modules\"\nenabled in LumaCFW settings (hold select on boot)", "slug": "ctrrgbpat2", "source": "https://github.com/Golem642/CtrRGBPAT2", "stars": 8, "systems": ["3DS"], "title": "CtrRGBPAT2", "unique_ids": [866235], "update_notes": "Hey ! I'm not dead ! :D
\nAnyway here's what's new :
\nThe roadmap also has been updated with some ideas from Semka (thx)
\nI'm definitely not done with this yet, i still have a few things i want to implement but also i don't have the time. This is kind of like a fun project so please don't mind the unfrequent updates, thank you
\nHave fun ! :)
\nQR code download :
\n
Click Homebrew_Launcher.cia
to download the CIA.
Boot9/Boot11 code execution.
\notp.bin
anyway). It's also how such improvments could be made in the first placeTo install: Use SafeB9SInstaller, or just follow the community guide.
", "update_notes_md": "Boot9/Boot11 code execution.\n\n- **Boots around 0.25s to 0.4s faster**\n- **Size halved, now under 16KB**\n- If the ntrboot combo (X+Start+Select) is held, or if either FIRM file is corrupt, the **notification LED** will display the following:\n - SD FIRM successfully loaded: green\n - SD FIRM missing, CTRNAND FIRM successfully loaded: yellow\n - SD FIRM corrupt, CTRNAND FIRM successfully loaded: orange\n - SD FIRM missing, CTRNAND FIRM also missing: white\n - SD FIRM missing, CTRNAND FIRM corrupt: magenta\n - SD FIRM corrupt, CTRNAND FIRM also corrupt: red\n - in addition to the above, the LED will blink if it is actually a ntrboot boot\n- Ability to dump boot9/boot11/otp removed (recent Luma commits auto-backup `otp.bin` anyway). It's also how such improvments could be made in the first place\n- (∩ ͡° ͜ʖ ͡°)⊃━☆゚\n\nTo install: Use [SafeB9SInstaller](https://github.com/d0k3/SafeB9SInstaller/releases), or just follow the [community guide](https://3ds.hacks.guide).", "updated": "2022-05-22T19:35:42Z", "urls": ["https://db.universal-team.net/3ds/boot9strap"], "version": "1.4", "version_title": "Boot9strap 1.4"}, {"archive": {"GraphCalc3DS_3DSX.zip": {"GraphCalc3DS.3dsx": ["GraphCalc3DS.3dsx"]}}, "author": "Sparkette", "avatar": "https://avatars.githubusercontent.com/u/687313?v=4", "categories": ["app"], "color": "#becdda", "color_bg": "#6f7880", "created": "2015-10-04T00:18:09Z", "description": "Simple graphing calculator for 3DS", "download_page": "https://github.com/flarn2006/graphcalc3ds/releases", "downloads": {"GraphCalc3DS.cia": {"size": 1024960, "size_str": "1000 KiB", "url": "https://github.com/flarn2006/GraphCalc3DS/releases/download/v1.5.1/GraphCalc3DS.cia"}, "GraphCalc3DS_3DSX.zip": {"size": 292107, "size_str": "285 KiB", "url": "https://github.com/flarn2006/GraphCalc3DS/releases/download/v1.5.1/GraphCalc3DS_3DSX.zip"}}, "github": "flarn2006/graphcalc3ds", "icon": "https://raw.githubusercontent.com/flarn2006/GraphCalc3DS/master/icon.png", "icon_index": 117, "image": "https://raw.githubusercontent.com/flarn2006/GraphCalc3DS/master/banner.png", "image_length": 48710, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"GraphCalc3DS.cia": "https://db.universal-team.net/assets/images/qr/graphcalc3ds-cia.png"}, "slug": "graphcalc3ds", "source": "https://github.com/flarn2006/GraphCalc3DS", "stars": 27, "systems": ["3DS"], "title": "GraphCalc3DS", "unique_ids": [1012099], "update_notes": "Small release to fix a bug in version 1.5. The bug was that undefined values weren't graphed properly (properly in this case being not at all) when the equation was entered in algebraic notation. Because of this bug, for example, sqrt(1-x^2)
would appear as the top half of a circle like it should, except there would be two vertical lines on the sides. Version 1.5.1 fixes this bug.
QR code for CIA:
\n", "update_notes_md": "Small release to fix a bug in version 1.5. The bug was that undefined values weren't graphed properly (properly in this case being not at all) when the equation was entered in algebraic notation. Because of this bug, for example, `sqrt(1-x^2)` would appear as the top half of a circle like it should, except there would be two vertical lines on the sides. Version 1.5.1 fixes this bug.\n\nQR code for CIA:\n\n![https://github.com/flarn2006/GraphCalc3DS/releases/download/v1.5.1/GraphCalc3DS.cia](http://i.imgur.com/qzu5DL3.png)\n", "updated": "2016-12-03T21:05:23Z", "urls": ["https://db.universal-team.net/3ds/graphcalc3ds"], "version": "v1.5.1", "version_title": "Version 1.5.1"}, {"archive": {"Forecast.*\\.zip": {"Forecast.3dsx": ["Forecast.3dsx"], "Forecast.cia": ["Forecast.cia"]}}, "author": "Nat Osaka", "avatar": "https://avatars.githubusercontent.com/u/16436651?v=4", "categories": ["app"], "color": "#a2a3a4", "color_bg": "#7e7f80", "created": "2017-07-18T12:56:44Z", "description": "A weather app for the 3DS", "download_page": "https://github.com/NatTupper/Forecast/releases", "downloads": {"Forecast-1.0.1.zip": {"size": 828371, "size_str": "808 KiB", "url": "https://github.com/NatTupper/Forecast/releases/download/v1.0.1/Forecast-1.0.1.zip"}}, "github": "NatTupper/Forecast", "icon": "https://raw.githubusercontent.com/NatTupper/Forecast/master/icon.png", "icon_index": 118, "image": "https://raw.githubusercontent.com/NatTupper/Forecast/master/res/banner%20icon.png", "image_length": 9895, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "slug": "forecast", "source": "https://github.com/NatTupper/Forecast", "stars": 13, "systems": ["3DS"], "title": "Forecast", "unique_ids": [928887], "update_notes": "I improved the HTTP handling of large requests so it should be stable now, as such I've updated the server to no longer limit to 100 words at a time on updates. (only need to update once on download now!) As such, old versions will now usually fail on full word list updates, though simple maintenance updates will probably still go through without issue.
\nWordleDS.nds
and WordleDS.dsi
are identical except that the .dsi
build has a title ID so it can be installed using NTM while the .nds
build doesn't so it works on flashcards. The .cia
build can be used to install to the 3DS HOME Menu. Here's QRs for FBI and dsidl:
WordleDS.cia | \nWordleDS.dsi | \n
---|---|
\n | \n |
The game is finally fun to play with these performance improvements
", "update_notes_md": "The game is finally fun to play with these performance improvements", "updated": "2024-12-06T15:57:52Z", "urls": ["https://db.universal-team.net/3ds/starcruiser7"], "version": "v1.0.0", "version_title": "🤶🏿 🎄 X-mas release 🎄🤶🏿", "website": "https://gbatemp.net/threads/starcruiser7.620148/"}, {"author": "Universal-Team", "avatar": "https://avatars.githubusercontent.com/u/49733679?v=4", "categories": ["utility"], "color": "#b7b7b7", "color_bg": "#808080", "created": "2019-11-03T17:35:42Z", "description": "A universally good TextEditor! :)", "download_page": "https://github.com/Universal-Team/Universal-Edit/releases", "downloads": {"Universal-Edit.3dsx": {"size": 1005252, "size_str": "981 KiB", "url": "https://github.com/Universal-Team/Universal-Edit/releases/download/v0.1.0/Universal-Edit.3dsx"}, "Universal-Edit.cia": {"size": 1041344, "size_str": "1016 KiB", "url": "https://github.com/Universal-Team/Universal-Edit/releases/download/v0.1.0/Universal-Edit.cia"}}, "github": "Universal-Team/Universal-Edit", "icon": "https://raw.githubusercontent.com/Universal-Team/Universal-Edit/master/3DS/app/icon.png", "icon_index": 122, "image": "https://raw.githubusercontent.com/Universal-Team/Universal-Edit/master/3DS/app/banner.png", "image_length": 3609, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"Universal-Edit.cia": "https://db.universal-team.net/assets/images/qr/universal-edit-cia.png"}, "slug": "universal-edit", "source": "https://github.com/Universal-Team/Universal-Edit", "stars": 10, "systems": ["3DS"], "title": "Universal-Edit", "unique_ids": [276757], "update_notes": "This is Universal-Edit, a universally good text editor for the 3DS console.
", "update_notes_md": "This is Universal-Edit, a universally good text editor for the 3DS console.", "updated": "2024-10-03T03:32:56Z", "urls": ["https://db.universal-team.net/3ds/universal-edit"], "version": "v0.1.0", "version_title": "v0.1.0: Initial release(?)", "wiki": "https://github.com/Universal-Team/Universal-Edit/wiki"}, {"author": "Golem64", "avatar": "https://avatars.githubusercontent.com/u/65229557?v=4", "categories": ["utility"], "color": "#3f3428", "color_bg": "#3f3428", "created": "2024-03-29T19:18:41Z", "description": "Patch for Nintendo consoles to remove the read-only check on amiibos and allow for rewritable Ntag215 NFC tags", "download_page": "https://github.com/Golem642/NFCheckRem/releases", "downloads": {"New_3DS_and_New_2DS.zip": {"size": 615, "size_str": "615 Bytes", "url": "https://github.com/Golem642/NFCheckRem/releases/download/3ds/New_3DS_and_New_2DS.zip"}, "Old_3DS_and_Old_2DS.zip": {"size": 616, "size_str": "616 Bytes", "url": "https://github.com/Golem642/NFCheckRem/releases/download/3ds/Old_3DS_and_Old_2DS.zip"}}, "github": "Golem642/NFCheckRem", "icon": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/NFCheckRem.png", "icon_index": 123, "image": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/NFCheckRem.png", "image_length": 13600, "long_description": "Patch for Nintendo consoles to remove the read-only check on amiibos and allow for rewritable Ntag215 NFC tags\n# Installation\n- Nintendo 3DS : Ensure you have the latest [Luma3DS](https://github.com/LumaTeam/Luma3DS/) version, then go into the folder corresponding to your console and download the .ips file. \nPut this file into your SD card in the following folder : `/luma/sysmodules/` then ensure you have \"Enable loading external FIRMs and modules\" and \"Enable game patching\" enabled in the Luma3DS settings (hold SELECT on boot)\n- Wii U : (not yet implemented)\n- Switch : (not yet implemented)\n### Note for 3DS users\nThe patch will do nothing if wumiibo is enabled, ensure wumiibo is disabled before attempting to scan any Amiibo or NFC tag\n# Why ?\nWhen writing an Amiibo to a blank Ntag215 NFC tag with an app such as [TagMo](https://github.com/HiddenRamblings/TagMo), the tag will become read-only on some parts of the data.\n\nThis data includes the Amiibo game character id, variant, figure type, model number and series.\n\nThis means that if it's read-only, you cannot change the figure stored on the NFC tag, which therefore mean having to buy multiple tags for every Amiibo you want.\n# Can't I just use Wumiibo/re_nfpii ?\nWell yes but sometimes games won't like when you open their menu and give you intense lag until you restart it, making those amiibo emulation apps unusable on those games.\n\nMoreover, this solution will give you the possibility to have physical tags, so you get the original experience with a few more features + you can easily share it with others as long as they have the patch too\n# What does this do ?\nThis modifies the NFC system module to disable the checks that are made on those areas, yes the console checks if the tag is read-only.\n\nBy disabling these checks, this means you can have write-enabled tags and they would still work on consoles with the patch installed\n\nAnd thus, you can reuse your tag forever without being constrained to have it as one specific Amiibo (you still have to rewrite it every time you want to change it)\n# Technical details\nSee the [GitHub repository](https://github.com/Golem642/NFCheckRem)", "script_message": "You will need to have \"Game Patching\" and \"Loading external FIRMs and modules\"\nenabled in LumaCFW settings (hold select on boot)", "scripts": {"New 3DS and New 2DS": [{"file": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/New%203DS%20and%20New%202DS/0004013000004002.ips", "output": "sdmc:/luma/sysmodules/0004013000004002.ips", "type": "downloadFile"}], "Old 3DS and Old 2DS": [{"file": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/Old%203DS%20and%20Old%202DS/0004013000004002.ips", "output": "sdmc:/luma/sysmodules/0004013000004002.ips", "type": "downloadFile"}]}, "slug": "nfcheckrem", "source": "https://github.com/Golem642/NFCheckRem", "stars": 5, "systems": ["3DS"], "title": "NFCheckRem", "update_notes": "Here's the first fully working version of the patch. As of now, it's only for the 3DS/2DS family. Everything is working : You can scan any amiibo you want with your DS, whether normal (locked) or unlocked and it will recognize it
\nAlongside it is a modified build of TagMo which essentially disable writing the lock bits onto your NFC tags. (You will have to uninstall the actual TagMo beforehand if you have it, otherwise Android will not let you update as I signed the APK with my own keys since i don't know the ones used for TagMo)
\nSo you can rewrite over an unlocked tag as many times as you want, and change it's figurine anytime.
\nBut keep in mind as of now the save data inside the tag is deleted too if you rewrite it (although only a few games uses save data onto amiibos)
Before making an issue saying it's not working, please make sure you :
\nIf you have any other problem, then create an issue so i can help you fix it.
\nHave fun !
", "update_notes_md": "Here's the first fully working version of the patch. As of now, it's only for the 3DS/2DS family. Everything is working : You can scan any amiibo you want with your DS, whether normal (locked) or unlocked and it will recognize it\n\nAlongside it is a modified build of TagMo which essentially disable writing the lock bits onto your NFC tags. (You will have to uninstall the actual TagMo beforehand if you have it, otherwise Android will not let you update as I signed the APK with my own keys since i don't know the ones used for TagMo)\nSo you can rewrite over an unlocked tag as many times as you want, and change it's figurine anytime.\nBut keep in mind as of now the save data inside the tag is deleted too if you rewrite it (although only a few games uses save data onto amiibos)\n\nBefore making an issue saying it's not working, please make sure you :\n- Installed the correct patch \n- Activated \"Enable game patching\" And \"Allow custom firmware\" in Luma3DS settings (hold SELECT on console startup)\n- Used the modified TagMo to flash either : a blank NFC tag, or an already rewritable amiibo nfc Tag. Classic amiibos you flashed with the official TagMo will not be able to be rewritten\n\nIf you have any other problem, then create an issue so i can help you fix it.\n\nHave fun !", "updated": "2024-06-06T23:17:35Z", "urls": ["https://db.universal-team.net/3ds/nfcheckrem"], "version": "3ds", "version_title": "Fully working patch for the 3DS/2DS family"}, {"author": "Kartik", "avatar": "https://avatars.githubusercontent.com/u/16360444?v=4", "categories": ["utility"], "color": "#44372b", "color_bg": "#44372b", "created": "2020-08-20T12:36:12Z", "description": "Amiibo Emulation for 3ds", "download_filter": "cia", "download_page": "https://github.com/hax0kartik/wumiibo/releases", "downloads": {"wumiibohelper.cia": {"size": 28677056, "size_str": "27 MiB", "url": "https://github.com/hax0kartik/wumiibo/releases/download/v4.2/wumiibohelper.cia"}}, "github": "hax0kartik/wumiibo", "icon_index": 124, "image": "https://raw.githubusercontent.com/hax0kartik/wumiibo/master/wumiibohelper/gfx/icon.png", "image_length": 4386, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"wumiibohelper.cia": "https://db.universal-team.net/assets/images/qr/wumiibohelper-cia.png"}, "slug": "wumiibo", "source": "https://github.com/hax0kartik/wumiibo", "stars": 436, "systems": ["3DS"], "title": "wumiibo", "unique_ids": [57105], "update_notes": "This is the seventh public release of wumiibo.
\nThe following QOL changes have been made:
To install/update WumiiboHelper, you can scan the following QR code with FBI.
\n\nA common usage/installation guide for wumiibo can be found here.
\nFor any issues/questions or suggestions you can join this discord server or use the issues/discussion page.
", "update_notes_md": "This is the seventh public release of wumiibo.\nThe following QOL changes have been made:\n\n- Update Wumiibohelper and Wumiibo to support the recently released luma v13.0.\n- Fix amiibo entries for Hey Pikmin!\n\nTo install/update WumiiboHelper, you can scan the following QR code with FBI.\n\n![image](https://github.com/hax0kartik/wumiibo/assets/16360444/2f4b775e-75e0-4a44-8fa6-4efe461ace9b)\n\n**A common usage/installation guide for wumiibo can be found [here](https://github.com/hax0kartik/wumiibo/wiki/Usage-guide-for-Wumiibo-and-WumiiboHelper).**\n\nFor any issues/questions or suggestions you can join [this](https://discord.gg/hyuvmb9) discord server or use the issues/discussion page.\n", "updated": "2023-07-21T05:16:08Z", "urls": ["https://db.universal-team.net/3ds/wumiibo"], "version": "v4.2", "version_title": "v4.2 Seventh Release", "wiki": "https://github.com/hax0kartik/wumiibo/wiki"}, {"author": "Creckeryop", "avatar": "https://avatars.githubusercontent.com/u/25725992?v=4", "categories": ["game"], "color": "#546f7d", "color_bg": "#546f7d", "created": "2017-02-12T18:02:12Z", "description": "Cookie Clicker for Nintendo 3ds", "download_page": "https://github.com/Creckeryop/3dsCookieClicker/releases", "downloads": {"CookieClicker.cia": {"size": 3072960, "size_str": "2 MiB", "url": "https://github.com/Creckeryop/3dsCookieClicker/releases/download/%230022/CookieClicker.cia"}}, "github": "Creckeryop/3dsCookieClicker", "icon": "https://raw.githubusercontent.com/Creckeryop/3dsCookieClicker/master/logo.png", "icon_index": 125, "image": "https://db.universal-team.net/assets/images/images/3dscookieclicker.png", "image_length": 1821, "qr": {"CookieClicker.cia": "https://db.universal-team.net/assets/images/qr/cookieclicker-cia.png"}, "slug": "3dscookieclicker", "source": "https://github.com/Creckeryop/3dsCookieClicker", "stars": 24, "systems": ["3DS"], "title": "3dsCookieClicker", "unique_ids": [62015], "updated": "2017-06-11T14:37:55Z", "urls": ["https://db.universal-team.net/3ds/3dscookieclicker"], "version": "#0022", "version_title": "Debug"}, {"author": "gearmo3ds", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/156527942?v=4", "categories": ["app"], "color": "#856d28", "color_bg": "#806826", "created": "2025-01-06T19:04:39Z", "description": "Beat-making audio sequencer and DJ-tool for the 3DS", "download_page": "https://github.com/gearmo3ds/noisecommander3dsdemo/releases", "downloads": {"noisecmdr-v0_0_10-demo.cia": {"size": 2360256, "size_str": "2 MiB", "url": "https://github.com/gearmo3ds/noisecommander3dsdemo/releases/download/0.0.10/noisecmdr-v0_0_10-demo.cia"}}, "github": "gearmo3ds/noisecommander3dsdemo", "icon": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/icon.png", "icon_index": 126, "image": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/banner.png", "image_length": 40664, "long_description": "Beat-making audio sequencer and DJ-tool\n\n- Load your own wav-file sounds\n- Combined drum-pad and tracker interface\n- Clip-launching matrix\n- Euclidean mode for generative sequencing\n- Crossfading between two independent sequencer decks\n- 12 tracks per deck and 4 global buses\n", "qr": {"noisecmdr-v0_0_10-demo.cia": "https://db.universal-team.net/assets/images/qr/noisecmdr-v0_0_10-demo-cia.png"}, "scripts": {"Song Files": [{"file": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/songs/w1_achemar.nsm", "output": "/nc/tracks/w1_achemar.nsm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/songs/w3_Al_Dhanab.nsm", "output": "/nc/tracks/w3_Al_Dhanab.nsm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/songs/w3_Al_Gieba.nsm", "output": "/nc/tracks/w3_Al_Gieba.nsm", "type": "downloadFile"}]}, "slug": "noise-commander-3ds-demo", "source": "https://github.com/gearmo3ds/noisecommander3dsdemo", "stars": 0, "systems": ["3DS"], "title": "Noise Commander 3DS (Demo)", "update_notes": "sdmc:/3ds/LeafEdit/
, so move your stuff there before updating.This is Ludo3DS v0.4.0 which in my opinion is the full version.
\nNew Button Selector with the figure chips.
\nNew Splash screen at startup.
\nFigures can now move optional (animation).
\nFix an out of bounds access hopefully with the previous figure selection, which brought it to crash.
\nGamedata have been changed and are compatible with LudoNDS v0.1.0 and LudoJS v0.3.0.
\nScreenshots have been updated as well, you can find them at the ReadMe.
\nHave fun with Ludo3DS v0.4.0! ~SuperSaiyajinStackZ
", "update_notes_md": "This is Ludo3DS v0.4.0 which in my opinion is the full version.\n\n## What has been added?\n* New Button Selector with the figure chips.\n\n* New Splash screen at startup.\n\n* Figures can now move optional (animation).\n\n* Fix an out of bounds access hopefully with the previous figure selection, which brought it to crash.\n\n* Gamedata have been changed and are compatible with [LudoNDS](https://github.com/SuperSaiyajinStackZ/LudoNDS/releases/v0.1.0) v0.1.0 and [LudoJS](https://supersaiyajinstackz.github.io/LudoJS) v0.3.0.\n\nScreenshots have been updated as well, you can find them at the [ReadMe](https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/README.md).\n\nHave fun with Ludo3DS v0.4.0! ~SuperSaiyajinStackZ", "updated": "2021-01-24T23:00:01Z", "urls": ["https://db.universal-team.net/3ds/ludo3ds"], "version": "v0.4.0", "version_title": "StackDay Release!"}, {"author": "Core 2 Extreme, dixy52-beep (icon, banner, in app texture)", "avatar": "https://avatars.githubusercontent.com/u/45873899?v=4", "categories": ["app"], "color": "#4ca5f1", "color_bg": "#285780", "created": "2021-04-02T02:28:20Z", "description": "You can play .mp4 file on your 3DS!", "download_page": "https://github.com/Core-2-Extreme/Video_player_for_3DS/releases", "downloads": {"Video_player_for_3DS.3dsx": {"size": 12440432, "size_str": "11 MiB", "url": "https://github.com/Core-2-Extreme/Video_player_for_3DS/releases/download/v1.5.3/Video_player_for_3DS.3dsx"}, "Video_player_for_3DS.cia": {"size": 9724864, "size_str": "9 MiB", "url": "https://github.com/Core-2-Extreme/Video_player_for_3DS/releases/download/v1.5.3/Video_player_for_3DS.cia"}}, "github": "Core-2-Extreme/Video_player_for_3DS", "icon": "https://raw.githubusercontent.com/Core-2-Extreme/Video_player_for_3DS/main/resource/icon.png", "icon_index": 129, "image": "https://raw.githubusercontent.com/Core-2-Extreme/Video_player_for_3DS/main/resource/banner.png", "image_length": 12768, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "You can play .mp4 file on your 3DS!\n\nPerformance\nSoftware decoding\n256x144(144p)@30fps(H.264) on OLD 3DS\n640x360(360p)@24fps(H.264) on NEW 3DS\nHardware decoding (new 3ds only)\n854x480(480p)@40~50fps(H.264) on NEW 3DS", "qr": {"Video_player_for_3DS.cia": "https://db.universal-team.net/assets/images/qr/video_player_for_3ds-cia.png"}, "screenshots": [{"description": "Big buck bunny", "url": "https://db.universal-team.net/assets/images/screenshots/video-player-for-3ds/big-buck-bunny.png"}], "slug": "video-player-for-3ds", "source": "https://github.com/Core-2-Extreme/Video_player_for_3DS", "stars": 198, "systems": ["3DS"], "title": "Video player for 3DS", "unique_ids": [968192], "update_notes": "Audio files more than 2ch (e.g. 2.1ch) has been supported.
\nMany pixel formats have been supported, however, YUV420P is recommended for performance reason.
\nRyukyuan(琉球諸語) translation has been added (by kuragehimekurara1).
\nAuto mode for top screen mode has been added, when this is enabled (settings -> LCD -> screen mode -> auto) you can just use 3d slider to change between 3D <-> 800px mode.
\nSimplified Chinese(简体中文) translation has been updated.
Many problems with seek function including backward seeking has been fixed.
\nProblem that it won't enter sleep mode in some case has been fixed.
\nProblem that h263p video is not played correctly in some resolution has been fixed.
This is free software, but I accept donation.
\nThe builds below are identical with the exception that they have different defaults.
\nLUMA STABLE (if your Luma is 6.6 or lower):
\n
LUMA NIGHTLY (if your Luma is greater than 6.6 or Nightly):
\n
The only thing changed in this build are the buildtools.
\nThis causes the boot screen to go to the generic homebrew one instead of the animated 3DS one.
\n", "update_notes_md": "The only thing changed in this build are the buildtools.\n\nThis causes the boot screen to go to the generic homebrew one instead of the animated 3DS one.\n\n![tikShop QR Code](http://chart.apis.google.com/chart?cht=qr&chs=200x200&chl=https%3A//github.com/DanTheMan827/tikSweep/releases/download/v1.1.2/tikSweep.cia&chld=L|0)\n", "updated": "2017-01-07T03:05:51Z", "urls": ["https://db.universal-team.net/3ds/tiksweep"], "version": "v1.1.2", "version_title": "v1.1.2"}, {"author": "JeffRuLz", "avatar": "https://avatars.githubusercontent.com/u/14222721?v=4", "categories": ["game"], "color": "#8b948e", "color_bg": "#78807a", "created": "2021-01-28T00:52:25Z", "description": "Port of Sonic 1 and 2 to the 3DS, based on Rubberduckycooly's Sonic 1/2 (2013) decompilation", "download_page": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases", "downloads": {"Sonic1.3dsx": {"size": 1051460, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1.3dsx"}, "Sonic1.cia": {"size": 1057216, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1.cia"}, "Sonic1_rev01.3dsx": {"size": 1051676, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1_rev01.3dsx"}, "Sonic1_rev01.cia": {"size": 1057728, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1_rev01.cia"}, "Sonic2.3dsx": {"size": 1051460, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2.3dsx"}, "Sonic2.cia": {"size": 1072576, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2.cia"}, "Sonic2_rev01.3dsx": {"size": 1051676, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2_rev01.3dsx"}, "Sonic2_rev01.cia": {"size": 1072576, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2_rev01.cia"}}, "github": "JeffRuLz/Sonic-1-2-2013-Decompilation", "icon": "https://raw.githubusercontent.com/JeffRuLz/Sonic-1-2-2013-Decompilation/main/Sonic1Decomp.3DS/banner/icon.png", "icon_index": 132, "image": "https://raw.githubusercontent.com/JeffRuLz/Sonic-1-2-2013-Decompilation/main/Sonic1Decomp.3DS/banner/banner.png", "image_length": 35081, "license": "other", "license_name": "Other", "long_description": "Port of Sonic 1 and 2 to the 3DS, based on Rubberduckycooly's Sonic 1/2 (2013) decompilation.\n\nIn order to run the game, you need to get the \"Data.rsdk.xmf\" file from a copy of Sonic 1 or 2 (2013), rename it to \"Data.rsdk\", and copy it to \"/3ds/Sonic1\" or \"/3ds/Sonic2\" respectively on your SD card.\n\nOfficial video guide on how to get the \"Data.rsdk.xmf\" file from each game:Most systems haven't significantly changed across platforms. All have been tested on hardware. This is primarily a release for the TI-Nspire but I'll upload new builds here to keep them up to date.
\nAs for the TI-Nspire build the credits and beatmaps are not currently working.
\nhaxagon.tns
AND levels.haxagon.tns
into the ndless
folder
I've finally come back to what started my programming adventure. A simple app for a calculator. In 2013 I released the program \"Super Hexaspire\" as an alpha. At the time I had no idea that programming would turn into a career.
\nSo here we are today, porting a game around to so many different platforms. Starting with the Nspire, moving to the 3DS, then to PC, then to the Switch, and finally back to the Nspire. Super Haxagon has been quite a project over the years and taught me many things about technology, and for that I am grateful.
\n2013: TI-Nspire version Alpha
\n2016: 3DS version 1
\n2017: 3DS version 2 (Complete Rewrite)
\n2020: 3DS version 3 (Complete Rewrite)
\n2020: Windows and Linux release
\n2020: Nintendo Switch release
\n2021: TI-Nspire release
August 11, 2023
\nChangelog:
\nSpecial thanks to @MattiaTheBest115
", "update_notes_md": "*August 11, 2023*\n\n*Changelog:*\n\n- Full French & Italian menu support\n\nSpecial thanks to @MattiaTheBest115 \n", "updated": "2023-08-12T02:09:39Z", "urls": ["https://db.universal-team.net/3ds/multi-pokemon-framework"], "version": "v1.0.4", "version_title": "v1.0.4"}, {"author": "MarcuzD", "avatar": "https://avatars.githubusercontent.com/u/59751328?v=4", "categories": ["app"], "color": "#9d9290", "color_bg": "#807775", "created": "2019-04-01T01:27:21Z", "description": "Makes your LED go rainbow.", "download_page": "https://github.com/MechanicalDragon0687/MCU_Bricker_tinydb/releases", "downloads": {"RGB.cia": {"size": 292800, "size_str": "285 KiB", "url": "https://github.com/MechanicalDragon0687/MCU_Bricker_tinydb/releases/download/1.0/RGB.cia"}}, "github": "MechanicalDragon0687/MCU_Bricker_tinydb", "icon": "https://db.universal-team.net/assets/images/icons/mcu-bricker.png", "icon_index": 135, "image": "https://db.universal-team.net/assets/images/images/mcu-bricker.png", "image_length": 6151, "qr": {"RGB.cia": "https://db.universal-team.net/assets/images/qr/rgb-cia.png"}, "slug": "mcu-bricker", "source": "https://github.com/MechanicalDragon0687/MCU_Bricker_tinydb", "stars": 8, "systems": ["3DS"], "title": "MCU Bricker", "unique_ids": [912081], "updated": "2019-04-01T01:27:47Z", "urls": ["https://db.universal-team.net/3ds/mcu-bricker"], "version": "1.0"}, {"archive": {"Opentyrian.*\\.zip": {"Opentyrian.3dsx": ["Opentyrian/Opentyrian.3dsx"], "Opentyrian.cia": ["Opentyrian.cia"]}}, "author": "nop90", "avatar": "https://avatars.githubusercontent.com/u/6418965?v=4", "categories": ["game"], "color": "#ada6a0", "color_bg": "#807a76", "created": "2017-03-04T06:48:10Z", "download_page": "https://github.com/nop90/Opentyrian-3ds/releases", "downloads": {"Opentyrian_v1.1.zip": {"size": 9369840, "size_str": "8 MiB", "url": "https://github.com/nop90/Opentyrian-3ds/releases/download/v1.1/Opentyrian_v1.1.zip"}}, "github": "nop90/Opentyrian-3ds", "icon": "https://raw.githubusercontent.com/nop90/Opentyrian-3ds/master/resources/icon.png", "icon_index": 136, "image": "https://raw.githubusercontent.com/nop90/Opentyrian-3ds/master/resources/banner.png", "image_length": 72385, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "slug": "opentyrian-3ds", "source": "https://github.com/nop90/Opentyrian-3ds", "stars": 3, "systems": ["3DS"], "title": "Opentyrian-3ds", "unique_ids": [39294], "update_notes": "What's new?
\nImprovement
\nBug fixes
\nPicoDriveDS
to PicoDriveTWL
.Bug fixes
\nPicoDriveDS
to PicoDriveTWL
.This release changes the config file format in a way incompatible with previous releases. Delete the config file under /3ds/open_agb_firm/config.ini
, boot oaf once to create a new config and reconfigure it. You can find all options in the README file as usual.
Full Changelog: beta_2024-07-30...beta_2024-12-24
", "update_notes_md": "## What's Changed\n* Added an option to use current rom directory for config and saves by @Exagone313 in https://github.com/profi200/open_agb_firm/pull/209\n* dd90d498c423cdfd527acc4cd5c80cb5bec5e937 Changed the config format to use strings for every setting where it makes sense. This is a breaking change!\n* 4e4c2aa2b557709243d8461cde66b5ad514bc9a3 Updated all libretro based color profiles. Added GB micro, GBA SP (AGS-101), DS lite, Nintendo Switch Online and Visual Boy Advance/No$GBA full color profiles. Thanks to Pokefan531 for continuing work on the shaders!\n\nThis release changes the config file format in a way incompatible with previous releases. Delete the config file under `/3ds/open_agb_firm/config.ini`, boot oaf once to create a new config and reconfigure it. You can find all options in the README file as usual.\n\n## New Contributors\n* @Exagone313 made their first contribution in https://github.com/profi200/open_agb_firm/pull/209\n\n**Full Changelog**: https://github.com/profi200/open_agb_firm/compare/beta_2024-07-30...beta_2024-12-24", "updated": "2024-12-24T13:26:59Z", "urls": ["https://db.universal-team.net/3ds/open_agb_firm"], "version": "beta_2024-12-24", "version_title": "open_agb_firm beta build 2024-12-24"}, {"author": "Felipe Izzo", "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#abd9db", "color_bg": "#647e80", "created": "2019-02-25T01:32:17Z", "download_page": "https://github.com/masterfeizz/ioQuake3DS/releases", "downloads": {"OpenArena.3dsx": {"size": 1734848, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/OpenArena.3dsx"}, "OpenArena.cia": {"size": 1069504, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/OpenArena.cia"}, "Quake3DS.3dsx": {"size": 1744148, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/Quake3DS.3dsx"}, "Quake3DS.cia": {"size": 1068480, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/Quake3DS.cia"}, "openarena_data.zip": {"size": 413005647, "size_str": "393 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/openarena_data.zip"}, "quake3_data.zip": {"size": 72100713, "size_str": "68 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/quake3_data.zip"}}, "github": "masterfeizz/ioQuake3DS", "icon_index": 142, "image": "https://avatars.githubusercontent.com/u/15205297?v=4&size=128", "image_length": 1569, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "qr": {"OpenArena.cia": "https://db.universal-team.net/assets/images/qr/openarena-cia.png", "Quake3DS.cia": "https://db.universal-team.net/assets/images/qr/quake3ds-cia.png"}, "scripts": {"OpenArena.3dsx": [{"file": "OpenArena.3dsx", "output": "%3DSX%/OpenArena.3dsx", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "openarena_data.zip", "output": "/openarena_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/openarena_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/openarena_data.zip", "type": "deleteFile"}], "OpenArena.cia": [{"file": "OpenArena.cia", "output": "/OpenArena.cia", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/OpenArena.cia", "type": "installCia"}, {"file": "/OpenArena.cia", "type": "deleteFile"}, {"file": "openarena_data.zip", "output": "/openarena_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/openarena_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/openarena_data.zip", "type": "deleteFile"}], "Quake3DS.3dsx": [{"file": "Quake3DS.3dsx", "output": "%3DSX%/Quake3DS.3dsx", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "quake3_data.zip", "output": "/quake3_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/quake3_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/quake3_data.zip", "type": "deleteFile"}], "Quake3DS.cia": [{"file": "Quake3DS.cia", "output": "/Quake3DS.cia", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/Quake3DS.cia", "type": "installCia"}, {"file": "/Quake3DS.cia", "type": "deleteFile"}, {"file": "quake3_data.zip", "output": "/quake3_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/quake3_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/quake3_data.zip", "type": "deleteFile"}]}, "slug": "ioquake3ds", "source": "https://github.com/masterfeizz/ioQuake3DS", "stars": 59, "systems": ["3DS"], "title": "ioQuake3DS", "unique_ids": [1044773], "update_notes": "WARNING: Original 3DS support is very buggy and is not supported on the .3dsx version.
", "update_notes_md": "# Instructions for Quake 3:\n1. Extract quake3_data.zip to the root of your SD card.\n2. Install Quake3DS.cia and launch it.\n\n# Instructions for OpenArena:\n1. Extract openarena_data.zip to the root of your SD card.\n2. Install OpenArena.cia and launch it.\n\n# Changelog:\n* Multi-threaded rendering (N3DS only)\n* 800px (Wide) mode support (N3DS only)\n\n**WARNING:** Original 3DS support is very buggy and is not supported on the .3dsx version.", "updated": "2022-10-30T23:15:15Z", "urls": ["https://db.universal-team.net/3ds/ioquake3ds"], "version": "v1.2.0", "version_title": "3DS port v1.2.0"}, {"archive": {"release.zip": {"3ds-randomtitlepicker.3dsx": ["3ds/randomtitlepicker/3ds-randomtitlepicker.3dsx"]}}, "author": "einso", "avatar": "https://avatars.githubusercontent.com/u/45353902?v=4", "categories": ["utitlity"], "color": "#454e48", "color_bg": "#454e48", "created": "2023-11-03T17:31:10Z", "description": "3DS homebrew that picks a random title to launch from your SD card", "download_page": "https://github.com/einso/3ds-randomtitlepicker/releases", "downloads": {"RandomTitlePicker.cia": {"size": 1323968, "size_str": "1 MiB", "url": "https://github.com/einso/3ds-randomtitlepicker/releases/download/0.2/RandomTitlePicker.cia"}, "release.zip": {"size": 60925, "size_str": "59 KiB", "url": "https://github.com/einso/3ds-randomtitlepicker/releases/download/0.2/release.zip"}}, "github": "einso/3ds-randomtitlepicker", "icon": "https://raw.githubusercontent.com/einso/3ds-randomtitlepicker/main/icon.png", "icon_index": 143, "image": "https://raw.githubusercontent.com/einso/3ds-randomtitlepicker/main/icon.png", "image_length": 4716, "qr": {"RandomTitlePicker.cia": "https://db.universal-team.net/assets/images/qr/randomtitlepicker-cia.png"}, "slug": "random-title-picker", "source": "https://github.com/einso/3ds-randomtitlepicker", "stars": 3, "systems": ["3DS"], "title": "Random Title Picker", "update_notes": "First published build,
\nSupports random title picking from all games/demos installed to the SD card, discards updates/dlcs from being launched directly.
\nAlso has reroll support, if random isn't random enough for you.
Just fixed deadlink in SETUP.md and no software (source code) changes since v2.0.0.
\n/Line/
to /3ds/Line/
(old folder won't be deleted automatically, but you can delete it if you don't need it).This is free software, but I accept donation.
\nYeah, i already said v0.4.0 was the latest, but ehh decided to bring out a release a bit before my birthday.
\nWhat's New?
\nYou can update without problems. There are no changes to the game data or the settings side. Have fun. ~SuperSaiyajinStackZ
", "update_notes_md": "Yeah, i already said v0.4.0 was the latest, but ehh decided to bring out a release a bit before my birthday.\n\n***What's New?***\n- Added Italian Translation. Thank you [Samplasion](https://github.com/Samplasion)!\n- Changed the Selector.\n- Being able to skip the splash by pressing A or touch.\n- Added a Translators Credits sub page.\n- You can now go back to the main screen in the Settings Tab / Credits Tab by pressing on it's Tab.\n- You can now go back from the rules screen by pressing on the game icon.\nAnd of course... 2021 is now => 2021-2022.\n\nYou can update without problems. There are no changes to the game data or the settings side. Have fun. ~SuperSaiyajinStackZ", "updated": "2022-01-24T21:23:43Z", "urls": ["https://db.universal-team.net/3ds/stackmill"], "version": "v0.5.0", "version_title": "The final final release of StackMill!"}, {"author": "DS-Homebrew", "avatar": "https://avatars.githubusercontent.com/u/46971470?v=4", "categories": ["utility", "save-tool"], "color": "#be8345", "color_bg": "#80582e", "created": "2018-10-02T16:59:38Z", "description": "GodMode9i Explorer - A full access file browser for the Nintendo DS and DSi consoles :godmode:", "download_page": "https://github.com/DS-Homebrew/GodMode9i/releases", "downloads": {"GodMode9i.7z": {"size": 364458, "size_str": "355 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.7z"}, "GodMode9i.cia": {"size": 987904, "size_str": "964 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.cia"}, "GodMode9i.dsi": {"size": 973312, "size_str": "950 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.dsi"}, "GodMode9i.nds": {"size": 973312, "size_str": "950 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.nds"}}, "github": "DS-Homebrew/GodMode9i", "icon": "https://db.universal-team.net/assets/images/icons/godmode9i.png", "icon_index": 146, "image": "https://raw.githubusercontent.com/DS-Homebrew/GodMode9i/master/resources/logo2.png", "image_length": 44248, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "### Installation:\n- TWiLight Menu++: Use either the `GodMode9i.nds` or `GodMode9i.dsi` file, they function identically with TWiLight Menu++\n - The only difference is that `GodMode9i.dsi` has a Title ID\n- Flashcard: Use the `GodMode9i.nds` file\n- hiyaCFW SDNAND: Install the `GodMode9i.dsi` file with [NTM](/ds/ntm)\n- 3DS HOME Menu: Install the `GodMode9i.cia` file with [FBI](/3ds/fbi-nh)\n\n### Features:\n- Dump GameBoy Advance cartridges on the original Nintendo DS and Nintendo DS Lite consoles.\n- Dump Nintendo DS/DSi cartridges on Nintendo DSi and Nintendo 3DS consoles (if GodMode9i is ran on the console SD card).\n- Copy, move, delete, rename files/folders and create folders.\n- Mount the NitroFS of .nds files.\n- Browse files on supported flashcards when running GM9i from the NAND or SD Card. (`AceKard 2(i)` & `R4 Ultra (r4ultra.com)`)", "qr": {"GodMode9i.cia": "https://db.universal-team.net/assets/images/qr/godmode9i-cia.png", "GodMode9i.dsi": "https://db.universal-team.net/assets/images/qr/godmode9i-dsi.png", "GodMode9i.nds": "https://db.universal-team.net/assets/images/qr/godmode9i-nds.png"}, "scripts": {"GodMode9i.cia": [{"file": "GodMode9i.7z", "output": "/GodMode9i.7z", "repo": "DS-Homebrew/GodMode9i", "type": "downloadRelease"}, {"file": "/GodMode9i.7z", "input": "GodMode9i.nds", "output": "/GodMode9i.nds", "type": "extractFile"}, {"file": "/GodMode9i.7z", "input": "GodMode9i.cia", "output": "/GodMode9i.cia", "type": "extractFile"}, {"file": "/GodMode9i.cia", "type": "installCia"}, {"file": "/GodMode9i.cia", "type": "deleteFile"}, {"file": "/GodMode9i.7z", "type": "deleteFile"}], "GodMode9i.nds": [{"file": "GodMode9i.7z", "output": "/GodMode9i.7z", "repo": "DS-Homebrew/GodMode9i", "type": "downloadRelease"}, {"file": "/GodMode9i.7z", "input": "GodMode9i.nds", "output": "%NDS%/GodMode9i.nds", "type": "extractFile"}, {"file": "/GodMode9i.7z", "type": "deleteFile"}]}, "slug": "godmode9i", "source": "https://github.com/DS-Homebrew/GodMode9i", "stars": 514, "systems": ["DS"], "title": "GodMode9i", "update_notes": "Mars3DS, a retro style shooter 3DS homebrew, written in C++.
\nDownload
\nShould work on both real hardware (old 3DS/2DS, and new 3DS/2DS) and 3DS emulators like Citra. Note: for real hardware, you do need a homebrewed system.
3dsx:
\ncia:
\nControls
\n(+) or CirclePad to move
\n(A) to shoot
\n(B) to jump
Note:
\nCollect the mushrooms!
v1.0.0 🚀
", "update_notes_md": "Mars3DS, a retro style shooter 3DS homebrew, written in C++.\n\nDownload\nShould work on both real hardware (old 3DS/2DS, and new 3DS/2DS) and 3DS emulators like Citra. Note: for real hardware, you do need a homebrewed system.\n\n3dsx:\n1. Download the .3dsx ROM file\n2. You can now run 3dsx file via the Homebrew Launcher.\n\ncia:\n1. Download the .cia ROM file here\nYou can install the .cia file via tools like FBI.\n\nControls\n(+) or CirclePad to move\n(A) to shoot\n(B) to jump\n\nNote:\nCollect the mushrooms!\n\nv1.0.0 🚀", "updated": "2024-01-05T01:51:12Z", "urls": ["https://db.universal-team.net/3ds/mars"], "version": "v1.0.0", "version_title": "Mars3DS v1.0.0 🚀"}, {"archive": {"3DSController.*\\.zip": {"3DSController.3dsx": ["3DS/3DSController.3dsx", "3DS/3DSController.ini"], "3DSController.cia": ["3DS/3DSController.cia", "3DS/3DSController.ini"]}}, "author": "CTurt", "avatar": "https://avatars.githubusercontent.com/u/6132330?v=4", "categories": ["utility"], "color": "#939393", "color_bg": "#808080", "created": "2014-12-05T16:52:25Z", "download_page": "https://github.com/CTurt/3DSController/releases", "downloads": {"3DSController0.6.zip": {"size": 702073, "size_str": "685 KiB", "url": "https://github.com/CTurt/3DSController/releases/download/0.6/3DSController0.6.zip"}}, "github": "CTurt/3DSController", "icon": "https://raw.githubusercontent.com/CTurt/3DSController/master/3DS/cxi/icon48x48.png", "icon_index": 148, "image": "https://raw.githubusercontent.com/CTurt/3DSController/master/3DS/cxi/banner.png", "image_length": 4254, "slug": "3dscontroller", "source": "https://github.com/CTurt/3DSController", "stars": 215, "systems": ["3DS"], "title": "3DSController", "unique_ids": [987074], "update_notes": "3DS Client:
\nPC Server:
\nThis game is based on the well-known problem of Monty Hall and has two modes: one for playing the game and another one for simulating around 2000 games of Monty Hall.
\nThis game was built in one month using libnds and nflib. Feel free to edit (see readme.txt for details).
\nThe instructions for playing can be found in readme.txt.
\nThe current version supports buttons and touchscreen, but has no sound effects. This will be updated soon.
", "update_notes_md": "# Welcome to The Monty Hall Problem for Nintendo DS!\n\n![TitlescreenTop](https://github.com/NotTheOnlyRph/MontyHallDS/assets/169435186/1f779308-acab-4449-a58d-d8ab46d0040f)\n\n## Changelog\n\n- Added touchscreen support!\n- Improved some other things in the code and readme\n\n## Description\n\nThis game is based on the well-known problem of Monty Hall and has two modes: one for playing the game and another one for simulating around 2000 games of Monty Hall.\n\nThis game was built in one month using libnds and nflib. Feel free to edit (see _readme.txt_ for details).\n\n**_The instructions for playing can be found in_ readme.txt.**\n\n*The current version supports buttons and touchscreen, but has no sound effects. This will be updated soon.*", "updated": "2024-06-12T07:05:13Z", "urls": ["https://db.universal-team.net/ds/monty-hall-ds"], "version": "v1.0", "version_title": "v 1.0: Touchscreen's revenge"}, {"author": "MechanicalDragon", "avatar": "https://avatars.githubusercontent.com/u/43786828?v=4", "categories": ["utility"], "color": "#82c1d7", "color_bg": "#4d7280", "created": "2021-04-12T08:12:05Z", "description": "Generate and Install NDS Forwarders", "download_page": "https://github.com/MechanicalDragon0687/NDSForwarder/releases", "downloads": {"ndsForwarder.3dsx": {"size": 1051980, "size_str": "1 MiB", "url": "https://github.com/MechanicalDragon0687/ndsForwarder/releases/download/1.4.6/ndsForwarder.3dsx"}}, "github": "MechanicalDragon0687/NDSForwarder", "icon_index": 151, "image": "https://avatars.githubusercontent.com/u/43786828?v=4&size=128", "image_length": 10211, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "### Installing\n1. Download the [3DS SD card forwarder pack](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.nds-bootstrap.7z)\n1. Extract the contents of the `for SD card root` folder to the root of your SD card\n1. Download [TWiLight Menu++'s apfix.pck](https://github.com/taserbolt/APFix-and-Widescreen-TWL/raw/main/apfix.pck)\n1. Copy `apfix.pck` to `sdmc:/_nds/ntr-forwarder/apfix.pck` on your SD card\n\nWhen installing with Universal-Updater this is done automatically.", "scripts": {"ndsForwarder.3dsx": [{"file": "ndsForwarder.3dsx", "output": "%3DSX%/ndsForwarder.3dsx", "repo": "MechanicalDragon0687/NDSForwarder", "type": "downloadRelease"}, {"file": "https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.nds-bootstrap.7z", "output": "/DS.Game.Forwarder.pack.nds-bootstrap.7z", "type": "downloadFile"}, {"file": "/DS.Game.Forwarder.pack.nds-bootstrap.7z", "input": "for SD Card root/", "output": "/", "type": "extractFile"}, {"file": "/DS.Game.Forwarder.pack.nds-bootstrap.7z", "type": "deleteFile"}, {"file": "https://github.com/taserbolt/APFix-and-Widescreen-TWL/raw/main/apfix.pck", "output": "/_nds/ntr-forwarder/apfix.pck", "type": "downloadFile"}, {"file": "https://github.com/taserbolt/APFix-and-Widescreen-TWL/raw/main/widescreen.pck", "output": "/_nds/ntr-forwarder/widescreen.pck", "type": "downloadFile"}]}, "slug": "ndsforwarder", "source": "https://github.com/MechanicalDragon0687/ndsForwarder", "stars": 150, "systems": ["3DS"], "title": "ndsForwarder", "update_notes": "Requires full CFW via Rosalina (b9s+luma3ds)
\nPut in /3ds/
\nOpen with homebrew launcher
_nds
folder from the for SD card root
folder to the sd card.Jamal's Home Cooking.nds
your custom banner should be Jamal's Home Cooking.bin
. Custom banners can be located with the nds file or in /3ds/forwarder/banners/
Jamal's Home Cooking.nds
your custom icon should be Jamal's Home Cooking.bmp
. Custom icons can be located with the nds file or in /3ds/forwarder/icons/
1.4.6
\nadded force install option for romhacks
\nadded better error codes. check the pinned issue in issue tracker for details
1.4.3
\nremove rom type checking to allow dsiware installation
1.4.2
\nfix the problem with nds file loading introduced in 1.4.1
1.4.1
\nActually fixed the CRC checking issues
UPDATE 12/27/2024: Includes nds-bootstrap v2.3.3
\nTo install or update:
\nfor SD card root
to the root of the SD card.To create forwarders, follow one of these methods:
\n.ini
-only setting to change the save location of ROMs. Open sd:/_nds/ntr_forwarder.ini
, and add one of these lines under [NTR-FORWARDER]
:\nSAVE_LOCATION = 0
to put saves in the saves
folder in the same place as the .nds
fileSAVE_LOCATION = 1
to put saves in the exact same place as the .nds
file.SAVE_LOCATION = 2
to put saves in sd:/_nds/TWiLightMenu/saves/
. Will fallback to 0
if TWLMenu++ is not installed.Changes:
\nFix a long standing bug where skip duplicate frames would not work if top and bottom screen have different buffer formats on the 3DS.
\nReliable Stream init packets are now sent less frequently.
\nSource:
\nhttps://github.com/xzn/ntr-hr/tree/rs0_test1
", "update_notes_md": "Changes:\n\nFix a long standing bug where skip duplicate frames would not work if top and bottom screen have different buffer formats on the 3DS.\n\nReliable Stream init packets are now sent less frequently.\n\nSource:\n\nhttps://github.com/xzn/ntr-hr/tree/rs0_test1", "updated": "2024-09-16T06:38:39Z", "version": "v0.3.0.1", "version_title": "0.3.0.1"}, "qr": {"BootNTRSelector-PabloMK7-Banner.cia": "https://db.universal-team.net/assets/images/qr/bootntrselector-pablomk7-banner-cia.png"}, "slug": "ntr-hr", "source": "https://github.com/xzn/ntr-hr", "stars": 109, "systems": ["3DS"], "title": "NTR-HR", "unique_ids": [962560], "update_notes": "Changes:
\nAlways send frames at least once a second. (Prevent Snickerstream from timing out.)
\nSource:
\nhttps://github.com/xzn/ntr-hr/tree/oxide
", "update_notes_md": "Changes:\n\nAlways send frames at least once a second. (Prevent Snickerstream from timing out.)\n\nSource:\n\nhttps://github.com/xzn/ntr-hr/tree/oxide", "updated": "2024-06-19T23:10:59Z", "urls": ["https://db.universal-team.net/3ds/ntr-hr"], "version": "v3.6-modded-20240619", "version_title": "0.2.1.2"}, {"archive": {"bottomless-block-barrage.zip": {"bottomless-block-barrage.3dsx": ["3ds/bottomless-block-barrage/bottomless-block-barrage.3dsx"]}}, "author": "Brandon", "avatar": "https://avatars.githubusercontent.com/u/824564?v=4", "categories": ["game"], "color": "#8b8c8b", "color_bg": "#7f807f", "created": "2016-03-04T08:01:22Z", "description": "Panel de Pon (Tetris Attack) clone for the 3ds.", "download_page": "https://github.com/TricksterGuy/bottomless-block-barrage/releases", "downloads": {"bottomless-block-barrage.cia": {"size": 1369024, "size_str": "1 MiB", "url": "https://github.com/TricksterGuy/bottomless-block-barrage/releases/download/v0.2.0/bottomless-block-barrage.cia"}, "bottomless-block-barrage.zip": {"size": 710782, "size_str": "694 KiB", "url": "https://github.com/TricksterGuy/bottomless-block-barrage/releases/download/v0.2.0/bottomless-block-barrage.zip"}}, "github": "TricksterGuy/bottomless-block-barrage", "icon": "https://raw.githubusercontent.com/TricksterGuy/bottomless-block-barrage/master/resources/icon.png", "icon_index": 155, "image": "https://raw.githubusercontent.com/TricksterGuy/bottomless-block-barrage/master/resources/banner.png", "image_length": 42720, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"bottomless-block-barrage.cia": "https://db.universal-team.net/assets/images/qr/bottomless-block-barrage-cia.png"}, "screenshots": [{"description": "Config", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/config.png"}, {"description": "Endless", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/endless.png"}, {"description": "Score", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/score.png"}, {"description": "Title", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/title.png"}], "slug": "bottomless-block-barrage", "source": "https://github.com/TricksterGuy/bottomless-block-barrage", "stars": 19, "systems": ["3DS"], "title": "Bottomless Block Barrage", "unique_ids": [723739], "update_notes": "Goal Marker in Score mode type lines.
\nUpdated replay file format and made replays better.
\nSupport for more skill chain techniques.
The engine is now more timed like the original games.
\nIn endless mode you level up now with the number of panels removed.
\nTimeout values are now more based on the original.
Issue #10. Somehow chains can be continued out of nowhere.
\nIssue #13. Don't complete the final puzzle, or the game will crash.
\nIssue #14. Hints for things aren't intuitive.
Small release that adds an option to set play coins to 300, the system's cap.
\nThis codebase is old and will likely not be updated again.
", "update_notes_md": "Small release that adds an option to set play coins to 300, the system's cap.\n\nThis codebase is old and will likely not be updated again.", "updated": "2019-11-28T09:08:38Z", "urls": ["https://db.universal-team.net/3ds/cthulhu"], "version": "1.3.5", "version_title": "Cthulhu v1.3.5"}, {"author": "derrek", "avatar": "https://avatars.githubusercontent.com/u/6377793?v=4", "categories": ["game"], "color": "#9896d9", "color_bg": "#595880", "created": "2018-12-23T16:17:43Z", "description": "Port of Sonic Roboblast 2 to the Nintendo New3DS", "download_page": "https://github.com/derrekr/srb2_3ds/releases", "downloads": {"srb2_3dsv1.1.3.7z": {"size": 2554904, "size_str": "2 MiB", "url": "https://github.com/derrekr/srb2_3ds/releases/download/v1.1.3/srb2_3dsv1.1.3.7z"}, "srb2_3dsv1.1.3.zip": {"size": 3034845, "size_str": "2 MiB", "url": "https://github.com/derrekr/srb2_3ds/releases/download/v1.1.3/srb2_3dsv1.1.3.zip"}}, "github": "derrekr/srb2_3ds", "icon": "https://github.com/derrekr/srb2_3ds/raw/master/meta/icon.png", "icon_index": 157, "image": "https://github.com/derrekr/srb2_3ds/raw/master/meta/icon.png", "image_length": 7028, "long_description": "### THIS IS FOR NEW 3DS ONLY. IT WILL NOT RUN ON OLD 3DS.\n\nChangelog:\n- HUGE performance increase thanks to mipmapping\n- stereoscopic 3D rendering\n- initial CIA support\n- fixed graphics glitch that was caused by uninitialized GPU shadow state registers\n- fixed fog color\n- fixed hole in GFZ2\n- fixed crash when DSP firmware is missing\n- ... other miscellaneous fixes", "scripts": {"Install as 3dsx": [{"file": "srb2_3ds.*\\.zip", "includePrereleases": false, "output": "/srb2_3ds.zip", "repo": "derrekr/srb2_3ds", "type": "downloadRelease"}, {"file": "/srb2_3ds.zip", "input": "srb2_3ds.3dsx", "output": "sdmc:/3ds/srb2_3ds.3dsx", "type": "extractFile"}, {"file": "/srb2_3ds.zip", "type": "deleteFile"}], "Install as cia": [{"file": "srb2_3ds.*\\.zip", "includePrereleases": false, "output": "/srb2_3ds.zip", "repo": "derrekr/srb2_3ds", "type": "downloadRelease"}, {"file": "/srb2_3ds.zip", "input": "srb2_3ds.cia", "output": "/srb2_3ds.cia", "type": "extractFile"}, {"file": "/srb2_3ds.cia", "type": "installCia"}, {"file": "/srb2_3ds.zip", "type": "deleteFile"}, {"file": "/srb2_3ds.cia", "type": "deleteFile"}], "[REQUIRED ONCE] assets": [{"directory": "sdmc:/3ds/srb2_3ds/", "type": "mkdir"}, {"file": "https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z", "output": "sdmc:/3ds/SRB2-v2122-assets.7z", "type": "downloadFile"}, {"file": "sdmc:/3ds/SRB2-v2122-assets.7z", "input": "", "output": "sdmc:/3ds/srb2_3ds/", "type": "extractFile"}, {"file": "sdmc:/3ds/SRB2-v2122-assets.7z", "type": "deleteFile"}, {"file": "https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z", "output": "sdmc:/3ds/SRB2-v2122-optional-assets.7z", "type": "downloadFile"}, {"file": "sdmc:/3ds/SRB2-v2122-optional-assets.7z", "input": "", "output": "sdmc:/3ds/srb2_3ds/", "type": "extractFile"}, {"file": "sdmc:/3ds/SRB2-v2122-optional-assets.7z", "type": "deleteFile"}]}, "slug": "sonic-robo-blast-2", "source": "https://github.com/derrekr/srb2_3ds", "stars": 50, "systems": ["3DS"], "title": "Sonic Robo Blast 2", "unique_ids": [983106], "update_notes": "Changelog:
\nRaptor3DS SDL2 Finally has hardware accelerated video special thanks to https://github.com/ccawley2011/SDL 3ds-dev-accel repo which I slightly modified to have linear filtering.
\nRaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work.
", "update_notes_md": "Raptor3DS SDL2 Finally has hardware accelerated video special thanks to https://github.com/ccawley2011/SDL 3ds-dev-accel repo which I slightly modified to have linear filtering.\n\nRaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work. ", "updated": "2024-05-27T21:55:35Z", "urls": ["https://db.universal-team.net/ds/raptor-ds3ds", "https://db.universal-team.net/3ds/raptor-ds3ds"], "version": "MultiSys-V1.0.3", "version_title": "Raptor3DS SDL2 Hardware Acceleration and RaptorDS DSi fixes"}, {"author": "bubble2k16 / matbo87 / willjow / Xeddius-Network", "avatar": "https://avatars.githubusercontent.com/u/4026393?v=4", "categories": ["emulator"], "color": "#635e5e", "color_bg": "#635e5e", "created": "2019-01-15T09:19:13Z", "description": "SNES9x Port for 3DS / 2DS", "download_page": "https://github.com/matbo87/snes9x_3ds/releases", "downloads": {"snes9x_3ds.3dsx": {"size": 2215196, "size_str": "2 MiB", "url": "https://github.com/matbo87/snes9x_3ds/releases/download/v1.51.1/snes9x_3ds.3dsx"}, "snes9x_3ds.cia": {"size": 2155456, "size_str": "2 MiB", "url": "https://github.com/matbo87/snes9x_3ds/releases/download/v1.51.1/snes9x_3ds.cia"}}, "github": "matbo87/snes9x_3ds", "icon": "https://raw.githubusercontent.com/matbo87/snes9x_3ds/master/resources/icon.png", "icon_index": 159, "image": "https://raw.githubusercontent.com/matbo87/snes9x_3ds/master/resources/icon.png", "image_length": 3285, "long_description": "fork of [bubble2k's Snes9x for 3DS](https://github.com/bubble2k16/snes9x_3ds), giving you more options to enjoy your SNES game collection.", "qr": {"snes9x_3ds.cia": "https://db.universal-team.net/assets/images/qr/snes9x_3ds-cia.png"}, "slug": "snes9x-updated-fork", "source": "https://github.com/matbo87/snes9x_3ds", "stars": 31, "systems": ["3DS"], "title": "Snes9x (updated fork)", "unique_ids": [14409], "update_notes": "For more information, see Changelog
\nNew 3DS and New 2DS users can skip this version. Nothing has changed for them.
\nInstall snes9x_3ds.cia via FBI -> Remote Install -> Scan QR Code
\n", "update_notes_md": "* Fix crash on Old 3DS and Old 2DS, when user opens menu after game has loaded\n\nFor more information, see [Changelog](https://github.com/matbo87/snes9x_3ds/blob/master/CHANGELOG.md)\n\nNew 3DS and New 2DS users can skip this version. Nothing has changed for them.\n\n_Install snes9x_3ds.cia via FBI -> Remote Install -> Scan QR Code_\n\n![v1 51 1](https://github.com/matbo87/snes9x_3ds/assets/4026393/2440f0fe-5a88-43a0-be88-51013bd969b6)\n\n", "updated": "2023-10-20T16:15:23Z", "urls": ["https://db.universal-team.net/3ds/snes9x-updated-fork"], "version": "v1.51.1", "version_title": "v1.51.1"}, {"author": "Vladimir Kosickij", "avatar": "https://avatars.githubusercontent.com/u/45891293?v=4", "categories": ["utility"], "color": "#a79a7f", "color_bg": "#807661", "created": "2023-08-18T10:01:13Z", "description": "An ebook reader", "download_page": "https://github.com/awkitsune/IkuReader/releases", "downloads": {"IkuReader.dsi": {"size": 967168, "size_str": "944 KiB", "url": "https://github.com/awkitsune/IkuReader/releases/download/6.5_modern/IkuReader.dsi"}, "IkuReader.nds": {"size": 967168, "size_str": "944 KiB", "url": "https://github.com/awkitsune/IkuReader/releases/download/6.5_modern/IkuReader.nds"}, "sdcard-root.zip": {"size": 379282, "size_str": "370 KiB", "url": "https://github.com/awkitsune/IkuReader/releases/download/6.5_modern/sdcard-root.zip"}}, "github": "awkitsune/IkuReader", "icon": "https://db.universal-team.net/assets/images/icons/ikureader.png", "icon_index": 160, "image": "https://db.universal-team.net/assets/images/icons/ikureader.png", "image_length": 630, "license": "mit", "license_name": "MIT License", "long_description": "Ebook reader compatible with fb2, epub and txt file formats. Updated original source code to be compatible with DSi, TMFH and HiyaCfw.", "qr": {"IkuReader.dsi": "https://db.universal-team.net/assets/images/qr/ikureader-dsi.png", "IkuReader.nds": "https://db.universal-team.net/assets/images/qr/ikureader-nds.png"}, "slug": "ikureader", "source": "https://github.com/awkitsune/IkuReader", "stars": 4, "systems": ["DS"], "title": "IkuReader", "update_notes": "Fix for fonts chooser and now errors are more convinient to search
\nUnpack sdcard-root.zip
content to the root of your sdcard and put .dsi
or .nds
file depending on your console: .dsi
for installing to Hiya or using with direct boot, .nds
for DS flashcards.
Copy the baseq2 folder from the full release of the game and place it in sdmc:/3ds/quake2/
", "update_notes_md": "# Changelog:\n* Hardware rendering\n* 800px (Wide) mode support\n* Soudtrack playback support\n* Various engine updates\n\n# Playing the full game\nCopy the baseq2 folder from the full release of the game and place it in sdmc:/3ds/quake2/", "updated": "2022-10-30T23:17:39Z", "urls": ["https://db.universal-team.net/3ds/quake2ctr"], "version": "v1.0", "version_title": "v1.0"}, {"author": "Olive", "avatar": "https://avatars.githubusercontent.com/u/16279160?v=4", "categories": ["utility"], "color": "#dddcda", "color_bg": "#807f7e", "created": "2016-10-20T21:28:35Z", "description": "Hack your amiibos in a tap", "download_page": "https://github.com/Ordim3n/Smash-Amiibo-Cheat-Tool/releases", "downloads": {"Release.zip": {"size": 412337, "size_str": "402 KiB", "url": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool/releases/download/2.0/Release.zip"}, "SmashAmiiboCheatTool.3dsx": {"size": 682076, "size_str": "666 KiB", "url": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool/releases/download/2.0/SmashAmiiboCheatTool.3dsx"}, "SmashAmiiboCheatTool.cia": {"size": 857024, "size_str": "836 KiB", "url": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool/releases/download/2.0/SmashAmiiboCheatTool.cia"}}, "github": "Ordim3n/Smash-Amiibo-Cheat-Tool", "icon": "https://raw.githubusercontent.com/Ordim3n/Smash-Amiibo-Cheat-Tool/master/meta/icon.png", "icon_index": 162, "image": "https://raw.githubusercontent.com/Ordim3n/Smash-Amiibo-Cheat-Tool/master/meta/banner.png", "image_length": 36320, "license": "mit", "license_name": "MIT License", "qr": {"SmashAmiiboCheatTool.cia": "https://db.universal-team.net/assets/images/qr/smashamiibocheattool-cia.png"}, "slug": "smash-amiibo-cheat-tool", "source": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool", "stars": 13, "systems": ["3DS"], "title": "Smash Amiibo Cheat Tool", "unique_ids": [688072], "update_notes": "There's quite a lot in this new release, so here we go!
\nSmall path change (again). the folder at the root of the sd card is now /SACT
instead of ``/Smash Amiibo Cheat Tool`
Custom bottom screen picture, same format as splashes, goes in /SACT/scan.bin
You can now randomize appdata
\nYou can now bruteforce appids, that means that you will be able to have compatibility with more games
\n", "update_notes_md": "There's quite a lot in this new release, so here we go!\n\nSmall path change (again). the folder at the root of the sd card is now `/SACT` instead of ``/Smash Amiibo Cheat Tool`\n\nCustom bottom screen picture, same format as splashes, goes in `/SACT/scan.bin` \n\nYou can now randomize appdata\n\nYou can now bruteforce appids, that means that you will be able to have compatibility with more games\n\n![SACT 2.0](http://imgur.com/SdKRETo.png)\n", "updated": "2017-01-27T00:03:00Z", "urls": ["https://db.universal-team.net/3ds/smash-amiibo-cheat-tool"], "version": "2.0", "version_title": "First release of the year"}, {"author": "Théo B.", "avatar": "https://avatars.githubusercontent.com/u/16072534?v=4", "categories": ["game"], "color": "#2a3c07", "color_bg": "#2a3c07", "created": "2018-06-24T22:22:29Z", "description": "A 3ds homebrew game of Yahtzee, featuring multi-console multiplayer", "download_page": "https://github.com/LiquidFenrir/Yahtzee3DS/releases", "downloads": {"Yahtzee3DS.3dsx": {"size": 295640, "size_str": "288 KiB", "url": "https://github.com/LiquidFenrir/Yahtzee3DS/releases/download/v1.0.1/Yahtzee3DS.3dsx"}, "Yahtzee3DS.cia": {"size": 631744, "size_str": "616 KiB", "url": "https://github.com/LiquidFenrir/Yahtzee3DS/releases/download/v1.0.1/Yahtzee3DS.cia"}}, "github": "LiquidFenrir/Yahtzee3DS", "icon": "https://raw.githubusercontent.com/LiquidFenrir/Yahtzee3DS/master/icon.png", "icon_index": 163, "image": "https://raw.githubusercontent.com/LiquidFenrir/Yahtzee3DS/master/sprites/banner.png", "image_length": 6451, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"Yahtzee3DS.cia": "https://db.universal-team.net/assets/images/qr/yahtzee3ds-cia.png"}, "slug": "yahtzee3ds", "source": "https://github.com/LiquidFenrir/Yahtzee3DS", "stars": 4, "systems": ["3DS"], "title": "Yahtzee3DS", "unique_ids": [83763], "update_notes": "Rolling 3 times would make the combinations button disappear and prevent the game from continuing, thanks CecilFF4 for noticing
", "update_notes_md": "Rolling 3 times would make the combinations button disappear and prevent the game from continuing, thanks CecilFF4 for noticing", "updated": "2018-06-27T16:13:08Z", "urls": ["https://db.universal-team.net/3ds/yahtzee3ds"], "version": "v1.0.1", "version_title": "Breaking bugs fixed"}, {"author": "devkitPro, cooolgamer, Fra", "avatar": "https://avatars.githubusercontent.com/u/64099608?v=4", "categories": ["utility"], "color": "#adadad", "color_bg": "#808080", "created": "2022-02-05T11:45:06Z", "description": "The Pirate Launcher joke from the Wii, now on 3ds! Also provides debugging features", "download_page": "https://github.com/cooolgamer/the-pirate-launcher/releases", "downloads": {"3ds-hbmenu-v2.4.2-debug-0861821.zip": {"size": 335311, "size_str": "327 KiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/3ds-hbmenu-v2.4.2-debug-0861821.zip"}, "boot.3dsx": {"size": 385772, "size_str": "376 KiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/boot.3dsx"}, "config.zip": {"size": 129924, "size_str": "126 KiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/config.zip"}, "pirate_launcher-release.zip": {"size": 1131484, "size_str": "1 MiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/pirate_launcher-release.zip"}}, "github": "cooolgamer/the-pirate-launcher", "icon": "https://raw.githubusercontent.com/Alexyo21/the-pirate-launcher/master/icon.png", "icon_index": 164, "image": "https://raw.githubusercontent.com/Alexyo21/the-pirate-launcher/master/icon.png", "image_length": 2130, "scripts": {"Install the Pirate Launcher": [{"message": "This will replace the boot.3dsx in the root of\nyour SD card, replacing the Homebrew\nLauncher with the Pirate Launcher.\nContinue?", "type": "promptMessage"}, {"file": "boot.3dsx", "includePrereleases": false, "output": "sdmc:/boot.3dsx", "repo": "Alexyo21/the-pirate-launcher", "type": "downloadRelease"}]}, "slug": "the-pirate-launcher", "source": "https://github.com/cooolgamer/the-pirate-launcher", "stars": 7, "systems": ["3DS"], "title": "The Pirate Launcher", "update_notes": "fetched latest commits and added build ci
\nFull Changelog: v2.4.3...v2.4.3
", "update_notes_md": "fetched latest commits and added build ci\n\n**Full Changelog**: https://github.com/cooolgamer/the-pirate-launcher/compare/v2.4.3...v2.4.3", "updated": "2024-05-05T04:42:20Z", "urls": ["https://db.universal-team.net/3ds/the-pirate-launcher"], "version": "v2.4.3", "version_title": "update to release 2.4.3"}, {"author": "PabloMK7", "avatar": "https://avatars.githubusercontent.com/u/10946643?v=4", "categories": ["game"], "color": "#557662", "color_bg": "#557662", "created": "2021-03-14T09:40:28Z", "description": "A Mario Kart game clone for the 3DS, made with the intention to mimic the feeling of a Mario Kart game using Mario Kart 7 as the inspiration", "download_page": "https://github.com/mariohackandglitch/YAMKC_3DS/releases", "downloads": {"YAMKC_3DS.3dsx": {"size": 7114120, "size_str": "6 MiB", "url": "https://github.com/PabloMK7/YAMKC_3DS/releases/download/v0.2/YAMKC_3DS.3dsx"}}, "github": "mariohackandglitch/YAMKC_3DS", "icon": "https://raw.githubusercontent.com/mariohackandglitch/YAMKC_3DS/main/icon.png", "icon_index": 165, "image": "https://db.universal-team.net/assets/images/images/yet-another-mario-kart-clone-3ds.png", "image_length": 41664, "license": "other", "license_name": "Other", "long_description": "YAMKC 3DS is a Mario Kart game clone for the 3DS, made with the intention to mimic the feeling of a Mario Kart game using Mario Kart 7 as the inspiration. Due to limited time to finish this project, only basic behaviour is implemented and the only available game mode is time trials on a single circuit.", "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/yet-another-mario-kart-clone-3ds/gameplay.png"}, {"description": "Reversed camera", "url": "https://db.universal-team.net/assets/images/screenshots/yet-another-mario-kart-clone-3ds/reversed-camera.png"}], "slug": "yet-another-mario-kart-clone-3ds", "source": "https://github.com/PabloMK7/YAMKC_3DS", "stars": 18, "systems": ["3DS"], "title": "Yet Another Mario Kart Clone 3DS", "update_notes": "Fix START exit bug
\nSFontT: ACG SharedFontTool v3.1
\nSFontT80: ACG 大 SharedFontTool v3.1
REGION
, which should be added under [SS1]
, [SS2]
, [SS3]
, or [SS4]
depending on which game you play.0
for JPN, 1
for USA, 2
for EUR, 3
for AUS, 4
for CHN, and 5
for KOR.Please read the README.md before attempting to use this program. With Arm9LoaderHax, you can only use the .CIA version. You are required to restart your system when setting the Raw RTC.
", "update_notes_md": "Please read the README.md before attempting to use this program. With Arm9LoaderHax, you can only use the .CIA version. You are required to restart your system when setting the Raw RTC.\n\n", "updated": "2017-07-31T14:06:14Z", "urls": ["https://db.universal-team.net/3ds/rtchanger"], "version": "1.0", "version_title": "RTChanger v1.0"}, {"author": "Stefan", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/9059719?v=4", "categories": ["game"], "color": "#d6d6d6", "color_bg": "#808080", "created": "2016-06-03T14:02:09Z", "description": "A Snake Clone for the Nintendo 3DS. Made with LövePotion.", "download_page": "https://github.com/Jacudibu/Snake2DS/releases", "downloads": {"Snake2DS-3DSFiles-v1.0.zip": {"size": 874256, "size_str": "853 KiB", "url": "https://github.com/Jacudibu/Snake2DS/releases/download/v1.0/Snake2DS-3DSFiles-v1.0.zip"}, "Snake2DS-PC-v1.0.zip": {"size": 2711426, "size_str": "2 MiB", "url": "https://github.com/Jacudibu/Snake2DS/releases/download/v1.0/Snake2DS-PC-v1.0.zip"}, "Snake2DS.cia": {"size": 1217472, "size_str": "1 MiB", "url": "https://github.com/Jacudibu/Snake2DS/releases/download/v1.0/Snake2DS.cia"}}, "github": "Jacudibu/Snake2DS", "icon": "https://raw.githubusercontent.com/Jacudibu/Snake2DS/master/icon_large.png", "icon_index": 171, "image": "https://db.universal-team.net/assets/images/images/snake2ds.png", "image_length": 1209, "license": "mit", "license_name": "MIT License", "qr": {"Snake2DS.cia": "https://db.universal-team.net/assets/images/qr/snake2ds-cia.png"}, "scripts": {"Snake2DS.3dsx": [{"file": "Snake2DS-3DSFiles.*\\.zip", "output": "/Snake2DS.zip", "repo": "Jacudibu/Snake2DS", "type": "downloadRelease"}, {"file": "/Snake2DS.zip", "input": "Snake2DS/", "output": "%3DSX%/Snake2DS/", "type": "extractFile"}, {"file": "/Snake2DS.zip", "type": "deleteFile"}]}, "slug": "snake2ds", "source": "https://github.com/Jacudibu/Snake2DS", "stars": 3, "systems": ["3DS"], "title": "Snake2DS", "unique_ids": [4163], "update_notes": "Install instructions
\n3DS (Homebrew only):
\nEither install the .cia file directly or copy the Snake2DS Folder that's inside the .zip into your /3ds/ folder and it should appear inside your launcher's home menu.
PC (Windows):
\nJust unzip the File and run the .exe inside it.
What's new?
\nmusic.wav
to sdmc:/3ds/PKCount/
)Just try it out! :P ~ StackZ.
", "update_notes_md": "What's new?\n- A NDS Version has been developed! (Yeah, you can use it on DS(i) now as well!)\n- [3DS] Add Music Playback (put a `music.wav` to `sdmc:/3ds/PKCount/`)\n\nJust try it out! :P ~ StackZ.", "updated": "2019-12-27T20:44:30Z", "urls": ["https://db.universal-team.net/ds/pkcount", "https://db.universal-team.net/3ds/pkcount"], "version": "v0.0.2", "version_title": "The second Release of PKCount!"}, {"archive": {"Luma3DS.*.zip": {"boot.firm": ["boot.firm"]}}, "author": "LumaTeam", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/65085206?v=4", "categories": ["utility", "firm", "luma3ds"], "color": "#82e5d9", "color_bg": "#488079", "created": "2016-02-08T02:26:12Z", "description": "Nintendo 3DS \"Custom Firmware\"", "download_page": "https://github.com/LumaTeam/Luma3DS/releases", "downloads": {"Luma3DSv13.3.zip": {"size": 548741, "size_str": "535 KiB", "url": "https://github.com/LumaTeam/Luma3DS/releases/download/v13.3/Luma3DSv13.3.zip"}}, "github": "LumaTeam/Luma3DS", "icon_index": 173, "image": "https://avatars.githubusercontent.com/u/65085206?v=4&size=128", "image_length": 7260, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "slug": "luma3ds", "source": "https://github.com/LumaTeam/Luma3DS", "stars": 5424, "systems": ["3DS"], "title": "Luma3DS", "update_notes": "-Default controls were changed, if you wish to change them, go to sd:/craftus_redesigned/options.ini
QR code for remote install :
\n
Full Changelog: v1.6.0...v1.6.1
", "update_notes_md": "## What's Changed\n* fix(patches/http): Close frd:u handle upon successful request by @DaniElectra in https://github.com/PretendoNetwork/nimbus/pull/43\n * Fixes shutdown time being longer than usual\n\n\n**Full Changelog**: https://github.com/PretendoNetwork/nimbus/compare/v1.6.0...v1.6.1", "updated": "2024-07-02T20:57:06Z", "urls": ["https://db.universal-team.net/3ds/nimbus"], "version": "v1.6.1", "version_title": "v1.6.1"}, {"author": "NPX-I7/Tobi", "avatar": "https://avatars.githubusercontent.com/u/62360113?v=4", "categories": ["utility"], "color": "#e2e6cd", "color_bg": "#7d8072", "created": "2020-07-16T14:29:41Z", "description": "This app resets the democounter of the 3ds", "download_page": "https://github.com/NPXTobi/Demo-Reset/releases", "downloads": {"Demo-Reset.3dsx": {"size": 1873396, "size_str": "1 MiB", "url": "https://github.com/NPXTobi/Demo-Reset/releases/download/1.0.0/Demo-Reset.3dsx"}, "Demo-Reset.cia": {"size": 2036672, "size_str": "1 MiB", "url": "https://github.com/NPXTobi/Demo-Reset/releases/download/1.0.0/Demo-Reset.cia"}}, "github": "NPXTobi/Demo-Reset", "icon": "https://raw.githubusercontent.com/NPXTobi/Demo-Reset/master/gfx/icon.png", "icon_index": 177, "image": "https://raw.githubusercontent.com/NPXTobi/Demo-Reset/master/cia/banner.png", "image_length": 4767, "long_description": "App To reset the Democounter of the 3ds Console", "qr": {"Demo-Reset.cia": "https://db.universal-team.net/assets/images/qr/demo-reset-cia.png"}, "slug": "demo-reset", "source": "https://github.com/NPXTobi/Demo-Reset", "stars": 2, "systems": ["3DS"], "title": "Demo-Reset", "unique_ids": [476512], "update_notes": "The first version of Demo-Reset. Have Fun.
", "update_notes_md": "The first version of Demo-Reset. Have Fun.", "updated": "2020-07-16T15:14:32Z", "urls": ["https://db.universal-team.net/3ds/demo-reset"], "version": "1.0.0", "version_title": "1.0.0"}, {"author": "Omega", "avatar": "https://avatars.githubusercontent.com/u/56520121?v=4", "categories": ["app"], "color": "#cd264c", "color_bg": "#80182f", "created": "2019-08-10T10:11:33Z", "description": "Omega 2.0, the next evolution of Epsilon! Now available for your Numworks calculator!", "download_filter": "(\\.3dsx|\\.cia)", "download_page": "https://github.com/Omega-Numworks/Omega/releases", "downloads": {"simulator.3dsx": {"size": 1849488, "size_str": "1 MiB", "url": "https://github.com/Omega-Numworks/Omega/releases/download/O1.22.1-E15/simulator.3dsx"}, "simulator.cia": {"size": 1124800, "size_str": "1 MiB", "url": "https://github.com/Omega-Numworks/Omega/releases/download/O1.22.1-E15/simulator.cia"}}, "github": "Omega-Numworks/Omega", "icon": "https://raw.githubusercontent.com/Omega-Numworks/Omega/omega-master/ion/src/simulator/3ds/assets/logo.png", "icon_index": 178, "image": "https://raw.githubusercontent.com/Omega-Numworks/Omega/omega-master/ion/src/simulator/3ds/assets/banner.png", "image_length": 9865, "license": "other", "license_name": "Other", "qr": {"simulator.cia": "https://db.universal-team.net/assets/images/qr/simulator-cia.png"}, "slug": "omega", "source": "https://github.com/Omega-Numworks/Omega", "stars": 328, "systems": ["3DS"], "title": "Omega", "unique_ids": [431136], "updated": "2022-12-29T00:17:52Z", "urls": ["https://db.universal-team.net/3ds/omega"], "version": "O2.0.4-E15", "version_title": "O2.0.4-E15", "website": "https://getomega.dev", "wiki": "https://github.com/Omega-Numworks/Omega/wiki"}, {"author": "KahnerC", "avatar": "https://avatars.githubusercontent.com/u/160319898?v=4", "categories": ["game"], "color": "#4b433a", "color_bg": "#4b433a", "created": "2024-02-17T10:44:15Z", "description": "An uninspired card game for the Nintendo DS.", "download_page": "https://github.com/KahnerC/SpiritedDS/releases", "downloads": {"spirited_ds.nds": {"size": 1821696, "size_str": "1 MiB", "url": "https://github.com/KahnerC/SpiritedDS/releases/download/Version1.0/spirited_ds.nds"}}, "github": "KahnerC/SpiritedDS", "icon": "https://raw.githubusercontent.com/KahnerC/SpiritedDS/main/icon.png", "icon_index": 179, "image": "https://raw.githubusercontent.com/KahnerC/SpiritedDS/main/banner.png", "image_length": 117506, "long_description": "Spirited was a series about a rock star ghost who falls in love with an Australian dentist, fresh from the golden age of mad-lib television. Outside of a spartan DVD release, the series produced no merchandise...\n\nUntil now.\n\nToday, I introduce you to Spirited DS, a barebones implementation of how I assume Top Trumps works, featuring 64x64 headshots of beloved Spirited characters, on the Nintendo DS. See how I feel these characters rate in 5 absolutely subjective qualities.\n\nDoes it fall under fair use? Who knows? But I don't think I'm causing much damage to a thirteen year old series on a sub-240p display, even if there are two of them.\n\nThe game is provided as a .nds file, suitable for a flashcart, modded 3DS, or emulator of your choice.\n\nTragically, there is no sound. Anyone who can help with that probably has better things to do.\n\nBuilt with NightFoxLib (which feeds off of DevKitPro, LibNDS). Code was written in C++ in Notepad. Python was used to test some logic, and to process pictures from Krita.\n\nBasic rules are: You pick one of five qualities listed on your card. If your value is bigger than your opponent's you win their card, and both cards go to the bottom of your deck. Lose, and it's your opponent's turn. They play by the same rules, and the game ends when one player has no more cards. It was primitive and dated even by late-seventies standards.", "qr": {"spirited_ds.nds": "https://db.universal-team.net/assets/images/qr/spirited_ds-nds.png"}, "slug": "spiritedds", "source": "https://github.com/KahnerC/SpiritedDS", "stars": 0, "systems": ["DS"], "title": "SpiritedDS", "updated": "2024-02-17T10:51:50Z", "urls": ["https://db.universal-team.net/ds/spiritedds"], "version": "Version1.0", "version_title": "Spirited DS V1.0"}, {"author": "d0k3", "avatar": "https://avatars.githubusercontent.com/u/12467483?v=4", "categories": ["utility", "firm"], "color": "#9fa1a7", "color_bg": "#797b80", "created": "2017-01-31T11:21:46Z", "description": "Safe, simple, user-friendly installer for sighaxed FIRMs", "download_page": "https://github.com/d0k3/SafeB9SInstaller/releases", "downloads": {"SafeB9SInstaller-20170605-122940.zip": {"size": 621293, "size_str": "606 KiB", "url": "https://github.com/d0k3/SafeB9SInstaller/releases/download/v0.0.7/SafeB9SInstaller-20170605-122940.zip"}}, "github": "d0k3/SafeB9SInstaller", "icon": "https://raw.githubusercontent.com/d0k3/SafeB9SInstaller/master/resources/BrahmaIcon.png", "icon_index": 180, "image": "https://db.universal-team.net/assets/images/images/safeb9sinstaller.png", "image_length": 10252, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "scripts": {"SafeB9SInstaller.firm": [{"file": "SafeB9SInstaller-.*\\.zip", "output": "/SafeB9SInstaller.zip", "repo": "d0k3/SafeB9SInstaller", "type": "downloadRelease"}, {"file": "/SafeB9SInstaller.zip", "input": "SafeB9SInstaller.firm", "output": "%FIRM%/SafeB9SInstaller.firm", "type": "extractFile"}, {"file": "/SafeB9SInstaller.zip", "type": "deleteFile"}, {"file": "boot9strap-[\\d.]*\\.zip", "output": "/boot9strap.zip", "repo": "SciresM/boot9strap", "type": "downloadRelease"}, {"file": "/boot9strap.zip", "input": "", "output": "/boot9strap/", "type": "extractFile"}, {"file": "/boot9strap.zip", "type": "deleteFile"}]}, "slug": "safeb9sinstaller", "source": "https://github.com/d0k3/SafeB9SInstaller", "stars": 563, "systems": ["3DS"], "title": "SafeB9SInstaller", "update_notes": "A new release to fix updater compatibility on boot9strap v1.1 / v1.2 and to also provide proper compatibility on those repartitioned NANDs some of you guys have now.
\nThis is new:
\nThis release will be the last major release of CrossCraft Classic for a reasonably long time. As such, it has implemented plenty of bug fixes alongside backporting features from Survival Test 4. Note on the Mac Release -- this has been removed for the time being until better testing can be done.
\nSpecial Thanks to @masterfeizz for helping with the 3DS Port and providing support with picaGL
\nWelp I messed up after Love Potion updated.
\nHere's a fix for it.
\nIncluded are a 3dsx version and cia version!
\n", "update_notes_md": "Welp I messed up after Love Potion updated.\n\nHere's a fix for it.\n\nIncluded are a 3dsx version _and_ cia version!\n\n![](http://tinyurl.com/Hax0rCIA)\n", "updated": "2016-07-07T19:36:27Z", "urls": ["https://db.universal-team.net/3ds/hax0r"], "version": "v1.2", "version_title": "Bugfixes 'n Stuff"}, {"author": "JeffRuLz", "avatar": "https://avatars.githubusercontent.com/u/14222721?v=4", "categories": ["utility"], "color": "#61ceff", "color_bg": "#306780", "created": "2018-09-12T19:48:02Z", "description": "DSi Title Manager for HiyaCFW", "download_page": "https://github.com/JeffRuLz/TMFH/releases", "downloads": {"TMFH.0.7.1.zip": {"size": 114153, "size_str": "111 KiB", "url": "https://github.com/JeffRuLz/TMFH/releases/download/v0.7.0/TMFH.0.7.1.zip"}}, "github": "JeffRuLz/TMFH", "icon": "https://db.universal-team.net/assets/images/icons/tmfh.png", "icon_index": 185, "image": "https://db.universal-team.net/assets/images/images/tmfh.png", "image_length": 225, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "TMFH is no longer in development, [NTM](/ds/NTM) is a newer fork with additional features.", "slug": "tmfh", "source": "https://github.com/JeffRuLz/TMFH", "stars": 31, "systems": ["DS"], "title": "TMFH", "unistore_exclude": true, "update_notes": "What's new
\nA minor hotfix for v3.0.0 of Anemone3DS
\nFor the v3.0.0 release notes, see: https://github.com/astronautlevel2/Anemone3DS/releases/tag/v3.0.0
\nInitial release. Extract your Data Folder or .rsdk to /3ds/SonicMania. Some things to keep in mind:
\nQR:
\n", "update_notes_md": "Initial release. Extract your Data Folder or .rsdk to /3ds/SonicMania. Some things to keep in mind:\n\n- New 3DS only at the moment. Old 3DS support is planned for future releases, however.\n- Load times are pretty bad, mainly due to the 3DS's slow read speeds. This will be addressed in a future release.\n- Menu strings are corrupted when running the game in Data Folder mode, however, everything else runs fine.\n- Plus DLC not included. The decomp has no way of verifying whether you've actually purchased the DLC, and thus, you must compile the port yourself to access it.\n- CRT filters are not and likely will never be supported by the port. It's still referenced in the video options menu, but changing it has no effect.\n\nQR:\n\n![smania](https://user-images.githubusercontent.com/18273084/190030405-13ba7354-02b4-40c4-bedb-77acb9df5e62.png)\n\n", "updated": "2022-09-12T21:52:44Z", "urls": ["https://db.universal-team.net/3ds/sonic-mania"], "version": "1.0", "version_title": "v1.0 (sorry for taking so long on this)", "website": "https://gbatemp.net/threads/release-sonic-mania-3ds-port.618771/"}, {"author": "CyberYoshi64", "avatar": "https://avatars.githubusercontent.com/u/35138367?v=4", "categories": ["utility", "save-tool"], "color": "#633f3e", "color_bg": "#633f3e", "created": "2022-07-26T21:35:24Z", "description": "Save data copier between MK7 and CTGP-7", "download_page": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer/releases", "downloads": {"CTGP7SaveTransfer.3dsx": {"size": 746316, "size_str": "728 KiB", "url": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer/releases/download/v0.4r1/CTGP7SaveTransfer.3dsx"}, "CTGP7SaveTransfer.cia": {"size": 1061824, "size_str": "1 MiB", "url": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer/releases/download/v0.4r1/CTGP7SaveTransfer.cia"}}, "github": "CyberYoshi64/CTGP7-SaveTransfer", "icon": "https://raw.githubusercontent.com/CyberYoshi64/CTGP7-SaveTransfer/main/app/icon.png", "icon_index": 191, "image": "https://raw.githubusercontent.com/CyberYoshi64/CTGP7-SaveTransfer/main/app/banner.png", "image_length": 38415, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "This tool allows you to copy your save data between CTGP-7 and Mario Kart 7.\nSupported are Physical and Digital versions of all regions.\n\nYou can either just copy your stats or include your Time Trial ghosts as well.\n(Note: Only those for the original tracks are considered. Such for custom tracks are left alone.)", "qr": {"CTGP7SaveTransfer.cia": "https://db.universal-team.net/assets/images/qr/ctgp7savetransfer-cia.png"}, "screenshots": [{"description": "1 main menu", "url": "https://db.universal-team.net/assets/images/screenshots/ctgp7-savetransfer/1-main-menu.png"}, {"description": "2 transfer", "url": "https://db.universal-team.net/assets/images/screenshots/ctgp7-savetransfer/2-transfer.png"}, {"description": "3 cycle continuation", "url": "https://db.universal-team.net/assets/images/screenshots/ctgp7-savetransfer/3-cycle-continuation.png"}], "slug": "ctgp7-savetransfer", "source": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer", "stars": 5, "systems": ["3DS"], "title": "CTGP7-SaveTransfer", "unique_ids": [92418], "update_notes": "Corrected offset saving for upgrades.
\nL button now refills clouds (no more waiting).
31th January 2017 update: included cia version in the package.
", "update_notes_md": "Corrected offset saving for upgrades.\nL button now refills clouds (no more waiting).\n\n31th January 2017 update: included cia version in the package.", "updated": "2015-10-18T21:15:51Z", "urls": ["https://db.universal-team.net/3ds/pdrpse"], "version": "0.3", "version_title": "Free Refills"}, {"author": "SaturnSH2x2", "avatar": "https://avatars.githubusercontent.com/u/18273084?v=4", "categories": ["utility"], "color": "#0d0d0d", "color_bg": "#0d0d0d", "created": "2017-10-16T18:39:06Z", "description": "Boot9Strap payload switcher", "download_page": "https://github.com/SaturnSH2x2/PayloadSpinner3DS/releases", "downloads": {"PayloadSpinner3DS.cia": {"size": 387008, "size_str": "377 KiB", "url": "https://github.com/SaturnSH2x2/PayloadSpinner3DS/releases/download/v1.2/PayloadSpinner3DS.cia"}}, "github": "SaturnSH2x2/PayloadSpinner3DS", "icon": "https://raw.githubusercontent.com/SaturnSH2x2/PayloadSpinner3DS/master/assets/icon.png", "icon_index": 193, "image": "https://raw.githubusercontent.com/SaturnSH2x2/PayloadSpinner3DS/master/assets/banner.png", "image_length": 5392, "qr": {"PayloadSpinner3DS.cia": "https://db.universal-team.net/assets/images/qr/payloadspinner3ds-cia.png"}, "slug": "payloadspinner3ds", "source": "https://github.com/SaturnSH2x2/PayloadSpinner3DS", "stars": 5, "systems": ["3DS"], "title": "PayloadSpinner3DS", "unique_ids": [10409], "update_notes": "This release fixes the app's tendency to crash when no payloads are detected, as well as manually creating all necessary directories if it finds they aren't all there.
\n", "update_notes_md": "This release fixes the app's tendency to crash when no payloads are detected, as well as manually creating all necessary directories if it finds they aren't all there.\n\nQR:\n![qr](https://user-images.githubusercontent.com/18273084/32138523-00699f18-bc02-11e7-993b-7165c17ff9f5.png)\n", "updated": "2017-10-28T21:00:21Z", "urls": ["https://db.universal-team.net/3ds/payloadspinner3ds"], "version": "v1.2", "version_title": "Slight Bug Fix"}, {"author": "Felipe Izzo", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#b46800", "color_bg": "#804a00", "created": "2019-02-25T00:42:43Z", "description": "A port of Xash3D-FWGS for the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/Xash3DS/releases", "downloads": {"Xash3DS.3dsx": {"size": 2967756, "size_str": "2 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/Xash3DS.3dsx"}, "Xash3DS.cia": {"size": 1756608, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/Xash3DS.cia"}, "extras.pak": {"size": 3947633, "size_str": "3 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/extras.pak"}, "uplink_data.zip": {"size": 45736164, "size_str": "43 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/uplink_data.zip"}}, "github": "masterfeizz/Xash3DS", "icon": "https://raw.githubusercontent.com/masterfeizz/Xash3DS/master/icon.png", "icon_index": 194, "image": "https://raw.githubusercontent.com/masterfeizz/Xash3DS/master/banner.png", "image_length": 11586, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.", "qr": {"Xash3DS.cia": "https://db.universal-team.net/assets/images/qr/xash3ds-cia.png"}, "scripts": {"[demo] uplink_data.zip": [{"file": "uplink_data.zip", "output": "/uplink_data.zip", "repo": "masterfeizz/Xash3DS", "type": "downloadRelease"}, {"file": "/uplink_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/uplink_data.zip", "type": "deleteFile"}], "[full game] extras.pak": [{"file": "extras.pak", "output": "/xash3d/extras.pak", "repo": "masterfeizz/Xash3DS", "type": "downloadRelease"}, {"message": "You will need to copy the \"valve\" directory from\nyour Half-Life installation to \"sdmc:/xash3d/\".\n\nIf present, delete \"config.cfg\", \"video.cfg\",\nand \"opengl.cfg\" from the value directory.", "type": "promptMessage"}]}, "slug": "xash3ds", "source": "https://github.com/masterfeizz/Xash3DS", "stars": 154, "systems": ["3DS"], "title": "Xash3DS", "update_notes": "new: New certificate and domain change
", "update_notes_md": "## Note: This release is \"old\" but it's for the patch itself, not the service. rverse updates are in the servers, not the patch!\n\nnew: New certificate and domain change", "updated": "2021-11-02T19:29:54Z", "urls": ["https://db.universal-team.net/3ds/rverse"], "version": "v4.0.0", "version_title": "Release 20211102", "website": "https://github.com/rverseTeam/rverse-Releases"}, {"author": "Théo B.", "avatar": "https://avatars.githubusercontent.com/u/16072534?v=4", "categories": ["app"], "color": "#c0c0d4", "color_bg": "#737380", "created": "2020-10-31T18:01:10Z", "description": "3DS homebrew scientific calculator ", "download_page": "https://github.com/LiquidFenrir/CalculaThreeDS/releases", "downloads": {"CalculaThreeDS.3dsx": {"size": 332796, "size_str": "324 KiB", "url": "https://github.com/LiquidFenrir/CalculaThreeDS/releases/download/v0.2/CalculaThreeDS.3dsx"}}, "github": "LiquidFenrir/CalculaThreeDS", "icon": "https://raw.githubusercontent.com/LiquidFenrir/CalculaThreeDS/main/icon.png", "icon_index": 197, "image": "https://raw.githubusercontent.com/LiquidFenrir/CalculaThreeDS/main/icon.png", "image_length": 1211, "license": "mit", "license_name": "MIT License", "slug": "calculathreeds", "source": "https://github.com/LiquidFenrir/CalculaThreeDS", "stars": 17, "systems": ["3DS"], "title": "CalculaThreeDS", "update_notes": "Added complex numbers and the conjugate function to work with them
\nAdded implicit multiplications
\n
As before, please report bugs you find if they can be reproduced, with an explanation :)
", "update_notes_md": "Added complex numbers and the conjugate function to work with them\nAdded implicit multiplications\n![image](https://user-images.githubusercontent.com/16072534/104121441-80dd5a00-533e-11eb-9954-a5a6c10dd60e.png)\n\nAs before, please report bugs you find if they can be reproduced, with an explanation :)", "updated": "2021-01-10T11:32:55Z", "urls": ["https://db.universal-team.net/3ds/calculathreeds"], "version": "v0.2", "version_title": "Complex number time!"}, {"author": "Strrationalism Studio", "avatar": "https://avatars.githubusercontent.com/u/36921849?v=4", "categories": ["emulator"], "color": "#c1b295", "color_bg": "#807662", "created": "2021-12-07T16:15:06Z", "description": "PyMO AVG Game Engine implemention in C.", "download_filter": "(\\.3dsx|\\.cia)", "download_page": "https://github.com/Strrationalism/CPyMO/releases", "downloads": {"CPyMO.for.Nintendo.3DS.3dsx": {"size": 15045848, "size_str": "14 MiB", "url": "https://github.com/Strrationalism/CPyMO/releases/download/v1.1.9/CPyMO.for.Nintendo.3DS.3dsx"}, "CPyMO.for.Nintendo.3DS.cia": {"size": 11281344, "size_str": "10 MiB", "url": "https://github.com/Strrationalism/CPyMO/releases/download/v1.1.9/CPyMO.for.Nintendo.3DS.cia"}}, "github": "Strrationalism/CPyMO", "icon": "https://raw.githubusercontent.com/Strrationalism/CPyMO/main/cpymo-backends/3ds/icon.png", "icon_index": 198, "image": "https://raw.githubusercontent.com/Strrationalism/CPyMO/main/cpymo-backends/3ds/banner.png", "image_length": 28367, "license": "agpl-3.0", "license_name": "GNU Affero General Public License v3.0", "qr": {"CPyMO.for.Nintendo.3DS.cia": "https://db.universal-team.net/assets/images/qr/cpymo-for-nintendo-3ds-cia.png"}, "slug": "cpymo", "source": "https://github.com/Strrationalism/CPyMO", "stars": 131, "systems": ["3DS"], "title": "CPyMO", "unique_ids": [995480], "update_notes": "鉴于本人因工作原因和健康原因,无力继续维护CPyMO,故跳过1.1.4~1.1.8版本,直接发布1.1.9版本,之后到2024年1月19日之前,CPyMO将会只进行Bug修正,此后不再对CPyMO主分支进行维护。
\n读取1.1.3及以前的存档时,将会出现立绘坐标错误、背景坐标错误、前景动画坐标错误的情况,在后面的场景中恢复正常后重新存档即可解决
\n引发这些问题的原因是此版本修改存档数据中坐标的表示方式,使其可以在各个不同分辨率大小的游戏之间通用
\npymo-convert.ps1
和pymo-convert-audio.ps1
cpymo-tool strip
取代pymo-strip.ps1
cpymo-tool convert
取代pymo-convert.ps1
和pymo-convert-audio.ps1
cpymo-tool gen-album-cache
现在可以自动搜索#album
命令,不再需要手动传入列表名称GAME_SELECTOR_DIR_2
时,只能显示其中一个文件夹的游戏的BugENABLE_SCREEN_FORCE_CENTERED
状态中依然会在SDL2后端下设置逻辑渲染大小的BugGOTO_ENDING
命令解释有误namealign
字段不能被正确解释的问题cpymo-tool gen-album-ui
现在已经不会再覆盖已有的图像文件现在允许对内存分配进行剪裁,当以下情况不能获取足够内存时,将会进行内存剪裁并重试:
\n当使用BG_FADE或背景淡化时间为0时,则以低内存的方式加载背景后重试
\n当进入album界面时,将会卸载背景图以降低内存占用
\n更好用的文本提取API cpymo_engine_extract_text
现在允许在确定取消对话框中响应取消操作
\n改进头文件的导入方式,现在不需要再配置-I
选项手动指定各种头文件了
优化右键菜单背景的缩放比例,使得右键菜单文字一般不会溢出到背景之外
\nHello! With this new release, I consider the game complete.
\nSaving, Themes, Good (enough) controls, Great UI, all is there. There might be a few bugs to fix as people find them, but features are finished.
This release adds better themes: text color control, and a banner.
\nThe different colors of the pieces needed more space on the save so download and run the saveconverter for your OS, otherwise the game will crash when you launch it.
You can make your own themes simply by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme and put the files in /3ds/3ds1010/Themes//
", "update_notes_md": "Hello! With this new release, I consider the game complete.\nSaving, Themes, Good (enough) controls, Great UI, all is there. There might be a few bugs to fix as people find them, but features are finished.\n\nThis release adds better themes: text color control, and a banner.\nThe different colors of the pieces needed more space on the save so download and run the saveconverter for your OS, otherwise the game will crash when you launch it.\n\nYou can make your own themes simply by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme and put the files in /3ds/3ds1010/Themes/Major :
\n-Rewriting the code to improve readability
\n-Adding sounds and music for a better experience
\n-New CIA version
Minor fix :
\n-The text score size has been increased
Included in TWiLight Menu++ v27.12.3
\nInstructions:
\n.7z
or .zip
file..nds
and .ver
files, to root:/_nds/
.Just one meteorite falls. Debug Mode activated by default
", "update_notes_md": "Just one meteorite falls. Debug Mode activated by default", "updated": "2017-08-26T15:39:19Z", "urls": ["https://db.universal-team.net/3ds/trekt_3d"], "version": "1.0", "version_title": "1.0"}, {"author": "Felipe Izzo", "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#44291b", "color_bg": "#44291b", "created": "2015-10-20T01:25:02Z", "description": "Port of quake for the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/ctrQuake/releases", "downloads": {"ctrQuake.cia": {"size": 984000, "size_str": "960 KiB", "url": "https://github.com/masterfeizz/ctrQuake/releases/download/v0.8/ctrQuake.cia"}, "ctrQuake.zip": {"size": 8921677, "size_str": "8 MiB", "url": "https://github.com/masterfeizz/ctrQuake/releases/download/v0.8/ctrQuake.zip"}}, "github": "masterfeizz/ctrQuake", "icon": "https://raw.githubusercontent.com/masterfeizz/ctrQuake/master/icon.png", "icon_index": 206, "image": "https://db.universal-team.net/assets/images/images/ctrquake.png", "image_length": 3405, "qr": {"ctrQuake.cia": "https://db.universal-team.net/assets/images/qr/ctrquake-cia.png"}, "scripts": {"ctrQuake.3dsx": [{"file": "ctrQuake.zip", "output": "/ctrQuake.zip", "repo": "masterfeizz/ctrQuake", "type": "downloadRelease"}, {"file": "/ctrQuake.zip", "input": "", "output": "/", "type": "extractFile"}, {"new": "%3DSX%/ctrQuake.3dsx", "old": "/3ds/ctrQuake/ctrQuake.3dsx", "type": "move"}, {"file": "/ctrQuake.zip", "type": "deleteFile"}], "ctrQuake.cia": [{"file": "ctrQuake.zip", "output": "/ctrQuake.zip", "repo": "masterfeizz/ctrQuake", "type": "downloadRelease"}, {"file": "/ctrQuake.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "ctrQuake.cia", "output": "/ctrQuake.cia", "repo": "masterfeizz/ctrQuake", "type": "downloadRelease"}, {"file": "/ctrQuake.cia", "type": "installCia"}, {"file": "/ctrQuake.cia", "type": "deleteFile"}, {"file": "/ctrQuake.zip", "type": "deleteFile"}]}, "slug": "ctrquake", "source": "https://github.com/masterfeizz/ctrQuake", "stars": 99, "systems": ["3DS"], "title": "ctrQuake", "unique_ids": [1044771], "update_notes": "You can now host and also join online servers. Dithering has also been implemented and can be toggled from the options menu.
\nA list of servers that \"SHOULD\" work can be found here http://servers.quakeone.com/home/0
\nKeep in mind that most servers require the full game
Happy Fragging
", "update_notes_md": "You can now host and also join online servers. Dithering has also been implemented and can be toggled from the options menu.\n\nA list of servers that \"SHOULD\" work can be found here http://servers.quakeone.com/home/0\nKeep in mind that most servers require the full game\n\nHappy Fragging\n", "updated": "2016-09-13T02:38:10Z", "urls": ["https://db.universal-team.net/3ds/ctrquake"], "version": "v0.8", "version_title": "8th Release - Online MP"}, {"author": "zoeyjodon", "avatar": "https://avatars.githubusercontent.com/u/76182954?v=4", "categories": ["utility"], "color": "#91959a", "color_bg": "#787b80", "created": "2023-10-17T20:37:53Z", "description": "Gamestream client for the New 3DS", "download_page": "https://github.com/zoeyjodon/moonlight-N3DS/releases", "downloads": {"moonlight.cia": {"size": 4076480, "size_str": "3 MiB", "url": "https://github.com/zoeyjodon/moonlight-N3DS/releases/download/v2.0.0/moonlight.cia"}}, "github": "zoeyjodon/moonlight-N3DS", "icon": "https://raw.githubusercontent.com/zoeyjodon/moonlight-N3DS/n3ds-main/3ds/res/ic_moonlight.png", "icon_index": 207, "image": "https://raw.githubusercontent.com/zoeyjodon/moonlight-N3DS/n3ds-main/3ds/res/banner.png", "image_length": 7154, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "Moonlight is an open source client for Sunshine and NVIDIA GameStream for the New Nintendo 3DS, forked from Moonlight Embedded. Moonlight allows you to stream your full collection of games and applications from your PC to other devices to play them remotely.", "qr": {"moonlight.cia": "https://db.universal-team.net/assets/images/qr/moonlight-cia.png"}, "slug": "moonlight-streaming-client", "source": "https://github.com/zoeyjodon/moonlight-N3DS", "stars": 136, "systems": ["3DS"], "title": "Moonlight Streaming Client", "unique_ids": [13824], "update_notes": "Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - \"Close Encounters of the 2.9th Kind\" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.
\nThanks to all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!
\nFull Changelog: v2.8.1...v2.9.0
", "update_notes_md": "Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - \"Close Encounters of the 2.9th Kind\" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.\n\n## New games:\n - Added support for Orion Burger.\n - Added support for Total Eclipse and Total Eclipse 2.\n - Added support for Thimbleweed Park.\n - Added support for The Space Bar.\n - Added support for Moonbase Commander.\n - Added support for Backyard Basketball.\n - Added support for Unrest.\n - Added support for Rise of the Dragon.\n - Added support for Castle Master.\n - Added support for Wait for it! Issue 3. Song for a Hare.\n - Added support for Mask Show.\n - Added support for Marvellous Mice Adventures: Meeting Sea Rat.\n - Added support for The Adventures of the Good Soldier Schweik.\n - Added support for Marvellous Mice Adventures: Sea Rat's Birthday.\n\n## New platforms:\n - Added SailfishOS port.\n\n## General:\n - Fixed GLSL version parsing on some OpenGL ES2 platforms.\n - The \"Aspect ratio correction\" option within the Global Options section\n is now active by default.\n - There is now a checkbox for the --copy-protection command-line option.\n - Reduced memory usage on platforms with dynamic detection plugins.\n - Improved GUI usability on small screens.\n - Added optional dependency for libopenmpt for sound.\n - Added optional dependency for libmpcdec (musepack) for sound.\n\n## ADL:\n - Added Apple II checkerboard cursor as a visual option.\n - Removed broken strings in Time Zone.\n - Fixed picking up all items via \"GET ALL\" from a scene.\n - Fixed restoring the state of unvisited rooms.\n\n## AGI:\n - Apple II games are now detected. Although not supported yet, most can be started.\n - Fixed duration of timed text boxes. They were shown only half as long as\n they should be, making e.g. the King's Quest III intro hard to read.\n - The predictive input dialog popup when clicking on the prompt line or in an input field\n is now an optional game setting, disabled by default.\n - Fixed Black Cauldron witches not disappearing at end of game.\n - Fixed King's Quest III mice event not occurring after listening to fish.\n - Fixed Mixed-Up Mother Goose crash after nursery rhyme on certain platforms.\n - Fixed Gold Rush game clock in Apple IIgs version.\n - Fixed Donald Duck's Playground audio bugs in PC booter version.\n - Improved detection for PC booter games.\n - Added support for sound in CoCo3 games.\n - Fixed many bugs in Winnie The Pooh In The Hundred Acre Wood, including\n Tigger never appearing and Eeyore not accepting his balloon.\n\n## AGOS:\n - Added keymapper support.\n - Fixed timer handling in savegames, addressing issues such as crashing in\n Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2.\n\n## AGS:\n - Syncronized with upstream AGS 3.6.1.30.\n - Added commandline --language option to specify the game language overriding the GUI.\n - Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by\n imperfect pathfinding.\n - Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting).\n - Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo).\n - Updated .mod playback and fixed looping not working in rare occasions.\n - Fixed misbehaving legacy upscaler in old games.\n - Fixed rare incorrect tinting when using AVX2 optimizations.\n - Added a few checks for unsupported videos to prevent crashes.\n - Multiple updates to the detection tables.\n\n## Asylum:\n - Implemented moving with the arrow keys.\n\n## BBVS:\n - Added keymapper support.\n\n## Bladerunner:\n - Fixed a soft-lock case for Izo at Hawker's Circle.\n - The \"Designers cut\" setting can be set in advance and persist for a new game.\n - Improved, reliable application of custom random seeds.\n\n## Chewy:\n - Fixed cyber crown state before Surimy attack.\n - Fixed changing hotspot subtexts.\n - Fixed keyboard handling in the inventory screen.\n - Fixed unlocked cutscenes in cinema screen.\n - Fixed music in harbor during the second visit.\n - Fixed movement of Chewy's boat during the boat race.\n - Fixed room placement of Nichelle after Kong attack.\n\n## Cine:\n - Added keymapper support.\n\n## Composer:\n - Added keymapper support.\n\n## Cruise:\n - Added support for Russian fan-translation.\n - Added keymapper support.\n\n## Draci:\n - Added keymapper support.\n\n## Dreamweb:\n - Fixed crash when changing scenes, while holding some non-essential game\n items.\n\n## EFH:\n - Fixed various crashes when exiting in the middle of an interaction.\n\n## Freescape:\n - Added support for Atari/Amiga releases of Dark Side.\n - Added \"authentic graphics\" mode.\n - Fixed several glitches in the different render modes.\n - Improved keymapper support coverage.\n - Correctly implement aspect ratio correction following dosbox implementation.\n\n## GLK/ADVSYS:\n - Fixed parsing for input commands.\n\n## Gob:\n - Fixed Blount becoming inactive in the Gob3 brain level.\n - Fixed flickering cursor during some videos in Gob3 and Lost in Time.\n\n## Groovie:\n - Added keymapper support.\n\n## Hopkins:\n - Added keymapper support.\n\n## Hugo:\n - Added keymapper support.\n\n## Hypno:\n - Fixed lagging cursor on some platforms.\n\n## Illusions:\n - Added keymapper support.\n\n## Kyra:\n - (EOB) Added a \"Faithful AD&D rules\" checkbox, to enable improvements and\n fixes to original Eye of the Beholder I and II game code.\n - (EOB) Fixed an issue where multi-class characters might gain incorrect HP\n due to round-off errors.\n - (EOB) Corrected projectile weapon damage (as per AD&D 2nd Edition rules).\n - (EOB) Elves get +1 to hit with swords and bows (according to the official\n game manual).\n - Fixed NPCs Ileria (female) and Beohram (paladin) in Eye of the Beholder I.\n - (EOB) Fixed a few small bugs.\n\n## Lure:\n - Added keymapper support.\n\n## M4:\n - Fixed restoring conversation state.\n\n## MADE:\n - Added keymapper support.\n\n## MADS:\n - Added keymapper support.\n\n## MM:\n - Added MT32/LAPC-1 support for Xeen engine.\n - Fixed Xeen regression which caused some sound effects to stop abruptly.\n - Fixed spell SP/gem requirements in MM1 enhanced mode, and actually remove\n spell points & gems when spells are cast.\n\n## NANCY:\n - Fixed a startup crash and some broken puzzles in The Vampire Diaries.\n - Fixed a crash when trying to play the Russian versions of early Nancy Drew games.\n\n## NGI:\n - Added support for Lithuanian version of fullpipe.\n\n## PINK:\n - Fixed crash after the girl turns into a mermaid.\n\n## SAGA:\n - Added keymapper support.\n - Prevent reaching an unwinnable state when not performing key actions in\n Nimdok's chapter in IHNM.\n\n## SCI:\n - Added CGA (4 colors and black/white) and Hercules render modes for most\n SCI 0 DOS games. Also added an EGA dithering mode and a VGA gray scale\n mode for many SCI 1 DOS games, a 16 colors mode for KQ6 Windows and\n 8 colors modes for all PC-98 games.\n - Added Gabriel Knight 1 CD speech repair by AllTinker.\n Fixes the majority of pops and clicks in the DPCM8 speech audio.\n - Improved PCjr audio.\n - Improved KQ6 CD settings. The DOS platform now defaults to DOS behavior.\n - Better support for Mac KQ6.\n - Implemented KQ5 FM Towns save/restore UI.\n - Numerous script fixes to different games.\n - Fixed SCI1.1 picture scaling inaccuracies.\n - Fixed fallback detection for unknown fan games.\n - Added support for Spanish SQ3.\n - Added support for Russian Camelot, Laura Bow, PQ2.\n - Added support for Russian fan-translation of QFG3.\n\n## SCUMM:\n - Added map generator from Moonbase Console for Moonbase Commander.\n - Improved graphics support for Macintosh MI1, MI2 and Fate of Atlantis.\n - Improved audio support for Macintosh Loom, Last Crusade, and MI1.\n\n## Sherlock:\n - Added support for Russian translation of Rose Tattoo.\n\n## Stark:\n - Added keymapper support.\n\n## Sword1:\n - Added a \"Windows audio engine\" mode available within the ScummVM game\n options, in which we simulate the DirectSound audio drivers powering the\n Windows 95 executable.\n This makes the game use softer (logarithmic) audio curves, but removes\n fade-in and fade-out for sound effects, fade-in for music, and automatic\n music volume attenuation for when speech is playing. By default the setting\n is off, since the game was developed with DOS and AIL sound drivers in mind,\n and it is also not available for Macintosh and PSX versions.\n - Added keymapper support.\n - Improved support on big-endian systems.\n - Added more game variants.\n - Restored the ability to choose language of subtitles on PC versions.\n\n## Sword25:\n - Fixed looping scene background sounds.\n - Fixed actor lighting when walking.\n\n## Teenagent:\n - Added support for Polish floppy version.\n\n## Tinsel:\n - Added keymapper support.\n\n## Titanic:\n - Fixed crash if the word 'that' was used in a conversation.\n\n## Tony:\n - Fix crash with rapid cursor switching.\n\n## TsAGE:\n - Added keymapper support.\n - Added support for Russian CD fan-translation for Ringworld.\n - Added support for Russian CD fan-translation for Blue Force.\n\n## Toon:\n - Added keymapper support.\n\n## Touche:\n - Added keymapper support.\n\n## Trecision:\n - Added keymapper support.\n\n## Tucker:\n - Added keymapper support.\n - Fixed being unable to enter the Lower Hall in 2nd Chapter.\n\n## TwinE:\n - Several collision related fixes.\n\n## Ultima:\n - Fix pathfinding not detecting some doors in Ultima VI.\n - Alter Ultima VIII default gamepad bindings.\n - Improved Ultima VIII keybind player movement.\n - Alter Ultima VIII target gump to no longer pause game.\n - Alter Ultima VIII minimap to use game palette.\n - Fixed Ultima VIII item splitting & merging on game map.\n - Fixed Ultima VIII animation, audio, and scene transition issues.\n\n## Voyeur:\n - Added Interplay logo animation.\n\n## ZVision:\n - Improved support of RTL languages.\n\n## Android port:\n - Add support for Android 15.\n - Add game shortcuts support on Android home screen either from a long press\n on the ScummVM icon or from the launcher widgets selector.\n - Rework the gamepad input mode with an improved UI. Add more virtual buttons.\n - Scale UI according to display density.\n - Various stability fixes.\n\n## macOS port:\n - Autoupdates now use Sparkle 2.x.\n - Changed default savegame path to use the Application Support folder.\n\n## 3DS port:\n - Integrated the port-specific options dialog with the main GUI.\n - Increased available memory on the Old 3DS.\n - Fixed crashes in new 3DS models due to different memory handling.\n\n## iOS/iPadOS port:\n - Add Apple Pencil support.\n - Add app icons for “Dark” and “Tinted” modes.\n - Various stability fixes.\n\n---\n\nThanks to all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!\n\n---\n\n## Merged pull requests since our previous release\n* HELP: Added explanation what ScummVM is and where to get help for Android and iOS by @sev- in https://github.com/scummvm/scummvm/pull/5553\n* GOB: Added language to bargon VGA floppy and release dates by @BJNFNE in https://github.com/scummvm/scummvm/pull/5557\n* DIRECTOR: Add detection for Gadget: Past as Future Spanish demo by @einstein95 in https://github.com/scummvm/scummvm/pull/5527\n* COMMON: Mark more symbols as const by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5552\n* M4: Fix English credits and console debug output by @einstein95 in https://github.com/scummvm/scummvm/pull/5556\n* ENGINES: Allow specifying a start position for initGraphicsAny() by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5563\n* ULTIMA8: Refactor ArchiveFile and derived classes by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5521\n* COMMON: Add API for opening an InstallShield cab archive inside of another archive by @elasota in https://github.com/scummvm/scummvm/pull/5555\n* GRAPHICS: Add fast paths for scaleBlit when dstW == srcW by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5561\n* GOB: add missing filesizes & use for GOB3 detection entry AD_ENTRY2s by @BJNFNE in https://github.com/scummvm/scummvm/pull/5560\n* PEGASUS: Fix detection for the DVD demo by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5567\n* PEGASUS: Use OSystem::setShakePos() for shaking the screen by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5566\n* GOB: Switch GOB2 detection entrys to AD_ENTRY by @BJNFNE in https://github.com/scummvm/scummvm/pull/5565\n* GOB: Mark all Adi 4 versions as 640x480 resolution by @BJNFNE in https://github.com/scummvm/scummvm/pull/5569\n* MM: Enable engine by default by @lotharsm in https://github.com/scummvm/scummvm/pull/5573\n* NEWS: Typo by @raziel- in https://github.com/scummvm/scummvm/pull/5574\n* CGE: Make ALT+X trigger quit() only on initial keypress by @fusefib in https://github.com/scummvm/scummvm/pull/5575\n* GOB: Use playtoonsdemo for Non-interactive demo by @BJNFNE in https://github.com/scummvm/scummvm/pull/5578\n* IMAGE: PICT: Added rowbytes checking if there is lack of PixMap headers by @nevernever69 in https://github.com/scummvm/scummvm/pull/5571\n* COMMON: Fix translation of error messages by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5570\n* AGS: Disable game scanner when detection is dynamic by @lephilousophe in https://github.com/scummvm/scummvm/pull/5580\n* KINGDOM: Supporting returning back to launcher feature by @antoniou79 in https://github.com/scummvm/scummvm/pull/5576\n* GOB: add correct langcode and version number to GOB2 Amiga entry by @BJNFNE in https://github.com/scummvm/scummvm/pull/5583\n* GOB: add filesizes and correct langcodes for GOB1/GOB2 by @BJNFNE in https://github.com/scummvm/scummvm/pull/5584\n* SWORD1: Add detection for SoldOut rerelease by @einstein95 in https://github.com/scummvm/scummvm/pull/5585\n* TOON: Support hebrew fan translation by @BLooperZ in https://github.com/scummvm/scummvm/pull/5559\n* GOB: add version numbers and langcodes to GOB games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5590\n* GOB: Mark all Woodruff entries as Windows by @BJNFNE in https://github.com/scummvm/scummvm/pull/5591\n* GOB: Mark urban game entries as Windows games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5592\n* ENGINES: Use OSystem::copyRectToScreen() and fillScreen() where possible by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5568\n* GOB: Detection improvements for various entries by @BJNFNE in https://github.com/scummvm/scummvm/pull/5598\n* DIRECTOR: Fixes for Team Xtreme by @moralrecordings in https://github.com/scummvm/scummvm/pull/5488\n* CGE: Add keymaps to the engine by @adityam003 in https://github.com/scummvm/scummvm/pull/5588\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5600\n* DIRECTOR: Add (preliminary) support for Tivola Spring 1999 demo by @lotharsm in https://github.com/scummvm/scummvm/pull/5603\n* DIRECTOR: Fixes for tempo/DV playback by @moralrecordings in https://github.com/scummvm/scummvm/pull/5604\n* COMMON: Remove use of symbol PI to avoid clashing with system headers by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5599\n* DIRECTOR: XOBJ: Update MiscX stub by @Nevon in https://github.com/scummvm/scummvm/pull/5602\n* COMMON: Remove use of fmin/fmax/fminf/fmaxf by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5594\n* CONFIGURE: Check if fopen64 is available before using it by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5596\n* GUI: Fix garbled browser last path on Windows by @elasota in https://github.com/scummvm/scummvm/pull/5593\n* GRAPHICS: Use target pragmas instead of compiler flags to prevent ODR problems by @elasota in https://github.com/scummvm/scummvm/pull/5581\n* COMMON: Miscellaneous string changes by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5572\n* GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5562\n* GRAPHICS: Use emmintrin.h for SSE2 intrinsics by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5595\n* ULTIMA8: Interpret book page breaks correctly by @wjp in https://github.com/scummvm/scummvm/pull/5608\n* AGS: Detect ATOTK German update by @doZennn in https://github.com/scummvm/scummvm/pull/5609\n* ULTIMA8: Fix impact of certain spaces on text centering by @wjp in https://github.com/scummvm/scummvm/pull/5611\n* DIRECTOR: Fixes for Team Xtreme by @moralrecordings in https://github.com/scummvm/scummvm/pull/5610\n* GOB: use correct langcodes for various GOB games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5612\n* GOB: Improvements for various Detection entries of GOB games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5613\n* ANDROID: Set a different package name for debug builds by @lephilousophe in https://github.com/scummvm/scummvm/pull/5614\n* PEGASUS: Use quicktime workaround for movies by @antoniou79 in https://github.com/scummvm/scummvm/pull/5620\n* DIRECTOR: Fix missing comma breaking some detection paths by @elasota in https://github.com/scummvm/scummvm/pull/5627\n* COMMON: Extend Tokenizer classes to allow extraction of delimiters around tokens by @fracturehill in https://github.com/scummvm/scummvm/pull/5564\n* CGE2: Add Keymaps to the engine by @adityam003 in https://github.com/scummvm/scummvm/pull/5628\n* STARK: Fix not loading ssn sounds in Steam version by @antoniou79 in https://github.com/scummvm/scummvm/pull/5632\n* GOB: Get game types from game IDs by @bluegr in https://github.com/scummvm/scummvm/pull/5625\n* DIRECTOR: Fixes for Cosmology of Kyoto by @moralrecordings in https://github.com/scummvm/scummvm/pull/5619\n* COMMON: Use hashit, hashit_lower, equalsIgnoreCase on Path string by @lephilousophe in https://github.com/scummvm/scummvm/pull/5621\n* SCUMM: Add workaround for MI2 glitch when diving to the Mad Monkey by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5629\n* MIYOO: Add a build script for musl variant of miyoo CFW by @phcoder in https://github.com/scummvm/scummvm/pull/5637\n* BASE: Ensure folder path when file path set in command line by @antoniou79 in https://github.com/scummvm/scummvm/pull/5605\n* SCUMM: Fix crash when missing TRS file in Full Throttle by @antoniou79 in https://github.com/scummvm/scummvm/pull/5635\n* IOS7 Make \"Designed for iPad\" great again on Macs with Apple Silicon by @larsamannen in https://github.com/scummvm/scummvm/pull/5623\n* SCI: Add cyrillic support for text-based games by @deadman2000 in https://github.com/scummvm/scummvm/pull/5616\n* DIRECTOR: Dump bitmap as PNGs when --dump-scripts is invoked by @kartiksharmakk in https://github.com/scummvm/scummvm/pull/5639\n* ANDROID: Get HiDPI density from Android metrics by @lephilousophe in https://github.com/scummvm/scummvm/pull/5615\n* GRAPHICS: OPENGL: Don't try to use GLAD aliasing for shaders by @lephilousophe in https://github.com/scummvm/scummvm/pull/5631\n* MIYOOMINI: Enable neon and freetype2 in documented compilation script by @phcoder in https://github.com/scummvm/scummvm/pull/5645\n* HYPNO: Add Hebrew detection entry for CD structure by @BLooperZ in https://github.com/scummvm/scummvm/pull/5646\n* [asylum] added basque fan translation by @josuigoa in https://github.com/scummvm/scummvm/pull/5642\n* [WIP NOMERGE] DIRECTOR: Fixes for Cosmology of Kyoto by @moralrecordings in https://github.com/scummvm/scummvm/pull/5640\n* SCUMM: Fix GCC warnings by @orgads in https://github.com/scummvm/scummvm/pull/5647\n* DOCS: Update Sphinx to latest version by @lephilousophe in https://github.com/scummvm/scummvm/pull/5624\n* DIRECTOR: Spaceship Warlock fixes by @moralrecordings in https://github.com/scummvm/scummvm/pull/5650\n* M4: Orion burger fix for using kibble in test2 and a general sound unload fix by @antoniou79 in https://github.com/scummvm/scummvm/pull/5654\n* ICB: compile fix for GCC 14 by @chkr-private in https://github.com/scummvm/scummvm/pull/5655\n* DIRECTOR: Add detection for Oscar Wilde's The Selfish Giant by @einstein95 in https://github.com/scummvm/scummvm/pull/5653\n* DIRECTOR: Add detection for Barbie and her Magical House by @threefins in https://github.com/scummvm/scummvm/pull/5652\n* SURFACESDL: [RFC] Possible fix for scaler crash (bug #14872) by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5644\n* GUI: Add feature to copy text from console by @Darkhood148 in https://github.com/scummvm/scummvm/pull/5649\n* OPENDINGUX: remove -ffast-math by @citral23 in https://github.com/scummvm/scummvm/pull/5657\n* DIRECTOR: Manage filmloop composed of other filmloops. by @kartiksharmakk in https://github.com/scummvm/scummvm/pull/5643\n* CHAMBER: Remove setjmp/longjmp usage by @kartiksharmakk in https://github.com/scummvm/scummvm/pull/5656\n* ULTIMA: NUVIE: Misc fixes by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5659\n* MM: MT32/LAPC-1 support for Xeen and other fixes by @CkNoSFeRaTU in https://github.com/scummvm/scummvm/pull/5660\n* AUDIO: Add support for MO3 files using libopenmpt by @polyesterswing in https://github.com/scummvm/scummvm/pull/5546\n* VOYEUR: Add Interplay logo animation sequence (logo8.exe) by @yuv422 in https://github.com/scummvm/scummvm/pull/5667\n* AMIGAOS: Fix typo and revert default aspect ratio by @raziel- in https://github.com/scummvm/scummvm/pull/5669\n* IOS7: Overload key input by @larsamannen in https://github.com/scummvm/scummvm/pull/5636\n* ULTIMA: NUVIE: U6 spellbook fixes by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5670\n* AUDIO: Fix problem where fluidsynth soundfont could not be loaded by @larsamannen in https://github.com/scummvm/scummvm/pull/5673\n* GOB: Switch detection entries from GOB3 & onceupon to AD_ENTRY & add english version of Adibou 3 to detection by @BJNFNE in https://github.com/scummvm/scummvm/pull/5618\n* Emscripten: Screenshot and Logfile support and minor bugfixes & improvements by @chkuendig in https://github.com/scummvm/scummvm/pull/5587\n* DISTS: Move engine data defs to dedicated files by @elasota in https://github.com/scummvm/scummvm/pull/5550\n* COMMON: Add multiple-value IO functions by @elasota in https://github.com/scummvm/scummvm/pull/5638\n* DIRECTOR: Correct for invalid loop bounds in D4 by @threefins in https://github.com/scummvm/scummvm/pull/5651\n* AGI: Fix missing words from our dictionary by @antoniou79 in https://github.com/scummvm/scummvm/pull/5676\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5674\n* COMMON: move mappedEvents declaration out of for loop by @spleen1981 in https://github.com/scummvm/scummvm/pull/5677\n* DISTS: Fix numerous problems with resource compilation on Win32 MinGW build by @elasota in https://github.com/scummvm/scummvm/pull/5681\n* AGI: Restrict AGIMOUSE feature to AGIMOUSE games by @sluicebox in https://github.com/scummvm/scummvm/pull/5684\n* MACVENTURE: Fix loading filenames with unicode characters by @polyesterswing in https://github.com/scummvm/scummvm/pull/5678\n* MACGUI: Fill in upper-left and upper-right corners with black by @polyesterswing in https://github.com/scummvm/scummvm/pull/5690\n* AGI: Fix AGIMOUSE implementation by @sluicebox in https://github.com/scummvm/scummvm/pull/5691\n* TWP: Add Thimbleweed Park engine by @scemino in https://github.com/scummvm/scummvm/pull/5662\n* CREATE_ENGINE: use the FrameLimiter class in xyzzy template by @mgerhardy in https://github.com/scummvm/scummvm/pull/5687\n* Add More Non-Portable Functions to Forbidden Header by @digitall in https://github.com/scummvm/scummvm/pull/5688\n* SCUMM: Attempt to fix Mac menu screen corruption (bug #15006) by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5693\n* GRAPHICS: Define Palette class (version 2) by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5689\n* GUI: Fix backend options tab by @larsamannen in https://github.com/scummvm/scummvm/pull/5663\n* DIRECTOR: Xtra support by @moralrecordings in https://github.com/scummvm/scummvm/pull/5675\n* GRAPHICS: Move PaletteManager definition to a separate header by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5698\n* GRAPHICS MACGUI: Process extra long words by @hecmar007 in https://github.com/scummvm/scummvm/pull/5703\n* AMIGAOS: clean up compiler flags by @raziel- in https://github.com/scummvm/scummvm/pull/5701\n* GUI: Use Palette class in image album dialog by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5699\n* GUI: Implement Window border draggability by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5708\n* IOS7: Various fixes by @larsamannen in https://github.com/scummvm/scummvm/pull/5685\n* AGI: Review games and add new ones by @catrplr in https://github.com/scummvm/scummvm/pull/5705\n* AMIGAOS: (Janitorial) Subsitute mk defines with compiler defines by @raziel- in https://github.com/scummvm/scummvm/pull/5707\n* AMIGAOS: Cleanup and free signals via atexit(), 2nd attempt by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5696\n* GRAPHICS: OPENGL: Upgrade glad headers by @lephilousophe in https://github.com/scummvm/scummvm/pull/5683\n* BACKENDS: IMGUI: Use ScummVM facilities to get function pointers by @lephilousophe in https://github.com/scummvm/scummvm/pull/5715\n* AMIGAOS: revert compiler flag and more cleanup by @raziel- in https://github.com/scummvm/scummvm/pull/5720\n* AGS: Fix AmigaOS crash on exit (#15015) by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5713\n* AGS: Don't use FSNode but rely on AGS facilities to load sound files by @lephilousophe in https://github.com/scummvm/scummvm/pull/5716\n* GRAPHICS: Switch ManagedSurface to use Palette class by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5706\n* AUDIO: Fix integer sign extension issue in RJP1 envelope scaling by @segrax in https://github.com/scummvm/scummvm/pull/5722\n* AGI: Implement motion/cycler overwrite behavior by @sluicebox in https://github.com/scummvm/scummvm/pull/5721\n* CREATE_PROJECT: Move resource embeds from MSVC to general project by @orgads in https://github.com/scummvm/scummvm/pull/5712\n* MTROPOLIS: Add support for MTI Russian version by @tag2015 in https://github.com/scummvm/scummvm/pull/5725\n* MACVENTURE: Fix loading of MacBinary files by @polyesterswing in https://github.com/scummvm/scummvm/pull/5728\n* DIRECTOR: fix \"stage should not be draggable\" by @s-m33r in https://github.com/scummvm/scummvm/pull/5729\n* GRAPHICS: MACGUI: Implement submenu scrolling by @Krish2882005 in https://github.com/scummvm/scummvm/pull/5730\n* GUI: Fix selector position after removing a game. by @kunxl-gg in https://github.com/scummvm/scummvm/pull/5731\n* DIRECTOR: Fixes for The Seven Colors by @moralrecordings in https://github.com/scummvm/scummvm/pull/5724\n* MIDI: load CM32L_*.ROM or MT32_*.ROM as pairs by @stephengeorgewest in https://github.com/scummvm/scummvm/pull/5695\n* IMAGE: Remove palette start from image decoder. by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5723\n* IMAGE: Add support for loading Windows ANI and CUR files by @elasota in https://github.com/scummvm/scummvm/pull/5630\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5733\n* GUI: Skip games during Mass Add by @hecmar007 in https://github.com/scummvm/scummvm/pull/5686\n* TESTBED: Improve video player support on low resolution platforms by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5741\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5739\n* ANDROID: Fixes on on-screen buttons by @lephilousophe in https://github.com/scummvm/scummvm/pull/5742\n* DOCS: Add Thimbleweed Park documentation by @scemino in https://github.com/scummvm/scummvm/pull/5746\n* MADE: TeraDrive Manhole by @mistydemeo in https://github.com/scummvm/scummvm/pull/5751\n* IMAGE: Various optimisations for dithered Cinepak output by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5738\n* 3DS: Improve performance when converting the screen in software by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5745\n* ACHIEVEMENTS: Allow to override the default achievements platform by @scemino in https://github.com/scummvm/scummvm/pull/5757\n* 3DS: Rewrite the options dialog to use OptionsContainerWidget by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5744\n* DEVTOOLS: updated create-achievement scripts by @mgerhardy in https://github.com/scummvm/scummvm/pull/5661\n* DUMPER: Add feature to extract data from ISO9660 and hybrid disk images by @Darkhood148 in https://github.com/scummvm/scummvm/pull/5679\n* GRAPHICS: NINEPATCH: Change the way remaining_stretch is distributed by @polyesterswing in https://github.com/scummvm/scummvm/pull/5717\n* DIRECTOR: LINGO: TEST: Adds lingo test for getNthFileNameInFolder [WIP] by @Darkhood148 in https://github.com/scummvm/scummvm/pull/5732\n* CHAMBERS: Refactor code for HGA compatibility by @yigithanyigit in https://github.com/scummvm/scummvm/pull/5734\n* GRAPHICS: Reduce the size of the YUV to RGB tables by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5736\n* DIRECTOR: Fixes for Hell Cab by @moralrecordings in https://github.com/scummvm/scummvm/pull/5737\n* GUI: Keep caret visible in editable widgets while moving it with the keyboard by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5748\n* DIRECTOR: add various games to detection tables by @meekee7 in https://github.com/scummvm/scummvm/pull/5750\n* ULTIMA4: Support pixel formats other than RGB565 by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5758\n* COMMON: clear mappedEvents list only if empty by @spleen1981 in https://github.com/scummvm/scummvm/pull/5760\n* DEVTOOLS: Raise minimum cmake version to 3.13 by @orgads in https://github.com/scummvm/scummvm/pull/5761\n* ULTIMA: NUVIE: Fix loading custom actor tiles (#14960) by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5702\n* SCUMM: HE: Rewrite the majority of the graphics system by @AndywinXp in https://github.com/scummvm/scummvm/pull/5752\n* DISTS: Set StartupWMClass in .desktop file by @chkr-private in https://github.com/scummvm/scummvm/pull/5763\n* WIN32: Ensure that _WIN32_WINNT is set high enough for required defines by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5558\n* IMGUI: Some cleanups by @lephilousophe in https://github.com/scummvm/scummvm/pull/5766\n* CI: Fix macosx build by @sluicebox in https://github.com/scummvm/scummvm/pull/5769\n* ANDROID: Remove deprecation warnings by @lephilousophe in https://github.com/scummvm/scummvm/pull/5754\n* KYRA: Fix building lol without eob by @tsoliman in https://github.com/scummvm/scummvm/pull/5773\n* BACKENDS: Update setImGuiRenderCallback in OSystem by @scemino in https://github.com/scummvm/scummvm/pull/5771\n* BACKENDS: Add the ability to load ScummVM fonts in ImGui by @scemino in https://github.com/scummvm/scummvm/pull/5774\n* COMMON: Remove deprecated SeekableSubReadStreamEndian class by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5768\n* GUI: Implement handleMouseUp for Grid layout by @AndywinXp in https://github.com/scummvm/scummvm/pull/5772\n* GRAPHICS: Indeo 3 performance and memory improvements by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5735\n* GOB: Detection Improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5762\n* SCUMM: Adjust v80 default cursor palette map. by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5726\n* BASE: Enable aspect ratio correction by default (take 2) by @AndywinXp in https://github.com/scummvm/scummvm/pull/5668\n* GRAPHICS: MACGUI: TTF support in Markdown by @InariInDream in https://github.com/scummvm/scummvm/pull/5658\n* AMIGAOS: Enhance stack cookie and set more default .ini values by @raziel- in https://github.com/scummvm/scummvm/pull/5765\n* Revert \"ENGINES: Allow shouldQuit to return true immediately\" by @lephilousophe in https://github.com/scummvm/scummvm/pull/5776\n* BAGEL: New engine for Space Bar by @sev- in https://github.com/scummvm/scummvm/pull/5759\n* GRAPHICS: MACGUI: Improve image quality in markdown documents by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5767\n* AMIGAOS: rename/update install_deps.rexx/amigaos.mk by @raziel- in https://github.com/scummvm/scummvm/pull/5775\n* GLK: TADS: detection_tables.h updated by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5778\n* GUI: Move Mass Add list code into MassAddListWidget by @sluicebox in https://github.com/scummvm/scummvm/pull/5782\n* SCUMM HE: Moonbase Commander Map Generation by @LittleToonCat in https://github.com/scummvm/scummvm/pull/5780\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5770\n* MTROPOLIS: Fix Obsidian Widescreen Hacks by @rparnas in https://github.com/scummvm/scummvm/pull/5753\n* BAGEL: Add 'megawave' and 'microwave' Console Commands by @sentrywasbored in https://github.com/scummvm/scummvm/pull/5794\n* JANITORIAL: Typo squashing phase 1 by @raziel- in https://github.com/scummvm/scummvm/pull/5787\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5788\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5793\n* SCUMM HE: BYB01 competitive online play mods: hit power change by @shkupfer in https://github.com/scummvm/scummvm/pull/5777\n* SCUMM: (HE) - fix wiz drawing mem leaks by @athrxx in https://github.com/scummvm/scummvm/pull/5783\n* GITIGNORE: use uppercase some words by @BJNFNE in https://github.com/scummvm/scummvm/pull/5799\n* ZVISION: Fix addDir after 2.9.0 path changes by @antoniou79 in https://github.com/scummvm/scummvm/pull/5796\n* ZVISION: Add BiDi text support by @BLooperZ in https://github.com/scummvm/scummvm/pull/5798\n* MTROPOLIS: move assert after nullptr check by @meekee7 in https://github.com/scummvm/scummvm/pull/5801\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5807\n* Various GLK detection tables updates by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5804\n* GUI: Fix saveload display of selected empty items by @sluicebox in https://github.com/scummvm/scummvm/pull/5786\n* GUI: Save/Load list input improvements by @sluicebox in https://github.com/scummvm/scummvm/pull/5789\n* AGI: Adds updated versions for \"Enclosure\" and \"Voodoo Girl\" by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5809\n* COMMON: Add a log watcher by @scemino in https://github.com/scummvm/scummvm/pull/5810\n* MTROPOLIS: support loading cue source as string by @meekee7 in https://github.com/scummvm/scummvm/pull/5803\n* SCUMM: HE: Update Backyard Baseball 2001 competitive mode by @Vissery in https://github.com/scummvm/scummvm/pull/5784\n* MTROPOLIS: add ability to play external video files by @meekee7 in https://github.com/scummvm/scummvm/pull/5802\n* DIRECTOR: Make absolute path coherent with path separator by @lephilousophe in https://github.com/scummvm/scummvm/pull/5816\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5815\n* JANITORIAL: Fix repetitive warnings about template-id in constructor/destructor by @peter277 in https://github.com/scummvm/scummvm/pull/5814\n* JANITORIAL: Add Daily Build link to README by @getaaron in https://github.com/scummvm/scummvm/pull/5813\n* AGS: Adds 3 new versions for existing entries by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5817\n* GOB: add German 5.03 variant of Adi 5 to detection by @BJNFNE in https://github.com/scummvm/scummvm/pull/5818\n* SCI: Use correct SCI0/SCI1 cursor colors by @sluicebox in https://github.com/scummvm/scummvm/pull/5823\n* DEVTOOLS: replace non printable characters with printable letters by @BJNFNE in https://github.com/scummvm/scummvm/pull/5822\n* ANDROID: Allow to start a game directly from the Android launcher and various updates by @lephilousophe in https://github.com/scummvm/scummvm/pull/5797\n* GRAPHICS: OPENGL: Don't patch glad.h by @lephilousophe in https://github.com/scummvm/scummvm/pull/5826\n* TINYGL: initial implementation of tglPolygonStipple by @neuromancer in https://github.com/scummvm/scummvm/pull/5795\n* DIRECTOR: Add detection and support for \"Wellen, Wracks und Wassermänner\" by @codengine in https://github.com/scummvm/scummvm/pull/5824\n* DIRECTOR: Add detection for Jan Lindblad presenterar den sjungande Fågelboken by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5828\n* DIRECTOR: Fixes for The Apartment and Lingo Workshop by @Krish2882005 in https://github.com/scummvm/scummvm/pull/5830\n* BAGEL: Remove default values not used in create functions' definition… by @Strangerke in https://github.com/scummvm/scummvm/pull/5827\n* DS: Report the buffer size to the mixer by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5831\n* ULTIMA8: Expand use of Point3 by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5836\n* AGS: Updates Steam \"Beer!\" & various free titles by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5837\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5839\n* GUI: Improvements for low-resolution devices by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5832\n* GUI: Fix crash with ExtraGuiOptionsDialog by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5843\n* MTROPOLIS: detect international Albert/Ernest games by @meekee7 in https://github.com/scummvm/scummvm/pull/5749\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5841\n* BASE: Fix path parsing in command line by @lephilousophe in https://github.com/scummvm/scummvm/pull/5833\n* JANITORIAL: Fix typo in SCI script_patches.cpp by @amytant in https://github.com/scummvm/scummvm/pull/5847\n* JANITORIAL: Fix LARRRY typo in access martian_resources.cpp by @raziel- in https://github.com/scummvm/scummvm/pull/5848\n* BASE: silence clang warning by @mistydemeo in https://github.com/scummvm/scummvm/pull/5849\n* DIRECTOR: Add detection table entries for a handful of german titles by @codengine in https://github.com/scummvm/scummvm/pull/5835\n* MACOSX: Fix macOS builds with plugins (as used for OSX PPC releases) by @dwatteau in https://github.com/scummvm/scummvm/pull/5851\n* COMPOSER: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5838\n* GRAPHICS: Add simplified blitting routines to ManagedSurface by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5781\n* COMMON: Avoid including engine headers in common code for DebugChannelDef by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5861\n* CONFIGURE: Improve libsonivox checks by @dwatteau in https://github.com/scummvm/scummvm/pull/5852\n* ULTIMA6: patch nuvie.cfg parsing by extracting text from child by @yudhiwidyatama in https://github.com/scummvm/scummvm/pull/5858\n* GOB: add bargon variant to detection and split variables command in own section by @BJNFNE in https://github.com/scummvm/scummvm/pull/5866\n* ASYLUM: Refactor input code by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5854\n* WINTERMUTE: add some Rhiannon variants reported to TRAC by @BJNFNE in https://github.com/scummvm/scummvm/pull/5870\n* DEVTOOLS: Director by @rvanlaar in https://github.com/scummvm/scummvm/pull/5876\n* AGOS: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5821\n* MADE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5846\n* SCUMM: Backyard Baseball 2001 Online Mode Game Balance Changes by @Vissery in https://github.com/scummvm/scummvm/pull/5878\n* STARTREK: Always use enum values for MIDI and sound effects by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5879\n* NANCY: Add sound to toggles in Game Setup by @tunnelsociety in https://github.com/scummvm/scummvm/pull/5872\n* SCI: Add support for CGA and Hercules render modes to SCI 0 games by @athrxx in https://github.com/scummvm/scummvm/pull/5877\n* AGS: Parser fixes from upstream by @mausimus in https://github.com/scummvm/scummvm/pull/5862\n* GOB: Detection improvements for Goblins 1 and 3 by @BJNFNE in https://github.com/scummvm/scummvm/pull/5868\n* NANCY: Highlight Done button in Game Setup by @tunnelsociety in https://github.com/scummvm/scummvm/pull/5871\n* GRAPHICS: Only invalidate the updated area of the screen in ManagedSurface::blitFrom by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5856\n* Make \"Enable copy protection\" a GUI option by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5819\n* ENGINES: Really split detection from engine plugins by @lephilousophe in https://github.com/scummvm/scummvm/pull/5829\n* SCI: fix Hercules and CGA b/w transitions and remove unneeded class by @athrxx in https://github.com/scummvm/scummvm/pull/5882\n* DETECTION: Use uint32 for ADGameFileDescription file size by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5883\n* GOB: Copy protection flag cleanup by @BJNFNE in https://github.com/scummvm/scummvm/pull/5884\n* ALL: QuickTime Enhancements by @Krish2882005 in https://github.com/scummvm/scummvm/pull/5874\n* GUI: Fix crash in edit game dialog when plugins are unloaded by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5885\n* DGDS: Engine for Dynamix Game Development System games by @mduggan in https://github.com/scummvm/scummvm/pull/5855\n* SCI: disable rgb rendering for CGA/Hercules modes by @athrxx in https://github.com/scummvm/scummvm/pull/5886\n* GOB: Engine/Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5887\n* BACKENDS: OPENGL: Support aspect ratio correction for Hercules games by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5880\n* DGDS: add german variants to detection by @BJNFNE in https://github.com/scummvm/scummvm/pull/5888\n* HUGO: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5865\n* GOB: Code Improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5889\n* GRAPHICS: Deprecate ManagedSurface methods that implicitly copy pixel data by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5859\n* DGDS: add english variants of china by @BJNFNE in https://github.com/scummvm/scummvm/pull/5890\n* GRAPHICS: replace deprecated operator by @mistydemeo in https://github.com/scummvm/scummvm/pull/5892\n* SAGA: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5863\n* JANITORIAL: AGI: Fix comment typos by @raziel- in https://github.com/scummvm/scummvm/pull/5893\n* JANITORIAL: AGOS: Fix comment typos by @raziel- in https://github.com/scummvm/scummvm/pull/5894\n* MTROPOLIS: add fallback palette to MovieElement blitting by @meekee7 in https://github.com/scummvm/scummvm/pull/5811\n* GUI: rebuild if _aspectCheckbox is expected by @tunnelsociety in https://github.com/scummvm/scummvm/pull/5898\n* GRAPHICS: Add move constructors to ManagedSurface by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5899\n* GRAPHICS: Explicitly handle matching formats in ManagedSurface::simpleBlitFrom by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5900\n* KYRA: LoK - Fix chat duration by @akorotkov in https://github.com/scummvm/scummvm/pull/5901\n* ENGINES: Make use of the ADGF_DVD flag by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5903\n* DETECTION: Use ADGF_NO_FLAGS instead of 0 in detection entries by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5904\n* DIRECTOR: Fixes for AMBER and Jungle Park by @moralrecordings in https://github.com/scummvm/scummvm/pull/5907\n* DIRECTOR: Fix argument order for setting debug channels by @antoniou79 in https://github.com/scummvm/scummvm/pull/5905\n* DIRECTOR: Add remaining detection entries for melements by @lotharsm in https://github.com/scummvm/scummvm/pull/5915\n* CREATE_PROJECT: Disable ImGui when creating Xcode project by @lephilousophe in https://github.com/scummvm/scummvm/pull/5918\n* AGS: Use a namespace alias to keep std namespace as in original code by @lephilousophe in https://github.com/scummvm/scummvm/pull/5917\n* SCI: EGA and VGA grey scale support for SCI1 by @athrxx in https://github.com/scummvm/scummvm/pull/5923\n* GOB: Small Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5924\n* STARTREK: Fixes for the demo versions by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5927\n* GROOVIE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5891\n* KYRA: Remove engine dependencies from the Halestorm driver by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5928\n* TUCKER: Fix bottom exit for UpperCorridor by @antoniou79 in https://github.com/scummvm/scummvm/pull/5934\n* GOB: ADI2 Sierra variants fixes by @BJNFNE in https://github.com/scummvm/scummvm/pull/5935\n* DGDS: Dump script from debug console by @BLooperZ in https://github.com/scummvm/scummvm/pull/5937\n* DIRECTOR: add mac variants of Adibou by @BJNFNE in https://github.com/scummvm/scummvm/pull/5938\n* DIRECTOR: Add detection entry for \"Robinson Crusoe\" by @lotharsm in https://github.com/scummvm/scummvm/pull/5920\n* COMMON: Move huffman.h into common/compression/ by @dreammaster in https://github.com/scummvm/scummvm/pull/5913\n* MSVC: Add build configuration for ASan by @SupSuper in https://github.com/scummvm/scummvm/pull/5908\n* CI: Use Discord RPC lib in Ubuntu runners by @dwatteau in https://github.com/scummvm/scummvm/pull/5926\n* DISTS: Update Swedish nuance in desktop file by @anohren in https://github.com/scummvm/scummvm/pull/5911\n* DIRECTOR: Add detection for Mysterious Island; add MystIsle xobj by @einstein95 in https://github.com/scummvm/scummvm/pull/5914\n* Introduce I18N comments and better keymapping labels by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5916\n* IOS7: Add iPad app icons to Info.plist by @anohren in https://github.com/scummvm/scummvm/pull/5912\n* CRUISE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5881\n* AGS: Reduce the amount of size of the detection entries by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5906\n* JANITORIAL: AGS: Fix a bunch of typos in comments by @raziel- in https://github.com/scummvm/scummvm/pull/5941\n* GRAPHICS: Fix a transparency issue when using cursor masks with high-color in SurfaceSdl by @sdelamarre in https://github.com/scummvm/scummvm/pull/5932\n* CINE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5873\n* COMMON: Use uninitialized_move when resizing arrays by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5902\n\n## New Contributors\n* @fusefib made their first contribution in https://github.com/scummvm/scummvm/pull/5575\n* @Nevon made their first contribution in https://github.com/scummvm/scummvm/pull/5602\n* @josuigoa made their first contribution in https://github.com/scummvm/scummvm/pull/5642\n* @threefins made their first contribution in https://github.com/scummvm/scummvm/pull/5652\n* @Darkhood148 made their first contribution in https://github.com/scummvm/scummvm/pull/5649\n* @CkNoSFeRaTU made their first contribution in https://github.com/scummvm/scummvm/pull/5660\n* @scemino made their first contribution in https://github.com/scummvm/scummvm/pull/5662\n* @hecmar007 made their first contribution in https://github.com/scummvm/scummvm/pull/5703\n* @catrplr made their first contribution in https://github.com/scummvm/scummvm/pull/5705\n* @s-m33r made their first contribution in https://github.com/scummvm/scummvm/pull/5729\n* @stephengeorgewest made their first contribution in https://github.com/scummvm/scummvm/pull/5695\n* @yigithanyigit made their first contribution in https://github.com/scummvm/scummvm/pull/5734\n* @InariInDream made their first contribution in https://github.com/scummvm/scummvm/pull/5658\n* @rparnas made their first contribution in https://github.com/scummvm/scummvm/pull/5753\n* @sentrywasbored made their first contribution in https://github.com/scummvm/scummvm/pull/5794\n* @Vissery made their first contribution in https://github.com/scummvm/scummvm/pull/5784\n* @peter277 made their first contribution in https://github.com/scummvm/scummvm/pull/5814\n* @getaaron made their first contribution in https://github.com/scummvm/scummvm/pull/5813\n* @codengine made their first contribution in https://github.com/scummvm/scummvm/pull/5824\n* @amytant made their first contribution in https://github.com/scummvm/scummvm/pull/5847\n* @akorotkov made their first contribution in https://github.com/scummvm/scummvm/pull/5901\n* @anohren made their first contribution in https://github.com/scummvm/scummvm/pull/5911\n\n**Full Changelog**: https://github.com/scummvm/scummvm/compare/v2.8.1...v2.9.0", "updated": "2024-12-22T20:40:59Z", "urls": ["https://db.universal-team.net/3ds/scummvm", "https://db.universal-team.net/ds/scummvm"], "version": "v2.9.0", "version_title": "ScummVM 2.9.0: \"Close Encounters of the 2.9th Kind\"", "website": "https://www.scummvm.org"}, {"author": "DS-Homebrew", "avatar": "https://avatars.githubusercontent.com/u/46971470?v=4", "categories": ["utility"], "color": "#6e9ed1", "color_bg": "#436080", "created": "2020-12-03T05:35:53Z", "description": "Dump or restore DSi NAND w/ nocash footer", "download_page": "https://github.com/DS-Homebrew/SafeNANDManager/releases", "downloads": {"SafeNANDManager.nds": {"size": 236032, "size_str": "230 KiB", "url": "https://github.com/DS-Homebrew/SafeNANDManager/releases/download/v1.1.1/SafeNANDManager.nds"}}, "github": "DS-Homebrew/SafeNANDManager", "icon_index": 209, "image": "https://avatars.githubusercontent.com/u/46971470?v=4&size=128", "image_length": 4456, "license": "mit", "license_name": "MIT License", "qr": {"SafeNANDManager.nds": "https://db.universal-team.net/assets/images/qr/safenandmanager-nds.png"}, "slug": "safe-nand-manager", "source": "https://github.com/DS-Homebrew/SafeNANDManager", "stars": 42, "systems": ["DS"], "title": "Safe NAND Manager", "unistore_exclude": true, "update_notes": "a. Nintendo 3DS CFW - Start FBI, Select Remote install > Scan QR Code
\n
\nb. Download and install Citra emulator File -> Install CIA
See in Repository readme
", "update_notes_md": "## Modifications\n* Hungarian translation was added\n* [sf2dlib](https://github.com/vargaviktor/sf2dlib) was modified to compile with new (1.4.0+) citro3d. \n\n## Known bug:\n* when loading a level map, a graphical glitch occurs.\n\n## Install\na. Nintendo 3DS CFW - Start FBI, Select Remote install > Scan QR Code\n![QR Code](https://github.com/vargaviktor/ZeldaROTH/releases/download/1.0.3-beta/qrcode.png)\nb. Download and install [Citra emulator](https://citra-emu.org/download/) File -> Install CIA\n\n## Controls\nSee in [Repository readme](https://github.com/vargaviktor/ZeldaROTH/)", "updated": "2020-12-21T10:17:14Z", "urls": ["https://db.universal-team.net/3ds/zeldaroth-1-0-3-beta"], "version": "1.0.3-beta", "version_title": "1.0.3-beta - Hungarian translation"}, {"author": "Adrian Siekierka", "avatar": "https://avatars.githubusercontent.com/u/113514?v=4", "categories": ["emulator"], "color": "#6de0c1", "color_bg": "#3e806e", "created": "2021-05-18T19:23:58Z", "description": "NDS/3DS fork/port of the uxn/Varvara virtual machine", "download_page": "https://github.com/asiekierka/uxnds/releases", "downloads": {"uxnds052.zip": {"size": 506695, "size_str": "494 KiB", "url": "https://github.com/asiekierka/uxnds/releases/download/v0.5.2/uxnds052.zip"}}, "github": "asiekierka/uxnds", "icon": "https://raw.githubusercontent.com/asiekierka/uxnds/main/misc/uxn48.png", "icon_index": 211, "image": "https://raw.githubusercontent.com/asiekierka/uxnds/main/misc/uxn48.png", "image_length": 224, "license": "mit", "license_name": "MIT License", "long_description": "Unxds is a port of the [Unx virtual machine](https://wiki.xxiivv.com/site/uxn.html) to the 3DS. Uxn is a portable 8-bit virtual computer inspired by [forth-machines](https://en.wikipedia.org/wiki/Forth_(programming_language)), capable of running simple tools and games programmable in its own [assembly language](https://wiki.xxiivv.com/site/uxntal.html).\n\nThis emulator allows you run to your uxn projects on the 3DS, it can also be used for developers who want to learn how to program little 8-bit things.\n\nIt was designed with an implementation-first mindset with a focus on creating portable graphical applications, the distribution of Uxn projects is akin to sharing game roms for any classic console emulator.\n\n### Usage\nBy default, uxnds will run /uxn/boot.rom or /uxn/launcher.rom. It also supports reading files from within /uxn.\n\nOn start, a keyboard is presented on the bottom screen, and the uxn display - on the top screen. Use the L or R buttons to swap them - in this configuration, mouse input is approximated via touchscreen.\n\nYou can use the system button in the lower-left corner to reset the uxn virtual machine.\n\n### Installation\nTwo ports are provided: the 3DS port (compatible with 3DS consoles) and the NDS port (compatible with DS, DSi and 3DS consoles).\n\n#### 3DS port\nThere is one binary provided: uxnds.3dsx.\n\n#### NDS port\nWhen using a real DS, DSi or 3DS console, it is recommended to launch this program via [nds-hb-menu](https://github.com/devkitPro/nds-hb-menu) - though, as it currently doesn't use argc/argv, it doesn't really change much.\n\nThere are three binaries provided:\n- uxnds.nds - faster, but best used only with known-good software,\n- uxnds_debug.nds - slower, but provides debugging information, profiling information and performs CPU stack bounds checks.\n- uxnds_profile.nds - almost as fast as uxnds.nds - with debugging/profiling information, no CPU stack bounds checks.\n", "scripts": {"uxnds.3dsx": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds.3dsx", "output": "%3DSX%/uxnds.3dsx", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}], "uxnds.nds": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds.nds", "output": "%NDS%/uxnds.nds", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}], "uxnds_debug.nds": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds_debug.nds", "output": "%NDS%/uxnds_debug.nds", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}], "uxnds_profile.nds": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds_profile.nds", "output": "%NDS%/uxnds_profile.nds", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}]}, "slug": "uxnds", "source": "https://github.com/asiekierka/uxnds", "stars": 150, "systems": ["3DS", "DS"], "title": "uxnds", "update_notes": "What's new:
\no Virtual keyboard available for string mode editing in hex editor
ONLY for old3DS users, these builds use low frequency audio.
\nWorse audio quality, but near full speed.
.3dsx / .cia are included
", "update_notes_md": "ONLY for old3DS users, these builds use low frequency audio.\nWorse audio quality, but near full speed.\n\n.3dsx / .cia are included", "updated": "2018-12-27T00:34:34Z", "urls": ["https://db.universal-team.net/3ds/opentitus-3ds"], "version": "27-12-2018"}, {"archive": {"Orchestrina.zip": {"Orchestrina.3dsx": ["3ds-arm/3ds/Orchestrina/Orchestrina.3dsx"], "Orchestrina.cia": ["3ds-arm/Orchestrina.cia"]}}, "author": "GlimmerDev", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/13992834?v=4", "categories": ["game"], "color": "#b7b7cf", "color_bg": "#717180", "created": "2016-07-09T04:21:45Z", "description": "A homebrew Legend of Zelda instrument player", "download_page": "https://github.com/EBLeifEricson/orchestrina/releases", "downloads": {"Orchestrina.zip": {"size": 20274620, "size_str": "19 MiB", "url": "https://github.com/GlimmerDev/orchestrina/releases/download/v0.5.0-beta/Orchestrina.zip"}}, "github": "EBLeifEricson/orchestrina", "icon": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/meta/icon.png", "icon_index": 214, "image": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/meta/banner2.png", "image_length": 14835, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "scripts": {"Song Files": [{"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Healing-(ST).pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Healing (ST).pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Double-Time.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Double Time.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Nocturne-of-Shadow.pcm", "output": "/3ds/Orchestrina/data/Songs/Nocturne of Shadow.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Soaring.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Soaring.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Passing.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Passing.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Time.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Time.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Sonata-of-Awakening.pcm", "output": "/3ds/Orchestrina/data/Songs/Sonata of Awakening.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Minuet-of-Forest.pcm", "output": "/3ds/Orchestrina/data/Songs/Minuet of Forest.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Epona's-Song.pcm", "output": "/3ds/Orchestrina/data/Songs/Epona's Song.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Wind's-Requiem.pcm", "output": "/3ds/Orchestrina/data/Songs/Wind's Requiem.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Command-Melody.pcm", "output": "/3ds/Orchestrina/data/Songs/Command Melody.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Storms.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Storms.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Sun's-Song.pcm", "output": "/3ds/Orchestrina/data/Songs/Sun's Song.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Inverted-Song-of-Time.pcm", "output": "/3ds/Orchestrina/data/Songs/Inverted Song of Time.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Frogs.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Frogs.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Healing-(MM).pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Healing (MM).pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Bolero-of-Fire.pcm", "output": "/3ds/Orchestrina/data/Songs/Bolero of Fire.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Prelude-of-Light.pcm", "output": "/3ds/Orchestrina/data/Songs/Prelude of Light.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Light.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Light.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Zelda's-Lullaby.pcm", "output": "/3ds/Orchestrina/data/Songs/Zelda's Lullaby.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Saria's-Song.pcm", "output": "/3ds/Orchestrina/data/Songs/Saria's Song.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Serenade-of-Water.pcm", "output": "/3ds/Orchestrina/data/Songs/Serenade of Water.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Earth-God's-Lyric.pcm", "output": "/3ds/Orchestrina/data/Songs/Earth God's Lyric.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Chai-Kingdom.pcm", "output": "/3ds/Orchestrina/data/Songs/Chai Kingdom.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Goron's-Lullaby.pcm", "output": "/3ds/Orchestrina/data/Songs/Goron's Lullaby.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Birds.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Birds.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Oath-to-Order.pcm", "output": "/3ds/Orchestrina/data/Songs/Oath to Order.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Ballad-of-Gales.pcm", "output": "/3ds/Orchestrina/data/Songs/Ballad of Gales.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Discovery.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Discovery.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Elegy-of-Emptiness.pcm", "output": "/3ds/Orchestrina/data/Songs/Elegy of Emptiness.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Wind-God's-Aria.pcm", "output": "/3ds/Orchestrina/data/Songs/Wind God's Aria.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Requiem-of-Spirit.pcm", "output": "/3ds/Orchestrina/data/Songs/Requiem of Spirit.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Awakening.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Awakening.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/New-Wave-Bossa-Nova.pcm", "output": "/3ds/Orchestrina/data/Songs/New Wave Bossa Nova.pcm", "type": "downloadFile"}]}, "slug": "orchestrina", "source": "https://github.com/GlimmerDev/orchestrina", "stars": 17, "systems": ["3DS"], "title": "Orchestrina", "unique_ids": [987168], "update_notes": "This release features a major redesign of the Wind Waker baton in order to more closely reflect the game.
\nWhat's new:
\nMario Kart 7 Plugin Deluxe v3.0.6
\nDrive Out Of Bounds code has been fixed
\nPrivate Rooms Network issue with the Room key displaying in race too has been fixed
\nUpdated codes description
\nKnown issues:
\nPrivate Rooms Network code can sometimes not apply the room hence the user sees \"Room: 0\" whereas he selected a Room. If if happens, just disable the code, then go back in the plugin, enable the code and choose a room again
Warning
\nmiaou
", "update_notes_md": "miaou", "updated": "2024-06-12T12:24:05Z", "urls": ["https://db.universal-team.net/3ds/off"], "version": "v1.0", "version_title": "v1.0"}, {"archive": {"3DSQuickReboot-.*\\.zip": {"3DSQuickReboot.3dsx": ["3ds/3DSQuickReboot/3DSQuickReboot.3dsx"], "3DSQuickReboot.cia": ["3DSQuickReboot.cia"]}}, "author": "Asellus", "avatar": "https://avatars.githubusercontent.com/u/18345369?v=4", "categories": ["utility"], "color": "#42b76e", "color_bg": "#2e804d", "created": "2016-05-15T07:49:07Z", "description": "3DS Quick Reboot.", "download_page": "https://github.com/Asellus/3DS_Quick_Reboot/releases", "downloads": {"3DSQuickReboot-v1.0.1.zip": {"size": 907497, "size_str": "886 KiB", "url": "https://github.com/Asellus/3DS_Quick_Reboot/releases/download/v1.0.1/3DSQuickReboot-v1.0.1.zip"}}, "github": "Asellus/3DS_Quick_Reboot", "icon": "https://raw.githubusercontent.com/Asellus/3DS_Quick_Reboot/master/resources/icon.png", "icon_index": 217, "image": "https://raw.githubusercontent.com/Asellus/3DS_Quick_Reboot/master/resources/banner.png", "image_length": 7777, "license": "mit", "license_name": "MIT License", "slug": "3ds_quick_reboot", "source": "https://github.com/Asellus/3DS_Quick_Reboot", "stars": 9, "systems": ["3DS"], "title": "3DS_Quick_Reboot", "unique_ids": [983075], "update_notes": "Initial release.
\nStealth Dec 9, 2020: add .3dsx, thx @oreo639
NOTE: The DSP2.cia is identical to DSP1.cia.
\nDSP2.cia was added because of technical issues downloading DSP1.cia.
Initial good release. Checks for a lot of different types of firms: b9s, fastboot3DS, and Native Firm.
\nChecks both firm partitions too (FIRM0 is the one that's usually booted though).
This is the first (hopefully) stable version of uae3DS, the Amiga 500 emulator for Nintendo 3DS.
\nSave state handling changed a bit, so if you're upgrading from a previous version, you need to migrate your save state files (*.asf):
<ADF file name>-<NR>.asf
where <ADF file name>
is the name of the disc image in drive DF0 at the time of writing the state file and <NR>
is the save state number (0 - 3), e.g. Chaos Engine, The_Disk1.adf-0.asf
Installation:
\nEmulator usage:
\nMenu usage:
\nhttps://gbatemp.net/threads/release-uae3ds-amiga-500-emulator-for-nintendo-3ds.558577/
\nChanges to last release are:
\nHave fun!
\n", "update_notes_md": "This is the first (hopefully) stable version of uae3DS, the Amiga 500 emulator for Nintendo 3DS.\nSave state handling changed a bit, so if you're upgrading from a previous version, you need to migrate your save state files (*.asf):\n1. Move all save state files to directory /3ds/uae3DS/save/ on your SD card\n2. Rename the files to `Fixed name of app in homebrew launcher
\nthanks to TheMaskedMan on discord for notifying me
", "update_notes_md": "Fixed name of app in homebrew launcher\n\nthanks to TheMaskedMan on discord for notifying me", "updated": "2020-05-28T05:55:43Z", "urls": ["https://db.universal-team.net/3ds/3ds-parentalunlock"], "version": "1.0.1"}, {"author": "oreo639", "avatar": "https://avatars.githubusercontent.com/u/31916379?v=4", "categories": ["app"], "color": "#4d5351", "color_bg": "#4d5351", "created": "2018-12-17T04:06:39Z", "description": "Gui music player for the Nintendo 3DS (wip)", "download_page": "https://github.com/Oreo639/LimePlayer3DS/releases", "downloads": {"LimePlayer3DS.3dsx": {"size": 1043248, "size_str": "1018 KiB", "url": "https://github.com/oreo639/LimePlayer3DS/releases/download/v0.0.10/LimePlayer3DS.3dsx"}}, "github": "Oreo639/LimePlayer3DS", "icon": "https://raw.githubusercontent.com/Oreo639/LimePlayer3DS/master/meta/icon.png", "icon_index": 222, "image": "https://raw.githubusercontent.com/Oreo639/LimePlayer3DS/master/meta/banner.png", "image_length": 13104, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "screenshots": [{"description": "File list", "url": "https://db.universal-team.net/assets/images/screenshots/limeplayer3ds/file-list.png"}, {"description": "Playback screen", "url": "https://db.universal-team.net/assets/images/screenshots/limeplayer3ds/playback-screen.png"}, {"description": "Quick menu", "url": "https://db.universal-team.net/assets/images/screenshots/limeplayer3ds/quick-menu.png"}], "slug": "limeplayer3ds", "source": "https://github.com/oreo639/LimePlayer3DS", "stars": 44, "systems": ["3DS"], "title": "LimePlayer3DS", "unique_ids": [973318], "update_notes": "LimePlayer3DS is a gui music player for the 3DS with MIDI and Internet Radio support.
\nDownload the 3dsx and as always read the wiki and the readme before getting started.
\nThis is a minor release meant to improve some UI issues with the previous release. No major bugfixes or behind the scenes improvements.
\nWhat is new:
\nAdded touch screen buttons for switching between browser and controls.
\nRemoved unused icons from quick menu.
\nMade control window buttons clickable.
\nFixed bug where playback would not quit after skipping last song in playlist.
What needs to be worked on:
\nThe ui, blech
\nControls
\nAnd ofc, bugs
New in this release:-
\nMany thanks to all the people who help me make this project better!
", "update_notes_md": "New in this release:-\n * Various bug fixes (Two criticals:- one related to zip & other related to downloading files over 15 mb)\n * Enhancement of UI\n\nMany thanks to all the people who help me make this project better!\n", "updated": "2017-05-15T06:19:12Z", "urls": ["https://db.universal-team.net/3ds/multidownload"], "version": "v3.2", "version_title": "Multidownload++ v3.2", "wiki": "https://github.com/hax0kartik/Multidownload/wiki"}, {"author": "Felipe Izzo", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["emulator"], "color": "#5d7255", "color_bg": "#5d7255", "created": "2020-04-30T00:57:08Z", "description": "Port of DaedalusX64 to the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/daedalusx64-3DS/releases", "downloads": {"3ds.zip": {"size": 13474361, "size_str": "12 MiB", "url": "https://github.com/masterfeizz/DaedalusX64-3DS/releases/download/v1.0/3ds.zip"}, "DaedalusX64.3dsx": {"size": 1309152, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/DaedalusX64-3DS/releases/download/v1.0/DaedalusX64.3dsx"}, "DaedalusX64.cia": {"size": 938944, "size_str": "916 KiB", "url": "https://github.com/masterfeizz/DaedalusX64-3DS/releases/download/v1.0/DaedalusX64.cia"}}, "github": "masterfeizz/daedalusx64-3DS", "icon": "https://raw.githubusercontent.com/masterfeizz/DaedalusX64-3DS/master/Source/SysCTR/Resources/icon.png", "icon_index": 224, "image": "https://raw.githubusercontent.com/masterfeizz/DaedalusX64-3DS/master/Source/SysCTR/Resources/banner.png", "image_length": 15215, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "qr": {"DaedalusX64.cia": "https://db.universal-team.net/assets/images/qr/daedalusx64-cia.png"}, "screenshots": [{"description": "Mario kart 64", "url": "https://db.universal-team.net/assets/images/screenshots/daedalusx64-3ds/mario-kart-64.png"}, {"description": "Super mario 64", "url": "https://db.universal-team.net/assets/images/screenshots/daedalusx64-3ds/super-mario-64.png"}, {"description": "Touch screen menu", "url": "https://db.universal-team.net/assets/images/screenshots/daedalusx64-3ds/touch-screen-menu.png"}], "scripts": {"3ds.zip": {"script": [{"file": "3ds.zip", "output": "/3ds.zip", "repo": "masterfeizz/DaedalusX64-3DS", "type": "downloadRelease"}, {"file": "/3ds.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/3ds.zip", "type": "deleteFile"}], "size": "12.9 MiB"}}, "slug": "daedalusx64-3ds", "source": "https://github.com/masterfeizz/DaedalusX64-3DS", "stars": 361, "systems": ["3DS"], "title": "DaedalusX64-3DS", "unique_ids": [896723], "update_notes": "All:
\nClassic mode accuracy:
\nWindows:
\nmacOS:
\nLinux:
\nWebclient:
\nAndroid:
\niOS:
\nOther:
\nConsoles:
\nV3.6 : 08-Jan-2024 by wavemotion-dave
\nFirst stable version of Pocket-NLSE. Additional features will be added later, but I felt it needed an \"official\" release. Bugs were fixed, unstable options were hidden, icon was changed. As before, the .3dsx requires you include the .xml file in the same directory as the .3dsx in order for it to work. The .cia does not require a .xml file.
", "update_notes_md": "First stable version of Pocket-NLSE. Additional features will be added later, but I felt it needed an \"official\" release. Bugs were fixed, unstable options were hidden, icon was changed. As before, the .3dsx requires you include the .xml file in the same directory as the .3dsx in order for it to work. The .cia does not require a .xml file.\n", "updated": "2017-01-11T13:18:21Z", "urls": ["https://db.universal-team.net/3ds/pocket-nlse"], "version": "v1.0.0", "version_title": "v1.0.0"}, {"author": "Steven Smith", "avatar": "https://avatars.githubusercontent.com/u/74314538?v=4", "categories": ["emulator"], "color": "#9e8e57", "color_bg": "#807346", "created": "2021-10-09T17:54:18Z", "description": "3DS GameYob port, a [Super] Game Boy [Color] emulator for the Nintendo DS", "download_page": "https://github.com/SombrAbsol/GameYob-3DS/releases", "downloads": {"GameYob.3dsx": {"size": 1024784, "size_str": "1000 KiB", "url": "https://github.com/SombrAbsol/GameYob-3DS/releases/download/1.0.8/GameYob.3dsx"}, "GameYob.cia": {"size": 792000, "size_str": "773 KiB", "url": "https://github.com/SombrAbsol/GameYob-3DS/releases/download/1.0.8/GameYob.cia"}, "GameYob.zip": {"size": 4168036, "size_str": "3 MiB", "url": "https://github.com/SombrAbsol/GameYob-3DS/releases/download/1.0.8/GameYob.zip"}}, "github": "SombrAbsol/GameYob-3DS", "icon": "https://raw.githubusercontent.com/SombrAbsol/GameYob-3DS/main/resources/icon.png", "icon_index": 228, "image": "https://raw.githubusercontent.com/SombrAbsol/GameYob-3DS/main/resources/icon.png", "image_length": 748, "license": "mit", "license_name": "MIT License", "qr": {"GameYob.cia": "https://db.universal-team.net/assets/images/qr/gameyob-cia.png"}, "slug": "gameyob-3ds", "source": "https://github.com/SombrAbsol/GameYob-3DS", "stars": 5, "systems": ["3DS"], "title": "GameYob (3DS)", "unique_ids": [6439], "update_notes": "The latest version of the GameYob port for the 3DS. I added the .3dsx file from \"GameYob.zip\" just in case.
\nFixes a bug introduced in the last release, sorry! The backup list would disappear if you didnt have enough of them.
\nAlso adds a touchscreen button for the password visibility toggle, and instructions! Just hold SELECT and they will appear on the top screen!
That's it. We had over two years of translations, and it's time to show the efforts of the translators to everyone :)
\nFind any bugs we missed, have suggestions, or need help? You can either make an issue or discussion here on GitHub or join our Discord server.
\nWe hope you enjoy the new update!
\n~ Universal-Team
First and probably last version.
\nFirst homebrew I made and first time I used C.
The first (and only) publicly released version of the Aperture Science DS.
", "update_notes_md": "The first (and only) publicly released version of the Aperture Science DS.", "updated": "2019-11-23T23:14:24Z", "urls": ["https://db.universal-team.net/ds/portalds"], "version": "r1", "version_title": "Aperture Science DS r1"}, {"author": "Joel", "avatar": "https://avatars.githubusercontent.com/u/6271991?v=4", "categories": ["utility"], "color": "#cccfd0", "color_bg": "#7d7f80", "created": "2017-08-08T15:01:01Z", "description": "A tool for restoring and backing-up unique data on the Nintendo 3DS", "download_page": "https://github.com/joel16/3DS-Recovery-Tool/releases", "downloads": {"3DS_Recovery_Tool.3dsx": {"size": 497464, "size_str": "485 KiB", "url": "https://github.com/joel16/3DS-Recovery-Tool/releases/download/v1.40/3DS_Recovery_Tool.3dsx"}, "3DS_Recovery_Tool.cia": {"size": 832448, "size_str": "812 KiB", "url": "https://github.com/joel16/3DS-Recovery-Tool/releases/download/v1.40/3DS_Recovery_Tool.cia"}}, "github": "joel16/3DS-Recovery-Tool", "icon": "https://raw.githubusercontent.com/joel16/3DS-Recovery-Tool/master/res/ic_launcher_recovery_tool.png", "icon_index": 235, "image": "https://raw.githubusercontent.com/joel16/3DS-Recovery-Tool/master/res/banner.png", "image_length": 16291, "license": "mit", "license_name": "MIT License", "qr": {"3DS_Recovery_Tool.cia": "https://db.universal-team.net/assets/images/qr/3ds_recovery_tool-cia.png"}, "slug": "3ds-recovery-tool", "source": "https://github.com/joel16/3DS-Recovery-Tool", "stars": 24, "systems": ["3DS"], "title": "3DS-Recovery-Tool", "unique_ids": [91648], "update_notes": "If you'd like to support me, then buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA
\n", "update_notes_md": "- Switched to PP2D for handling graphics (for VBO, thanks Bernardo!). \n- Merged advanced wipe menu and format menu.\n- Dump original SecureInfo_X using data from memory.\n- New data path. (/3ds/3dstool -> /3ds/3DSRecoveryTool)\n- Misc. cleanup.\n\n**If you'd like to support me, then buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA**\n\n![image](https://chart.googleapis.com/chart?cht=qr&chl=https%3A%2F%2Fgithub.com%2Fjoel16%2F3DS-Recovery-Tool%2Freleases%2Fdownload%2Fv1.40%2F3DS_Recovery_Tool.cia&chs=180x180&choe=UTF-8&chld=L|2) \n", "updated": "2018-02-18T01:09:31Z", "urls": ["https://db.universal-team.net/3ds/3ds-recovery-tool"], "version": "v1.40", "version_title": "3DS Recovery Tool v1.4"}, {"author": "NPI-D7", "avatar": "https://avatars.githubusercontent.com/u/71648010?v=4", "categories": ["game"], "color": "#6eb16f", "color_bg": "#4f8050", "created": "2022-04-07T14:05:08Z", "description": "A Clone of Flappy-Bird for the 3ds.", "download_page": "https://github.com/NPI-D7/Flappy-Bird/releases", "downloads": {"Flappy-Bird.3dsx": {"size": 1733436, "size_str": "1 MiB", "url": "https://github.com/NPI-D7/Flappy-Bird/releases/download/1.4.2/Flappy-Bird.3dsx"}, "Flappy-Bird.cia": {"size": 1659840, "size_str": "1 MiB", "url": "https://github.com/NPI-D7/Flappy-Bird/releases/download/1.4.2/Flappy-Bird.cia"}}, "github": "NPI-D7/Flappy-Bird", "icon": "https://raw.githubusercontent.com/NPI-D7/Flappy-Bird/screenshots/app/icon.png", "icon_index": 236, "image": "https://raw.githubusercontent.com/NPI-D7/Flappy-Bird/master/app/banner.png", "image_length": 5916, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "### Flappy-Bird \n[![Discord](https://img.shields.io/discord/961610973066702889?style=for-the-badge)](https://discord.gg/XuX6EN8dyt)\n\nThe ground is a bit buggy currently!\n\n\n### Credits\ndevkitpro: for libctru, citro2/3d.\nDong Nguyen, .Gears: for the Game.", "qr": {"Flappy-Bird.cia": "https://db.universal-team.net/assets/images/qr/flappy-bird-cia.png"}, "screenshots": [{"description": "Different colors", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/different-colors.png"}, {"description": "Flying", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/flying.png"}, {"description": "Game over", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/game-over.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/title-screen.png"}], "slug": "flappy-bird", "source": "https://github.com/NPI-D7/Flappy-Bird", "stars": 1, "systems": ["3DS"], "title": "Flappy-Bird", "unique_ids": [413040], "update_notes": "This is the fifth public release of rehid.
\nThe following changes have been made:
For newcomers, please download and install rehidhelper using FBI and then use rehidhelper to install rehid. You DO NOT need to download the 0004013000001D02.cxi file.
\nIf you've installed rehid previously, please delete the /luma/titles/0004013000001D02
and /luma/titles/0004013000003302
folder manually and then reinstall rehid using the new rehidhelper.
You can ask for help either on my discord server or on the gbatemp thread.
\nSome premade configs can be found here:- https://github.com/Nanashi13/Rehid-configs-files-3DS
\nYou can scan the following QR code to install rehidhelper using FBI.
\n
Stealth 22/11/2: Update msed_data to total=1,334,530
\nStealth 23/8/3: fixed unix permissions, thanks @danny8376
This is the initial release.
\nWARNING: This is in development. It can go wrong. You are responsible for making backups. This does not make its own backup of the target save currently.
", "update_notes_md": "This is the initial release.\n\nWARNING: This is in development. It can go wrong. You are responsible for making backups. This does not make its own backup of the target save currently.", "updated": "2022-03-24T10:30:04Z", "urls": ["https://db.universal-team.net/3ds/save-data-copy-tool"], "version": "v0.1.0", "version_title": "v0.1.0"}, {"author": "NZ:P Team & masterfeizz", "avatar": "https://avatars.githubusercontent.com/u/91418801?v=4", "categories": ["game"], "color": "#441616", "color_bg": "#441616", "created": "2022-02-08T23:52:38Z", "description": "Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/", "download_filter": "3ds", "download_page": "https://github.com/nzp-team/nzportable/releases", "downloads": {"nzportable-3ds.zip": {"size": 35279713, "size_str": "33 MiB", "url": "https://github.com/nzp-team/nzportable/releases/download/nightly/nzportable-3ds.zip"}}, "github": "nzp-team/nzportable", "icon": "https://raw.githubusercontent.com/nzp-team/vril-engine/main/source/ctr/art/icon.png", "icon_index": 240, "image": "https://raw.githubusercontent.com/nzp-team/vril-engine/main/source/ctr/art/banner.png", "image_length": 66499, "long_description": "A Quake-based \"demake\" of the 'Nazi Zombies' mode from Call of Duty: World at War.\n\nFeature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented, with minor parity differences. Most World at War maps and their gimmicks are not yet represented. Minor features from Call of Duty: Black Ops are also present.\n\nFeatures \"Nacht der Untoten\" and many maps created by the Community, bundled in.", "screenshots": [{"description": "Gameplay 1", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/gameplay-1.png"}, {"description": "Gameplay 2", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/gameplay-2.png"}, {"description": "Gameplay 3", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/gameplay-3.png"}, {"description": "Loading screen", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/loading-screen.png"}, {"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/main-menu.png"}, {"description": "Map selection", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/map-selection.png"}], "scripts": {"nzportable-3ds.zip": [{"file": "nzportable-3ds\\.zip", "output": "/nzportable-3ds.zip", "repo": "nzp-team/nzportable", "type": "downloadRelease"}, {"file": "/nzportable-3ds.zip", "input": "", "output": "/3ds/", "type": "extractFile"}, {"file": "/nzportable-3ds.zip", "type": "deleteFile"}]}, "slug": "nazi-zombies-portable", "source": "https://github.com/nzp-team/nzportable", "stars": 493, "systems": ["3DS"], "title": "Nazi Zombies: Portable", "update_notes": "This is a nightly generated automagically. Nightlies are generated at 3AM EST if changes are made to any component of the project in the past 24 hours. Be sure to check the build date above and compare it to the version displayed on the main menu to verify whether or not you are out of date.
\nChanges in the following areas have been made since the last nightly:
Installation Instructions:
\nchmod
PSP/GAME/
./switch/
and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding 'R' over an installed title!nzp.vpk
./3ds/
You can also play the WebGL version at https://nzp.gay/
", "update_notes_md": "This is a nightly generated automagically. Nightlies are generated at 3AM EST if changes are made to any component of the project in the past 24 hours. Be sure to check the build date above and compare it to the version displayed on the main menu to verify whether or not you are out of date.\nChanges in the following areas have been made since the last nightly:\n* QuakeC (Game Code)\n\n Installation Instructions:\n* PC: Extract .ZIP archive into a folder of your choice. Linux users may need to mark as executable with `chmod`\n* PSP: Extract the folder inside the .ZIP archive into `PSP/GAME/`.\n* Nintendo Switch: Extract the folder inside the .ZIP archive into `/switch/` and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding 'R' over an installed title!\n* PS VITA: Extract the .ZIP archive into ux0: and install `nzp.vpk`.\n* Nintendo 3DS: Extract the .ZIP archive into `/3ds/`\n \nYou can also play the WebGL version at https://nzp.gay/", "updated": "2025-01-15T07:21:17Z", "urls": ["https://db.universal-team.net/3ds/nazi-zombies-portable"], "version": "nightly", "version_title": "2.0.0-indev+20250115072021", "website": "https://github.com/nzp-team/nzportable"}, {"author": "NetPass", "avatar": "https://gitlab.com/uploads/-/system/project/avatar/56839786/icon.png", "categories": ["utility"], "color": "#87d6c8", "color_bg": "#508077", "created": "2024-04-14T17:00:40.939Z", "description": "A new way to experience StreetPass", "download_page": "https://gitlab.com/Sorunome/3ds-streetpass/-/releases", "downloads": {"netpass.3dsx": {"size": 2007148, "size_str": "1 MiB", "url": "https://gitlab.com/3ds-netpass/netpass/-/raw/19cc63166964292beb2c269a1177da36b7ab84e1/netpass.3dsx?inline=false"}, "netpass.cia": {"size": 2245568, "size_str": "2 MiB", "url": "https://gitlab.com/3ds-netpass/netpass/-/raw/19cc63166964292beb2c269a1177da36b7ab84e1/netpass.cia?inline=false"}}, "gitlab": "Sorunome/3ds-streetpass", "icon": "https://gitlab.com/Sorunome/3ds-streetpass/-/raw/main/meta/icon.png", "icon_index": 241, "image": "https://gitlab.com/Sorunome/3ds-streetpass/-/raw/main/meta/icon.png", "image_length": 2983, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0 or later", "qr": {"netpass.cia": "https://db.universal-team.net/assets/images/qr/netpass-cia.png"}, "slug": "netpass", "source": "https://gitlab.com/3ds-netpass/netpass", "stars": 47, "systems": ["3DS"], "title": "NetPass", "unique_ids": [1009012], "update_notes": "Fix sending fc-ident for sprelay
", "update_notes_md": "Fix sending fc-ident for sprelay", "updated": "2024-12-07T03:28:34.209Z", "urls": ["https://db.universal-team.net/3ds/netpass"], "version": "v0.6.1", "version_title": "v0.6.1"}, {"author": "Tim 'Mighty Max' Seidel", "avatar": "https://avatars.githubusercontent.com/u/16925975?v=4", "categories": ["game"], "color": "#6e7882", "color_bg": "#6c7680", "created": "2020-12-14T13:09:57Z", "description": "A classic puzzle game. Your goal is to move all cars out of the way, so the police can leave the parking lot.", "download_page": "https://github.com/DesperateProgrammer/ParkingRampage", "downloads": {"ParkingRampage.nds": {"size": 691200, "size_str": "675 KiB", "url": "https://github.com/DesperateProgrammer/ParkingRampage/raw/main/ParkingRampage.nds"}}, "github": "DesperateProgrammer/ParkingRampage", "icon": "https://db.universal-team.net/assets/images/icons/parkinrampage.png", "icon_index": 242, "image": "https://raw.githubusercontent.com/DesperateProgrammer/ParkingRampage/main/gfx/title.png", "image_length": 23442, "license": "bsd-3-clause", "license_name": "BSD 3-Clause \"New\" or \"Revised\" License", "long_description": "Navigate the police out of the jammed parking lot!", "qr": {"ParkingRampage.nds": "https://db.universal-team.net/assets/images/qr/parkingrampage-nds.png"}, "slug": "parkinrampage", "source": "https://github.com/DesperateProgrammer/ParkingRampage", "stars": 4, "systems": ["DS"], "title": "Parkin'Rampage", "updated": "2021-01-02T20:17:30Z", "urls": ["https://db.universal-team.net/ds/parkinrampage"], "version": "02012021", "version_title": "Parkin'Rampage 02012021", "website": "https://mighty-max.itch.io/parkin-rampage"}, {"author": "Joel", "avatar": "https://avatars.githubusercontent.com/u/6271991?v=4", "categories": ["utility"], "color": "#2c8ce1", "color_bg": "#194f80", "created": "2017-05-22T18:38:09Z", "description": "3DShell - (Pronounced 3D Shell) is a multi purpose file manager for the Nintendo 3DS. Heavily inspired by the CyanogenMod/LineageOS file manager.", "download_page": "https://github.com/joel16/3DShell/releases", "downloads": {"3DShell.3dsx": {"size": 1985040, "size_str": "1 MiB", "url": "https://github.com/joel16/3DShell/releases/download/v5.1.0/3DShell.3dsx"}, "3DShell.cia": {"size": 1651648, "size_str": "1 MiB", "url": "https://github.com/joel16/3DShell/releases/download/v5.1.0/3DShell.cia"}}, "github": "joel16/3DShell", "icon": "https://raw.githubusercontent.com/joel16/3DShell/master/res/ic_launcher_filemanager.png", "icon_index": 243, "image": "https://raw.githubusercontent.com/joel16/3DShell/master/res/banner.png", "image_length": 10753, "qr": {"3DShell.cia": "https://db.universal-team.net/assets/images/qr/3dshell-cia.png"}, "screenshots": [{"description": "Settings", "url": "https://db.universal-team.net/assets/images/screenshots/3dshell/settings.png"}], "slug": "3dshell", "source": "https://github.com/joel16/3DShell", "stars": 312, "systems": ["3DS"], "title": "3DShell", "unique_ids": [90624], "update_notes": "If you'd like to support this project, then feel free to buy me a cup of ☕.
", "update_notes_md": "- Block NAND access if developer options is disabled.\n- Fix selector going out of bounds when right/left (page up/page down) key is used.\n- CIA builds are now available. The updater will also download/install updates based on the version you are updating from.\n- Fix selector going out of bounds when returning from a folder with a long list of files.\n- Fix width/height display in image properties.\n- Account for images that fit both screens in image viewer and implement zoom/navigation functionalities when viewing images.\n- Archive extraction is back and currently supports .7z, .rar and .zip.\n- Fix alphabetical sorting for filenames with different case letters.\n- Allow user to cancel a file copy or archive extraction by the use of the \"B\" button.\n- Improvised on bottom screen status bar icons.\n- Updater will now display the download progress.\n- GUI will now trim the string appropriately if length of a file name/current directory goes beyond the screen.\n- Touch controls are back for both file options and settings.\n- Fixed issues copying certain files/folders due to the file names not being cleared and improper casting in progress bar.\n\nIf you'd like to support this project, then feel free to [buy me a cup of :coffee:](https://www.paypal.me/Joel16IA).", "updated": "2021-03-23T19:28:05Z", "urls": ["https://db.universal-team.net/3ds/3dshell"], "version": "v5.1.0", "version_title": "3DShell v5.1.0"}, {"author": "xXHighTideXx", "avatar": "https://avatars.githubusercontent.com/u/84487860?v=4", "categories": ["app"], "color": "#0094f5", "color_bg": "#004d80", "created": "2024-06-26T18:23:49Z", "description": "A 3DS application that will give you tips for your gaming journey on your 3DS system.", "download_page": "https://github.com/TheHighTide/GameTipper3DS/releases", "downloads": {"HTGameTipper.3dsx": {"size": 126440, "size_str": "123 KiB", "url": "https://github.com/TheHighTide/GameTipper3DS/releases/download/0.1.0/HTGameTipper.3dsx"}}, "github": "TheHighTide/GameTipper3DS", "icon": "https://db.universal-team.net/assets/images/icons/game-tipper.png", "icon_index": 244, "image": "https://db.universal-team.net/assets/images/icons/game-tipper.png", "image_length": 413, "long_description": "### About:\n**Game Tipper** is a homebrew application for 3DS systems that allows gamers to get tips for a number of games all in one place on their 3DS. With the application, you can get pointers and tips for games like; Minecraft 3DS Edition, Terraria 3DS Edition, Mario Maker 3DS, and much more.\n\n### What Can Be Added?\nI have created Game Tipper in a way that allows me to add more games and tips extremely easily. If there is a point anything that I want to add, I can add it in less than 5 minutes.", "slug": "game-tipper", "source": "https://github.com/TheHighTide/GameTipper3DS", "stars": 1, "systems": ["3DS"], "title": "Game Tipper", "update_notes": "To update, run TWLMagician, which will fix the free space bug.
\nAll changes by @R-YaTian
\nWhat's New:
\nNew:
\nNow uses dsp over csnd, this grants all of the benefits of dsp, better streaming. This does however require users to dump their dsp firmware (see dsp dumper)
Fixed:
\nVarious other fixes, such as the sound being garbled if you play multiple songs in a single session.
Is it really that time of the year again? Six years ago, on March 22nd of the faraway year of 2016, GodMode9 was first released to the public. It has come a long way, reaching high stability and amassing features. Right now, there's not much left that GodMode9 can't do, and there's only the odd bug coming in from time to time. As such, this release is a rather small one, with only bugfixes and maintenance stuff.
\nI still wanted to celebrate the day with a release, so here is GodMode9 v2.1.1 with these changes:
\nHow do I update GodMode9?
\n(This may be the last time I tell you how to in the release notes, so please remember) You wouldn't believe how often we get that question when we do a new release. It's actually very simple: Just replace GodMode9.firm
on your SD card with the file found in the release ZIP. You may also want to update scripts, which are found in the ./gm9
folder inside the archive and go to the same folder on your SD card.
Special thanks
\nI'll be honest, I've long given up mentioning everyone here. The sheer number of contributors (developers, people who report bugs or suggest features, people who help with advice or web hosting...) after 6 years of development is just too big. Just know, each and every contribution, no matter how big or small is highly appreciated. For this release, special thanks go to @Wolfvak, who's been a main dev with me for almost all of the lifetime of GodMode9, to @aspargas2 who did maintenance and fixed bugs, to @Epicpkmn11, who improved the save game generation and thus the installation for DSiWare CIAs and dumps and to @giiutfff who catched a really nasty bug happening when trimming certain DS cart dumps in GodMode9 (great catch!).
This is free software, but I accept donation.
\nYou can find a guide about the installation here.
\nIf you encounter any bugs feel free to report them on the official Vapecord Discord Server.
[QUICK FIX]
\nAnd a few other things I can't think of right now!
\nYou can find a guide about the installation here.
\nIf you encounter any bugs feel free to report them on the official Vapecord Discord Server.
Full Changelog: v0.1.8...v0.1.9
\nThis is a bug fix version only!
\n+
being gone in each option in options menuFull Changelog: v0.1.8...v0.1.9
\nThis is a bug fix version only!
\n+
being gone in each option in options menuMeanwhile here's a new release
", "update_notes_md": "Meanwhile here's a new release", "updated": "2020-11-18T00:15:43Z", "urls": ["https://db.universal-team.net/3ds/craftus-reloaded"], "version": "0.3", "version_title": "Craftus is still dead", "wiki": "https://github.com/RSDuck/craftus_reloaded/wiki"}, {"archive": {"neopop_3DSX.*\\.zip": {"neopop.3dsx": ["neopop/neopop.3dsx"]}}, "author": "nop90", "avatar": "https://avatars.githubusercontent.com/u/6418965?v=4", "categories": ["emulator"], "color": "#e5c3c3", "color_bg": "#806d6d", "created": "2017-06-01T21:56:07Z", "description": "Neo Geo Pocket Color Emulator for 3DS", "download_page": "https://github.com/nop90/Neopop-SDL/releases", "github": "nop90/Neopop-SDL", "icon": "https://raw.githubusercontent.com/nop90/Neopop-SDL/master/resources/icon.png", "icon_index": 255, "image": "https://raw.githubusercontent.com/nop90/Neopop-SDL/master/resources/banner.png", "image_length": 37739, "prerelease": {"download_page": "https://github.com/nop90/Neopop-SDL/releases/tag/v0.4", "downloads": {"neopop_3DSX_v0.4.zip": {"size": 415884, "size_str": "406 KiB", "url": "https://github.com/nop90/Neopop-SDL/releases/download/v0.4/neopop_3DSX_v0.4.zip"}, "neopop_v0.4.cia": {"size": 1180608, "size_str": "1 MiB", "url": "https://github.com/nop90/Neopop-SDL/releases/download/v0.4/neopop_v0.4.cia"}}, "qr": {"neopop_v0.4.cia": "https://db.universal-team.net/assets/images/qr/prerelease/neopop_v0-4-cia.png"}, "updated": "2017-06-14T18:53:35Z", "version": "v0.4", "version_title": "Menu completed"}, "slug": "neopop-sdl", "source": "https://github.com/nop90/Neopop-SDL", "stars": 13, "systems": ["3DS"], "title": "Neopop-SDL", "unique_ids": [39302], "updated": "2017-06-14T18:53:35Z", "urls": ["https://db.universal-team.net/3ds/neopop-sdl"], "version": "v0.4", "version_title": "Menu completed"}, {"author": "Pretendo Network", "avatar": "https://avatars.githubusercontent.com/u/36684034?v=4", "categories": ["utility"], "color": "#5e586c", "color_bg": "#5e586c", "created": "2022-02-16T15:25:17Z", "description": "A 3DS game plugin (3GX) to dump the RMC communication between 3DS games and NEX. The traffic is dumped to the SD into pcap files.", "download_page": "https://github.com/PretendoNetwork/HokakuCTR/releases", "downloads": {"HokakuCTR.3gx": {"size": 293838, "size_str": "286 KiB", "url": "https://github.com/PretendoNetwork/HokakuCTR/releases/download/v1.0.3/HokakuCTR.3gx"}}, "github": "PretendoNetwork/HokakuCTR", "icon_index": 256, "image": "https://avatars.githubusercontent.com/u/36684034?v=4&size=128", "image_length": 3197, "long_description": "## Usage\n\n1. Install the latest [Luma3DS](luma3ds).\n2. Navigate to **luma/plugins** and copy the **.3gx** file as **default.3gx** to load it for all game or place it inside a folder with the game *titleID* you want to use.\n3. Open the Rosalina menu and enable the plugin loader.\n4. Launch the game to dump traffic from. The screen should flash blue and some text will display on the screen. If it says **Not Ready**, it means this game is not compatible. If it says **Ready**, you can go online to dump the traffic.\n\nThe dumps will be placed inside the **HokakuCTR** folder in the SD card root.", "scripts": {"default.3gx": [{"file": "HokakuCTR.3gx", "output": "/luma/plugins/default.3gx", "repo": "PretendoNetwork/HokakuCTR", "type": "downloadRelease"}]}, "slug": "hokakuctr", "source": "https://github.com/PretendoNetwork/HokakuCTR", "stars": 43, "systems": ["3DS"], "title": "HokakuCTR", "update_notes": "Full Changelog: v1.0.2...v1.0.3
", "update_notes_md": "## What's Changed\n* Fix packet dumping on games with blank process names (Sonic Generations, Style Savvy: Trendsetters, etc.) by @Nasina7 in https://github.com/PretendoNetwork/HokakuCTR/pull/13\n\n## New Contributors\n* @Nasina7 made their first contribution in https://github.com/PretendoNetwork/HokakuCTR/pull/13\n\n**Full Changelog**: https://github.com/PretendoNetwork/HokakuCTR/compare/v1.0.2...v1.0.3", "updated": "2024-04-02T17:28:11Z", "urls": ["https://db.universal-team.net/3ds/hokakuctr"], "version": "v1.0.3", "version_title": "v1.0.3", "website": "https://pretendo.network/"}, {"author": "Aftendo", "avatar": "https://avatars.githubusercontent.com/u/155912716?v=4", "categories": ["utility"], "color": "#4d5b71", "color_bg": "#4d5b71", "created": "2022-04-26T16:05:24Z", "description": "A Nintendo Zone Revival for the 3DS.", "download_page": "https://github.com/MegaPika/SatellaZone/releases", "downloads": {"LocalSatellaZone.zip": {"size": 237414380, "size_str": "226 MiB", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/LocalSatellaZone.zip"}, "LocalSatellaZoneHQ.zip": {"size": 441085006, "size_str": "420 MiB", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/LocalSatellaZoneHQ.zip"}, "SatellaZone.zip": {"size": 10905216, "size_str": "10 MiB", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/SatellaZone.zip"}, "UsaPatch.zip": {"size": 672, "size_str": "672 Bytes", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/UsaPatch.zip"}}, "github": "MegaPika/SatellaZone", "icon": "https://db.universal-team.net/assets/images/icons/satellazone.png", "icon_index": 257, "image": "https://db.universal-team.net/assets/images/icons/satellazone.png", "image_length": 6846, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "SatellaZone is a 3DS Nintendo Zone Revival patch that allows you to access archives from different stores and restaurants such as Best Buy, AT&T, McDonalds, and more!\n You can access videos using the LocalSatellaZone version.\n You can also be able to access Nintendo Zone without having to launch FBI by downloading the UsaPatch (which is for USA consoles only).\n You can find more informations and tutorials at https://github.com/MegaPika/SatellaZone#readme", "scripts": {"EUR": [{"directory": "/luma/titles/0004001000022B00/romfs", "type": "rmdir"}, {"file": "SatellaZone.zip", "output": "/SatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/SatellaZone.zip", "input": "", "output": "/luma/titles/0004001000022B00/", "type": "extractFile"}, {"file": "/SatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "JPN": [{"directory": "/luma/titles/0004001000020B00/romfs", "type": "rmdir"}, {"file": "SatellaZone.zip", "output": "/SatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/SatellaZone.zip", "input": "", "output": "/luma/titles/0004001000020B00/", "type": "extractFile"}, {"file": "/SatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "USA": [{"directory": "/luma/titles/0004001000021B00/romfs", "type": "rmdir"}, {"file": "SatellaZone.zip", "output": "/SatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "UsaPatch.zip", "output": "/UsaPatch.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/SatellaZone.zip", "input": "", "output": "/luma/titles/0004001000021B00/", "type": "extractFile"}, {"file": "/UsaPatch.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/SatellaZone.zip", "type": "deleteFile"}, {"file": "/UsaPatch.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local HQ] EUR": [{"directory": "/luma/titles/0004001000022B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZoneHQ.zip", "output": "/LocalSatellaZoneHQ.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZoneHQ.zip", "input": "", "output": "/luma/titles/0004001000022B00/", "type": "extractFile"}, {"file": "/LocalSatellaZoneHQ.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local HQ] JPN": [{"directory": "/luma/titles/0004001000020B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZoneHQ.zip", "output": "/LocalSatellaZoneHQ.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZoneHQ.zip", "input": "", "output": "/luma/titles/0004001000020B00/", "type": "extractFile"}, {"file": "/LocalSatellaZoneHQ.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local HQ] USA": [{"directory": "/luma/titles/0004001000021B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZoneHQ.zip", "output": "/LocalSatellaZoneHQ.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "UsaPatch.zip", "output": "/UsaPatch.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZoneHQ.zip", "input": "", "output": "/luma/titles/0004001000021B00/", "type": "extractFile"}, {"file": "/UsaPatch.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/LocalSatellaZoneHQ.zip", "type": "deleteFile"}, {"file": "/UsaPatch.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local] EUR": [{"directory": "/luma/titles/0004001000022B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZone.zip", "output": "/LocalSatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZone.zip", "input": "", "output": "/luma/titles/0004001000022B00/", "type": "extractFile"}, {"file": "/LocalSatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local] JPN": [{"directory": "/luma/titles/0004001000020B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZone.zip", "output": "/LocalSatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZone.zip", "input": "", "output": "/luma/titles/0004001000020B00/", "type": "extractFile"}, {"file": "/LocalSatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local] USA": [{"directory": "/luma/titles/0004001000021B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZone.zip", "output": "/LocalSatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "UsaPatch.zip", "output": "/UsaPatch.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZone.zip", "input": "", "output": "/luma/titles/0004001000021B00/", "type": "extractFile"}, {"file": "/UsaPatch.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/LocalSatellaZone.zip", "type": "deleteFile"}, {"file": "/UsaPatch.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}]}, "slug": "satellazone", "source": "https://github.com/Aftendo/SatellaZone", "stars": 119, "systems": ["3DS"], "title": "SatellaZone", "update_notes": "Special thanks to DarkChicken for the new content!
", "update_notes_md": "- Added Pokémon news, you can view them from Macdonald's zone\n- Added 2 ACNL events pages\n- Removed discontinued 3DS Community Online Revival event. Thanks to everyone who participated!\n\nSpecial thanks to DarkChicken for the new content!", "updated": "2024-05-01T15:19:30Z", "urls": ["https://db.universal-team.net/3ds/satellazone"], "version": "2.2.1", "version_title": "New contents", "website": "https://satellazone.neocities.org/"}, {"author": "Steveice10 & Nintendo Homebrew", "avatar": "https://avatars.githubusercontent.com/u/38025742?v=4", "categories": ["utility"], "color": "#c0d0ff", "color_bg": "#606880", "created": "2015-01-20T04:23:49Z", "description": "Open source title manager for the 3DS. (Archive)", "download_page": "https://github.com/nh-server/FBI-NH/releases", "downloads": {"FBI.3dsx": {"size": 1185720, "size_str": "1 MiB", "url": "https://github.com/nh-server/FBI-NH/releases/download/2.6.1/FBI.3dsx"}, "FBI.cia": {"size": 1192896, "size_str": "1 MiB", "url": "https://github.com/nh-server/FBI-NH/releases/download/2.6.1/FBI.cia"}, "FBI.zip": {"size": 4228271, "size_str": "4 MiB", "url": "https://github.com/nh-server/FBI-NH/releases/download/2.6.1/FBI.zip"}}, "github": "nh-server/FBI-NH", "icon": "https://raw.githubusercontent.com/nh-server/FBI-NH/master/meta/icon_3ds.png", "icon_index": 258, "image": "https://raw.githubusercontent.com/nh-server/FBI-NH/master/romfs/logo.png", "image_length": 573, "license": "mit", "license_name": "MIT License", "qr": {"FBI.cia": "https://db.universal-team.net/assets/images/qr/fbi-cia.png"}, "slug": "fbi-nh", "source": "https://github.com/nh-server/FBI-NH", "stars": 128, "systems": ["3DS"], "title": "FBI-NH", "unique_ids": [1015809], "update_notes": "This release is a backup of the original FBI repository's 2.6.1 release.
", "update_notes_md": "This release is a backup of the original FBI repository's 2.6.1 release.", "updated": "2021-05-18T05:59:19Z", "urls": ["https://db.universal-team.net/3ds/fbi-nh"], "version": "2.6.1", "version_title": "Release 2.6.1"}, {"author": "Erie Valley Software", "avatar": "https://avatars.githubusercontent.com/u/65189871?v=4", "categories": ["app"], "color": "#46664c", "color_bg": "#46664c", "created": "2024-09-09T04:18:00Z", "description": "Another work-in-progress fork of the homebrew YouTube client for the 3DS called ThirdTube", "download_page": "https://github.com/erievs/FourthTube/releases", "downloads": {"FourthTube.3dsx": {"size": 6124432, "size_str": "5 MiB", "url": "https://github.com/erievs/FourthTube/releases/download/b29/FourthTube.3dsx"}, "FourthTube.cia": {"size": 4547520, "size_str": "4 MiB", "url": "https://github.com/erievs/FourthTube/releases/download/b29/FourthTube.cia"}}, "github": "erievs/FourthTube", "icon": "https://raw.githubusercontent.com/erievs/FourthTube/main/resource/icon.png", "icon_index": 259, "image": "https://raw.githubusercontent.com/erievs/FourthTube/main/resource/banner.png", "image_length": 12327, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"FourthTube.cia": "https://db.universal-team.net/assets/images/qr/fourthtube-cia.png"}, "slug": "fourthtube", "source": "https://github.com/erievs/FourthTube", "stars": 74, "systems": ["3DS"], "title": "FourthTube", "unique_ids": [784205], "update_notes": "Changelog
\nSmu1zel:
\nSmu1zel added multiple languages [also thanks to ItsFrocat for German)], removed old ThirdTube references, rebuilt FFMPEG (I think it's also newer), removed old dcrypter code that is no longer used, added French, removed flash (because it can cause seizures), more fixes and stuff I missed check commit history for a full list.
\n2b-zipper
\nAdded sounds, fixed saving quality, new banner sound.
", "update_notes_md": "Changelog\n\n**Smu1zel:**\n\nSmu1zel added multiple languages [also thanks to ItsFrocat for German)], removed old ThirdTube references, rebuilt FFMPEG (I think it's also newer), removed old dcrypter code that is no longer used, added French, removed flash (because it can cause seizures), more fixes and stuff I missed check commit history for a full list.\n\n**2b-zipper** \n\nAdded sounds, fixed saving quality, new banner sound.", "updated": "2025-01-12T17:01:51Z", "urls": ["https://db.universal-team.net/3ds/fourthtube"], "version": "b29", "version_title": "Beta - 29"}, {"author": "Carson Kompon", "avatar": "https://avatars.githubusercontent.com/u/5159369?v=4", "categories": ["app"], "color": "#97c0b5", "color_bg": "#648078", "created": "2023-03-15T02:46:52Z", "description": "Make OpenAI API calls directly from your Nintendo 3DS! Made with Lovebrew :)", "download_page": "https://github.com/CarsonKompon/ChatGPT3DS/releases", "downloads": {"ChatGPT3DS.3dsx": {"size": 3884343, "size_str": "3 MiB", "url": "https://github.com/CarsonKompon/ChatGPT3DS/releases/download/v1.1.1/ChatGPT3DS.3dsx"}}, "github": "CarsonKompon/ChatGPT3DS", "icon": "https://db.universal-team.net/assets/images/icons/chatgpt3ds.png", "icon_index": 260, "image": "https://db.universal-team.net/assets/images/images/chatgpt3ds.png", "image_length": 10907, "license": "mit", "license_name": "MIT License", "long_description": "Make calls to OpenAI's chat completion and image generation API. Requires an [OpenAI API Key](https://platform.openai.com/account/api-keys) with billing set up.", "screenshots": [{"description": "Generated image", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/generated-image.png"}, {"description": "Question 1", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/question-1.png"}, {"description": "Question 2", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/question-2.png"}, {"description": "Settings", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/settings.png"}], "slug": "chatgpt3ds", "source": "https://github.com/CarsonKompon/ChatGPT3DS", "stars": 21, "systems": ["3DS"], "title": "ChatGPT3DS", "update_notes": "It's been a while since this homebrew application released. Unfortunately, I have not worked on this very often due to working on TWLMenu++ and nds-bootstrap.
\nSince I've implemented plenty of changes over the years in my spare time, I've decided to release a new version as maybe a way to show what's coming in the future. Expect a few bugs to occur.
With this release, it might be the largest DS(i) and/or 3DS homebrew app in existence.
\nUse DSEins / 3DEins-Core which is made by me, StackZ. The core includes a proper cardset of 108 cards.. like the regular game! So that way.. you cannot have like 6 times Draw 4 which is a nice improvement to the old version!
\nAdded Single Player mode with AI!
\nFull Translations of: Bruh, English, French, German, Italian, Japanese, Polish, Portuguese and Russian!
\nDSEins.nds
and put it to your SD Card.sd:/_nds/DSEins/
.3DEins.3dsx
or 3DEins.cia
and put it to your SD Card.8.0 : 09-Dec-2024 by Dave Bernazzani (wavemotion)
\nJust a note: this game does not run very well on old 3ds models. It is playable, but with 3 bots playing at once, the o3ds has severe frame-drop. I am trying to find the source of this problem. It only occurs on the o3ds and o3dsxl. The n3ds and n3dsxl are fine.
", "update_notes_md": "# Patch 0.2.5.2\n\n## Many bug fixes in this patch:\n- Game no longer crashes randomly\n- Joining the game no longer causes strange anomalies.\n- Boundary death now displays proper message during game \"you are dead (Boundary)\"\n- Snakes no longer warp out of shape at the beginning of the round\n- When you die with \"Disappear on death\", it will no longer erase part of the snake or boundary you ran into.\n- Frame rate has been greatly improved\n- Enabling autopilot no longer screws up the speed of other players\n- Autopilot no longer screws up the lengths of certain players\n\n# 0.2.5 release!\n\n## New features:\n- **3 bot opponents** with different difficulty settings for one-player experience.\n- **Autopilot feature** (press L in-game or at end-of-round screen to toggle). Can be used in local play.\n\n## Changes:\n- _Occasional holes_ game mode now makes holes more common. Went from 1/80 chance of appearing to about 1/20.\n- _At least one bot is required to play one-player_ while waiting for others to join. This is to make highscore more fair. If you can play on your own without a bot, the highscore would be easy to rig.\n- The game now goes back to the Start Menu when the game ends. Press start to leave the game.\n- _The options menu has become a sub-menu_. To access game modes, press Select at the Start Screen or End-of-Round Screen to access the Options menu, then select Game Modes, and press A. Press B to exit a menu.\n- _There is a Difficulty Menu for the bots_. From the new Options Menu, select the 2nd option (highlight it in yellow), and press A. Try using direction buttons and A to select and change things here. Press B to go back one scene.\n- _There is a hidden bot settings menu_. Hold L and press R at the Difficulty Menu. This will let you adjust fine details of each bot. However, if you go to the regular Difficulty Menu, it will reset their settings to default.\n- _Autopilot_ is also a bot, but it plays for you. Press L in-game to toggle. This bot has fixed settings: 100% precision, 0% aggressiveness, 30% patience. This means it will never go fast, but it is relatively difficult to kill in one-player. In local play, it can be killed a little easier due to limitations of its algorithm. \n- Bots can't grasp concepts like _Enable R_, but it utilizes common concepts like _holding A or B_, _teleporting the apple with Y_, and going through holes in \"Occasional holes\". The precision of the bot determines the likelihood of turning precisely. Insane and Autopilot share the highest precision, followed by Hard, Medium, then Easy difficulty settings.\n\n## Bug fixes:\n- _Frame drop on o3ds has been fixed_\n- _The rare crashing of the game has been fixed_\n- _Running into a boundary in game mode \"Boundaries Kill\" now displays what killed you._\n- _Snakes are less likely to cross paths now and live to tell the tale._\n- When you change your name, _it only says \"Welcome, [name]\" once_.\n- _The screen score no longer duplicates_ when text scrolls on the bottom screen console during gameplay.\n- _Closing the lid on your console with Snakes running will not crash the game anymore_. Pressing the Home button with the cia version running will not crash the game anymore.\n- Going in reverse will no longer kill you.\n\n**Just a note**: this game does not run very well on old 3ds models. It is playable, but with 3 bots playing at once, the o3ds has severe frame-drop. I am trying to find the source of this problem. It only occurs on the o3ds and o3dsxl. The n3ds and n3dsxl are fine.\n", "updated": "2017-01-24T22:01:22Z", "urls": ["https://db.universal-team.net/3ds/snakes"], "version": "0.2.5", "version_title": "Version 0.2.5.2"}, {"author": "Nawias", "categories": ["game"], "color": "#b99660", "color_bg": "#806742", "created": "2023-09-01T00:00:00Z", "description": "Join Taśman in his quest to wrap everything in TAŚMAN Sealed duct tape!", "download_page": "https://nawias.itch.io/tasmanquest", "downloads": {"TasmanQuest.3dsx": {"size": 10399904, "size_str": "9 MiB", "url": "http://nawiasdev.eu/tasmanquest/TasmanQuest.3dsx"}}, "icon": "http://nawiasdev.eu/tasmanquest/icon.png", "icon_index": 265, "image": "http://nawiasdev.eu/tasmanquest/logo.png", "image_length": 13925, "long_description": "In this short, arcade-y game for your Nintendo 3DS explore the famous Lewiatan grocery store of Księżomierz and flex your tape-wrapping skills as the clock is ticking!\n\nYou play as Adam a.k.a. \"Taśman\". You came to the local Lewiatan of Księżomierz to promote your brand - TAŚMAN™ Sealed. But it's Kasia's shift today and she won't allow it! Wrap as many items in your duct tape and get back in Zakre's Seiac before the guards catch you!\n### Credits\nMost of the game assets come from [LimeZu's](https://limezu.itch.io/) packs: Modern Interiors, Modern Exteriors, Modern UI, Serene Village Revamped\n\n\nMIDI files used for soundtrack come from MuseScore:\n\nMenu Music - [Loch Lomond](https://musescore.com/user/24691996/scores/6908959)\n\nAction Music - [Break the Rules](https://musescore.com/user/15821421/scores/6878141)\n\nNintendo 3DS port of LÖVE - [LÖVE Potion](https://github.com/lovebrew/lovepotion) by TurtleP", "screenshots": [{"description": "Screenshot 1", "url": "https://db.universal-team.net/assets/images/screenshots/tasmanquest/screenshot-1.png"}, {"description": "Screenshot 2", "url": "https://db.universal-team.net/assets/images/screenshots/tasmanquest/screenshot-2.png"}, {"description": "Screenshot 3", "url": "https://db.universal-team.net/assets/images/screenshots/tasmanquest/screenshot-3.png"}], "slug": "tasmanquest", "stars": 0, "systems": ["3DS"], "title": "TasmanQuest", "updated": "2023-09-13T00:00:00Z", "urls": ["https://db.universal-team.net/3ds/tasmanquest"], "version": "1.0.0", "version_title": "Full Release", "website": "https://nawias.itch.io/tasmanquest"}, {"author": "Ray Haleblian", "avatar": "https://avatars.githubusercontent.com/u/94912?v=4", "categories": ["utility"], "color": "#dedede", "color_bg": "#808080", "created": "2017-11-11T17:53:30Z", "description": "An ebook reader for the Nintendo DS, DS Lite, and DSi.", "download_page": "https://github.com/rhaleblian/dslibris/releases", "downloads": {"dslibris-1.5.2-2.zip": {"size": 1242044, "size_str": "1 MiB", "url": "https://github.com/rhaleblian/dslibris/releases/download/v1.5.2-2/dslibris-1.5.2-2.zip"}}, "github": "rhaleblian/dslibris", "icon": "https://db.universal-team.net/assets/images/icons/dslibris.png", "icon_index": 266, "image": "https://db.universal-team.net/assets/images/images/dslibris.png", "image_length": 213, "scripts": {"dslibris.nds": [{"file": "dslibris.*\\.zip", "output": "/dslibris.zip", "repo": "rhaleblian/dslibris", "type": "downloadRelease"}, {"file": "/dslibris.zip", "input": "", "output": "/", "type": "extractFile"}, {"new": "%NDS%/dslibris.nds", "old": "/dslibris.nds", "type": "move"}, {"file": "/INSTALL.txt", "type": "deleteFile"}, {"file": "/dslibris.zip", "type": "deleteFile"}]}, "slug": "dslibris", "source": "https://github.com/rhaleblian/dslibris", "stars": 77, "systems": ["DS"], "title": "dslibris", "update_notes": "Small improvements to browser button text rendering.
", "update_notes_md": "Small improvements to browser button text rendering.", "updated": "2024-07-07T22:30:09Z", "urls": ["https://db.universal-team.net/ds/dslibris"], "version": "v1.5.2-2", "version_title": "1.5.2"}, {"author": "Hoksy", "avatar": "https://avatars.githubusercontent.com/u/5952243?v=4", "categories": ["game"], "color": "#7b5da7", "color_bg": "#5e4780", "created": "2016-09-02T19:40:02Z", "description": "a pyramidman's quest to save his father", "download_page": "https://github.com/Hoksy/ravimid/releases", "downloads": {"ravimid.cia": {"size": 2925504, "size_str": "2 MiB", "url": "https://github.com/Hoksy/ravimid/releases/download/1.2/ravimid.cia"}, "ravimid_deluxe.cia": {"size": 2917312, "size_str": "2 MiB", "url": "https://github.com/Hoksy/ravimid/releases/download/1.2/ravimid_deluxe.cia"}}, "github": "Hoksy/ravimid", "icon": "https://db.universal-team.net/assets/images/icons/ravimid.png", "icon_index": 267, "image": "https://db.universal-team.net/assets/images/images/ravimid.png", "image_length": 905, "qr": {"ravimid.cia": "https://db.universal-team.net/assets/images/qr/ravimid-cia.png", "ravimid_deluxe.cia": "https://db.universal-team.net/assets/images/qr/ravimid_deluxe-cia.png"}, "slug": "ravimid", "source": "https://github.com/Hoksy/ravimid", "stars": 2, "systems": ["3DS"], "title": "ravimid", "unique_ids": [677313], "update_notes": "Fixed .cia not installing on n3DS
\nThanks to VideahGams!
The Google Chrome T-Rex game recreated to run natively on Nintendo 3DS.
\nFull Changelog: v1.1.0...v1.2.0
\nV3.9 : 13-Jan-2025 by wavemotion-dave
\nAttached are a CIA and 3DSX file depending on what you want to use.
\nFixed Dpad not working and did some fine tuning.
", "update_notes_md": "Fixed Dpad not working and did some fine tuning.", "updated": "2023-06-29T02:50:17Z", "urls": ["https://db.universal-team.net/3ds/omnispeak-3ds"], "version": "3ds-V1.0.0", "version_title": "Release build", "website": "https://davidgow.net/keen/omnispeak.html"}, {"author": "Universal-Team", "avatar": "https://avatars.githubusercontent.com/u/49733679?v=4", "categories": ["game"], "color": "#3b4048", "color_bg": "#3b4048", "created": "2020-06-22T08:12:23Z", "description": "A memory cardgame clone for Nintendo 3DS.", "download_page": "https://github.com/SuperSaiyajinStackZ/3DZwei/releases", "downloads": {"3DZwei.3dsx": {"size": 1185672, "size_str": "1 MiB", "url": "https://github.com/Universal-Team/3DZwei/releases/download/v0.2.0/3DZwei.3dsx"}, "3DZwei.cia": {"size": 934848, "size_str": "912 KiB", "url": "https://github.com/Universal-Team/3DZwei/releases/download/v0.2.0/3DZwei.cia"}}, "github": "SuperSaiyajinStackZ/3DZwei", "icon": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/3DZwei/master/3ds/app/icon.png", "icon_index": 4, "image": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/3DZwei/master/3ds/app/banner.png", "image_length": 10942, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "A memory cardgame clone for Nintendo 3DS.", "qr": {"3DZwei.cia": "https://db.universal-team.net/assets/images/qr/3dzwei-cia.png"}, "screenshots": [{"description": "Avatar selection1", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/avatar-selection1.png"}, {"description": "Avatar selection2", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/avatar-selection2.png"}, {"description": "Cardset preview", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/cardset-preview.png"}, {"description": "Color changer", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/color-changer.png"}, {"description": "Credits", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/credits.png"}, {"description": "Developed by", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/developed-by.png"}, {"description": "Game mode select", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/game-mode-select.png"}, {"description": "Game result", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/game-result.png"}, {"description": "Game screen", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/game-screen.png"}, {"description": "Lang select", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/lang-select.png"}, {"description": "Mainmenu", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/mainmenu.png"}, {"description": "Rgb overlay", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/rgb-overlay.png"}, {"description": "Rules ovl", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/rules-ovl.png"}, {"description": "Set changer", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/set-changer.png"}, {"description": "Time lay", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/time-lay.png"}, {"description": "Ui settings", "url": "https://db.universal-team.net/assets/images/screenshots/3dzwei/ui-settings.png"}], "slug": "3dzwei", "source": "https://github.com/Universal-Team/3DZwei", "stars": 5, "systems": ["3DS"], "title": "3DZwei", "unique_ids": [275864], "update_notes": "Have fun with the second release of 3DZwei! ~SuperSaiyajinStackZ
", "update_notes_md": "## Changes?\n* Allow up to 345 card pairs.\n* Allow a custom background for the game screen.\n* Add a \"rules\" overlay with animations.\n* Randomize Cardsets in app!\n* Add a TimePlay mode, try to collect all cards with the least amount of time and least amount of tries.\n* Let collected cards disappear from the game screens.\n* Initial multi language implementation, currently only supports German & English.\n* Change Default cards to Universal-Team Homebrew app icons.\n* Improvements I guess.\n\n## Notes\n- 3DZwei will be moved to Universal-Team soon, so you will find the repo soon there!\n- Wanna find custom cardsets for 3DZwei? Then you can take a look at this repo [here](https://github.com/SuperSaiyajinStackZ/3DEins-3DZwei-Sets)!\n\n## Other\n- After 3DZwei is moved to Universal-Team, it will be easier to help translating the app with crowdin! For more about that, feel free to join the Universal-Server [here](https://universal-team.net/discord).\n\nHave fun with the second release of 3DZwei! ~SuperSaiyajinStackZ", "updated": "2020-07-26T19:27:23Z", "urls": ["https://db.universal-team.net/3ds/3dzwei"], "version": "v0.2.0", "version_title": "The second release of 3DZwei!", "wiki": "https://github.com/Universal-Team/3DZwei/wiki"}, {"author": "bubble2k16", "avatar": "https://avatars.githubusercontent.com/u/20153229?v=4", "categories": ["emulator"], "color": "#559cce", "color_bg": "#356180", "created": "2017-06-18T16:00:26Z", "description": "This is a port of Exophase's Temper (TurboGrafx/PC-Engine) emulator to the old 3DS and old 2DS.", "download_page": "https://github.com/bubble2k16/temperpce_3ds/releases", "downloads": {"temperpce_3ds-v1.02.zip": {"size": 1367259, "size_str": "1 MiB", "url": "https://github.com/bubble2k16/temperpce_3ds/releases/download/v1.02/temperpce_3ds-v1.02.zip"}}, "github": "bubble2k16/temperpce_3ds", "icon": "https://raw.githubusercontent.com/bubble2k16/emus3ds/master/src/cores/temperpce/assets/icon.png", "icon_index": 5, "image": "https://db.universal-team.net/assets/images/images/temperpce.png", "image_length": 3236, "scripts": {"temperpce_3ds.3dsx": [{"file": "temperpce_3ds.*\\.zip", "output": "/temperpce_3ds.zip", "repo": "bubble2k16/temperpce_3ds", "type": "downloadRelease"}, {"file": "/temperpce_3ds.zip", "input": "temperpce_3ds.3dsx", "output": "%3DSX%/temperpce_3ds.3dsx", "type": "extractFile"}, {"file": "/temperpce_3ds.zip", "type": "deleteFile"}], "temperpce_3ds.cia": [{"file": "temperpce_3ds.*\\.zip", "output": "/temperpce_3ds.zip", "repo": "bubble2k16/temperpce_3ds", "type": "downloadRelease"}, {"file": "/temperpce_3ds.zip", "input": "temperpce_3ds.cia", "output": "/temperpce_3ds.cia", "type": "extractFile"}, {"file": "/temperpce_3ds.cia", "type": "installCia"}, {"file": "/temperpce_3ds.cia", "type": "deleteFile"}, {"file": "/temperpce_3ds.zip", "type": "deleteFile"}]}, "slug": "temperpce", "source": "https://github.com/bubble2k16/temperpce_3ds", "stars": 34, "systems": ["3DS"], "title": "TemperPCE", "unique_ids": [14411], "update_notes": "X + START + SELECT
.Full Changelog: v1.0...v1.1
", "update_notes_md": "**Full Changelog**: https://github.com/StringJan/3ds-vJoy-controller/compare/v1.0...v1.1", "updated": "2024-05-04T11:14:06Z", "urls": ["https://db.universal-team.net/3ds/3ds-vjoy-controller"], "version": "v1.1", "version_title": "Probably final release😭"}, {"author": "Manuel Rodríguez Matesanz", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/17181899?v=4", "categories": ["game"], "color": "#e98f7d", "color_bg": "#804e44", "created": "2017-04-16T16:13:10Z", "description": "Small Game for 3DS in C++", "download_page": "https://github.com/Manurocker95/WITB_3D/releases", "downloads": {"WITB_3D.cia": {"size": 4899776, "size_str": "4 MiB", "url": "https://github.com/Manurocker95/WITB_3D/releases/download/1.1/WITB_3D.cia"}, "WITB_3D.rar": {"size": 5982710, "size_str": "5 MiB", "url": "https://github.com/Manurocker95/WITB_3D/releases/download/1.1/WITB_3D.rar"}}, "github": "Manurocker95/WITB_3D", "icon": "https://raw.githubusercontent.com/Manurocker95/WITB_3D/master/WITB_3D/icon.png", "icon_index": 8, "image": "https://raw.githubusercontent.com/Manurocker95/WITB_3D/master/WITB_3D/resources/banner.png", "image_length": 18849, "qr": {"WITB_3D.cia": "https://db.universal-team.net/assets/images/qr/witb_3d-cia.png"}, "scripts": {"WITB_3D.3dsx": [{"message": "UU is unable to extract this at the moment...", "type": "promptMessage"}, {"type": "exit"}, {"file": "WITB_3D.rar", "output": "/WITB_3D.rar", "repo": "Manurocker95/WITB_3D", "type": "downloadRelease"}, {"file": "/WITB_3D.rar", "input": "WITB_3D.3dsx", "output": "%3DSX%/WITB_3D.3dsx", "type": "extractFile"}, {"file": "/WITB_3D.rar", "type": "deleteFile"}]}, "slug": "witb_3d", "source": "https://github.com/Manurocker95/WITB_3D", "stars": 2, "systems": ["3DS"], "title": "WITB_3D", "unique_ids": [1027116], "update_notes": "New .sav mode in /3ds/data/WITB. If .sav doesn't exists, the game checks if the file \"witbdata.txt\" exists in the root of the sd card to read the taps. (Just for debugging) It creates the .sav for taps.
\nYou can now save taps pressing START whenever you want.
\nRemoved 3D Stereoscopic (cz for this is not needed) and tap sound (Seems it was the reason for the freezing)
\nThis release contains several critical fixes for broken things in 3.0. They include:
\nV4.7 : 11-May-2024 by wavemotion-dave
\nChanged the splash screen
", "update_notes_md": "Changed the splash screen", "updated": "2017-08-23T11:38:07Z", "urls": ["https://db.universal-team.net/3ds/evolution_sav3d_me"], "version": "1.1", "version_title": "A New Release "}, {"archive": {"Zelda3T_3DSX.*\\.zip": {"Zelda3T.3dsx": ["Zelda3T/Zelda3T.3dsx"]}}, "author": "nop90", "avatar": "https://avatars.githubusercontent.com/u/6418965?v=4", "categories": ["game"], "color": "#cac590", "color_bg": "#807c5b", "created": "2017-08-17T18:53:01Z", "description": "Port to 3ds of the Zelda fan game Zelda Time to Triumph", "download_page": "https://github.com/nop90/Zelda3T/releases", "downloads": {"Zelda3T_3DSX_v1.0.zip": {"size": 28244793, "size_str": "26 MiB", "url": "https://github.com/nop90/Zelda3T/releases/download/v1.0/Zelda3T_3DSX_v1.0.zip"}, "Zelda3T_v1.0.cia": {"size": 46773184, "size_str": "44 MiB", "url": "https://github.com/nop90/Zelda3T/releases/download/v1.0/Zelda3T_v1.0.cia"}}, "github": "nop90/Zelda3T", "icon": "https://raw.githubusercontent.com/nop90/Zelda3T/master/resources/icon.png", "icon_index": 14, "image": "https://raw.githubusercontent.com/nop90/Zelda3T/master/resources/banner.png", "image_length": 29329, "qr": {"Zelda3T_v1.0.cia": "https://db.universal-team.net/assets/images/qr/zelda3t_v1-0-cia.png"}, "slug": "zelda3t", "source": "https://github.com/nop90/Zelda3T", "stars": 6, "systems": ["3DS"], "title": "Zelda3T", "unique_ids": [39284], "update_notes": "\n(QR code to dovnload and install the cia file with FBI)
", "update_notes_md": "\n![zelda3t_v1 0 cia](https://user-images.githubusercontent.com/6418965/30785430-de03a4ba-a166-11e7-8ee4-c1a70f39968c.jpg)\n\n(QR code to dovnload and install the cia file with FBI)", "updated": "2017-09-24T18:25:47Z", "urls": ["https://db.universal-team.net/3ds/zelda3t"], "version": "v1.0", "version_title": "Added support for touchpad"}, {"author": "Josh Huelsman", "avatar": "https://avatars.githubusercontent.com/u/1700799?v=4", "categories": ["game"], "color": "#333c49", "color_bg": "#333c49", "created": "2016-04-14T01:43:54Z", "description": "CSPSP port for 3DS", "download_page": "https://github.com/machinamentum/CS3DS/releases", "github": "machinamentum/CS3DS", "icon": "https://raw.githubusercontent.com/machinamentum/CS3DS/master/jge/Projects/cspsp/icon_3ds.png", "icon_index": 15, "image": "https://db.universal-team.net/assets/images/images/cs3ds.png", "image_length": 9552, "prerelease": {"download_page": "https://github.com/machinamentum/CS3DS/releases/tag/0.6-alpha", "downloads": {"cspsp.zip": {"size": 7314200, "size_str": "6 MiB", "url": "https://github.com/machinamentum/CS3DS/releases/download/0.6-alpha/cspsp.zip"}}, "update_notes": "Initial network play support.
", "update_notes_md": "Initial network play support.\n", "updated": "2016-04-22T01:51:31Z", "version": "0.6-alpha"}, "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/cs3ds/gameplay.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/cs3ds/title-screen.png"}], "scripts": {"[prerelease] cspsp.3dsx": {"script": [{"file": "cspsp.zip", "includePrereleases": true, "output": "/cspsp.zip", "repo": "machinamentum/CS3DS", "type": "downloadRelease"}, {"file": "/cspsp.zip", "input": "cspsp/", "output": "/cspsp/", "type": "extractFile"}, {"new": "%3DSX%/cspsp.3dsx", "old": "/cspsp/cspsp.3dsx", "type": "move"}, {"file": "/cspsp/cspsp.cia", "type": "deleteFile"}, {"file": "/cspsp/cspsp.smdh", "type": "deleteFile"}, {"file": "/cspsp/README.txt", "type": "deleteFile"}, {"file": "/cspsp.zip", "type": "deleteFile"}], "type": "prerelease"}, "[prerelease] cspsp.cia": {"script": [{"file": "cspsp.zip", "includePrereleases": true, "output": "/cspsp.zip", "repo": "machinamentum/CS3DS", "type": "downloadRelease"}, {"file": "/cspsp.zip", "input": "cspsp/", "output": "/cspsp/", "type": "extractFile"}, {"file": "/cspsp/cspsp.cia", "type": "installCia"}, {"file": "/cspsp/cspsp.3dsx", "type": "deleteFile"}, {"file": "/cspsp/cspsp.cia", "type": "deleteFile"}, {"file": "/cspsp/cspsp.smdh", "type": "deleteFile"}, {"file": "/cspsp/README.txt", "type": "deleteFile"}, {"file": "/cspsp.zip", "type": "deleteFile"}], "type": "prerelease"}}, "slug": "cs3ds", "source": "https://github.com/machinamentum/CS3DS", "stars": 13, "systems": ["3DS"], "title": "CS3DS", "unique_ids": [990125], "update_notes": "Initial network play support.
", "update_notes_md": "Initial network play support.\n", "updated": "2016-04-22T01:51:31Z", "urls": ["https://db.universal-team.net/3ds/cs3ds"], "version": "0.6-alpha"}, {"archive": {"FSPDS-.*\\.zip": {"FSPDS.nds": ["FSPDS.nds"]}}, "author": "N•I•L", "avatar": "https://avatars.githubusercontent.com/u/70803115?v=4", "categories": ["utility"], "color": "#c0a28a", "color_bg": "#806c5c", "created": "2021-01-27T13:49:42Z", "description": "Flipnote Studio Player for Nintendo DS", "download_page": "https://github.com/NotImplementedLife/FSPDS/releases", "downloads": {"FSPDS-V1.0.79212842R.nds": {"size": 749568, "size_str": "732 KiB", "url": "https://github.com/NotImplementedLife/FSPDS/releases/download/V1.0/FSPDS-V1.0.79212842R.nds"}}, "github": "NotImplementedLife/FSPDS", "icon": "https://db.universal-team.net/assets/images/icons/fspds.png", "icon_index": 16, "image": "https://db.universal-team.net/assets/images/icons/fspds.png", "image_length": 586, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "A DS ROM which allows playing DSi's Flipnote Studio (.ppm) files on a DS Phat/Lite. It features flipnote image and sound player with pause/resume option, and also a file metadata viewer.\n\nPlace the flipnotes you want to play in a `/flipnotes/` folder at the root of your SD card. FSPDS will not detect/play files larger than 1MB. It is also possible the app won't play correctly files with more than 512KB of BGM soundtrack (although I have never met such a file during my tests).", "prerelease": {"download_page": "https://github.com/NotImplementedLife/FSPDS/releases/tag/V1.0.90343508R", "downloads": {"FSPDS-V1.0.90343508R.nds": {"size": 750080, "size_str": "732 KiB", "url": "https://github.com/NotImplementedLife/FSPDS/releases/download/V1.0.90343508R/FSPDS-V1.0.90343508R.nds"}}, "qr": {"FSPDS-V1.0.90343508R.nds": "https://db.universal-team.net/assets/images/qr/prerelease/fspds-v1-0-90343508r-nds.png"}, "update_notes": "FSPDS now accepts PPM filenames that do not respect the original naming convention, like \"my_flipnote.ppm\". The filename shouldn't exceed more than 28 characters.
", "update_notes_md": "FSPDS now accepts PPM filenames that do not respect the original naming convention, like \"my_flipnote.ppm\". The filename shouldn't exceed more than 28 characters.", "updated": "2023-12-08T13:29:30Z", "version": "V1.0.90343508R", "version_title": "FSPDS V1.0.90343508R- Minipatch filenames"}, "qr": {"FSPDS-V1.0.79212842R.nds": "https://db.universal-team.net/assets/images/qr/fspds-v1-0-79212842r-nds.png"}, "screenshots": [{"description": "File list", "url": "https://db.universal-team.net/assets/images/screenshots/fspds/file-list.png"}, {"description": "Player 1", "url": "https://db.universal-team.net/assets/images/screenshots/fspds/player-1.png"}, {"description": "Player 2", "url": "https://db.universal-team.net/assets/images/screenshots/fspds/player-2.png"}], "slug": "fspds", "source": "https://github.com/NotImplementedLife/FSPDS", "stars": 33, "systems": ["DS"], "title": "FSPDS", "update_notes": "We've made it to 1.0 !
\nWhat's new:
\nMinor update from 1.2
\n\n\nTo close the game without crashing, exit the game from the \"Quit Game\" option in the main menu
\n
\n\nIF YOU HAVE AN OLD VERSION OF REVAMPED INSTALLED, MAKE SURE YOU DELETE IT IN THE 3DS SETTINGS!
\n
v1.2.3 Release:
\nv1.2.3 Changes:
\nNotes:
\nConverts tm.conf files to the new config format.
", "update_notes_md": "Converts tm.conf files to the new config format.\n", "updated": "2017-01-21T13:45:49Z", "urls": ["https://db.universal-team.net/3ds/townmanager"], "version": "v1.2.1", "version_title": "v1.2.1 - Bugfix release"}, {"archive": {"Home.Menu.Alternate.Banner.zip": {"BootNTRSelector.cia": ["BootNTRSelector.cia"], "BootNTRSelector_Mode3.cia": ["BootNTRSelector_Mode3.cia"]}}, "author": "Nanquitas", "avatar": "https://avatars.githubusercontent.com/u/13298129?v=4", "categories": ["utility"], "color": "#7c626d", "color_bg": "#7c626d", "created": "2016-04-21T14:02:23Z", "download_page": "https://github.com/Nanquitas/BootNTR/releases", "downloads": {"BootNTRSelector.3dsx": {"size": 1071324, "size_str": "1 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/BootNTRSelector.3dsx"}, "BootNTRSelector.cia": {"size": 1487808, "size_str": "1 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/BootNTRSelector.cia"}, "BootNTRSelector_Mode3.cia": {"size": 1487808, "size_str": "1 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/BootNTRSelector_Mode3.cia"}, "Home.Menu.Alternate.Banner.zip": {"size": 2227787, "size_str": "2 MiB", "url": "https://github.com/Nanquitas/BootNTR/releases/download/v2.13.7/Home.Menu.Alternate.Banner.zip"}}, "github": "Nanquitas/BootNTR", "icon": "https://raw.githubusercontent.com/Nanquitas/BootNTR/master/resources/icon.png", "icon_index": 20, "image": "https://db.universal-team.net/assets/images/images/bootntr.png", "image_length": 7456, "license": "mit", "license_name": "MIT License", "qr": {"BootNTRSelector.cia": "https://db.universal-team.net/assets/images/qr/bootntrselector-cia.png", "BootNTRSelector_Mode3.cia": "https://db.universal-team.net/assets/images/qr/bootntrselector_mode3-cia.png"}, "screenshots": [{"description": "Auto updater", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/auto-updater.png"}, {"description": "Banner fonzd", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/banner-fonzd.png"}, {"description": "Banner pablomk7", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/banner-pablomk7.png"}, {"description": "Failed to load", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/failed-to-load.png"}, {"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/bootntr/main-menu.png"}], "slug": "bootntr", "source": "https://github.com/Nanquitas/BootNTR", "stars": 677, "systems": ["3DS"], "title": "BootNTR", "unique_ids": [962560, 963328], "update_notes": "You will find different files below depending on your needs. Here is a little explanation on each term:
\nThe 3dsx file can be launched from the homebrew launcher while the cia files can be installed to the home menu. (There is only a single 3dsx file variation.)
\nFiles which have the the Mode3 label are made specifically for extended memory games on Old 3DS/2DS models. (To detect if you are using an extended memory game, check if the console reboots after you close it from the home menu.) You don't need to install the Mode3 version if you don't want to use any extended memory game or you have a New 3DS/2DS.
\nThe banner is the 3D model that shows in the top screen when you select the app in the home menu. The difference is only visual and is up to your own choice. The default banner files can be directly found below, while the alternate banner files are inside a .zip
file.
3DSident has been re-written in C++ which makes use of the latest versions of devkitARM and libctru. This release will only be available with the slightly refreshed GUI version.
\nChange-log:
\n♪ Let's not make a big deal outta this... it's just a little Trogdor update ♪
\nJust fixing a few things that have been bugging me:
\nEnjoy!
\nUPDATE 8/23/24: Reverted statically linked DLLs in Windows releases; not all DLLs were static as I had originally thought, so the game wouldn't run on some machines.
", "update_notes_md": "_[♪ Let's not make a big deal outta this... it's just a little Trogdor update ♪](https://homestarrunner.com/sbemails/207-too-cool)_\n\nJust fixing a few things that have been bugging me:\n\n### Quality of Life Improvements\n- **You can now exit a game by pressing Select** instead of A+Select\n - The original combination was intentionally complicated to prevent players from accidentally quitting and losing their progress, but with autosave, that's no longer necessary\n- **Overlay setting is now saved**, and it has a new menu option in Cosmetic settings\n - You can still change it via button input, as well\n- Fixed a very small menu bug\n- Minor text polish\n- [PC] **Fullscreen setting is now saved**\n- [Wii U] **Resolution increased** from 720p to 1080p\n - By extension, this means an additional scaling option has been added\n- [Wii] Minor Gamecube controller polish for consistency with Gamecube version\n\n### Technical Changes\n- [PC] ~DLLs are now statically linked so they no longer bloat the game directory; **it's just an EXE and audio**~ **UPDATE: Reverted as of 8/23/24**\n - Additionally, the non-Visual Studio Windows makefile actually works now, and there's a new x86 makefile to go with it\n - If you want to compile it yourself, Visual Studio is still an option\n- [Other] Scaling options are now frozen/unfrozen based on display resolution instead of being hardcoded per-system\n - This doesn't affect current releases, but it does make scaling options one less thing to worry about when porting to other systems\n - PC still allows all options regardless of display because of windowed mode\n\nEnjoy!\n\n**UPDATE 8/23/24**: Reverted statically linked DLLs in Windows releases; not all DLLs were static as I had originally thought, so the game wouldn't run on some machines.", "updated": "2024-08-13T02:23:47Z", "urls": ["https://db.universal-team.net/3ds/trogdor-reburninated"], "version": "v2.21", "version_title": "v2.21"}, {"author": "Felipe Izzo", "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#6fb1f4", "color_bg": "#3a5c80", "created": "2015-11-08T13:42:52Z", "description": "Unofficial port of EDuke32 for the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/EDuke3D/releases", "github": "masterfeizz/EDuke3D", "icon": "https://raw.githubusercontent.com/masterfeizz/EDuke3D/master/icon.png", "icon_index": 25, "image": "https://db.universal-team.net/assets/images/images/eduke3d.png", "image_length": 9124, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "prerelease": {"download_page": "https://github.com/masterfeizz/EDuke3D/releases/tag/v1.0-beta", "downloads": {"EDuke3D-v1.0-beta.zip": {"size": 5673892, "size_str": "5 MiB", "url": "https://github.com/masterfeizz/EDuke3D/releases/download/v1.0-beta/EDuke3D-v1.0-beta.zip"}, "EDuke3D.cia": {"size": 1067456, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/EDuke3D/releases/download/v1.0-beta/EDuke3D.cia"}}, "qr": {"EDuke3D.cia": "https://db.universal-team.net/assets/images/qr/prerelease/eduke3d-cia.png"}, "update_notes": "Bugfixes (mostly memory management) and first CIA release.
\nView README on the project page for instructions.
\nCIA bugs:
\nGame must be closed from quit option on the menu, and not from the 3ds home menu
\nHome button only works when in a level
Bugfixes (mostly memory management) and first CIA release.
\nView README on the project page for instructions.
\nCIA bugs:
\nGame must be closed from quit option on the menu, and not from the 3ds home menu
\nHome button only works when in a level
V6.0 : 01-Jan-2025 by wavemotion-dave
\n\n\n3DVier is a Connect Four clone for Nintendo 3DS.
\n
What has been added?
\nBasically.. this is the initial Release, so it doesn't have much to Mention on the first Release.
\nStack-Store's UniStore will be updated in a bit, so you can download 3DVier by using Universal-Updater!
\nIf you like to see Screenshots, take a look inside the Screenshots Directory of this repository or look at the ReadMe.
\nI hope you have fun with 3DVier and enjoy using it! ~SuperSaiyajinStackZ
", "update_notes_md": "## Now it's time for [3DEins](https://github.com/Universal-Team/3DEins)'s good friend: 3DVier!**\n\n> 3DVier is a Connect Four clone for Nintendo 3DS.\n\n**What has been added?**\n- Game is fully playable. (Right now only Multiplayer on one console.)\n- Multi Language support. (Right now English & German only.)\n\nBasically.. this is the initial Release, so it doesn't have much to Mention on the first Release.\n\n[Stack-Store](https://github.com/SuperSaiyajinStackZ/Stack-Store)'s UniStore will be updated in a bit, so you can download 3DVier by using [Universal-Updater](https://github.com/Universal-Team/Universal-Updater)!\n\nIf you like to see Screenshots, take a look inside the Screenshots Directory of this repository or look at the ReadMe.\n\nI hope you have fun with 3DVier and enjoy using it! ~SuperSaiyajinStackZ", "updated": "2020-05-17T17:30:53Z", "urls": ["https://db.universal-team.net/3ds/3dvier"], "version": "v0.1.0", "version_title": "3DVier's initial Release!", "website": "https://universal-team.net/projects/3dvier", "wiki": "https://github.com/Universal-Team/3DVier/wiki"}, {"archive": {"SpaceCadetPinball-3DS-v.*\\.7z": {"SpaceCadetPinball.3dsx": ["SpaceCadetPinball.3dsx"], "SpaceCadetPinball.cia": ["SpaceCadetPinball.cia"]}}, "author": "MaikelChan", "avatar": "https://avatars.githubusercontent.com/u/7031754?v=4", "categories": ["game"], "color": "#77819a", "color_bg": "#636b80", "created": "2021-10-15T11:13:15Z", "description": "Wii and 3DS ports of 3D Pinball - Space Cadet", "download_page": "https://github.com/MaikelChan/SpaceCadetPinball/releases", "downloads": {"SpaceCadetPinball-3DS-v0.6.7z": {"size": 422160, "size_str": "412 KiB", "url": "https://github.com/MaikelChan/SpaceCadetPinball/releases/download/v0.6-3ds/SpaceCadetPinball-3DS-v0.6.7z"}}, "github": "MaikelChan/SpaceCadetPinball", "icon": "https://github.com/MaikelChan/SpaceCadetPinball/raw/3ds/ctr/icon.png", "icon_index": 29, "image": "https://github.com/MaikelChan/SpaceCadetPinball/raw/3ds/ctr/banner.png", "image_length": 17484, "license": "mit", "license_name": "MIT License", "long_description": "# 3D Pinball - Space Cadet for 3DS\n\nThis is a port of 3D Pinball - Space Cadet for Nintendo 3DS. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP. This is the current state of the project:\n\n- No menus, options, or results screen.\n- It plays sound effects and music (if the player supplies the music in OGG format).\n- There are still some bugs here and there.\n- It should be running fine on New 3DS, but on a regular 3DS it runs slow.\n\nIt is based on the PC decompilation made by [k4zmu2a](https://github.com/k4zmu2a): https://github.com/k4zmu2a/SpaceCadetPinball\n\nThe PC decompilation uses SDL2 to render the game. This 3DS port has been changed to use native GPU rendering with the Citro3D library.\n\n## How to build\n\nThe main requirement is to have [devkitPro](https://devkitpro.org).\n\nFollow the instructions to install devkitPro here: https://devkitpro.org/wiki/Getting_Started\nYou will also need the 3DS development package, and also the libraries 3ds-sdl and 3ds-sdl_mixer.\n\nIf you use Windows or Ubuntu, here are more detailed instructions.\n\n### Windows\n\nEven though devkitPro offers a Windows installer, I've had some issues setting it up. It's easier to use WSL. If you want to use the Windows installer anyway, check the link above for instructions.\n\n1. Install [WSL](https://docs.microsoft.com/en-us/windows/wsl/install). By default it will install Ubuntu, which is fine.\n2. Open a WSL terminal and just follow the Ubuntu instructions below. With the difference that, if you want to clone the project into, for example, the `C:\\` folder, you will need move to that folder inside the terminal with the command `cd /mnt/c/`.\n\n### Ubuntu and other Debian based linux distros\n\n1. Open the terminal in the folder where you want to clone the project.\n2. Clone it with the command `git clone --branch 3ds https://github.com/MaikelChan/SpaceCadetPinball`. A subfolder called `SpaceCadetPinball` will be created containing the project.\n3. Move to that subfolder with `cd SpaceCadetPinball`.\n4. Download the latest version of the [custom devkitPro pacman](https://github.com/devkitPro/pacman/releases/tag/v1.0.2), that will be used to download the compilers and libraries to build the project. Once downloaded, put it in the `SpaceCadetPinball` folder.\n5. Install devkitPro pacman with this command: `sudo gdebi devkitpro-pacman.amd64.deb`. If gdebi is not found, install it with `sudo apt install gdebi-core`, and then try again installing pacman.\n6. Use the following command to sync pacman databases: `sudo dkp-pacman -Sy`.\n7. Now update packages with `sudo dkp-pacman -Syu`.\n8. Install the 3DS development tools with `sudo dkp-pacman -S 3ds-dev`.\n9. Install SDL with `sudo dkp-pacman -S 3ds-sdl`.\n10. Install SDL_mixer with `sudo dkp-pacman -S 3ds-sdl_mixer`.\n11. Set the DEVKITPRO environment variables so the system knows where the compilers and libraries are installed with these commands:\n - `export DEVKITPRO=/opt/devkitpro`.\n - `export DEVKITARM=/opt/devkitpro/devkitARM`.\n12. To generate Build the project with the command `make -j4`.\n13. Optionally, to generate a CIA file, you will need to have [bannertool](https://github.com/Steveice10/bannertool/releases/) and [makerom](https://github.com/3DSGuy/Project_CTR/releases) in the `$DEVKITPRO/tools/bin` folder. Then build the project with the command `make -j4 BUILD_CIA=1`.\n\nAfter a successful build, you will get a file called `SpaceCadetPinball.3dsx`, which is the main executable.\n\n## How to run\n\n### 3DS with Homebrew Launcher\n\n1. Go to your SD card and enter the `3ds` folder.\n2. Copy `SpaceCadetPinbal.3dsx` into the `3ds` folder.\n3. Make sure you have your `dspfirm.cdc` in the `3ds` folder, as you will need it to have sound in homebrew games. If you don't have it, [dump your DSP](https://github.com/zoogie/DSP1/releases/latest).\n4. Inside the `3ds` folder, create a new folder named `SpaceCadetPinball`.\n5. For legal reasons, you will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not contained in this repository.\n6. Copy all files from the original PC version into the `SpaceCadetPinball` folder that was created earlier.\n7. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file `PINBALL.ogg`, and put it along the other assets in the `SpaceCadetPinball` folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.\n8. If everything went fine, you should be able to run the game from the Homebrew Launcher.\n\n### Citra\n\n1. Get the [Citra emulator](https://citra-emu.org/download/) if you don't have it.\n2. Open it and go to the menu `File/Open Citra Folder`. This will open the folder where Citra's configuration is stored.\n3. Go to the `sdmc` folder and create a new folder there named `3ds` if it doesn't exist already.\n4. Enter the `3ds` folder and create an empty file there named `dspfirm.cdc`. This will allow to have audio in homebrew apps.\n5. Inside the `3ds` folder create another folder named `SpaceCadetPinball`.\n6. For legal reasons, you will need to get the original PC game on your own to obtain the assets like graphics and sound effects. Those are not contained in this repository.\n7. Copy all PC game's assets to the `SpaceCadetPinball` folder that was created earlier.\n8. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format, and call the file `PINBALL.ogg`, and put it along the other assets in the `SpaceCadetPinball` folder. Make sure that the music has a sample rate no higher than 44100Hz, or it won't play correctly.\n9. If everything went fine, you should be able to run the game.\n\n## How to play\n\n| Button | Action |\n|----------------------|---------------------------------------------------|\n| A | Launch the ball |\n| L | Move the left paddle |\n| R | Move the right paddle |\n| DPad Left, Right, Up | Bump table |\n| X | Start a new game |\n| Y | Exit the game |\n| Start | Pause |\n", "screenshots": [{"description": "Awaiting deployment", "url": "https://db.universal-team.net/assets/images/screenshots/3d-pinball---space-cadet/awaiting-deployment.png"}], "script_message": "Note: You will need the game data files from\nan actual copy of 3D pinball or \"Full Tilt!\".", "slug": "3d-pinball---space-cadet", "source": "https://github.com/MaikelChan/SpaceCadetPinball/tree/3ds", "stars": 102, "systems": ["3DS"], "title": "3D Pinball - Space Cadet", "unique_ids": [137785], "update_notes": "Full Changelog: v0.5-3ds...v0.6-3ds
", "update_notes_md": "## What's Changed\n* Replace PC Related text by @korbosoft in https://github.com/MaikelChan/SpaceCadetPinball/pull/12\n* Add banner Sound Effect for the 3DS home menu by @korbosoft in https://github.com/MaikelChan/SpaceCadetPinball/pull/17\n\n**Full Changelog**: https://github.com/MaikelChan/SpaceCadetPinball/compare/v0.5-3ds...v0.6-3ds", "updated": "2024-02-08T04:33:50Z", "urls": ["https://db.universal-team.net/3ds/3d-pinball---space-cadet"], "version": "v0.6-3ds", "version_title": "v0.6 3DS", "website": "https://pacochan.net/software/3d-pinball-space-cadet/"}, {"archive": {"thextech-3ds-.*\\.zip": {"thextech.3dsx": ["thextech-3ds/thextech.3dsx"]}}, "author": "TheXTech Developers", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/160427994?v=4", "categories": ["game"], "color": "#5f6dc0", "color_bg": "#3f4880", "created": "2020-02-12T20:02:49Z", "description": "The full port of the SMBX engine from VB6 into C++ and SDL2, FreeImage and MixerX", "download_filter": "3ds", "download_page": "https://github.com/TheXTech/TheXTech/releases", "downloads": {"thextech-3ds-assets-aod-v1.3.6.6.zip": {"size": 44255803, "size_str": "42 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.6.6/thextech-3ds-assets-aod-v1.3.6.6.zip"}, "thextech-3ds-assets-smbx13-v1.3.6.6.zip": {"size": 48793840, "size_str": "46 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.6.6/thextech-3ds-assets-smbx13-v1.3.6.6.zip"}, "thextech-3ds-v1.3.6.6.zip": {"size": 4077109, "size_str": "3 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.6.6/thextech-3ds-v1.3.6.6.zip"}}, "github": "TheXTech/TheXTech", "icon": "https://raw.githubusercontent.com/TheXTech/TheXTech/main/resources/icon/thextech_48.png", "icon_index": 30, "image": "https://raw.githubusercontent.com/TheXTech/TheXTech/main/resources/wiiu/wuhb-splash.png", "image_length": 121515, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "This is a direct continuation of the SMBX 1.3 engine. Originally it was written in VB6 for Windows, and later, it got ported/rewritten into C++ and became a cross-platform engine. It completely reproduces the old SMBX 1.3 engine (aside from its Editor), includes many of its logical bugs (critical bugs that lead the game to crash or freeze got fixed), and also adds a lot of new updates and features.", "prerelease": {"download_page": "https://github.com/TheXTech/TheXTech/releases/tag/v1.3.7-beta", "downloads": {"thextech-3ds-assets-aod-v1.3.7-beta.zip": {"size": 44533570, "size_str": "42 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.7-beta/thextech-3ds-assets-aod-v1.3.7-beta.zip"}, "thextech-3ds-assets-smbx13-v1.3.7-beta.zip": {"size": 48776365, "size_str": "46 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.7-beta/thextech-3ds-assets-smbx13-v1.3.7-beta.zip"}, "thextech-3ds-v1.3.7-beta.zip": {"size": 4244628, "size_str": "4 MiB", "url": "https://github.com/TheXTech/TheXTech/releases/download/v1.3.7-beta/thextech-3ds-v1.3.7-beta.zip"}}, "update_notes": "This is a BETA version for the upcoming v1.3.7 release. We worked long and hard on this update, however, we still need additional testing before we can release a stable version. This update will be the biggest in TheXTech's history and features a huge set of features, bugfixes, and improvements.
\nWidescreen and small-screen support, done right. No hacks, no editing luna.lua
, no broken spawns. Play all of your favorite SMBX 1.3 content at your device's native resolution for a smooth and polished \"remaster\" experience, while the engine keeps track of which important items would have been onscreen (or offscreen!) in SMBX 1.3.
Classic playstyle for classic content. Disable TheXTech's unnecessary bugfixes and new features to play your SMBX 1.3 content the way its authors intended it, or go totally Vanilla (at your own risk).
\nAn options overhaul. No more editing thextech.ini
, every single game setting can be changed in the new in-game options menu.
Refined player select. A huge thank you to Savby for reimagining our text-based player select menus with an intuitive and colorful interface that feels right at home on your TV.
\nMultiple asset packs. TheXTech is good for more than just SMBX, and now you can conveniently switch between asset packs within the engine itself. Just add your extra asset packs to the assets subdirectory in your TheXTech folder, and switch by holding select at the main menu.
\nBeta 4P support. Ever wanted to play Battle Mode with 3 of your best frenemies? Now you can! This version introduces shared and split screen 4-player co-op and split screen 4-player battle. Please share your feedback and experiences with us so we can make it better!
\ngraphics/ui/Backdrop.png
(@ds-sloth)assets/
subdirectory of the user and system directories (@ds-sloth)This release fixes several bugs that was found in the previous release of 1.3.6.5 as the possible final release of the 1.3.6.x branch. So, the next station is \"1.3.7\"!
\nv1.3.6.6-1
fixes this issue.If you want to obtain the source code pacakge, please take one of three archives named thextech-full-src-v1.3.6.6
. Don't download the default source package as it will miss submodules. And because of that, it's unbuildable.
Edit 2024-11-02: if you are building for arm64 Linux, your build is likely to fail due to an incompatible ASM file mistakenly included in the build. As a workaround, you can modify 3rdparty/AudioCodecs/libopus/CMakeLists.txt
. Replace the line if(OPUS_ARM_ASM AND CMAKE_COMPILER_IS_GNUCC)
with if(0)
. See #855 for details.
Fixed the 3dsx problem!
\nSome UI fixes!
Last Update of the 1. series... working on 2.0.0 now
", "update_notes_md": "Fixed the 3dsx problem!\nSome UI fixes!\n\nLast Update of the 1. series... working on 2.0.0 now", "updated": "2023-01-17T14:15:17Z", "urls": ["https://db.universal-team.net/3ds/bcstm-player"], "version": "v1.5.0", "version_title": "v1.5.0"}, {"author": "Garhoogin", "avatar": "https://avatars.githubusercontent.com/u/22681618?v=4", "categories": ["game"], "color": "#5b473d", "color_bg": "#5b473d", "created": "2021-08-16T03:31:52Z", "description": "Close The Box but made terribly on the DS", "download_page": "https://github.com/Garhoogin/Box/releases", "downloads": {"box.nds": {"size": 445440, "size_str": "435 KiB", "url": "https://github.com/Garhoogin/Box/releases/download/v1.0.0.0/box.nds"}}, "github": "Garhoogin/Box", "icon": "https://db.universal-team.net/assets/images/icons/box.png", "icon_index": 32, "image": "https://db.universal-team.net/assets/images/images/box.png", "image_length": 405, "license": "bsd-2-clause", "license_name": "BSD 2-Clause \"Simplified\" License", "qr": {"box.nds": "https://db.universal-team.net/assets/images/qr/box-nds.png"}, "slug": "box", "source": "https://github.com/Garhoogin/Box", "stars": 4, "systems": ["DS"], "title": "Box", "update_notes": "Initial Release!
\nEach player takes turns rolling dice and flipping tiles that add up to the dice total. When a player can't do this, their turn is over. The remaining tiles are added up and that becomes the player's score. The player with the lowest score wins. If a player manages to get a score of 0, they have closed the box. The next player must then also close the box for gameplay to continue. If they fail to do so, the last player automatically wins.
", "update_notes_md": "Initial Release!\n\nEach player takes turns rolling dice and flipping tiles that add up to the dice total. When a player can't do this, their turn is over. The remaining tiles are added up and that becomes the player's score. The player with the lowest score wins. If a player manages to get a score of 0, they have closed the box. The next player must then also close the box for gameplay to continue. If they fail to do so, the last player automatically wins.", "updated": "2021-08-16T03:36:01Z", "urls": ["https://db.universal-team.net/ds/box"], "version": "v1.0.0.0", "version_title": "Box 1.0.0.0"}, {"author": "Dangerbites", "avatar": "https://avatars.githubusercontent.com/u/119724559?v=4", "categories": ["game"], "color": "#d2b8ca", "color_bg": "#80707b", "created": "2024-02-17T08:44:30Z", "description": "Port of Super Kawai Breakup Sim for the Nintendo 3DS", "download_page": "https://github.com/Dangerbites/BreakupSimulator3DS/releases", "downloads": {"BreakupSimulator3DS.zip": {"size": 31083588, "size_str": "29 MiB", "url": "https://github.com/Dangerbites/BreakupSimulator3DS/releases/download/Major/BreakupSimulator3DS.zip"}}, "github": "Dangerbites/BreakupSimulator3DS", "icon": "https://raw.githubusercontent.com/Dangerbites/BreakupSimulator3DS/main/breakup-icon.png", "icon_index": 33, "image": "https://raw.githubusercontent.com/Dangerbites/BreakupSimulator3DS/main/breakup-banner.png", "image_length": 58937, "license": "mit", "license_name": "MIT License", "long_description": "In this dating game you need to break up with Cat Grill as soon as possible!! Make decisions to get the emotion meter down before the timer gets to 0!\n\nThis port features more endings and a completely portable Breakup Sim experience!!\n\n-- Credits -- ---------------------------\n\nCAT GRILL by DangerBites\n\nDrawing Cat Grill holds up is by Eran\n\nArt and Music by Dangerbites and Haynster", "screenshots": [{"description": "Screenshot", "url": "https://db.universal-team.net/assets/images/screenshots/breakup-simulator-portable/screenshot.png"}], "scripts": {"Install game (3dsx)": [{"directory": "sdmc:/3ds/BreakupSimulator/", "type": "mkdir"}, {"file": "https://github.com/Dangerbites/BreakupSimulator3DS/releases/download/Major/BreakupSimulator3DS.zip", "output": "sdmc:/3ds/BreakupSimulator3DS.zip", "type": "downloadFile"}, {"file": "sdmc:/3ds/BreakupSimulator3DS.zip", "input": "", "output": "sdmc:/3ds/BreakupSimulator/", "type": "extractFile"}, {"file": "sdmc:/3ds/BreakupSimulator3DS.zip", "type": "deleteFile"}]}, "slug": "breakup-simulator-portable", "source": "https://github.com/Dangerbites/BreakupSimulator3DS", "stars": 3, "systems": ["3DS"], "title": "Breakup Simulator Portable", "update_notes": "First release of the game to github lmao
\nInstall instructions
\n3DS : place the folder somewhere in the \"/3ds\" directory and run \"Lovebrew\" from the homebrew menu
\nNOTE : YOU HAVE TO KEEP EVERYTHING IN THE SAME FOLDER, DO NOT MOVE THE LOVEBREW FILE OR EBOOT FILE OUTSIDE OF ITS DIRECTORY
\nenjoy the game :D
", "update_notes_md": "First release of the game to github lmao\n\nInstall instructions\n\n3DS : place the folder somewhere in the \"/3ds\" directory and run \"Lovebrew\" from the homebrew menu\n\nNOTE : YOU HAVE TO KEEP EVERYTHING IN THE SAME FOLDER, DO NOT MOVE THE LOVEBREW FILE OR EBOOT FILE OUTSIDE OF ITS DIRECTORY\n\nenjoy the game :D", "updated": "2024-02-17T09:20:35Z", "urls": ["https://db.universal-team.net/3ds/breakup-simulator-portable"], "version": "Major", "version_title": "Breakup Sim Portable v1.0"}, {"author": "tilderain / Vladimir Kosickij", "avatar": "https://avatars.githubusercontent.com/u/45891293?v=4", "categories": ["game"], "color": "#998080", "color_bg": "#806b6b", "created": "2022-10-14T14:45:14Z", "description": "Ikachan for Nintendo DS", "download_page": "https://github.com/awkitsune/IkachanDS/releases", "downloads": {"IkachanDS.dsi": {"size": 1117696, "size_str": "1 MiB", "url": "https://github.com/awkitsune/IkachanDS/releases/download/0.2.1/IkachanDS.dsi"}, "IkachanDS.nds": {"size": 1117696, "size_str": "1 MiB", "url": "https://github.com/awkitsune/IkachanDS/releases/download/0.2.1/IkachanDS.nds"}}, "github": "awkitsune/IkachanDS", "icon": "https://db.universal-team.net/assets/images/icons/ikachands.png", "icon_index": 34, "image": "https://db.universal-team.net/assets/images/icons/ikachands.png", "image_length": 630, "long_description": "In this game you can play as a squid named Ikachan, who swims through a cave, meeting and helping other creatures.\n\nThe game is compatible with DS flashcards, NDS-Bootstrap and HiyaCFW home menu via [NTM](/ds/NTM)", "qr": {"IkachanDS.dsi": "https://db.universal-team.net/assets/images/qr/ikachands-dsi.png", "IkachanDS.nds": "https://db.universal-team.net/assets/images/qr/ikachands-nds.png"}, "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/ikachands/gameplay.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/ikachands/title-screen.png"}], "slug": "ikachands", "source": "https://github.com/awkitsune/IkachanDS", "stars": 2, "systems": ["DS"], "title": "IkachanDS", "update_notes": "Opening graphics fix:
\nEdit: Added missing files
", "update_notes_md": "You don't need faketik.elf unless you are trying to debug faketik.
", "update_notes_md": "* Fix reliability with getting SD title list\n * This was due to a mistake that just happened to work in most cases, but stopped working as well when built with modern versions of devkitARM and libctru.\n* Check every AM call and print the result on error\n\nYou don't need faketik.elf unless you are trying to debug faketik.", "updated": "2020-11-14T22:53:05Z", "urls": ["https://db.universal-team.net/3ds/faketik"], "version": "v1.1.2", "version_title": "faketik v1.1.2"}, {"author": "MrCheeze", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/6541413?v=4", "categories": ["utility"], "color": "#735056", "color_bg": "#735056", "created": "2019-02-02T20:50:32Z", "description": "Super simple custom badge homebrew for the 3DS home menu.", "download_page": "https://github.com/MechanicalDragon0687/GYTB/releases", "downloads": {"GYTB.cia": {"size": 297408, "size_str": "290 KiB", "url": "https://github.com/MechanicalDragon0687/GYTB/releases/download/1.0/GYTB.cia"}, "GYTB_hax.zip": {"size": 180734, "size_str": "176 KiB", "url": "https://github.com/MechanicalDragon0687/GYTB/releases/download/1.0/GYTB_hax.zip"}}, "github": "MechanicalDragon0687/GYTB", "icon": "https://raw.githubusercontent.com/MechanicalDragon0687/GYTB/master/resources/icon.png", "icon_index": 38, "image": "https://raw.githubusercontent.com/MechanicalDragon0687/GYTB/master/resources/banner.png", "image_length": 2798, "qr": {"GYTB.cia": "https://db.universal-team.net/assets/images/qr/gytb-cia.png"}, "screenshots": [{"description": "While running", "url": "https://db.universal-team.net/assets/images/screenshots/gytb/while-running.png"}], "scripts": {"GYTB.3dsx": [{"file": "GYTB_hax.zip", "output": "/GYTB_hax.zip", "repo": "MechanicalDragon0687/GYTB", "type": "downloadRelease"}, {"file": "/GYTB_hax.zip", "input": "", "output": "/", "type": "extractFile"}, {"new": "%3DSX%/GYTB.3dsx", "old": "/3ds/GYTB/GYTB.3dsx", "type": "move"}, {"file": "/GYTB_hax.zip", "type": "deleteFile"}]}, "slug": "gytb", "source": "https://github.com/MechanicalDragon0687/GYTB", "stars": 3, "systems": ["3DS"], "title": "GYTB", "unique_ids": [7643], "update_notes": "forked to provide release for use in tinyDB
\nThanks MrCheeze
This patch introduces anaglyph mode, render time emulation, and numerous bugfixes.
\nRender time emulation means that some in-game sequences run at the same speed they did on a real Virtual Boy, which no previous emulator has emulated accurately. This includes the Jack Bros. level transitions being as choppy as they originally were, so a toggle has been added to revert to the old behaviour. For more information, check out my write-up.
This is a very minor release. The only thing I did was fix a couple of bugs and change some small things.
", "update_notes_md": "This is a very minor release. The only thing I did was fix a couple of bugs and change some small things.", "updated": "2021-03-07T17:14:33Z", "urls": ["https://db.universal-team.net/ds/tic-tac-ds"], "version": "v3.1", "version_title": "Version 3.1"}, {"archive": {"NotifyMii.zip": {"NotifyMii.3dsx": ["3ds/NotifyMii/NotifyMii.3dsx"]}}, "author": "Lázaro Vieira", "avatar": "https://avatars.githubusercontent.com/u/13871621?v=4", "categories": ["utility"], "color": "#7abd9c", "color_bg": "#528069", "created": "2016-04-18T06:36:04Z", "description": "Homebrew Notification Manager for the Nintendo 3DS", "download_page": "https://github.com/Ryuzaki-MrL/NotifyMii/releases", "downloads": {"NotifyMii.cia": {"size": 491968, "size_str": "480 KiB", "url": "https://github.com/Ryuzaki-MrL/NotifyMii/releases/download/1.2/NotifyMii.cia"}, "NotifyMii.zip": {"size": 1802585, "size_str": "1 MiB", "url": "https://github.com/Ryuzaki-MrL/NotifyMii/releases/download/1.2/NotifyMii.zip"}}, "github": "Ryuzaki-MrL/NotifyMii", "icon": "https://raw.githubusercontent.com/Ryuzaki-MrL/NotifyMii/master/meta/icon.png", "icon_index": 41, "image": "https://raw.githubusercontent.com/Ryuzaki-MrL/NotifyMii/master/meta/banner.png", "image_length": 24608, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"NotifyMii.cia": "https://db.universal-team.net/assets/images/qr/notifymii-cia.png"}, "slug": "notifymii", "source": "https://github.com/Ryuzaki-MrL/NotifyMii", "stars": 18, "systems": ["3DS"], "title": "NotifyMii", "unique_ids": [973200], "update_notes": "If everything's working then this will be my last release for now.
\nWhat's new:
\nWhat's fixed:
\nWhat's next:
\nThere are some leftovers of unimplemented stuff in this release: Nintendo 3DS Camera support, notification editing, multi-selection, and other stuff.
\nThese were canceled and will be implemented into a future release, which will have a GUI.
\nHowever, it'll take some time as I don't plan on working on this anytime soon.
If you had a lot of games in your Citrahold directory, the menu would be really long and hard to scroll. I've changed the way it's displayed so that it's a little nicer to use.
\nIt also now reattempts to connect to the server if it immediately fails. Connection failure is common if you boot Citrahold 3DS immediately after starting up the 3DS. Reconnecting usually fixes it.
\nHappy Holidays!
\nYou can scan this QR Code in FBI to install it.
\n
[Bugs Fixed]
\nInitial release.
\nRecommended emulator is MelonDS with DLDI enabled in Emulation Settings --> Homebrew.
", "update_notes_md": "Initial release.\n\nRecommended emulator is MelonDS with DLDI enabled in Emulation Settings --> Homebrew.", "updated": "2022-08-03T15:03:05Z", "urls": ["https://db.universal-team.net/ds/better-call-saul-ds"], "version": "1.0", "version_title": "BCSDS v1.0", "website": "https://william278.net/project/better-call-saul-ds"}, {"archive": {"3ds.zip": {"ButtonPresser3DS.3dsx": ["3ds/ButtonPresser3DS.3dsx"]}}, "author": "Ike Rolader", "avatar": "https://avatars.githubusercontent.com/u/10735668?v=4", "categories": ["game"], "color": "#872217", "color_bg": "#802016", "created": "2017-06-18T17:05:01Z", "description": "Is this good?", "download_page": "https://github.com/trainboy2019/ButtonPresser3DS/releases", "downloads": {"3ds.zip": {"size": 1897892, "size_str": "1 MiB", "url": "https://github.com/trainboy2019/ButtonPresser3DS/releases/download/2.0/3ds.zip"}, "ButtonPresser3DS.cia": {"size": 2289088, "size_str": "2 MiB", "url": "https://github.com/trainboy2019/ButtonPresser3DS/releases/download/2.0/ButtonPresser3DS.cia"}}, "github": "trainboy2019/ButtonPresser3DS", "icon": "https://raw.githubusercontent.com/trainboy2019/ButtonPresser3DS/master/icon.png", "icon_index": 45, "image": "https://raw.githubusercontent.com/trainboy2019/ButtonPresser3DS/master/resources/Banner.png", "image_length": 36405, "qr": {"ButtonPresser3DS.cia": "https://db.universal-team.net/assets/images/qr/buttonpresser3ds-cia.png"}, "slug": "buttonpresser3ds", "source": "https://github.com/trainboy2019/ButtonPresser3DS", "stars": 2, "systems": ["3DS"], "title": "ButtonPresser3DS", "unique_ids": [17968], "update_notes": "The buttons have gotten a few tweaks to make the app even better!
\nChanges:
\nJust scan this QR code!
\n", "update_notes_md": "The buttons have gotten a few tweaks to make the app even better!\n\nChanges:\n* Press up or down to change the color of your button.\n* Press left or right to change the style of your button.\n* You can now see how many times you've pressed the button!\n* Press R to reset your score.\n\nJust scan this QR code!\n\n![QR 2.0](https://github.com/trainboy2019/ButtonPresser3DS/blob/master/Button%20QR%20Code%202.png?raw=true)\n", "updated": "2017-06-22T02:42:08Z", "urls": ["https://db.universal-team.net/3ds/buttonpresser3ds"], "version": "2.0", "version_title": "Button Presser 3DS 2.0"}, {"author": "MrHuu", "avatar": "https://avatars.githubusercontent.com/u/561623?v=4", "categories": ["game"], "color": "#b3a764", "color_bg": "#807747", "created": "2019-09-13T15:28:55Z", "description": "OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more! ", "download_page": "https://github.com/MrHuu/openbor-3ds/releases", "downloads": {"OpenBOR.3dsx": {"size": 1723876, "size_str": "1 MiB", "url": "https://github.com/MrHuu/openbor-3ds/releases/download/v0.0.6/OpenBOR.3dsx"}, "OpenBOR.cia": {"size": 1781696, "size_str": "1 MiB", "url": "https://github.com/MrHuu/openbor-3ds/releases/download/v0.0.6/OpenBOR.cia"}}, "github": "MrHuu/openbor-3ds", "icon": "https://raw.githubusercontent.com/MrHuu/openbor-3ds/3DS/engine/resources/ctr/OpenBOR_Icon_48x48.png", "icon_index": 46, "image": "https://raw.githubusercontent.com/MrHuu/openbor-3ds/3DS/engine/resources/ctr/OpenBOR_Logo_256x128.png", "image_length": 33143, "license": "bsd-3-clause", "license_name": "BSD 3-Clause \"New\" or \"Revised\" License", "qr": {"OpenBOR.cia": "https://db.universal-team.net/assets/images/qr/openbor-cia.png"}, "slug": "openbor-3ds", "source": "https://github.com/MrHuu/openbor-3ds", "stars": 13, "systems": ["3DS"], "title": "openbor-3ds", "unique_ids": [721981], "update_notes": "Changes:
\nThis is a fork of NitroHax3DS that loads cheats from a usrcheat.dat
file instead of cheats.xml
. If you want to use a cheats.xml, then use ahezard/NitroHax3DS.
See the README for usage instructions.
\nIf you don't have a cheat database, I recommend using DeadSkullzJr's.
\nUse NitroHax-usrcheat.cia
to install to the 3DS HOME Menu.
\nUse NitroHax.dsi
with TWiLight Menu++ or with TMFH/NTM to install to the DSi Menu.
This update brings many improvements over the initial release, mostly:
\nDSP firmware must be present at sdmc:/3ds/dspfirm.cdc
. This can be obtained by using Luma3DS - select \"Miscellaneous options...\" in the Rosalina menu then \"Dump DSP firmware\" from there. If running on an emulator, you can simply copy an empty file named dspfirm.cdc
to a folder named 3ds
on your virtual SD card.
Dies behebt ein paar Fehler und ein neuer Startbildschirm wurde hinzugefügt.
\nEbenfalls werden nicht spielbare Karten nun ausgeblendet, somit ist es etwas einfacher, spielbare Karten zu finden.
\nViel spaß mit dieser Version! ~SuperSaiyajinStackZ
", "update_notes_md": "Dies behebt ein paar Fehler und ein neuer Startbildschirm wurde hinzugefügt.\n\nEbenfalls werden nicht spielbare Karten nun ausgeblendet, somit ist es etwas einfacher, spielbare Karten zu finden.\n\nViel spaß mit dieser Version! ~SuperSaiyajinStackZ", "updated": "2020-10-07T20:51:16Z", "urls": ["https://db.universal-team.net/3ds/3delf"], "version": "v0.2.0", "version_title": "Zweiter / Second 3DElf Release!"}, {"author": "Théo B.", "avatar": "https://avatars.githubusercontent.com/u/16072534?v=4", "categories": ["game"], "color": "#40c62f", "color_bg": "#29801e", "created": "2017-08-19T07:52:05Z", "description": "A 3DS port of the Hexagonal Iso-Path board game by youtuber pocket83 !", "download_page": "https://github.com/LiquidFenrir/HexIsoPath/releases", "downloads": {"HexIsoPath.3dsx": {"size": 302852, "size_str": "295 KiB", "url": "https://github.com/LiquidFenrir/HexIsoPath/releases/download/v1.1.0/HexIsoPath.3dsx"}, "HexIsoPath.cia": {"size": 615360, "size_str": "600 KiB", "url": "https://github.com/LiquidFenrir/HexIsoPath/releases/download/v1.1.0/HexIsoPath.cia"}}, "github": "LiquidFenrir/HexIsoPath", "icon": "https://raw.githubusercontent.com/LiquidFenrir/HexIsoPath/master/icon.png", "icon_index": 51, "image": "https://raw.githubusercontent.com/LiquidFenrir/HexIsoPath/master/banner.png", "image_length": 6762, "license": "mit", "license_name": "MIT License", "qr": {"HexIsoPath.cia": "https://db.universal-team.net/assets/images/qr/hexisopath-cia.png"}, "slug": "hexisopath", "source": "https://github.com/LiquidFenrir/HexIsoPath", "stars": 7, "systems": ["3DS"], "title": "HexIsoPath", "unique_ids": [361238], "update_notes": "HexIsoPath now has local multiplayer, you dont need to pass the console anymore! Press UP on the dpad to be the server (white) or DOWN to be the client (black) (Note: the server has to start before the client can connect)
\nAlso, instructions! Press and hold SELECT to view the basic controls
This fixes issues #2 and #3, thanks to @XT-8147 for reporting.
", "update_notes_md": "This fixes issues #2 and #3, thanks to @XT-8147 for reporting.\n", "updated": "2017-01-22T11:19:45Z", "urls": ["https://db.universal-team.net/3ds/specializemii"], "version": "0.1.4", "version_title": "Fix un-specializing personal Mii"}, {"author": "Tobias", "avatar": "https://avatars.githubusercontent.com/u/31214870?v=4", "categories": ["game"], "color": "#a39f9f", "color_bg": "#807c7c", "created": "2022-07-23T18:26:29Z", "description": "Visualisation of some sorting algorithms on the Nintendo 3DS", "download_page": "https://github.com/memeToasty/3ds_sorting/releases", "downloads": {"3ds_sorting.3dsx": {"size": 277872, "size_str": "271 KiB", "url": "https://github.com/memeToasty/3ds_sorting/releases/download/v5.0/3ds_sorting.3dsx"}, "3ds_sorting.cia": {"size": 729536, "size_str": "712 KiB", "url": "https://github.com/memeToasty/3ds_sorting/releases/download/v5.0/3ds_sorting.cia"}}, "github": "memeToasty/3ds_sorting", "icon": "https://raw.githubusercontent.com/memeToasty/3ds_sorting/main/meta/icon.png", "icon_index": 54, "image": "https://raw.githubusercontent.com/memeToasty/3ds_sorting/main/meta/banner.png", "image_length": 252030, "long_description": "This application serves no purpose other than to show some visualisation of certain sorting algorithms, like one would know from famous YouTube videos.\n\nIf you encounter an error, let me know: [Create Issue](https://github.com/memeToasty/3ds_sorting/issues/new)", "qr": {"3ds_sorting.cia": "https://db.universal-team.net/assets/images/qr/3ds_sorting-cia.png"}, "screenshots": [{"description": "Bar view", "url": "https://db.universal-team.net/assets/images/screenshots/3ds-sorting/bar-view.png"}, {"description": "Tree view", "url": "https://db.universal-team.net/assets/images/screenshots/3ds-sorting/tree-view.png"}], "slug": "3ds-sorting", "source": "https://github.com/memeToasty/3ds_sorting", "stars": 6, "systems": ["3DS"], "title": "3DS Sorting", "unique_ids": [7676], "update_notes": "Full Changelog: v4.0...v5.0
", "update_notes_md": "## What's Changed\n* two more algos, user improvements by @JLO64 in https://github.com/memeToasty/3ds_sorting/pull/8\n* added bogo sort by @JLO64 in https://github.com/memeToasty/3ds_sorting/pull/9\n\n## New Contributors\n* @JLO64 made their first contribution in https://github.com/memeToasty/3ds_sorting/pull/8\n\n**Full Changelog**: https://github.com/memeToasty/3ds_sorting/compare/v4.0...v5.0", "updated": "2023-06-24T15:44:37Z", "urls": ["https://db.universal-team.net/3ds/3ds-sorting"], "version": "v5.0", "version_title": "v5.0"}, {"author": "Libretro", "avatar": "https://avatars.githubusercontent.com/u/1812827?v=4", "categories": ["emulator"], "color": "#484848", "color_bg": "#484848", "created": "2010-05-27T14:47:40Z", "description": "Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.", "download_page": "https://buildbot.libretro.com/stable/1.20.0/nintendo/3ds", "downloads": {"RetroArch_3dsx.7z": {"size": null, "url": "https://buildbot.libretro.com/stable/1.20.0/nintendo/3ds/RetroArch_3dsx.7z"}, "RetroArch_cia.7z": {"size": null, "url": "https://buildbot.libretro.com/stable/1.20.0/nintendo/3ds/RetroArch_cia.7z"}}, "eval_downloads": true, "eval_notes_md": true, "github": "libretro/RetroArch", "icon": "https://raw.githubusercontent.com/libretro/RetroArch/master/pkg/ctr/assets/default.png", "icon_index": 55, "image": "https://raw.githubusercontent.com/libretro/RetroArch/master/pkg/ctr/assets/libretro_banner.png", "image_length": 3154, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "nightly": {"download_page": "https://buildbot.libretro.com/nightly/nintendo/3ds/", "downloads": {"RetroArch_3dsx.7z": {"url": "https://buildbot.libretro.com/nightly/nintendo/3ds/RetroArch_3dsx.7z"}, "RetroArch_cia.7x": {"url": "https://buildbot.libretro.com/nightly/nintendo/3ds/RetroArch_cia.7z"}}}, "scripts": {"Core info files": [{"file": "https://buildbot.libretro.com/assets/frontend/info.zip", "output": "/info.zip", "type": "downloadFile"}, {"file": "/info.zip", "input": "", "output": "retroarch/media/", "type": "extractFile"}, {"file": "/info.zip", "type": "deleteFile"}], "[optional] Assets": [{"file": "https://buildbot.libretro.com/assets/frontend/assets.zip", "output": "/assets.zip", "type": "downloadFile"}, {"file": "/assets.zip", "input": "", "output": "retroarch/assets/", "type": "extractFile"}, {"file": "/assets.zip", "type": "deleteFile"}], "[optional] Database files": [{"file": "https://buildbot.libretro.com/assets/frontend/database-rdb.zip", "output": "/database-rdb.zip", "type": "downloadFile"}, {"file": "/database-rdb.zip", "input": "", "output": "retroarch/database/rdb/", "type": "extractFile"}, {"file": "/database-rdb.zip", "type": "deleteFile"}], "[optional] Overlays": [{"file": "https://buildbot.libretro.com/assets/frontend/overlays.zip", "output": "/overlays.zip", "type": "downloadFile"}, {"file": "/overlays.zip", "input": "", "output": "retroarch/overlays/", "type": "extractFile"}, {"file": "/overlays.zip", "type": "deleteFile"}], "bottom_menu.png": [{"file": "https://raw.githubusercontent.com/libretro/retroarch-assets/master/ctr/bottom_menu.png", "output": "/retroarch/assets/ctr/bottom_menu.png", "type": "downloadFile"}]}, "slug": "retroarch", "source": "https://github.com/libretro/RetroArch", "stars": 10737, "systems": ["3DS"], "title": "RetroArch", "unique_ids": [764928], "update_notes": "Extract to the root of your SD card and install CaptureAssistant with FBI
\nChangelog-
\nFixed duplicate Title ID
Bugs-
\ncalibrationalt's are slightly too large
If you would like to add anything too this or would like to request anything then please request it in the tool's GBAtemp thread http://gbatemp.net/threads/capture-assistant-a-capture-alignment-tool-for-capture-cards-ntr.439356/#post-6631437
", "update_notes_md": "Extract to the root of your SD card and install CaptureAssistant with FBI\n\nChangelog-\nFixed duplicate Title ID\n\nBugs-\ncalibrationalt's are slightly too large\n\nIf you would like to add anything too this or would like to request anything then please request it in the tool's GBAtemp thread http://gbatemp.net/threads/capture-assistant-a-capture-alignment-tool-for-capture-cards-ntr.439356/#post-6631437\n", "updated": "2016-08-26T23:13:12Z", "urls": ["https://db.universal-team.net/3ds/captureassistant"], "version": "1.3"}, {"author": "bubble2k16", "avatar": "https://avatars.githubusercontent.com/u/20153229?v=4", "categories": ["emulator"], "color": "#1449b4", "color_bg": "#0e3480", "created": "2018-01-06T16:44:35Z", "description": "This is a port of notaz's PicoDrive emulator to the old 3DS and old 2DS.", "download_page": "https://github.com/bubble2k16/picodrive_3ds/releases", "downloads": {"picodrive_3ds-v0.94.zip": {"size": 1372485, "size_str": "1 MiB", "url": "https://github.com/bubble2k16/picodrive_3ds/releases/download/v0.94/picodrive_3ds-v0.94.zip"}}, "github": "bubble2k16/picodrive_3ds", "icon": "https://raw.githubusercontent.com/bubble2k16/emus3ds/master/src/cores/picodrive/assets/icon.png", "icon_index": 57, "image": "https://db.universal-team.net/assets/images/images/picodrive.png", "image_length": 3153, "scripts": {"picodrive_3ds.3dsx": [{"file": "picodrive_3ds.*\\.zip", "output": "/picodrive_3ds.zip", "repo": "bubble2k16/picodrive_3ds", "type": "downloadRelease"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds.3dsx", "output": "%3DSX%/picodrive_3ds.3dsx", "type": "extractFile"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds_top.png", "output": "/3ds/picodrive_3ds/picodrive_3ds_top.png", "type": "extractFile"}, {"file": "/picodrive_3ds.zip", "type": "deleteFile"}], "picodrive_3ds.cia": [{"file": "picodrive_3ds.*\\.zip", "output": "/picodrive_3ds.zip", "repo": "bubble2k16/picodrive_3ds", "type": "downloadRelease"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds.cia", "output": "/picodrive_3ds.cia", "type": "extractFile"}, {"file": "/picodrive_3ds.zip", "input": "picodrive_3ds_top.png", "output": "/3ds/picodrive_3ds/picodrive_3ds_top.png", "type": "extractFile"}, {"file": "/picodrive_3ds.cia", "type": "installCia"}, {"file": "/picodrive_3ds.cia", "type": "deleteFile"}, {"file": "/picodrive_3ds.zip", "type": "deleteFile"}]}, "slug": "picodrive", "source": "https://github.com/bubble2k16/picodrive_3ds", "stars": 75, "systems": ["3DS"], "title": "PicoDrive", "unique_ids": [14412], "update_notes": "Well, it's certainly not same day delivery, but it's better than the last few times
", "update_notes_md": "Well, it's certainly not same day delivery, but it's better than the last few times", "updated": "2024-01-21T05:15:33Z", "urls": ["https://db.universal-team.net/3ds/atari800-randomman25xx"], "version": "Version_3DS_0.3.10", "version_title": "A day late, but better than last time", "website": "https://atari800.github.io/"}, {"archive": {"HoriHD-Gallery.7z": {"HoriHD-Gallery.3dsx": ["HoriHD-Gallery.3dsx"], "HoriHD-Gallery.cia": ["HoriHD-Gallery.cia"]}}, "author": "RocketRobz", "avatar": "https://avatars.githubusercontent.com/u/16110127?v=4", "categories": ["utility"], "color": "#5f5f5f", "color_bg": "#5f5f5f", "created": "2017-08-04T22:17:54Z", "description": "A demonstration of the 800px mode on 3DS consoles.", "download_page": "https://github.com/RocketRobz/HoriHD-Gallery/releases", "downloads": {"HoriHD-Gallery.7z": {"size": 36652357, "size_str": "34 MiB", "url": "https://github.com/RocketRobz/HoriHD-Gallery/releases/download/v1.0.2/HoriHD-Gallery.7z"}}, "github": "RocketRobz/HoriHD-Gallery", "icon": "https://raw.githubusercontent.com/RocketRobz/HoriHD-Gallery/master/app/icon.png", "icon_index": 59, "image": "https://raw.githubusercontent.com/RocketRobz/HoriHD-Gallery/master/app/banner.png", "image_length": 10610, "long_description": "A demonstration of the 800px mode on 3DS consoles. Will not work on O2DS consoles.", "screenshots": [{"description": "Breath of the wild horihd", "url": "https://db.universal-team.net/assets/images/screenshots/horihd-gallery/breath-of-the-wild-horihd.png"}, {"description": "Breath of the wild", "url": "https://db.universal-team.net/assets/images/screenshots/horihd-gallery/breath-of-the-wild.png"}], "slug": "horihd-gallery", "source": "https://github.com/RocketRobz/HoriHD-Gallery", "stars": 10, "systems": ["3DS"], "title": "HoriHD-Gallery", "unique_ids": [295070], "update_notes": "What's new?
\nImprovement
\nThis version sees the return of the borg automatic player, removed in the major
\nrestructure leading up to version 4.0.0, resurrected by Adam Goodman. In now
\nstandard fashion, it also contains a great many bug fixes and code improvements
\nby backwardsEric. Headline changes are:
sd:/DCIM/100DSI00/IMG_####.PNG
, allowing for multiple images to be takenenum fix, enable lto, 3d view change
\ninstall:
\nput all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)
enum fix, enable lto, 3d view change
\ninstall:
\nput all files in /3ds/prboom3ds along with doom wad files (you need to get these elsewhere)
This is more of a proof of concept, open source friend application than a fully functional application. Things are still quite limited but in working condition for now. The only advantage to this, is that it lets you search for friends in your friends list which seems to be the one thing the friends app doesn't do.
\nFriendMii consists of the following features:
\nIf you'd like to support me, then feel free to buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA
", "update_notes_md": "This is more of a proof of concept, open source friend application than a fully functional application. Things are still quite limited but in working condition for now. *The only advantage to this, is that it lets you search for friends in your friends list which seems to be the one thing the friends app doesn't do*.\n\nFriendMii consists of the following features:\n\n- Displays friend list. (Use L/R to switch between your friend card and friends list)\n- Add/remove friends from your friends list.\n- Search for friends by their name. (Perhaps more filters later :P)\n- Displays friend current playing/favourite title ID, titleID. (Yeah I know doesn't look very nice but it works)\n- Displays friend's comment as well as their friend code.\n- Displays owner's friend code, favourite game, comment etc, online status, hide status etc.\n\n**If you'd like to support me, then feel free to buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA**", "updated": "2018-07-29T17:18:00Z", "urls": ["https://db.universal-team.net/3ds/friendmii"], "version": "v1.00", "version_title": "FriendMii Initial Release v1.0.0"}, {"author": "AlekMaul / wavemotion-dave", "avatar": "https://avatars.githubusercontent.com/u/75039837?v=4", "categories": ["emulator"], "color": "#4a4a42", "color_bg": "#4a4a42", "created": "2021-11-09T21:09:48Z", "description": "ColecoDS - An Emulator for the DS/DSi. Original port by Alekmaul. Phoenix-Edition by Wavemotion with support for Colecovision, ADAM, MSX1, Sord-M5, Memotech MTX, Spectravision SVI, Hanimex Pencil II, Tatung Einstein, SG-1000/SC-3000 and the Creativision.", "download_page": "https://github.com/wavemotion-dave/ColecoDS/releases", "downloads": {"ColecoDS.nds": {"size": 1443328, "size_str": "1 MiB", "url": "https://github.com/wavemotion-dave/ColecoDS/releases/download/10.3/ColecoDS.nds"}, "README.md": {"size": 53995, "size_str": "52 KiB", "url": "https://github.com/wavemotion-dave/ColecoDS/releases/download/10.3/README.md"}, "cbios.txt": {"size": 2265, "size_str": "2 KiB", "url": "https://github.com/wavemotion-dave/ColecoDS/releases/download/10.3/cbios.txt"}}, "github": "wavemotion-dave/ColecoDS", "icon": "https://db.universal-team.net/assets/images/icons/colecods.png", "icon_index": 66, "image": "https://raw.githubusercontent.com/wavemotion-dave/ColecoDS/main/arm9/gfx_data/pdev_tbg0.png", "image_length": 15870, "qr": {"ColecoDS.nds": "https://db.universal-team.net/assets/images/qr/colecods-nds.png"}, "slug": "colecods", "source": "https://github.com/wavemotion-dave/ColecoDS", "stars": 39, "systems": ["DS"], "title": "ColecoDS", "update_notes": "V10.3: 15-Nov-2024 by wavemotion-dave
\n❗ Please see the wiki for information on how to use NTM. | \n
---|
This update is mainly thanks to @rvtr for her pull request (#3) adding support for installing dev titles and such. I also removed the Unlaunch requirement as there have been no reports of any issues in the 2/3 of a year since the last release. Please be extra careful around dev titles just in case, but I don't expect any issues.
\nHave a Merry Christmas and Happy Holidays!
", "update_notes_md": "| ❗ Please see [the wiki](https://github.com/Epicpkmn11/NTM/wiki) for information on how to use NTM. |\n| :-- |\n\nThis update is mainly thanks to @rvtr for her pull request (#3) adding support for installing dev titles and such. I also removed the Unlaunch requirement as there have been no reports of any issues in the 2/3 of a year since the last release. Please be extra careful around dev titles just in case, but I don't expect any issues.\n\nHave a Merry Christmas and Happy Holidays!", "updated": "2023-12-25T20:25:21Z", "urls": ["https://db.universal-team.net/ds/ntm"], "version": "v0.3.0", "version_title": "Dev titles and no Unlaunch", "wiki": "https://github.com/Epicpkmn11/NTM/wiki"}, {"author": "H4x0rSpooky", "avatar": "https://avatars.githubusercontent.com/u/60476091?v=4", "categories": ["utility"], "color": "#8c99a7", "color_bg": "#6b7580", "created": "2024-10-25T14:34:36Z", "description": "A tool to grab the Principal IDs of any Mario Kart 7 player you encounter.", "download_page": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases", "downloads": {"mk7-pid-grabber.3gx": {"size": 1207872, "size_str": "1 MiB", "url": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/download/1.0.0/mk7-pid-grabber.3gx"}}, "github": "H4x0rSpooky/mk7-pid-grabber", "icon_index": 68, "image": "https://avatars.githubusercontent.com/u/60476091?v=4&size=128", "image_length": 3758, "scripts": {"EUR": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030700/mk7-pid-grabber.3gx", "type": "downloadFile"}], "JPN": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030600/mk7-pid-grabber.3gx", "type": "downloadFile"}], "KOR": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030A00/mk7-pid-grabber.3gx", "type": "downloadFile"}], "TWN": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/000400000008B400/mk7-pid-grabber.3gx", "type": "downloadFile"}], "USA": [{"file": "https://github.com/H4x0rSpooky/mk7-pid-grabber/releases/latest/download/mk7-pid-grabber.3gx", "output": "/luma/plugins/0004000000030800/mk7-pid-grabber.3gx", "type": "downloadFile"}]}, "slug": "mk7-pid-grabber", "source": "https://github.com/H4x0rSpooky/mk7-pid-grabber", "stars": 2, "systems": ["3DS"], "title": "MK7 PID Grabber", "update_notes": "Session Logger
(this breaks previously made session logs, delete them)Opponent List
(PIDs are not spoof tolerant here, be cautious)Important
I might pick this project up again, this sorely depends on the community. However this time make sure to report bugs or to make suggestions (preferably in the Discord) to keep this project alive. Please respect the work put into this.
\nMore information about this project
", "update_notes_md": "## Latest Changes\n- Added Live View session logging to the `Session Logger` (this breaks previously made session logs, delete them)\n- Added back `Opponent List` (PIDs are not spoof tolerant here, be cautious)\n- Removed beta feature (blocking home menu inside the menu) due to issues (12/01/24)\n\n> [!IMPORTANT]\n> I might pick this project up again, this sorely depends on the community. However this time make sure to report bugs or to make suggestions (preferably in the Discord) to keep this project alive. Please respect the work put into this.\n\n##\n[More information about this project](https://github.com/H4x0rSpooky/mk7-pid-grabber/blob/main/README.md)", "updated": "2024-11-30T17:22:47Z", "urls": ["https://db.universal-team.net/3ds/mk7-pid-grabber"], "version": "1.0.0", "version_title": "12/01/2024"}, {"archive": {"build.zip": {"3ds-httpd.3dsx": ["3ds-httpd.3dsx"], "3ds-httpd.cia": ["3ds-httpd.cia"]}}, "author": "Thog, SciresM, Dimaguy", "avatar": "https://avatars.githubusercontent.com/u/7207103?v=4", "categories": ["utility"], "color": "#bfd9e3", "color_bg": "#6b7a80", "created": "2022-09-15T09:40:51Z", "description": "Web Server for the 3DS", "download_page": "https://github.com/dimaguy/3ds-httpd/releases", "github": "dimaguy/3ds-httpd", "icon": "https://raw.githubusercontent.com/dimaguy/3ds-httpd/master/assets/icon.png", "icon_index": 69, "image": "https://raw.githubusercontent.com/dimaguy/3ds-httpd/master/assets/banner.png", "image_length": 1857, "license": "mit", "license_name": "MIT License", "long_description": "# A Web Server for the 3DS\nA flexible httpd server capable of handling sdcard file reads, crypto operations, system requests and raw memory operations.\n\n(Documentation is underway)", "nightly": {"downloads": {"build.zip": {"url": "https://nightly.link/dimaguy/3ds-httpd/workflows/main/master/build.zip"}}}, "prerelease": {"download_page": "https://github.com/dimaguy/3ds-httpd/releases/tag/nightly", "downloads": {"3ds-httpd.3dsx": {"size": 224916, "size_str": "219 KiB", "url": "https://github.com/dimaguy/3ds-httpd/releases/download/nightly/3ds-httpd.3dsx"}, "3ds-httpd.cia": {"size": 713664, "size_str": "696 KiB", "url": "https://github.com/dimaguy/3ds-httpd/releases/download/nightly/3ds-httpd.cia"}}, "qr": {"3ds-httpd.cia": "https://db.universal-team.net/assets/images/qr/prerelease/3ds-httpd-cia.png"}, "update_notes": "This makes Universal-Updater download the latest stable version
", "update_notes_md": "This makes Universal-Updater download the latest stable version", "updated": "2020-07-20T15:23:43Z", "urls": ["https://db.universal-team.net/ds/relaunch"], "version": "v4.0.1", "version_title": "v4.0.1: replace Bruh edition", "website": "https://universal-team.net/projects/relaunch", "wiki": "https://github.com/Universal-Team/Relaunch/wiki"}, {"archive": {"RomFSExplorer.zip": {"RomFSExplorer.3dsx": ["3ds/RomFSExplorer/RomFSExplorer.3dsx"], "RomFSExplorer.cia": ["RomFSExplorer.cia"]}}, "author": "Lázaro Vieira", "avatar": "https://avatars.githubusercontent.com/u/13871621?v=4", "categories": ["utility"], "color": "#b4ac70", "color_bg": "#807a4f", "created": "2016-07-13T17:16:45Z", "description": "RomFS file explorer and dumper for Nintendo 3DS titles", "download_page": "https://github.com/Ryuzaki-MrL/RomFS-Explorer/releases", "downloads": {"RomFSExplorer.zip": {"size": 1093834, "size_str": "1 MiB", "url": "https://github.com/Ryuzaki-MrL/RomFS-Explorer/releases/download/v1.0.1/RomFSExplorer.zip"}}, "github": "Ryuzaki-MrL/RomFS-Explorer", "icon": "https://raw.githubusercontent.com/Ryuzaki-MrL/RomFS-Explorer/master/meta/icon.png", "icon_index": 74, "image": "https://raw.githubusercontent.com/Ryuzaki-MrL/RomFS-Explorer/master/meta/banner.png", "image_length": 19162, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "slug": "romfs-explorer", "source": "https://github.com/Ryuzaki-MrL/RomFS-Explorer", "stars": 7, "systems": ["3DS"], "title": "RomFS Explorer", "unique_ids": [662316], "update_notes": "This release fixes files being overwritten even if you choose to not overwrite them.
", "update_notes_md": "This release fixes files being overwritten even if you choose to not overwrite them.\n", "updated": "2016-09-23T00:16:29Z", "urls": ["https://db.universal-team.net/3ds/romfs-explorer"], "version": "v1.0.1", "version_title": "Hotfix release"}, {"author": "h.tomioka", "avatar": "https://avatars.githubusercontent.com/u/168841671?v=4", "categories": ["emulator"], "color": "#2a3f9c", "color_bg": "#223380", "created": "2024-05-10T09:04:13Z", "description": "fMSX(MSX emulator) port to 3DS. Add many new feature such as MSXTurboR emulation and MSX0 emulation.", "download_page": "https://github.com/TomiokaH01/fMSX3DS/releases", "downloads": {"fMSX3DS-1.42.zip": {"size": 3593840, "size_str": "3 MiB", "url": "https://github.com/TomiokaH01/fMSX3DS/releases/download/v1.42/fMSX3DS-1.42.zip"}, "fMSX3DS-1.42Source.zip": {"size": 1330812, "size_str": "1 MiB", "url": "https://github.com/TomiokaH01/fMSX3DS/releases/download/v1.42/fMSX3DS-1.42Source.zip"}}, "github": "TomiokaH01/fMSX3DS", "icon": "https://raw.githubusercontent.com/TomiokaH01/fMSX3DS/main/icon.png", "icon_index": 75, "image": "https://private-user-images.githubusercontent.com/168841671/331778903-f7ffcd0d-c1e9-4db4-a4ee-03b29ebc79b5.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjM0MTcyNDAsIm5iZiI6MTcyMzQxNjk0MCwicGF0aCI6Ii8xNjg4NDE2NzEvMzMxNzc4OTAzLWY3ZmZjZDBkLWMxZTktNGRiNC1hNGVlLTAzYjI5ZWJjNzliNS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwODExJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDgxMVQyMjU1NDBaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT03ZjA3MjE1NGNhZTM1NmNjODQyOWI0NTU3ZGZmZjM4YzdiNzQyYzVlYTFjYjYwYzJjMzllZmIxZjIwZDlmN2M0JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.hTvWFkt8-Lo3mxlhW7mNxgO6H6uXSIf_B7dfbUojzEc", "license": "other", "license_name": "Other", "long_description": "fMSX(MSX emulator) port to 3DS. Add new feature such as MSXTurboR emulation and MSX0 emulation.\nAlso, it add various improvements based on recently analize of MSX hardware\ninclude analize in Japan that is unknown in world wide.", "slug": "fmsx3ds", "source": "https://github.com/TomiokaH01/fMSX3DS", "stars": 7, "systems": ["3DS"], "title": "fMSX3DS", "unique_ids": [472804], "update_notes": "
\nv1.42
\n-Add support for Hard Disk drive. It uses NEXTOR driver. Thanks for Konamiman, the auther of NEXTOR,
\nWith that, you can use the hardDisk image with simply opening \".DSK\" disk image files.
\nTo manage HDD image, use DiskExplorer.
\nhttps://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html
-Added debugger with dual screen of 3DS.
\nYou can use it with choosing \"/[Start Debugger]\" item in the fMSX3DS system menu.
\nThen press A button to step over, B button to debugger menu.
-Fied bug that SCC sounds missing in MANBOW2.
\n-Fixed bug that fMSX3DS makes a undeletable(with Windows) file in \"/FMSX3DS/SAVEDISK\" folder in some case when you use \".gz\" compressed disk files.
\nSorry, if you troubled with this. If so, you can delete that file with FBI.
\nhttps://github.com/Steveice10/FBI
-Add support for 4MB RAM mapper(unsafe). But, it's unsafe to use that, because same as real MSX machine with 4MB RAM, some games and applications do'nt work.
\n-Fixed bug that MSX0's \"IOTGET\" command with \"host/heap\" node shows invalid values.
\n-Fixed bug that some disks with special header does'nt work(MSX-Fun Info-Disk etc).
\n-Add support for special disks with 81 Tracks.(Dummieland etc).
\n-Add support for new MEGAROM mapper for HolyQuran by Al Alamiah.
\n-Add support for The Curse Of Lies(MSXdev 2024).
\n-Small GUI improve.
\n-Small speed up with latest version of devkitpro.
\n-Fix Compile Error with latest version of devkitpro.
", "update_notes_md": "![ranma006](https://github.com/user-attachments/assets/30c514e3-7b1a-4a90-bc21-ff8f90a0018f)\nv1.42\n-Add support for Hard Disk drive. It uses NEXTOR driver. Thanks for Konamiman, the auther of NEXTOR,\n With that, you can use the hardDisk image with simply opening \".DSK\" disk image files.\nTo manage HDD image, use DiskExplorer.\nhttps://hp.vector.co.jp/authors/VA013937/editdisk/index_e.html\n\n-Added debugger with dual screen of 3DS.\n You can use it with choosing \"This is version 2.0 of TinyVNC, the VNC-viewer for Nintendo 3DS.
\nFeatures:
\nInstallation:
\nInstall CIA with FBI, run 3dsx from homebrew launcher (put 3dsx file in /3ds/vice3DS-C64 dir) or run 3ds from flash card.
\nApart from this, a DSP-dump is required for sound to work correctly in the CIA version.
\nhttps://gbatemp.net/threads/dsp1-a-new-dsp-dumper-cia-for-better-stability.469461/
Usage:
\nDuring first start, TinyVNC will write its config files to the SD card. You can customize the file /3ds/TinyVNC/keymap to customize button mappings. Preconfigured button mappings are:
\nA: a-key
\nB: b-key
\nX: x-key
\nY: y-key
\nL: right mouse button
\nR: w-keys
\nZL, ZR: 1, 2-keys
\nC-Pad: Cursor up, down, left, right
\nD-Pad: t, g, f, h-keys
\nC-Stick: i, k, j, l-keys
\nSELECT: Shift key (for alternate button funtions)
\nSTART: Quick function menu
Shift + A: A-key
\nShift + B: B-key
\nShift + X: X-key
\nShift + Y: Y-key
\nShift + L, Shift + R: Q, W-keys
\nShift + ZL, Shift + ZR: 3, 4-keys
\nShift + C-Pad: Cursor up, down, left, right
\nShift + D-Pad: T, G, F, H-keys
\nShift + C-Stick: I, K, J, L-keys
\nShift + START: disconnect
The touch screen acts as a touchpad for mouse control (tap-to-click, double-tap-to-double-click, tap-and-drag)
\nMore information can be found here: https://gbatemp.net/threads/release-tinyvnc-vnc-viewer-for-nintendo-3ds.574242/
Changes to last release are:
\nHave fun!
\nScan QR-code below with FBI
\n
Updates dsiwifi to commit 4692156a3126cfb598a88f72a4669d38642e4d1f. This should reduce issues with failing to connect on many routers. Credit to @Yackerw.
\nSee Universal-DB for QR codes.
", "update_notes_md": "Updates dsiwifi to commit [4692156a3126cfb598a88f72a4669d38642e4d1f](https://github.com/shinyquagsire23/dsiwifi/commit/4692156a3126cfb598a88f72a4669d38642e4d1f). This should reduce issues with failing to connect on many routers. Credit to @Yackerw.\n\nSee [Universal-DB](https://db.universal-team.net/ds/dsidl) for QR codes.", "updated": "2023-12-11T05:54:23Z", "version": "v0.1.1", "version_title": "Update dsiwifi"}, "screenshots": [{"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/dsidl/main-menu.png"}], "slug": "dsidl", "source": "https://github.com/Epicpkmn11/dsidl", "stars": 21, "systems": ["DS"], "title": "dsidl", "update_notes": "Updates dsiwifi to commit 4692156a3126cfb598a88f72a4669d38642e4d1f. This should reduce issues with failing to connect on many routers. Credit to @Yackerw.
\nSee Universal-DB for QR codes.
", "update_notes_md": "Updates dsiwifi to commit [4692156a3126cfb598a88f72a4669d38642e4d1f](https://github.com/shinyquagsire23/dsiwifi/commit/4692156a3126cfb598a88f72a4669d38642e4d1f). This should reduce issues with failing to connect on many routers. Credit to @Yackerw.\n\nSee [Universal-DB](https://db.universal-team.net/ds/dsidl) for QR codes.", "updated": "2023-12-11T05:54:23Z", "urls": ["https://db.universal-team.net/ds/dsidl"], "version": "v0.1.1", "version_title": "Update dsiwifi", "wiki": "https://github.com/Epicpkmn11/dsidl/wiki"}, {"author": "TogeToge & MarioGames", "avatar": "https://avatars.githubusercontent.com/u/176740851?v=4", "categories": ["game"], "color": "#9e4d4d", "color_bg": "#803e3e", "created": "2024-07-27T07:58:35Z", "description": "TJAPlayer for 3DS - Music game of the TJA file.", "download_page": "https://github.com/LuMariGames/TJAP_3DS/releases", "downloads": {"TJAP_3DS.3dsx": {"size": 709860, "size_str": "693 KiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5/TJAP_3DS.3dsx"}, "TJAP_3DS.cia": {"size": 1024960, "size_str": "1000 KiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5/TJAP_3DS.cia"}}, "github": "LuMariGames/TJAP_3DS", "icon": "https://raw.githubusercontent.com/LuMariGames/TJAP_3DS/main/resource/icon.png", "icon_index": 80, "image": "https://raw.githubusercontent.com/togetg/TJAPlayer_for_3DS/master/resource/banner.png", "image_length": 17026, "long_description": "TJAPlayer for 3DSを約2年ぶりにTogeToge公認の上、更新しました。\nThis software is produced under the official authorization of TogeToge.\n\n・太鼓タワーと段位道場の実装\n・一部オプションの追加\n・その他一部の不具合修正\n\n・Implementation of Taiko Tower and Rank Dojo\n・Addition of some options\n・FIXES OF OTHER FAILURE", "prerelease": {"download_page": "https://github.com/LuMariGames/TJAP_3DS/releases/tag/v1.4.5O", "downloads": {"TJAP_3DS.3dsx": {"size": 1464560, "size_str": "1 MiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5O/TJAP_3DS.3dsx"}, "TJAP_3DS.cia": {"size": 1786816, "size_str": "1 MiB", "url": "https://github.com/LuMariGames/TJAP_3DS/releases/download/v1.4.5O/TJAP_3DS.cia"}}, "qr": {"TJAP_3DS.cia": "https://db.universal-team.net/assets/images/qr/prerelease/tjap_3ds-cia.png"}, "update_notes": "コンボボイス等の実験中。
\n通常にプレイする場合はRelease版でお願いします。
Currently experimenting with combo voices, etc.
\nIf you want to play normally, please use the release version.
#BRANCHSTART d, X, Y\n
\n#BRANCHSTART d, X, Y\n
", "update_notes_md": "## チェンジログ\n - 音声部分に関する大幅な軽量化\n - 曲全体のBPMを倍率で変更できる様に\n - 双打譜面の試験的対応\n - 譜面分岐の条件に「大音符を叩いた数」を追加しました。(ドン(大)とカッ(大)が対象です)\n```\n#BRANCHSTART d, X, Y\n```\n\n## Change log\n- Significant weight reduction in the audio part\n- So that the BPM of the entire song can be changed by magnification\n- Experimental response to the double sheet music\n- Added \"number of times big notes were hit\" to the conditions for music score branching. (This applies to DON and KA)\n```\n#BRANCHSTART d, X, Y\n```\n", "updated": "2024-12-17T08:32:50Z", "urls": ["https://db.universal-team.net/3ds/tjap_3ds"], "version": "v1.4.5", "version_title": "TJAPlayer for 3DS v1.4.5", "wiki": "https://github.com/LuMariGames/TJAP_3DS/wiki"}, {"archive": {"SRAU.7z": {"SRAU.3dsx": ["SRAU.3dsx"]}}, "author": "noirscape", "avatar": "https://avatars.githubusercontent.com/u/13433513?v=4", "categories": ["utility", "save-tool"], "color": "#ddbca2", "color_bg": "#806c5d", "created": "2018-04-08T18:03:47Z", "description": "Samus Returns: Amiibo Unlocker", "download_page": "https://github.com/noirscape/SRAU/releases", "downloads": {"SRAU.7z": {"size": 556954, "size_str": "543 KiB", "url": "https://github.com/noirscape/SRAU/releases/download/v1.1/SRAU.7z"}, "SRAU.cia": {"size": 582592, "size_str": "568 KiB", "url": "https://github.com/noirscape/SRAU/releases/download/v1.1/SRAU.cia"}}, "github": "noirscape/SRAU", "icon": "https://raw.githubusercontent.com/noirscape/SRAU/master/meta/icon.png", "icon_index": 81, "image": "https://raw.githubusercontent.com/noirscape/SRAU/master/meta/banner.png", "image_length": 13110, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"SRAU.cia": "https://db.universal-team.net/assets/images/qr/srau-cia.png"}, "slug": "srau", "source": "https://github.com/noirscape/SRAU", "stars": 19, "systems": ["3DS"], "title": "SRAU", "unique_ids": [979201], "update_notes": "This release mostly adds in a lot of missing error checks and adds in gamecard support + support for mismatched regions.
\nThis release would not have been possible without the help of @Sonlen1414 .
\n\nChanges:
\nUnder the hood changes (you probably don't care about this but for my own memory it's here):
\nswitch
.First official release
", "update_notes_md": "First official release", "updated": "2022-07-09T17:04:41Z", "urls": ["https://db.universal-team.net/ds/counter-strike-nintendo-ds"], "version": "1.0.0", "version_title": "1.0.0"}, {"author": "TuxSH", "avatar": "https://avatars.githubusercontent.com/u/1922548?v=4", "categories": ["utility", "save-tool"], "color": "#386637", "color_bg": "#386637", "created": "2015-12-24T15:36:14Z", "description": "3DS homebrew app that allows you to read, write, and erase save files from NDS cartridges (2015-2016)", "download_page": "https://github.com/TuxSH/TWLSaveTool/releases", "downloads": {"TWLSaveTool.3dsx": {"size": 176364, "size_str": "172 KiB", "url": "https://github.com/TuxSH/TWLSaveTool/releases/download/v1.2.1/TWLSaveTool.3dsx"}, "TWLSaveTool.cia": {"size": 566720, "size_str": "553 KiB", "url": "https://github.com/TuxSH/TWLSaveTool/releases/download/v1.2.1/TWLSaveTool.cia"}}, "github": "TuxSH/TWLSaveTool", "icon": "https://raw.githubusercontent.com/TuxSH/TWLSaveTool/master/app/IconLarge.png", "icon_index": 83, "image": "https://raw.githubusercontent.com/TuxSH/TWLSaveTool/master/app/IconLarge.png", "image_length": 2479, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "qr": {"TWLSaveTool.cia": "https://db.universal-team.net/assets/images/qr/twlsavetool-cia.png"}, "slug": "twlsavetool", "source": "https://github.com/TuxSH/TWLSaveTool", "stars": 177, "systems": ["3DS"], "title": "TWLSaveTool", "unique_ids": [986607], "update_notes": "Please make sure you have the .3dsx file AND the .smdh file on your sd card at the same directory.
\nAlso you can ignore the .elf file
Changes:
\nThis is LudoNDS v0.1.0, which is already fully playable and in my opinion already the full version.
\nFully Playable gameplay.
\nGamedata compatibility with Ludo3DS v0.4.0 and LudoJS v0.3.0.
\nPlayable in English and German.
\nPretty much identical UI as Ludo3DS with some slight changes.
\nIf you would like to see Screenshots, take a look inside the ReadMe.
\nHave fun with v0.1.0 of LudoNDS! ~SuperSaiyajinStackZ
", "update_notes_md": "This is LudoNDS v0.1.0, which is already fully playable and in my opinion already the full version.\n\n## What has been added?\n* Fully Playable gameplay.\n\n* Gamedata compatibility with [Ludo3DS](https://github.com/SuperSaiyajinStackZ/Ludo3DS/releases/v0.4.0) v0.4.0 and [LudoJS](https://supersaiyajinstackz.github.io/LudoJS) v0.3.0.\n\n* Playable in English and German.\n\n* Pretty much identical UI as [Ludo3DS](https://github.com/SuperSaiyajinStackZ/Ludo3DS) with some slight changes.\n\nIf you would like to see Screenshots, take a look inside the [ReadMe](https://github.com/SuperSaiyajinStackZ/LudoNDS/blob/main/README.md).\n\n\nHave fun with v0.1.0 of LudoNDS! ~SuperSaiyajinStackZ", "updated": "2021-01-24T23:00:05Z", "urls": ["https://db.universal-team.net/ds/ludonds"], "version": "v0.1.0", "version_title": "StackDay Release!"}, {"author": "Alice", "avatar": "https://avatars.githubusercontent.com/u/9029520?v=4", "categories": ["utility"], "color": "#beb6be", "color_bg": "#807a80", "created": "2017-06-20T04:43:35Z", "description": "🍂 Displays various information about your Nintendo 3DS in pretty colors.", "download_page": "https://github.com/aliceinpalth/3dfetch/releases", "downloads": {"3dfetch.cia": {"size": 2528192, "size_str": "2 MiB", "url": "https://github.com/aliceinpalth/3dfetch/releases/download/1.10/3dfetch.cia"}}, "github": "aliceinpalth/3dfetch", "icon": "https://raw.githubusercontent.com/aliceinpalth/3dfetch/master/icon.png", "icon_index": 87, "image": "https://raw.githubusercontent.com/aliceinpalth/3dfetch/master/banner.png", "image_length": 41268, "qr": {"3dfetch.cia": "https://db.universal-team.net/assets/images/qr/3dfetch-cia.png"}, "screenshots": [{"description": "Main screen", "url": "https://db.universal-team.net/assets/images/screenshots/3dfetch/main-screen.png"}, {"description": "Settings", "url": "https://db.universal-team.net/assets/images/screenshots/3dfetch/settings.png"}], "slug": "3dfetch", "source": "https://github.com/aliceinpalth/3dfetch", "stars": 33, "systems": ["3DS"], "title": "3dfetch", "unique_ids": [653726], "update_notes": "Lots of stuff added! First and foremost:
\nWe've also now got a configuration menu! Press select to bring it up. All changes to the configuration are saved in a config file.
\nAs always, you can update 3dfetch via the TitleDB option in FBI, or, use the QR code below and utilize remote install.
\n\nSend ❤️ to daedreth and Alex for their immense work on this while I was in exams week.
", "update_notes_md": "Lots of stuff added! First and foremost:\n* Added a pretty animation to simulate typing a shell command\n* Cycling left text colors now additionally cycles the CFW logo color\n* Exact battery percentage is shown\n* Luma CFW now displays the version number with it\n* Added detection for Cakes CFW\n* Added detection for Corbenik CFW\n* Added detection for RX Tools CFW\n* Added detection for Rei CFW\n* 1.11: Fixed white background not being properly available\n\nWe've also now got a configuration menu! Press select to bring it up. All changes to the configuration are saved in a config file.\n\nAs always, you can update 3dfetch via the TitleDB option in FBI, or, use the QR code below and utilize remote install.\n\n![QR code](http://i.imgur.com/Zws5gCI.png)\n\nSend ❤️ to [daedreth](https://github.com/daedreth) and [Alex](https://github.com/astronautlevel2) for their immense work on this while I was in exams week.", "updated": "2017-06-30T22:45:59Z", "urls": ["https://db.universal-team.net/3ds/3dfetch"], "version": "1.10", "version_title": "3dfetch v1.10/11 - Major updates"}, {"author": "noirscape", "avatar": "https://avatars.githubusercontent.com/u/13433513?v=4", "categories": ["utility"], "color": "#f1f1f1", "color_bg": "#808080", "created": "2018-06-07T21:18:15Z", "description": "Dead Simple Eula Set", "download_page": "https://github.com/noirscape/dses/releases", "downloads": {"DSES.3dsx": {"size": 123248, "size_str": "120 KiB", "url": "https://github.com/noirscape/dses/releases/download/v1.2.0/DSES.3dsx"}, "DSES.cia": {"size": 499648, "size_str": "487 KiB", "url": "https://github.com/noirscape/dses/releases/download/v1.2.0/DSES.cia"}, "DSES.zip": {"size": 641198, "size_str": "626 KiB", "url": "https://github.com/noirscape/dses/releases/download/v1.2.0/DSES.zip"}}, "github": "noirscape/dses", "icon": "https://raw.githubusercontent.com/noirscape/dses/master/meta/icon.png", "icon_index": 88, "image": "https://raw.githubusercontent.com/noirscape/dses/master/meta/banner.png", "image_length": 51919, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"DSES.cia": "https://db.universal-team.net/assets/images/qr/dses-cia.png"}, "slug": "dses", "source": "https://github.com/noirscape/dses", "stars": 52, "systems": ["3DS"], "title": "dses", "unique_ids": [979202], "update_notes": "\nCode changes:
\nCFG_UpdateConfigSavegame
function was not called, causing a set EULA to expire unless otherwise persisted (ie. by changing the screen brightness). This fixes #1 and #2. (Fixed in PR #3). (Fixed by @DimitriPilot3; many thanks.)Installation for TWLMenu++ users:
\nnesDS.nds
in sd:/_nds/TWiLightMenu/emulators/
as both nesDS.nds
& nesTWL.nds
Different from 1.3c:
\nAdded Screen selection presets, 14 different Palettes, and Restored Gamma selection (5 levels)
\nRestored old Debug menu so as to not break Mapper 4 games and others to a crash (like Dragon Warrior 1)
\nRestored bad Punch Out hack from PNES-9.98 (Mapper 9/10) - Made not so bad!
Added in support for mappers:
\nmapper 42
\nmapper 119
\nmapper 140
\nmapper 249
Some of these use existing mappers just added in support for them in cart.s and added/modified some mapper files to add support for these!
\nAlso updated to include map 159 for DBZ 2 and 3 translations, please set to 159 for these two titles with iNES Header Editor - https://www.romhacking.net/utilities/1352/
\n@nadiaholmquist: The FDS BIOS is now separate from the emulator, due to copyright reasons. To re-add it, place disksys.rom on the SD root.
\n@NightScript370: The key combo to exit the emulator is now L+R+Down+B to be consistent with nds-bootstrap.
\n@ds-sloth: Changes to save / save loading code (#6)
\nPlus Other improvements
\n\n\nPokémon Chest, a Pokémon bank for the Nintendo DS(i)
\n
한국
instead of 한국어
A quick update adding per-level glue delay.
\nBe careful, the config file is different from the previous one.
The CIA version will always run in delete-all mode.
\nIf the 3dsx version is installed with its xml file it will run in single delete mode. If the xml file is not present the 3dsx version will run in delete-all mode.
", "update_notes_md": "The CIA version will always run in delete-all mode.\n\nIf the 3dsx version is installed with its xml file it will run in single delete mode. If the xml file is not present the 3dsx version will run in delete-all mode.\n", "updated": "2016-01-21T08:10:53Z", "urls": ["https://db.universal-team.net/3ds/updatesuppressor"], "version": "v0.2.0", "version_title": "Delete all mode + CIA version"}, {"author": "TehFridge", "avatar": "https://avatars.githubusercontent.com/u/85436576?v=4", "categories": ["utility"], "color": "#b19bc7", "color_bg": "#716380", "created": "2023-08-22T17:07:42Z", "description": "Removes the camera shutter and high-pitched beep sound from the Nintendo 3DS (works on all 3ds apps that use the camera)", "download_page": "https://github.com/TehFridge/ShutTheCamUp/releases", "downloads": {"new3ds.ips": {"size": 76, "size_str": "76 Bytes", "url": "https://github.com/TehFridge/ShutTheCamUp/releases/download/main/new3ds.ips"}, "old3ds.ips": {"size": 76, "size_str": "76 Bytes", "url": "https://github.com/TehFridge/ShutTheCamUp/releases/download/main/old3ds.ips"}}, "github": "TehFridge/ShutTheCamUp", "icon_index": 98, "image": "https://avatars.githubusercontent.com/u/85436576?v=4&size=128", "image_length": 33969, "long_description": "# DISCLAIMER\nI do not condone any misuses of this patch for malicious purposes or whatever.\n\n# Why tho?\nImagine you are playing your 3ds in a cafe or smt, you need to use the camera feature in some game (for example. Face Raiders) and suddenly the shutter sound bursts out of the speakers and people look at you weirdly, we wouldnt want that. \n\nAlso like... phones don't do that sort of thing (well maybe in japan, china cause there the law demands that anything with a camera has to have a shutter sound)\n\nI mostly created this patch cause i like the vibe of vlogging with a 3ds. It has its charm you know.\n\n# How is it possible?!\nThe shutter sound was embedded in some system process, we just discovered it now lol. So i just decided to null the bytes with audio data, and it worked!\n\n# Does it work on both Old and New 3DS?\nYup. there are two seperate patches individually for the new and old model of the console.", "scripts": {"Install the patch (New 3DS/2DS)": [{"file": "new3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/titles/0004013000001602/code.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}, {"file": "new3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/sysmodules/0004013000001602.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}], "Install the patch (Old 3DS/2DS)": [{"file": "old3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/titles/0004013000001602/code.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}, {"file": "old3ds.ips", "includePrereleases": false, "output": "sdmc:/luma/sysmodules/0004013000001602.ips", "repo": "TehFridge/ShutTheCamUp", "type": "downloadRelease"}], "Remove the patch (Any)": [{"file": "sdmc:/luma/titles/0004013000001602/code.ips", "type": "deleteFile"}, {"file": "sdmc:/luma/sysmodules/0004013000001602.ips", "type": "deleteFile"}]}, "slug": "shut-the-cam-up", "source": "https://github.com/TehFridge/ShutTheCamUp", "stars": 31, "systems": ["3DS"], "title": "Shut The Cam Up", "update_notes": "Yea here are the patches.
\nHave fun taking photos and recording videos in peace and quiet.
Micro release 2.4.2. This release fixes the download of games in gamebase64 launcher. The old hoster was down and now, games are downloaded using a new hoster. To prevent future issues, the hosters can now be defined in gamebase64 database.
\nInstallation:
\nInstall CIA with FBI, run 3dsx from homebrew launcher (put 3dsx file in /3ds/vice3DS-C64 dir) or run 3ds from flash card.
Usage:
\nCheck here https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/
Changes to last release are:
\nHave fun!
\n", "update_notes_md": "Micro release 2.4.2. This release fixes the download of games in gamebase64 launcher. The old hoster was down and now, games are downloaded using a new hoster. To prevent future issues, the hosters can now be defined in gamebase64 database.\n\n**Installation:**\nInstall CIA with [FBI](https://github.com/Steveice10/FBI/releases), run 3dsx from homebrew launcher (put 3dsx file in /3ds/vice3DS-C64 dir) or run 3ds from flash card.\n\n**Usage:**\nCheck here https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/\n\n**Changes to last release are:**\n- enhancement: use new hoster for games download in gamebase64 launcher\n\nHave fun!\n\nScan QR-code below with FBI\n![grafik](https://user-images.githubusercontent.com/11392517/218280012-60704442-0764-4117-ba4f-89828809bb60.png)\n", "updated": "2023-02-11T20:33:51Z", "urls": ["https://db.universal-team.net/3ds/vice3ds"], "version": "2.4.2", "version_title": "vice3DS v2.4.2 Senbei", "website": "https://gbatemp.net/threads/release-vice3ds-c64-emulator.534830/"}, {"author": "Edoardo Lolletti", "avatar": "https://avatars.githubusercontent.com/u/18705342?v=4", "categories": ["utility", "save-tool"], "color": "#cae5da", "color_bg": "#708079", "created": "2018-08-15T15:52:45Z", "description": "Homebrew to dump and inject savefiles from original game cards on dsi", "download_page": "https://github.com/edo9300/ndsi-savedumper/releases", "downloads": {"savedumper.nds": {"size": 505344, "size_str": "493 KiB", "url": "https://github.com/edo9300/ndsi-savedumper/releases/download/1.2/savedumper.nds"}}, "github": "edo9300/ndsi-savedumper", "icon_index": 100, "image": "https://avatars.githubusercontent.com/u/18705342?v=4&size=128", "image_length": 1574, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"savedumper.nds": "https://db.universal-team.net/assets/images/qr/savedumper-nds.png"}, "slug": "ndsi-savedumper", "source": "https://github.com/edo9300/ndsi-savedumper", "stars": 37, "systems": ["DS"], "title": "ndsi-savedumper", "update_notes": "What's new
\nFixed a couple 1.2 bugs, upped version to force users to update and minimizing client crashing.
\nChanged keyboard to process key on touch (instead of release) for more reliable response. And also added key repeating when holding a key.
", "update_notes_md": "Fixed a couple 1.2 bugs, upped version to force users to update and minimizing client crashing.\n\nChanged keyboard to process key on touch (instead of release) for more reliable response. And also added key repeating when holding a key.\n", "updated": "2016-04-17T07:38:25Z", "urls": ["https://db.universal-team.net/3ds/drawattack"], "version": "1.3"}, {"author": "StackZ", "avatar": "https://avatars.githubusercontent.com/u/47382115?v=4", "categories": ["utility", "save-tool"], "color": "#8e98a8", "color_bg": "#6c7380", "created": "2020-08-12T22:06:02Z", "description": "This is LeafEdit's Pattern Editor as a separate app as well!", "download_page": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/releases", "downloads": {"LeafEdit-Pattern-Editor.3dsx": {"size": 2073840, "size_str": "1 MiB", "url": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/releases/download/v0.4.0/LeafEdit-Pattern-Editor.3dsx"}, "LeafEdit-Pattern-Editor.cia": {"size": 2335680, "size_str": "2 MiB", "url": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/releases/download/v0.4.0/LeafEdit-Pattern-Editor.cia"}}, "github": "SuperSaiyajinStackZ/LeafEdit-Pattern-Editor", "icon": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/master/app/icon.png", "icon_index": 103, "image": "https://raw.githubusercontent.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor/master/app/banner.png", "image_length": 24808, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"LeafEdit-Pattern-Editor.cia": "https://db.universal-team.net/assets/images/qr/leafedit-pattern-editor-cia.png"}, "screenshots": [{"description": "Color group", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/color-group.png"}, {"description": "Credits", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/credits.png"}, {"description": "Export", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/export.png"}, {"description": "Game select", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/game-select.png"}, {"description": "Import", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/import.png"}, {"description": "Lang select", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/lang-select.png"}, {"description": "Main", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/main.png"}, {"description": "Palette editor", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/palette-editor.png"}, {"description": "Prompt", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/prompt.png"}, {"description": "Region select", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/region-select.png"}, {"description": "Share ovl", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/share-ovl.png"}, {"description": "Splash", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/splash.png"}, {"description": "Storage info", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/storage-info.png"}, {"description": "Storage main", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/storage-main.png"}, {"description": "Storage menu", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/storage-menu.png"}, {"description": "Tool menu", "url": "https://db.universal-team.net/assets/images/screenshots/leafedit-pattern-editor/tool-menu.png"}], "slug": "leafedit-pattern-editor", "source": "https://github.com/SuperSaiyajinStackZ/LeafEdit-Pattern-Editor", "stars": 3, "systems": ["3DS"], "title": "LeafEdit-Pattern-Editor", "unique_ids": [275489], "update_notes": "Support for Animal Crossing: Happy Home Designer pattern. (Including Storage & Pattern Editing).
\nSupport for playing a .wav
file. (For more look at the ReadMe).
Added Storage Menu (Now you can change, resize, create, manage & save your storage!). Also increased max boxlimit to 50, which allows 500 Pattern each storage.
\nFix Filebrowse selector.
\nUse hidKeysDownRepeat() for better scrolling.
\nUPDATE 12/27/2024: Includes nds-bootstrap v2.3.3
\nCheck here on how to update TWiLight Menu++:
\n\nMerry TWL Christmas!
\nThis is from the \"v0.5-hotfix\" branch, not the \"master\" branch. Original date of release was Feb 4, 2017. Uploaded here since FileTrip is down.
", "update_notes_md": "This is from the \"v0.5-hotfix\" branch, not the \"master\" branch. Original date of release was Feb 4, 2017. Uploaded here since FileTrip is down.", "updated": "2020-10-05T13:52:12Z", "urls": ["https://db.universal-team.net/ds/gameyob"], "version": "v0.5.2", "version_title": "Version 0.5.2", "website": "https://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407/"}, {"author": "Garhoogin", "avatar": "https://avatars.githubusercontent.com/u/22681618?v=4", "categories": ["game"], "color": "#414752", "color_bg": "#414752", "created": "2021-10-30T22:08:29Z", "description": "Gravity Game for DS.", "download_page": "https://github.com/Garhoogin/Gravity/releases", "downloads": {"gravity.nds": {"size": 386048, "size_str": "377 KiB", "url": "https://github.com/Garhoogin/Gravity/releases/download/v1.0.0.0/gravity.nds"}}, "github": "Garhoogin/Gravity", "icon": "https://db.universal-team.net/assets/images/icons/gravity.png", "icon_index": 109, "image": "https://db.universal-team.net/assets/images/icons/gravity.png", "image_length": 630, "license": "bsd-2-clause", "license_name": "BSD 2-Clause \"Simplified\" License", "qr": {"gravity.nds": "https://db.universal-team.net/assets/images/qr/gravity-nds.png"}, "slug": "gravity", "source": "https://github.com/Garhoogin/Gravity", "stars": 6, "systems": ["DS"], "title": "Gravity", "update_notes": "Gravity Game for DS
\nNavigate the ball to planet earth without hitting other planets along the way. Place planets to manipulate its path.
", "update_notes_md": "Gravity Game for DS\n\nNavigate the ball to planet earth without hitting other planets along the way. Place planets to manipulate its path.", "updated": "2021-10-31T06:17:43Z", "urls": ["https://db.universal-team.net/ds/gravity"], "version": "v1.0.0.0", "version_title": "Gravity 1.0.0.0"}, {"archive": {"Breaking Bad DS.zip": {"breaking-bad-ds.nds": ["breaking-bad-ds.nds"]}}, "author": "William278", "avatar": "https://avatars.githubusercontent.com/u/31187453?v=4", "categories": ["game"], "color": "#483326", "color_bg": "#483326", "created": "2023-07-06T00:11:28Z", "description": "Breaking Bad, as a Nintendo DS game! Master the art of the cook and prepare the perfect batch—lest you meet the wrong end of Gus. Hone your cook in both Singleplayer and Local Multiplayer Vs.", "download_page": "https://github.com/WiIIiam278/breaking-bad-ds/releases", "downloads": {"breaking-bad-ds.nds": {"size": 5284864, "size_str": "5 MiB", "url": "https://github.com/WiIIiam278/breaking-bad-ds/releases/download/1.0.6/breaking-bad-ds.nds"}}, "github": "WiIIiam278/breaking-bad-ds", "icon": "https://raw.githubusercontent.com/WiIIiam278/breaking-bad-ds/main/icon.png", "icon_index": 110, "image": "https://raw.githubusercontent.com/WiIIiam278/breaking-bad-ds/main/banner-art.png", "image_length": 50995, "license": "apache-2.0", "license_name": "Apache License 2.0", "long_description": "*Breaking Bad*, as a Nintendo DS game, complete with 3D graphics and models. Master the art of the cook on your Nintendo DS system and prepare the perfect batch—lest you meet the wrong end of Gus. Hone your cook in both Singleplayer and Local Multiplayer Vs.\n\n## Instructions\n### Tutorial (1P)\nThe Tutorial will teach you how to play! Gale will provide instructions on how to complete each Minigame. To access the Tutorial, select it from the Main Menu.\n\n### Story Mode (1P)\nTo start story mode, start the game. Touch to start, then tap \"Start Game → Story Mode.\"\n\nGus has appointed you Head Cook! Meet his ever-increasing demands by cooking against the clock in the Superlab. Each day, you'll be given a Quota you must complete within a set time limit to progress on to the next day. After each day, you'll receive your pay packet based on your performance and efficiency, which you can spend in Saul's shop!\n\nStory mode lasts five days, and there are two possible endings (\"Good\" and \"Bad\"). Good luck!\n\n### Local Multiplayer (2P)\nBreaking Bad for Nintendo DS also supports up to two Nintendo DS systems playing together in a Multiplayer Vs. Battle to see who can complete their batches the quickest. To set this up:\n\n* On the first system, launch the game. Touch to start, then tap \"Start Game → Host.\"\n* On the second system, launch the game, touch to start, then tap \"Start Game → Join.\"\n* Wait for the systems to establish communications.\n* On the Host console, press the A Button to start the game.\n\nThe Host system will play as Walter, while the guest will play as Jesse. The magic that makes it work is thanks to the incredible [Fewnity](https://github.com/Fewnity/Nintendo-DS-Nifi-Template/)'s amazing NiFi scaffold!\n\n### Hank's Minerals\nBy completing certain challenges, you'll find minerals! Hank will appraise minerals you find in the \"Hank's Minerals\" submenu, located in the Extras Menu. There are twelve minerals to find, and you can view how to get them by tapping on each `[?]` icon in the menu.\n\nOnce you've obtained a mineral, it will be displayed in the menu and selecting it will tell you what it is. Minerals marked with \"??????\" are a secret, so no hints there!\n\n### Music Player\nYou can listen to the game music through the Music Player submenu, located in the Extras menu. Use the left and right buttons on the + Control Pad to change the track.", "nightly": {"download_page": "https://github.com/WiIIiam278/breaking-bad-ds/actions", "downloads": {"Breaking Bad DS.zip": {"url": "https://nightly.link/WiIIiam278/breaking-bad-ds/workflows/ci/main/Breaking%20Bad%20DS.zip"}}}, "qr": {"breaking-bad-ds.nds": "https://db.universal-team.net/assets/images/qr/breaking-bad-ds-nds.png"}, "screenshots": [{"description": "Hanks minerals", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/hanks-minerals.png"}, {"description": "In the lab", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/in-the-lab.png"}, {"description": "Minigame", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/minigame.png"}, {"description": "Multiplayer vs", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/multiplayer-vs.png"}, {"description": "Story mode", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/story-mode.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/breaking-bad-ds/title-screen.png"}], "slug": "breaking-bad-ds", "source": "https://github.com/WiIIiam278/breaking-bad-ds", "stars": 127, "systems": ["DS"], "title": "Breaking Bad DS", "update_notes": "For the absolute best experience, pop the ROM on a flashcart and enjoy!
\nBut if you're not as bothered as Walter is about doing things with the proper gear, melonDS is the recommended emulator for play due to its accuracy and performance. Alternatively, the latest release of DeSmuME is slightly easier to setup and supports emulating rumble.
\nTo run this on melonDS, you'll need to go into the Emulator Config -> DLDI -> Enable DLDI, since this uses the homebrew nitrofile system. I recommend the Software video emulator for best results to make the models pop, as the OpenGL backend doesn't quite support the DS's hardware-accelerated outlines just yet.
\nYou can also run this on a modded DSi or 3DS with Twilight Menu++ (other game loaders have not been tested). You can download the game ROM by scanning the QR code below in your loader's menu, if your system supports this. Please make sure you use v1.0.3+, or your game may crash on startup!
\n\nThis won't work on the Wii U Virtual Console emulator. I'm sorry to ruin your dreams. If you run this on a cool setup, take a picture and email me.
", "update_notes_md": "## Change notes\n* Updated dialogue with Gus and Gale\n - Fixed a few spelling mistakes (addage -> adage, apologise -> apologize)\n - Fixed Gale's introductory text implying you have already turned the ventilation valve\n* Fixed save data sometimes not correctly tracking the state of the game\n* Improved the stability of the game ending logic\n - Added a failsafe dialogue state check before end-of-day dialogue on Day 5\n - The game will now forcibly defrag the VRAM sprite buffers before displaying the End Screen\n - The game will now award the \"Completed Story Mode\" mineral achievement before displaying the End Screen\n* Fixed a bug where the mineral selection sound effect on Hank's Minerals screen would play multiple times, would still play if a mineral was not selected, and would also still play if the same mineral was selected\n* Added sound effects to the \"cracking\" minigame; the \"pestle hit\" effect will now also play when a critical hit/golden hammer hit is landed on a section or crystal of methamphetamine product\n\n## Playing\nFor the absolute best experience, pop the ROM on a flashcart and enjoy!\n\n### On an Emulator\nBut if you're not as bothered as Walter is about doing things with the proper gear, [melonDS](https://github.com/melonDS-emu/melonDS/releases/latest) is the recommended emulator for play due to its accuracy and performance. Alternatively, the latest release of [DeSmuME](https://github.com/TASEmulators/desmume/releases/latest) is slightly easier to setup and supports [emulating rumble](#ds-rumble-pak-support).\n\nTo run this on melonDS, you'll need to go into the Emulator Config -> DLDI -> Enable DLDI, since this uses the homebrew nitrofile system. I recommend the Software video emulator for best results to make the models pop, as the OpenGL backend doesn't quite support the DS's hardware-accelerated outlines just yet.\n\n### On a modded DSi/3DS\nYou can also run this on a modded DSi or 3DS with Twilight Menu++ (other game loaders have not been tested). You can download the game ROM by scanning the QR code below in your loader's menu, if your system supports this. Please make sure you use v1.0.3+, or your game may crash on startup!\n\n![QR code for installing the game on a DSi/3DS with TwilightMenu](https://github.com/WiIIiam278/breaking-bad-ds/assets/31187453/43c4d7e2-0813-4d9c-b284-22e655e8f4f1)\n\n### Unsupported platforms\nThis *won't work on the Wii U Virtual Console emulator*. I'm sorry to ruin your dreams. If you run this on a cool setup, take a picture and [email me](mailto:will27528+brbads@gmail.com).", "updated": "2023-11-23T18:49:44Z", "urls": ["https://db.universal-team.net/ds/breaking-bad-ds"], "version": "1.0.6", "version_title": "Breaking Bad 1.0.6", "website": "https://william278.net/project/breaking-bad-ds"}, {"author": "MechanicalDragon", "avatar": "https://avatars.githubusercontent.com/u/43786828?v=4", "categories": ["utility"], "color": "#e3d6d7", "color_bg": "#807879", "created": "2019-02-15T22:11:59Z", "description": "Uninstall the stock TWL apps, to allow system to reinstall them from CDN", "download_page": "https://github.com/MechanicalDragon0687/TWLFix-CFW/releases", "downloads": {"TWLFix-CFW.3dsx": {"size": 572088, "size_str": "558 KiB", "url": "https://github.com/MechanicalDragon0687/TWLFix-CFW/releases/download/1.3.1/TWLFix-CFW.3dsx"}}, "github": "MechanicalDragon0687/TWLFix-CFW", "icon": "https://raw.githubusercontent.com/MechanicalDragon0687/TWLFix-CFW/master/icon.png", "icon_index": 111, "image": "https://raw.githubusercontent.com/MechanicalDragon0687/TWLFix-CFW/master/icon.png", "image_length": 614, "license": "mit", "license_name": "MIT License", "long_description": "### Usage:\n1. copy `TWLFix-CFW.3dsx` to `SD:/3ds/`\n2. open homebrew launcher\n3. run TWLFix-CFW\n4. follow the on screen prompts.\n - once complete, the app should reboot the 3ds.\n6. go to `settings -> other settings -> system update`", "slug": "twlfix-cfw", "source": "https://github.com/MechanicalDragon0687/TWLFix-CFW", "stars": 63, "systems": ["3DS"], "title": "TWLFix-CFW", "update_notes": "TWLFix-CFW.3dsx
to SD:/3ds/
settings -> other settings -> system update
Hello, i know it's been a while since i have uploaded any progress or anything, and i'm sorry for that.
\nI just kind of lost the motivation to do it at some point, i don't even know why, my brain is cursed. I'm also working on other things in the background, and then ofc i have school.
\nBut despite this, this project is still in the back of my head every day but i just don't know how to start it again.
\nI have some ideas, but not a proper way to put them on paper, or rather on code you could say.
So what i'm going to do is this : you can have the latest beta build of CtrRGBPAT2.
\nThis build includes : support for custom low-battery LED. Yep, that's right. It's actually been a bit more than a year since i knew how to make it work.
\nHowever, since it's a beta build, i haven't made an actual menu thing to make it work, so here are the button combinations :
While in debug mode :
\nI think that's all with this debug build. About the next release, i'll see what i will do. But please, do not hesitate to make a pull request if you have ideas, i will gladly review them.
\nThank you for your understanding, and excuse me once again.
", "update_notes_md": "Hello, i know it's been a while since i have uploaded any progress or anything, and i'm sorry for that.\nI just kind of lost the motivation to do it at some point, i don't even know why, my brain is cursed. I'm also working on other things in the background, and then ofc i have school.\nBut despite this, this project is still in the back of my head every day but i just don't know how to start it again.\nI have some ideas, but not a proper way to put them on paper, or rather on code you could say.\n\nSo what i'm going to do is this : you can have the latest beta build of CtrRGBPAT2.\nThis build includes : support for custom low-battery LED. Yep, that's right. It's actually been a bit more than a year since i knew how to make it work.\nHowever, since it's a beta build, i haven't made an actual menu thing to make it work, so here are the button combinations :\n- Y to enter debug mode (indicated by the text at the top right of the screen)\n\nWhile in debug mode :\n- X to reset all patterns to default (will automatically install the file, so be careful with this as you will lose your currently installed custom patterns)\n- The 1st, 3rd, 4th and 5th menu entries are to set the low-battery LED since the low-battery sequence is composed of 4 parts (when you click on any of them, a 2 hex characters input will be shown). Input 55 everywhere to make it go back to normal blink.\nTo apply the custom low-battery pattern, use the \"test pattern\" menu entry (while still in debug mode).\nMore info on how to make your custom pattern here : https://www.3dbrew.org/wiki/MCURTC:SetBatteryEmptyLEDPattern (i made this documentation page)\n- You can force the battery LED status with L and R, more info on the different values here : https://www.3dbrew.org/wiki/MCUHWC:SetPowerLEDPattern\n- When you test a pattern, a bunch of numbers will print. That's normal, and they will go away if you move up or down in the menu, or if you simply press B\n\nI think that's all with this debug build. About the next release, i'll see what i will do. But please, do not hesitate to make a pull request if you have ideas, i will gladly review them.\n\nThank you for your understanding, and excuse me once again.", "updated": "2025-01-11T15:06:33Z", "version": "Vnot_abandoning_thiss", "version_title": "Vnot_ abandoning_this"}, "qr": {"CtrRGBPAT2.cia": "https://db.universal-team.net/assets/images/qr/ctrrgbpat2-cia.png"}, "screenshots": [{"description": "Custom pattern editor", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/custom-pattern-editor.png"}, {"description": "Install menu", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/install-menu.png"}, {"description": "Notification color", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/notification-color.png"}, {"description": "Pattern modifier", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/pattern-modifier.png"}, {"description": "Testing functionnality", "url": "https://db.universal-team.net/assets/images/screenshots/ctrrgbpat2/testing-functionnality.png"}], "script_message": "You will need to have \"Game Patching\" and \"Loading external FIRMs and modules\"\nenabled in LumaCFW settings (hold select on boot)", "slug": "ctrrgbpat2", "source": "https://github.com/Golem642/CtrRGBPAT2", "stars": 8, "systems": ["3DS"], "title": "CtrRGBPAT2", "unique_ids": [866235], "update_notes": "Hey ! I'm not dead ! :D
\nAnyway here's what's new :
\nThe roadmap also has been updated with some ideas from Semka (thx)
\nI'm definitely not done with this yet, i still have a few things i want to implement but also i don't have the time. This is kind of like a fun project so please don't mind the unfrequent updates, thank you
\nHave fun ! :)
\nQR code download :
\n
Click Homebrew_Launcher.cia
to download the CIA.
Boot9/Boot11 code execution.
\notp.bin
anyway). It's also how such improvments could be made in the first placeTo install: Use SafeB9SInstaller, or just follow the community guide.
", "update_notes_md": "Boot9/Boot11 code execution.\n\n- **Boots around 0.25s to 0.4s faster**\n- **Size halved, now under 16KB**\n- If the ntrboot combo (X+Start+Select) is held, or if either FIRM file is corrupt, the **notification LED** will display the following:\n - SD FIRM successfully loaded: green\n - SD FIRM missing, CTRNAND FIRM successfully loaded: yellow\n - SD FIRM corrupt, CTRNAND FIRM successfully loaded: orange\n - SD FIRM missing, CTRNAND FIRM also missing: white\n - SD FIRM missing, CTRNAND FIRM corrupt: magenta\n - SD FIRM corrupt, CTRNAND FIRM also corrupt: red\n - in addition to the above, the LED will blink if it is actually a ntrboot boot\n- Ability to dump boot9/boot11/otp removed (recent Luma commits auto-backup `otp.bin` anyway). It's also how such improvments could be made in the first place\n- (∩ ͡° ͜ʖ ͡°)⊃━☆゚\n\nTo install: Use [SafeB9SInstaller](https://github.com/d0k3/SafeB9SInstaller/releases), or just follow the [community guide](https://3ds.hacks.guide).", "updated": "2022-05-22T19:35:42Z", "urls": ["https://db.universal-team.net/3ds/boot9strap"], "version": "1.4", "version_title": "Boot9strap 1.4"}, {"archive": {"GraphCalc3DS_3DSX.zip": {"GraphCalc3DS.3dsx": ["GraphCalc3DS.3dsx"]}}, "author": "Sparkette", "avatar": "https://avatars.githubusercontent.com/u/687313?v=4", "categories": ["app"], "color": "#becdda", "color_bg": "#6f7880", "created": "2015-10-04T00:18:09Z", "description": "Simple graphing calculator for 3DS", "download_page": "https://github.com/flarn2006/graphcalc3ds/releases", "downloads": {"GraphCalc3DS.cia": {"size": 1024960, "size_str": "1000 KiB", "url": "https://github.com/flarn2006/GraphCalc3DS/releases/download/v1.5.1/GraphCalc3DS.cia"}, "GraphCalc3DS_3DSX.zip": {"size": 292107, "size_str": "285 KiB", "url": "https://github.com/flarn2006/GraphCalc3DS/releases/download/v1.5.1/GraphCalc3DS_3DSX.zip"}}, "github": "flarn2006/graphcalc3ds", "icon": "https://raw.githubusercontent.com/flarn2006/GraphCalc3DS/master/icon.png", "icon_index": 117, "image": "https://raw.githubusercontent.com/flarn2006/GraphCalc3DS/master/banner.png", "image_length": 48710, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"GraphCalc3DS.cia": "https://db.universal-team.net/assets/images/qr/graphcalc3ds-cia.png"}, "slug": "graphcalc3ds", "source": "https://github.com/flarn2006/GraphCalc3DS", "stars": 27, "systems": ["3DS"], "title": "GraphCalc3DS", "unique_ids": [1012099], "update_notes": "Small release to fix a bug in version 1.5. The bug was that undefined values weren't graphed properly (properly in this case being not at all) when the equation was entered in algebraic notation. Because of this bug, for example, sqrt(1-x^2)
would appear as the top half of a circle like it should, except there would be two vertical lines on the sides. Version 1.5.1 fixes this bug.
QR code for CIA:
\n", "update_notes_md": "Small release to fix a bug in version 1.5. The bug was that undefined values weren't graphed properly (properly in this case being not at all) when the equation was entered in algebraic notation. Because of this bug, for example, `sqrt(1-x^2)` would appear as the top half of a circle like it should, except there would be two vertical lines on the sides. Version 1.5.1 fixes this bug.\n\nQR code for CIA:\n\n![https://github.com/flarn2006/GraphCalc3DS/releases/download/v1.5.1/GraphCalc3DS.cia](http://i.imgur.com/qzu5DL3.png)\n", "updated": "2016-12-03T21:05:23Z", "urls": ["https://db.universal-team.net/3ds/graphcalc3ds"], "version": "v1.5.1", "version_title": "Version 1.5.1"}, {"archive": {"Forecast.*\\.zip": {"Forecast.3dsx": ["Forecast.3dsx"], "Forecast.cia": ["Forecast.cia"]}}, "author": "Nat Osaka", "avatar": "https://avatars.githubusercontent.com/u/16436651?v=4", "categories": ["app"], "color": "#a2a3a4", "color_bg": "#7e7f80", "created": "2017-07-18T12:56:44Z", "description": "A weather app for the 3DS", "download_page": "https://github.com/NatTupper/Forecast/releases", "downloads": {"Forecast-1.0.1.zip": {"size": 828371, "size_str": "808 KiB", "url": "https://github.com/NatTupper/Forecast/releases/download/v1.0.1/Forecast-1.0.1.zip"}}, "github": "NatTupper/Forecast", "icon": "https://raw.githubusercontent.com/NatTupper/Forecast/master/icon.png", "icon_index": 118, "image": "https://raw.githubusercontent.com/NatTupper/Forecast/master/res/banner%20icon.png", "image_length": 9895, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "slug": "forecast", "source": "https://github.com/NatTupper/Forecast", "stars": 13, "systems": ["3DS"], "title": "Forecast", "unique_ids": [928887], "update_notes": "I improved the HTTP handling of large requests so it should be stable now, as such I've updated the server to no longer limit to 100 words at a time on updates. (only need to update once on download now!) As such, old versions will now usually fail on full word list updates, though simple maintenance updates will probably still go through without issue.
\nWordleDS.nds
and WordleDS.dsi
are identical except that the .dsi
build has a title ID so it can be installed using NTM while the .nds
build doesn't so it works on flashcards. The .cia
build can be used to install to the 3DS HOME Menu. Here's QRs for FBI and dsidl:
WordleDS.cia | \nWordleDS.dsi | \n
---|---|
\n | \n |
The game is finally fun to play with these performance improvements
", "update_notes_md": "The game is finally fun to play with these performance improvements", "updated": "2024-12-06T15:57:52Z", "urls": ["https://db.universal-team.net/3ds/starcruiser7"], "version": "v1.0.0", "version_title": "🤶🏿 🎄 X-mas release 🎄🤶🏿", "website": "https://gbatemp.net/threads/starcruiser7.620148/"}, {"author": "Universal-Team", "avatar": "https://avatars.githubusercontent.com/u/49733679?v=4", "categories": ["utility"], "color": "#b7b7b7", "color_bg": "#808080", "created": "2019-11-03T17:35:42Z", "description": "A universally good TextEditor! :)", "download_page": "https://github.com/Universal-Team/Universal-Edit/releases", "downloads": {"Universal-Edit.3dsx": {"size": 1005252, "size_str": "981 KiB", "url": "https://github.com/Universal-Team/Universal-Edit/releases/download/v0.1.0/Universal-Edit.3dsx"}, "Universal-Edit.cia": {"size": 1041344, "size_str": "1016 KiB", "url": "https://github.com/Universal-Team/Universal-Edit/releases/download/v0.1.0/Universal-Edit.cia"}}, "github": "Universal-Team/Universal-Edit", "icon": "https://raw.githubusercontent.com/Universal-Team/Universal-Edit/master/3DS/app/icon.png", "icon_index": 122, "image": "https://raw.githubusercontent.com/Universal-Team/Universal-Edit/master/3DS/app/banner.png", "image_length": 3609, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"Universal-Edit.cia": "https://db.universal-team.net/assets/images/qr/universal-edit-cia.png"}, "slug": "universal-edit", "source": "https://github.com/Universal-Team/Universal-Edit", "stars": 10, "systems": ["3DS"], "title": "Universal-Edit", "unique_ids": [276757], "update_notes": "This is Universal-Edit, a universally good text editor for the 3DS console.
", "update_notes_md": "This is Universal-Edit, a universally good text editor for the 3DS console.", "updated": "2024-10-03T03:32:56Z", "urls": ["https://db.universal-team.net/3ds/universal-edit"], "version": "v0.1.0", "version_title": "v0.1.0: Initial release(?)", "wiki": "https://github.com/Universal-Team/Universal-Edit/wiki"}, {"author": "Golem64", "avatar": "https://avatars.githubusercontent.com/u/65229557?v=4", "categories": ["utility"], "color": "#3f3428", "color_bg": "#3f3428", "created": "2024-03-29T19:18:41Z", "description": "Patch for Nintendo consoles to remove the read-only check on amiibos and allow for rewritable Ntag215 NFC tags", "download_page": "https://github.com/Golem642/NFCheckRem/releases", "downloads": {"New_3DS_and_New_2DS.zip": {"size": 615, "size_str": "615 Bytes", "url": "https://github.com/Golem642/NFCheckRem/releases/download/3ds/New_3DS_and_New_2DS.zip"}, "Old_3DS_and_Old_2DS.zip": {"size": 616, "size_str": "616 Bytes", "url": "https://github.com/Golem642/NFCheckRem/releases/download/3ds/Old_3DS_and_Old_2DS.zip"}}, "github": "Golem642/NFCheckRem", "icon": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/NFCheckRem.png", "icon_index": 123, "image": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/NFCheckRem.png", "image_length": 13600, "long_description": "Patch for Nintendo consoles to remove the read-only check on amiibos and allow for rewritable Ntag215 NFC tags\n# Installation\n- Nintendo 3DS : Ensure you have the latest [Luma3DS](https://github.com/LumaTeam/Luma3DS/) version, then go into the folder corresponding to your console and download the .ips file. \nPut this file into your SD card in the following folder : `/luma/sysmodules/` then ensure you have \"Enable loading external FIRMs and modules\" and \"Enable game patching\" enabled in the Luma3DS settings (hold SELECT on boot)\n- Wii U : (not yet implemented)\n- Switch : (not yet implemented)\n### Note for 3DS users\nThe patch will do nothing if wumiibo is enabled, ensure wumiibo is disabled before attempting to scan any Amiibo or NFC tag\n# Why ?\nWhen writing an Amiibo to a blank Ntag215 NFC tag with an app such as [TagMo](https://github.com/HiddenRamblings/TagMo), the tag will become read-only on some parts of the data.\n\nThis data includes the Amiibo game character id, variant, figure type, model number and series.\n\nThis means that if it's read-only, you cannot change the figure stored on the NFC tag, which therefore mean having to buy multiple tags for every Amiibo you want.\n# Can't I just use Wumiibo/re_nfpii ?\nWell yes but sometimes games won't like when you open their menu and give you intense lag until you restart it, making those amiibo emulation apps unusable on those games.\n\nMoreover, this solution will give you the possibility to have physical tags, so you get the original experience with a few more features + you can easily share it with others as long as they have the patch too\n# What does this do ?\nThis modifies the NFC system module to disable the checks that are made on those areas, yes the console checks if the tag is read-only.\n\nBy disabling these checks, this means you can have write-enabled tags and they would still work on consoles with the patch installed\n\nAnd thus, you can reuse your tag forever without being constrained to have it as one specific Amiibo (you still have to rewrite it every time you want to change it)\n# Technical details\nSee the [GitHub repository](https://github.com/Golem642/NFCheckRem)", "script_message": "You will need to have \"Game Patching\" and \"Loading external FIRMs and modules\"\nenabled in LumaCFW settings (hold select on boot)", "scripts": {"New 3DS and New 2DS": [{"file": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/New%203DS%20and%20New%202DS/0004013000004002.ips", "output": "sdmc:/luma/sysmodules/0004013000004002.ips", "type": "downloadFile"}], "Old 3DS and Old 2DS": [{"file": "https://raw.githubusercontent.com/Golem642/NFCheckRem/main/Old%203DS%20and%20Old%202DS/0004013000004002.ips", "output": "sdmc:/luma/sysmodules/0004013000004002.ips", "type": "downloadFile"}]}, "slug": "nfcheckrem", "source": "https://github.com/Golem642/NFCheckRem", "stars": 5, "systems": ["3DS"], "title": "NFCheckRem", "update_notes": "Here's the first fully working version of the patch. As of now, it's only for the 3DS/2DS family. Everything is working : You can scan any amiibo you want with your DS, whether normal (locked) or unlocked and it will recognize it
\nAlongside it is a modified build of TagMo which essentially disable writing the lock bits onto your NFC tags. (You will have to uninstall the actual TagMo beforehand if you have it, otherwise Android will not let you update as I signed the APK with my own keys since i don't know the ones used for TagMo)
\nSo you can rewrite over an unlocked tag as many times as you want, and change it's figurine anytime.
\nBut keep in mind as of now the save data inside the tag is deleted too if you rewrite it (although only a few games uses save data onto amiibos)
Before making an issue saying it's not working, please make sure you :
\nIf you have any other problem, then create an issue so i can help you fix it.
\nHave fun !
", "update_notes_md": "Here's the first fully working version of the patch. As of now, it's only for the 3DS/2DS family. Everything is working : You can scan any amiibo you want with your DS, whether normal (locked) or unlocked and it will recognize it\n\nAlongside it is a modified build of TagMo which essentially disable writing the lock bits onto your NFC tags. (You will have to uninstall the actual TagMo beforehand if you have it, otherwise Android will not let you update as I signed the APK with my own keys since i don't know the ones used for TagMo)\nSo you can rewrite over an unlocked tag as many times as you want, and change it's figurine anytime.\nBut keep in mind as of now the save data inside the tag is deleted too if you rewrite it (although only a few games uses save data onto amiibos)\n\nBefore making an issue saying it's not working, please make sure you :\n- Installed the correct patch \n- Activated \"Enable game patching\" And \"Allow custom firmware\" in Luma3DS settings (hold SELECT on console startup)\n- Used the modified TagMo to flash either : a blank NFC tag, or an already rewritable amiibo nfc Tag. Classic amiibos you flashed with the official TagMo will not be able to be rewritten\n\nIf you have any other problem, then create an issue so i can help you fix it.\n\nHave fun !", "updated": "2024-06-06T23:17:35Z", "urls": ["https://db.universal-team.net/3ds/nfcheckrem"], "version": "3ds", "version_title": "Fully working patch for the 3DS/2DS family"}, {"author": "Kartik", "avatar": "https://avatars.githubusercontent.com/u/16360444?v=4", "categories": ["utility"], "color": "#44372b", "color_bg": "#44372b", "created": "2020-08-20T12:36:12Z", "description": "Amiibo Emulation for 3ds", "download_filter": "cia", "download_page": "https://github.com/hax0kartik/wumiibo/releases", "downloads": {"wumiibohelper.cia": {"size": 28677056, "size_str": "27 MiB", "url": "https://github.com/hax0kartik/wumiibo/releases/download/v4.2/wumiibohelper.cia"}}, "github": "hax0kartik/wumiibo", "icon_index": 124, "image": "https://raw.githubusercontent.com/hax0kartik/wumiibo/master/wumiibohelper/gfx/icon.png", "image_length": 4386, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"wumiibohelper.cia": "https://db.universal-team.net/assets/images/qr/wumiibohelper-cia.png"}, "slug": "wumiibo", "source": "https://github.com/hax0kartik/wumiibo", "stars": 436, "systems": ["3DS"], "title": "wumiibo", "unique_ids": [57105], "update_notes": "This is the seventh public release of wumiibo.
\nThe following QOL changes have been made:
To install/update WumiiboHelper, you can scan the following QR code with FBI.
\n\nA common usage/installation guide for wumiibo can be found here.
\nFor any issues/questions or suggestions you can join this discord server or use the issues/discussion page.
", "update_notes_md": "This is the seventh public release of wumiibo.\nThe following QOL changes have been made:\n\n- Update Wumiibohelper and Wumiibo to support the recently released luma v13.0.\n- Fix amiibo entries for Hey Pikmin!\n\nTo install/update WumiiboHelper, you can scan the following QR code with FBI.\n\n![image](https://github.com/hax0kartik/wumiibo/assets/16360444/2f4b775e-75e0-4a44-8fa6-4efe461ace9b)\n\n**A common usage/installation guide for wumiibo can be found [here](https://github.com/hax0kartik/wumiibo/wiki/Usage-guide-for-Wumiibo-and-WumiiboHelper).**\n\nFor any issues/questions or suggestions you can join [this](https://discord.gg/hyuvmb9) discord server or use the issues/discussion page.\n", "updated": "2023-07-21T05:16:08Z", "urls": ["https://db.universal-team.net/3ds/wumiibo"], "version": "v4.2", "version_title": "v4.2 Seventh Release", "wiki": "https://github.com/hax0kartik/wumiibo/wiki"}, {"author": "Creckeryop", "avatar": "https://avatars.githubusercontent.com/u/25725992?v=4", "categories": ["game"], "color": "#546f7d", "color_bg": "#546f7d", "created": "2017-02-12T18:02:12Z", "description": "Cookie Clicker for Nintendo 3ds", "download_page": "https://github.com/Creckeryop/3dsCookieClicker/releases", "downloads": {"CookieClicker.cia": {"size": 3072960, "size_str": "2 MiB", "url": "https://github.com/Creckeryop/3dsCookieClicker/releases/download/%230022/CookieClicker.cia"}}, "github": "Creckeryop/3dsCookieClicker", "icon": "https://raw.githubusercontent.com/Creckeryop/3dsCookieClicker/master/logo.png", "icon_index": 125, "image": "https://db.universal-team.net/assets/images/images/3dscookieclicker.png", "image_length": 1821, "qr": {"CookieClicker.cia": "https://db.universal-team.net/assets/images/qr/cookieclicker-cia.png"}, "slug": "3dscookieclicker", "source": "https://github.com/Creckeryop/3dsCookieClicker", "stars": 24, "systems": ["3DS"], "title": "3dsCookieClicker", "unique_ids": [62015], "updated": "2017-06-11T14:37:55Z", "urls": ["https://db.universal-team.net/3ds/3dscookieclicker"], "version": "#0022", "version_title": "Debug"}, {"author": "gearmo3ds", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/156527942?v=4", "categories": ["app"], "color": "#856d28", "color_bg": "#806826", "created": "2025-01-06T19:04:39Z", "description": "Beat-making audio sequencer and DJ-tool for the 3DS", "download_page": "https://github.com/gearmo3ds/noisecommander3dsdemo/releases", "downloads": {"noisecmdr-v0_0_10-demo.cia": {"size": 2360256, "size_str": "2 MiB", "url": "https://github.com/gearmo3ds/noisecommander3dsdemo/releases/download/0.0.10/noisecmdr-v0_0_10-demo.cia"}}, "github": "gearmo3ds/noisecommander3dsdemo", "icon": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/icon.png", "icon_index": 126, "image": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/banner.png", "image_length": 40664, "long_description": "Beat-making audio sequencer and DJ-tool\n\n- Load your own wav-file sounds\n- Combined drum-pad and tracker interface\n- Clip-launching matrix\n- Euclidean mode for generative sequencing\n- Crossfading between two independent sequencer decks\n- 12 tracks per deck and 4 global buses\n", "qr": {"noisecmdr-v0_0_10-demo.cia": "https://db.universal-team.net/assets/images/qr/noisecmdr-v0_0_10-demo-cia.png"}, "scripts": {"Song Files": [{"file": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/songs/w1_achemar.nsm", "output": "/nc/tracks/w1_achemar.nsm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/songs/w3_Al_Dhanab.nsm", "output": "/nc/tracks/w3_Al_Dhanab.nsm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/gearmo3ds/noisecommander3dsdemo/master/songs/w3_Al_Gieba.nsm", "output": "/nc/tracks/w3_Al_Gieba.nsm", "type": "downloadFile"}]}, "slug": "noise-commander-3ds-demo", "source": "https://github.com/gearmo3ds/noisecommander3dsdemo", "stars": 0, "systems": ["3DS"], "title": "Noise Commander 3DS (Demo)", "update_notes": "sdmc:/3ds/LeafEdit/
, so move your stuff there before updating.This is Ludo3DS v0.4.0 which in my opinion is the full version.
\nNew Button Selector with the figure chips.
\nNew Splash screen at startup.
\nFigures can now move optional (animation).
\nFix an out of bounds access hopefully with the previous figure selection, which brought it to crash.
\nGamedata have been changed and are compatible with LudoNDS v0.1.0 and LudoJS v0.3.0.
\nScreenshots have been updated as well, you can find them at the ReadMe.
\nHave fun with Ludo3DS v0.4.0! ~SuperSaiyajinStackZ
", "update_notes_md": "This is Ludo3DS v0.4.0 which in my opinion is the full version.\n\n## What has been added?\n* New Button Selector with the figure chips.\n\n* New Splash screen at startup.\n\n* Figures can now move optional (animation).\n\n* Fix an out of bounds access hopefully with the previous figure selection, which brought it to crash.\n\n* Gamedata have been changed and are compatible with [LudoNDS](https://github.com/SuperSaiyajinStackZ/LudoNDS/releases/v0.1.0) v0.1.0 and [LudoJS](https://supersaiyajinstackz.github.io/LudoJS) v0.3.0.\n\nScreenshots have been updated as well, you can find them at the [ReadMe](https://github.com/SuperSaiyajinStackZ/Ludo3DS/blob/main/README.md).\n\nHave fun with Ludo3DS v0.4.0! ~SuperSaiyajinStackZ", "updated": "2021-01-24T23:00:01Z", "urls": ["https://db.universal-team.net/3ds/ludo3ds"], "version": "v0.4.0", "version_title": "StackDay Release!"}, {"author": "Core 2 Extreme, dixy52-beep (icon, banner, in app texture)", "avatar": "https://avatars.githubusercontent.com/u/45873899?v=4", "categories": ["app"], "color": "#4ca5f1", "color_bg": "#285780", "created": "2021-04-02T02:28:20Z", "description": "You can play .mp4 file on your 3DS!", "download_page": "https://github.com/Core-2-Extreme/Video_player_for_3DS/releases", "downloads": {"Video_player_for_3DS.3dsx": {"size": 12440432, "size_str": "11 MiB", "url": "https://github.com/Core-2-Extreme/Video_player_for_3DS/releases/download/v1.5.3/Video_player_for_3DS.3dsx"}, "Video_player_for_3DS.cia": {"size": 9724864, "size_str": "9 MiB", "url": "https://github.com/Core-2-Extreme/Video_player_for_3DS/releases/download/v1.5.3/Video_player_for_3DS.cia"}}, "github": "Core-2-Extreme/Video_player_for_3DS", "icon": "https://raw.githubusercontent.com/Core-2-Extreme/Video_player_for_3DS/main/resource/icon.png", "icon_index": 129, "image": "https://raw.githubusercontent.com/Core-2-Extreme/Video_player_for_3DS/main/resource/banner.png", "image_length": 12768, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "You can play .mp4 file on your 3DS!\n\nPerformance\nSoftware decoding\n256x144(144p)@30fps(H.264) on OLD 3DS\n640x360(360p)@24fps(H.264) on NEW 3DS\nHardware decoding (new 3ds only)\n854x480(480p)@40~50fps(H.264) on NEW 3DS", "qr": {"Video_player_for_3DS.cia": "https://db.universal-team.net/assets/images/qr/video_player_for_3ds-cia.png"}, "screenshots": [{"description": "Big buck bunny", "url": "https://db.universal-team.net/assets/images/screenshots/video-player-for-3ds/big-buck-bunny.png"}], "slug": "video-player-for-3ds", "source": "https://github.com/Core-2-Extreme/Video_player_for_3DS", "stars": 198, "systems": ["3DS"], "title": "Video player for 3DS", "unique_ids": [968192], "update_notes": "Audio files more than 2ch (e.g. 2.1ch) has been supported.
\nMany pixel formats have been supported, however, YUV420P is recommended for performance reason.
\nRyukyuan(琉球諸語) translation has been added (by kuragehimekurara1).
\nAuto mode for top screen mode has been added, when this is enabled (settings -> LCD -> screen mode -> auto) you can just use 3d slider to change between 3D <-> 800px mode.
\nSimplified Chinese(简体中文) translation has been updated.
Many problems with seek function including backward seeking has been fixed.
\nProblem that it won't enter sleep mode in some case has been fixed.
\nProblem that h263p video is not played correctly in some resolution has been fixed.
This is free software, but I accept donation.
\nThe builds below are identical with the exception that they have different defaults.
\nLUMA STABLE (if your Luma is 6.6 or lower):
\n
LUMA NIGHTLY (if your Luma is greater than 6.6 or Nightly):
\n
The only thing changed in this build are the buildtools.
\nThis causes the boot screen to go to the generic homebrew one instead of the animated 3DS one.
\n", "update_notes_md": "The only thing changed in this build are the buildtools.\n\nThis causes the boot screen to go to the generic homebrew one instead of the animated 3DS one.\n\n![tikShop QR Code](http://chart.apis.google.com/chart?cht=qr&chs=200x200&chl=https%3A//github.com/DanTheMan827/tikSweep/releases/download/v1.1.2/tikSweep.cia&chld=L|0)\n", "updated": "2017-01-07T03:05:51Z", "urls": ["https://db.universal-team.net/3ds/tiksweep"], "version": "v1.1.2", "version_title": "v1.1.2"}, {"author": "JeffRuLz", "avatar": "https://avatars.githubusercontent.com/u/14222721?v=4", "categories": ["game"], "color": "#8b948e", "color_bg": "#78807a", "created": "2021-01-28T00:52:25Z", "description": "Port of Sonic 1 and 2 to the 3DS, based on Rubberduckycooly's Sonic 1/2 (2013) decompilation", "download_page": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases", "downloads": {"Sonic1.3dsx": {"size": 1051460, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1.3dsx"}, "Sonic1.cia": {"size": 1057216, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1.cia"}, "Sonic1_rev01.3dsx": {"size": 1051676, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1_rev01.3dsx"}, "Sonic1_rev01.cia": {"size": 1057728, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic1_rev01.cia"}, "Sonic2.3dsx": {"size": 1051460, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2.3dsx"}, "Sonic2.cia": {"size": 1072576, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2.cia"}, "Sonic2_rev01.3dsx": {"size": 1051676, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2_rev01.3dsx"}, "Sonic2_rev01.cia": {"size": 1072576, "size_str": "1 MiB", "url": "https://github.com/JeffRuLz/Sonic-1-2-2013-Decompilation/releases/download/v1.3.0/Sonic2_rev01.cia"}}, "github": "JeffRuLz/Sonic-1-2-2013-Decompilation", "icon": "https://raw.githubusercontent.com/JeffRuLz/Sonic-1-2-2013-Decompilation/main/Sonic1Decomp.3DS/banner/icon.png", "icon_index": 132, "image": "https://raw.githubusercontent.com/JeffRuLz/Sonic-1-2-2013-Decompilation/main/Sonic1Decomp.3DS/banner/banner.png", "image_length": 35081, "license": "other", "license_name": "Other", "long_description": "Port of Sonic 1 and 2 to the 3DS, based on Rubberduckycooly's Sonic 1/2 (2013) decompilation.\n\nIn order to run the game, you need to get the \"Data.rsdk.xmf\" file from a copy of Sonic 1 or 2 (2013), rename it to \"Data.rsdk\", and copy it to \"/3ds/Sonic1\" or \"/3ds/Sonic2\" respectively on your SD card.\n\nOfficial video guide on how to get the \"Data.rsdk.xmf\" file from each game:Most systems haven't significantly changed across platforms. All have been tested on hardware. This is primarily a release for the TI-Nspire but I'll upload new builds here to keep them up to date.
\nAs for the TI-Nspire build the credits and beatmaps are not currently working.
\nhaxagon.tns
AND levels.haxagon.tns
into the ndless
folder
I've finally come back to what started my programming adventure. A simple app for a calculator. In 2013 I released the program \"Super Hexaspire\" as an alpha. At the time I had no idea that programming would turn into a career.
\nSo here we are today, porting a game around to so many different platforms. Starting with the Nspire, moving to the 3DS, then to PC, then to the Switch, and finally back to the Nspire. Super Haxagon has been quite a project over the years and taught me many things about technology, and for that I am grateful.
\n2013: TI-Nspire version Alpha
\n2016: 3DS version 1
\n2017: 3DS version 2 (Complete Rewrite)
\n2020: 3DS version 3 (Complete Rewrite)
\n2020: Windows and Linux release
\n2020: Nintendo Switch release
\n2021: TI-Nspire release
August 11, 2023
\nChangelog:
\nSpecial thanks to @MattiaTheBest115
", "update_notes_md": "*August 11, 2023*\n\n*Changelog:*\n\n- Full French & Italian menu support\n\nSpecial thanks to @MattiaTheBest115 \n", "updated": "2023-08-12T02:09:39Z", "urls": ["https://db.universal-team.net/3ds/multi-pokemon-framework"], "version": "v1.0.4", "version_title": "v1.0.4"}, {"author": "MarcuzD", "avatar": "https://avatars.githubusercontent.com/u/59751328?v=4", "categories": ["app"], "color": "#9d9290", "color_bg": "#807775", "created": "2019-04-01T01:27:21Z", "description": "Makes your LED go rainbow.", "download_page": "https://github.com/MechanicalDragon0687/MCU_Bricker_tinydb/releases", "downloads": {"RGB.cia": {"size": 292800, "size_str": "285 KiB", "url": "https://github.com/MechanicalDragon0687/MCU_Bricker_tinydb/releases/download/1.0/RGB.cia"}}, "github": "MechanicalDragon0687/MCU_Bricker_tinydb", "icon": "https://db.universal-team.net/assets/images/icons/mcu-bricker.png", "icon_index": 135, "image": "https://db.universal-team.net/assets/images/images/mcu-bricker.png", "image_length": 6151, "qr": {"RGB.cia": "https://db.universal-team.net/assets/images/qr/rgb-cia.png"}, "slug": "mcu-bricker", "source": "https://github.com/MechanicalDragon0687/MCU_Bricker_tinydb", "stars": 8, "systems": ["3DS"], "title": "MCU Bricker", "unique_ids": [912081], "updated": "2019-04-01T01:27:47Z", "urls": ["https://db.universal-team.net/3ds/mcu-bricker"], "version": "1.0"}, {"archive": {"Opentyrian.*\\.zip": {"Opentyrian.3dsx": ["Opentyrian/Opentyrian.3dsx"], "Opentyrian.cia": ["Opentyrian.cia"]}}, "author": "nop90", "avatar": "https://avatars.githubusercontent.com/u/6418965?v=4", "categories": ["game"], "color": "#ada6a0", "color_bg": "#807a76", "created": "2017-03-04T06:48:10Z", "download_page": "https://github.com/nop90/Opentyrian-3ds/releases", "downloads": {"Opentyrian_v1.1.zip": {"size": 9369840, "size_str": "8 MiB", "url": "https://github.com/nop90/Opentyrian-3ds/releases/download/v1.1/Opentyrian_v1.1.zip"}}, "github": "nop90/Opentyrian-3ds", "icon": "https://raw.githubusercontent.com/nop90/Opentyrian-3ds/master/resources/icon.png", "icon_index": 136, "image": "https://raw.githubusercontent.com/nop90/Opentyrian-3ds/master/resources/banner.png", "image_length": 72385, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "slug": "opentyrian-3ds", "source": "https://github.com/nop90/Opentyrian-3ds", "stars": 3, "systems": ["3DS"], "title": "Opentyrian-3ds", "unique_ids": [39294], "update_notes": "What's new?
\nImprovement
\nBug fixes
\nPicoDriveDS
to PicoDriveTWL
.Bug fixes
\nPicoDriveDS
to PicoDriveTWL
.This release changes the config file format in a way incompatible with previous releases. Delete the config file under /3ds/open_agb_firm/config.ini
, boot oaf once to create a new config and reconfigure it. You can find all options in the README file as usual.
Full Changelog: beta_2024-07-30...beta_2024-12-24
", "update_notes_md": "## What's Changed\n* Added an option to use current rom directory for config and saves by @Exagone313 in https://github.com/profi200/open_agb_firm/pull/209\n* dd90d498c423cdfd527acc4cd5c80cb5bec5e937 Changed the config format to use strings for every setting where it makes sense. This is a breaking change!\n* 4e4c2aa2b557709243d8461cde66b5ad514bc9a3 Updated all libretro based color profiles. Added GB micro, GBA SP (AGS-101), DS lite, Nintendo Switch Online and Visual Boy Advance/No$GBA full color profiles. Thanks to Pokefan531 for continuing work on the shaders!\n\nThis release changes the config file format in a way incompatible with previous releases. Delete the config file under `/3ds/open_agb_firm/config.ini`, boot oaf once to create a new config and reconfigure it. You can find all options in the README file as usual.\n\n## New Contributors\n* @Exagone313 made their first contribution in https://github.com/profi200/open_agb_firm/pull/209\n\n**Full Changelog**: https://github.com/profi200/open_agb_firm/compare/beta_2024-07-30...beta_2024-12-24", "updated": "2024-12-24T13:26:59Z", "urls": ["https://db.universal-team.net/3ds/open_agb_firm"], "version": "beta_2024-12-24", "version_title": "open_agb_firm beta build 2024-12-24"}, {"author": "Felipe Izzo", "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#abd9db", "color_bg": "#647e80", "created": "2019-02-25T01:32:17Z", "download_page": "https://github.com/masterfeizz/ioQuake3DS/releases", "downloads": {"OpenArena.3dsx": {"size": 1734848, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/OpenArena.3dsx"}, "OpenArena.cia": {"size": 1069504, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/OpenArena.cia"}, "Quake3DS.3dsx": {"size": 1744148, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/Quake3DS.3dsx"}, "Quake3DS.cia": {"size": 1068480, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/Quake3DS.cia"}, "openarena_data.zip": {"size": 413005647, "size_str": "393 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/openarena_data.zip"}, "quake3_data.zip": {"size": 72100713, "size_str": "68 MiB", "url": "https://github.com/masterfeizz/ioQuake3DS/releases/download/v1.2.0/quake3_data.zip"}}, "github": "masterfeizz/ioQuake3DS", "icon_index": 142, "image": "https://avatars.githubusercontent.com/u/15205297?v=4&size=128", "image_length": 1569, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "qr": {"OpenArena.cia": "https://db.universal-team.net/assets/images/qr/openarena-cia.png", "Quake3DS.cia": "https://db.universal-team.net/assets/images/qr/quake3ds-cia.png"}, "scripts": {"OpenArena.3dsx": [{"file": "OpenArena.3dsx", "output": "%3DSX%/OpenArena.3dsx", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "openarena_data.zip", "output": "/openarena_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/openarena_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/openarena_data.zip", "type": "deleteFile"}], "OpenArena.cia": [{"file": "OpenArena.cia", "output": "/OpenArena.cia", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/OpenArena.cia", "type": "installCia"}, {"file": "/OpenArena.cia", "type": "deleteFile"}, {"file": "openarena_data.zip", "output": "/openarena_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/openarena_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/openarena_data.zip", "type": "deleteFile"}], "Quake3DS.3dsx": [{"file": "Quake3DS.3dsx", "output": "%3DSX%/Quake3DS.3dsx", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "quake3_data.zip", "output": "/quake3_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/quake3_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/quake3_data.zip", "type": "deleteFile"}], "Quake3DS.cia": [{"file": "Quake3DS.cia", "output": "/Quake3DS.cia", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/Quake3DS.cia", "type": "installCia"}, {"file": "/Quake3DS.cia", "type": "deleteFile"}, {"file": "quake3_data.zip", "output": "/quake3_data.zip", "repo": "masterfeizz/ioQuake3DS", "type": "downloadRelease"}, {"file": "/quake3_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/quake3_data.zip", "type": "deleteFile"}]}, "slug": "ioquake3ds", "source": "https://github.com/masterfeizz/ioQuake3DS", "stars": 59, "systems": ["3DS"], "title": "ioQuake3DS", "unique_ids": [1044773], "update_notes": "WARNING: Original 3DS support is very buggy and is not supported on the .3dsx version.
", "update_notes_md": "# Instructions for Quake 3:\n1. Extract quake3_data.zip to the root of your SD card.\n2. Install Quake3DS.cia and launch it.\n\n# Instructions for OpenArena:\n1. Extract openarena_data.zip to the root of your SD card.\n2. Install OpenArena.cia and launch it.\n\n# Changelog:\n* Multi-threaded rendering (N3DS only)\n* 800px (Wide) mode support (N3DS only)\n\n**WARNING:** Original 3DS support is very buggy and is not supported on the .3dsx version.", "updated": "2022-10-30T23:15:15Z", "urls": ["https://db.universal-team.net/3ds/ioquake3ds"], "version": "v1.2.0", "version_title": "3DS port v1.2.0"}, {"archive": {"release.zip": {"3ds-randomtitlepicker.3dsx": ["3ds/randomtitlepicker/3ds-randomtitlepicker.3dsx"]}}, "author": "einso", "avatar": "https://avatars.githubusercontent.com/u/45353902?v=4", "categories": ["utitlity"], "color": "#454e48", "color_bg": "#454e48", "created": "2023-11-03T17:31:10Z", "description": "3DS homebrew that picks a random title to launch from your SD card", "download_page": "https://github.com/einso/3ds-randomtitlepicker/releases", "downloads": {"RandomTitlePicker.cia": {"size": 1323968, "size_str": "1 MiB", "url": "https://github.com/einso/3ds-randomtitlepicker/releases/download/0.2/RandomTitlePicker.cia"}, "release.zip": {"size": 60925, "size_str": "59 KiB", "url": "https://github.com/einso/3ds-randomtitlepicker/releases/download/0.2/release.zip"}}, "github": "einso/3ds-randomtitlepicker", "icon": "https://raw.githubusercontent.com/einso/3ds-randomtitlepicker/main/icon.png", "icon_index": 143, "image": "https://raw.githubusercontent.com/einso/3ds-randomtitlepicker/main/icon.png", "image_length": 4716, "qr": {"RandomTitlePicker.cia": "https://db.universal-team.net/assets/images/qr/randomtitlepicker-cia.png"}, "slug": "random-title-picker", "source": "https://github.com/einso/3ds-randomtitlepicker", "stars": 3, "systems": ["3DS"], "title": "Random Title Picker", "update_notes": "First published build,
\nSupports random title picking from all games/demos installed to the SD card, discards updates/dlcs from being launched directly.
\nAlso has reroll support, if random isn't random enough for you.
Just fixed deadlink in SETUP.md and no software (source code) changes since v2.0.0.
\n/Line/
to /3ds/Line/
(old folder won't be deleted automatically, but you can delete it if you don't need it).This is free software, but I accept donation.
\nYeah, i already said v0.4.0 was the latest, but ehh decided to bring out a release a bit before my birthday.
\nWhat's New?
\nYou can update without problems. There are no changes to the game data or the settings side. Have fun. ~SuperSaiyajinStackZ
", "update_notes_md": "Yeah, i already said v0.4.0 was the latest, but ehh decided to bring out a release a bit before my birthday.\n\n***What's New?***\n- Added Italian Translation. Thank you [Samplasion](https://github.com/Samplasion)!\n- Changed the Selector.\n- Being able to skip the splash by pressing A or touch.\n- Added a Translators Credits sub page.\n- You can now go back to the main screen in the Settings Tab / Credits Tab by pressing on it's Tab.\n- You can now go back from the rules screen by pressing on the game icon.\nAnd of course... 2021 is now => 2021-2022.\n\nYou can update without problems. There are no changes to the game data or the settings side. Have fun. ~SuperSaiyajinStackZ", "updated": "2022-01-24T21:23:43Z", "urls": ["https://db.universal-team.net/3ds/stackmill"], "version": "v0.5.0", "version_title": "The final final release of StackMill!"}, {"author": "DS-Homebrew", "avatar": "https://avatars.githubusercontent.com/u/46971470?v=4", "categories": ["utility", "save-tool"], "color": "#be8345", "color_bg": "#80582e", "created": "2018-10-02T16:59:38Z", "description": "GodMode9i Explorer - A full access file browser for the Nintendo DS and DSi consoles :godmode:", "download_page": "https://github.com/DS-Homebrew/GodMode9i/releases", "downloads": {"GodMode9i.7z": {"size": 364458, "size_str": "355 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.7z"}, "GodMode9i.cia": {"size": 987904, "size_str": "964 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.cia"}, "GodMode9i.dsi": {"size": 973312, "size_str": "950 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.dsi"}, "GodMode9i.nds": {"size": 973312, "size_str": "950 KiB", "url": "https://github.com/DS-Homebrew/GodMode9i/releases/download/v3.7.0/GodMode9i.nds"}}, "github": "DS-Homebrew/GodMode9i", "icon": "https://db.universal-team.net/assets/images/icons/godmode9i.png", "icon_index": 146, "image": "https://raw.githubusercontent.com/DS-Homebrew/GodMode9i/master/resources/logo2.png", "image_length": 44248, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "### Installation:\n- TWiLight Menu++: Use either the `GodMode9i.nds` or `GodMode9i.dsi` file, they function identically with TWiLight Menu++\n - The only difference is that `GodMode9i.dsi` has a Title ID\n- Flashcard: Use the `GodMode9i.nds` file\n- hiyaCFW SDNAND: Install the `GodMode9i.dsi` file with [NTM](/ds/ntm)\n- 3DS HOME Menu: Install the `GodMode9i.cia` file with [FBI](/3ds/fbi-nh)\n\n### Features:\n- Dump GameBoy Advance cartridges on the original Nintendo DS and Nintendo DS Lite consoles.\n- Dump Nintendo DS/DSi cartridges on Nintendo DSi and Nintendo 3DS consoles (if GodMode9i is ran on the console SD card).\n- Copy, move, delete, rename files/folders and create folders.\n- Mount the NitroFS of .nds files.\n- Browse files on supported flashcards when running GM9i from the NAND or SD Card. (`AceKard 2(i)` & `R4 Ultra (r4ultra.com)`)", "qr": {"GodMode9i.cia": "https://db.universal-team.net/assets/images/qr/godmode9i-cia.png", "GodMode9i.dsi": "https://db.universal-team.net/assets/images/qr/godmode9i-dsi.png", "GodMode9i.nds": "https://db.universal-team.net/assets/images/qr/godmode9i-nds.png"}, "scripts": {"GodMode9i.cia": [{"file": "GodMode9i.7z", "output": "/GodMode9i.7z", "repo": "DS-Homebrew/GodMode9i", "type": "downloadRelease"}, {"file": "/GodMode9i.7z", "input": "GodMode9i.nds", "output": "/GodMode9i.nds", "type": "extractFile"}, {"file": "/GodMode9i.7z", "input": "GodMode9i.cia", "output": "/GodMode9i.cia", "type": "extractFile"}, {"file": "/GodMode9i.cia", "type": "installCia"}, {"file": "/GodMode9i.cia", "type": "deleteFile"}, {"file": "/GodMode9i.7z", "type": "deleteFile"}], "GodMode9i.nds": [{"file": "GodMode9i.7z", "output": "/GodMode9i.7z", "repo": "DS-Homebrew/GodMode9i", "type": "downloadRelease"}, {"file": "/GodMode9i.7z", "input": "GodMode9i.nds", "output": "%NDS%/GodMode9i.nds", "type": "extractFile"}, {"file": "/GodMode9i.7z", "type": "deleteFile"}]}, "slug": "godmode9i", "source": "https://github.com/DS-Homebrew/GodMode9i", "stars": 514, "systems": ["DS"], "title": "GodMode9i", "update_notes": "Mars3DS, a retro style shooter 3DS homebrew, written in C++.
\nDownload
\nShould work on both real hardware (old 3DS/2DS, and new 3DS/2DS) and 3DS emulators like Citra. Note: for real hardware, you do need a homebrewed system.
3dsx:
\ncia:
\nControls
\n(+) or CirclePad to move
\n(A) to shoot
\n(B) to jump
Note:
\nCollect the mushrooms!
v1.0.0 🚀
", "update_notes_md": "Mars3DS, a retro style shooter 3DS homebrew, written in C++.\n\nDownload\nShould work on both real hardware (old 3DS/2DS, and new 3DS/2DS) and 3DS emulators like Citra. Note: for real hardware, you do need a homebrewed system.\n\n3dsx:\n1. Download the .3dsx ROM file\n2. You can now run 3dsx file via the Homebrew Launcher.\n\ncia:\n1. Download the .cia ROM file here\nYou can install the .cia file via tools like FBI.\n\nControls\n(+) or CirclePad to move\n(A) to shoot\n(B) to jump\n\nNote:\nCollect the mushrooms!\n\nv1.0.0 🚀", "updated": "2024-01-05T01:51:12Z", "urls": ["https://db.universal-team.net/3ds/mars"], "version": "v1.0.0", "version_title": "Mars3DS v1.0.0 🚀"}, {"archive": {"3DSController.*\\.zip": {"3DSController.3dsx": ["3DS/3DSController.3dsx", "3DS/3DSController.ini"], "3DSController.cia": ["3DS/3DSController.cia", "3DS/3DSController.ini"]}}, "author": "CTurt", "avatar": "https://avatars.githubusercontent.com/u/6132330?v=4", "categories": ["utility"], "color": "#939393", "color_bg": "#808080", "created": "2014-12-05T16:52:25Z", "download_page": "https://github.com/CTurt/3DSController/releases", "downloads": {"3DSController0.6.zip": {"size": 702073, "size_str": "685 KiB", "url": "https://github.com/CTurt/3DSController/releases/download/0.6/3DSController0.6.zip"}}, "github": "CTurt/3DSController", "icon": "https://raw.githubusercontent.com/CTurt/3DSController/master/3DS/cxi/icon48x48.png", "icon_index": 148, "image": "https://raw.githubusercontent.com/CTurt/3DSController/master/3DS/cxi/banner.png", "image_length": 4254, "slug": "3dscontroller", "source": "https://github.com/CTurt/3DSController", "stars": 215, "systems": ["3DS"], "title": "3DSController", "unique_ids": [987074], "update_notes": "3DS Client:
\nPC Server:
\nThis game is based on the well-known problem of Monty Hall and has two modes: one for playing the game and another one for simulating around 2000 games of Monty Hall.
\nThis game was built in one month using libnds and nflib. Feel free to edit (see readme.txt for details).
\nThe instructions for playing can be found in readme.txt.
\nThe current version supports buttons and touchscreen, but has no sound effects. This will be updated soon.
", "update_notes_md": "# Welcome to The Monty Hall Problem for Nintendo DS!\n\n![TitlescreenTop](https://github.com/NotTheOnlyRph/MontyHallDS/assets/169435186/1f779308-acab-4449-a58d-d8ab46d0040f)\n\n## Changelog\n\n- Added touchscreen support!\n- Improved some other things in the code and readme\n\n## Description\n\nThis game is based on the well-known problem of Monty Hall and has two modes: one for playing the game and another one for simulating around 2000 games of Monty Hall.\n\nThis game was built in one month using libnds and nflib. Feel free to edit (see _readme.txt_ for details).\n\n**_The instructions for playing can be found in_ readme.txt.**\n\n*The current version supports buttons and touchscreen, but has no sound effects. This will be updated soon.*", "updated": "2024-06-12T07:05:13Z", "urls": ["https://db.universal-team.net/ds/monty-hall-ds"], "version": "v1.0", "version_title": "v 1.0: Touchscreen's revenge"}, {"author": "MechanicalDragon", "avatar": "https://avatars.githubusercontent.com/u/43786828?v=4", "categories": ["utility"], "color": "#82c1d7", "color_bg": "#4d7280", "created": "2021-04-12T08:12:05Z", "description": "Generate and Install NDS Forwarders", "download_page": "https://github.com/MechanicalDragon0687/NDSForwarder/releases", "downloads": {"ndsForwarder.3dsx": {"size": 1051980, "size_str": "1 MiB", "url": "https://github.com/MechanicalDragon0687/ndsForwarder/releases/download/1.4.6/ndsForwarder.3dsx"}}, "github": "MechanicalDragon0687/NDSForwarder", "icon_index": 151, "image": "https://avatars.githubusercontent.com/u/43786828?v=4&size=128", "image_length": 10211, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "### Installing\n1. Download the [3DS SD card forwarder pack](https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.nds-bootstrap.7z)\n1. Extract the contents of the `for SD card root` folder to the root of your SD card\n1. Download [TWiLight Menu++'s apfix.pck](https://github.com/taserbolt/APFix-and-Widescreen-TWL/raw/main/apfix.pck)\n1. Copy `apfix.pck` to `sdmc:/_nds/ntr-forwarder/apfix.pck` on your SD card\n\nWhen installing with Universal-Updater this is done automatically.", "scripts": {"ndsForwarder.3dsx": [{"file": "ndsForwarder.3dsx", "output": "%3DSX%/ndsForwarder.3dsx", "repo": "MechanicalDragon0687/NDSForwarder", "type": "downloadRelease"}, {"file": "https://github.com/RocketRobz/NTR_Forwarder/releases/latest/download/DS.Game.Forwarder.pack.nds-bootstrap.7z", "output": "/DS.Game.Forwarder.pack.nds-bootstrap.7z", "type": "downloadFile"}, {"file": "/DS.Game.Forwarder.pack.nds-bootstrap.7z", "input": "for SD Card root/", "output": "/", "type": "extractFile"}, {"file": "/DS.Game.Forwarder.pack.nds-bootstrap.7z", "type": "deleteFile"}, {"file": "https://github.com/taserbolt/APFix-and-Widescreen-TWL/raw/main/apfix.pck", "output": "/_nds/ntr-forwarder/apfix.pck", "type": "downloadFile"}, {"file": "https://github.com/taserbolt/APFix-and-Widescreen-TWL/raw/main/widescreen.pck", "output": "/_nds/ntr-forwarder/widescreen.pck", "type": "downloadFile"}]}, "slug": "ndsforwarder", "source": "https://github.com/MechanicalDragon0687/ndsForwarder", "stars": 150, "systems": ["3DS"], "title": "ndsForwarder", "update_notes": "Requires full CFW via Rosalina (b9s+luma3ds)
\nPut in /3ds/
\nOpen with homebrew launcher
_nds
folder from the for SD card root
folder to the sd card.Jamal's Home Cooking.nds
your custom banner should be Jamal's Home Cooking.bin
. Custom banners can be located with the nds file or in /3ds/forwarder/banners/
Jamal's Home Cooking.nds
your custom icon should be Jamal's Home Cooking.bmp
. Custom icons can be located with the nds file or in /3ds/forwarder/icons/
1.4.6
\nadded force install option for romhacks
\nadded better error codes. check the pinned issue in issue tracker for details
1.4.3
\nremove rom type checking to allow dsiware installation
1.4.2
\nfix the problem with nds file loading introduced in 1.4.1
1.4.1
\nActually fixed the CRC checking issues
UPDATE 12/27/2024: Includes nds-bootstrap v2.3.3
\nTo install or update:
\nfor SD card root
to the root of the SD card.To create forwarders, follow one of these methods:
\n.ini
-only setting to change the save location of ROMs. Open sd:/_nds/ntr_forwarder.ini
, and add one of these lines under [NTR-FORWARDER]
:\nSAVE_LOCATION = 0
to put saves in the saves
folder in the same place as the .nds
fileSAVE_LOCATION = 1
to put saves in the exact same place as the .nds
file.SAVE_LOCATION = 2
to put saves in sd:/_nds/TWiLightMenu/saves/
. Will fallback to 0
if TWLMenu++ is not installed.Changes:
\nFix a long standing bug where skip duplicate frames would not work if top and bottom screen have different buffer formats on the 3DS.
\nReliable Stream init packets are now sent less frequently.
\nSource:
\nhttps://github.com/xzn/ntr-hr/tree/rs0_test1
", "update_notes_md": "Changes:\n\nFix a long standing bug where skip duplicate frames would not work if top and bottom screen have different buffer formats on the 3DS.\n\nReliable Stream init packets are now sent less frequently.\n\nSource:\n\nhttps://github.com/xzn/ntr-hr/tree/rs0_test1", "updated": "2024-09-16T06:38:39Z", "version": "v0.3.0.1", "version_title": "0.3.0.1"}, "qr": {"BootNTRSelector-PabloMK7-Banner.cia": "https://db.universal-team.net/assets/images/qr/bootntrselector-pablomk7-banner-cia.png"}, "slug": "ntr-hr", "source": "https://github.com/xzn/ntr-hr", "stars": 109, "systems": ["3DS"], "title": "NTR-HR", "unique_ids": [962560], "update_notes": "Changes:
\nAlways send frames at least once a second. (Prevent Snickerstream from timing out.)
\nSource:
\nhttps://github.com/xzn/ntr-hr/tree/oxide
", "update_notes_md": "Changes:\n\nAlways send frames at least once a second. (Prevent Snickerstream from timing out.)\n\nSource:\n\nhttps://github.com/xzn/ntr-hr/tree/oxide", "updated": "2024-06-19T23:10:59Z", "urls": ["https://db.universal-team.net/3ds/ntr-hr"], "version": "v3.6-modded-20240619", "version_title": "0.2.1.2"}, {"archive": {"bottomless-block-barrage.zip": {"bottomless-block-barrage.3dsx": ["3ds/bottomless-block-barrage/bottomless-block-barrage.3dsx"]}}, "author": "Brandon", "avatar": "https://avatars.githubusercontent.com/u/824564?v=4", "categories": ["game"], "color": "#8b8c8b", "color_bg": "#7f807f", "created": "2016-03-04T08:01:22Z", "description": "Panel de Pon (Tetris Attack) clone for the 3ds.", "download_page": "https://github.com/TricksterGuy/bottomless-block-barrage/releases", "downloads": {"bottomless-block-barrage.cia": {"size": 1369024, "size_str": "1 MiB", "url": "https://github.com/TricksterGuy/bottomless-block-barrage/releases/download/v0.2.0/bottomless-block-barrage.cia"}, "bottomless-block-barrage.zip": {"size": 710782, "size_str": "694 KiB", "url": "https://github.com/TricksterGuy/bottomless-block-barrage/releases/download/v0.2.0/bottomless-block-barrage.zip"}}, "github": "TricksterGuy/bottomless-block-barrage", "icon": "https://raw.githubusercontent.com/TricksterGuy/bottomless-block-barrage/master/resources/icon.png", "icon_index": 155, "image": "https://raw.githubusercontent.com/TricksterGuy/bottomless-block-barrage/master/resources/banner.png", "image_length": 42720, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"bottomless-block-barrage.cia": "https://db.universal-team.net/assets/images/qr/bottomless-block-barrage-cia.png"}, "screenshots": [{"description": "Config", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/config.png"}, {"description": "Endless", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/endless.png"}, {"description": "Score", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/score.png"}, {"description": "Title", "url": "https://db.universal-team.net/assets/images/screenshots/bottomless-block-barrage/title.png"}], "slug": "bottomless-block-barrage", "source": "https://github.com/TricksterGuy/bottomless-block-barrage", "stars": 19, "systems": ["3DS"], "title": "Bottomless Block Barrage", "unique_ids": [723739], "update_notes": "Goal Marker in Score mode type lines.
\nUpdated replay file format and made replays better.
\nSupport for more skill chain techniques.
The engine is now more timed like the original games.
\nIn endless mode you level up now with the number of panels removed.
\nTimeout values are now more based on the original.
Issue #10. Somehow chains can be continued out of nowhere.
\nIssue #13. Don't complete the final puzzle, or the game will crash.
\nIssue #14. Hints for things aren't intuitive.
Small release that adds an option to set play coins to 300, the system's cap.
\nThis codebase is old and will likely not be updated again.
", "update_notes_md": "Small release that adds an option to set play coins to 300, the system's cap.\n\nThis codebase is old and will likely not be updated again.", "updated": "2019-11-28T09:08:38Z", "urls": ["https://db.universal-team.net/3ds/cthulhu"], "version": "1.3.5", "version_title": "Cthulhu v1.3.5"}, {"author": "derrek", "avatar": "https://avatars.githubusercontent.com/u/6377793?v=4", "categories": ["game"], "color": "#9896d9", "color_bg": "#595880", "created": "2018-12-23T16:17:43Z", "description": "Port of Sonic Roboblast 2 to the Nintendo New3DS", "download_page": "https://github.com/derrekr/srb2_3ds/releases", "downloads": {"srb2_3dsv1.1.3.7z": {"size": 2554904, "size_str": "2 MiB", "url": "https://github.com/derrekr/srb2_3ds/releases/download/v1.1.3/srb2_3dsv1.1.3.7z"}, "srb2_3dsv1.1.3.zip": {"size": 3034845, "size_str": "2 MiB", "url": "https://github.com/derrekr/srb2_3ds/releases/download/v1.1.3/srb2_3dsv1.1.3.zip"}}, "github": "derrekr/srb2_3ds", "icon": "https://github.com/derrekr/srb2_3ds/raw/master/meta/icon.png", "icon_index": 157, "image": "https://github.com/derrekr/srb2_3ds/raw/master/meta/icon.png", "image_length": 7028, "long_description": "### THIS IS FOR NEW 3DS ONLY. IT WILL NOT RUN ON OLD 3DS.\n\nChangelog:\n- HUGE performance increase thanks to mipmapping\n- stereoscopic 3D rendering\n- initial CIA support\n- fixed graphics glitch that was caused by uninitialized GPU shadow state registers\n- fixed fog color\n- fixed hole in GFZ2\n- fixed crash when DSP firmware is missing\n- ... other miscellaneous fixes", "scripts": {"Install as 3dsx": [{"file": "srb2_3ds.*\\.zip", "includePrereleases": false, "output": "/srb2_3ds.zip", "repo": "derrekr/srb2_3ds", "type": "downloadRelease"}, {"file": "/srb2_3ds.zip", "input": "srb2_3ds.3dsx", "output": "sdmc:/3ds/srb2_3ds.3dsx", "type": "extractFile"}, {"file": "/srb2_3ds.zip", "type": "deleteFile"}], "Install as cia": [{"file": "srb2_3ds.*\\.zip", "includePrereleases": false, "output": "/srb2_3ds.zip", "repo": "derrekr/srb2_3ds", "type": "downloadRelease"}, {"file": "/srb2_3ds.zip", "input": "srb2_3ds.cia", "output": "/srb2_3ds.cia", "type": "extractFile"}, {"file": "/srb2_3ds.cia", "type": "installCia"}, {"file": "/srb2_3ds.zip", "type": "deleteFile"}, {"file": "/srb2_3ds.cia", "type": "deleteFile"}], "[REQUIRED ONCE] assets": [{"directory": "sdmc:/3ds/srb2_3ds/", "type": "mkdir"}, {"file": "https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-assets.7z", "output": "sdmc:/3ds/SRB2-v2122-assets.7z", "type": "downloadFile"}, {"file": "sdmc:/3ds/SRB2-v2122-assets.7z", "input": "", "output": "sdmc:/3ds/srb2_3ds/", "type": "extractFile"}, {"file": "sdmc:/3ds/SRB2-v2122-assets.7z", "type": "deleteFile"}, {"file": "https://github.com/mazmazz/SRB2/releases/download/SRB2_assets/SRB2-v2122-optional-assets.7z", "output": "sdmc:/3ds/SRB2-v2122-optional-assets.7z", "type": "downloadFile"}, {"file": "sdmc:/3ds/SRB2-v2122-optional-assets.7z", "input": "", "output": "sdmc:/3ds/srb2_3ds/", "type": "extractFile"}, {"file": "sdmc:/3ds/SRB2-v2122-optional-assets.7z", "type": "deleteFile"}]}, "slug": "sonic-robo-blast-2", "source": "https://github.com/derrekr/srb2_3ds", "stars": 50, "systems": ["3DS"], "title": "Sonic Robo Blast 2", "unique_ids": [983106], "update_notes": "Changelog:
\nRaptor3DS SDL2 Finally has hardware accelerated video special thanks to https://github.com/ccawley2011/SDL 3ds-dev-accel repo which I slightly modified to have linear filtering.
\nRaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work.
", "update_notes_md": "Raptor3DS SDL2 Finally has hardware accelerated video special thanks to https://github.com/ccawley2011/SDL 3ds-dev-accel repo which I slightly modified to have linear filtering.\n\nRaptorDS Fixed DSi loading issues please accept my apologizes if you tried the last build on DSi and it did not work. ", "updated": "2024-05-27T21:55:35Z", "urls": ["https://db.universal-team.net/ds/raptor-ds3ds", "https://db.universal-team.net/3ds/raptor-ds3ds"], "version": "MultiSys-V1.0.3", "version_title": "Raptor3DS SDL2 Hardware Acceleration and RaptorDS DSi fixes"}, {"author": "bubble2k16 / matbo87 / willjow / Xeddius-Network", "avatar": "https://avatars.githubusercontent.com/u/4026393?v=4", "categories": ["emulator"], "color": "#635e5e", "color_bg": "#635e5e", "created": "2019-01-15T09:19:13Z", "description": "SNES9x Port for 3DS / 2DS", "download_page": "https://github.com/matbo87/snes9x_3ds/releases", "downloads": {"snes9x_3ds.3dsx": {"size": 2215196, "size_str": "2 MiB", "url": "https://github.com/matbo87/snes9x_3ds/releases/download/v1.51.1/snes9x_3ds.3dsx"}, "snes9x_3ds.cia": {"size": 2155456, "size_str": "2 MiB", "url": "https://github.com/matbo87/snes9x_3ds/releases/download/v1.51.1/snes9x_3ds.cia"}}, "github": "matbo87/snes9x_3ds", "icon": "https://raw.githubusercontent.com/matbo87/snes9x_3ds/master/resources/icon.png", "icon_index": 159, "image": "https://raw.githubusercontent.com/matbo87/snes9x_3ds/master/resources/icon.png", "image_length": 3285, "long_description": "fork of [bubble2k's Snes9x for 3DS](https://github.com/bubble2k16/snes9x_3ds), giving you more options to enjoy your SNES game collection.", "qr": {"snes9x_3ds.cia": "https://db.universal-team.net/assets/images/qr/snes9x_3ds-cia.png"}, "slug": "snes9x-updated-fork", "source": "https://github.com/matbo87/snes9x_3ds", "stars": 31, "systems": ["3DS"], "title": "Snes9x (updated fork)", "unique_ids": [14409], "update_notes": "For more information, see Changelog
\nNew 3DS and New 2DS users can skip this version. Nothing has changed for them.
\nInstall snes9x_3ds.cia via FBI -> Remote Install -> Scan QR Code
\n", "update_notes_md": "* Fix crash on Old 3DS and Old 2DS, when user opens menu after game has loaded\n\nFor more information, see [Changelog](https://github.com/matbo87/snes9x_3ds/blob/master/CHANGELOG.md)\n\nNew 3DS and New 2DS users can skip this version. Nothing has changed for them.\n\n_Install snes9x_3ds.cia via FBI -> Remote Install -> Scan QR Code_\n\n![v1 51 1](https://github.com/matbo87/snes9x_3ds/assets/4026393/2440f0fe-5a88-43a0-be88-51013bd969b6)\n\n", "updated": "2023-10-20T16:15:23Z", "urls": ["https://db.universal-team.net/3ds/snes9x-updated-fork"], "version": "v1.51.1", "version_title": "v1.51.1"}, {"author": "Vladimir Kosickij", "avatar": "https://avatars.githubusercontent.com/u/45891293?v=4", "categories": ["utility"], "color": "#a79a7f", "color_bg": "#807661", "created": "2023-08-18T10:01:13Z", "description": "An ebook reader", "download_page": "https://github.com/awkitsune/IkuReader/releases", "downloads": {"IkuReader.dsi": {"size": 967168, "size_str": "944 KiB", "url": "https://github.com/awkitsune/IkuReader/releases/download/6.5_modern/IkuReader.dsi"}, "IkuReader.nds": {"size": 967168, "size_str": "944 KiB", "url": "https://github.com/awkitsune/IkuReader/releases/download/6.5_modern/IkuReader.nds"}, "sdcard-root.zip": {"size": 379282, "size_str": "370 KiB", "url": "https://github.com/awkitsune/IkuReader/releases/download/6.5_modern/sdcard-root.zip"}}, "github": "awkitsune/IkuReader", "icon": "https://db.universal-team.net/assets/images/icons/ikureader.png", "icon_index": 160, "image": "https://db.universal-team.net/assets/images/icons/ikureader.png", "image_length": 630, "license": "mit", "license_name": "MIT License", "long_description": "Ebook reader compatible with fb2, epub and txt file formats. Updated original source code to be compatible with DSi, TMFH and HiyaCfw.", "qr": {"IkuReader.dsi": "https://db.universal-team.net/assets/images/qr/ikureader-dsi.png", "IkuReader.nds": "https://db.universal-team.net/assets/images/qr/ikureader-nds.png"}, "slug": "ikureader", "source": "https://github.com/awkitsune/IkuReader", "stars": 4, "systems": ["DS"], "title": "IkuReader", "update_notes": "Fix for fonts chooser and now errors are more convinient to search
\nUnpack sdcard-root.zip
content to the root of your sdcard and put .dsi
or .nds
file depending on your console: .dsi
for installing to Hiya or using with direct boot, .nds
for DS flashcards.
Copy the baseq2 folder from the full release of the game and place it in sdmc:/3ds/quake2/
", "update_notes_md": "# Changelog:\n* Hardware rendering\n* 800px (Wide) mode support\n* Soudtrack playback support\n* Various engine updates\n\n# Playing the full game\nCopy the baseq2 folder from the full release of the game and place it in sdmc:/3ds/quake2/", "updated": "2022-10-30T23:17:39Z", "urls": ["https://db.universal-team.net/3ds/quake2ctr"], "version": "v1.0", "version_title": "v1.0"}, {"author": "Olive", "avatar": "https://avatars.githubusercontent.com/u/16279160?v=4", "categories": ["utility"], "color": "#dddcda", "color_bg": "#807f7e", "created": "2016-10-20T21:28:35Z", "description": "Hack your amiibos in a tap", "download_page": "https://github.com/Ordim3n/Smash-Amiibo-Cheat-Tool/releases", "downloads": {"Release.zip": {"size": 412337, "size_str": "402 KiB", "url": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool/releases/download/2.0/Release.zip"}, "SmashAmiiboCheatTool.3dsx": {"size": 682076, "size_str": "666 KiB", "url": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool/releases/download/2.0/SmashAmiiboCheatTool.3dsx"}, "SmashAmiiboCheatTool.cia": {"size": 857024, "size_str": "836 KiB", "url": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool/releases/download/2.0/SmashAmiiboCheatTool.cia"}}, "github": "Ordim3n/Smash-Amiibo-Cheat-Tool", "icon": "https://raw.githubusercontent.com/Ordim3n/Smash-Amiibo-Cheat-Tool/master/meta/icon.png", "icon_index": 162, "image": "https://raw.githubusercontent.com/Ordim3n/Smash-Amiibo-Cheat-Tool/master/meta/banner.png", "image_length": 36320, "license": "mit", "license_name": "MIT License", "qr": {"SmashAmiiboCheatTool.cia": "https://db.universal-team.net/assets/images/qr/smashamiibocheattool-cia.png"}, "slug": "smash-amiibo-cheat-tool", "source": "https://github.com/SUOlivia/Smash-Amiibo-Cheat-Tool", "stars": 13, "systems": ["3DS"], "title": "Smash Amiibo Cheat Tool", "unique_ids": [688072], "update_notes": "There's quite a lot in this new release, so here we go!
\nSmall path change (again). the folder at the root of the sd card is now /SACT
instead of ``/Smash Amiibo Cheat Tool`
Custom bottom screen picture, same format as splashes, goes in /SACT/scan.bin
You can now randomize appdata
\nYou can now bruteforce appids, that means that you will be able to have compatibility with more games
\n", "update_notes_md": "There's quite a lot in this new release, so here we go!\n\nSmall path change (again). the folder at the root of the sd card is now `/SACT` instead of ``/Smash Amiibo Cheat Tool`\n\nCustom bottom screen picture, same format as splashes, goes in `/SACT/scan.bin` \n\nYou can now randomize appdata\n\nYou can now bruteforce appids, that means that you will be able to have compatibility with more games\n\n![SACT 2.0](http://imgur.com/SdKRETo.png)\n", "updated": "2017-01-27T00:03:00Z", "urls": ["https://db.universal-team.net/3ds/smash-amiibo-cheat-tool"], "version": "2.0", "version_title": "First release of the year"}, {"author": "Théo B.", "avatar": "https://avatars.githubusercontent.com/u/16072534?v=4", "categories": ["game"], "color": "#2a3c07", "color_bg": "#2a3c07", "created": "2018-06-24T22:22:29Z", "description": "A 3ds homebrew game of Yahtzee, featuring multi-console multiplayer", "download_page": "https://github.com/LiquidFenrir/Yahtzee3DS/releases", "downloads": {"Yahtzee3DS.3dsx": {"size": 295640, "size_str": "288 KiB", "url": "https://github.com/LiquidFenrir/Yahtzee3DS/releases/download/v1.0.1/Yahtzee3DS.3dsx"}, "Yahtzee3DS.cia": {"size": 631744, "size_str": "616 KiB", "url": "https://github.com/LiquidFenrir/Yahtzee3DS/releases/download/v1.0.1/Yahtzee3DS.cia"}}, "github": "LiquidFenrir/Yahtzee3DS", "icon": "https://raw.githubusercontent.com/LiquidFenrir/Yahtzee3DS/master/icon.png", "icon_index": 163, "image": "https://raw.githubusercontent.com/LiquidFenrir/Yahtzee3DS/master/sprites/banner.png", "image_length": 6451, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"Yahtzee3DS.cia": "https://db.universal-team.net/assets/images/qr/yahtzee3ds-cia.png"}, "slug": "yahtzee3ds", "source": "https://github.com/LiquidFenrir/Yahtzee3DS", "stars": 4, "systems": ["3DS"], "title": "Yahtzee3DS", "unique_ids": [83763], "update_notes": "Rolling 3 times would make the combinations button disappear and prevent the game from continuing, thanks CecilFF4 for noticing
", "update_notes_md": "Rolling 3 times would make the combinations button disappear and prevent the game from continuing, thanks CecilFF4 for noticing", "updated": "2018-06-27T16:13:08Z", "urls": ["https://db.universal-team.net/3ds/yahtzee3ds"], "version": "v1.0.1", "version_title": "Breaking bugs fixed"}, {"author": "devkitPro, cooolgamer, Fra", "avatar": "https://avatars.githubusercontent.com/u/64099608?v=4", "categories": ["utility"], "color": "#adadad", "color_bg": "#808080", "created": "2022-02-05T11:45:06Z", "description": "The Pirate Launcher joke from the Wii, now on 3ds! Also provides debugging features", "download_page": "https://github.com/cooolgamer/the-pirate-launcher/releases", "downloads": {"3ds-hbmenu-v2.4.2-debug-0861821.zip": {"size": 335311, "size_str": "327 KiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/3ds-hbmenu-v2.4.2-debug-0861821.zip"}, "boot.3dsx": {"size": 385772, "size_str": "376 KiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/boot.3dsx"}, "config.zip": {"size": 129924, "size_str": "126 KiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/config.zip"}, "pirate_launcher-release.zip": {"size": 1131484, "size_str": "1 MiB", "url": "https://github.com/cooolgamer/the-pirate-launcher/releases/download/v2.4.3/pirate_launcher-release.zip"}}, "github": "cooolgamer/the-pirate-launcher", "icon": "https://raw.githubusercontent.com/Alexyo21/the-pirate-launcher/master/icon.png", "icon_index": 164, "image": "https://raw.githubusercontent.com/Alexyo21/the-pirate-launcher/master/icon.png", "image_length": 2130, "scripts": {"Install the Pirate Launcher": [{"message": "This will replace the boot.3dsx in the root of\nyour SD card, replacing the Homebrew\nLauncher with the Pirate Launcher.\nContinue?", "type": "promptMessage"}, {"file": "boot.3dsx", "includePrereleases": false, "output": "sdmc:/boot.3dsx", "repo": "Alexyo21/the-pirate-launcher", "type": "downloadRelease"}]}, "slug": "the-pirate-launcher", "source": "https://github.com/cooolgamer/the-pirate-launcher", "stars": 7, "systems": ["3DS"], "title": "The Pirate Launcher", "update_notes": "fetched latest commits and added build ci
\nFull Changelog: v2.4.3...v2.4.3
", "update_notes_md": "fetched latest commits and added build ci\n\n**Full Changelog**: https://github.com/cooolgamer/the-pirate-launcher/compare/v2.4.3...v2.4.3", "updated": "2024-05-05T04:42:20Z", "urls": ["https://db.universal-team.net/3ds/the-pirate-launcher"], "version": "v2.4.3", "version_title": "update to release 2.4.3"}, {"author": "PabloMK7", "avatar": "https://avatars.githubusercontent.com/u/10946643?v=4", "categories": ["game"], "color": "#557662", "color_bg": "#557662", "created": "2021-03-14T09:40:28Z", "description": "A Mario Kart game clone for the 3DS, made with the intention to mimic the feeling of a Mario Kart game using Mario Kart 7 as the inspiration", "download_page": "https://github.com/mariohackandglitch/YAMKC_3DS/releases", "downloads": {"YAMKC_3DS.3dsx": {"size": 7114120, "size_str": "6 MiB", "url": "https://github.com/PabloMK7/YAMKC_3DS/releases/download/v0.2/YAMKC_3DS.3dsx"}}, "github": "mariohackandglitch/YAMKC_3DS", "icon": "https://raw.githubusercontent.com/mariohackandglitch/YAMKC_3DS/main/icon.png", "icon_index": 165, "image": "https://db.universal-team.net/assets/images/images/yet-another-mario-kart-clone-3ds.png", "image_length": 41664, "license": "other", "license_name": "Other", "long_description": "YAMKC 3DS is a Mario Kart game clone for the 3DS, made with the intention to mimic the feeling of a Mario Kart game using Mario Kart 7 as the inspiration. Due to limited time to finish this project, only basic behaviour is implemented and the only available game mode is time trials on a single circuit.", "screenshots": [{"description": "Gameplay", "url": "https://db.universal-team.net/assets/images/screenshots/yet-another-mario-kart-clone-3ds/gameplay.png"}, {"description": "Reversed camera", "url": "https://db.universal-team.net/assets/images/screenshots/yet-another-mario-kart-clone-3ds/reversed-camera.png"}], "slug": "yet-another-mario-kart-clone-3ds", "source": "https://github.com/PabloMK7/YAMKC_3DS", "stars": 18, "systems": ["3DS"], "title": "Yet Another Mario Kart Clone 3DS", "update_notes": "Fix START exit bug
\nSFontT: ACG SharedFontTool v3.1
\nSFontT80: ACG 大 SharedFontTool v3.1
REGION
, which should be added under [SS1]
, [SS2]
, [SS3]
, or [SS4]
depending on which game you play.0
for JPN, 1
for USA, 2
for EUR, 3
for AUS, 4
for CHN, and 5
for KOR.Please read the README.md before attempting to use this program. With Arm9LoaderHax, you can only use the .CIA version. You are required to restart your system when setting the Raw RTC.
", "update_notes_md": "Please read the README.md before attempting to use this program. With Arm9LoaderHax, you can only use the .CIA version. You are required to restart your system when setting the Raw RTC.\n\n", "updated": "2017-07-31T14:06:14Z", "urls": ["https://db.universal-team.net/3ds/rtchanger"], "version": "1.0", "version_title": "RTChanger v1.0"}, {"author": "Stefan", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/9059719?v=4", "categories": ["game"], "color": "#d6d6d6", "color_bg": "#808080", "created": "2016-06-03T14:02:09Z", "description": "A Snake Clone for the Nintendo 3DS. Made with LövePotion.", "download_page": "https://github.com/Jacudibu/Snake2DS/releases", "downloads": {"Snake2DS-3DSFiles-v1.0.zip": {"size": 874256, "size_str": "853 KiB", "url": "https://github.com/Jacudibu/Snake2DS/releases/download/v1.0/Snake2DS-3DSFiles-v1.0.zip"}, "Snake2DS-PC-v1.0.zip": {"size": 2711426, "size_str": "2 MiB", "url": "https://github.com/Jacudibu/Snake2DS/releases/download/v1.0/Snake2DS-PC-v1.0.zip"}, "Snake2DS.cia": {"size": 1217472, "size_str": "1 MiB", "url": "https://github.com/Jacudibu/Snake2DS/releases/download/v1.0/Snake2DS.cia"}}, "github": "Jacudibu/Snake2DS", "icon": "https://raw.githubusercontent.com/Jacudibu/Snake2DS/master/icon_large.png", "icon_index": 171, "image": "https://db.universal-team.net/assets/images/images/snake2ds.png", "image_length": 1209, "license": "mit", "license_name": "MIT License", "qr": {"Snake2DS.cia": "https://db.universal-team.net/assets/images/qr/snake2ds-cia.png"}, "scripts": {"Snake2DS.3dsx": [{"file": "Snake2DS-3DSFiles.*\\.zip", "output": "/Snake2DS.zip", "repo": "Jacudibu/Snake2DS", "type": "downloadRelease"}, {"file": "/Snake2DS.zip", "input": "Snake2DS/", "output": "%3DSX%/Snake2DS/", "type": "extractFile"}, {"file": "/Snake2DS.zip", "type": "deleteFile"}]}, "slug": "snake2ds", "source": "https://github.com/Jacudibu/Snake2DS", "stars": 3, "systems": ["3DS"], "title": "Snake2DS", "unique_ids": [4163], "update_notes": "Install instructions
\n3DS (Homebrew only):
\nEither install the .cia file directly or copy the Snake2DS Folder that's inside the .zip into your /3ds/ folder and it should appear inside your launcher's home menu.
PC (Windows):
\nJust unzip the File and run the .exe inside it.
What's new?
\nmusic.wav
to sdmc:/3ds/PKCount/
)Just try it out! :P ~ StackZ.
", "update_notes_md": "What's new?\n- A NDS Version has been developed! (Yeah, you can use it on DS(i) now as well!)\n- [3DS] Add Music Playback (put a `music.wav` to `sdmc:/3ds/PKCount/`)\n\nJust try it out! :P ~ StackZ.", "updated": "2019-12-27T20:44:30Z", "urls": ["https://db.universal-team.net/ds/pkcount", "https://db.universal-team.net/3ds/pkcount"], "version": "v0.0.2", "version_title": "The second Release of PKCount!"}, {"archive": {"Luma3DS.*.zip": {"boot.firm": ["boot.firm"]}}, "author": "LumaTeam", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/65085206?v=4", "categories": ["utility", "firm", "luma3ds"], "color": "#82e5d9", "color_bg": "#488079", "created": "2016-02-08T02:26:12Z", "description": "Nintendo 3DS \"Custom Firmware\"", "download_page": "https://github.com/LumaTeam/Luma3DS/releases", "downloads": {"Luma3DSv13.3.zip": {"size": 548741, "size_str": "535 KiB", "url": "https://github.com/LumaTeam/Luma3DS/releases/download/v13.3/Luma3DSv13.3.zip"}}, "github": "LumaTeam/Luma3DS", "icon_index": 173, "image": "https://avatars.githubusercontent.com/u/65085206?v=4&size=128", "image_length": 7260, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "slug": "luma3ds", "source": "https://github.com/LumaTeam/Luma3DS", "stars": 5424, "systems": ["3DS"], "title": "Luma3DS", "update_notes": "-Default controls were changed, if you wish to change them, go to sd:/craftus_redesigned/options.ini
QR code for remote install :
\n
Full Changelog: v1.6.0...v1.6.1
", "update_notes_md": "## What's Changed\n* fix(patches/http): Close frd:u handle upon successful request by @DaniElectra in https://github.com/PretendoNetwork/nimbus/pull/43\n * Fixes shutdown time being longer than usual\n\n\n**Full Changelog**: https://github.com/PretendoNetwork/nimbus/compare/v1.6.0...v1.6.1", "updated": "2024-07-02T20:57:06Z", "urls": ["https://db.universal-team.net/3ds/nimbus"], "version": "v1.6.1", "version_title": "v1.6.1"}, {"author": "NPX-I7/Tobi", "avatar": "https://avatars.githubusercontent.com/u/62360113?v=4", "categories": ["utility"], "color": "#e2e6cd", "color_bg": "#7d8072", "created": "2020-07-16T14:29:41Z", "description": "This app resets the democounter of the 3ds", "download_page": "https://github.com/NPXTobi/Demo-Reset/releases", "downloads": {"Demo-Reset.3dsx": {"size": 1873396, "size_str": "1 MiB", "url": "https://github.com/NPXTobi/Demo-Reset/releases/download/1.0.0/Demo-Reset.3dsx"}, "Demo-Reset.cia": {"size": 2036672, "size_str": "1 MiB", "url": "https://github.com/NPXTobi/Demo-Reset/releases/download/1.0.0/Demo-Reset.cia"}}, "github": "NPXTobi/Demo-Reset", "icon": "https://raw.githubusercontent.com/NPXTobi/Demo-Reset/master/gfx/icon.png", "icon_index": 177, "image": "https://raw.githubusercontent.com/NPXTobi/Demo-Reset/master/cia/banner.png", "image_length": 4767, "long_description": "App To reset the Democounter of the 3ds Console", "qr": {"Demo-Reset.cia": "https://db.universal-team.net/assets/images/qr/demo-reset-cia.png"}, "slug": "demo-reset", "source": "https://github.com/NPXTobi/Demo-Reset", "stars": 2, "systems": ["3DS"], "title": "Demo-Reset", "unique_ids": [476512], "update_notes": "The first version of Demo-Reset. Have Fun.
", "update_notes_md": "The first version of Demo-Reset. Have Fun.", "updated": "2020-07-16T15:14:32Z", "urls": ["https://db.universal-team.net/3ds/demo-reset"], "version": "1.0.0", "version_title": "1.0.0"}, {"author": "Omega", "avatar": "https://avatars.githubusercontent.com/u/56520121?v=4", "categories": ["app"], "color": "#cd264c", "color_bg": "#80182f", "created": "2019-08-10T10:11:33Z", "description": "Omega 2.0, the next evolution of Epsilon! Now available for your Numworks calculator!", "download_filter": "(\\.3dsx|\\.cia)", "download_page": "https://github.com/Omega-Numworks/Omega/releases", "downloads": {"simulator.3dsx": {"size": 1849488, "size_str": "1 MiB", "url": "https://github.com/Omega-Numworks/Omega/releases/download/O1.22.1-E15/simulator.3dsx"}, "simulator.cia": {"size": 1124800, "size_str": "1 MiB", "url": "https://github.com/Omega-Numworks/Omega/releases/download/O1.22.1-E15/simulator.cia"}}, "github": "Omega-Numworks/Omega", "icon": "https://raw.githubusercontent.com/Omega-Numworks/Omega/omega-master/ion/src/simulator/3ds/assets/logo.png", "icon_index": 178, "image": "https://raw.githubusercontent.com/Omega-Numworks/Omega/omega-master/ion/src/simulator/3ds/assets/banner.png", "image_length": 9865, "license": "other", "license_name": "Other", "qr": {"simulator.cia": "https://db.universal-team.net/assets/images/qr/simulator-cia.png"}, "slug": "omega", "source": "https://github.com/Omega-Numworks/Omega", "stars": 328, "systems": ["3DS"], "title": "Omega", "unique_ids": [431136], "updated": "2022-12-29T00:17:52Z", "urls": ["https://db.universal-team.net/3ds/omega"], "version": "O2.0.4-E15", "version_title": "O2.0.4-E15", "website": "https://getomega.dev", "wiki": "https://github.com/Omega-Numworks/Omega/wiki"}, {"author": "KahnerC", "avatar": "https://avatars.githubusercontent.com/u/160319898?v=4", "categories": ["game"], "color": "#4b433a", "color_bg": "#4b433a", "created": "2024-02-17T10:44:15Z", "description": "An uninspired card game for the Nintendo DS.", "download_page": "https://github.com/KahnerC/SpiritedDS/releases", "downloads": {"spirited_ds.nds": {"size": 1821696, "size_str": "1 MiB", "url": "https://github.com/KahnerC/SpiritedDS/releases/download/Version1.0/spirited_ds.nds"}}, "github": "KahnerC/SpiritedDS", "icon": "https://raw.githubusercontent.com/KahnerC/SpiritedDS/main/icon.png", "icon_index": 179, "image": "https://raw.githubusercontent.com/KahnerC/SpiritedDS/main/banner.png", "image_length": 117506, "long_description": "Spirited was a series about a rock star ghost who falls in love with an Australian dentist, fresh from the golden age of mad-lib television. Outside of a spartan DVD release, the series produced no merchandise...\n\nUntil now.\n\nToday, I introduce you to Spirited DS, a barebones implementation of how I assume Top Trumps works, featuring 64x64 headshots of beloved Spirited characters, on the Nintendo DS. See how I feel these characters rate in 5 absolutely subjective qualities.\n\nDoes it fall under fair use? Who knows? But I don't think I'm causing much damage to a thirteen year old series on a sub-240p display, even if there are two of them.\n\nThe game is provided as a .nds file, suitable for a flashcart, modded 3DS, or emulator of your choice.\n\nTragically, there is no sound. Anyone who can help with that probably has better things to do.\n\nBuilt with NightFoxLib (which feeds off of DevKitPro, LibNDS). Code was written in C++ in Notepad. Python was used to test some logic, and to process pictures from Krita.\n\nBasic rules are: You pick one of five qualities listed on your card. If your value is bigger than your opponent's you win their card, and both cards go to the bottom of your deck. Lose, and it's your opponent's turn. They play by the same rules, and the game ends when one player has no more cards. It was primitive and dated even by late-seventies standards.", "qr": {"spirited_ds.nds": "https://db.universal-team.net/assets/images/qr/spirited_ds-nds.png"}, "slug": "spiritedds", "source": "https://github.com/KahnerC/SpiritedDS", "stars": 0, "systems": ["DS"], "title": "SpiritedDS", "updated": "2024-02-17T10:51:50Z", "urls": ["https://db.universal-team.net/ds/spiritedds"], "version": "Version1.0", "version_title": "Spirited DS V1.0"}, {"author": "d0k3", "avatar": "https://avatars.githubusercontent.com/u/12467483?v=4", "categories": ["utility", "firm"], "color": "#9fa1a7", "color_bg": "#797b80", "created": "2017-01-31T11:21:46Z", "description": "Safe, simple, user-friendly installer for sighaxed FIRMs", "download_page": "https://github.com/d0k3/SafeB9SInstaller/releases", "downloads": {"SafeB9SInstaller-20170605-122940.zip": {"size": 621293, "size_str": "606 KiB", "url": "https://github.com/d0k3/SafeB9SInstaller/releases/download/v0.0.7/SafeB9SInstaller-20170605-122940.zip"}}, "github": "d0k3/SafeB9SInstaller", "icon": "https://raw.githubusercontent.com/d0k3/SafeB9SInstaller/master/resources/BrahmaIcon.png", "icon_index": 180, "image": "https://db.universal-team.net/assets/images/images/safeb9sinstaller.png", "image_length": 10252, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "scripts": {"SafeB9SInstaller.firm": [{"file": "SafeB9SInstaller-.*\\.zip", "output": "/SafeB9SInstaller.zip", "repo": "d0k3/SafeB9SInstaller", "type": "downloadRelease"}, {"file": "/SafeB9SInstaller.zip", "input": "SafeB9SInstaller.firm", "output": "%FIRM%/SafeB9SInstaller.firm", "type": "extractFile"}, {"file": "/SafeB9SInstaller.zip", "type": "deleteFile"}, {"file": "boot9strap-[\\d.]*\\.zip", "output": "/boot9strap.zip", "repo": "SciresM/boot9strap", "type": "downloadRelease"}, {"file": "/boot9strap.zip", "input": "", "output": "/boot9strap/", "type": "extractFile"}, {"file": "/boot9strap.zip", "type": "deleteFile"}]}, "slug": "safeb9sinstaller", "source": "https://github.com/d0k3/SafeB9SInstaller", "stars": 563, "systems": ["3DS"], "title": "SafeB9SInstaller", "update_notes": "A new release to fix updater compatibility on boot9strap v1.1 / v1.2 and to also provide proper compatibility on those repartitioned NANDs some of you guys have now.
\nThis is new:
\nThis release will be the last major release of CrossCraft Classic for a reasonably long time. As such, it has implemented plenty of bug fixes alongside backporting features from Survival Test 4. Note on the Mac Release -- this has been removed for the time being until better testing can be done.
\nSpecial Thanks to @masterfeizz for helping with the 3DS Port and providing support with picaGL
\nWelp I messed up after Love Potion updated.
\nHere's a fix for it.
\nIncluded are a 3dsx version and cia version!
\n", "update_notes_md": "Welp I messed up after Love Potion updated.\n\nHere's a fix for it.\n\nIncluded are a 3dsx version _and_ cia version!\n\n![](http://tinyurl.com/Hax0rCIA)\n", "updated": "2016-07-07T19:36:27Z", "urls": ["https://db.universal-team.net/3ds/hax0r"], "version": "v1.2", "version_title": "Bugfixes 'n Stuff"}, {"author": "JeffRuLz", "avatar": "https://avatars.githubusercontent.com/u/14222721?v=4", "categories": ["utility"], "color": "#61ceff", "color_bg": "#306780", "created": "2018-09-12T19:48:02Z", "description": "DSi Title Manager for HiyaCFW", "download_page": "https://github.com/JeffRuLz/TMFH/releases", "downloads": {"TMFH.0.7.1.zip": {"size": 114153, "size_str": "111 KiB", "url": "https://github.com/JeffRuLz/TMFH/releases/download/v0.7.0/TMFH.0.7.1.zip"}}, "github": "JeffRuLz/TMFH", "icon": "https://db.universal-team.net/assets/images/icons/tmfh.png", "icon_index": 185, "image": "https://db.universal-team.net/assets/images/images/tmfh.png", "image_length": 225, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "TMFH is no longer in development, [NTM](/ds/NTM) is a newer fork with additional features.", "slug": "tmfh", "source": "https://github.com/JeffRuLz/TMFH", "stars": 31, "systems": ["DS"], "title": "TMFH", "unistore_exclude": true, "update_notes": "What's new
\nA minor hotfix for v3.0.0 of Anemone3DS
\nFor the v3.0.0 release notes, see: https://github.com/astronautlevel2/Anemone3DS/releases/tag/v3.0.0
\nInitial release. Extract your Data Folder or .rsdk to /3ds/SonicMania. Some things to keep in mind:
\nQR:
\n", "update_notes_md": "Initial release. Extract your Data Folder or .rsdk to /3ds/SonicMania. Some things to keep in mind:\n\n- New 3DS only at the moment. Old 3DS support is planned for future releases, however.\n- Load times are pretty bad, mainly due to the 3DS's slow read speeds. This will be addressed in a future release.\n- Menu strings are corrupted when running the game in Data Folder mode, however, everything else runs fine.\n- Plus DLC not included. The decomp has no way of verifying whether you've actually purchased the DLC, and thus, you must compile the port yourself to access it.\n- CRT filters are not and likely will never be supported by the port. It's still referenced in the video options menu, but changing it has no effect.\n\nQR:\n\n![smania](https://user-images.githubusercontent.com/18273084/190030405-13ba7354-02b4-40c4-bedb-77acb9df5e62.png)\n\n", "updated": "2022-09-12T21:52:44Z", "urls": ["https://db.universal-team.net/3ds/sonic-mania"], "version": "1.0", "version_title": "v1.0 (sorry for taking so long on this)", "website": "https://gbatemp.net/threads/release-sonic-mania-3ds-port.618771/"}, {"author": "CyberYoshi64", "avatar": "https://avatars.githubusercontent.com/u/35138367?v=4", "categories": ["utility", "save-tool"], "color": "#633f3e", "color_bg": "#633f3e", "created": "2022-07-26T21:35:24Z", "description": "Save data copier between MK7 and CTGP-7", "download_page": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer/releases", "downloads": {"CTGP7SaveTransfer.3dsx": {"size": 746316, "size_str": "728 KiB", "url": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer/releases/download/v0.4r1/CTGP7SaveTransfer.3dsx"}, "CTGP7SaveTransfer.cia": {"size": 1061824, "size_str": "1 MiB", "url": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer/releases/download/v0.4r1/CTGP7SaveTransfer.cia"}}, "github": "CyberYoshi64/CTGP7-SaveTransfer", "icon": "https://raw.githubusercontent.com/CyberYoshi64/CTGP7-SaveTransfer/main/app/icon.png", "icon_index": 191, "image": "https://raw.githubusercontent.com/CyberYoshi64/CTGP7-SaveTransfer/main/app/banner.png", "image_length": 38415, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "This tool allows you to copy your save data between CTGP-7 and Mario Kart 7.\nSupported are Physical and Digital versions of all regions.\n\nYou can either just copy your stats or include your Time Trial ghosts as well.\n(Note: Only those for the original tracks are considered. Such for custom tracks are left alone.)", "qr": {"CTGP7SaveTransfer.cia": "https://db.universal-team.net/assets/images/qr/ctgp7savetransfer-cia.png"}, "screenshots": [{"description": "1 main menu", "url": "https://db.universal-team.net/assets/images/screenshots/ctgp7-savetransfer/1-main-menu.png"}, {"description": "2 transfer", "url": "https://db.universal-team.net/assets/images/screenshots/ctgp7-savetransfer/2-transfer.png"}, {"description": "3 cycle continuation", "url": "https://db.universal-team.net/assets/images/screenshots/ctgp7-savetransfer/3-cycle-continuation.png"}], "slug": "ctgp7-savetransfer", "source": "https://github.com/CyberYoshi64/CTGP7-SaveTransfer", "stars": 5, "systems": ["3DS"], "title": "CTGP7-SaveTransfer", "unique_ids": [92418], "update_notes": "Corrected offset saving for upgrades.
\nL button now refills clouds (no more waiting).
31th January 2017 update: included cia version in the package.
", "update_notes_md": "Corrected offset saving for upgrades.\nL button now refills clouds (no more waiting).\n\n31th January 2017 update: included cia version in the package.", "updated": "2015-10-18T21:15:51Z", "urls": ["https://db.universal-team.net/3ds/pdrpse"], "version": "0.3", "version_title": "Free Refills"}, {"author": "SaturnSH2x2", "avatar": "https://avatars.githubusercontent.com/u/18273084?v=4", "categories": ["utility"], "color": "#0d0d0d", "color_bg": "#0d0d0d", "created": "2017-10-16T18:39:06Z", "description": "Boot9Strap payload switcher", "download_page": "https://github.com/SaturnSH2x2/PayloadSpinner3DS/releases", "downloads": {"PayloadSpinner3DS.cia": {"size": 387008, "size_str": "377 KiB", "url": "https://github.com/SaturnSH2x2/PayloadSpinner3DS/releases/download/v1.2/PayloadSpinner3DS.cia"}}, "github": "SaturnSH2x2/PayloadSpinner3DS", "icon": "https://raw.githubusercontent.com/SaturnSH2x2/PayloadSpinner3DS/master/assets/icon.png", "icon_index": 193, "image": "https://raw.githubusercontent.com/SaturnSH2x2/PayloadSpinner3DS/master/assets/banner.png", "image_length": 5392, "qr": {"PayloadSpinner3DS.cia": "https://db.universal-team.net/assets/images/qr/payloadspinner3ds-cia.png"}, "slug": "payloadspinner3ds", "source": "https://github.com/SaturnSH2x2/PayloadSpinner3DS", "stars": 5, "systems": ["3DS"], "title": "PayloadSpinner3DS", "unique_ids": [10409], "update_notes": "This release fixes the app's tendency to crash when no payloads are detected, as well as manually creating all necessary directories if it finds they aren't all there.
\n", "update_notes_md": "This release fixes the app's tendency to crash when no payloads are detected, as well as manually creating all necessary directories if it finds they aren't all there.\n\nQR:\n![qr](https://user-images.githubusercontent.com/18273084/32138523-00699f18-bc02-11e7-993b-7165c17ff9f5.png)\n", "updated": "2017-10-28T21:00:21Z", "urls": ["https://db.universal-team.net/3ds/payloadspinner3ds"], "version": "v1.2", "version_title": "Slight Bug Fix"}, {"author": "Felipe Izzo", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#b46800", "color_bg": "#804a00", "created": "2019-02-25T00:42:43Z", "description": "A port of Xash3D-FWGS for the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/Xash3DS/releases", "downloads": {"Xash3DS.3dsx": {"size": 2967756, "size_str": "2 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/Xash3DS.3dsx"}, "Xash3DS.cia": {"size": 1756608, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/Xash3DS.cia"}, "extras.pak": {"size": 3947633, "size_str": "3 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/extras.pak"}, "uplink_data.zip": {"size": 45736164, "size_str": "43 MiB", "url": "https://github.com/masterfeizz/Xash3DS/releases/download/v0.2/uplink_data.zip"}}, "github": "masterfeizz/Xash3DS", "icon": "https://raw.githubusercontent.com/masterfeizz/Xash3DS/master/icon.png", "icon_index": 194, "image": "https://raw.githubusercontent.com/masterfeizz/Xash3DS/master/banner.png", "image_length": 11586, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.", "qr": {"Xash3DS.cia": "https://db.universal-team.net/assets/images/qr/xash3ds-cia.png"}, "scripts": {"[demo] uplink_data.zip": [{"file": "uplink_data.zip", "output": "/uplink_data.zip", "repo": "masterfeizz/Xash3DS", "type": "downloadRelease"}, {"file": "/uplink_data.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/uplink_data.zip", "type": "deleteFile"}], "[full game] extras.pak": [{"file": "extras.pak", "output": "/xash3d/extras.pak", "repo": "masterfeizz/Xash3DS", "type": "downloadRelease"}, {"message": "You will need to copy the \"valve\" directory from\nyour Half-Life installation to \"sdmc:/xash3d/\".\n\nIf present, delete \"config.cfg\", \"video.cfg\",\nand \"opengl.cfg\" from the value directory.", "type": "promptMessage"}]}, "slug": "xash3ds", "source": "https://github.com/masterfeizz/Xash3DS", "stars": 154, "systems": ["3DS"], "title": "Xash3DS", "update_notes": "new: New certificate and domain change
", "update_notes_md": "## Note: This release is \"old\" but it's for the patch itself, not the service. rverse updates are in the servers, not the patch!\n\nnew: New certificate and domain change", "updated": "2021-11-02T19:29:54Z", "urls": ["https://db.universal-team.net/3ds/rverse"], "version": "v4.0.0", "version_title": "Release 20211102", "website": "https://github.com/rverseTeam/rverse-Releases"}, {"author": "Théo B.", "avatar": "https://avatars.githubusercontent.com/u/16072534?v=4", "categories": ["app"], "color": "#c0c0d4", "color_bg": "#737380", "created": "2020-10-31T18:01:10Z", "description": "3DS homebrew scientific calculator ", "download_page": "https://github.com/LiquidFenrir/CalculaThreeDS/releases", "downloads": {"CalculaThreeDS.3dsx": {"size": 332796, "size_str": "324 KiB", "url": "https://github.com/LiquidFenrir/CalculaThreeDS/releases/download/v0.2/CalculaThreeDS.3dsx"}}, "github": "LiquidFenrir/CalculaThreeDS", "icon": "https://raw.githubusercontent.com/LiquidFenrir/CalculaThreeDS/main/icon.png", "icon_index": 197, "image": "https://raw.githubusercontent.com/LiquidFenrir/CalculaThreeDS/main/icon.png", "image_length": 1211, "license": "mit", "license_name": "MIT License", "slug": "calculathreeds", "source": "https://github.com/LiquidFenrir/CalculaThreeDS", "stars": 17, "systems": ["3DS"], "title": "CalculaThreeDS", "update_notes": "Added complex numbers and the conjugate function to work with them
\nAdded implicit multiplications
\n
As before, please report bugs you find if they can be reproduced, with an explanation :)
", "update_notes_md": "Added complex numbers and the conjugate function to work with them\nAdded implicit multiplications\n![image](https://user-images.githubusercontent.com/16072534/104121441-80dd5a00-533e-11eb-9954-a5a6c10dd60e.png)\n\nAs before, please report bugs you find if they can be reproduced, with an explanation :)", "updated": "2021-01-10T11:32:55Z", "urls": ["https://db.universal-team.net/3ds/calculathreeds"], "version": "v0.2", "version_title": "Complex number time!"}, {"author": "Strrationalism Studio", "avatar": "https://avatars.githubusercontent.com/u/36921849?v=4", "categories": ["emulator"], "color": "#c1b295", "color_bg": "#807662", "created": "2021-12-07T16:15:06Z", "description": "PyMO AVG Game Engine implemention in C.", "download_filter": "(\\.3dsx|\\.cia)", "download_page": "https://github.com/Strrationalism/CPyMO/releases", "downloads": {"CPyMO.for.Nintendo.3DS.3dsx": {"size": 15045848, "size_str": "14 MiB", "url": "https://github.com/Strrationalism/CPyMO/releases/download/v1.1.9/CPyMO.for.Nintendo.3DS.3dsx"}, "CPyMO.for.Nintendo.3DS.cia": {"size": 11281344, "size_str": "10 MiB", "url": "https://github.com/Strrationalism/CPyMO/releases/download/v1.1.9/CPyMO.for.Nintendo.3DS.cia"}}, "github": "Strrationalism/CPyMO", "icon": "https://raw.githubusercontent.com/Strrationalism/CPyMO/main/cpymo-backends/3ds/icon.png", "icon_index": 198, "image": "https://raw.githubusercontent.com/Strrationalism/CPyMO/main/cpymo-backends/3ds/banner.png", "image_length": 28367, "license": "agpl-3.0", "license_name": "GNU Affero General Public License v3.0", "qr": {"CPyMO.for.Nintendo.3DS.cia": "https://db.universal-team.net/assets/images/qr/cpymo-for-nintendo-3ds-cia.png"}, "slug": "cpymo", "source": "https://github.com/Strrationalism/CPyMO", "stars": 131, "systems": ["3DS"], "title": "CPyMO", "unique_ids": [995480], "update_notes": "鉴于本人因工作原因和健康原因,无力继续维护CPyMO,故跳过1.1.4~1.1.8版本,直接发布1.1.9版本,之后到2024年1月19日之前,CPyMO将会只进行Bug修正,此后不再对CPyMO主分支进行维护。
\n读取1.1.3及以前的存档时,将会出现立绘坐标错误、背景坐标错误、前景动画坐标错误的情况,在后面的场景中恢复正常后重新存档即可解决
\n引发这些问题的原因是此版本修改存档数据中坐标的表示方式,使其可以在各个不同分辨率大小的游戏之间通用
\npymo-convert.ps1
和pymo-convert-audio.ps1
cpymo-tool strip
取代pymo-strip.ps1
cpymo-tool convert
取代pymo-convert.ps1
和pymo-convert-audio.ps1
cpymo-tool gen-album-cache
现在可以自动搜索#album
命令,不再需要手动传入列表名称GAME_SELECTOR_DIR_2
时,只能显示其中一个文件夹的游戏的BugENABLE_SCREEN_FORCE_CENTERED
状态中依然会在SDL2后端下设置逻辑渲染大小的BugGOTO_ENDING
命令解释有误namealign
字段不能被正确解释的问题cpymo-tool gen-album-ui
现在已经不会再覆盖已有的图像文件现在允许对内存分配进行剪裁,当以下情况不能获取足够内存时,将会进行内存剪裁并重试:
\n当使用BG_FADE或背景淡化时间为0时,则以低内存的方式加载背景后重试
\n当进入album界面时,将会卸载背景图以降低内存占用
\n更好用的文本提取API cpymo_engine_extract_text
现在允许在确定取消对话框中响应取消操作
\n改进头文件的导入方式,现在不需要再配置-I
选项手动指定各种头文件了
优化右键菜单背景的缩放比例,使得右键菜单文字一般不会溢出到背景之外
\nHello! With this new release, I consider the game complete.
\nSaving, Themes, Good (enough) controls, Great UI, all is there. There might be a few bugs to fix as people find them, but features are finished.
This release adds better themes: text color control, and a banner.
\nThe different colors of the pieces needed more space on the save so download and run the saveconverter for your OS, otherwise the game will crash when you launch it.
You can make your own themes simply by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme and put the files in /3ds/3ds1010/Themes//
", "update_notes_md": "Hello! With this new release, I consider the game complete.\nSaving, Themes, Good (enough) controls, Great UI, all is there. There might be a few bugs to fix as people find them, but features are finished.\n\nThis release adds better themes: text color control, and a banner.\nThe different colors of the pieces needed more space on the save so download and run the saveconverter for your OS, otherwise the game will crash when you launch it.\n\nYou can make your own themes simply by changing the colors in the colors.txt, and the images in sprites.png, then find a name for your theme and put the files in /3ds/3ds1010/Themes/Major :
\n-Rewriting the code to improve readability
\n-Adding sounds and music for a better experience
\n-New CIA version
Minor fix :
\n-The text score size has been increased
Included in TWiLight Menu++ v27.12.3
\nInstructions:
\n.7z
or .zip
file..nds
and .ver
files, to root:/_nds/
.Just one meteorite falls. Debug Mode activated by default
", "update_notes_md": "Just one meteorite falls. Debug Mode activated by default", "updated": "2017-08-26T15:39:19Z", "urls": ["https://db.universal-team.net/3ds/trekt_3d"], "version": "1.0", "version_title": "1.0"}, {"author": "Felipe Izzo", "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["game"], "color": "#44291b", "color_bg": "#44291b", "created": "2015-10-20T01:25:02Z", "description": "Port of quake for the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/ctrQuake/releases", "downloads": {"ctrQuake.cia": {"size": 984000, "size_str": "960 KiB", "url": "https://github.com/masterfeizz/ctrQuake/releases/download/v0.8/ctrQuake.cia"}, "ctrQuake.zip": {"size": 8921677, "size_str": "8 MiB", "url": "https://github.com/masterfeizz/ctrQuake/releases/download/v0.8/ctrQuake.zip"}}, "github": "masterfeizz/ctrQuake", "icon": "https://raw.githubusercontent.com/masterfeizz/ctrQuake/master/icon.png", "icon_index": 206, "image": "https://db.universal-team.net/assets/images/images/ctrquake.png", "image_length": 3405, "qr": {"ctrQuake.cia": "https://db.universal-team.net/assets/images/qr/ctrquake-cia.png"}, "scripts": {"ctrQuake.3dsx": [{"file": "ctrQuake.zip", "output": "/ctrQuake.zip", "repo": "masterfeizz/ctrQuake", "type": "downloadRelease"}, {"file": "/ctrQuake.zip", "input": "", "output": "/", "type": "extractFile"}, {"new": "%3DSX%/ctrQuake.3dsx", "old": "/3ds/ctrQuake/ctrQuake.3dsx", "type": "move"}, {"file": "/ctrQuake.zip", "type": "deleteFile"}], "ctrQuake.cia": [{"file": "ctrQuake.zip", "output": "/ctrQuake.zip", "repo": "masterfeizz/ctrQuake", "type": "downloadRelease"}, {"file": "/ctrQuake.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "ctrQuake.cia", "output": "/ctrQuake.cia", "repo": "masterfeizz/ctrQuake", "type": "downloadRelease"}, {"file": "/ctrQuake.cia", "type": "installCia"}, {"file": "/ctrQuake.cia", "type": "deleteFile"}, {"file": "/ctrQuake.zip", "type": "deleteFile"}]}, "slug": "ctrquake", "source": "https://github.com/masterfeizz/ctrQuake", "stars": 99, "systems": ["3DS"], "title": "ctrQuake", "unique_ids": [1044771], "update_notes": "You can now host and also join online servers. Dithering has also been implemented and can be toggled from the options menu.
\nA list of servers that \"SHOULD\" work can be found here http://servers.quakeone.com/home/0
\nKeep in mind that most servers require the full game
Happy Fragging
", "update_notes_md": "You can now host and also join online servers. Dithering has also been implemented and can be toggled from the options menu.\n\nA list of servers that \"SHOULD\" work can be found here http://servers.quakeone.com/home/0\nKeep in mind that most servers require the full game\n\nHappy Fragging\n", "updated": "2016-09-13T02:38:10Z", "urls": ["https://db.universal-team.net/3ds/ctrquake"], "version": "v0.8", "version_title": "8th Release - Online MP"}, {"author": "zoeyjodon", "avatar": "https://avatars.githubusercontent.com/u/76182954?v=4", "categories": ["utility"], "color": "#91959a", "color_bg": "#787b80", "created": "2023-10-17T20:37:53Z", "description": "Gamestream client for the New 3DS", "download_page": "https://github.com/zoeyjodon/moonlight-N3DS/releases", "downloads": {"moonlight.cia": {"size": 4076480, "size_str": "3 MiB", "url": "https://github.com/zoeyjodon/moonlight-N3DS/releases/download/v2.0.0/moonlight.cia"}}, "github": "zoeyjodon/moonlight-N3DS", "icon": "https://raw.githubusercontent.com/zoeyjodon/moonlight-N3DS/n3ds-main/3ds/res/ic_moonlight.png", "icon_index": 207, "image": "https://raw.githubusercontent.com/zoeyjodon/moonlight-N3DS/n3ds-main/3ds/res/banner.png", "image_length": 7154, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "Moonlight is an open source client for Sunshine and NVIDIA GameStream for the New Nintendo 3DS, forked from Moonlight Embedded. Moonlight allows you to stream your full collection of games and applications from your PC to other devices to play them remotely.", "qr": {"moonlight.cia": "https://db.universal-team.net/assets/images/qr/moonlight-cia.png"}, "slug": "moonlight-streaming-client", "source": "https://github.com/zoeyjodon/moonlight-N3DS", "stars": 136, "systems": ["3DS"], "title": "Moonlight Streaming Client", "unique_ids": [13824], "update_notes": "Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - \"Close Encounters of the 2.9th Kind\" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.
\nThanks to all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!
\nFull Changelog: v2.8.1...v2.9.0
", "update_notes_md": "Almost one year after the last major release, and just in time for Christmas, ScummVM 2.9.0 - \"Close Encounters of the 2.9th Kind\" has landed. Amongst its gifts, you will find 15 newly supported games and a new supported platform.\n\n## New games:\n - Added support for Orion Burger.\n - Added support for Total Eclipse and Total Eclipse 2.\n - Added support for Thimbleweed Park.\n - Added support for The Space Bar.\n - Added support for Moonbase Commander.\n - Added support for Backyard Basketball.\n - Added support for Unrest.\n - Added support for Rise of the Dragon.\n - Added support for Castle Master.\n - Added support for Wait for it! Issue 3. Song for a Hare.\n - Added support for Mask Show.\n - Added support for Marvellous Mice Adventures: Meeting Sea Rat.\n - Added support for The Adventures of the Good Soldier Schweik.\n - Added support for Marvellous Mice Adventures: Sea Rat's Birthday.\n\n## New platforms:\n - Added SailfishOS port.\n\n## General:\n - Fixed GLSL version parsing on some OpenGL ES2 platforms.\n - The \"Aspect ratio correction\" option within the Global Options section\n is now active by default.\n - There is now a checkbox for the --copy-protection command-line option.\n - Reduced memory usage on platforms with dynamic detection plugins.\n - Improved GUI usability on small screens.\n - Added optional dependency for libopenmpt for sound.\n - Added optional dependency for libmpcdec (musepack) for sound.\n\n## ADL:\n - Added Apple II checkerboard cursor as a visual option.\n - Removed broken strings in Time Zone.\n - Fixed picking up all items via \"GET ALL\" from a scene.\n - Fixed restoring the state of unvisited rooms.\n\n## AGI:\n - Apple II games are now detected. Although not supported yet, most can be started.\n - Fixed duration of timed text boxes. They were shown only half as long as\n they should be, making e.g. the King's Quest III intro hard to read.\n - The predictive input dialog popup when clicking on the prompt line or in an input field\n is now an optional game setting, disabled by default.\n - Fixed Black Cauldron witches not disappearing at end of game.\n - Fixed King's Quest III mice event not occurring after listening to fish.\n - Fixed Mixed-Up Mother Goose crash after nursery rhyme on certain platforms.\n - Fixed Gold Rush game clock in Apple IIgs version.\n - Fixed Donald Duck's Playground audio bugs in PC booter version.\n - Improved detection for PC booter games.\n - Added support for sound in CoCo3 games.\n - Fixed many bugs in Winnie The Pooh In The Hundred Acre Wood, including\n Tigger never appearing and Eeyore not accepting his balloon.\n\n## AGOS:\n - Added keymapper support.\n - Fixed timer handling in savegames, addressing issues such as crashing in\n Waxworks Egypt Level 3 and Power Points not regenerating in Elvira 2.\n\n## AGS:\n - Syncronized with upstream AGS 3.6.1.30.\n - Added commandline --language option to specify the game language overriding the GUI.\n - Fixed glitchy staircase in old Maniac Mansion Mania episodes, caused by\n imperfect pathfinding.\n - Fixed savescreen not accepting keyboard input in a few games (e.g. An English Haunting).\n - Fixed colorless texts in games using the SpriteFont plugin (e.g. Detective Gallo).\n - Updated .mod playback and fixed looping not working in rare occasions.\n - Fixed misbehaving legacy upscaler in old games.\n - Fixed rare incorrect tinting when using AVX2 optimizations.\n - Added a few checks for unsupported videos to prevent crashes.\n - Multiple updates to the detection tables.\n\n## Asylum:\n - Implemented moving with the arrow keys.\n\n## BBVS:\n - Added keymapper support.\n\n## Bladerunner:\n - Fixed a soft-lock case for Izo at Hawker's Circle.\n - The \"Designers cut\" setting can be set in advance and persist for a new game.\n - Improved, reliable application of custom random seeds.\n\n## Chewy:\n - Fixed cyber crown state before Surimy attack.\n - Fixed changing hotspot subtexts.\n - Fixed keyboard handling in the inventory screen.\n - Fixed unlocked cutscenes in cinema screen.\n - Fixed music in harbor during the second visit.\n - Fixed movement of Chewy's boat during the boat race.\n - Fixed room placement of Nichelle after Kong attack.\n\n## Cine:\n - Added keymapper support.\n\n## Composer:\n - Added keymapper support.\n\n## Cruise:\n - Added support for Russian fan-translation.\n - Added keymapper support.\n\n## Draci:\n - Added keymapper support.\n\n## Dreamweb:\n - Fixed crash when changing scenes, while holding some non-essential game\n items.\n\n## EFH:\n - Fixed various crashes when exiting in the middle of an interaction.\n\n## Freescape:\n - Added support for Atari/Amiga releases of Dark Side.\n - Added \"authentic graphics\" mode.\n - Fixed several glitches in the different render modes.\n - Improved keymapper support coverage.\n - Correctly implement aspect ratio correction following dosbox implementation.\n\n## GLK/ADVSYS:\n - Fixed parsing for input commands.\n\n## Gob:\n - Fixed Blount becoming inactive in the Gob3 brain level.\n - Fixed flickering cursor during some videos in Gob3 and Lost in Time.\n\n## Groovie:\n - Added keymapper support.\n\n## Hopkins:\n - Added keymapper support.\n\n## Hugo:\n - Added keymapper support.\n\n## Hypno:\n - Fixed lagging cursor on some platforms.\n\n## Illusions:\n - Added keymapper support.\n\n## Kyra:\n - (EOB) Added a \"Faithful AD&D rules\" checkbox, to enable improvements and\n fixes to original Eye of the Beholder I and II game code.\n - (EOB) Fixed an issue where multi-class characters might gain incorrect HP\n due to round-off errors.\n - (EOB) Corrected projectile weapon damage (as per AD&D 2nd Edition rules).\n - (EOB) Elves get +1 to hit with swords and bows (according to the official\n game manual).\n - Fixed NPCs Ileria (female) and Beohram (paladin) in Eye of the Beholder I.\n - (EOB) Fixed a few small bugs.\n\n## Lure:\n - Added keymapper support.\n\n## M4:\n - Fixed restoring conversation state.\n\n## MADE:\n - Added keymapper support.\n\n## MADS:\n - Added keymapper support.\n\n## MM:\n - Added MT32/LAPC-1 support for Xeen engine.\n - Fixed Xeen regression which caused some sound effects to stop abruptly.\n - Fixed spell SP/gem requirements in MM1 enhanced mode, and actually remove\n spell points & gems when spells are cast.\n\n## NANCY:\n - Fixed a startup crash and some broken puzzles in The Vampire Diaries.\n - Fixed a crash when trying to play the Russian versions of early Nancy Drew games.\n\n## NGI:\n - Added support for Lithuanian version of fullpipe.\n\n## PINK:\n - Fixed crash after the girl turns into a mermaid.\n\n## SAGA:\n - Added keymapper support.\n - Prevent reaching an unwinnable state when not performing key actions in\n Nimdok's chapter in IHNM.\n\n## SCI:\n - Added CGA (4 colors and black/white) and Hercules render modes for most\n SCI 0 DOS games. Also added an EGA dithering mode and a VGA gray scale\n mode for many SCI 1 DOS games, a 16 colors mode for KQ6 Windows and\n 8 colors modes for all PC-98 games.\n - Added Gabriel Knight 1 CD speech repair by AllTinker.\n Fixes the majority of pops and clicks in the DPCM8 speech audio.\n - Improved PCjr audio.\n - Improved KQ6 CD settings. The DOS platform now defaults to DOS behavior.\n - Better support for Mac KQ6.\n - Implemented KQ5 FM Towns save/restore UI.\n - Numerous script fixes to different games.\n - Fixed SCI1.1 picture scaling inaccuracies.\n - Fixed fallback detection for unknown fan games.\n - Added support for Spanish SQ3.\n - Added support for Russian Camelot, Laura Bow, PQ2.\n - Added support for Russian fan-translation of QFG3.\n\n## SCUMM:\n - Added map generator from Moonbase Console for Moonbase Commander.\n - Improved graphics support for Macintosh MI1, MI2 and Fate of Atlantis.\n - Improved audio support for Macintosh Loom, Last Crusade, and MI1.\n\n## Sherlock:\n - Added support for Russian translation of Rose Tattoo.\n\n## Stark:\n - Added keymapper support.\n\n## Sword1:\n - Added a \"Windows audio engine\" mode available within the ScummVM game\n options, in which we simulate the DirectSound audio drivers powering the\n Windows 95 executable.\n This makes the game use softer (logarithmic) audio curves, but removes\n fade-in and fade-out for sound effects, fade-in for music, and automatic\n music volume attenuation for when speech is playing. By default the setting\n is off, since the game was developed with DOS and AIL sound drivers in mind,\n and it is also not available for Macintosh and PSX versions.\n - Added keymapper support.\n - Improved support on big-endian systems.\n - Added more game variants.\n - Restored the ability to choose language of subtitles on PC versions.\n\n## Sword25:\n - Fixed looping scene background sounds.\n - Fixed actor lighting when walking.\n\n## Teenagent:\n - Added support for Polish floppy version.\n\n## Tinsel:\n - Added keymapper support.\n\n## Titanic:\n - Fixed crash if the word 'that' was used in a conversation.\n\n## Tony:\n - Fix crash with rapid cursor switching.\n\n## TsAGE:\n - Added keymapper support.\n - Added support for Russian CD fan-translation for Ringworld.\n - Added support for Russian CD fan-translation for Blue Force.\n\n## Toon:\n - Added keymapper support.\n\n## Touche:\n - Added keymapper support.\n\n## Trecision:\n - Added keymapper support.\n\n## Tucker:\n - Added keymapper support.\n - Fixed being unable to enter the Lower Hall in 2nd Chapter.\n\n## TwinE:\n - Several collision related fixes.\n\n## Ultima:\n - Fix pathfinding not detecting some doors in Ultima VI.\n - Alter Ultima VIII default gamepad bindings.\n - Improved Ultima VIII keybind player movement.\n - Alter Ultima VIII target gump to no longer pause game.\n - Alter Ultima VIII minimap to use game palette.\n - Fixed Ultima VIII item splitting & merging on game map.\n - Fixed Ultima VIII animation, audio, and scene transition issues.\n\n## Voyeur:\n - Added Interplay logo animation.\n\n## ZVision:\n - Improved support of RTL languages.\n\n## Android port:\n - Add support for Android 15.\n - Add game shortcuts support on Android home screen either from a long press\n on the ScummVM icon or from the launcher widgets selector.\n - Rework the gamepad input mode with an improved UI. Add more virtual buttons.\n - Scale UI according to display density.\n - Various stability fixes.\n\n## macOS port:\n - Autoupdates now use Sparkle 2.x.\n - Changed default savegame path to use the Application Support folder.\n\n## 3DS port:\n - Integrated the port-specific options dialog with the main GUI.\n - Increased available memory on the Old 3DS.\n - Fixed crashes in new 3DS models due to different memory handling.\n\n## iOS/iPadOS port:\n - Add Apple Pencil support.\n - Add app icons for “Dark” and “Tinted” modes.\n - Various stability fixes.\n\n---\n\nThanks to all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!\n\n---\n\n## Merged pull requests since our previous release\n* HELP: Added explanation what ScummVM is and where to get help for Android and iOS by @sev- in https://github.com/scummvm/scummvm/pull/5553\n* GOB: Added language to bargon VGA floppy and release dates by @BJNFNE in https://github.com/scummvm/scummvm/pull/5557\n* DIRECTOR: Add detection for Gadget: Past as Future Spanish demo by @einstein95 in https://github.com/scummvm/scummvm/pull/5527\n* COMMON: Mark more symbols as const by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5552\n* M4: Fix English credits and console debug output by @einstein95 in https://github.com/scummvm/scummvm/pull/5556\n* ENGINES: Allow specifying a start position for initGraphicsAny() by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5563\n* ULTIMA8: Refactor ArchiveFile and derived classes by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5521\n* COMMON: Add API for opening an InstallShield cab archive inside of another archive by @elasota in https://github.com/scummvm/scummvm/pull/5555\n* GRAPHICS: Add fast paths for scaleBlit when dstW == srcW by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5561\n* GOB: add missing filesizes & use for GOB3 detection entry AD_ENTRY2s by @BJNFNE in https://github.com/scummvm/scummvm/pull/5560\n* PEGASUS: Fix detection for the DVD demo by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5567\n* PEGASUS: Use OSystem::setShakePos() for shaking the screen by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5566\n* GOB: Switch GOB2 detection entrys to AD_ENTRY by @BJNFNE in https://github.com/scummvm/scummvm/pull/5565\n* GOB: Mark all Adi 4 versions as 640x480 resolution by @BJNFNE in https://github.com/scummvm/scummvm/pull/5569\n* MM: Enable engine by default by @lotharsm in https://github.com/scummvm/scummvm/pull/5573\n* NEWS: Typo by @raziel- in https://github.com/scummvm/scummvm/pull/5574\n* CGE: Make ALT+X trigger quit() only on initial keypress by @fusefib in https://github.com/scummvm/scummvm/pull/5575\n* GOB: Use playtoonsdemo for Non-interactive demo by @BJNFNE in https://github.com/scummvm/scummvm/pull/5578\n* IMAGE: PICT: Added rowbytes checking if there is lack of PixMap headers by @nevernever69 in https://github.com/scummvm/scummvm/pull/5571\n* COMMON: Fix translation of error messages by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5570\n* AGS: Disable game scanner when detection is dynamic by @lephilousophe in https://github.com/scummvm/scummvm/pull/5580\n* KINGDOM: Supporting returning back to launcher feature by @antoniou79 in https://github.com/scummvm/scummvm/pull/5576\n* GOB: add correct langcode and version number to GOB2 Amiga entry by @BJNFNE in https://github.com/scummvm/scummvm/pull/5583\n* GOB: add filesizes and correct langcodes for GOB1/GOB2 by @BJNFNE in https://github.com/scummvm/scummvm/pull/5584\n* SWORD1: Add detection for SoldOut rerelease by @einstein95 in https://github.com/scummvm/scummvm/pull/5585\n* TOON: Support hebrew fan translation by @BLooperZ in https://github.com/scummvm/scummvm/pull/5559\n* GOB: add version numbers and langcodes to GOB games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5590\n* GOB: Mark all Woodruff entries as Windows by @BJNFNE in https://github.com/scummvm/scummvm/pull/5591\n* GOB: Mark urban game entries as Windows games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5592\n* ENGINES: Use OSystem::copyRectToScreen() and fillScreen() where possible by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5568\n* GOB: Detection improvements for various entries by @BJNFNE in https://github.com/scummvm/scummvm/pull/5598\n* DIRECTOR: Fixes for Team Xtreme by @moralrecordings in https://github.com/scummvm/scummvm/pull/5488\n* CGE: Add keymaps to the engine by @adityam003 in https://github.com/scummvm/scummvm/pull/5588\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5600\n* DIRECTOR: Add (preliminary) support for Tivola Spring 1999 demo by @lotharsm in https://github.com/scummvm/scummvm/pull/5603\n* DIRECTOR: Fixes for tempo/DV playback by @moralrecordings in https://github.com/scummvm/scummvm/pull/5604\n* COMMON: Remove use of symbol PI to avoid clashing with system headers by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5599\n* DIRECTOR: XOBJ: Update MiscX stub by @Nevon in https://github.com/scummvm/scummvm/pull/5602\n* COMMON: Remove use of fmin/fmax/fminf/fmaxf by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5594\n* CONFIGURE: Check if fopen64 is available before using it by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5596\n* GUI: Fix garbled browser last path on Windows by @elasota in https://github.com/scummvm/scummvm/pull/5593\n* GRAPHICS: Use target pragmas instead of compiler flags to prevent ODR problems by @elasota in https://github.com/scummvm/scummvm/pull/5581\n* COMMON: Miscellaneous string changes by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5572\n* GRAPHICS: Allow specifying separate xdpi and ydpi values in loadTTFFont by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5562\n* GRAPHICS: Use emmintrin.h for SSE2 intrinsics by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5595\n* ULTIMA8: Interpret book page breaks correctly by @wjp in https://github.com/scummvm/scummvm/pull/5608\n* AGS: Detect ATOTK German update by @doZennn in https://github.com/scummvm/scummvm/pull/5609\n* ULTIMA8: Fix impact of certain spaces on text centering by @wjp in https://github.com/scummvm/scummvm/pull/5611\n* DIRECTOR: Fixes for Team Xtreme by @moralrecordings in https://github.com/scummvm/scummvm/pull/5610\n* GOB: use correct langcodes for various GOB games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5612\n* GOB: Improvements for various Detection entries of GOB games by @BJNFNE in https://github.com/scummvm/scummvm/pull/5613\n* ANDROID: Set a different package name for debug builds by @lephilousophe in https://github.com/scummvm/scummvm/pull/5614\n* PEGASUS: Use quicktime workaround for movies by @antoniou79 in https://github.com/scummvm/scummvm/pull/5620\n* DIRECTOR: Fix missing comma breaking some detection paths by @elasota in https://github.com/scummvm/scummvm/pull/5627\n* COMMON: Extend Tokenizer classes to allow extraction of delimiters around tokens by @fracturehill in https://github.com/scummvm/scummvm/pull/5564\n* CGE2: Add Keymaps to the engine by @adityam003 in https://github.com/scummvm/scummvm/pull/5628\n* STARK: Fix not loading ssn sounds in Steam version by @antoniou79 in https://github.com/scummvm/scummvm/pull/5632\n* GOB: Get game types from game IDs by @bluegr in https://github.com/scummvm/scummvm/pull/5625\n* DIRECTOR: Fixes for Cosmology of Kyoto by @moralrecordings in https://github.com/scummvm/scummvm/pull/5619\n* COMMON: Use hashit, hashit_lower, equalsIgnoreCase on Path string by @lephilousophe in https://github.com/scummvm/scummvm/pull/5621\n* SCUMM: Add workaround for MI2 glitch when diving to the Mad Monkey by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5629\n* MIYOO: Add a build script for musl variant of miyoo CFW by @phcoder in https://github.com/scummvm/scummvm/pull/5637\n* BASE: Ensure folder path when file path set in command line by @antoniou79 in https://github.com/scummvm/scummvm/pull/5605\n* SCUMM: Fix crash when missing TRS file in Full Throttle by @antoniou79 in https://github.com/scummvm/scummvm/pull/5635\n* IOS7 Make \"Designed for iPad\" great again on Macs with Apple Silicon by @larsamannen in https://github.com/scummvm/scummvm/pull/5623\n* SCI: Add cyrillic support for text-based games by @deadman2000 in https://github.com/scummvm/scummvm/pull/5616\n* DIRECTOR: Dump bitmap as PNGs when --dump-scripts is invoked by @kartiksharmakk in https://github.com/scummvm/scummvm/pull/5639\n* ANDROID: Get HiDPI density from Android metrics by @lephilousophe in https://github.com/scummvm/scummvm/pull/5615\n* GRAPHICS: OPENGL: Don't try to use GLAD aliasing for shaders by @lephilousophe in https://github.com/scummvm/scummvm/pull/5631\n* MIYOOMINI: Enable neon and freetype2 in documented compilation script by @phcoder in https://github.com/scummvm/scummvm/pull/5645\n* HYPNO: Add Hebrew detection entry for CD structure by @BLooperZ in https://github.com/scummvm/scummvm/pull/5646\n* [asylum] added basque fan translation by @josuigoa in https://github.com/scummvm/scummvm/pull/5642\n* [WIP NOMERGE] DIRECTOR: Fixes for Cosmology of Kyoto by @moralrecordings in https://github.com/scummvm/scummvm/pull/5640\n* SCUMM: Fix GCC warnings by @orgads in https://github.com/scummvm/scummvm/pull/5647\n* DOCS: Update Sphinx to latest version by @lephilousophe in https://github.com/scummvm/scummvm/pull/5624\n* DIRECTOR: Spaceship Warlock fixes by @moralrecordings in https://github.com/scummvm/scummvm/pull/5650\n* M4: Orion burger fix for using kibble in test2 and a general sound unload fix by @antoniou79 in https://github.com/scummvm/scummvm/pull/5654\n* ICB: compile fix for GCC 14 by @chkr-private in https://github.com/scummvm/scummvm/pull/5655\n* DIRECTOR: Add detection for Oscar Wilde's The Selfish Giant by @einstein95 in https://github.com/scummvm/scummvm/pull/5653\n* DIRECTOR: Add detection for Barbie and her Magical House by @threefins in https://github.com/scummvm/scummvm/pull/5652\n* SURFACESDL: [RFC] Possible fix for scaler crash (bug #14872) by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5644\n* GUI: Add feature to copy text from console by @Darkhood148 in https://github.com/scummvm/scummvm/pull/5649\n* OPENDINGUX: remove -ffast-math by @citral23 in https://github.com/scummvm/scummvm/pull/5657\n* DIRECTOR: Manage filmloop composed of other filmloops. by @kartiksharmakk in https://github.com/scummvm/scummvm/pull/5643\n* CHAMBER: Remove setjmp/longjmp usage by @kartiksharmakk in https://github.com/scummvm/scummvm/pull/5656\n* ULTIMA: NUVIE: Misc fixes by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5659\n* MM: MT32/LAPC-1 support for Xeen and other fixes by @CkNoSFeRaTU in https://github.com/scummvm/scummvm/pull/5660\n* AUDIO: Add support for MO3 files using libopenmpt by @polyesterswing in https://github.com/scummvm/scummvm/pull/5546\n* VOYEUR: Add Interplay logo animation sequence (logo8.exe) by @yuv422 in https://github.com/scummvm/scummvm/pull/5667\n* AMIGAOS: Fix typo and revert default aspect ratio by @raziel- in https://github.com/scummvm/scummvm/pull/5669\n* IOS7: Overload key input by @larsamannen in https://github.com/scummvm/scummvm/pull/5636\n* ULTIMA: NUVIE: U6 spellbook fixes by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5670\n* AUDIO: Fix problem where fluidsynth soundfont could not be loaded by @larsamannen in https://github.com/scummvm/scummvm/pull/5673\n* GOB: Switch detection entries from GOB3 & onceupon to AD_ENTRY & add english version of Adibou 3 to detection by @BJNFNE in https://github.com/scummvm/scummvm/pull/5618\n* Emscripten: Screenshot and Logfile support and minor bugfixes & improvements by @chkuendig in https://github.com/scummvm/scummvm/pull/5587\n* DISTS: Move engine data defs to dedicated files by @elasota in https://github.com/scummvm/scummvm/pull/5550\n* COMMON: Add multiple-value IO functions by @elasota in https://github.com/scummvm/scummvm/pull/5638\n* DIRECTOR: Correct for invalid loop bounds in D4 by @threefins in https://github.com/scummvm/scummvm/pull/5651\n* AGI: Fix missing words from our dictionary by @antoniou79 in https://github.com/scummvm/scummvm/pull/5676\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5674\n* COMMON: move mappedEvents declaration out of for loop by @spleen1981 in https://github.com/scummvm/scummvm/pull/5677\n* DISTS: Fix numerous problems with resource compilation on Win32 MinGW build by @elasota in https://github.com/scummvm/scummvm/pull/5681\n* AGI: Restrict AGIMOUSE feature to AGIMOUSE games by @sluicebox in https://github.com/scummvm/scummvm/pull/5684\n* MACVENTURE: Fix loading filenames with unicode characters by @polyesterswing in https://github.com/scummvm/scummvm/pull/5678\n* MACGUI: Fill in upper-left and upper-right corners with black by @polyesterswing in https://github.com/scummvm/scummvm/pull/5690\n* AGI: Fix AGIMOUSE implementation by @sluicebox in https://github.com/scummvm/scummvm/pull/5691\n* TWP: Add Thimbleweed Park engine by @scemino in https://github.com/scummvm/scummvm/pull/5662\n* CREATE_ENGINE: use the FrameLimiter class in xyzzy template by @mgerhardy in https://github.com/scummvm/scummvm/pull/5687\n* Add More Non-Portable Functions to Forbidden Header by @digitall in https://github.com/scummvm/scummvm/pull/5688\n* SCUMM: Attempt to fix Mac menu screen corruption (bug #15006) by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5693\n* GRAPHICS: Define Palette class (version 2) by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5689\n* GUI: Fix backend options tab by @larsamannen in https://github.com/scummvm/scummvm/pull/5663\n* DIRECTOR: Xtra support by @moralrecordings in https://github.com/scummvm/scummvm/pull/5675\n* GRAPHICS: Move PaletteManager definition to a separate header by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5698\n* GRAPHICS MACGUI: Process extra long words by @hecmar007 in https://github.com/scummvm/scummvm/pull/5703\n* AMIGAOS: clean up compiler flags by @raziel- in https://github.com/scummvm/scummvm/pull/5701\n* GUI: Use Palette class in image album dialog by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5699\n* GUI: Implement Window border draggability by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5708\n* IOS7: Various fixes by @larsamannen in https://github.com/scummvm/scummvm/pull/5685\n* AGI: Review games and add new ones by @catrplr in https://github.com/scummvm/scummvm/pull/5705\n* AMIGAOS: (Janitorial) Subsitute mk defines with compiler defines by @raziel- in https://github.com/scummvm/scummvm/pull/5707\n* AMIGAOS: Cleanup and free signals via atexit(), 2nd attempt by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5696\n* GRAPHICS: OPENGL: Upgrade glad headers by @lephilousophe in https://github.com/scummvm/scummvm/pull/5683\n* BACKENDS: IMGUI: Use ScummVM facilities to get function pointers by @lephilousophe in https://github.com/scummvm/scummvm/pull/5715\n* AMIGAOS: revert compiler flag and more cleanup by @raziel- in https://github.com/scummvm/scummvm/pull/5720\n* AGS: Fix AmigaOS crash on exit (#15015) by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5713\n* AGS: Don't use FSNode but rely on AGS facilities to load sound files by @lephilousophe in https://github.com/scummvm/scummvm/pull/5716\n* GRAPHICS: Switch ManagedSurface to use Palette class by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5706\n* AUDIO: Fix integer sign extension issue in RJP1 envelope scaling by @segrax in https://github.com/scummvm/scummvm/pull/5722\n* AGI: Implement motion/cycler overwrite behavior by @sluicebox in https://github.com/scummvm/scummvm/pull/5721\n* CREATE_PROJECT: Move resource embeds from MSVC to general project by @orgads in https://github.com/scummvm/scummvm/pull/5712\n* MTROPOLIS: Add support for MTI Russian version by @tag2015 in https://github.com/scummvm/scummvm/pull/5725\n* MACVENTURE: Fix loading of MacBinary files by @polyesterswing in https://github.com/scummvm/scummvm/pull/5728\n* DIRECTOR: fix \"stage should not be draggable\" by @s-m33r in https://github.com/scummvm/scummvm/pull/5729\n* GRAPHICS: MACGUI: Implement submenu scrolling by @Krish2882005 in https://github.com/scummvm/scummvm/pull/5730\n* GUI: Fix selector position after removing a game. by @kunxl-gg in https://github.com/scummvm/scummvm/pull/5731\n* DIRECTOR: Fixes for The Seven Colors by @moralrecordings in https://github.com/scummvm/scummvm/pull/5724\n* MIDI: load CM32L_*.ROM or MT32_*.ROM as pairs by @stephengeorgewest in https://github.com/scummvm/scummvm/pull/5695\n* IMAGE: Remove palette start from image decoder. by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5723\n* IMAGE: Add support for loading Windows ANI and CUR files by @elasota in https://github.com/scummvm/scummvm/pull/5630\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5733\n* GUI: Skip games during Mass Add by @hecmar007 in https://github.com/scummvm/scummvm/pull/5686\n* TESTBED: Improve video player support on low resolution platforms by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5741\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5739\n* ANDROID: Fixes on on-screen buttons by @lephilousophe in https://github.com/scummvm/scummvm/pull/5742\n* DOCS: Add Thimbleweed Park documentation by @scemino in https://github.com/scummvm/scummvm/pull/5746\n* MADE: TeraDrive Manhole by @mistydemeo in https://github.com/scummvm/scummvm/pull/5751\n* IMAGE: Various optimisations for dithered Cinepak output by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5738\n* 3DS: Improve performance when converting the screen in software by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5745\n* ACHIEVEMENTS: Allow to override the default achievements platform by @scemino in https://github.com/scummvm/scummvm/pull/5757\n* 3DS: Rewrite the options dialog to use OptionsContainerWidget by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5744\n* DEVTOOLS: updated create-achievement scripts by @mgerhardy in https://github.com/scummvm/scummvm/pull/5661\n* DUMPER: Add feature to extract data from ISO9660 and hybrid disk images by @Darkhood148 in https://github.com/scummvm/scummvm/pull/5679\n* GRAPHICS: NINEPATCH: Change the way remaining_stretch is distributed by @polyesterswing in https://github.com/scummvm/scummvm/pull/5717\n* DIRECTOR: LINGO: TEST: Adds lingo test for getNthFileNameInFolder [WIP] by @Darkhood148 in https://github.com/scummvm/scummvm/pull/5732\n* CHAMBERS: Refactor code for HGA compatibility by @yigithanyigit in https://github.com/scummvm/scummvm/pull/5734\n* GRAPHICS: Reduce the size of the YUV to RGB tables by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5736\n* DIRECTOR: Fixes for Hell Cab by @moralrecordings in https://github.com/scummvm/scummvm/pull/5737\n* GUI: Keep caret visible in editable widgets while moving it with the keyboard by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5748\n* DIRECTOR: add various games to detection tables by @meekee7 in https://github.com/scummvm/scummvm/pull/5750\n* ULTIMA4: Support pixel formats other than RGB565 by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5758\n* COMMON: clear mappedEvents list only if empty by @spleen1981 in https://github.com/scummvm/scummvm/pull/5760\n* DEVTOOLS: Raise minimum cmake version to 3.13 by @orgads in https://github.com/scummvm/scummvm/pull/5761\n* ULTIMA: NUVIE: Fix loading custom actor tiles (#14960) by @PushmePullyu in https://github.com/scummvm/scummvm/pull/5702\n* SCUMM: HE: Rewrite the majority of the graphics system by @AndywinXp in https://github.com/scummvm/scummvm/pull/5752\n* DISTS: Set StartupWMClass in .desktop file by @chkr-private in https://github.com/scummvm/scummvm/pull/5763\n* WIN32: Ensure that _WIN32_WINNT is set high enough for required defines by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5558\n* IMGUI: Some cleanups by @lephilousophe in https://github.com/scummvm/scummvm/pull/5766\n* CI: Fix macosx build by @sluicebox in https://github.com/scummvm/scummvm/pull/5769\n* ANDROID: Remove deprecation warnings by @lephilousophe in https://github.com/scummvm/scummvm/pull/5754\n* KYRA: Fix building lol without eob by @tsoliman in https://github.com/scummvm/scummvm/pull/5773\n* BACKENDS: Update setImGuiRenderCallback in OSystem by @scemino in https://github.com/scummvm/scummvm/pull/5771\n* BACKENDS: Add the ability to load ScummVM fonts in ImGui by @scemino in https://github.com/scummvm/scummvm/pull/5774\n* COMMON: Remove deprecated SeekableSubReadStreamEndian class by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5768\n* GUI: Implement handleMouseUp for Grid layout by @AndywinXp in https://github.com/scummvm/scummvm/pull/5772\n* GRAPHICS: Indeo 3 performance and memory improvements by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5735\n* GOB: Detection Improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5762\n* SCUMM: Adjust v80 default cursor palette map. by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5726\n* BASE: Enable aspect ratio correction by default (take 2) by @AndywinXp in https://github.com/scummvm/scummvm/pull/5668\n* GRAPHICS: MACGUI: TTF support in Markdown by @InariInDream in https://github.com/scummvm/scummvm/pull/5658\n* AMIGAOS: Enhance stack cookie and set more default .ini values by @raziel- in https://github.com/scummvm/scummvm/pull/5765\n* Revert \"ENGINES: Allow shouldQuit to return true immediately\" by @lephilousophe in https://github.com/scummvm/scummvm/pull/5776\n* BAGEL: New engine for Space Bar by @sev- in https://github.com/scummvm/scummvm/pull/5759\n* GRAPHICS: MACGUI: Improve image quality in markdown documents by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5767\n* AMIGAOS: rename/update install_deps.rexx/amigaos.mk by @raziel- in https://github.com/scummvm/scummvm/pull/5775\n* GLK: TADS: detection_tables.h updated by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5778\n* GUI: Move Mass Add list code into MassAddListWidget by @sluicebox in https://github.com/scummvm/scummvm/pull/5782\n* SCUMM HE: Moonbase Commander Map Generation by @LittleToonCat in https://github.com/scummvm/scummvm/pull/5780\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5770\n* MTROPOLIS: Fix Obsidian Widescreen Hacks by @rparnas in https://github.com/scummvm/scummvm/pull/5753\n* BAGEL: Add 'megawave' and 'microwave' Console Commands by @sentrywasbored in https://github.com/scummvm/scummvm/pull/5794\n* JANITORIAL: Typo squashing phase 1 by @raziel- in https://github.com/scummvm/scummvm/pull/5787\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5788\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5793\n* SCUMM HE: BYB01 competitive online play mods: hit power change by @shkupfer in https://github.com/scummvm/scummvm/pull/5777\n* SCUMM: (HE) - fix wiz drawing mem leaks by @athrxx in https://github.com/scummvm/scummvm/pull/5783\n* GITIGNORE: use uppercase some words by @BJNFNE in https://github.com/scummvm/scummvm/pull/5799\n* ZVISION: Fix addDir after 2.9.0 path changes by @antoniou79 in https://github.com/scummvm/scummvm/pull/5796\n* ZVISION: Add BiDi text support by @BLooperZ in https://github.com/scummvm/scummvm/pull/5798\n* MTROPOLIS: move assert after nullptr check by @meekee7 in https://github.com/scummvm/scummvm/pull/5801\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5807\n* Various GLK detection tables updates by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5804\n* GUI: Fix saveload display of selected empty items by @sluicebox in https://github.com/scummvm/scummvm/pull/5786\n* GUI: Save/Load list input improvements by @sluicebox in https://github.com/scummvm/scummvm/pull/5789\n* AGI: Adds updated versions for \"Enclosure\" and \"Voodoo Girl\" by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5809\n* COMMON: Add a log watcher by @scemino in https://github.com/scummvm/scummvm/pull/5810\n* MTROPOLIS: support loading cue source as string by @meekee7 in https://github.com/scummvm/scummvm/pull/5803\n* SCUMM: HE: Update Backyard Baseball 2001 competitive mode by @Vissery in https://github.com/scummvm/scummvm/pull/5784\n* MTROPOLIS: add ability to play external video files by @meekee7 in https://github.com/scummvm/scummvm/pull/5802\n* DIRECTOR: Make absolute path coherent with path separator by @lephilousophe in https://github.com/scummvm/scummvm/pull/5816\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5815\n* JANITORIAL: Fix repetitive warnings about template-id in constructor/destructor by @peter277 in https://github.com/scummvm/scummvm/pull/5814\n* JANITORIAL: Add Daily Build link to README by @getaaron in https://github.com/scummvm/scummvm/pull/5813\n* AGS: Adds 3 new versions for existing entries by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5817\n* GOB: add German 5.03 variant of Adi 5 to detection by @BJNFNE in https://github.com/scummvm/scummvm/pull/5818\n* SCI: Use correct SCI0/SCI1 cursor colors by @sluicebox in https://github.com/scummvm/scummvm/pull/5823\n* DEVTOOLS: replace non printable characters with printable letters by @BJNFNE in https://github.com/scummvm/scummvm/pull/5822\n* ANDROID: Allow to start a game directly from the Android launcher and various updates by @lephilousophe in https://github.com/scummvm/scummvm/pull/5797\n* GRAPHICS: OPENGL: Don't patch glad.h by @lephilousophe in https://github.com/scummvm/scummvm/pull/5826\n* TINYGL: initial implementation of tglPolygonStipple by @neuromancer in https://github.com/scummvm/scummvm/pull/5795\n* DIRECTOR: Add detection and support for \"Wellen, Wracks und Wassermänner\" by @codengine in https://github.com/scummvm/scummvm/pull/5824\n* DIRECTOR: Add detection for Jan Lindblad presenterar den sjungande Fågelboken by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5828\n* DIRECTOR: Fixes for The Apartment and Lingo Workshop by @Krish2882005 in https://github.com/scummvm/scummvm/pull/5830\n* BAGEL: Remove default values not used in create functions' definition… by @Strangerke in https://github.com/scummvm/scummvm/pull/5827\n* DS: Report the buffer size to the mixer by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5831\n* ULTIMA8: Expand use of Point3 by @OMGPizzaGuy in https://github.com/scummvm/scummvm/pull/5836\n* AGS: Updates Steam \"Beer!\" & various free titles by @MarcoBorrini99 in https://github.com/scummvm/scummvm/pull/5837\n* GOB: Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5839\n* GUI: Improvements for low-resolution devices by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5832\n* GUI: Fix crash with ExtraGuiOptionsDialog by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5843\n* MTROPOLIS: detect international Albert/Ernest games by @meekee7 in https://github.com/scummvm/scummvm/pull/5749\n* DIRECTOR: Fixes for Virtual Nightclub by @moralrecordings in https://github.com/scummvm/scummvm/pull/5841\n* BASE: Fix path parsing in command line by @lephilousophe in https://github.com/scummvm/scummvm/pull/5833\n* JANITORIAL: Fix typo in SCI script_patches.cpp by @amytant in https://github.com/scummvm/scummvm/pull/5847\n* JANITORIAL: Fix LARRRY typo in access martian_resources.cpp by @raziel- in https://github.com/scummvm/scummvm/pull/5848\n* BASE: silence clang warning by @mistydemeo in https://github.com/scummvm/scummvm/pull/5849\n* DIRECTOR: Add detection table entries for a handful of german titles by @codengine in https://github.com/scummvm/scummvm/pull/5835\n* MACOSX: Fix macOS builds with plugins (as used for OSX PPC releases) by @dwatteau in https://github.com/scummvm/scummvm/pull/5851\n* COMPOSER: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5838\n* GRAPHICS: Add simplified blitting routines to ManagedSurface by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5781\n* COMMON: Avoid including engine headers in common code for DebugChannelDef by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5861\n* CONFIGURE: Improve libsonivox checks by @dwatteau in https://github.com/scummvm/scummvm/pull/5852\n* ULTIMA6: patch nuvie.cfg parsing by extracting text from child by @yudhiwidyatama in https://github.com/scummvm/scummvm/pull/5858\n* GOB: add bargon variant to detection and split variables command in own section by @BJNFNE in https://github.com/scummvm/scummvm/pull/5866\n* ASYLUM: Refactor input code by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5854\n* WINTERMUTE: add some Rhiannon variants reported to TRAC by @BJNFNE in https://github.com/scummvm/scummvm/pull/5870\n* DEVTOOLS: Director by @rvanlaar in https://github.com/scummvm/scummvm/pull/5876\n* AGOS: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5821\n* MADE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5846\n* SCUMM: Backyard Baseball 2001 Online Mode Game Balance Changes by @Vissery in https://github.com/scummvm/scummvm/pull/5878\n* STARTREK: Always use enum values for MIDI and sound effects by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5879\n* NANCY: Add sound to toggles in Game Setup by @tunnelsociety in https://github.com/scummvm/scummvm/pull/5872\n* SCI: Add support for CGA and Hercules render modes to SCI 0 games by @athrxx in https://github.com/scummvm/scummvm/pull/5877\n* AGS: Parser fixes from upstream by @mausimus in https://github.com/scummvm/scummvm/pull/5862\n* GOB: Detection improvements for Goblins 1 and 3 by @BJNFNE in https://github.com/scummvm/scummvm/pull/5868\n* NANCY: Highlight Done button in Game Setup by @tunnelsociety in https://github.com/scummvm/scummvm/pull/5871\n* GRAPHICS: Only invalidate the updated area of the screen in ManagedSurface::blitFrom by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5856\n* Make \"Enable copy protection\" a GUI option by @eriktorbjorn in https://github.com/scummvm/scummvm/pull/5819\n* ENGINES: Really split detection from engine plugins by @lephilousophe in https://github.com/scummvm/scummvm/pull/5829\n* SCI: fix Hercules and CGA b/w transitions and remove unneeded class by @athrxx in https://github.com/scummvm/scummvm/pull/5882\n* DETECTION: Use uint32 for ADGameFileDescription file size by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5883\n* GOB: Copy protection flag cleanup by @BJNFNE in https://github.com/scummvm/scummvm/pull/5884\n* ALL: QuickTime Enhancements by @Krish2882005 in https://github.com/scummvm/scummvm/pull/5874\n* GUI: Fix crash in edit game dialog when plugins are unloaded by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5885\n* DGDS: Engine for Dynamix Game Development System games by @mduggan in https://github.com/scummvm/scummvm/pull/5855\n* SCI: disable rgb rendering for CGA/Hercules modes by @athrxx in https://github.com/scummvm/scummvm/pull/5886\n* GOB: Engine/Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5887\n* BACKENDS: OPENGL: Support aspect ratio correction for Hercules games by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5880\n* DGDS: add german variants to detection by @BJNFNE in https://github.com/scummvm/scummvm/pull/5888\n* HUGO: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5865\n* GOB: Code Improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5889\n* GRAPHICS: Deprecate ManagedSurface methods that implicitly copy pixel data by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5859\n* DGDS: add english variants of china by @BJNFNE in https://github.com/scummvm/scummvm/pull/5890\n* GRAPHICS: replace deprecated operator by @mistydemeo in https://github.com/scummvm/scummvm/pull/5892\n* SAGA: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5863\n* JANITORIAL: AGI: Fix comment typos by @raziel- in https://github.com/scummvm/scummvm/pull/5893\n* JANITORIAL: AGOS: Fix comment typos by @raziel- in https://github.com/scummvm/scummvm/pull/5894\n* MTROPOLIS: add fallback palette to MovieElement blitting by @meekee7 in https://github.com/scummvm/scummvm/pull/5811\n* GUI: rebuild if _aspectCheckbox is expected by @tunnelsociety in https://github.com/scummvm/scummvm/pull/5898\n* GRAPHICS: Add move constructors to ManagedSurface by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5899\n* GRAPHICS: Explicitly handle matching formats in ManagedSurface::simpleBlitFrom by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5900\n* KYRA: LoK - Fix chat duration by @akorotkov in https://github.com/scummvm/scummvm/pull/5901\n* ENGINES: Make use of the ADGF_DVD flag by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5903\n* DETECTION: Use ADGF_NO_FLAGS instead of 0 in detection entries by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5904\n* DIRECTOR: Fixes for AMBER and Jungle Park by @moralrecordings in https://github.com/scummvm/scummvm/pull/5907\n* DIRECTOR: Fix argument order for setting debug channels by @antoniou79 in https://github.com/scummvm/scummvm/pull/5905\n* DIRECTOR: Add remaining detection entries for melements by @lotharsm in https://github.com/scummvm/scummvm/pull/5915\n* CREATE_PROJECT: Disable ImGui when creating Xcode project by @lephilousophe in https://github.com/scummvm/scummvm/pull/5918\n* AGS: Use a namespace alias to keep std namespace as in original code by @lephilousophe in https://github.com/scummvm/scummvm/pull/5917\n* SCI: EGA and VGA grey scale support for SCI1 by @athrxx in https://github.com/scummvm/scummvm/pull/5923\n* GOB: Small Detection improvements by @BJNFNE in https://github.com/scummvm/scummvm/pull/5924\n* STARTREK: Fixes for the demo versions by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5927\n* GROOVIE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5891\n* KYRA: Remove engine dependencies from the Halestorm driver by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5928\n* TUCKER: Fix bottom exit for UpperCorridor by @antoniou79 in https://github.com/scummvm/scummvm/pull/5934\n* GOB: ADI2 Sierra variants fixes by @BJNFNE in https://github.com/scummvm/scummvm/pull/5935\n* DGDS: Dump script from debug console by @BLooperZ in https://github.com/scummvm/scummvm/pull/5937\n* DIRECTOR: add mac variants of Adibou by @BJNFNE in https://github.com/scummvm/scummvm/pull/5938\n* DIRECTOR: Add detection entry for \"Robinson Crusoe\" by @lotharsm in https://github.com/scummvm/scummvm/pull/5920\n* COMMON: Move huffman.h into common/compression/ by @dreammaster in https://github.com/scummvm/scummvm/pull/5913\n* MSVC: Add build configuration for ASan by @SupSuper in https://github.com/scummvm/scummvm/pull/5908\n* CI: Use Discord RPC lib in Ubuntu runners by @dwatteau in https://github.com/scummvm/scummvm/pull/5926\n* DISTS: Update Swedish nuance in desktop file by @anohren in https://github.com/scummvm/scummvm/pull/5911\n* DIRECTOR: Add detection for Mysterious Island; add MystIsle xobj by @einstein95 in https://github.com/scummvm/scummvm/pull/5914\n* Introduce I18N comments and better keymapping labels by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5916\n* IOS7: Add iPad app icons to Info.plist by @anohren in https://github.com/scummvm/scummvm/pull/5912\n* CRUISE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5881\n* AGS: Reduce the amount of size of the detection entries by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5906\n* JANITORIAL: AGS: Fix a bunch of typos in comments by @raziel- in https://github.com/scummvm/scummvm/pull/5941\n* GRAPHICS: Fix a transparency issue when using cursor masks with high-color in SurfaceSdl by @sdelamarre in https://github.com/scummvm/scummvm/pull/5932\n* CINE: Add keymapper support by @NabeelShabbir in https://github.com/scummvm/scummvm/pull/5873\n* COMMON: Use uninitialized_move when resizing arrays by @ccawley2011 in https://github.com/scummvm/scummvm/pull/5902\n\n## New Contributors\n* @fusefib made their first contribution in https://github.com/scummvm/scummvm/pull/5575\n* @Nevon made their first contribution in https://github.com/scummvm/scummvm/pull/5602\n* @josuigoa made their first contribution in https://github.com/scummvm/scummvm/pull/5642\n* @threefins made their first contribution in https://github.com/scummvm/scummvm/pull/5652\n* @Darkhood148 made their first contribution in https://github.com/scummvm/scummvm/pull/5649\n* @CkNoSFeRaTU made their first contribution in https://github.com/scummvm/scummvm/pull/5660\n* @scemino made their first contribution in https://github.com/scummvm/scummvm/pull/5662\n* @hecmar007 made their first contribution in https://github.com/scummvm/scummvm/pull/5703\n* @catrplr made their first contribution in https://github.com/scummvm/scummvm/pull/5705\n* @s-m33r made their first contribution in https://github.com/scummvm/scummvm/pull/5729\n* @stephengeorgewest made their first contribution in https://github.com/scummvm/scummvm/pull/5695\n* @yigithanyigit made their first contribution in https://github.com/scummvm/scummvm/pull/5734\n* @InariInDream made their first contribution in https://github.com/scummvm/scummvm/pull/5658\n* @rparnas made their first contribution in https://github.com/scummvm/scummvm/pull/5753\n* @sentrywasbored made their first contribution in https://github.com/scummvm/scummvm/pull/5794\n* @Vissery made their first contribution in https://github.com/scummvm/scummvm/pull/5784\n* @peter277 made their first contribution in https://github.com/scummvm/scummvm/pull/5814\n* @getaaron made their first contribution in https://github.com/scummvm/scummvm/pull/5813\n* @codengine made their first contribution in https://github.com/scummvm/scummvm/pull/5824\n* @amytant made their first contribution in https://github.com/scummvm/scummvm/pull/5847\n* @akorotkov made their first contribution in https://github.com/scummvm/scummvm/pull/5901\n* @anohren made their first contribution in https://github.com/scummvm/scummvm/pull/5911\n\n**Full Changelog**: https://github.com/scummvm/scummvm/compare/v2.8.1...v2.9.0", "updated": "2024-12-22T20:40:59Z", "urls": ["https://db.universal-team.net/3ds/scummvm", "https://db.universal-team.net/ds/scummvm"], "version": "v2.9.0", "version_title": "ScummVM 2.9.0: \"Close Encounters of the 2.9th Kind\"", "website": "https://www.scummvm.org"}, {"author": "DS-Homebrew", "avatar": "https://avatars.githubusercontent.com/u/46971470?v=4", "categories": ["utility"], "color": "#6e9ed1", "color_bg": "#436080", "created": "2020-12-03T05:35:53Z", "description": "Dump or restore DSi NAND w/ nocash footer", "download_page": "https://github.com/DS-Homebrew/SafeNANDManager/releases", "downloads": {"SafeNANDManager.nds": {"size": 236032, "size_str": "230 KiB", "url": "https://github.com/DS-Homebrew/SafeNANDManager/releases/download/v1.1.1/SafeNANDManager.nds"}}, "github": "DS-Homebrew/SafeNANDManager", "icon_index": 209, "image": "https://avatars.githubusercontent.com/u/46971470?v=4&size=128", "image_length": 4456, "license": "mit", "license_name": "MIT License", "qr": {"SafeNANDManager.nds": "https://db.universal-team.net/assets/images/qr/safenandmanager-nds.png"}, "slug": "safe-nand-manager", "source": "https://github.com/DS-Homebrew/SafeNANDManager", "stars": 42, "systems": ["DS"], "title": "Safe NAND Manager", "unistore_exclude": true, "update_notes": "a. Nintendo 3DS CFW - Start FBI, Select Remote install > Scan QR Code
\n
\nb. Download and install Citra emulator File -> Install CIA
See in Repository readme
", "update_notes_md": "## Modifications\n* Hungarian translation was added\n* [sf2dlib](https://github.com/vargaviktor/sf2dlib) was modified to compile with new (1.4.0+) citro3d. \n\n## Known bug:\n* when loading a level map, a graphical glitch occurs.\n\n## Install\na. Nintendo 3DS CFW - Start FBI, Select Remote install > Scan QR Code\n![QR Code](https://github.com/vargaviktor/ZeldaROTH/releases/download/1.0.3-beta/qrcode.png)\nb. Download and install [Citra emulator](https://citra-emu.org/download/) File -> Install CIA\n\n## Controls\nSee in [Repository readme](https://github.com/vargaviktor/ZeldaROTH/)", "updated": "2020-12-21T10:17:14Z", "urls": ["https://db.universal-team.net/3ds/zeldaroth-1-0-3-beta"], "version": "1.0.3-beta", "version_title": "1.0.3-beta - Hungarian translation"}, {"author": "Adrian Siekierka", "avatar": "https://avatars.githubusercontent.com/u/113514?v=4", "categories": ["emulator"], "color": "#6de0c1", "color_bg": "#3e806e", "created": "2021-05-18T19:23:58Z", "description": "NDS/3DS fork/port of the uxn/Varvara virtual machine", "download_page": "https://github.com/asiekierka/uxnds/releases", "downloads": {"uxnds052.zip": {"size": 506695, "size_str": "494 KiB", "url": "https://github.com/asiekierka/uxnds/releases/download/v0.5.2/uxnds052.zip"}}, "github": "asiekierka/uxnds", "icon": "https://raw.githubusercontent.com/asiekierka/uxnds/main/misc/uxn48.png", "icon_index": 211, "image": "https://raw.githubusercontent.com/asiekierka/uxnds/main/misc/uxn48.png", "image_length": 224, "license": "mit", "license_name": "MIT License", "long_description": "Unxds is a port of the [Unx virtual machine](https://wiki.xxiivv.com/site/uxn.html) to the 3DS. Uxn is a portable 8-bit virtual computer inspired by [forth-machines](https://en.wikipedia.org/wiki/Forth_(programming_language)), capable of running simple tools and games programmable in its own [assembly language](https://wiki.xxiivv.com/site/uxntal.html).\n\nThis emulator allows you run to your uxn projects on the 3DS, it can also be used for developers who want to learn how to program little 8-bit things.\n\nIt was designed with an implementation-first mindset with a focus on creating portable graphical applications, the distribution of Uxn projects is akin to sharing game roms for any classic console emulator.\n\n### Usage\nBy default, uxnds will run /uxn/boot.rom or /uxn/launcher.rom. It also supports reading files from within /uxn.\n\nOn start, a keyboard is presented on the bottom screen, and the uxn display - on the top screen. Use the L or R buttons to swap them - in this configuration, mouse input is approximated via touchscreen.\n\nYou can use the system button in the lower-left corner to reset the uxn virtual machine.\n\n### Installation\nTwo ports are provided: the 3DS port (compatible with 3DS consoles) and the NDS port (compatible with DS, DSi and 3DS consoles).\n\n#### 3DS port\nThere is one binary provided: uxnds.3dsx.\n\n#### NDS port\nWhen using a real DS, DSi or 3DS console, it is recommended to launch this program via [nds-hb-menu](https://github.com/devkitPro/nds-hb-menu) - though, as it currently doesn't use argc/argv, it doesn't really change much.\n\nThere are three binaries provided:\n- uxnds.nds - faster, but best used only with known-good software,\n- uxnds_debug.nds - slower, but provides debugging information, profiling information and performs CPU stack bounds checks.\n- uxnds_profile.nds - almost as fast as uxnds.nds - with debugging/profiling information, no CPU stack bounds checks.\n", "scripts": {"uxnds.3dsx": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds.3dsx", "output": "%3DSX%/uxnds.3dsx", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}], "uxnds.nds": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds.nds", "output": "%NDS%/uxnds.nds", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}], "uxnds_debug.nds": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds_debug.nds", "output": "%NDS%/uxnds_debug.nds", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}], "uxnds_profile.nds": [{"file": "uxnds\\d+\\.zip", "output": "/uxnds.zip", "repo": "asiekierka/uxnds", "type": "downloadRelease"}, {"file": "/uxnds.zip", "input": "uxnds_profile.nds", "output": "%NDS%/uxnds_profile.nds", "type": "extractFile"}, {"file": "/uxnds.zip", "input": "uxn", "output": "/uxn", "type": "extractFile"}, {"file": "/uxnds.zip", "type": "deleteFile"}]}, "slug": "uxnds", "source": "https://github.com/asiekierka/uxnds", "stars": 150, "systems": ["3DS", "DS"], "title": "uxnds", "update_notes": "What's new:
\no Virtual keyboard available for string mode editing in hex editor
ONLY for old3DS users, these builds use low frequency audio.
\nWorse audio quality, but near full speed.
.3dsx / .cia are included
", "update_notes_md": "ONLY for old3DS users, these builds use low frequency audio.\nWorse audio quality, but near full speed.\n\n.3dsx / .cia are included", "updated": "2018-12-27T00:34:34Z", "urls": ["https://db.universal-team.net/3ds/opentitus-3ds"], "version": "27-12-2018"}, {"archive": {"Orchestrina.zip": {"Orchestrina.3dsx": ["3ds-arm/3ds/Orchestrina/Orchestrina.3dsx"], "Orchestrina.cia": ["3ds-arm/Orchestrina.cia"]}}, "author": "GlimmerDev", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/13992834?v=4", "categories": ["game"], "color": "#b7b7cf", "color_bg": "#717180", "created": "2016-07-09T04:21:45Z", "description": "A homebrew Legend of Zelda instrument player", "download_page": "https://github.com/EBLeifEricson/orchestrina/releases", "downloads": {"Orchestrina.zip": {"size": 20274620, "size_str": "19 MiB", "url": "https://github.com/GlimmerDev/orchestrina/releases/download/v0.5.0-beta/Orchestrina.zip"}}, "github": "EBLeifEricson/orchestrina", "icon": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/meta/icon.png", "icon_index": 214, "image": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/meta/banner2.png", "image_length": 14835, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "scripts": {"Song Files": [{"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Healing-(ST).pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Healing (ST).pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Double-Time.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Double Time.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Nocturne-of-Shadow.pcm", "output": "/3ds/Orchestrina/data/Songs/Nocturne of Shadow.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Soaring.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Soaring.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Passing.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Passing.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Time.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Time.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Sonata-of-Awakening.pcm", "output": "/3ds/Orchestrina/data/Songs/Sonata of Awakening.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Minuet-of-Forest.pcm", "output": "/3ds/Orchestrina/data/Songs/Minuet of Forest.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Epona's-Song.pcm", "output": "/3ds/Orchestrina/data/Songs/Epona's Song.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Wind's-Requiem.pcm", "output": "/3ds/Orchestrina/data/Songs/Wind's Requiem.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Command-Melody.pcm", "output": "/3ds/Orchestrina/data/Songs/Command Melody.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Storms.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Storms.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Sun's-Song.pcm", "output": "/3ds/Orchestrina/data/Songs/Sun's Song.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Inverted-Song-of-Time.pcm", "output": "/3ds/Orchestrina/data/Songs/Inverted Song of Time.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Frogs.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Frogs.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Healing-(MM).pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Healing (MM).pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Bolero-of-Fire.pcm", "output": "/3ds/Orchestrina/data/Songs/Bolero of Fire.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Prelude-of-Light.pcm", "output": "/3ds/Orchestrina/data/Songs/Prelude of Light.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Light.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Light.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Zelda's-Lullaby.pcm", "output": "/3ds/Orchestrina/data/Songs/Zelda's Lullaby.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Saria's-Song.pcm", "output": "/3ds/Orchestrina/data/Songs/Saria's Song.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Serenade-of-Water.pcm", "output": "/3ds/Orchestrina/data/Songs/Serenade of Water.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Earth-God's-Lyric.pcm", "output": "/3ds/Orchestrina/data/Songs/Earth God's Lyric.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Chai-Kingdom.pcm", "output": "/3ds/Orchestrina/data/Songs/Chai Kingdom.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Goron's-Lullaby.pcm", "output": "/3ds/Orchestrina/data/Songs/Goron's Lullaby.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Birds.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Birds.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Oath-to-Order.pcm", "output": "/3ds/Orchestrina/data/Songs/Oath to Order.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Ballad-of-Gales.pcm", "output": "/3ds/Orchestrina/data/Songs/Ballad of Gales.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Discovery.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Discovery.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Elegy-of-Emptiness.pcm", "output": "/3ds/Orchestrina/data/Songs/Elegy of Emptiness.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Wind-God's-Aria.pcm", "output": "/3ds/Orchestrina/data/Songs/Wind God's Aria.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Requiem-of-Spirit.pcm", "output": "/3ds/Orchestrina/data/Songs/Requiem of Spirit.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/Song-of-Awakening.pcm", "output": "/3ds/Orchestrina/data/Songs/Song of Awakening.pcm", "type": "downloadFile"}, {"file": "https://raw.githubusercontent.com/EBLeifEricson/orchestrina/master/data/Songs/New-Wave-Bossa-Nova.pcm", "output": "/3ds/Orchestrina/data/Songs/New Wave Bossa Nova.pcm", "type": "downloadFile"}]}, "slug": "orchestrina", "source": "https://github.com/GlimmerDev/orchestrina", "stars": 17, "systems": ["3DS"], "title": "Orchestrina", "unique_ids": [987168], "update_notes": "This release features a major redesign of the Wind Waker baton in order to more closely reflect the game.
\nWhat's new:
\nMario Kart 7 Plugin Deluxe v3.0.6
\nDrive Out Of Bounds code has been fixed
\nPrivate Rooms Network issue with the Room key displaying in race too has been fixed
\nUpdated codes description
\nKnown issues:
\nPrivate Rooms Network code can sometimes not apply the room hence the user sees \"Room: 0\" whereas he selected a Room. If if happens, just disable the code, then go back in the plugin, enable the code and choose a room again
Warning
\nmiaou
", "update_notes_md": "miaou", "updated": "2024-06-12T12:24:05Z", "urls": ["https://db.universal-team.net/3ds/off"], "version": "v1.0", "version_title": "v1.0"}, {"archive": {"3DSQuickReboot-.*\\.zip": {"3DSQuickReboot.3dsx": ["3ds/3DSQuickReboot/3DSQuickReboot.3dsx"], "3DSQuickReboot.cia": ["3DSQuickReboot.cia"]}}, "author": "Asellus", "avatar": "https://avatars.githubusercontent.com/u/18345369?v=4", "categories": ["utility"], "color": "#42b76e", "color_bg": "#2e804d", "created": "2016-05-15T07:49:07Z", "description": "3DS Quick Reboot.", "download_page": "https://github.com/Asellus/3DS_Quick_Reboot/releases", "downloads": {"3DSQuickReboot-v1.0.1.zip": {"size": 907497, "size_str": "886 KiB", "url": "https://github.com/Asellus/3DS_Quick_Reboot/releases/download/v1.0.1/3DSQuickReboot-v1.0.1.zip"}}, "github": "Asellus/3DS_Quick_Reboot", "icon": "https://raw.githubusercontent.com/Asellus/3DS_Quick_Reboot/master/resources/icon.png", "icon_index": 217, "image": "https://raw.githubusercontent.com/Asellus/3DS_Quick_Reboot/master/resources/banner.png", "image_length": 7777, "license": "mit", "license_name": "MIT License", "slug": "3ds_quick_reboot", "source": "https://github.com/Asellus/3DS_Quick_Reboot", "stars": 9, "systems": ["3DS"], "title": "3DS_Quick_Reboot", "unique_ids": [983075], "update_notes": "Initial release.
\nStealth Dec 9, 2020: add .3dsx, thx @oreo639
NOTE: The DSP2.cia is identical to DSP1.cia.
\nDSP2.cia was added because of technical issues downloading DSP1.cia.
Initial good release. Checks for a lot of different types of firms: b9s, fastboot3DS, and Native Firm.
\nChecks both firm partitions too (FIRM0 is the one that's usually booted though).
This is the first (hopefully) stable version of uae3DS, the Amiga 500 emulator for Nintendo 3DS.
\nSave state handling changed a bit, so if you're upgrading from a previous version, you need to migrate your save state files (*.asf):
<ADF file name>-<NR>.asf
where <ADF file name>
is the name of the disc image in drive DF0 at the time of writing the state file and <NR>
is the save state number (0 - 3), e.g. Chaos Engine, The_Disk1.adf-0.asf
Installation:
\nEmulator usage:
\nMenu usage:
\nhttps://gbatemp.net/threads/release-uae3ds-amiga-500-emulator-for-nintendo-3ds.558577/
\nChanges to last release are:
\nHave fun!
\n", "update_notes_md": "This is the first (hopefully) stable version of uae3DS, the Amiga 500 emulator for Nintendo 3DS.\nSave state handling changed a bit, so if you're upgrading from a previous version, you need to migrate your save state files (*.asf):\n1. Move all save state files to directory /3ds/uae3DS/save/ on your SD card\n2. Rename the files to `Fixed name of app in homebrew launcher
\nthanks to TheMaskedMan on discord for notifying me
", "update_notes_md": "Fixed name of app in homebrew launcher\n\nthanks to TheMaskedMan on discord for notifying me", "updated": "2020-05-28T05:55:43Z", "urls": ["https://db.universal-team.net/3ds/3ds-parentalunlock"], "version": "1.0.1"}, {"author": "oreo639", "avatar": "https://avatars.githubusercontent.com/u/31916379?v=4", "categories": ["app"], "color": "#4d5351", "color_bg": "#4d5351", "created": "2018-12-17T04:06:39Z", "description": "Gui music player for the Nintendo 3DS (wip)", "download_page": "https://github.com/Oreo639/LimePlayer3DS/releases", "downloads": {"LimePlayer3DS.3dsx": {"size": 1043248, "size_str": "1018 KiB", "url": "https://github.com/oreo639/LimePlayer3DS/releases/download/v0.0.10/LimePlayer3DS.3dsx"}}, "github": "Oreo639/LimePlayer3DS", "icon": "https://raw.githubusercontent.com/Oreo639/LimePlayer3DS/master/meta/icon.png", "icon_index": 222, "image": "https://raw.githubusercontent.com/Oreo639/LimePlayer3DS/master/meta/banner.png", "image_length": 13104, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "screenshots": [{"description": "File list", "url": "https://db.universal-team.net/assets/images/screenshots/limeplayer3ds/file-list.png"}, {"description": "Playback screen", "url": "https://db.universal-team.net/assets/images/screenshots/limeplayer3ds/playback-screen.png"}, {"description": "Quick menu", "url": "https://db.universal-team.net/assets/images/screenshots/limeplayer3ds/quick-menu.png"}], "slug": "limeplayer3ds", "source": "https://github.com/oreo639/LimePlayer3DS", "stars": 44, "systems": ["3DS"], "title": "LimePlayer3DS", "unique_ids": [973318], "update_notes": "LimePlayer3DS is a gui music player for the 3DS with MIDI and Internet Radio support.
\nDownload the 3dsx and as always read the wiki and the readme before getting started.
\nThis is a minor release meant to improve some UI issues with the previous release. No major bugfixes or behind the scenes improvements.
\nWhat is new:
\nAdded touch screen buttons for switching between browser and controls.
\nRemoved unused icons from quick menu.
\nMade control window buttons clickable.
\nFixed bug where playback would not quit after skipping last song in playlist.
What needs to be worked on:
\nThe ui, blech
\nControls
\nAnd ofc, bugs
New in this release:-
\nMany thanks to all the people who help me make this project better!
", "update_notes_md": "New in this release:-\n * Various bug fixes (Two criticals:- one related to zip & other related to downloading files over 15 mb)\n * Enhancement of UI\n\nMany thanks to all the people who help me make this project better!\n", "updated": "2017-05-15T06:19:12Z", "urls": ["https://db.universal-team.net/3ds/multidownload"], "version": "v3.2", "version_title": "Multidownload++ v3.2", "wiki": "https://github.com/hax0kartik/Multidownload/wiki"}, {"author": "Felipe Izzo", "autogen_scripts": true, "avatar": "https://avatars.githubusercontent.com/u/15205297?v=4", "categories": ["emulator"], "color": "#5d7255", "color_bg": "#5d7255", "created": "2020-04-30T00:57:08Z", "description": "Port of DaedalusX64 to the Nintendo 3DS", "download_page": "https://github.com/masterfeizz/daedalusx64-3DS/releases", "downloads": {"3ds.zip": {"size": 13474361, "size_str": "12 MiB", "url": "https://github.com/masterfeizz/DaedalusX64-3DS/releases/download/v1.0/3ds.zip"}, "DaedalusX64.3dsx": {"size": 1309152, "size_str": "1 MiB", "url": "https://github.com/masterfeizz/DaedalusX64-3DS/releases/download/v1.0/DaedalusX64.3dsx"}, "DaedalusX64.cia": {"size": 938944, "size_str": "916 KiB", "url": "https://github.com/masterfeizz/DaedalusX64-3DS/releases/download/v1.0/DaedalusX64.cia"}}, "github": "masterfeizz/daedalusx64-3DS", "icon": "https://raw.githubusercontent.com/masterfeizz/DaedalusX64-3DS/master/Source/SysCTR/Resources/icon.png", "icon_index": 224, "image": "https://raw.githubusercontent.com/masterfeizz/DaedalusX64-3DS/master/Source/SysCTR/Resources/banner.png", "image_length": 15215, "license": "gpl-2.0", "license_name": "GNU General Public License v2.0", "qr": {"DaedalusX64.cia": "https://db.universal-team.net/assets/images/qr/daedalusx64-cia.png"}, "screenshots": [{"description": "Mario kart 64", "url": "https://db.universal-team.net/assets/images/screenshots/daedalusx64-3ds/mario-kart-64.png"}, {"description": "Super mario 64", "url": "https://db.universal-team.net/assets/images/screenshots/daedalusx64-3ds/super-mario-64.png"}, {"description": "Touch screen menu", "url": "https://db.universal-team.net/assets/images/screenshots/daedalusx64-3ds/touch-screen-menu.png"}], "scripts": {"3ds.zip": {"script": [{"file": "3ds.zip", "output": "/3ds.zip", "repo": "masterfeizz/DaedalusX64-3DS", "type": "downloadRelease"}, {"file": "/3ds.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/3ds.zip", "type": "deleteFile"}], "size": "12.9 MiB"}}, "slug": "daedalusx64-3ds", "source": "https://github.com/masterfeizz/DaedalusX64-3DS", "stars": 361, "systems": ["3DS"], "title": "DaedalusX64-3DS", "unique_ids": [896723], "update_notes": "All:
\nClassic mode accuracy:
\nWindows:
\nmacOS:
\nLinux:
\nWebclient:
\nAndroid:
\niOS:
\nOther:
\nConsoles:
\nV3.6 : 08-Jan-2024 by wavemotion-dave
\nFirst stable version of Pocket-NLSE. Additional features will be added later, but I felt it needed an \"official\" release. Bugs were fixed, unstable options were hidden, icon was changed. As before, the .3dsx requires you include the .xml file in the same directory as the .3dsx in order for it to work. The .cia does not require a .xml file.
", "update_notes_md": "First stable version of Pocket-NLSE. Additional features will be added later, but I felt it needed an \"official\" release. Bugs were fixed, unstable options were hidden, icon was changed. As before, the .3dsx requires you include the .xml file in the same directory as the .3dsx in order for it to work. The .cia does not require a .xml file.\n", "updated": "2017-01-11T13:18:21Z", "urls": ["https://db.universal-team.net/3ds/pocket-nlse"], "version": "v1.0.0", "version_title": "v1.0.0"}, {"author": "Steven Smith", "avatar": "https://avatars.githubusercontent.com/u/74314538?v=4", "categories": ["emulator"], "color": "#9e8e57", "color_bg": "#807346", "created": "2021-10-09T17:54:18Z", "description": "3DS GameYob port, a [Super] Game Boy [Color] emulator for the Nintendo DS", "download_page": "https://github.com/SombrAbsol/GameYob-3DS/releases", "downloads": {"GameYob.3dsx": {"size": 1024784, "size_str": "1000 KiB", "url": "https://github.com/SombrAbsol/GameYob-3DS/releases/download/1.0.8/GameYob.3dsx"}, "GameYob.cia": {"size": 792000, "size_str": "773 KiB", "url": "https://github.com/SombrAbsol/GameYob-3DS/releases/download/1.0.8/GameYob.cia"}, "GameYob.zip": {"size": 4168036, "size_str": "3 MiB", "url": "https://github.com/SombrAbsol/GameYob-3DS/releases/download/1.0.8/GameYob.zip"}}, "github": "SombrAbsol/GameYob-3DS", "icon": "https://raw.githubusercontent.com/SombrAbsol/GameYob-3DS/main/resources/icon.png", "icon_index": 228, "image": "https://raw.githubusercontent.com/SombrAbsol/GameYob-3DS/main/resources/icon.png", "image_length": 748, "license": "mit", "license_name": "MIT License", "qr": {"GameYob.cia": "https://db.universal-team.net/assets/images/qr/gameyob-cia.png"}, "slug": "gameyob-3ds", "source": "https://github.com/SombrAbsol/GameYob-3DS", "stars": 5, "systems": ["3DS"], "title": "GameYob (3DS)", "unique_ids": [6439], "update_notes": "The latest version of the GameYob port for the 3DS. I added the .3dsx file from \"GameYob.zip\" just in case.
\nFixes a bug introduced in the last release, sorry! The backup list would disappear if you didnt have enough of them.
\nAlso adds a touchscreen button for the password visibility toggle, and instructions! Just hold SELECT and they will appear on the top screen!
That's it. We had over two years of translations, and it's time to show the efforts of the translators to everyone :)
\nFind any bugs we missed, have suggestions, or need help? You can either make an issue or discussion here on GitHub or join our Discord server.
\nWe hope you enjoy the new update!
\n~ Universal-Team
First and probably last version.
\nFirst homebrew I made and first time I used C.
The first (and only) publicly released version of the Aperture Science DS.
", "update_notes_md": "The first (and only) publicly released version of the Aperture Science DS.", "updated": "2019-11-23T23:14:24Z", "urls": ["https://db.universal-team.net/ds/portalds"], "version": "r1", "version_title": "Aperture Science DS r1"}, {"author": "Joel", "avatar": "https://avatars.githubusercontent.com/u/6271991?v=4", "categories": ["utility"], "color": "#cccfd0", "color_bg": "#7d7f80", "created": "2017-08-08T15:01:01Z", "description": "A tool for restoring and backing-up unique data on the Nintendo 3DS", "download_page": "https://github.com/joel16/3DS-Recovery-Tool/releases", "downloads": {"3DS_Recovery_Tool.3dsx": {"size": 497464, "size_str": "485 KiB", "url": "https://github.com/joel16/3DS-Recovery-Tool/releases/download/v1.40/3DS_Recovery_Tool.3dsx"}, "3DS_Recovery_Tool.cia": {"size": 832448, "size_str": "812 KiB", "url": "https://github.com/joel16/3DS-Recovery-Tool/releases/download/v1.40/3DS_Recovery_Tool.cia"}}, "github": "joel16/3DS-Recovery-Tool", "icon": "https://raw.githubusercontent.com/joel16/3DS-Recovery-Tool/master/res/ic_launcher_recovery_tool.png", "icon_index": 235, "image": "https://raw.githubusercontent.com/joel16/3DS-Recovery-Tool/master/res/banner.png", "image_length": 16291, "license": "mit", "license_name": "MIT License", "qr": {"3DS_Recovery_Tool.cia": "https://db.universal-team.net/assets/images/qr/3ds_recovery_tool-cia.png"}, "slug": "3ds-recovery-tool", "source": "https://github.com/joel16/3DS-Recovery-Tool", "stars": 24, "systems": ["3DS"], "title": "3DS-Recovery-Tool", "unique_ids": [91648], "update_notes": "If you'd like to support me, then buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA
\n", "update_notes_md": "- Switched to PP2D for handling graphics (for VBO, thanks Bernardo!). \n- Merged advanced wipe menu and format menu.\n- Dump original SecureInfo_X using data from memory.\n- New data path. (/3ds/3dstool -> /3ds/3DSRecoveryTool)\n- Misc. cleanup.\n\n**If you'd like to support me, then buy me a coffee, I'd really appreciate it! https://www.paypal.me/Joel16IA**\n\n![image](https://chart.googleapis.com/chart?cht=qr&chl=https%3A%2F%2Fgithub.com%2Fjoel16%2F3DS-Recovery-Tool%2Freleases%2Fdownload%2Fv1.40%2F3DS_Recovery_Tool.cia&chs=180x180&choe=UTF-8&chld=L|2) \n", "updated": "2018-02-18T01:09:31Z", "urls": ["https://db.universal-team.net/3ds/3ds-recovery-tool"], "version": "v1.40", "version_title": "3DS Recovery Tool v1.4"}, {"author": "NPI-D7", "avatar": "https://avatars.githubusercontent.com/u/71648010?v=4", "categories": ["game"], "color": "#6eb16f", "color_bg": "#4f8050", "created": "2022-04-07T14:05:08Z", "description": "A Clone of Flappy-Bird for the 3ds.", "download_page": "https://github.com/NPI-D7/Flappy-Bird/releases", "downloads": {"Flappy-Bird.3dsx": {"size": 1733436, "size_str": "1 MiB", "url": "https://github.com/NPI-D7/Flappy-Bird/releases/download/1.4.2/Flappy-Bird.3dsx"}, "Flappy-Bird.cia": {"size": 1659840, "size_str": "1 MiB", "url": "https://github.com/NPI-D7/Flappy-Bird/releases/download/1.4.2/Flappy-Bird.cia"}}, "github": "NPI-D7/Flappy-Bird", "icon": "https://raw.githubusercontent.com/NPI-D7/Flappy-Bird/screenshots/app/icon.png", "icon_index": 236, "image": "https://raw.githubusercontent.com/NPI-D7/Flappy-Bird/master/app/banner.png", "image_length": 5916, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "### Flappy-Bird \n[![Discord](https://img.shields.io/discord/961610973066702889?style=for-the-badge)](https://discord.gg/XuX6EN8dyt)\n\nThe ground is a bit buggy currently!\n\n\n### Credits\ndevkitpro: for libctru, citro2/3d.\nDong Nguyen, .Gears: for the Game.", "qr": {"Flappy-Bird.cia": "https://db.universal-team.net/assets/images/qr/flappy-bird-cia.png"}, "screenshots": [{"description": "Different colors", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/different-colors.png"}, {"description": "Flying", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/flying.png"}, {"description": "Game over", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/game-over.png"}, {"description": "Title screen", "url": "https://db.universal-team.net/assets/images/screenshots/flappy-bird/title-screen.png"}], "slug": "flappy-bird", "source": "https://github.com/NPI-D7/Flappy-Bird", "stars": 1, "systems": ["3DS"], "title": "Flappy-Bird", "unique_ids": [413040], "update_notes": "This is the fifth public release of rehid.
\nThe following changes have been made:
For newcomers, please download and install rehidhelper using FBI and then use rehidhelper to install rehid. You DO NOT need to download the 0004013000001D02.cxi file.
\nIf you've installed rehid previously, please delete the /luma/titles/0004013000001D02
and /luma/titles/0004013000003302
folder manually and then reinstall rehid using the new rehidhelper.
You can ask for help either on my discord server or on the gbatemp thread.
\nSome premade configs can be found here:- https://github.com/Nanashi13/Rehid-configs-files-3DS
\nYou can scan the following QR code to install rehidhelper using FBI.
\n
Stealth 22/11/2: Update msed_data to total=1,334,530
\nStealth 23/8/3: fixed unix permissions, thanks @danny8376
This is the initial release.
\nWARNING: This is in development. It can go wrong. You are responsible for making backups. This does not make its own backup of the target save currently.
", "update_notes_md": "This is the initial release.\n\nWARNING: This is in development. It can go wrong. You are responsible for making backups. This does not make its own backup of the target save currently.", "updated": "2022-03-24T10:30:04Z", "urls": ["https://db.universal-team.net/3ds/save-data-copy-tool"], "version": "v0.1.0", "version_title": "v0.1.0"}, {"author": "NZ:P Team & masterfeizz", "avatar": "https://avatars.githubusercontent.com/u/91418801?v=4", "categories": ["game"], "color": "#441616", "color_bg": "#441616", "created": "2022-02-08T23:52:38Z", "description": "Call of Duty: Zombies demake, powered by various Quake sourceports. https://docs.nzp.gay/", "download_filter": "3ds", "download_page": "https://github.com/nzp-team/nzportable/releases", "downloads": {"nzportable-3ds.zip": {"size": 35279713, "size_str": "33 MiB", "url": "https://github.com/nzp-team/nzportable/releases/download/nightly/nzportable-3ds.zip"}}, "github": "nzp-team/nzportable", "icon": "https://raw.githubusercontent.com/nzp-team/vril-engine/main/source/ctr/art/icon.png", "icon_index": 240, "image": "https://raw.githubusercontent.com/nzp-team/vril-engine/main/source/ctr/art/banner.png", "image_length": 66499, "long_description": "A Quake-based \"demake\" of the 'Nazi Zombies' mode from Call of Duty: World at War.\n\nFeature-equivalent with Call of Duty: World at War on a generic level. Gameplay components are implemented, with minor parity differences. Most World at War maps and their gimmicks are not yet represented. Minor features from Call of Duty: Black Ops are also present.\n\nFeatures \"Nacht der Untoten\" and many maps created by the Community, bundled in.", "screenshots": [{"description": "Gameplay 1", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/gameplay-1.png"}, {"description": "Gameplay 2", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/gameplay-2.png"}, {"description": "Gameplay 3", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/gameplay-3.png"}, {"description": "Loading screen", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/loading-screen.png"}, {"description": "Main menu", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/main-menu.png"}, {"description": "Map selection", "url": "https://db.universal-team.net/assets/images/screenshots/nazi-zombies-portable/map-selection.png"}], "scripts": {"nzportable-3ds.zip": [{"file": "nzportable-3ds\\.zip", "output": "/nzportable-3ds.zip", "repo": "nzp-team/nzportable", "type": "downloadRelease"}, {"file": "/nzportable-3ds.zip", "input": "", "output": "/3ds/", "type": "extractFile"}, {"file": "/nzportable-3ds.zip", "type": "deleteFile"}]}, "slug": "nazi-zombies-portable", "source": "https://github.com/nzp-team/nzportable", "stars": 493, "systems": ["3DS"], "title": "Nazi Zombies: Portable", "update_notes": "This is a nightly generated automagically. Nightlies are generated at 3AM EST if changes are made to any component of the project in the past 24 hours. Be sure to check the build date above and compare it to the version displayed on the main menu to verify whether or not you are out of date.
\nChanges in the following areas have been made since the last nightly:
Installation Instructions:
\nchmod
PSP/GAME/
./switch/
and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding 'R' over an installed title!nzp.vpk
./3ds/
You can also play the WebGL version at https://nzp.gay/
", "update_notes_md": "This is a nightly generated automagically. Nightlies are generated at 3AM EST if changes are made to any component of the project in the past 24 hours. Be sure to check the build date above and compare it to the version displayed on the main menu to verify whether or not you are out of date.\nChanges in the following areas have been made since the last nightly:\n* QuakeC (Game Code)\n\n Installation Instructions:\n* PC: Extract .ZIP archive into a folder of your choice. Linux users may need to mark as executable with `chmod`\n* PSP: Extract the folder inside the .ZIP archive into `PSP/GAME/`.\n* Nintendo Switch: Extract the folder inside the .ZIP archive into `/switch/` and launch with Homebrew Launcher. Requires extra memory, so make sure to open HBLauncher by holding 'R' over an installed title!\n* PS VITA: Extract the .ZIP archive into ux0: and install `nzp.vpk`.\n* Nintendo 3DS: Extract the .ZIP archive into `/3ds/`\n \nYou can also play the WebGL version at https://nzp.gay/", "updated": "2025-01-15T07:21:17Z", "urls": ["https://db.universal-team.net/3ds/nazi-zombies-portable"], "version": "nightly", "version_title": "2.0.0-indev+20250115072021", "website": "https://github.com/nzp-team/nzportable"}, {"author": "NetPass", "avatar": "https://gitlab.com/uploads/-/system/project/avatar/56839786/icon.png", "categories": ["utility"], "color": "#87d6c8", "color_bg": "#508077", "created": "2024-04-14T17:00:40.939Z", "description": "A new way to experience StreetPass", "download_page": "https://gitlab.com/Sorunome/3ds-streetpass/-/releases", "downloads": {"netpass.3dsx": {"size": 2007148, "size_str": "1 MiB", "url": "https://gitlab.com/3ds-netpass/netpass/-/raw/19cc63166964292beb2c269a1177da36b7ab84e1/netpass.3dsx?inline=false"}, "netpass.cia": {"size": 2245568, "size_str": "2 MiB", "url": "https://gitlab.com/3ds-netpass/netpass/-/raw/19cc63166964292beb2c269a1177da36b7ab84e1/netpass.cia?inline=false"}}, "gitlab": "Sorunome/3ds-streetpass", "icon": "https://gitlab.com/Sorunome/3ds-streetpass/-/raw/main/meta/icon.png", "icon_index": 241, "image": "https://gitlab.com/Sorunome/3ds-streetpass/-/raw/main/meta/icon.png", "image_length": 2983, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0 or later", "qr": {"netpass.cia": "https://db.universal-team.net/assets/images/qr/netpass-cia.png"}, "slug": "netpass", "source": "https://gitlab.com/3ds-netpass/netpass", "stars": 47, "systems": ["3DS"], "title": "NetPass", "unique_ids": [1009012], "update_notes": "Fix sending fc-ident for sprelay
", "update_notes_md": "Fix sending fc-ident for sprelay", "updated": "2024-12-07T03:28:34.209Z", "urls": ["https://db.universal-team.net/3ds/netpass"], "version": "v0.6.1", "version_title": "v0.6.1"}, {"author": "Tim 'Mighty Max' Seidel", "avatar": "https://avatars.githubusercontent.com/u/16925975?v=4", "categories": ["game"], "color": "#6e7882", "color_bg": "#6c7680", "created": "2020-12-14T13:09:57Z", "description": "A classic puzzle game. Your goal is to move all cars out of the way, so the police can leave the parking lot.", "download_page": "https://github.com/DesperateProgrammer/ParkingRampage", "downloads": {"ParkingRampage.nds": {"size": 691200, "size_str": "675 KiB", "url": "https://github.com/DesperateProgrammer/ParkingRampage/raw/main/ParkingRampage.nds"}}, "github": "DesperateProgrammer/ParkingRampage", "icon": "https://db.universal-team.net/assets/images/icons/parkinrampage.png", "icon_index": 242, "image": "https://raw.githubusercontent.com/DesperateProgrammer/ParkingRampage/main/gfx/title.png", "image_length": 23442, "license": "bsd-3-clause", "license_name": "BSD 3-Clause \"New\" or \"Revised\" License", "long_description": "Navigate the police out of the jammed parking lot!", "qr": {"ParkingRampage.nds": "https://db.universal-team.net/assets/images/qr/parkingrampage-nds.png"}, "slug": "parkinrampage", "source": "https://github.com/DesperateProgrammer/ParkingRampage", "stars": 4, "systems": ["DS"], "title": "Parkin'Rampage", "updated": "2021-01-02T20:17:30Z", "urls": ["https://db.universal-team.net/ds/parkinrampage"], "version": "02012021", "version_title": "Parkin'Rampage 02012021", "website": "https://mighty-max.itch.io/parkin-rampage"}, {"author": "Joel", "avatar": "https://avatars.githubusercontent.com/u/6271991?v=4", "categories": ["utility"], "color": "#2c8ce1", "color_bg": "#194f80", "created": "2017-05-22T18:38:09Z", "description": "3DShell - (Pronounced 3D Shell) is a multi purpose file manager for the Nintendo 3DS. Heavily inspired by the CyanogenMod/LineageOS file manager.", "download_page": "https://github.com/joel16/3DShell/releases", "downloads": {"3DShell.3dsx": {"size": 1985040, "size_str": "1 MiB", "url": "https://github.com/joel16/3DShell/releases/download/v5.1.0/3DShell.3dsx"}, "3DShell.cia": {"size": 1651648, "size_str": "1 MiB", "url": "https://github.com/joel16/3DShell/releases/download/v5.1.0/3DShell.cia"}}, "github": "joel16/3DShell", "icon": "https://raw.githubusercontent.com/joel16/3DShell/master/res/ic_launcher_filemanager.png", "icon_index": 243, "image": "https://raw.githubusercontent.com/joel16/3DShell/master/res/banner.png", "image_length": 10753, "qr": {"3DShell.cia": "https://db.universal-team.net/assets/images/qr/3dshell-cia.png"}, "screenshots": [{"description": "Settings", "url": "https://db.universal-team.net/assets/images/screenshots/3dshell/settings.png"}], "slug": "3dshell", "source": "https://github.com/joel16/3DShell", "stars": 312, "systems": ["3DS"], "title": "3DShell", "unique_ids": [90624], "update_notes": "If you'd like to support this project, then feel free to buy me a cup of ☕.
", "update_notes_md": "- Block NAND access if developer options is disabled.\n- Fix selector going out of bounds when right/left (page up/page down) key is used.\n- CIA builds are now available. The updater will also download/install updates based on the version you are updating from.\n- Fix selector going out of bounds when returning from a folder with a long list of files.\n- Fix width/height display in image properties.\n- Account for images that fit both screens in image viewer and implement zoom/navigation functionalities when viewing images.\n- Archive extraction is back and currently supports .7z, .rar and .zip.\n- Fix alphabetical sorting for filenames with different case letters.\n- Allow user to cancel a file copy or archive extraction by the use of the \"B\" button.\n- Improvised on bottom screen status bar icons.\n- Updater will now display the download progress.\n- GUI will now trim the string appropriately if length of a file name/current directory goes beyond the screen.\n- Touch controls are back for both file options and settings.\n- Fixed issues copying certain files/folders due to the file names not being cleared and improper casting in progress bar.\n\nIf you'd like to support this project, then feel free to [buy me a cup of :coffee:](https://www.paypal.me/Joel16IA).", "updated": "2021-03-23T19:28:05Z", "urls": ["https://db.universal-team.net/3ds/3dshell"], "version": "v5.1.0", "version_title": "3DShell v5.1.0"}, {"author": "xXHighTideXx", "avatar": "https://avatars.githubusercontent.com/u/84487860?v=4", "categories": ["app"], "color": "#0094f5", "color_bg": "#004d80", "created": "2024-06-26T18:23:49Z", "description": "A 3DS application that will give you tips for your gaming journey on your 3DS system.", "download_page": "https://github.com/TheHighTide/GameTipper3DS/releases", "downloads": {"HTGameTipper.3dsx": {"size": 126440, "size_str": "123 KiB", "url": "https://github.com/TheHighTide/GameTipper3DS/releases/download/0.1.0/HTGameTipper.3dsx"}}, "github": "TheHighTide/GameTipper3DS", "icon": "https://db.universal-team.net/assets/images/icons/game-tipper.png", "icon_index": 244, "image": "https://db.universal-team.net/assets/images/icons/game-tipper.png", "image_length": 413, "long_description": "### About:\n**Game Tipper** is a homebrew application for 3DS systems that allows gamers to get tips for a number of games all in one place on their 3DS. With the application, you can get pointers and tips for games like; Minecraft 3DS Edition, Terraria 3DS Edition, Mario Maker 3DS, and much more.\n\n### What Can Be Added?\nI have created Game Tipper in a way that allows me to add more games and tips extremely easily. If there is a point anything that I want to add, I can add it in less than 5 minutes.", "slug": "game-tipper", "source": "https://github.com/TheHighTide/GameTipper3DS", "stars": 1, "systems": ["3DS"], "title": "Game Tipper", "update_notes": "To update, run TWLMagician, which will fix the free space bug.
\nAll changes by @R-YaTian
\nWhat's New:
\nNew:
\nNow uses dsp over csnd, this grants all of the benefits of dsp, better streaming. This does however require users to dump their dsp firmware (see dsp dumper)
Fixed:
\nVarious other fixes, such as the sound being garbled if you play multiple songs in a single session.
Is it really that time of the year again? Six years ago, on March 22nd of the faraway year of 2016, GodMode9 was first released to the public. It has come a long way, reaching high stability and amassing features. Right now, there's not much left that GodMode9 can't do, and there's only the odd bug coming in from time to time. As such, this release is a rather small one, with only bugfixes and maintenance stuff.
\nI still wanted to celebrate the day with a release, so here is GodMode9 v2.1.1 with these changes:
\nHow do I update GodMode9?
\n(This may be the last time I tell you how to in the release notes, so please remember) You wouldn't believe how often we get that question when we do a new release. It's actually very simple: Just replace GodMode9.firm
on your SD card with the file found in the release ZIP. You may also want to update scripts, which are found in the ./gm9
folder inside the archive and go to the same folder on your SD card.
Special thanks
\nI'll be honest, I've long given up mentioning everyone here. The sheer number of contributors (developers, people who report bugs or suggest features, people who help with advice or web hosting...) after 6 years of development is just too big. Just know, each and every contribution, no matter how big or small is highly appreciated. For this release, special thanks go to @Wolfvak, who's been a main dev with me for almost all of the lifetime of GodMode9, to @aspargas2 who did maintenance and fixed bugs, to @Epicpkmn11, who improved the save game generation and thus the installation for DSiWare CIAs and dumps and to @giiutfff who catched a really nasty bug happening when trimming certain DS cart dumps in GodMode9 (great catch!).
This is free software, but I accept donation.
\nYou can find a guide about the installation here.
\nIf you encounter any bugs feel free to report them on the official Vapecord Discord Server.
[QUICK FIX]
\nAnd a few other things I can't think of right now!
\nYou can find a guide about the installation here.
\nIf you encounter any bugs feel free to report them on the official Vapecord Discord Server.
Full Changelog: v0.1.8...v0.1.9
\nThis is a bug fix version only!
\n+
being gone in each option in options menuFull Changelog: v0.1.8...v0.1.9
\nThis is a bug fix version only!
\n+
being gone in each option in options menuMeanwhile here's a new release
", "update_notes_md": "Meanwhile here's a new release", "updated": "2020-11-18T00:15:43Z", "urls": ["https://db.universal-team.net/3ds/craftus-reloaded"], "version": "0.3", "version_title": "Craftus is still dead", "wiki": "https://github.com/RSDuck/craftus_reloaded/wiki"}, {"archive": {"neopop_3DSX.*\\.zip": {"neopop.3dsx": ["neopop/neopop.3dsx"]}}, "author": "nop90", "avatar": "https://avatars.githubusercontent.com/u/6418965?v=4", "categories": ["emulator"], "color": "#e5c3c3", "color_bg": "#806d6d", "created": "2017-06-01T21:56:07Z", "description": "Neo Geo Pocket Color Emulator for 3DS", "download_page": "https://github.com/nop90/Neopop-SDL/releases", "github": "nop90/Neopop-SDL", "icon": "https://raw.githubusercontent.com/nop90/Neopop-SDL/master/resources/icon.png", "icon_index": 255, "image": "https://raw.githubusercontent.com/nop90/Neopop-SDL/master/resources/banner.png", "image_length": 37739, "prerelease": {"download_page": "https://github.com/nop90/Neopop-SDL/releases/tag/v0.4", "downloads": {"neopop_3DSX_v0.4.zip": {"size": 415884, "size_str": "406 KiB", "url": "https://github.com/nop90/Neopop-SDL/releases/download/v0.4/neopop_3DSX_v0.4.zip"}, "neopop_v0.4.cia": {"size": 1180608, "size_str": "1 MiB", "url": "https://github.com/nop90/Neopop-SDL/releases/download/v0.4/neopop_v0.4.cia"}}, "qr": {"neopop_v0.4.cia": "https://db.universal-team.net/assets/images/qr/prerelease/neopop_v0-4-cia.png"}, "updated": "2017-06-14T18:53:35Z", "version": "v0.4", "version_title": "Menu completed"}, "slug": "neopop-sdl", "source": "https://github.com/nop90/Neopop-SDL", "stars": 13, "systems": ["3DS"], "title": "Neopop-SDL", "unique_ids": [39302], "updated": "2017-06-14T18:53:35Z", "urls": ["https://db.universal-team.net/3ds/neopop-sdl"], "version": "v0.4", "version_title": "Menu completed"}, {"author": "Pretendo Network", "avatar": "https://avatars.githubusercontent.com/u/36684034?v=4", "categories": ["utility"], "color": "#5e586c", "color_bg": "#5e586c", "created": "2022-02-16T15:25:17Z", "description": "A 3DS game plugin (3GX) to dump the RMC communication between 3DS games and NEX. The traffic is dumped to the SD into pcap files.", "download_page": "https://github.com/PretendoNetwork/HokakuCTR/releases", "downloads": {"HokakuCTR.3gx": {"size": 293838, "size_str": "286 KiB", "url": "https://github.com/PretendoNetwork/HokakuCTR/releases/download/v1.0.3/HokakuCTR.3gx"}}, "github": "PretendoNetwork/HokakuCTR", "icon_index": 256, "image": "https://avatars.githubusercontent.com/u/36684034?v=4&size=128", "image_length": 3197, "long_description": "## Usage\n\n1. Install the latest [Luma3DS](luma3ds).\n2. Navigate to **luma/plugins** and copy the **.3gx** file as **default.3gx** to load it for all game or place it inside a folder with the game *titleID* you want to use.\n3. Open the Rosalina menu and enable the plugin loader.\n4. Launch the game to dump traffic from. The screen should flash blue and some text will display on the screen. If it says **Not Ready**, it means this game is not compatible. If it says **Ready**, you can go online to dump the traffic.\n\nThe dumps will be placed inside the **HokakuCTR** folder in the SD card root.", "scripts": {"default.3gx": [{"file": "HokakuCTR.3gx", "output": "/luma/plugins/default.3gx", "repo": "PretendoNetwork/HokakuCTR", "type": "downloadRelease"}]}, "slug": "hokakuctr", "source": "https://github.com/PretendoNetwork/HokakuCTR", "stars": 43, "systems": ["3DS"], "title": "HokakuCTR", "update_notes": "Full Changelog: v1.0.2...v1.0.3
", "update_notes_md": "## What's Changed\n* Fix packet dumping on games with blank process names (Sonic Generations, Style Savvy: Trendsetters, etc.) by @Nasina7 in https://github.com/PretendoNetwork/HokakuCTR/pull/13\n\n## New Contributors\n* @Nasina7 made their first contribution in https://github.com/PretendoNetwork/HokakuCTR/pull/13\n\n**Full Changelog**: https://github.com/PretendoNetwork/HokakuCTR/compare/v1.0.2...v1.0.3", "updated": "2024-04-02T17:28:11Z", "urls": ["https://db.universal-team.net/3ds/hokakuctr"], "version": "v1.0.3", "version_title": "v1.0.3", "website": "https://pretendo.network/"}, {"author": "Aftendo", "avatar": "https://avatars.githubusercontent.com/u/155912716?v=4", "categories": ["utility"], "color": "#4d5b71", "color_bg": "#4d5b71", "created": "2022-04-26T16:05:24Z", "description": "A Nintendo Zone Revival for the 3DS.", "download_page": "https://github.com/MegaPika/SatellaZone/releases", "downloads": {"LocalSatellaZone.zip": {"size": 237414380, "size_str": "226 MiB", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/LocalSatellaZone.zip"}, "LocalSatellaZoneHQ.zip": {"size": 441085006, "size_str": "420 MiB", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/LocalSatellaZoneHQ.zip"}, "SatellaZone.zip": {"size": 10905216, "size_str": "10 MiB", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/SatellaZone.zip"}, "UsaPatch.zip": {"size": 672, "size_str": "672 Bytes", "url": "https://github.com/Aftendo/SatellaZone/releases/download/2.2.1/UsaPatch.zip"}}, "github": "MegaPika/SatellaZone", "icon": "https://db.universal-team.net/assets/images/icons/satellazone.png", "icon_index": 257, "image": "https://db.universal-team.net/assets/images/icons/satellazone.png", "image_length": 6846, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "long_description": "SatellaZone is a 3DS Nintendo Zone Revival patch that allows you to access archives from different stores and restaurants such as Best Buy, AT&T, McDonalds, and more!\n You can access videos using the LocalSatellaZone version.\n You can also be able to access Nintendo Zone without having to launch FBI by downloading the UsaPatch (which is for USA consoles only).\n You can find more informations and tutorials at https://github.com/MegaPika/SatellaZone#readme", "scripts": {"EUR": [{"directory": "/luma/titles/0004001000022B00/romfs", "type": "rmdir"}, {"file": "SatellaZone.zip", "output": "/SatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/SatellaZone.zip", "input": "", "output": "/luma/titles/0004001000022B00/", "type": "extractFile"}, {"file": "/SatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "JPN": [{"directory": "/luma/titles/0004001000020B00/romfs", "type": "rmdir"}, {"file": "SatellaZone.zip", "output": "/SatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/SatellaZone.zip", "input": "", "output": "/luma/titles/0004001000020B00/", "type": "extractFile"}, {"file": "/SatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "USA": [{"directory": "/luma/titles/0004001000021B00/romfs", "type": "rmdir"}, {"file": "SatellaZone.zip", "output": "/SatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "UsaPatch.zip", "output": "/UsaPatch.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/SatellaZone.zip", "input": "", "output": "/luma/titles/0004001000021B00/", "type": "extractFile"}, {"file": "/UsaPatch.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/SatellaZone.zip", "type": "deleteFile"}, {"file": "/UsaPatch.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local HQ] EUR": [{"directory": "/luma/titles/0004001000022B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZoneHQ.zip", "output": "/LocalSatellaZoneHQ.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZoneHQ.zip", "input": "", "output": "/luma/titles/0004001000022B00/", "type": "extractFile"}, {"file": "/LocalSatellaZoneHQ.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local HQ] JPN": [{"directory": "/luma/titles/0004001000020B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZoneHQ.zip", "output": "/LocalSatellaZoneHQ.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZoneHQ.zip", "input": "", "output": "/luma/titles/0004001000020B00/", "type": "extractFile"}, {"file": "/LocalSatellaZoneHQ.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local HQ] USA": [{"directory": "/luma/titles/0004001000021B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZoneHQ.zip", "output": "/LocalSatellaZoneHQ.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "UsaPatch.zip", "output": "/UsaPatch.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZoneHQ.zip", "input": "", "output": "/luma/titles/0004001000021B00/", "type": "extractFile"}, {"file": "/UsaPatch.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/LocalSatellaZoneHQ.zip", "type": "deleteFile"}, {"file": "/UsaPatch.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local] EUR": [{"directory": "/luma/titles/0004001000022B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZone.zip", "output": "/LocalSatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZone.zip", "input": "", "output": "/luma/titles/0004001000022B00/", "type": "extractFile"}, {"file": "/LocalSatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local] JPN": [{"directory": "/luma/titles/0004001000020B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZone.zip", "output": "/LocalSatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZone.zip", "input": "", "output": "/luma/titles/0004001000020B00/", "type": "extractFile"}, {"file": "/LocalSatellaZone.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}], "[local] USA": [{"directory": "/luma/titles/0004001000021B00/romfs", "type": "rmdir"}, {"file": "LocalSatellaZone.zip", "output": "/LocalSatellaZone.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "UsaPatch.zip", "output": "/UsaPatch.zip", "repo": "MegaPika/SatellaZone", "type": "downloadRelease"}, {"file": "/LocalSatellaZone.zip", "input": "", "output": "/luma/titles/0004001000021B00/", "type": "extractFile"}, {"file": "/UsaPatch.zip", "input": "", "output": "/", "type": "extractFile"}, {"file": "/LocalSatellaZone.zip", "type": "deleteFile"}, {"file": "/UsaPatch.zip", "type": "deleteFile"}, {"message": "Ensure \"Enable game patching\" is enabled\nin Luma3DS settings for this to work.", "type": "promptMessage"}]}, "slug": "satellazone", "source": "https://github.com/Aftendo/SatellaZone", "stars": 119, "systems": ["3DS"], "title": "SatellaZone", "update_notes": "Special thanks to DarkChicken for the new content!
", "update_notes_md": "- Added Pokémon news, you can view them from Macdonald's zone\n- Added 2 ACNL events pages\n- Removed discontinued 3DS Community Online Revival event. Thanks to everyone who participated!\n\nSpecial thanks to DarkChicken for the new content!", "updated": "2024-05-01T15:19:30Z", "urls": ["https://db.universal-team.net/3ds/satellazone"], "version": "2.2.1", "version_title": "New contents", "website": "https://satellazone.neocities.org/"}, {"author": "Steveice10 & Nintendo Homebrew", "avatar": "https://avatars.githubusercontent.com/u/38025742?v=4", "categories": ["utility"], "color": "#c0d0ff", "color_bg": "#606880", "created": "2015-01-20T04:23:49Z", "description": "Open source title manager for the 3DS. (Archive)", "download_page": "https://github.com/nh-server/FBI-NH/releases", "downloads": {"FBI.3dsx": {"size": 1185720, "size_str": "1 MiB", "url": "https://github.com/nh-server/FBI-NH/releases/download/2.6.1/FBI.3dsx"}, "FBI.cia": {"size": 1192896, "size_str": "1 MiB", "url": "https://github.com/nh-server/FBI-NH/releases/download/2.6.1/FBI.cia"}, "FBI.zip": {"size": 4228271, "size_str": "4 MiB", "url": "https://github.com/nh-server/FBI-NH/releases/download/2.6.1/FBI.zip"}}, "github": "nh-server/FBI-NH", "icon": "https://raw.githubusercontent.com/nh-server/FBI-NH/master/meta/icon_3ds.png", "icon_index": 258, "image": "https://raw.githubusercontent.com/nh-server/FBI-NH/master/romfs/logo.png", "image_length": 573, "license": "mit", "license_name": "MIT License", "qr": {"FBI.cia": "https://db.universal-team.net/assets/images/qr/fbi-cia.png"}, "slug": "fbi-nh", "source": "https://github.com/nh-server/FBI-NH", "stars": 128, "systems": ["3DS"], "title": "FBI-NH", "unique_ids": [1015809], "update_notes": "This release is a backup of the original FBI repository's 2.6.1 release.
", "update_notes_md": "This release is a backup of the original FBI repository's 2.6.1 release.", "updated": "2021-05-18T05:59:19Z", "urls": ["https://db.universal-team.net/3ds/fbi-nh"], "version": "2.6.1", "version_title": "Release 2.6.1"}, {"author": "Erie Valley Software", "avatar": "https://avatars.githubusercontent.com/u/65189871?v=4", "categories": ["app"], "color": "#46664c", "color_bg": "#46664c", "created": "2024-09-09T04:18:00Z", "description": "Another work-in-progress fork of the homebrew YouTube client for the 3DS called ThirdTube", "download_page": "https://github.com/erievs/FourthTube/releases", "downloads": {"FourthTube.3dsx": {"size": 6124432, "size_str": "5 MiB", "url": "https://github.com/erievs/FourthTube/releases/download/b29/FourthTube.3dsx"}, "FourthTube.cia": {"size": 4547520, "size_str": "4 MiB", "url": "https://github.com/erievs/FourthTube/releases/download/b29/FourthTube.cia"}}, "github": "erievs/FourthTube", "icon": "https://raw.githubusercontent.com/erievs/FourthTube/main/resource/icon.png", "icon_index": 259, "image": "https://raw.githubusercontent.com/erievs/FourthTube/main/resource/banner.png", "image_length": 12327, "license": "gpl-3.0", "license_name": "GNU General Public License v3.0", "qr": {"FourthTube.cia": "https://db.universal-team.net/assets/images/qr/fourthtube-cia.png"}, "slug": "fourthtube", "source": "https://github.com/erievs/FourthTube", "stars": 74, "systems": ["3DS"], "title": "FourthTube", "unique_ids": [784205], "update_notes": "Changelog
\nSmu1zel:
\nSmu1zel added multiple languages [also thanks to ItsFrocat for German)], removed old ThirdTube references, rebuilt FFMPEG (I think it's also newer), removed old dcrypter code that is no longer used, added French, removed flash (because it can cause seizures), more fixes and stuff I missed check commit history for a full list.
\n2b-zipper
\nAdded sounds, fixed saving quality, new banner sound.
", "update_notes_md": "Changelog\n\n**Smu1zel:**\n\nSmu1zel added multiple languages [also thanks to ItsFrocat for German)], removed old ThirdTube references, rebuilt FFMPEG (I think it's also newer), removed old dcrypter code that is no longer used, added French, removed flash (because it can cause seizures), more fixes and stuff I missed check commit history for a full list.\n\n**2b-zipper** \n\nAdded sounds, fixed saving quality, new banner sound.", "updated": "2025-01-12T17:01:51Z", "urls": ["https://db.universal-team.net/3ds/fourthtube"], "version": "b29", "version_title": "Beta - 29"}, {"author": "Carson Kompon", "avatar": "https://avatars.githubusercontent.com/u/5159369?v=4", "categories": ["app"], "color": "#97c0b5", "color_bg": "#648078", "created": "2023-03-15T02:46:52Z", "description": "Make OpenAI API calls directly from your Nintendo 3DS! Made with Lovebrew :)", "download_page": "https://github.com/CarsonKompon/ChatGPT3DS/releases", "downloads": {"ChatGPT3DS.3dsx": {"size": 3884343, "size_str": "3 MiB", "url": "https://github.com/CarsonKompon/ChatGPT3DS/releases/download/v1.1.1/ChatGPT3DS.3dsx"}}, "github": "CarsonKompon/ChatGPT3DS", "icon": "https://db.universal-team.net/assets/images/icons/chatgpt3ds.png", "icon_index": 260, "image": "https://db.universal-team.net/assets/images/images/chatgpt3ds.png", "image_length": 10907, "license": "mit", "license_name": "MIT License", "long_description": "Make calls to OpenAI's chat completion and image generation API. Requires an [OpenAI API Key](https://platform.openai.com/account/api-keys) with billing set up.", "screenshots": [{"description": "Generated image", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/generated-image.png"}, {"description": "Question 1", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/question-1.png"}, {"description": "Question 2", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/question-2.png"}, {"description": "Settings", "url": "https://db.universal-team.net/assets/images/screenshots/chatgpt3ds/settings.png"}], "slug": "chatgpt3ds", "source": "https://github.com/CarsonKompon/ChatGPT3DS", "stars": 21, "systems": ["3DS"], "title": "ChatGPT3DS", "update_notes": "It's been a while since this homebrew application released. Unfortunately, I have not worked on this very often due to working on TWLMenu++ and nds-bootstrap.
\nSince I've implemented plenty of changes over the years in my spare time, I've decided to release a new version as maybe a way to show what's coming in the future. Expect a few bugs to occur.
With this release, it might be the largest DS(i) and/or 3DS homebrew app in existence.
\nUse DSEins / 3DEins-Core which is made by me, StackZ. The core includes a proper cardset of 108 cards.. like the regular game! So that way.. you cannot have like 6 times Draw 4 which is a nice improvement to the old version!
\nAdded Single Player mode with AI!
\nFull Translations of: Bruh, English, French, German, Italian, Japanese, Polish, Portuguese and Russian!
\nDSEins.nds
and put it to your SD Card.sd:/_nds/DSEins/
.3DEins.3dsx
or 3DEins.cia
and put it to your SD Card.8.0 : 09-Dec-2024 by Dave Bernazzani (wavemotion)
\nJust a note: this game does not run very well on old 3ds models. It is playable, but with 3 bots playing at once, the o3ds has severe frame-drop. I am trying to find the source of this problem. It only occurs on the o3ds and o3dsxl. The n3ds and n3dsxl are fine.
", "update_notes_md": "# Patch 0.2.5.2\n\n## Many bug fixes in this patch:\n- Game no longer crashes randomly\n- Joining the game no longer causes strange anomalies.\n- Boundary death now displays proper message during game \"you are dead (Boundary)\"\n- Snakes no longer warp out of shape at the beginning of the round\n- When you die with \"Disappear on death\", it will no longer erase part of the snake or boundary you ran into.\n- Frame rate has been greatly improved\n- Enabling autopilot no longer screws up the speed of other players\n- Autopilot no longer screws up the lengths of certain players\n\n# 0.2.5 release!\n\n## New features:\n- **3 bot opponents** with different difficulty settings for one-player experience.\n- **Autopilot feature** (press L in-game or at end-of-round screen to toggle). Can be used in local play.\n\n## Changes:\n- _Occasional holes_ game mode now makes holes more common. Went from 1/80 chance of appearing to about 1/20.\n- _At least one bot is required to play one-player_ while waiting for others to join. This is to make highscore more fair. If you can play on your own without a bot, the highscore would be easy to rig.\n- The game now goes back to the Start Menu when the game ends. Press start to leave the game.\n- _The options menu has become a sub-menu_. To access game modes, press Select at the Start Screen or End-of-Round Screen to access the Options menu, then select Game Modes, and press A. Press B to exit a menu.\n- _There is a Difficulty Menu for the bots_. From the new Options Menu, select the 2nd option (highlight it in yellow), and press A. Try using direction buttons and A to select and change things here. Press B to go back one scene.\n- _There is a hidden bot settings menu_. Hold L and press R at the Difficulty Menu. This will let you adjust fine details of each bot. However, if you go to the regular Difficulty Menu, it will reset their settings to default.\n- _Autopilot_ is also a bot, but it plays for you. Press L in-game to toggle. This bot has fixed settings: 100% precision, 0% aggressiveness, 30% patience. This means it will never go fast, but it is relatively difficult to kill in one-player. In local play, it can be killed a little easier due to limitations of its algorithm. \n- Bots can't grasp concepts like _Enable R_, but it utilizes common concepts like _holding A or B_, _teleporting the apple with Y_, and going through holes in \"Occasional holes\". The precision of the bot determines the likelihood of turning precisely. Insane and Autopilot share the highest precision, followed by Hard, Medium, then Easy difficulty settings.\n\n## Bug fixes:\n- _Frame drop on o3ds has been fixed_\n- _The rare crashing of the game has been fixed_\n- _Running into a boundary in game mode \"Boundaries Kill\" now displays what killed you._\n- _Snakes are less likely to cross paths now and live to tell the tale._\n- When you change your name, _it only says \"Welcome, [name]\" once_.\n- _The screen score no longer duplicates_ when text scrolls on the bottom screen console during gameplay.\n- _Closing the lid on your console with Snakes running will not crash the game anymore_. Pressing the Home button with the cia version running will not crash the game anymore.\n- Going in reverse will no longer kill you.\n\n**Just a note**: this game does not run very well on old 3ds models. It is playable, but with 3 bots playing at once, the o3ds has severe frame-drop. I am trying to find the source of this problem. It only occurs on the o3ds and o3dsxl. The n3ds and n3dsxl are fine.\n", "updated": "2017-01-24T22:01:22Z", "urls": ["https://db.universal-team.net/3ds/snakes"], "version": "0.2.5", "version_title": "Version 0.2.5.2"}, {"author": "Nawias", "categories": ["game"], "color": "#b99660", "color_bg": "#806742", "created": "2023-09-01T00:00:00Z", "description": "Join Taśman in his quest to wrap everything in TAŚMAN Sealed duct tape!", "download_page": "https://nawias.itch.io/tasmanquest", "downloads": {"TasmanQuest.3dsx": {"size": 10399904, "size_str": "9 MiB", "url": "http://nawiasdev.eu/tasmanquest/TasmanQuest.3dsx"}}, "icon": "http://nawiasdev.eu/tasmanquest/icon.png", "icon_index": 265, "image": "http://nawiasdev.eu/tasmanquest/logo.png", "image_length": 13925, "long_description": "In this short, arcade-y game for your Nintendo 3DS explore the famous Lewiatan grocery store of Księżomierz and flex your tape-wrapping skills as the clock is ticking!\n\nYou play as Adam a.k.a. \"Taśman\". You came to the local Lewiatan of Księżomierz to promote your brand - TAŚMAN™ Sealed. But it's Kasia's shift today and she won't allow it! Wrap as many items in your duct tape and get back in Zakre's Seiac before the guards catch you!\n### Credits\nMost of the game assets come from [LimeZu's](https://limezu.itch.io/) packs: Modern Interiors, Modern Exteriors, Modern UI, Serene Village Revamped\n\n\nMIDI files used for soundtrack come from MuseScore:\n\nMenu Music - [Loch Lomond](https://musescore.com/user/24691996/scores/6908959)\n\nAction Music - [Break the Rules](https://musescore.com/user/15821421/scores/6878141)\n\nNintendo 3DS port of LÖVE - [LÖVE Potion](https://github.com/lovebrew/lovepotion) by TurtleP", "screenshots": [{"description": "Screenshot 1", "url": "https://db.universal-team.net/assets/images/screenshots/tasmanquest/screenshot-1.png"}, {"description": "Screenshot 2", "url": "https://db.universal-team.net/assets/images/screenshots/tasmanquest/screenshot-2.png"}, {"description": "Screenshot 3", "url": "https://db.universal-team.net/assets/images/screenshots/tasmanquest/screenshot-3.png"}], "slug": "tasmanquest", "stars": 0, "systems": ["3DS"], "title": "TasmanQuest", "updated": "2023-09-13T00:00:00Z", "urls": ["https://db.universal-team.net/3ds/tasmanquest"], "version": "1.0.0", "version_title": "Full Release", "website": "https://nawias.itch.io/tasmanquest"}, {"author": "Ray Haleblian", "avatar": "https://avatars.githubusercontent.com/u/94912?v=4", "categories": ["utility"], "color": "#dedede", "color_bg": "#808080", "created": "2017-11-11T17:53:30Z", "description": "An ebook reader for the Nintendo DS, DS Lite, and DSi.", "download_page": "https://github.com/rhaleblian/dslibris/releases", "downloads": {"dslibris-1.5.2-2.zip": {"size": 1242044, "size_str": "1 MiB", "url": "https://github.com/rhaleblian/dslibris/releases/download/v1.5.2-2/dslibris-1.5.2-2.zip"}}, "github": "rhaleblian/dslibris", "icon": "https://db.universal-team.net/assets/images/icons/dslibris.png", "icon_index": 266, "image": "https://db.universal-team.net/assets/images/images/dslibris.png", "image_length": 213, "scripts": {"dslibris.nds": [{"file": "dslibris.*\\.zip", "output": "/dslibris.zip", "repo": "rhaleblian/dslibris", "type": "downloadRelease"}, {"file": "/dslibris.zip", "input": "", "output": "/", "type": "extractFile"}, {"new": "%NDS%/dslibris.nds", "old": "/dslibris.nds", "type": "move"}, {"file": "/INSTALL.txt", "type": "deleteFile"}, {"file": "/dslibris.zip", "type": "deleteFile"}]}, "slug": "dslibris", "source": "https://github.com/rhaleblian/dslibris", "stars": 77, "systems": ["DS"], "title": "dslibris", "update_notes": "Small improvements to browser button text rendering.
", "update_notes_md": "Small improvements to browser button text rendering.", "updated": "2024-07-07T22:30:09Z", "urls": ["https://db.universal-team.net/ds/dslibris"], "version": "v1.5.2-2", "version_title": "1.5.2"}, {"author": "Hoksy", "avatar": "https://avatars.githubusercontent.com/u/5952243?v=4", "categories": ["game"], "color": "#7b5da7", "color_bg": "#5e4780", "created": "2016-09-02T19:40:02Z", "description": "a pyramidman's quest to save his father", "download_page": "https://github.com/Hoksy/ravimid/releases", "downloads": {"ravimid.cia": {"size": 2925504, "size_str": "2 MiB", "url": "https://github.com/Hoksy/ravimid/releases/download/1.2/ravimid.cia"}, "ravimid_deluxe.cia": {"size": 2917312, "size_str": "2 MiB", "url": "https://github.com/Hoksy/ravimid/releases/download/1.2/ravimid_deluxe.cia"}}, "github": "Hoksy/ravimid", "icon": "https://db.universal-team.net/assets/images/icons/ravimid.png", "icon_index": 267, "image": "https://db.universal-team.net/assets/images/images/ravimid.png", "image_length": 905, "qr": {"ravimid.cia": "https://db.universal-team.net/assets/images/qr/ravimid-cia.png", "ravimid_deluxe.cia": "https://db.universal-team.net/assets/images/qr/ravimid_deluxe-cia.png"}, "slug": "ravimid", "source": "https://github.com/Hoksy/ravimid", "stars": 2, "systems": ["3DS"], "title": "ravimid", "unique_ids": [677313], "update_notes": "Fixed .cia not installing on n3DS
\nThanks to VideahGams!
The Google Chrome T-Rex game recreated to run natively on Nintendo 3DS.
\nFull Changelog: v1.1.0...v1.2.0
\nV3.9 : 13-Jan-2025 by wavemotion-dave
\n