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This should probably be a method or function that we can implement on any GameObject.
It should trigger a force on the opposite direction:
Example: Player shoots a big projectile to left then it should trigger this pushBack effect to the right.
The text was updated successfully, but these errors were encountered:
This should probably be a method or function that we can implement on any
GameObject
.It should trigger a force on the opposite direction:
Example: Player shoots a big projectile to left then it should trigger this
pushBack
effect to the right.The text was updated successfully, but these errors were encountered: