You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am making a AR app that using Unity Sentis + Google Cardboard. The example I am using is "Depth Estimation Sample". The two plugins work fine in the editor, but there comes the issue when building to mobile phone: the camera feed and depth map is not displaying in VR mode, it's only happen in iPhone currently.
Program Structure
Initialize Google Cardboard in Awake()
After the Google Cardboard finished setup, wait for the camera permission
If it is granted, setup the Sentis and just call the code that originally inside Start() in the script of InferenceWebcam
iPhone
It can't display the camera feed and depth map in VR mode. But the Google Cardboard default close and gear button is still clickable but didn't display on screen. So I wonder if there is a display order issue that the Sentis output result is draw under the Google Cardboard UI? And can I change the render order in Sentis?
Tested devices:
iPhone 13 mini
iPhone 6s
iPhone 7 plus
Android
Except the first open after installing the app, the camera feed and depth map works fine in VR mode (Google Cardboard)
Tested devices:
UleFone Armor 8 Pro
Nokia 7.2
Samsung Galaxy J7 Prime
//----
Actually the both camera playback and depth map is quite lag when testing in all my android phones and old iPhone 6s and 7 plus. But that another issue and will open another post for it. Thank you
The text was updated successfully, but these errors were encountered:
Kind of find out the problem of this issue is cased by the different versions in Google Cardboard and Unity Sentis. I decide to close this thread and open other new threads to discuss the versioning issue in more basic and easy example.
Can I change the render order in Unity Sentis?
I am making a AR app that using Unity Sentis + Google Cardboard. The example I am using is "Depth Estimation Sample". The two plugins work fine in the editor, but there comes the issue when building to mobile phone: the camera feed and depth map is not displaying in VR mode, it's only happen in iPhone currently.
Program Structure
Awake()
Start()
in the script ofInferenceWebcam
iPhone
It can't display the camera feed and depth map in VR mode. But the Google Cardboard default close and gear button is still clickable but didn't display on screen. So I wonder if there is a display order issue that the Sentis output result is draw under the Google Cardboard UI? And can I change the render order in Sentis?
Tested devices:
Android
Except the first open after installing the app, the camera feed and depth map works fine in VR mode (Google Cardboard)
Tested devices:
//----
Actually the both camera playback and depth map is quite lag when testing in all my android phones and old iPhone 6s and 7 plus. But that another issue and will open another post for it. Thank you
The text was updated successfully, but these errors were encountered: