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Releases: Unity-Technologies/com.unity.toonshader

0.7.3-preview

15 Jun 23:22
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0.7.3-preview Release

  • HDRP shader is compatible with 2022.2.0 a16.
  • 3 basic color is now Three basic colors.
  • NormalMap Settings is now an independent block in the inspector, not sub heading in Three Color Map and Control Map Settings anymore.
  • Updated docs.

0.7.2-preview

30 May 11:20
8b82203
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Fixed:

  • Dead links for Toon EV adjustment HELP URL Buttons.
  • Some classes are accessible from outside.

Added:

  • A template for submitting bug reports.

0.7.1-preview

27 May 14:12
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0.7.1-preview Release

  • Polished docs.

0.7.0-preview

24 May 10:31
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  • reconsidered all the terms used in the inspector window.
  • recategorized and reorganized all the terms too.
  • re-wrote pretty much all the documentations.

0.6.1-preview

25 Feb 13:01
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Updated:

  • Unity Toon Shader is now an experimental package in Unity and can be installed from the package manager.

Fixed:

  • Typo in inspector.
  • Removed .sample.json under Samples~ folder
  • Some unnecessary classes were public.

0.6.0-preview

22 Feb 22:42
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Updated:

  • Replaced test VM to use gtx1080
  • Updated README.md
  • Added LICENSE.md under the project folder.
  • Shader version properties in all the render pipeline shaders.

Fixed:

  • Some unnecessary classes were public.
  • URP: a depth output issue later then 10.0.x. (Thanks to riina)
  • Typos in README.md
  • promotion test issues.
  • no .sample.json files under each render-pileline sample folder.

0.5.0-preview

20 Jan 08:39
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Updated:

  • Updated documentation and folder structure in order to make the package structure friendly to Unity official package.
  • Tentatively deleted Japanese documentation before making the package ready for Unity standard translation system.
  • HDRP: made UTS compatible with HDRP AOV. Capable of outputting Albedo, Normal and so on using AOV Image Sequence Recorder newer than 3.0.
  • More effective and strict internal tests.

Fixed:

  • HDRP:reduced shader variants by disabling some debug pragmas.
  • URP:UTS materials don't receive shadows when using newer than Unity 2021.1.
  • Legacy:Unable to disable Outline.
  • AutoRenderQueue is disabled when material inspector is unfocused.

Known Issues:

  • HDRP: When outputting AOV images, UTS Outline is also put into the images. In such cases, please disable OUTLINE in Metrical Inspectors.

0.4.1-preview

20 Oct 07:15
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Changelog

[0.4.1-preview] - 2021-10-20

Added

  • HDRP:Something similar to HDRP exposure compensation.

Fixed:

  • typo in documants.
  • missing mono behaviors in sample scenes.
  • HDRP:BoxLightAdjustment script. some flags are not updated properly when some checkboxes are clicked.
  • HDRP:Shader compile errors when used with HDRP 12.1

0.4.0-preview

13 Oct 09:23
3e8f4a6
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Added

  • HDRP: Compatibility with Box Light, a spot light variation, as main lights.
  • HDRP: BoxLightAdjustment mono-behavior

Fixed:

  • URP: Unstable SRP Batcher Compatibility. Thanks to tangx246.
  • URP: Outline pass is not compatible with VR when Single Pass Instanced rendering is chosen. Thanks to tangx246 again.
  • URP: Some warnings.

Updated:

  • Documentation~/en/FeatureModel_en.md. Thanks to riina.
  • Platforms in documentation.

0.3.2-preview

27 Sep 10:02
4811c45
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  • Updated CHANGELOG.md