Releases: Unity-Technologies/com.unity.toonshader
Releases · Unity-Technologies/com.unity.toonshader
0.7.3-preview
0.7.3-preview Release
- HDRP shader is compatible with 2022.2.0 a16.
3 basic color
is nowThree basic colors
.NormalMap Settings
is now an independent block in the inspector, not sub heading inThree Color Map and Control Map Settings
anymore.- Updated docs.
0.7.2-preview
Fixed:
- Dead links for Toon EV adjustment HELP URL Buttons.
- Some classes are accessible from outside.
Added:
- A template for submitting bug reports.
0.7.1-preview
0.7.1-preview Release
- Polished docs.
0.7.0-preview
- reconsidered all the terms used in the inspector window.
- recategorized and reorganized all the terms too.
- re-wrote pretty much all the documentations.
0.6.1-preview
Updated:
- Unity Toon Shader is now an experimental package in Unity and can be installed from the package manager.
Fixed:
- Typo in inspector.
- Removed .sample.json under Samples~ folder
- Some unnecessary classes were public.
0.6.0-preview
Updated:
- Replaced test VM to use gtx1080
- Updated README.md
- Added LICENSE.md under the project folder.
- Shader version properties in all the render pipeline shaders.
Fixed:
- Some unnecessary classes were public.
- URP: a depth output issue later then 10.0.x. (Thanks to riina)
- Typos in README.md
- promotion test issues.
- no .sample.json files under each render-pileline sample folder.
0.5.0-preview
Updated:
- Updated documentation and folder structure in order to make the package structure friendly to Unity official package.
- Tentatively deleted Japanese documentation before making the package ready for Unity standard translation system.
- HDRP: made UTS compatible with HDRP AOV. Capable of outputting Albedo, Normal and so on using AOV Image Sequence Recorder newer than 3.0.
- More effective and strict internal tests.
Fixed:
- HDRP:reduced shader variants by disabling some debug pragmas.
- URP:UTS materials don't receive shadows when using newer than Unity 2021.1.
- Legacy:Unable to disable Outline.
- AutoRenderQueue is disabled when material inspector is unfocused.
Known Issues:
- HDRP: When outputting AOV images, UTS Outline is also put into the images. In such cases, please disable OUTLINE in Metrical Inspectors.
0.4.1-preview
Changelog
[0.4.1-preview] - 2021-10-20
Added
- HDRP:Something similar to HDRP exposure compensation.
Fixed:
- typo in documants.
- missing mono behaviors in sample scenes.
- HDRP:BoxLightAdjustment script. some flags are not updated properly when some checkboxes are clicked.
- HDRP:Shader compile errors when used with HDRP 12.1
0.4.0-preview
Added
- HDRP: Compatibility with Box Light, a spot light variation, as main lights.
- HDRP: BoxLightAdjustment mono-behavior
Fixed:
- URP: Unstable SRP Batcher Compatibility. Thanks to tangx246.
- URP: Outline pass is not compatible with VR when Single Pass Instanced rendering is chosen. Thanks to tangx246 again.
- URP: Some warnings.
Updated:
- Documentation~/en/FeatureModel_en.md. Thanks to riina.
- Platforms in documentation.
0.3.2-preview
- Updated CHANGELOG.md