diff --git a/com.unity.toonshader/CHANGELOG.md b/com.unity.toonshader/CHANGELOG.md index b0b1c53bd..384475f96 100644 --- a/com.unity.toonshader/CHANGELOG.md +++ b/com.unity.toonshader/CHANGELOG.md @@ -1,9 +1,10 @@ # Changelog +## [0.9.4-preview] - 2023-05-01 +* Added a exlanation for URP line issue into Kown Issues. + ## [0.9.3-preview] - 2023-04-18 -### TBD -Next version is 0.9.3-preview +* Deleted warnings when creating materials with URP and Built-in shaders. -* URP shader doesn't recieve shadows in player builds. ## [0.9.2-preview] - 2023-04-12 ### Fixed * URP shader doesn't recieve shadows in player builds. diff --git a/com.unity.toonshader/Documentation~/FeatureModel_en.md b/com.unity.toonshader/Documentation~/FeatureModel_en.md index 0ed4ceed7..a390d35e4 100644 --- a/com.unity.toonshader/Documentation~/FeatureModel_en.md +++ b/com.unity.toonshader/Documentation~/FeatureModel_en.md @@ -2,7 +2,7 @@ | Function | Legacy | URP | HDRP | Note | |- |- |- |- |- | -| | | | | as of 0.9.3-preview | +| | | | | as of 0.9.4-preview | | ***1. Modes*** | | | | | | Standard | OK | OK | OK | | | With Advanced Control Map | OK | OK | OK | | diff --git a/com.unity.toonshader/Documentation~/installation.md b/com.unity.toonshader/Documentation~/installation.md index 2e564bffd..5c79ff139 100644 --- a/com.unity.toonshader/Documentation~/installation.md +++ b/com.unity.toonshader/Documentation~/installation.md @@ -10,4 +10,4 @@ Installing the package requires the following steps. 1. Click the **+** button, and choose **Add package from git URL** 1. Type in `com.unity.toonshader` and click the **Add** button. -We can also specify a particular version, for example: `com.unity.toonshader@0.9.2-preview` +We can also specify a particular version, for example: `com.unity.toonshader@0.9.4-preview` diff --git a/com.unity.toonshader/Editor/UTS3GUI.cs b/com.unity.toonshader/Editor/UTS3GUI.cs index 73a0a161b..d8db88d26 100644 --- a/com.unity.toonshader/Editor/UTS3GUI.cs +++ b/com.unity.toonshader/Editor/UTS3GUI.cs @@ -13,9 +13,9 @@ internal partial class UTS3GUI : UnityEditor.ShaderGUI internal const float kVersionX = 0.0f; internal const float kVersionY = 9.0f; - internal const float kVersionZ = 3.0f; + internal const float kVersionZ = 4.0f; - internal static string versionString => "0.9.3-preview"; + internal static string versionString => "0.9.4-preview"; // Render Pipelines UTS supports are the followings internal enum RenderPipeline diff --git a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader index ae86e705a..528feedf7 100644 --- a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader +++ b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToon.shader @@ -8,7 +8,7 @@ Shader "Toon" { [HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1 [HideInInspector] _utsVersionX("VersionX", Float) = 0 [HideInInspector] _utsVersionY("VersionY", Float) = 9 - [HideInInspector] _utsVersionZ("VersionZ", Float) = 3 + [HideInInspector] _utsVersionZ("VersionZ", Float) = 4 [HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF _AutoRenderQueue("Automatic Render Queue ", int) = 1 diff --git a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader index e0e8d4330..d53c029de 100644 --- a/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader +++ b/com.unity.toonshader/Runtime/Integrated/Shaders/UnityToonTessellation.shader @@ -8,7 +8,7 @@ Shader "Toon(Tessellation)" { [HideInInspector][Enum(OFF, 0, ON, 1)] _isUnityToonshader("Material is touched by Unity Toon Shader", Int) = 1 [HideInInspector] _utsVersionX("VersionX", Float) = 0 [HideInInspector] _utsVersionY("VersionY", Float) = 9 - [HideInInspector] _utsVersionZ("VersionZ", Float) = 3 + [HideInInspector] _utsVersionZ("VersionZ", Float) = 4 [HideInInspector] _utsTechnique ("Technique", int ) = 0 //DWF _AutoRenderQueue("Automatic Render Queue ", int) = 1 diff --git a/com.unity.toonshader/package.json b/com.unity.toonshader/package.json index fa370e143..bc1ae1f08 100644 --- a/com.unity.toonshader/package.json +++ b/com.unity.toonshader/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.toonshader", "displayName":"Unity Toon Shader", - "version": "0.9.3-preview", + "version": "0.9.4-preview", "unity": "2020.3", "description": "Unity Toon Shader (Unity-Chan Toon Shader 3) is a toon shader for images and video that is designed to meet the needs of creators working on cel-shaded 3DCG animations.\nUnlike other pre-render toon shaders, all features can be adjusted in real time on Unity, which is the greatest feature of UTS.\n\nUTS has great power and makes a wide variety of character designs possible, from cel-shaded to light novel illustration styles.\n\nUTS has the 3 basic layers of Base Color, 1st Shade Color, and 2nd Shade Color, colors and textures can also accept a wide variety of customization options, such as High Color, Rim Light, MatCap (sphere mapping), and Emissive (light emission).The level of gradation (feather) between colors can also be adjusted in Unity in real-time.\n\nMore precisely, View documentation above.", "dependencies":