From 8a7ae9f91a53bdcabe5e7df783dd1884c07bcd6f Mon Sep 17 00:00:00 2001 From: Frank Luong Date: Thu, 12 Sep 2024 10:34:10 -0400 Subject: [PATCH] bumping ngo version to 2.0.0 --- com.unity.netcode.gameobjects/CHANGELOG.md | 2 +- com.unity.netcode.gameobjects/package.json | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 274ed9e951..7213ea9a84 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). -[Unreleased] +## [2.0.0] - 2024-09-12 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index feb57a2538..1878824aa6 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.0.0-pre.4", + "version": "2.0.0", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",