From 7d27c5141123e3b9f31419ccca7768a640a45d56 Mon Sep 17 00:00:00 2001 From: Noel Stephens Date: Thu, 18 Apr 2024 11:34:14 -0500 Subject: [PATCH] chore: bumping to v1.9.1 initial package release version (#2887) * chore bump initial package version. * update bumping version in changelog * style adding white space --- .github/CODEOWNERS | 14 +++++++------- com.unity.netcode.gameobjects/CHANGELOG.md | 4 ++-- com.unity.netcode.gameobjects/package.json | 2 +- 3 files changed, 10 insertions(+), 10 deletions(-) diff --git a/.github/CODEOWNERS b/.github/CODEOWNERS index c9443a2f7a..ac441af2c8 100644 --- a/.github/CODEOWNERS +++ b/.github/CODEOWNERS @@ -7,10 +7,10 @@ Metrics/ @Unity-Technologies/multiplayer-tools /com.unity.netcode.gameobjects/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows /com.unity.netcode.gameobjects/Tests/Editor/Transports/ @Unity-Technologies/multiplayer-workflows /com.unity.netcode.gameobjects/Tests/Runtime/Transports/ @Unity-Technologies/multiplayer-workflows -*.asmdef @chrispope @tylerunity -package.json @chrispope @tylerunity -AssemblyInfo.cs @chrispope @tylerunity -.editorconfig @chrispope @tylerunity -.gitignore @chrispope @tylerunity -.github/ @chrispope @tylerunity -.yamato/ @chrispope @tylerunity +*.asmdef @chrispope @miniwolf +package.json @chrispope @miniwolf +AssemblyInfo.cs @chrispope @miniwolf +.editorconfig @chrispope @miniwolf +.gitignore @chrispope @miniwolf +.github/ @chrispope @miniwolf +.yamato/ @chrispope @miniwolf diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index 01027e8eac..3980348953 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -6,10 +6,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) Additional documentation and release notes are available at [Multiplayer Documentation](https://docs-multiplayer.unity3d.com). -## [1.9.0] - 2024-04-04 +## [1.9.1] - 2024-04-18 ### Added --Added AnticipatedNetworkVariable, which adds support for client anticipation of NetworkVariable values, allowing for more responsive gameplay (#2820) +- Added AnticipatedNetworkVariable, which adds support for client anticipation of NetworkVariable values, allowing for more responsive gameplay (#2820) - Added AnticipatedNetworkTransform, which adds support for client anticipation of NetworkTransforms (#2820) - Added NetworkVariableBase.ExceedsDirtinessThreshold to allow network variables to throttle updates by only sending updates when the difference between the current and previous values exceeds a threshold. (This is exposed in NetworkVariable with the callback NetworkVariable.CheckExceedsDirtinessThreshold) (#2820) - Added NetworkVariableUpdateTraits, which add additional throttling support: MinSecondsBetweenUpdates will prevent the NetworkVariable from sending updates more often than the specified time period (even if it exceeds the dirtiness threshold), while MaxSecondsBetweenUpdates will force a dirty NetworkVariable to send an update after the specified time period even if it has not yet exceeded the dirtiness threshold. (#2820) diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index 5a0c239d66..1e171cbcf8 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "1.9.0", + "version": "1.9.1", "unity": "2021.3", "dependencies": { "com.unity.nuget.mono-cecil": "1.10.1",