From 5458e2d1d35b97012b60ef2ae6e7814174093892 Mon Sep 17 00:00:00 2001 From: Reach Platform Support Date: Wed, 23 Oct 2024 22:04:05 +0000 Subject: [PATCH] [Port] [2021.3] Fix broken links and formatting in Shader Graph docs (DOCATT-589 and DOCATT-1045 *[This PR is intended to fix broken links and formatting issues in the Shader Graph documentation for the following JIRA tickets: - DOCATT-589 - DOCATT-1045 ]* --- .../com.unity.shadergraph/Documentation~/Keywords.md | 10 +++++----- .../Documentation~/Scene-Color-Node.md | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Packages/com.unity.shadergraph/Documentation~/Keywords.md b/Packages/com.unity.shadergraph/Documentation~/Keywords.md index 8c4cd6f21ed..9cbd9b115ab 100644 --- a/Packages/com.unity.shadergraph/Documentation~/Keywords.md +++ b/Packages/com.unity.shadergraph/Documentation~/Keywords.md @@ -24,10 +24,10 @@ Although some fields are specific to certain types of Keywords, all Keywords hav | ------------------ | -------- | ------------------------------------------------------------ | | **Display Name** | String | The display name of the Keyword. Unity shows this name in the title bar of nodes that reference the corresponding Keyword, and also in the Material Inspector if you expose that Keyword. | | **Exposed** | Boolean | When you set this parameter to **true**, Unity displays this Keyword in the Material Inspector. If you set it to **false**, the Keyword does not appear in the Material Inspector.

If you intend to access a GLOBAL shader variable, be sure to add it as you would normally add an input variable, but deselect **Exposed**.| -| **Reference Name** | String | The internal name for the Keyword in the shader.

If you overwrite the Reference Name parameter, take note of the following: