diff --git a/Packages/com.unity.shadergraph/Documentation~/Keywords.md b/Packages/com.unity.shadergraph/Documentation~/Keywords.md index 8c4cd6f21ed..9cbd9b115ab 100644 --- a/Packages/com.unity.shadergraph/Documentation~/Keywords.md +++ b/Packages/com.unity.shadergraph/Documentation~/Keywords.md @@ -24,10 +24,10 @@ Although some fields are specific to certain types of Keywords, all Keywords hav | ------------------ | -------- | ------------------------------------------------------------ | | **Display Name** | String | The display name of the Keyword. Unity shows this name in the title bar of nodes that reference the corresponding Keyword, and also in the Material Inspector if you expose that Keyword. | | **Exposed** | Boolean | When you set this parameter to **true**, Unity displays this Keyword in the Material Inspector. If you set it to **false**, the Keyword does not appear in the Material Inspector.

If you intend to access a GLOBAL shader variable, be sure to add it as you would normally add an input variable, but deselect **Exposed**.| -| **Reference Name** | String | The internal name for the Keyword in the shader.

If you overwrite the Reference Name parameter, take note of the following: