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2023.1: Crash on malloc_internal when recompiling a ShaderGraph used …
…by another shader via UsePass Issue here is that Crash on malloc_internal when recompiling a ShaderGraph used by another shader via UsePass This PR fixes the issues by making sure that shaders are reloaded after all shader import cases. Bug: https://jira.unity3d.com/browse/UUM-46187 Backport: https://jira.unity3d.com/browse/UUM-48112
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