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Overlap2D - 0.1.3
------------------------------
Bugfix:
Rotated/scaled item accepts touch at actual borders.
On item translation/rotation/scaling item follower follows its item instantly
Transforming item by dragging anchor point - edge extends along its normal independent of rotation
Improvement:
Composite item manual resize support
Overlap2D - 0.1.2
------------------------------
Drop down for library items and images to delete from resource panel
It is now possible to copy items if dragged while ALT is pressed
Fixed Button preview and layer visibility bug for buttons
Overlap2D - 0.1.1 (skipping 0.0.9)
------------------------------
Plugin system
Performance display Plugin
Fixed bug with layers not working normally - and undo redo actisn related to that
Fixed bug with copying and pasting composite
*Other things (I was lazy to write this down)
Overlap2D - 0.1.0 (skipping 0.0.9)
------------------------------
Complete code rewrite
Now based on puremvc
editors UI is fully based on scene2d
switched to new under the hood runtime based on Ashley ECS
Ditched old physics editor
Items now can have optional property boxes
added new physics property box to items
added new polygon property box to items
you can now add and edit new polygon to any item directly from the scene.
coordinates are now in world units (meaning you get to specify how much pixels is in one world unit)
switching between resolutions does not make your scene smaller, but just renders it in current quality
new Guides and Rulers system allows you to be more precise (we ditched, old bounding box for resolution size)
Search box for all resources (not only library items)
Library items are now easier to managed added library button to composite property box
Custom vars dialog now stays on top
works better on small screens
better zooming
Position setting don't break anymore when changing to non orig resolution
Amazing new undo/redo system is almost bugless.
Text items now can be created using text tool. No need to import new fonts, as we use fonts from your system.
Import System is changed, now it works with Drag and Drop, and is more aware of file types, so you don't have to specify.
Overlap2D - 0.0.8
------------------------------
Zoom functionality added - you can now zoom with Alt+Scroll or Ctrl+- and you can default zoom with Ctrl+0
1px image import was crashing if more then one resolution exists.
Tons of refactorings.
New color picker and file open dialog (check out thisL: https://github.com/kotcrab/VisEditor/wiki/VisUI for awesome libgdx UI widgets!)
Other UI changed to another UI system (with actual design changes to come soon)
Ditched swing JFrame and Menu, using libGDX widgets instead.
Vertical Center and Horizontal Center alignment buttons
Search Box added to library list of you have many library items.
Added "Recent Projects" submenu, with list of recently opened projects.
Overlap2D - 0.0.7
------------------------------
Spriter Animations importing
Spriter animations runtime support
Labels are now multiline and alignable
Upgraded libGDX to 1.5.3
Upgraded box2DLights to 1.3.0
Physics mesh created on low res is no more is wrong after reload
copy paste is working on other resolutions
Now generating packs in resolution specified by user
crash on 1 ray light fixed
new particle editor generated files are now importing
root element click is not crashing enymore
stack trace of crash is now saved in file overlog.txt
Overlap2D - 0.0.6 - hotfix
-------------------------------
Physics Editor resizes for small screens
Fixed bug freezing all when middle button is pressed
Fixed many reported crash bugs
9Patch now works good when you scale or set width with pixels, so you can set 9patch sizes more preicesly
Bug: Silly error when you write non numbers in scale value - fixed
Bug: when reloading scene in small resolution light sizes get smaller and smaller - fixed
You cannot select an item that is not in scope of current opened composite from node view
composite size calculation is wrong when inside items have negative scales
Bug: labels where adding to locked layer by default
Item rotation selection rectangle is fixed
Ctrl+Z was sometimes loosing progress - fixed
Overlap2D - 0.0.5
-------------------------------
Added Physics Editor, you can now set physics data such as mass/friction and also edit bounding mesh/polygon
Dynamic Lights - lights now react to physics bounding meshes by dropping shadows if set to be not x-ray
Runtime physics support - runtime loads physics data for all items
MacBook CPU bug - changed to JGLFW backend for MacOSX, CPU does not skyrocket anymore
Asset loading architecture changed in runtime, DefaultAssetManager is removed, you can use Resourcemanager instead which is very smart.
Spine and Sprite Animations now resize with project, we unpack the atlas pack, resize it and pack back for each res
You can now drag screen with middle mouse button as well
9patch resizing is fixed as well as used different resize filter for pixel perfect 9patches
Now you can change image scale by just typing desired width in basic properties box
version manager is added, Overlap2D will now be able to upgrade old projects to new ones
Label Scaling related bugs fixed
DropDown is not affected by ambient light anymore
Panels now can be collapsed or expanded to save up space on small screens
Right click is not getting to stage through dialog boxes
Scissoring composite items now works properly
Added physics settings for entire scene (gravity)
Fonts work proper on all resolutions
you can now see list of animations of spine object
deleteing old resolution is not resulting in bug anymore
Align was not taking minus scales into account, now fixed
now you can set rotation with number
remove iscript method in runtime
added tons of comments to runtime
invisible layers now are not clickable as well
you can set label default align from basic properties
Changed Export dialog, as well as added easier export dialog settings.
Delete was not working from dropdown, now fixed
Known issues:
Physics is new and requires testing, might have lots of bugs, and will be fixed in next hotfix, please report all you notice
Key Bindings stopped working on OSX, will bring back in next hotfix
Label mouse scaling is turned off, need different approach to supoprt aligning.
Overlap2D - 0.0.4
-------------------------------
1. Ambient light is now hidden if you are inside composite items
2. Fixed asset jump to left during drug if it is too big
3. Ambient and point/cone lights now have different checkboxes to turn on/off
4. Library Items scrolling was buggy, now fixed
5. New 9patch item, 9 patch importing and exporting system, 9 patch resizing for all resolutions, and proper scaling from editor
6. Ctrl+Z is not anymore resulting in reset camera to 0 coordiante
7. Custom Variables system for composite items (check out basic properties panel)
8. Dialogs are now movable only when draging from top
9. repack button now also updates asset list
10. Automatic composite cleaner mechanism (removes empty composite items when saved, to avoid garbage)
11. When aligning items, selectin boxes were not updating positions
12. Proper directory filters on image importing
13. Sprite animation thumbnail is changed to be more graphical
14. Sprite animations, feature to add actions and specify frame ranges
15. FreeFontType generator integration, so you can now import TTF fonts
instead of styles, in order to use labels. (will have a better asset management for this in next version)
16. Fixed bug with missing composites from the root
17. Fixed bug with rescaling composite inside composite with scale tool
18. Complete change of Spine integration to be complient with their Licensing.
From now on it works using reflection, and you need to get their runtime into your project yourself for spine actors to display properly.
19. New Node Tree view for all items on the left panel
Overlap2D - 0.0.3
-------------------------------
1. Align Items functionality in left top toolbar
2. Sprite Animations support (importing, exporting, runtime)
3. Changed BUild Btns to Export, added keybindings, and made dialog a bit prettier
4. Resolution chooser auto opens now, and remembers your last choice
5. delete scene functionality from File->Scene
Overlap2D - 0.0.2
-------------------------------
1. Fixed bug with "stupid" error on object move
2. Fixed bug with some coordinate messup
Overlap2D - 0.0.1
-------------------------------
First version ever.