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If you run a main.lua with the following code:
local push = require 'push' push:setupScreen(384, 216, 1280, 720) function love.draw() push:start() love.graphics.print('Memory usage: ' .. math.floor(collectgarbage 'count') .. 'kb') push:finish() end
The memory usage will steadily increase. This doesn't happen if canvases are disabled using {canvas = false}.
{canvas = false}
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
If you run a main.lua with the following code:
The memory usage will steadily increase. This doesn't happen if canvases are disabled using
{canvas = false}
.The text was updated successfully, but these errors were encountered: