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Version 0.0 (January 7, 2016)

Charlie edited this page Jan 11, 2016 · 2 revisions

MENU PAGE

Table of Contents:

  1. Game View Controller
  2. Menu Scene
  3. Assets.xcassets
  4. Bugs and Other Issues

Game View Controller:

  • Adds Menu Scene and then leaves the rest to it

Menu Scene:

  • Completely set up with minimal artistry but is fully functional
  • Includes Start button, Help button, Settings button, IDKs button, Volume button, and a central label reading 'PHYSICS BREAKER'
  • Each button links to its respective scene

All other scenes are purely white backgrounds; next entry will likely be when all scenes except the Drawing Board Scene (linked to Start button) are completed in the same minimally artistic fashion

ASSETS.XCASSETS:

  • All sizes of the App Icon (Imaginary Inc Logo with background removed)
  • Imaginary Inc Logo (background removed) (doesn't include 2x & 3x)
  • Launch Screen Background (doesn't include 2x & 3x)
  • Volume-Mute (doesn't include 2x & 3x)
  • Volume-1Bar (doesn't include 2x & 3x)
  • Volume-3Bar (doesn't include 2x & 3x)

BUGS AND OTHER ISSUES:

Scene Not Going Away After Transition:

  • http://stackoverflow.com/questions/34644075/scene-transition-fading-but-not-switching-scenes
  • Scene would fade to gray but would not remove UIButtons nor would it remove the fade effect
  • Fixed by adding a white background to the new scene and by adding an overriden delete(sender: AnyObject?) function to the action that transitions the scene
  • Buttons delayed until after the transition to delete themselves; moved the delete(UIButton) call from the willMoveFromView() function to the action that moves to the next scene
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