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---
layout: default
title: Donate
description: Donation information
---
<style>
body {
background-image: url("/assets/images/servers/bg/website.jpg");
background-color: #111111;
background-size: fill;
background-attachment: fixed;
}
.croplistforge {
width: 234px;
height: 60px;
overflow: hidden;
}
.croplistforge img {
width: 234px;
height: 60px;
margin: -43px 0 0 -173px;
}
.cropgamestate {
width: 560px;
height: 95px;
overflow: hidden;
}
.cropgamestate img {
object-fit: cover;
width: 200px;
height: 95px;
margin: -35px 0 0 -94px;
}
</style>
<meta http-equiv="refresh" content="3000">
<div class="panel panel-default" style="max-width: 1500px;">
<div class="panel-heading">
<h3 class="panel-title">USA Channel 22 - Patreon Donations</h3>
</div>
<div class="panel-body">
Donations on <a href="https://Patreon.com/USAChannel22">Patreon</a> for Base 2 go to Dylan for server and network operations.<br>
<br>
It is important to us to say thank you for any support, every little bit helps to keep our systems running and growing, but it is more important to us to keep games fair and balanced. Below is a list of donator perks, many of which should be enjoyable, but none of which should create an unfair situation for non-donators.<br>
<br>
PLEASE be sure to contact Dylan or the relivant administrators when you donate, so that we can associate your donation with your usernames.
</div>
</div>
<div class="panel panel-default" style="background-image: url('/assets/images/servers/bg/{{ type.GameBG }}.jpg');background-position: center {{ type.GameBGY }};background-size: 100% auto; max-width: 1500px;">
<div class="panel-heading" style="background-color: #000000CC">
<a href="/servers.html" class="pull-right">Core/HC Anything Anywhere</a>
<h3 class="panel-title">Call of Duty: Modern Warfare 3</h3>
</div>
<div class="table-responsive" style="background-color: #00000088;">
<div class="panel-body">
Any killstreak will be unlocked after said number of kills in one life, excempt from Hardline, and is only reset upon death.<br>
<br>
<b>These bonuses are subject to change</b>, however you are likely to become grandfathered into changes, and if one must be taken then it will not be taken until after a full subscription cycle.<br>
<br>
<br>
Level 1 (Broke Ass)<br>
You can choose one tier 1 perk, OR one tier 1 killstreak.<br>
<br>
Level 2 (Kind Gentleman)<br>
You can choose one of any available perk, AND one of any available killstreak.<br>
<br>
Level 3 (Nitro)<br>
You can choose one of any available perk, AND one of any available killstreak, AND one extra tier 1 perk or killstreak.<br>
<br>
Level 4 (Dollar an Inch Club)<br>
You can choose one of any available perk, AND one of any available killstreak, AND one extra of any available perk or killstreak.<br>
<br>
</div>
<table class="table table-bordered">
<tbody>
<tr>
<th class="col-md-4"><b>Level</b></th>
<th class="col-md-4"><b>Slot</b></th>
<td class="col-md-2"><b>Perk</b></td>
</tr>
<tr>
<td>1</td>
<td>1</td>
<td> <a title="Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing.">Recon</a></td>
</tr>
<tr>
<td>1</td>
<td>1</td>
<td> <a title="Same as above, but it's achieved by causing bullet damage to the enemy.">Recon Pro</a></td>
</tr>
<tr>
<td>1</td>
<td>1</td>
<td> <a title="Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo.">Scavanger</a></td>
</tr>
<tr>
<td>1</td>
<td>1</td>
<td> <a title="Extra starting magazines.">Scavanger Pro</a></td>
</tr>
<tr>
<td>1</td>
<td>2</td>
<td> <a title="Reduces the amount of kills required for any killstreak by one.">Hardline</a></td>
</tr>
<tr>
<td>1</td>
<td>2</td>
<td> <a title="Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.">Hardline Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times.">Sleight of Hand</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Pick up and swap weapons 50% faster than normal.">Sleight of Hand Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Enemy air support and sentries can't detect you.">Blind Eye</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.">Blind Eye Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Allows you to sprint 2x times longer.">Extreme Conditioning</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Climb obstacles faster.">Extreme Conditioning Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Allows you to aim down the sight 50% faster than normal.">Quickdraw</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Allows you to recover from equipment and grenade usage faster.">Quickdraw Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Greatly reduces explosive damage.">Blast Shield</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Makes you immune to Stun and Flash Grenades.">Blast Shield Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer. Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak.">Assassin</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.">Assassin Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>-</td>
<td> <a title="In lieu of Overkill, this will allow you to always have a handgun with 1 attachment added to your person.">Always Armed</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td> <a title="Allows you to identify enemies from farther away by showing their names at a greater distance.">Marksman</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td> <a title="Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.">Marksman Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Faster movement while aiming down the sight.">Stalker</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.">Stalker Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Highlights enemy explosives and tactical equipment in red.">Sitrep</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Makes enemy footsteps louder and also cancels out Dead Silence.">Sitrep Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Increases hip-fire accuracy.">Steady Aim</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Allows you to aim down the sight faster after sprinting.">Steady Aim Pro</a></td>
</tr>
<tr>
<td><a title="In-server perks can not affect create-a-class.">Unavailable</a></td>
<td>2</td>
<td><a title="Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments.">Overkill</a></td>
</tr>
<tr>
<td><a title="In-server perks can not affect create-a-class.">Unavailable</a></td>
<td>2</td>
<td><a title="Your second primary weapon can now be equipped with attachments.">Overkill Pro</a></td>
</tr>
<tr>
<td><a title="Not permitted as it is felt it would unbalance the game too much for free players.">Unavailable</a></td>
<td>3</td>
<td><a title="Makes you silent and also reduces the effect of the Recon perk.">Dead Silence</a></td>
</tr>
<tr>
<td><a title="Not permitted as it is felt it would unbalance the game too much for free players.">Unavailable</a></td>
<td>3</td>
<td><a title="You don't take any damage from falling.">Dead Silence Pro</a></td>
</tr>
<tr>
</tr>
</tbody>
</table>
<br>
<table class="table table-bordered">
<tbody>
<tr>
<th class="col-md-4"><b>Level</b></th>
<td class="col-md-2"><b>Kills</b></td>
<td class="col-md-2"><b>Killstreak</b></td>
</tr>
<tr>
<td>1</td>
<td>3</td>
<td> <a title="Shows enemies on the radar as red dots for 30 seconds. Enemies that have the Assassin perk equipped are not shown on the radar.">UAV</a></td>
</tr>
<tr>
<td>1</td>
<td>4</td>
<td> <a title="The Care Package is dropped to the battlefield and contains a random killstreak. The Care Package can be picked up by anyone, even the enemy.">Care Package</a></td>
</tr>
<tr>
<td>1</td>
<td>4</td>
<td> <a title="At 4 kills, you will gain an additional perk. You can chose any available donator perk regardless of level.">Perk</a></td>
</tr>
<tr>
<td>1</td>
<td>5</td>
<td> <a title="Temporarily disables enemy radar for 30 seconds.">Counter UAV</a></td>
</tr>
<tr>
<td>1</td>
<td>5</td>
<td> <a title="Drop a bag to the ground that supplies your teammates with Ballistic Vests. Every teammate that picks one up gets increased armor and damage resistance.">Ballistic Vests</a></td>
</tr>
<tr>
<td>1</td>
<td>10</td>
<td> <a title="Controllable UAV helicopter. Use it to mark/tag enemies so your teammates can see them.">Recon Drone</a></td>
</tr>
<tr>
<td>1</td>
<td>12</td>
<td> <a title="Reveals both the position of the enemy as well as the direction they are facing for a brief period of time. Enemies using the Assassin perk will not be detected by the Advanced UAV.">Advanced UAV</a></td>
</tr>
<tr>
<td>2</td>
<td>5</td>
<td> <a title="The Intelligent Munitions System is automatically triggered once an enemy gets near it. It has 4 anti-personnel grenades that explode in the air.">IMS</a></td>
</tr>
<tr>
<td>2</td>
<td>5</td>
<td> <a title="Allows you to remote control one Predator Missile to the ground.">Predator Missile</a></td>
</tr>
<tr>
<td>2</td>
<td>5</td>
<td> <a title="Drops a rigged Care Package that explodes once the enemy tries to reach for its contents.">Airdrop Trap</a></td>
</tr>
<tr>
<td>2</td>
<td>5</td>
<td> <a title="Airdrops a placeable Sentry Gun that automatically attacks enemies once deployed. Players using the Blind Eye perk won't be attacked by Sentry Guns.">Sentry Gun</a></td>
</tr>
<tr>
<td>2</td>
<td>6</td>
<td> <a title="Allows you to call in a directional airstrike.">Precision Airstrike</a></td>
</tr>
<tr>
<td>2</td>
<td>7</td>
<td> <a title="Calls in an Attack Helicopter that flies around the map and attacks enemies for a short while.">Attack Helicopter</a></td>
</tr>
<tr>
<td>2</td>
<td>8</td>
<td> <a title="After deployed, the SAM Turret automatically attacks enemy air support.">SAM Turret</a></td>
</tr>
<tr>
<td>2</td>
<td>9</td>
<td> <a title="Calls in five helicopters to sweep the indicated area with massive firepower.">Strafe Run</a></td>
</tr>
<tr>
<td>2</td>
<td>9</td>
<td> <a title="The AH-6 Overwatch flies in and provides personal protection by following you and attacking enemies that you come across.">AH-6 Overwatch</a></td>
</tr>
<tr>
<td>2</td>
<td>9</td>
<td> <a title="Take control of a Reaper-UAV and use it to launch 14 laser-guided missiles to the ground.">Reaper</a></td>
</tr>
<tr>
<td>2</td>
<td>10</td>
<td> <a title="Airdrops an Assault Drone that you can control. The Assault Drone is equipped with a Light Machine Gun and a Rocket Launcher.">Assault Drone</a></td>
</tr>
<tr>
<td>2</td>
<td>12</td>
<td> <a title="Be the gunner of an AC130 for 30 seconds. Use the 25mm, 45mm and 105mm guns to attack enemies.">AC130</a></td>
</tr>
<tr>
<td>2</td>
<td>12</td>
<td> <a title="Heavily armored assault helicopter that attacks enemies. The Pave Low is harder to destroy and packs a bigger punch than the regular Attack Helicopter.">Pavelow</a></td>
</tr>
<tr>
<td>2</td>
<td>12</td>
<td> <a title="Deploy and manually control a Remote Turret. You can enter and exit the turret view at will, and also re-deploy the turret at any time.">Assault Turret</a></td>
</tr>
<tr>
<td>2</td>
<td>14</td>
<td> <a title="Carpet bombs the selected area. Undetectable and can't be shot down by the enemy.">Stealth Bomber</a></td>
</tr>
<tr>
<td>2</td>
<td>15</td>
<td> <a title="Receive the Juggernaut suit, equipped with the M60E4 LMG and MP412 handgun. Lowers mobility, but makes you more resistant to damage.">Juggernaut</a></td>
</tr>
<tr>
<td>2</td>
<td>17</td>
<td> <a title="Be the gunner of an Osprey that drops Care Packages. It's pretty similar to the Chopper Gunner from Call of Duty: Modern Warfare 2.">Ospray Gunner</a></td>
</tr>
<tr>
<td>2</td>
<td>18</td>
<td> <a title="Temporarily disables enemy electronics and knocks out all enemy air support va an Electro Magnetic Pulse.">EMP</a></td>
</tr>
<tr>
<td>2</td>
<td>18</td>
<td> <a title="Receive the Juggernaut suit, equipped with the USP .45 handgun and a Riot Shield. Lowers mobility, but makes you more resistant to damage.">Juggernaut Recon</a></td>
</tr>
<tr>
<td>2</td>
<td>18</td>
<td> <a title="An AI controlled version of the Osprey Gunner killstreak. It drops Care Packages and also defends them.">Escort Airdrop</a></td>
</tr>
</tbody>
</table>
</div>
</div>
<div class="panel panel-default" style="background-image: url('/assets/images/servers/bg/{{ type.GameBG }}.jpg');background-position: center {{ type.GameBGY }};background-size: 100% auto; max-width: 1500px;">
<div class="panel-heading" style="background-color: #000000CC">
<a href="/servers.html" class="pull-right">HC 24/7 Covid</a>
<h3 class="panel-title">Call of Duty: Modern Warfare 3</h3>
</div>
<div class="table-responsive" style="background-color: #00000088;">
<div class="panel-body">
Any killstreak will be unlocked after said number of kills in one life, excempt from Hardline, and is only reset upon death.<br>
<br>
<b>These bonuses are subject to change</b>, however you are likely to become grandfathered into changes, and if one must be taken then it will not be taken until after a full subscription cycle.<br>
<br>
<br>
Level 1 (Broke Ass)<br>
You can choose one tier 1 perk.<br>
<br>
Level 2 (Kind Gentleman)<br>
You can choose one tier 2 perk, and 1 tier 1 perk.<br>
<br>
</div>
<table class="table table-bordered">
<tbody>
<tr>
<th class="col-md-4"><b>Level</b></th>
<th class="col-md-4"><b>Slot</b></th>
<td class="col-md-2"><b>Perk</b></td>
</tr>
<tr>
<td>1</td>
<td>1</td>
<td> <a title="Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing.">Recon</a></td>
</tr>
<tr>
<td>1</td>
<td>1</td>
<td> <a title="Same as above, but it's achieved by causing bullet damage to the enemy.">Recon Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times.">Sleight of Hand</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Pick up and swap weapons 50% faster than normal.">Sleight of Hand Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Enemy air support and sentries can't detect you.">Blind Eye</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.">Blind Eye Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Allows you to sprint 2x times longer.">Extreme Conditioning</a></td>
</tr>
<tr>
<td>2</td>
<td>1</td>
<td> <a title="Climb obstacles faster.">Extreme Conditioning Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Allows you to aim down the sight 50% faster than normal.">Quickdraw</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Allows you to recover from equipment and grenade usage faster.">Quickdraw Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Greatly reduces explosive damage.">Blast Shield</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Makes you immune to Stun and Flash Grenades.">Blast Shield Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer. Assassin doesn't protect you from the Recon perk or the Recon Drone killstreak.">Assassin</a></td>
</tr>
<tr>
<td>2</td>
<td>2</td>
<td> <a title="Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.">Assassin Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>-</td>
<td> <a title="**NOT AVAILABLE WHEN INFECTED** In lieu of Overkill, this will allow you to always have a handgun with 1 attachment added to your person.">Always Armed*</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td> <a title="Allows you to identify enemies from farther away by showing their names at a greater distance.">Marksman</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td> <a title="Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.">Marksman Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Faster movement while aiming down the sight.">Stalker</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.">Stalker Pro</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Highlights enemy explosives and tactical equipment in red.">Sitrep</a></td>
</tr>
<tr>
<td>2</td>
<td>3</td>
<td><a title="Makes enemy footsteps louder and also cancels out Dead Silence.">Sitrep Pro</a></td>
</tr>
<tr>
<td><a title="This goes against the gamemode.">Unavailable</a></td>
<td>1</td>
<td> <a title="Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo.">Scavanger</a></td>
</tr>
<tr>
<td><a title="This goes against the gamemode.">Unavailable</a></td>
<td>1</td>
<td> <a title="Extra starting magazines.">Scavanger Pro</a></td>
</tr>
<tr>
<td><a title="Killstreaks are not available.">Unavailable</a></td>
<td>2</td>
<td> <a title="Reduces the amount of kills required for any killstreak by one.">Hardline</a></td>
</tr>
<tr>
<td><a title="Killstreaks are not available.">Unavailable</a></td>
<td>2</td>
<td> <a title="Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.">Hardline Pro</a></td>
</tr>
<tr>
<td><a title="This goes against the gamemode.">Unavailable</a></td>
<td>3</td>
<td><a title="Increases hip-fire accuracy.">Steady Aim</a></td>
</tr>
<tr>
<td><a title="This goes against the gamemode.">Unavailable</a></td>
<td>3</td>
<td><a title="Allows you to aim down the sight faster after sprinting.">Steady Aim Pro</a></td>
</tr>
<tr>
<td><a title="In-server perks can not affect create-a-class.">Unavailable</a></td>
<td>2</td>
<td><a title="Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments.">Overkill</a></td>
</tr>
<tr>
<td><a title="In-server perks can not affect create-a-class.">Unavailable</a></td>
<td>2</td>
<td><a title="Your second primary weapon can now be equipped with attachments.">Overkill Pro</a></td>
</tr>
<tr>
<td><a title="Not permitted as it is felt it would unbalance the game too much for free players.">Unavailable</a></td>
<td>3</td>
<td><a title="Makes you silent and also reduces the effect of the Recon perk.">Dead Silence</a></td>
</tr>
<tr>
<td><a title="Not permitted as it is felt it would unbalance the game too much for free players.">Unavailable</a></td>
<td>3</td>
<td><a title="You don't take any damage from falling.">Dead Silence Pro</a></td>
</tr>
<tr>
</tr>
</tbody>
</table>
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It not only takes time and dedication from our team of moderators, administrators, and professionals to keep our services running and available, it takes money. For the most part, technical administrators buy their own equipment and spend their own money on costs of power and maintenance.<br>
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Any amount of money donated is greatly appreciated and allows us to continue providing for our international community. These perks above are just a small thank you for what you are doing.
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