diff --git a/Scripts/Mobiles/Special/BaseChampion.cs b/Scripts/Mobiles/Special/BaseChampion.cs index 09275f49..5efc8496 100644 --- a/Scripts/Mobiles/Special/BaseChampion.cs +++ b/Scripts/Mobiles/Special/BaseChampion.cs @@ -186,7 +186,7 @@ public static void GivePowerScrollTo( Mobile m, PowerScroll ps ) m.AddToBackpack( ps ); } if(ps.Value > 110d) - Console.WriteLine($"PS: {m.Serial} {m.Name}: {ps.Value} {ps.Skill.ToString()}"); + Console.WriteLine($"PS: {ps.Skill.ToString()}_{ps.Value}({ps.Serial}): {m.Name}({m.Serial})"); if( m is PlayerMobile ) { diff --git a/Scripts/Nelderim/Items/Artifacts/Artefakty.cs b/Scripts/Nelderim/Items/Artifacts/Artefakty.cs index fec5e739..4ee92e86 100644 --- a/Scripts/Nelderim/Items/Artifacts/Artefakty.cs +++ b/Scripts/Nelderim/Items/Artifacts/Artefakty.cs @@ -1095,7 +1095,7 @@ public static void DistributeArtifact(Mobile to, Item artifact) IEntity too = new Entity(Serial.Zero, new Point3D(to.X, to.Y, to.Z + 50), to.Map); Effects.SendMovingParticles(from, too, itemID2, 1, 0, false, false, 33, 3, 9501, 1, 0, EffectLayer.Head, 0x100); - Console.WriteLine(String.Format("ART: {0} {1}: {2}", to.Serial, to.Name, artifact.GetType().Name)); + Console.WriteLine($"ART: {artifact.GetType().Name}({artifact.Serial}): {to.Name}({to.Serial})"); } public static double GetArtifactChance(BaseCreature boss)