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Branch or Release
Tried with Experimental zDEV release and even build myself the latest commit 570c770 .
EDIT2: It happens with the release v3.0.1 (zDEV) as well but more random.
Game and Engine Version
Game: Abiotic Factor
Engine: 5.3.2
Game version: Hotfix 0.9.0.11307 (Steam)
Describe the bug
The crash only happens when BPModLoaderMod is enabled (BPModLoaderMod : 1 in mods.txt)
and one of my mods is in the Mods directory. (yes, just in the directory, not even enabled in any way)
Do you want to hear a funny thing that I just discovered? My changes in #650 somehow fixes the crash.
I've no idea why, can't find in BPModLoaderMod anything really that could cause it, beside
localfunctionLoadModsManual()
LoadMods(UEHelpers.GetWorld())
end
In the current UEHelpers version GetPlayerController throws an error in main menu, but LoadModsManual() should only get called through Insert key anyway.
Since #650 was merged and I can't replicate the problem with new UEHelpers, I'm closing the issue.
I know it all sounds very weird, but UE4SS crashes the game general with errors that looks like broken stack or similar things that are hard to debug.
Branch or Release
Tried with Experimental zDEV release and even build myself the latest commit 570c770 .
EDIT2: It happens with the release v3.0.1 (zDEV) as well but more random.
Game and Engine Version
Game: Abiotic Factor
Engine: 5.3.2
Game version: Hotfix 0.9.0.11307 (Steam)
Describe the bug
The crash only happens when
BPModLoaderMod
is enabled (BPModLoaderMod : 1
in mods.txt)and one of my mods is in the
Mods
directory. (yes, just in the directory, not even enabled in any way)All Configs and crash dumps
Here are all my configurations:
Extra Mod: MyPlayground.zip
mods.txt
UE4SS.log
UE4SS-settings.ini
crash_2024_09_02_10_57_46.zip
To Reproduce
Steps to reproduce the behavior:
Desktop (please complete the following information):
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