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[BUG - Release] Crashes Game on O:HD #629

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Bluscream opened this issue Aug 22, 2024 · 6 comments
Open

[BUG - Release] Crashes Game on O:HD #629

Bluscream opened this issue Aug 22, 2024 · 6 comments
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game specific This issue is not a UE4SS core problem, but related to a specific game

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@Bluscream
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Bluscream commented Aug 22, 2024

Branch or Release
v3.0.1

Game and Engine Version

All running UE 4.25.4.0

Describe the bug
UE4SS crashes when the game launches, but the game is running without issue in the background (just with nothing of UE4SS loaded or available aka. No Hotkeys work, No Console Commands work, etc) and when i acknowledge the Crash popup window, the game closes aswell

Mods directory
Crash happens even with a fully empty mods dir OR fresh install from the release or zDEV zip

To Reproduce
Steps to reproduce the behavior:

  1. Launch game

Expected behavior
No crash

Screenshots, UE4SS Log, and .dmp file
loO4vB6kss

UE4SS.log

crash_2024_08_22_14_48_45.dmp

Dump Summary
------------
Dump File:    crash_2024_08_22_01_00_46.dmp : G:\Steam\steamapps\common\Harsh Doorstop Developer Build\HarshDoorstop\Binaries\Win64\crash_2024_08_22_01_00_46.dmp
Last Write Time:    22/08/2024 03:00:46
Process Name:    G:\SteamLibrary\steamapps\common\Harsh Doorstop Developer Build\HarshDoorstop\Binaries\Win64\HarshDoorstop.exe 
Process Architecture:    x64
Exception Code:    0xc0000005
Exception Information:    The thread tried to read from or write to a virtual address for which it does not have the appropriate access.
Heap Information:    Not Present

System Information
------------------
OS Version:    10.0.22631

Unhandled exception at 0x00007FF7D47A92B6 (HarshDoorstop.exe) in crash_2024_08_22_01_00_46.dmp: 0xC0000005: Access violation reading location 0x000000000000001C.

Desktop (please complete the following information):

  • OS: Microsoft Windows [Version 10.0.22631.4037]

Additional context
N/A

@Buckminsterfullerene02
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A couple of initial questions:

  1. Is the development build and development server projects built in Development mode (the names suggest that, but they could still be Shipping builds with extra stuff included)?
  2. Did you try latest experimental version?

If they are built in development project target, then it makes sense this is happening, as the development target is not supported by UE4SS.

@Bluscream
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Bluscream commented Aug 22, 2024

  1. How would i get that information? And if so, there's no way to get even mods working?
  • window title is ... (64-bit Development PCD3D_SM5)
  1. Is there a newer one than the one on the releases? If so, where? I only saw a few forks with more functionality but theyre mostly outdated

EDIT: Just tried with fresh https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental/UE4SS_v3.0.1-154-g1b5ff77.zip and exactly the same behavior

@Buckminsterfullerene02
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Ah yeah sadly I think it seems it is built in the development configuration. I'm not sure what exactly would be required in the backend to support that configuration, but as far as I know there are no plans to support it.

@Bluscream
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How would that differ from normal versions? Different memory offsets for entry points?

@Buckminsterfullerene02 Buckminsterfullerene02 added wontfix This will not be worked on game specific This issue is not a UE4SS core problem, but related to a specific game labels Aug 23, 2024
@Buckminsterfullerene02
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@UE4SS is probably better to answer that question

@narknon
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narknon commented Aug 23, 2024

It's a few bytes added to the end of FUObjectItem. We will add support at some point.

@Buckminsterfullerene02 Buckminsterfullerene02 removed the wontfix This will not be worked on label Aug 23, 2024
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Labels
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