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The basic start is running UVTD on a source build PDB and implementing the generated files. I think 5.5 did some changes to fstring and other things that may make it more difficult than usual to support. |
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It looks like latest experimental build no longer crashes, I havent looked at the changes yet. UE 5.5 version space seems to be not yet supported explicitly, and running in UE5.4 results in:
I assume these are still not supported for 5.5.x? Test was done on blank 5.5-preview1 |
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Hey. It's been a while since I touched UE modding and UE4SS, I have just a few quick questions.
Outside of main offsets UE4SS requires, what other changes are needed for UE5.5 compatibility, assuming these changes can be made without source changes? My understanding is - I would also need an updated VTable to have ability to generate SDK dumps (this is all I'm after)? What does the said VTable describe? Looking at the example it seems to be some functions that are part of reflection data (and some hidden reflected stuff like
__vecDelDtor
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