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Quest 3 microphone input for VOIP appears to be gathered or transmitted incorrectly. Audio received by other peers from the Quest 3 peer is played back on a short loop and misses samples.
As a workaround, we now fall back to the old dotnet WebRTC implementation on Android. This is the case as of 2ca2da6 (and so v1.0.0-pre.3).
@k-lara suggested it may be a sample rate issue, good place to start!
Related info:
Audio the Quest 3 peer receives from other peers is played back correctly.
Quest 2 works fine, send and receive.
The text was updated successfully, but these errors were encountered:
Quest 3 microphone input for VOIP appears to be gathered or transmitted incorrectly. Audio received by other peers from the Quest 3 peer is played back on a short loop and misses samples.
As a workaround, we now fall back to the old dotnet WebRTC implementation on Android. This is the case as of 2ca2da6 (and so v1.0.0-pre.3).
@k-lara suggested it may be a sample rate issue, good place to start!
Related info:
The text was updated successfully, but these errors were encountered: