diff --git a/code/game/bg_pmove.cpp b/code/game/bg_pmove.cpp index 6425afc88b..da3479fc2c 100644 --- a/code/game/bg_pmove.cpp +++ b/code/game/bg_pmove.cpp @@ -1433,7 +1433,7 @@ static qboolean PM_CheckJump( void ) return qfalse; } - if ( pm->ps->gravity <= 0 ) + /* if ( pm->ps->gravity <= 0 ) {//in low grav, you push in the dir you're facing as long as there is something behind you to shove off of vec3_t forward, back; trace_t trace; @@ -1480,7 +1480,7 @@ static qboolean PM_CheckJump( void ) return qtrue; }//else no surf close enough to push off of } - else if ( pm->cmd.upmove > 0 //want to jump + else */ if ( pm->cmd.upmove > 0 //want to jump && pm->waterlevel < 2 //not in water above ankles && pm->ps->forcePowerLevel[FP_LEVITATION] > FORCE_LEVEL_0 //have force jump ability && !(pm->ps->pm_flags&PMF_JUMP_HELD)//not holding jump from a previous jump