diff --git a/code/game/bg_pmove.cpp b/code/game/bg_pmove.cpp index 6425afc88b..ab847b0449 100644 --- a/code/game/bg_pmove.cpp +++ b/code/game/bg_pmove.cpp @@ -13712,7 +13712,7 @@ static void PM_Weapon( void ) { int anim = -1; if ( (pm->ps->clientNum < MAX_CLIENTS ||PM_ControlledByPlayer()) - && g_debugMelee->integer ) + && (g_debugMelee->integer || pm->ps->forcePowerLevel[FP_LEVITATION] > FORCE_LEVEL_1) ) { if ( (pm->cmd.buttons&BUTTON_ALT_ATTACK) ) {