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<!DOCTYPE html>
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<title>kOS: Kerbal Operating System — kOS 1.2.0.0 documentation</title>
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<div class="section" id="kos-kerbal-operating-system">
<span id="index"></span><h1>kOS: Kerbal Operating System<a class="headerlink" href="#kos-kerbal-operating-system" title="Permalink to this headline">¶</a></h1>
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<div class="highlight-kerboscript"><div class="highlight"><pre><span></span><span class="k">PRINT</span> <span class="s">"Hello World."</span><span class="p">.</span>
<span class="k">PRINT</span> <span class="s">"These are the documents for Kerbal Operating System."</span><span class="p">.</span>
</pre></div>
</div>
<div class="section" id="the-do-it-yourself-autopilot">
<h2>The do-it-yourself autopilot<a class="headerlink" href="#the-do-it-yourself-autopilot" title="Permalink to this headline">¶</a></h2>
<p><strong>kOS</strong>, or Kerbal Operating System, is a community-supported
mod for the popular game
<a class="reference external" href="https://kerbalspaceprogram.com/">Kerbal Space Program</a></p>
<p><strong>kOS</strong> is an autopilot you script yourself. <strong>kOS</strong> is to
programming, what Kerbal Space Program itself is to rocket science.
You don’t have to know what you’re doing to get started, but
you may find yourself learning a lot by accident as you play
with it. And if you already know a lot about the topic, it will
still be able to hold your interest. <strong>kOS</strong> is meant to scale
with the skill level of the user. You can start off doing very
small simple things with it, and get more and more into using its
features as you go.</p>
</div>
<div class="section" id="what-it-does">
<h2>What it does<a class="headerlink" href="#what-it-does" title="Permalink to this headline">¶</a></h2>
<p><strong>kOS</strong> introduces a few new parts that each contain a simulated
computer capable of running programs written in its own scripting
langauge called <strong>kerboscript</strong>. The computer has powerful
smarts built in to the hardware that allow it to do complex
spacecraft operations in one command, thus making it possible to
make complex programs with only a few lines of script text.</p>
<p>The intent of <strong>kOS</strong> is to be a fully in-game item that lives
inside the Kerbal’s universe. The program isn’t running on
your own gaming computer, but rather it’s being run in a
virtual machine that is simulated in the underlying Unity engine.</p>
</div>
<div class="section" id="get-me-started">
<h2>Get me Started!<a class="headerlink" href="#get-me-started" title="Permalink to this headline">¶</a></h2>
<p>There is a quickstart tutorial for people new to <strong>kOS</strong> that
gets you off the ground with a very simple launching script,
sufficient to be an introduction for people new to the mod.
<a class="reference internal" href="tutorials/quickstart.html#quickstart"><span>Go ahead and give it a try</span></a>.</p>
</div>
<div class="section" id="installation">
<h2>Installation<a class="headerlink" href="#installation" title="Permalink to this headline">¶</a></h2>
<p>Like other Kerbal Space Program mods, simply copy the contents
of the zip file into your Kerbal Space Program folder, where it
will install into your <code class="docutils literal"><span class="pre">GameData</span></code> folder.</p>
<p><a class="reference internal" href="downloads_links.html#obtain"><span>The mod is downloadable from a number of locations</span></a>.</p>
</div>
<div class="section" id="documentation">
<h2>Documentation<a class="headerlink" href="#documentation" title="Permalink to this headline">¶</a></h2>
<p>The page you are looking at right now is the entry point
into the full documentation of kOS. See the full table of
contents here: <a class="reference internal" href="contents.html#contents"><span>Full Documentation</span></a>.</p>
</div>
<div class="section" id="online-community">
<h2>Online Community<a class="headerlink" href="#online-community" title="Permalink to this headline">¶</a></h2>
<p><a class="reference internal" href="downloads_links.html#koscommunity"><span>kOS has an active community</span></a> of users willing
to help each other with ideas and algorithms.</p>
</div>
<div class="section" id="history">
<h2>History<a class="headerlink" href="#history" title="Permalink to this headline">¶</a></h2>
<p>kOS was originally begun as a mod by a single author, Kevin Laity aka Nivekk.
Although the project has undergone massive changes since then and now has
a very different underlying archetecture and is under active development
by a <a class="reference external" href="https://github.com/orgs/KSP-KOS/people">different set of people</a>, none
of that would have been possible without his original vision and work.</p>
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