From 2738e248cf8de062f7b36e3423f42053b1d7007d Mon Sep 17 00:00:00 2001 From: Ciprian Date: Sun, 11 Mar 2018 22:20:08 -0700 Subject: [PATCH] Fixed my name in README.txt. --- README.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.txt b/README.txt index f47b82e67..a2d4df916 100644 --- a/README.txt +++ b/README.txt @@ -1,6 +1,6 @@ Well here it is, as promised: the open source release of Barony. Keep in mind you still need a purchased copy of Barony to play this. I'd recommend that you thumb through all of the included text files to get a feeling of other things you'll need to build the game and check out the included licenses as well. -Many thanks go to Ciprian Ilies for his original contributions to the game code, as well as for the build systems, config files, and support libraries that he developed for the project over the years. In the future, he plans to head up development on some new stuff for Barony, so keep an eye out for that. +Many thanks go to Ciprian Elies for his original contributions to the game code, as well as for the build systems, config files, and support libraries that he developed for the project over the years. In the future, he plans to head up development on some new stuff for Barony, so keep an eye out for that. This project was a first for both of us in many ways and it shows. Since all of the original code was written in C and hastily converted to C++ in the past few months, experienced C++ programmers may be horrified at some of the kludge we had to write to get some of the more basic systems working properly. There's not a lot of module organization either since I didn't understand how to properly write projects that scale when I started the code three years ago. Prepare to deal with lots of global variables that get used all over the project indiscriminately.