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RaidOrganiser.lua
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RaidOrganiser.lua
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RO = {}
local this = RO
--=============================================== VARIABLES ============================================================
RO.name = "RaidOrganiser"
RO.version = 19
RO.MODE_ULTIMATE_PING = 0
RO.MODE_DAMAGE_PING = 1
RO.Player = {}
local notifyOnGroupChange = {}
local notifyOnMapPing = {}
local notifyOnCombatEvent = {}
local enableDummies = false
-- All UIs have to add themselves into this list upon Init.
RO.ui = {}
RO.debug = false
RO.SavedVars = nil
RO.player = {}
RO.inverseUlts = {}
RO.invAdded = {}
local dummies = {}
local dummyCap = 21
local ultimates = {}
-- Timer for refreshing the UI
local REFRESH_UI_TIMER = 200
--============================================ SAVED VARIABLES =========================================================
RO.defaultValues = {
ultimateNames = {
[1] = "STORM",
[2] = "NEGATE",
[3] = "HEALING",
[4] = "SLEET",
[5] = "METEOR",
},
resourceNames = {
[1] = "STAMINA: ",
[2] = "MAGICKA: ",
},
nicknames = {},
autoLabel = true,
ultimateLabel = 1,
ultimateCost = 200,
autoUltimate = true,
Ultimate = {
allUltimates = {},
picked = 1,
diff = {},
ultimates = {
-- all possible ultimates. Names get stored seperatedly so that it's possible to change different names for certain ultimates
[1] = { ["id"] = 33679, ["name"] = "Ferocious Leap",},
[2] = { ["id"] = 34021, ["name"] = "Standard of Might",},
[3] = { ["id"] = 33987, ["name"] = "Shifting Standard",},
[4] = { ["id"] = 19982, ["name"] = "Magma Armor",},
[5] = { ["id"] = 37518, ["name"] = "Death Stroke",},
[6] = { ["id"] = 37713, ["name"] = "Veil of Blades",},
[7] = { ["id"] = 36207, ["name"] = "Soul Tether",},
[8] = { ["id"] = 30538, ["name"] = "Summon Storm Atronach",},
[9] = { ["id"] = 29844, ["name"] = "Negate Magic",},
[10] = { ["id"] = 30354, ["name"] = "Overload",},
[11] = { ["id"] = 23784, ["name"] = "Radial Sweep",},
[12] = { ["id"] = 24063, ["name"] = "Nova",},
[13] = { ["id"] = 27396, ["name"] = "Rite of Passage",},
[14] = { ["id"] = 85985, ["name"] = "Feral Guardian",},
[15] = { ["id"] = 85807, ["name"] = "Healing Thicket",},
[16] = { ["id"] = 86112, ["name"] = "Sleet Storm",},
[17] = { ["id"] = 86586, ["name"] = "Rapid Fire",},
[18] = { ["id"] = 86515, ["name"] = "Fiery Rage",},
[19] = { ["id"] = 86540, ["name"] = "Eye of Flame",},
[20] = { ["id"] = 86370, ["name"] = "Lacerate",},
[21] = { ["id"] = 86322, ["name"] = "Shield Wall",},
[22] = { ["id"] = 86425, ["name"] = "Panacea",},
[23] = { ["id"] = 86295, ["name"] = "Berserker Rage",},
[24] = { ["id"] = 42566, ["name"] = "Dawnbreaker",},
[25] = { ["id"] = 42467, ["name"] = "Meteor",},
[26] = { ["id"] = 46529, ["name"] = "War Horn",},
[27] = { ["id"] = 46609, ["name"] = "Barrier",},
[28] = { ["id"] = 41926, ["name"] = "Clouding Swarm",},
[29] = { ["id"] = 41937, ["name"] = "Devouring Swarm",},
[30] = { ["id"] = 43093, ["name"] = "Soul Strike",},
},
added = {
icon = {
"esoui/art/icons/ability_destructionstaff_013_a.dds",
"esoui/art/icons/ability_sorcerer_monsoon.dds",
"esoui/art/icons/ability_templar_rite_of_passage.dds",
"esoui/art/icons/ability_warden_006.dds",
"esoui/art/icons/ability_mageguild_005.dds",
"esoui/art/icons/ability_ava_003.dds",
},
id = {19,9,13,16,25,26,},},},
UltimateUI = {
labelAmount = 6,
Num = {
Offset = {1020,554},},
Offset = {683,725},},
ResourceUI = {
Offset = {500,75},
Hide = false,},
Combat = {
Offset = {1620, 144 },
LocalHide = false,},
UltUI = {
ultTextures = {
[1] = "esoui/art/icons/ability_destructionstaff_013_a.dds",
[2] = "esoui/art/icons/ability_sorcerer_monsoon.dds",
[3] = "esoui/art/icons/ability_templar_rite_of_passage.dds",
[4] = "esoui/art/icons/ability_warden_006.dds",
[5] = "esoui/art/icons/ability_mageguild_005.dds", },},
Settings = {
showCharged = true,
showNumber = true,
notify = {
[1] = false,
[2] = false,
[3] = false,
[4] = false,
[5] = false,
[6] = false,
},
},
}
--========================================== LOCAL FUNCTIONS ===========================================================
-- PapaCrown
local function OnPlayerActivated()
SetFloatingMarkerInfo(MAP_PIN_TYPE_GROUP, 64, "EsoUI/Art/Compass/groupleader.dds")
end
--=========================================== UTIL FUNCTIONS ===========================================================
-- Check wether tag belongs to a real unit or to a dummy
function RO.IsRealTag( tag )
return not (tag:sub(1,6) == "test")
end
-- returns inverse table (oldTable[k] = v => newTable[v] = k)
function RO.Inverse(someTable)
local newTable = {}
for k,v in pairs(someTable) do
newTable[v] = k
end
return newTable
end
-- returns all values from someTable that aren't a value in anotherTable
function RO.Difference(someTable, anotherTable)
local someInverse = RO.Inverse(someTable)
local anotherInverse = RO.Inverse(anotherTable)
local newTable = {}
for k,v in pairs(someInverse) do
if anotherInverse[k] == nil then
table.insert(newTable,k)
end
end
return newTable
end
-- Map function
function RO.Map(table,func)
local newTable = {}
for k,v in pairs(table) do
newTable[k] = func(v)
end
return newTable
end
-- round to numDecimalPlaces
function RO.round(num, numDecimalPlaces)
local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end
-- substract all words from a sentence
function RO.split(sentence)
local words = {}
for word in string.gmatch(sentence, "%a+") do
table.insert(words,word)
end
return words
end
-- Allows the user to setup custom nicknames for people in the raid that will be used instead
function RO.UnitDisplayNameFromTag(tag)
local displayName = GetUnitDisplayName(tag)
--
return displayName ~= nil
and (RO.SavedVars.nicknames[displayName]
or string.sub(displayName,2,6))
or tag
end
-- Interpretes PlayerRoles as binary number and returns the value
function RO.RoleCombinationToNumber (isDPS, isHeal, isTank)
local comb = ((isTank and 4 or 0) + (isHeal and 2 or 0) + (isDPS and 1 or 0))
return comb == 0
and 8
or comb
end
function RO.GetGroupMemberRoles(tag)
return RO.IsRealTag(tag)
and GetGroupMemberRoles(tag)
or unpack(dummies[tonumber(tag:sub(5,#tag))].roles)
end
function RO.IsUnitDeadOrReincarnating(tag)
return RO.IsRealTag(tag)
and IsUnitDeadOrReincarnating(tag)
or false
end
function RO.DebugPrint(arg)
if(RO.debug) then
d(arg)
end
end
--========================================= PUBLIC FUNCTIONS ===========================================================
-- Initialise everything
function RO.Init()
RO.SavedVars = ZO_SavedVars:NewAccountWide("RaidOrganiser_SavedVars", RO.version, "global", RO.defaultValues)
EVENT_MANAGER:UnregisterForEvent(EVENT_ADD_ON_LOADED)
RO.CreateSettingsWindow()
RO.Player.Init()
RO.UltUI.Init()
RO.Ultimate.Init()
RO.Combat.Init()
RO.Resources.Init()
RO.ResUI.Init()
RO.Ping.Init()
RO.Chat.Init()
RO.UIHandler()
end
-- Update all UI Elements repeadetly
function RO.UIHandler()
-- if dummies are enabled
-- update UI Elements
for i,v in pairs(RO.ui) do
v.UpdateUI()
end
--RO_UltNotify1:SetText((RO.Player.list["Fel's Sister"].health.max) .. "\n" .. (RO.Player.list["Fel's Sister"].health.recentMax) .. "\n" .. (RO.Player.list["Fel's Sister"].health.desyncMax) .. "\n")
-- repeat later
zo_callLater(RO.UIHandler, REFRESH_UI_TIMER)
end
-- notify all modules that want to get notified on GroupChange
function RO.RegisterForGroupChangeNotification( module )
table.insert(notifyOnGroupChange, module)
end
-- notify all modules that want to get notified on CombatEvent
function RO.RegisterForCombatEventNotification( module )
table.insert(notifyOnCombatEvent, module)
end
-- return a new dummy.
-- Enable dummies ingame with /ro_dummies. Reloadui to disable again.
function RO.NewDummyOld(num)
local dummy = {
roles = {math.random() > 0.5, math.random() > 0.5, math.random() > 0.5 },
name = "Player " .. num,
mag = 100,
stam = 100,
id = math.random(1,6),
ult = 50,
num = math.random(4),
tag = "group"..num,
ultgain = math.random(1,3),
SendPing = function(self)
RO.Ping.OnPing(_, _, _, self.tag, RO.Ultimate.GeneratePingDataDummy(self.id, self.ult), RO.Combat.GeneratePingDataDummy(), _)
self:Update()
end,
Update = function(self)
self.mag = math.max(self.mag + (math.random(0,4) - 2.05),0)
self.stam = math.max(self.stam + (math.random(0,4) - 2.05),0)
if(self.ult == 100) then
if(math.random() < 0.01) then
self.ult = 0
end
end
self.ult = math.min(self.ult + self.ultgain,100)
end,}
return dummy
end
--============================================ EVENT HANDLING =========================================================
-- TODO: overthink this method
function RO.RegisterEvents()
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_MAP_PING, RO.OnPing)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_COMBAT_EVENT, RO.OnCombatEvent)
EVENT_MANAGER:AddFilterForEvent(RO.name,EVENT_COMBAT_EVENT, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, 1)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_POWER_UPDATE, RO.OnPowerUpdate)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_GROUP_MEMBER_LEFT, RO.OnMemberLeft)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_GROUP_MEMBER_JOINED, RO.OnMemberJoined)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_GROUP_UPDATE, RO.OnGroupChange)
end
function RO.OnCombatEvent(...)
for i, v in pairs(notifyOnCombatEvent) do
v.OnCombatEvent(...)
end
end
function RO.OnMemberLeft(...)
RO.Player.Left(...)
end
function RO.OnMemberJoined(...)
RO.Player.Join(...)
end
function RO.OnChatMessage( code, channel, from, text, isCustomerService, fromDisplayName)
if(channel == CHAT_CHANNEL_PARTY) then
RO.Chat.ProcessMessage(fromDisplayName, text)
end
end
function RO.OnPowerUpdate( eventCode, unitTag, powerIndex, powerType, powerValue, powerMax, powerEffectiveMax)
if(powerType == POWERTYPE_HEALTH) then RO.Combat.OnPowerUpdate( eventCode, unitTag, powerIndex, powerType, powerValue, powerMax, powerEffectiveMax ) end
if(powerType == POWERTYPE_ULTIMATE) then RO.Ultimate.OnPowerUpdate( eventCode, unitTag, powerIndex, powerType, powerValue, powerMax, powerEffectiveMax ) end
end
-- Unregister and prompt init
function RO.OnAddonLoaded(_, addonName)
if(RO.name == addonName) then
EVENT_MANAGER:UnregisterForEvent(EVENT_ADD_ON_LOADED)
RO.RegisterEvents()
RO.Init()
end
end
function RO.OnPing(...)
RO.Ping.OnPing(...)
end
function RO.OnGroupChange(...)
--d(notifyOnGroupChange)
for i, v in pairs(notifyOnGroupChange) do
v.OnGroupChange(...)
end
end
--========================================== SLASH COMMANDS ============================================================
-- Generate a chat message (USED FOR DEBUG ONLY)
SLASH_COMMANDS["/ro_generate"] =
function()
RO.Chat.SendMessage()
end
-- Process a chat message (USED FOR DEBUG ONLY)
SLASH_COMMANDS["/ro_process"] = function(extra)
RO.Chat.ProcessMessage("player", extra)
end
-- Process a chat message (USED FOR DEBUG ONLY)
SLASH_COMMANDS["/ro_test"] = function(extra)
local time1 = GetGameTimeMilliseconds()
for i=1,20 do
for j=1, 100 do
d(i .. " + " .. j)
dummies[1]:SendPing()
end
end
local time2 = GetGameTimeMilliseconds() - time1
d(time2)
end
-- Setup a nickname for player. All UIs will display the nickname instead of the display name
SLASH_COMMANDS["/ro_nick"] = function(args)
local words = RO.split(args)
RO.SavedVars.nicknames[words[1]] = words[2]
d((words[1] .. " => " .. words[2]))
end
-- toggle moveability of all ultimate related UIs
SLASH_COMMANDS["/ro_moveult"] = function()
RO.UltUI.ToggleMove()
end
-- toggle moveability of all resource related UIs
SLASH_COMMANDS["/ro_moveres"] = function()
RO.ResUI.ToggleMove()
end
-- print component i
SLASH_COMMANDS["/ro_print"] = function( i )
if(IsUnitGroupLeader("player")) then
RO.Combat.PrintData( i )
end
end
-- enable dummies
SLASH_COMMANDS["/ro_dummies"] = function()
enableDummies = not enableDummies
end
-- toggle visibility of resource related UI
SLASH_COMMANDS["/ro_hideres"] =
function()
RO.SavedVars.ResourceUI.Hide = not RO.SavedVars.ResourceUI.Hide
RO_Resources:SetHidden(RO.SavedVars.ResourceUI.Hide)
end
-- toggle moveability of all damage related UIs
SLASH_COMMANDS["/ro_movedmg"] =
function()
RO.Combat.ToggleMove()
end
-- toggle visibility of damage related UI
SLASH_COMMANDS["/ro_hidedmg"] =
function()
RO.Combat.ToggleDamageVisibility()
end
--============================================ EVENTS ==================================================================
EVENT_MANAGER:RegisterForEvent(RO.name,EVENT_ADD_ON_LOADED, RO.OnAddonLoaded)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_GROUP_MEMBER_ROLES_CHANGED, RO.OnGroupChange)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_CHAT_MESSAGE_CHANNEL, RO.OnChatMessage)
EVENT_MANAGER:RegisterForEvent(RO.name, EVENT_PLAYER_ACTIVATED, OnPlayerActivated)