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rpg_furniture_piano.sp
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rpg_furniture_piano.sp
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/*
T-RP
Copyright (C) 2017 Christian Ziegler
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma semicolon 1
#define PLUGIN_AUTHOR "Totenfluch"
#define PLUGIN_VERSION "1.00"
#include <sourcemod>
#include <sdktools>
#include <emitsoundany>
#pragma newdecls required
int g_iInternalCooldown[2048];
public Plugin myinfo =
{
name = "[T-RP] Furniture: Piano",
author = PLUGIN_AUTHOR,
description = "adds sound for the Piano",
version = PLUGIN_VERSION,
url = "https://totenfluch.de"
};
public void OnPluginStart()
{
AddFileToDownloadsTable("sound/rp/elise2.mp3");
PrecacheSoundAny("rp/elise2.mp3", true);
}
public void OnMapStart() {
AddFileToDownloadsTable("sound/rp/elise2.mp3");
PrecacheSoundAny("rp/elise2.mp3", true);
CreateTimer(5.0, refreshTimer, _, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
}
public void furniture_OnFurnitureInteract(int entity, int client, char name[64], char lfBuf[64], char flags[8], char ownerId[20], int durability) {
if (!StrEqual(name, "Piano"))
return;
if (g_iInternalCooldown[entity] != 0)
return;
g_iInternalCooldown[entity] = 32;
float ObjectOrigin[3];
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", ObjectOrigin);
// https://forums.alliedmods.net/showthread.php?p=737647
EmitAmbientSoundAny("rp/elise2.mp3", ObjectOrigin, entity, SNDLEVEL_NORMAL, SND_NOFLAGS, SNDVOL_NORMAL, _, _); // 2 -> 2 - Small Radius - Sound range is about 800 units at max volume.
}
public Action refreshTimer(Handle Timer) {
for (int i = 0; i < 2048; i++) {
if (g_iInternalCooldown[i] == 0)
continue;
else
g_iInternalCooldown[i]--;
}
}