Credits to @Zach488 for the images & a few bits of code
You can add / remove items from the config.lua file. Obtaining the ingredients can be done by using an ox_inventory shop, but you can do it however you want (like having a farming company that sells these ingredients to the BurgerShot).
I don't provide a location for qbx_management, i'll let you do it for yourself.
Compatible with two MLOs "out of the box" (default uniqx, Smallo's config is a bit further down in this readme)
Smallo: https://www.gta5-mods.com/maps/gtaiv-burgershot-interior-sp-and-fivem
Uniqx: https://www.gta5-mods.com/maps/mlo-burgershot-2023-add-on-sp-fivem
Qbox Framework - https://github.com/qbox-project/qbx_core
ox_lib - https://github.com/overextended/ox_lib
ox_inventory - https://github.com/overextended/ox_inventory
ox_target - https://github.com/overextended/ox_target
ensure y_burgershot
meatshake = {
min = 35,
max = 60,
prop = {
model = `prop_cs_bs_cup`,
bone = 28422,
pos = vec3(0.0, 0.0, 0.0),
rot = vec3(0.0, 0.0, 0.0)
},
anim = {
dict = 'amb@world_human_drinking@coffee@male@idle_a',
clip = 'idle_c'
}
},
milkshake = {
min = 40,
max = 75,
prop = {
model = `prop_cs_bs_cup`,
bone = 28422,
pos = vec3(0.0, 0.0, 0.0),
rot = vec3(0.0, 0.0, 0.0)
},
anim = {
dict = 'amb@world_human_drinking@coffee@male@idle_a',
clip = 'idle_c'
}
},
fries = {
min = 10,
max = 20,
prop = {
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0),
model = 'prop_food_bs_chips'
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
bleeder = {
min = 35,
max = 50,
prop = {
model = `prop_food_bs_burg1`,
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0)
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
moneyshot = {
min = 35,
max = 45,
prop = {
model = `prop_food_bs_burg1`,
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0)
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
torpedo = {
min = 35,
max = 50,
prop = {
model = `prop_food_bs_burg1`,
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0)
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
burger = {
min = 20,
max = 40,
prop = {
model = `prop_food_bs_burg1`,
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0)
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
heartstopper = {
min = 100,
max = 150,
prop = {
model = `prop_food_bs_burg1`,
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0)
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
meatfree = {
min = 25,
max = 50,
prop = {
model = `prop_food_bs_burg1`,
bone = 18905,
pos = vec3(0.13, 0.05, 0.02),
rot = vec3(-50.0, 16.0, 60.0)
},
anim = {
dict = 'mp_player_inteat@burger',
clip = 'mp_player_int_eat_burger'
}
},
Add the pictures of the image folder to ox_inventory/web/images
['toy2'] = {
label = 'Pink Teddy',
weight = 50,
stack = false,
close = false,
description = 'A Fluffy Pink Teddy from the Atic'
},
['toy1'] = {
label = 'Action Figure',
weight = 50,
stack = false,
close = false,
description = 'An Action Figure From the late 90\'s'
},
['burger'] = {
label = 'Burger',
weight = 100,
stack = true,
close = true,
description = 'A regular burger for boring people.'
},
['murdermeal'] = {
label = 'Murder Meal',
weight = 50,
stack = true,
close = true,
description = 'An Amazing Murder Meal with a chance of a toy.'
},
['heartstopper'] = {
label = 'Burger Heartstopper',
weight = 500,
stack = true,
close = true,
description = 'Sates Hunger.'
},
['torpedo'] = {
label = 'Burger Torpedo',
weight = 310,
stack = true,
close = true,
description = 'Sates Hunger.'
},
['milkshake'] = {
label = 'Milkshake',
weight = 125,
stack = true,
close = true,
description = 'Hand-scooped for you!'
},
['moneyshot'] = {
label = 'Burger Moneyshot',
weight = 300,
stack = true,
close = true,
description = 'Sates Hunger.'
},
['bleeder'] = {
label = 'Burger Bleeder',
weight = 250,
stack = true,
close = true,
description = 'Sates Hunger.'
},
['meatshake'] = {
label = 'Meat Shake',
weight = 125,
stack = true,
close = true,
description = 'Nice\'N\'Chunky MeatShake remulsified just for you'
},
['meatfree'] = {
label = 'Meat-free burger',
weight = 125,
stack = true,
close = true,
description = 'Sates Hunger.'
},
['fries'] = {
label = 'Fries',
weight = 125,
stack = true,
close = true,
description = 'Sates Hunger.'
},
['rawmeat'] = {
label = 'Raw Meat',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
},
['lettuce'] = {
label = 'Lettuce',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
},
['bun'] = {
label = 'Bun',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
},
['steak'] = {
label = 'Steak',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
},
['tomato'] = {
label = 'Tomato',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
},
['mshakeformula'] = {
label = 'Milkshake Formula',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
},
['potato'] = {
label = 'Potato',
weight = 1500,
stack = true,
close = true,
description = 'An Ingredient'
},
Optionnal: If you want to make the raw meat a eat-able thing i guess :) (thanks to PrinceAlbert)
['rawmeat'] = {
label = 'Steak Cru',
weight = 125,
stack = true,
close = true,
description = 'An Ingredient'
client = {
status = { hunger = -200000 },
anim = 'eating',
prop = 'burger',
usetime = 2500,
notification = 'You ate raw meat! GROSS!'
},
},
setContainerProperties('murdermeal', {
slots = 4,
maxWeight = 2500,
whitelist = { 'bleeder', 'meatshake', 'fries', 'toy1', 'toy2' }
})
['burgershot'] = {
label = 'Burgershot Employee',
defaultDuty = false,
offDutyPay = true,
grades = {
[0] = {
name = 'Trainee',
payment = 50
},
[1] = {
name = 'Employee',
payment = 75
},
[2] = {
name = 'Manager',
payment = 125
},
[3] = {
name = 'CEO',
isboss = true,
payment = 150
},
},
},
duty = {
coords = vector3(-1200.5, -902.27, 14.75),
size = vector3(2.0, 0.5, 2),
rotation = 125,
},
cook = {
coords = vector3(-1195.02, -897.35, 14),
size = vector3(0.5, 0.7, 0.8),
rotation = 74,
},
cook_2 = {
coords = vector3(-1195.75, -897.15, 14),
size = vector3(0.5, 0.75, 0.8),
rotation = 74,
},
fry = {
coords = vector3(-1196.08, -900.08, 13.5),
size = vector3(0.70, 2.5, 1.5),
rotation = 74,
},
burgers = {
coords = vector3(-1195.29, -897.55, 13.80),
size = vector3(1, 4.5, 0.2),
rotation = 74,
},
drinks = {
coords = vector3(-1191, -898.75, 13.89),
size = vector3(0.6, 2.2, 1.5),
rotation = 125,
},
tray = {
coords = vector3(-1194.93, -893.3, 14.15),
size = vector3(1, 1.05, 0.5),
rotation = 165,
},
hotstorage = {
coords = vector3(-1203.08, -896.96, 14.5),
size = vector3(1.2, 3, 1.8),
rotation = 35,
},
storage = {
coords = vector3(-1196, -901, 13.89),
size = vector3(0.75, 3, 1.8),
rotation = 75,
},