Heightmap compression with the tradeoff between precision and disk space #436
Labels
big terrains
Issues that need to be addressed for big terrains
enhancement
New feature or request
idea
Just an idea, may or may not be implemented
low priority
Low Priority
Milestone
Description
Heightmap compression sound useful for scaling regions if they are partially painted or with an acceptable loss of precision.
The video also shows a compression method that uses approximation of region subparts by storing them as slopes, which I find quite interesting.
Godot Compression Algorithm for Heightmap Terrain:
https://www.youtube.com/watch?v=5KkVftV-PTk
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