Skip to content

Using voxels #337

Closed Answered by TokisanGames
whtemple1959 asked this question in Questions
Mar 10, 2024 · 1 comments · 1 reply
Discussion options

You must be logged in to vote

To match your image, you can customize the shader to add your own vertex grid as demonstrated in the vertex grid debug shader, and use more uniform, non-realistic textures.

For a low poly look, you could change texture filtering to nearest and reduce the UV scale of the textures or use low res textures if you want blocky textures (both shown). You could modify your custom shader to use flat normals, or adjust the texture blending to limit it to one texture per square (neither shown here, nor in your image).

Can the terrain be manipulated in Terrain 3D to appear blocky?

Making a blocky terrain like minecraft would require adding vertices, which cannot be done by the shader. It would re…

Replies: 1 comment 1 reply

Comment options

You must be logged in to vote
1 reply
@TokisanGames
Comment options

Answer selected by TokisanGames
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
2 participants