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[Testing] Different collision bits for less conflicts #3

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Timmiej93 opened this issue Apr 9, 2018 · 0 comments
Open

[Testing] Different collision bits for less conflicts #3

Timmiej93 opened this issue Apr 9, 2018 · 0 comments
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@Timmiej93
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Timmiej93 commented Apr 9, 2018

When I started messing with this script, my knowledge of collision masks was pretty much non-existent. The original collision mask I recommended was found by trial and error. It works, but it may not be optimal. Now, I'm testing a new collision mask. So far, it seems to be working for me, but I would like your help to make sure there are no errors.

Old clipping mask: 56031c2 (1, 6, 7, 8, 12, 13, 21, 22, 24 and 26)
New clipping mask: 7e00000 (21, 22, 23, 24, 25 and 26)

As a reminder: clipDistanceControl should work on all vehicles, and all dynamic objects like bales, pallets, etc.
Please report your findings here, both positive and negative (so both if it works, and if it doesn't work).

@Timmiej93 Timmiej93 added the help wanted Extra attention is needed label Apr 9, 2018
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