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road.js
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road.js
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class Road{
constructor(x, width, laneCount = 3){
this.x = x;
this.width = width
this.laneCount = laneCount
this.left = this.x - this.width/2;
this.right = this.x + this.width/2
this.infinity = 100000
this.top = this.infinity
this.bottom = -2 * this.infinity
const topLeft={x:this.left, y: this.top}
const topRight={x:this.right, y: this.top}
const bottomLeft={x:this.left, y: this.bottom}
const bottomRight={x:this.right, y: this.bottom}
this.borders = [
[topLeft, bottomLeft],
[topRight, bottomRight]
]
}
getLaneCenter(laneIndex){
const laneWidth = this.width/this.laneCount
return this.left + laneWidth/2 +
Math.min(laneIndex, this.laneCount-1)*laneWidth
}
draw(ctx){
ctx.lineWidth = 5;
ctx.strokeStyle = "white"
for(let i = 1; i <= this.laneCount - 1 ; ++i){
let pos = lerp(this.left, this.right, i/this.laneCount)
ctx.beginPath();
ctx.setLineDash([20, 20]);
ctx.moveTo(pos, this.top);
ctx.lineTo(pos, this.bottom);
ctx.stroke();
}
ctx.setLineDash([])
ctx.beginPath();
this.borders.forEach(border => {
ctx.moveTo(border[0].x, border[0].y)
ctx.lineTo(border[1].x, border[1].y)
ctx.stroke()
})
}
}