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Hypercrit.cs
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using RoR2;
using BepInEx;
using MonoMod.Cil;
using R2API.Utils;
using UnityEngine;
using Mono.Cecil.Cil;
using System;
using BepInEx.Configuration;
using System.Runtime.CompilerServices;
using RoR2.Orbs;
using UnityEngine.Networking;
namespace ThinkInvisible.Hypercrit {
[BepInDependency("com.bepis.r2api")]
[BepInPlugin(ModGuid, ModName, ModVer)]
public class HypercritPlugin:BaseUnityPlugin {
public const string ModVer = "2.0.3";
public const string ModName = "Hypercrit";
public const string ModGuid = "com.ThinkInvisible.Hypercrit";
enum CritStackingMode {Linear, Exponential, Asymptotic}
public class AdditionalCritInfo : R2API.Networking.Interfaces.ISerializableObject {
public float totalCritChance = 0f;
public int numCrits = 0;
public float damageMult = 1f;
public void Deserialize(NetworkReader reader) {
totalCritChance = reader.ReadSingle();
numCrits = reader.ReadInt32();
damageMult = reader.ReadSingle();
}
public void Serialize(NetworkWriter writer) {
writer.Write(totalCritChance);
writer.Write(numCrits);
writer.Write(damageMult);
}
}
private readonly ConditionalWeakTable<object, AdditionalCritInfo> critInfoAttachments = new ConditionalWeakTable<object, AdditionalCritInfo>();
int critCap;
float critBase;
float critMult;
float decayParam;
CritStackingMode stackMode;
bool multiFlurry;
int flurryBase;
int flurryAdd;
bool nerfFlurry;
bool loopColors;
int colorLoopRate;
static AdditionalCritInfo lastNetworkedCritInfo = null;
public void Awake() {
ConfigFile cfgFile = new ConfigFile(Paths.ConfigPath + "\\" + ModGuid + ".cfg", true);
var cfgCritCap = cfgFile.Bind(new ConfigDefinition("Hypercrit", "CritCap"), 1000000000, new ConfigDescription(
"Maximum number of extra crit stacks to allow. Reduce SHARPLY (to ~50) if using StackMode: Exponential; attacks may break at high stacks otherwise.",
new AcceptableValueRange<int>(1,int.MaxValue)));
critCap = cfgCritCap.Value;
var cfgCritBase = cfgFile.Bind(new ConfigDefinition("Hypercrit", "CritBase"), 2f, new ConfigDescription(
"Damage multiplier to use for base crit. Replaces vanilla crit multiplier for purposes of dealing damage. Examples used to describe other configs will use default value (2).",
new AcceptableValueRange<float>(1f,float.MaxValue)));
critBase = cfgCritBase.Value;
var cfgCritMult = cfgFile.Bind(new ConfigDefinition("Hypercrit", "CritMult"), 1f, new ConfigDescription(
"Damage multiplier to use for all crit stacks except the first.",
new AcceptableValueRange<float>(float.Epsilon,float.MaxValue)));
critMult = cfgCritMult.Value;
var cfgDecayParam = cfgFile.Bind(new ConfigDefinition("Hypercrit", "DecayParam"), 1f, new ConfigDescription(
"Used in Asymptotic stack mode. Higher numbers directly multiply the number of stacks required to reach the same crit multiplier (at DecayParam 1, 1 stack : 3x and 2 stacks : 3.5x; at DecayParam 3, 3 stacks : 3x and 6 stacks : 3.5x).",
new AcceptableValueRange<float>(float.Epsilon,float.MaxValue)));
decayParam = cfgDecayParam.Value;
var cfgStackMode = cfgFile.Bind(new ConfigDefinition("Hypercrit", "StackMode"), CritStackingMode.Linear, new ConfigDescription(
"How total crit multiplier is calculated based on number of stacked crits. Linear (w/ CritMult 1): x2, x3, x4, x5, x6.... Exponential (w/ CritMult 2): x2, x4, x8, x16, x32.... Asymptotic (w/ CritMult 2): x2, x3, x3.5, x3.75, x3.825...."));
stackMode = cfgStackMode.Value;
var cfgMultiFlurry = cfgFile.Bind(new ConfigDefinition("Flurry", "Enabled"), true, new ConfigDescription(
"If false, no changes will be made to Huntress' alternate primary variant. If true, additional shots will be fired for each additional crit stack."));
multiFlurry = cfgMultiFlurry.Value;
var cfgFlurryBase = cfgFile.Bind(new ConfigDefinition("Flurry", "CountBase"), 3, new ConfigDescription(
"The number of shots of Flurry to fire with 0 crit stacks.",
new AcceptableValueRange<int>(1, int.MaxValue)));
flurryBase = cfgFlurryBase.Value;
var cfgFlurryAdd = cfgFile.Bind(new ConfigDefinition("Flurry", "CountAdd"), 3, new ConfigDescription(
"The number of extra shots of Flurry to fire per crit stack.",
new AcceptableValueRange<int>(1, int.MaxValue)));
flurryAdd = cfgFlurryAdd.Value;
var cfgNerfFlurry = cfgFile.Bind(new ConfigDefinition("Flurry", "CompensateDamage"), true, new ConfigDescription(
"If true, only the first crit will count towards extra Flurry damage; every additional stack will adjust total damage to account for increased projectile count."));
nerfFlurry = cfgNerfFlurry.Value;
var cfgLoopColors = cfgFile.Bind(new ConfigDefinition("NumberColors", "Enabled"), true, new ConfigDescription(
"If true, crit stacks will display with progressively decreasing hue (yellow --> red --> purple...)."));
loopColors = cfgLoopColors.Value;
var cfgColorLoopRate = cfgFile.Bind(new ConfigDefinition("NumberColors", "ColorLoopRate"), 36, new ConfigDescription(
"The number of crit stacks required to loop back around to yellow color.",
new AcceptableValueRange<int>(1, int.MaxValue)));
colorLoopRate = cfgColorLoopRate.Value;
IL.RoR2.HealthComponent.TakeDamage += (il) => {
ILCursor c = new ILCursor(il);
int damageInfoIndex = -1;
bool ILFound = c.TryGotoNext(MoveType.After,
x => x.MatchLdarg(out damageInfoIndex),
x => x.MatchLdfld(typeof(DamageInfo).GetFieldCached("crit")),
x => x.MatchBrfalse(out _),
x => x.MatchLdloc(out _),
x => x.MatchLdloc(1),
x => x.MatchCallOrCallvirt("RoR2.CharacterBody","get_critMultiplier"));
if(ILFound) {
c.Emit(OpCodes.Ldloc_1);
c.Emit(OpCodes.Ldarg, damageInfoIndex);
c.EmitDelegate<Func<float, CharacterBody, DamageInfo, float>>((origDmgMult, body, damageInfo)=>{
if(!body) {
return origDmgMult;
}
AdditionalCritInfo aci = null;
if(!critInfoAttachments.TryGetValue(damageInfo, out aci)) {
aci = RollHypercrit(body, true);
critInfoAttachments.Add(damageInfo, aci);
}
damageInfo.crit = aci.numCrits > 0;
return aci.damageMult;
});
} else {
Debug.LogError("Hypercrit: failed to apply IL patch (HealthComponent.TakeDamage)! Mod will not work.");
return;
}
};
if(loopColors) {
IL.RoR2.HealthComponent.SendDamageDealt += (il) => {
var c = new ILCursor(il);
c.GotoNext(MoveType.After,
x => x.MatchNewobj<DamageDealtMessage>());
c.Emit(OpCodes.Dup);
c.Emit(OpCodes.Ldarg_0);
c.EmitDelegate<Action<DamageDealtMessage, DamageReport>>((msg, report) => {
TryPassHypercrit(report.damageInfo, msg);
});
};
On.RoR2.DamageDealtMessage.Serialize += (orig, self, writer) => {
orig(self, writer);
AdditionalCritInfo aci;
if(!critInfoAttachments.TryGetValue(self, out aci)) aci = new AdditionalCritInfo();
writer.Write(aci.numCrits);
writer.Write(aci.totalCritChance);
writer.Write(aci.damageMult);
};
On.RoR2.DamageDealtMessage.Deserialize += (orig, self, reader) => {
orig(self, reader);
AdditionalCritInfo aci = new AdditionalCritInfo();
aci.numCrits = reader.ReadInt32();
aci.totalCritChance = reader.ReadSingle();
aci.damageMult = reader.ReadSingle();
critInfoAttachments.Add(self, aci);
lastNetworkedCritInfo = aci;
};
IL.RoR2.DamageNumberManager.SpawnDamageNumber += (il) => {
var c = new ILCursor(il);
c.GotoNext(MoveType.After,
x => x.MatchCallOrCallvirt("RoR2.DamageColor", "FindColor"));
c.EmitDelegate<Func<Color, Color>>((origColor) => {
if(lastNetworkedCritInfo == null) return origColor;
var aci = lastNetworkedCritInfo;
lastNetworkedCritInfo = null;
if(aci.numCrits == 0) return origColor;
float h = 1f/6f - (aci.numCrits-1f)/colorLoopRate;
return Color.HSVToRGB(((h%1f)+1f)%1f, 1f, 1f);
});
};
}
if(multiFlurry) {
On.EntityStates.Huntress.HuntressWeapon.FireFlurrySeekingArrow.OnEnter += (orig, self) => {
orig(self);
var newCrit = RollHypercrit(self.characterBody);
if(nerfFlurry && newCrit.numCrits > 1)
newCrit.damageMult *= (flurryBase+flurryAdd)/(float)(flurryBase+flurryAdd*newCrit.numCrits);
critInfoAttachments.Add(self, newCrit);
self.isCrit = newCrit.numCrits > 0;
self.maxArrowCount = flurryBase + newCrit.numCrits * flurryAdd;
self.arrowReloadDuration = self.baseArrowReloadDuration * (3f / self.maxArrowCount) / self.attackSpeedStat;
};
IL.EntityStates.Huntress.HuntressWeapon.FireSeekingArrow.FireOrbArrow += (il) => {
var c = new ILCursor(il);
c.GotoNext(x => x.MatchStloc(0));
c.Emit(OpCodes.Dup);
c.Emit(OpCodes.Ldarg_0);
c.EmitDelegate<Action<GenericDamageOrb, EntityStates.Huntress.HuntressWeapon.FireSeekingArrow>>((orb, self) => {
TryPassHypercrit(self, orb);
});
};
IL.RoR2.Orbs.GenericDamageOrb.OnArrival += (il) => {
var c = new ILCursor(il);
c.GotoNext(MoveType.After,
x => x.MatchNewobj<DamageInfo>());
c.Emit(OpCodes.Dup);
c.Emit(OpCodes.Ldarg_0);
c.EmitDelegate<Action<DamageInfo, GenericDamageOrb>>((di, orb) => {
TryPassHypercrit(orb, di);
});
};
}
}
//for mod interop
public bool TryGetHypercrit(object target, ref AdditionalCritInfo aci) {
return critInfoAttachments.TryGetValue(target, out aci);
}
private bool TryPassHypercrit(object from, object to) {
bool retv = critInfoAttachments.TryGetValue(from, out AdditionalCritInfo aci);
if(retv) critInfoAttachments.Add(to, aci);
return retv;
}
private bool TryPassHypercrit(object from, object to, out AdditionalCritInfo aci) {
bool retv = critInfoAttachments.TryGetValue(from, out aci);
if(retv) critInfoAttachments.Add(to, aci);
return retv;
}
private AdditionalCritInfo RollHypercrit(CharacterBody body, bool forceSingleCrit = false) {
var aci = new AdditionalCritInfo();
if(body) {
aci.totalCritChance = body.crit;
//Base crit chance
var bCrit = Mathf.Max(body.crit - (forceSingleCrit ? 100f : 0f), 0f);
//Amount of non-guaranteed crit chance (for the final crit in the stack)
var cCrit = bCrit % 100f;
aci.numCrits = Mathf.Min(Mathf.FloorToInt(bCrit/100f) + (Util.CheckRoll(cCrit, body.master) ? 1 : 0), critCap);
if(forceSingleCrit) aci.numCrits++;
if(aci.numCrits == 0) aci.damageMult = 1f;
else switch(stackMode) {
case CritStackingMode.Linear:
aci.damageMult = critBase + critMult * (aci.numCrits - 1);
break;
case CritStackingMode.Asymptotic:
aci.damageMult = critBase + critMult * (1f - Mathf.Pow(2, -(aci.numCrits-1)/decayParam));
break;
default:
aci.damageMult = critBase * Mathf.Pow(critMult, aci.numCrits - 1);
break;
}
}
return aci;
}
}
}