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Releases: Thealexbarney/VGAudio

v0.2.1

08 Aug 05:20
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v0.2.1 Pre-release
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Make output match Nintendo's DSP-ADPCM v2.3 encoder's non-SIMD implementation.

The SIMD implementation varies ever-so-slightly from the non-SIMD implementation. We're talking thousandths of a percent difference when doing a byte-by-byte comparison.
Later versions of Nintendo's encoder change the output a bit, so this C# version will stick with v2.3.

v0.2.0

06 Aug 18:58
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v0.2.0 Pre-release
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Add support for creating BRSTM files.
Add support for reading DSP and BRSTM files. This allows for conversion between different Nintendo ADPCM formats

v0.1.3

21 Jul 05:48
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v0.1.3 Pre-release
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Make UWP app UI more small-screen friendly.
Display statistics from encoding.

v0.1.2

10 Jul 04:36
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v0.1.2 Pre-release
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Initial Code commit