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DevGeniusCode edited this page Mar 16, 2025
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Since the open-source release of the game code by EA, the community has been actively developing various forks of the game to improve and extend its functionality. Below is a list of currently active forks, organized by platform, with contributions from developers. These projects showcase the ongoing efforts to bring new features, bug fixes, and cross-platform support to CnC Generals: Zero Hour.
- pure VS6 (x86) @droidix
- VS22 with CMake (x86) Generals Only @icecoldduke
- VS6 with CMake (x86) @OmniBlade
- VS22 with CMake (x64) @disarray
- Linux @Fighter19
- Docker with VS6 By Wine @sorcerer86pt
To learn more about the specific advancements in each fork, join these Discord communities for collaboration and support:
- How to Get Involved
- How to Contribution
- Replays for testing
- Community forks
- License
- Credits
- Changelog
- FAQ
- Known Issues
- Contact & Community
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Visual Studio 6 Guides:
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Visual Studio 2022 Guides:
- DirectX
- STLport
- Max4SDK
- NVASM
- Benchmark
- MilesSoundSystem
- Bink
- SafeDisk
- Asimp3
- GameSpy
- ZLib
- LZHCompress