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So that washout takes into account whether an enemy headlamp / searchlight is pointed directly at you or not
Cane we use the normals from the surface of the light source somehow to determine its pointed at camera?
Some kind of lens flare effect would be best, even if its just sprite driven
The text was updated successfully, but these errors were encountered:
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So that washout takes into account whether an enemy headlamp / searchlight is pointed directly at you or not
Cane we use the normals from the surface of the light source somehow to determine its pointed at camera?
Some kind of lens flare effect would be best, even if its just sprite driven
The text was updated successfully, but these errors were encountered: