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endless-sky.appdata.xml
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endless-sky.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>io.github.endless_sky.endless_sky</id>
<launchable type="desktop-id">endless-sky.desktop</launchable>
<name>Endless Sky</name>
<summary>Space exploration and combat game</summary>
<summary xml:lang="de">Weltraumhandels und Kampfsimulator</summary>
<summary xml:lang="fr">Jeu d'exploration et de combat dans l'espace</summary>
<developer_name>Michael Zahniser</developer_name>
<project_license>GPL-3.0 AND CC-BY-SA-4.0 AND CC-BY-SA-3.0 AND CC-BY-3.0</project_license>
<metadata_license>CC0-1.0</metadata_license>
<description>
<p>Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...</p>
<p>Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny space ship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.</p>
</description>
<categories>
<category>Game</category>
<category>Simulation</category>
</categories>
<url type="bugtracker">https://github.com/endless-sky/endless-sky/issues</url>
<url type="help">https://github.com/endless-sky/endless-sky/wiki/PlayersManual</url>
<url type="homepage">https://endless-sky.github.io/</url>
<screenshots>
<screenshot type="default">
<image>https://endless-sky.github.io/images/screenshots/battle.jpg</image>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/screenshots/beams.jpg</image>
</screenshot>
<screenshot>
<image>https://camo.githubusercontent.com/647979e73d2121a1a982a96b0561e0e435598fd4/68747470733a2f2f656e646c6573732d736b792e6769746875622e696f2f73637265656e73686f74732f736d616c6c382e6a7067</image>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/outfitter.jpg</image>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/shipyard.jpg</image>
</screenshot>
</screenshots>
<releases>
<release version="0.9.13" date="2021-03-28" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Breaking changes:</p>
<ul>
<li>Starting conditions no longer automatically override the game's default start. Plugins that use a "start" node will need to make changes to restore the previous behavior.</li>
</ul>
<p>Major new changes include the following:</p>
<ul>
<li>70+ new missions in human and alien space</li>
<li>Outfits can now be stored on planets, without needing to install them on a parked ship</li>
<li>An overhaul of almost all human outfit images</li>
<li>Players can now choose their starting scenario</li>
<li>Spaceport news messages no longer include portraits by default</li>
<li>Better handling for missing content definitions (e.g. from plugin removal)</li>
</ul>
<p>Several features have been added to the game engine, for use by plugins and other content creators.</p>
<p>These include:</p>
<ul>
<li>Dynamic stopover selection will consider planets without spaceports</li>
<li>A number of new outfit and weapon attributes, offering shield/hull multipliers, weapon aiming & firing overrides, percentage-based damage, and additional damage mitigation</li>
<li>Arbitrary angles for hardpoints, engine flares, and fighter bays</li>
<li>NPCs' objectives can now include provocation or capture</li>
<li>Mission NPCs can be conditionally spawned or removed without needing to change the player's active missions</li>
<li>Missions can react differently when the player aborts a mission, and when the player fails a mission</li>
<li>Missions can give ships to the player</li>
<li>Systems may generate environmental hazards, control the range at which ships enter, and be hidden on the map</li>
</ul>
<p>In addition to the major changes above, there are lots of smaller changes, content additions, and (of course) countless bug and typo fixes.</p>
<p>Thanks to all of our contributors for their time and effort in making Endless Sky a community-driven project!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.13/changelog</url>
</release>
<release version="0.9.12" date="2020-05-01">
<description>
<p>This is a stable release focusing on bug fixes and polishing the recent v0.9.11 release.</p>
<p>Changes include:</p>
<ul>
<li>Buying and selling items at maximum depreciation now accounts for the 7-day grace period.</li>
<li>Missions will no longer complete if a required passenger isn’t landed with you.</li>
<li>Several new star images have been added, as well as additional jobs for players with many bunks.</li>
<li>Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai space.</li>
</ul>
<p>Plugin authors and content creators have some small engine updates to consider:</p>
<ul>
<li>Automatic condition variables now update daily, and not just upon landing.</li>
<li>The flagship’s system and planet are available as condition variables.</li>
<li>Heat can be added to a ship based on the system’s solar power output with the “solar heat” outfit attribute.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.12/changelog</url>
</release>
<release version="0.9.11" date="2020-02-24" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Major new changes include the following:</p>
<ul>
<li>A new region, the Graveyard, can be found near the Ember Waste.</li>
<li>New Remnant ships, outfits, and missions.</li>
<li>A rebalancing of human medium warships and transports.</li>
<li>A new Wanderer transport.</li>
</ul>
<p>Several features have been added to the game engine, for use by plugins and other content creators.</p>
<p>These include:</p>
<ul>
<li>The ability to modify the systems wherein a government scans ships for contraband, and the displayed government name.</li>
<li>Enabling secondary weapons to consume more than one unit of ammunition per shot.</li>
<li>Support for interpolation and character replacement in hails.</li>
<li>Support for algebraic condition expressions of arbitrary length.</li>
<li>Support for disabling specific spaceport news items.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.11/changelog</url>
</release>
<release version="0.9.10" date="2019-09-28">
<description>
<p>This is a stable release focusing on bug fixes and polish.</p>
<p>Major changes include:</p>
<ul>
<li>Fixed a bug where cargo was loaded onto ships with 0 cargo space.</li>
<li>Fixed a crash when mission NPCs have no system defined.</li>
<li>Avoiding a situation where the player could get stuck in Remnant space.</li>
<li>Depreciation now happens slower and includes a "grace period."</li>
<li>Improved the AI logic for when escorts stop to refuel.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.10/changelog</url>
</release>
<release version="0.9.9" date="2019-05-27" type="development" urgency="low">
<description>
<p>This is an unstable release representing more than a year and a half of development work.</p>
<p>Major new changes include the following:</p>
<ul>
<li>Significant graphics and physics engine optimizations.</li>
<li>Cloaked ships can now be hit by projectiles.</li>
<li>Turrets turn slower, allowing fast ships to dodge them more easily.</li>
<li>Ramscoop and solar power effectiveness now varies from star to star.</li>
<li>New Remnant ships, outfits, and missions.</li>
<li>Purchasing a Bactrian now requires completing a mission string.</li>
<li>Added an "asteroid scanner" that lets you target minable asteroids.</li>
<li>Experimental "news" feature in the spaceport.</li>
<li>All ship sprites re-rendered with a more dramatic lighting angle.</li>
<li>The shipyard now shows an angled view of each ship instead of top-down.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.9/changelog</url>
</release>
<release version="0.9.8" date="2017-08-14">
<description>
<p>This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release.</p>
<p>Changes include:</p>
<ul>
<li>Fixed crashes when reordering or disowning ships in your fleet.</li>
<li>Fixed a bug when events add stellar objects (like the Wanderer wormhole).</li>
<li>Added shop thumbnail images for all the Remnant outfits.</li>
<li>Tweaked the balance of the Remnant ships and outfits.</li>
<li>Demanding tribute now always turns reputation with that government negative.</li>
<li>Fixed "derelict" NPCs not repairing on planets after you board them.</li>
<li>In full screen mode the cursor is now hidden after 10 seconds inactivity.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.8/changelog</url>
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-fantasy">moderate</content_attribute>
<content_attribute id="violence-slavery">moderate</content_attribute>
<content_attribute id="drugs-alcohol">mild</content_attribute>
<content_attribute id="drugs-narcotics">moderate</content_attribute>
<content_attribute id="drugs-tobacco">mild</content_attribute>
<content_attribute id="sex-themes">mild</content_attribute>
<content_attribute id="sex-homosexuality">mild</content_attribute>
<content_attribute id="sex-prostitution">moderate</content_attribute>
<content_attribute id="language-profanity">mild</content_attribute>
<content_attribute id="language-humor">moderate</content_attribute>
<content_attribute id="language-discrimination">mild</content_attribute>
<content_attribute id="money-gambling">mild</content_attribute>
</content_rating>
</component>