diff --git a/class/High Lord Amaram; Witcher Class.json b/class/High Lord Amaram; Witcher Class.json index 18852ef6b4..da8106c066 100644 --- a/class/High Lord Amaram; Witcher Class.json +++ b/class/High Lord Amaram; Witcher Class.json @@ -131,7 +131,6 @@ "Witcher School Medallion|WITCHERHLA", "Witcher Bestiary|WITCHERHLA" ] - }, { "a": [ @@ -152,7 +151,7 @@ "multiclassing": { "requirements": { "int": 13, - "or" : [ + "or": [ { "dex": 13 }, @@ -705,7 +704,7 @@ } ] } - ], + ], "entries": [ "You have studied the brewing of Witcher potions, gaining the following benefits:", { @@ -731,7 +730,7 @@ } ] } - ], + ], "entries": [ "You have studied the crafting of Witcher handbombs, gaining the following benefits:", { @@ -747,7 +746,7 @@ { "name": "Witcher spell Adept", "source": "WITCHERHLA", - "page": 21, + "page": 21, "entries": [ "You have studied the arcana of Witcher spells, gaining the following benefits:", { @@ -762,7 +761,7 @@ { "name": "Versatile Mastery", "source": "WITCHERHLA", - "page": 21, + "page": 21, "entries": [ "When wielding a versatile weapon, you gain the following benefits:", { @@ -4791,7 +4790,6 @@ "header": 1, "entries": [ "Also at 2nd level, you adopt a particular style of fighting as your specialty. {@filter Choose one of the following options|optionalfeatures|source=COMFightStyle|feature type=FS:Witcher}. You can't take the same fighting style option more than once, even if you get to choose again later." - ] }, { @@ -5894,7 +5892,7 @@ "level": 18, "header": 2, "entries": [ - "At 18th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any Combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10. You can’t use this feature when you are surprised." + "At 18th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any Combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10. You can't use this feature when you are surprised." ] }, { @@ -6274,7 +6272,7 @@ "wondrous": true, "entries": [ "Glyphs are only able to be placed on armor.", - "Placing a glyph in a witcher item is permanent.", + "Placing a glyph in a witcher item is permanent.", "An item that can have glyphs placed in it will allow for a number of glyphs slots, as listed in its description.", "No other items can use glyphs in this manner.", { @@ -6544,7 +6542,7 @@ "reqAttune": true, "entries": [ "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", - "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which — addition damage is dealt (limit of one die per turn)." + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." ] }, { @@ -6566,7 +6564,7 @@ "bonusWeapon": "+1", "entries": [ "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", - "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which — addition damage is dealt (limit of one die per turn)." + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." ] }, { @@ -6588,7 +6586,7 @@ "bonusWeapon": "+2", "entries": [ "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", - "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which — addition damage is dealt (limit of one die per turn)." + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." ] }, { @@ -6610,7 +6608,7 @@ "bonusWeapon": "+3", "entries": [ "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", - "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which — addition damage is dealt (limit of one die per turn)." + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." ] } ], diff --git a/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json b/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json index d04c71de2a..d41bef20e5 100644 --- a/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json +++ b/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json @@ -3,7 +3,7 @@ "_meta": { "sources": [ { - "json": "johnofbohemia:Witcher:ClassyMoustache", + "json": "WitcherClassByMoustache", "full": "Witcher Class - Modified", "abbreviation": "Witcher:ClassyMoustache", "authors": [ @@ -31,6 +31,9 @@ ], "subclassFeature": [ "johnofbohemia:Witcher" + ], + "feature": [ + "johnofbohemia:Witcher" ] }, "dateAdded": 1557168726, @@ -39,7 +42,7 @@ "class": [ { "name": "Witcher (Variant by ClassyMoustache)", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "hd": { "number": 1, "faces": 10 @@ -118,24 +121,24 @@ } ], "classFeatures": [ - "Alchemy|Witcher|johnofbohemia:Witcher:ClassyMoustache|1", + "Alchemy|Witcher|WitcherClassByMoustache|1", "Mutations|Witcher|johnofbohemia:Witcher|1", "Focus|Witcher|johnofbohemia:Witcher|2", - "Signs|Witcher|johnofbohemia:Witcher:ClassyMoustache|2", + "Signs|Witcher|WitcherClassByMoustache|2", { "classFeature": "Witcher School|Witcher|johnofbohemia:Witcher|3", "gainSubclassFeature": true }, "Ability Score Improvement|Witcher|johnofbohemia:Witcher|4", "Extra Attack|Witcher|johnofbohemia:Witcher|5", - "Monster Hunter|Witcher|johnofbohemia:Witcher:ClassyMoustache|5", - "Studious Eye|Witcher|johnofbohemia:Witcher:ClassyMoustache|6", - "Meditation|Witcher|johnofbohemia:Witcher:ClassyMoustache|6", + "Monster Hunter|Witcher|WitcherClassByMoustache|5", + "Studious Eye|Witcher|WitcherClassByMoustache|6", + "Meditation|Witcher|WitcherClassByMoustache|6", { "classFeature": "Witcher School Feature|Witcher|johnofbohemia:Witcher|7", "gainSubclassFeature": true }, - "Evasion|Witcher|johnofbohemia:Witcher:ClassyMoustache|7", + "Evasion|Witcher|WitcherClassByMoustache|7", "Ability Score Improvement|Witcher|johnofbohemia:Witcher|8", "Empowered Signs|Witcher|johnofbohemia:Witcher|9", { @@ -144,17 +147,17 @@ }, "Battle Signs|Witcher|johnofbohemia:Witcher|11", "Ability Score Improvement|Witcher|johnofbohemia:Witcher|12", - "Monster Hunter (+2)|Witcher|johnofbohemia:Witcher:ClassyMoustache|12", + "Monster Hunter (+2)|Witcher|WitcherClassByMoustache|12", "Quick Wits|Witcher|johnofbohemia:Witcher|13", - "Studious Eye +|Witcher|johnofbohemia:Witcher:ClassyMoustache|13", + "Studious Eye +|Witcher|WitcherClassByMoustache|13", { "classFeature": "Witcher School Feature|Witcher|johnofbohemia:Witcher|14", "gainSubclassFeature": true }, - "Foil|Witcher|johnofbohemia:Witcher:ClassyMoustache|15", + "Foil|Witcher|WitcherClassByMoustache|15", "Ability Score Improvement|Witcher|johnofbohemia:Witcher|16", - "Monster Hunter (+3)|Witcher|johnofbohemia:Witcher:ClassyMoustache|17", - "Alchemy Expertise|Witcher|johnofbohemia:Witcher:ClassyMoustache|18", + "Monster Hunter (+3)|Witcher|WitcherClassByMoustache|17", + "Alchemy Expertise|Witcher|WitcherClassByMoustache|18", "Ability Score Improvement|Witcher|johnofbohemia:Witcher|19", "Adrenaline Rush|Witcher|johnofbohemia:Witcher|20" ], @@ -168,9 +171,9 @@ { "name": "School of the Bear", "shortName": "School of the Bear", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher (Variant by ClassyMoustache)", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "_copy": { "name": "School of the Bear", "shortName": "School of the Bear", @@ -182,9 +185,9 @@ { "name": "School of the Cat", "shortName": "School of the Cat", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher (Variant by ClassyMoustache)", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "_copy": { "name": "School of the Cat", "shortName": "School of the Cat", @@ -196,9 +199,9 @@ { "name": "School of the Griffin", "shortName": "School of the Griffin", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher (Variant by ClassyMoustache)", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "_copy": { "name": "School of the Griffin", "shortName": "School of the Griffin", @@ -210,9 +213,9 @@ { "name": "School of the Viper", "shortName": "School of the Viper", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher (Variant by ClassyMoustache)", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "_copy": { "name": "School of the Viper", "shortName": "School of the Viper", @@ -224,11 +227,11 @@ { "name": "School of the Wolf", "shortName": "School of the Wolf", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher (Variant by ClassyMoustache)", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "subclassFeatures": [ - "School of the Wolf|Witcher|johnofbohemia:Witcher:ClassyMoustache|School of the Wolf|johnofbohemia:Witcher:ClassyMoustache|3", + "School of the Wolf|Witcher|WitcherClassByMoustache|School of the Wolf|WitcherClassByMoustache|3", "Spins and Pirouettes|Witcher|johnofbohemia:Witcher|School of the Wolf|johnofbohemia:Witcher|7", "Arrow Deflection|Witcher|johnofbohemia:Witcher|School of the Wolf|johnofbohemia:Witcher|10", "Rushing Agility|Witcher|johnofbohemia:Witcher|School of the Wolf|johnofbohemia:Witcher|14" @@ -238,9 +241,9 @@ "classFeature": [ { "name": "Ability Score Improvement", - "source": "johnofbohemia:Witcher", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher", + "classSource": "WitcherClassByMoustache", "level": 16, "entries": [ "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", @@ -249,9 +252,9 @@ }, { "name": "Alchemy", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 1, "entries": [ "At 1st level, you have been trained in the specialized alchemy used by witchers to prepare themselves for combat. During a short rest, you can use {@item Alchemist's supplies|PHB} to craft a potion, oil, or bomb if you have the required ingredients and know the appropriate {@filter recipe|optionalfeatures|feature type=Witcher:R}, a list of which are found at the end of this class description. You can carry a number of alchemy products equal to your dexterity modifier at any given time, and only you can use the products you create.", @@ -260,9 +263,9 @@ }, { "name": "Signs", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 2, "entries": [ "Starting at 2nd level, you are able to channel your focus to cast a few simple but practical magic hexes used by witchers called signs. You can cast a sign in place of a weapon attack when you take the {@action Attack} action on your turn, or using a bonus action. Casting a sign costs 1 focus, and you can only cast one sign on your turn. You can't cast a sign while holding something in each hand or wielding a weapon with the two-handed property.", @@ -331,9 +334,9 @@ }, { "name": "Monster Hunter", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 5, "entries": [ "The line between monsters and men can be thin indeed, and the Witcher must discern what separates the two. Starting at 5th level, when you strike an Aberration, Celestial, Construct, Elemental, Fey, Fiend, Giant, Monstrosity, Ooze, or Undead with a silvered weapon, you gain a +1 bonus to hit and damage rolls. Additionally, when you strike a Humanoid or Beast with a weapon that is not silvered, you gain a +1 to hit and damage rolls. These bonuses will not stack with bonuses from magic weapons, you can instead choose the higher bonus." @@ -341,9 +344,9 @@ }, { "name": "Meditation", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 6, "entries": [ "At 6th level, you can manipulate your metabolism to deeply meditate and stave off both hunger and exhaustion. You can enter a trance-like state for any number of hours. During this time, you accumulate hunger and thirst ten times slower than normal, and do not require sleep. After 6 hours of largely uninterrupted meditation, you receive the benefits of a long rest, as well ending any condition or disease affecting you. While meditating you cannot see and are less aware of your surroundings. You have disadvantage on any Wisdom (Perception) checks but are otherwise conscious." @@ -351,9 +354,9 @@ }, { "name": "Studious Eye", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 6, "entries": [ "By 6th level, you have learned to identify certain traits and characteristics in creatures you fight. By either observing a creature for 1 minute or spending 1 focus as a bonus action, you learn one aspect about the creature of your choice: Creature Type, Armor Class, Senses, Damage Vulnerabilities, Damage Resistances, Damage Immunities, or Condition Immunities. At 13th level you may learn two aspects of your choice instead.", @@ -362,9 +365,9 @@ }, { "name": "Evasion", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 7, "entries": [ "At 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." @@ -372,9 +375,9 @@ }, { "name": "Monster Hunter (+2)", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 12, "entries": [ "The bonus increases to +2 at 12th level." @@ -382,9 +385,9 @@ }, { "name": "Studious Eye +", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 13, "entries": [ "At 13th level, you can choose another proficiency from the list." @@ -392,9 +395,9 @@ }, { "name": "Foil", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 15, "entries": [ "Starting at 15th level, you are capable of interrupting the spells and abilities of your opponents. When a creature forces you or a friendly creature to make a saving throw, you can use your reaction to make a weapon attack against it. If your attack successfully hits, any creature affected automatically succeeds on their save against the effect. Once you use this feature, you cannot use it again until you complete a long rest." @@ -402,9 +405,9 @@ }, { "name": "Monster Hunter (+3)", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 17, "entries": [ "The bonus increases to +3 at 17th level." @@ -412,9 +415,9 @@ }, { "name": "Alchemy Expertise", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "level": 18, "entries": [ "At 18th level, you have mastered efficiently using materials and recycling components in your alchemical crafts. You ignore crafting components when creating Alchemy products. Additionally, you can carry more 3 products at a time. When you gain this feature, you learn 5 new {@filter Alchemy recipes|optionalfeatures|feature type=Witcher:R} of your choice." @@ -424,27 +427,27 @@ "subclassFeature": [ { "name": "School of the Wolf", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "subclassShortName": "School of the Wolf", - "subclassSource": "johnofbohemia:Witcher:ClassyMoustache", + "subclassSource": "WitcherClassByMoustache", "level": 3, "entries": [ "Based in Kaer Morhen, the Wolf school is perhaps the most renowned and populous school remaining, although it is still home to few students. The school focuses on mastering the basic witcher techniques, complementing them with new maneuvers to deal with any kind of monstrous prey.", { "type": "refSubclassFeature", - "subclassFeature": "Battle Trance|Witcher|johnofbohemia:Witcher:ClassyMoustache|School of the Wolf|johnofbohemia:Witcher:ClassyMoustache|3" + "subclassFeature": "Battle Trance|Witcher|WitcherClassByMoustache|School of the Wolf|WitcherClassByMoustache|3" } ] }, { "name": "Battle Trance", - "source": "johnofbohemia:Witcher:ClassyMoustache", + "source": "WitcherClassByMoustache", "className": "Witcher", - "classSource": "johnofbohemia:Witcher:ClassyMoustache", + "classSource": "WitcherClassByMoustache", "subclassShortName": "School of the Wolf", - "subclassSource": "johnofbohemia:Witcher:ClassyMoustache", + "subclassSource": "WitcherClassByMoustache", "level": 3, "header": 1, "entries": [ diff --git a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json index ca932ed353..9037f0b8ac 100644 --- a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json +++ b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json @@ -22,10 +22,10 @@ }, "status": "wip", "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1604252046, "dateLastModified": 1723453793, "_dateLastModifiedHash": "692e95a337" @@ -1192,12 +1192,6 @@ "additionalSpells": [ { "innate": { - "_": { - "will": [ - "minor illusion|phb#c", - "control flames|phb#c" - ] - }, "1": { "resource": { "2": [ @@ -1239,6 +1233,12 @@ "freedom of movement|phb" ] } + }, + "_": { + "will": [ + "minor illusion|phb#c", + "control flames|phb#c" + ] } }, "ability": "wis" diff --git a/creature/Web Community; Community Elemental Legendary Creature Collection.json b/creature/Web Community; Community Elemental Legendary Creature Collection.json index 456ad1aea0..5016d1424a 100644 --- a/creature/Web Community; Community Elemental Legendary Creature Collection.json +++ b/creature/Web Community; Community Elemental Legendary Creature Collection.json @@ -13,8 +13,7 @@ "p4535992" ], "version": "2020.03.14", - "url": "", - "targetSchema": "1.6.3" + "url": "https://github.com/TheGiddyLimit/homebrew" } ], "dateAdded": 1608058117, @@ -144,7 +143,7 @@ { "name": "Water Stride", "entries": [ - "Magis has the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat)." + "Magis has the ability to move across any liquid surface\u2014such as water, acid, mud, snow, quicksand, or lava\u2014as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat)." ] }, { diff --git a/item/Web Community; Community Items Collection.json b/item/Web Community; Community Items Collection.json index ea40edfd00..b838cca743 100644 --- a/item/Web Community; Community Items Collection.json +++ b/item/Web Community; Community Items Collection.json @@ -3065,7 +3065,6 @@ "A mithril weapon is being non-magnetic and immune to Heat Metal, as well." ] } - ], "inherits": { "namePrefix": "Mithril ", diff --git a/optionalfeature/Web Community; Community Homebrew Fighting Styles.json b/optionalfeature/Web Community; Community Homebrew Fighting Styles.json index 6faddef581..f3f6cc74d8 100644 --- a/optionalfeature/Web Community; Community Homebrew Fighting Styles.json +++ b/optionalfeature/Web Community; Community Homebrew Fighting Styles.json @@ -315,7 +315,7 @@ { "name": "Protection", "source": "COMFightStyle", - "page": 72, + "page": 72, "otherSources": [ { "source": "PHB", diff --git a/optionalfeature/Web Community; Community Homebrew Maneuvers.json b/optionalfeature/Web Community; Community Homebrew Maneuvers.json index 258ee2d957..0a3473e40e 100644 --- a/optionalfeature/Web Community; Community Homebrew Maneuvers.json +++ b/optionalfeature/Web Community; Community Homebrew Maneuvers.json @@ -18,7 +18,9 @@ ], "optionalFeatureTypes": { "MV:COMManeuvers": "Community Homebrew Maneuvers" - } + }, + "dateAdded": 1726322861, + "dateLastModified": 1726322861 }, "optionalfeature": [ { diff --git a/race/Benjamin Huffman; Saurian Race.json b/race/Benjamin Huffman; Saurian Race.json index 641f334525..a4f44cb2b2 100644 --- a/race/Benjamin Huffman; Saurian Race.json +++ b/race/Benjamin Huffman; Saurian Race.json @@ -22,10 +22,10 @@ "OF:SaurianRace:RACE": "Race Saurian" }, "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1659384262, "dateLastModified": 1723321998, "_dateLastModifiedHash": "2ded9d363c" diff --git a/race/Blackbandos Homebrew; Races.json b/race/Blackbandos Homebrew; Races.json index 5207791166..6f7238a9f7 100644 --- a/race/Blackbandos Homebrew; Races.json +++ b/race/Blackbandos Homebrew; Races.json @@ -21,10 +21,10 @@ "raceFluff" ], "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1537874753, "dateLastModified": 1723321998, "_dateLastModifiedHash": "da31f4b3d9" diff --git a/race/Clockwork Dragon; Races.json b/race/Clockwork Dragon; Races.json index 681f001809..5d407a7545 100644 --- a/race/Clockwork Dragon; Races.json +++ b/race/Clockwork Dragon; Races.json @@ -17,10 +17,10 @@ } ], "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1587495146, "dateLastModified": 1723321998, "_dateLastModifiedHash": "c016726c18" diff --git a/race/StrayChowChow; Dogfolk.json b/race/StrayChowChow; Dogfolk.json index f8dc6b3d41..4c1454b0c5 100644 --- a/race/StrayChowChow; Dogfolk.json +++ b/race/StrayChowChow; Dogfolk.json @@ -21,10 +21,10 @@ "OF:DogFolkRace:RACE": "Race Dogfolk" }, "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1659384262, "dateLastModified": 1723321998, "_dateLastModifiedHash": "54efc0a35c" diff --git a/race/StrayChowChow; Dogfolk2 (Hunden).json b/race/StrayChowChow; Dogfolk2 (Hunden).json index fc85fbb551..18afad261f 100644 --- a/race/StrayChowChow; Dogfolk2 (Hunden).json +++ b/race/StrayChowChow; Dogfolk2 (Hunden).json @@ -21,10 +21,10 @@ "OF:DogFolkRace2:RACE": "Race Hunden" }, "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1659384262, "dateLastModified": 1723321998, "_dateLastModifiedHash": "54efc0a35c" diff --git a/race/Web Community; Community Homebrew Races.json b/race/Web Community; Community Homebrew Races.json index 39c71c8e52..079c5af338 100644 --- a/race/Web Community; Community Homebrew Races.json +++ b/race/Web Community; Community Homebrew Races.json @@ -18,10 +18,10 @@ } ], "dependencies": { - "language": [ - "COMLanguage" - ] - }, + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1604252046, "dateLastModified": 1723321998, "_dateLastModifiedHash": "c6b011a269" diff --git a/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json b/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json index e9023ceec4..d1a7899506 100644 --- a/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json +++ b/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json @@ -40,7 +40,7 @@ "type": "entries", "name": "What is Sanguimancy ?", "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." ] }, { @@ -61,7 +61,7 @@ "type": "inset", "name": "The Crimson Price for NPC's", "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." ] @@ -130,48 +130,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/YbrTJYL.jpg" } - } ] } }, @@ -224,48 +224,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/YbrTJYL.jpg" } - } ] } }, @@ -322,48 +322,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/YbrTJYL.jpg" } - } ] } }, @@ -424,48 +424,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Sfg2pVC.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/Sfg2pVC.jpg" } - } ] } }, @@ -516,48 +516,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Sfg2pVC.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/Sfg2pVC.jpg" } - } ] } }, @@ -607,48 +607,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/eqOqPV5.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/eqOqPV5.jpg" } - } ] } }, @@ -704,48 +704,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/eqOqPV5.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/eqOqPV5.jpg" } - } ] } }, @@ -817,48 +817,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/FYmh5nv.jpg" } - } ] } }, @@ -914,48 +914,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/FYmh5nv.jpg" } - } ] } }, @@ -1012,48 +1012,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/FYmh5nv.jpg" } - } ] } }, @@ -1110,48 +1110,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/FYmh5nv.jpg" } - } ] } }, @@ -1214,41 +1214,41 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] - } - ] - } + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + } ] } }, @@ -1305,48 +1305,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/2oDhyTf.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/2oDhyTf.jpg" } - } ] } }, @@ -1396,48 +1396,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ZRci5EE.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/ZRci5EE.jpg" } - } ] } }, @@ -1497,48 +1497,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ZRci5EE.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/ZRci5EE.jpg" } - } ] } }, @@ -1599,48 +1599,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ZRci5EE.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/ZRci5EE.jpg" } - } ] } }, @@ -1691,48 +1691,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G74Byn1.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/G74Byn1.jpg" } - } ] } }, @@ -1788,48 +1788,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G74Byn1.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/G74Byn1.jpg" } - } ] } }, @@ -1889,48 +1889,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G74Byn1.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/G74Byn1.jpg" } - } ] } }, @@ -1985,48 +1985,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hWoMyH5.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/hWoMyH5.jpg" } - } ] } }, @@ -2075,48 +2075,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hWoMyH5.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/hWoMyH5.jpg" } - } ] } }, @@ -2172,48 +2172,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hWoMyH5.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/hWoMyH5.jpg" } - } ] } }, @@ -2268,48 +2268,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FjIYYkz.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/FjIYYkz.jpg" } - } ] } }, @@ -2350,61 +2350,61 @@ "source": "OGtBMSpell", "page": 15, "subschools": [ - "Sanguimancy" - ], - "components": { - "v": true, - "s": true, - "m": "the preserved heart of an animal" - }, - "conditionInflict": [ - "prone" - ], - "fluff": { - "entries": [ - { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "the preserved heart of an animal" + }, + "conditionInflict": [ + "prone" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/awtiCyw.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/awtiCyw.jpg" } - } ] } }, @@ -2466,48 +2466,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/LDz8yV3.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/LDz8yV3.jpg" } - } ] } }, @@ -2569,48 +2569,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/LDz8yV3.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/LDz8yV3.jpg" } - } ] } }, @@ -2660,48 +2660,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/zZYnDhL.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/zZYnDhL.jpg" } - } ] } }, @@ -2758,48 +2758,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/zZYnDhL.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/zZYnDhL.jpg" } - } ] } }, @@ -2860,48 +2860,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/pUPgOc6.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/pUPgOc6.jpg" } - } ] } }, @@ -2959,48 +2959,48 @@ "fluff": { "entries": [ { - "type": "section", - "name": "Sanguimancy Spell School", - "entries": [ - { - "type": "entries", - "name": "What is Sanguimancy ?", - "entries": [ - "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this “shortcut” to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not “evil” as a concept but just a tool to be used by its wielders." - ] - }, - { - "type": "entries", - "name": "Where does it come from ?", - "entries": [ - "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." - ] - }, - { - "type": "entries", - "name": "The Crimson Price", - "entries": [ - "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." - ] - }, - { - "type": "inset", - "name": "The Crimson Price for NPC's", - "entries": [ - "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", - "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", - "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." - ] + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/pUPgOc6.jpg" } - ] - }, - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/pUPgOc6.jpg" } - } ] } }