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Stealth Rules.json":{"a":1537874753,"m":1661285343},"variantrule/Modnar; Modnars Mission Mandates.json":{"a":0,"m":1673562612},"variantrule/Pwines; Aerial Combat.json":{"a":1537874753,"m":1537874753},"variantrule/RedCeramicFryPan; Staff Creation Rules.json":{"a":1537874753,"m":1537874753},"variantrule/Rhinemann; Group Spellcasting.json":{"a":1616954142,"m":1666126587},"variantrule/Sample - Giddy; Houserules.json":{"a":0,"m":0},"variantrule/VaranSL; Brewer's Supplies.json":{"a":1630940312,"m":1666635069},"variantrule/Web Community; Community Homebrew Variant Rules.json":{"a":1604252046,"m":1723321998},"vehicle/Sample - Giddy; Coracle.json":{"a":0,"m":0}} \ No newline at end of file diff --git a/adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json b/adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json index 3359b983ee..319d8b6358 100644 --- a/adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json +++ b/adventure/Adult Swim; Tigtone & The Never-Stopping Prophecy.json @@ -27,8 +27,8 @@ }, "status": "ready", "dateAdded": 1706971134, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "46b094a09c" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "00b512709a" }, "item": [ { @@ -93,7 +93,7 @@ "name": "Globe of Proof", "source": "TTNSP", "page": 10, - "type": "$A", + "type": "$A|DMG", "rarity": "unknown (magic)", "value": 200, "entries": [ @@ -157,7 +157,7 @@ "name": "Oracle Doll", "source": "TTNSP", "page": 10, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "value": 60, "entries": [ @@ -316,7 +316,7 @@ "name": "Relax Wax", "source": "TTNSP", "page": 10, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 5, "entries": [ @@ -412,7 +412,7 @@ "name": "Stationery Statuary", "source": "TTNSP", "page": 10, - "type": "$A", + "type": "$A|DMG", "rarity": "none", "weight": 5, "value": 30, @@ -521,7 +521,7 @@ "magicvariant": [ { "name": "Sword that Cuts Nothing", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true diff --git a/adventure/Arcanum Worlds; Odyssey of the Dragonlords.json b/adventure/Arcanum Worlds; Odyssey of the Dragonlords.json index cbfded5e70..26ba27e701 100644 --- a/adventure/Arcanum Worlds; Odyssey of the Dragonlords.json +++ b/adventure/Arcanum Worlds; Odyssey of the Dragonlords.json @@ -32,8 +32,8 @@ ], "status": "wip", "dateAdded": 1704124655, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "bb28d2ebc1" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "9d4f7f3904" }, "subclass": [ { @@ -6164,7 +6164,7 @@ "magicvariant": [ { "name": "Dragon Slayer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -6185,7 +6185,7 @@ }, { "name": "Weapon of Fire", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/adventure/D&D Duet; Third Times the Charm.json b/adventure/D&D Duet; Third Times the Charm.json index a0ee6aa10f..ba7b80fb8d 100644 --- a/adventure/D&D Duet; Third Times the Charm.json +++ b/adventure/D&D Duet; Third Times the Charm.json @@ -19,8 +19,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "7a94daecb6" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "eb57fb3c57" }, "adventure": [ { @@ -1143,7 +1143,7 @@ "name": "Ring of Mage Hand", "source": "ThirdTimesTheCharm", "page": 23, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "wondrous": true, "reqAttune": false, diff --git a/adventure/JVC Parry; Call from the Deep.json b/adventure/JVC Parry; Call from the Deep.json index 11f52222bc..7caa20df63 100644 --- a/adventure/JVC Parry; Call from the Deep.json +++ b/adventure/JVC Parry; Call from the Deep.json @@ -22,8 +22,8 @@ }, "status": "ready", "dateAdded": 1579711362, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "5225c546be" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c72b2bf49d" }, "adventure": [ { @@ -21210,7 +21210,7 @@ "name": "Cursed Ring of Shooting Stars", "source": "CallfromtheDeep", "page": 147, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": "outdoors at night", @@ -21294,7 +21294,7 @@ "name": "Cursed Gold Coin", "source": "CallfromtheDeep", "page": 138, - "type": "$", + "type": "$|DMG", "value": 100, "rarity": "unknown (magic)", "entries": [ @@ -21500,7 +21500,7 @@ "name": "Lhammaruntosz's Wand of Fireballs", "source": "CallfromtheDeep", "page": 110, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -22592,7 +22592,7 @@ }, { "name": "Wand of Diminution", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "source": "CallfromtheDeep", @@ -22613,7 +22613,7 @@ }, { "name": "Wand of Stone Shape", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a spellcaster", @@ -48723,7 +48723,7 @@ "magicvariant": [ { "name": "+1 Adamantine Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "You have a +1 bonus to attack and damage rolls made with this magic weapon.", "Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.", @@ -48752,7 +48752,7 @@ }, { "name": "+3 Adamantine Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "You have a +3 bonus to attack and damage rolls made with this magic weapon.", "Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.", @@ -48781,7 +48781,7 @@ }, { "name": "Black Ice Armour", - "type": "GV", + "type": "GV|DMG", "entries": [ "Sourced from Icewind Dale, black ice is a substance formed from the dust of Crenshinibon, the crystal shard, a source of supreme evil. When Crenshinibon was destroyed, the remnants of the crystal were flung far and wide, tainting the nearby ice, causing it to become metallic and corrupting. Black ice is mined by the dwarves of Icewind Dale, who are oblivious, or choose it ignore, its maddening properties.", "Armour made of black ice confers resistance to cold damage. Any character in possession of an item forged of black ice must make a DC 12 Wisdom saving throw each dawn. On a failed save, the character develops an {@table indefinite madness|dmg} (see \"{@variantrule Madness}\" in chapter 8 of the {@i Dungeon Master's Guide})." @@ -48810,7 +48810,7 @@ }, { "name": "Black Ice Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Sourced from Icewind Dale, black ice is a substance formed from the dust of Crenshinibon, the crystal shard, a source of supreme evil. When Crenshinibon was destroyed, the remnants of the crystal were flung far and wide, tainting the nearby ice, causing it to become metallic and corrupting. Black ice is mined by the dwarves of Icewind Dale, who are oblivious, or choose it ignore, its maddening properties.", "A weapon made of black ice deals an extra {@damage 1d6} damage on a hit. Any character in possession of an item forged of black ice must make a DC 12 Wisdom saving throw each dawn. On a failed save, the character develops an {@table indefinite madness|dmg} (see \"{@variantrule Madness}\" in chapter 8 of the {@i Dungeon Master's Guide})." @@ -48836,7 +48836,7 @@ }, { "name": "+1 Black Ice Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Sourced from Icewind Dale, black ice is a substance formed from the dust of Crenshinibon, the crystal shard, a source of supreme evil. When Crenshinibon was destroyed, the remnants of the crystal were flung far and wide, tainting the nearby ice, causing it to become metallic and corrupting. Black ice is mined by the dwarves of Icewind Dale, who are oblivious, or choose it ignore, its maddening properties.", "You have a +1 bonus to attack and damage rolls made with this magic weapon. A weapon made of black ice deals an extra {@damage 1d6} damage on a hit. Any character in possession of an item forged of black ice must make a DC 12 Wisdom saving throw each dawn. On a failed save, the character develops an {@table indefinite madness|dmg} (see \"{@variantrule Madness}\" in chapter 8 of the {@i Dungeon Master's Guide})." @@ -48863,7 +48863,7 @@ }, { "name": "Moonbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortbow" diff --git a/adventure/Kobold Press; Book of Lairs.json b/adventure/Kobold Press; Book of Lairs.json index 3c42394dbd..587950ae3e 100644 --- a/adventure/Kobold Press; Book of Lairs.json +++ b/adventure/Kobold Press; Book of Lairs.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1557517754, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "8cd08c0989" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "eb0dcf058c" }, "adventure": [ { @@ -5282,7 +5282,7 @@ "item": [ { "name": "Wand of Plant Destruction", - "type": "WD", + "type": "WD|DMG", "weight": 1, "rarity": "rare", "reqAttune": true, diff --git a/adventure/Kobold Press; Scarlet Citadel.json b/adventure/Kobold Press; Scarlet Citadel.json index c1efb52a27..b2c601584f 100644 --- a/adventure/Kobold Press; Scarlet Citadel.json +++ b/adventure/Kobold Press; Scarlet Citadel.json @@ -38,8 +38,8 @@ ], "status": "ready", "dateAdded": 1703673674, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "9e592a9922" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "242e026e6e" }, "item": [ { @@ -295,7 +295,7 @@ "name": "Bronze Cylinder", "source": "KPSC", "page": 86, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "weight": 220, "entries": [ @@ -307,7 +307,7 @@ "name": "Bronze Hook", "source": "KPSC", "page": 86, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "entries": [ "A special bronze hook (which can be found in the fountain in Area 327) that's magically paired with the {@item bronze cylinder|KPSC}. When the hook is lowered to the cylinder, it automatically catches in the fish's open mouth so the cylinder can be hauled up with a rope.", @@ -346,7 +346,7 @@ "name": "Chansar's Crown", "source": "KPSC", "page": 78, - "type": "$", + "type": "$|DMG", "rarity": "unknown", "value": 600000, "entries": [ @@ -403,7 +403,7 @@ "name": "Earring of Protection", "source": "KPSC", "page": 107, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -526,7 +526,7 @@ "name": "Gerhardt's Bargain", "source": "KPSC", "page": 188, - "type": "RG", + "type": "RG|DMG", "rarity": "artifact", "reqAttune": true, "curse": true, @@ -575,7 +575,7 @@ "name": "Golden Disk", "source": "KPSC", "page": 89, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "entries": [ "A 5-inch-diameter golden disk embossed with a Dwarvish rune that means \"safe entrance.\" A character carrying this disk can unlock the doors to the tombs on this level automatically and can open them safely without setting off any {@spell glyph of warding}." @@ -603,7 +603,7 @@ "name": "Hammer of Thor", "source": "KPSC", "page": 83, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "entries": [ "A tiny representation of the hammer of Thor, about 5 inches long, rests atop the anvil. It's plated in the same gold as the anvil and appears to be part of it. If the gold plating is scraped away, the hammer comes free; it's a separate piece resting in a shallow indentation in the anvil and encased in the same gold plating.", @@ -632,7 +632,7 @@ "name": "Incense Jar", "source": "KPSC", "page": 78, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "entries": [ "Tucked behind the northern brazier is a ceramic jar containing peppercorns, juniper sprigs, dill, caraway seeds, powdered iron, and slivered rams' horn, all dry and crumbling." @@ -674,7 +674,7 @@ "name": "Llagfel's Phylactery", "source": "KPSC", "page": 144, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "entries": [ "{@creature Llagfel|KPSC|Llagfel's} phylactery, which is immune to damage, is hidden inside the statue. To find it, the statue must be tipped over to reveal a hollow space in its base. Inside the hollow is a mummified {@creature quipper|MM} with gold and silver accents sewn along its fins and gills and with aquamarine stones in its eye sockets." @@ -797,7 +797,7 @@ "name": "Purple Amethyst Brooch", "source": "KPSC", "page": 67, - "type": "$", + "type": "$|DMG", "rarity": "unknown", "entries": [ "The amethyst brooch is significant on deeper levels of the citadel, where it indicates its wearer is a person of importance to {@creature Gellert the Gruesome|KPSC} and shouldn't be murdered without good reason. It is not, however, a guarantee of safe passage under all circumstances. Creatures on the lower levels understand symbols can be stolen and used by their enemies, and allowing the wrong person through just because they had a brooch is worse than not allowing the right person through because they didn't. For example, trollkin in the dwarven barracks (Level 3) won't defer to a character just because they have the brooch. It must be brandished as a sign of authority, and the wearer must behave as if they understand its significance. Otherwise, the trollkin assume the characters are murderers and thieves who should be dealt with as harshly as possible. The most likely way for characters to figure this out is by seeing leaders on lower levels wearing similar brooches." @@ -807,7 +807,7 @@ "name": "Purple Worm Tooth", "source": "KPSC", "page": 136, - "type": "$", + "type": "$|DMG", "rarity": "unknown (magic)", "entries": [ "The only way to open the sarcophagus without divine aid is with the key, which is the enchanted tooth of a purple worm. As a reminder of her subservience to Vardesain (who finds liches useful but doesn't entirely trust them), {@creature Llagfel|KPSC} was commanded to wear the key always around her neck. Placing the enchanted tooth into the depression of the missing tooth in the carving breaks the {@spell arcane lock} and releases the {@creature shadow river lord|CCodex}." @@ -841,7 +841,7 @@ "name": "Ring of Being Anchored in Time", "source": "KPSC", "page": 191, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -875,7 +875,7 @@ "name": "Scar's Brooch", "source": "KPSC", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "unknown", "value": 40000, "entries": [ @@ -914,7 +914,7 @@ "name": "Soapstone Carving", "source": "KPSC", "page": 82, - "type": "$A", + "type": "$A|DMG", "rarity": "unknown (magic)", "entries": [ "A beautiful soapstone carving of a horse's head. (Part of the key to Area 315.)" @@ -1084,7 +1084,7 @@ "magicvariant": [ { "name": "Weapon of Nightmares", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/adventure/Kobold Press; Tome of Beasts 2 Lairs.json b/adventure/Kobold Press; Tome of Beasts 2 Lairs.json index 56ccb1c0a0..82f83664a2 100644 --- a/adventure/Kobold Press; Tome of Beasts 2 Lairs.json +++ b/adventure/Kobold Press; Tome of Beasts 2 Lairs.json @@ -21,15 +21,15 @@ ], "status": "ready", "dateAdded": 1616030766, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "1aa60e5efd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "3d0c33afc6" }, "item": [ { "name": "Rod of Construct Command", "source": "ToB2-Lairs", "page": 64, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": true, "weight": 2, @@ -54,7 +54,7 @@ "name": "Rod of the Regent", "source": "ToB2-Lairs", "page": 77, - "type": "RD", + "type": "RD|DMG", "rarity": "legendary", "reqAttune": true, "weight": 2, diff --git a/adventure/Kobold Press; Warlock Lair 50 The Light of Memoria.json b/adventure/Kobold Press; Warlock Lair 50 The Light of Memoria.json index 75c48c305f..f68499ae3c 100644 --- a/adventure/Kobold Press; Warlock Lair 50 The Light of Memoria.json +++ b/adventure/Kobold Press; Warlock Lair 50 The Light of Memoria.json @@ -25,8 +25,8 @@ }, "status": "ready", "dateAdded": 1706388363, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "09ce626aa0" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "40f07a872d" }, "item": [ { @@ -48,7 +48,7 @@ "name": "Gem-Studded Scabbard", "source": "WL50", "page": 9, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 15000, "entries": [ @@ -59,7 +59,7 @@ "name": "Golden Diadem", "source": "WL50", "page": 10, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000, "entries": [ diff --git a/adventure/MonkeyDM; Heresy of Steel - A Steinhardt's Adventure.json b/adventure/MonkeyDM; Heresy of Steel - A Steinhardt's Adventure.json index 79b28d6194..a4c4799e0e 100644 --- a/adventure/MonkeyDM; Heresy of Steel - A Steinhardt's Adventure.json +++ b/adventure/MonkeyDM; Heresy of Steel - A Steinhardt's Adventure.json @@ -35,8 +35,8 @@ }, "status": "ready", "dateAdded": 1720195491, - "dateLastModified": 1720195491, - "_dateLastModifiedHash": "9a08cf3993" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c363a5bdae" }, "_test": { "additionalImageSources": [ @@ -48,7 +48,7 @@ "name": "Antique Pocket Watch", "source": "SGttEH-HoS", "page": 22, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2000 }, diff --git a/adventure/TragicMissile; Sacrifice of Innocence.json b/adventure/TragicMissile; Sacrifice of Innocence.json index 6e34432f62..c2696105c2 100644 --- a/adventure/TragicMissile; Sacrifice of Innocence.json +++ b/adventure/TragicMissile; Sacrifice of Innocence.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1619398800, - "dateLastModified": 1709065725, - "_dateLastModifiedHash": "a3a78992f2" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "f279650fb4" }, "adventure": [ { @@ -1160,7 +1160,7 @@ { "name": "Wand of Eldritch Blast", "source": "SoI", - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "wondrous": true, "reqAttune": true, diff --git a/adventure/Winghorn Press; Wild Sheep Chase.json b/adventure/Winghorn Press; Wild Sheep Chase.json index 7785e5384c..868c77f5a0 100644 --- a/adventure/Winghorn Press; Wild Sheep Chase.json +++ b/adventure/Winghorn Press; Wild Sheep Chase.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1616356061, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "367a27faaa" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "eb751cd8dc" }, "adventure": [ { @@ -274,7 +274,7 @@ "weight": 1, "wondrous": true, "reqAttune": true, - "type": "WD", + "type": "WD|DMG", "recharge": "dawn", "charges": 1, "attachedSpells": [ diff --git a/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json b/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json index d0418b5bcf..5eadaf5920 100644 --- a/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json +++ b/book/2CGaming; Total Party Kill Bestiary - Vol. 1.json @@ -18,7 +18,7 @@ } ], "dateAdded": 0, - "dateLastModified": 1715034260, + "dateLastModified": 1726352683, "optionalFeatureTypes": { "AE": "Animal Essence", "ET": "Expanded Trait" @@ -26,7 +26,7 @@ "internalCopies": [ "monsterFluff" ], - "_dateLastModifiedHash": "26d93d8ae6" + "_dateLastModifiedHash": "697c1f2af0" }, "book": [ { @@ -6400,7 +6400,7 @@ "name": "Wand of Acidsap Occlusion", "source": "TPK", "page": 89, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "charges": 3, "tier": "major", @@ -7649,7 +7649,7 @@ "magicvariant": [ { "name": "Imperial Dragon Fang", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Dagger" @@ -7679,7 +7679,7 @@ }, { "name": "Drakuto Chitin Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -7708,7 +7708,7 @@ }, { "name": "Antimagic Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true diff --git a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json index 7890ff8805..00423eb071 100644 --- a/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Campaign Guide.json @@ -49,8 +49,8 @@ "BGT:S": "Background Talent; Seafarer" }, "dateAdded": 1618022160, - "dateLastModified": 1709503923, - "_dateLastModifiedHash": "0eeeb38b3a" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e3def4b51a" }, "spell": [ { @@ -12385,7 +12385,7 @@ "magicvariant": [ { "name": "Shadow Steel Blades", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/book/Ghostfire Gaming; Grim Hollow Player's Guide.json b/book/Ghostfire Gaming; Grim Hollow Player's Guide.json index cb36ae657c..140b3df381 100644 --- a/book/Ghostfire Gaming; Grim Hollow Player's Guide.json +++ b/book/Ghostfire Gaming; Grim Hollow Player's Guide.json @@ -19,7 +19,7 @@ } ], "dateAdded": 1620477826, - "dateLastModified": 1709503983, + "dateLastModified": 1726352683, "optionalFeatureTypes": { "AdvT": "Adventurer's Talents", "LC:C": "Living Crucible: Compounds", @@ -47,7 +47,7 @@ "BGT:P": "Background Talent; Pauper & Pit Fighter", "BGT:S": "Background Talent; Seafarer" }, - "_dateLastModifiedHash": "af006c17f8" + "_dateLastModifiedHash": "6d518a68c2" }, "book": [ { @@ -7742,7 +7742,7 @@ "name": "Star Metal Ring", "source": "GHPG", "page": 133, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by an aberrant horror", "entries": [ @@ -7803,7 +7803,7 @@ "name": "Ring of Hidden Desire", "source": "GHPG", "page": 134, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": "by a fiend", "reqAttuneTags": [ @@ -8035,7 +8035,7 @@ "name": "Rod of Ruin", "source": "GHPG", "page": 135, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": "by a lich", "recharge": "dusk", @@ -8103,7 +8103,7 @@ "name": "Rod of the Pack Master", "source": "GHPG", "page": 136, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": "by a lycanthrope", "entries": [ @@ -8199,7 +8199,7 @@ "name": "Ring of Radiation", "source": "GHPG", "page": 137, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": "by a primordial", "entries": [ @@ -8210,7 +8210,7 @@ "name": "Rod of Elemental Stasis", "source": "GHPG", "page": 137, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": "by a primordial", "entries": [ @@ -8309,7 +8309,7 @@ "name": "Ring of Truth", "source": "GHPG", "page": 138, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -8365,7 +8365,7 @@ "name": "Wand of the Poltergeist", "source": "GHPG", "page": 138, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a spectre", "recharge": "dusk", @@ -8385,7 +8385,7 @@ "name": "Mortal Coil", "source": "GHPG", "page": 138, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": "by a spectre", "entries": [ diff --git a/book/Giddy; Sane Magic Item Prices Expanded.json b/book/Giddy; Sane Magic Item Prices Expanded.json index a3d3303053..cc7f39320f 100644 --- a/book/Giddy; Sane Magic Item Prices Expanded.json +++ b/book/Giddy; Sane Magic Item Prices Expanded.json @@ -39,8 +39,8 @@ }, "status": "ready", "dateAdded": 1608050554, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "5cbdf07728" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "86d4fecb7f" }, "item": [ { @@ -7289,13 +7289,13 @@ "magicvariant": [ { "name": "+1 Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "ammo": true, @@ -7324,7 +7324,7 @@ }, { "name": "+1 Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7345,7 +7345,7 @@ }, { "name": "+1 Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -7370,7 +7370,7 @@ }, { "name": "+1 Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -7397,13 +7397,13 @@ }, { "name": "+2 Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "ammo": true, @@ -7432,7 +7432,7 @@ }, { "name": "+2 Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7453,7 +7453,7 @@ }, { "name": "+2 Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -7478,7 +7478,7 @@ }, { "name": "+2 Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -7505,13 +7505,13 @@ }, { "name": "+3 Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "ammo": true, @@ -7540,7 +7540,7 @@ }, { "name": "+3 Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7561,7 +7561,7 @@ }, { "name": "+3 Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -7586,7 +7586,7 @@ }, { "name": "+3 Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -7613,7 +7613,7 @@ }, { "name": "Adamantine Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -7639,7 +7639,7 @@ }, { "name": "Armor of Acid Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7664,7 +7664,7 @@ }, { "name": "Armor of Cold Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7689,7 +7689,7 @@ }, { "name": "Armor of Fire Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7714,7 +7714,7 @@ }, { "name": "Armor of Force Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7739,7 +7739,7 @@ }, { "name": "Armor of Lightning Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7764,7 +7764,7 @@ }, { "name": "Armor of Necrotic Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7789,7 +7789,7 @@ }, { "name": "Armor of Poison Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7814,7 +7814,7 @@ }, { "name": "Armor of Psychic Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7839,7 +7839,7 @@ }, { "name": "Armor of Radiant Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7864,7 +7864,7 @@ }, { "name": "Armor of Thunder Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -7889,13 +7889,13 @@ }, { "name": "Arrow of Slaying (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -7937,7 +7937,7 @@ }, { "name": "Dancing Sword", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -7970,7 +7970,7 @@ }, { "name": "Defender", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8004,7 +8004,7 @@ }, { "name": "Dragon Slayer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8037,7 +8037,7 @@ }, { "name": "Flame Tongue", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8068,7 +8068,7 @@ }, { "name": "Frost Brand", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8101,7 +8101,7 @@ }, { "name": "Giant Slayer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -8137,7 +8137,7 @@ }, { "name": "Holy Avenger", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8171,7 +8171,7 @@ }, { "name": "Mariner's Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -8199,7 +8199,7 @@ }, { "name": "Mithral Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -8230,7 +8230,7 @@ }, { "name": "Mizzium Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -8255,7 +8255,7 @@ }, { "name": "Nine Lives Stealer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8296,7 +8296,7 @@ }, { "name": "Sword of Life Stealing", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8328,7 +8328,7 @@ }, { "name": "Sword of Sharpness", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true, @@ -8363,7 +8363,7 @@ }, { "name": "Sword of Wounding", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8388,7 +8388,7 @@ }, { "name": "Vicious Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -8426,7 +8426,7 @@ }, { "name": "Vorpal Sword", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true, @@ -8460,7 +8460,7 @@ }, { "name": "Weapon of Warning", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/book/Goob the Goblin; A Guide for Warlocks, Mysteries of Magic.json b/book/Goob the Goblin; A Guide for Warlocks, Mysteries of Magic.json index 96a138de0a..7edfad3914 100644 --- a/book/Goob the Goblin; A Guide for Warlocks, Mysteries of Magic.json +++ b/book/Goob the Goblin; A Guide for Warlocks, Mysteries of Magic.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1662481451, - "dateLastModified": 1706801256, - "_dateLastModifiedHash": "c62c98bc44" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "5be2bf76c9" }, "book": [ { @@ -972,7 +972,7 @@ "magicvariant": [ { "name": "Eldritch Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weaponCategory": "simple" @@ -997,7 +997,7 @@ }, { "name": "Patron's Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weaponCategory": "simple" diff --git a/book/Hipsters & Dragons; The White Scorpions Assassins Guild.json b/book/Hipsters & Dragons; The White Scorpions Assassins Guild.json index 8c786dc003..9ed34884e4 100644 --- a/book/Hipsters & Dragons; The White Scorpions Assassins Guild.json +++ b/book/Hipsters & Dragons; The White Scorpions Assassins Guild.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1594364848, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "fe2acda064" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "3cc0535c6b" }, "monster": [ { @@ -1143,7 +1143,7 @@ }, { "name": "Deathstalker Scorpion Venom (vial)", - "type": "GV", + "type": "GV|DMG", "weight": 1, "rarity": "uncommon", "wondrous": false, diff --git a/book/MCDM Productions; Arcadia Issue 20.json b/book/MCDM Productions; Arcadia Issue 20.json index a8ca56ebd6..e9d3dcb6dc 100644 --- a/book/MCDM Productions; Arcadia Issue 20.json +++ b/book/MCDM Productions; Arcadia Issue 20.json @@ -30,8 +30,8 @@ ], "status": "ready", "dateAdded": 1697825233, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "2636d3fab5" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "8e7a95dd9b" }, "subclass": [ { @@ -347,7 +347,7 @@ "magicvariant": [ { "name": "+1 Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -371,7 +371,7 @@ }, { "name": "+2 Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -395,7 +395,7 @@ }, { "name": "+3 Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -419,7 +419,7 @@ }, { "name": "Boomerang Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -462,7 +462,7 @@ }, { "name": "Ceremonial Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -502,7 +502,7 @@ }, { "name": "Ram Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -534,7 +534,7 @@ }, { "name": "Shield of the Shifting Moon (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -606,7 +606,7 @@ }, { "name": "Spellmirror Shield (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" diff --git a/book/MCDM Productions; Kingdoms & Warfare.json b/book/MCDM Productions; Kingdoms & Warfare.json index 0156da0cba..ce9f73b650 100644 --- a/book/MCDM Productions; Kingdoms & Warfare.json +++ b/book/MCDM Productions; Kingdoms & Warfare.json @@ -23,8 +23,8 @@ }, "status": "ready", "dateAdded": 1694466271, - "_dateLastModifiedHash": "f83d56872f", - "dateLastModified": 1720971465 + "_dateLastModifiedHash": "f1065743bc", + "dateLastModified": 1726352683 }, "book": [ { @@ -23517,7 +23517,7 @@ "magicvariant": [ { "name": "Imminent Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true, diff --git a/book/Raiders of the Serpent Sea; Player's Guide Free.json b/book/Raiders of the Serpent Sea; Player's Guide Free.json index d47748e809..9fa6fc7c86 100644 --- a/book/Raiders of the Serpent Sea; Player's Guide Free.json +++ b/book/Raiders of the Serpent Sea; Player's Guide Free.json @@ -22,8 +22,8 @@ "OF:ROTSSPGF": "Raiders of the serpent sea" }, "dateAdded": 1594364848, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "c0a075e319" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "56194ca9eb" }, "monster": [ { @@ -2864,7 +2864,7 @@ "magicvariant": [ { "name": "Inferior", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true, diff --git a/book/Walrock Homebrew; Traders and Merchants.json b/book/Walrock Homebrew; Traders and Merchants.json index 6b8a79e3c8..e5d9b5259c 100644 --- a/book/Walrock Homebrew; Traders and Merchants.json +++ b/book/Walrock Homebrew; Traders and Merchants.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1590413017, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "d32d9d25c0" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "b44d1a9f60" }, "book": [ { @@ -16048,7 +16048,7 @@ "name": "Astral diamond", "source": "TradersAndMerchants", "page": 25, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 1000000, "entries": [ @@ -17478,7 +17478,7 @@ "name": "Spell Scroll (Fake)", "source": "TradersAndMerchants", "page": 20, - "type": "SC", + "type": "SC|DMG", "rarity": "none", "value": 250, "entries": [ diff --git a/book/grzart; Planeshifted Guide to Tarkir.json b/book/grzart; Planeshifted Guide to Tarkir.json index 9dda9b2e57..7f6e4bf346 100644 --- a/book/grzart; Planeshifted Guide to Tarkir.json +++ b/book/grzart; Planeshifted Guide to Tarkir.json @@ -17,8 +17,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1714342871, - "_dateLastModifiedHash": "d132f72a36" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "deb3ef9ab0" }, "book": [ { @@ -2367,7 +2367,7 @@ "rarity": "none", "value": 25000, "weight": 20, - "type": "EXP" + "type": "EXP|DMG" } ], "spell": [ diff --git a/book/grzart; Planshifted Guide to Kamigawa.json b/book/grzart; Planshifted Guide to Kamigawa.json index 666036fdd8..8946c24b79 100644 --- a/book/grzart; Planshifted Guide to Kamigawa.json +++ b/book/grzart; Planshifted Guide to Kamigawa.json @@ -20,8 +20,8 @@ "ProgressEngine": "https://rawcdn.githack.com/TheGiddyLimit/homebrew/41eafec44a50d7ca462e80a37e3f797e1f3e2822/_font/PlaneShiftKamigawa/ProgressEngine.otf" }, "dateAdded": 1697590116, - "dateLastModified": 1708296841, - "_dateLastModifiedHash": "c392334722" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "409c995aa1" }, "vehicle": [ { @@ -1686,7 +1686,7 @@ "value": 50000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "LD", "H", "2H" diff --git a/class/AgenderArcee; The Martial Ranger.json b/class/AgenderArcee; The Martial Ranger.json index 9a65793e5c..bd86b27b9f 100644 --- a/class/AgenderArcee; The Martial Ranger.json +++ b/class/AgenderArcee; The Martial Ranger.json @@ -24,8 +24,8 @@ }, "status": "ready", "dateAdded": 1660992296, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "b4fd21bb07" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "ea137131a4" }, "class": [ { @@ -57,7 +57,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -146,7 +146,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Anthony Vallozzi; Blue Traveler.json b/class/Anthony Vallozzi; Blue Traveler.json index aae334b325..9f3682f57d 100644 --- a/class/Anthony Vallozzi; Blue Traveler.json +++ b/class/Anthony Vallozzi; Blue Traveler.json @@ -19,8 +19,8 @@ "FS:BLT": "Fighting Style; Blue Traveler" }, "dateAdded": 1601166152, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "ae9c52dd5c" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "55afca8bf6" }, "class": [ { @@ -37,7 +37,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple melee", diff --git a/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json b/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json index db9be34c48..f2aaa997a9 100644 --- a/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json +++ b/class/Arcane Athenaeum; Swordmage, A True Arcane Half-Caster.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1580934477, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "89ecdb4411" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "033b3ccb24" }, "class": [ { @@ -37,7 +37,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Benjamin Huffman; Pugilist.json b/class/Benjamin Huffman; Pugilist.json index 2f420e16ca..5674b859e6 100644 --- a/class/Benjamin Huffman; Pugilist.json +++ b/class/Benjamin Huffman; Pugilist.json @@ -11,7 +11,8 @@ "convertedBy": [ "MrVauxs", "dmsguild", - "foreveryone" + "foreveryone", + "hakr14" ], "version": "3.5.2", "url": "http://www.dmsguild.com/product/184921/the-Pugilist-Class", @@ -25,7 +26,8 @@ "Benjamin Huffman" ], "convertedBy": [ - "cam443" + "cam443", + "hakr14" ], "version": "1.0.0", "url": "https://www.patreon.com/m/272280/posts?filters[tag]=the%20Pugilist", @@ -33,8 +35,8 @@ } ], "dateAdded": 1516994880, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "1f16d2dd98" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "8156e58ec3" }, "class": [ { @@ -425,7 +427,75 @@ } }, "subclassTitle": "Fight Club", - "hasFluff": true + "hasFluff": true, + "foundryAdvancement": [ + { + "type": "ScaleValue", + "title": "Fisticuffs Damage Die", + "configuration": { + "identifier": "fisticuffs", + "type": "dice", + "scale": { + "1": { + "n": 1, + "die": 6 + }, + "5": { + "n": 1, + "die": 8 + }, + "11": { + "n": 1, + "die": 10 + }, + "17": { + "n": 1, + "die": 12 + } + } + } + }, + { + "type": "ScaleValue", + "title": "Moxie Points", + "configuration": { + "identifier": "moxie", + "type": "number", + "scale": { + "2": { + "value": 2 + }, + "4": { + "value": 3 + }, + "6": { + "value": 4 + }, + "8": { + "value": 5 + }, + "10": { + "value": 6 + }, + "12": { + "value": 7 + }, + "14": { + "value": 8 + }, + "16": { + "value": 9 + }, + "18": { + "value": 10 + }, + "20": { + "value": 12 + } + } + } + } + ] } ], "itemProperty": [ @@ -2770,7 +2840,7 @@ "magicvariant": [ { "name": "Punchdrunk Punters", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Knuckle Knives" @@ -2797,7 +2867,7 @@ }, { "name": "Penitent Pummelers", - "type": "GV", + "type": "GV|DMG", "entries": [ "These weapons are made of gold and etched with a holy symbol over each knuckle. You gain a +1 to attack and damage rolls with this magic weapon. When you hit a fiend or undead creature, that creature takes an extra {@dice 1d6} radiant damage." ], @@ -2872,7 +2942,7 @@ "equipped": true, "damage.parts": [ [ - "1d(4 + ceil((@classes.pugilist.levels + 2) / 6) * 2) + @mod", + "@scale.pugilist.fisticuffs + @mod", "bludgeoning" ] ], @@ -2889,10 +2959,11 @@ "classSource": "SterlingVermin", "level": 3, "system": { + "ability": "con", "actionType": "heal", "damage.parts": [ [ - "@classes.pugilist.levels + @abilities.con.mod", + "@classes.pugilist.levels + @mod", "temphp" ] ], @@ -2910,14 +2981,15 @@ "classSource": "SterlingVermin", "level": 2, "system": { + "ability": "con", "uses": { "value": 1, - "max": "(@classes.pugilist.levels > 19 ? 12 : @classes.pugilist.levels > 17 ? 10 : @classes.pugilist.levels > 15 ? 9 : @classes.pugilist.levels > 13 ? 8 : @classes.pugilist.levels > 11 ? 7 : @classes.pugilist.levels > 9 ? 6 : @classes.pugilist.levels > 7 ? 5 : @classes.pugilist.levels > 5 ? 4 : @classes.pugilist.levels > 3 ? 3 : 2)", + "max": "@scale.pugilist.moxie", "per": "sr" }, "damage.parts": [ [ - "1d(4 + ceil((@classes.pugilist.levels + 2) / 6) + @classes.pugilist.levels + @abilities.con.mod", + "@scale.pugilist.fisticuffs + @classes.pugilist.levels + @mod", "temphp" ] ] @@ -3041,7 +3113,7 @@ "system": { "uses": { "value": 1, - "max": "(@classes.pugilist.levels > 10 ? 2 : 1)", + "max": "@scale.street-saint.channel-divinity", "per": "sr" } } @@ -3077,9 +3149,10 @@ "per": "lr" }, "actionType": "heal", + "ability": "con", "damage.parts": [ [ - "(@abilities.con.mod + @classes.pugilist.levels)", + "@mod + @classes.pugilist.levels", "temphp" ] ] @@ -3221,9 +3294,10 @@ "subclassSource": "SterlingVermin", "level": 3, "system": { + "ability": "cha", "damage.parts": [ [ - "1d(4 + ceil((@classes.pugilist.levels + 2) / 6) + @abilities.cha.mod", + "@scale.pugilist.fisticuffs + @mod", "psychic" ] ], @@ -3527,7 +3601,25 @@ "source": "SterlingVermin:Patreon", "shortName": "Street Saint", "className": "Pugilist", - "classSource": "SterlingVermin" + "classSource": "SterlingVermin", + "foundryAdvancement": [ + { + "type": "ScaleValue", + "title": "Channel Divinity Uses", + "configuration": { + "identifier": "channel-divinity", + "type": "numeric", + "scale": { + "3": { + "value": 1 + }, + "11": { + "value": 2 + } + } + } + } + ] } ], "classFluff": [ diff --git a/class/Benjamin Huffman; The Magus.json b/class/Benjamin Huffman; The Magus.json index c15978c74f..3b2319b61d 100644 --- a/class/Benjamin Huffman; The Magus.json +++ b/class/Benjamin Huffman; The Magus.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1683052728, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "02fa55b950" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7f0bea0bea" }, "class": [ { @@ -74,7 +74,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -118,7 +118,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -2922,7 +2922,7 @@ ] }, { - "type": "WD", + "type": "WD|DMG", "name": "Weavesaber", "source": "BHMagus", "rarity": "rare", @@ -2937,7 +2937,7 @@ ], "magicvariant": [ { - "type": "GV", + "type": "GV|DMG", "name": "Armor of Arcane Absorption", "requires": [ { @@ -2962,7 +2962,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Armor of Elemental Aura", "requires": [ { @@ -3056,7 +3056,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Ectoplasmic Armor", "requires": [ { @@ -3079,7 +3079,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Ensorcelled Weapon", "requires": [ { @@ -3097,7 +3097,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Love's Bow", "requires": [ { @@ -3118,7 +3118,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Net of Far-Fling", "requires": [ { @@ -3137,7 +3137,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Oaken Armor", "requires": [ { @@ -3160,7 +3160,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Shinobi Suit", "requires": [ { @@ -3179,7 +3179,7 @@ } }, { - "type": "GV", + "type": "GV|DMG", "name": "Shinobi Clan Suit", "requires": [ { diff --git a/class/Blake and Kevin (Blurhy); The Armiger.json b/class/Blake and Kevin (Blurhy); The Armiger.json index b746eaa87a..8b157aa2e3 100644 --- a/class/Blake and Kevin (Blurhy); The Armiger.json +++ b/class/Blake and Kevin (Blurhy); The Armiger.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1671568563, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "aa39b9e1b3" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "db01b74500" }, "class": [ { @@ -37,7 +37,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -180,7 +180,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/CaelReader; Elegant Druid.json b/class/CaelReader; Elegant Druid.json index 1190152424..af61e1891c 100644 --- a/class/CaelReader; Elegant Druid.json +++ b/class/CaelReader; Elegant Druid.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1594495346, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "4a8a6a650b" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "c31f3845d0" }, "class": [ { @@ -38,7 +38,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "{@item club|phb|clubs}", @@ -119,7 +119,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ] } }, diff --git a/class/Casteliad; Shadow Assassin.json b/class/Casteliad; Shadow Assassin.json index fbdc42852a..f10b44141a 100644 --- a/class/Casteliad; Shadow Assassin.json +++ b/class/Casteliad; Shadow Assassin.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1571000711, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "b7b5ac0523" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "b40e416721" }, "class": [ { @@ -472,7 +472,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { diff --git a/class/Chronicle of Heroes; The Weaveknight (v2.5).json b/class/Chronicle of Heroes; The Weaveknight (v2.5).json index facd5467f5..da6060f395 100644 --- a/class/Chronicle of Heroes; The Weaveknight (v2.5).json +++ b/class/Chronicle of Heroes; The Weaveknight (v2.5).json @@ -22,10 +22,10 @@ "SA": "Secret Art" }, "dateAdded": 1599371925, - "dateLastModified": 1719177901, + "dateLastModified": 1726351540, "unlisted": true, "status": "deprecated", - "_dateLastModifiedHash": "edd6a09234" + "_dateLastModifiedHash": "45d6c4d5bb" }, "class": [ { @@ -43,7 +43,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -91,7 +91,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Chronicle of Heroes; The Weaveknight (v4.0).json b/class/Chronicle of Heroes; The Weaveknight (v4.0).json index 9d7e9aa2e8..ea024a2a6d 100644 --- a/class/Chronicle of Heroes; The Weaveknight (v4.0).json +++ b/class/Chronicle of Heroes; The Weaveknight (v4.0).json @@ -24,8 +24,8 @@ "status": "ready", "unlisted": true, "dateAdded": 1587779972, - "dateLastModified": 1719177901, - "_dateLastModifiedHash": "c10a541a12" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "026046fa2f" }, "class": [ { @@ -353,7 +353,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -445,7 +445,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/D&D Wiki; Warpriest.json b/class/D&D Wiki; Warpriest.json index de6c39d825..dd49884be0 100644 --- a/class/D&D Wiki; Warpriest.json +++ b/class/D&D Wiki; Warpriest.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1684893869, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "8457c7a9c2", + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "1287c3342c", "status": "ready" }, "class": [ @@ -37,7 +37,7 @@ ], "startingProficiencies": { "armor": [ - "{@item shield|phb|shields}", + "shield", "medium", "heavy" ], diff --git a/class/DXHHH101; The Marksman.json b/class/DXHHH101; The Marksman.json index 38eb1d44e1..f93bd4dbfd 100644 --- a/class/DXHHH101; The Marksman.json +++ b/class/DXHHH101; The Marksman.json @@ -21,8 +21,8 @@ "FS:M": "Fighting Style: Marksman" }, "dateAdded": 1643675458, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "6800764574" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "71b63397e1" }, "class": [ { @@ -39,7 +39,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "{@filter Weapons with the thrown property|items|category=basic|property=thrown}" @@ -1684,7 +1684,7 @@ "magicvariant": [ { "name": "Echoing Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/class/Dusk Zargoth; Barbarian Rework.json b/class/Dusk Zargoth; Barbarian Rework.json index decc26ecab..ff4e45c1ff 100644 --- a/class/Dusk Zargoth; Barbarian Rework.json +++ b/class/Dusk Zargoth; Barbarian Rework.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1716658815, - "dateLastModified": 1716658815, - "_dateLastModifiedHash": "d59589d9f8" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "5aff32b4e1" }, "class": [ { @@ -38,7 +38,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -305,7 +305,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Dusk Zargoth; Fighter Rework.json b/class/Dusk Zargoth; Fighter Rework.json index 3897e8f153..36f1fc6e3a 100644 --- a/class/Dusk Zargoth; Fighter Rework.json +++ b/class/Dusk Zargoth; Fighter Rework.json @@ -17,7 +17,7 @@ } ], "dateAdded": 1714935701, - "dateLastModified": 1716449458, + "dateLastModified": 1726351540, "optionalFeatureTypes": { "DZC:CS": "Fighter Rework; Combat Specialization", "DZC:CS:WS": "Fighter Rework; Combat Specialization: Weapon Specialization", @@ -27,7 +27,7 @@ "DZC:WB": "Fighter Rework; Weapon Bond", "DZC:MT": "DZC: Martial Techniques" }, - "_dateLastModifiedHash": "221b691423" + "_dateLastModifiedHash": "2ba0a36336" }, "class": [ { @@ -48,7 +48,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -538,7 +538,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Fiddlestics; Cultivator.json b/class/Fiddlestics; Cultivator.json index aee944280e..dbfd9396bc 100644 --- a/class/Fiddlestics; Cultivator.json +++ b/class/Fiddlestics; Cultivator.json @@ -17,13 +17,13 @@ } ], "dateAdded": 0, - "dateLastModified": 1713958692, + "dateLastModified": 1726351540, "optionalFeatureTypes": { "FS:C": "Fighting Style, Cultivator", "KCC": "Ki Caster Construct", "SAF": "Soul Arms Forms" }, - "_dateLastModifiedHash": "230c12fc72" + "_dateLastModifiedHash": "9ebe451626" }, "class": [ { @@ -147,7 +147,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -195,7 +195,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Foxfire94; Blood Hunter Re-Balanced.json b/class/Foxfire94; Blood Hunter Re-Balanced.json index 0d7f965333..48292ddece 100644 --- a/class/Foxfire94; Blood Hunter Re-Balanced.json +++ b/class/Foxfire94; Blood Hunter Re-Balanced.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1647213910, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "b1a50d7bc3" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "340c761ac6" }, "class": [ { @@ -288,7 +288,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -387,7 +387,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1396,7 +1396,7 @@ } ], "entries": [ - "Your saliva becomes highly poisonous. As a bonus action you may spit acid at a creature within 10 feet of you. The creature must make a Constitution saving throw against your hemocraft save DC or take {@damage 1d4} plus your Constitution modifier in poison damage. As a side effect you are unable to speak." + "Your saliva becomes highly poisonous. As a bonus action you may spit venom at a creature within 10 feet of you. The creature must make a Constitution saving throw against your hemocraft save DC or take {@damage 1d4} plus your Constitution modifier in poison damage. As a side effect you are unable to speak." ], "featureType": [ "Mutagen", diff --git a/class/Foxfire94; Inquisitor.json b/class/Foxfire94; Inquisitor.json index fbc79cb3d6..71ca4bea3f 100644 --- a/class/Foxfire94; Inquisitor.json +++ b/class/Foxfire94; Inquisitor.json @@ -12,14 +12,13 @@ "convertedBy": [ "Foxfire94" ], - "url": "https://www.dmsguild.com/product/304790/Inquisitor-Class-for-DD-5e-2020?", - "targetSchema": "1.0.0", + "url": "https://www.dmsguild.com/product/304790/Inquisitor-Class-for-DD-5e", "color": "efefef" } ], "dateAdded": 1585472488, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "90db3a30d3" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "d74449ebf1" }, "class": [ { @@ -36,89 +35,68 @@ "classTableGroups": [ { "colLabels": [ - "{@filter Cantrips Known|spells|level=0|class=Inquisitor (FFINQ)}", - "Prepared Spells" + "{@filter Cantrips Known|spells|level=0|class=Inquisitor (FFINQ)}" ], "rows": [ [ - 0, - 0 + 1 ], [ - 1, - 2 + 1 ], [ - 1, - 3 + 1 ], [ - 1, - 3 + 1 ], [ - 1, - 4 + 1 ], [ - 1, - 4 + 1 ], [ - 2, - 5 + 2 ], [ - 2, - 5 + 2 ], [ - 2, - 6 + 2 ], [ - 2, - 6 + 2 ], [ - 2, - 7 + 2 ], [ - 2, - 7 + 2 ], [ - 2, - 8 + 2 ], [ - 3, - 8 + 3 ], [ - 3, - 9 + 3 ], [ - 3, - 9 + 3 ], [ - 3, - 10 + 3 ], [ - 3, - 10 + 3 ], [ - 3, - 11 + 3 ], [ - 3, - 11 + 3 ] ] }, @@ -133,7 +111,7 @@ ], "rows": [ [ - 0, + 2, 0, 0, 0, @@ -278,15 +256,16 @@ "startingProficiencies": { "armor": [ "light", - "medium" + "medium", + "shield" ], "weapons": [ "simple", - "hand crossbows", - "longswords", - "rapiers", - "shortswords", - "warhammers" + "{@item hand crossbow|PHB|hand crossbows}", + "{@item longsword|PHB|longswords}", + "{@item rapier|PHB|rapiers}", + "{@item shortsword|PHB|shortswords}", + "{@item warhammer|PHB|warhammers}" ], "skills": [ { @@ -311,8 +290,8 @@ "startingEquipment": { "additionalFromBackground": true, "default": [ - "(a) a {@item longsword|phb}, (b) a {@item rapier|phb}, (c) a {@item shortsword|phb}, (d) a {@item warhammer|phb} or (e) any {@filter simple melee weapon|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}", - "(a) a {@item hand crossbow|phb} and 20 bolts or (b) a {@item light crossbow|phb} and 20 bolts", + "(a) a {@item longsword|phb}, (b) a {@item rapier|phb}, (c) a {@item shortsword|phb}, (d) a {@item warhammer|phb} or (e) any {@filter simple melee weapon|items|source=phb|category=basic|type=simple weapon;melee weapon=u~u~sand}", + "(a) a {@item light crossbow|phb} and 20 bolts or (b) a {@item shortbow|phb} and 20 arrows", "(a) {@item leather armor|phb}, (b) {@item scale mail|phb} or (c) {@item chain mail|phb} (if proficient)", "(a) a {@item dungeoneer's pack|phb} or (b) an {@item scholar's pack|phb}", "a {@item holy symbol|phb}, {@item inquisitorial symbol of office|FoxfireInquisitor} and a {@item dagger|phb}" @@ -340,12 +319,12 @@ }, { "a": [ - "hand crossbow|phb", + "light crossbow|phb", "crossbow bolts (20)|phb" ], "b": [ - "light crossbow|phb", - "crossbow bolts (20)|phb" + "shortbow|phb", + "arrows (20)|phb" ] }, { @@ -389,7 +368,8 @@ "proficienciesGained": { "armor": [ "light", - "medium" + "medium", + "shield" ], "weapons": [ "simple" @@ -401,29 +381,31 @@ "classFeature": "Inquisitorial Order|Inquisitor|FoxfireInquisitor|1", "gainSubclassFeature": true }, - "Judgement|Inquisitor|FoxfireInquisitor|1", - "Optional Feature: Retinue|Inquisitor|FoxfireInquisitor|1", + "Spellcasting|Inquisitor|FoxfireInquisitor|1", + "Inquisitorial Retinue|Inquisitor|FoxfireInquisitor|1", + "Unorthodox Armoury|Inquisitor|FoxfireInquisitor|1", "Fighting Style|Inquisitor|FoxfireInquisitor|2", - "Spellcasting|Inquisitor|FoxfireInquisitor|2", + "Judgement|Inquisitor|FoxfireInquisitor|2", { "classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|3", "gainSubclassFeature": true }, + "Radical Inquisitors|Inquisitor|FoxfireInquisitor|3", "Ability Score Improvement|Inquisitor|FoxfireInquisitor|4", "Extra Attack|Inquisitor|FoxfireInquisitor|5", { "classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|6", "gainSubclassFeature": true }, + "Judgement (two uses)|Inquisitor|FoxfireInquisitor|7", "Ability Score Improvement|Inquisitor|FoxfireInquisitor|8", - "Judgement (two uses)|Inquisitor|FoxfireInquisitor|9", { "classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|10", "gainSubclassFeature": true }, - "Cunning Initiative|Inquisitor|FoxfireInquisitor|11", + "Expert Interrogator|Inquisitor|FoxfireInquisitor|11", "Ability Score Improvement|Inquisitor|FoxfireInquisitor|12", - "Expert Interrogator|Inquisitor|FoxfireInquisitor|14", + "Cunning Initiative|Inquisitor|FoxfireInquisitor|14", { "classFeature": "Inquisitorial Order Feature|Inquisitor|FoxfireInquisitor|15", "gainSubclassFeature": true @@ -475,7 +457,7 @@ "Produce Flame", "Resistance", "Shocking Grasp", - "summon mageblade|ffaa1", + "summon mageblade|AdvancedArcaneries", "sword burst|tce", "Thaumaturgy", "toll the dead|xge", @@ -494,7 +476,7 @@ "Hex", "Identify", "Illusory Script", - "perfect timing|ffaa1", + "perfect timing|AdvancedArcaneries", "Protection from Evil and Good", "Sanctuary", "Shield", @@ -521,7 +503,7 @@ "Mirror Image", "Pass Without Trace", "Phantasmal Force", - "prescience|ffaa1", + "prescience|AdvancedArcaneries", "See Invisibility", "Silence", "Suggestion", @@ -531,12 +513,13 @@ "Conjure Barrage", "Counterspell", "Daylight", + "detest magic|AdvancedArcaneries2", "Fear", "Glyph of Warding", "Haste", "Magic Circle", "Nondetection", - "precognition|ffaa1", + "precognition|AdvancedArcaneries", "Protection from Energy", "Remove Curse", "Sending", @@ -586,95 +569,75 @@ "classSource": "FoxfireInquisitor", "level": 1, "entries": [ - "Pick from one of three orders, each of which focuses on hunting one particular type of foe and gives you features at 1st, 3rd, 6th, 10th, 15th and 18th levels." + "Choose from one of the Inquisitorial Orders from the list of available orders, each of which focuses on hunting a particular type of foe. Your chosen order gives you features at 1st, 3rd, 6th, 10th, 15th and 18th levels." ] }, { - "name": "Judgement", + "name": "Spellcasting", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "level": 1, "entries": [ - "Starting at 1st level, you can pronounce judgement upon your foes as a bonus action. Starting when the judgement is made, you receive a bonus or special ability based on the type of judgement.", - "At 1st level you gain one use of this feature, at 9th level you can use this feature twice and three times at 17th level. You regain all expended uses when you finish a long rest.", - "Once activated this ability lasts for 1 minute, after which all of the bonuses immediately end; if you activate a different judgement whilst one is already active the bonuses from the first judgement end.", - "When you use this ability, you must select one type of judgement to make:", - { - "type": "entries", - "name": "Destruction", - "entries": [ - "You are filled with divine wrath, gaining a +1 bonus on all weapon damage rolls. This bonus increases to +2 at 9th level and to +3 at 17th level." - ] - }, - { - "type": "entries", - "name": "Healing", - "entries": [ - "You are surrounded by a healing light, causing you to heal 2 hit points each at the start of your turns as long as you have at least 1 hit point and are not {@condition unconscious}. The amount of healing increases to 4 hit points at 9th level and 6 hit points at 17th level." - ] - }, - { - "type": "entries", - "name": "Justice", - "entries": [ - "This judgement spurs you to seek justice, granting a +1 bonus on all weapon attack rolls. This bonus increases to +2 at 9th level and to +3 at 17th level." - ] - }, - { - "type": "entries", - "name": "Piercing", - "entries": [ - "This judgement gives you great focus and makes your spells more potent. You gain a +1 bonus on Constitution saving throws to maintain concentration on spells and on spell attack rolls. This bonus increases to +2 at 9th level and to +3 at 17th level. At 9th level whilst this judgement is active, creatures have disadvantage on saving throws against your spells." - ] - }, - { - "type": "entries", - "name": "Protection", - "entries": [ - "You are surrounded by a protective aura, granting a +1 bonus to your Armor Class. At 9th level, this bonus is increased to +2." - ] - }, + "At 1st level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does. This font of magic, with careful meditation and practice, fuels your spells.", { "type": "entries", - "name": "Purity", + "name": "Cantrips", "entries": [ - "You are protected from the vile taint of your foes, gaining a +1 bonus on all saving throws. This bonus increases to +2 at 9th level and to +3 at 17th level." + "At 1st level, you know one cantrip of your choice from the inquisitor spell list. You learn additional inquisitor cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Inquisitor table." ] }, { "type": "entries", - "name": "Resiliency", + "name": "Spell Slots", "entries": [ - "This judgement makes you feel more resilient, gaining 1d8 + your Wisdom modifier in temporary hitpoints. At 9th level, you gain double the temporary hitpoints you roll." + "The Inquisitor table shows how many spell slots you have to cast your inquisitor spells. To cast one of your inquisitor spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", + "You prepare the list of inquisitor spells that are available for you to cast, choosing from the inquisitor spell list. When you do so, choose a number of inquisitor spells equal to your Wisdom modifier + half your inquisitor level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.", + "For example, if you are a 5th-level inquisitor, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 14, your list of prepared spells can include four spells of 1st or 2nd-level, in any combination. If you prepare the 1st-level spell {@spell command|PHB}, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.", + "You can change your list of prepared spells when you finish a long rest. Preparing a new list of inquisitor spells requires time spent in practice and meditation: at least 1 minute per spell level for each spell on your list." ] }, { "type": "entries", - "name": "Resistance", + "name": "Spellcasting Ability", "entries": [ - "You are shielded by a flickering aura, gaining resistance against one of the following types of damage: acid, cold, fire, lightning, poison, or thunder. At 9th level if you already have resistance to the type you choose you gain immunity instead." + "Wisdom is your spellcasting ability for your inquisitor spells, since the power of your magic relies on your ability to project your will into the world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a inquisitor spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "wis" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "wis" + ] + } ] }, { "type": "entries", - "name": "Smiting", + "name": "Spellcasting Focus", "entries": [ - "This judgement bathes your weapons in a divine light. While held by you, your weapons count as magic for the purposes of overcoming resistances and immunities; additionally at 9th level your weapon treats immunity as resistance whilst the judgement is active." + "You can use your {@item inquisitorial symbol of office|FoxfireInquisitor} and/or your {@item holy symbol|PHB} as a spellcasting focus for your inquisitor spells." ] } ] }, { - "name": "Optional Feature: Retinue", + "name": "Inquisitorial Retinue", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "level": 1, - "type": "inset", + "isClassFeatureVariant": true, "entries": [ + "{@i 1st-level inquisitor {@variantrule optional class features|tce|optional feature}}", "If your DM allows it, starting at 1st level you may employ a small retinue of followers.", - "Choose from the following list (duplicates allowed): {@creature Acolyte|MM}, {@creature Commoner|MM}, {@creature Druid|MM}, {@creature Guard|MM}, {@creature Knight|MM}, {@creature Noble|MM}, {@creature Priest|MM}, {@creature Scout|MM}, {@creature Spy|MM}, {@creature Thug|MM}, {@creature Tribal Warrior|MM}, and {@creature Veteran|MM}. You can only make choices up to the maximum CR/limit for your level.", + "Choose from the following list (duplicates allowed): {@creature Acolyte|MM}, {@creature Apprentice Wizard|VGM}, {@creature Archer|VGM}, {@creature Bard|VGM}, {@creature Commoner|MM}, {@creature Druid|MM}, {@creature Guard|MM}, {@creature Illusionist|VGM}, {@creature Knight|MM}, {@creature Martial Arts Adept|VGM}, {@creature Noble|MM}, {@creature Priest|MM}, {@creature Scout|MM}, {@creature Spy|MM}, {@creature Swashbuckler|VGM}, {@creature Thug|MM}, {@creature Tribal Warrior|MM}, and {@creature Veteran|MM}. You can only make choices up to the maximum CR/limit for your level.", { "type": "table", "caption": "Inquisitorial Retinue", @@ -711,8 +674,20 @@ ] ] }, - "Each follower has a salary of 10gp x CR a day (minimum 1gp) and they are controlled by the DM, but follow your orders as long as they're not outright suicidal.", - "The method by which you hire your retinue will be determined by your DM. They could be with you from the start, hired via a recruitment notice, hired from NPCs you meet in your travels or however else your DM sees fit." + "Each follower has a salary of 10 gp x CR a week (minimum 10 gp) and they are controlled by the DM, but follow your orders as long as they're not outright suicidal.", + "The methods by which you can hire your retinue will be determined by your DM. They could be with you from the start, hired via a recruitment notice, hired from NPCs you meet in your travels or however else your DM sees fit." + ] + }, + { + "name": "Unorthodox Armoury", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "level": 1, + "isClassFeatureVariant": true, + "entries": [ + "{@i 1st-level inquisitor {@variantrule optional class features|tce|optional feature}}", + "If your DM allows it, at 1st level you may exchange one or more of your martial melee weapon proficiencies for a different martial melee weapon." ] }, { @@ -725,6 +700,7 @@ "At 2nd level you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.", { "type": "options", + "count": 1, "entries": [ { "type": "entries", @@ -733,6 +709,20 @@ "You gain a +2 bonus to attack rolls you make with ranged weapons." ] }, + { + "type": "entries", + "name": "Blessed Warrior", + "entries": [ + "You learn two cantrips of your choice from the {@filter cleric spell list|spells|level=0|class=Cleric}. They count as inquisitor spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list." + ] + }, + { + "type": "entries", + "name": "Blind Fighting", + "entries": [ + "You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're {@condition blinded} or in darkness. Moreover, you can see an {@condition invisible} creature within that range, unless the creature successfully hides from you." + ] + }, { "type": "entries", "name": "Dueling", @@ -747,6 +737,13 @@ "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit." ] }, + { + "type": "entries", + "name": "Interception", + "entries": [ + "When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by {@dice 1d10} + your proficiency bonus (to a minimum of 0 damage). You must be wielding a {@item shield|phb} or a {@filter simple or martial weapon|items|source=phb;FFItemsGalore=u~u~sor|category=basic|type=simple weapon;martial weapon=u~u~sor} to use this reaction." + ] + }, { "type": "entries", "name": "Two-Weapon Fighting", @@ -759,64 +756,65 @@ ] }, { - "name": "Spellcasting", + "name": "Judgement", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "level": 2, "entries": [ - "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, with careful meditation and practice, fuels your spells.", + "Starting at 2nd level, you issue a divine judgement against a number of creatures equal to your Wisdom modifier (minimum of 1) you can see within 30 feet of you as an action.", + "Each judgement lasts for 1 minute and ends early if the target dies, you die or if you are {@condition incapacitated}; if you use another judgement whilst one is already active the effects of the first judgement immediately end. Some effects require saving throws, these use your inquisitor spell save DC.", + "When you use this feature, you must select one type of judgement to make:", { "type": "entries", - "name": "Cantrips", + "name": "Destruction", "entries": [ - "At 2nd level, you know one cantrip of your choice from the inquisitor spell list. You learn additional inquisitor cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Inquisitor table." + "You invite divine wrath upon a creature, granting a +3 bonus to all damage rolls you make against each target. At 9th level this increases to +6, and to +9 at 17th level." ] }, { "type": "entries", - "name": "Spell Slots", + "name": "Justice", "entries": [ - "The Inquisitor table shows how many spell slots you have to cast your {@filter inquisitor spells|spells|class=inquisitor} of 1st level and higher. To cast one of these inquisitor spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.", - "For example, if you know the 1st-level spell {@spell shield|phb} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell shield|phb} using either slot." + "Misfortune addles your foe's attempts to act or save themselves, each creature subtracts {@dice 1d4} from the number rolled for any ability check or saving throw it makes. At 9th level this increases to {@dice 1d6}, and to {@dice 1d8} at 17th level." ] }, { "type": "entries", - "name": "Preparing and Casting Spells", + "name": "Piercing", "entries": [ - "You prepare the list of inquisitor spells that are available for you to cast, choosing from the inquisitor spell list. When you do so, choose a number of inquisitor spells equal to the Prepared Spells column of the Inquisitor table. The spells must be of a level for which you have spell slots.", - "You can change your list of prepared spells when you finish a long rest. Preparing a new list of inquisitor spells requires time spent in practice and meditation: at least 1 minute per spell level for each spell on your list." + "The resilience of your foes wavers against your divine proclamation; whenever a target takes damage that it has a resistance to, it must succeed a Constitution saving throw or lose the resistance to that damage type until the start of its next turn. At 17th level, if the target takes damage it is immune to, it must succeed a Constitution saving throw otherwise its immunity is treated as resistance until the start of its next turn." ] }, { "type": "entries", - "name": "Spellcasting Ability", + "name": "Punishment", "entries": [ - "Wisdom is your spellcasting ability for your inquisitor spells, since the power of your magic relies on your ability to project your will into the world. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a inquisitor spell you cast and when making an attack roll with one.", - { - "type": "abilityDc", - "name": "Spell", - "attributes": [ - "wis" - ] - }, - { - "type": "abilityAttackMod", - "name": "Spell", - "attributes": [ - "wis" - ] - } + "Your foe's attempts to resist are naught but folly, each target must succeed a Wisdom saving throw or subtract {@dice 1d4} from all attack and damage rolls it makes for the duration. At 9th level this increases to {@dice 1d6}, and to {@dice 1d8} at 17th level." ] }, { "type": "entries", - "name": "Spellcasting Focus", + "name": "Restriction", "entries": [ - "You can use your inquisitorial symbol of office and/or your holy symbol as a spellcasting focus for your inquisitor spells." + "The weight of your foe's sins stays their feet, each target must succeed a Wisdom saving throw or their movement speed is halved and they are unable to take the {@action Dash} action for the duration. At 9th level, their movement speed instead becomes 0. At 17th level, the target also falls {@condition prone}." ] - } + }, + { + "type": "entries", + "name": "Silence", + "entries": [ + "The heretical speech of your foe falters, each target must succeed a Wisdom saving throw or be unable to speak for the duration. At 9th level they also become unable to concentrate on spells." + ] + }, + { + "type": "entries", + "name": "Sunder", + "entries": [ + "Armour offers little protection for your foes as righteous weapons find their mark, each target must succeed a Wisdom saving throw or their AC is reduced by 1 for the duration. At 9th level this increases to 2, and to 3 at 17th level." + ] + }, + "At 2nd level you can this feature once, at 7th level you can use this feature twice, and three times at 17th level. You regain all expended uses when you finish a short or long rest." ] }, { @@ -829,6 +827,97 @@ "At 3rd level, you gain a feature granted by your Inquisitorial Order." ] }, + { + "name": "Radical Inquisitors", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "isClassFeatureVariant": true, + "level": 3, + "entries": [ + "{@i 3rd-level inquisitor {@variantrule optional class features|tce|optional feature}}", + "Some Inquisitors aren't heretical from the outset, nor do some consider themselves heretics at all, these radicals at some point in their careers diverged from their more puritan peers and dabbled with what is considered forbidden.", + "If your DM allows it, starting at 3rd level when you gain a level in this class where you would get a feature from your subclass you may instead replace it with a feature from the Hereticus subclass of the same level instead as indicated in the Radical Inquisitor below table.", + "For example, a Witch Hunter Inquisitor upon reaching 6th level in this class could take the Arcane Drain feature instead of Psychic Backlash.", + { + "type": "table", + "colLabels": [ + "Order", + "3rd level", + "6th level", + "10th level", + "15th level", + "18th level" + ], + "colStyles": [ + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center", + "col-2 text-center" + ], + "rows": [ + [ + "Daemon Hunter", + "{@subclassFeature Aegis Ward|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|3}", + "{@subclassFeature Grimoire of True Names|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|6}", + "{@subclassFeature Baneful Aura|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|10}", + "{@subclassFeature Strike True|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|15}", + "{@subclassFeature Unfaltering Determination|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|18}" + ], + [ + "Witch Hunter", + "{@subclassFeature Piercing Gaze|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|3}", + "{@subclassFeature Psychic Backlash|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|6}", + "{@subclassFeature Magic Absorption|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|10}", + "{@subclassFeature Oculum Arcanis|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|15}", + "{@subclassFeature Hexagrammic Wards|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|18}" + ], + [ + "Monster Hunter", + "{@subclassFeature Know Your Quarry|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|3}", + "{@subclassFeature Pinning Strike|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|6}", + "{@subclassFeature Predator's Knowledge|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|10}", + "{@subclassFeature Stamina Siphon|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|15}", + "{@subclassFeature Veteran of the Long Hunt|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|18}" + ], + [ + "Grave Warden", + "{@subclassFeature Turn Undead|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|3}", + "{@subclassFeature Mortal Respite|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|6}", + "{@subclassFeature Warden's Vigilance|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|10}", + "{@subclassFeature Final Death|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|15}", + "{@subclassFeature Positive Energy Burst|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|18}" + ], + [ + "Overseer", + "{@subclassFeature Loyal Watcher|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|3},{@subclassFeature Well-Trained|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|6},{@subclassFeature Superior Training|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|15}", + "{@subclassFeature Compel Evidence|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|6}", + "{@subclassFeature Lights Out|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|10}", + "{@subclassFeature Rabble Rouser|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|15}", + "{@subclassFeature Compelled Compliance|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|18}" + ], + [ + "Iconoclast", + "{@subclassFeature Profane Reliquary|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|3}", + "{@subclassFeature Antimagic Strike|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|6}", + "{@subclassFeature Esoteric Loremaster|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|10}", + "{@subclassFeature Damnatio Memoriae|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|15}", + "{@subclassFeature Eradicate Artifact|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|18}" + ], + [ + "Vigilant", + "{@subclassFeature Combat Tactics|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|3}", + "{@subclassFeature Shared Shield|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|6}", + "{@subclassFeature Bolstered Resolve|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|10}", + "{@subclassFeature Ever At The Ready|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|15}", + "{@subclassFeature Stalwart Vigil|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|18}" + ] + ] + } + ] + }, { "name": "Ability Score Improvement", "source": "FoxfireInquisitor", @@ -861,24 +950,24 @@ ] }, { - "name": "Ability Score Improvement", + "name": "Judgement (two uses)", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "level": 8, + "level": 7, "entries": [ - "When you reach 8th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", - "If your DM allows the use of feats, you may instead take a feat." + "At 7th level, you gain a second use of your judgement feature." ] }, { - "name": "Judgement (two uses)", + "name": "Ability Score Improvement", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "level": 9, + "level": 8, "entries": [ - "At 9th level, you gain a second use of your judgement feature." + "When you reach 8th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a feat." ] }, { @@ -892,13 +981,14 @@ ] }, { - "name": "Cunning Initiative", + "name": "Expert Interrogator", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "level": 11, "entries": [ - "At 11th level using your wits and experience with battle, you can add your Wisdom modifier to your initiative rolls in addition to your Dexterity modifier." + "At 11th level your formidable reputation precedes you and next to no one can withstand your scrutiny.", + "You gain proficiency in {@skill Insight}, {@skill Intimidation} and {@skill Investigation} skills; if you are already proficient in one of those skills then your proficiency bonus is doubled for any ability check you make with that skill." ] }, { @@ -913,14 +1003,13 @@ ] }, { - "name": "Expert Interrogator", + "name": "Cunning Initiative", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "level": 14, "entries": [ - "At 14th level your formidable reputation precedes you and barely anyone can withstand your scrutiny.", - "You gain proficiency in {@skill Insight}, {@skill Intimidation} and {@skill Investigation} skills; if you are already proficient in one of those skills then your proficiency bonus is doubled for any ability check you make with that skill." + "At 14th level you use your wits to gain an edge in battle. You gain a bonus to your initiative rolls equal to your Wisdom modifier (minimum of 1)." ] }, { @@ -982,7 +1071,7 @@ "classSource": "FoxfireInquisitor", "level": 20, "entries": [ - "At 20th level you can, as an action, present your holy symbol and speak a final judgement upon a foe. Choose one creature within 15 feet of you, the creature must make a Constitution saving throw against your spell save DC. If it fails, it is reduced to 0 hit points. If it succeeds, it takes {@damage 10d10} psychic damage.", + "At 20th level you can, as an action, present your holy symbol and speak a final judgement upon a foe. Choose one creature within 15 feet of you, the creature must make a Constitution saving throw against your spell save DC. If it fails and has 100 hit points or less, it is reduced to 0 hit points. If it succeeds or has more than 100 hit points, it takes {@damage 10d10} radiant or necrotic damage (your choice).", "You regain the use of this feature when you finish a long rest." ] } @@ -997,7 +1086,7 @@ "subclassSource": "FoxfireInquisitor", "level": 1, "entries": [ - "An order of inquisitors dedicated to hunting errant \"daemons\", their collective term for celestials, fey, and fiends, the members of this order track down and slay any such daemon that dabbles maliciously in mortal affairs.", + "An order of inquisitors dedicated to hunting errant \"daemons\"\u2014their collective term for celestials, fey, and fiends\u2014the members of this order track down and slay any such daemon that dabbles maliciously in mortal affairs.", "At each indicated inquisitor level, add the listed spells to your spells prepared.", { "type": "table", @@ -1013,7 +1102,7 @@ "rows": [ [ "2nd", - "{@spell bless}, {@spell ceremony|xge}, {@spell sacred flame}, {@spell word of radiance|xge}" + "{@spell bless}, {@spell ceremony|xge}" ], [ "5th", @@ -1035,6 +1124,19 @@ } ] }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Daemon Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell sacred flame|PHB} and {@spell word of radiance|XGE} cantrips in addition to your chosen cantrips." + ] + }, { "name": "Bonus Proficiencies", "source": "FoxfireInquisitor", @@ -1045,7 +1147,7 @@ "level": 1, "header": 2, "entries": [ - "At 1st level, you gain proficiency with all martial weapons, shields and heavy armor." + "At 1st level, you gain proficiency with martial weapons and heavy armor." ] }, { @@ -1059,7 +1161,7 @@ "header": 2, "entries": [ "Starting when you join this order, you're able to strike your weapons against your sworn foes with especially malicious force.", - "Whenever you hit a celestial, fey or fiend with a weapon that you're proficient with and deal damage, you deal an amount of additional force damage based on your level in this class, your attacks deal 1d4 force damage at 1st level, 2d4 at 10th level, and 3d4 at 18th level." + "Once per turn, when you hit a celestial, fey or fiend with a melee weapon attack, you can deal an additional {@damage 1d4} force damage. This increases to {@damage 2d4} at 10th level, and {@damage 3d4} at 18th level." ] }, { @@ -1072,7 +1174,7 @@ "level": 3, "header": 2, "entries": [ - "Starting at 3rd level you learn to protect yourself from the insidious attacks of your foes. You gain a number of uses of this feature equal to your Wisdom modifier (minimum of 1) and can expend 1 use to gain advantage on a saving throw you are required to make. You regain all expended uses of this feature after finishing a long rest." + "Starting at 3rd level you learn to protect yourself from the insidious attacks of your foes. When making a saving throw, you can expend one use of this feature to gain advantage on the roll. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and you regain all expended uses when you finish a long rest." ] }, { @@ -1085,9 +1187,9 @@ "level": 6, "header": 2, "entries": [ - "At 6th level you gain access to a Grimoire of True Names, a book containing the collected true names of each celestial, fey and fiend encountered by daemon hunting inquisitors.", - "As an action you may choose a single celestial, fey, or fiend you can see and that is within earshot and speak aloud their true name. Make an Intelligence (History) check with a DC equal to 13 or the creature's CR (which ever is higher), on a successful roll the chosen creature takes 8d8 necrotic or radiant damage (your choice).", - "You have advantage on the history check if you have used this creature's true name before. You gain a number of uses of this feature equal to your Wisdom modifier (minimum of 1), and you regain all expended uses of this feature after finishing a long rest." + "At 6th level you gain access to a Grimoire of True Names, a book containing the collected true names of each celestial, fey and fiend encountered by daemon-hunting inquisitors.", + "As an action you may choose a single celestial, fey, or fiend you can see within 60 feet of you and attempt to speak aloud their true name. Make an Intelligence (History) check with a DC equal to 13 or the creature's CR (which ever is higher). On a successful roll the target takes {@damage 8d8} psychic damage. You have advantage on the Intelligence (History) check if you have used this creature's true name before.", + "You gain a number of uses of this feature equal to your Wisdom modifier (minimum of 1), and you regain all expended uses of this feature when you finish a long rest." ] }, { @@ -1100,9 +1202,22 @@ "level": 10, "header": 2, "entries": [ - "Starting at 10th level your presence has become a bane to your foes, all celestials, fey, and fiends within 15 feet of you have disadvantage on all saving throws.", - "Additionally you can choose a number of creatures in range that aren't celestials, fey, or fiends up to your Wisdom modifier (minimum of 1), the chosen creatures must succeed a Wisdom save against your spell save DC or have disadvantage on all saving throws whilst within 15 feet of you. On a success the creature is immune to your baneful aura for 24 hours.", - "Once you've used your aura in this way, you must finish a long rest before you can use it in this way again." + "Starting at 10th level your presence has become an anathema to your foes; all celestials, fey, and fiends within 15 feet of you have disadvantage on all saving throws.", + "Additionally, as an action, you can choose one creature you can see within 15 feet of you. The creature must make a Wisdom saving throw against your spell save DC. On a failed save the creature has disadvantage on all saving throws for 1 minute whilst within 15 feet of you; on a success the creature is immune to your baneful aura for 24 hours.", + "Once you've used your aura in this way, you must finish a short or long rest before you can do so again." + ] + }, + { + "name": "Forceful Smite Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Daemon Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "At 10th level the damage of your Forceful Smite increases to {@damage 2d4}." ] }, { @@ -1115,7 +1230,8 @@ "level": 15, "header": 2, "entries": [ - "At 15th level you've fought your foes for so long you can predict their defence and break through it with an ease born of experience. You can use your bonus action to gain advantage on attacks against celestials, fey and fiends." + "At 15th level you've fought your foes for so long you can predict their defences and break through them with an ease born of experience. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls against celestials, fey and fiends until the start of your next turn.", + "You can use this feature three times, and you regain all expended uses of it when you finish a long rest." ] }, { @@ -1128,7 +1244,20 @@ "level": 18, "header": 2, "entries": [ - "At 18th level none can stand against your will, none can cause you to falter and none can twist you to their schemes. You become immune to being charmed, frightened and stunned." + "At 18th level none can stand against your will, none can cause you to falter and none can twist you to their schemes. You become immune to being {@condition charmed}, {@condition frightened} and {@condition stunned}." + ] + }, + { + "name": "Forceful Smite Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Daemon Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 10th level the damage of your Forceful Smite increases to {@damage 3d4}." ] }, { @@ -1156,7 +1285,7 @@ "rows": [ [ "2nd", - "{@spell absorb elements|xge}, {@spell control flames|xge}, {@spell create bonfire|xge}, {@spell detect magic}" + "{@spell absorb elements|xge}, {@spell detect magic}" ], [ "5th", @@ -1178,6 +1307,19 @@ } ] }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Witch Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell control flames|XGE} and {@spell create bonfire|XGE} cantrips in addition to your chosen cantrips." + ] + }, { "name": "Spell Disruption", "source": "FoxfireInquisitor", @@ -1188,9 +1330,9 @@ "level": 1, "header": 2, "entries": [ - "When you join this order you learn how to counteract the foul machinations of rogue spellcasters. As a reaction to a creature casting a spell within 30 feet of you, you can attempt to stop the spell from being cast.", - "You declare a spell slot level and roll a Wisdom check against the spellcaster's spell save DC. On a successful roll the spell is stopped, but on a failure the spell continues and your spell slot is still used. The disruption fails automatically if the slot you choose is a lower level than the one used to cast the spell. You may attempt to dispel cantrips without expending a spell slot.", - "At 10th level the range for this ability increases to 45 feet and it increases again to 60 feet at 18th level." + "When you join this order you learn how to counteract the foul machinations of malcontent mages. As a reaction to a creature casting a spell within 30 feet of you that you can see, you can attempt to stop the spell from being cast.", + "Roll a Wisdom ability check against the spellcaster's spell save DC, adding your proficiency bonus to your roll. On a success you may expend a spell slot of equal level or higher than the target's spell to stop it being cast. If you don't have a spell slot of the correct level remaining, the disruption fails and the spell is cast as normal. You may disrupt cantrips without expending a spell slot.", + "The range for this feature increases to 45 feet at 10th level and to 60 feet at 18th level." ] }, { @@ -1203,7 +1345,7 @@ "level": 3, "header": 2, "entries": [ - "Starting at 3rd level few can withstand your scrutiny for long, you gain advantage on checks to see invisible creatures and to determine illusions." + "Starting at 3rd level few can hide from your eyes for long, you gain advantage on Wisdom ({@skill Perception}) checks to see invisible creatures and Intelligence ({@skill Investigation}) checks to determine illusions." ] }, { @@ -1216,8 +1358,8 @@ "level": 6, "header": 2, "entries": [ - "Beginning at 6th level your magic disruption sends a surge of energy back into the caster's mind.", - "When you successfully use your spell disruption feature to stop a spell the creature takes a number of d8 equal to the spell's level in psychic damage; on an unsuccessful roll the creature takes half as much psychic damage (rounded down)." + "Starting at 6th level your magic disruption sends a surge of energy back into the caster's mind.", + "When you make a successful roll using your spell disruption feature to stop a spell of 1st level or higher, the target creature takes a number of {@dice d8} equal to the spell's level in psychic damage." ] }, { @@ -1230,51 +1372,77 @@ "level": 10, "header": 2, "entries": [ - "At 10th level you have built up a bulwark against foul sorcery; you have resistance to damage from spells." + "Beginning at 10th level you have built up a bulwark against foul sorcery; you have resistance to damage from spells." ] }, { - "name": "Oculum Arcanis", + "name": "Spell Disruption Improvement", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "subclassShortName": "Witch Hunter", "subclassSource": "FoxfireInquisitor", - "level": 15, + "level": 10, "header": 2, "entries": [ - "At 15th level you gain access to an oculum arcanis, a mystic seeing device. When you make your first attack roll against a creature who can cast spells within 30 feet of you on your turn, you do so with advantage.", - "Additionally you may use your oculum arcanis to gain 30 feet of true sight for 1 hour; if you do so, you no longer have advantage on your attacks against spellcasting creatures until you finish a long rest." + "At 10th level the range for this feature increases to 45 feet." ] }, { - "name": "Hexagrammic Wards", + "name": "Oculum Arcanis", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", "subclassShortName": "Witch Hunter", "subclassSource": "FoxfireInquisitor", - "level": 18, + "level": 15, + "header": 2, + "entries": [ + "At 15th level you gain access to an Oculum Arcanis, a mystic seeing device. The first attack roll you make on your turn against a creature within 30 feet of you that can cast spells is made with advantage.", + "Additionally as a bonus action you may use your oculum arcanis to gain 30 feet of true sight for 1 hour; when you do so, you lose the other benefit of this feature until you finish a long rest." + ] + }, + { + "name": "Hexagrammic Wards", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Witch Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 18, "header": 2, "entries": [ - "At 18th level you learn how to cast powerful wards that can shield you or your allies from harm. As a action you may choose one creature you can see within 15 feet of you (which may include yourself), that creature gains immunity to damage from magical weapon attacks and damage from spells until the end of your next turn.", + "At 18th level you learn how to cast powerful wards that can shield you or your allies from harm. As a action you may choose one creature you can see within 30 feet of you (including yourself), the creature gains immunity to damage from magical weapon attacks and spells until the end of your next turn.", "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1), and you regain all expended uses when you finish a long rest." ] }, { - "name": "Order of the Xeno Hunters", + "name": "Spell Disruption Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Witch Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level the range for this feature increases to 60 feet." + ] + }, + { + "name": "Order of the Monster Hunters", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 1, "entries": [ - "Expert hunters adept at tracking and taking down all manner of foul and warped creatures, the inquisitors of this order are invaluable when fighting beastly threats.", + "Experts adept at tracking and taking down all manner of foul and warped creatures, the inquisitors of this order are invaluable when fighting beastly threats.", "At each indicated inquisitor level, add the listed spells to your spells prepared.", { "type": "table", - "caption": "Xeno Hunter Order Spells", + "caption": "Monster Hunter Order Spells", "colLabels": [ "Inquisitor Level", "Spells" @@ -1286,7 +1454,7 @@ "rows": [ [ "2nd", - "{@spell detect poison and disease}, {@spell gust|xge}, {@spell hunter's mark}, {@spell shape water|xge}" + "{@spell detect poison and disease}, {@spell hunter's mark}" ], [ "5th", @@ -1308,19 +1476,33 @@ } ] }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Monster Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell infestation|XGE} and {@spell poison spray|PHB} cantrips in addition to your chosen cantrips." + ] + }, { "name": "Preferred Prey", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 1, "header": 2, "entries": [ - "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.", - "Choose a type of preferred prey: aberrations, beasts, dragons, elementals, giants, monstrosities, oozes or plants. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as preferred prey.", - "You have advantage on Wisdom ({@skill Survival}) checks to track your preferred prey, as well as on Intelligence checks to recall information about them." + "Beginning at 1st level, you have significant experience studying, tracking, and hunting a certain type of enemy.", + "Choose a type of preferred prey: beasts, humanoids, or monstrosities. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type.", + "Additionally, you have advantage on Wisdom ({@skill Survival}) checks to track your preferred prey, as well as on Intelligence checks to recall information about them.", + "Whenever you finish a long rest, you can change one of your chosen types of Preferred Prey, choosing a different type from the options available for your current level. Once you use do so, you cannot change it again for 30 days." ] }, { @@ -1328,12 +1510,12 @@ "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 3, "header": 2, "entries": [ - "At 3rd level you can use your bonus action to make a DC 10 Nature check to recall information about a creature type you chose in your preferred prey feature, gaining advantage on saving throws against their weapon and spell attacks for 1 minute." + "At 3rd level you can use your bonus action to choose one creature you can see and make a Intelligence ({@skill Nature}) check to recall knowledge of the enemy creature's tactics; using the creature's challenge rating or level (whichever is higher, minimum of 1) as the DC. On a successful roll, you gain advantage on saving throws against the spells and effects of that creature for 1 minute." ] }, { @@ -1341,13 +1523,13 @@ "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 6, "header": 2, "entries": [ - "Starting at 6th level you learn how to efficiently trap your prey, holding them in place for you to strike. Using your action, choose a large or smaller creature up to 60 feet away from you and make a melee attack roll if you're within range or a ranged attack if the creature is within your weapon's short range.", - "On a hit the creature must succeed a Strength saving throw with a DC of 8 + your proficiency bonus + your attack's ability score modifier or become restrained until the end of your next turn." + "Starting at 6th level you learn how to efficiently trap your prey, holding them in place for you to strike. When you take the Attack action on your turn, you can replace one of your attacks against a creature within 60 feet of you with a pinning strike.", + "Make the attack roll as normal and on a hit, in addition to the attack's normal damage, the creature must succeed a Strength saving throw with a DC of 8 + your proficiency bonus + your attack's ability score modifier or become {@condition incapacitated} and {@condition restrained} until the end of your next turn." ] }, { @@ -1355,13 +1537,13 @@ "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 10, "header": 2, "entries": [ - "Starting at 10th level you apply your practical experience in the field to enhance your attacks. You add half your wisdom modifier (rounded down, minimum of 1) to attack and damage rolls against the type of creatures you've chosen for your preferred prey feature. At 15th level you add your full wisdom modifier to attack and damage rolls.", - "Additionally you can choose another type of preferred prey from the list in that class feature or you can select two races of humanoids." + "Starting at 10th level you apply your practical experience in the field to enhance your attacks. Once per turn, you can add half your Wisdom modifier (rounded down, minimum of 1) to the attack roll or the damage roll of an attack you make against one of your preferred prey. At 15th level you can add your full Wisdom modifier.", + "Additionally you can choose another type of Preferred Prey from the following list: aberrations, constructs, dragons, elementals, or giants, or another from the list in that class feature. Your bonus to damage rolls against all your Preferred Prey increases to +4." ] }, { @@ -1369,27 +1551,41 @@ "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 15, "header": 2, "entries": [ - "At 15th level you can siphon the stamina of your foes to learn their weaknesses. You can use your action to target a creature within 30 feet of you, the creature must make a Constitution saving throw against your spell save DC.", - "On a failed save they suffer 1 level of exhaustion and you gain advantage on attacks against creatures of the same type as the one siphoned on your next turn.", + "At 15th level you can sap the stamina of your foes to undermine their defences. You can use your action to target a creature you can see within 30 feet of you, the creature must make a Constitution saving throw against your spell save DC.", + "On a failed save they suffer 2 levels of {@condition exhaustion} and all attack rolls against the creature have advantage until the end of your next turn.", "You regain the use of this feature once you have finished a long rest." ] }, + { + "name": "Predator's Knowledge Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Monster Hunter", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level you can add your full Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your preferred prey." + ] + }, { "name": "Veteran of the Long Hunt", "source": "FoxfireInquisitor", "className": "Inquisitor", "classSource": "FoxfireInquisitor", - "subclassShortName": "Xeno Hunter", + "subclassShortName": "Monster Hunter", "subclassSource": "FoxfireInquisitor", "level": 18, "header": 2, "entries": [ - "After so long chasing your quarry, you know just how to break their guard. At 18th level you gain advantage on attack rolls against the type of creatures you've chosen for your preferred prey feature when you use the know your quarry feature." + "After so long chasing your quarry, you know just how to bring them down. At 18th level you gain advantage on attack rolls against the target of your Know Your Quarry feature.", + "Additionally if the target's creature type is the same as one of your preferred prey, you automatically succeed the Intelligence ({@skill Nature}) check." ] }, { @@ -1417,7 +1613,7 @@ "rows": [ [ "2nd", - "{@spell ceremony|xge}, {@spell chill touch}, {@spell create or destroy water}, {@spell green-flame blade|TCE}" + "{@spell ceremony|xge}, {@spell create or destroy water}" ], [ "5th", @@ -1439,6 +1635,19 @@ } ] }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Grave Warden", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell chill touch|PHB} and {@spell green-flame blade|TCE} cantrips in addition to your chosen cantrips." + ] + }, { "name": "Tools of the Trade", "source": "FoxfireInquisitor", @@ -1449,8 +1658,8 @@ "level": 1, "header": 2, "entries": [ - "When you join this order you learn how to arm yourself to better fight the creatures of the undead. You gain proficiency with {@item heavy crossbow|PHB|heavy crossbows}, as well as {@item Woodcarver's Tools|PHB} and may spend 1 hour using the tools with a small supply of wood to craft a wooden stake.", - "A wooden stake is a simple melee weapon with the light and thrown (20/60) properties, on a hit it deals {@dice 1d4} piercing damage.", + "When you join this order you learn how to arm yourself to better fight the undead. You gain proficiency with {@item heavy crossbow|PHB|heavy crossbows}, as well as {@item Woodcarver's Tools|PHB} and may spend 1 hour using the tools with a small supply of wood to craft a {@item wooden stake|FoxfireInquisitor}.", + "A {@item wooden stake|FoxfireInquisitor} is a simple melee weapon with the light and thrown (20/60) properties, on a hit it deals {@dice 1d4} piercing damage. It may also be used in place of crossbow bolts as ammunition.", "You may also create {@item Holy Water (flask)|PHB|holy water} by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires you to expend a 1st-level spell slot." ] }, @@ -1464,8 +1673,9 @@ "level": 3, "header": 2, "entries": [ - "Members of this order are typically chosen from those with impressive mental fortitude in the face of undeath.", - "At 3rd level whenever you must make a Intelligence, Wisdom, or Charisma saving throw against a spell or effect from an undead creature, you gain advantage on the roll." + "Members of this order are typically chosen from those with impressive mental fortitude in the face of their enemies.", + "At 3rd level whenever you must make an Intelligence, Wisdom, or Charisma saving throw against a spell or effect you can expend one use of this feature to gain advantage on the roll. If the spell or effect is from an Undead creature, you don't expend a use.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and you regain all expended uses when you finish a long rest." ] }, { @@ -1478,8 +1688,8 @@ "level": 3, "header": 2, "entries": [ - "Starting at 3rd level as an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw against your spell save DC. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", - "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.", + "Starting at 3rd level you can, as an action, present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw against your spell save DC. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.", + "A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the {@action Dash} action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the {@action Dodge} action.", "You can use this feature once, and may use it twice at 15th level. When you finish a short or long rest, you regain your expended uses." ] }, @@ -1493,19 +1703,19 @@ "level": 6, "header": 2, "entries": [ - "At 6th level you learn sacred rites that can impede an undead assault for a brief time. As an action you present your holy symbol and do one of the following:", + "At 6th level you learn sacred rites that can impede an undead assault for a brief time. As an action you can present your holy symbol and do one of the following:", { "type": "entries", "name": "Calm the Soul", "entries": [ - "Choose a number of undead creatures you can see within 30 feet equal to your Wisdom modifier (minimum of 1). A target must make a Wisdom saving throw against your spell save DC and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is {@condition charmed} by you for 1 minute or until you or your companions do anything harmful to it. The {@condition charmed} creature regards you as a friendly acquaintance. When the effect ends, the creature knows it was {@condition charmed} by you." + "Choose a number of creatures you can see within 30 feet equal to your Wisdom modifier (minimum of 1). A target must make a Wisdom saving throw against your spell save DC, it does so with advantage if you or your companions are fighting it and with disadvantage if it is undead. If it fails the saving throw, it is {@condition charmed} by you for 1 minute or until you or your companions do anything harmful to it. The {@condition charmed} creature regards you as a friendly acquaintance. When the effect ends, the creature knows it was {@condition charmed} by you." ] }, { "type": "entries", "name": "Stillness of the Grave", "entries": [ - "Choose a number of undead creatures you can see within 30 feet equal to your Wisdom modifier (minimum of 1). A target must succeed on a Wisdom saving throw or be {@condition paralyzed} for 1 minute and fall prone. At the end of each of its turns, a target can make another Wisdom saving throw. On a success, the {@condition paralyzed} condition ends on the target." + "Choose a number of undead creatures you can see within 30 feet equal to your Wisdom modifier (minimum of 1). A target must succeed on a Wisdom saving throw or be {@condition paralyzed} for 1 minute and fall {@condition prone}. At the end of each of its turns, a target can make another Wisdom saving throw. On a success, the {@condition paralyzed} condition ends on the target." ] }, "You regain the use of this feature once you have finished a long rest." @@ -1572,133 +1782,2851 @@ "level": 18, "header": 2, "entries": [ - "At 18th level you can emit of a burst of positive energy as an action. Each undead creature within 30 feet of you must make a Dexterity saving throw against your spell save DC; they take {@damage 10d6} radiant damage on failed save and half as much on a successful one.", + "At 18th level you can emit of a burst of positive energy as an action. Each creature within 30 feet of you must make a Dexterity saving throw against your spell save DC, undead creatures do so with disadvantage. They take {@damage 12d6} radiant damage on failed save or half as much on a successful one.", "You regain the use of this feature once you have finished a long rest." ] - } - ], - "subclass": [ + }, { - "name": "Daemon Hunter", - "subclassFeatures": [ - "Order of the Daemon Hunters|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", - "Bonus Proficiencies|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", - "Forceful Smite|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", - "Aegis Ward|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|3", - "Grimoire of True Names|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|6", - "Baneful Aura|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|10", - "Strike True|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|15", - "Unfaltering Determination|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|18" - ], - "subclassSpells": [ - "sacred flame", - "word of radiance|xge", - "bless", - "ceremony|xge", - "blur", - "nystul's magic aura", - "beacon of hope", - "crusader's mantle", - "aura of life", - "shadow of moil|xge", - "dispel evil and good", - "wall of light|xge" - ], + "name": "Order of the Overseers", "source": "FoxfireInquisitor", - "shortName": "Daemon Hunter", "className": "Inquisitor", - "classSource": "FoxfireInquisitor" + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "entries": [ + "Clandestine peacekeepers, the overseers are an order order of watchmen and investigators. Capable of uncovering all manner of gossip and rumour, they keep public order with the helpful eyes of their shapeshifting companions.", + "At each indicated inquisitor level, add the listed spells to your spells prepared.", + { + "type": "table", + "caption": "Overseer Order Spells", + "colLabels": [ + "Inquisitor Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell absorb impact|AdvancedArcaneries}, {@spell jaden's duel detection|AdvancedArcaneries}" + ], + [ + "5th", + "{@spell hammerhand|AdvancedArcaneries}, {@spell knock}" + ], + [ + "9th", + "{@spell flashbang|AdvancedArcaneries2}, {@spell foreboding|AdvancedArcaneries}" + ], + [ + "13th", + "{@spell endurance|AdvancedArcaneries}, {@spell stone shape}" + ], + [ + "17th", + "{@spell rary's telepathic bond}, {@spell wall of stone}" + ] + ] + } + ] }, { - "name": "Witch Hunter", - "subclassFeatures": [ - "Order of the Witch Hunters|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|1", - "Spell Disruption|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|1", - "Piercing Gaze|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|3", - "Psychic Backlash|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|6", - "Magic Absorption|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|10", - "Oculum Arcanis|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|15", - "Hexagrammic Wards|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|18" - ], - "subclassSpells": [ - "control flames|xge", - "create bonfire|xge", - "absorb elements|xge", - "detect magic", - "warding wind|xge", - "web", - "dispel magic", - "hypnotic pattern", - "aura of purity", - "otiluke's resilient sphere", - "immolation|xge", - "synaptic static|xge" - ], + "name": "Bonus Cantrips", "source": "FoxfireInquisitor", - "shortName": "Witch Hunter", "className": "Inquisitor", - "classSource": "FoxfireInquisitor" + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell lightning lure|TCE} and {@spell prestidigitation} cantrips in addition to your chosen cantrips." + ] }, { - "name": "Xeno Hunter", - "subclassFeatures": [ - "Order of the Xeno Hunters|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|1", - "Preferred Prey|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|1", - "Know Your Quarry|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|3", - "Pinning Strike|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|6", - "Predator's Knowledge|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|10", - "Stamina Siphon|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|15", - "Veteran of the Long Hunt|Inquisitor|FoxfireInquisitor|Xeno Hunter|FoxfireInquisitor|18" - ], - "subclassSpells": [ - "gust|xge", - "shape water|xge", - "detect poison and disease", - "hunter's mark", - "earthbind", - "locate animals or plants", - "elemental weapon", - "major image", - "dominate beast", - "polymorph", - "commune with nature", - "hold monster" - ], + "name": "Bonus Proficiencies", "source": "FoxfireInquisitor", - "shortName": "Xeno Hunter", "className": "Inquisitor", - "classSource": "FoxfireInquisitor" + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Additionally at 1st level you gain proficiency with the {@item disguise kit|PHB}, the {@item forgery kit|PHB}, and one {@filter gaming set|items|type=gaming set} of your choice. You also learn two languages of your choice." + ] }, { - "name": "Grave Warden", - "subclassFeatures": [ - "Order of the Grave Wardens|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|1", - "Tools of the Trade|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|1", - "Spurn Death's Touch|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|3", - "Turn Undead|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|3", - "Mortal Respite|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|6", - "Warden's Vigilance|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|10", - "Final Death|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|15", - "Positive Energy Burst|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|18" - ], - "subclassSpells": [ - "ceremony|xge", - "chill touch", - "create or destroy water", - "green-flame blade|tce", - "aid", - "gentle repose", - "revivify", - "spirit shroud|tce", - "aura of life", - "death ward", - "dispel evil and good", - "hallow" - ], + "name": "Local Liaison", "source": "FoxfireInquisitor", - "shortName": "Grave Warden", "className": "Inquisitor", - "classSource": "FoxfireInquisitor" + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Beginning at 1st level, you gain the skills you need to fulfil your overseer duties. During a short or long rest in an area such as a city or village, you can spend up to 1 hour acquiring useful information about the local area. To do so make a Wisdom ({@skill Investigation}) check and consult the table below. During this you can spend gold on materials, bribes, gifts, and other expenses, gaining a +1 bonus to your roll for every 10 gp you spend, up to a maximum of 50 gp.", + { + "type": "table", + "caption": "Investigation Outcomes", + "colLabels": [ + "Check Total", + "Outcome" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "1\u20135", + "Nothing learned." + ], + [ + "6\u201310", + "You learn one piece of local lore." + ], + [ + "11\u201320", + "You learn two pieces of local lore." + ], + [ + "21+", + "You learn three pieces of local lore." + ] + ] + }, + "Each piece of lore is the equivalent of one true statement about a person, place, or thing. Examples include knowledge of a creature's resistances, the password needed to enter an exclusive establisment, the rota of the local guard barracks, and so on. The DM ultimately determines what you may learn, and may decide to alter the above table depending on your location.", + "You still gain the full benefits of your rest even if you use this feature." + ] + }, + { + "name": "Loyal Watcher", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level, you learn to use your magic to create a powerful bond with a spirit known as a {@creature Watcher|FoxfireInquisitor}.", + "You magically call forth a spirit known as a {@creature Watcher|FoxfireInquisitor} that is friendly to you and your companions and obeys your commands. The spirit's corporeal form uses the {@creature Watcher|FoxfireInquisitor} stat block, which uses your proficiency bonus (PB) in several places. You determine which form it takes\u2014Crow or Hound\u2014and its overall animal appearance, a kind appropriate for the chosen form. For example a Hound {@creature Watcher|FoxfireInquisitor} could appear akin to a Mastiff or a Wolf, while a Crow {@creature Watcher|FoxfireInquisitor} could look like a Raven or an Owl.", + "The {@creature Watcher|FoxfireInquisitor} obeys your commands as best it can. It rolls for initiative like any other creature, but you determine its actions, decisions, attitudes, and so on. If you are incapacitated or absent, the {@creature Watcher|FoxfireInquisitor} acts on its own.", + "For each level you gain after 3rd, the {@creature Watcher|FoxfireInquisitor} gains an additional hit die and increases its hit points accordingly.", + "Whenever you gain the Ability Score Improvement class feature, the {@creature Watcher|FoxfireInquisitor}'s abilities also improve. The {@creature Watcher|FoxfireInquisitor} can increase one ability score of your choice by 2, or it can increase two ability scores of your choice by 1; the {@creature Watcher|FoxfireInquisitor} can't increase an ability score above 20 using this feature.", + "While the {@creature Watcher|FoxfireInquisitor} is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through the {@creature Watcher|FoxfireInquisitor}'s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the {@creature Watcher|FoxfireInquisitor} has. During this time, you are deaf and blind with regard to your own senses.", + "If the {@creature Watcher|FoxfireInquisitor} has died within the last hour, you can use your action to touch it and expend a spell slot of 1st level or higher. The {@creature Watcher|FoxfireInquisitor} returns to life after 1 minute with all its hit points restored.", + "When you finish a long rest, you can change the form of the {@creature Watcher|FoxfireInquisitor}\u2014from Crow to Hound, or vice-versa\u2014or resummon the {@creature Watcher|FoxfireInquisitor} if it has died. The {@creature Watcher|FoxfireInquisitor} vanishes if you die." + ] + }, + { + "name": "Compel Evidence", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 6, + "header": 2, + "entries": [ + "At 6th level you know just how to extract the information you need from someone. As an action you present your holy symbol and choose a creature you can see within 10 feet of you, they must make a Charisma saving throw against your spell save DC. On a failed save creature can't speak a deliberate lie when you ask it a question. The effect ends on the creature when you have asked it 5 questions or after 10 minutes.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Well-Trained", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, while the Watcher can see you, it has advantage on all saving throws. In addition, the Watcher's attacks now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage." + ] + }, + { + "name": "Lights Out", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, when you deal bludgeoning damage to a creature you can force them to make a Constitution saving throw. On a failed save, the creature is knocked {@condition unconscious} for 1 minute. The creature can repeat the saving throw at the start of each of its turns and whenever it takes damage, ending the condition on a success.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Rabble Rouser", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level you can use your action to inflame the ire of those around you. Choose a number of creatures up to your Wisdom modifier (minimum of 1) that are within 30 feet of you. The chosen creatures may add your Wisdom modifier (minimum of 1) to one ability check, attack roll, damage roll or saving throw on their turn. A creature that is {@condition deafened} or otherwise can't hear you is unaffected. If a creature moves further than 30 feet away from you on their turn they no longer receive this bonus unless they are once again within 30 feet of you at the start of their next turn whilst this feature is still active.", + "Once started, you can continue this effect on each of your turns as a bonus action for up to 1 minute. The effects of this feature end either after 1 minute or at the end of one of your turns where you do not continue it with your bonus action.", + "You must finish a short or long rest before you can use this feature again." + ] + }, + { + "name": "Superior Training", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, whenever an attacker that the Watcher can see hits it with an attack, it can use its reaction to halve the attack's damage against it. Additionally whenever the Watcher takes the Attack action, it can make two attacks." + ] + }, + { + "name": "Compelled Compliance", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Overseer", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "Starting at 18th level you can compel others to comply with just your voice. As an action, choose a number of creatures up to your Wisdom modifier (minimum of 1) that you can see within 60 feet. Each creature must succeed a Wisdom saving throw against your spell save DC or be {@condition charmed} by you until the start of your next turn.", + "On a {@condition charmed} target's turn, you can verbally control the target's move, action or both. When controlled in this way, the target can only take the {@action Attack} or {@action Dash} actions. A creature that is immune to being {@condition charmed}, is {@condition deafened}, or otherwise can't hear you automatically succeeds the saving throw.", + "Once you use this feature you can't do so again until you finish a short or long rest." + ] + }, + { + "name": "Order of the Iconoclasts", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "entries": [ + "A controversial order of Inquisitors the Iconoclasts seek out and destroy religious artifacts they deem heretical and silence heathen demagogues. However the order does face accusations of hypocrisy for its rumoured practice of using some of the relics they encounter against their foes.", + "At each indicated inquisitor level, add the listed spells to your spells prepared.", + { + "type": "table", + "caption": "Iconoclast Order Spells", + "colLabels": [ + "Inquisitor Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell kinetic taunt|AdvancedArcaneries2}, {@spell objuration mechanicum|AdvancedArcaneries}" + ], + [ + "5th", + "{@spell shatter}, {@spell tasha's mind whip|TCE}" + ], + [ + "9th", + "{@spell intellect fortress|TCE}, {@spell siphon magic|AdvancedArcaneries2}" + ], + [ + "13th", + "{@spell denial of divinity|FoxfireInquisitor}, {@spell elemental bane|XGE}" + ], + [ + "17th", + "{@spell delirium|AdvancedArcaneries2}, {@spell mind war|AdvancedArcaneries2}" + ] + ] + } + ] + }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell fire bolt} and {@spell mind sliver|TCE} cantrips in addition to your chosen cantrips." + ] + }, + { + "name": "Mental Fortitude", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you join this order at 1st level you are put through rigorous training to ensure your mind cannot be swayed by those you will be tasked to seek out. You have advantage on saving throws against being {@condition charmed} and against effects from magic items.", + "At 15th level, you become immune to being {@condition charmed}." + ] + }, + { + "name": "Censor Opposition", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Also at 1st level you learn how to castigate heretical demagogues. As a bonus action you present your holy symbol and choose a creature you can see within 30 feet of you, they must make a Wisdom saving throw against your spell save DC. On a failed save, the creature can't speak or cast spells with verbal components for 1 minute. The creature can repeat the saving throw at the end of each of their turns, ending the effect early on a success.", + "Additionally at 15th level a creature who fails the saving throw can only take the {@action Dash} or {@action Dodge} actions while under this effect.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Profane Reliquary", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 3, + "header": 2, + "entries": [ + "At 3rd level you've collected a variety of religious contraband in your travels and now as per the doctrine of your order you turn the heretics own power against them, although not always without risk. Choose two options from the list available in the {@filter Profane Reliquary|optionalfeatures|Feature Type=Profane Relic}. For a creature other than yourself, the relics are mundane items. Whenever you finish a long rest you can replace up to two of your choices for new ones.", + "At 10th level you may choose up to four options from the Profane Reliquary, and at 18th level you may choose up to six." + ] + }, + { + "name": "Antimagic Strike", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level, when you hit a creature with a melee attack you can force them to make a Wisdom saving throw against your spell save DC. On a failed save any active spell or other magical effect on the creature as well as the properties and powers of any magic items they are wearing are suppressed until the end of your next turn. At 15th level this increases to 1 minute.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Esoteric Loremaster", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level the knowledge you've acquired along your journey begins to pay dividends. You have advantage on Intelligence ({@skill Arcana}) and Intelligence ({@skill Religion}) skill checks." + ] + }, + { + "name": "Profane Reliquary Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "At 10th level you may choose up to four options from the {@filter Profane Reliquary|optionalfeatures|Feature Type=Profane Relic}." + ] + }, + { + "name": "Damnatio Memoriae", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level you can expel a creature from the plane, even condeming the memory of them in those that remain. As an action you present your holy symbol and choose a creature you can see within 15 feet of you, they must make a Charisma saving throw against your spell save DC.", + "If the creature fails the save, it is transported to a random location on the ethereal plane. A creature so transported must find its own way back to your current plane of existence. After 30 days of being on the ethereal plane all memory of the creature (except yours) begins to disappear with the creature being completely forgotten after 1 year; when the creature leaves the ethereal plane all memory of it returns to normal.", + "Once you use this feature you can't do so again until you finish a long rest." + ] + }, + { + "name": "Mental Fortitude Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level, you become immune to being {@condition charmed}." + ] + }, + { + "name": "Censor Opposition Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level a creature who fails the saving throw can only take the {@action Dash} or {@action Dodge} actions while under the effect of your {@subclassFeature Censor Opposition|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|1} feature." + ] + }, + { + "name": "Antimagic Strike Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level the duration for the effect of your {@subclassFeature Antimagic Strike|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|6} increases to 1 minute." + ] + }, + { + "name": "Eradicate Artifact", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you are determined and capable enough to even undo the magic infused into items, rendering them mundane or simply destroying them outright although such an undertaking is not completely reliable.", + "You can spend 7 days in uninterrupted study and contemplation as to the nature of a single magic item in your possession; at the end of the 7 days you must make a spellcasting ability check against a DC that varies depending on the rarity of the item shown in the table below. On a success the item is destroyed and turns to dust; on a failure you cannot use this feature on the same artifact again although another Iconoclast could.", + { + "type": "table", + "colLabels": [ + "Item Rarity", + "DC" + ], + "colStyles": [ + "col-3 text-center", + "col-3 text-center" + ], + "rows": [ + [ + "Common", + "5" + ], + [ + "Uncommon", + "10" + ], + [ + "Rare", + "15" + ], + [ + "Very Rare", + "20" + ], + [ + "Legendary", + "25" + ], + [ + "Artifact", + "30" + ] + ] + } + ] + }, + { + "name": "Profane Reliquary Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Iconoclast", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you may choose up to six options from the {@filter Profane Reliquary|optionalfeatures|Feature Type=Profane Relic}." + ] + }, + { + "name": "Order of the Vigilants", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "entries": [ + "Some Inquisitors, such as those of this order, focus not on directly hunting their foes but instead defending their allies and the innocent during their work. Able to command their fellows to excel in combat as well as keep their morale resolute, the Vigilants are ready for trouble at any moment.", + "At each indicated inquisitor level, add the listed spells to your spells prepared.", + { + "type": "table", + "caption": "Vigilant Order Spells", + "colLabels": [ + "Inquisitor Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell cure wounds}, {@spell shield of faith}" + ], + [ + "5th", + "{@spell lesser restoration}, {@spell prayer of healing}" + ], + [ + "9th", + "{@spell catnap|XGE}, {@spell sacred mercy|FoxfireInquisitor}" + ], + [ + "13th", + "{@spell guardian of faith}, {@spell telekine dome|AdvancedArcaneries}" + ], + [ + "17th", + "{@spell greater restoration}, {@spell mass cure wounds}" + ] + ] + } + ] + }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell shocking grasp} and {@spell spare the dying} cantrips in addition to your chosen cantrips." + ] + }, + { + "name": "One Eye's Always Open", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Starting when you join this order you're rigiously drilled to expect treachery and trouble at every turn, keeping a watchful eye out at all times.", + "You can't be surprised while you are conscious and other creatures don't gain advantage on attack rolls against you as a result of being unseen by you.", + "Additionally you gain proficiency in the {@skill Perception} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it." + ] + }, + { + "name": "Shared Judgement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Also at 1st level, when you target one or more creatures with your Destruction Judgement you can choose one friendly creature within 30 feet of you to also gain the bonus to damage rolls against the Judgement's target.", + "At 10th level you may choose up to two friendly creatures, and up to three at 18th level." + ] + }, + { + "name": "Combat Tactics", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level you can use your bonus action to issue orders to aid your allies in combat, choosing one of the options below:", + { + "type": "list", + "items": [ + { + "name": "With me, as one!", + "entries": [ + "Choose up to 3 friendly creatures you can see within 30 feet of you, they gain a +2 bonus to attack rolls against the next creature you hit before the end of your next turn." + ], + "type": "entries" + }, + { + "name": "Rally to me!", + "entries": [ + "Choose up to 3 friendly creatures you can see within 30 feet of you, they all gain temporary hit points equal to {@dice 1d10} + your Wisdom modifier (minimum of 1)." + ], + "type": "entries" + }, + { + "name": "Hold the line!", + "entries": [ + "Choose up to 3 friendly creatures you can see within 30 feet of you which may include yourself; they may use their reaction to make a single melee attack against another creature that enters their weapon's reach." + ], + "type": "entries" + } + ] + }, + "You can use this feature twice and regain all expended uses after you finish a short or long rest. You gain two additional uses of this feature at 10th level and another two uses at 18th level." + ] + }, + { + "name": "Shared Shield", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 6, + "header": 2, + "entries": [ + "At 6th level you are able to protect your allies by taking some of the brunt to spare them harm. When a friendly creature you can see within 30 feet of you takes damage, you can use your reaction to reduce the damage by half (rounded down) however you take damage of the same type equal to the amount reduced.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and regain all expended uses when you finish a long rest." + ] + }, + { + "name": "Bolstered Resolve", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level you inspire your allies during times of rest, granting them greater vigour. Whenever you finish a long rest you can choose a number of creatures\u2014which may include yourself\u2014up to your Wisdom modifier (minimum of 1), each creature gains temporary hit points equal to your level." + ] + }, + { + "name": "Shared Judgement Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "At 10th level you may choose up to two friendly creatures." + ] + }, + { + "name": "Combat Tactics Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "At 10th level you gain two additional uses of your {@subclassFeature Combat Tactics|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|3} feature, for a total of four." + ] + }, + { + "name": "Ever At The Ready", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level when you and any creatures of your choice within 15 feet of you roll initiative, you all gain a bonus to initiative equal to your Wisdom modifier.", + "Additionally friendly creatures within 10 feet of you gain a bonus to their passive Wisdom ({@skill Perception}) and passive Intelligence ({@skill Investigation}) scores equal to your Wisdom modifier." + ] + }, + { + "name": "Stalwart Vigil", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level no enemies can escape the watchful eyes of you or break the resolve of your allies. As an action, you present your holy symbol, and eyes aglow you eminate a bulwark of alertness, gaining the following benefits for 1 minute or until you are incapacitated or die:", + { + "type": "list", + "items": [ + { + "entries": [ + "You gain truesight with a range of 60 feet." + ], + "type": "entries" + }, + { + "entries": [ + "You, and friendly creatures within 30 feet of you, have advantage on saving throws against being {@condition blinded}, {@condition incapacitated}, or {@condition stunned}." + ], + "type": "entries" + }, + { + "entries": [ + "Whenever a friendly creature ends its turn withing 30 feet of you, it gains temporary hit points equal to {@dice 1d6} plus your inquisitor level." + ], + "type": "entries" + } + ] + }, + "Once you use this feature, you can't use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again." + ] + }, + { + "name": "Shared Judgement Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you may choose up to three friendly creatures." + ] + }, + { + "name": "Combat Tactics Improvement", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Vigilant", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you gain two additional uses of your {@subclassFeature Combat Tactics|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|3} feature, for a total of six." + ] + }, + { + "name": "Excommunicate Hereticus", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "entries": [ + "Inquisitors who stray too far into forbidden knowledge and lore or whom too readily use tainted power find themselves branded Excommunicate Hereticus, or Heretics for short. These are dangerous individuals for whom any means are justified no matter how damning they may be.", + "At each indicated inquisitor level, add the listed spells to your spells prepared.", + { + "type": "table", + "caption": "Hereticus Order Spells", + "colLabels": [ + "Inquisitor Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "2nd", + "{@spell chaos bolt|XGE}, {@spell soulblaze|AdvancedArcaneries}" + ], + [ + "5th", + "{@spell infernal claws|AdvancedArcaneries2}, {@spell infernal gaze|AdvancedArcaneries}" + ], + [ + "9th", + "{@spell elemental horror|AdvancedArcaneries2}, {@spell mind howl|AdvancedArcaneries}" + ], + [ + "13th", + "{@spell sensory overload|AdvancedArcaneries2}, {@spell spontaneous combustion|AdvancedArcaneries}" + ], + [ + "17th", + "{@spell baleful devolution|AdvancedArcaneries2}, {@spell haemorrhage|AdvancedArcaneries}" + ] + ] + } + ] + }, + { + "name": "Bonus Cantrips", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "When you choose this order at 1st level, you gain the {@spell warp lightning|FoxfireInquisitor} and {@spell wrack|FoxfireInquisitor} cantrips in addition to your chosen cantrips." + ] + }, + { + "name": "Bonus Proficiencies", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Heretical Inquisitors rarely follow the doctrines of their orders for long, specialising with whatever suits their own goals. At 1st level you can choose two of the following options:", + { + "type": "list", + "items": [ + { + "type": "entries", + "entries": [ + "You gain proficiency with the {@item forgery kit|PHB} & {@item thieves' tools|PHB}." + ] + }, + { + "type": "entries", + "entries": [ + "You gain proficiency with the {@item disguise kit|PHB} and one {@filter gaming set|items|type=gaming set} of your choice." + ] + }, + { + "type": "entries", + "entries": [ + "You gain proficiency with martial weapons." + ] + }, + { + "type": "entries", + "entries": [ + "You gain proficiency with heavy armour." + ] + }, + { + "type": "entries", + "entries": [ + "You learn two languages of your choice." + ] + } + ] + } + ] + }, + { + "name": "Prodigy of Deceit", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 1, + "header": 2, + "entries": [ + "Additionally at 1st level you learn to mask your untoward activites using your wits and guile. You gain a bonus to Charisma ({@skill Deception}) checks and Dexterity ({@skill Stealth}) checks equal to your Wisdom modifier (minimum of 0)." + ] + }, + { + "name": "Unsavoury Allies", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "isClassFeatureVariant": true, + "level": 1, + "header": 2, + "entries": [ + "{@i 1st-level hereticus inquisitor {@variantrule optional class features|tce|optional feature}}", + "If your DM allows it, starting at 1st level you may choose additional options for your retinue. You may also choose from the following in addition to the previous options in the list: {@creature Bandit|MM}, {@creature Bandit Captain|MM}, {@creature Berserker|MM}, {@creature Cult Fanatic|MM}, {@creature Cultist|MM} and {@creature Daemonhost|FoxfireInquisitor}.", + "Summoning a Daemonhost involves binding a celestial, fey, or fiend to a living humanoid host during a long blood-fueled ritual that requires the following:", + { + "type": "list", + "items": [ + { + "entries": [ + "A living humanoid creature." + ], + "type": "entries" + }, + { + "entries": [ + "The name of a celestial, fey, or fiend who's CR or level is equal to or less than your level." + ], + "type": "entries" + }, + { + "entries": [ + "A 5th level spell slot." + ], + "type": "entries" + }, + { + "entries": [ + "A non-magical {@item dagger|PHB}." + ], + "type": "entries" + } + ] + }, + "When you begin the ritual you take {@damage 1d4} slashing damage, which can't be reduced in any way, as you cut open your hand and draw a circle with the dagger dipped in your blood, before carving intricate runes and wards of binding into the flesh of the humanoid creature, which also takes {@damage 1d4} slashing damage, which can't be reduced in any way.", + "You then chant the name of the celestial, fey, or fiend which must be on the same plane of existence as you. The ritual requires concentration, as if concentrating on a spell. If you lose concentration on the ritual it fails.", + "After 8 hours the named celestial, fey or fiend must make a Wisdom saving throw against your spell save DC, with disadvantage if you used it's true name, which it can choose to fail. The humanoid creature must make a Charisma saving throw against your spell save DC, which it can choose to fail.", + "If both creatures fail their saving throws you expend a 5th level spell slot and the ritual succeeds. The chosen celestial, fey or fiend is bound into the humanoid creature whose statblock is replaced with the Daemonhost stat block, with the creature's type changing to match the type of the bound creature.", + "The Daemonhost follows the same rules for other members of your retinue, although it can't disobey your commands unless it succeeds a Wisdom saving throw against your spell save DC and it does not require a salary.", + "If a Daemonhost dies, or if it is targeted by the break enchantment effect of {@spell dispel evil and good|PHB}, the celestial, fey or fiend used in the ritual appears within an unoccupied space within 5 feet of the Daemonhost." + ] + }, + { + "name": "Control Person", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 3, + "header": 2, + "entries": [ + "Starting at 3rd level you learn how to bend the minds of others to your will. As an action you present your {@item inquisitorial symbol of office|FoxfireInquisitor} and chant an incantation, choosing one humanoid you can see within 30 feet of you. The target must make a Wisdom saving throw. On a failed save, the target must obey your commands for 1 minute. A humanoid whose challenge rating is equal to or greater than your level is immune to this effect.", + "You can use this feature once, and may use it twice at 15th level. When you finish a long rest, you regain your expended uses." + ] + }, + { + "name": "Corruption", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "isClassFeatureVariant": true, + "level": 3, + "header": 2, + "entries": [ + "{@i 3rd-level hereticus inquisitor {@variantrule optional class features|tce|optional feature}}", + "All power demands sacrifice, and forbidden power is pricier still. Such knowledge comes at a cost, but not one that might be immediately apparent.", + "If your DM allows it, from 3rd level whenever you gain a feature from the Hereticus subclass you also gain one level of corruption.", + { + "type": "table", + "colLabels": [ + "Level", + "Effect" + ], + "colStyles": [ + "col-2 text-center", + "col-9" + ], + "rows": [ + [ + "1", + "You become steadily more paranoid and suspicious of others and their motivations." + ], + [ + "2", + "You begin to appear more gaunt and pallid, regardless of your actual health." + ], + [ + "3", + "You gain some sort of physical change: from sprouting curved black horns or your eyes becoming black to your skin turning to scales or your teeth becoming jagged." + ], + [ + "4", + "Your voice begins to take on a sibilant rasp." + ], + [ + "5", + "You gain an {@variantrule madness|DMG|Indefinite Madness} that can't be cured except by a {@spell wish|PHB} spell." + ] + ] + } + ] + }, + { + "name": "Arcane Drain", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 6, + "header": 2, + "entries": [ + "At 6th level you learn how to utilise vulnerable openings during the casting of spells to steal the very life from your foes and channel it into yourself. As a reaction to a creature casting a spell within 30 feet of you, you can attempt to siphon their life force. Make an opposed ability check using your spellcasting ability against the target's spellcasting ability.", + "On a success, the creature takes a number of {@damage d6} equal to the spell's level in necrotic damage and you regain hit points equal to half the damage dealt. Additionally if you succeed the check by 10 or more the creature's spell fails and has no effect. When you use this feature you cannot do so again until you finish a short or long rest." + ] + }, + { + "name": "Daemonic Weapon", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 10, + "header": 2, + "entries": [ + "At 10th level you perfect the rites learned from forbidden lore to bind a Daemon within a weapon, granting it\u2014and by extension you\u2014a modicum of its power.", + "You can transform one non-magical weapon into your daemonic weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. When you do so, choose one of the options from the list available on the {@filter Other Options & Features|optionalfeatures|Feature Type=Daemonic Entity} page.", + "Additionally it counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage and you have a +2 bonus to attack and damage rolls made with the weapon. However whenever you roll a natural 1 you must make a DC 10 Constitution saving throw. On a failed save your current and maximum hit points are reduced by {@damage 1d10}. The reduction to your hit point maximum lasts until you finish a short or long rest.", + "The weapon ceases being your daemonic weapon if you perform the 1-hour ritual on a different weapon, or if you cast remove curse on the weapon; either way the weapon becomes mundane once again." + ] + }, + { + "name": "Undead Puppetry", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 15, + "header": 2, + "entries": [ + "At 15th level as an action you may command a number of humanoid corpses or piles of bones within 30 feet of you, up to your Wisdom modifier (minimum of 1), to rise and become {@creature zombie|MM|zombies} or {@creature skeleton|MM|skeletons} under your control.", + "The undead creatures are under your control for 1 minute or until the this effect ends, at which point they become dead once again.", + "While they are under your control and within 30 feet of you, you can continue this effect and command them on your turn as a bonus action.", + "A single command can be issued to as many of your undead minions as you wish and can be specific, like directing their movement and what action they will take, or be more general, as in guarding a person or place. They will continue to follow your orders until they are complete or the effect ends, but if you don't command them at all, they will do nothing except defend themselves against attack.", + "You must finish a short or long rest before you can use this feature again." + ] + }, + { + "name": "Awakened Daemonic Weapon", + "source": "FoxfireInquisitor", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor", + "subclassShortName": "Hereticus", + "subclassSource": "FoxfireInquisitor", + "level": 18, + "header": 2, + "entries": [ + "At 18th level the entity bound within your daemonic weapon awakens, granting it greater power.", + "The weapon's bonus to attack and damage rolls made with it increases to +3 and it gains a new effect based on the entity bound within." + ] + } + ], + "subclass": [ + { + "name": "Daemon Hunter", + "subclassFeatures": [ + "Order of the Daemon Hunters|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", + "Bonus Proficiencies|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", + "Forceful Smite|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|1", + "Aegis Ward|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|3", + "Grimoire of True Names|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|6", + "Baneful Aura|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|10", + "Forceful Smite Improvement|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|10", + "Strike True|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|15", + "Unfaltering Determination|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|18", + "Forceful Smite Improvement|Inquisitor|FoxfireInquisitor|Daemon Hunter|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "sacred flame", + "word of radiance|xge", + "bless", + "ceremony|xge", + "blur", + "nystul's magic aura", + "beacon of hope", + "crusader's mantle", + "aura of life", + "shadow of moil|xge", + "dispel evil and good", + "wall of light|xge" + ], + "source": "FoxfireInquisitor", + "shortName": "Daemon Hunter", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Witch Hunter", + "subclassFeatures": [ + "Order of the Witch Hunters|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|1", + "Spell Disruption|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|1", + "Piercing Gaze|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|3", + "Psychic Backlash|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|6", + "Magic Absorption|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|10", + "Spell Disruption Improvement|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|10", + "Oculum Arcanis|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|15", + "Hexagrammic Wards|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|18", + "Spell Disruption Improvement|Inquisitor|FoxfireInquisitor|Witch Hunter|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "control flames|xge", + "create bonfire|xge", + "absorb elements|xge", + "detect magic", + "warding wind|xge", + "web", + "dispel magic", + "hypnotic pattern", + "aura of purity", + "otiluke's resilient sphere", + "immolation|xge", + "synaptic static|xge" + ], + "source": "FoxfireInquisitor", + "shortName": "Witch Hunter", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Monster Hunter", + "subclassFeatures": [ + "Order of the Monster Hunters|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|1", + "Preferred Prey|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|1", + "Know Your Quarry|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|3", + "Pinning Strike|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|6", + "Predator's Knowledge|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|10", + "Stamina Siphon|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|15", + "Predator's Knowledge Improvement|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|15", + "Veteran of the Long Hunt|Inquisitor|FoxfireInquisitor|Monster Hunter|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "infestation|xge", + "poison spray", + "detect poison and disease", + "hunter's mark", + "earthbind", + "locate animals or plants", + "elemental weapon", + "major image", + "dominate beast", + "polymorph", + "commune with nature", + "hold monster" + ], + "source": "FoxfireInquisitor", + "shortName": "Monster Hunter", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Grave Warden", + "subclassFeatures": [ + "Order of the Grave Wardens|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|1", + "Tools of the Trade|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|1", + "Spurn Death's Touch|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|3", + "Turn Undead|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|3", + "Mortal Respite|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|6", + "Warden's Vigilance|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|10", + "Final Death|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|15", + "Positive Energy Burst|Inquisitor|FoxfireInquisitor|Grave Warden|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "chill touch", + "green-flame blade|tce", + "ceremony|xge", + "create or destroy water", + "aid", + "gentle repose", + "revivify", + "spirit shroud|tce", + "aura of life", + "death ward", + "dispel evil and good", + "hallow" + ], + "source": "FoxfireInquisitor", + "shortName": "Grave Warden", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Overseer", + "subclassFeatures": [ + "Order of the Overseers|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|1", + "Bonus Proficiencies|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|1", + "Local Liaison|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|1", + "Loyal Watcher|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|3", + "Compel Evidence|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|6", + "Well-Trained|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|6", + "Lights Out|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|10", + "Rabble Rouser|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|15", + "Superior Training|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|15", + "Compelled Compliance|Inquisitor|FoxfireInquisitor|Overseer|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "lightning lure|tce", + "prestidigitation", + "absorb impact|AdvancedArcaneries", + "jaden's duel detection|AdvancedArcaneries", + "hammerhand|AdvancedArcaneries", + "knock", + "flashbang|AdvancedArcaneries2", + "foreboding|AdvancedArcaneries", + "endurance|AdvancedArcaneries", + "stone shape", + "rary's telepathic bond", + "wall of stone" + ], + "source": "FoxfireInquisitor", + "shortName": "Overseer", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Iconoclast", + "subclassFeatures": [ + "Order of the Iconoclasts|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|1", + "Mental Fortitude|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|1", + "Censor Opposition|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|1", + "Profane Reliquary|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|3", + "Antimagic Strike|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|6", + "Esoteric Loremaster|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|10", + "Profane Reliquary Improvement|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|10", + "Damnatio Memoriae|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|15", + "Mental Fortitude Improvement|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|15", + "Censor Opposition Improvement|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|15", + "Antimagic Strike Improvement|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|15", + "Eradicate Artifact|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|18", + "Profane Reliquary Improvement|Inquisitor|FoxfireInquisitor|Iconoclast|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "fire bolt", + "mind sliver|tce", + "kinetic taunt|AdvancedArcaneries2", + "objuration mechanicum|AdvancedArcaneries", + "shatter", + "tasha's mind whip|TCE", + "intellect fortress|TCE", + "siphon magic|AdvancedArcaneries2", + "denial of divinity|FoxfireInquisitor", + "elemental bane|XGE", + "delirium|AdvancedArcaneries2", + "mind war|AdvancedArcaneries2" + ], + "source": "FoxfireInquisitor", + "shortName": "Iconoclast", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Vigilant", + "subclassFeatures": [ + "Order of the Vigilants|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|1", + "One Eye's Always Open|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|1", + "Shared Judgement|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|1", + "Combat Tactics|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|3", + "Shared Shield|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|6", + "Bolstered Resolve|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|10", + "Shared Judgement Improvement|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|10", + "Combat Tactics Improvement|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|10", + "Ever At The Ready|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|15", + "Stalwart Vigil|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|18", + "Shared Judgement Improvement|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|18", + "Combat Tactics Improvement|Inquisitor|FoxfireInquisitor|Vigilant|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "shocking grasp", + "spare the dying", + "cure wounds", + "shield of faith", + "lesser restoration", + "prayer of healing", + "catnap|XGE", + "sacred mercy|FoxfireInquisitor", + "guardian of faith", + "telekine dome|AdvancedArcaneries", + "greater restoration", + "mass cure wounds" + ], + "source": "FoxfireInquisitor", + "shortName": "Vigilant", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + }, + { + "name": "Excommunicate Hereticus", + "subclassFeatures": [ + "Excommunicate Hereticus|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|1", + "Bonus Cantrips|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|1", + "Bonus Proficiencies|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|1", + "Prodigy of Deceit|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|1", + "Unsavoury Allies|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|1", + "Control Person|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|3", + "Corruption|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|3", + "Arcane Drain|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|6", + "Daemonic Weapon|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|10", + "Undead Puppetry|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|15", + "Awakened Daemonic Weapon|Inquisitor|FoxfireInquisitor|Hereticus|FoxfireInquisitor|18" + ], + "subclassSpells": [ + "warp lightning|FoxfireInquisitor", + "wrack|FoxfireInquisitor", + "chaos bolt|XGE", + "soulblaze|AdvancedArcaneries", + "infernal claws|AdvancedArcaneries2", + "infernal gaze|AdvancedArcaneries", + "elemental horror|AdvancedArcaneries2", + "mind howl|AdvancedArcaneries", + "sensory overload|AdvancedArcaneries2", + "spontaneous combustion|AdvancedArcaneries", + "baleful devolution|AdvancedArcaneries2", + "haemorrhage|AdvancedArcaneries" + ], + "source": "FoxfireInquisitor", + "shortName": "Hereticus", + "className": "Inquisitor", + "classSource": "FoxfireInquisitor" + } + ], + "monster": [ + { + "name": "Watcher", + "source": "FoxfireInquisitor", + "summonedByClass": "Inquisitor|FoxfireInquisitor", + "size": [ + "M" + ], + "type": { + "type": "beast", + "tags": [ + "shapechanger" + ] + }, + "alignment": [ + "U" + ], + "ac": [ + { + "special": "12 + PB (natural armor)" + } + ], + "hp": { + "special": "equal the beast's Constitution modifier + five times your inquisitor level (the watcher has a number of Hit Dice [d8s] equal to your inquisitor level)" + }, + "speed": { + "walk": { + "number": 40, + "condition": "(hound only)" + }, + "fly": { + "number": 60, + "condition": "(crow only)" + } + }, + "str": 13, + "dex": 14, + "con": 14, + "int": 5, + "wis": 14, + "cha": 7, + "senses": [ + "darkvision 60 ft." + ], + "passive": "12", + "languages": [ + "understands the languages you speak" + ], + "pbNote": "equals your bonus ", + "trait": [ + { + "name": "Pack Tactics (Hound Only)", + "entries": [ + "The Watcher has advantage on an attack roll against a creature if at least one of the Watcher's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Loyal Bond", + "entries": [ + "You can add your proficiency bonus to any ability check or saving throw that the Watcher makes." + ] + }, + { + "name": "Flyby (Crow Only)", + "entries": [ + "The Watcher doesn't provoke opportunity attacks when it flies out of an enemy's reach." + ] + }, + { + "name": "Keen Senses", + "entries": [ + "The watcher has advantage on Wisdom ({@skill Perception}) checks that rely on sight, hearing or smell." + ] + } + ], + "action": [ + { + "name": "Maul (Hound Only)", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}{@damage 1d8 + 1 + PB} slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked {@condition prone}." + ] + }, + { + "name": "Peck (Crow Only)", + "entries": [ + "{@atk mw} {@hitYourSpellAttack} to hit, reach 5 ft., one target. {@h}{@damage 1d4 + 2 + PB} piercing damage." + ] + } + ], + "traitTags": [ + "Charge", + "Flyby", + "Keen Senses", + "Pack Tactics" + ], + "senseTags": [ + "D" + ], + "miscTags": [ + "MW", + "MLW" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/9CpUnla.png" + }, + "altArt": [ + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/ygNNYjw.png" + }, + "name": "Hound 02", + "source": "FoxfireInquisitor" + }, + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/C3cpZbB.png" + }, + "name": "Crow 01", + "source": "FoxfireInquisitor" + } + ], + "conditionInflict": [ + "prone" + ], + "damageTags": [ + "P", + "S" + ] + }, + { + "name": "Daemonhost", + "size": [ + "M" + ], + "type": { + "type": "Celestial, Fey or Fiend", + "tags": [ + "any humanoid race" + ] + }, + "source": "FoxfireInquisitor", + "alignment": [ + { + "special": "Any Good Alignment (Celestial)" + }, + { + "special": "Any Chaotic Alignment (Fey)" + }, + { + "special": "Any Evil Alignment (Fiend)" + } + ], + "ac": [ + { + "ac": 15, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "4d8 + 12", + "average": 30 + }, + "speed": { + "walk": 30 + }, + "str": 21, + "dex": 15, + "con": 17, + "int": 13, + "wis": 16, + "cha": 17, + "passive": 17, + "cr": "3", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common and Infernal", + "Abyssal", + "Celestial or Sylvan depending on its type" + ], + "languageTags": [ + "C", + "I", + "AB", + "CE", + "S" + ], + "save": { + "cha": "+5", + "dex": "+4" + }, + "skill": { + "deception": "+7", + "intimidation": "+7", + "insight": "+7", + "religion": "+5", + "perception": "+7" + }, + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that aren't adamantine", + "cond": true + } + ], + "shortName": "Daemonhost", + "trait": [ + { + "name": "Magic Resistance", + "entries": [ + "The daemonhost has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The daemonhost's weapon attacks are magical." + ] + } + ], + "traitTags": [ + "Magic Resistance", + "Magic Weapons" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The daemonhost's spellcasting ability is Charisma (spell save {@dc 13}). It can innately cast the following spells, depending on its type, requiring no material components:" + ], + "daily": { + "3": [ + "{@spell dark flame|AdvancedArcaneries} (fiend)", + "{@spell dissonant whispers} (fey)", + "{@spell enthrall} (fey)", + "{@spell guiding bolt} (celestial)", + "{@spell hold person} (celestial)", + "{@spell infernal claws|AdvancedArcaneries2} (fiend)", + "{@spell infernal gaze|AdvancedArcaneries} (fiend)", + "{@spell mirror image} (fey)", + "{@spell spiritual weapon} (celestial)" + ] + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "O" + ], + "action": [ + { + "name": "Unarmed Strike", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d4 + 5}) bludgeoning damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B" + ], + "damageTagsSpell": [ + "O", + "R", + "Y" + ], + "savingThrowForcedSpell": [ + "wisdom" + ] + } + ], + "spell": [ + { + "name": "Denial of Divinity", + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Inquisitor", + "source": "FoxfireInquisitor" + }, + "subclass": { + "name": "Iconoclast", + "shortName": "Iconoclast", + "source": "FoxfireInquisitor" + } + } + ] + }, + "entries": [ + "You point at one celestial, fey or fiend you can see within range and loudly rebuke its existence. They must succeed a Wisdom saving throw or take {@damage 5d8} psychic damage.", + "Additionally a creature who takes 30 or more psychic damage from this spell must make a Charisma saving throw at the start of their next turn; on a failed save, you banish it. If the target is native to a different plane of existence than the one you're on, the target disappears, returning to its home plane. If the target is native to the plane you're on, the creature vanishes into a harmless demiplane. While there, the target is {@condition incapacitated}. It remains there until the end of your next turn, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied." + ], + "source": "FoxfireInquisitor", + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot level above 4th." + ] + } + ], + "conditionInflict": [ + "incapacitated" + ], + "savingThrow": [ + "wisdom", + "charisma" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "SCL" + ], + "damageInflict": [ + "psychic" + ] + }, + { + "name": "Sacred Mercy", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Sorcerer", + "source": "PHB" + }, + "subclass": { + "name": "Divine Soul", + "shortName": "Divine Soul", + "source": "XGE" + } + }, + { + "class": { + "name": "Inquisitor", + "source": "FoxfireInquisitor" + }, + "subclass": { + "name": "Vigilant", + "shortName": "Vigilant", + "source": "FoxfireInquisitor" + } + } + ] + }, + "entries": [ + "Choose a number of creatures you can see within range up to your spellcasting modifier. For the duration of the spell each target regains 1 hit point at the start of their turn if they are within range and have no more than half of their hit points left.", + "However if a target starts their turn with 0 hit points and within range, they instead become stable if they are not already and the spell ends for them.", + "This spell has no effect on undead or constructs." + ], + "source": "FoxfireInquisitor", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the healing increases by 1 for each slot level above 3rd." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "holy water worth 25 gp, which the spell consumes", + "consume": true, + "cost": 25 + } + }, + "miscTags": [ + "HL", + "SGT", + "SCL" + ], + "areaTags": [ + "ST", + "MT" + ] + }, + { + "name": "Warp Lightning", + "source": "FoxfireInquisitor", + "basicRules": true, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a slender copper rod" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A bolt of greenish-black lightning arcs toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d4} lightning damage and {@damage 1d4} necrotic damage. You have advantage on the attack roll if the target is wearing armour made of metal.", + "The spell creates more than one bolt when you reach higher levels: two bolts at 5th level, three bolts at 11th level, and four bolts at 17th level. You can direct the bolts at the same target or at different ones. Make a separate attack roll for each bolt." + ], + "damageInflict": [ + "lightning", + "necrotic" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SCL", + "ADV" + ], + "areaTags": [ + "MT", + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Inquisitor", + "source": "FoxfireInquisitor" + }, + "subclass": { + "name": "Hereticus", + "shortName": "Hereticus", + "source": "FoxfireInquisitor" + } + } + ] + } + }, + { + "name": "Wrack", + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Inquisitor", + "source": "FoxfireInquisitor" + }, + "subclass": { + "name": "Hereticus", + "shortName": "Hereticus", + "source": "FoxfireInquisitor" + } + } + ] + }, + "entries": [ + "One creature of your choice you can see within range experiences a jolt of searing pain and must make a Constitution saving throw. On a failed save the target takes {@damage 1d4} psychic damage and {@damage 1d4} necrotic damage.", + "This spell's psychic and necrotic damage increases by {@dice 1d4} each when you reach 5th level ({@damage 2d4} each), 11th level ({@damage 3d4} each), and 17th level ({@damage 4d4} each)." + ], + "source": "FoxfireInquisitor", + "components": { + "v": true, + "s": true, + "m": "a tear from a child" + }, + "damageInflict": [ + "necrotic", + "psychic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "SCL" + ] + } + ], + "optionalfeature": [ + { + "name": "Archdevil's Ruby", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell hellish rebuke} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Black Mask", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "As a bonus action you activate this relic and gain advantage on {@skill Sleight of Hand} or {@skill Persuasion} Checks for 10 minutes. You are unable to use this relic again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Blood Fire Amulet", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "As an action you target a creature you can see within 30 feet of you and cause its blood to superheat within its veins, exploding out in jets of searing vermillion ichor. The target must make a Constitution saving throw against your spell save DC, taking {@damage 8d8} fire damage on a failed save or half as much on a successful one. Additionally your current and maximum hit points are reduced by {@dice 1d10} and you are unable to use this relic again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Bloody Skull Medallion", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell haemorrhage|AdvancedArcaneries} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Broken Thigh Bone", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "As a bonus action you activate this relic and gain advantage on Strength checks and Strength saving throws for 1 hour; however you also gain disadvantage on Intelligence checks and Intelligence saving throws. You are unable to use this relic again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Charred Antlers", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "When you make a roll with disadvantage, you may re-roll one of the {@dice d20}s and must use the new roll; however you gain disadvantage on one future roll of the DM's choosing. You are unable to use this relic again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Clawed Paw", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell hunter's mark} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Drowned Severed Hand", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell tidal wave|XGE} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Flaming Hand Badge", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast one {@filter 1st level spell from the Wizard spell list|spells|level=1|class=Wizard} (chosen when you choose this relic) once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Flayed Spellscar", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell destructor/renewer|AdvancedArcaneries2} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Golden Wax Sun Seal", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell planar binding} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Hand of Domination", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell dominate person} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Jewelled Knife", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell extract wealth|AdvancedArcaneries2} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Milky Quartz Eye", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell arcane eye} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Nine-Barbed Ring", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell lash of excess|AdvancedArcaneries2} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Obsidian Disc", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell darkness} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Small Vellum Scroll", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "As a bonus action you activate this relic and gain advantage on {@skill Arcana} or {@skill History} Checks for 10 minutes. You are unable to use this relic again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Snowflake Talisman", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell cone of cold} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Stone Spider Miniature", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell web} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Tiny White Skull", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell enervation|XGE} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Teardrop Triangle Pin", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 18, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell contagion} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Tri-Lightning Bolt Pin", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell call lightning} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Two-faced Coin", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell absorb impact|AdvancedArcaneries} once without expending a spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Waterfall Carving", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 3, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell calm emotions} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "White Skull Ring", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Order of the Iconoclasts" + ] + } + ], + "entries": [ + "You can cast {@spell treason of change|AdvancedArcaneries2} once using a inquisitor spell slot. You can't do so again until you finish a long rest." + ], + "featureType": [ + "Profane Relic" + ] + }, + { + "name": "Slaughter", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Rampage", + "entries": [ + "On your turn, when you score a critical hit with this weapon or reduce a creature to 0 hit points with it, you can make one melee attack with it as a bonus action." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Aura of Rage", + "entries": [ + "As an action you can unleash the rage of the entity within. For 1 minute you, and each creature within 10 feet of you, must make a Wisdom saving throw against your spell save DC or make one melee weapon attack as a bonus action on their turn. A creature can choose to fail this saving throw.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Decay", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Neuropathy", + "entries": [ + "While wielding this weapon bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 3." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Putrefy", + "entries": [ + "As an action you can release the rot harboured by the entity within. For 1 minute you gain immunity to bludgeoning, piercing and slashing damage from nonmagical attacks and any time a creature touches you or hits you with a melee attack while within 5 feet of you it takes {@damage 2d4} necrotic damage.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Excess", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Fleet", + "entries": [ + "While wielding this weapon you gain a +5 bonus to your initiative rolls and your movement speed increases by 10 feet." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Glare", + "entries": [ + "As an action you can cause the weapon to gleam with the perfection of the entity within. For 1 minute, once per turn you can force a creature you hit with this weapon to make a Constitution saving throw against your spell save DC. On a failed save the creature is {@condition blinded} and {@condition incapacitated} for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Change", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Focus", + "entries": [ + "While wielding this weapon you can use it as a spellcasting focus, when you do so you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your inquisitor spells." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Chaos", + "entries": [ + "When you cast an Inquisitor spell of 1st level or higher with this weapon as a focus, you can temporarily replace its damage type with another at random. Roll {@dice 1d8} for the new type: 1, Acid; 2, Cold; 3, Fire; 4, Force; 5, Lightning; 6, Poison; 7, Psychic; 8, Thunder." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Hunger", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Ravenous", + "entries": [ + "Once per turn when you hit a creature with this weapon you gain temporary hit points equal to the damage dealt by that attack." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Voracious", + "entries": [ + "As an action you can indulge the appetite of the entity within. For 1 minute, once per turn when you hit a creature with this weapon you can deal an additional {@damage 2d6} necrotic damage and regain hit points equal to half the amount of necrotic damage dealt.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Ruin", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Misfortune", + "entries": [ + "Once per turn when you hit a creature with this weapon you can force them to succeed a Wisdom saving throw against your spell save DC or subtract your Wisdom modifier (minimum of 0) from the next saving throw it makes before the end of your next turn." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Disaster", + "entries": [ + "As an action you can set loose the ruinous entity within. For 1 minute, once per turn when you hit a creature with this weapon you can force them to succeed a Constitution saving throw against your spell save DC or have their AC reduced by an amount equal to your Wisdom modifier for 1 minute.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Luminous", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Radiance", + "entries": [ + "Once per turn when you hit a creature with this weapon you can deal an additional {@damage 1d8} radiant damage. Additionally as a bonus action you can cause the blade to shed bright light in a 15-foot radius and dim light for an additional 15 feet." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Winged", + "entries": [ + "As an action you can let the weapon take flight for 1 minute. The weapon hovers in an unoccupied space within 5 feet of you. If you can see the sword, you can command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to your hands.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + }, + { + "name": "Deceit", + "source": "FoxfireInquisitor", + "prerequisite": [ + { + "level": { + "level": 10, + "class": { + "name": "Inquisitor" + } + }, + "feature": [ + "Excommunicate Hereticus" + ] + } + ], + "entries": [ + "At 10th level the weapon has the following property:", + { + "type": "entries", + "name": "Glamour", + "entries": [ + "Once per turn when you hit a creature with this weapon you can force them to succeed a Wisdom saving throw against your spell save DC or become charmed by you until the end of your next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the effect for the next 24 hours." + ] + }, + "At 18th level the weapon gains the following property:", + { + "type": "entries", + "name": "Psychosis", + "entries": [ + "When you hit a creature with this weapon, you can use your reaction to force the creature to make a Wisdom saving throw against your spell save DC or suffer a {@variantrule madness|DMG|long-term madness effect}.", + "The weapon can't be used this way again until you finish a long rest." + ] + } + ], + "featureType": [ + "Daemonic Entity" + ] + } + ], + "baseitem": [ + { + "name": "Wooden Stake", + "type": "M", + "weaponCategory": "simple", + "weapon": true, + "rarity": "none", + "value": 20, + "weight": 1, + "dmg1": "1d4", + "dmgType": "P", + "property": [ + "L", + "T" + ], + "range": "20/60", + "source": "FoxfireInquisitor" } ], "item": [ @@ -1738,7 +4666,7 @@ "type": "entries", "name": "Quick Build", "entries": [ - "You can make an inquisitor quickly by following these suggestions. First, make Wisdom your highest ability score. Second, depending on what fighting style you want to use, choose either Strength or Dexterity. Third, choose the acolyte background." + "You can make an inquisitor quickly by following these suggestions. First, make Wisdom your highest ability score. Second, depending on what fighting style you want to use, choose either Strength or Dexterity. Third, choose the {@background acolyte|PHB} background." ] } ] @@ -1769,7 +4697,7 @@ "type": "entries", "name": "Proficiencies Gained", "entries": [ - "Light armor, medium armor, simple weapons." + "Light armor, medium armor, shields, simple weapons." ] } ] diff --git a/class/Foxfire94; Lycanthrope.json b/class/Foxfire94; Lycanthrope.json index d98c657f4a..cfa7060ac6 100644 --- a/class/Foxfire94; Lycanthrope.json +++ b/class/Foxfire94; Lycanthrope.json @@ -8,18 +8,17 @@ "authors": [ "Foxfire94" ], - "version": "1.6", + "version": "1.8", "convertedBy": [ "Foxfire94" ], "url": "https://www.dmsguild.com/product/304790/Lycanthrope-Class-for-DD-5e-2022", - "targetSchema": "1.0.0", "color": "3850ca" } ], "dateAdded": 1584380044, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "5d305e5f09" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "22433058cd" }, "class": [ { @@ -287,7 +286,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -436,7 +435,7 @@ } ], "entries": [ - "You gain proficiency in the {@skill Athletics} skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.", + "You gain proficiency in the {@skill Athletics} skill. If you are already proficient in the skill, your proficiency bonus is doubled for any {@skill Athletics} ability checks you make.", "You also gain a climbing speed of 30 feet while you aren't wearing heavy armor." ], "featureType": [ @@ -944,7 +943,7 @@ "name": "Rampager", "source": "FoxfireLycan", "entries": [ - "When you are in your hybrid or animal form and reduce a creature to 0 hit points with a melee attack on your turn, you can use your bonus action to move up to half your speed and make a natural weapon attack or unarmed strike against another creature." + "When you are in your hybrid or animal form and reduce a creature to 0 hit points with a melee attack on your turn, you can use your reaction to move up to half your speed and make a natural weapon attack or unarmed strike against another creature." ], "featureType": [ "Totem Power" @@ -1607,7 +1606,7 @@ "classSource": "FoxfireLycan", "level": 15, "entries": [ - "Beginning at 15th level, you've honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage. Additionally in the event of a more than one possible nearest target after a failed save you, not the DM, now chooses between the targets." + "Beginning at 15th level, you've honed your willpower to better resist the violent urges of your lycanthropic curse. Whenever you make a Wisdom saving throw to maintain control of your hybrid form, you do so with advantage. Additionally in the event of a more than one possible nearest target after a failed save you, not the DM, now choose between the targets." ] }, { @@ -1860,8 +1859,7 @@ "entries": [ "When choosing this origin at 1st level your hybrid form takes the shape of a rat-humanoid and your bite becomes a natural weapon you are proficient with whilst in that form.", "When making a melee attack with your bite, you have a reach of 5 feet and deal {@dice 1d4} piercing damage on a hit. You may add your Strength or Dexterity modifier to the attack and damage rolls.", - "A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with wererat lycanthropy.", - "Additionally you can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes made using your predatory strikes feature." + "A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with wererat lycanthropy." ], "source": "FoxfireLycan", "className": "Lycanthrope", @@ -1948,7 +1946,7 @@ "When choosing this origin at 1st level your hybrid form takes the shape of a raven-humanoid and you gain a beak that becomes a natural weapon you are proficient with whilst in that form.", "When making a melee attack with your beak, you have a reach of 5 feet and deal {@dice 1d4} piercing damage on a hit. You may add your Strength or Dexterity modifier to the attack and damage rolls.", "A creature hit by your beak must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with wereraven lycanthropy.", - "Additionally, while in your hybrid form you gain a flying speed equal to your movement speed. To use this speed, you can't be wearing medium or heavy armor. You can also use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes made using your predatory strikes feature." + "Additionally, while in your hybrid form you gain a flying speed equal to your movement speed. To use this speed, you can't be wearing medium or heavy armor." ], "source": "FoxfireLycan", "className": "Lycanthrope", @@ -2141,7 +2139,8 @@ "level": 6, "header": 2, "entries": [ - "At 6th level you gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see Chapter 8 of the Player's Handbook for rules on travel pace)." + "At 6th level you gain the hunting sensibilities of a wolf. You can track other creatures while traveling at a fast pace, and you can move stealthily while traveling at a normal pace (see Chapter 8 of the Player's Handbook for rules on travel pace).", + "Additionally on your first turn of each combat, you have advantage on all attack rolls against a creature if you were hidden from it." ] }, { @@ -2278,7 +2277,7 @@ "header": 2, "entries": [ "At 14th level as an action you may command a number of humanoid corpses or piles of bones within 30 feet of you, up to your Charisma modifier (minimum of 1), to rise and become {@creature zombie|MM|zombies} or {@creature skeleton|MM|skeletons} under your control.", - "The undead creatures are under your control for 1 minute or until the this effect ends, at which point they become dead once again.", + "The undead creatures are under your control for 1 minute or until the effect ends, at which point they become dead once again.", "While they are under your control and within 30 feet of you, you can continue this effect and command them on your turn as a bonus action.", "A single command can be issued to as many of your undead minions as you wish and can be specific, like directing their movement and what action they will take, or be more general, as in guarding a person or place. They will continue to follow your orders until they are complete or the effect ends, but if you don't command them at all, they will do nothing except defend themselves against attack.", "This feature requires concentration, as if concentrating on a spell; the effect ends if this concentration is broken. You must finish a short or long rest before you can use this feature again." @@ -2417,8 +2416,7 @@ "entries": [ "When choosing this origin at 1st level your hybrid form takes the shape of a rabbit-humanoid and your bite becomes a natural weapon you are proficient with whilst in that form.", "When making a melee attack with your bite, you have a reach of 5 feet and deal {@dice 1d4} piercing damage on a hit. You may add your Strength or Dexterity modifier to the attack and damage rolls.", - "A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with wererabbit lycanthropy.", - "Additionally you can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes made using your predatory strikes feature." + "A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with wererabbit lycanthropy." ], "source": "FoxfireLycan", "className": "Lycanthrope", @@ -2497,7 +2495,7 @@ "subclassSource": "FoxfireLycan", "level": 1, "entries": [ - "Sometimes mistaken for other kinds of dragon kin, this ancient and rare form of lycanthropy origins are now but a mystery. This particular variation of the curse spawns draconic hybrids replete with impenetrable scales, powerful wings, and deadly elemental exhalations.", + "Sometimes mistaken for other kinds of dragon kin, this ancient and rare form of lycanthropy's origins are now but a mystery. This particular variation of the curse spawns draconic hybrids replete with impenetrable scales, powerful wings, and deadly elemental exhalations.", { "type": "refSubclassFeature", "subclassFeature": "Draconic Ancestry|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|1" @@ -2511,7 +2509,7 @@ { "name": "Draconic Ancestry", "entries": [ - "At 1st level, you choose one type of dragon as the origin of your lycanthropic curse. Choose one type of dragon from the Draconic Ancestry table. The damage type associated with each dragon is used by features you gain later.", + "At 1st level, you choose one type of dragon as the origin of your lycanthropic curse. Choose one type of dragon from the Draconic Ancestry table.", { "type": "table", "caption": "Draconic Ancestry", @@ -2577,7 +2575,8 @@ "15 ft. cone (Con. save)" ] ] - } + }, + "You gain resistance to the damage type associated with your draconic ancestry while in your hybrid form. The damage type and breath weapon associated with each dragon is used by features you gain later." ], "source": "FoxfireLycan", "className": "Lycanthrope", @@ -2590,7 +2589,7 @@ { "name": "Dragon-Hybrid Form", "entries": [ - "When choosing this origin at 1st level your hybrid form takes the shape of a hell hound-humanoid, you have resistance to the damage type associated with your draconic ancestry and your bite becomes a natural weapon you are proficient with whilst in that form.", + "When choosing this origin at 1st level your hybrid form takes the shape of a dragon-humanoid and your bite becomes a natural weapon you are proficient with whilst in that form.", "When making a melee attack with your bite, you have a reach of 5 feet and deal {@damage 1d6} piercing damage plus {@damage 1d4} damage of your draconic ancestry's type on a hit. You add your Strength modifier to the attack and damage rolls.", "A creature hit by your bite must succeed on a Constitution saving throw with a DC of 8 + your proficiency bonus + your Constitution modifier or be cursed with were-dragon lycanthropy.", "Additionally you can speak, read and write {@language Draconic}." @@ -2731,7 +2730,7 @@ "level": 14, "header": 2, "entries": [ - "At 14th level you learn to with blinding speed against the unprepared. You have advantage on initiative rolls, additionally on your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted." + "At 14th level you learn to strike with blinding speed against the unprepared. You have advantage on initiative rolls, additionally on your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted." ] }, { @@ -2953,7 +2952,7 @@ "header": 2, "entries": [ "Starting at 10th level you can transform into a {@creature deer|MM} instead of your hybrid form when using your Hybrid Form feature. You retain the benefits granted by the hybrid form feature. Any equipment you are wearing or carrying isn't transformed and you can't wear any armor unless it is made to fit your animal form. You have disadvantage when using equipment meant for humanoids and cannot cast spells that require material components while in this form.", - "Your statistics other than your AC and size remain the same in your animal form. Your AC when in your animal form is 12 + your Dexterity modifier + your Constitution modifier (you still get the bonus AC from your Resilient Hide feature in situations when it would apply) and your size becomes Small.", + "Your statistics other than your AC and size remain the same in your animal form. Your AC when in your animal form is 12 + your Dexterity modifier + your Constitution modifier (you still get the bonus AC from your Resilient Hide feature in situations when it would apply) and your size becomes Medium.", "To discern that you aren't a normal animal of your type, a creature can use its action to inspect your appearance and must make an Intelligence ({@skill Investigation}) check contested by your Charisma ({@skill deception}) check.", "Transforming this way counts as a use of your hybrid form feature." ] @@ -2984,6 +2983,203 @@ "At 18th level you can use your action to target one creature you can see within 30 feet. If the target can see you, the target must succeed on a Wisdom saving throw against your spell save DC or be {@condition charmed} by you. The {@condition charmed} target regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can.", "Each time you or your companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 1 hour or until you die, are on a different plane of existence than the target, or you take a bonus action to end the effect. When the effect ends, the creature knows it was {@condition charmed} by you." ] + }, + { + "name": "Were-Chimera", + "source": "FoxfireLycan", + "className": "Lycanthrope", + "classSource": "FoxfireLycan", + "subclassShortName": "Were-Chimera", + "subclassSource": "FoxfireLycan", + "level": 1, + "entries": [ + "An exceptionally rare and bizarre strain of Lycanthrope, the Were-Chimera is a twisted amalgamation of other lycanthropic animals sporting a mismatch of body parts, they may sport the head of one creature, the tail of another, their body and limbs split between two others or have an altogether more strange composition.", + "Each is a unique blend of varying bestial features but all are equally vicious and deadly beasts.", + { + "type": "refSubclassFeature", + "subclassFeature": "Chimeric-Hybrid Form|Lycanthrope|FoxfireLycan|Were-Chimera|FoxfireLycan|1" + } + ] + }, + { + "name": "Chimeric-Hybrid Form", + "entries": [ + "When choosing this origin at 1st level your hybrid form takes the shape of an animalistic humanoid, composed of several different bestial traits reflecting your choices of subclass features and possessed of one dominant deadly natural weapon.", + "Choose an origin from the Chimeric Traits table, you gain the feature for the 1st level of that origin.", + { + "type": "table", + "caption": "Chimeric Traits", + "colLabels": [ + "Origin", + "1st Level", + "6th Level", + "14th Level", + "18th Level" + ], + "colStyles": [ + "col-1 text-center", + "col-1", + "col-1", + "col-1", + "col-1" + ], + "rows": [ + [ + "Bat", + "{@subclassFeature Bat-Hybrid Form|Lycanthrope|FoxfireLycan|Werebat|FoxfireLycan|1}", + "{@subclassFeature Echolocation|Lycanthrope|FoxfireLycan|Werebat|FoxfireLycan|6}", + "{@subclassFeature Dark Ambusher|Lycanthrope|FoxfireLycan|Werebat|FoxfireLycan|14}", + "{@subclassFeature Screech|Lycanthrope|FoxfireLycan|Werebat|FoxfireLycan|18}" + ], + [ + "Bear", + "{@subclassFeature Bear-Hybrid Form|Lycanthrope|FoxfireLycan|Werebear|FoxfireLycan|1}", + "{@subclassFeature Formidable Strength|Lycanthrope|FoxfireLycan|Werebear|FoxfireLycan|6}", + "{@subclassFeature Ursine Toughness|Lycanthrope|FoxfireLycan|Werebear|FoxfireLycan|14}", + "{@subclassFeature Terrifying Roar|Lycanthrope|FoxfireLycan|Werebear|FoxfireLycan|18}" + ], + [ + "Boar", + "{@subclassFeature Boar-Hybrid Form|Lycanthrope|FoxfireLycan|Wereboar|FoxfireLycan|1}", + "{@subclassFeature Brutish Swine|Lycanthrope|FoxfireLycan|Wereboar|FoxfireLycan|6}", + "{@subclassFeature Charge|Lycanthrope|FoxfireLycan|Wereboar|FoxfireLycan|14}", + "{@subclassFeature Relentless|Lycanthrope|FoxfireLycan|Wereboar|FoxfireLycan|18}" + ], + [ + "Dragon¹", + "{@subclassFeature Dragon-Hybrid Form|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|1}", + "{@subclassFeature Breath Weapon|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|6}", + "{@subclassFeature Draconic Scales|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|14}", + "{@subclassFeature Frightful Presence|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|18}" + ], + [ + "Fox", + "{@subclassFeature Fox-Hybrid Form|Lycanthrope|FoxfireLycan|Werefox|FoxfireLycan|1}", + "{@subclassFeature Vulpine Charm|Lycanthrope|FoxfireLycan|Werefox|FoxfireLycan|6}", + "{@subclassFeature Infravision|Lycanthrope|FoxfireLycan|Werefox|FoxfireLycan|14}", + "{@subclassFeature Elude|Lycanthrope|FoxfireLycan|Werefox|FoxfireLycan|18}" + ], + [ + "Hell Hound", + "{@subclassFeature Hell Hound-Hybrid Form|Lycanthrope|FoxfireLycan|Were-Hell Hound|FoxfireLycan|1}", + "{@subclassFeature Infernal Combustion|Lycanthrope|FoxfireLycan|Were-Hell Hound|FoxfireLycan|6}", + "{@subclassFeature Pack Hunter|Lycanthrope|FoxfireLycan|Were-Hell Hound|FoxfireLycan|14}", + "{@subclassFeature Hell's Hunt|Lycanthrope|FoxfireLycan|Were-Hell Hound|FoxfireLycan|18}" + ], + [ + "Rabbit", + "{@subclassFeature Rabbit-Hybrid Form|Lycanthrope|FoxfireLycan|Wererabbit|FoxfireLycan|1}", + "{@subclassFeature Powerful Kick|Lycanthrope|FoxfireLycan|Wererabbit|FoxfireLycan|6}", + "{@subclassFeature El-ahrairah's Blessing|Lycanthrope|FoxfireLycan|Wererabbit|FoxfireLycan|14}", + "{@subclassFeature Lucky Rabbit's Foot|Lycanthrope|FoxfireLycan|Wererabbit|FoxfireLycan|18}" + ], + [ + "Rat", + "{@subclassFeature Rat-Hybrid Form|Lycanthrope|FoxfireLycan|Wererat|FoxfireLycan|1}", + "{@subclassFeature Scurry|Lycanthrope|FoxfireLycan|Wererat|FoxfireLycan|6}", + "{@subclassFeature Skulk|Lycanthrope|FoxfireLycan|Wererat|FoxfireLycan|14}", + "{@subclassFeature Surprise|Lycanthrope|FoxfireLycan|Wererat|FoxfireLycan|18}" + ], + [ + "Raven", + "{@subclassFeature Raven-Hybrid Form|Lycanthrope|FoxfireLycan|Wereraven|FoxfireLycan|1}", + "{@subclassFeature Mimicry|Lycanthrope|FoxfireLycan|Wereraven|FoxfireLycan|6}", + "{@subclassFeature Swooping Blow|Lycanthrope|FoxfireLycan|Wereraven|FoxfireLycan|14}", + "{@subclassFeature Keen Sight|Lycanthrope|FoxfireLycan|Wereraven|FoxfireLycan|18}" + ], + [ + "Stag", + "{@subclassFeature Deer-Hybrid Form|Lycanthrope|FoxfireLycan|Werestag|FoxfireLycan|1}", + "{@subclassFeature Spellcasting|Lycanthrope|FoxfireLycan|Werestag|FoxfireLycan|6}", + "{@subclassFeature Charge|Lycanthrope|FoxfireLycan|Werestag|FoxfireLycan|14}", + "{@subclassFeature Forest Protector|Lycanthrope|FoxfireLycan|Werestag|FoxfireLycan|18}" + ], + [ + "Tiger", + "{@subclassFeature Tiger-Hybrid Form|Lycanthrope|FoxfireLycan|Weretiger|FoxfireLycan|1}", + "{@subclassFeature Feline Agility|Lycanthrope|FoxfireLycan|Weretiger|FoxfireLycan|6}", + "{@subclassFeature Eye of the Tiger|Lycanthrope|FoxfireLycan|Weretiger|FoxfireLycan|14}", + "{@subclassFeature Pounce|Lycanthrope|FoxfireLycan|Weretiger|FoxfireLycan|18}" + ], + [ + "Wolf", + "{@subclassFeature Wolf-Hybrid Form|Lycanthrope|FoxfireLycan|Werewolf|FoxfireLycan|1}", + "{@subclassFeature Silent Tracker|Lycanthrope|FoxfireLycan|Werewolf|FoxfireLycan|6}", + "{@subclassFeature Pack Hunter|Lycanthrope|FoxfireLycan|Werewolf|FoxfireLycan|14}", + "{@subclassFeature Inspiring Howl|Lycanthrope|FoxfireLycan|Werewolf|FoxfireLycan|18}" + ] + ] + }, + "¹ When you choose the Dragon origin you also gain the {@subclassFeature Draconic Ancestry|Lycanthrope|FoxfireLycan|Were-Dragon|FoxfireLycan|1} feature from that subclass.", + "Additionally if a Totem Power requires a specific origin that you have chosen as part of this feature or you choose as part of the Chimeric Mutation feature, you may choose that totem power as if you were that origin; for Call Animal Allies you may one option to summon from any of origins you have chosen." + ], + "source": "FoxfireLycan", + "className": "Lycanthrope", + "classSource": "FoxfireLycan", + "subclassShortName": "Were-Chimera", + "subclassSource": "FoxfireLycan", + "level": 1, + "header": 1 + }, + { + "name": "Chimeric Mutation", + "source": "FoxfireLycan", + "className": "Lycanthrope", + "classSource": "FoxfireLycan", + "subclassShortName": "Were-Chimera", + "subclassSource": "FoxfireLycan", + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you develop another trait from a different lycanthropic origin. Choose one option from the Chimeric Traits table, however you can't choose the same origin more than once.", + "At 14th level you may choose another origin from the Chimeric Traits table, and at 18th level you may choose another.", + "If a feature refers to its origin's Hybrid Form, your Chimeric Hybrid Form counts as that origin's Hybrid form." + ] + }, + { + "name": "Chimera Form", + "source": "FoxfireLycan", + "className": "Lycanthrope", + "classSource": "FoxfireLycan", + "subclassShortName": "Were-Chimera", + "subclassSource": "FoxfireLycan", + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level you can transform into a winged, quadrupedal chimera instead of your hybrid form when using your Hybrid Form feature. You retain the benefits granted by the hybrid form feature. Any equipment you are wearing or carrying isn't transformed and you can't wear any armor unless it is made to fit your chimera form. You have disadvantage when using equipment meant for humanoids and cannot cast spells that require material components whilst in this form.", + "The appearance of your chimera form is an amalgamation of the origins you have chosen from the Chimeric Traits table, arranged in a configuration of your choice; regardless of your specific appearance your statistics other than your AC and size remain the same.", + "Your AC when in your chimera form is 12 + your Dexterity modifier + your Constitution modifier (you still get the bonus AC from your Resilient Hide feature in situations when it would apply) and your size becomes Large.", + "Additionally you sprout a pair of draconic wings from your back, gaining a flying speed equal to your movement speed.", + "Transforming this way expends a use of your hybrid form feature." + ] + }, + { + "name": "Chimeric Mutation Improvement", + "source": "FoxfireLycan", + "className": "Lycanthrope", + "classSource": "FoxfireLycan", + "subclassShortName": "Were-Chimera", + "subclassSource": "FoxfireLycan", + "level": 14, + "header": 2, + "entries": [ + "At 14th level you may choose another origin from the Chimeric Traits table, and at 18th level you may choose another.", + "However you can't choose the same origin more than once." + ] + }, + { + "name": "Chimeric Mutation Improvement", + "source": "FoxfireLycan", + "className": "Lycanthrope", + "classSource": "FoxfireLycan", + "subclassShortName": "Were-Chimera", + "subclassSource": "FoxfireLycan", + "level": 18, + "header": 2, + "entries": [ + "At 18th level you may choose another origin from the Chimeric Traits table.", + "However you can't choose the same origin more than once." + ] } ], "subclass": [ @@ -3498,6 +3694,20 @@ "Charge|Lycanthrope|FoxfireLycan|Werestag|FoxfireLycan|14", "Forest Protector|Lycanthrope|FoxfireLycan|Werestag|FoxfireLycan|18" ] + }, + { + "name": "Were-Chimera", + "subclassFeatures": [ + "Were-Chimera|Lycanthrope|FoxfireLycan|Were-Chimera|FoxfireLycan|1", + "Chimeric Mutation|Lycanthrope|FoxfireLycan|Were-Chimera|FoxfireLycan|6", + "Chimera Form|Lycanthrope|FoxfireLycan|Were-Chimera|FoxfireLycan|10", + "Chimeric Mutation Improvement|Lycanthrope|FoxfireLycan|Were-Chimera|FoxfireLycan|14", + "Chimeric Mutation Improvement|Lycanthrope|FoxfireLycan|Were-Chimera|FoxfireLycan|18" + ], + "source": "FoxfireLycan", + "shortName": "Were-Chimera", + "className": "Lycanthrope", + "classSource": "FoxfireLycan" } ], "classFluff": [ diff --git a/class/Foxfire94; Spellblade.json b/class/Foxfire94; Spellblade.json index 2cb1d6a0cb..df02550bc3 100644 --- a/class/Foxfire94; Spellblade.json +++ b/class/Foxfire94; Spellblade.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1594524520, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "4e89a4ff19" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "efbdfd5a67" }, "class": [ { @@ -361,7 +361,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -463,7 +463,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Ghostfire Gaming; Monster Hunter.json b/class/Ghostfire Gaming; Monster Hunter.json index ee859d1912..18e3904a91 100644 --- a/class/Ghostfire Gaming; Monster Hunter.json +++ b/class/Ghostfire Gaming; Monster Hunter.json @@ -20,8 +20,8 @@ ], "status": "wip", "dateAdded": 1670336081, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "23a8338d7c" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "856f0cbfc3" }, "class": [ { @@ -79,7 +79,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Giffyglyph; Class Compendium.json b/class/Giffyglyph; Class Compendium.json index 892334dca5..323a99e408 100644 --- a/class/Giffyglyph; Class Compendium.json +++ b/class/Giffyglyph; Class Compendium.json @@ -32,8 +32,8 @@ "PE": "Primal Essence" }, "dateAdded": 1618631654, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "6196ed8ccc" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "71ec55609c" }, "class": [ { @@ -123,7 +123,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -195,7 +195,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -716,7 +716,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -801,7 +801,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ] } }, @@ -980,7 +980,7 @@ "light", "medium", { - "proficiency": "{@item shield|phb|shields}", + "proficiency": "shield", "full": "shields (druids will not wear armor or use shields made of metal)" } ], @@ -1181,7 +1181,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1274,7 +1274,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1594,7 +1594,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1678,7 +1678,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1785,7 +1785,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1866,7 +1866,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Heavyarms; Gunslinger.json b/class/Heavyarms; Gunslinger.json index 87d57c5614..51206b5b92 100644 --- a/class/Heavyarms; Gunslinger.json +++ b/class/Heavyarms; Gunslinger.json @@ -35,8 +35,8 @@ "RS:L": "Runestone; Legendary" }, "dateAdded": 1651624655, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "22f54cfd93" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "6c6150f915" }, "itemProperty": [ { @@ -2155,7 +2155,7 @@ "magicvariant": [ { "name": "Bad Juju", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Pistol, hand cannon|HA:GS" @@ -2188,7 +2188,7 @@ }, { "name": "Boomstick", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shotgun, repeating|HA:GS" @@ -2213,7 +2213,7 @@ }, { "name": "Borealis", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Rifle, repeating|HA:GS" @@ -2234,7 +2234,7 @@ }, { "name": "Good Medicine", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Pistol, hand cannon|HA:GS" @@ -2267,7 +2267,7 @@ }, { "name": "Iconoclast", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Pistol, hand cannon|HA:GS" @@ -2301,7 +2301,7 @@ }, { "name": "Old Faithful", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Pistol, hand cannon|HA:GS" @@ -2334,7 +2334,7 @@ }, { "name": "Pilgrim's Path", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Pistol, hand cannon|HA:GS" @@ -2366,7 +2366,7 @@ }, { "name": "Showstopper", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shotgun, repeating|HA:GS" @@ -2391,7 +2391,7 @@ }, { "name": "The Long View", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Rifle, repeating|HA:GS" diff --git a/class/High Lord Amaram; Witcher Class.json b/class/High Lord Amaram; Witcher Class.json new file mode 100644 index 0000000000..52f6460b88 --- /dev/null +++ b/class/High Lord Amaram; Witcher Class.json @@ -0,0 +1,7574 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "WITCHERHLA", + "abbreviation": "WITCHERHLA", + "full": "Witcher Class by High Lord Amaran (2024-31-01)", + "authors": [ + "u/HighLordAmaram" + ], + "convertedBy": [ + "p4535992" + ], + "url": "https://www.reddit.com/r/UnearthedArcana/comments/y5weoo/the_witcher_class_5e_slay_monsters_with_this/", + "version": "2.0.5" + } + ], + "optionalFeatureTypes": { + 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His cat-like eyes glow in the moonlight, allowing him to see the creature clearly. Throwing the Moondust bomb at the creature's feet, he draws his twin shortswords and charges in at the man ahead, now unable to shapeshift into his bestial form.", + "Dancing backward from an oncoming pack of ghouls, a nimble halfling quickly consumes a potion from his belt, granting a surge of magical strength. A moment later an empowered blast of Igni erupts from his palm, washing over the ghouls and burning them to cinder. His blade will make quick work of any who remain standing.", + "Swiftly moving her fingers to form the appropriate sign, a half-elf slams a Yrden trap on the ground at her feet, forcing the attacking wraith into a corporeal form. She draws her blade, closing in for the kill.", + "Using different approaches, all of these are monster hunters in their own right. Trained in swordplay, magic, alchemy, and crafting, Witchers hunt monsters that make ordinary men flee in terror.", + { + "name": "Monster Hunters for Hire", + "type": "entries", + "entries": [ + "Witchers dedicate their lives to hunting monsters, studying their strengths and weaknesses in order to effectively kill them. While Witchers may discover monsters in the wild, the bulk of their work is spent dealing with threats closer to civilization, where people will pay to be rid of the threats. These jobs how Witcher's earn a living, and they frequently move from town to town and city to city, seeking out new contracts.", + "It is a life filled with constant danger from the various beasts and monsters in the wilds. Though they train hard and prepare extensively for their fights, not many survive to reach old age." + ] + }, + { + "name": "Mistrusted Nomads", + "type": "entries", + "entries": [ + "Many humans who become Witchers undergo the Trial of the Grasses, a series of mutations designed to help these hunters become the apex predators necessary to hunt the creatures they do. It is perhaps these mutations that lead many commoners to be distrustful of them, due to the physical changes the mutations bring, such as cat-like eyes.", + "Another possible reason for their mistrust of Witchers is the general view that the Witchers are greedy vagabonds, preying on the weak and needy to hand over their valuables to deal with their problem. Whenever they do hire a Witcher, it is often as means of last resort, which sometimes results in a far more dire situation the Witcher now faces.", + "Some Witchers will work alone to track and fell their quarry, but a number of Witchers will work together or within a party of traveling adventurers in order to more safely face the myriad of dangers in the world, despite having to share the contract's pay." + ] + }, + { + "name": "Creating a Witcher", + "type": "entries", + "entries": [ + "As you create your Witcher character, consider the nature of your training. Were you given up to a Witcher school for training by a family who couldn't afford to feed you? Did you turn to the Witcher profession out of desperation when you were exiled? Or perhaps you were yourself saved by a Witcher, and as a result find yourself drawn to do the same for others ?", + "What is your attitude toward the commoners who mistrust you ? Do you have weary patience for their ignorance, or do you find yourself frequently on edge, ready to snap at the next person who claims you're just as much a monster as the ones you're hired to slay ?", + "Consult with your DM about how best to incorporate Witchers into your world." + ] + }, + { + "name": "Quick Build", + "type": "entries", + "entries": [ + "You can make a Witcher quickly by following these suggestions. First, make Strength or Dexterity your highest ability score. Your next-highest score should be Constitution, or Intelligence if you intend to rely on spellcasting and Witcher Preparation. Second, choose the hermit or the outlander background." + ] + }, + { + "name": "Optional Rule: Multiclassing", + "type": "entries", + "entries": [ + "If you use the multiclassing rule from the Player's Handbook, here's what you need to know if you take a level in Witcher.", + { + "name": "Ability Score Minimum", + "type": "entries", + "entries": [ + "You must have at least a 13 in either Strength or Dexterity, and a 13 in Intelligence to take a level in this class, or to take a level in another class if you are already a Witcher." + ] + }, + { + "name": "Proficiencies", + "type": "entries", + "entries": [ + "If Witcher isn't your initial class, you gain proficiency with light armor, simple and martial melee weapons, and crossbows." + ] + } + ] + }, + { + "name": "Optional Rule: Trial of the Grasses", + "type": "entries", + "entries": [ + "See the end of this class document for the Human race variant: Trial of the Grasses." + ] + } + ] + } + ] + } + ], + "feat": [ + { + "name": "Hardy", + "source": "WITCHERHLA", + "page": 21, + "ability": [ + { + "con": 1 + } + ], + "entries": [ + "You have grown tougher, gaining the following benefits:", + { + "type": "list", + "items": [ + "Increase your Constitution score by 1, to a maximum of 20.", + "Your hit point maximum increases by an amount equal to half your level rounded up when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 1 Hit Point." + ] + } + ] + }, + { + "name": "Magic Initiate (Expanded)", + "source": "WITCHERHLA", + "page": 21, + "entries": [ + "Choose a class: Bard, Cleric, Druid, Sorcerer, Warlock, Witcher, or Wizard. You learn two cantrips of your choice from that class spell list.", + "In addition, choose one 1st-level spell from that same list. Using this feat, you can cast the spell once at its lowest level, and you must finish a long rest before you can cast it again.", + "Your spellcasting ability for these spells depends on the class you chose: Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Witcher or Wizard." + ] + }, + { + "name": "Monster Hunter", + "source": "WITCHERHLA", + "page": 21, + "entries": [ + "When attacking a non-humanoid creature, you gain a +1 bonus to attack and damage rolls against that creature." + ] + }, + { + "name": "Spell Sniper (Expanded)", + "source": "WITCHERHLA", + "page": 21, + "prerequisite": [ + { + "other": "The ability to cast at least one spell" + } + ], + "entries": [ + "You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits:", + { + "type": "list", + "items": [ + "When you cast a spell that requires you to make an attack roll, the spell's range is doubled.", + "Your ranged spell attacks ignore half cover and three-quarters cover.", + "You learn one cantrip that requires an attack roll. Choose the cantrip from the Bard, Cleric, Druid, Sorcerer, Warlock, Witcher, or Wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you choose from: Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Witcher or Wizard." + ] + } + ] + }, + { + "name": "Witcher Potion Adept", + "source": "WITCHERHLA", + "page": 21, + "prerequisite": [ + { + "ability": [ + { + "con": 13 + } + ] + } + ], + "entries": [ + "You have studied the brewing of Witcher potions, gaining the following benefits:", + { + "type": "list", + "items": [ + "You have built up a resistance to the toxicity of Witcher potions and can consume them safely.", + "You learn to prepare one Witcher potion of your choice, and gain one use of the Witcher Preparation feature for potions only.", + "The tier of the potion you brew is dependent on your highest class level." + ] + }, + "You can select this feat multiple times. Each time you do so you must select a different potion to learn." + ] + }, + { + "name": "Witcher handbomb Adept", + "source": "WITCHERHLA", + "page": 21, + "prerequisite": [ + { + "ability": [ + { + "int": 13 + } + ] + } + ], + "entries": [ + "You have studied the crafting of Witcher handbombs, gaining the following benefits:", + { + "type": "list", + "items": [ + "You learn to prepare one Witcher handbomb of your choice, and gain one use of the Witcher Preparation feature for handbombs only.", + "The tier of the handbomb you craft is dependent on your highest class level." + ] + }, + "You can select this feat multiple times. Each time you do so you must select a different handbomb to learn." + ] + }, + { + "name": "Witcher spell Adept", + "source": "WITCHERHLA", + "page": 21, + "entries": [ + "You have studied the arcana of Witcher spells, gaining the following benefits:", + { + "type": "list", + "items": [ + "You learn a Witcher spell of your choice. You can select from the base {@i {@filter Witcher spells|spells|class=Witcher (WITCHERHLA)}} or the {@i {@subclassFeature alternative witcher spells|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|6|}} lists, ignoring any prerequisites.", + "If the chosen spell is a 1st level spell, you can cast it once at 1st level without using a spell slot. You must finish a long rest before you can cast it in this way again, and you can also cast the spell using any spell slots you have." + ] + } + ] + }, + { + "name": "Versatile Mastery", + "source": "WITCHERHLA", + "page": 21, + "entries": [ + "When wielding a versatile weapon, you gain the following benefits:", + { + "name": "When wielding with one hand", + "type": "entries", + "entries": [ + { + "type": "list", + "items": [ + "When you apply the grappled condition to a creature as part of the attack action, you can use a bonus action to make a melee weapon attack with a versatile weapon against that creature.", + "Once on each of your turns, you may don/doff a shield (no action required by you)." + ] + } + ] + }, + { + "name": "When wielding with two hands", + "type": "entries", + "entries": [ + { + "type": "list", + "items": [ + "When making an attack with a versatile weapon held in two hands, you can use your bonus action to grapple or shove the target, or make an additional attack using your unarmed strike." + ] + } + ] + } + ] + } + ], + "optionalfeature": [ + { + "name": "Potion: Blizzard", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "A refreshing and cold, clear blue liquid. When consumed as a bonus action, {@i your maximum health is reduced by your level} until your next short or long rest.", + "For one minute, so long as your health is not reduced to zero, your AC increases by {@i 2}." + ] + }, + { + "name": "Potion: Greater Blizzard", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "A refreshing and cold, clear blue liquid. When consumed as a bonus action, {@i your maximum health is reduced by your level} until your next short or long rest.", + "For one minute, so long as your health is not reduced to zero, your AC increases by {@i 3}." + ] + }, + { + "name": "Potion: Superior Blizzard", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "A refreshing and cold, clear blue liquid. When consumed as a bonus action, {@i your maximum health is reduced by your level} until your next short or long rest.", + "For one minute, so long as your health is not reduced to zero, your AC increases by {@i 4}." + ] + }, + { + "name": "Potion: Master Blizzard", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "A refreshing and cold, clear blue liquid. When consumed as a bonus action, {@i your maximum health is reduced by your level} until your next short or long rest.", + "For one minute, so long as your health is not reduced to zero, your AC increases by {@i 5}." + ] + }, + { + "name": "Potion: Sword Oil", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You can create and apply to one of your weapons an oil for slaying creatures of a specific type (besides humanoid). Until your next long rest, when attacking creatures of that type, your weapon attacks with that weapon deal an additional {@dice 1d4} damage of the weapon's type. Applying another oil replaces any oils previously applied." + ] + }, + { + "name": "Potion: Greater Sword Oil", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You can create and apply to one of your weapons an oil for slaying creatures of a specific type (besides humanoid). Until your next long rest, when attacking creatures of that type, your weapon attacks with that weapon deal an additional {@dice 1d6} damage of the weapon's type. Applying another oil replaces any oils previously applied." + ] + }, + { + "name": "Potion: Superior Sword Oil", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You can create and apply to one of your weapons an oil for slaying creatures of a specific type (besides humanoid). Until your next long rest, when attacking creatures of that type, your weapon attacks with that weapon deal an additional {@dice 1d8} damage of the weapon's type. Applying another oil replaces any oils previously applied." + ] + }, + { + "name": "Potion: Master Sword Oil", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You can create and apply to one of your weapons an oil for slaying creatures of a specific type (besides humanoid). Until your next long rest, when attacking creatures of that type, your weapon attacks with that weapon deal an additional {@dice 1d10} damage of the weapon's type. Applying another oil replaces any oils previously applied." + ] + }, + { + "name": "Potion: Black Blood", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, any creature that attacks and hits you with claws, bite, or beak must make a Constitution saving throw. On a failed saving throw, they are subjected to the poisoned condition and take {@dice 1d4} poison damage at the start of each of their turns; this damage ignores poison resistance and immunity. They repeat the saving throw at the end of each of their turns, ending this condition on a success and gaining immunity to Black Blood for 1 hour." + ] + }, + { + "name": "Potion: Greater Black Blood", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, any creature that attacks and hits you with claws, bite, or beak must make a Constitution saving throw. On a failed saving throw, they are subjected to the poisoned condition and take {@dice 2d4} poison damage at the start of each of their turns; this damage ignores poison resistance and immunity. They repeat the saving throw at the end of each of their turns, ending this condition on a success and gaining immunity to Black Blood for 1 hour." + ] + }, + { + "name": "Potion: Superior Black Blood", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, any creature that attacks and hits you with claws, bite, or beak must make a Constitution saving throw. On a failed saving throw, they are subjected to the poisoned condition and take {@dice 3d4} poison damage at the start of each of their turns; this damage ignores poison resistance and immunity. They repeat the saving throw at the end of each of their turns, ending this condition on a success and gaining immunity to Black Blood for 1 hour." + ] + }, + { + "name": "Potion: Master Black Blood", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, any creature that attacks and hits you with claws, bite, or beak must make a Constitution saving throw. On a failed saving throw, they are subjected to the poisoned condition and take {@dice 4d4} poison damage at the start of each of their turns; this damage ignores poison resistance and immunity. They repeat the saving throw at the end of each of their turns, ending this condition on a success and gaining immunity to Black Blood for 1 hour." + ] + }, + { + "name": "Potion: Elemental Decoction", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, you gain increased defense against a particular damage type, reducing the amount of damage taken per instance by {@i 2}.", + "This potion can reduce one of any of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, and Poison. You must select the damage type when you consume the potion." + ] + }, + { + "name": "Potion: Greater Elemental Decoction", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, you gain increased defense against a particular damage type, reducing the amount of damage taken per instance by {@i 4}.", + "This potion can reduce one of any of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, and Poison. You must select the damage type when you consume the potion." + ] + }, + { + "name": "Potion: Superior Elemental Decoction", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, you gain increased defense against a particular damage type, reducing the amount of damage taken per instance by {@i 6}.", + "This potion can reduce one of any of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, and Poison. You must select the damage type when you consume the potion." + ] + }, + { + "name": "Potion: Master Elemental Decoction", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, you gain increased defense against a particular damage type, reducing the amount of damage taken per instance by {@i 8}.", + "This potion can reduce one of any of the following damage types of your choice: Acid, Cold, Fire, Lightning, Necrotic, and Poison. You must select the damage type when you consume the potion." + ] + }, + { + "name": "Potion: Elixir of the Bear", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 10 minutes, you gain {@i 10} temporary hit points, determined by the tier of the potion." + ] + }, + { + "name": "Potion: Greater Elixir of the Bear", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 10 minutes, you gain {@i 15} temporary hit points, determined by the tier of the potion." + ] + }, + { + "name": "Potion: Superior Elixir of the Bear", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 10 minutes, you gain {@i 20} temporary hit points, determined by the tier of the potion." + ] + }, + { + "name": "Potion: Master Elixir of the Bear", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 10 minutes, you gain {@i 25} temporary hit points, determined by the tier of the potion." + ] + }, + { + "name": "Potion: Elixir of the Cat", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 hour, you have {@sense darkvision}, up to a range of {@i 30 feet}." + ] + }, + { + "name": "Potion: Greater Elixir of the Cat", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 hour, you have {@sense darkvision}, up to a range of {@i 60 feet} and the special sense {@i See Through Illusions}." + ] + }, + { + "name": "Potion: Superior Elixir of the Cat", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 hour, you have {@sense darkvision}, up to a range of {@i 90 feet} and the special sense {@i See Through Magical Darkness}." + ] + }, + { + "name": "Potion: Master Elixir of the Cat", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 hour, you have {@sense darkvision}, up to a range of {@i 120 feet} and the special sense {@i Truesight}." + ] + }, + { + "name": "Potion: Elixir of the Griffin", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, the potency of your spells is increased. When casting a spell, you choose to deal {@dice 1d6} additional amounts of damage or imbue yourself with a momentary boost to your health by gain {@dice 2d4} temporary hit points.", + "The damage bonus applies to the base damage of a spell, but not to any secondary effect." + ] + }, + { + "name": "Potion: Greater Elixir of the Griffin", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, the potency of your spells is increased. When casting a spell, you choose to deal {@dice 2d6} additional amounts of damage or imbue yourself with a momentary boost to your health by gain {@dice 2d6} temporary hit points.", + "The damage bonus applies to the base damage of a spell, but not to any secondary effect." + ] + }, + { + "name": "Potion: Superior Elixir of the Griffin", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, the potency of your spells is increased. When casting a spell, you choose to deal {@dice 3d6} additional amounts of damage or imbue yourself with a momentary boost to your health by gain {@dice 2d8} temporary hit points.", + "The damage bonus applies to the base damage of a spell, but not to any secondary effect." + ] + }, + { + "name": "Potion: Master Elixir of the Griffin", + "source": "WITCHERHLA", + "page": 13, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, the potency of your spells is increased. When casting a spell, you choose to deal {@dice 4d6} additional amounts of damage or imbue yourself with a momentary boost to your health by gain {@dice 2d10} temporary hit points.", + "The damage bonus applies to the base damage of a spell, but not to any secondary effect." + ] + }, + { + "name": "Potion: Elixir of the Manticore", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, whenever you take piercing, bludgeoning, and slashing damage you reduce the damage by {@i 1} as well as gain a {@i +0} bonus to AC." + ] + }, + { + "name": "Potion: Greater Elixir of the Manticore", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, whenever you take piercing, bludgeoning, and slashing damage you reduce the damage by {@i 1} as well as gain a {@i +1} bonus to AC." + ] + }, + { + "name": "Potion: Superior Elixir of the Manticore", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, whenever you take piercing, bludgeoning, and slashing damage you reduce the damage by {@i 2} as well as gain a {@i +1} bonus to AC." + ] + }, + { + "name": "Potion: Master Elixir of the Manticore", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, whenever you take piercing, bludgeoning, and slashing damage you reduce the damage by {@i 2} as well as gain a {@i +2} bonus to AC." + ] + }, + { + "name": "Potion: Elixir of the Viper", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, enemies have disadvantage on opportunity attacks made against you, and you gain a {@i +10 feet} bonus to your movement speed." + ] + }, + { + "name": "Potion: Greater Elixir of the Viper", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, enemies have disadvantage on opportunity attacks made against you, and you gain a {@i +15 feet} bonus to your movement speed." + ] + }, + { + "name": "Potion: Superior Elixir of the Viper", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, enemies have disadvantage on opportunity attacks made against you, and you gain a {@i +20 feet} bonus to your movement speed." + ] + }, + { + "name": "Potion: Master Elixir of the Viper", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, enemies have disadvantage on opportunity attacks made against you, and you gain a {@i +30 feet} bonus to your movement speed." + ] + }, + { + "name": "Potion: Elixir of the Wolf", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your weapon attacks have increased accuracy by {@i 1 (attack bonus +1)} as well as an increased critical hit range increased by {@i +0}." + ] + }, + { + "name": "Potion: Greater Elixir of the Wolf", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your weapon attacks have increased accuracy by {@i 1 (attack bonus +1)} as well as an increased critical hit range increased by {@i +1}." + ] + }, + { + "name": "Potion: Superior Elixir of the Wolf", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your weapon attacks have increased accuracy by {@i 2 (attack bonus +1)} as well as an increased critical hit range increased by {@i +1}." + ] + }, + { + "name": "Potion: Master Elixir of the Wolf", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your weapon attacks have increased accuracy by {@i 2 (attack bonus +1)} as well as an increased critical hit range increased by {@i +2}." + ] + }, + { + "name": "Potion: Golden Oriole", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "Immediately when you drink this potion, for the next minute, if you would be subjected to any of these conditions:", + { + "type": "list", + "items": [ + "{@condition blinded}", + "{@condition deafened}" + ] + }, + "You have advantage on your saving throws for all listed Conditions.", + "Non-Witchers can consume Golden Oriole without taking the {@i Non-Witcher penalty}." + ] + }, + { + "name": "Potion: Greater Golden Oriole", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "Immediately when you drink this potion, for the next minute, if you would be subjected to any of these conditions:", + { + "type": "list", + "items": [ + "{@condition blinded}", + "{@condition deafened}", + "{@condition charmed}", + "{@condition frightened}", + "{@condition poisoned}" + ] + }, + "You have advantage on your saving throws for all listed Conditions.", + "Non-Witchers can consume Golden Oriole without taking the {@i Non-Witcher penalty}." + ] + }, + { + "name": "Potion: Superior Golden Oriole", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "Immediately when you drink this potion, for the next minute, if you would be subjected to any of these conditions:", + { + "type": "list", + "items": [ + "{@condition blinded}", + "{@condition deafened}", + "{@condition charmed}", + "{@condition frightened}", + "{@condition poisoned}", + "{@condition paralyzed}", + "{@condition petrified}", + "{@condition stunned}" + ] + }, + "You have advantage on your saving throws for all listed Conditions.", + "Non-Witchers can consume Golden Oriole without taking the {@i Non-Witcher penalty}." + ] + }, + { + "name": "Potion: Master Golden Oriole", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "Immediately when you drink this potion, for the next minute, if you would be subjected to any conditions.", + { + "type": "list", + "items": [ + "{@condition blinded}", + "{@condition deafened}", + "{@condition charmed}", + "{@condition frightened}", + "{@condition poisoned}", + "{@condition paralyzed}", + "{@condition petrified}", + "{@condition stunned}" + ] + }, + "You have Immunity for all listed Conditions.", + "Non-Witchers can consume Golden Oriole without taking the {@i Non-Witcher penalty}." + ] + }, + { + "name": "Potion: Killer Whale", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 15 minutes, you can now breathe underwater, and gain a swim speed equal to your movement speed if you do not already have it. Your swim speed increase by {@i 0 feet}." + ] + }, + { + "name": "Potion: Greater Killer Whale", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 hour, you can now breathe underwater, and gain a swim speed equal to your movement speed if you do not already have it. Your swim speed increase by {@i 10 feet}." + ] + }, + { + "name": "Potion: Superior Killer Whale", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 4 hour, you can now breathe underwater, and gain a swim speed equal to your movement speed if you do not already have it. Your swim speed increase by {@i 20 feet}." + ] + }, + { + "name": "Potion: Master Killer Whale", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 16 hours, you can now breathe underwater, and gain a swim speed equal to your movement speed if you do not already have it. Your swim speed increase by {@i 30 feet}." + ] + }, + { + "name": "Potion: Swallow", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You heal a number of {@dice 1d4} hit points immediately, and again at the start of each of your turns for the next three rounds. If you fall to zero hit points while the potion is still active, you are immediately stabilized but unconscious, and the potions effects end." + ] + }, + { + "name": "Potion: Greater Swallow", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You heal a number of {@dice 2d4} hit points immediately, and again at the start of each of your turns for the next three rounds. If you fall to zero hit points while the potion is still active, you are immediately stabilized but unconscious, and the potions effects end." + ] + }, + { + "name": "Potion: Superior Swallow", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You heal a number of {@dice 3d4} hit points immediately, and again at the start of each of your turns for the next three rounds. If you fall to zero hit points while the potion is still active, you are immediately stabilized but unconscious, and the potions effects end." + ] + }, + { + "name": "Potion: Master Swallow", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "You heal a number of {@dice 4d4} hit points immediately, and again at the start of each of your turns for the next three rounds. If you fall to zero hit points while the potion is still active, you are immediately stabilized but unconscious, and the potions effects end." + ] + }, + { + "name": "Potion: Thunderbolt", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:P" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your melee weapon attacks deal greater damage, you ignore resistances to piercing, slashing, and bludgeoning damage and your weapon attacks have increased damage by {@i 0 (damage bonus +0)}." + ] + }, + { + "name": "Potion: Greater Thunderbolt", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PG" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your melee weapon attacks deal greater damage, you ignore resistances to piercing, slashing, and bludgeoning damage and your weapon attacks have increased damage by {@i 2 (damage bonus +2)}." + ] + }, + { + "name": "Potion: Superior Thunderbolt", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PS" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your melee weapon attacks deal greater damage, you ignore resistances to piercing, slashing, and bludgeoning damage and your weapon attacks have increased damage by {@i 4 (damage bonus +4)}." + ] + }, + { + "name": "Potion: Master Thunderbolt", + "source": "WITCHERHLA", + "page": 14, + "featureType": [ + "OF:WITCHERHLA:PM" + ], + "entries": [ + { + "name": "Witcher Potion", + "type": "entries", + "entries": [ + "Any Witcher worth their coin will have a number of prepared potions on their person, ready to be used at a moment's notice to give the Witcher an edge when dealing with deadly foes.", + "{@b Consuming 1 vial of a potion is equal to one use of Witcher Preparation.}" + ] + }, + { + "name": "Non-Witcher Penalty", + "type": "entries", + "entries": [ + "Non-Witchers who consume Witcher potions must succeed on a Constitution saving throw or be poisoned for one minute. Even if they succeed, they take poison damage depending on the tier potion consumed, and retain none of the potion's benefits. Reference the table below for the damage amounts:", + { + "type": "table", + "colLabels": [ + "Potion Tier", + "Poison Damage Taken" + ], + "colStyles": [ + "col-6 text-center", + "col-6 text-center" + ], + "rows": [ + [ + "Base Potion", + "{@dice 1d8}" + ], + [ + "Greater", + "{@dice 2d8}" + ], + [ + "Superior", + "{@dice 3d8}" + ], + [ + "Master", + "{@dice 4d8}" + ] + ] + } + ] + }, + "For 1 minute, your melee weapon attacks deal greater damage, you ignore resistances to piercing, slashing, and bludgeoning damage and your weapon attacks have increased damage by {@i 6 (damage bonus +6)}." + ] + }, + { + "name": "Bomb: Dancing Star", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dancing Star bomb explodes in a {@i 10-foot radius}, followed by a series of smaller explosions within the area of effect at the start of the Witcher's next turn. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 2d6} fire damage, or half as much on a successful one. Any creature still remaining in the area during the secondary series of explosions must repeat the save or take {@damage 2d4} fire damage." + ] + }, + { + "name": "Bomb: Greater Dancing Star", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dancing Star bomb explodes in a {@i 15-foot radius}, followed by a series of smaller explosions within the area of effect at the start of the Witcher's next turn. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 4d6} fire damage, or half as much on a successful one. Any creature still remaining in the area during the secondary series of explosions must repeat the save or take {@damage 4d4} fire damage." + ] + }, + { + "name": "Bomb: Superior Dancing Star", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dancing Star bomb explodes in a {@i 20-foot radius}, followed by a series of smaller explosions within the area of effect at the start of the Witcher's next turn. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 6d6} fire damage, or half as much on a successful one. Any creature still remaining in the area during the secondary series of explosions must repeat the save or take {@damage 6d4} fire damage." + ] + }, + { + "name": "Bomb: Master Dancing Star", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dancing Star bomb explodes in a {@i 25-foot radius}, followed by a series of smaller explosions within the area of effect at the start of the Witcher's next turn. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 8d6} fire damage, or half as much on a successful one. Any creature still remaining in the area during the secondary series of explosions must repeat the save or take {@damage 8d4} fire damage." + ] + }, + { + "name": "Bomb: Devil's Puffball", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Devil's Puffball Bomb releases a cloud of poison in a {@i 10-foot radius}. The poison cloud lingers in the area for the duration or until a moderate wind disperses it, forcing any creature starting their turn within the area to make a Constitution saving throw. On a failed save a creature takes {@damage 2d6} poison damage, or half as much on a successful one. The poison cloud will disperse after 1 minute." + ] + }, + { + "name": "Bomb: Greater Devil's Puffball", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Devil's Puffball Bomb releases a cloud of poison in a {@i 10-foot radius}. The poison cloud lingers in the area for the duration or until a moderate wind disperses it, forcing any creature starting their turn within the area to make a Constitution saving throw. On a failed save a creature takes {@damage 4d6} poison damage, or half as much on a successful one. The poison cloud will disperse after 1 minute." + ] + }, + { + "name": "Bomb: Superior Devil's Puffball", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Devil's Puffball Bomb releases a cloud of poison in a {@i 15-foot radius}. The poison cloud lingers in the area for the duration or until a moderate wind disperses it, forcing any creature starting their turn within the area to make a Constitution saving throw. On a failed save a creature takes {@damage 6d6} poison damage, or half as much on a successful one. The poison cloud will disperse after 1 minute." + ] + }, + { + "name": "Bomb: Master Devil's Puffball", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Devil's Puffball Bomb releases a cloud of poison in a {@i 15-foot radius}. The poison cloud lingers in the area for the duration or until a moderate wind disperses it, forcing any creature starting their turn within the area to make a Constitution saving throw. On a failed save a creature takes {@damage 8d6} poison damage, or half as much on a successful one. The poison cloud will disperse after 1 minute." + ] + }, + { + "name": "Bomb: Dimeritium", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dimeritium Bomb explodes into a mist of Dimeritium shards in a {@i 10-foot radius}, forming a cloud of Dimeritium dust that momentarily stunts magic within the area and forces creatures within the area to make a Dexterity saving throw. On a failed save a creature takes {@damage 1d8} piercing damage, or half as much damage on a successful one. The Dimeritium cloud lingers in the area for the duration or until a moderate non-magical wind disperses it.", + "Creatures inside the cloud cannot cast spells below the {@i 2nd Level} level, and magic items inside the cloud temporarily lose their magical properties while in the cloud, including illusions. Any ongoing magical effects from spells are dispelled within the cloud, as well as any attempted spell that would travel through the cloud's radius. Creatures cannot become ethereal within the cloud. The cloud disperses after 3 rounds." + ] + }, + { + "name": "Bomb: Greater Dimeritium", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dimeritium Bomb explodes into a mist of Dimeritium shards in a {@i 10-foot radius}, forming a cloud of Dimeritium dust that momentarily stunts magic within the area and forces creatures within the area to make a Dexterity saving throw. On a failed save a creature takes {@damage 2d8} piercing damage, or half as much damage on a successful one. The Dimeritium cloud lingers in the area for the duration or until a moderate non-magical wind disperses it.", + "Creatures inside the cloud cannot cast spells below the {@i 3rd Level} level, and magic items inside the cloud temporarily lose their magical properties while in the cloud, including illusions. Any ongoing magical effects from spells are dispelled within the cloud, as well as any attempted spell that would travel through the cloud's radius. Creatures cannot become ethereal within the cloud. The cloud disperses after 3 rounds." + ] + }, + { + "name": "Bomb: Superior Dimeritium", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dimeritium Bomb explodes into a mist of Dimeritium shards in a {@i 15-foot radius}, forming a cloud of Dimeritium dust that momentarily stunts magic within the area and forces creatures within the area to make a Dexterity saving throw. On a failed save a creature takes {@damage 3d8} piercing damage, or half as much damage on a successful one. The Dimeritium cloud lingers in the area for the duration or until a moderate non-magical wind disperses it.", + "Creatures inside the cloud cannot cast spells below the {@i 4th Level} level, and magic items inside the cloud temporarily lose their magical properties while in the cloud, including illusions. Any ongoing magical effects from spells are dispelled within the cloud, as well as any attempted spell that would travel through the cloud's radius. Creatures cannot become ethereal within the cloud. The cloud disperses after 3 rounds." + ] + }, + { + "name": "Bomb: Superior Dimeritium", + "source": "WITCHERHLA", + "page": 15, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dimeritium Bomb explodes into a mist of Dimeritium shards in a {@i 15-foot radius}, forming a cloud of Dimeritium dust that momentarily stunts magic within the area and forces creatures within the area to make a Dexterity saving throw. On a failed save a creature takes {@damage 4d8} piercing damage, or half as much damage on a successful one. The Dimeritium cloud lingers in the area for the duration or until a moderate non-magical wind disperses it.", + "Creatures inside the cloud cannot cast spells below the {@i 5th Level} level, and magic items inside the cloud temporarily lose their magical properties while in the cloud, including illusions. Any ongoing magical effects from spells are dispelled within the cloud, as well as any attempted spell that would travel through the cloud's radius. Creatures cannot become ethereal within the cloud. The cloud disperses after 3 rounds." + ] + }, + { + "name": "Bomb: Dragon's Dream", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dragon's Dream Bomb releases a cloud of explosive gas in a {@i 10-foot radius}. The gas alone does not have any effect on creatures within the area, and will disperse after 1 minute or until a moderate wind disperses it. If any fire enters that area, the gas explodes, dealing {@damage 3d6} fire damage to all creatures caught in the blast.", + "If multiple Dragon's Dream Bombs are used and their areas of effect would overlap, the resulting explosive damage does not stack for the overlapped area." + ] + }, + { + "name": "Bomb: Greater Dragon's Dream", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dragon's Dream Bomb releases a cloud of explosive gas in a {@i 10-foot radius}. The gas alone does not have any effect on creatures within the area, and will disperse after 1 minute or until a moderate wind disperses it. If any fire enters that area, the gas explodes, dealing {@damage 6d6} fire damage to all creatures caught in the blast.", + "If multiple Dragon's Dream Bombs are used and their areas of effect would overlap, the resulting explosive damage does not stack for the overlapped area." + ] + }, + { + "name": "Bomb: Superior Dragon's Dream", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dragon's Dream Bomb releases a cloud of explosive gas in a {@i 15-foot radius}. The gas alone does not have any effect on creatures within the area, and will disperse after 1 minute or until a moderate wind disperses it. If any fire enters that area, the gas explodes, dealing {@damage 9d6} fire damage to all creatures caught in the blast.", + "If multiple Dragon's Dream Bombs are used and their areas of effect would overlap, the resulting explosive damage does not stack for the overlapped area." + ] + }, + { + "name": "Bomb: Master Dragon's Dream", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Dragon's Dream Bomb releases a cloud of explosive gas in a {@i 15-foot radius}. The gas alone does not have any effect on creatures within the area, and will disperse after 1 minute or until a moderate wind disperses it. If any fire enters that area, the gas explodes, dealing {@damage 12d6} fire damage to all creatures caught in the blast.", + "If multiple Dragon's Dream Bombs are used and their areas of effect would overlap, the resulting explosive damage does not stack for the overlapped area." + ] + }, + { + "name": "Bomb: Grapeshot", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Grapeshot bomb explodes in a {@i 10-foot radius}. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 2d8} piercing damage, or half as much on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw, and structures within the blast take double the damage dealt." + ] + }, + { + "name": "Bomb: Greater Grapeshot", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Grapeshot bomb explodes in a {@i 15-foot radius}. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 4d8} piercing damage, or half as much on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw, and structures within the blast take double the damage dealt." + ] + }, + { + "name": "Bomb: Superior Grapeshot", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Grapeshot bomb explodes in a {@i 15-foot radius}. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 6d8} piercing damage, or half as much on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw, and structures within the blast take double the damage dealt." + ] + }, + { + "name": "Bomb: Grapeshot", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Grapeshot bomb explodes in a {@i 20-foot radius}. Each creature in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 8d8} piercing damage, or half as much on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw, and structures within the blast take double the damage dealt." + ] + }, + { + "name": "Bomb: Moondust", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Moondust bomb releases a flurry of silver splinters in a {@i 10-foot radius}. Each creatures in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 1d8} piercing damage, or half as much on a successful one.", + "Shapechangers take additional {@damage 2d6} poison damage regardless of the outcome of the saving throw, are forced to their original form and cannot shapeshift for 1 minute, and cannot regenerate health for 1 turn after taking damage. This poison damage ignores any resistance the creature may have." + ] + }, + { + "name": "Bomb: Greater Moondust", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Moondust bomb releases a flurry of silver splinters in a {@i 15-foot radius}. Each creatures in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 2d8} piercing damage, or half as much on a successful one.", + "Shapechangers take additional {@damage 4d6} poison damage regardless of the outcome of the saving throw, are forced to their original form and cannot shapeshift for 1 minute, and cannot regenerate health for 1 turn after taking damage. This poison damage ignores any resistance the creature may have." + ] + }, + { + "name": "Bomb: Superior Moondust", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Moondust bomb releases a flurry of silver splinters in a {@i 15-foot radius}. Each creatures in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 3d8} piercing damage, or half as much on a successful one.", + "Shapechangers take additional {@damage 6d6} poison damage regardless of the outcome of the saving throw, are forced to their original form and cannot shapeshift for 1 minute, and cannot regenerate health for 1 turn after taking damage. This poison damage ignores any resistance the creature may have." + ] + }, + { + "name": "Bomb: Master Moondust", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Moondust bomb releases a flurry of silver splinters in a {@i 20-foot radius}. Each creatures in this area must make a Dexterity saving throw. On a failed save a creature takes {@damage 4d8} piercing damage, or half as much on a successful one.", + "Shapechangers take additional {@damage 8d6} poison damage regardless of the outcome of the saving throw, are forced to their original form and cannot shapeshift for 1 minute, and cannot regenerate health for 1 turn after taking damage. This poison damage ignores any resistance the creature may have." + ] + }, + { + "name": "Bomb: Northern Wind", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Northern Wind bomb releases a burst of freezing cold in a {@i 10-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature has their movement reduced to 0 until the end of their next turn, and takes {@damage 2d6} cold damage. On a successful save the creature has their movement reduced to half until the end of their next turn and takes only half damage." + ] + }, + { + "name": "Bomb: Greater Northern Wind", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Northern Wind bomb releases a burst of freezing cold in a {@i 15-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature has their movement reduced to 0 until the end of their next turn, and takes {@damage 4d6} cold damage. On a successful save the creature has their movement reduced to half until the end of their next turn and takes only half damage." + ] + }, + { + "name": "Bomb: Superior Northern Wind", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Northern Wind bomb releases a burst of freezing cold in a {@i 15-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature has their movement reduced to 0 until the end of their next turn, and takes {@damage 6d6} cold damage. On a successful save the creature has their movement reduced to half until the end of their next turn and takes only half damage." + ] + }, + { + "name": "Bomb: Master Northern Wind", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Northern Wind bomb releases a burst of freezing cold in a {@i 20-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature has their movement reduced to 0 until the end of their next turn, and takes {@damage 8d6} cold damage. On a successful save the creature has their movement reduced to half until the end of their next turn and takes only half damage." + ] + }, + { + "name": "Bomb: Samum", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:B" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Samum bomb explodes in a flash of bright white light and deafening sound in a {@i 5-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature is stunned for 1 turn and takes {@damage 2d4} thunder damage. On a successful save the creature is not stunned and takes only half damage." + ] + }, + { + "name": "Bomb: Greater Samum", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BG" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Samum bomb explodes in a flash of bright white light and deafening sound in a {@i 5-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature is stunned for 1 turn and takes {@damage 4d4} thunder damage. On a successful save the creature is not stunned and takes only half damage." + ] + }, + { + "name": "Bomb: Superior Samum", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BS" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Samum bomb explodes in a flash of bright white light and deafening sound in a {@i 10-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature is stunned for 1 turn and takes {@damage 6d4} thunder damage. On a successful save the creature is not stunned and takes only half damage." + ] + }, + { + "name": "Bomb: Master Samum", + "source": "WITCHERHLA", + "page": 16, + "featureType": [ + "OF:WITCHERHLA:BM" + ], + "entries": [ + { + "name": "Handbombs/Bombs", + "type": "entries", + "entries": [ + "Witchers are nothing if not versatile in their approaches to slaying monsters, and the second tool in their Witcher Preparation arsenal is the handbomb. Highly effective area-of-effect weapons, you can throw them at a point you can see within 60 feet of you to wreak havoc on your enemies.", + "Whether used as a simple damage-dealer, or as a method of strategically controlling the battlefield, your chances of survival will improve dramatically when you wield them.", + "{@b Using 1 handbomb/bomb equals one use of Witcher Preparation.}" + ] + }, + "Upon impact, the Samum bomb explodes in a flash of bright white light and deafening sound in a {@i 10-foot radius}. Each creature in this area must make a Constitution saving throw. On a failed save a creature is stunned for 1 turn and takes {@damage 8d4} thunder damage. On a successful save the creature is not stunned and takes only half damage." + ] + } + ], + "classFeature": [ + { + "name": "Witcher's Bestiary", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 1, + "header": 1, + "entries": [ + "The Witcher's Bestiary is where a Witcher records the strengths and weaknesses of numerous monsters. Through countless hours of studying your bestiary, you have a chance to recall information you have learned of a non-humanoid creature you are facing when beginning combat.", + "When you roll Initiative, you can choose to make an Intelligence-based skill check as determined by the DM to recall helpful information about one creature you can see. You must succeed against a DC set by your DM (in most cases a value of 15 may be appropriate). If you do so, then you gain advantage on attack rolls made as part of the first attack action or cast a spell action you make against that creature or another of the same creature type. Alternatively, you can impose disadvantage on the first saving throw that creature or another of the same creature type makes against one of your spells or abilities.", + "If you do not use this benefit within 1 minute, it is lost. You can use this feature twice, and you regain all expended uses after a long rest." + ] + }, + { + "name": "Witcher School Feature", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 1, + "header": 1, + "entries": [ + "At 1st level, you choose a school of training that best represents your style of monster hunting. Your Witcher school grants you features." + ] + }, + { + "name": "Witcher School Feature", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you choose a school of training that best represents your style of monster hunting. Your Witcher school grants you features." + ] + }, + { + "name": "Witcher School Feature", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 10, + "header": 1, + "entries": [ + "At 10th level, you choose a school of training that best represents your style of monster hunting. Your Witcher school grants you features." + ] + }, + { + "name": "Witcher School Feature", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 14, + "header": 1, + "entries": [ + "At 14th level, you choose a school of training that best represents your style of monster hunting. Your Witcher school grants you features." + ] + }, + { + "name": "Witcher School Feature", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 18, + "header": 1, + "entries": [ + "At 18th level, you choose a school of training that best represents your style of monster hunting. Your Witcher school grants you features." + ] + }, + { + "name": "Witcher Spellcasting", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 2, + "header": 1, + "entries": [ + "At 2nd level, you have learned a rudimentary form of magic, allowing you to quickly produce magical effects through weaving hand signs. Casting a Witcher spell requires one hand free in order to create the somatic components.", + { + "name": "Spell Slots", + "type": "entries", + "entries": [ + "The Witcher table shows how many spell slots you have to cast your Witcher spells. To cast one of these Witcher spells , you must expend a slot of the spell's level or higher. You can learn additional Witcher spells of your choice at higher levels, as shown in the Witcher table. You regain all expended sp ell slots when you finish a Long Rest.", + "For example, if you know the 1st-level spell {@spell Aard|WITCHERHLA} and have a 1st-level and a 2nd-level spell slot available, you can cast {@spell Aard|WITCHERHLA} using either slot." + ] + }, + { + "name": "Spells Known off 1st Level and Higher", + "type": "entries", + "entries": [ + "You know two {@filter 1st-level spells of your choice from the Witcher spell list|spells|level=1|class=Witcher (WITCHERHLA)}.", + "The Spells Known column of the Witcher table shows when you learn more Witcher spells of your choice. Each of the spells must be of a level for which you have spell slots. For instance, when you reach 6th level in this class, you can learn one new spell of 1st or 2nd level.", + "Additionally, when you gain a level in this class, you can choose one of the Witcher spells you know and replace it with another spell from the {@i Witcher Spell list}, which also must be of a level for which you have Spell Slots." + ] + }, + { + "name": "Spellcasting Ability", + "type": "entries", + "entries": [ + "Intelligence is your spellcasting ability for your witcher spells, since the power of your spellcasting came through rigorous study and practice. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a Witcher spell you cast and when making an attack roll with one.", + "{@b Saving throws:} Some spells require a saving throw to resist its effect. The saving throw DC is calculated as follows:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + "{@b Spell Save DC} = 8 + your proficiency bonus + your Intelligence modifier", + "{@b Spell Attack Modifier} = your proficiency bonus + your Intelligence modifier" + ] + } + ] + }, + { + "name": "Witcher Spell list", + "type": "entries", + "entries": [ + "This is a list of the spells that are available to be learned by Witchers. In addition to a few cantrips, Witchers gain knowledge of simple Witcher spells over the course of their training", + { + "name": "Cantrips (0 Level)", + "type": "list", + "items": [ + "{@spell control flames|xge}", + "{@spell friends|phb}", + "{@spell frostbite|xge}", + "{@spell guidance|phb}", + "{@spell gust|xge}", + "{@spell lightning lure|tce}", + "{@spell mind sliver|tce}", + "{@spell prestidigitation|phb}", + "{@spell produce flame|phb}", + "{@spell ray of frost|phb}" + ] + }, + { + "name": "1st Level", + "type": "list", + "items": [ + "{@spell aard|WITCHERHLA}", + "{@spell axii|WITCHERHLA}", + "{@spell charm Person|phb} (Prerequisite: School of the Griffin, {@spell Axii|WITCHERHLA})", + "{@spell firestream|WITCHERHLA} (Prerequisite: School of the Griffin, {@spell Igni|WITCHERHLA})", + "{@spell igni|WITCHERHLA}", + "{@spell quen|WITCHERHLA}", + "{@spell sleep|phb} (Prerequisite: School of the Griffin, {@spell Somne|WITCHERHLA})", + "{@spell sweep|WITCHERHLA} (Prerequisite: School of the Griffin, {@spell Aard|WITCHERHLA})" + ] + }, + { + "name": "2nd Level", + "type": "list", + "items": [ + "{@spell blindness/deafness|phb} (Prerequisite: School of the Griffin, {@spell Supirre|WITCHERHLA})", + "{@spell chains|WITCHERHLA} (Prerequisite: School of the Griffin, {@spell Yrden|WITCHERHLA})", + "{@spell heliotrope|WITCHERHLA}", + "{@spell supirre|WITCHERHLA}" + ] + }, + { + "name": "3rd Level", + "type": "list", + "items": [ + "{@spell glacies|WITCHERHLA}", + "{@spell guardian|WITCHERHLA} (Prerequisite: School of the Griffin, {@spell heliotrope|WITCHERHLA})" + ] + }, + { + "name": "4th Level", + "type": "list", + "items": [ + "{@spell rimefrost|WITCHERHLA} (Prerequisite: School of the Griffin, {@spell glacies|WITCHERHLA})", + "{@spell yrden|WITCHERHLA}" + ] + }, + { + "name": "5th Level", + "type": "list", + "items": [ + "{@spell retribution|WITCHERHLA} (Prerequisite: School of the Griffin, {@spell Quen|WITCHERHLA})", + "{@spell somne|WITCHERHLA}" + ] + } + ] + } + ] + }, + { + "name": "Fighting Style", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 4, + "level": 2, + "header": 1, + "entries": [ + "Also at 2nd level, you adopt a particular style of fighting as your specialty. {@filter Choose one of the following options|optionalfeatures|source=COMFightStyle|feature type=FS:Witcher}. You can't take the same fighting style option more than once, even if you get to choose again later." + ] + }, + { + "name": "Witcher Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 5, + "level": 3, + "header": 1, + "entries": [ + "The key to a Witcher's success is often found in their preparation, both through alchemy as well as crafting. Among their tools, Witchers are known to utilize specialized {@filter potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P;OF:WITCHERHLA:PG;OF:WITCHERHLA:PS;OF:WITCHERHLA:PM} and {@filter handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:B;OF:WITCHERHLA:BG;OF:WITCHERHLA:BSOF:WITCHERHLA:BM} in their fights with monsters.", + "Starting at 3rd level you gain the Witcher Preparation feature. With this feature you prepare a number of various {@filter potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P} and {@filter handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:B} from the formulas and schematics you know, which you can then use a number of times equal to your proficiency modifier. {@b Consuming a potion or using a handbomb equals one use of Witcher Preparation.}", + "To regain spent uses of this feature you must have alchemist's supplies on your person as well as devote 1 hour during your long rest to preparation.", + "{@b Saving throws:} Some Witcher Preparation items require a saving throw to resist its effect. The saving throws use the Spell Save DC.", + { + "name": "Potions", + "type": "entries", + "entries": [ + "{@filter Potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P}", + "You can prepare a number of potion formulas, listed under \"Alchemy\". You gain the ability to prepare additional potions as you gain Witcher levels, as shown in the Potions Prepared column of the Witcher table. Your ability to brew stronger versions of your potions will increase at 7th, 11th, and 15th levels.", + "A single potion's effect does not stack with itself during its active duration; if the same potion is used prior to the effects of the first potion wearing off, the effects of the first dissipate and are replaced with the effects of the second.", + "A Witcher's potions are highly toxic, and only a Witcher can withstand the toxins due to their conditioning and training. A non-witcher that drinks a Witcher potion must succeed on a Constitution saving throw against your spell save DC or become poisoned for 1 minute. Even if they succeed, they take poison damage determined by the tier of the potion consumed, and do not get any of the benefits of the potion.", + "{@b Ingesting a Witcher potion requires your choice of an action or a bonus action.}" + ] + }, + { + "name": "Handbombs", + "type": "entries", + "entries": [ + "{@filter Handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:B}", + "Potions aren't a Witcher's only form of preparation in hunting monsters. They can also prepare handbombs to tip the scales in their favor, listed under \"Alchemy\". Witchers are able to prepare schematics for crafting 2 handbombs of their choice at level 3. You can prepare an additional schematic as well as improvements to the handbombs at 7th, 11th, and 15th levels, as shown in the Handbombs Prepared column of the Witcher table.", + "{@b Using a handbomb requires an action.}" + ] + } + ] + }, + { + "name": "Greater Witcher Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 5, + "level": 7, + "header": 1, + "entries": [ + "The key to a Witcher's success is often found in their preparation, both through alchemy as well as crafting. Among their tools, Witchers are known to utilize specialized {@filter potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P;OF:WITCHERHLA:PG;OF:WITCHERHLA:PS;OF:WITCHERHLA:PM} and {@filter handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:B;OF:WITCHERHLA:BG;OF:WITCHERHLA:BSOF:WITCHERHLA:BM} in their fights with monsters.", + "Starting at 7th level you gain the Witcher Preparation feature. With this feature you prepare a number of various {@filter greater potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:PG} and {@filter greater handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:BG} from the formulas and schematics you know, which you can then use a number of times equal to your proficiency modifier. {@b Consuming a potion or using a handbomb equals one use of Witcher Preparation.}", + "To regain spent uses of this feature you must have alchemist's supplies on your person as well as devote 1 hour during your long rest to preparation.", + "{@b Saving throws:} Some Witcher Preparation items require a saving throw to resist its effect. The saving throws use the Spell Save DC.", + { + "name": "Greater Potions", + "type": "entries", + "entries": [ + "{@filter Greater Potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:PG}", + "You can prepare a number of potion formulas, listed under \"Alchemy\". You gain the ability to prepare additional potions as you gain Witcher levels, as shown in the Potions Prepared column of the Witcher table. Your ability to brew stronger versions of your potions will increase at 7th, 11th, and 15th levels.", + "A single potion's effect does not stack with itself during its active duration; if the same potion is used prior to the effects of the first potion wearing off, the effects of the first dissipate and are replaced with the effects of the second.", + "A Witcher's potions are highly toxic, and only a Witcher can withstand the toxins due to their conditioning and training. A non-witcher that drinks a Witcher potion must succeed on a Constitution saving throw against your spell save DC or become poisoned for 1 minute. Even if they succeed, they take poison damage determined by the tier of the potion consumed, and do not get any of the benefits of the potion.", + "{@b Ingesting a Witcher potion requires your choice of an action or a bonus action.}" + ] + }, + { + "name": "Greater Handbombs", + "type": "entries", + "entries": [ + "{@filter Greater Handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:BG}", + "Potions aren't a Witcher's only form of preparation in hunting monsters. They can also prepare handbombs to tip the scales in their favor, listed under \"Alchemy\". Witchers are able to prepare schematics for crafting 2 handbombs of their choice at level 3. You can prepare an additional schematic as well as improvements to the handbombs at 7th, 11th, and 15th levels, as shown in the Handbombs Prepared column of the Witcher table.", + "{@b Using a handbomb requires an action.}" + ] + } + ] + }, + { + "name": "Superior Witcher Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 5, + "level": 11, + "header": 1, + "entries": [ + "The key to a Witcher's success is often found in their preparation, both through alchemy as well as crafting. Among their tools, Witchers are known to utilize specialized {@filter potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P;OF:WITCHERHLA:PG;OF:WITCHERHLA:PS;OF:WITCHERHLA:PM} and {@filter handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:B;OF:WITCHERHLA:BG;OF:WITCHERHLA:BSOF:WITCHERHLA:BM} in their fights with monsters.", + "Starting at 11th level you gain the Witcher Preparation feature. With this feature you prepare a number of various {@filter superior potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:PS} and {@filter superior handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:BS} from the formulas and schematics you know, which you can then use a number of times equal to your proficiency modifier. {@b Consuming a potion or using a handbomb equals one use of Witcher Preparation.}", + "To regain spent uses of this feature you must have alchemist's supplies on your person as well as devote 1 hour during your long rest to preparation.", + "{@b Saving throws:} Some Witcher Preparation items require a saving throw to resist its effect. The saving throws use the Spell Save DC.", + { + "name": "Superior Potions", + "type": "entries", + "entries": [ + "{@filter Superior Potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:PS}", + "You can prepare a number of potion formulas, listed under \"Alchemy\". You gain the ability to prepare additional potions as you gain Witcher levels, as shown in the Potions Prepared column of the Witcher table. Your ability to brew stronger versions of your potions will increase at 7th, 11th, and 15th levels.", + "A single potion's effect does not stack with itself during its active duration; if the same potion is used prior to the effects of the first potion wearing off, the effects of the first dissipate and are replaced with the effects of the second.", + "A Witcher's potions are highly toxic, and only a Witcher can withstand the toxins due to their conditioning and training. A non-witcher that drinks a Witcher potion must succeed on a Constitution saving throw against your spell save DC or become poisoned for 1 minute. Even if they succeed, they take poison damage determined by the tier of the potion consumed, and do not get any of the benefits of the potion.", + "{@b Ingesting a Witcher potion requires your choice of an action or a bonus action.}" + ] + }, + { + "name": "Superior Handbombs", + "type": "entries", + "entries": [ + "{@filter Superior Handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:BS}", + "Potions aren't a Witcher's only form of preparation in hunting monsters. They can also prepare handbombs to tip the scales in their favor, listed under \"Alchemy\". Witchers are able to prepare schematics for crafting 2 handbombs of their choice at level 3. You can prepare an additional schematic as well as improvements to the handbombs at 7th, 11th, and 15th levels, as shown in the Handbombs Prepared column of the Witcher table.", + "{@b Using a handbomb requires an action.}" + ] + } + ] + }, + { + "name": "Master Witcher Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 5, + "level": 15, + "header": 1, + "entries": [ + "The key to a Witcher's success is often found in their preparation, both through alchemy as well as crafting. Among their tools, Witchers are known to utilize specialized {@filter potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P;OF:WITCHERHLA:PG;OF:WITCHERHLA:PS;OF:WITCHERHLA:PM} and {@filter handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:B;OF:WITCHERHLA:BG;OF:WITCHERHLA:BSOF:WITCHERHLA:BM} in their fights with monsters.", + "Starting at 15th level you gain the Witcher Preparation feature. With this feature you prepare a number of various {@filter master potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:PM} and {@filter master handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:BM} from the formulas and schematics you know, which you can then use a number of times equal to your proficiency modifier. {@b Consuming a potion or using a handbomb equals one use of Witcher Preparation.}", + "To regain spent uses of this feature you must have alchemist's supplies on your person as well as devote 1 hour during your long rest to preparation.", + "{@b Saving throws:} Some Witcher Preparation items require a saving throw to resist its effect. The saving throws use the Spell Save DC.", + { + "name": "Master Potions", + "type": "entries", + "entries": [ + "{@filter Master Potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:PM}", + "You can prepare a number of potion formulas, listed under \"Alchemy\". You gain the ability to prepare additional potions as you gain Witcher levels, as shown in the Potions Prepared column of the Witcher table. Your ability to brew stronger versions of your potions will increase at 7th, 11th, and 15th levels.", + "A single potion's effect does not stack with itself during its active duration; if the same potion is used prior to the effects of the first potion wearing off, the effects of the first dissipate and are replaced with the effects of the second.", + "A Witcher's potions are highly toxic, and only a Witcher can withstand the toxins due to their conditioning and training. A non-witcher that drinks a Witcher potion must succeed on a Constitution saving throw against your spell save DC or become poisoned for 1 minute. Even if they succeed, they take poison damage determined by the tier of the potion consumed, and do not get any of the benefits of the potion.", + "{@b Ingesting a Witcher potion requires your choice of an action or a bonus action.}" + ] + }, + { + "name": "Master Handbombs", + "type": "entries", + "entries": [ + "{@filter Master Handbombs|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:BM}", + "Potions aren't a Witcher's only form of preparation in hunting monsters. They can also prepare handbombs to tip the scales in their favor, listed under \"Alchemy\". Witchers are able to prepare schematics for crafting 2 handbombs of their choice at level 3. You can prepare an additional schematic as well as improvements to the handbombs at 7th, 11th, and 15th levels, as shown in the Handbombs Prepared column of the Witcher table.", + "{@b Using a handbomb requires an action.}" + ] + } + ] + }, + { + "name": "Blade Oil", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 5, + "level": 3, + "header": 1, + "entries": [ + "Starting at 3rd level, you can apply Blade Oil as a bonus action to a weapon or ammunition. Once per turn when you deal damage with a weapon attack with this weapon or ammunition, you can choose one weapon damage die and reroll it, taking the better result. The effects of the oil last for one minute, and you can use this feature twice per long rest." + ] + }, + { + "name": "Blade Oil Superior", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 5, + "level": 6, + "header": 1, + "entries": [ + "Starting at 6th level, you can apply Blade Oil as a bonus action to a weapon or ammunition. Once per turn when you deal damage with a weapon attack with this weapon or ammunition, you can choose one weapon damage die and reroll it, taking the better result. The effects of the oil last for one minute, and you can use this feature twice per long rest.", + "At 6th level, you improve your blade oil to additionally prevent a creature's health from regenerating for one turn." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 4, + "header": 1, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 8, + "header": 1, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 12, + "header": 1, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 16, + "header": 1, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 19, + "header": 1, + "entries": [ + "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Extra Attack", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 5, + "header": 1, + "entries": [ + "Beginning at 5th level, you can attack twice, rather than once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Monsters Are My Trade", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 5, + "header": 1, + "entries": [ + "Also at 5th level, you have improved your ability to earn greater compensation in your craft. You gain advantage on all Charisma-based skill checks related to haggling the price of commissions or rewards from hunting monsters." + ] + }, + { + "name": "Honed Edge", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 11, + "header": 1, + "entries": [ + "Starting at 11th level, you have improved your ability to maintain your weapons to such a degree that your damage dealt is notably stronger. Your weapon attacks now deal an additional 1d8 damage." + ] + }, + { + "name": "Master Witcher", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "page": 6, + "level": 20, + "header": 1, + "entries": [ + "At level 20 you have achieved the rank of Master Witcher. You can choose one from the following abilities to adopt as part of your Witcher combat style:", + { + "type": "options", + "entries": [ + { + "type": "entries", + "name": "Combat Spell Master", + "entries": [ + "When you kill an enemy by casting a spell with a spell slot of 2nd Level or higher, you regain 1 expended spell slot up to 1 level below the level of the spell cast for each creature killed. The enemy killed must have a Challenge Rating equal to half your Witcher level or greater for this effect to be granted.", + "For example, if you cast a level 4 spell and kill a single creature with a CR equal to half your Witcher level or greater, you can regain an expended 1st, 2nd, or 3rd level spell slot. If you kill multiple creatures in this way, you can regain an expended spell slot for each creature killed." + ] + }, + { + "type": "entries", + "name": "Deadly Onslaught", + "entries": [ + "Once per turn, when you take the Attack action or use a bonus action to attack on your turn, you make one additional weapon attack as part of that action. You also expand your critical hit range by 1 for all weapon attacks, stacking with any other bonuses you may already possess." + ] + }, + { + "type": "entries", + "name": "Swarmslayer", + "entries": [ + "You thrive when attacked by a multitude of foes, gaining the following benefits:", + { + "type": "list", + "items": [ + "You negate advantage normally given by creatures with the Pack Tactics feature.", + "When you have three or more enemies within 10 feet of you, you gain a +3 bonus to AC and damage rolls." + ] + } + ] + } + ] + } + ] + } + ], + "subclass": [ + { + "name": "School of the Bear", + "source": "WITCHERHLA", + "shortName": "School of the Bear", + "page": 7, + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassFeatures": [ + "School of the Bear|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|1", + "Implacable|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|6", + "Deadly Counter|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|10", + "Innate Regeneration|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|14", + "Primal Beast|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|18" + ] + }, + { + "name": "School of the Cat", + "source": "WITCHERHLA", + "shortName": "School of the Cat", + "page": 8, + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassFeatures": [ + "School of the Cat|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|1", + "Harass|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|6", + "Hasty Retreat|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|10", + "Stalker's Flurry|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|14", + "Predator's Target|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|18" + ] + }, + { + "name": "School of the Griffin", + "source": "WITCHERHLA", + "shortName": "School of the Griffin", + "page": 9, + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassFeatures": [ + "School of the Griffin|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|1", + "Alternative Witcher Spells|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|6", + "Arcane Riposte|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|10", + "Martial Spellcasting|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|14", + "Dual Casting|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|18" + ], + "subclassSpells": [ + "charm Person|phb", + "firestream|WITCHERHLA", + "sleep|phb", + "sweep|WITCHERHLA", + "blindness/deafness|phb", + "chains|WITCHERHLA", + "guardian|WITCHERHLA", + "rimefrost|WITCHERHLA", + "retribution|WITCHERHLA" + ] + }, + { + "name": "School of the Manticore", + "source": "WITCHERHLA", + "shortName": "School of the Manticore", + "page": 10, + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassFeatures": [ + "School of the Manticore|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|1", + "Alchemical Adept|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|6", + "Human Shield|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|10", + "Improved Alchemical Adept|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|14", + "Stand Against the Tide|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|18" + ] + }, + { + "name": "School of the Viper", + "source": "WITCHERHLA", + "shortName": "School of the Viper", + "page": 11, + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassFeatures": [ + "School of the Viper|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|1", + "Explosive Preparation|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|6", + "Improved Viper Strike|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|10", + "Rapid Strike|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|14", + "Viper's Reflexes|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|18" + ] + }, + { + "name": "School of the Wolf", + "source": "WITCHERHLA", + "shortName": "School of the Wolf", + "page": 12, + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassFeatures": [ + "School of the Wolf|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|1", + "Thorough Preparation|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|6", + "Improved Critical|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|6", + "Improved Arcane Strike|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|10", + "Improved Thorough Preparation|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|14", + "Prime Specimen|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|18" + ] + } + ], + "subclassFeature": [ + { + "name": "School of the Bear", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 1, + "header": 1, + "entries": [ + "School of the Bear Witchers are typically the hardiest of the Witchers. They do not attempt to avoid enemy attacks, instead forcing their enemies to get close where they can rain down deadly blows. Their training is typically focused on maintaining survivability in a fight, trusting that the enemy will be the first to fall.", + { + "type": "refSubclassFeature", + "subclassFeature": "Heavy Gear Training|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Ursun Fortitude|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Stand Your Ground|Witcher|WITCHERHLA|School of the Bear|WITCHERHLA|1" + } + ] + }, + { + "name": "Heavy Gear Training", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 1, + "header": 1, + "entries": [ + "When you choose this school at 1st level, you gain the following features:", + { + "type": "list", + "items": [ + "You gain proficiency in medium and heavy armor.", + "You can replace your Proficiency in Intelligence saving throws with Proficiency in Strength saving throws if you choose." + ] + } + ], + "armorProficiencies": [ + { + "medium": true, + "heavy": true + } + ] + }, + { + "name": "Ursun Fortitude", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 1, + "header": 1, + "entries": [ + "Starting at 1st level, you gain improved constitution from your training, earning you a +2 bonus to your health for each Witcher level." + ] + }, + { + "name": "Stand Your Ground", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 1, + "header": 1, + "entries": [ + "Additionally at 1st level, you can leverage an established position in combat to strike more powerful blows. If you have not moved since the start of your previous turn, you gain a {@dice 1d4} bonus to damage rolls. Moving from your established position in any way interrupts this feature.", + "Starting at 10th level, the damage bonus increases to {@dice 1d6}." + ] + }, + { + "name": "Implacable", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 6, + "header": 2, + "entries": [ + "At 6th level, you have boundless determination to keep going in a fight. As a bonus action on your turn, {@b you can recover hit points equal to 1d10 + your Constitution modifier + your Witcher level}.", + "Once you use this feature you must finish a short or long rest before you can use it again.", + "Starting at 14th level, you can use it twice before a rest, but only once per turn." + ] + }, + { + "name": "Deadly Counter", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 10, + "header": 2, + "entries": [ + "Starting at 10th level, when you take damage from a creature that you can see, you give yourself advantage on the first attack roll on your next turn against that creature." + ] + }, + { + "name": "Innate Regeneration", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 14, + "header": 2, + "entries": [ + "At 14th level, you gain innate regenerative powers. At the start of each of your turns, if you are below half your maximum hit points, you regain hit points equal to your Constitution modifier (minimum of 1) + half your Proficiency Bonus (rounded down). You don't gain this benefit if you have 0 hit points or are Petrified or Unconscious." + ] + }, + { + "name": "Primal Beast", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Bear", + "subclassSource": "WITCHERHLA", + "page": 7, + "level": 18, + "header": 2, + "entries": [ + "At 18th level, you increase either your Strength or Constitution score by 4. Your maximum for this score is now 24." + ] + }, + { + "name": "School of the Cat", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 1, + "header": 1, + "entries": [ + "School of the Cat Witchers focus their training on nimble or ranged fighting to deal damage even as they avoid taking it. Witchers from the School of the Cat are frequently seen wielding ranged weapons more prevalently than other witchers, and they tend to have a reputation for being emotionally distant and cold.", + { + "type": "refSubclassFeature", + "subclassFeature": "Cat-like Training|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Agile Strike|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Mental Fortitude|Witcher|WITCHERHLA|School of the Cat|WITCHERHLA|1" + } + ] + }, + { + "name": "Cat-like Training", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 1, + "header": 1, + "entries": [ + "When you choose this school at 1st level, you gain the following features:", + { + "type": "list", + "items": [ + "You gain proficiency in simple and martial ranged weapons.", + "You can choose to take a {@item shortbow|PHB} with {@item arrows (20)|PHB|20 arrows} with your starting equipment in place of the {@item light crossbow|PHB} and {@item crossbow bolts (20)|PHB|20 bolts}.", + "As long as you have both hands free, you have a climbing speed equal to your base movement speed." + ] + } + ], + "weaponProficiencies": [ + { + "martial": true, + "simple": true + } + ] + }, + { + "name": "Agile Strike", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 1, + "header": 1, + "entries": [ + "Starting at 1st level, when you use your action to dash, disengage, or hide, you can use your bonus action to make a single weapon attack." + ] + }, + { + "name": "Mental Fortitude", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, your emotional distance from others offers you resistance against creatures attempting to mentally influence you. You have advantage on saving throws when a creature you can see attempts to charm or frighten you." + ] + }, + { + "name": "Harass", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, Once on your turn when you hit a creature with an attack, that creature has disadvantage on its first attack made against a creature other than yourself." + ] + }, + { + "name": "Hasty Retreat", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, when you take damage from a creature that you can see, you can use your reaction to immediately move up to your movement speed away. Any opportunity attack made against you during this movement is made with disadvantage." + ] + }, + { + "name": "Stalker's Flurry", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you attack with such speed that you turn a miss into another strike. Once per turn when you miss with a weapon attack, you can make another weapon attack as part of the same action." + ] + }, + { + "name": "Predator's Target", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Cat", + "subclassSource": "WITCHERHLA", + "page": 8, + "level": 18, + "header": 2, + "entries": [ + "Starting at 18th level you can establish one creature within 60 feet of you as Prey. Drawing from the information you can recall about the creature, you exploit it's weaknesses, gaining the following effects:", + { + "type": "list", + "items": [ + "You gain a +2 bonus to attack rolls against the target.", + "Your weapon attack deal an additional 1d8 damage against the target.", + "You have advantage on saving throws from that creature.", + "For the duration of the effect, whenever you move, you can sense if you are moving closer or further away from your Prey." + ] + }, + "This effect lasts up to 8 hours, even if the target moves out of range. You may establish a new Prey only if the target is killed or subdued, or if you do not have any established Prey still active." + ] + }, + { + "name": "School of the Griffin", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 1, + "header": 1, + "entries": [ + "School of the Griffin Witchers spend most of their time studying their spellcraft. While they don't shirk their martial skills, they are most deadly when wielding magic. They spend much of their time studying magic in the company of learned scholars and nobles seeking tutelage, which often allows them to more easily earn the favor of those in the upper class.", + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Adept|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Scholar|Witcher|WITCHERHLA|School of the Griffin|WITCHERHLA|1" + } + ] + }, + { + "name": "Arcane Adept", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 1, + "header": 1, + "entries": [ + "When you choose this school at 1st level, you gain the following features:", + { + "type": "list", + "items": [ + "You learn more spells than Witchers of other schools, learning one additional spell at 2nd level, and again at 6th, 11th, and 16th levels.", + "You also learn a number of cantrips in addition to your Witcher spells, learning two cantrips from the {@filter Witcher spell list|spells|class=Witcher (WITCHERHLA)} early at level 1, as well as an additional cantrip at 4th, 7th, and 11th level. You can find these cantrips listed in the {@i Witcher Spellcasting} section.", + "Your extensive research into the arcane grants you additional spell effects for Witcher spells. These effects can be found listed with each spell in the {@i Witcher Spellcasting} section." + ] + } + ] + }, + { + "name": "Arcane Scholar", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, your time spent studying with fellow scholars and interacting with nobility gives you the following benefits:", + { + "type": "list", + "items": [ + "You gain proficiency in Arcana and History.", + "You learn two additional languages of your choice.", + "You have advantage on Charisma-based skill checks when interacting with a member of upper society." + ] + } + ], + "skillProficiencies": [ + { + "arcana": true, + "history": true + } + ], + "languageProficiencies": [ + { + "any": 2 + } + ] + }, + { + "name": "Alternative Witcher Spells", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you learn alternative forms of casting for the spells you know. For example, if you already know the spell {@spell Igni|WITCHERHLA}, you automatically learn the spell {@spell Firestream|WITCHERHLA} as well. If you know the spell {@spell Heliotrope|WITCHERHLA}, you will automatically learn the spell {@spell Guardian|WITCHERHLA} once you reach the level at which you can learn the spell. These alternative spells do not count against the number of spells you know. Reference the {@i Witcher Spellcasting} list for more information." + ] + }, + { + "name": "Arcane Riposte", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, you add your Intelligence modifier to the damage you deal with any Witcher cantrips.", + "Additionally, when you take damage from a spell or magical effect you can siphon a portion of the magical energy to empower your spells. The next damaging spell you cast deals an extra die of damage to one target." + ] + }, + { + "name": "Martial Spellcasting", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you learn how to use your spells to open gaps in a creature's defense. When a creature takes damage from a spell you cast, you have advantage on any weapon attack you make against that creature before the end of your next turn." + ] + }, + { + "name": "Dual Casting", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Griffin", + "subclassSource": "WITCHERHLA", + "page": 9, + "level": 18, + "header": 2, + "entries": [ + "At 18th level, when you cast a spell as an action, you can use your bonus action to cast a witcher cantrip, even if the casting time normally requires an action" + ] + }, + { + "name": "School of the Manticore", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 1, + "header": 1, + "entries": [ + "School of the Manticore Witchers favor protection and defense over dealing excessive damage, approaching combat with the mentality to wear down their opponents, outlasting them while avoiding taking damage behind their shields. They also excel in the development of Witcher potions, and it is rare you do not see multiple vials at their belts or on a bandolier.", + { + "type": "refSubclassFeature", + "subclassFeature": "Shield Expert|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Improved Fortitude|Witcher|WITCHERHLA|School of the Manticore|WITCHERHLA|1" + } + ] + }, + { + "name": "Shield Expert", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 1, + "header": 1, + "entries": [ + "When you choose this school at 1st level, you gain the following features:", + { + "type": "list", + "items": [ + "You gain proficiency in medium armor and shields.", + "You get a +1 bonus to your AC when wearing only medium armor.", + "You can perform somatic components for spells, drink potions, or hold a non-weapon object such as a torch using a hand holding a shield.", + "You can use your bonus action to make an offhand weapon attack using your shield. This attack deals {@dice 1d4} bludgeoning damage on a hit and has the finesse property. Starting at 10th level, this damage increases to {@dice 1d6}.", + "You can prepare one additional potion formula of your choice at 3rd, 7th, 11th, and 15th levels." + ] + } + ], + "armorProficiencies": [ + { + "medium": true, + "shield": true + } + ] + }, + { + "name": "Improved Fortitude", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 1, + "header": 1, + "entries": [ + "Starting at 1st level, you gain improved constitution from your training, earning you a +1 bonus to your health for each Witcher level." + ] + }, + { + "name": "Alchemical Adept", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you have devoted greater study for {@filter Witcher Potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P}, gaining the following benefits:", + { + "type": "list", + "items": [ + "Consuming any Witcher potions grants you with temporary hit points equal to 1d8 + your Intelligence modifier. If a potion grants temporary hit points, the temporary hit points gained adds the temporary hit points from the potion with the temporary hit points gained from this ability. When consuming the Swallow potion, instead of gaining temporary hit points you recover additional health equal to 1d6 + your Intelligence modifier on the first turn of healing.", + "The first potion you consume per long rest does not count against your Witcher Preparation uses." + ] + } + ] + }, + { + "name": "Human Shield", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, when an ally within 5 feet of you takes damage from a non-magical attack, you can use your reaction to interpose yourself in front of your ally, taking the damage yourself instead.", + "Additionally, the first two potions you consume per long rest do not count against your Witcher Preparation uses." + ] + }, + { + "name": "Improved Alchemical Adept", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you have devoted greater study for {@filter Witcher Potions|optionalfeatures|source=WITCHERHLA|feature type=OF:WITCHERHLA:P}, gaining the following benefits:", + { + "type": "list", + "items": [ + "Consuming any Witcher potions grants you with temporary hit points equal to 2d8 + your Intelligence modifier. When consuming the Swallow potion, instead of gaining temporary hit points you recover additional health equal to 2d6 + your Intelligence modifier on the first turn of healing.", + "The first three potions you consume per long rest do not count against your Witcher Preparation uses." + ] + } + ] + }, + { + "name": "Stand Against the Tide", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Manticore", + "subclassSource": "WITCHERHLA", + "page": 10, + "level": 18, + "header": 2, + "entries": [ + "At 18th level, when a hostile creature misses you with a melee Attack, you can use your reaction to force that creature to repeat the same Attack against another creature (other than itself) of your choice within melee range.", + "Additionally, while you are wielding a shield, bludgeoning, piercing, and slashing damage that you take from nonmagical attacks is reduced by 2." + ] + }, + { + "name": "School of the Viper", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 1, + "header": 1, + "entries": [ + "School of the Viper Witchers are treated warily, as they are known to take contracts on anyone- not just monsters. They often are seen wielding two weapons at once, seeking to inflict maximum damage as quickly as possible. After all, an enemy can't hit you if they're dead.", + { + "type": "refSubclassFeature", + "subclassFeature": "Viper's Speed|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Viper Strike|Witcher|WITCHERHLA|School of the Viper|WITCHERHLA|1" + } + ] + }, + { + "name": "Viper's Speed", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 1, + "header": 1, + "entries": [ + "When you choose this school at 1st level, you gain the following features:", + { + "type": "list", + "items": [ + "Your speed increases by 5 feet while wearing only light armor with no shield equipped.", + "You can ignore the somatic requirements of spells while wielding weapons.", + "You can prepare one additional handbomb schematic of your choice at 7th, 11th, and 15th levels." + ] + } + ] + }, + { + "name": "Viper Strike", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, if you are wielding a single weapon with the light property, you may use your bonus action to make a single weapon attack.", + "Once per turn, if you miss an attack against a creature, you can deal an extra {@dice 1d6} damage to that creature if you hit on the next attack during that turn.", + "Additionally, if you attack the same creature with at least two melee weapon attacks on the same turn, you gain an additional action on your turn. That action can be used only to take the {@action Dash}, {@action Disengage}, {@action Hide}, or {@action Use an Object} action." + ] + }, + { + "name": "Explosive Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you have devoted greater study to the preparation of Witcher Handbombs, gaining the following benefits:", + { + "type": "list", + "items": [ + "Handbombs can be thrown using your choice of an action or a bonus action.", + "Any handbomb you craft will deal an additional damage equal to 1d6 + your Intelligence modifier in its initial damage.", + "The first handbomb you use per long rest does not count against your Witcher Preparation uses." + ] + } + ] + }, + { + "name": "Improved Viper Strike", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 10, + "header": 2, + "entries": [ + "At 10th Level, you now deal the extra damage on all subsequent melee weapon attacks against a creature after the first attack, regardless if the first attack hits or misses." + ] + }, + { + "name": "Rapid Strike", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, you learn to trade accuracy for swift strikes. Once per turn, if you take the attack action on your turn and have advantage on an attack roll against one of the targets, you can forgo the advantage for that attack roll to make an additional weapon attack against that target as part of the same action.", + "Additionally, the first two handbombs you consume per long rest do not count against your Witcher Preparation uses." + ] + }, + { + "name": "Viper's Reflexes", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Viper", + "subclassSource": "WITCHERHLA", + "page": 11, + "level": 18, + "header": 2, + "entries": [ + "At 18th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any Combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10. You can't use this feature when you are surprised." + ] + }, + { + "name": "School of the Wolf", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 1, + "header": 1, + "entries": [ + "School of the Wolf Witchers are widely known as the most versatile school of the witchers, expertly utilizing spellcasting, potions, handbombs, and martial combat to adapt to any situation.", + { + "type": "refSubclassFeature", + "subclassFeature": "Adaptable Hunter|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Improved Fortitude|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Arcane Strike|Witcher|WITCHERHLA|School of the Wolf|WITCHERHLA|1" + } + ] + }, + { + "name": "Adaptable Hunter", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 1, + "header": 1, + "entries": [ + "When you choose this school at 1st level, you gain the following features:", + { + "type": "list", + "items": [ + "You gain proficiency in medium armor", + "You get a +1 bonus to your AC when wearing only medium armor.", + "You also learn a number of cantrips in addition to your Witcher spells, learning one cantrip from the Witcher spell list early at level 1, as well as an additional cantrip at 4th, 7th, and 11th level. You can find these cantrips listed in the Witcher Spells section.", + "You learn one additional Witcher Spell of your choice at level 2. This does not count against your number of spells known." + ] + } + ], + "armorProficiencies": [ + { + "medium": true + } + ] + }, + { + "name": "Improved Fortitude", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 1, + "header": 1, + "entries": [ + "Starting at 1st level, you gain improved constitution from your training, earning you a +1 bonus to your health for each Witcher level." + ] + }, + { + "name": "Arcane Strike", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 1, + "header": 1, + "entries": [ + "Also at 1st level, when you deal damage with a spell you can add an extra 1d4 to the damage you deal with any melee weapon attacks using the attack action before the end of your next turn." + ] + }, + { + "name": "Thorough Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you have become more efficient at Witcher Preparation, gaining the following benefits:", + { + "type": "list", + "items": [ + "You can prepare one additional potion formula and one additional handbomb schematic.", + "Handbombs can be thrown using your choice of an action or a bonus action.", + "The first handbomb or potion you use per long rest does not count against your Witcher Preparation uses." + ] + } + ] + }, + { + "name": "Improved Critical", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 6, + "header": 2, + "entries": [ + "Also at 6th Level, your weapon Attacks score a critical hit on a roll of 19 or 20." + ] + }, + { + "name": "Improved Arcane Strike", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 10, + "header": 2, + "entries": [ + "At 10th level, the damage from your Arcane strike increases to 1d6, and the first weapon attack you make after dealing damage with a cantrip or witcher spell before the end of your next turn has advantage. Additionally, you can now add your Intelligence modifier to the damage of your witcher cantrips." + ] + }, + { + "name": "Improved Thorough Preparation", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, the effects of your Witcher preparation have increased benefits:", + { + "type": "list", + "items": [ + "Consuming any Witcher potions grants you with temporary hit points equal to 1d8 + your Intelligence modifier. If a potion grants temporary hit points, the temporary hit points gained adds the temporary hit points from the potion with the temporary hit points gained from this ability. When consuming the Swallow potion, instead of gaining temporary hit points you recover additional health equal to 1d6 + your Intelligence modifier on the first turn of healing.", + "Any handbomb you craft will deal an additional damage equal to 1d6 + your Intelligence modifier in its initial damage.", + "The first two handbombs or potions you use per long rest do not count against your Witcher Preparation uses." + ] + } + ] + }, + { + "name": "Prime Specimen", + "source": "WITCHERHLA", + "className": "Witcher", + "classSource": "WITCHERHLA", + "subclassShortName": "School of the Wolf", + "subclassSource": "WITCHERHLA", + "page": 12, + "level": 18, + "header": 2, + "entries": [ + "Upon reaching 18th level, You get a +2 bonus to two different Ability Scores of your choice. Your maximum for each of these scores is now 22." + ] + } + ], + "race": [ + { + "name": "Human (Variant; Trial of the Grasses)", + "source": "WITCHERHLA", + "page": 22, + "ability": [ + { + "con": 2, + "choose": { + "from": [ + "dex", + "str", + "wis", + "cha", + "int" + ], + "count": 1, + "amount": 1 + } + } + ], + "size": [ + "M" + ], + "speed": { + "walk": 35 + }, + "darkvision": 60, + "entries": [ + "Your character has a number of traits in common with others who have underwent the Trial of the Grasses.", + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "You have a +2 bonus to Constitution and a +1 bonus to a different ability score of your choice." + ] + }, + { + "name": "Age", + "type": "entries", + "entries": [ + "The mutations extend your life span causing you to begin aging at a quarter of your normal rate, beginning at the age you underwent the Trials." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Humans do not lean toward any particular alignment, though the Trial tends to emphasize the character traits of a person, meaning if they lean towards one alignment, they become more firmly rooted within it, and are less prone to act in a manner contrary to that alignment." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position within that range, your size is medium." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Your base walking speed is 35 feet." + ] + }, + { + "name": "Darkvision", + "entries": [ + "Your eyes now take on the appearance of a cat's, with slitted pupils that glow in the dark (The most common eye color is golden, though the mutations may result in varying colors). You gain darkvision out to a range of 60 feet." + ], + "type": "entries" + }, + { + "name": "Improved Vigor", + "entries": [ + "You do not need to sleep any more in order to rest. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating you gain the same benefit other humans do from 8 hours of sleep." + ], + "type": "entries" + }, + { + "name": "Improved Constitution", + "entries": [ + "You have advantage on saving throws against {@damage poison}, and against being {@condition poisoned} or {@condition diseased}." + ], + "type": "entries" + }, + { + "name": "Physical Mutations", + "entries": [ + "Your body develops a random number of weird quirks, such as pigmentless hair, skin, etc. Discuss these abnormalities with your DM. You can use the table below as a guide. Whatever you choose or roll, the mutations your body underwent leave it apparent that you are different from other humans.", + { + "type": "table", + "caption": "d6 Physical Mutations", + "colLabels": [ + "d6", + "Mutation" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1", + "Your hair loses all pigment, turning white." + ], + [ + "2", + "You are missing patches of hair or develop new patches of hair in abnormal locations, or lose at least one fingernail or toenail." + ], + [ + "3", + "Your core temperature permanently drops and your skin pales." + ], + [ + "4", + "Your emotions become numb, making it rare or difficult for you to have strong emotional reactions." + ], + [ + "5", + "Your reproductive system has been damaged, leaving you infertile." + ], + [ + "6", + "All the hair follicles in your body are dead, causing you to lose all hair." + ] + ] + } + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write {@language Common|PHB} and one extra language of your choice. Humans typically learn the languages of other people they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish muscial expressions, Dwarvish military phrases, and so on." + ], + "type": "entries" + } + ], + "languageProficiencies": [ + { + "common": true, + "other": true + } + ], + "age": { + "mature": 20, + "max": 100 + }, + "fluff": { + "entries": [ + "The Trial of the Grasses is a variant Human transformed through various testings and mutagens painful enough to border on torture", + "Consult your DM on how best to implement this variant within the setting of your world.", + { + "name": "Painful Mutations", + "entries": [ + "As a method of preparing yourself to face monstrous foes, you have subjected yourself to the Trial of the Grasses, a brutal transformation process using chemicals and elixirs that has only a 30% survival rate. Consequently, your body mutates, giving you numerous benefits, as well as physical mutations that clearly set you apart from others." + ], + "type": "entries" + } + ] + } + } + ], + "item": [ + { + "name": "Witcher Bestiary", + "source": "WITCHERHLA", + "page": 1, + "tier": "major", + "rarity": "very rare", + "weight": 5, + "value": 10000, + "entries": [ + "The Witcher's Bestiary is where a Witcher records the strengths and weaknesses of numerous monsters. Through countless hours of studying your bestiary, you have a chance to recall information you have learned of a non-humanoid creature you are facing when beginning combat.", + "When you roll Initiative, you can choose to make an Intelligence-based skill check as determined by the DM to recall helpful information about one creature you can see. You must succeed against a DC set by your DM (in most cases a value of 15 may be appropriate). If you do so, then you gain advantage on attack rolls made as part of the first attack action or cast a spell action you make against that creature or another of the same creature type. Alternatively, you can impose disadvantage on the first saving throw that creature or another of the same creature type makes against one of your spells or abilities.", + "If you do not use this benefit within 1 minute, it is lost. You can use this feature twice, and you regain all expended uses after a long rest." + ] + }, + { + "name": "Witcher School Medallion", + "source": "WITCHERHLA", + "page": 1, + "tier": "major", + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "weight": 1, + "value": 10000, + "entries": [ + "This finely crafted silver necklace acts as both symbol and as a protective charm for witchers. The appearance of this medallion takes the form of the head of the school of the witcher which this was crafted for. While useful for the detection of magic and for monsters, some creatures seem aloof of its abilities.", + "While attuned to this necklace, you can cast {@spell detect magic} at-will.", + "A witcher that is attuned to this item can use an action to focus their attention to their surrounds. You can see the faint outline of any non-humanoid creature within 30 feet of you until the start of your next turn." + ], + "attachedSpells": [ + "detect magic" + ] + }, + { + "name": "Witcher Glyph", + "source": "WITCHERHLA", + "page": 1, + "rarity": "very rare", + "weight": 0, + "value": 15000, + "wondrous": true, + "entries": [ + "Glyphs are only able to be placed on armor.", + "Placing a glyph in a witcher item is permanent.", + "An item that can have glyphs placed in it will allow for a number of glyphs slots, as listed in its description.", + "No other items can use glyphs in this manner.", + { + "type": "list", + "items": [ + "Glyph of Aard. Armor: Your aard cantrip push distance is increased to 10 feet against Medium or smaller creatures, or can push one Large creature 5 feet but not knocked prone.", + "Glyph of Axii. Armor: Your axii cantrip affects the minds of charmed creatures to defend you and will attack targets that are hostile to you, up to a CR of one quarter of your witcher level.", + "Glyph of Igni. Armor: Your igni cantrip's damage die turns into a d8.", + "Glyph of Quen. Armor: Your quen cantrip damage reduction die turns into a d6.", + "Glyph of Yrden. Armor: Your yrden cantrip damage die turns into a d6." + ] + } + ] + }, + { + "name": "Witcher Lesser Runestone", + "source": "WITCHERHLA", + "page": 1, + "rarity": "very rare", + "weight": 0, + "value": 15000, + "wondrous": true, + "entries": [ + "Runestones are magical enchantments that can be placed in specially crafted weapons.", + "Placing a runestone in a witcher item is permanent.", + "An item that can have runestones placed in it will allow for a number of runestone slots, as listed in its description.", + "No other items can use runestones in this manner.", + "Lesser runestones deal 1d4 damage, regular runestones deal 1d6 damage, and greater runestones deal 1d8 damage.", + { + "type": "list", + "items": [ + "Runestone Chernobog. Weapon: You deal extra {@damage 1d4} force damage the first time you hit a target once per turn.", + "Runestone Dazhbog. Weapon: You deal extra {@damage 1d4} fire damage the first time you hit a target once per turn.", + "Runestone Morana. Weapon: You deal extra {@damage 1d4} poison damage the first time you hit a target once per turn.", + "Runestone Zoria. Weapon: You deal extra {@damage 1d4} cold damage the first time you hit a target once per turn." + ] + } + ] + }, + { + "name": "Witcher Regular Runestone", + "source": "WITCHERHLA", + "page": 1, + "rarity": "very rare", + "weight": 0, + "value": 15000, + "wondrous": true, + "entries": [ + "Runestones are magical enchantments that can be placed in specially crafted weapons.", + "Placing a runestone in a witcher item is permanent.", + "An item that can have runestones placed in it will allow for a number of runestone slots, as listed in its description.", + "No other items can use runestones in this manner.", + "Lesser runestones deal 1d4 damage, regular runestones deal 1d6 damage, and greater runestones deal 1d8 damage.", + { + "type": "list", + "items": [ + "Runestone Chernobog. Weapon: You deal extra {@damage 1d6} force damage the first time you hit a target once per turn.", + "Runestone Dazhbog. Weapon: You deal extra {@damage 1d6} fire damage the first time you hit a target once per turn.", + "Runestone Morana. Weapon: You deal extra {@damage 1d6} poison damage the first time you hit a target once per turn.", + "Runestone Zoria. Weapon: You deal extra {@damage 1d6} cold damage the first time you hit a target once per turn." + ] + } + ] + }, + { + "name": "Witcher Greater Runestone", + "source": "WITCHERHLA", + "page": 1, + "rarity": "very rare", + "weight": 0, + "value": 15000, + "wondrous": true, + "entries": [ + "Runestones are magical enchantments that can be placed in specially crafted weapons.", + "Placing a runestone in a witcher item is permanent.", + "An item that can have runestones placed in it will allow for a number of runestone slots, as listed in its description.", + "No other items can use runestones in this manner.", + "Lesser runestones deal 1d4 damage, regular runestones deal 1d6 damage, and greater runestones deal 1d8 damage.", + { + "type": "list", + "items": [ + "Runestone Chernobog. Weapon: You deal extra {@damage 1d8} force damage the first time you hit a target once per turn.", + "Runestone Dazhbog. Weapon: You deal extra {@damage 1d8} fire damage the first time you hit a target once per turn.", + "Runestone Morana. Weapon: You deal extra {@damage 1d8} poison damage the first time you hit a target once per turn.", + "Runestone Zoria. Weapon: You deal extra {@damage 1d8} cold damage the first time you hit a target once per turn." + ] + } + ] + }, + { + "name": "Witcher Armor", + "source": "WITCHERHLA", + "page": 1, + "type": "MA", + "rarity": "uncommon", + "weight": 40, + "value": 7500, + "ac": 15, + "reqAttune": true, + "wondrous": true, + "stealth": false, + "strength": "13", + "entries": [ + "This exquisite armor that was designed for the purpose of protecting a witcher from harm. It is crafted in a manner that allows the addition of a number of magical glyphs to be placed in it that it increase its strength for a worthy witcher.", + "Once a {@b glyph} is placed inside a set of witcher armor it gains a +1 to its AC per {@b glyph}, as well as it is considered magical." + ] + }, + { + "name": "Witcher Armor (1 Glyphs)", + "source": "WITCHERHLA", + "page": 1, + "type": "MA", + "rarity": "rare", + "weight": 30, + "value": 15000, + "ac": 15, + "reqAttune": true, + "wondrous": true, + "stealth": false, + "strength": "13", + "bonusAc": "+1", + "entries": [ + "This exquisite armor that was designed for the purpose of protecting a witcher from harm. It is crafted in a manner that allows the addition of a number of magical glyphs to be placed in it that it increase its strength for a worthy witcher.", + "Once a {@b glyph} is placed inside a set of witcher armor it gains a +1 to its AC per {@b glyph}, as well as it is considered magical." + ] + }, + { + "name": "Witcher Armor (2 Glyphs)", + "source": "WITCHERHLA", + "page": 1, + "type": "MA", + "rarity": "very rare", + "weight": 30, + "value": 35000, + "ac": 15, + "reqAttune": true, + "wondrous": true, + "stealth": false, + "strength": "13", + "bonusAc": "+2", + "entries": [ + "This exquisite armor that was designed for the purpose of protecting a witcher from harm. It is crafted in a manner that allows the addition of a number of magical glyphs to be placed in it that it increase its strength for a worthy witcher.", + "Once a {@b glyph} is placed inside a set of witcher armor it gains a +1 to its AC per {@b glyph}, as well as it is considered magical." + ] + }, + { + "name": "Witcher Armor (3 Glyphs)", + "source": "WITCHERHLA", + "page": 1, + "type": "MA", + "rarity": "legendary", + "weight": 30, + "value": 75000, + "ac": 15, + "reqAttune": true, + "wondrous": true, + "stealth": false, + "strength": "13", + "bonusAc": "+3", + "entries": [ + "This exquisite armor that was designed for the purpose of protecting a witcher from harm. It is crafted in a manner that allows the addition of a number of magical glyphs to be placed in it that it increase its strength for a worthy witcher.", + "Once a {@b glyph} is placed inside a set of witcher armor it gains a +1 to its AC per {@b glyph}, as well as it is considered magical." + ] + }, + { + "name": "Witcher Silver Longsword", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "uncommon", + "weight": 3, + "value": 7500, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher. This weapon is silvered for the purpose of overcoming resistance or immunity to mundane weapons.", + "Once a {@b runestone} is placed inside of a witcher silver longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as itis considered magical for the purpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Silver Longsword (1 Runestones)", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "rare", + "value": 15000, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "bonusWeapon": "+1", + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher. This weapon is silvered for the purpose of overcoming resistance or immunity to mundane weapons.", + "Once a {@b runestone} is placed inside of a witcher silver longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as itis considered magical for the purpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Silver Longsword (2 Runestones)", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "very rare", + "value": 35000, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "bonusWeapon": "+2", + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher. This weapon is silvered for the purpose of overcoming resistance or immunity to mundane weapons.", + "Once a {@b runestone} is placed inside of a witcher silver longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as itis considered magical for the purpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Silver Longsword (3 Runestones)", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "legendary", + "value": 75000, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "bonusWeapon": "+3", + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher. This weapon is silvered for the purpose of overcoming resistance or immunity to mundane weapons.", + "Once a {@b runestone} is placed inside of a witcher silver longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as itis considered magical for the purpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Longsword", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "uncommon", + "value": 7500, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Longsword (1 Runestones)", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "rare", + "value": 15000, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "bonusWeapon": "+1", + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Longsword (2 Runestones)", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "very rare", + "value": 35000, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "bonusWeapon": "+2", + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." + ] + }, + { + "name": "Witcher Longsword (3 Runestones)", + "source": "WITCHERHLA", + "page": 1, + "type": "M", + "rarity": "legendary", + "value": 75000, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "V" + ], + "dmg1": "1d8", + "dmgType": "S", + "dmg2": "1d10", + "reqAttune": true, + "bonusWeapon": "+3", + "entries": [ + "This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.", + "Once a {@b runestone} is placed inside of a witcher steel longsword, it gains a +1 to attack and damage rolls per {@b runestone}, as well as it is considered magical for the urpose of overcoming resistance. Should you have more than one runestone placed in this item, you choose which \u2014 addition damage is dealt (limit of one die per turn)." + ] + } + ], + "spell": [ + { + "name": "Aard", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} Self (20-foot cone).", + "You send out a blast of thunderous force. Each creature in a 20-foot cone must make a Strength saving throw. A creature takes {@damage 2d6} thunder damage and is pushed back 15 feet in a line away from the caster on a failed save. On a successful save the targets only take half damage and are not moved.", + "{@b School of the Griffin bonus:} The damage when casting Aard increases by an additional {@dice 1d6}. Large or smaller creatures that fail the saving throw are also knocked {@condition prone}." + ], + "source": "WITCHERHLA", + "page": 17, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 2nd level spell slot or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "strength" + ], + "damageInflict": [ + "thunder" + ], + "areaTags": [ + "N" + ] + }, + { + "name": "Axii", + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} A creature you can see within range.", + "You attempt to psychically cloud the mind of a creature. The creature you target must make a Wisdom saving throw. A creature takes {@damage 2d6} psychic damage and has disadvantage on all attacks and ability checks it makes until the end of it's next turn on a failed save. On a successful save the target only takes half damage and does not suffer disadvantage. A creature immune to being {@condition charmed} automatically succeeds on its save.", + "{@b School of the Griffin bonus:} You now deal full psychic damage even if the creature succeeds on its saving throw. If the target fails the save, it is {@condition stunned} until the end of its next turn." + ], + "source": "WITCHERHLA", + "page": 18, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 2nd level spell slot or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "psychic" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Glacies", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} A creature you can see within range.", + "You send out a highly concentrated burst of frost at a creature you can see within range. Make a ranged spell attack against the creature. On a hit the target takes {@damage 5d8} cold damage and creatures of large size or smaller must make a Strength saving throw or be encased in ice, becoming {@condition restrained} for 1 minute. Creatures encased in ice can use their action to make a Strength saving throw to attempt to break free. On a successful save, the targets only take half damage and are not {@condition restrained}.", + "{@b School of the Griffin bonus:} You can target 1 additional creature when casting Glacies." + ], + "source": "WITCHERHLA", + "page": 18, + "components": { + "s": true + }, + "conditionInflict": [ + "restrained" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 4th level spell slot or higher, the damage increases by {@dice 1d8} and the number of creatures you can target increases by 1 for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "cold" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "ST", + "MT" + ] + }, + { + "name": "Heliotrope", + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "when you take non-psychic damage from an enemy you can see" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} Self.", + "You impose a magical shield between you and incoming damage, reducing the damage from one attack by {@dice 3d8}.", + "{@b School of the Griffin bonus:} You can add your Intelligence modifier to the damage reduction rolled." + ], + "source": "WITCHERHLA", + "page": 18, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 3rd level spell slot or higher, the damage reduction increases by {@dice 1d8} for each slot level above 2nd. " + ] + } + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Igni", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} Self (15-foot cone).", + "You release a burst of flame from your hand. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes {@damage 2d8} fire damage and is pushed back 5 feet in a line away from the caster on a failed save, and on a successful save the targets only take half damage and are not pushed. ", + "{@b School of the Griffin bonus:} Targets take an additional {@damage 1d8} fire damage." + ], + "source": "WITCHERHLA", + "page": 18, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 2nd level spell slot or higher, the damage increases by {@dice 1d8} for each slot level above 1st. " + ] + } + ], + "damageInflict": [ + "fire" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "N" + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Quen", + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} Self.", + "You cover yourself in a magical layer of protection. You gain a +2 bonus to AC and Saving Throws for 1 minute. ", + "{@i This does not stack with Somne spells.} ", + "{@b School of the Griffin bonus:} While the Quen shield is active, you reduce any instance of non-psychic damage by 2." + ], + "source": "WITCHERHLA", + "page": 18, + "components": { + "s": true + }, + "spellAttack": [ + "M" + ], + "miscTags": [ + "MAC", + "UBA" + ] + }, + { + "name": "Somne", + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} A willing creature you can see within range.", + "You bolster the energy of yourself and a target within range. Until the spell ends, you and the target of the spell have your base movement speeds doubled, gain a +3 bonus to AC, have advantage on Dexterity saving throws, and gain one additional action. That action can be used only to take the {@action Attack} (one weapon attack only), {@action Dash}, {@action Disengage}, or {@action Hide} action.", + "{@i This spell does not stack with castings of the Quen or Somne spells}", + "{@b School of the Griffin bonus:} You have advantage on {@status concentration} checks to maintain the spell." + ], + "source": "WITCHERHLA", + "page": 19, + "components": { + "s": true + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "MAC" + ] + }, + { + "name": "Supirre", + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} A creature you can see within range.", + "You mark a target with your heightened senses, focusing on that target to the exclusion of all else. Until the spell ends, you have a +2 bonus to attack rolls against this target, and suffer a -2 penalty to AC when attacked by unmarked enemies. Attacks made by you against a marked target also deal an extra {@damage 1d8} damage, and if the target flees, you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature. ", + "{@b School of the Griffin bonus:} When casting Supirre, you do not suffer the penalty to AC for the duration of the spell." + ], + "source": "WITCHERHLA", + "page": 19, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 3rd level spell slot or higher, you can mark one additional target for each spell slot higher than 2nd." + ] + } + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "MAC", + "UBA" + ] + }, + { + "name": "Yrden", + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Witcher", + "source": "WITCHERHLA" + } + ] + }, + "entries": [ + "{@b Target:} A point you can see within range.", + "You place a 15-foot-radius magical trap on the ground centered on a point within range you can see. Within the affected area each instance of damage dealt is increased by {@dice 1d4} to all creatures, and hostile creatures must spend 2 feet of movement for each 1 foot they move. Within the area of effect, no being may teleport or planar travel, and incorporeal beings are forced into a corporeal form. Additionally, spells cannot be cast within or pass through this area if they are cast using a spell slot level equal to or less than the spell slot level used to cast this spell.", + "{@i If you attempt to place a second trap while the first is still active, the first trap will disappear and its effects will end.}", + "{@b School of the Griffin bonus:} Within the affected area hostile creatures must spend 3 feet of movement for each 1 foot they move." + ], + "source": "WITCHERHLA", + "page": 19, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 5th level spell slot or higher, the additional damage to creatures within the trap is increased by {@dice 1d4} for each slot level higher than 4th. " + ] + } + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Chains", + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witcher", + "source": "WITCHERHLA" + }, + "subclass": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WITCHERHLA", + "subSubclass": "Yrden" + } + } + ] + }, + "entries": [ + "{@b Target:} Two creatures you can see within range.", + "Building from your knowledge of Yrden, you cause ethereal chains to burst from the ground to bind a creature of Large size or smaller within range in place. The target creature must make a Strength saving throw to prevent being {@condition restrained}. If the creature fails they are {@condition restrained} and take {@damage 2d6} lightning damage at the start of their turn until they are able to break free or the spell ends. They can use their action to repeat their Strength saving throw each turn to attempt to break free of the chains. If they succeed they are no longer {@condition restrained} and take no further damage. " + ], + "source": "WITCHERHLA", + "page": 19, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 3rd level spell slot or higher, you can target one additional creature for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "lightning" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "MT" + ] + }, + { + "name": "Firestream", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witcher", + "source": "WITCHERHLA" + }, + "subclass": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WITCHERHLA", + "subSubclass": "Igni" + } + } + ] + }, + "entries": [ + "{@b Target:} A creature you can see within range.", + "Building on your knowledge of Igni, you send out a stream of flames towards a creature within range. Make a ranged spell attack against the creature. On a hit the target takes {@damage 3d6} fire damage, and on each of your turns for the duration, if the creature is within 60 feet of you, you can use your bonus action to continue channeling the flames at the target, making another ranged spell attack and dealing {@damage 1d4} fire damage on a hit. ", + "This spell ends if the target gains total cover from you, or if you do not use your bonus action to continue to channel the flames. You must maintain one hand dedicated to the channeling of the flames for the duration of the spell." + ], + "source": "WITCHERHLA", + "page": 19, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 2nd level spell slot or higher, the initial damage increases by {@dice 1d6} for each slot level above 1st, and the subsequent damage from channeling increases by {@dice 1d4}." + ] + } + ], + "damageInflict": [ + "fire" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Guardian", + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "when an ally within 30 feet of you takes damage from a non-psychic attack" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witcher", + "source": "WITCHERHLA" + }, + "subclass": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WITCHERHLA", + "subSubclass": "Heliotrope" + } + } + ] + }, + "entries": [ + "{@b Target:} A willing creature you can see within range.", + "Building on your knowledge of Heliotrope, you use your reaction to magically shield that ally from harm, reducing damage from one attack by {@dice 4d6} plus your Intelligence modifier." + ], + "source": "WITCHERHLA", + "page": 20, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 4th level spell slot or higher, the damage reduction increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Retribution", + "level": 5, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witcher", + "source": "WITCHERHLA" + }, + "subclass": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WITCHERHLA", + "subSubclass": "Quen" + } + } + ] + }, + "entries": [ + "{@b Target:} Self.", + "Building on your knowledge of Quen, you cast a retaliatory ward around yourself, dealing damage to attacking enemies for 10 minutes. Whenever a creature within 5 feet of you hits you with a melee attack, the ward lashes out and the attacker suffers force damage equal to {@dice 5d4} + your Intelligence modifier." + ], + "source": "WITCHERHLA", + "page": 20, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 6th level spell slot or higher, the damage dealt by the ward increases by {@dice 1d4} for each slot level above 5th." + ] + } + ], + "spellAttack": [ + "R" + ] + }, + { + "name": "Rimefrost", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 20 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witcher", + "source": "WITCHERHLA" + }, + "subclass": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WITCHERHLA", + "subSubclass": "Glacies" + } + } + ] + }, + "entries": [ + "{@b Target:} Self (20-foot cone).", + "Building on your knowledge of Glacies, you release a burst of frost from your hand. Each creature in a 20-foot cone must make a Constitution saving throw. A creature takes {@damage 8d6} cold damage and has its movement speed reduced by 10 until the start of their next turn on a failed save or half as much damage and no movement speed reduction on a successful one." + ], + "source": "WITCHERHLA", + "page": 20, + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 5th level spell slot or higher, the initial damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "cold" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "N" + ], + "miscTags": [ + "DFT" + ] + }, + { + "name": "Sweep", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromSubclass": [ + { + "class": { + "name": "Witcher", + "source": "WITCHERHLA" + }, + "subclass": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WITCHERHLA", + "subSubclass": "Aard" + } + } + ] + }, + "entries": [ + "{@b Target:} Self (10-foot radius).", + "Building on your knowledge of Aard, you send out a blast of thunderous force in an area around you. Each creature in a 10-foot radius must make a Strength saving throw. A creature takes {@damage 2d6} thunder damage, is knocked {@condition prone}, and is pushed back 10 feet in a line away from the caster on a failed save. On a successful save the targets only take half damage and are not moved or knocked {@condition prone}. " + ], + "source": "WITCHERHLA", + "page": 20, + "components": { + "s": true + }, + "conditionInflict": [ + "prone" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 2nd level spell slot or higher, the damage increases by {@dice 1d6} for each slot level above 1st." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "spellAttack": [ + "M" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "MT" + ] + } + ] +} diff --git a/class/InfKore; Disciple.json b/class/InfKore; Disciple.json index d44f8dca7f..07fb5e5b83 100644 --- a/class/InfKore; Disciple.json +++ b/class/InfKore; Disciple.json @@ -19,8 +19,8 @@ "Disc:D": "Discipline" }, "dateAdded": 1556992506, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "675ba4323c" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "1ca83934d7" }, "class": [ { @@ -39,7 +39,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -133,7 +133,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/JK Colyer; Engineer.json b/class/JK Colyer; Engineer.json index 049997f61e..873b866c07 100644 --- a/class/JK Colyer; Engineer.json +++ b/class/JK Colyer; Engineer.json @@ -20,8 +20,8 @@ "EG": "Engineer Gadget" }, "dateAdded": 1616455102, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "f6eb2cc492" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "2f41dfb7f1" }, "class": [ { @@ -2703,7 +2703,7 @@ "name": "Slugs (10)", "source": "BombsGadgetsGuns", "page": 8, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 20, diff --git a/class/Jonoman3000; Planeshifter.json b/class/Jonoman3000; Planeshifter.json index b71e99d651..e603e350ec 100644 --- a/class/Jonoman3000; Planeshifter.json +++ b/class/Jonoman3000; Planeshifter.json @@ -19,8 +19,8 @@ "PlAt": "Planar Attunement" }, "dateAdded": 1595709333, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "8c6b288b5e" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "6be46bf219" }, "class": [ { @@ -38,7 +38,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/KibblesTasty; Occultist.json b/class/KibblesTasty; Occultist.json index e23bc341a7..612c881760 100644 --- a/class/KibblesTasty; Occultist.json +++ b/class/KibblesTasty; Occultist.json @@ -30,8 +30,8 @@ }, "status": "ready", "dateAdded": 1603793256, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "2508436479" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "b452222954" }, "class": [ { @@ -4930,7 +4930,7 @@ ], "armorProficiencies": [ { - "shield|phb": true + "shield": true } ] } @@ -5823,7 +5823,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ] }, diff --git a/class/KieruSnowbell; Apothecary.json b/class/KieruSnowbell; Apothecary.json index cef8f2e66f..d6f1c62d67 100644 --- a/class/KieruSnowbell; Apothecary.json +++ b/class/KieruSnowbell; Apothecary.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1515780480, - "dateLastModified": 1706107044, - "_dateLastModifiedHash": "e3faa49501" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "260b19b202" }, "class": [ { @@ -62,7 +62,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" diff --git a/class/LaserLlama; Alternate Artificer.json b/class/LaserLlama; Alternate Artificer.json index 1a76c103e3..3014b58c4c 100644 --- a/class/LaserLlama; Alternate Artificer.json +++ b/class/LaserLlama; Alternate Artificer.json @@ -48,8 +48,8 @@ ] }, "dateAdded": 1601340238, - "dateLastModified": 1723287757, - "_dateLastModifiedHash": "7e36499d39" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "a967cc7e99" }, "class": [ { @@ -68,7 +68,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -146,7 +146,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ] } }, diff --git a/class/LaserLlama; Alternate Barbarian.json b/class/LaserLlama; Alternate Barbarian.json index 4fbdb4f04a..2c7d7d1ce0 100644 --- a/class/LaserLlama; Alternate Barbarian.json +++ b/class/LaserLlama; Alternate Barbarian.json @@ -48,8 +48,8 @@ ] }, "dateAdded": 1657295680, - "dateLastModified": 1723453389, - "_dateLastModifiedHash": "730f75ce1c" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "cfbff6b29d" }, "class": [ { @@ -103,7 +103,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -341,7 +341,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/LaserLlama; Alternate Bard.json b/class/LaserLlama; Alternate Bard.json index 5354070847..88effb7048 100644 --- a/class/LaserLlama; Alternate Bard.json +++ b/class/LaserLlama; Alternate Bard.json @@ -34,8 +34,8 @@ "LLABrd:CP": "Chords of Power" }, "dateAdded": 1681740408, - "dateLastModified": 1723453389, - "_dateLastModifiedHash": "01425942a7" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "c87d484fc3" }, "class": [ { @@ -1967,7 +1967,7 @@ "armorProficiencies": [ { "heavy": true, - "shield|phb": true + "shield": true } ], "weaponProficiencies": [ diff --git a/class/LaserLlama; Alternate Blood Hunter.json b/class/LaserLlama; Alternate Blood Hunter.json index 7f49d6e25a..6351a337e2 100644 --- a/class/LaserLlama; Alternate Blood Hunter.json +++ b/class/LaserLlama; Alternate Blood Hunter.json @@ -30,8 +30,8 @@ ] }, "dateAdded": 1657295680, - "dateLastModified": 1723287757, - "_dateLastModifiedHash": "a37da85669" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "f1c79ffbde" }, "class": [ { @@ -89,7 +89,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "tools": [ "{@item alchemist's supplies|phb}" @@ -178,7 +178,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapon": [ "simple", diff --git a/class/LaserLlama; Alternate Fighter.json b/class/LaserLlama; Alternate Fighter.json index 774fc05e3d..e2ca464229 100644 --- a/class/LaserLlama; Alternate Fighter.json +++ b/class/LaserLlama; Alternate Fighter.json @@ -59,8 +59,8 @@ ] }, "dateAdded": 1627694791, - "dateLastModified": 1724019150, - "_dateLastModifiedHash": "e151ad9104" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "0e4880c038" }, "variantrule": [ { @@ -91,7 +91,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -215,7 +215,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapon": [ "simple", diff --git a/class/LaserLlama; Alternate Monk.json b/class/LaserLlama; Alternate Monk.json index 987e6d9515..3e24e3ccf3 100644 --- a/class/LaserLlama; Alternate Monk.json +++ b/class/LaserLlama; Alternate Monk.json @@ -37,7 +37,7 @@ } ], "dateAdded": 1649140894, - "dateLastModified": 1723287757, + "dateLastModified": 1726351753, "optionalFeatureTypes": { "LLAM:T": "Alternate Monk; Techniques", "LLAM:T:B": "Alternate Monk; Techniques; Boulder", @@ -67,7 +67,7 @@ "llspell" ] }, - "_dateLastModifiedHash": "cb0c89ea6d" + "_dateLastModifiedHash": "1fbbec79d5" }, "class": [ { @@ -5127,7 +5127,7 @@ { "light": true, "medium": true, - "shield|phb": true + "shield": true } ], "skillProficiencies": [ diff --git a/class/LaserLlama; Alternate Paladin.json b/class/LaserLlama; Alternate Paladin.json index 4afb6da9a5..7872492121 100644 --- a/class/LaserLlama; Alternate Paladin.json +++ b/class/LaserLlama; Alternate Paladin.json @@ -17,7 +17,7 @@ } ], "dateAdded": 1647980495, - "dateLastModified": 1723287757, + "dateLastModified": 1726351540, "dependencies": { "spell": [ "llspell" @@ -27,7 +27,7 @@ "LLAF:E" ] }, - "_dateLastModifiedHash": "6b9d794050" + "_dateLastModifiedHash": "753ce2b36c" }, "class": [ { @@ -46,7 +46,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -134,7 +134,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/LaserLlama; Alternate Ranger.json b/class/LaserLlama; Alternate Ranger.json index 6c66b11793..52fc4bf452 100644 --- a/class/LaserLlama; Alternate Ranger.json +++ b/class/LaserLlama; Alternate Ranger.json @@ -49,8 +49,8 @@ "LL:SK:W": "Wastelander Knacks" }, "dateAdded": 1671459763, - "dateLastModified": 1724019150, - "_dateLastModifiedHash": "e0959dd2a1" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "69c2db5727" }, "class": [ { @@ -68,7 +68,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -161,7 +161,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { diff --git a/class/LaserLlama; Commoner.json b/class/LaserLlama; Commoner.json index 37fbabff97..4b2e9a88c6 100644 --- a/class/LaserLlama; Commoner.json +++ b/class/LaserLlama; Commoner.json @@ -21,8 +21,8 @@ "LLC:TT": "Commoner; Tall Tales" }, "dateAdded": 1649267890, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "dd30a5f2a2" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "43f7e0512f" }, "class": [ { @@ -510,7 +510,7 @@ "page": 7, "armorProficiencies": [ { - "shield|phb": true + "shield": true } ], "toolProficiencies": [ diff --git a/class/LaserLlama; Magus Class.json b/class/LaserLlama; Magus Class.json index 7976b4bece..5e2ae2d719 100644 --- a/class/LaserLlama; Magus Class.json +++ b/class/LaserLlama; Magus Class.json @@ -44,8 +44,8 @@ ] }, "dateAdded": 1647980495, - "dateLastModified": 1723287757, - "_dateLastModifiedHash": "24bae8e311" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "256f87075d" }, "class": [ { @@ -63,7 +63,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -153,7 +153,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/LaserLlama; Savant.json b/class/LaserLlama; Savant.json index 885c933f9f..9035f1d380 100644 --- a/class/LaserLlama; Savant.json +++ b/class/LaserLlama; Savant.json @@ -48,8 +48,8 @@ "LL:SP:O": "Orator Scholarly Pursuits" }, "dateAdded": 1549715846, - "dateLastModified": 1718032883, - "_dateLastModifiedHash": "83df7e5f84" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "d084882337" }, "class": [ { @@ -1852,7 +1852,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ], "weaponProficiencies": [ @@ -5728,7 +5728,7 @@ { "name": "Ring of Remembering", "source": "LLSavE", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ diff --git a/class/LaserLlama; The Shaman.json b/class/LaserLlama; The Shaman.json index d78c6614ff..0dad5773a8 100644 --- a/class/LaserLlama; The Shaman.json +++ b/class/LaserLlama; The Shaman.json @@ -56,8 +56,8 @@ "LL:EGT": "Elemental Greater Totem" }, "dateAdded": 1658237901, - "dateLastModified": 1723287757, - "_dateLastModifiedHash": "9afdab52c1" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "99ebfeaa52" }, "class": [ { @@ -74,7 +74,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -152,7 +152,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" diff --git a/class/LaserLlama; Warlord.json b/class/LaserLlama; Warlord.json index 9fb3d199c5..0ba950544e 100644 --- a/class/LaserLlama; Warlord.json +++ b/class/LaserLlama; Warlord.json @@ -46,8 +46,8 @@ ] }, "dateAdded": 1657295680, - "dateLastModified": 1721635508, - "_dateLastModifiedHash": "f3ca8dd5ef" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "8ebc1a1573" }, "class": [ { @@ -66,7 +66,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -327,7 +327,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapon": [ "simple" diff --git a/class/Layhnet; Variant Fighter.json b/class/Layhnet; Variant Fighter.json index 495dcde553..bd88c630e5 100644 --- a/class/Layhnet; Variant Fighter.json +++ b/class/Layhnet; Variant Fighter.json @@ -18,8 +18,8 @@ "MV:SS": "Maneuver, Spell Shot" }, "dateAdded": 1545342498, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "f8c5d9ea3d" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "772f39bde4" }, "class": [ { @@ -38,7 +38,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -131,7 +131,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/MCDM Productions; Beastheart.json b/class/MCDM Productions; Beastheart.json index cdd0c72f60..37222128c2 100644 --- a/class/MCDM Productions; Beastheart.json +++ b/class/MCDM Productions; Beastheart.json @@ -21,8 +21,8 @@ "BST:MC": "Mystic Connection" }, "dateAdded": 1648054627, - "dateLastModified": 1720638199, - "_dateLastModifiedHash": "ba3dfe1062" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "b0eef43a22" }, "class": [ { @@ -40,7 +40,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -5183,7 +5183,7 @@ "magicvariant": [ { "name": "Armor of the Caregiver", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true diff --git a/class/MCDM Productions; The Illrigger Class.json b/class/MCDM Productions; The Illrigger Class.json index ddff05c7a6..1f89155c47 100644 --- a/class/MCDM Productions; The Illrigger Class.json +++ b/class/MCDM Productions; The Illrigger Class.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1620498967, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "25d1157543" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "ccc41d39fa" }, "class": [ { @@ -35,7 +35,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -132,7 +132,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Mage Hand Press; Complete Binder.json b/class/Mage Hand Press; Complete Binder.json index 1928f16f22..1bb6f3c964 100644 --- a/class/Mage Hand Press; Complete Binder.json +++ b/class/Mage Hand Press; Complete Binder.json @@ -18,7 +18,7 @@ } ], "dateAdded": 1637779987, - "dateLastModified": 1713958692, + "dateLastModified": 1726351753, "optionalFeatureTypes": { "MS": "Minor Spirit", "VST": "Vestige", @@ -34,7 +34,7 @@ "VST-FGN": "Forgotten Vestige", "Ishtar": "Ishtar" }, - "_dateLastModifiedHash": "4a705807e5" + "_dateLastModifiedHash": "29c5ebaa7d" }, "class": [ { @@ -1818,7 +1818,7 @@ ], "armorProficiencies": [ { - "shield|phb": true + "shield": true } ] }, diff --git a/class/Mage Hand Press; Vagabond.json b/class/Mage Hand Press; Vagabond.json index 30afc88a9b..cf764e9da3 100644 --- a/class/Mage Hand Press; Vagabond.json +++ b/class/Mage Hand Press; Vagabond.json @@ -23,8 +23,8 @@ }, "status": "wip", "dateAdded": 1687028625, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "7cef4a20c9" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "058ffce508" }, "class": [ { @@ -371,7 +371,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Mal_Elemental; The Commoner v2.json b/class/Mal_Elemental; The Commoner v2.json index 5ad5438ff6..99fffc8575 100644 --- a/class/Mal_Elemental; The Commoner v2.json +++ b/class/Mal_Elemental; The Commoner v2.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1602762840, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "c5b5432855" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "bdf48baf0d" }, "class": [ { @@ -38,7 +38,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "{@item club|phb|clubs}", diff --git a/class/Matthew Mercer; Blood Hunter (2020).json b/class/Matthew Mercer; Blood Hunter (2020).json index c559232918..2b43d9fc2b 100644 --- a/class/Matthew Mercer; Blood Hunter (2020).json +++ b/class/Matthew Mercer; Blood Hunter (2020).json @@ -19,8 +19,8 @@ } ], "dateAdded": 1580617082, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "0c15a3e6cd" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "aa34be81c4" }, "class": [ { @@ -288,7 +288,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -377,7 +377,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Matthew Mercer; Blood Hunter (2022).json b/class/Matthew Mercer; Blood Hunter (2022).json index b16d06f13f..7c1ab59504 100644 --- a/class/Matthew Mercer; Blood Hunter (2022).json +++ b/class/Matthew Mercer; Blood Hunter (2022).json @@ -21,8 +21,8 @@ } ], "dateAdded": 1580617082, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "1433e7b02c" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "41eb694da8" }, "class": [ { @@ -290,7 +290,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -376,7 +376,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Matthew Mercer; Blood Hunter.json b/class/Matthew Mercer; Blood Hunter.json index 0196266486..e8890bb852 100644 --- a/class/Matthew Mercer; Blood Hunter.json +++ b/class/Matthew Mercer; Blood Hunter.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1515780480, - "dateLastModified": 1658291759, - "_dateLastModifiedHash": "00ab287f5b" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "e3de8bcd99" }, "class": [ { @@ -419,7 +419,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Middle Finger of Vecna; Binder (Foundry Friendly).json b/class/Middle Finger of Vecna; Binder (Foundry Friendly).json index e1705b0532..5301138a81 100644 --- a/class/Middle Finger of Vecna; Binder (Foundry Friendly).json +++ b/class/Middle Finger of Vecna; Binder (Foundry Friendly).json @@ -30,8 +30,8 @@ "MS": "Minor Spirit" }, "dateAdded": 1544726997, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "fa4f04216e" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c05eb2716c" }, "book": [ { @@ -9421,7 +9421,7 @@ "magicvariant": [ { "name": "Sealed Athame", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -10159,7 +10159,7 @@ "level": 3, "armorProficiencies": [ { - "shield|phb": true + "shield": true } ], "weaponProficiencies": [ diff --git a/class/Middle Finger of Vecna; Binder.json b/class/Middle Finger of Vecna; Binder.json index 868dfcdd71..8bf6bd360b 100644 --- a/class/Middle Finger of Vecna; Binder.json +++ b/class/Middle Finger of Vecna; Binder.json @@ -26,8 +26,8 @@ "MS": "Minor Spirit" }, "dateAdded": 1544726997, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "eb6824b6cf" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "5216dc30bb" }, "book": [ { @@ -5651,7 +5651,7 @@ "magicvariant": [ { "name": "Sealed Athame", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true diff --git a/class/Middle Finger of Vecna; Craftsman.json b/class/Middle Finger of Vecna; Craftsman.json index 983ddd9db6..930b18adb6 100644 --- a/class/Middle Finger of Vecna; Craftsman.json +++ b/class/Middle Finger of Vecna; Craftsman.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1530561900, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "e9d7dd12ae" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "bf8c6dab8a" }, "class": [ { @@ -106,7 +106,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Middle Finger of Vecna; Warden.json b/class/Middle Finger of Vecna; Warden.json index e15c04868e..f61c27b631 100644 --- a/class/Middle Finger of Vecna; Warden.json +++ b/class/Middle Finger of Vecna; Warden.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1640685326, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "d294c96c06" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "d1d4000d78" }, "class": [ { @@ -37,7 +37,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/MisterThr33; Creature Cohorts, the Genie.json b/class/MisterThr33; Creature Cohorts, the Genie.json index bb19e922af..b95d5a8b4e 100644 --- a/class/MisterThr33; Creature Cohorts, the Genie.json +++ b/class/MisterThr33; Creature Cohorts, the Genie.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1667870352, - "dateLastModified": 1707000452, - "_dateLastModifiedHash": "28edf3b5dd" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "e750ed177e" }, "class": [ { @@ -98,7 +98,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Mkirshnikov; Juggernaut (v1).json b/class/Mkirshnikov; Juggernaut (v1).json index a512cde948..6387d4cfa3 100644 --- a/class/Mkirshnikov; Juggernaut (v1).json +++ b/class/Mkirshnikov; Juggernaut (v1).json @@ -18,8 +18,8 @@ ], "status": "deprecated", "dateAdded": 1554937245, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "0725c30dd8" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "11a1c612cd" }, "class": [ { @@ -107,7 +107,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Mkirshnikov; Juggernaut.json b/class/Mkirshnikov; Juggernaut.json index 037be4d467..ecfc312e0f 100644 --- a/class/Mkirshnikov; Juggernaut.json +++ b/class/Mkirshnikov; Juggernaut.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1616170689, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "d0ca8d40a9" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "ef69af849d" }, "class": [ { @@ -38,7 +38,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/MrRhexxGames; Monster Classes II.json b/class/MrRhexxGames; Monster Classes II.json index 4ba7ca1a9e..55b08fd05f 100644 --- a/class/MrRhexxGames; Monster Classes II.json +++ b/class/MrRhexxGames; Monster Classes II.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1709859277, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "3ed927e143" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "fbfb6b0fb3" }, "foundrySubclassFeature": [ { @@ -2463,7 +2463,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ] }, "subclassTitle": "Curse of the Werebeast", diff --git a/class/NewPageOfSwords; The Summoner.json b/class/NewPageOfSwords; The Summoner.json index 17b4e6b993..e1229ffdf0 100644 --- a/class/NewPageOfSwords; The Summoner.json +++ b/class/NewPageOfSwords; The Summoner.json @@ -19,8 +19,8 @@ "S:AE": "Summoner; Artificial Evolutions" }, "dateAdded": 1598017843, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "c41ecd7197" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "c008ff8b04" }, "class": [ { @@ -39,7 +39,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -118,7 +118,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" diff --git a/class/Rain-Junkie; Dragon Knight.json b/class/Rain-Junkie; Dragon Knight.json index f8c554347b..85a02c47b0 100644 --- a/class/Rain-Junkie; Dragon Knight.json +++ b/class/Rain-Junkie; Dragon Knight.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1616886969, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "809b806576" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "f6cb585150" }, "class": [ { @@ -39,7 +39,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Reddit; The Dirge.json b/class/Reddit; The Dirge.json index a87e5be798..f1aee9a6a0 100644 --- a/class/Reddit; The Dirge.json +++ b/class/Reddit; The Dirge.json @@ -22,8 +22,8 @@ "MO": "Mereological" }, "dateAdded": 1548505822, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "34d6cb81fd" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "4b3090fbaa" }, "class": [ { @@ -228,7 +228,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Robert J Schwalb; Call to Arms The Warlord.json b/class/Robert J Schwalb; Call to Arms The Warlord.json index 1ed966eb1a..eb3f891b42 100644 --- a/class/Robert J Schwalb; Call to Arms The Warlord.json +++ b/class/Robert J Schwalb; Call to Arms The Warlord.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1548505822, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "1fd0ee067b" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "f32a6c70f9" }, "class": [ { @@ -38,7 +38,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/SwordMeow; The Atavist.json b/class/SwordMeow; The Atavist.json index f97fadfae9..2a9e55b240 100644 --- a/class/SwordMeow; The Atavist.json +++ b/class/SwordMeow; The Atavist.json @@ -23,8 +23,8 @@ ] }, "dateAdded": 1613543381, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "b3dd3e254a" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "addb1b7cae" }, "class": [ { @@ -84,7 +84,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -166,7 +166,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Taron Pounds; Merchant.json b/class/Taron Pounds; Merchant.json index fd00bda8b8..ccdf2c42c2 100644 --- a/class/Taron Pounds; Merchant.json +++ b/class/Taron Pounds; Merchant.json @@ -24,8 +24,8 @@ }, "status": "ready", "dateAdded": 1681120601, - "dateLastModified": 1716396210, - "_dateLastModifiedHash": "1b1f02a890" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "c524d3a470" }, "class": [ { @@ -2073,7 +2073,7 @@ "light": true, "medium": true, "heavy": true, - "shield|phb": true + "shield": true } ], "toolProficiencies": [ diff --git a/class/Taron Pounds; Runekeeper.json b/class/Taron Pounds; Runekeeper.json index f0179a4061..95ed665387 100644 --- a/class/Taron Pounds; Runekeeper.json +++ b/class/Taron Pounds; Runekeeper.json @@ -44,9 +44,9 @@ "R:W": "Rune Weapon" }, "dateAdded": 0, - "dateLastModified": 1713958692, + "dateLastModified": 1726351540, "unlisted": true, - "_dateLastModifiedHash": "cd2778d7f8" + "_dateLastModifiedHash": "e030c65a21" }, "class": [ { @@ -133,7 +133,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Taron Pounds; Vanguard.json b/class/Taron Pounds; Vanguard.json index 8559715413..454183a666 100644 --- a/class/Taron Pounds; Vanguard.json +++ b/class/Taron Pounds; Vanguard.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1710885448, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "907270a05f" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "c48449d0ff" }, "class": [ { @@ -79,7 +79,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple melee weapons" @@ -124,7 +124,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ] } }, diff --git a/class/Team Morsa; Scion.json b/class/Team Morsa; Scion.json index 373e3b0ed8..b42fc09abe 100644 --- a/class/Team Morsa; Scion.json +++ b/class/Team Morsa; Scion.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1618689970, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "b4ab732b12" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "6e72a6158b" }, "class": [ { @@ -60,7 +60,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -134,7 +134,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/TheFlameTouched; Ranger (Revised Spell-less).json b/class/TheFlameTouched; Ranger (Revised Spell-less).json index e565a7a4cc..93d70eee34 100644 --- a/class/TheFlameTouched; Ranger (Revised Spell-less).json +++ b/class/TheFlameTouched; Ranger (Revised Spell-less).json @@ -12,13 +12,12 @@ "convertedBy": [ "Foxfire94" ], - "url": "https://github.com/TheGiddyLimit/homebrew", - "targetSchema": "1.0.0" + "url": "https://github.com/TheGiddyLimit/homebrew" } ], "dateAdded": 1517270880, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "a4c90f2b81" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "d5e0c13ee1" }, "class": [ { @@ -61,7 +60,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -89,7 +88,7 @@ "additionalFromBackground": true, "default": [ "(a) {@item scale mail|phb} or (b) {@item leather armor|phb}", - "(a) two {@item shortsword|phb|shortswords} or (b) two {@filter simple melee weapons|items|source=phb|category=basic|type=simple weapon;melee weapon=sand}", + "(a) two {@item shortsword|phb|shortswords} or (b) two {@filter simple melee weapons|items|source=phb|category=basic|type=simple weapon;melee weapon=u~u~sand}", "(a) a {@item dungeoneer's pack|phb} or (b) an {@item explorer's pack|phb}", "A {@item longbow|phb} and a {@item quiver|phb} of {@item arrows (20)|phb|20 arrows}" ], @@ -2378,6 +2377,233 @@ } ] }, + { + "name": "Drakewarden", + "source": "RangedRevisedNoSpells", + "page": 15, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 3, + "entries": [ + "Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic winged creature large and strong enough for you to ride. Along the way, you gain an increasing share of the awe-inspiring power of dragons.", + "Consider the source of the draconic spirit you have bonded with. The Drakewarden Origin table offers examples.", + { + "type": "table", + "caption": "Drakewarden Origin", + "colLabels": [ + "d6", + "Origin" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "You studied a dragon's scale or claw, or a trinket from a dragon's hoard, creating your bond through that token's lingering draconic magic." + ], + [ + "2", + "A secret order of rangers who collect and guard draconic lore taught you their ways." + ], + [ + "3", + "A dragon gave you a geode or gemstone to care for. To your surprise, the drake hatched from that stone." + ], + [ + "4", + "You ingested a few drops of dragon blood, forever infusing your nature magic with draconic power." + ], + [ + "5", + "An ancient Draconic inscription on a standing stone empowered you when you read it aloud." + ], + [ + "6", + "You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you." + ] + ] + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Draconic Gift|Ranger||Drakewarden|FTD|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Drake Companion|Ranger||Drakewarden|FTD|3" + } + ] + }, + { + "name": "Draconic Gift", + "source": "RangedRevisedNoSpells", + "page": 15, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Drakewarden feature}", + "The bond you share with your drake creates a connection to dragonkind, granting you understanding and empowering your presence. You gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Thaumaturgy", + "entry": "You learn the {@spell thaumaturgy} cantrip, which is a ranger spell for you." + }, + { + "type": "item", + "name": "Tongue of Dragons", + "entry": "You learn to speak, read, and write Draconic or one other language of your choice." + } + ] + } + ] + }, + { + "name": "Drake Companion", + "source": "RangedRevisedNoSpells", + "page": 15, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 3, + "header": 1, + "entries": [ + "{@i 3rd-level Drakewarden feature}", + "As an action, you can magically summon the drake that is bound to you. It appears in an unoccupied space of your choice within 30 feet of you.", + "The drake is friendly to you and your companions, and it obeys your commands. See its game statistics in the accompanying {@creature Drake Companion|FTD} stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic characteristics of the drake, such as its color, its scale texture, or any visible effect of its Draconic Essence; your choice has no effect on its game statistics.", + "In combat, the drake shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the {@action Dodge} action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are {@condition incapacitated}, the drake can take any action of its choice, not just {@action Dodge}.", + "The drake remains until it is reduced to 0 hit points, until you use this feature to summon the drake again, or until you die. Anything the drake was wearing or carrying is left behind when the drake vanishes.", + "Once you summon the drake, you can't do so again until you finish a long rest, unless you expend a spell slot of 1st level or higher to summon it." + ] + }, + { + "name": "Extra Attack", + "source": "RangedRevisedNoSpells", + "page": 2, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 5, + "header": 2, + "entries": [ + "{@i 5th-level Drakewarden feature}", + "Beginning at 5th level, you can attack twice, instead of once, whenever you take the {@action Attack} action on your turn." + ] + }, + { + "name": "Bond of Fang and Scale", + "source": "RangedRevisedNoSpells", + "page": 15, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 7, + "header": 2, + "entries": [ + "{@i 7th-level Drakewarden feature}", + "The bond you share with your drake intensifies, protecting you and stoking the drake's fury. When you summon your drake, it grows wings on its back and gains a flying speed equal to its walking speed.", + "In addition, while your drake is summoned, you and the drake gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Drake Mount", + "entries": [ + "The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium or smaller. While you are riding your drake, it can't use the flying speed of this feature." + ] + }, + { + "type": "item", + "name": "Magic Fang", + "entries": [ + "The drake's Bite attack deals an extra {@damage 1d6} damage of the type chosen for the drake's Draconic Essence." + ] + }, + { + "type": "item", + "name": "Resistance", + "entries": [ + "You gain resistance to the damage type chosen for the drake's Draconic Essence." + ] + } + ] + } + ] + }, + { + "name": "Drake's Breath", + "source": "RangedRevisedNoSpells", + "page": 15, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 11, + "header": 2, + "entries": [ + "{@i 11th-level Drakewarden feature}", + "As an action, you can exhale a 30-foot cone of damaging breath or cause your drake to exhale it. Choose acid, cold, fire, lightning, or poison damage (your choice doesn't have to match your drake's Draconic Essence). Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking {@damage 8d6} damage on a failed save, or half as much damage on a successful one.", + "This damage increases to {@dice 10d6} when you reach 15th level in this class.", + "Once you use this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 3rd level or higher to use it again." + ] + }, + { + "name": "Perfected Bond", + "source": "RangedRevisedNoSpells", + "page": 15, + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "subclassShortName": "Drakewarden", + "subclassSource": "RangedRevisedNoSpells", + "level": 15, + "header": 2, + "entries": [ + "{@i 15th-level Drakewarden feature}", + "Your bond to your drake reaches the pinnacle of its power. While your drake is summoned, you and the drake gain the following benefits:", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Empowered Bite", + "entries": [ + "The drake's Bite attack deals an extra {@damage 1d6} damage of the type chosen for its Draconic Essence (for a total of {@damage 2d6} extra damage)." + ] + }, + { + "type": "item", + "name": "Large Drake", + "entries": [ + "The drake grows to Large size. When you ride your drake, it is no longer prohibited from using the flying speed of Bond of Fang and Scale." + ] + }, + { + "type": "item", + "name": "Reflexive Resistance", + "entries": [ + "When either you or the drake takes damage while you're within 30 feet of each other, you can use your reaction to give yourself or the drake resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest." + ] + } + ] + } + ] + }, { "name": "Fey Wanderer", "source": "RangedRevisedNoSpells", @@ -3316,11 +3542,35 @@ "Drake's Breath|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|11", "Perfected Bond|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden (UA)|RangedRevisedNoSpells|15" ], + "isReprinted": true, "shortName": "Drakewarden (UA)", "source": "RangedRevisedNoSpells", "className": "Ranger (Revised Spell-less)", "classSource": "RangedRevisedNoSpells" }, + { + "name": "Drakewarden", + "shortName": "Drakewarden", + "source": "RangedRevisedNoSpells", + "className": "Ranger (Revised Spell-less)", + "classSource": "RangedRevisedNoSpells", + "additionalSpells": [ + { + "known": { + "3": [ + "thaumaturgy#c" + ] + } + } + ], + "subclassFeatures": [ + "Drakewarden|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden|RangedRevisedNoSpells|3", + "Extra Attack|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden|RangedRevisedNoSpells|5", + "Bond of Fang and Scale|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden|RangedRevisedNoSpells|7", + "Drake's Breath|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden|RangedRevisedNoSpells|11", + "Perfected Bond|Ranger (Revised Spell-less)|RangedRevisedNoSpells|Drakewarden|RangedRevisedNoSpells|15" + ] + }, { "name": "Fey Wanderer", "shortName": "Fey Wanderer", diff --git a/class/Troubadore; Runeblade (v0.10).json b/class/Troubadore; Runeblade (v0.10).json index f24084c706..c93d2a9ecd 100644 --- a/class/Troubadore; Runeblade (v0.10).json +++ b/class/Troubadore; Runeblade (v0.10).json @@ -19,8 +19,8 @@ } ], "dateAdded": 1587779972, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "03d1955521" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "104356c3e5" }, "class": [ { @@ -281,7 +281,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -368,7 +368,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Troubadore; Runeblade.json b/class/Troubadore; Runeblade.json index 6d9ec7b85c..a8ca3b737c 100644 --- a/class/Troubadore; Runeblade.json +++ b/class/Troubadore; Runeblade.json @@ -19,8 +19,8 @@ ], "status": "deprecated", "dateAdded": 1587779972, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "588af1a72f" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "794b2ba82c" }, "class": [ { @@ -281,7 +281,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -368,7 +368,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/Troubadore; Versatile Ranger.json b/class/Troubadore; Versatile Ranger.json index 61f671cb09..44fb5a956c 100644 --- a/class/Troubadore; Versatile Ranger.json +++ b/class/Troubadore; Versatile Ranger.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1587779972, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "a14b78d98e" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "17fa4526c0" }, "class": [ { @@ -192,7 +192,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -277,7 +277,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { diff --git a/class/Usocolo123; Votarist.json b/class/Usocolo123; Votarist.json index 85027ab93b..106f3964fc 100644 --- a/class/Usocolo123; Votarist.json +++ b/class/Usocolo123; Votarist.json @@ -23,8 +23,8 @@ "V:MI": "Votarist: Method of Inquiry" }, "dateAdded": 1646493156, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "3caa00129e" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "6fd3d64bef" }, "class": [ { @@ -43,7 +43,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/VoyeurTheNinja; The Masked Hero.json b/class/VoyeurTheNinja; The Masked Hero.json index 1c9e5ac703..0f99b44541 100644 --- a/class/VoyeurTheNinja; The Masked Hero.json +++ b/class/VoyeurTheNinja; The Masked Hero.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "94e683e1ae" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "61810a08bd" }, "class": [ { @@ -37,7 +37,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -368,7 +368,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ] } }, diff --git a/class/aeyana; Hunter.json b/class/aeyana; Hunter.json index 7570593317..12f2fdb401 100644 --- a/class/aeyana; Hunter.json +++ b/class/aeyana; Hunter.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1565857116, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "21308bea07" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "aadbe8dde5" }, "class": [ { @@ -189,7 +189,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -267,7 +267,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { diff --git a/class/badooga; Badooga's Warlord.json b/class/badooga; Badooga's Warlord.json index 5761b979c3..12d6ba1113 100644 --- a/class/badooga; Badooga's Warlord.json +++ b/class/badooga; Badooga's Warlord.json @@ -34,8 +34,8 @@ ] }, "dateAdded": 1621168316, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "cf60b71254" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "4b4183e763" }, "class": [ { @@ -55,7 +55,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -159,7 +159,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/d'Artagnan; The Witch Knight.json b/class/d'Artagnan; The Witch Knight.json index 61af6d7c03..5ce63fae92 100644 --- a/class/d'Artagnan; The Witch Knight.json +++ b/class/d'Artagnan; The Witch Knight.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1623167262, - "dateLastModified": 1713958692, + "dateLastModified": 1726351540, "optionalFeatureTypes": { "TWK:AE": "Witch Knight; Arcane Enhancement" }, - "_dateLastModifiedHash": "91be83a151" + "_dateLastModifiedHash": "b7ffbdc11c" }, "class": [ { @@ -68,7 +68,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { @@ -162,7 +162,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ] }, "entries": [ diff --git a/class/devikyn; The Adaptive Ranger.json b/class/devikyn; The Adaptive Ranger.json index 4d051590cb..9a5774f242 100644 --- a/class/devikyn; The Adaptive Ranger.json +++ b/class/devikyn; The Adaptive Ranger.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1625065042, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "019def7f04" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "3a69541285" }, "class": [ { @@ -71,7 +71,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/devikyn; The Tinker Class.json b/class/devikyn; The Tinker Class.json index de438a0152..45a93b81e5 100644 --- a/class/devikyn; The Tinker Class.json +++ b/class/devikyn; The Tinker Class.json @@ -28,8 +28,8 @@ "TS:Wan": "Tinker Specialization, Wandslinger" }, "dateAdded": 0, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "36487ff3cf" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "235ad4c665" }, "class": [ { @@ -48,7 +48,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "tools": [ "{@item tinker's tools|phb}" @@ -83,7 +83,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -3851,7 +3851,7 @@ { "name": "Magic Wand Prototype", "source": "devikyn-tinker", - "type": "WD", + "type": "WD|DMG", "baseItem": "club|phb", "rarity": "varies", "entries": [ diff --git a/class/griff-mac; The Resourceful Ranger.json b/class/griff-mac; The Resourceful Ranger.json index c0745e2b2b..7a611513e0 100644 --- a/class/griff-mac; The Resourceful Ranger.json +++ b/class/griff-mac; The Resourceful Ranger.json @@ -16,8 +16,8 @@ "CO": "Concoction" }, "dateAdded": 1545342498, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "dbd9b81f20" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "04716267a9" }, "class": [ { @@ -35,7 +35,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/iamasecretwizard; Seeker.json b/class/iamasecretwizard; Seeker.json index b851ed183b..7920fb3fd8 100644 --- a/class/iamasecretwizard; Seeker.json +++ b/class/iamasecretwizard; Seeker.json @@ -27,8 +27,8 @@ "EO:SB": "Exploit Opening, Secret Broker" }, "dateAdded": 1538942101, - "dateLastModified": 1661442727, - "_dateLastModifiedHash": "c8faa86ff3" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "6708e2a2cf" }, "class": [ { @@ -267,7 +267,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/itsalittlewaterlizard; The Titan Class.json b/class/itsalittlewaterlizard; The Titan Class.json index c4be595ce5..d2117f4701 100644 --- a/class/itsalittlewaterlizard; The Titan Class.json +++ b/class/itsalittlewaterlizard; The Titan Class.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1644686517, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "f3377bb9d7" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "efe54aad44" }, "class": [ { @@ -106,7 +106,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -152,7 +152,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json b/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json new file mode 100644 index 0000000000..d420389487 --- /dev/null +++ b/class/johnofbohemia; Witcher Class Variant by ClassyMoustache.json @@ -0,0 +1,459 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "WitcherClassyMoustache", + "full": "Witcher Class by ClassyMoustache", + "abbreviation": "Witcher:ClassyMoustache", + "authors": [ + "u/johnofbohemia", + "ClassyMoustache" + ], + "convertedBy": [ + "Ikaguia", + "ClassyMoustache", + "Lyra [he/him]" + ], + "url": "https://github.com/TheGiddyLimit/homebrew/issues/1880", + "version": "2023.10.17" + } + ], + "dependencies": { + "class": [ + "johnofbohemia:Witcher" + ], + "subclass": [ + "johnofbohemia:Witcher" + ], + "classFeature": [ + "johnofbohemia:Witcher" + ], + "subclassFeature": [ + "johnofbohemia:Witcher" + ], + "feature": [ + "johnofbohemia:Witcher" + ] + }, + "dateAdded": 1557168726, + "dateLastModified": 1697565571, + "_dateLastModifiedHash": "c8971c4b20" + }, + "class": [ + { + "name": "Witcher (Variant by ClassyMoustache)", + "source": "WitcherClassyMoustache", + "hd": { + "number": 1, + "faces": 10 + }, + "proficiency": [ + "dex", + "wis" + ], + "classTableGroups": [ + { + "colLabels": [ + "Focus Points" + ], + "rows": [ + [ + 0 + ], + [ + 4 + ], + [ + 4 + ], + [ + 4 + ], + [ + 5 + ], + [ + 5 + ], + [ + 5 + ], + [ + 5 + ], + [ + 6 + ], + [ + 6 + ], + [ + 6 + ], + [ + 6 + ], + [ + 7 + ], + [ + 7 + ], + [ + 7 + ], + [ + 7 + ], + [ + 8 + ], + [ + 8 + ], + [ + 8 + ], + [ + 8 + ] + ] + } + ], + "classFeatures": [ + "Alchemy|Witcher|WitcherClassyMoustache|1", + "Mutations|Witcher|johnofbohemia:Witcher|1", + "Focus|Witcher|johnofbohemia:Witcher|2", + "Signs|Witcher|WitcherClassyMoustache|2", + { + "classFeature": "Witcher School|Witcher|johnofbohemia:Witcher|3", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Witcher|johnofbohemia:Witcher|4", + "Extra Attack|Witcher|johnofbohemia:Witcher|5", + "Monster Hunter|Witcher|WitcherClassyMoustache|5", + "Studious Eye|Witcher|WitcherClassyMoustache|6", + "Meditation|Witcher|WitcherClassyMoustache|6", + { + "classFeature": "Witcher School Feature|Witcher|johnofbohemia:Witcher|7", + "gainSubclassFeature": true + }, + "Evasion|Witcher|WitcherClassyMoustache|7", + "Ability Score Improvement|Witcher|johnofbohemia:Witcher|8", + "Empowered Signs|Witcher|johnofbohemia:Witcher|9", + { + "classFeature": "Witcher School Feature|Witcher|johnofbohemia:Witcher|10", + "gainSubclassFeature": true + }, + "Battle Signs|Witcher|johnofbohemia:Witcher|11", + "Ability Score Improvement|Witcher|johnofbohemia:Witcher|12", + "Monster Hunter (+2)|Witcher|WitcherClassyMoustache|12", + "Quick Wits|Witcher|johnofbohemia:Witcher|13", + "Studious Eye +|Witcher|WitcherClassyMoustache|13", + { + "classFeature": "Witcher School Feature|Witcher|johnofbohemia:Witcher|14", + "gainSubclassFeature": true + }, + "Foil|Witcher|WitcherClassyMoustache|15", + "Ability Score Improvement|Witcher|johnofbohemia:Witcher|16", + "Monster Hunter (+3)|Witcher|WitcherClassyMoustache|17", + "Alchemy Expertise|Witcher|WitcherClassyMoustache|18", + "Ability Score Improvement|Witcher|johnofbohemia:Witcher|19", + "Adrenaline Rush|Witcher|johnofbohemia:Witcher|20" + ], + "_copy": { + "name": "Witcher", + "source": "johnofbohemia:Witcher" + } + } + ], + "subclass": [ + { + "name": "School of the Bear", + "shortName": "School of the Bear", + "source": "WitcherClassyMoustache", + "className": "Witcher (Variant by ClassyMoustache)", + "classSource": "WitcherClassyMoustache", + "_copy": { + "name": "School of the Bear", + "shortName": "School of the Bear", + "source": "johnofbohemia:Witcher", + "className": "Witcher", + "classSource": "johnofbohemia:Witcher" + } + }, + { + "name": "School of the Cat", + "shortName": "School of the Cat", + "source": "WitcherClassyMoustache", + "className": "Witcher (Variant by ClassyMoustache)", + "classSource": "WitcherClassyMoustache", + "_copy": { + "name": "School of the Cat", + "shortName": "School of the Cat", + "source": "johnofbohemia:Witcher", + "className": "Witcher", + "classSource": "johnofbohemia:Witcher" + } + }, + { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "WitcherClassyMoustache", + "className": "Witcher (Variant by ClassyMoustache)", + "classSource": "WitcherClassyMoustache", + "_copy": { + "name": "School of the Griffin", + "shortName": "School of the Griffin", + "source": "johnofbohemia:Witcher", + "className": "Witcher", + "classSource": "johnofbohemia:Witcher" + } + }, + { + "name": "School of the Viper", + "shortName": "School of the Viper", + "source": "WitcherClassyMoustache", + "className": "Witcher (Variant by ClassyMoustache)", + "classSource": "WitcherClassyMoustache", + "_copy": { + "name": "School of the Viper", + "shortName": "School of the Viper", + "source": "johnofbohemia:Witcher", + "className": "Witcher", + "classSource": "johnofbohemia:Witcher" + } + }, + { + "name": "School of the Wolf", + "shortName": "School of the Wolf", + "source": "WitcherClassyMoustache", + "className": "Witcher (Variant by ClassyMoustache)", + "classSource": "WitcherClassyMoustache", + "subclassFeatures": [ + "School of the Wolf|Witcher|WitcherClassyMoustache|School of the Wolf|WitcherClassyMoustache|3", + "Spins and Pirouettes|Witcher|johnofbohemia:Witcher|School of the Wolf|johnofbohemia:Witcher|7", + "Arrow Deflection|Witcher|johnofbohemia:Witcher|School of the Wolf|johnofbohemia:Witcher|10", + "Rushing Agility|Witcher|johnofbohemia:Witcher|School of the Wolf|johnofbohemia:Witcher|14" + ] + } + ], + "classFeature": [ + { + "name": "Ability Score Improvement", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Alchemy", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 1, + "entries": [ + "At 1st level, you have been trained in the specialized alchemy used by witchers to prepare themselves for combat. During a short rest, you can use {@item Alchemist's supplies|PHB} to craft a potion, oil, or bomb if you have the required ingredients and know the appropriate {@filter recipe|optionalfeatures|feature type=Witcher:R}, a list of which are found at the end of this class description. You can carry a number of alchemy products equal to your dexterity modifier at any given time, and only you can use the products you create.", + "The number of recipes you know is equal to your proficiency bonus + your Wisdom modifier. At the DM's discretion, other recipes may be available for purchase or found in the world." + ] + }, + { + "name": "Signs", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 2, + "entries": [ + "Starting at 2nd level, you are able to channel your focus to cast a few simple but practical magic hexes used by witchers called signs. You can cast a sign in place of a weapon attack when you take the {@action Attack} action on your turn, or using a bonus action. Casting a sign costs 1 focus, and you can only cast one sign on your turn. You can't cast a sign while holding something in each hand or wielding a weapon with the two-handed property.", + "Signs are considered level 1 evocation spells with somatic components for the purposes of other magical effects, and are not considered weapon attacks.", + "You learn two signs at 2nd level, and another at 5th, 9th, and 13th level.", + { + "type": "entries", + "name": "Saving Throws", + "entries": [ + "The saving throw DC is calculated as follows:", + { + "type": "abilityDc", + "name": "Sign", + "attributes": [ + "wis" + ] + } + ] + }, + { + "type": "options", + "entries": [ + { + "type": "entries", + "name": "Igni", + "entries": [ + "You blast flames at a creature within 15 feet. It must make a Dexterity saving throw, taking {@dice 2d6} fire damage on a failed save or half that on a successful save. When empowered, all creatures in a 15 foot cone are affected instead.", + "This damage increases by {@dice 1d6} at 5th({@dice 3d6}), 11th({@dice 4d6}), and 17th({@dice 5d6}) level.", + "You can also cast the {@spell Control Flames} cantrip at will." + ] + }, + { + "type": "entries", + "name": "Quen", + "entries": [ + "You place a protective shield on yourself. For the next minute, the first time you take damage from a weapon attack, that damage is reduced by {@dice 1d8}. When empowered, you can cast this as a reaction to being attacked.", + "This reduction increases by {@dice 1d8} at 5th({@dice 2d8}), 11th({@dice 3d8}), and 17th({@dice 4d8}) level." + ] + }, + { + "type": "entries", + "name": "Yrden", + "entries": [ + "You place down a magical circle with a radius of 10 feet around you that lasts one minute. Inside the circle is difficult terrain for hostile creatures and enemies resistant to only nonmagical damage lose this ability. When empowered, all ranged attacks from hostile creatures made into the circle from without are made with disadvantage." + ] + }, + { + "type": "entries", + "name": "Aard", + "entries": [ + "You blow a powerful burst of air at a creature within 15 feet. It must make a Strength saving throw or be pushed 10 feet back and knocked {@condition prone}. When empowered, all creatures in a 5 foot radius sphere around you are affected instead.", + "You can also cast the {@spell Gust} cantrip at will." + ] + }, + { + "type": "entries", + "name": "Axii", + "entries": [ + "You attempt to cloud the mind of a creature within 15 feet. It must make a Wisdom saving throw; on a failed save, the creature has disadvantage on the first attack it makes until the end of its next turn. A creature immune to being {@condition charmed} automatically succeeds on its save. When empowered, the affected creature loses its first attack entirely.", + "You can also cast the {@spell Friends} cantrip at will." + ] + } + ] + } + ] + }, + { + "name": "Monster Hunter", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 5, + "entries": [ + "The line between monsters and men can be thin indeed, and the Witcher must discern what separates the two. Starting at 5th level, when you strike an Aberration, Celestial, Construct, Elemental, Fey, Fiend, Giant, Monstrosity, Ooze, or Undead with a silvered weapon, you gain a +1 bonus to hit and damage rolls. Additionally, when you strike a Humanoid or Beast with a weapon that is not silvered, you gain a +1 to hit and damage rolls. These bonuses will not stack with bonuses from magic weapons, you can instead choose the higher bonus." + ] + }, + { + "name": "Meditation", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 6, + "entries": [ + "At 6th level, you can manipulate your metabolism to deeply meditate and stave off both hunger and exhaustion. You can enter a trance-like state for any number of hours. During this time, you accumulate hunger and thirst ten times slower than normal, and do not require sleep. After 6 hours of largely uninterrupted meditation, you receive the benefits of a long rest, as well ending any condition or disease affecting you. While meditating you cannot see and are less aware of your surroundings. You have disadvantage on any Wisdom (Perception) checks but are otherwise conscious." + ] + }, + { + "name": "Studious Eye", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 6, + "entries": [ + "By 6th level, you have learned to identify certain traits and characteristics in creatures you fight. By either observing a creature for 1 minute or spending 1 focus as a bonus action, you learn one aspect about the creature of your choice: Creature Type, Armor Class, Senses, Damage Vulnerabilities, Damage Resistances, Damage Immunities, or Condition Immunities. At 13th level you may learn two aspects of your choice instead.", + "Additionally, choose one of Intelligence ({@skill Investigation}), Wisdom ({@skill Perception}), Wisdom ({@skill Insight}), or Wisdom ({@skill Survival}) that you are proficient in; your proficiency bonus is doubled for any ability check that uses the chosen skill. " + ] + }, + { + "name": "Evasion", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 7, + "entries": [ + "At 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or a lightning bolt spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ] + }, + { + "name": "Monster Hunter (+2)", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 12, + "entries": [ + "The bonus increases to +2 at 12th level." + ] + }, + { + "name": "Studious Eye +", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 13, + "entries": [ + "At 13th level, you can choose another proficiency from the list." + ] + }, + { + "name": "Foil", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 15, + "entries": [ + "Starting at 15th level, you are capable of interrupting the spells and abilities of your opponents. When a creature forces you or a friendly creature to make a saving throw, you can use your reaction to make a weapon attack against it. If your attack successfully hits, any creature affected automatically succeeds on their save against the effect. Once you use this feature, you cannot use it again until you complete a long rest." + ] + }, + { + "name": "Monster Hunter (+3)", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 17, + "entries": [ + "The bonus increases to +3 at 17th level." + ] + }, + { + "name": "Alchemy Expertise", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "level": 18, + "entries": [ + "At 18th level, you have mastered efficiently using materials and recycling components in your alchemical crafts. You ignore crafting components when creating Alchemy products. Additionally, you can carry more 3 products at a time. When you gain this feature, you learn 5 new {@filter Alchemy recipes|optionalfeatures|feature type=Witcher:R} of your choice." + ] + } + ], + "subclassFeature": [ + { + "name": "School of the Wolf", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "subclassShortName": "School of the Wolf", + "subclassSource": "WitcherClassyMoustache", + "level": 3, + "entries": [ + "Based in Kaer Morhen, the Wolf school is perhaps the most renowned and populous school remaining, although it is still home to few students. The school focuses on mastering the basic witcher techniques, complementing them with new maneuvers to deal with any kind of monstrous prey.", + { + "type": "refSubclassFeature", + "subclassFeature": "Battle Trance|Witcher|WitcherClassyMoustache|School of the Wolf|WitcherClassyMoustache|3" + } + ] + }, + { + "name": "Battle Trance", + "source": "WitcherClassyMoustache", + "className": "Witcher", + "classSource": "WitcherClassyMoustache", + "subclassShortName": "School of the Wolf", + "subclassSource": "WitcherClassyMoustache", + "level": 3, + "header": 1, + "entries": [ + "Your focus is sharpened by the danger of combat. Starting at 3rd level, you gain 1 focus whenever a creature misses you with a weapon attack or you succeed on a save. Additionally, you can consider versatile weapons finesse weapons. " + ] + } + ] +} diff --git a/class/johnofbohemia; Witcher Class.json b/class/johnofbohemia; Witcher Class.json index 3714684f37..de177b198d 100644 --- a/class/johnofbohemia; Witcher Class.json +++ b/class/johnofbohemia; Witcher Class.json @@ -1,4 +1,5 @@ { + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", "_meta": { "sources": [ { @@ -19,8 +20,8 @@ "Witcher:R": "Alchemy Recipe" }, "dateAdded": 1557168726, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "8bf457b09b" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "227082ce35" }, "class": [ { @@ -41,11 +42,11 @@ ], "weapons": [ "simple", - "melee martial", + "{@filter melee martial|items|miscellaneous=mundane|type=martial weapon;melee weapon;!ranged weapon;!simple weapon}", "{@item hand crossbow|phb}" ], "tools": [ - "Alchemist's supplies" + "{@item Alchemist's supplies|PHB}" ], "skills": [ { @@ -439,7 +440,7 @@ "classSource": "johnofbohemia:Witcher", "level": 1, "entries": [ - "At 1st level, you have been trained in the specialized alchemy used by witchers to prepare themselves for combat. During a short rest, you can use {@item Alchemist's supplies|PHB} to craft a potion, oil, or bomb if you have the required ingredients and know the appropriate {@filter recipe|optionalfeatures|source=null|feature type=Witcher:R}, a list of which are found at the end of this class description. You can carry 2 alchemy products at any given time, and only you can use the products you create.", + "At 1st level, you have been trained in the specialized alchemy used by witchers to prepare themselves for combat. During a short rest, you can use {@item Alchemist's supplies|PHB} to craft a potion, oil, or bomb if you have the required ingredients and know the appropriate {@filter recipe|optionalfeatures|feature type=Witcher:R}, a list of which are found at the end of this class description. You can carry 2 alchemy products at any given time, and only you can use the products you create.", "The number of recipes you know is equal to your proficiency bonus + your Intelligence modifier. At the DM's discretion, other recipes may be available for purchase or found in the world." ] }, @@ -709,7 +710,7 @@ "classSource": "johnofbohemia:Witcher", "level": 18, "entries": [ - "At 18th level, you have mastered efficiently using materials and recycling components in your alchemical crafts. You ignore crafting components when creating Alchemy products. Additionally, you can carry 3 products at a time, instead of 2. When you gain this feature, you learn 4 new {@filter Alchemy recipes|optionalfeatures|source=null|feature type=Witcher:R} of your choice." + "At 18th level, you have mastered efficiently using materials and recycling components in your alchemical crafts. You ignore crafting components when creating Alchemy products. Additionally, you can carry 3 products at a time, instead of 2. When you gain this feature, you learn 4 new {@filter Alchemy recipes|optionalfeatures|feature type=Witcher:R} of your choice." ] }, { diff --git a/class/uI'mFromNASA; Yet Another Ranger Variant.json b/class/uI'mFromNASA; Yet Another Ranger Variant.json index fe0c6f436e..e034c0cfce 100644 --- a/class/uI'mFromNASA; Yet Another Ranger Variant.json +++ b/class/uI'mFromNASA; Yet Another Ranger Variant.json @@ -22,8 +22,8 @@ }, "status": "ready", "dateAdded": 1665936740, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "33111811ac" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "8b901365d8" }, "class": [ { @@ -50,7 +50,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/class/xMartu; Surgebinder.json b/class/xMartu; Surgebinder.json index e5cd153d64..4df6c5a2bb 100644 --- a/class/xMartu; Surgebinder.json +++ b/class/xMartu; Surgebinder.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1610991875, - "dateLastModified": 1702292498, - "_dateLastModifiedHash": "8251bee10d" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "9e41f3845b" }, "class": [ { @@ -126,7 +126,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json b/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json index d15aadf585..41eb3389b0 100644 --- a/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json +++ b/collection/Adam Cohen; Shovel Knight, Shovels & Shields.json @@ -23,8 +23,8 @@ "REL": "Knight: Relic" }, "dateAdded": 1613582781, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "518b922a12" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "6a3858fe19" }, "class": [ { @@ -215,7 +215,7 @@ ], "startingProficiencies": { "armor": [ - "{@item shield|phb|shields}", + "shield", "light", "medium" ], @@ -253,7 +253,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}", + "shield", "light", "medium" ], diff --git a/collection/Aeron Drake; Modern Handbook.json b/collection/Aeron Drake; Modern Handbook.json index d3534622a9..6e4f6c1f6e 100644 --- a/collection/Aeron Drake; Modern Handbook.json +++ b/collection/Aeron Drake; Modern Handbook.json @@ -34,8 +34,8 @@ }, "status": "ready", "dateAdded": 1672352860, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "e18d4749a8" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "d27938e1a4" }, "subclass": [ { @@ -2936,7 +2936,7 @@ "name": "Breaching Shotgun Shell", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 0.65, @@ -3014,7 +3014,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH" ], "range": "40/120", @@ -3120,7 +3120,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "H", "RLDMH", "2H" @@ -3241,7 +3241,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "AUF", "H", "SRLDMH", @@ -3260,7 +3260,7 @@ "name": "Light Machinegun Bullet", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 0.2, @@ -3331,8 +3331,8 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", - "BF", + "AF|DMG", + "BF|DMG", "L", "RLDMH" ], @@ -3349,7 +3349,7 @@ "name": "Pistol Bullet", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.025, "value": 0.1, @@ -3369,7 +3369,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH" ], "range": "60/180", @@ -3393,7 +3393,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH", "L" ], @@ -3418,7 +3418,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH", "L", "CVT" @@ -3468,7 +3468,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "SRLDMH" ], "range": "50/150", @@ -3484,7 +3484,7 @@ "name": "Rifle Bullet", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 0.15, @@ -3504,8 +3504,8 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", - "BF", + "AF|DMG", + "BF|DMG", "RLDMH", "2H" ], @@ -3530,7 +3530,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH", "2H" ], @@ -3555,7 +3555,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH", "2H" ], @@ -3587,7 +3587,7 @@ "name": "Shotgun Shell", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 0.15, @@ -3607,7 +3607,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RLDMH", "CQB", "2H" @@ -3633,7 +3633,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "CQB", "RLDMH", "2H" @@ -3728,8 +3728,8 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", - "BF", + "AF|DMG", + "BF|DMG", "RLDMH", "2H" ], @@ -3830,7 +3830,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "S" ], "range": "15/35", @@ -3866,7 +3866,7 @@ "name": "XREP Shotgun Shell", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 0.15, @@ -4018,7 +4018,7 @@ "name": "Breaching Shotgun Shells (10)", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.5, "value": 6.5, @@ -4698,7 +4698,7 @@ "name": "Light Machinegun Bullets (20)", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 4, @@ -5223,7 +5223,7 @@ "name": "Pistol Bullets (20)", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.5, "value": 2, @@ -5374,7 +5374,7 @@ "name": "Rifle Bullets (20)", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 3, @@ -5549,7 +5549,7 @@ "name": "Shotgun Shells (20)", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 3, @@ -6167,7 +6167,7 @@ "name": "XREP Shotgun Shells (10)", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.5, "value": 1.5, @@ -6207,7 +6207,7 @@ "name": "Chemical Ammunition", "source": "MH", "page": 23, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "currencyConversion": "Credits", "age": "futuristic", @@ -6372,11 +6372,11 @@ "magicvariant": [ { "name": "Chemical Ammunition (Acid)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "source": "MH", - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -6405,11 +6405,11 @@ }, { "name": "Chemical Ammunition (Cold)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "source": "MH", - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -6438,11 +6438,11 @@ }, { "name": "Chemical Ammunition (Fire)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "source": "MH", - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -6471,11 +6471,11 @@ }, { "name": "Chemical Ammunition (Holy)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "source": "MH", - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -6506,11 +6506,11 @@ }, { "name": "Silvered Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "source": "MH", - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -6715,6 +6715,7 @@ ], "itemTypeAdditionalEntries": [ { + "name": "Explosive Device", "appliesTo": "EXPMH", "source": "MH", "entries": [ diff --git a/collection/Allan Cudicio; The Wagadu Chronicles.json b/collection/Allan Cudicio; The Wagadu Chronicles.json index dd29cfaad7..c7cf94e14d 100644 --- a/collection/Allan Cudicio; The Wagadu Chronicles.json +++ b/collection/Allan Cudicio; The Wagadu Chronicles.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1602600364, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "6c083f4271" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "04f74747af" }, "book": [ { @@ -7727,7 +7727,7 @@ "source": "WagaduChronicles", "page": 38, "baseItem": "Copper (cp)|phb", - "type": "$", + "type": "$|DMG", "rarity": "none", "weight": 0.02, "value": 1, @@ -7740,7 +7740,7 @@ "source": "WagaduChronicles", "page": 38, "baseItem": "Silver (sp)|phb", - "type": "$", + "type": "$|DMG", "rarity": "none", "weight": 0.02, "value": 10, @@ -7753,7 +7753,7 @@ "source": "WagaduChronicles", "page": 38, "baseItem": "Gold (gp)|phb", - "type": "$", + "type": "$|DMG", "rarity": "none", "weight": 0.02, "value": 100, @@ -7765,7 +7765,7 @@ "name": "Manilla", "source": "WagaduChronicles", "page": 38, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 10000, "entries": [ diff --git a/collection/Amellwind; Amellwind's Guide to Monster Hunting.json b/collection/Amellwind; Amellwind's Guide to Monster Hunting.json index de0ef3c4c5..aafa678fe5 100644 --- a/collection/Amellwind; Amellwind's Guide to Monster Hunting.json +++ b/collection/Amellwind; Amellwind's Guide to Monster Hunting.json @@ -20,8 +20,8 @@ }, "status": "ready", "dateAdded": 1620294246, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "f5d3e7934e" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "f3a88d0c73" }, "background": [ { @@ -20921,7 +20921,7 @@ "name": "Bounce Bomb", "source": "AGMH", "page": 62, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 5, "value": 5000, @@ -21016,7 +21016,7 @@ "name": "Dung Bomb", "source": "AGMH", "page": 62, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 0.5, "value": 10000, @@ -21028,7 +21028,7 @@ "name": "Elemental Barrel Bomb", "source": "AGMH", "page": 65, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "entries": [ "When you craft a {@filter barrel bomb|items|source=AGMH|search=barrel-bomb} you can add an extra {@table plants|AGMH|plant}, {@table mushrooms|AGMH|mushroom}, or {@table fish|AGMH} resource to the combination. This material increases the crafting DC by 2 and changes the damage type of the bomb to one deemed appropriate by the GM. Additionally, damage of the barrel bomb is increased by 1d6 * the rarity of the resource (+1 for common, +2 for uncommon, +3 rare, +4 VR, +5 Legendary)." @@ -21110,7 +21110,7 @@ "name": "Flash Bomb", "source": "AGMH", "page": 62, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 0.5, "value": 10000, @@ -21132,7 +21132,7 @@ "name": "Gunpowder (10 oz)", "source": "AGMH", "page": 62, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 300, "entries": [ @@ -21179,7 +21179,7 @@ "name": "Lg Barrel-bomb", "source": "AGMH", "page": 63, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 250, "value": 25000, @@ -21352,7 +21352,7 @@ "name": "Poison Smoke Bomb", "source": "AGMH", "page": 63, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 0.5, "value": 5000, @@ -21388,7 +21388,7 @@ "name": "Sm Barrel-bomb", "source": "AGMH", "page": 63, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 5, "value": 3500, @@ -21400,7 +21400,7 @@ "name": "Smoke Bomb", "source": "AGMH", "page": 63, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 0.5, "value": 5000, @@ -21412,7 +21412,7 @@ "name": "Sonic Bomb", "source": "AGMH", "page": 63, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 0.5, "value": 10000, @@ -21424,7 +21424,7 @@ "name": "Tranq Bomb", "source": "AGMH", "page": 63, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 0.5, "value": 5000, diff --git a/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json b/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json index a6ec634aec..f651fe9106 100644 --- a/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json +++ b/collection/Amratat; Dark Souls III - Lord Seeker's Compendium.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1645316345, - "dateLastModified": 1707171276, - "_dateLastModifiedHash": "1a7f5bbfe6" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "410fc4b968" }, "monster": [ { @@ -20488,7 +20488,7 @@ "name": "Aldrich's Ruby", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -20499,7 +20499,7 @@ "name": "Dragoncrest Ring (+2)", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -20515,7 +20515,7 @@ "name": "Dragoncrest Ring (+1)", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -20531,7 +20531,7 @@ "name": "Flynn's Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "legendary", "reqAttune": true, "entries": [ @@ -20571,7 +20571,7 @@ "name": "Four Pillars Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -20617,7 +20617,7 @@ "name": "Hawk Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -20628,7 +20628,7 @@ "name": "Wolf Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -20639,7 +20639,7 @@ "name": "Slumbering Dragoncrest Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -20650,7 +20650,7 @@ "name": "Saint's Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a cleric, druid, paladin, ranger, or wizard", "reqAttuneTags": [ @@ -20678,7 +20678,7 @@ "name": "Red Tearstone Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -20689,7 +20689,7 @@ "name": "Hornet Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -20700,7 +20700,7 @@ "name": "Deep Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a cleric, druid, paladin, ranger, or wizard", "reqAttuneTags": [ @@ -20728,7 +20728,7 @@ "name": "Carthus Milkring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -20740,7 +20740,7 @@ "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, "rarity": "rare", - "type": "RG", + "type": "RG|DMG", "bonusAc": "+2", "entries": [ "While wearing this ring, when you take the {@action Dodge} action you gain a +2 bonus to AC that lasts until the start of your next turn." @@ -20750,7 +20750,7 @@ "name": "Blue Tearstone Ring", "source": "DarkSoulsIIILordSeekersCompendium", "page": 113, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ diff --git a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json index 0a80d37cc1..2de0b85e96 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json +++ b/collection/Anthony Turco; Korranberg Chronicle Adventurers Almanac.json @@ -39,8 +39,8 @@ "FS:SM": "Fighting Style, Swordmage" }, "dateAdded": 1547956312, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "53d278b8dd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "8d124a660e" }, "subrace": [ { @@ -5608,7 +5608,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -10348,7 +10348,7 @@ "name": "Cantrip Caster", "source": "KCAA", "page": 140, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "reqAttune": true, "entries": [ @@ -12106,7 +12106,7 @@ "magicvariant": [ { "name": "Bronzewood Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -12129,7 +12129,7 @@ }, { "name": "Flametouched Iron Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -12151,7 +12151,7 @@ }, { "name": "Mithral Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -12174,7 +12174,7 @@ }, { "name": "Orichalcum Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -12197,7 +12197,7 @@ }, { "name": "Silver Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -12219,7 +12219,7 @@ }, { "name": "Targath Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -12242,7 +12242,7 @@ }, { "name": "Living Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true diff --git a/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json b/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json index 85d4d80a59..ac5e3d2627 100644 --- a/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json +++ b/collection/Anthony Turco; Korranberg Chronicle Psions Primer.json @@ -141,8 +141,8 @@ } }, "dateAdded": 1558019431, - "dateLastModified": 1707671387, - "_dateLastModifiedHash": "5cb062afd9" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "74f60569ab" }, "feat": [ { @@ -20172,7 +20172,7 @@ ], "startingProficiencies": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -20236,7 +20236,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ] } }, @@ -20427,7 +20427,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -20521,7 +20521,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "{@filter simple weapons|items|source=phb|category=basic|type=simple weapon}", @@ -23797,7 +23797,7 @@ "magicvariant": [ { "name": "Crysteel Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -23823,7 +23823,7 @@ }, { "name": "Ether Reaver", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -23847,7 +23847,7 @@ }, { "name": "Sentira Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -23873,7 +23873,7 @@ }, { "name": "Linked Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -23896,7 +23896,7 @@ }, { "name": "Sentira Armor (Calm)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -23929,7 +23929,7 @@ }, { "name": "Sentira Armor (Dread)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -23962,7 +23962,7 @@ }, { "name": "Sentira Armor (Wrath)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -23995,7 +23995,7 @@ }, { "name": "Phasing Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -24017,7 +24017,7 @@ }, { "name": "Psi-Slayer Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -24042,7 +24042,7 @@ "itemGroup": [ { "name": "Sentira Armor", - "type": "GV", + "type": "GV|DMG", "source": "Psions Primer", "page": 40, "tier": "major", @@ -24297,7 +24297,7 @@ "name": "Dorje of Blasting", "source": "Psions Primer", "page": 39, - "type": "WD", + "type": "WD|DMG", "weight": 1, "rarity": "uncommon", "reqAttune": "by a psionic character", @@ -24313,7 +24313,7 @@ "name": "Dorje of Broadcasting", "source": "Psions Primer", "page": 39, - "type": "WD", + "type": "WD|DMG", "weight": 1, "rarity": "uncommon", "reqAttune": "by a psionic character", diff --git a/collection/Arcana Games; Arkadia.json b/collection/Arcana Games; Arkadia.json index 9f3b310abd..48cf864d58 100644 --- a/collection/Arcana Games; Arkadia.json +++ b/collection/Arcana Games; Arkadia.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1571252818, - "dateLastModified": 1706998579, - "_dateLastModifiedHash": "f382ed18c4" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c174f501d3" }, "book": [ { @@ -3976,7 +3976,7 @@ }, { "name": "Crixian Masks", - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 1, "weight": 0.02, @@ -3989,7 +3989,7 @@ }, { "name": "Krytan Shields", - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 10, "weight": 0.02, @@ -4002,7 +4002,7 @@ }, { "name": "Ithean Tridents", - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 10, "weight": 0.02, @@ -4015,7 +4015,7 @@ }, { "name": "Illyrian Lyres", - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50, "weight": 0.02, @@ -4028,7 +4028,7 @@ }, { "name": "Hyperium Bolts", - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100, "weight": 0.02, @@ -4929,7 +4929,7 @@ "magicvariant": [ { "name": "Orichalcum Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -4949,7 +4949,7 @@ }, { "name": "Orichalcum Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", diff --git a/collection/Benevolent Evil; The Elements and Beyond.json b/collection/Benevolent Evil; The Elements and Beyond.json index f7d223ed59..6255bba87e 100644 --- a/collection/Benevolent Evil; The Elements and Beyond.json +++ b/collection/Benevolent Evil; The Elements and Beyond.json @@ -50,8 +50,8 @@ } ], "dateAdded": 1613728932, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "e86fa8b1fd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "21077deb46" }, "book": [ { @@ -17669,7 +17669,7 @@ "name": "Lightning Rod", "source": "TEB", "page": 220, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17702,7 +17702,7 @@ "name": "Ring of Makeshift Immunity", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "While wearing this ring, if you have resistance to a particular type of damage granted from at least two different sources (such as a spell and a racial trait, or a class feature and a magic item), you also have immunity to that damage type.", @@ -17762,7 +17762,7 @@ "name": "Ring of Poseidon", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -17778,7 +17778,7 @@ "name": "Ring of Strange Energy", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17855,7 +17855,7 @@ "name": "Ring of Cold Flame", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17866,7 +17866,7 @@ "name": "Ring of Hungry Fire", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17877,7 +17877,7 @@ "name": "Ring of Lunar Frost", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17888,7 +17888,7 @@ "name": "Ring of Tempest Rime", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17899,7 +17899,7 @@ "name": "Ring of Searing Sparks", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17910,7 +17910,7 @@ "name": "Ring of Roaring Storm", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17921,7 +17921,7 @@ "name": "Ring of Planar Echoes", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -17932,7 +17932,7 @@ "name": "Ring of Eldritch Bile", "source": "TEB", "page": 221, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -18447,7 +18447,7 @@ "name": "Weapon Scroll", "source": "TEB", "page": 225, - "type": "SC", + "type": "SC|DMG", "rarity": "varies", "entries": [ "This magical scroll functions similarly to a spell scroll, except that it is activated by striking the unfurled scroll with a weapon, destroying the scroll. This can be done in place of an attack as part of the {@action Attack} action on the wielder's turn. Doing so casts the scroll's spell upon the weapon without requiring the ability to cast spells. The caster is the wielder who struck the scroll. The spellcasting ability for the spell is the ability score the caster used to make the weapon attack.", @@ -18552,7 +18552,7 @@ "magicvariant": [ { "name": "Armor of Endless Winter", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -18575,7 +18575,7 @@ }, { "name": "Armor of Shining", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -18604,7 +18604,7 @@ }, { "name": "Coldflame Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -18623,7 +18623,7 @@ }, { "name": "Earthquake Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Maul" @@ -18671,7 +18671,7 @@ }, { "name": "Smashing Mallet", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Hammer" @@ -18698,7 +18698,7 @@ }, { "name": "Stormchaser Spear", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Javelin" @@ -18724,7 +18724,7 @@ }, { "name": "Whirlwind Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Glaive" diff --git a/collection/Benjamin Huffman Ross Leiser; The Complete Martialist Handbook.json b/collection/Benjamin Huffman Ross Leiser; The Complete Martialist Handbook.json index 8ee2f86a38..b03029b1e0 100644 --- a/collection/Benjamin Huffman Ross Leiser; The Complete Martialist Handbook.json +++ b/collection/Benjamin Huffman Ross Leiser; The Complete Martialist Handbook.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1555492442, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "90739fb823" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "8dae2036a7" }, "subclass": [ { @@ -2463,7 +2463,7 @@ }, { "name": "Ring of the Shadow King", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": "rogue only", "tier": "major", diff --git a/collection/Bonus Action; Bonus Action.json b/collection/Bonus Action; Bonus Action.json index a68e9c3c7d..9906a59d66 100644 --- a/collection/Bonus Action; Bonus Action.json +++ b/collection/Bonus Action; Bonus Action.json @@ -108,8 +108,8 @@ } ], "dateAdded": 1589115470, - "dateLastModified": 1710694978, - "_dateLastModifiedHash": "369f9eb24b" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "2f18b912e6" }, "background": [ { @@ -5370,7 +5370,7 @@ "name": "Band of the Firm Grip", "source": "RotR1", "page": 1, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -5419,7 +5419,7 @@ "name": "Band of the Firm Grip (Cursed)", "source": "RotR1", "page": 1, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -7564,7 +7564,7 @@ "name": "Wand of Catnap", "source": "RotR1", "page": 10, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "weight": 1, "entries": [ @@ -9041,7 +9041,7 @@ "name": "Repurposed Eyestalk", "source": "RotR2", "page": 7, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a sorcerer, warlock, or wizard", "reqAttuneTags": [ @@ -9124,7 +9124,7 @@ "name": "Ring of the Fey", "source": "RotR2", "page": 7, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -10520,7 +10520,7 @@ "name": "Wrath of the Tempest", "source": "RotR2", "page": 11, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a cleric, druid, sorcerer, or wizard", "reqAttuneTags": [ diff --git a/collection/BucketListMod; Personal Homebrew.json b/collection/BucketListMod; Personal Homebrew.json index ac8a4f7f25..ee918f3ef8 100644 --- a/collection/BucketListMod; Personal Homebrew.json +++ b/collection/BucketListMod; Personal Homebrew.json @@ -89,8 +89,8 @@ }, "unlisted": true, "dateAdded": 1602344563, - "dateLastModified": 1709548238, - "_dateLastModifiedHash": "89f63878c9" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7dcf683cfb" }, "feat": [ { @@ -285,7 +285,7 @@ "name": "Rod of the Pact Keeper", "source": "BucketListModBrew-DMG", "page": 197, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "varies", "reqAttune": "by a warlock", @@ -302,7 +302,7 @@ "name": "Eberron dragonshard", "source": "BucketListModBrew-ERLW", "page": 275, - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "A rosy crystal with crimson swirls flowing in its depths, typically refined into a glowing powder.", @@ -313,7 +313,7 @@ "name": "Khyber dragonshard", "source": "BucketListModBrew-ERLW", "page": 275, - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "A deep blue or dark violet crystal laced with gleaming veins." @@ -323,7 +323,7 @@ "name": "Siberys dragonshard", "source": "BucketListModBrew-ERLW", "page": 275, - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "An amber colored crystal with swirling golden veins gleaming within." diff --git a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json index ced1f52bbb..67e7a8d180 100644 --- a/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json +++ b/collection/DMsGuild; Xanathar's Lost Notes to Everything Else.json @@ -29,8 +29,8 @@ "F:RA": "Fighter; Runic Augmentations" }, "dateAdded": 1613675300, - "dateLastModified": 1706801256, - "_dateLastModifiedHash": "11dbfb07dc" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "f1434ec910" }, "book": [ { @@ -13016,7 +13016,7 @@ "name": "Hornet Ring", "source": "XLNEE", "page": 64, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "reqAttune": true, "entries": [ @@ -13156,7 +13156,7 @@ "name": "Ring of Fear", "source": "XLNEE", "page": 66, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -13278,7 +13278,7 @@ "magicvariant": [ { "name": "Armor of Ease", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -13308,7 +13308,7 @@ }, { "name": "Chaos Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -13432,7 +13432,7 @@ }, { "name": "Chaos Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -13556,7 +13556,7 @@ }, { "name": "Healer's Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Heavy Crossbow" diff --git a/collection/Daniel Nnorth; MTG Slivers and Magical Items.json b/collection/Daniel Nnorth; MTG Slivers and Magical Items.json index e6f062209c..adc0b92008 100644 --- a/collection/Daniel Nnorth; MTG Slivers and Magical Items.json +++ b/collection/Daniel Nnorth; MTG Slivers and Magical Items.json @@ -47,8 +47,8 @@ } ], "dateAdded": 1547726032, - "dateLastModified": 1706998579, - "_dateLastModifiedHash": "2f4e276a3f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "58aab60153" }, "book": [ { @@ -8847,7 +8847,7 @@ { "name": "Jinxed Ring", "wondrous": true, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "curse": true, @@ -9711,7 +9711,7 @@ }, { "name": "Null Rod", - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -9791,7 +9791,7 @@ { "name": "Sol Ring", "wondrous": true, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "reqAttune": "spellcaster", @@ -9823,7 +9823,7 @@ }, { "name": "Sphinx Bone Wand", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "weight": 2, diff --git a/collection/Daniel Whyte; Hidal's Tome of the Esoteric.json b/collection/Daniel Whyte; Hidal's Tome of the Esoteric.json index b3358e72fc..40045a53e1 100644 --- a/collection/Daniel Whyte; Hidal's Tome of the Esoteric.json +++ b/collection/Daniel Whyte; Hidal's Tome of the Esoteric.json @@ -26,8 +26,8 @@ "HTotE:RT": "Ranger Talent" }, "dateAdded": 1614283062, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "3adcc02d9e" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "53940d3615" }, "class": [ { @@ -45,7 +45,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -746,7 +746,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -827,7 +827,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { diff --git a/collection/DianaDM; A Series of Stars.json b/collection/DianaDM; A Series of Stars.json index c9bf97162b..6413aad216 100644 --- a/collection/DianaDM; A Series of Stars.json +++ b/collection/DianaDM; A Series of Stars.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1646699172, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "d6c9812305" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "ec4c1ab244" }, "book": [ { @@ -9910,7 +9910,7 @@ "name": "Ring of Star Signs", "source": "ASoS", "page": 43, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": "by an astromancer", "reqAttuneTags": [ @@ -10005,7 +10005,7 @@ "name": "+1 Scepter of the Starseeker", "source": "ASoS", "page": 44, - "type": "RD", + "type": "RD|DMG", "rarity": "uncommon", "reqAttune": "by an astromancer", "reqAttuneTags": [ @@ -10024,7 +10024,7 @@ "name": "+2 Scepter of the Starseeker", "source": "ASoS", "page": 44, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": "by an astromancer", "reqAttuneTags": [ @@ -10043,7 +10043,7 @@ "name": "+3 Scepter of the Starseeker", "source": "ASoS", "page": 44, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": "by an astromancer", "reqAttuneTags": [ @@ -10266,7 +10266,7 @@ "name": "Ring of the Nightbringer", "source": "ASoS", "page": 47, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ diff --git a/collection/Ed Greenwood; Thay Land of the Red Wizards.json b/collection/Ed Greenwood; Thay Land of the Red Wizards.json index 417cb7e5bb..1ff435f7b1 100644 --- a/collection/Ed Greenwood; Thay Land of the Red Wizards.json +++ b/collection/Ed Greenwood; Thay Land of the Red Wizards.json @@ -30,8 +30,8 @@ ] }, "dateAdded": 1652374503, - "dateLastModified": 1724625469, - "_dateLastModifiedHash": "b4d8b407a5" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "2d961cdfcc" }, "subclass": [ { @@ -1074,7 +1074,7 @@ "name": "Agate", "source": "TLotRW", "page": 134, - "type": "$G", + "type": "$G|DMG", "rarity": "none", "value": 5000, "entries": [] diff --git a/collection/Emperror; Emperror's New Groove.json b/collection/Emperror; Emperror's New Groove.json new file mode 100644 index 0000000000..3754bbcf19 --- /dev/null +++ b/collection/Emperror; Emperror's New Groove.json @@ -0,0 +1,13796 @@ +{ + "_meta": { + "sources": [ + { + "json": "EmperrorsNewGroove", + "abbreviation": "ENG", + "full": "Emperror's New Groove", + "version": "0.2.9", + "url": "https://github.com/Emperror404/Emperrors-New-Groove", + "authors": [ + "Emperror" + ], + "color": "198154" + } + ], + "dateAdded": 1724510566, + "dateLastModified": 1725484273, + "_dateLastModifiedHash": "6dda6cf471" + }, + "spell": [ + { + "source": "EmperrorsNewGroove", + "name": "Amanuensis", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "entries": [ + "You point at the writing and then move your hand as though holding a stylus or quill. As you intone the spell, the script appears on a sheet of paper close at hand.", + "You cause writing from one source (such as a book) to be copied into a book, paper, or parchment. This spell copies 250 words per minute (about one page) and creates a perfect duplicate of the original. The spell copies only nonmagical text, not illustrations or magical writings (such as the text of a spellbook or a spell scroll). If the target contains normal and magical writing (such as a letter with a glyph of warding), only the normal text is copied, leaving blank space in the copied text where the magical writing would be expected. Likewise, if the target contains text and illustration, only the text is copied.", + "The spell triggers (but does not copy) writing-based magic traps in the material being copied.", + "Blank paper, parchment, or a book must be provided for the spell to write upon. If the target has multiple pages, the spell automatically turns to the next blank page whenever necessary. If more pages in the target exist than blank pages are available, the spell copies the original until it runs out of blank pages. At any time during the spell's duration you can redirect the magic to copy from another target, copy onto a different blank source, or resume a duplication that was interrupted by a shortfall of blank pages.", + "The spell does not translate the copied writing. If you do not understand the original, you have no additional ability to understand the copy." + ], + "miscTags": [ + "FMV", + "SGT" + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "PHB" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "areaTags": [ + "ST" + ], + "foundryImg": "icons/tools/scribal/ink-quill-red.webp" + }, + { + "name": "Defensestration", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, all nonmagical glass and ceramic within 30 feet shatters. Creatures made of glass or ceramic must make a Constitution saving throw, taking {@damage 1d12} thunder damage on a failed save." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "The spell's damage increases by one die when you reach 5th level ({@dice 2d12}), 11th level ({@dice 3d12}), and 17th level ({@dice 4d12})." + ] + } + ], + "damageInflict": [ + "thunder" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ], + "foundryImg": "icons/commodities/gems/gem-fragments-turquoise.webp" + }, + { + "name": "Ferment", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "With this spell, you render one vessel of liquid (no larger than 1 gallon) mildly alcoholic (about 3% ABV). This is enough to kill common microbial contaminants, but has no effect on poison or disease. This spell is alternately loved and derided, and the quality of the beverage produced depends greatly on the base liquid being transmuted. Remember, just because you can, doesn't mean you should." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A pinch of yeast" + }, + "foundryImg": "icons/consumables/drinks/wine-bottle-glass-white.webp" + }, + { + "name": "Iron Scarf", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Forge Domain", + "shortName": "Forge", + "source": "XGE" + } + } + ] + }, + "entries": [ + "The cloth of a scarf or similarly sized article of clothing you are holding is transmuted to be as hard and sharp as steel. For the duration, you can make a melee weapon attack with the scarf, which deals {@damage 1d6} slashing damage and has the finesse and light properties. You may add your spellcasting ability modifier to attack and damage rolls made with this weapon, and you are proficient with attacks made with this weapon. The weapon is treated as magical. The spell ends if you cast it again or if you let go of the scarf. When the spell ends the scarf resumes its normal form." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "a scarf or long piece of cloth and a handful of iron filings." + }, + "damageInflict": [ + "slashing" + ], + "foundryImg": "icons/commodities/cloth/ribbon-bolt-red.webp" + }, + { + "name": "Scholar's Touch", + "level": 0, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Knowledge Domain", + "shortName": "Knowledge", + "source": "PHB" + } + } + ] + }, + "entries": [ + "With this spell you can touch a book or scroll and absorb the knowledge contained within as if you had just read it. A single casting of this spell can parse roughly 100 pages of text.", + "This is equivalent to a solid reading but not deep study\u2014 you do not gain perfect recall of the information, just whatever you would have gotten from reading it completely once. If you can't read the language of the source, the spell has no effect.", + "This spell cannot be used to prepare spells or to cast magical scrolls, nor does it have any effect when reading a magical book (such as a tome of understanding). However, you do not have to be able to see to cast this spell, making it useful for mages suffering from prolonged visual impairment or with failing eyesight from advanced age." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "r": true, + "m": "A scrap of parchment and a lump of charcoal." + }, + "foundryImg": "icons/sundries/documents/blueprint-recipe-alchemical.webp" + }, + { + "name": "Stone Fist", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Warlock", + "source": "PHB" + }, + "subclass": { + "name": "The Genie", + "shortName": "Genie", + "source": "TCE", + "subSubclass": "Dao" + } + } + ] + }, + "entries": [ + "You transmute one of your hands into living stone and strike an enemy with it. Make a melee spell attack against the target. On a hit, the target takes {@damage 1d12} bludgeoning damage. This does not count as magical for the purposes of overcoming damage resistances or immunities." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "This spell's damage increases by {@dice 1d12} when you reach 5th level ({@dice 2d12}), 11th level ({@dice 3d12}), and 17th level ({@dice 4d12})." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A pebble, held in hand." + }, + "foundryImg": "icons/magic/earth/strike-fist-stone-gray.webp", + "damageInflict": [ + "bludgeoning" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Transmute Bread to Noodles", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "permanent" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell you touch a quantity of bread. The bread is magically changed to an equal volume of unseasoned, room-temperature, cooked noodles.", + "No magic short of a {@spell wish} spell can reverse this change." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/consumables/grains/bread-loaf-sliced-wheat-brown.webp" + }, + { + "name": "Break", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Accidentally developed by an apprentice trying to master the mending cantrip, this unfortunate mistake occurred when trying to mend a tear in her noble patron's ball gown at a court function, leaving the patron in her undergarments and ensuring a swift trip to the dungeon for the apprentice.", + "This spell damages an object you touch, easily breaking chain links, sundering keys, unravelling cloaks, or perforating wineskins. In fact, it is a bit violent for most of these applications, causing many softer materials to explode in a puff of dust. This spell cannot cause damage to magical items, but it can affect creatures of the Construct type, most of which have nonmagical components that interact with their enchanted parts.", + "Make a melee spell attack against a Construct or nonmagical object you can reach. On a hit, the target takes {@damage 3d12} force damage." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "three lodestones" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by {@dice 1d12} for each slot level above 1st. When you cast this spell using a spell slot of 7th level or higher, you can use it to dissolve {@item sovereign glue}." + ] + } + ], + "foundryImg": "icons/skills/melee/shield-damaged-broken-orange.webp", + "damageInflict": [ + "force" + ], + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Condense Time", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, the target of the spell is shifted into a condensed timeline, making them appear to move in slow motion relative to the caster's frame of reference. The target must succeed on a Wisdom saving throw or be affected by this spell for the duration.", + "An affected target's speed is halved. On its turn, it can use either an action or a bonus action, not both.", + "A creature affected by this spell that is making Death Saving throws needs to only make one every other turn.", + "A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ], + "foundryImg": "icons/magic/time/clock-stopwatch-white-blue.webp" + }, + { + "name": "Disjoint", + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell one of your extremities separates from your body and moves under your control. A {@creature Crawling Claw} appears in an unoccupied space adjacent to your own. You control this creature for the duration while it remains within range. You can reattached the extremity to your body as a bonus action at any point while it is adjacent to you. If the spell ends before the extremity is reattached to your body, the extremity dies. You regrow the lost extremity when you complete a long rest." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/death/hand-withered-gray.webp", + "miscTags": [ + "SMN" + ] + }, + { + "name": "Endure Elements", + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "You touch a creature and ward it against extreme weather. A creature protected by this spell suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Constitution saving throws. The creature's equipment is likewise protected.", + "{@spell Endure elements} doesn't provide protection against cold or fire damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 3rd level spell slot, you can protect up to 5 creatures you touch within 1 minute of casting the spell. When you cast this spell with a 5th level spell slot, you can protect up to 20 creatures you touch within 1 minute of casting the spell." + ] + } + ], + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/air/weather-sunlight-sky.webp", + "areaTags": [ + "ST", + "MT" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Farsight", + "level": 1, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oath of the Watchers", + "shortName": "Watchers", + "source": "TCE" + } + } + ] + }, + "entries": [ + "When you cast this spell, your visual acuity greatly increases. You can see clearly out to a range of 1,000 feet under normal visual conditions. Additionally, if you have darkvision or truesight, the range of those features is doubled." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "m": "Black paint, applied around your eyes" + }, + "foundryImg": "icons/magic/perception/eye-ringed-glow-angry-small-teal.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Fleeting Journey", + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Choose a creature you can see within 60 feet. That creature must make a Charisma saving throw. On a failed save, at the end of that creature's turn, it returns to the place it was at the beginning of its turn." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "m": "A scrap of leather from a worn out boot" + }, + "foundryImg": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp", + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "TP" + ] + }, + { + "name": "Ironguts", + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell is a favorite of nobles and those dining with suspect company. A creature you touch becomes immune to the {@condition poisoned} condition for 1 hour. In addition, the creature has resistance to poison damage against ingested poisons." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A small lump of charcoal" + }, + "foundryImg": "icons/magic/nature/cornucopia-orange.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Luck", + "level": 1, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "The recipient of this spell is warded against bad luck. The first time they roll a 1 on an attack roll, ability check, or saving throw during the spell's duration, they can reroll the die and must use the new roll." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "m": "A four leaf clover" + }, + "foundryImg": "icons/magic/control/buff-luck-fortune-green.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Mighty Wallop", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "War Domain", + "shortName": "War", + "source": "PHB" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Forge Domain", + "shortName": "Forge", + "source": "XGE" + } + } + ] + }, + "entries": [ + "You touch a weapon and it's head is encased in a filmy halo out to a distance of several inches. While this spell is active, this weapon deals damage as though it were one size larger (usually, this means adding another base damage die; i.e. a longsword would deal {@damage 2d8} damage, while a greatsword would deal {@damage 3d6} damage)." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/skills/melee/strike-club-red.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Moonmark", + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Twilight Domain", + "shortName": "Twilight", + "source": "TCE" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oath of the Ancients", + "shortName": "Ancients", + "source": "PHB" + } + } + ] + }, + "entries": [ + "A shapechanger you can see within 30 feet must make a Wisdom saving throw. On a failed save, it reverts to it original form." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "The seed of a moonseed plant" + }, + "foundryImg": "icons/magic/light/beams-strike-blue.webp", + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Nosirrag's Abacus", + "level": 1, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you specify an item, object, or creature and you receive a mental count of how many there are within the spell's range. You can be as vague or specific as you like when casting this spell, i.e. specifying \"swords\" will give you the total number of shortswords, longsword, scimitars, greatswords, et cetera within range, while specifying \"{@item Blackrazor}\" will let you know if that artifact exists within range. This spell does not extend through dimensional barriers or portals, such as a gate or a wall of force, nor does it extend through a sheet of lead (in fact, lead objects cannot be counted by this spell).", + "A {@spell Nystul's Magic Aura} spell fools this spell.", + "This spell has received particular favor from both merchants and generals, who often want to know just what and how many tricks the opposing side has hidden up their sleeve." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "m": "A collection of fine glass beads" + }, + "meta": { + "ritual": true + }, + "foundryImg": "icons/skills/trades/academics-study-reading-book.webp", + "miscTags": [ + "OBJ" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Patternweave", + "level": 1, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, it reinforces the Weave as it flows through a creature you touch. That creature isn't affected by Wild Magic for the duration." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/symbols/runes-star-orange-purple.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Peristalsis", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "A wave ripples through the solid matter of an area you can see within range, measuring no more than 20 feet by 60 feet. This wave gently but rapidly causes all creatures standing on the surface to move up to 15 feet in a direction you choose. A creature can make a Dexterity saving throw to avoid being moved. All creatures moved by this spell are moved in the same direction. A creature moved by this spell cannot be moved beyond the area of the spell. If a creature cannot move the full distance you prescribe, due to the presence of a wall or another creature moved by this spell for example, it moves as far as it can.", + "Objects within the area are moved the prescribed distance, including furniture and other loose items. Structural elements are unaffected by this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A length of preserved intestine" + }, + "foundryImg": "icons/commodities/stone/paver-brick-blue.webp", + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "Q" + ], + "miscTags": [ + "SGT", + "FMV", + "OBJ" + ] + }, + { + "name": "Repair Damage", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Forge Domain", + "shortName": "Forge", + "source": "XGE" + } + } + ] + }, + "entries": [ + "A creature you touch regains a number of hit points equal to {@dice 1d10} + your spellcasting ability modifier. This spell only affects Constructs and creatures with the Constructed Resilience feature, such as warforged." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by {@dice 1d10} for each slot level above 1st." + ] + } + ], + "foundryImg": "icons/magic/symbols/cog-orange-red.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL", + "OBJ" + ] + }, + { + "name": "Shelgarn's Persistent Blade", + "level": 1, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Artificer", + "source": "TCE" + }, + "subclass": { + "name": "Battle Smith", + "shortName": "Battle Smith", + "source": "TCE" + } + } + ] + }, + "entries": [ + "You create a hovering dagger made of force within range. It lasts for the duration of this spell or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to {@dice 1d4} + your spellcasting ability modifier.", + "As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A dagger" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd or higher level, the damage increases by {@dice 1d4} for every 2 slot levels above 1st." + ] + } + ], + "foundryImg": "icons/weapons/daggers/dagger-crooked-ice-blue.webp", + "damageInflict": [ + "force" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "UBA" + ] + }, + { + "name": "Shieldbearer", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, an unequipped shield you touch begins to hover near you, and moves to block incoming blows. For the duration of the spell, you gain the shield's benefits without requiring a free hand to use it. If you aren't proficient with shields and cast this spell, then the AC benefit is reduced by 1 but you are otherwise unimpaired.", + "If the shield requires attunement, you must be attuned to it or the spell fails." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "An unworn glove" + }, + "foundryImg": "icons/magic/defensive/shield-barrier-glowing-blue.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "MAC", + "OBJ" + ] + }, + { + "name": "Skanteus' Solipsism", + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "To cast this spell, you must touch a creature that is asleep. When you do so, that creature must make a Wisdom saving throw. On a failed save, that creature remains asleep and Unconscious regardless of what is going on around them. The creature wakes up if they take damage, then the spell ends. The creature remains asleep for the duration of the spell.", + "If you maintain {@status concentration} on this spell for the full duration, the target reduces their {@condition exhaustion} level by 2 additional levels." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A pinch of sand mixed with a drop of alcoholic spirits." + }, + "foundryImg": "icons/magic/time/day-night-sun-moon.webp", + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Skanteus' Stimulant", + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you ward the target's mind against sleep. You still need to remain sedentary for a period of 8 hours to receive the benefits of a long rest, but you can perform non-labor activities while resting, such as copying spellbooks, brewing potions, or writing strongly worded letters to your colleagues.", + "The target has advantage against spells and effects that would put them to sleep and, in the case of the sleep spell, the target doubles their total hit point value for the purposes of that spell.", + "The merits of this spell, and especially habitual use of this spell, are widely debated topics in arcane academia. Use at your own risk." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A coffee bean or tea leaf." + }, + "foundryImg": "icons/magic/perception/eye-tendrils-web-purple.webp" + }, + { + "name": "Gedlee's Electric Loop", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Gedlee was an ill-fated apprentice seeking to impress his tutors with an original spell. Though he never quite perfected it before an untimely demise, it has persisted through the ages as a spell of last resort for mages that find themselves surrounded by enemies.", + "When you cast this spell, all creatures in a 15-foot radius centered on yourself are struck by a bolt of lightning that discharges from your outstretched fingertip. Once all creatures have been struck, the lightning then closes the circuit and strikes you. Each creature, including the caster, within the area must make a Dexterity saving throw. Creatures take {@damage 4d6} lightning damage on a failed saving throw, and half as much on a successful save." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 2d6} for each slot level above 2nd. If you cast this as a 4th level spell, the radius expands to 30 feet. If you cast this as an 8th level spell, the radius expands to 60 feet." + ] + } + ], + "foundryImg": "icons/magic/lightning/bolt-forked-large-blue.webp", + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Filch", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You grasp at the air and an item you focus upon appears within your hand. Choose an object you can see within 30 feet that you can hold in one hand. That object is instantaneously transported into your hand.", + "If the object is one that is held by another creature, either in hand or on their person, then that creature can make an Athletics or Acrobatics check against your spell save DC to retain their hold on the item.", + "If the object is affixed to a structure or surface the spell fails, regardless of how well it is attached." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A black silk glove" + }, + "abilityCheck": [ + "strength", + "dexterity" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "OBJ" + ], + "foundryImg": "icons/skills/social/theft-pickpocket-bribery-brown.webp" + }, + { + "name": "Creeping Cold", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 3 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Warlock", + "source": "PHB" + }, + "subclass": { + "name": "The Genie", + "shortName": "Genie", + "source": "TCE", + "subSubclass": "Marid" + } + } + ] + }, + "entries": [ + "You turn the subject's sweat to ice, creating blisters as the ice forms on and inside the skin.", + "The target makes a Constitution saving throw. The spell deals {@dice 1d8} cumulative points of cold damage per round it is in effect (that is, {@dice 1d8} on the 1st round, {@dice 2d8} on the second, and {@dice 3d8} on the third). If the target succeeded on the saving throw, it takes half damage each round." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the duration increases by 1 round for each slot level above 1st." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "A small glass or pottery vessel worth at least 25 gp filled with ice, snow, or water", + "cost": 25 + } + }, + "foundryImg": "icons/magic/water/ice-snowman.webp", + "damageInflict": [ + "cold" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Cocoon", + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, a willing creature you touch is enveloped in a healing cocoon. If they complete a short rest before exiting the cocoon, any hit dice they spend to restore hit points restore an additional bonus equal to your spellcasting modifier.", + "While in a cocoon, the target is completely unaware of their surroundings and is Paralyzed until they complete their short rest, or until they take damage." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell at 3rd level, you may target up to 4 creatures with it. When you cast this spell at 5th level, you may target up to 10 creatures with it." + ] + } + ], + "components": { + "s": true, + "m": "A bit of eggshell and a dab of honey" + }, + "foundryImg": "icons/magic/control/encase-creature-humanoid-hold.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Chant", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Warlock", + "source": "PHB" + }, + "subclass": { + "name": "Celestial", + "shortName": "Celestial", + "source": "XGE" + } + } + ] + }, + "entries": [ + "By means of a divine chant, the caster brings special favor upon themselves and their allies, and causes harm to their enemies. When this spell is cast, the caster begins chanting. The following effects take place while the chant is ongoing:", + { + "type": "list", + "items": [ + "You and creatures of your choice within the spell's area gain a +1 bonus on saving throws, skill checks, and attack and damage rolls.", + "Creatures of your choice within the spell's area suffer a -1 penalty on saving throws, skill checks, and attack and damage rolls.", + "While you are chanting you cannot speak normally or cast spells with verbal components.", + "Your speed is halved while chanting." + ] + }, + "The caster can chant for the duration of the spell. Should their chant be interrupted (such as by magical {@spell silence}), the spell ends regardless of your {@status concentration}." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the modifier increases to +/-2. When you use a spell slot of 6th level or higher, the modifier increases to +/-3." + ] + } + ], + "components": { + "v": true, + "s": true + } + }, + { + "name": "Cannibalize", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death Domain", + "shortName": "Death", + "source": "DMG" + } + } + ] + }, + "entries": [ + "When you cast this spell, you channel the animating energy of ghouls, becoming temporarily able to consume dead flesh for sustenance. You consume a piece of a corpse within reach and regain hit points equal to {@dice 3d12} + your spellcasting ability modifier. This spell protects you from nonmagical diseases you might normally contract from eating the dead, but does not offer protection of any sort against poisons or other hazards associated with eating dead creatures.", + "A corpse that has become an undead creature is devoid of the necessary life essence for this spell and cannot be targeted by it." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/skills/wounds/bone-broken-marrow-red.webp", + "miscTags": [ + "HL" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Anxiety Attack", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 3 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You bombard the target's mind with visions of their own terrible futures and traumatic pasts.", + "The target makes a Wisdom saving throw. The spell deals {@dice 1d6} cumulative points of psychic damage per round it is in effect (that is, {@dice 1d6} on the 1st round, {@dice 2d6} on the second, and {@dice 3d6} on the third). If the target succeeded on the saving throw, it takes half damage each round." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the duration increases by 1 round for each slot level above 1st." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "A shattered mirror worth at least 25 gp" + } + }, + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ], + "foundryImg": "icons/magic/control/fear-fright-white.webp" + }, + { + "name": "Acid Rain", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Tempest Domain", + "shortName": "Tempest", + "source": "PHB" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "entries": [ + "A cloud appears 40 feet above a point within range, with a 20-foot radius. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).", + "The cloud immediately begins raining, dousing all exposed lights in the area. The rain is highly acidic, and all uncovered creatures and objects under the cloud take {@dice 1d6} points of acid damage when they begin their turn under the cloud or the first time they enter the area on their turn, or half that if they succeed on a Constitution saving throw.", + "If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage dice increases from a {@dice d6} to a {@dice d8}." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th or higher level, the damage increases by {@dice 1d6} for every 2 slot levels above 2nd." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "An ounce of vinegar" + }, + "foundryImg": "icons/magic/acid/projectile-needles-salvo-green.webp", + "damageInflict": [ + "acid" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "SGT" + ] + }, + { + "name": "Glitterdust", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, a cloud of sparkling particles appears in a 10-foot radius within range. These particles settle on top of objects and creatures, negating any benefits from being {@condition invisible} for the duration of the spell. Additionally, the bright light created by the particles' creation causes creatures within the radius to become {@condition blinded} until the end of their next turn. A creature that succeeds on a Dexterity saving throw is not {@condition blinded}." + ], + "source": "EmperrorsNewGroove", + "conditionInflict": [ + "blinded" + ], + "components": { + "v": true, + "s": true, + "m": "1 ounce of ground mica" + }, + "foundryImg": "icons/magic/air/fog-gas-smoke-swirling-yellow.webp", + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Heward's Handy Hireling", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You conjure a translucent, featureless, Medium humanoid-shaped force ({@creature Heward's Handy Hireling|emperrorsnewgroove}) that can perform moderately complex tasks at your direction. It has AC 12, 10 hit points, a speed of 30 feet, and Strength and Dexterity scores of 12. If ordered to fight, it does so using its unarmed strikes (+3 to hit, {@damage 1d4 + 1} bludgeoning damage) or with whatever weapons it is provided (it is proficient with simple and martial weapons). If it drops to 0 hit points or leaves the range of the spell, the spell ends and anything it was carrying falls to the ground in its space.", + "On each of your turns as a bonus action, you can mentally command the force to move up to 30 feet and interact with an object. The force can perform moderately complex tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the force performs the task to the best of its ability until it completes the task, then waits for your next command. If you don't issue any, it takes the Dodge action and uses its move to avoid danger.", + "If you command the force to perform a task that would move it more than 60 feet away from you, the spell ends." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the Strength and Dexterity scores of the force increase by 1 for each spell level above 2nd, and the force's hit points increase by 5 for each spell level above 2nd." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A ball of yarn and a plank of wood" + }, + "foundryImg": "icons/magic/control/silhouette-hold-change-green.webp", + "miscTags": [ + "SMN" + ] + }, + { + "name": "Larloch's Drain", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Druid", + "source": "PHB" + }, + "subclass": { + "name": "Circle of Spores", + "shortName": "Spores", + "source": "TCE" + } + } + ] + }, + "entries": [ + "The target must succeed on a Constitution saving throw or take {@damage 2d6} necrotic damage. A creature damage by this spell has its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", + "If you later cast {@spell animate dead} on a creature that you killed with this spell, the resultant undead creature remains under your control permanently. You can have a number of undead servants fashioned in this manner that does not exceed your Proficiency bonus." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A piece of skin or bone from an undead creature" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "areaTags": [ + "ST" + ], + "savingThrow": [ + "constitution" + ], + "foundryImg": "icons/magic/death/skull-energy-light-white.webp" + }, + { + "name": "Mind Fog", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You create a 20-foot-radius sphere of thin blue fog centered on a point within range. The sphere spreads around corners. The fog doesn't obscure vision, but it saps the will and senses of those who enter it. While in this fog, creatures have disadvantage on Insight, Investigation, and Perception checks, and they have disadvantage on Wisdom, Intelligence, and Charisma saving throws. This penalty persists for as long as the creatures are within the area of the fog. The fog lasts for the duration, or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A wick of hemp" + }, + "areaTags": [ + "S" + ], + "foundryImg": "icons/commodities/tech/smoke-spout-blue.webp" + }, + { + "name": "Nosirrag's Commanding Word", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you touch a magic item and the spell produces a staticky noise for the duration of the spell, during which the spell magically utters every possible command word, in every existing language. At the end of the minute, the spell reveals which command word was the correct one for the item you are touching, and activates the item for you (expending charges as normal). If the item does not have a command word, then the spell informs you thusly." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A small puzzle box worth at least 25 gp." + }, + "foundryImg": "icons/sundries/scrolls/scroll-writing-grey.webp", + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Porthole", + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Trickery Domain", + "shortName": "Trickery", + "source": "PHB" + } + } + ] + }, + "entries": [ + "You inscribe a circle on a solid surface no larger than 10 feet in diameter. For the duration of the spell, the area circumscribed by the circle becomes visually and audibly transparent to your side, but retains its normal properties from the other side, allowing you to observe events in an adjacent room or across some other barrier. This spell fails if the surface you cast it on is more than 10 feet thick, or if a thin sheet of lead is a part of the barrier. If the surface takes more than 10 points of damage from either side, then the spell ends.", + "If you cast this spell in the same location every day for one year, its effects become permanent." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A perforated sheet of paper" + }, + "meta": { + "ritual": true + }, + "foundryImg": "icons/commodities/materials/glass-orb-blue.webp", + "areaTags": [ + "R" + ], + "miscTags": [ + "OBJ", + "PIR" + ] + }, + { + "name": "Reanimate Dead", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Druid", + "source": "PHB" + }, + "subclass": { + "name": "Circle of Spores", + "shortName": "Spores", + "source": "TCE" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + }, + { + "class": { + "name": "Sorcerer", + "source": "PHB" + }, + "subclass": { + "name": "Shadow Magic", + "shortName": "Shadow", + "source": "XGE" + } + } + ] + }, + "entries": [ + "You touch an undead creature that has been destroyed within the last minute. That creature returns to undeath with {@dice 1d10} plus your spellcasting bonus hit points. This spell can't return a creature to unlife if it was destroyed by radiant damage." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": { + "text": "A piece of onyx worth at least 50 gp, which the spell consumes", + "consume": true, + "cost": 50 + } + }, + "foundryImg": "icons/magic/death/undead-skeleton-deformed-red.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "HL" + ] + }, + { + "name": "Skanteus' Soporific", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be sent into a magical slumber, falling {@condition unconscious} until the duration, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.", + "Undead and creatures immune to being {@condition charmed} aren't affected by this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A bit of hemp" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. The humanoids must be within 30 feet of each other when you target them." + ] + } + ], + "conditionInflict": [ + "unconscious" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ], + "foundryImg": "icons/magic/control/hypnosis-mesmerism-watch.webp" + }, + { + "name": "Solid Fog", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You create a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners, and its area is heavily obscured. The solid fog is so thick that it is difficult terrain for any creatures moving through it. The vapors prevent ranged weapon attacks of any kind from passing through its area. A creature that falls into solid fog does not include the height of the solid fog when determining how much damage they take from falling. If the solid fog spell is cast on the ground, a creature that falls through it takes no falling damage." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the radius of the fog increases by 20 feet for each slot level above 2nd." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A pinch of dried, powdered peas combined with powdered animal hoof" + }, + "foundryImg": "icons/magic/air/fog-gas-smoke-dense-white.webp", + "areaTags": [ + "S" + ], + "miscTags": [ + "OBS", + "DFT" + ] + }, + { + "name": "Spellfray", + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ] + }, + "entries": [ + "With this spell, you temporarily fray the threads attaching a creature to the Weave. The creature must make a Charisma saving throw, and on a failure, they must roll on the {@table Wild Magic Surge} table each time they cast a spell for the duration of this spell. If that creature has the Wild Magic Surge feature, then they can roll twice on the table and choose the effect they prefer." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A vial of quicksilver and a piece of velvet" + }, + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "ST" + ], + "foundryImg": "icons/magic/control/hypnosis-mesmerism-swirl.webp" + }, + { + "name": "Stone Bones", + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Druid", + "source": "PHB" + }, + "subclass": { + "name": "Circle of Spores", + "shortName": "Spores", + "source": "TCE" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "entries": [ + "You magically harden the substance of a target undead creature within 30 feet, giving it a +2 bonus to AC." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell at 3rd level, you can target one additional creature with this spell. For every slot level above 2nd that you cast this spell, you can target an additional creature." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A drop of cow's milk" + }, + "foundryImg": "icons/magic/death/bones-crossed-gray.webp", + "miscTags": [ + "MAC" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Stone Tell", + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "You imbue rocks and non-metallic minerals within 30 feet of you with a limited sentience, giving them the ability to communicate with you and follow simple commands. You can ask the stones questions about events in the spell's area within the past year, gaining information about creatures that have passed, weather, and other circumstances.", + "The stones have very limited animation; only enough to speak to you.", + "If an earthen creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.", + "If a {@condition petrified} creature is in the area, you can also communicate with it." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/commodities/treasure/statue-bust-stone-grey.webp", + "miscTags": [ + "OBJ" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Summon Myconid", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "You call forth a the projection of a myconid spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature myconid spirit|emperrorsnewgroove} stat block.", + "When you cast the spell, choose a clade: Truffle, Toadstool, or Madcap. The clade you choose influences the appearance of the myconid spirit and determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.", + "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your telepathic commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A collection of myconid spores worth at least 200 gp" + }, + "miscTags": [ + "SMN" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "For each level above 2nd that you cast this spell, the myconid spirit gains the following benefits:", + { + "type": "list", + "items": [ + "+10 hp", + "+1 AC", + "+1 to attack and damage rolls", + "Other benefits as described in the stat block" + ] + } + ] + } + ] + }, + { + "name": "Synesthesia", + "level": 2, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You alter the way your body receives sensory input such that you can either feel light or feel sound. Choose which version of the spell you are using when you cast it:", + "{@b Feel Light.} You are immune to the Blinded condition. You can feel light with your normal visual acuity, including Darkvision if you possess it.", + "{@b Feel Sound.} You are immune to the Deafened condition. You gain Blindsense out to a radius of 10 ft. feet.", + "These new senses require at least a hand-sized portion of your skin to be uncovered (typically your hands or face). These senses have no special ability to defeat illusions and similar effects. Gaze attacks that require you to see the creature, such as a {@creature medusa} or {@creature basilisk}'s abilities, do not affect you if you are perceiving them solely through the Feel Light version of this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + } + }, + { + "name": "Vocalize", + "level": 2, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You or a creature you touch gain the ability to cast spells without uttering a sound. Until the spell ends, you do not need to speak as part of casting a spell, allowing you to cast spells without drawing undue attention to yourself or while within the effects of a silence spell or similar effect.", + "If you cast a spell that requires {@status concentration}, you can begin your {@status concentration} on that spell while ending your {@status concentration} on this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A small bell with no clapper" + }, + "foundryImg": "icons/magic/sonic/scream-wail-shout-teal.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Wall of Paper", + "level": 2, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You create a wall of paper stretched on fragile, wooden frames on a solid surface within range. You can choose the appearance and design of the paper when you conjure it. You can make the wall up to 30 feet long, 10 feet high, and as thick as cardstock, and it vanishes when the spell ends. You can shape it into a single flat surface, or into segments of 5-foot long panels, which must be contiguous with another panel. You cannot cut through a creatures space with this spell. The wall blocks line of sight and lasts for the duration.", + "Attacks that pass through the wall treat the target as Heavily Obscured. A creature that makes an attack through the wall destroys the appropriate 5-foot panel of wall.", + "The wall does not impede movement. Moving through the wall destroys a 5-foot panel of the wall for a Medium or smaller creature, a 10-foot panel for a Large creature, and so on." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A blank sheet of paper, parchment, or vellum" + }, + "areaTags": [ + "W" + ], + "miscTags": [ + "OBS" + ], + "foundryImg": "icons/sundries/documents/paper-plain-white.webp" + }, + { + "name": "Weld", + "level": 2, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you hold two objects or surfaces together. When you finish casting the spell, any part of the objects that are in contact become stuck fast to each other.", + "Objects adhered in this way remain welded for 1 day. The welded objects can be broken apart with an Athletics check with a DC equal to your spell save DC, with a casting of {@spell break|emperrorsnewgroove} or {@spell grease} of a level equal to or higher than this spell, or with the application of {@item universal solvent}.", + "If you target an object a creature is carrying, that creature can make a Dexterity saving throw to avoid that object becoming welded.", + "If you cast this spell on the same two objects for a year, the effect becomes permanent." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "If you cast this spell with a 4th level spell slot, the duration becomes 1 week. If you cast this spell with a 6th level spell slot, the duration becomes 1 month. If you cast this spell with an 8th level spell slot, the duration becomes permanent." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A bit of tree sap" + } + }, + { + "name": "Baleful Teleport", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You teleport portions of the target outside of their own body. The target takes {@damage 5d8} force damage, or half as much on a successful Charisma saving throw.", + "A target that is under the effects of a {@spell dimensional anchor|emperrorsnewgroove} spell, or otherwise prevented from teleporting, is immune to this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "ST" + ], + "foundryImg": "icons/skills/wounds/injury-pain-body-orange.webp", + "miscTags": [ + "TP" + ] + }, + { + "name": "Create Pit", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell conjures an extradimensional pit on a solid surface, akin to a portable hole. The pit has a 10 foot diameter, and must be placed on a solid surface large enough to accommodate it.", + "The pit appears on the surface and extends 30 feet beyond the surface into an extradimensional space. A creature that is standing on the surface when the spell is cast must make a Dexterity saving throw or fall into the pit, taking fall damage as appropriate. A creature that succeeds can move to an adjacent space (if available) or cling to the ledge of the spell effect.", + "The interior of the pit appears to be made of cobbled stone, brickwork, or another textured surface of your choice. The pit is indestructible from the inside. A creature can climb the wall of the pit with a successful Strength (Athletics) check against your spell save DC. Each foot of climbing costs 1 extra foot (see PHB page 182). If a creature that is climbing fails the check by 5 or more, then they fall from their position.", + "When the spell ends, the pit collapses from the bottom up, safely elevating creatures to the surface.", + "The strength of the target surface is irrelevant so long as it is solid. For example, you could cast this spell on a thin layer of ice over a lake, but not on a muddy slope.", + "Disturbing the surface the pit is cast upon from the other side causes the spell to end, such as a burrowing creature that tunnels through the back side of the spell, or a wall that it is cast upon being demolished." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a slot level of 4, the depth of the pit increases to 40 feet. For every slot level above 3rd, increase the depth of the pit by an additional 10 feet." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A miniature shovel worth 10 gp" + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "FMV" + ], + "foundryImg": "icons/magic/movement/chevrons-down-yellow.webp" + }, + { + "name": "Greater Mage Armor", + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 15 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you use a spell slot of 5th level or higher, the target's base AC becomes 17. When you use a spell slot of 7th level or higher, the target's base AC becomes 19. When you use a spell slot of 9th level, the target's base AC becomes 21." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "A small piece of cured dragon hide, worth 50 gp.", + "cost": 50 + } + }, + "foundryImg": "icons/magic/defensive/shield-barrier-glowing-triangle-blue.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "MAC" + ] + }, + { + "name": "Greater Mage Hand", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You create a magical hand of shimmering, translucent force in an unoccupied space that you can see within range. The hand lasts for the spell's duration, and it moves at your command, mimicking the movements of your own hand.", + "The hand is a Tiny object that has AC equal to your spell save DC. If it is damaged, you must make a Constitution saving throw to maintain {@status concentration} on the spell as though you had taken the damage, though you remain unharmed. It has a Strength and Dexterity score equal to your spellcasting ability. The hand doesn't fill its space.", + "When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 30 feet and then cause one of the following effects with it.", + "{@b Clenched Fist.} The hand strikes one creature or object within 5 feet of it. Make a melee spell attack for the hand using your game statistics. On a hit, the target takes {@damage 2d8} force damage.", + "{@b Deft Hand.} The hand can manipulate an object, activate a magic item, or make an attack with a weapon it is wielding. If a magic item requires attunement to activate, and you are attuned to it, the hand can activate it.", + "{@b Forceful Hand.} The hand attempts to shove a creature within 5 feet of it in a direction you choose. Make a check with your spellcasting attribute contested by the Strength (Athletics) check of the target, as per the Shove action. If the target is Large or larger, you have disadvantage on the check." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A snakeskin glove" + }, + "damageInflict": [ + "force" + ], + "spellAttack": [ + "M" + ], + "abilityCheck": [ + "strength" + ], + "miscTags": [ + "UBA" + ], + "foundryImg": "icons/magic/perception/hand-eye-fire-blue.webp" + }, + { + "name": "Iggwilv's Chaotic Companion", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you target a slaad control gem you possess. When you do so, the slaad it belongs to is summoned at an unoccupied space you can see within 30 feet. The slaad must obey whoever possesses the gem, and is immune to being Charmed while so controlled.", + "The slaad remains for 1 hour, after which it is returned to its home plane of Limbo. After you do so, it cannot be resummoned by this spell for 7 days (though if you summon it via other means or encounter it abroad, you still benefit from possessing its control gem)." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A slaad's control gem" + } + }, + "foundryImg": "icons/magic/control/encase-creature-monster-hold.webp", + "miscTags": [ + "SMN" + ] + }, + { + "name": "Koopander's Chronal Conundrum", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Select a willing target within 60 feet. It is placed into a temporal superposition and a duplicate of itself appears within 5 feet of the original. Whenever the creature placed into superposition begins its next turn, it can move the original and the duplicate independently. Whenever it takes an action, bonus action, or reaction, it can take it as though it were in its own space or in the space of the duplicate. If the duplicate is ever more than 30 feet from the original at the end of the original's turn, then it is destroyed and the spell ends.", + "The duplicate has the AC, resistances, immunities, and other features of the original. If the duplicate takes damage or has hit points restored, then the hit point adjustment is applied to the original. Conditions are not shared between the original and the duplicate.", + "If a spell or other effect affects an area containing both the original and the duplicate, the effect is only applied once and a saving throw (if applicable) is only made once.", + "When the spell ends, choose which position the target collapses into. If you choose the original, then the duplicate disappears. If you choose the duplicate, then the duplicate disappears and is replaced by the original." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A wooden dowel, broken perfectly in half" + }, + "foundryImg": "icons/magic/time/hourglass-tilted-gray.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "SMN" + ] + }, + { + "name": "Magic Staff", + "level": 3, + "school": "A", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you set a number of pure gemstones into a nonmagical staff and enchant them to hold spell energy.", + "This staff stores spells cast into it, holding them until used. The staff can store up to 5 levels worth of spells at a time.", + "You can cast a spell of 1st through 5th level into the staff by holding the staff as the spell is cast. The spell has no effect, other than to be stored in the staff. If the staff can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.", + "While holding this staff, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability from when the spell was cast, but is otherwise treated as if you cast the spell. The spell cast from the staff is no longer stored in it, freeing up space.", + "Only you can cast spells stored within the staff, and only you can store spells in it." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a slot level of 4th or higher, the staff you create can hold 2 additional spell levels for each slot level above 3rd. Casting this spell at a higher spot level increases the cost of the material components. At a slot level of 4th, this spell costs 500 gp. At a slot level of 5th, this spell costs 800 gp. At a slot level of 6th, this spell costs 1,250 gp. At a slot level of 7th, this spell costs 2,000 gp. At a slot level of 8th, this spell costs 5,000 gp. At a slot level of 9th, this spell costs 10,000 gp." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "Gemstones worth 250 gp, which are consumed", + "consume": true, + "cost": 250 + } + }, + "foundryImg": "icons/weapons/staves/staff-ornate-jeweled-blue.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Magnetize", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You sheathe the target in a variably polarized magnetic field. Make a melee spell attack against a creature within your reach (a creature can choose to let you hit it). On a hit, choose one of the following options to take effect until the spell ends:", + "{@b Attraction.} Metallic and electrically charged objects are attracted to the target. Attacks with metallic weapons or projectiles have advantage, as do attacks that deal lightning damage. The target has disadvantage on saving throws against effects that deal lightning damage. Metallic objects cling to the target and require a Strength saving throw to pull away.", + "{@b Repulsion.} Metallic and electrically charged objects are repelled from the target. Attacks with metallic weapons or projectiles have disadvantage, as do attacks that deal lightning damage. The target has advantage on saving throws against effects that deal lightning damage. Metallic objects on the target's person are violently repelled unless affixed via secure means. Normally worn armor is unaffected by this, but a metallic melee weapon the target is wielding requires a successful Strength saving throw at the start of each turn to be retained." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "An amber rod and a bit of wool" + }, + "spellAttack": [ + "M" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "OBJ" + ], + "foundryImg": "icons/commodities/tech/tube-chamber-lightning.webp" + }, + { + "name": "Melf's Unicorn Arrow", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you transmute an arrow you fire into a shimmering, transparent form of unicorn charging at your foe. Make a ranged spell attack against the target. On a hit, the target takes {@damage 5d8} radiant damage and must make a Strength saving throw. On a failed save, the creature is additionally pushed backwards a distance you choose, up to 50 feet." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "radiant" + ], + "spellAttack": [ + "R" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "FMV" + ], + "foundryImg": "icons/creatures/mammals/unicorn-horned-white.webp" + }, + { + "name": "Mestil's Acid Breath", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Artificer", + "source": "TCE" + }, + "subclass": { + "name": "Artillerist", + "shortName": "Artillerist", + "source": "TCE" + } + }, + { + "class": { + "name": "Druid", + "source": "PHB" + }, + "subclass": { + "name": "Circle Of The Land", + "shortName": "Land", + "source": "PHB", + "subSubclass": "Underdark" + } + } + ] + }, + "entries": [ + "You release a torrent of caustic fluid, dousing creatures and objects in front of you. Each creature in a 30-foot cone must make a Dexterity saving throw. A target takes {@damage 8d6} acid damage on a failed save, or half as much damage on a successful one.", + "The acid produced by this spell is especially good at dissolving non-magical minerals. Inanimate, nonmagical stone objects take double damage from this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "An ounce of vinegar, which you drink as part of the casting." + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "acid" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "N" + ], + "miscTags": [ + "OBJ" + ], + "foundryImg": "icons/magic/acid/projectile-beams-salvo-green.webp" + }, + { + "name": "Nosirrag's Numerology", + "level": 3, + "school": "D", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Knowledge Domain", + "shortName": "Knowledge", + "source": "PHB" + } + } + ] + }, + "entries": [ + "When you cast this spell, you divine your success or failure in the immediate future. The spell does not indicate what will happen in the future, only the quality of your efforts.", + "Roll 5d20s in sequence, recording the number you rolled and the order you rolled them in. The next time you make an attack roll, saving throw, or ability check, do not roll. Instead, use the result of the first {@dice d20} you rolled. Then, on your next attack roll, saving throw, or ability check, use the result of your second {@dice d20} roll, and so on until you use the results of all 5 die rolls.", + "A mage might be tempted to avoid a bad run of luck by not taking actions they know will fail. If, at the end of this spell's duration, there remain die rolls that have gone unused, then you take {@damage 2d6} psychic damage and gain one level of {@condition exhaustion} for each remaining die roll." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A pair of weighted dice" + }, + "damageInflict": [ + "psychic" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Nosirrag's Slippery Surface", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, the walls, ceiling, and floor in a 30-foot cube become covered with a silvery, mirror-like substance that is almost totally frictionless. Anything that starts its turn in the area of the spell or enters it on its turn will continue to move in the direction of its last horizontal impetus on a failed Dexterity saving throw (determine direction randomly if a creature fails at the start of its turn). If it collides with a wall or other solid surface, it takes damage as though it had fallen an equivalent distance. If it collides with another creature, they both take this damage. A creature that fails its saving throw or that takes any damage while in the area of this spell is knocked {@condition prone}." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A piece of glass and a dab of oil" + }, + "foundryImg": "icons/skills/movement/ball-spinning-blue.webp", + "conditionInflict": [ + "prone" + ], + "savingThrow": [ + "dexterity" + ], + "damageInflict": [ + "bludgeoning" + ], + "areaTags": [ + "C" + ], + "miscTags": [ + "FMV" + ] + }, + { + "name": "Rary's Rebuttal", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Warlock", + "source": "PHB" + }, + "subclass": { + "name": "Hexblade", + "shortName": "Hexblade", + "source": "XGE" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Trickery Domain", + "shortName": "Trickery", + "source": "PHB" + } + } + ] + }, + "entries": [ + "This spell causes a localized folding of space. The folded space takes the form of an {@condition invisible} disk that protects the caster. When the caster is targeted by a ranged attack, the attack intercepts the disk and is reversed in direction. The attacker finds themselves the target of their own attack, using the original attack roll result. If the attacker rolled a 20 on their attack roll, the attack misses the disk and hits the caster as normal. The caster may direct ranged attacks normally through the disk.", + "The spell ends early if the caster is hit by a {@spell magic missile} spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A small mirror" + }, + "foundryImg": "icons/magic/defensive/shield-barrier-deflect-teal.webp", + "areaTags": [ + "ST" + ], + "miscTags": [ + "OBJ" + ], + "spellAttack": [ + "O" + ] + }, + { + "name": "Rusting Grasp", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "Any iron or iron alloy item you touch becomes instantaneously rusted, pitted, and worthless, effectively destroyed. If the item is so large that it cannot fit within a 3-foot radius (a large iron door or a wall of iron), a 3-foot-radius volume of the metal is rusted and destroyed. Magic items made of metal are immune to this spell.", + "You may employ rusting grasp in combat with a successful melee spell attack, causing one of the following effects:", + "A creature wearing metal armor reduces their AC by your proficiency bonus, as their armor rusts away.", + "A single metal weapon or object held in hand by a creature is destroyed.", + "A creature substantially made of metal, such as an iron golem, takes {@damage 8d8} necrotic damage." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/nature/tree-bare-glow-yellow.webp", + "damageInflict": [ + "necrotic" + ], + "miscTags": [ + "MAC", + "OBJ" + ], + "areaTags": [ + "ST" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Scatterspray", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Choose a collection of small objects you hold in your hand. These objects shatter and fly away from you at high speed, filling a 30-foot cone with the shrapnel. Creatures in the area must make a Dexterity saving throw. On a failed save, the creature takes {@damage 5d8} piercing damage and is knocked {@condition prone}. On a successful save, the creature takes half damage and is not knocked {@condition prone}." + ], + "source": "EmperrorsNewGroove", + "conditionInflict": [ + "prone" + ], + "components": { + "s": true + }, + "damageInflict": [ + "piercing" + ], + "savingThrow": [ + "dexterity" + ], + "foundryImg": "icons/magic/light/projectile-bolts-salvo-yellow.webp" + }, + { + "name": "Shadow Door", + "level": 3, + "school": "I", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you create the illusion of a {@spell dimension door} spell and step through. Instead of being transported elsewhere, you are instead rendered {@condition invisible} for 1 minute. The spell ends if you attack or cast a spell. This spell appears to be a {@spell dimension door} to all observers (even appearing as conjuration magic when observed under {@spell detect magic}), however a creature that can detect {@condition invisible} creatures will still detect your presence." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true + } + }, + { + "name": "Skanteus' Mind Snare", + "level": 3, + "school": "E", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "With this spell, you weave an arcane trap inside your mind for any invaders. This spell has two versions; you either cast it while you are awake, or right before you go to sleep:", + "{@b Awake.} You ward your mind against mental intrusions. Any creature that attempts to sense your emotions or read your thoughts, or one that would bestow the {@condition charmed} condition upon you, takes {@damage 5d6} psychic damage and is {@condition stunned} for 1 minute. On a successful Wisdom saving throw, the creature takes half damage and is not {@condition stunned}. A creature which fails its saving throw may attempt again at the end of it's turn.", + "{@b Asleep.} This spell lurks in your dreams, staying on the edges of your perception as a comforting creature or object. If your dreams are invaded or tampered with while you sleep, such as by the {@spell dream} spell or a {@creature night hag}'s nightmare haunting, the solipsistic interloper springs the trap. They take {@damage 5d6} psychic damage or half as much on a successful Wisdom saving throw. If they psychically invaded your dreams, then they are trapped there. You immediately become aware that you are dreaming, and can choose to wake up or hold the invader in place, preventing them from waking up while you are asleep.", + "A {@creature night hag} that triggers a this spell using their nightmare haunting ability is forced to the Material Plane and {@condition paralyzed} for 1 minute if they failed their saving throw. They can attempt their saving throw again at the end of each turn.", + "At the DM's discretion, other creatures might also be specially affected by this spell.", + "After the spell has warded against one such mental intrusion, the spell ends." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A tiara set with moonstones and made with threads of silver wire worth at least 25 gp" + }, + "conditionInflict": [ + "stunned" + ], + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "foundryImg": "icons/commodities/treasure/dreamcatcher-purple.webp" + }, + { + "name": "Stutterstep", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "turn", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you manipulate time around a creature to get it caught in a temporal loop.", + "A creature you can see within 30 feet makes a Charisma saving throw. If they fail, then they must repeat the same set of actions they took the previous turn. For example, a creature that moved 30 feet northwest will move another 30 feet northwest; a creature that took the Attack action against a {@creature goblin} adjacent to them will take the Attack action against a creature occupying the same space; a creature that cast {@spell magic missile} on an enemy will cast {@spell magic missile} again against the same target. Due to the temporal loop created by this spell, resources that a creature expends are not expended again (therefore the example involving {@spell magic missile} would only expend 1 spell slot).", + "A creature with Legendary Actions is immune to the effects of this spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A pendulum" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "foundryImg": "icons/magic/time/arrows-circling-pink.webp", + "savingThrow": [ + "charisma" + ] + }, + { + "name": "Transfer Enchantment", + "level": 3, + "school": "A", + "time": [ + { + "number": 8, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "permanent" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Forge Domain", + "shortName": "Forge", + "source": "XGE" + } + } + ] + }, + "entries": [ + "This spell transfers all magical properties from one item to another, destroying the first item while making the second item magical. The two items must be similar in function; such as a longsword's enchantments being transferred to a shortsword.", + "The item to receive the enchantment must be nonmagical, but capable of holding the enchantment to be transferred.", + "The spellcaster must make a successful Intelligence (Arcana) check to transfer the magical properties, as shown below. If the check fails, then the caster may try again after they have taken a long rest.", + { + "type": "table", + "colLabels": [ + "Item Rarity", + "DC" + ], + "rows": [ + [ + "Common", + "10" + ], + [ + "Uncommon", + "13" + ], + [ + "Rare", + "17" + ], + [ + "Very Rare", + "20" + ], + [ + "Legendary", + "25" + ], + [ + "Artifact", + "N/A" + ] + ] + }, + "A sentient magic item can make a Charisma saving throw to resist the effect." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A cauldron made of cold iron costing no less than 1,000 gp, which is not consumed, and 250 gp worth of ruby dust, which is consumed.", + "consume": true + } + }, + "foundryImg": "icons/magic/symbols/star-inverted-yellow.webp", + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Transposition", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Ranger", + "source": "PHB" + }, + "subclass": { + "name": "Horizon Walker", + "shortName": "Horizon Walker", + "source": "XGE" + } + } + ] + }, + "entries": [ + "Choose two creatures who are within 60 feet of each other and yourself (you can be one of these creatures). Those two creatures are simultaneously teleported, swapping positions with each other. An unwilling creature may make a Charisma saving throw to resist this teleportation and if either target successfully resists the spell, the spell fails.", + "If there is a size difference between the creatures, there must be room for both creatures to arrive, or else the spell fails." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/movement/portal-vortex-orange.webp", + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "TP" + ] + }, + { + "name": "Tremorsense", + "level": 3, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you gain tremorsense out to a radius of 30 feet.", + "A creature with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the creature and the source of the vibrations are in contact with the same ground or substance. Tremorsense can't be used to detect flying or incorporeal creatures.", + "A creature with tremorsense does not suffer any penalties for attacking or being attacked by an {@condition invisible} creature it detects with its tremorsense." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "The whiskers of a badgermole" + }, + "foundryImg": "icons/magic/sonic/explosion-shock-sound-wave.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Waterball", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "A waterball is a spherical burst of water that looks like a blue {@spell fireball}. A blue, pea-sized bead streaks from your pointing digit and blossoms into a waterball at a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point takes {@damage 5d6} bludgeoning damage and is knocked Prone. On a successful Constitution saving throw, a creature takes half damage.", + "A creature reduced to 0 hit points by a waterball is knocked {@condition unconscious} but is not dying, making this a preferred spell for peaceful mages.", + "All open flames in the area are doused.", + "A fire elemental, or other creature with the water susceptibility trait, takes {@damage 5d6} cold damage from this spell (in addition to the bludgeoning damage), which also scales with levels as shown below." + ], + "source": "EmperrorsNewGroove", + "conditionInflict": [ + "unconscious" + ], + "components": { + "v": true, + "s": true, + "m": "A full waterskin, which you burst in the casting" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "foundryImg": "icons/magic/water/wave-water-explosion.webp", + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Wind Tunnel", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, choose a creature within 120 feet. You manipulate the air between you and the target. For the duration of the spell, you have advantage on ranged weapon attacks against them and they have disadvantage on ranged weapon attack rolls against you." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/air/wind-tornado-wall-blue.webp", + "miscTags": [ + "ADV" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Anyspell", + "level": 4, + "school": "A", + "time": [ + { + "number": 15, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Arcana Domain", + "shortName": "Arcana", + "source": "SCAG" + } + } + ] + }, + "entries": [ + "This spell allows you to channel magical energies to cast a spell you don't know or have prepared. When you cast this spell, you examine the magical writings used for the material component of this spell and choose a spell that is written there of up to 2nd level. That spell is cast as a 2nd level spell. Using this spell, you can cast spells from any class spell list as long as you have access to a magical writing of the spell. If you use a scroll as the material component for this spell, it is not consumed when you cast this spell. Any costs of the spell you are replicating must also be paid when you cast this spell." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell at 5th level or higher, you increase the level of the spell you can replicate and the level it is cast at by 1 for each slot level above 4th." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A scroll or spellbook containing the spell to be cast" + }, + "foundryImg": "icons/magic/symbols/runes-star-pentagon-magenta.webp" + }, + { + "name": "Claws of the Umber Hulk", + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You touch a willing target and their hands undergo a brief, but painful, transmutation into a pair of wide, steel-hard, chitinous claws.", + "For the duration of this spell, the target cannot cast spells with somatic components or wield weapons. They can make a melee weapon attack with their claws, which they are proficient with. On a hit, they inflict {@damage 1d8} slashing damage. Attacks with these claws count as magic weapons.", + "Furthermore, the target gains a burrowing speed of 20 feet. If the target burrows through solid rock (or a similar material), they leave a 5-foot wide tunnel in their wake. If a creature burrows through a softer material, the tunnel collapses behind them. If the spell ends while they creature is underground, they are trapped there unless they have other means of escaping. While they are trapped, they are {@condition restrained} and they begin suffocating." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A piece of chitinous exoskeleton" + }, + "foundryImg": "icons/creatures/claws/claw-talons-yellow-red.webp", + "damageInflict": [ + "slashing" + ], + "spellAttack": [ + "M" + ] + }, + { + "name": "Defensive Harmony", + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + } + ] + }, + "entries": [ + "A shimmering field appears and surrounds allies within 15 feet of you. You and your allies within range gain a +2 bonus to AC for the duration." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A small parchment with a bit of holy text written on it" + }, + "foundryImg": "icons/magic/defensive/shield-barrier-glowing-blue.webp", + "areaTags": [ + "S" + ], + "miscTags": [ + "MAC" + ] + }, + { + "name": "Dimensional Anchor", + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Paladin", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "A green ray springs from your outstretched hand. Make a ranged spell attack against a creature you can see within 120 feet. If you hit, that creature is surrounded by bands of emerald force that block extradimensional travel, including teleportation or travel to a different plane of existence. An affected creature is not prevented from passing through an interdimensional portal." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "a piece of paper, folded and transfixed by a needle" + }, + "spellAttack": [ + "R" + ], + "miscTags": [ + "TP", + "PS" + ], + "foundryImg": "icons/magic/control/debuff-chains-shackles-movement-blue.webp" + }, + { + "name": "Drown", + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "entries": [ + "Choose a creature within 60 feet. That creature must make a Constitution saving throw or its lungs fill with water. If the creature requires air to breathe, it begins to suffocate. A suffocating creature can survive for a number of rounds equal to 1 + its Constitution modifier (minimum of 1 round). At the start of its next turn after those rounds are over, it becomes drops to 0 hit points and is dying, and it can't regain hit points until it can breathe again." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/water/vortex-water-whirlpool-blue.webp", + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Fate's Metronome", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "As an action, you steal some potential from a creature's future to buttress their current situation. A willing creature you can see within 60 feet heals {@dice 7d6} hit points. After 1 minute, or if the target is subjected to {@spell dispel magic} or a similar effect, the target takes {@damage 10d6} damage which can not be reduced or ignored." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A pendulum, swung from the hand" + }, + "foundryImg": "icons/magic/defensive/illusion-evasion-echo-purple.webp", + "miscTags": [ + "HL" + ] + }, + { + "name": "Fingers of the Mountain", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Tempest Domain", + "shortName": "Tempest", + "source": "PHB" + } + }, + { + "class": { + "name": "Sorcerer", + "source": "PHB" + }, + "subclass": { + "name": "Storm Sorcery", + "shortName": "Storm", + "source": "XGE" + } + } + ] + }, + "entries": [ + "When you cast this spell, creatures of your choice within a 30 foot radius are struck by lightning bolts called down from the heavens (or the ceiling, if cast indoors). Each creature targeted must make a Dexterity saving throw. A creature takes {@damage 6d6} lightning damage on a failed save, or half as much damage on a successful one." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell at 5th level or higher, the damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A rock from the summit of a mountain." + }, + "foundryImg": "icons/magic/lightning/bolt-forked-blue-yellow.webp", + "damageInflict": [ + "lightning" + ], + "savingThrow": [ + "dexterity" + ] + }, + { + "name": "Nosirrag's Baneful Backfire", + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you lay a magical trap for anyone that would unravel your dweomers. The next spell you cast, following this one, is wrapped in a hidden layer of baneful abjuration magic that damages a creature other than yourself that casts {@spell dispel magic} or otherwise ends that spell early. A creature that does prematurely end the spell encased by {@spell Nosirrag's Baneful Backfire|emperrorsnewgroove} must make a Wisdom saving throw. On a failed save, they take {@damage 5d8} psychic damage and are {@condition stunned} until the end of their next turn. On a successful save, they take half damage and are not {@condition stunned}.", + "{@spell Nosirrag's Baneful Backfire|emperrorsnewgroove} is difficult to detect with detect magic or similar spells, requiring the caster to succeed on an Arcana check against your spell save DC to notice the presence of an abjuration effect." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot level above 4th." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "A silver padlock worth 50 gp" + }, + "foundryImg": "icons/magic/control/energy-stream-link-spiral-teal.webp", + "damageInflict": [ + "psychic" + ], + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Quintessence", + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Knowledge Domain", + "shortName": "Knowledge", + "source": "PHB" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Arcana", + "shortName": "Arcana", + "source": "SCAG" + } + } + ] + }, + "entries": [ + "You collapse a bit of time from the continuum, forming a 1-ounce dollop of thick, gooey material called quintessence. This substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a dollop of quintessence around any extremely small object.", + "Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the time stream. This disruption deals 1 necrotic damage per round beginning 1 minute after partial contact occurs.", + "Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter bead, available for later use.", + "Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living creature; if completely immersed, a living creature would not take the damage associated with partial contact), however mages are typically loathe to do so because accumulations of quintessence weighing 1 pound or more hinder magical energy within a 5-foot radius of the accumulation. Within this range, a spellcaster attempting to cast a spell must make a DC 15 Wisdom saving throw to be able to cast it. Furthermore, spells with a casting time of reaction or bonus action require an action to cast within this range." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/time/hourglass-brown-orange.webp", + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Rary's Mnemonic Enhancer", + "level": 4, + "school": "D", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, choose one of two effects:", + "{@b Prepare.} You regain up to three levels of spell slots you have already cast (such as three 1st-level spells, a 2nd- and a 1st-level spell, or a 3rd-level spell).", + "{@b Correct.} You can change a number of spells you have prepared up to your spellcasting ability modifier with other spells you have in your spell book." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A piece of string, a mix of squid ink and black dragon blood, and an ivory plaque of at least 50 gp in value" + } + } + }, + { + "name": "Riptide", + "level": 4, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Tempest Domain", + "shortName": "Tempest", + "source": "PHB" + } + } + ] + }, + "entries": [ + "Seized by magical force, a body of liquid within range (up to a 30-foot sphere) becomes violently upset, with adjacent currents moving in opposite directions at such speeds they can crush hulls and rend flesh. All creatures caught within the area take {@dice 8d8} points of force damage, or half as much on a successful Constitution saving throw. A creature who is only partially submerged (such as standing in a stream) has advantage on their saving throw.", + "A creature within the area of the spell, but who is not in contact with a body of liquid, is not affected by this spell unless they themselves are a liquid creature, such as a water elemental or ooze. For example, a creature in a rowboat on the surface of a lake would not be damaged by the ripping currents beneath them, though their boat may not fare so well!", + "If you target a liquid creature with this spell, it makes the saving throw with disadvantage, and the spell deals maximum damage to it." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the damage increases by {@dice 1d8} for each slot level above 4th." + ] + } + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "OBJ" + ], + "foundryImg": "icons/magic/water/tendrils-ice-growth.webp" + }, + { + "name": "Sequencer", + "level": 4, + "school": "A", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell holds the magical energy of other spells until needed by the caster. As part of the casting for this spell, choose spells whose slot levels total to 3 or less, and with casting times of 1 action or less. You cast those spells as part of casting sequencer \u2014 expending spell slots for all of them\u2014 but those spells don't come into effect. Instead, they remains stored until you release them.", + "Releasing the spells stored with sequencer is a reaction. When you take this reaction, all of the stored spells are cast at once and take effect in the order you choose. If {@spell sequencer|emperrorsnewgroove} ends and you have not cast the spells you are holding, then those spells are lost. If a stored spell requires {@status concentration}, then you must still concentrate on it.", + "You can only have one {@spell sequencer|emperrorsnewgroove} spell in effect at a time." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell with a 6th-level spell slot, you can store spells totaling to 4 levels. When you cast this spell with a 8th-level spell slot, you can store spells totaling to 5 levels." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "An abacus" + }, + "foundryImg": "icons/magic/time/arrows-circling-green.webp" + }, + { + "name": "Transmute Mud to Stone", + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell transmutes a 10-foot cube of normal mud or quicksand into a soft stone, such as limestone or sandstone.", + "Creatures within the area of mud are entitled to a Dexterity saving throw to escape before the area hardens. On a failure, they are {@condition restrained}. Fortunately for them, the manner in which this spell creates stone leaves many air bubbles and cavities in the stone, and they can break out (or be broken out) by destroying the section trapping them. A 5-foot area of stone produced by this spell has an AC of 16 and 20 hit points, is resistant to slashing damage, and is immune to poison and psychic damage.", + "If you maintain your {@status concentration} on this spell for the entire possible duration, the mud becomes stone permanently." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "Sand, lime, and water" + }, + "foundryImg": "icons/magic/earth/projectile-boulder-dust.webp", + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "PRM", + "OBJ", + "PIR" + ] + }, + { + "name": "Transmute Stone to Mud", + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell turns a 10-foot cube of rock and stone into an equal volume of mud. If cast upon a boulder, wall, or similar large rock, it collapses into a pool of mud unless otherwise supported. Magical stone is not affected by this spell.", + "A large or smaller creature standing on a stone surface that is transmuted into mud might sink into it. A creature that enters the mud on their turn or begins their turn there must make a Strength saving throw or sink into it, becoming Restrained until they succeed on a Strength saving throw. A small or smaller creature that sinks into the mud begins suffocating. Huge and larger creatures are unaffected by mud of this depth.", + "Creatures standing under a stone ceiling that is transmuted into mud take {@damage 8d6} bludgeoning damage from the falling mud, or half that on a successful Dexterity saving throw.", + "If you cast this spell on a creature made primarily of stone, such as a {@creature gargoyle}, the creature is affected as though by a {@spell slow} spell unless they succeed on a Constitution saving throw.", + "If you maintain your {@status concentration} on this spell for the entire possible duration, the stone becomes mud permanently. Evaporation turns the mud into normal dirt over a period of days, subject to exposure to sun, wind, and other environmental conditions.", + "If this spell ends early, either because you cease {@status concentration||concentrating} or because it is dispelled, the mud is restored to its original stone state, but not necessarily its form." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "Clay and water" + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "PRM", + "OBJ", + "PIR" + ], + "foundryImg": "icons/magic/earth/projectile-stone-landslide.webp" + }, + { + "name": "Wall of Gears", + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Artificer", + "source": "TCE" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Forge Domain", + "shortName": "Forge", + "source": "XGE" + } + }, + { + "class": { + "name": "Sorcerer", + "source": "PHB" + }, + "subclass": { + "name": "Clockwork Soul", + "shortName": "Clockwork Soul", + "source": "TCE" + } + } + ] + }, + "entries": [ + "A wall of turning gears of various sizes springs into existence at a point you choose within range. The can be up to 5 feet thick, 20 feet high, and 60 feet long. When the wall appears, or when a creature ends its turn in the area or enters its area on its turn, each creature in its area takes {@damage 5d8} bludgeoning damage and is moved to a location of your choice that is within 5 feet of the spell's area and within 30 feet of their original location. A creature that succeeds on a Dexterity saving throw takes half damage and is not moved." + ], + "source": "EmperrorsNewGroove", + "foundryImg": "icons/commodities/tech/cog-brass.webp", + "components": { + "v": true, + "s": true, + "m": "A small cog and a spring" + }, + "damageInflict": [ + "bludgeoning" + ], + "areaTags": [ + "W" + ], + "miscTags": [ + "FMV", + "OBJ" + ] + }, + { + "name": "Dolorous Decay", + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Druid", + "source": "PHB" + }, + "subclass": { + "name": "Circle of Spores", + "shortName": "Spores", + "source": "TCE" + } + } + ] + }, + "entries": [ + "You choose a creature within range who is injured and amplify their injuries, causing it to continue bleeding, go gangrenous, and wither and blacken with decay. On each turn this spell is active, your target makes a Constitution saving throw, taking 10 points of necrotic damage on a failed save and having their speed reduced by half until the end of their next turn." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/death/undead-skeleton-worn-blue.webp", + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Duodimensions", + "level": 5, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Your form collapses in on itself, leaving you with only two dimensions: height and width, with no depth. As a duo-dimensional creature, you can pass through the thinnest of spaces as long as the space has the proper height. For example, you can squeeze through the space between a door and its frame without any trouble.", + "While two-dimensional, you perform actions normally. As a bonus action, you can turn sideways to disappear, detectable only with a {@spell true seeing} spell or similar methods of true sight ({@spell see invisibility} does not work against this spell). While {@condition invisible} in this way, you can not be affected by any form of attack nor can you make attacks, interact with objects, or cast spells. However, when you are visible, you are vulnerable to all damage.", + "You do not truly lose a dimension when you cast this spell. Instead, the magic diverts one of your dimensions into the astral plane. Due to this, you are vulnerable to damage from the astral plane, such as described in the {@spell astral projection} spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "a piece of the finest ivory in the likeness of the caster, studded with gems and lined with gold worth at least 500 gp, and a piece of regular parchment" + } + }, + "foundryImg": "icons/magic/control/silhouette-grow-shrink-tan.webp" + }, + { + "name": "Nosirrag's Gelatinous Gaoler", + "level": 5, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You summon a gelatinous cube to capture your foes like flies in amber. When you cast this spell, choose if you summon a {@creature Gelatinous Cube} or an {@creature Incarcerating Cube|emperrorsnewgroove}.", + "Choose a target you can see within range. Your target must make a Dexterity saving throw. On a failed save, the cube is summoned in your target's space and engulfs the target, as per its engulf ability. On a successful save, the cube instead appears in the nearest unoccupied space.", + "A cube summoned by this spell disappears when it drops to 0 hit points or when the spell ends.", + "The summoned cube is friendly to you and your companions. The creature acts on your initiative. They obey any telepathic commands that you issue to them (no action required by you). If you don't issue any commands to it, it pursues engulfing and attacking the spell's original target. If the original target is dead, then the cube defends itself but takes no actions.", + "If you maintain your {@status concentration} on this spell for its whole duration, the cube becomes permanent, though it is no longer friendly towards you." + ], + "source": "EmperrorsNewGroove", + "foundryImg": "icons/commodities/materials/glass-cube.webp", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a 7th level spell slot, you may choose an additional target and summon a second cube. When you cast the spell using a 9th level spell slot, you may choose three targets and summon three cubes." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "Cornstarch and water" + }, + "savingThrow": [ + "dexterity" + ], + "miscTags": [ + "PRM", + "SMN", + "PIR" + ] + }, + { + "name": "Nymph's Beauty", + "level": 5, + "school": "I", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "With this spell, you cast a glamour over yourself that grants you the supernatural beauty of a nymph. All humanoids within 30 feet who can see you must make a Wisdom saving throw or be {@condition blinded} for 1 minute. They may attempt a new saving throw at the end of their turn.", + "A creature that rolls a 1 on their Wisdom saving throw becomes obsessed with you, even after the spell wears off. Such a creature has disadvantage on any effects you create that would render them Charmed." + ], + "source": "EmperrorsNewGroove", + "components": { + "s": true, + "m": "A peacock feather" + }, + "savingThrow": [ + "wisdom" + ], + "areaTags": [ + "MT", + "S" + ], + "miscTags": [ + "SGT" + ], + "foundryImg": "icons/magic/perception/eye-ringed-green.webp" + }, + { + "name": "Extract Water Elemental", + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + } + ] + }, + "entries": [ + "You point your finger at a creature, causing it to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouths, and pores. This deals {@damage 8d8} necrotic damage, or half that on a successful Constitution saving throw. After the target takes damage, the water pulled from their body is animated into a creature within 5 feet of the target, which uses the {@creature Elemental Spirit|TCE} stat block (water variant only).", + "This spell has no effect on undead or constructs. If you target a plant creature or a magical plant, it makes the saving throw with disadvantage, and the spell deals maximum damage to it." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A pinch of salt" + }, + "foundryImg": "icons/magic/water/elemental-water.webp", + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SMN" + ] + }, + { + "name": "Greater Anyspell", + "level": 6, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Arcana Domain", + "shortName": "Arcana", + "source": "SCAG" + } + } + ] + }, + "entries": [ + "This spell allows you to channel magical energies to cast a spell you don't know or have prepared. When you cast this spell, you choose a spell of 3rd level or lower from any spell list with a casting time of 1 action or less. That spell is cast as a 3rd level spell. Any costs of the spell you are replicating must also be paid when you cast this spell, in addition to the material component of this spell." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + " When you cast this spell at 7th level or higher, you increase the level of the spell you can replicate and the level it is cast at by 1 for each slot level above 6th." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "A diamond worth at least 250 gp, which the spell consumes." + } + }, + "foundryImg": "icons/magic/symbols/runes-star-pentagon-orange-purple.webp" + }, + { + "name": "Stone to Flesh", + "level": 6, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell ends the {@condition petrified} condition on a target.", + "Additionally, the spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. For example, this spell could turn something like a {@creature stone golem} into something like a {@creature flesh golem}, but an ordinary statue would become a corpse. A creature made mostly of stone, or whose defensive properties come from stone, that is subjected to this spell has their AC reduced by 5, and might have other effects, at the GM's discretion.", + "You can affect a nonmagical object that fits within a cylinder from 5 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.", + "An unwilling target of this spell can resist it on a successful Constitution saving throw.", + "If you maintain your {@status concentration} on this spell for the entire possible duration, the effect becomes permanent." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A pinch of earth and a drop of blood" + }, + "foundryImg": "icons/magic/defensive/armor-stone-skin.webp", + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST", + "Y" + ], + "miscTags": [ + "PRM", + "OBJ", + "PIR" + ] + }, + { + "name": "Antimagic Ray", + "level": 7, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "An {@condition invisible} ray projects from your fingertip. Make a ranged spell attack against your target. If struck, the target is treated as though they were inside an {@spell antimagic field}.", + "If this spell is used against an object, that object's magical powers are suppressed\u2014including any spells previously cast and currently in effect on the item, as well as any spells or magical effects targeted on the object during the antimagic ray's duration.", + "The spell doesn't affect any objects other than the target itself, even if those objects are worn, carried by, or in contact with the target. They are still capable of casting spells from scrolls, wands, and staves, however they are not able to receive the benefits (or deleterious effects) of any spells or magic items themselves, including potions.", + "For instance, if a creature is the target, its equipment remains unaffected.", + "A creature struck by this spell may attempt a Wisdom saving throw at the end of each of its turns to shake off the effect." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "Ruby dust worth 100 gp", + "consume": true, + "cost": 100 + } + }, + "foundryImg": "icons/magic/light/beam-rays-teal.webp", + "spellAttack": [ + "R" + ], + "savingThrow": [ + "wisdom" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Nezram's Ruby Ray of Reversal", + "level": 7, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "A thin, bright red line springs from your fingertip to reverse a hazard you face. This spell can \"correct\" the following types of situations:", + "A trap you are aware of can be targeted by the ray to spring it. This can adversely effect creatures standing within the trap's area.", + "Restraints, such as mundane ropes or manacles, magical effects such as {@spell entangle}, {@spell hold person}, or {@spell snare}, or more esoteric means, are undone. For the purposes of this spell, a \"restraint\" is an effect that prevents movement altogether, or inflicts the {@condition paralyzed} or {@condition restrained} condition. Spells such as {@spell hypnotic pattern}, {@spell maze}, or {@spell slow} are unaffected.", + "A creature that has been polymorphed or {@condition petrified} is returned to its natural state. This does not affect a shapechanger's form, such as with a werewolf or doppelganger.", + "A 5-foot diameter hole is opened in a {@spell blade barrier}, {@spell wall of fire}, or {@spell wall of force} spell or similar effects. This does not end the spell.", + "Webs, slime, grease, or other environmental effects (magical or mundane) that would hamper a creature's movement are destroyed in a 20-foot radius.", + "An illusion struck by this spell is dispelled, and {@condition invisible} creatures are rendered visible.", + "This spell has no effect on magical effects created by a spell of 7th level or higher." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell as an 8th level spell, it can affect magical effects created by spells of 7th level and lower. When you cast this spell as a 9th level spell, it can affect magical effects created by spells of 8th level and lower." + ] + } + ], + "foundryImg": "icons/magic/light/beam-rays-red-small.webp", + "components": { + "v": true, + "s": true, + "m": { + "text": "A ruby worth 500 gp" + } + } + }, + { + "name": "Symbol (extra symbols)", + "level": 7, + "school": "A", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "permanent" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Arcana Domain", + "shortName": "Arcana", + "source": "SCAG" + } + }, + { + "class": { + "name": "Sorcerer", + "source": "PHB" + }, + "subclass": { + "name": "Divine Soul", + "shortName": "Divine Soul", + "source": "XGE" + } + } + ] + }, + "entries": [ + "When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.", + "The glyph is nearly {@condition invisible}, requiring an Intelligence (Investigation) check against your spell save DC to find it.", + "You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.", + "You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.", + "When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.", + "{@b Death.} Each target must make a Constitution saving throw, taking {@damage 10d10} necrotic damage on a failed save, or half as much damage on a successful save.", + "{@b Discord.} Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.", + "{@b Fear.} Each target must make a Wisdom saving throw and becomes {@condition frightened} for 1 minute on a failed save. While {@condition frightened}, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.", + "{@b Hopelessness.} Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.", + "{@b Insanity.} Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The DM controls its movement, which is erratic.", + "{@b Pain.} Each target must make a Constitution saving throw and becomes {@condition incapacitated} with excruciating pain for 1 minute on a failed save.", + "{@b Sleep.} Each target must make a Wisdom saving throw and falls {@condition unconscious} for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.", + "{@b Stunning.} Each target must make a Wisdom saving throw and becomes {@condition stunned} for 1 minute on a failed save.", + "{@b Spell Loss.} Each target must make a Wisdom saving throw or lose their highest level spell slot. All creatures with spell slots must continue making this save each turn until they have no more spell slots, or until the symbol has absorbed 50 levels of spells." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes", + "consume": true + } + }, + "foundryImg": "icons/magic/symbols/rune-sigil-white-pink.webp", + "miscTags": [ + "PRM" + ] + }, + { + "name": "Temportation", + "level": 7, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell transports you and up to eight willing creatures of your choice within range to a time period that you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. You must have an object from the destination time period to cast this spell.", + "When you arrive, you appear in the same place as you currently are. Time travelers cause immediate, local damage to the timeline, and they can't move or take actions for 1 minute after arriving as the timeline attempts to repair itself. Even after the immediate effects subside, each time traveler's world-line is at risk of fraying from traveling too far into the past or future. For every 100 years traveled, the subjects of this spell take a level of {@condition exhaustion}.", + "If you attempt to cast this spell within an area of blind time, you disappear permanently and only magic of 10th level or higher can bring you back.", + "If you cast this spell on a timeless plane, such as the astral plane, it has no effect." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "m": "An object that was present during the time period you are traveling to." + }, + "foundryImg": "icons/magic/time/hourglass-brown-orange.webp", + "miscTags": [ + "TP", + "PS" + ] + }, + { + "name": "Mordenkainen's Capable Caravel", + "level": 8, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 5 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You conjure into existence a fine, seaworthy ship to carry you and your companions safely and comfortably.", + "A normal caravel is a fairly small, two-decked sailing ship. It holds a generous amount of cargo and offers cramped quarters for crew and passengers. The ship produced by this spell has even more room for cargo and passengers, contained within an extradimensional hold accessed through a hatch on the aft upper deck.", + "Lifting the hatch reveals a set of wooden stairs, which descend about 6 feet to a horizontal shimmering in the air about 4 feet wide. Only those you designate can enter this space, and the extradimensional portal is shut and made {@condition invisible} behind you when you enter. Those without authorization to enter instead continue descending the steps to an ordinary cargo hold. You can open the portal again from your own side at will.", + "Those who pass beyond the portal's entrance find themselves in a magnificent foyer with many staterooms whose doors open from this space. The atmosphere is clean, fresh, and warm. You can create any deck plan you desire within the limit of the spell's effect.", + "The cabins are furnished, and the galley contains sufficient foodstuffs and preparation equipment to serve three full meals per day per person per caster level. A staff of near-transparent pursers (up to two per caster level), liveried and obedient, wait upon all who enter. They function as {@spell unseen servant} spells except that they are visible and can go anywhere within the extradimensional space.", + "Since the place can be entered only through its special portal, outside conditions do not affect the passenger space, nor do conditions inside it pass to the plane beyond.", + "The ship is crewed by a minimum complement of spectral deckhands, which perform the basic tasks of maintenance. These, like the cabin servants, behave as {@spell unseen servants} but can travel anywhere on board ship and can enter the extradimensional space if you so direct. The spectral deckhands respond to the direction of the helmsman, reducing the number of crew necessary to control the caravel to 1. If you do not provide a real helmsman, the ship will steer itself on the last course a living helmsman provided but will not be able to avoid collisions or hazards or adjust to changing conditions.", + "Bad weather or other marine hazards can still threaten the vessel, but even if it sinks, the passenger space remains safe and isolated (though exiting it might prove difficult). The vessel is not armed, and has no special protections beyond its extradimensional hold. Spectral deckhands, like {@spell unseen servants}, can't attack. If a spectral deckhand is destroyed, the ship can create a new one each round." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A miniature ship carved from mahogany, rigged with silk sails and gold thread, with a total value of at least 500 gp." + } + }, + "foundryImg": "icons/skills/trades/profession-sailing-ship.webp", + "miscTags": [ + "SMN", + "PS", + "OBJ" + ] + }, + { + "name": "Crushing Fist of Spite", + "level": 8, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Sorcerer", + "source": "PHB" + }, + "subclass": { + "name": "Divine Soul", + "shortName": "Divine Soul", + "source": "XGE" + } + } + ] + }, + "entries": [ + "A fist of darkness appears 30 feet above the ground and begins smashing down with incredible power.", + "All creatures and objects in a 5-foot-radius cylinder that is 30 feet high take {@dice 8d6} points of force damage, or half that on a successful Dexterity saving throw.", + "Each round, as a bonus action, you can direct the fist to another area within range, where it smashes downward again.", + "It continues to attack the same area unless otherwise directed. The fist does not need to strike the ground.", + "It can attack airborne targets as well. Airborne targets that succeed on the Dexterity save take no damage and are forcibly ejected from the spell's area." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "The severed hand of a priest of a good-aligned deity" + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "OBJ" + ] + }, + { + "name": "Glorious Transmutation", + "level": 9, + "school": "T", + "time": [ + { + "number": 8, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "permanent" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "At the conclusion of an 8 hour ritual, you lay your hands upon a volume of base metal, and transmute it into a precious metal. You must concentrate during the entire casting of this spell. If you {@status concentration} is broken, then the volume of metal rusts away and you must make a Constitution saving throw against your own spell save DC or become Petrified.", + "This spell transmutes iron into an equal volume of silver, or lead into an equal volume of gold. This spell will not transmute alloys of any sort; the metal to be transmuted must be pure. At the DM's discretion, the spell might transmute other types of metals as well.", + "This spell can transmute up to 5 cubic feet of metal.", + "5 cubic feet of lead weighs approximately 3,500 pounds and costs 175 gp. Transmuting this into gold will increase the weight to approximately 6,000 pounds, with a value of approximately 300,000 gp.", + "5 cubic feet of iron weighs approximately 2,500 pounds and costs 250 gp. Transmuting this into silver will increase the weight to approximately 3,250 pounds, weight a value of approximately 30,000 gp." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A philosopher's stone" + } + }, + "foundryImg": "icons/commodities/metal/ingot-gold.webp", + "areaTags": [ + "C" + ], + "miscTags": [ + "PRM", + "OBJ" + ] + }, + { + "name": "Greater Tenser's Transformation", + "level": 9, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can't cast spells, and you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain 100 temporary hit points. If any of these remain when the spell ends, they are lost.", + "You have advantage on attack rolls that you make with simple and martial weapons.", + "When you hit a target with a weapon attack, that target takes an extra {@damage 4d12} force damage.", + "You have proficiency with all armor, shields, simple weapons, and martial weapons.", + "You have proficiency in Strength and Constitution saving throws.", + "You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.", + "You can magically equip any item to which you are attuned as part of casting this spell. Weapons and shields appear in hand, and armor teleports onto your person." + ] + } + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A few hairs from a minotaur" + }, + "foundryImg": "icons/skills/melee/hand-grip-staff-teal.webp", + "miscTags": [ + "THP", + "MAC", + "AAD" + ] + }, + { + "name": "Mass Petrification", + "level": 9, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You turn up to six creatures you can see within range into stone. If a target's body is made of flesh, the creature must make a Constitution saving throw. On a failed save, it is {@condition restrained} as its flesh begins to harden. On a successful save, the creature isn't affected.", + "A creature {@condition restrained} by this spell must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this spell three times, the spell ends. If it fails its saves three times, it is turned to stone and subjected to the {@condition petrified} condition for the duration. The successes and failures don't need to be consecutive; keep track of both until the target collects three of a kind.", + "If the creature is physically broken while {@condition petrified}, it suffers from similar deformities if it reverts to its original state.", + "If you maintain your {@status concentration} on this spell for the entire duration, the creature is turned to stone until the effect is removed." + ], + "source": "EmperrorsNewGroove", + "foundryImg": "icons/magic/earth/strike-body-stone-crumble.webp", + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "PRM", + "OBJ", + "PIR" + ], + "components": { + "v": true, + "s": true, + "m": "An ounce of basilisk blood" + } + }, + { + "name": "Mordenkainen's Disjunction", + "level": 9, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you permanently sever the connections to the Weave within a 40-foot-radius sphere within range, with the following effects:", + "Spells of 8th level or lower of your choice within the area end.", + "Magic items of your choice become permanently non-magical. If you target an item with a rarity of \"Very Rare\" or lower, it ceases to be magical. If you target an item of \"Legendary\" rarity, you must succeed on a DC 25 Arcana check to render it nonmagical. You cannot render artifacts or creatures with the Construct type nonmagical with this spell. Sentient items can make a Charisma save against your Spell Save DC to retain their magical properties.", + "Spellcasters of your choice within range lose {@dice 1d6} levels worth of spell slots.", + "This spell overcomes the effects of an {@spell antimagic field} or similar effect." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true + }, + "foundryImg": "icons/magic/defensive/barrier-shield-dome-deflect-blue.webp", + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "PRM", + "OBJ" + ] + }, + { + "name": "Nailed to the Sky", + "level": 9, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, choose a target within range that is a creature or object weighing less than 25,000 lbs. The target must make a Charisma saving throw or be teleported far into the sky. This spell actually places the target so far above the ground that it keeps missing the surface as it falls back, entering an eternal orbit (about 100 miles). Unless the target can magically fly or teleport, the target is stuck. Because the target is beyond the atmosphere, physical means of flight do not function, but even magical flight will put the target several hours away if descending safely.", + "A target immediately begins suffocating when they are transported by this spell, as all the air is ripped from their lungs by the pressure differential. While in this vacuum, the target is immune to thunder damage, but is {@condition deafened} and cannot cast spells with verbal components. The target begins taking {@damage 3d6} cold damage each turn.", + "If the target begins making the descent, they can reach an area with breathable air with 1 hour of travel on most planets. If they travel 1 hour towards the planet, then choose to fall the rest of the way, they will begin taking {@dice 3d6} points of fire damage per minute as they burn up from the friction of the atmosphere rushing past them. On Toril, Oerth, and similar-sized planets, it takes about one-and-a-half hours to fall to the surface. A target that survives re-entry to land takes {@damage 20d6} bludgeoning damage from the fall." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A mithral nail" + }, + "conditionInflict": [ + "deafened" + ], + "foundryImg": "icons/magic/air/fog-gas-smoke-blue-gray.webp", + "damageInflict": [ + "bludgeoning", + "cold", + "fire" + ], + "savingThrow": [ + "charisma" + ], + "miscTags": [ + "PRM", + "TP", + "OBJ" + ] + }, + { + "name": "Transmute Stone to Lava", + "level": 9, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "As you release the spell's energy, stone of your choosing within a 20-foot cube instantly turns to molten lava, and the uncomfortable burning in your chest immediately ceases. You transform stone within the area of this spell into an equal volume of red-hot molten lava. Magical or enchanted stone is not affected by this spell.", + "A huge or smaller creature standing on a stone surface that is transmuted into lava sinks into it, causing them to become {@condition restrained} until they succeed on a Strength saving throw to escape. A creature that enters the lava on their turn or begins their turn there must make a Strength saving throw or sink into it. A large or smaller creature that sinks into the lava begins suffocating.", + "Creatures standing under a stone ceiling that is transmuted into lava take {@damage 10d6} bludgeoning damage from the falling lava, or half that on a successful Dexterity saving throw. The lava pools out to fill an area to a 3-foot depth in a 40-foot radius. This area becomes difficult terrain.", + "Coming into brief contact with lava created by this spell, such as from pooling lava entering a creature's space or the ground beneath it turning into lava, immediately inflicts {@dice 5d6} points of fire damage. The molten stone is hot enough that creatures and objects within 10 feet of it take {@dice 2d6} points of fire damage, or half that on a successful Dexterity saving throw, and all combustibles immediately ignite. When a creature enters the spell's area for the first time on a turn or starts its turn there, it takes {@dice 10d6} points of fire damage, or half that on a successful Dexterity saving throw. A creature that takes any damage from the lava created by this spell has clinging, molten stone adhering to their person and takes an addition {@damage 2d6} fire damage for one turn after they leave the lava.", + "The lava cools naturally from its surface toward its center, and it no longer deals fire damage after {@dice 2d6} hours as it slowly reverts to stone. Though a 40-foot-radius pool can take as long as five days to completely cool, the core of a 10-foot cube of lava might remain molten for a month or more.", + "If you cast this spell on a creature mostly made of stone, such as a {@creature stone golem}, {@creature gargoyle}, or {@creature earth elemental}, that creature takes {@dice 20d6} points of fire damage and is affected as if by the {@spell slow} spell. On a successful Constitution saving throw, the creature takes half damage and is not slowed." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "Brimstone, sulfur, and a pinch of smokepowder" + }, + "damageInflict": [ + "bludgeoning", + "fire" + ], + "areaTags": [ + "C" + ], + "miscTags": [ + "PRM", + "DFT", + "OBJ" + ], + "foundryImg": "icons/magic/earth/lava-explosion-orange.webp" + }, + { + "name": "Everlasting Rime", + "level": 11, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 100 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell must be cast at night. When you do so, the surrounding 100 miles are laid under your spell. The temperature in this region rapidly drops to arctic conditions, killing off vegetation and endangering unprotected creatures. For the next day, the sun fails to rise in this region, blocked out by a magical firmament. A bright aurora scintillates across the sky, providing Bright Light outside for the duration of the spell.", + "While this spell is active, you can use a bonus action on your turn to cause one of the following effects within an outdoors environment in the spell's area:", + { + "type": "list", + "style": "list-no-bullets", + "items": [ + { + "type": "item", + "name": "Faerie Frost", + "entries": [ + "A 50 foot radius area within the spell is glazed with a sparkling, icy coating. Creatures in this area must make a Dexterity saving throw or also be coated. Until your next turn, any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being {@condition invisible}." + ] + }, + { + "type": "item", + "name": "Razor Sleet", + "entries": [ + "Gale force winds sweep through the area, assailing creatures with razor sharp ice and pushing them. A line of strong wind 60 feet long and 10 feet wide appears within the spells area. Creatures within the line of wind must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line, and take {@dice 4d10} slashing and {@damage 4d10} cold damage. A creature that makes their save is not moved, and takes half damage." + ] + }, + { + "type": "item", + "name": "Rimefire", + "entries": [ + "Sheets of energized light cascade from the auroras, sweeping across an area and destroying that which it touches. A wall of radiant energy 5 feet wide, 100 feet long, and 100 feet tall appears within the area of the spell. The wall blocks line of sight, but not movement. A creature that ends its turn in the wall's area takes {@damage 8d8} radiant damage, or half as much damage on a successful Constitution saving throw. A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light." + ] + } + ] + }, + "At the beginning of your next turn, the wall of radiant energy moves up to 500 feet in a direction of your choice. Anything it touches during this movement is affected as though it had ended its turn in the wall's area." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/fire/barrier-wall-flame-ring-blue.webp", + "damageInflict": [ + "cold", + "radiant", + "slashing" + ], + "savingThrow": [ + "dexterity", + "constitution" + ], + "areaTags": [ + "S", + "W" + ], + "miscTags": [ + "FMV", + "UBA" + ] + }, + { + "name": "Dominion", + "level": 11, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "permanent" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You twist the mind of the target creature until it is well and truly yours. Even creatures without minds as they are conventionally known- constructs, plants, oozes, and so on- have desires or programming that can be subverted. A creature you can see within range must succeed on a Wisdom saving throw. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.", + "On a failure, the creature's mind (or the relevant analogue) is re-written such that it lives to serve you. You have form a telepathic link with it that transcends even planar barriers. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as \"Attack that creature,\" \"Run over there,\" or \"Fetch that object.\" If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.", + "You can use your action to take total and precise control of the target. When you do so, you perceive the world as though you were in the creature's space, using its senses. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.", + "The changes wrought by this spell are permanent, and nothing short of a {@spell wish} spell can reverse the effects. If you die, any creatures you have cast this spell on will attempt to resurrect you by any means necessary." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "foundryImg": "icons/magic/control/control-influence-crown-yellow.webp", + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Comet", + "level": 10, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you cast the spell, or nothing happens and the spell is wasted.", + "The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a Dexterity saving throw, taking {@damage 50d10} force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren't being worn or held. This area becomes difficult terrain until repaired." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A shard of a fallen star, worth at least 1,000 gp", + "cost": 1000 + } + }, + "foundryImg": "icons/magic/light/projectile-smoke-blue-light.webp", + "damageInflict": [ + "force" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "DFT", + "OBJ" + ] + }, + { + "name": "Ashes to Ashes", + "level": 10, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "You summon a pillar of divine flame to smite a location you specify. Each creature in a 100-foot radius, 1,000-foot-high cylinder centered on a point you can see within range must make a Dexterity saving throw. A creature takes {@damage 25d6} fire damage and {@damage 25d6} radiant damage on a failed save, or half as much damage on a successful one.", + "Creatures slain by this spell cannot be resurrected by magic short of a {@spell true resurrection} spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "1 pound of sulfur" + }, + "damageInflict": [ + "fire", + "radiant" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "Y" + ], + "foundryImg": "icons/magic/fire/beam-jet-stream-yellow.webp" + }, + { + "name": "Animus", + "level": 10, + "school": "N", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 250 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You can cast this spell only at night. Choose any number of corpses within range. Each corpse becomes an undead creature under your control. The type of undead creature must be appropriate to the form of the corpse and have a CR of 5 or less.", + "As a bonus action on each of your turns, you can mentally command any creature you animated with this spell if the creature is within 1 mile of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A cauldron filled with water from the River Styx, and 10,000 gp of black onyx, which is consumed when the spell is cast.", + "consume": true + } + }, + "miscTags": [ + "PRM", + "SMN" + ], + "areaTags": [ + "MT", + "S" + ], + "foundryImg": "icons/magic/death/skull-flames-white-blue.webp" + }, + { + "name": "A Moment, Shackled", + "level": 10, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 100 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You briefly stop the flow of time for everyone but yourself and up to 6 creatures of your choice that you can see within 100 feet. No time passes for other creatures, while {@dice 1d4 + 1} turns pass for the creatures caught up in your spell, during which they can use actions and move as normal.", + "Creatures caught up in the spell are unable to affect those outside of the spell; attacks bounce off of creatures as though they were statues of adamantine and spells merely fail. A creature under the effect of the spell may not move more than 1000 feet from where they were when the spell was cast. Creatures in the effect of the spell are perfectly able to affect each other, however." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true + } + }, + { + "name": "Fey Mien", + "level": 10, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 8 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Warlock", + "source": "PHB" + }, + "subclass": { + "name": "Archfey", + "shortName": "Archfey", + "source": "PHB" + } + } + ] + }, + "entries": [ + "When you cast this spell, you channel the enchanting power of the feywild through yourself. All creatures within 60 feet of you must make a Wisdom saving throw or be {@condition charmed} by you. If you or creatures that are friendly to you are fighting it, a target has advantage on the saving throw.", + "Creatures that would otherwise be immune to the {@condition charmed} condition instead make their saving throw with advantage.", + "A target can attempt the saving throw again if it spends more than 1 hour outside the aura of your spell, or if it takes damage. If the saving throw succeeds, it is immune to the effects of your casting of the spell for 24 hours." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "conditionInflict": [ + "charmed" + ], + "foundryImg": "icons/magic/light/hand-sparks-smoke-green.webp", + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Fission", + "level": 11, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "day", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You cause a miniature atomic fission reaction at a point you designate within range. Creatures and objects within 100 feet of the point you designate must make a Constitution saving throw or be disintegrated.", + "Creatures within 500 feet of the point you designate take {@damage 100d6} fire damage, or half as much on a successful Dexterity saving throw.", + "When creatures start their turn within 1,000 feet of the point you designate or move into that area for the first time on their turn, they take {@damage 10d10} radiant damage, suffer one level of {@condition exhaustion}, and begin emitting a dim, greenish light in a 5-foot radius. On a successful Constitution saving throw, they take half damage and do not gain a level of {@condition exhaustion} or begin glowing. This light makes it impossible for the creature to benefit from being {@condition invisible}. The light goes away when the spell ends." + ], + "source": "EmperrorsNewGroove", + "conditionInflict": [ + "exhaustion" + ], + "components": { + "v": true, + "s": true, + "m": "1 pound of lead" + }, + "foundryImg": "icons/magic/fire/explosion-mushroom-nuke-orange.webp", + "damageInflict": [ + "fire", + "radiant" + ], + "savingThrow": [ + "dexterity", + "constitution" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Karsus' Avatar", + "level": 12, + "school": "A", + "time": [ + { + "number": 6, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "When you cast this spell, you select one deity. You siphon off that deity's divine energy, weakening them while imparting their divine essence into you. When you do so, the target deity's portfolio becomes unmanaged and all associated phenomena disappear or malfunction. You gain a Divine Rank of 1, unless yours was already higher, with all of its associated benefits. The target deity's Divine Rank is reduced to 1, unless it was already lower.", + "The target deity immediately becomes aware of who you are, what you just did, and where you are.", + "If you are not a god (i.e. you do not have a Divine Rank) and you cast this spell, the divine essence you absorb overwhelms you during your transformation. You immediately take 5 levels of {@condition exhaustion} and expend half of your hit dice. Although you gain dominion over the stolen portfolio of the target deity, you are probably not proficient in utilizing divine powers (performing miracles, granting spells, establishing a divine realm, and the like), thus may face difficulty in exercising them until you gain proficiency." + ], + "source": "EmperrorsNewGroove", + "components": { + "m": { + "text": "A gold dragon's gizzard, 1 gallon of tarrasque blood, bile from a 12-headed hydra, a diamond worth at least 100,000 gp, and the remains of a dead god; all are consumed by the spell", + "consume": true + } + }, + "foundryImg": "icons/magic/symbols/star-rising-purple.webp", + "miscTags": [ + "PRM" + ] + }, + { + "name": "Khelben's Dweomerdoom", + "level": 10, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "This spell disrupts the flow of the Weave to the target creature. Choose one creature within 60 feet. While you are {@status concentration||concentrating} on this spell, each time the creature attempts to cast a spell of 5th level or lower, it fails. Each time the creature attempts to cast a spell of a higher level, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect; the slot is expended as normal.", + "Additionally, if the creature is under the effects of a spell or would come under the effects of a spell while you are {@status concentration||concentrating} on this spell, that spell fails to take effect if it is of 5th level or lower. If it is of a higher level, make an ability check as described above." + ], + "source": "EmperrorsNewGroove", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 11th level or higher, spells of 8th level or lower are dispelled or automatically counterspelled." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "A crystal lens worth at least 15,000 gp" + } + } + }, + { + "name": "Mass Raise Dead", + "level": 11, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "entries": [ + "You return to life several dead creatures, provided they have been dead no longer than 10 days and are within 1 mile of you. If the creature's soul is both willing and at liberty to rejoin the body, the creature returns to life with 1 hit point.", + "This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.", + "This spell closes all mortal wounds, but it doesn't restore missing body parts. If the creature is lacking body parts or organs integral for its survival\u2014its head, for instance\u2014the spell fails to affect that creature.", + "Coming back from the dead is an ordeal. A target takes a \u22124 penalty to all attack rolls, saving throws, and ability checks. Every time a target finishes a long rest, the penalty is reduced by 1 until it disappears.", + "This spell is taxing to cast, and you gain 2 levels of Exhaustion upon doing so.", + "Casting this spell greatly upsets those who guard the barriers between life and death, who call a Wild Hunt upon the caster. At some point within the next year, at the DM's discretion, one {@creature Avatar of Death|DMG} (or similar undead creature) for each creature resurrected by this spell show up in force to seek the caster's death. If the caster is slain in this encounter, they can't be restored to life." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A collection of diamonds worth at least 500,000 gp, which the spell consumes." + } + }, + "foundryImg": "icons/magic/life/ankh-gold-blue.webp", + "areaTags": [ + "MT", + "S" + ], + "miscTags": [ + "PRM" + ] + }, + { + "name": "Omniscience", + "level": 10, + "school": "D", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You are utterly aware of everything within 120 feet of yourself. You have the benefits of true sight and blindsight out to this distance, and creatures cannot hide from you by any means. You have advantage on all attack rolls, ability checks, and saving throws if they occur wholly within range. Attack rolls or opposed skill checks against you have disadvantage.", + "You can, as a bonus action, read the minds of any or all creatures within range of the spell, as per the {@spell detect thoughts} spell.", + "You can ask the GM questions about anything within range a receive a truthful answer, however the information you receive only reflects the present, not the future or the past." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "miscTags": [ + "UBA", + "ADV" + ], + "foundryImg": "icons/magic/light/explosion-beam-impact-silhouette.webp", + "savingThrow": [ + "wisdom" + ] + }, + { + "name": "Proctiv's Move Mountain", + "level": 10, + "school": "T", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "permanent" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You choose a mountain or other earthen projection within range and shear the top off of it. The top then inverts, hovering over the ground at a distance of 300 feet. The {@item mythallar} used as a component in casting this spell controls the movement of the inverted mountaintop. A creature attuned to this {@item mythallar} can use an action to cause it to fly in any direction it chooses at a speed of 30 feet." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A crystall ball and a flying carpet, which are consumed in the casting of this spell, and a mythallar, which is not.", + "consume": true + } + }, + "foundryImg": "icons/magic/symbols/triangle-glowing-green.webp", + "miscTags": [ + "PRM", + "OBJ" + ] + }, + { + "name": "Prophecy", + "level": 10, + "school": "D", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You gain the ultimate ability to shape the strands of fate. While this spell is active, any time a creature within 60 feet of you rolls a die, you can choose the face value of that die roll. Once you have used this ability, the spell ends.", + "This spell requires one of your eyeballs as a spell component. The organ must be an original part of your body (magic items such as an {@item ersatz eye} or the {@item eye of Vecna} which replicate the function of the eye do not count), however, an eye that is replaced via the {@spell regenerate} spell or similar magic can be used." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "One of your eyeballs, which is consumed in the casting of this spell." + }, + "foundryImg": "icons/magic/perception/eye-slit-pink.webp", + "areaTags": [ + "ST" + ] + }, + { + "name": "Silver Flame of Mystra", + "level": 11, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Knowledge Domain", + "shortName": "Knowledge", + "source": "PHB" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Arcana Domain", + "shortName": "Arcana", + "source": "SCAG" + } + } + ] + }, + "entries": [ + "With the casting of this spell, you ignite the Weave flowing through a creature you can see within 60 feet. That creature must make a Charisma saving throw. On a failed saving throw, the creature loses the highest level spell slot they have and takes {@dice 2d6} points of force damage per level of that spell slot. On a successful save, they take half that amount of damage. At the beginning of their next turn, the creature loses their next highest level spell slot and takes {@damage 2d6} force damage, or half that on a successful saving throw.", + "This spell continues until the creature runs out of spell slots, the creature dies, or after 1 minute." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": { + "text": "A holy symbol of Mystra worth at least 5,000 gp." + } + }, + "foundryImg": "icons/magic/fire/orb-fireball-puzzle.webp", + "damageInflict": [ + "force" + ], + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Summon Tarrasque", + "level": 11, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "miles", + "amount": 1 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You call forth the {@creature tarrasque}, which appears in an unoccupied space you can see within 1 mile. The {@creature tarrasque} disappears when it drops to 0 hit points, and is hostile toward all creatures other than itself." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "r": true, + "m": { + "text": "A totem dedicated to the tarrasque worth at least 5,000 gp, consumed when the spell is cast", + "consume": true + } + }, + "foundryImg": "icons/magic/earth/explosion-lava-stone-green.webp", + "miscTags": [ + "SGT", + "PRM", + "SMN" + ] + }, + { + "name": "The Flood", + "level": 10, + "school": "C", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Cleric", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "entries": [ + "A wall of water springs into existence at a point you choose within line of sight. You can make the wall up to 1 mile long, 1,000 feet high, and 100 feet thick. The wall lasts for the duration.", + "When the wall appears, each creature within its area must make a Strength saving throw. On a failed save, a creature takes {@damage 20d10} bludgeoning damage, or half as much damage on a successful save.", + "At the start of each of your turns after the wall appears, the wall, along with any creatures in it, moves 50 feet away from you. Any Gargantuan or smaller creature inside the wall or whose space the wall enters when it moves must succeed on a Strength saving throw or take {@damage 10d10} bludgeoning damage. A creature can take this damage only once per round. At the end of the turn, the wall's height is reduced by 50 feet. When the wall reaches 0 feet in height, the spell ends.", + "A creature caught in the wall can move by swimming. Because of the force of the wave, though, the creature must make a successful Strength (Athletics) check against your spell save DC in order to move at all. If it fails the check, it can't move. A creature that moves out of the area falls to the ground.", + "The water summoned by this spell remains. When you cast this spell, choose if the water is freshwater or saltwater.", + "Because of the scale and damage of this spell, most structures and vegetation within the area will be washed away. Many terrain features will also be damaged by this amount of water." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "strength" + ], + "areaTags": [ + "W" + ], + "miscTags": [ + "FMV" + ], + "foundryImg": "icons/magic/water/wave-water-blue.webp" + }, + { + "name": "Valdick's Relocation", + "level": 10, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 300 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You designate an area that fits within a 1,000-foot cube in range and transport everything within that area to a destination known to you that can support its weight or is of a similar material (for example, a teleported castle must arrive on solid ground, while a teleported body of water can arrive in contact with another body of water). Creatures that are unwilling may make a Charisma saving throw to avoid be transported (though if they avoid it, they might take fall damage as displaced terrain disappears beneath them). Buildings or terrain features partially within the area are only partially transported, with the effects on their structural integrity as determined by the DM.", + "Your familiarity with the destination determines whether the target area arrives their successfully. Roll on the table presented in Teleport to determine how on target the area is when it arrives.", + "You can transport an area to a different plane of existence if you have a tuning fork attuned to that plane (see the {@spell plane shift} spell). If you move the area to a different plane of existence, halve the value you roll on the Teleportation table.", + "If the destination is unoccupied, then the area arrives in the same condition as it left. If the destination is an occupied location, then the arriving area merges and overlaps with the existing area. All creatures and objects within the arrival area take {@damage 3d10} force damage as they are scrambled. The DM determines what the final form of the overlapped areas is." + ], + "source": "EmperrorsNewGroove", + "foundryImg": "icons/environment/settlement/stone-stairs.webp", + "components": { + "v": true, + "m": { + "text": "a small globe carved from gemstone, worth at least 25,000 gp." + } + }, + "damageInflict": [ + "force" + ], + "savingThrow": [ + "charisma" + ], + "areaTags": [ + "C" + ] + }, + { + "name": "Vorpal Smite", + "level": 10, + "school": "V", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Paladin", + "source": "PHB" + } + ] + }, + "entries": [ + "The next time you hit a creature with a weapon attack before this spell ends, your weapon surges with destructive energy. That creature must make a Constitution saving throw. On a failed save, the creature dies and is disintegrated. On a successful saving throw, it takes an extra {@dice 30d8} points of force damage and is Stunned until the end of its next turn. A creature slain by this damage is also disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a {@spell wish} spell." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true + }, + "foundryImg": "icons/magic/fire/dagger-rune-enchant-flame-strong-blue.webp", + "damageInflict": [ + "force" + ], + "savingThrow": [ + "constitution" + ] + }, + { + "name": "Weft", + "level": 10, + "school": "A", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You create a local replacement for the Weave, allowing you to subvert effects that would disrupt your spellcasting.", + "While {@status concentration||concentrating} on this spell, spells you cast cannot be interfered with by conventional magics, such as the spells {@spell antimagic field} or {@spell counterspell}. Additionally, spells you cast are never affected by Wild Magic while this spell is active." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true + } + }, + { + "name": "Nosirrag's Cartograph", + "level": 5, + "school": "D", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Ranger", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Knowledge Domain", + "shortName": "Knowledge", + "source": "PHB" + } + } + ] + }, + "entries": [ + "When you cast this spell, a pulse of {@condition invisible} energy sweeps out from you. The spell imparts magical knowledge of your surroundings, revealing to you the layout of structures within a 500-foot-radius. This spell cannot detect creatures, only large architectural elements, such as walls and doors. This spell only reveals information about areas at the same relative elevation or depth as you. This spell cannot penetrate thin sheets of lead or a {@spell magic circle} spell, which will appear as holes in the mental map this spell constructs for you." + ], + "source": "EmperrorsNewGroove", + "components": { + "v": true, + "s": true, + "m": "A compass, an ear horn, and a tuning fork of mithral worth 100 gp." + } + } + ], + "item": [ + { + "name": "Amulet of Form Stability", + "source": "EmperrorsNewGroove", + "value": 65000, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While attuned to this magical amulet, you are immune to the {@condition petrified} condition and spells that would change your form, such as the {@spell polymorph} spell. Features that would change your form, such as a druid's Wild Shape feature, or the racial traits of a changeling or shifter, are suppressed while attuned to this amulet." + ], + "foundryImg": "icons/equipment/neck/amulet-geometric-stone-red.webp" + }, + { + "name": "Astral Sextant", + "source": "EmperrorsNewGroove", + "value": 25000, + "rarity": "uncommon", + "weight": 3, + "wondrous": true, + "entries": [ + "A creature that spends at least 10 minutes adjusting this device to a willing creature's thoughts can enter their dreams whenever both creatures are asleep. The guest dreamer is affected by {@spell dream} spells and similar magic as though they were the host dreamer." + ], + "foundryImg": "icons/commodities/treasure/dreamcatcher-brown.webp" + }, + { + "name": "Bag of Bones", + "source": "EmperrorsNewGroove", + "value": 325000, + "rarity": "very rare", + "weight": 10, + "wondrous": true, + "entries": [ + "This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of many bones.", + "You can use an action to pull a bone from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d6 and consulting the table. The creature vanishes at the next dawn or when it is reduced to 0 hit points.", + "The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.", + "Once three bones have been pulled from the bag, the bag can't be used again until the next dawn.", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Creature" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "{@dice d3} {@creature Skeleton}s" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "{@dice d3} {@creature Zombie}s" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "{@creature Ghoul}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "{@creature Specter}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "{@creature Ogre Zombie}" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "{@dice d3} {@creature Shadow}s" + ] + ] + } + ], + "foundryImg": "icons/containers/bags/coinpouch-leather-grey.webp" + }, + { + "name": "Bag of Endless Caltrops", + "source": "EmperrorsNewGroove", + "value": 12500, + "rarity": "common", + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "charges": 10, + "entries": [ + "A {@item bag of endless caltrops} magically produces normal caltrops. As an action, you can spread caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. After 24 hours, these caltrops disappear.", + "A {@item bag of endless caltrops} has 10 charges. Producing enough caltrops to cover a 5-foot-square area utilizes 1 charge. When you complete a long rest, the {@item bag of endless caltrops} regains {@dice 1d10} charges." + ], + "foundryImg": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + { + "name": "Bag of Endless Caltrops +1", + "source": "EmperrorsNewGroove", + "value": 45000, + "rarity": "uncommon", + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "charges": 10, + "entries": [ + "A {@item bag of endless caltrops +1} magically produces normal caltrops. As an action, you can spread caltrops to cover a 5-foot-square area. Any creature that enters the area must succeed on a DC 16 Dexterity saving throw or stop moving and take {@dice 1d4+1} piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw. After 24 hours, these caltrops disappear.", + "A {@item bag of endless caltrops +1} has 10 charges. Producing enough caltrops to cover a 5-foot-square area utilizes 1 charge. When you complete a long rest, the {@item bag of endless caltrops +1} regains {@dice 1d10} charges." + ], + "foundryImg": "icons/weapons/thrown/bomb-spiked-purple.webp" + }, + { + "name": "Ballista Bowstring", + "source": "EmperrorsNewGroove", + "value": 21500, + "rarity": "uncommon", + "wondrous": true, + "recharge": "restLong", + "charges": 1, + "entries": [ + "You can use this magical, metallic bowstring to string a bow or crossbow. When you do so, you can use its magic to impel a piece of ammunition with great force.", + "Ballista Shot. As an action, you can make a special ranged weapon attack. Instead of choosing a single target, you make an attack against all targets in a 100 foot line projecting from you. You cannot make a Ballista Shot with a piece of ammunition that has special properties beyond a bonus to attack and damage rolls, or being made of a special material. Once you use this ability, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/commodities/cloth/thread-spindle-grey.webp" + }, + { + "name": "Bastion Helm", + "source": "EmperrorsNewGroove", + "value": 71500, + "rarity": "rare", + "weight": 10, + "wondrous": true, + "entries": [ + "This magical greathelm has a row of decorative steel crenellations around the top. While wearing this helm, you gain the benefits listed below. If you move or are moved from your position (including via teleporation), you lose these benefits until the start of your next turn.", + "You have advantage on saving throws against effects that would move you against your will.", + "You are immune to the Grappled, Paralyzed, and Restrained conditions." + ], + "foundryImg": "icons/equipment/head/greathelm-banded-steel.webp" + }, + { + "name": "Belt of Antipode", + "source": "EmperrorsNewGroove", + "value": 22500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "While wearing this belt, you have immunity to cold damage but you are vulnerable to fire damage. If you have resistance or immunity to fire damage, that protection ceases to function while wearing this belt." + ], + "foundryImg": "icons/equipment/waist/belt-buckle-horn-blue.webp" + }, + { + "name": "Belt of Hidden Pouches", + "source": "EmperrorsNewGroove", + "value": 65000, + "rarity": "uncommon", + "weight": 2, + "wondrous": true, + "entries": [ + "This item might be made of silk or soft leather, but it's always fairly wide and with a big buckle (usually brass or silver).", + "Hidden inside the belt are ten small pockets, each of which seems big enough to hold only a few coins. Each pocket actually functions as a small {@item bag of holding}. No object with any dimension exceeding 6 inches can be placed in a pocket. Anything placed inside a pocket is weightless. In addition, two secret pockets lie behind each visible one, for a total of thirty pockets in all. The hidden pockets can be accessed only through a command word. A {@spell true seeing} or {@spell legend lore} spell reveals the presence of the hidden pockets but not the command needed to open them (these pockets are not detected by an {@spell identify} spell). Even when a pocket is full, it never bulges, so a belt of hidden pouches stuffed with 150 pounds of items looks like an ordinary belt.", + "Accessing a regular pocket uses your object interaction on your turn, while accessing a hidden pocket is a bonus action.", + "Simply frisking the wearer won't reveal any objects placed in the belt, and searching the visible pockets cannot reveal anything stored in the hidden pockets. It is possible to pickpocket something out of one of the ten visible pockets, but only someone wearing or holding the belt can access the hidden pockets, and then only with the correct command word." + ], + "foundryImg": "icons/containers/bags/pouch-leather-simple-tan.webp" + }, + { + "name": "Belt of the Bear Tribe", + "source": "EmperrorsNewGroove", + "value": 31500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "Your Constitution score is 16 while you wear this belt. It has no effect on you if your Constitution is already 16 or higher without it.", + "{@b Savage Critical.} When you critically hit with a melee weapon attack, you can add an additional weapon damage dice when determining the extra damage for a critical hit with a melee attack" + ], + "foundryImg": "icons/equipment/waist/belt-buckle-gem-red.webp" + }, + { + "name": "Big Fisted Belt", + "source": "EmperrorsNewGroove", + "value": 35000, + "rarity": "rare", + "reqAttune": true, + "weight": 4, + "wondrous": true, + "entries": [ + "Your Strength score is 22 while you wear this belt. It has no effect on you if your Strength is already 22 or higher without it.", + "Additionally, your unarmed strikes inflict 1d6 bludgeoning damage while wearing this belt.", + "{@b Big, Stupid Fingers.} You cannot remove your attunement to this cursed item unless subjected to a {@spell remove curse} spell. Your Dexterity score is 6 while you are attuned this belt. It has no effect on you if your Dexterity is already 6 or lower without it." + ], + "foundryImg": "icons/equipment/waist/belt-ring-steel.webp" + }, + { + "name": "Bootleg Spell Scroll", + "source": "EmperrorsNewGroove", + "rarity": "common", + "wondrous": true, + "entries": [ + "These spell scrolls are waterlogged, made with discount materials, or otherwise not suitable for serious practitioners. They function as a normal spell scroll of its level, except that you cannot copy it into a spell book, and whenever you cast it, you must also roll on the {@table scroll mishaps} table." + ], + "foundryImg": "icons/sundries/scrolls/scroll-bound-blue-red.webp" + }, + { + "name": "Blindeye Amulet", + "source": "EmperrorsNewGroove", + "value": 1250000, + "rarity": "legendary", + "reqAttune": true, + "weight": 3, + "wondrous": true, + "entries": [ + "While wearing this amulet, you are hidden from divination magic. When you are targeted by such magic or perceived through magical scrying sensors, the caster of that spell takes {@dice 10d6} psychic damage, or half that on a successful DC 18 Wisdom saving throw." + ] + }, + { + "name": "Blindfold of Darkness", + "source": "EmperrorsNewGroove", + "value": 38500, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This black silk blindfold magically heightens your senses when worn. While using this item, you are {@condition blind}, but you gain Blindsense out to a range of 30 feet." + ], + "foundryImg": "icons/magic/perception/eye-ringed-glow-angry-small-teal.webp" + }, + { + "name": "Boots of Grounding", + "source": "EmperrorsNewGroove", + "value": 81500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "While wearing these boots, you have immunity to lightning damage. You lose this immunity if you are {@condition prone}, or if you are not standing on a solid surface (such as when flying or swimming).", + "When you have lost lightning immunity, you are instead vulnerable to lightning damage." + ], + "foundryImg": "icons/equipment/feet/shoes-leather-blue.webp" + }, + { + "name": "Boots of Lightning Speed", + "source": "EmperrorsNewGroove", + "value": 315000, + "rarity": "very rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "While attuned to these boots, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action on each of your turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.", + "{@b Cursed.} These boots are cursed, and you cannot remove your attunement to this cursed item unless subjected to a {@spell remove curse} spell. While attuned, you are restless and cannot slow down. You cannot take a short or long rest while attuned to these boots." + ] + }, + { + "name": "Boots of the Mountain King", + "source": "EmperrorsNewGroove", + "value": 275000, + "rarity": "rare", + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "charges": 1, + "entries": [ + "While wearing these boots, you ignore the effects of difficult terrain and have advantage to resist effects that would move you against your will. Additionally, you can cast {@spell stoneskin} using these boots as an action. Once you do so, you can't do so again until you complete a long rest." + ], + "foundryImg": "icons/equipment/feet/boots-plate-steel-white.webp" + }, + { + "name": "Boots of the Tiger", + "source": "EmperrorsNewGroove", + "value": 98500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "These boots are lined with the fur of saber-tooth tigers and give their wearer the great cat's grace. Your Dexterity score is 19 while you wear these boots. They have no effect on you if your Dexterity is already 19 or higher without them.", + "Additionally, while you are not {@condition incapacitated}, you reduce the distance of any fall by 20 feet when calculating fall damage." + ], + "foundryImg": "icons/equipment/feet/boots-leather-furred.webp" + }, + { + "name": "Bowstring of Gond", + "source": "EmperrorsNewGroove", + "value": 150000, + "rarity": "rare", + "wondrous": true, + "entries": [ + "When you string a shortbow, longbow, light crossbow, heavy crossbow, or hand crossbow with this magical bowstring, you gain a +1 bonus to attack and damage rolls with that weapon. This stacks with any existing bonus you may have from the weapon or ammunition." + ], + "foundryImg": "icons/commodities/cloth/thread-spindle-red.webp" + }, + { + "name": "Bracers of Binding", + "source": "EmperrorsNewGroove", + "value": 50000, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "These cursed bracers were designed to humanely hinder or prevent criminal acts while worn, such as for persons released on bail or who are on parole.", + "While attuned to this item, you cannot cast spells with somatic components, and you have disadvantage on all attack rolls.", + "A creature who is {@condition incapacitated} automatically attunes to this item if they wear them for at least 1 minute (if they are already attuned to their maximum number of items, a randomly chosen item has its attunement removed).", + "{@b Cursed.} You cannot remove your attunement to this cursed item unless subjected to a {@spell remove curse} spell" + ], + "foundryImg": "icons/equipment/wrist/bracer-studded-copper.webp" + }, + { + "name": "Bracers of Bugbear's Strength", + "source": "EmperrorsNewGroove", + "value": 20000, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "Your Strength score is 16 while you wear these gauntlets. They have no effect on you if your Strength is already 16 or higher without them.", + "{@b Brute Strength.} When you hit with a melee weapon attack, you can add an additional die of damage. Once you use this ability, you can't use it again until you complete a short rest." + ], + "foundryImg": "icons/equipment/wrist/bracer-banded-leather.webp" + }, + { + "name": "Bracers of Defense +4", + "source": "EmperrorsNewGroove", + "value": 500000, + "rarity": "very rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "While wearing these bracers, you gain a +4 bonus to AC if you are wearing no armor and using no shield." + ], + "foundryImg": "icons/equipment/wrist/wrap-wide-cloth-gold-red.webp" + }, + { + "name": "Bracers of Perserverance", + "source": "EmperrorsNewGroove", + "value": 11500, + "rarity": "uncommon", + "reqAttune": "by a monk", + "weight": 1, + "wondrous": true, + "entries": [ + "When you roll a natural 1 on an attack roll, you gain the benefits of a {@spell bless} spell for 1 minute." + ] + }, + { + "name": "Canto I of the Winding Path", + "source": "EmperrorsNewGroove", + "value": 81500, + "rarity": "legendary", + "weight": 3, + "wondrous": true, + "entries": [ + "{@i The monk themselves in their seeking is the koan. Realization of this is the insight; the response to the koan. Subject and object \u2013 this is two hands clapping. When the monk realizes that the koan is not merely an object of consciousness but is also theirself as the activity of seeking an answer to the koan, then subject and object are no longer separate and distinct... This is one hand clapping.} ", + "This scroll is part of a larger meditation on the discovery and realization of the virtuous self. If you spend 48 hours over a period of 6 days or fewer studying the scroll's contents and contemplating its maxims, you gain 1 Ki point. If you do not have abilities that use Ki points, you may spend 1 Ki point as a bonus action to take the Dodge, Disengage, or Dash action. You restore all expended Ki points when you complete a short rest.", + "When you finish reading this scroll, the magic empowering it is used up. {@i Can a student 'use up' wisdom.} " + ], + "foundryImg": "icons/sundries/scrolls/scroll-yellow-teal.webp" + }, + { + "name": "Canto II of the Winding Path", + "source": "EmperrorsNewGroove", + "value": 161500, + "rarity": "legendary", + "weight": 3, + "wondrous": true, + "entries": [ + "{@i In the silence of a single breath, the forest reveals its wisdom. Does the tree ponder its growth, or does it simply become? Seek not the answers in the whispers of the wind, for the true path lies in the stillness of your own heart. When you cease to seek, you find all that you have ever sought.} ", + "This scroll is part of a larger meditation on the discovery and realization of the virtuous self. If you spend 48 hours over a period of 6 days or fewer studying the scroll's contents and contemplating its maxims, you gain 1 Ki point. If you do not have abilities that use Ki points, you may spend 1 Ki point as a reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by {@dice 1d10} + your Dexterity modifier + your monk level.", + "When you finish reading this scroll, the magic empowering it is used up. {@i Can a student 'use up' wisdom.} " + ], + "foundryImg": "icons/sundries/scrolls/scroll-yellow-teal.webp" + }, + { + "name": "Catspaw Boots", + "source": "EmperrorsNewGroove", + "value": 13500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "While you are wearing these boots, you reduce any falling damage you take by 75 points. Additionally, you are never knocked {@condition prone} from falling, and have advantage on effects that would cause you to become {@condition prone}." + ], + "foundryImg": "icons/equipment/feet/boots-leather-simple-brown.webp" + }, + { + "name": "Changeling's Vest", + "source": "EmperrorsNewGroove", + "value": 121500, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While attuned to this vest, you have advantage on saving throws against spells that would change your form. In addition, you can cast the {@spell alter self} spell at will without needing to concentrate on it." + ] + }, + { + "name": "Choker of Eloquence", + "source": "EmperrorsNewGroove", + "value": 75000, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While attuned to this choker, you have advantage on Persuasion and Deception checks against audiences of more than one person." + ], + "foundryImg": "icons/commodities/cloth/ribbon-red.webp" + }, + { + "name": "Circlet of the Magister", + "source": "EmperrorsNewGroove", + "value": 1150000, + "rarity": "legendary", + "reqAttune": "by a creature than can cast 5th level spells", + "weight": 1, + "wondrous": true, + "entries": [ + "While attuned to this magical circlet, you gain an additional spell slot for spell levels 1-5." + ], + "foundryImg": "icons/commodities/treasure/crown-gold-laurel-wreath.webp" + }, + { + "name": "Circlet of the Summoner", + "source": "EmperrorsNewGroove", + "value": 145000, + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "While attuned to this circlet, any creature you summon via magical means is affected by the {@spell bless} spell for the duration of its summons. Magical means includes all spells and magic items, as well as most class features." + ], + "foundryImg": "icons/equipment/head/crown-thorns-gold.webp" + }, + { + "name": "Cloak of Dragomir", + "source": "EmperrorsNewGroove", + "value": 178500, + "rarity": "very rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "{@i This cloak was crafted and imbued with powerful undead magic by the necromancer Zulann Fass while she was in the employ of the warlord Dragomir. Dragomir had been turned to vampirism and, not wanting to leave his previous life behind, demanded that Zulann craft a magical garment that would allow him to travel in the light of the sun without being destroyed. While Zulann was successful, the cloak severely dampened many of the vampiric abilities that Dragomir had come to enjoy. For this inconvenience, she was drained of her lifeblood by Dragomir and left to die.} ", + "While attuned to this cloak, you have resistance to radiant damage and advantage on saving throws against light-based spells. You are vulnerable to bludgeoning, piercing, and slashing damage from weapons or attacks made solely of wood while attuned to this cloak (a club, but not a spear, for example).", + "Additionally, a creature with the Sunlight Sensitivity or Sunlight Hypersensitivity traits (such as a drow or a vampire) have those traits suppressed.", + "A {@creature vampire} that is attuned to this cloak cannot use its Shapechanger or Misty Escape abilities." + ], + "foundryImg": "icons/equipment/back/cloak-collared-red-gold.webp" + }, + { + "name": "Cloak of Protection +2", + "source": "EmperrorsNewGroove", + "value": 234500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "You gain a +2 bonus to AC and saving throws while you wear this cloak." + ] + }, + { + "name": "Cloak of Shelter", + "source": "EmperrorsNewGroove", + "value": 18500, + "rarity": "uncommon", + "weight": 3, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This magical cloak can transmute into a four-person tent by uttering its command word, and return to its wearable state with another command word. Additionally, this cloak can be used to cast {@spell Leomund's tiny hut}. Once you use this feature, it can't be used again until you complete a long rest." + ], + "foundryImg": "icons/equipment/back/cloak-brown-collared-fur-white-tied.webp" + }, + { + "name": "Cloak of the Fox Tribe", + "source": "EmperrorsNewGroove", + "value": 53500, + "rarity": "very rare", + "reqAttune": true, + "weight": 3, + "wondrous": true, + "entries": [ + "It's unclear if this cloak is an artifact of an extinct Reghed Fox Tribe, or if it is merely a marketing ploy. Regardless, while wearing this fur cloak, you have the following benefits:", + { + "type": "list", + "items": [ + "You are resistant to cold damage", + "You add +{@dice 1d4} to Intelligence ability checks and saving throws", + "You are have advantage on saving throws to resist magical effects that would cause you to be {@condition paralyzed} or {@condition restrained}, and you have advantage on checks to escape being {@condition grappled}" + ] + } + ], + "foundryImg": "icons/equipment/back/cloak-brown-fur-white.webp" + }, + { + "name": "Cloak of the Gargoyle", + "source": "EmperrorsNewGroove", + "value": 45000, + "rarity": "rare", + "reqAttune": true, + "weight": 8, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "This pale grey cloak has dark veins running through it as though it were carved of marble. Of course, it is just made of heavy cloth, but it does impart some durability to its wearer. While you're wearing it, any critical hit against you becomes a normal hit.", + "Additionally, as a reaction, you can turn yourself into stone. When you are stone, you are {@condition petrified} until the end of your next turn. While {@condition petrified}, you have immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons and you have resistance to all types of damage. Once you turn to stone in this way you can't do so again until you complete a short rest." + ] + }, + { + "name": "Cloak of the Lurien Watch", + "source": "EmperrorsNewGroove", + "value": 215000, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "While wearing this cloak, you have a +3 bonus to AC against attacks by humanoids and giants." + ] + }, + { + "name": "Cloak of the Sewers", + "source": "EmperrorsNewGroove", + "value": 25500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This less-than-fashionable cloak is made from rat fur. While wearing this cloak, you have the following benefits:", + { + "type": "list", + "items": [ + "Your AC increases by +1", + "You are immune to mundane diseases", + "As an action, you can command the cloak to transform you into a rat for up to 1 hour. The transformation otherwise functions as the {@spell polymorph} spell, but you can use a bonus action to revert to your normal form. Once you use this ability, you can't do so again until you complete a long rest." + ] + } + ], + "foundryImg": "icons/equipment/back/cloak-fur-brown.webp" + }, + { + "name": "Coin of Eternal Rest", + "source": "EmperrorsNewGroove", + "value": 21500, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "You can place this surprisingly heavy lead coin in the mouth of a corpse, or over its eyes. If you do so, the coin's magic is expended and the corpse becomes warded.", + "The corpse cannot be raised as an undead creature, and the body and attending soul cannot be the target of a {@spell speak with dead} spell or similar magics. The body cannot be returned to life by a spell less powerful than {@spell true resurrection}." + ], + "foundryImg": "icons/commodities/currency/coin-embossed-skull-silver.webp" + }, + { + "name": "Cowl of the Comet", + "source": "EmperrorsNewGroove", + "value": 31500, + "rarity": "uncommon", + "weight": 1, + "wondrous": true, + "recharge": "restLong", + "charges": 6, + "entries": [ + "This magical cowl has six golden rings attached to it. As an action, you can remove any number of the rings to create a number of tiny meteors in your space, as per the {@spell Melf's minute meteors|XGE} spell, equal to the number of rings removed.", + "{@dice 1d4} rings magically re-appear when you complete a long rest." + ], + "foundryImg": "icons/equipment/head/hood-ringed-leather-red.webp" + }, + { + "name": "Crown of Lies", + "source": "EmperrorsNewGroove", + "value": 34500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "Although it appears impressive at a distance, this crown is made from fool's gold and with set with gems made of glass. While wearing this crown, you are under the following effects:", + { + "type": "list", + "items": [ + "You are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type.", + "Creatures can telepathically communicate with you only if you allow it.", + "You cannot gain any benefit from spells of the divination school.", + "Your Wisdom score is reduced by 2.", + "You have advantage on Deception checks.", + "You can cast the {@spell disguise self} spell. Once you use this ability, you can't use it again until you complete a short rest." + ] + }, + "{@b Cursed.} This item is cursed. Attuning to it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you cannot discard the item, which immediately teleports back into your possession." + ], + "foundryImg": "icons/equipment/head/crown-gold-blue.webp" + }, + { + "name": "Daoud's Wondrous Lantern", + "source": "EmperrorsNewGroove", + "value": 10000000, + "rarity": "artifact", + "reqAttune": true, + "weight": 10, + "wondrous": true, + "charges": 100, + "entries": [ + "This artifact is wrought from the finest yellow gold. Its beautifully crafted framework is set with huge, colored gemstone prisms in place of lenses. An unwavering, pure flame burns within. The faces are normally fitted with clear crystal lenses, but the colorful gem lenses can be slid down to create a variety of magical effects.", + "The flame of {@item Daoud's Wondrous Lantern} cannot be extinguished by any known means, other than by exhausting its supply of fuel. If this occurs, however, the lantern's last user is instantly slain. The lantern is fueled by crushed gemstones, contained in a small compartment at its base. The lantern can be refueled with 10,000 gp worth of crushed gemstones, which provide it with 100 charges. If used only to provide light, the lantern burns 1 charge per year. The use of the lantern's magical powers require additional charges, however, and thus burn fuel at a faster rate.", + "When open, the lantern provides bright light out to a distance of 60 feet, and dim light out to a distance of 120 feet. The various shutters of the lantern can be operated as an action. The shutters of each side of the lantern can be operated independently, allowing the user to choose the angle light is emitted in 90 degree segments. Based on which lenses are lowered, certain magical effects occur as described below. Unless described otherwise, each lens affects creatures within the lantern's area of bright light (60 feet). The wielder of the lantern is never effected by the lantern's magic.", + { + "type": "list", + "items": [ + "{@b Closed.} The lantern emits no light.", + "{@b Crystal Lens (1 charge / year).} This lens casts a white light that provides no immediate effect, but those touched by the light for at least 4 hours do not need food, drink, or sleep for the next day. Those who spend at least 8 hours in the lantern's glow regain 25 hit points and have the effects of any disease or poison suspended for 24 hours. Those who spend a consecutive week in the light of the lantern are cured of all diseases and have all poisons neutralized.", + "{@b Ruby Lens (5 charges / round).} This lens casts a red light that causes those touched by it to be affected as though they were targeted by a {@spell hold monster} spell.", + "{@b Jacinth Lens (5 charges / round).} This lens casts an orange light that causes those touched by it to burst into magical flames and take {@dice 10d6} fire damage, or half as much on a successful Dexterity saving throw.", + "{@b Topaz Lens (5 charges / round).} This lens casts a yellow light that causes those touched by it to crackle with lightning, taking {@dice 10d6} lightning damage, or half as much on a successful Constitution saving throw.", + "{@b Emerald Lens (5 charges / round).} This lens casts a green light that causes those touched by it to behave as though affected by a {@spell haste} spell for 1 minute.", + "{@b Sapphire Lens (5 charges / round).} This lens casts a blue light that causes those touched by it to become {@condition blinded} unless they succeed on a Wisdom saving throw.", + "{@b Lapis Lazuli Lens (5 charges / round).} This lens casts an indigo light that causes those touched by it to become {@condition frightened} unless they succeed on a Wisdom saving throw.", + "{@b Amethyst Lens (5 charges / round).} This lens casts a violet light that causes those touched by it to be affected as though they were targeted by an {@spell enemies abound|XGE} spell.", + "{@b Multiple Lenses (30 charges / round).} You can lower all the lenses of the lantern, causing creatures touched by the light to be affected as though they were targeted by a {@spell prismatic spray} spell.", + "{@b Spinning Lantern (50 charges / minute).} You can lower all of the lenses and spin the lantern, replicating the effects of the {@spell prismatic wall} spell's spherical option, centered on the lantern." + ] + }, + "All Saving Throws for the lantern's magical effects are DC 23.", + "Daoud of Tusmit originally created twelve colors of gem lenses for the lantern, but when adventurers found it among Iggwilv's treasures, some of the lenses were missing.", + "It is said that anyone who possesses the lantern will slowly grow more and more possessive of it, reaching the point of paranoia after the first year of possession. They will keep it hidden from others and become suspicious of anyone asking about it or touching it. Progressively, the owner will eventually believe others are trying to take the lantern from them and defend it with violence, if necessary." + ] + }, + { + "name": "Diadem of Pure Thought", + "source": "EmperrorsNewGroove", + "value": 45000, + "rarity": "rare", + "weight": 1, + "wondrous": true, + "charges": 3, + "entries": [ + "This fine silver headpiece has three amethysts mounted across the brow of the wearer, representing the item's three charges.", + "Whenever the wearer fails a Wisdom, Intelligence, or Charisma saving throw, they can roll again. Doing so consumes one of the items charges and causes a gem to disappear.", + "Once all three charges have been used, the item becomes a nonmagical silver circlet worth 50 gp." + ], + "foundryImg": "icons/magic/symbols/circled-gem-pink.webp" + }, + { + "name": "Diplomatic Failsafe +1", + "source": "EmperrorsNewGroove", + "value": 31500, + "rarity": "rare", + "wondrous": true, + "entries": [ + "This magical ring is a concealed weapon made for diplomats, spies, socialites, and others who must appear to be unarmed but value their safety. You can cause a beam of energy to shoot out of the ring's gemstone as a ranged weapon attack, dealing {@dice 1d6} radiant damage to a target you successfully hit. You have a +1 bonus to attack and damage rolls with this attack.", + "If you roll a natural 1 on your attack roll, the ring runs out of energy and cannot be used. It can be recharged as an action by a spellcaster holding the ring and expending a 3rd level spell slot.", + "This weapon appears nonmagical when examined under the effects of {@spell detect magic}, {@spell identify}, or similar spells. A {@spell legend lore} or {@spell true seeing} spell can discern this objects true nature." + ], + "foundryImg": "icons/equipment/finger/ring-faceted-ornate-silver-red.webp" + }, + { + "name": "Druid's Ring", + "source": "EmperrorsNewGroove", + "value": 16000, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This ring of dented copper is unadorned and appears quite simple. While attuned to this ring, you are treated as though under the effects of a {@spell sanctuary} spell that only affects the behavior of creatures with the Beast type." + ], + "foundryImg": "icons/equipment/finger/ring-band-copper.webp" + }, + { + "name": "Dwarven Stompers", + "source": "EmperrorsNewGroove", + "value": 25000, + "rarity": "uncommon", + "reqAttune": "by a creature proficient with medium or heavy armor", + "weight": 5, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "As a bonus action, you can stomp the ground while wearing these boots to cause a local tremor in a 10 foot radius surrounding you. Each creature other than you in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes {@dice 1d6} bludgeoning damage and is knocked {@condition prone}.", + "Once you use this item, you can't use this ability again until you complete a short rest." + ], + "foundryImg": "icons/equipment/feet/boots-armored-studded-steel.webp" + }, + { + "name": "Elander's Gloves of Displacement", + "source": "EmperrorsNewGroove", + "value": 28500, + "rarity": "rare", + "wondrous": true, + "recharge": "restShort", + "entries": [ + "As part of an Attack action with a melee attack or as part of casting a spell with the range of Touch, you can activate these gloves. The magic of these gloves folds space so that your attacks or spell affect a creature within 30 feet, rather than one within reach. If you use these gloves in conjunction with the Attack action, and you are wielding a weapon in your off hand, you may also attack a creature within 30 feet with your bonus action.", + "Once you use this ability, you can't use it again until you complete a short rest." + ], + "foundryImg": "icons/equipment/hand/glove-simple-leather-green.webp" + }, + { + "name": "Elfbane Girdle", + "source": "EmperrorsNewGroove", + "value": 28500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "While wearing this belt you have resistance to piercing damage." + ], + "foundryImg": "icons/equipment/waist/belt-armored-studded-steel.webp" + }, + { + "name": "Equus Helm", + "source": "EmperrorsNewGroove", + "value": 16500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "charges": 5, + "entries": [ + "This plumed helmet allows you to expend a charge to {@action dash} as a bonus action.", + "You regain all expended charges when you complete a long rest." + ], + "foundryImg": "icons/equipment/head/helm-norman-shrouded.webp" + }, + { + "name": "Evermemory", + "source": "EmperrorsNewGroove", + "value": 1500000, + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This magical ring doubles the number of 1st level spell slots you have while you are attuned to it." + ], + "foundryImg": "icons/equipment/finger/ring-cabochon-curved-gold-green.webp" + }, + { + "name": "Eversoaking Sponge", + "source": "EmperrorsNewGroove", + "value": 23500, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "An eversoaking sponge appears to be a normal sponge, until you place it in water. The sponge absorbs a seemingly endless amount of water, shunting it to the Elemental Plane of Water. When placed in a body of water, an eversoaking sponge absorbs 1,000 gallons of water per round (about the size of 10 bathtubs). An eversoaking sponge can absorb up to 500,000 gallons of water (about the size of an olympic swimming pool) in one day. If you squeeze an eversoaking sponge, it releases no more water than a normal sponge would. An eversoaking sponge can only absorb inanimate water, and not any other liquids." + ] + }, + { + "name": "Feyguard Tunic", + "source": "EmperrorsNewGroove", + "value": 40000, + "rarity": "rare", + "weight": 1, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "As a reaction when you are hit by an attack you are aware of, you may teleport 15 feet in a random direction and cause the attack to miss. You have no control over the distance you teleport, however the item will not deposit you inside solid material. The item does not prevent you from being teleported over perilous drops, into hazardous effects, or through walls.", + "Once you use this ability, you cannot use it again until you complete a short rest.", + { + "type": "table", + "colLabels": [ + "{@dice d8}", + "Direction" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "North" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Northeast" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "East" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Southeast" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "South" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Southwest" + ], + [ + { + "type": "cell", + "roll": { + "exact": 7 + } + }, + "West" + ], + [ + { + "type": "cell", + "roll": { + "exact": 8 + } + }, + "Northwest" + ] + ] + } + ], + "foundryImg": "icons/equipment/chest/shirt-collared-green.webp" + }, + { + "name": "Filcher's Friend", + "source": "EmperrorsNewGroove", + "value": 9500, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "While wearing this ring, you can use an action to magnetize your hand. All unattended metallic objects weighing 10 pounds or less within 15 feet of you are drawn to your hand." + ], + "foundryImg": "icons/equipment/finger/ring-band-worn-gold.webp" + }, + { + "name": "Flame of Surtr", + "source": "EmperrorsNewGroove", + "value": 415000, + "rarity": "very rare", + "reqAttune": "by a creature with resistance or immunity to fire damage", + "weight": 6, + "wondrous": true, + "charges": 10, + "entries": [ + "This magical lantern has 10 charges and emits a cone of light 30 feet long when unshuttered. A creature who is touched by the light of this lantern takes 5 fire damage at the start of their turn or when they enter the light's area for the first time on their turn. While lit, the latern consumes 1 charge per hour.", + "As an action, the latern's user can dump 5 charges worth of fuel to create a cone of flame 60 feet long. Creatures caught in the flame take {@dice 10d6} fire damage or half that on a successful DC 16 Dexterity saving throw.", + "Refueling the lantern requires sanctified oils costing 750 gp." + ] + }, + { + "name": "Flameshroud Cloak", + "source": "EmperrorsNewGroove", + "value": 34500, + "rarity": "uncommon", + "weight": 2, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This half-cloak bears a harlequin pattern of red, yellow, and orange, with gold embroidery. Whenever you are hit by a melee weapon attack, you can use your reaction to cause the cloak to become a whirling flame surrounding you. All creatures within 5 feet must make a DC 16 Dexterity saving throw or take {@dice 5d6} fire damage, or half as much on a successful save. Once you use this ability, you can't use it again until you complete a long rest." + ] + }, + { + "name": "Instrument of the Bards, Flute of the Immaculate Breeze", + "source": "EmperrorsNewGroove", + "value": 61500, + "rarity": "rare", + "reqAttune": "by a bard", + "weight": 1, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@dice 2d4} psychic damage.", + "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", + "You can play the instrument while casting a spell that causes any of its targets to be {@condition charmed} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", + "All instruments of the bards can be used to cast the following spells: {@spell fly}, {@spell invisibility}, {@spell levitate}, and {@spell protection from evil and good}.", + "In addition, the Flute of the Immaculate Breeze can be used to cast: {@spell levitate}, {@spell wind wall}, and {@spell gust of wind}.", + "If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency." + ], + "foundryImg": "icons/tools/instruments/flute-simple-wood.webp" + }, + { + "name": "Fractal Ring", + "source": "EmperrorsNewGroove", + "value": 28500, + "rarity": "uncommon", + "wondrous": true, + "recharge": "restLong", + "charges": 3, + "entries": [ + "This ring appears to be made out of glass. When you are targeted by an attack you are aware of while wearing this ring, you can use your reaction to generate an illusory duplicate of yourself for 1 minute. Until the effect ends, the duplicate moves with you and mimic yours actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicate.", + "Each time a creature targets you with an attack during the effects's duration (including the attack that triggered the effect), roll a d20 to determine whether the attack instead targets your duplicate. On an 11 or higher, the attack targets the duplicate instead.", + "A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. If the duplicate is destroyed the effect ends.", + "A creature is unaffected by this effect if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.", + "This ring has 3 charges. Creating a duplicate uses one charge. The ring regains 1 charge when you complete a long rest." + ], + "foundryImg": "icons/magic/defensive/illusion-evasion-echo-purple.webp" + }, + { + "name": "Gauntlets of Crushing", + "source": "EmperrorsNewGroove", + "value": 11500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "While wearing these heavy, leather gloves you have a +2 bonus on {@action grapple} attempts. On a turn you are inflicting the {@condition grappled} condition on a target, you can choose to inflict {@dice 1d6} plus your Strength modifier bludgeoning damage." + ], + "foundryImg": "icons/equipment/hand/glove-armored-leather-steel-brown.webp" + }, + { + "name": "Gauntlets of the Grand Masters", + "source": "EmperrorsNewGroove", + "value": 21500, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While attuned to these magical gauntlets, your weapon attacks score a critical hit on a roll of 19 or 20." + ], + "foundryImg": "icons/equipment/hand/glove-ringed-leather-yellow.webp" + }, + { + "name": "Gentrus' Hand Mirror", + "source": "EmperrorsNewGroove", + "value": 51500, + "rarity": "rare", + "weight": 2, + "wondrous": true, + "entries": [ + "{@i The town of Luskan has earned its reputation as a lawless and dangerous place. The rampant brigandry in the area means a great many stolen goods are funneled through Luskan's back rooms and inns. One of the town's residents, the halfling Gentrus, crafted this mirror to help him divine the true nature of items he wished to buy. After a close call with a wererat, Gentrus decided to leave Luskan for the safety of Icewind Dale, joining a caravan traveling north. The halfling died on the road during a bandit attack, but the caravan's survivors drove off the bandits.} ", + "Looking at an object's reflection in this mirror shows its aura. A user proficient in the {@skill Arcana} skill can use this mirror with the same effect as a {@spell detect magic} spell or an {@spell identify} spell, at will. If a user studies a particular area through the mirror for 10 minutes or more, they gain the effects of the {@spell see invisibility} spell for as long as they remain in the same room or general area." + ], + "foundryImg": "icons/commodities/treasure/gem-framed-spiral-purple.webp" + }, + { + "name": "Giant Hair Bowstring", + "source": "EmperrorsNewGroove", + "value": 12500, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "Woven from the back hair of a {@creature hill giant}, this noxious bowstring requires great strength to draw. A character with 15 Strength can use a bow or crossbow strung with this magical bowstring. When you hit a creature using a weapon with this modification using an attack that is a critical hit or an attack you have advantage on, that creature is pushed 5 feet directly away from you." + ], + "foundryImg": "icons/commodities/cloth/yarn-skein-white-red.webp" + }, + { + "name": "Girdle of Bluntness", + "source": "EmperrorsNewGroove", + "value": 13000, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "While wearing this thick leather sword belt, you have resistance to slashing damage from nonmagical weapons." + ], + "foundryImg": "icons/equipment/waist/belt-leather-studded.webp" + }, + { + "name": "Girdle of Fortitude", + "source": "EmperrorsNewGroove", + "value": 12000, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "While wearing this belt, you can use a bonus action to give yourself 10 temporary hit points. Once you use this ability, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/equipment/waist/belt-armored-buckle-steel.webp" + }, + { + "name": "Gloves of Gripping", + "source": "EmperrorsNewGroove", + "value": 16500, + "rarity": "uncommon", + "weight": 1, + "wondrous": true, + "entries": [ + "While wearing these gloves, you cannot drop an item or be disarmed of a weapon unless you intend to be. Furthermore, climbing does not take any additional movement." + ], + "foundryImg": "icons/equipment/hand/gauntlet-simple-leather-brown-gold.webp" + }, + { + "name": "Gloves of the Apprentice", + "source": "EmperrorsNewGroove", + "value": 16500, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While you wear these magical gloves, you have advantage on Constitution saving throws to maintain concentration on spells." + ], + "foundryImg": "icons/equipment/hand/glove-cuffed-studded-red.webp" + }, + { + "name": "Golden Gates", + "source": "EmperrorsNewGroove", + "value": 115000, + "rarity": "very rare", + "weight": 2, + "wondrous": true, + "recharge": "dawn", + "charges": 4, + "entries": [ + "These are two 6-inch diameter golden rings.", + "As an action, you can expend 1 charge from the rings to create two linked teleportation portals between the rings. Any creature or object entering one portal exits from the other as if the two portals were a single opening that connects their locations. Most creatures can reach an arm through the portal to manipulate something on the other side, but attempting to make an attack through the portal is at Disadvantage due to being displaced from your body, and the target receives the benefit of three-quarters cover (+5 AC).", + "The portals can remain linked even when moving, but the effect ends when the two portals move more than 1 mile apart. As a bonus action while holding one ring, you can close both portals (ending the effect). The portals otherwise last for 1 hour.", + "The rings have 4 charges, and regain 1d4 charges at dawn." + ], + "foundryImg": "icons/equipment/finger/ring-band-gold.webp" + }, + { + "name": "Gorgon Helm", + "source": "EmperrorsNewGroove", + "value": 425000, + "rarity": "very rare", + "weight": 4, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This heavy, metal helm allows you to project a 30-foot cone of petrifying gas as an action. Each creature in that area must succeed on a DC 15 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.", + "Once this ability is used, it can't be used again until the next day." + ], + "foundryImg": "icons/equipment/head/helm-barbute-horned-grey.webp" + }, + { + "name": "Graverobber's Cloak", + "source": "EmperrorsNewGroove", + "value": 92500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "This deceptively simple cloak protects its wearer from a swathe of common undead abilities. While wearing it, you gain the following benefits:", + { + "type": "list", + "items": [ + "You are resistant to necrotic damage.", + "Your hit point maximum cannot be reduced.", + "You have advantage on saving throws against effects that would {@condition paralyze} you.", + "You have advantage on saving throws to resist disease", + "If you are killed while wearing this cloak by an effect that would cause your body to rise from the dead as an Undead creature, your body instead remains dead.", + "Your Strength score cannot be reduced by the features of a {@creature Shadow} or similar undead creature, and you are immune to the {@spell ray of enfeeblement} spell." + ] + } + ], + "foundryImg": "icons/equipment/back/cloak-collared-grey-gold.webp" + }, + { + "name": "Headband of Focus", + "source": "EmperrorsNewGroove", + "value": 63500, + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "While attuned to this item, you have a +1 bonus on attack rolls.", + "Additionally, whenever you hit with an attack, you can choose for that attack to become a critical hit. Once you use this ability you can't do so again until you complete a long rest." + ] + }, + { + "name": "Headwrap of Wisdom", + "source": "EmperrorsNewGroove", + "value": 80000, + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "Your Wisdom score is 19 while you wear this headwrap. It has no effect on you if your Wisdom is already 19 or higher without it." + ], + "foundryImg": "icons/equipment/head/headwrap-cloth-purple.webp" + }, + { + "name": "Heward's Handy Helper", + "source": "EmperrorsNewGroove", + "value": 32500, + "rarity": "uncommon", + "weight": 1, + "wondrous": true, + "entries": [ + "This small silver statuette is impeccably polished, no matter what condition it is stored in. It depicts a well-dressed servant (determine species by rolling on the {@spell reincarnate} table) with an outheld hand bearing a platter. You can speak this item's command word to cast the {@spell unseen servant} spell. If you use this item again while an {@spell unseen servant} already exists, then the first one disappears." + ], + "foundryImg": "icons/sundries/gaming/chess-pawn-white-pink.webp" + }, + { + "name": "Hlin's Arrowhead Pendant", + "source": "EmperrorsNewGroove", + "value": 10000, + "rarity": "common", + "wondrous": true, + "entries": [ + "While wearing this magical pendant, you have a +1 bonus to Death saving throws." + ], + "foundryImg": "icons/commodities/metal/arrowhead-steel.webp" + }, + { + "name": "Horn of Silence", + "source": "EmperrorsNewGroove", + "value": 41500, + "rarity": "rare", + "weight": 2, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "You can use an action to speak the horn's command word and then blow the horn, which vibrates intensely but issues no sound. The horn emits magical silence in a 30-foot cone. Each creature in the cone must make a DC 15 Charisma saving throw. On a failed save, a creature is silenced. While silenced, the creature is immune to thunder damage, is {@condition deafened}, and cannot make any noise. A creature so silenced cannot cast spells with a verbal component.", + "Once you use this item, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/commodities/bones/horn-engraved-vines-grey.webp" + }, + { + "name": "Hydra Necklace", + "source": "EmperrorsNewGroove", + "value": 25000, + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "While attuned to this item, you cannot be killed by beheading. If you are beheaded, either by mundane means or by a {@item vorpal sword} or similar weapon, you become {@condition blinded} and {@condition deafened}. At the end of your next turn, your head grows back." + ], + "foundryImg": "icons/equipment/neck/torc-striped-blue.webp" + }, + { + "name": "Infernal Ruby Pendant", + "source": "EmperrorsNewGroove", + "value": 85000, + "rarity": "rare", + "weight": 1, + "wondrous": true, + "entries": [ + "You can use this item to cast the {@spell friends} cantrip at will. You can destroy this item to cast {@spell dominate person} instead, at DC 18." + ], + "foundryImg": "icons/equipment/neck/amulet-heart.webp" + }, + { + "name": "Inquisitor's Bracers", + "source": "EmperrorsNewGroove", + "value": 325000, + "rarity": "very rare", + "reqAttune": "by a character with the Divine Smite class feature", + "weight": 2, + "wondrous": true, + "entries": [ + "While attuned to these bracers, whenever you make a Divine Smite, roll d12s instead of d8s." + ], + "foundryImg": "icons/equipment/wrist/bracer-orange-fancy.webp" + }, + { + "name": "Jacinth of Inestimable Beauty", + "source": "EmperrorsNewGroove", + "value": 12000000, + "rarity": "artifact", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This reddish gemstone is indescribably beautiful and exquisitely cut in dozens of facets that reflect the smallest light into a splendid display of radiant beams. When openly displayed in the presence of any light source, the stone doubles the effective radius of illumination. When held aloft, the {@item jacinth of inestimable beauty} makes the bearer appear impossibly beautiful. Those who behold the bearer must make a DC 20 Constitution saving throw or be permanently {@condition blinded}.", + "The bearer of the jacinth can use an action to cause the gem to wrap them in such incredible aesthetic that those who behold them must succeed on a DC 20 Wisdom saving throw or drop to 0 hit points and begin dying. Once this ability is used, it can't be used again until the next day.", + "{@b Cursed.} When you attune to this item, you become utterly captivated by it. You cannot remove you attunement to this item unless targeted by a {@spell wish} spell. Additionally, you must spend an extra hour to complete a long rest. This extra hour can occur before, after, or surrounding your normal period of rest or sleep, but it must be spent gazing at the {@item jacinth of inestimable beauty}. While gazing in this manner, you are {@condition stunned}." + ] + }, + { + "name": "Kazgaroth's Choker", + "source": "EmperrorsNewGroove", + "value": 225000, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This blue silk choker is bound by a simple bone clasp in the front that bears a sigil of unknown origin. While attuned to this choker, you can't be affected or detected by spells of 3rd level or lower.", + "{@b Unwholesome Arcana.} You cannot remove your attunement to this cursed item unless subjected to a {@spell remove curse} spell. For every level of spell averted by this item, you take 5 force damage that cannot be reduced by any means." + ], + "foundryImg": "icons/magic/symbols/runes-triangle-blue.webp" + }, + { + "name": "Kazgaroth's Ring", + "source": "EmperrorsNewGroove", + "value": 28500, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This magical ring absorbs mystical energies around its wearer. Unfortunately, this also includes their life energies. While wearing this ring you have advantage on saving throws against spells and other magical effects, but you reduce your Constitution by 4 points. When you reduce your Constitution, your current and maximum hit points are reduced as well.", + "{@b Curse.} This item is cursed. Attuning to it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you cannot discard the ring, which immediately teleports back into your finger or pocket." + ], + "foundryImg": "icons/equipment/finger/ring-band-engraved-teal.webp" + }, + { + "name": "Knave's Robe", + "source": "EmperrorsNewGroove", + "value": 65000, + "rarity": "uncommon", + "reqAttune": "by a spellcaster", + "weight": 3, + "wondrous": true, + "entries": [ + "While you are wearing these robes, you have a base AC of 12 + your Dexterity modifier. Additionally, if you are hidden from a creature when you cast a spell on it, you can choose to deal force damage equal to your spellcasting modifier. If you have the Sneak Attack feature and you strike a creature with a spell attack, you can also deal Sneak Attack damage to one creature targeted by the spell." + ] + }, + { + "name": "Lantanese Auto-Minstrel", + "source": "EmperrorsNewGroove", + "value": 50000, + "rarity": "uncommon", + "weight": 5, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This music box plays an inspiring tune when wound and triggered. To do so, you use a bonus action on your turn to choose one creature within 60 feet of you who can hear you. This creature can be you. That creature gains one Bardic Inspiration die, a {@dice d6}.", + "Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.", + "Once you use this ability, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/commodities/tech/console-steel.webp" + }, + { + "name": "Looking Glass", + "source": "EmperrorsNewGroove", + "value": 25000, + "rarity": "uncommon", + "wondrous": true, + "entries": [ + "This artificial eye replaces a real one that was lost or removed. While the looking glass is embedded in your eye socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye.", + "When seeing through this eye, you have darkvision out to a range of 60 ft." + ], + "foundryImg": "icons/creatures/eyes/lizard-single-slit-pink.webp" + }, + { + "name": "Magic Compass", + "source": "EmperrorsNewGroove", + "value": 6000, + "rarity": "common", + "weight": 1, + "wondrous": true, + "entries": [ + "This magical compass is accompanied by a small pebble which the needle always points to. If the pebble is on a different plane, the needle spins indefinitely." + ], + "foundryImg": "icons/tools/navigation/compass-worn-copper.webp" + }, + { + "name": "Necklace of Tongues", + "source": "EmperrorsNewGroove", + "value": 12000, + "rarity": "uncommon", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "This necklace is made from the mummified tongues of many different varieties of creatures. While wearing this necklace, you have the ability to understand any spoken language you hear. Moreover, when you speak, any creature that knows at least one language and can hear you understand what you says." + ], + "foundryImg": "icons/commodities/biological/tongue-red.webp" + }, + { + "name": "Nether Scroll of Ythryn", + "source": "EmperrorsNewGroove", + "rarity": "artifact", + "weight": 50, + "wondrous": true, + "entries": [ + "Unlike most scrolls, a {@item Nether Scroll of Ythryn} is not a consumable magic item. It takes 30 days of concentrated study\u2014at least 8 hours per day\u2014to attempt to understand this scroll. After completing this study, you must make a DC 25 Intelligence ({@skill Arcana}) check. If this check fails, you take {@dice 16d10} psychic damage, and you can attempt the check again after another 30 days of concentrated study.", + "When you succeed on the check, you gain the following benefits:", + { + "type": "list", + "items": [ + "Your Intelligence score increases by 2, to a maximum of 22. Once you gain this benefit, you can't use this scroll to increase your Intelligence again.", + "You gain the potential to cast spells above 9th level.", + "You increase the number of magic items you can attune to by 1." + ] + } + ], + "foundryImg": "icons/sundries/scrolls/scroll-writing-orange-black.webp" + }, + { + "name": "Nymph Cloak", + "source": "EmperrorsNewGroove", + "value": 85000, + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This gorgeous cloak is hemmed with peacock feathers. Your Charisma score is 19 while you wear this cloak. It has no effect on you if your Charisma is already 19 or higher without it.", + "{@b Blinding Beauty.} You can cause all humanoids within 30 feet who can see you to be blinded by supernatural beauty. They must make a DC 14 Wisdom saving throw or be blinded for 1 minute. They may attempt a new saving throw at the end of their turn. Once you use this ability, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/equipment/back/cloak-collared-pink-gold.webp" + }, + { + "name": "Otyugh Cloak", + "source": "EmperrorsNewGroove", + "value": 17500, + "rarity": "uncommon", + "weight": 5, + "wondrous": true, + "entries": [ + "This gruesome, magical otyugh pelt still holds some of its natural abilities. A single tendril bearing three eyes hangs from the back of the cloak's hood. While wearing the cloak, you can use an action to telepathically communicate with a creature you can see within 60 feet of you that can understand a language, sending either simple messages or images when you do. The receiving creature can't respond to these messages.", + "The tendril hanging from the hood is 3 feet long and offers some limited articulation. While wearing the cloak, you can use an action to mentally control the tendril enough to manipulate a simple object, such as open an unlocked door, stow or retrieve an item from an open container, or pour the contents out of a vial. The tendril can't attack, activate magic items, or carry more than 10 pounds.", + "In addition, you can raise or lower the cloak's hood using a bonus action. While the hood is lifted, you can use an action to close your eyes and see through the eyes of the tendril. You can control the tendril while looking through the eyes in this way. When you do, you have darkvision out to a range of 60 feet. You return to your normal senses when you reopen your eyes or lower the hood." + ], + "foundryImg": "icons/equipment/back/cape-layered-simple-brown.webp" + }, + { + "name": "Portable Bridge", + "source": "EmperrorsNewGroove", + "value": 30000, + "rarity": "rare", + "weight": 10, + "wondrous": true, + "entries": [ + "This object appears to be a rolled up bridge constructed of rope and planks. If you set it on a solid surface in front of an unspanned gap and speak its command word, it magically affixes itself to the ground and extends up to a maximum of 50 feet to attach to the other side.", + "The bridge has AC 20 and 40 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the bridge drops to 0 hit points, it is destroyed." + ], + "foundryImg": "icons/commodities/wood/bark-brown.webp" + }, + { + "name": "Relair's Mistake", + "source": "EmperrorsNewGroove", + "value": 26500, + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "wondrous": true, + "entries": [ + "{@i A great amount of irony surrounds the creation of this magical cloak. Relair was a mage who overestimated the control he had over magic, and in the course of creating this garment he apparently inflicted lycanthropy upon himself. The wearer can change form whenever he wishes. Relair was not so lucky.}", + "This cloak is lined with the fur of dire wolves. As an action, you can command the cloak to transform you into a {@creature Dire Wolf} for 1 hour. The transformation otherwise functions as the {@spell polymorph} spell, except you retain your mental ability scores.", + "{@b Cursed.} This item is cursed. Attuning to it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you cannot discard the item, which immediately returns to your possession.", + "{@b Ill-Considered.} This cloak includes no way to end its transformation early, unless you are reduced to 0 hit points. Furthermore, each time you transform using this cloak, roll a d20. On the roll of a 1, you contract the wolf strain of lycanthropy." + ], + "foundryImg": "icons/equipment/back/cloak-heavy-collared-fur-green.webp" + }, + { + "name": "Ring of Clumsiness", + "source": "EmperrorsNewGroove", + "value": 26500, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This ring appears to be a {@item ring of agility} when inspected or the target of an {@spell identify} spell. While attuned, it reduces your dexterity score to 6, unless it is already lower, and prevents you from casting spells with somatic components.", + "{@b Cursed.} This item is cursed. Attuning to it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you cannot discard the item, which immediately returns to your possession." + ], + "foundryImg": "icons/equipment/finger/ring-cabochon-thin-silver-orange.webp" + }, + { + "name": "Ring of Agility", + "source": "EmperrorsNewGroove", + "value": 265000, + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "You have a +2 bonus to Dexterity while wearing this ring, which can raise your agility no higher than 24. In addition, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ], + "foundryImg": "icons/equipment/finger/ring-cabochon-thin-silver-orange.webp" + }, + { + "name": "Ring of Borrowed Time", + "source": "EmperrorsNewGroove", + "value": 10000, + "rarity": "uncommon", + "wondrous": true, + "recharge": "dawn", + "entries": [ + "Once per day, the bearer of this ring can re-roll any single die roll. When they do so, they magically age, according to the following chart. If your ancestry is not listed below, work with the DM to choose or create an appropriate one.", + { + "type": "table", + "colLabels": [ + "Ancestry", + "Aging" + ], + "rows": [ + [ + "Human, Dragonborn, Half-Orc", + "+{@dice 1d4} years" + ], + [ + "Half-elf, Halfling", + "+{@dice 2d4} years" + ], + [ + "Dwarf, Gnome", + "+{@dice 2d6} years" + ], + [ + "Elf", + "+{@dice 2d10} years" + ] + ] + } + ], + "foundryImg": "icons/tools/navigation/hourglass-yellow.webp" + }, + { + "name": "Ring of Human Influence", + "source": "EmperrorsNewGroove", + "value": 48500, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "Your Charisma score is 18 while you wear this ring. It has no effect on you if your Charisma is already 18 or higher without it.", + "{@b It does say 'human' inlfuence...} You have disadvantage on Charisma checks to influence non-human creatures (including humanoids and non-humanoids)." + ], + "foundryImg": "icons/equipment/finger/ring-faceted-silver-orange.webp" + }, + { + "name": "Ring of Invisibility, Lesser", + "source": "EmperrorsNewGroove", + "value": 5000, + "rarity": "common", + "wondrous": true, + "entries": [ + "You can use an action to cause the ring to become {@condition invisible} until you use another action to make it visible, until you remove the ring, or until you die." + ] + }, + { + "name": "Ring of Lockpicks", + "source": "EmperrorsNewGroove", + "value": 7500, + "rarity": "common", + "wondrous": true, + "entries": [ + "With an uttered command word, this magical ring transmutes into a set of {@item thieves' tools}. With a second command word, you can turn it back into a ring for subtle storage and safekeeping." + ], + "foundryImg": "icons/equipment/finger/ring-band-engraved-scrolls-silver.webp" + }, + { + "name": "Ring of Ten Towns", + "source": "EmperrorsNewGroove", + "value": 85000, + "rarity": "rare", + "wondrous": true, + "recharge": "restLong", + "charges": 5, + "entries": [ + "While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.", + "Additionally, this ring has 5 charges. You can expend a charge to cast one of the spells below (Save DC 15). The ring regains all expended charges when you finish a long rest:", + { + "type": "list", + "items": [ + "{@spell frost fingers|IDRotF}", + "{@spell absorb elements} (cold damage only)", + "{@spell flame blade} (2 charges; deals cold damage instead of fire)" + ] + } + ] + }, + { + "name": "Ring of the Wall", + "source": "EmperrorsNewGroove", + "value": 25000, + "rarity": "uncommon", + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This tarnished silver ring has a brickwork pattern. While wearing this ring, you can cast {@spell enlarge/reduce} on yourself, choosing the enlarge option only. Once you do so, you can't do so again until you complete a long rest." + ], + "foundryImg": "icons/equipment/finger/ring-band-engraved-scrolls-grey.webp" + }, + { + "name": "Robe of Arcane Aptitude", + "source": "EmperrorsNewGroove", + "value": 76500, + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "wondrous": true, + "entries": [ + "While wearing this robe, your base AC becomes 14 + your Dexterity modifier. Additionally, you can store up to 2 levels of spells in it, as a {@item ring of spell storing}, which must be cast into it by a creature attuned to these robes." + ], + "foundryImg": "icons/equipment/chest/robe-layered-teal.webp" + }, + { + "name": "Robe of Red Flames", + "source": "EmperrorsNewGroove", + "value": 48500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 3, + "wondrous": true, + "entries": [ + "You have a base AC of 12 while wearing these robes, and you are resistant to fire damage. In addition, all damage rolls you make that inflict fire damage benefit from a +2 bonus to damage." + ], + "foundryImg": "icons/equipment/chest/robe-layered-red.webp" + }, + { + "name": "Robe of the Evoker", + "source": "EmperrorsNewGroove", + "value": 44500, + "rarity": "uncommon", + "reqAttune": true, + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "charges": 3, + "entries": [ + "These dark robes have a series of stripes of varied, but muted, colors around the cuffs and hem of the robe. Silver embroidery on the robe's back depicts a lightning bolt striking a tower.", + "While wearing this robe, your base AC becomes 14 + your Dexterity modifier. Additionally, you can cast {@spell absorb elements} using this item three times. If this use of {@spell absorb elements} reduces the damage you take by 15 or more points, you regain a 1st level spell slot, if you are capable of casting 1st level spells. You regain all uses of this item when you complete a long rest." + ], + "foundryImg": "icons/equipment/chest/robe-collared-blue.webp" + }, + { + "name": "Robe of Very Useful Items", + "source": "EmperrorsNewGroove", + "value": 105000, + "rarity": "rare", + "weight": 5, + "wondrous": true, + "entries": [ + "This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.", + "The robe has two of each of the following patches:", + { + "type": "list", + "items": [ + "{@item +1 dagger}", + "{@item sending stones}", + "{@item magic compass|emperrorsnewgroove}", + "{@item mystery key|XGE}", + "{@item tanglefoot bag|emperrrorsnewgroove}", + "{@item sovereign glue}" + ] + }, + "In addition, the robe has {@dice 4d4} other patches. The DM chooses the patches or determines them randomly.", + { + "type": "table", + "colLabels": [ + "{@dice 1d100}", + "Direction" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 8, + "pad": true + } + }, + "Bag of 500 gp" + ], + [ + { + "type": "cell", + "roll": { + "min": 9, + "max": 15, + "pad": true + } + }, + "{@item Eversoaking Sponge|emperrorsnewgroove}" + ], + [ + { + "type": "cell", + "roll": { + "min": 16, + "max": 22, + "pad": true + } + }, + "{@creature Door Golem|emperrorsnewgroove}, which is friendly to you" + ], + [ + { + "type": "cell", + "roll": { + "min": 23, + "max": 30, + "pad": true + } + }, + "{@item Spell Scroll}, 3rd level" + ], + [ + { + "type": "cell", + "roll": { + "min": 31, + "max": 44, + "pad": true + } + }, + "{@item Spell Scroll}, 4th level" + ], + [ + { + "type": "cell", + "roll": { + "min": 45, + "max": 51, + "pad": true + } + }, + "{@item Alchemy Jug}" + ], + [ + { + "type": "cell", + "roll": { + "min": 52, + "max": 59, + "pad": true + } + }, + "{@item Portable Bridge|emperrorsnewgroove}" + ], + [ + { + "type": "cell", + "roll": { + "min": 60, + "max": 68, + "pad": true + } + }, + "4 {@item potion of superior healing}" + ], + [ + { + "type": "cell", + "roll": { + "min": 69, + "max": 75, + "pad": true + } + }, + "2 {@item greater memory potion|emperrorsnewgroove}" + ], + [ + { + "type": "cell", + "roll": { + "min": 76, + "max": 83, + "pad": true + } + }, + "{@item Bag of Holding}" + ], + [ + { + "type": "cell", + "roll": { + "min": 84, + "max": 90, + "pad": true + } + }, + "{@item Broom of Flying}" + ], + [ + { + "type": "cell", + "roll": { + "min": 91, + "max": 96, + "pad": true + } + }, + "{@item Blindfold of Darkness|emperrorsnewgroove}" + ], + [ + { + "type": "cell", + "roll": { + "min": 97, + "max": 100, + "pad": true + } + }, + "Keg of {@item smokepowder|WDH}" + ] + ] + } + ] + }, + { + "name": "Roranach's Horned Helm", + "source": "EmperrorsNewGroove", + "value": 57500, + "rarity": "uncommon", + "weight": 5, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "While wearing this helm, you can perform a special charge maneuver as an action. To do so you do so, you must move at least 20 feet in a straight line. This movement does not provoke opportunity attacks and can pass through the areas of other creatures. Creatures you pass through take {@dice 2d6} bludgeoning damage must make a DC 16 Dexterity check or be knocked prone. At the end of your charge, you may make a single melee weapon attack against a creature within your reach. You make this attack with Advantage.", + "Once you use this helm, you can't do so again until you complete a short rest." + ], + "foundryImg": "icons/equipment/head/helm-evil-immortan.webp" + }, + { + "name": "Screaming Bagpipes", + "source": "EmperrorsNewGroove", + "value": 380000, + "rarity": "rare", + "reqAttune": "by a bard or warlock", + "weight": 3, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "This horrid instrument is composed of fleshy tentacle-pipes, and the whole affair reeks of fish. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take {@dice 2d6} psychic damage.", + "You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.", + "You can play the instrument while casting a spell that causes any of its targets to be {@condition frightened} on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.", + "The {@item screaming bagpipes} can be used to cast the following spells:", + { + "type": "list", + "items": [ + "{@spell confusion}", + "{@spell fear}", + "{@spell shatter}", + "{@spell Tasha's caustic brew|TCE}" + ] + } + ], + "foundryImg": "icons/creatures/tentacles/tentacle-eyes-yellow-pink.webp" + }, + { + "name": "Ship in a Bottle", + "source": "EmperrorsNewGroove", + "value": 1125000, + "rarity": "legendary", + "weight": 5, + "wondrous": true, + "entries": [ + "You can use an action to speak this item's command word and point it at a vehicle within 60 feet. That vehicle is shrunken down to miniature size and stored inside the bottle as long as the vehicle is less than 250 feet in all dimensions. Any occupants or crew of the vehicle when it is targeted can make a DC 13 Charisma saving throw. On a failed saving throw, they are trapped in the bottle with the vehicle. A creature trapped in the bottle doesn't need to breathe, eat, or drink and doesn't age.", + "You can use an action to remove the bottle's cork and release the vehicle the bottle contains into an unoccupied location adjacent to you." + ] + }, + { + "name": "Sidestep Slippers", + "source": "EmperrorsNewGroove", + "value": 11500, + "rarity": "uncommon", + "weight": 1, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "While wearing these fine silk slippers, you can move 15 feet as a reaction. Once you use this ability, you can't use it again until you complete a short rest." + ], + "foundryImg": "icons/equipment/feet/shoes-leather-blue.webp" + }, + { + "name": "Slickstep Boots", + "source": "EmperrorsNewGroove", + "value": 12500, + "rarity": "rare", + "reqAttune": true, + "weight": 2, + "wondrous": true, + "entries": [ + "These oil-stained boots render their wearer immune to the {@condition restrained} condition, as well the effects of difficult terrain. In addition, the wearer has advantage on saving throws to resist becoming {@condition grappled}, {@condition petrified}, or {@condition paralyzed}.", + "{@b Cursed.} This item is cursed. Attuning to it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you cannot discard the item, which immediately returns to your possession.", + "While cursed by these boots, every time you roll a 1 on an ability check, attack roll, or saving throw, you fall {@condition prone}. In addition, you fall {@condition prone} if you have moved more than 15 feet since the end of your last turn." + ], + "foundryImg": "icons/equipment/feet/boots-leather-grey.webp" + }, + { + "name": "Stalker Gauntlets", + "source": "EmperrorsNewGroove", + "value": 21500, + "rarity": "uncommon", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While wearing these gloves, you gain the Sneak Attack feature as though you were a 1st level rogue. If you already have the Sneak Attack feature, you increase your sneak attack damage by +1d6." + ], + "foundryImg": "icons/equipment/hand/glove-frayed-cloth-grey.webp" + }, + { + "name": "Standard of the Rumbling 5th", + "source": "EmperrorsNewGroove", + "value": 27500, + "rarity": "rare", + "reqAttune": true, + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This magical battle standard is emblazoned in white with a flaming skull over crossed, smoking pistols flew above the now-extinct Giff 'Rumbling 5th' rifle corps. While attuned to this standard is prominently displayed, allies within 30 feet of you are treated as being proficient on saving throws to resist effects that would render them {@condition frightened}.", + "{@b Rally.} You can use your action to wave the {@item Standard of the Rumbling 5th} and rally your allies. All friendly creatures within 30 feet that are {@condition frightened} cease to be {@condition frightened}. Once you use this ability, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/sundries/flags/banner-symbol-axe-red.webp" + }, + { + "name": "Steadfast Helm", + "source": "EmperrorsNewGroove", + "value": 30000, + "rarity": "uncommon", + "reqAttune": true, + "weight": 5, + "wondrous": true, + "entries": [ + "While wearing this helm, you are immune to the {@condition charmed} and {@condition frightened} conditions." + ], + "foundryImg": "icons/equipment/head/helm-barbute-rounded-orange.webp" + }, + { + "name": "Steadfast Stone", + "source": "EmperrorsNewGroove", + "value": 78500, + "rarity": "rare", + "weight": 5, + "wondrous": true, + "entries": [ + "This solid stone cube is 3 inches to a side. When the surface is wet, it reveals magical Terran runes. As an action you can speak the stone's command word and cause it to expand to become a cube that is 10 ft to a side. You can speak another command word as an action to cause the cube to shrink back down to its hand held size.", + "If a creature is in the area the stone grows to occupy, it is pushed out by the shortest possible path unless it succeeds on a DC 20 Strength saving throw. If it cannot be pushed (because it is in a confined space for example), then it takes {@dice 8d10} bludgeoning damage. The cube has 100 hit points, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. Damage is not repaired when the cube changes size, but a casting of a {@spell stone shape} spell or similar magic can repair 25 hit points." + ], + "foundryImg": "icons/commodities/stone/masonry-block-cube-white.webp" + }, + { + "name": "Sutra of Tranquil Thought", + "source": "EmperrorsNewGroove", + "value": 485000, + "rarity": "legendary", + "weight": 4, + "wondrous": true, + "entries": [ + "This monastic tome describes ancient techniques of mental focus and is highly prized by psionic practitioners. If you study the work during one week of solitary contemplation you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain your choice of the {@feat telekinetic|TCE} or {@feat telepathic|TCE} feats.", + "If you are a Psi Warrior {@class Fighter} or Soulknife {@class Rogue}, you gain 4 additional Psionic Energy dice.", + "If you are a Great Old One {@class Warlock}, you gain an additional Pact Magic spell slot." + ] + } + ], + "foundryImg": "icons/sundries/books/book-symbol-triangle-silver-blue.webp" + }, + { + "name": "Tablet of Retreat", + "source": "EmperrorsNewGroove", + "value": 350000, + "rarity": "very rare", + "wondrous": true, + "entries": [ + "You can break this tablet as an action. When you do so, you cast your choice of {@spell plane shift} or {@spell teleport} targeting yourself only." + ] + }, + { + "name": "The Iron Thorn", + "source": "EmperrorsNewGroove", + "value": 16500, + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "entries": [ + "This ugly ring appears to be a twisted, rusty nail formed into a circle. While wearing this ring, you are warded against hostility from lesser undead creatures. Any creature of the Undead type with a CR of 5 or less who targets you with an attack or a harmful spell must first make a DC 13 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. You are not protected from area effects, such as the explosion of a {@spell fireball}.", + "If you make an attack or cast a spell that affects an Undead creature, or otherwise deal damage to one, it is no longer affected by the warding effect of this item.", + "{@b Cursed.} This item is cursed. Attuning to it curses you until you are targeted by a remove curse spell or similar magic. As long as you remain cursed, you cannot discard the ring, which immediately teleports back into your finger or pocket. While cursed by this ring, your Charisma score is reduced by 4. In addition, you are under an illusion that makes you appear undead." + ], + "foundryImg": "icons/equipment/finger/ring-ball-thorns-bronze.webp" + }, + { + "name": "Thieves' Tools +1", + "source": "EmperrorsNewGroove", + "value": 15000, + "rarity": "common", + "weight": 1, + "wondrous": true, + "entries": [ + "This is an enchanted set of thieves' tools, made of brushed mithral to minimize their luster. You have a +1 bonus to ability checks made with these tools." + ], + "foundryImg": "icons/skills/trades/security-locksmith-key-gray.webp" + }, + { + "name": "Third Eye Circlet", + "source": "EmperrorsNewGroove", + "value": 55000, + "rarity": "rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "entries": [ + "This circlet bestows the effects of a {@spell see invisibility} spell upon its wearer." + ], + "foundryImg": "icons/magic/perception/orb-eye-scrying.webp" + }, + { + "name": "Transposer Cloak", + "source": "EmperrorsNewGroove", + "value": 34500, + "rarity": "uncommon", + "weight": 3, + "wondrous": true, + "recharge": "restShort", + "entries": [ + "This cloak is divided diagonally into two colors. The upper portion is pure white, while the lower is black as night. A transposer cloak allows you to switch positions with another creature. When you activate this cloak, you and any one creature within 30 feet swap positions. Both you and the target must occupy the same size of space on the battlefield (for instance, a human could swap places with a dwarf or a goblin, but not with an ogre or a cat). If the other creature is unwilling to trade positions, it is allowed a DC 15 Charisma save to negate the effect.", + "Once you use this ability, you can't use it again until you complete a short rest." + ] + }, + { + "name": "Traveler's Robes", + "source": "EmperrorsNewGroove", + "value": 34500, + "rarity": "rare", + "reqAttune": "by a spellcaster", + "weight": 4, + "wondrous": true, + "recharge": "restLong", + "entries": [ + "This robe has been perfected for use by any rambling, itinerant mage that travels from town to town. Its enchantments provide protection from the bandit's arrow and from the jealous arcane trickster that lies in ambush with his {@spell stinking cloud}.", + "While attuned to these robes, your walking speed increases by 5 feet. Your base armor class while wearing these robes is set to 11 + your Dexterity modifier. Additionally, you can {@action disengage} as a bonus action on your turn.", + "{@b Candlekeep Cha-Cha.} When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. Once you use this ability, you can't use it again until you complete a long rest." + ], + "foundryImg": "icons/equipment/chest/robe-collared-blue.webp" + }, + { + "name": "Trollhide Cloak", + "source": "EmperrorsNewGroove", + "value": 55000, + "rarity": "rare", + "reqAttune": true, + "weight": 5, + "wondrous": true, + "entries": [ + "This ugly green-grey cloak is made of rubbery troll hide, and still has uneven patches of black hair growing over it. While wearing this cloak, your Constitution score increases by 2, to a maximum of 20. Conversely, your Charisma score decreases to 8 while wearing this cloak (unless it was already lower than 8), and you have disadvantage on Deception and Persuasion checks." + ], + "foundryImg": "icons/equipment/back/cloak-collared-feathers-green.webp" + }, + { + "name": "Venom Quiver", + "source": "EmperrorsNewGroove", + "value": 12000, + "rarity": "uncommon", + "weight": 2, + "wondrous": true, + "entries": [ + "Any ammo stored in here becomes poisonous, dealing 1d4 extra poison damage.", + "{@b Cursed.} On a hit roll of a natural 1 with ammunition that has been poisoned by this quiver, all ammunition within the quiver polymporphs, becoming a {@creature swarm of poisonous snakes}." + ], + "foundryImg": "icons/containers/ammunition/arrows-quiver-green-brown.webp" + }, + { + "name": "Weightless Scabbard", + "source": "EmperrorsNewGroove", + "value": 10000, + "rarity": "common", + "weight": 1, + "entries": [ + "This magical scabbard reduces the weight of any sword placed inside of it to 0 while that blade is sheathed. This scabbard has an internal extradimensional space, and can accommodate a blade of any length." + ], + "foundryImg": "icons/weapons/swords/shortsword-sheathed-brown.webp" + }, + { + "name": "Whispering Earring", + "source": "EmperrorsNewGroove", + "value": 5000, + "rarity": "common", + "wondrous": true, + "entries": [ + "This magical earring confers the ability to communicate with others who own similar items. Though often commissioned in matching sets, the owner of a {@i whispering earrin.} can bring theirs into resonance with another by tapping them together and speaking the item's command word. Multiple earrings can be brought into the same resonance, thus creating a web of {@i whispering earring.} .", + "After a {@i whispering earrin.} has been brought into resonance, the wearer can touch it and speak aloud, and all {@i whispering earring.} in the same resonance will repeat those words into the minds of their wearers. A {@i whispering earrin.} must be within 300 feet of another {@i whispering earrin.} in the same resonance to send or receive messages. Magical {@spell silence} and sheets of lead block communications to and from {@i whispering earrin.} s." + ], + "foundryImg": "icons/commodities/treasure/token-silver-blue.webp" + }, + { + "name": "Widow's Veil", + "source": "EmperrorsNewGroove", + "value": 131500, + "rarity": "very rare", + "reqAttune": true, + "weight": 1, + "wondrous": true, + "recharge": "restLong", + "charges": 5, + "entries": [ + "This gauzy fabric is worn over the eyes and secured by a jeweled headband. While worn, you can use your gaze to afflict creatures within 30 feet with magical forms of suffering by expending charges. All saving throws are DC 15. The item has 5 charges, and regains 1d4 when you complete a long rest.", + "{@b Rebuke the Fallen (1 charge).} An undead target must make a Charisma saving throw or take {@dice 3d8} force damage and then be turned, as though by a {@class cleric}'s Turn Undead ability, for 1 minute or until it takes any damage. A creature with a CR of 1/2 or lower is instantly destroyed if it fails its save.", + "{@b Crippling Pain (3 charges).} The target must make a Constitution saving throw or be afflicted with crippling pain for 1 minute. While affected, any speed can be no higher than 10 feet, and a target concentrating on a spell loses concentration on it. The target may make a save at the end of their turn to end the effect.", + "{@b Madness of Moil (5 charges).} The target must succeed on a Wisdom saving throw or be afflicted by an altered mental state for 1 minute. The target may make a save at the end of their turn to end the effect. Roll on the following table to determine the targets behavior:", + { + "type": "table", + "colLabels": [ + "{@dice d3}", + "{@b Effect}" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "{@b Weeping.} Fat, oily tears well up in the target's eyes and they screw them shut. They are {@condition blinded} while the effect persists." + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "{@b Bitterness.} The target is overcome by bitterness towards the nearest creature to them. While the effect persists, they will move towards them and make a single melee attack against them on their turn." + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "{@b Lamentation.} The target sinks to their knees and begins wailing skyward about nothing in particular. They are {@condition prone} and {@condition incapacitated}." + ] + ] + } + ] + }, + { + "name": "Imyrith's Talon +2", + "type": "M", + "weaponCategory": "martial", + "weight": 3, + "dmg1": "1d6", + "dmgType": "S", + "property": [ + "F", + "L" + ], + "tier": "major", + "rarity": "very rare", + "reqAttune": true, + "source": "EmperrorsNewGroove", + "value": 131500, + "entries": [ + "This magical scimitar is made from one of the talons of the great wyrm Imyrith. You have a +2 bonus to attack and damage rolls made with this magical scimitar and deal an additional {@dice 1d6} lightning damage on a successful hit. In addition, you can use this scimitar to cast {@spell lightning bolt} (save DC 15) once per long rest." + ], + "bonusWeapon": "+2", + "foundryImg": "icons/weapons/swords/scimitar-blue.webp" + } + ], + "monster": [ + { + "name": "Door Golem", + "size": [ + "L" + ], + "type": "construct", + "source": "EmperrorsNewGroove", + "alignment": [ + "U" + ], + "ac": [ + 5 + ], + "hp": { + "formula": "6d10 + 30", + "average": 63 + }, + "speed": {}, + "str": 20, + "dex": 1, + "con": 20, + "int": 1, + "wis": 10, + "cha": 1, + "passive": 10, + "cr": "4", + "senses": [ + "blindsight 30 ft." + ], + "senseTags": [ + "B" + ], + "languages": [ + "understands the languages of its creator but can't speak" + ], + "languageTags": [ + "CS" + ], + "skill": { + "athletics": "+7", + "perception": "+2" + }, + "immune": [ + "poison", + "psychic" + ], + "resist": [ + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from nonmagical attacks that are not adamantine", + "cond": true + } + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "paralyzed", + "petrified", + "poisoned", + "prone" + ], + "trait": [ + { + "name": "Bulwark", + "entries": [ + "When the door golem hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.", + "Creatures provoke opportunity attacks from the door golem even if they take the disengage action before leaving its reach.", + "Creatures have disadvantage on acrobatics checks to tumble through the door golem's space, and when they do so the door golem may contest with a Strength (athletics) check instead." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The golem regains 10 hit points at the start of its turn. If the golem is targeted with a knock spell or takes fire damage, this trait doesn't function at the start of the golem's next turn. The golem is destroyed only if it starts its turn with 0 hit points and doesn't regenerate." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The golem has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "False Appearance", + "entries": [ + "If the golem is embedded in a doorframe and motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the golem move or act, that creature must succeed on a {@dc 18} Intelligence (Investigation) check to discern that the golem is animate." + ] + }, + { + "name": "Immutable Form", + "entries": [ + "The golem is immune to any spell or effect that would alter its form." + ] + }, + { + "name": "Unusual Nature", + "entries": [ + "The golem doesn't require air, food, drink, or sleep." + ] + } + ], + "traitTags": [ + "False Appearance", + "Immutable Form", + "Magic Resistance", + "Regeneration", + "Unusual Nature" + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) bludgeoning damage. On a hit, the target is knocked 10 feet directly away from the golem." + ] + } + ], + "miscTags": [ + "MW" + ], + "environment": [ + "urban" + ], + "save": { + "con": "+7" + }, + "damageTags": [ + "B" + ] + }, + { + "name": "Harpy Skytalon", + "size": [ + "M" + ], + "type": "monstrosity", + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "studded leather" + ] + } + ], + "hp": { + "special": "98" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 8, + "wis": 10, + "cha": 16, + "passive": 10, + "cr": "5", + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+6" + }, + "conditionImmune": [ + "charmed" + ], + "trait": [ + { + "name": "Flyby", + "entries": [ + "The harpy doesn't provoke an opportunity attack when it flies out of an enemy's reach." + ] + }, + { + "name": "Mutliattack", + "entries": [ + "When the harpy takes the multiattack action, it makes two attacks: one with it's Glaive, and one with it's Talons" + ] + }, + { + "name": "Stooping Dive", + "entries": [ + "If the Harpy Skytalon moves at least 20 feet on it's turn, it can make a Shove attack as a bonus action." + ] + } + ], + "traitTags": [ + "Flyby" + ], + "action": [ + { + "name": "Glaive", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}11 ({@damage 1d10 + 6}) slashing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d4 + 6}) slashing damage." + ] + }, + { + "name": "Luring Song", + "entries": [ + "As an action, you can sing a magical melody. Every humanoid and giant within 60 feet must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier or be {@condition charmed} until the song ends. You must take a bonus action on its subsequent turns to continue singing. You can stop singing at any time. The song ends if you are {@condition incapacitated}.", + "While {@condition charmed} by your song, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from you, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to your song for the next 24 hours." + ] + } + ], + "miscTags": [ + "MW", + "RCH", + "MLW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "damageTagsSpell": [ + "L", + "T" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], + "attachedItems": [ + "glaive|phb" + ], + "damageTags": [ + "S" + ] + }, + { + "name": "Harpy Rainmaker", + "size": [ + "M" + ], + "type": "monstrosity", + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "studded leather" + ] + } + ], + "hp": { + "special": "65" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 8, + "wis": 10, + "cha": 16, + "passive": 10, + "cr": "5", + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+6" + }, + "conditionImmune": [ + "charmed" + ], + "trait": [ + { + "name": "Flyby", + "entries": [ + "The harpy doesn't provoke an opportunity attack when it flies out of an enemy's reach." + ] + }, + { + "name": "Mutliattack", + "entries": [ + "When the harpy takes the multiattack action, it makes two attacks with its footbow." + ] + }, + { + "name": "Death From Above", + "entries": [ + "The Harpy Rainmaker has advantage on ranged weapon attacks when they are at least 10 feet above their target." + ] + } + ], + "traitTags": [ + "Flyby" + ], + "action": [ + { + "name": "Footbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 200/600 ft., one target. {@h}12 ({@damage 1d12 + 6}) piercing damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d4 + 6}) slashing damage." + ] + }, + { + "name": "Luring Song", + "entries": [ + "As an action, you can sing a magical melody. Every humanoid and giant within 60 feet must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier or be {@condition charmed} until the song ends. You must take a bonus action on its subsequent turns to continue singing. You can stop singing at any time. The song ends if you are {@condition incapacitated}.", + "While {@condition charmed} by your song, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from you, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to your song for the next 24 hours." + ] + } + ], + "miscTags": [ + "RW", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "damageTagsSpell": [ + "L", + "T" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], + "damageTags": [ + "P", + "S" + ] + }, + { + "name": "Harpy Raider", + "size": [ + "M" + ], + "type": "monstrosity", + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "studded leather" + ] + } + ], + "hp": { + "special": "78" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 8, + "wis": 10, + "cha": 16, + "passive": 10, + "cr": "5", + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+6" + }, + "conditionImmune": [ + "charmed" + ], + "trait": [ + { + "name": "Flyby", + "entries": [ + "The harpy doesn't provoke an opportunity attack when it flies out of an enemy's reach." + ] + }, + { + "name": "Mutliattack", + "entries": [ + "When the harpy takes the multiattack action, it makes two attacks: one with its {@condition poisoned} javelins and one with its talons, or two with its {@condition poisoned} javelins" + ] + }, + { + "name": "Aerial Skirmisher", + "entries": [ + "When the Harpy Raider hits with a weapon attack, it can move up to 15 feet without provoking opportunity attacks." + ] + } + ], + "traitTags": [ + "Flyby" + ], + "action": [ + { + "name": "Poisoned Javelins", + "entries": [ + "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 200/600 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage in melee, or 9 ({@damage 1d6 + 6}) piercing damage at range, plus 7 ({@damage 2d6}) poison damage, or half as much on a successful {@dc 15} Constitution saving throw. On a failure, it is {@condition poisoned} until the end of its next turn." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d4 + 6}) slashing damage." + ] + }, + { + "name": "Luring Song", + "entries": [ + "As an action, you can sing a magical melody. Every humanoid and giant within 60 feet must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier or be {@condition charmed} until the song ends. You must take a bonus action on its subsequent turns to continue singing. You can stop singing at any time. The song ends if you are {@condition incapacitated}.", + "While {@condition charmed} by your song, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from you, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to your song for the next 24 hours." + ] + } + ], + "miscTags": [ + "RW", + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "damageTagsSpell": [ + "L", + "T" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Harpy Stormcaller", + "size": [ + "M" + ], + "type": "monstrosity", + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + 16 + ], + "hp": { + "special": "112" + }, + "speed": { + "walk": 20, + "fly": 40 + }, + "str": 16, + "dex": 16, + "con": 12, + "int": 8, + "wis": 10, + "cha": 16, + "passive": 10, + "cr": "6", + "languages": [ + "Common", + "Elvish" + ], + "languageTags": [ + "C", + "E" + ], + "skill": { + "athletics": "+6", + "perception": "+3", + "stealth": "+6" + }, + "conditionImmune": [ + "charmed" + ], + "trait": [ + { + "name": "Flyby", + "entries": [ + "The harpy doesn't provoke an opportunity attack when it flies out of an enemy's reach." + ] + }, + { + "name": "Mutliattack", + "entries": [ + "When the harpy takes the multiattack action, it makes two attacks: one with it's Stormwrack Staff, and one with it's Talons" + ] + } + ], + "traitTags": [ + "Flyby" + ], + "action": [ + { + "name": "Stormwrack Staff", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}11 ({@damage 1d8 + 7}) piercing damage, plus 3 ({@damage 1d6}) lightning damage." + ] + }, + { + "name": "Talons", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d4 + 6}) slashing damage." + ] + }, + { + "name": "Luring Song", + "entries": [ + "As an action, you can sing a magical melody. Every humanoid and giant within 60 feet must succeed on a Wisdom saving throw with a DC of 8 + your proficiency bonus + your Charisma modifier or be {@condition charmed} until the song ends. You must take a bonus action on its subsequent turns to continue singing. You can stop singing at any time. The song ends if you are {@condition incapacitated}.", + "While {@condition charmed} by your song, a target is {@condition incapacitated} and ignores the songs of other harpies. If the {@condition charmed} target is more than 5 feet away from you, the target must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.", + "A target that successfully saves is immune to your song for the next 24 hours." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "charmed", + "incapacitated" + ], + "resist": [ + "lightning" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "will": [ + "{@spell gust of wind}", + "{@spell levitate}", + "{@spell shocking grasp}", + "{@spell skywrite|XGE}", + "{@spell thunderwave}" + ], + "rest": { + "1e": [ + "{@spell call lightning}", + "{@spell thunder step|XGE}" + ] + }, + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "O" + ], + "damageTags": [ + "L", + "P", + "S" + ], + "damageTagsSpell": [ + "L", + "T" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "strength" + ] + }, + { + "name": "White Pudding", + "size": [ + "H" + ], + "type": "ooze", + "source": "EmperrorsNewGroove", + "alignment": [ + "U" + ], + "ac": [ + 7 + ], + "hp": { + "formula": "14d10 + 56", + "average": 133 + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 18, + "dex": 5, + "con": 18, + "int": 1, + "wis": 6, + "cha": 1, + "passive": 10, + "cr": "5", + "senses": [ + "blindsight 60 ft." + ], + "senseTags": [ + "B" + ], + "vulnerable": [ + "fire" + ], + "immune": [ + "acid", + "cold", + "lightning", + "slashing" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone" + ], + "trait": [ + { + "name": "Amorphous", + "entries": [ + "The pudding can move through a space as narrow as 1 inch wide without squeezing." + ] + }, + { + "name": "Corrosive Form", + "entries": [ + "A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 9 ({@damage 2d8}) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round." + ] + }, + { + "name": "Spider Climb", + "entries": [ + "The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." + ] + }, + { + "name": "Adhesive", + "entries": [ + "The white pudding adheres to anything that touches it. A Huge or smaller creature adhered to the white pudding is also {@condition grappled} by it (escape {@dc 15}). Ability checks made to escape this grapple have disadvantage." + ] + } + ], + "traitTags": [ + "Amorphous", + "Spider Climb" + ], + "conditionInflict": [ + "grappled" + ], + "action": [ + { + "name": "Pseudopod", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) bludgeoning damage, plus 22 ({@damage 5d8}) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative \u22121 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "A", + "B" + ] + }, + { + "name": "Adult Steel Dragon", + "source": "EmperrorsNewGroove", + "alignment": [ + "L", + "N" + ], + "languages": [ + "Draconic", + "Common" + ], + "languageTags": [ + "DR", + "C" + ], + "damageTagsLegendary": [], + "group": [ + "Ferrous Dragon" + ], + "size": [ + "H" + ], + "type": "dragon", + "ac": [ + { + "ac": 19, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "average": 243, + "formula": "18d12 + 126" + }, + "speed": { + "walk": 40, + "fly": 80 + }, + "str": 27, + "dex": 10, + "con": 25, + "int": 16, + "wis": 13, + "cha": 21, + "save": { + "dex": "+5", + "con": "+12", + "wis": "+6", + "cha": "+10" + }, + "skill": { + "history": "+8", + "stealth": "+5", + "perception": "+11" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 21, + "immune": [ + "acid", + "poison" + ], + "cr": "16", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 10 ft., one target. {@h}19 ({@damage 2d10 + 8}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d6 + 8}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 13} to hit, reach 15 ft., one target. {@h}17 ({@damage 2d8 + 8}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 18} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Breath Weapons {@recharge 5}", + "entries": [ + "The dragon uses one of the following breath weapons.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Acid Breath", + "entry": "The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a {@dc 19} Dexterity saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Paralyzing Breath", + "entry": "The dragon exhales paralyzing gas in a 60-foot cone. Each creature in that area must succeed on a {@dc 19} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } + ] + }, + { + "name": "Change Shape", + "entries": [ + "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", + "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + } + ], + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 22} Dexterity saving throw or take 15 ({@damage 2d6 + 8}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } + ], + "dragonAge": "adult", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack", + "Shapechanger" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "prone" + ], + "conditionInflictLegendary": [ + "restrained" + ], + "savingThrowForcedLegendary": [ + "constitution" + ], + "token": { + "name": "Stalagma Steelshadow", + "source": "WDMM" + }, + "environment": [ + "urban" + ], + "alias": [ + "Steel Dragon" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Ancient Steel Dragon", + "source": "EmperrorsNewGroove", + "alignment": [ + "L", + "N" + ], + "languages": [ + "Draconic", + "Common" + ], + "languageTags": [ + "DR", + "C" + ], + "damageTagsLegendary": [], + "group": [ + "Ferrous Dragon" + ], + "size": [ + "G" + ], + "type": "dragon", + "ac": [ + { + "ac": 22, + "from": [ + "natural armor" + ], + "braces": true + } + ], + "hp": { + "formula": "28d20 + 252", + "average": 546 + }, + "speed": { + "walk": 40, + "fly": 80 + }, + "str": 30, + "dex": 10, + "con": 29, + "int": 18, + "wis": 15, + "cha": 23, + "save": { + "dex": "+7", + "con": "+16", + "wis": "+9", + "cha": "+13" + }, + "skill": { + "history": "+11", + "stealth": "+7", + "perception": "+16" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 26, + "immune": [ + "acid", + "poison" + ], + "cr": "23", + "trait": [ + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the dragon fails a saving throw, it can choose to succeed instead." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 17} to hit, reach 10 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 17} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + ] + }, + { + "name": "Tail", + "entries": [ + "{@atk mw} {@hit 17} to hit, reach 15 ft., one target. {@h}19 ({@damage 2d8 + 10}) bludgeoning damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a {@dc 21} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Breath Weapons {@recharge 5}", + "entries": [ + "The dragon uses one of the following breath weapons.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Acid Breath", + "entry": "The dragon exhales acid in a 90-foot line that is 5 feet wide. Each creature in that line must make a {@dc 22} Dexterity saving throw, taking 58 ({@damage 13d8}) acid damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Paralyzing Breath", + "entry": "The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a {@dc 22} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } + ] + }, + { + "name": "Change Shape", + "entries": [ + "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).", + "In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." + ] + } + ], + "legendary": [ + { + "name": "Detect", + "entries": [ + "The dragon makes a Wisdom ({@skill Perception}) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "The dragon makes a tail attack." + ] + }, + { + "name": "Wing Attack (Costs 2 Actions)", + "entries": [ + "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a {@dc 25} Dexterity saving throw or take 17 ({@damage 2d6 + 10}) bludgeoning damage and be knocked {@condition prone}. The dragon can then fly up to half its flying speed." + ] + } + ], + "dragonAge": "ancient", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack", + "Shapechanger" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "prone" + ], + "conditionInflictLegendary": [ + "restrained" + ], + "savingThrowForcedLegendary": [ + "constitution" + ], + "token": { + "name": "Stalagma Steelshadow", + "source": "WDMM" + }, + "environment": [ + "urban" + ], + "alias": [ + "Steel Dragon" + ], + "damageTags": [ + "A", + "B", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Young Steel Dragon", + "source": "EmperrorsNewGroove", + "alignment": [ + "L", + "N" + ], + "languages": [ + "Draconic", + "Common" + ], + "languageTags": [ + "DR", + "C" + ], + "damageTagsLegendary": [], + "group": [ + "Ferrous Dragon" + ], + "size": [ + "L" + ], + "type": "dragon", + "ac": [ + { + "ac": 18, + "from": [ + "natural armor" + ], + "braces": true + } + ], + "hp": { + "formula": "17d10 + 85", + "average": 178 + }, + "speed": { + "walk": 40, + "fly": 80 + }, + "str": 24, + "dex": 10, + "con": 21, + "int": 14, + "wis": 11, + "cha": 19, + "save": { + "dex": "+4", + "con": "+9", + "wis": "+4", + "cha": "+8" + }, + "skill": { + "stealth": "+4", + "perception": "+8", + "history": "+6" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 18, + "immune": [ + "acid", + "poison" + ], + "cr": "9", + "action": [ + { + "name": "Multiattack", + "entries": [ + "The dragon makes three attacks: one with its bite and two with its claws." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 10 ft., one target. {@h}17 ({@damage 2d10 + 6}) piercing damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d6 + 6}) slashing damage." + ] + }, + { + "name": "Breath Weapons {@recharge 5}", + "entries": [ + "The dragon uses one of the following breath weapons.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Acid Breath", + "entry": "The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a {@dc 16} Dexterity saving throw, taking 55 ({@damage 12d8}) acid damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Paralyzing Breath", + "entry": "The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a {@dc 16} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } + ] + } + ], + "dragonAge": "young", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack", + "Shapechanger" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictLegendary": [ + "restrained" + ], + "savingThrowForcedLegendary": [ + "constitution" + ], + "token": { + "name": "Stalagma Steelshadow", + "source": "WDMM" + }, + "environment": [ + "urban" + ], + "damageTags": [ + "A", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Steel Dragon Wyrmling", + "source": "EmperrorsNewGroove", + "alignment": [ + "L", + "N" + ], + "languages": [ + "Draconic" + ], + "languageTags": [ + "DR" + ], + "damageTagsLegendary": [], + "group": [ + "Ferrous Dragon" + ], + "size": [ + "M" + ], + "type": "dragon", + "ac": [ + { + "ac": 17, + "from": [ + "natural armor" + ], + "braces": true + } + ], + "hp": { + "formula": "10d8 + 30", + "average": 75 + }, + "speed": { + "walk": 30, + "fly": 60 + }, + "str": 19, + "dex": 10, + "con": 17, + "int": 12, + "wis": 11, + "cha": 15, + "save": { + "dex": "+2", + "con": "+5", + "wis": "+2", + "cha": "+4" + }, + "skill": { + "stealth": "+2", + "perception": "+4" + }, + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft." + ], + "passive": 14, + "immune": [ + "acid", + "poison" + ], + "cr": "4", + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 10 ft., one target. {@h}9 ({@damage 1d10 + 4}) piercing damage." + ] + }, + { + "name": "Breath Weapons {@recharge 5}", + "entries": [ + "The dragon uses one of the following breath weapons.", + { + "type": "list", + "style": "list-hang-notitle", + "items": [ + { + "type": "item", + "name": "Acid Breath", + "entry": "The dragon exhales acid in a 20-foot line that is 5 feet wide. Each creature in that line must make a {@dc 12} Dexterity saving throw, taking 26 ({@damage 6d8}) acid damage on a failed save, or half as much damage on a successful one." + }, + { + "type": "item", + "name": "Paralyzing Breath", + "entry": "The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a {@dc 12} Constitution saving throw or be {@condition paralyzed} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." + } + ] + } + ] + } + ], + "dragonAge": "wyrmling", + "traitTags": [ + "Legendary Resistances" + ], + "senseTags": [ + "B", + "SD" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack", + "Shapechanger" + ], + "miscTags": [ + "MW", + "RCH", + "AOE" + ], + "conditionInflict": [ + "paralyzed" + ], + "conditionInflictLegendary": [ + "restrained" + ], + "savingThrowForcedLegendary": [ + "constitution" + ], + "token": { + "name": "Stalagma Steelshadow", + "source": "WDMM" + }, + "environment": [ + "urban" + ], + "damageTags": [ + "A", + "P" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Wortling", + "size": [ + "S" + ], + "type": "plant", + "source": "EmperrorsNewGroove", + "alignment": [ + "N" + ], + "ac": [ + 11 + ], + "hp": { + "formula": "3d8 + 6", + "average": 19 + }, + "speed": { + "walk": 20, + "climb": 20 + }, + "str": 16, + "dex": 12, + "con": 14, + "int": 2, + "wis": 12, + "cha": 6, + "passive": 11, + "cr": "3", + "senses": [ + "tremorsense 30 ft." + ], + "senseTags": [ + "T" + ], + "skill": { + "athletics": "+5" + }, + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "deafened", + "poisoned" + ], + "trait": [ + { + "name": "Multiattack", + "entries": [ + "The wortling makes two attacks with its thornclaws." + ] + } + ], + "action": [ + { + "name": "Thornclaw", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) bludgeoning damage, plus 7 ({@damage 2d6}) poison damage. On a successful hit, the wortling can push the target 5 ft. away from them." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "B", + "I" + ] + }, + { + "name": "Orcwort", + "size": [ + "G" + ], + "type": "plant", + "source": "EmperrorsNewGroove", + "alignment": [ + "N" + ], + "ac": [ + 8 + ], + "hp": { + "formula": "24d8 + 240", + "average": 348 + }, + "speed": {}, + "str": 30, + "dex": 7, + "con": 30, + "int": 10, + "wis": 16, + "cha": 10, + "passive": 13, + "cr": "16", + "senses": [ + "tremorsense 120 ft." + ], + "senseTags": [ + "T" + ], + "vulnerable": [ + "fire" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "paralyzed", + "poisoned", + "prone", + "stunned", + "unconscious" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The orcwort makes three slam attacks and a bite attack." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 20 ft., one target. {@h}42 ({@damage 4d10 + 20}) bludgeoning damage." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 15} to hit, reach 5 ft., one target. {@h}38 ({@damage 4d8 + 20}) piercing damage, plus 17 ({@damage 5d6}) psychic damage. If the target is a Large or smaller creature, it must succeed on a {@dc 18} Dexterity saving throw or be swallowed by the orcwort. A swallowed creature is {@condition blinded} and {@condition restrained}, it has total cover against attacks and other effects outside the orcwort, and it takes 18 ({@dice 5d6}) acid damage at the start of each of the orcwort's turns." + ] + } + ], + "actionTags": [ + "Multiattack", + "Swallow" + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "blinded", + "restrained" + ], + "bonus": [ + { + "name": "Entangling Roots", + "entries": [ + "The orcwort twists its roots around creatures of its choice within 30 feet of it, holding them fast. Targeted creatures must make a {@dc 18} Strength save or be {@condition restrained}. A creature that is {@condition restrained} can use its action to make a Strength save to free itself." + ] + }, + { + "name": "Spawn Wortling", + "entries": [ + "As a bonus action, the Orcwort spawns {@dice 1d4} {@creature wortling|emperrorsnewgroove}s in unoccupied spaces within 30 feet. " + ] + } + ], + "damageTags": [ + "A", + "B", + "P", + "Y" + ], + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Ekolid", + "size": [ + "M" + ], + "type": { + "type": "fiend", + "note": "(obyrith)" + }, + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + 16 + ], + "hp": { + "formula": "8d10 + 24", + "average": 68 + }, + "speed": { + "walk": 30, + "fly": { + "number": 60, + "condition": "hover" + }, + "canHover": true, + "climb": 30 + }, + "str": 15, + "dex": 18, + "con": 16, + "int": 10, + "wis": 14, + "cha": 16, + "passive": 12, + "cr": "6", + "senses": [ + "truesight 60 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "Abyssal", + "telepathy 500 ft. (with other obyriths only)" + ], + "languageTags": [ + "AB", + "TP" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "resist": [ + { + "resist": [ + "acid", + "cold", + "fire", + "lightning" + ] + }, + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from attacks that are not magical", + "cond": true + } + ], + "actionTags": [ + "Multiattack" + ], + "trait": [ + { + "name": "Multiattack", + "entries": [ + "The ekolid makes three attacks." + ] + }, + { + "name": "Sickening Speed", + "entries": [ + "The ekolid can {@action dash} as a bonus action. While it is moving on its turn, it is {@condition invisible}." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The obyrith regains 10 hit points at the start of its turn if it has at least 1 hit point. If the obyrith takes radiant damage, this trait doesn't function at the start of the obyrith's next turn." + ] + }, + { + "name": "È̸͕x̴͓͛͊o̴̭̽̇p̸͖͔̎l̸̏̓ͅà̷̯́n̵͚̋͂á̶̙̕ř̵̫ ̷̥̉T̷̡̄̓͜e̴̗̍̒r̶̙̹̄͂r̷̡͋͝o̵̯̼̅ṛ̴͠", + "entries": [ + "Obyriths appear in forms so noxious and horrific that non-fiends within 30 feet of an obyrith who observe it are vulnerable to exoplanar terror. When a creature first encounters an obyrith, it must make a {@dc 15} Wisdom saving throw. On a success, you are immune to the Exoplanar Terror of all obyriths for 24 hours. On a failure, the creature is {@condition frightened} of all obyriths for 1 minute. The creature may attempt the saving throw again after 1 minute. A creature that fails by 5 or more acts erratically for the duration of their affliction. They cannot take reactions, and must roll a {@dice d10} at the start of their turn to determine their behavior for that turn:", + "1 The creature uses all its movement to move in a random direction. To determine the direction, roll a {@dice d8} and assign a direction to each die face. The creature doesn't take an action this turn.", + "2-6 The creature is {@condition paralyzed} until the start of its next turn.", + "7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature drops {@condition prone} instead.", + "9-10 The creature is {@condition restrained}. If the creature rolls this result two turns in a row, it becomes {@condition petrified}, as it transmutes into a statue of solid bone.", + "Blindness is no protection against an obyrith's Exoplanar Terror- their presence is an affront to all five senses.", + "A creature afflicted by Exoplanar Terror can be cured by {@spell remove curse}, {@spell greater restoration}, or more powerful magic.", + "A creature that rolls a natural 1 on this test is additionally affected as though by the {@creature ekolid|emperrorsnewgroove}'s Implant Larvae ability, in addition to any other effects." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the ekolid is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Psychic Buzz", + "entries": [ + "The ekolid's telepathy is a constant buzz that can be sensed by anyone (especially the psionically attuned) within 500 feet. However, it becomes obvious to all creatures while they are with 50 feet as an aggravating static in the back of their mind, interrupting their thought processes and weakening their will. Within this radius, creatures have disadvantage on Intelligence, Wisdom, and Charisma saving throws.", + "A creature that starts their turn for the first time within 5 feet of an ekolid must make a {@dc 14} Charisma saving throw. On a failure, their mind is briefly drowned out by the psychic buzz and all thought and will fade from them; they are {@condition stunned} until the beginning of their next turn.", + "A creature that is immune to the {@condition charmed} condition is unaffected." + ] + }, + { + "name": "Implant Larvae", + "entries": [ + "A creature that is implanted takes {@dice 2d6} necrotic damage each hour as larvae consume them from the inside. The corpse of a creature that dies while implanted erupts in a larval swarm {@dice 1d6} rounds later. A larval swarm disperses quickly if not immediately slain, as the growing ekolids seek to infest this plane.", + "A creature that is immune to disease cannot be implanted. A creature that is implanted can be cured with a {@spell lesser restoration} or {@spell remove curse} spell, or it can be surgically excised with a {@dc 20} Medicine check and 1 hour of operation (on a failure, the surgeon misses one or more larvae)." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The obyrith's attacks are magical." + ] + } + ], + "action": [ + { + "name": "Sting", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage, plus 7 ({@damage 2d6}) acid damage, and the target must succeed on a {@dc 14} Constitution saving throw or be implanted (see the ekolid's Implant Larvae feature)." + ] + } + ], + "miscTags": [ + "MW" + ], + "traitTags": [ + "Magic Weapons", + "Regeneration" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "restrained" + ], + "damageTags": [ + "A", + "P" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "wisdom" + ] + }, + { + "name": "Larval Obyrith Swarm", + "size": [ + "L" + ], + "type": { + "type": "fiend", + "swarmSize": "T", + "note": "(obyrith)" + }, + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + 14 + ], + "hp": { + "formula": "7d10 + 7", + "average": 45 + }, + "speed": { + "fly": { + "number": 30, + "condition": "hover" + }, + "canHover": true, + "walk": 5 + }, + "str": 6, + "dex": 18, + "con": 12, + "int": 8, + "wis": 10, + "cha": 14, + "passive": 10, + "cr": "3", + "senses": [ + "truesight 60 ft." + ], + "senseTags": [ + "U" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "grappled", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned" + ], + "resist": [ + { + "resist": [ + "acid", + "cold", + "fire", + "lightning" + ] + }, + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "trait": [ + { + "name": "Sickening Speed", + "entries": [ + "The ekolid can {@action dash} as a bonus action. While it is moving on its turn, it is {@condition invisible}." + ] + }, + { + "name": "È̸͕x̴͓͛͊o̴̭̽̇p̸͖͔̎l̸̏̓ͅà̷̯́n̵͚̋͂á̶̙̕ř̵̫ ̷̥̉T̷̡̄̓͜e̴̗̍̒r̶̙̹̄͂r̷̡͋͝o̵̯̼̅ṛ̴͠", + "entries": [ + "Obyriths appear in forms so noxious and horrific that non-fiends within 30 feet of an obyrith who observe it are vulnerable to exoplanar terror. When a creature first encounters an obyrith, it must make a {@dc 15} Wisdom saving throw. On a success, you are immune to the Exoplanar Terror of all obyriths for 24 hours. On a failure, the creature is {@condition frightened} of all obyriths for 1 minute. The creature may attempt the saving throw again after 1 minute. A creature that fails by 5 or more acts erratically for the duration of their affliction. They cannot take reactions, and must roll a {@dice d10} at the start of their turn to determine their behavior for that turn:", + "1 The creature uses all its movement to move in a random direction. To determine the direction, roll a {@dice d8} and assign a direction to each die face. The creature doesn't take an action this turn.", + "2-6 The creature is {@condition paralyzed} until the start of its next turn.", + "7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature drops {@condition prone} instead.", + "9-10 The creature is {@condition restrained}. If the creature rolls this result two turns in a row, it becomes {@condition petrified}, as it transmutes into a statue of solid bone.", + "Blindness is no protection against an obyrith's Exoplanar Terror- their presence is an affront to all five senses.", + "A creature afflicted by Exoplanar Terror can be cured by {@spell remove curse}, {@spell greater restoration}, or more powerful magic.", + "A creature that rolls a natural 1 on this test is additionally affected as though by the {@creature ekolid|emperrorsnewgroove}'s Implant Larvae ability, in addition to any other effects." + ] + }, + { + "name": "Swarm", + "entries": [ + "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The obyrith's attacks are magical." + ] + }, + { + "name": "Teeming Mass", + "entries": [ + "Whenever the swarm takes the attack action, it attacks all creatures it shares a space with." + ] + } + ], + "traitTags": [ + "Magic Weapons", + "Regeneration" + ], + "conditionInflict": [ + "frightened", + "paralyzed", + "restrained" + ], + "action": [ + { + "name": "Sting", + "entries": [ + "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d4 + 2}) piercing damage, plus 5 ({@damage 2d4}) acid damage." + ] + }, + { + "name": "Sting (1/2 hit points)", + "entries": [ + "{@atk mw} {@hit 0} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, plus 2 ({@damage 1d4}) acid damage." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "A", + "P" + ], + "savingThrowForced": [ + "wisdom" + ] + }, + { + "name": "Draudnu", + "size": [ + "L" + ], + "type": { + "type": "fiend", + "note": "(obyrith)" + }, + "source": "EmperrorsNewGroove", + "alignment": [ + "C", + "E" + ], + "ac": [ + 18 + ], + "hp": { + "formula": "15d10 + 60", + "average": 142 + }, + "speed": { + "walk": 50 + }, + "str": 22, + "dex": 16, + "con": 18, + "int": 14, + "wis": 14, + "cha": 18, + "passive": 16, + "cr": "11", + "senses": [ + "truesight 60 ft." + ], + "senseTags": [ + "U" + ], + "languages": [ + "Abyssal", + "telepathy 100 ft." + ], + "languageTags": [ + "AB", + "TP" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "resist": [ + { + "resist": [ + "acid", + "cold", + "fire", + "lightning" + ] + }, + { + "resist": [ + "bludgeoning", + "piercing", + "slashing" + ], + "note": "from attacks that are not +1 or greater", + "cond": true + } + ], + "actionTags": [ + "Multiattack" + ], + "trait": [ + { + "name": "Multiattack", + "entries": [ + "The draudnu makes three attacks." + ] + }, + { + "name": "Leap", + "entries": [ + "Draudnus have powerful jumping legs. As an action, they can leap through the air to any location within 50 feet." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The obyrith regains 10 hit points at the start of its turn if it has at least 1 hit point. If the obyrith takes radiant damage, this trait doesn't function at the start of the obyrith's next turn." + ] + }, + { + "name": "È̸͕x̴͓͛͊o̴̭̽̇p̸͖͔̎l̸̏̓ͅà̷̯́n̵͚̋͂á̶̙̕ř̵̫ ̷̥̉T̷̡̄̓͜e̴̗̍̒r̶̙̹̄͂r̷̡͋͝o̵̯̼̅ṛ̴͠", + "entries": [ + "Obyriths appear in forms so noxious and horrific that non-fiends within 30 feet of an obyrith who observe it are vulnerable to exoplanar terror. When a creature first encounters an obyrith, it must make a {@dc 15} Wisdom saving throw. On a success, you are immune to the Exoplanar Terror of all obyriths for 24 hours. On a failure, the creature is {@condition frightened} of all obyriths for 1 minute. The creature may attempt the saving throw again after 1 minute. A creature that fails by 5 or more acts erratically for the duration of their affliction. They cannot take reactions, and must roll a {@dice d10} at the start of their turn to determine their behavior for that turn:", + "1 The creature uses all its movement to move in a random direction. To determine the direction, roll a {@dice d8} and assign a direction to each die face. The creature doesn't take an action this turn.", + "2-6 The creature is {@condition paralyzed} until the start of its next turn.", + "7-8 The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature drops {@condition prone} instead.", + "9-10 The creature is {@condition restrained}. If the creature rolls this result two turns in a row, it becomes {@condition petrified}, as it transmutes into a statue of solid bone.", + "Blindness is no protection against an obyrith's Exoplanar Terror- their presence is an affront to all five senses.", + "A creature afflicted by Exoplanar Terror can be cured by {@spell remove curse}, {@spell greater restoration}, or more powerful magic.", + "A creature that rolls a natural 1 on this test is additionally affected as though by the {@creature ekolid|emperrorsnewgroove}'s Implant Larvae ability, in addition to any other effects." + ] + }, + { + "name": "Acidic Spray", + "entries": [ + "Whenever the draudnu takes damage, all creatures within 5 feet of it are sprayed with acidic fluid from the sacs covering its body. They take {@dice 3d6} acid damage, or half on a successful {@dc 16} Dexterity saving throw." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "The obyrith's attacks are magical." + ] + } + ], + "traitTags": [ + "Magic Weapons", + "Regeneration" + ], + "conditionInflict": [ + "frightened", + "grappled", + "paralyzed", + "restrained" + ], + "skill": { + "acrobatics": "+7", + "perception": "+6" + }, + "action": [ + { + "name": "Flesh Hook", + "entries": [ + "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}19 ({@damage 2d12 + 6}) piercing damage, plus 7 ({@damage 2d6}) acid damage. On a successful hit, the target is {@condition grappled}." + ] + } + ], + "miscTags": [ + "MW" + ], + "damageTags": [ + "A", + "P" + ], + "savingThrowForced": [ + "dexterity", + "wisdom" + ] + }, + { + "name": "Heward's Handy Hireling", + "size": [ + "M" + ], + "type": "construct", + "source": "EmperrorsNewGroove", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "special": "10" + }, + "speed": { + "walk": 30 + }, + "str": 12, + "dex": 12, + "con": 10, + "int": 5, + "wis": 5, + "cha": 1, + "passive": 7, + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "understands one language (usually Common) but can't speak" + ], + "languageTags": [ + "C", + "CS" + ], + "skill": { + "athletics": "+3" + }, + "immune": [ + "poison" + ], + "conditionImmune": [ + "exhaustion", + "paralyzed", + "petrified", + "poisoned", + "unconscious" + ], + "action": [ + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) bludgeoning damage." + ] + } + ], + "damageTags": [ + "B" + ], + "miscTags": [ + "MW" + ] + }, + { + "name": "Incarcerating Cube", + "source": "EmperrorsNewGroove", + "size": [ + "L" + ], + "type": "ooze", + "alignment": [ + "U" + ], + "ac": [ + 6 + ], + "hp": { + "formula": "12d10 + 60", + "average": 126 + }, + "speed": { + "walk": 15 + }, + "str": 14, + "dex": 3, + "con": 20, + "int": 1, + "wis": 6, + "cha": 1, + "senses": [ + "blindsight 60 ft. (blind beyond this radius)" + ], + "passive": 8, + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "prone" + ], + "cr": "2", + "trait": [ + { + "name": "Ooze Cube", + "entries": [ + "The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.", + "Creatures inside the cube can be seen but have total cover.", + "A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful {@dc 16} Strength check.", + "The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time." + ] + }, + { + "name": "Transparent", + "entries": [ + "Even when the cube is in plain sight, it takes a successful {@dc 15} Wisdom ({@skill Perception}) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is {@status surprised} by the cube." + ] + } + ], + "action": [ + { + "name": "Engulf", + "entries": [ + "The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a {@dc 16} Dexterity saving throw.", + "On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.", + "On a failed save, the cube enters the creature's space, and the creature is engulfed. The incarcerating cube is porous and air-permeable, and engulfed creatures are able to breathe normally. Engulfed creatures are {@condition restrained}. When the cube moves, the engulfed creature moves with it.", + "An engulfed creature can try to escape by taking an action to make an opposed Athletics check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. When a creature fails to escape, they suffer a cumulative -1 penalty on future escape attempts." + ] + } + ], + "environment": [ + "underdark" + ], + "senseTags": [ + "B" + ], + "hasFluff": true, + "hasFluffImages": true, + "token": { + "name": "Gelatinous Cube", + "source": "MM" + }, + "fluff": { + "name": "Gelatinous Cube", + "source": "MM", + "entries": [ + "Gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. They consume living tissue while leaving bones and other materials undissolved.", + "A gelatinous cube is all but transparent, making it hard to spot until it attacks. A cube that is well fed can be easier to spot, since its victims' bones, coins, and other objects can be seen suspended inside the creature.", + { + "type": "insetReadaloud", + "entries": [ + { + "type": "quote", + "entries": [ + "The dungeon's floors were spotless. That should have been our first clue." + ], + "by": "From the journal of Jaster Hollowquill, on his first exploration of Undermountain" + } + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "internal", + "path": "bestiary/MM/Gelatinous Cube.webp" + } + } + ] + }, + "skill": { + "athletics": "+6" + }, + "savingThrowForced": [ + "dexterity" + ] + }, + { + "name": "Spell-Eater", + "size": [ + "L" + ], + "type": "monstrosity", + "source": "EmperrorsNewGroove", + "alignment": [ + "U" + ], + "ac": [ + 17 + ], + "hp": { + "formula": "15d8 + 60", + "average": 127 + }, + "speed": { + "walk": 30 + }, + "str": 20, + "dex": 14, + "con": 18, + "int": 10, + "wis": 8, + "cha": 7, + "passive": 9, + "cr": "6", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "skill": { + "athletics": "+8", + "stealth": "+5" + }, + "trait": [ + { + "name": "Amphibious", + "entries": [ + "The spell-eater can breathe air and water." + ] + }, + { + "name": "Magic Resistance", + "entries": [ + "The spell-eater has advantage on saving throws against spells and other magical effects." + ] + }, + { + "name": "Sense Magic", + "entries": [ + "The spell-eater senses magic within 120 feet of it at will. This trait otherwise works like the {@spell detect magic} spell but isn't itself magical" + ] + }, + { + "name": "Underwater Camouflage", + "entries": [ + "The spell-eater has advantage on Dexterity ({@skill Stealth}) checks made while underwater." + ] + }, + { + "name": "Absorb Magic", + "entries": [ + "When the spell-eater is targeted by spells or magical effects, it regains {@dice 2d6} hit points instead of being affected by the magic. It also receives this benefit if a creature it is grappling casts a spell, or is the target of a spell.", + "The spell-eater has resistance to damage caused by magical weapons." + ] + }, + { + "name": "Multiattack", + "entries": [ + "The spell-eater makes three melee attacks: one with its tentacle bite and two with its claws." + ] + } + ], + "traitTags": [ + "Amphibious", + "Magic Resistance" + ], + "bonus": [ + { + "name": "Voracious Arcanophage", + "entries": [ + "The spell-eater can feed on any magic items held by a creature it has {@condition grappled}. The magic item loses all of its magical properties for {@dice 1d4} rounds, and the spell-eater regains 28 ({@dice 8d4 + 8}) hit points. If the spell-eater feeds off the same magic item for 3 consecutive rounds, the magic item is rendered mundane and permanently loses all its magical properties." + ] + } + ], + "action": [ + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d6 + 10}) slashing damage." + ] + }, + { + "name": "Tentacle Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}21 ({@damage 2d10 + 10}) piercing damage, and the target is {@condition grappled} (escape {@dc 16}). Until this grapple ends, the target is {@condition restrained}, and the spell-eater can't use its tentacle bite on another target." + ] + }, + { + "name": "Antimagic Pulse {@recharge 5}", + "entries": [ + "The spell-eater releases an aura of arcane static that disrupts the Weave within 30 feet. All spellcasters within range must make a {@dc 15} Constitution saving throw to maintain {@status concentration} on their spells. Spell effects within range that are not {@status concentration} immediately end. Magic items within range lose {@dice 1d4} charges." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "conditionInflict": [ + "grappled", + "restrained" + ], + "damageTags": [ + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + } + ], + "race": [ + { + "name": "Azer", + "source": "EmperrorsNewGroove", + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "con": 2, + "str": 1 + } + ], + "heightAndWeight": { + "baseHeight": 54, + "heightMod": "2d8", + "baseWeight": 245, + "weightMod": "2d10" + }, + "traitTags": [ + "Natural Armor", + "Damage Immunity" + ], + "languageProficiencies": [ + { + "common": true, + "ignan": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "A typical Azer is between a dozen and one hundred years old, but they do not age naturally. You are immune to magical aging effects." + ] + }, + { + "type": "entries", + "name": "Size", + "entries": [ + "Medium. Azers stand between 4 ½ and 5 ½ feet tall and weigh between 250 and 350 pounds." + ] + }, + { + "name": "Living Fire", + "entries": [ + "Crafted out of bronze and imbued with the inner flame of another Azer, heat holds no peril for you. You are immune to fire damage and the effects of hot weather. In addition, you know one of the following cantrips of your choice: {@spell control flames|XGE}, {@spell create bonfire|XGE}, or {@spell green-flame blade|TCE}. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).", + "Prolonged contact with water is hazardous to an azer. For every hour you spend submerged or partially submerged in water, you gain a level of exhaustion. Additionally, you cannot be targeted by the {@spell water breathing} spell." + ], + "type": "entries" + }, + { + "name": "Illumination", + "entries": [ + "Your eyes, mouth, and hair blaze with living flame. You shed bright light in a 10-foot radius, and dim light for an additional 10 feet. You have disadvantage on all Dexterity (Stealth) checks made to hide from creatures using visual senses. This feature ceases functioning while you are submerged in water." + ], + "type": "entries" + }, + { + "name": "Brazen Hide", + "entries": [ + "Shaped from bronze, the Azer physiology is very durable, if heavy. You have the following features:", + { + "type": "list", + "items": [ + "While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. A shield's benefits apply as normal while you use your natural armor.", + "You don't need to eat or drink.", + "You sink to the bottom of any liquid, making swimming especially difficult for you. When swimming, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot." + ] + } + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Ignan." + ], + "type": "entries" + } + ], + "immune": [ + "fire" + ] + }, + { + "name": "Bladeling", + "source": "EmperrorsNewGroove", + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "dex": 2, + "cha": 1 + } + ], + "traitTags": [ + "Natural Armor", + "Natural Weapon" + ], + "languageProficiencies": [ + { + "common": true, + "infernal": true + } + ], + "darkvision": 60, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Bladeling spikes begin growing at the age of 10, and they reach full maturity by the age of 20. Bladelings can live to about 100 years." + ] + }, + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Razor Storm", + "entries": [ + "You can use your action to expel a shower of spikes from your skin at lethal velocity. All creatures in a 15 ft. cone must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus) or take {@dice 2d8} piercing damage. On a successful save, a creature takes half damage. The damage increases to {@dice 3d8}at 6th level, {@dice 4d8} at 11th level, and {@dice 5d8} at 16th level.", + "After you use your Razor Storm ability, you can't use it again until you complete a short or long rest." + ], + "type": "entries" + }, + { + "name": "Sharp Reflexes", + "entries": [ + "You may add your proficiency bonus to initiative checks." + ], + "type": "entries" + }, + { + "name": "Skin of Steel", + "entries": [ + "Due to your metallic skin, you have a +2 bonus to AC.", + "You also possess skin spikes that stand on end during periods of stress and heightened emotion, much like a porcupine. Whenever you make an unarmed strike, you inflict piercing damage equal to 1d4 + your Strength modifier. Whenever you are grappling another creature, you may use a bonus action to inflict piercing damage equal to 1d6 + your Strength modifier.", + "Additionally, you count as a metallic object and magnets stick to you. You can be targeted with the {@spell heat metal} spell and you take {@dice 4d8} necrotic damage when subjected to a {@creature rust monster}'s antennae attack or a similar effect. Your skin is especially conductive, giving you disadvantage on saving throws to resist extreme cold and extreme heat. You are vulnerable to lightning damage." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Infernal." + ], + "type": "entries" + } + ], + "vulnerable": [ + "lightning" + ] + }, + { + "name": "Cyclops", + "source": "EmperrorsNewGroove", + "size": [ + "L" + ], + "speed": 40, + "ability": [ + { + "str": 2, + "wis": 1 + } + ], + "languageProficiencies": [ + { + "common": true, + "giant": true + } + ], + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Cyclops reach adulthood in their late teens and can live to be almost 200 years old." + ] + }, + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Glimpse of the Unknown", + "entries": [ + "When you finish a long rest, roll a d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you with this roll. You must choose to do so before the roll is made. When you finish a long rest, you lose an unused roll." + ], + "type": "entries" + }, + { + "name": "Poor Depth Perception", + "entries": [ + "You have disadvantage on any attack roll against a target more than 30 feet away." + ], + "type": "entries" + }, + { + "name": "Vision of Death", + "entries": [ + "As an action, you gaze upon one creature you can see within 30 feet. The target must succeed on a Constitution saving throw or take {@dice 2d6} necrotic damage as they begin to magically age, or half as much on a successful save. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. The damage increases to {@dice 3d6} at 6th level, {@dice 4d6} at 11th level, and {@dice 5d6} at 16th level. Once you use this ability, you can't use it again until you complete a long rest." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Giant." + ], + "type": "entries" + } + ] + }, + { + "name": "Derro", + "source": "EmperrorsNewGroove", + "size": [ + "S" + ], + "creatureTypes": [ + "aberration" + ], + "speed": 30, + "ability": [ + { + "dex": 2, + "con": 1 + } + ], + "traitTags": [ + "Sunlight Sensitivity", + "Magic Resistance" + ], + "languageProficiencies": [ + { + "dwarvish": true, + "undercommon": true + } + ], + "darkvision": 120, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Derro mature at a similar rate to dwarves. On average, they live about 350 years." + ] + }, + { + "name": "Superior Darkvision", + "entries": [ + "Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray." + ], + "type": "entries" + }, + { + "name": "Sunlight Sensitivity", + "entries": [ + "You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight." + ], + "type": "entries" + }, + { + "name": "Magic Resistance", + "entries": [ + "Whenever you are affected by a spell with a level no higher than your proficiency bonus, you can use your reaction to cause that spell to have no effect on you. Once you use this ability you can't use it again until you complete a short rest." + ], + "type": "entries" + }, + { + "name": "Dwarf-Kin", + "entries": [ + "You are considered a dwarf for any prerequisite or effect that requires you to be a dwarf (though you are far removed from them)." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Dwarvish and Undercommon." + ], + "type": "entries" + } + ] + }, + { + "name": "Gargoyle", + "source": "EmperrorsNewGroove", + "size": [ + "M" + ], + "creatureTypes": [ + "elemental" + ], + "speed": { + "walk": 30, + "fly": 30 + }, + "ability": [ + { + "con": 2, + "str": 1 + } + ], + "traitTags": [ + "Natural Armor", + "Natural Weapon", + "Damage Resistance", + "Condition Immunity" + ], + "languageProficiencies": [ + { + "common": true, + "terran": true + } + ], + "darkvision": 60, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "A typical Gargoyle is between a dozen and one hundred years old, but they do not age naturally. You are immune to magical aging effects." + ] + }, + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Flight", + "entries": [ + "Because of your wings, you have a flying speed of 30 ft. Gargoyles are somewhat clumsy fliers, and you can't use this flying speed if you're wearing medium or heavy armor." + ], + "type": "entries" + }, + { + "name": "Elemental Nature", + "entries": [ + "A gargoyle doesn't require air, food, drink, or sleep." + ], + "type": "entries" + }, + { + "name": "Still as a Statue", + "entries": [ + "You have advantage on Dexterity (Stealth) checks to hide in rocky terrain, or while standing still." + ], + "type": "entries" + }, + { + "name": "Animate Stone", + "entries": [ + "You are shaped out of stone splintered beneath the tread of Ogremach. You have the following features:", + { + "type": "list", + "items": [ + "While you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. A shield's benefits apply as normal while you use your natural armor.", + "You are immune to the {@condition petrified} condition, and resistant to poison damage.", + "You are vulnerable to bludgeoning, piercing, and slashing damage from adamantine weapons." + ] + } + ], + "type": "entries" + }, + { + "name": "Natural Arsenal", + "entries": [ + "Gargoyles have formidable horns and claws. Whenever you make an unarmed strike, you inflict damage equal to 1d4 + your Strength modifier. This damage can be bludgeoning, piercing, or slashing damage, chosen when you make the attack." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Terran." + ], + "type": "entries" + } + ], + "resist": [ + "poison" + ], + "conditionImmune": [ + "petrified" + ] + }, + { + "name": "Ghoul", + "source": "EmperrorsNewGroove", + "size": [ + "S", + "M" + ], + "creatureTypes": [ + "undead" + ], + "speed": 30, + "ability": [ + { + "dex": 2, + "str": 1 + } + ], + "traitTags": [ + "Natural Weapon", + "Damage Resistance" + ], + "languageProficiencies": [ + { + "common": true + } + ], + "darkvision": 60, + "entries": [ + { + "name": "Size", + "type": "entries", + "entries": [ + "You are Medium or Small. You choose the size when you select this race. Ghouls have the same build they had in life, though they tend towards more emaciated frames as water leaves their bodies." + ] + }, + { + "name": "Age", + "type": "entries", + "entries": [ + "You can die at any time, so the span of experience ghouls have varies immensely. They are unaffected by magical aging." + ] + }, + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Natural Arsenal", + "entries": [ + "Ghouls have blackened talons and unnaturally strong bites. Whenever you make an unarmed strike, you inflict damage equal to 1d4 + your Strength or Dexterity modifier. This damage can be piercing or slashing damage, chosen when you make the attack." + ], + "type": "entries" + }, + { + "name": "Stench", + "entries": [ + "A creature that starts its turn within 5 feet of you must succeed on a DC 10 Constitution saving throw or be {@condition poisoned} until the start of its next turn. On a successful saving throw, the creature is immune to the Stench ability of ghouls for 24 hours." + ], + "type": "entries" + }, + { + "name": "Ghoulish Nature", + "entries": [ + "Your particular flavor of undeath grants you the following features:", + { + "type": "list", + "items": [ + "You have advantage on saving throws against poison, and you have resistance against poison and necrotic damage.", + "As an action, you can consume the flesh of a deceased foe that isn't a Construct, Undead, or other creature so determined by the DM. When you do so, you can expend a Hit Die, roll it, and regain a number of hit points equal to the roll plus your Constitution modifier (minimum of 1 hit point).", + "You don't need to breathe or drink, but you still need to eat. Ghouls need to eat a pound of raw flesh each day. Ghouls prefer fresh meat to anything that's been rotting, and they prefer the taste of sentient creatures to beasts, but those still clinging to a code of law or ethics can subsist off of a common butcher's sales, or pickings from a fresh grave. A ghoul gains no subsistence from cooked meat. A ghoul deprived of meat begins to starve like any other character, as described on pg 185 of the PHB. When a ghoul reaches 6 levels of exhaustion in this manner, they do not die, but instead lose all levels of exhaustion and become a feral ghoul NPC under the DM's control." + ] + } + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common." + ], + "type": "entries" + } + ], + "resist": [ + "poison", + "necrotic" + ] + }, + { + "name": "Gloaming", + "source": "EmperrorsNewGroove", + "size": [ + "M" + ], + "speed": { + "walk": 30, + "fly": 30 + }, + "ability": [ + { + "cha": 2, + "dex": 1 + } + ], + "traitTags": [ + "Damage Resistance" + ], + "languageProficiencies": [ + { + "common": true, + "undercommon": true + } + ], + "darkvision": 60, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Gloamings mature at the same rate as humans but live a few years longer." + ] + }, + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Flash", + "entries": [ + "You can release a painfully bright flash of light from your skin as a bonus action. When you do so, choose a range between 5 and 30 feet. Creatures within range are {@condition blinded} for {@dice 1d4} turns and take {@dice 1d6} radiant damage. Those who succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your choice of Constitution or Charisma bonus) are not {@condition blinded} and take half damage. Once you use this ability, you can't do so again until you complete a long rest. This damage increases by 1d6 when you reach 5th level ({@dice 2d6}), 11th level ({@dice 3d6}), and 17th level ({@dice 4d6})." + ], + "type": "entries" + }, + { + "name": "Luminescent", + "entries": [ + "Your skin emits bright light in a 5-foot radius, and dim light for an additional 5 feet. The color of this light is determined by you. As a bonus action, you can suppress the light, or increase its radiance up to a maximum of a 15-foot radius of bright light, and a 30-foot radius of dim light." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Undercommon." + ], + "type": "entries" + } + ], + "resist": [ + "radiant" + ] + }, + { + "name": "Gnoll", + "source": "EmperrorsNewGroove", + "size": [ + "M" + ], + "speed": 30, + "ability": [ + { + "str": 2, + "dex": 1 + } + ], + "traitTags": [ + "Natural Weapon" + ], + "languageProficiencies": [ + { + "common": true, + "gnoll": true + } + ], + "darkvision": 60, + "entries": [ + { + "name": "Age", + "type": "entries", + "entries": [ + "Gnolls mature by their early teens and can live up to 60 years, though seldom do." + ] + }, + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Natural Arsenal", + "entries": [ + "Gnolls have toothy maws that shred unprotected flesh. Whenever you make an unarmed strike, you inflict piercing damage equal to 1d4 + your Strength modifier." + ], + "type": "entries" + }, + { + "name": "Rampage", + "entries": [ + "When you reduce a creature to 0 hit points with a melee attack on your turn, you can take a bonus action to move up to half your speed and make a bite attack." + ], + "type": "entries" + }, + { + "name": "Sudden Rush", + "entries": [ + "You can surprise your enemies with a sudden burst of speed. Until the end of your turn, increase your walking speed to 60 ft. and your movement does not provoke opportunity attacks. Once you use this ability, you can't use it again until you complete a short rest." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common and Gnoll." + ], + "type": "entries" + } + ] + }, + { + "name": "Phanaton", + "source": "EmperrorsNewGroove", + "size": [ + "S" + ], + "speed": { + "walk": 25, + "climb": 25 + }, + "ability": [ + { + "dex": 2, + "con": 1 + } + ], + "traitTags": [ + "Natural Weapon" + ], + "languageProficiencies": [ + { + "common": true + } + ], + "darkvision": 60, + "entries": [ + { + "name": "Darkvision", + "entries": [ + "You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray." + ], + "type": "entries" + }, + { + "name": "Little Grabby Hands", + "entries": [ + "You have advantage on {@skill sleight of hand} checks and can take the {@action use an item} action as a bonus action." + ], + "type": "entries" + }, + { + "name": "Adamantine Stomach", + "entries": [ + "You are immune to nonmagical disease. Additionally, you can eat almost any substance, which reduces your Lifestyle costs by half." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write Common." + ], + "type": "entries" + } + ] + } + ] +} diff --git a/collection/Fey Rune Labs; The Gunpowder Codex.json b/collection/Fey Rune Labs; The Gunpowder Codex.json index b38a1d5dcf..752d5afc3a 100644 --- a/collection/Fey Rune Labs; The Gunpowder Codex.json +++ b/collection/Fey Rune Labs; The Gunpowder Codex.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1695071994, - "_dateLastModifiedHash": "ef310a787c" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "79df0b4929" }, "book": [ { @@ -1773,7 +1773,7 @@ "name": "Bomb", "source": "GPCodex", "page": 7, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -4446,7 +4446,7 @@ "magicvariant": [ { "name": "Cowboy's Sidearm", - "type": "GV", + "type": "GV|DMG", "requires": [ { "firearm": true @@ -4458,7 +4458,7 @@ "excludes": { "property": [ "2H", - "AF" + "AF|DMG" ] }, "inherits": { @@ -4475,7 +4475,7 @@ }, { "name": "Fancy Firearm", - "type": "GV", + "type": "GV|DMG", "requires": [ { "firearm": true @@ -4485,7 +4485,7 @@ } ], "excludes": { - "property": "AF" + "property": "AF|DMG" }, "inherits": { "namePrefix": "Fancy ", @@ -4503,7 +4503,7 @@ }, { "name": "Fiercebane Rifle", - "type": "GV", + "type": "GV|DMG", "requires": [ { "property": "2H", @@ -4514,7 +4514,7 @@ } ], "excludes": { - "property": "AF" + "property": "AF|DMG" }, "inherits": { "namePrefix": "Fiercebane ", @@ -4533,7 +4533,7 @@ }, { "name": "Seer's Pistol", - "type": "GV", + "type": "GV|DMG", "requires": [ { "firearm": true @@ -4545,7 +4545,7 @@ "excludes": { "property": [ "2H", - "AF" + "AF|DMG" ] }, "inherits": { @@ -4565,7 +4565,7 @@ }, { "name": "Smoking Gun", - "type": "GV", + "type": "GV|DMG", "requires": [ { "firearm": true @@ -4575,7 +4575,7 @@ } ], "excludes": { - "property": "AF" + "property": "AF|DMG" }, "inherits": { "namePrefix": "Smoking ", @@ -4594,7 +4594,7 @@ }, { "name": "Songfire", - "type": "GV", + "type": "GV|DMG", "requires": [ { "firearm": true @@ -4606,7 +4606,7 @@ "excludes": { "property": [ "2H", - "AF" + "AF|DMG" ] }, "inherits": { @@ -4631,7 +4631,7 @@ }, { "name": "Traveller's Rifle", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Sniper Rifle" @@ -4659,7 +4659,7 @@ }, { "name": "Wellspring Cannon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "firearm": true @@ -4669,7 +4669,7 @@ } ], "excludes": { - "property": "AF" + "property": "AF|DMG" }, "inherits": { "namePrefix": "Wellspring Cannon ", @@ -4684,7 +4684,7 @@ }, { "name": "Winter's Breath", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Scattergun" diff --git a/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json b/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json index 20c5a683b3..889c5cd740 100644 --- a/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json +++ b/collection/Genuine Fantasy Press; The Compendium of Forgotten Secrets - Awakening.json @@ -25,8 +25,8 @@ "maneuvers": "Maneuvers" }, "dateAdded": 1537874753, - "dateLastModified": 1708296841, - "_dateLastModifiedHash": "e3651a56b0" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "72a699d098" }, "monster": [ { @@ -2800,7 +2800,7 @@ "magicvariant": [ { "name": "Celestial's Spiteful Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -2822,7 +2822,7 @@ }, { "name": "Armor of Inferno", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -2850,7 +2850,7 @@ }, { "name": "Eternal Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -2877,7 +2877,7 @@ }, { "name": "Adhesive Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -8654,7 +8654,7 @@ { "name": "3rd Use", "entries": [ - "You teleport up to 30 feet and make a single melee weapon attack against a creature within reach. If the creature is above half its maximum hit points, this attack inflicts an additional {dice {@dice 6d12}} force damage. If you hit, the creature is then {@condition paralyzed} until the end of your next turn. " + "You teleport up to 30 feet and make a single melee weapon attack against a creature within reach. If the creature is above half its maximum hit points, this attack inflicts an additional {@dice 6d12} force damage. If you hit, the creature is then {@condition paralyzed} until the end of your next turn. " ], "type": "entries" }, @@ -11408,7 +11408,7 @@ "time": [ { "number": 1, - "unit": "1" + "unit": "bonus" } ], "range": { diff --git a/collection/Ghostfire Gaming; Grim Hollow - Player Pack.json b/collection/Ghostfire Gaming; Grim Hollow - Player Pack.json index 376a2362b3..5b99500d6b 100644 --- a/collection/Ghostfire Gaming; Grim Hollow - Player Pack.json +++ b/collection/Ghostfire Gaming; Grim Hollow - Player Pack.json @@ -23,8 +23,8 @@ "MV:CR": "Maneuver: Carrion Raven" }, "dateAdded": 1720212483, - "dateLastModified": 1721253869, - "_dateLastModifiedHash": "f78316ea19" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c4fa6c7f14" }, "race": [ { @@ -1149,7 +1149,7 @@ { "name": "Ring of Hidden Desire", "source": "GrimHollowPlayerPack", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ diff --git a/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json b/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json index 9d55842ee4..6d067f24a1 100644 --- a/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json +++ b/collection/Ghostfire Gaming; Grim Hollow - The Monster Grimoire.json @@ -32,8 +32,8 @@ ], "status": "ready", "dateAdded": 1686497951, - "dateLastModified": 1724674495, - "_dateLastModifiedHash": "aeeb71dd8d" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "0fe9580f42" }, "race": [ { @@ -418,7 +418,7 @@ "armorProficiencies": [ { "light": true, - "shield|phb": true + "shield": true } ], "entries": [ @@ -1285,7 +1285,7 @@ "name": "Gold Boar Ring", "source": "GHMG", "page": 414, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "The ring, made from the bristles of the {@creature goldmane boar|GHMG}, sheds {@quickref Vision and Light|PHB|2|0|bright light} in a 20-foot radius and {@quickref Vision and Light|PHB|2|0|dim light} for an additional 20 feet. This light shines even in areas where magic does not function normally, or where magical light would normally be suppressed." @@ -1863,7 +1863,7 @@ "name": "Ring of Nightmares", "source": "GHMG", "page": 417, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by spellcaster", "reqAttuneTags": [ @@ -2000,7 +2000,7 @@ "name": "Wand of Silence", "source": "GHMG", "page": 417, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -2041,7 +2041,7 @@ "magicvariant": [ { "name": "Blight Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -2071,7 +2071,7 @@ }, { "name": "Chapped Brute Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -2107,13 +2107,13 @@ }, { "name": "Gnoll Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" }, { "name": "Dart" @@ -2135,7 +2135,7 @@ }, { "name": "Hraptnon Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Spear" @@ -2159,7 +2159,7 @@ }, { "name": "Lycan Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -2179,7 +2179,7 @@ }, { "name": "Tormach's Blessed Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/collection/Gregory Marks; DDAL00-13 Knuckleheads & Other Such Curiosities A Travelers' Guide to Icewind Dale.json b/collection/Gregory Marks; DDAL00-13 Knuckleheads & Other Such Curiosities A Travelers' Guide to Icewind Dale.json index 6d508f7abf..b37aadbebb 100644 --- a/collection/Gregory Marks; DDAL00-13 Knuckleheads & Other Such Curiosities A Travelers' Guide to Icewind Dale.json +++ b/collection/Gregory Marks; DDAL00-13 Knuckleheads & Other Such Curiosities A Travelers' Guide to Icewind Dale.json @@ -22,8 +22,8 @@ ], "status": "wip", "dateAdded": 1675028645, - "dateLastModified": 1675028645, - "_dateLastModifiedHash": "c281e3722a" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e213d184d6" }, "monster": [ { @@ -3563,7 +3563,7 @@ "magicvariant": [ { "name": "Chardalyn Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -3592,13 +3592,13 @@ }, { "name": "Trueflight Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "inherits": { diff --git a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json index 2dd8937010..5e53409cba 100644 --- a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json +++ b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 1.json @@ -9,7 +9,7 @@ "authors": [ "Griffin Macaulay" ], - "version": "1.1.1", + "version": "1.12", "url": "https://www.kickstarter.com/projects/thegriffonssaddlebag/more-magic-items-for-5e-the-griffons-saddlebag-book-one", "convertedBy": [ "Ember Heartshine" @@ -23,8 +23,8 @@ "Eaves": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/font/tgs1/Mr%20Eaves%20Small%20Caps.otf" }, "dateAdded": 1593429293, - "dateLastModified": 1725269436, - "_dateLastModifiedHash": "e6944b4d1e" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "0d9cd8f38d" }, "book": [ { @@ -144,7 +144,8 @@ { "header": "Z", "depth": 1 - } + }, + "Magic Item Tables" ] }, { @@ -206,9 +207,101 @@ "name": "Part III: Setting Options", "headers": [ "The Everglacier", + { + "header": "Ambient Mood", + "depth": 1 + }, + { + "header": "The Growl", + "depth": 1 + }, + { + "header": "Exploration", + "depth": 1 + }, + { + "header": "Example Encounters", + "depth": 1 + }, + { + "header": "Additional Monsters", + "depth": 1 + }, + { + "header": "Ruins & Dungeons", + "depth": 1 + }, + { + "header": "Settlements", + "depth": 1 + }, + { + "header": "Example Treasure", + "depth": 1 + }, "The Festerwood", + { + "header": "Ambient Mood", + "depth": 1 + }, + { + "header": "Light in the Festerwood", + "depth": 1 + }, + { + "header": "Dangerous Spores", + "depth": 1 + }, + { + "header": "Exploration", + "depth": 1 + }, + { + "header": "Example Encounters", + "depth": 1 + }, + { + "header": "Ruins & Dungeons", + "depth": 1 + }, + { + "header": "Settlements", + "depth": 1 + }, + { + "header": "Example Treasure", + "depth": 1 + }, "Welcome to Hearth", - "The Fight Against Dendallen" + { + "header": "Locations in Hearth", + "depth": 1 + }, + { + "header": "Random Locations in Hearth", + "depth": 1 + }, + { + "header": "City Denizens", + "depth": 1 + }, + { + "header": "Factions of Hearth", + "depth": 1 + }, + { + "header": "Monsters of Hearth", + "depth": 1 + }, + { + "header": "Example Treasure", + "depth": 1 + }, + "The Fight Against Dendallen", + { + "header": "Remnants of Dendallen", + "depth": 1 + } ] } ] @@ -356,13 +449,20 @@ "name": "Part I: Magic Items", "page": 8, "entries": [ - "This section includes 500+ new items for you to use in your fifth edition campaign settings, and assumes you're familiar with the rules for magical items, including their rarities, categories, curses, and the requirements of attuning to an item or casting a spell through it", + "Striking down with the fury of a storm, an armor-clad human releases a powerful bolt of lightning from his sword to cleave through the impending horde. Holding a ball of quicksilver in his hand, a dwarf describes the appearance of his bounty to a local merchant, magically changing the silver's shape to better describe his quarry. Twirling in place, a maelstrom of flames leap from an elf's cloak, reducing the swarm of rats around her to ashes and giving her a clear path to escape.", + "Magic items have the power to add intrigue to stories and character growth for players. Limitlessly varied, magic items are always a treasured reward after a challenging adventure. This section includes 365 new items for you to use in your fifth edition campaign settings, and assumes you're familiar with the rules for magical items, including their rarities, categories, and the implications of cursed items.", { "type": "section", "name": "Magic Items A-Z", "page": 8, "entries": [ - "Magic items are presented in alphabetical order. A magic item's description gives the item's name, its category, its rarity, and its magical properties.", + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/legend.webp" + } + }, { "type": "entries", "name": "{@font A|ZatannaMisdirection}", @@ -377,7 +477,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Acidlight-Arrow.webp" }, - "title": "{@font {@item Acidlight Arrow (Generic)|tgs1|Acidlight Arrow}|ZatannaMisdirection}", + "title": "{@color {@font {@item Acidlight Arrow (Generic)|tgs1|Acidlight Arrow}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -387,7 +487,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Aegis-of-Radiance.webp" }, - "title": "{@font {@item Aegis of Radiance|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Aegis of Radiance|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -397,7 +497,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Amulet-of-Equilibrium.webp" }, - "title": "{@font {@item Amulet of Equilibrium|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Amulet of Equilibrium|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -412,7 +512,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Arcane-Mirror.webp" }, - "title": "{@font {@item Arcane Mirror|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Arcane Mirror|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -422,7 +522,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Arcanists-Bowstaff.webp" }, - "title": "{@font {@item Arcanist's Bowstaff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Arcanist's Bowstaff|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -432,7 +532,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Architects-Disdain.webp" }, - "title": "{@font {@item Architect's Disdain|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Architect's Disdain|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -447,7 +547,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Astral-Bracelet.webp" }, - "title": "{@font {@item Astral Bracelet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Astral Bracelet|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -457,7 +557,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Astral-Sea-Piercer.webp" }, - "title": "{@font {@item Astral Sea Piercer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Astral Sea Piercer|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -467,7 +567,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Aurum-and-Argentum.webp" }, - "title": "{@font {@item Aurum and Argentum|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Aurum and Argentum|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -482,7 +582,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Avian-Circlet.webp" }, - "title": "{@font {@item Avian Circlet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Avian Circlet|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -492,7 +592,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Axe-Beak-Tomahawk.webp" }, - "title": "{@font {@item Axe Beak Tomahawk|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Axe Beak Tomahawk|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -514,7 +614,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bag-of-Sundrops.webp" }, - "title": "{@font {@item Bag of Sundrops|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bag of Sundrops|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -524,7 +624,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Band-of-Mirrored-Essence.webp" }, - "title": "{@font {@item Band of Mirrored Essence|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Band of Mirrored Essence|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -534,7 +634,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bands-of-the-Found-and-Lost.webp" }, - "title": "{@font {@item Bands of the Found and Lost|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bands of the Found and Lost|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -549,7 +649,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bard-in-a-Box.webp" }, - "title": "{@font {@item Bard-in-a-Box|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bard-in-a-Box|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -559,7 +659,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Barge-Helm.webp" }, - "title": "{@font {@item Barge Helm|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Barge Helm|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -569,7 +669,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Barricade-Shield.webp" }, - "title": "{@font {@item Barricade Shield|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Barricade Shield|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -584,7 +684,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bascos-Handy-Bangle.webp" }, - "title": "{@font {@item Basco's Handy Bangle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Basco's Handy Bangle|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -594,7 +694,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Basilisk-Dagger.webp" }, - "title": "{@font {@item Basilisk Dagger|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Basilisk Dagger|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -604,7 +704,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bath-Potion.webp" }, - "title": "{@font {@item Bath potion|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bath potion|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -619,7 +719,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Baton-of-Many-Sizes.webp" }, - "title": "{@font {@item Baton of Many Sizes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Baton of Many Sizes|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -629,7 +729,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Battle-Tax.webp" }, - "title": "{@font {@item Battle Tax|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Battle Tax|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -639,7 +739,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Battlebrew-Maul.webp" }, - "title": "{@font {@item Battlebrew Maul|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Battlebrew Maul|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -654,7 +754,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Battlechef-Buckler.webp" }, - "title": "{@font {@item Battlechef Buckler|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Battlechef Buckler|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -664,7 +764,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Battlechefs-Splendid-Saucepan.webp" }, - "title": "{@font {@item Battlechef's Splendid Saucepan|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Battlechef's Splendid Saucepan|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -674,7 +774,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Battlement-Bow.webp" }, - "title": "{@font {@item Battlement Bow|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Battlement Bow|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -689,7 +789,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Belt-of-the-Raid-Leader.webp" }, - "title": "{@font {@item Belt of the Raid Leader|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Belt of the Raid Leader|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -699,7 +799,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bird-of-a-Feather.webp" }, - "title": "{@font {@item Bird of a Feather|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bird of a Feather|tgs1}|ZatannaMisdirection}|E40707}", "width": 1000, "height": 1000 }, @@ -709,7 +809,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Blizzard-Sphere.webp" }, - "title": "{@font {@item Blizzard Sphere|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Blizzard Sphere|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -724,7 +824,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Blood-Pact-Pendants.webp" }, - "title": "{@font {@item Blood Pact Pendants|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Blood Pact Pendants|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -734,7 +834,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bloodmage-Dagger.webp" }, - "title": "{@font {@item Bloodmage Dagger|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bloodmage Dagger|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -744,7 +844,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bloodscryer-Oculus.webp" }, - "title": "{@font {@item Bloodscryer Oculus|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bloodscryer Oculus|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -759,7 +859,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bolt.webp" }, - "title": "{@font {@item Bolt|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bolt|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -769,7 +869,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Boots-of-Dendallen.webp" }, - "title": "{@font {@item Boots of Dendallen|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Boots of Dendallen|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -779,7 +879,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Boots-of-the-Cloud-Jumper.webp" }, - "title": "{@font {@item Boots of the Cloud Jumper|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Boots of the Cloud Jumper|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -794,7 +894,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Borboss-Joyous-Wand-of-Color.webp" }, - "title": "{@font {@item Borboss' Joyous Wand of Color|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Borboss' Joyous Wand of Color|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -804,7 +904,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Boreal-Pendant.webp" }, - "title": "{@font {@item Boreal Pendant|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Boreal Pendant|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -814,7 +914,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bottled-Abyss.webp" }, - "title": "{@font {@item Bottled Abyss|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bottled Abyss|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -829,7 +929,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bounty-Hunter-Enforcer.webp" }, - "title": "{@font {@item Bounty Hunter Enforcer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bounty Hunter Enforcer|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -839,7 +939,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bow-of-Mind-Thievery.webp" }, - "title": "{@font {@item Bow of Mind Thievery|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bow of Mind Thievery|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -849,7 +949,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Braided-Quarterstaff.webp" }, - "title": "{@font {@item Braided Quarterstaff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Braided Quarterstaff|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -864,7 +964,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Brambleheart-Quiver.webp" }, - "title": "{@font {@item Brambleheart Quiver|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Brambleheart Quiver|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -874,7 +974,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Breastplate-of-the-Morning-Light.webp" }, - "title": "{@font {@item Breastplate of the Morning Light|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Breastplate of the Morning Light|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -884,7 +984,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Brooch-of-Many-Sizes.webp" }, - "title": "{@font {@item Brooch of Many Sizes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Brooch of Many Sizes|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -899,7 +999,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Bug-Smashers.webp" }, - "title": "{@font {@item Bug Smashers|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Bug Smashers|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -921,7 +1021,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Cactus-Mace.webp" }, - "title": "{@font {@item Cactus Mace|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Cactus Mace|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -931,7 +1031,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Candle-of-Anti-Light.webp" }, - "title": "{@font {@item Candle of Anti-Light|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Candle of Anti-Light|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -941,7 +1041,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Catnip-Amulet.webp" }, - "title": "{@font {@item Catnip Amulet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Catnip Amulet|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -956,7 +1056,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Celestial-Circlet.webp" }, - "title": "{@font {@item Celestial Circlet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Celestial Circlet|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -966,7 +1066,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ceratopper.webp" }, - "title": "{@font {@item Ceratopper|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ceratopper|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -976,7 +1076,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Charlatans-Wardrobe.webp" }, - "title": "{@font {@item Charlatan's Wardrobe|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Charlatan's Wardrobe|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -991,7 +1091,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Chillspike.webp" }, - "title": "{@font {@item Chillspike|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Chillspike|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -1001,7 +1101,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Chromacloth.webp" }, - "title": "{@font {@item Chromacloth|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Chromacloth|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1011,7 +1111,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Cinnabar-Rapier.webp" }, - "title": "{@font {@item Cinnabar Rapier|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Cinnabar Rapier|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1026,7 +1126,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Circlet-of-the-Huntsmans-Third-Eye.webp" }, - "title": "{@font {@item Circlet of the Huntsman's Third Eye|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Circlet of the Huntsman's Third Eye|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1036,7 +1136,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Cloak-of-the-Boundless-Spirit.webp" }, - "title": "{@font {@item Cloak of the Boundless Spirit|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Cloak of the Boundless Spirit|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1046,7 +1146,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Clockwork-Faefly.webp" }, - "title": "{@font {@item Clockwork Faefly|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Clockwork Faefly|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1061,7 +1161,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Clockwork-Healerbee.webp" }, - "title": "{@font {@item Clockwork Healerbee|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Clockwork Healerbee|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1071,7 +1171,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Clockwork-Inkbeetle.webp" }, - "title": "{@font {@item Clockwork Inkbeetle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Clockwork Inkbeetle|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1081,7 +1181,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Coil-Crook.webp" }, - "title": "{@font {@item Coil Crook|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Coil Crook|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1096,7 +1196,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Coldsnap.webp" }, - "title": "{@font {@item Coldsnap|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Coldsnap|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1106,7 +1206,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Companions-Band.webp" }, - "title": "{@font {@item Companion's Band|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Companion's Band|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -1116,7 +1216,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Container-of-Heat-and-Frost.webp" }, - "title": "{@font {@item Container of Heat and Frost|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Container of Heat and Frost|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -1131,7 +1231,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Coralshield-Golem.webp" }, - "title": "{@font {@item Coralshield Golem|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Coralshield Golem|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1141,7 +1241,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Fang.webp" }, - "title": "{@font {@item Couatl Herald's Fang|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Fang|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1151,7 +1251,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Guard.webp" }, - "title": "{@font {@item Couatl Herald's Guard|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Guard|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1166,7 +1266,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Lash.webp" }, - "title": "{@font {@item Couatl Herald's Lash|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Lash|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1176,7 +1276,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Mantle.webp" }, - "title": "{@font {@item Couatl Herald's Mantle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Mantle|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1186,7 +1286,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Radiance.webp" }, - "title": "{@font {@item Couatl Herald's Radiance|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Radiance|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1201,7 +1301,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Reach.webp" }, - "title": "{@font {@item Couatl Herald's Reach|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Reach|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1211,7 +1311,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Couatl-Heralds-Scales.webp" }, - "title": "{@font {@item Couatl Herald's Scales|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Couatl Herald's Scales|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1221,7 +1321,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Cratering-Quarterstaff.webp" }, - "title": "{@font {@item Cratering Quarterstaff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Cratering Quarterstaff|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -1236,7 +1336,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Crosier-of-Divine-Power.webp" }, - "title": "{@font {@item Crosier of Divine Power|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Crosier of Divine Power|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1246,7 +1346,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Crown-of-Deep-Winter.webp" }, - "title": "{@font {@item Crown of Deep Winter|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Crown of Deep Winter|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1256,7 +1356,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Crypt-Keeper-Glaive.webp" }, - "title": "{@font {@item Crypt Keeper Glaive|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Crypt Keeper Glaive|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -1278,7 +1378,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dagger-of-the-Ogre-Mage.webp" }, - "title": "{@font {@item Dagger of the Ogre Mage|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dagger of the Ogre Mage|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1288,7 +1388,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dark-Fathom-Armor.webp" }, - "title": "{@font {@item Dark Fathom Armor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dark Fathom Armor|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1298,7 +1398,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dead-Ringer.webp" }, - "title": "{@font {@item Dead Ringer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dead Ringer|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1313,7 +1413,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Death-Knell.webp" }, - "title": "{@font {@item Death Knell|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Death Knell|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1323,7 +1423,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Devils-Detail-Eyepatch.webp" }, - "title": "{@font {@item Devil's Detail Eyepatch|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Devil's Detail Eyepatch|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1333,7 +1433,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Direstone-Dwarven-Pick.webp" }, - "title": "{@font {@item Direstone Dwarven Pick|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Direstone Dwarven Pick|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1348,7 +1448,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Discordant-Thunderstave.webp" }, - "title": "{@font {@item Discordant Thunderstave|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Discordant Thunderstave|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1358,7 +1458,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Doodle-Ring.webp" }, - "title": "{@font {@item Doodle Ring|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Doodle Ring|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1368,7 +1468,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Doomsday-Cookie.webp" }, - "title": "{@font {@item Doomsday Cookie|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Doomsday Cookie|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1383,7 +1483,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dragon-Edge-Weapon.webp" }, - "title": "{@font {@item Dragon Edge Weapon (Generic)|tgs1|Dragon Edge Weapon}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dragon Edge Weapon (Generic)|tgs1|Dragon Edge Weapon}|ZatannaMisdirection}|E40707}", "width": 1000, "height": 1000 }, @@ -1393,7 +1493,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dragon-Tamer-Lance.webp" }, - "title": "{@font {@item Dragon Tamer Lance|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dragon Tamer Lance|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -1403,7 +1503,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dragon-Turtle-Shield.webp" }, - "title": "{@font {@item Dragon Turtle Shield|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dragon Turtle Shield|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1418,7 +1518,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dragons-Call.webp" }, - "title": "{@font {@item Dragon's Call|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dragon's Call|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1428,7 +1528,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dragon-Kindled-Edge.webp" }, - "title": "{@font {@item Dragon-Kindled Edge|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dragon-Kindled Edge|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -1438,7 +1538,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dragonkin-Weapon.webp" }, - "title": "{@font {@item Dragonkin Weapon|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dragonkin Weapon|tgs1}|ZatannaMisdirection}|E40707}", "width": 1000, "height": 1000 } @@ -1453,7 +1553,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dream-Mantle.webp" }, - "title": "{@font {@item Dream Mantle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dream Mantle|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1463,7 +1563,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Druidic-Throwing-Club.webp" }, - "title": "{@font {@item Druidic Throwing Club|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Druidic Throwing Club|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1473,7 +1573,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Dryadleaf.webp" }, - "title": "{@font {@item Dryadleaf|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Dryadleaf|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -1495,7 +1595,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Eaglereign.webp" }, - "title": "{@font {@item Eaglereign|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Eaglereign|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1505,7 +1605,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ear-Cuff-of-the-Vampire-Bat.webp" }, - "title": "{@font {@item Ear Cuff of the Vampire Bat|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ear Cuff of the Vampire Bat|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1515,7 +1615,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Edible-Book-of-Recipes.webp" }, - "title": "{@font {@item Edible Book of Recipes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Edible Book of Recipes|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -1530,7 +1630,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Eldritch-Scarf.webp" }, - "title": "{@font {@item Eldritch Scarf|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Eldritch Scarf|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1540,7 +1640,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Enchantment-Breaker.webp" }, - "title": "{@font {@item Enchantment Breaker|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Enchantment Breaker|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1550,7 +1650,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Essence-of-Rage.webp" }, - "title": "{@font {@item Essence of Rage|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Essence of Rage|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1565,7 +1665,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ether-Spear.webp" }, - "title": "{@font {@item Ether Spear|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ether Spear|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1575,7 +1675,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Everice-Box.webp" }, - "title": "{@font {@item Everice Box|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Everice Box|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1585,7 +1685,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Everlasting-Sugarbomb.webp" }, - "title": "{@font {@item Everlasting Sugarbomb|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Everlasting Sugarbomb|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -1600,7 +1700,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Eye-of-Dendallen.webp" }, - "title": "{@font {@item Eye of Dendallen|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Eye of Dendallen|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1610,7 +1710,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Eye-of-the-Bookwurm.webp" }, - "title": "{@font {@item Eye of the Bookwurm|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Eye of the Bookwurm|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1632,7 +1732,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fables-End.webp" }, - "title": "{@font {@item Fable's End|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fable's End|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1642,7 +1742,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fanfare-Ammunition.webp" }, - "title": "{@font {@item Fanfare Ammunition|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fanfare Ammunition|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -1652,7 +1752,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ferrymans-Take.webp" }, - "title": "{@font {@item Ferryman's Take|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ferryman's Take|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1667,7 +1767,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwood-Buckler.webp" }, - "title": "{@font {@item Festerwood Buckler|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood Buckler|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1677,7 +1777,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwood-Claymore.webp" }, - "title": "{@font {@item Festerwood Claymore|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood Claymore|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1687,7 +1787,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwood-Fungal-Stave.webp" }, - "title": "{@font {@item Festerwood Fungal Stave|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood Fungal Stave|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -1702,7 +1802,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwood-Logger.webp" }, - "title": "{@font {@item Festerwood Logger|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood Logger|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1712,7 +1812,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwood-Masher.webp" }, - "title": "{@font {@item Festerwood Masher|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood Masher|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1722,7 +1822,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwood-Vizard.webp" }, - "title": "{@font {@item Festerwood Vizard|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood Vizard|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1737,7 +1837,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Festerwoods-Light.webp" }, - "title": "{@font {@item Festerwood's Light|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Festerwood's Light|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -1747,7 +1847,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fife-of-Dragonsong.webp" }, - "title": "{@font {@item Fife of Dragonsong|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fife of Dragonsong|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1757,7 +1857,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fire-Dervish-Cloak.webp" }, - "title": "{@font {@item Fire Dervish Cloak|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fire Dervish Cloak|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1772,7 +1872,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fire-Fire.webp" }, - "title": "{@font {@item Fire Fire!|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fire Fire!|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1782,7 +1882,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fire-Wand-of-the-Unbroken-Circle.webp" }, - "title": "{@font {@item Fire Wand of the Unbroken Circle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fire Wand of the Unbroken Circle|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1792,7 +1892,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Firecracker-Crystals.webp" }, - "title": "{@font {@item Firecracker Crystals|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Firecracker Crystals|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -1807,7 +1907,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fireweaver-Gloves.webp" }, - "title": "{@font {@item Fireweaver Gloves|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fireweaver Gloves|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1817,7 +1917,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Flesh-of-Dendallen.webp" }, - "title": "{@font {@item Flesh of Dendallen|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Flesh of Dendallen|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1827,7 +1927,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Force-Gauntlet.webp" }, - "title": "{@font {@item Force Gauntlet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Force Gauntlet|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -1842,7 +1942,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Forgemasters-Might.webp" }, - "title": "{@font {@item Forgemaster's Might|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Forgemaster's Might|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -1852,7 +1952,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fortunes-Fivepence.webp" }, - "title": "{@font {@item Fortune's Fivepence|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fortune's Fivepence|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1862,7 +1962,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fourarm-Bracers.webp" }, - "title": "{@font {@item Fourarm Bracers|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fourarm Bracers|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -1877,7 +1977,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Fragment-of-Elder-Starlight.webp" }, - "title": "{@font {@item Fragment of Elder Starlight|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Fragment of Elder Starlight|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -1887,7 +1987,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Frefils-Jolly-Oozebean-Sugarbombs.webp" }, - "title": "{@font {@item Frefil's Jolly Oozebean Sugarbombs|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Frefil's Jolly Oozebean Sugarbombs|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1897,7 +1997,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Frefils-Tiny-Tasty-Tongue-Twisty-Sugarbombs.webp" }, - "title": "{@font {@item Frefil's Tiny Tasty Tongue Twisty Sugarbombs|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Frefil's Tiny Tasty Tongue Twisty Sugarbombs|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -1912,7 +2012,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Frost-Giant-Fork.webp" }, - "title": "{@font {@item Frost Giant Fork|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Frost Giant Fork|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -1922,7 +2022,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Frostbitten-Buckler.webp" }, - "title": "{@font {@item Frostbitten Buckler|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Frostbitten Buckler|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1932,7 +2032,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Frozen-Dagger.webp" }, - "title": "{@font {@item Frozen Dagger|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Frozen Dagger|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1947,7 +2047,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Funeral-Marchers.webp" }, - "title": "{@font {@item Funeral Marchers|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Funeral Marchers|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -1969,7 +2069,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Galea-of-the-Soulfire-Phoenix.webp" }, - "title": "{@font {@item Galea of the Soulfire Phoenix|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Galea of the Soulfire Phoenix|tgs1}|ZatannaMisdirection}|BE8972}", "width": 1000, "height": 1000 }, @@ -1979,7 +2079,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Galepierce-Weapon.webp" }, - "title": "{@font {@item Galepierce Weapon|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Galepierce Weapon|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -1989,7 +2089,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Galvanic-Steelsnare.webp" }, - "title": "{@font {@item Galvanic Steelsnare|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Galvanic Steelsnare|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -2004,7 +2104,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Gibberbox.webp" }, - "title": "{@font {@item Gibberbox|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Gibberbox|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2014,7 +2114,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Give-and-Take.webp" }, - "title": "{@font {@item Give and Take|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Give and Take|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2024,7 +2124,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Glove-of-the-Aegis.webp" }, - "title": "{@font {@item Glove of the Aegis|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Glove of the Aegis|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -2039,7 +2139,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Glove-of-the-Grim-Fandango.webp" }, - "title": "{@font {@item Glove of the Grim Fandango|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Glove of the Grim Fandango|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2049,7 +2149,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Grass-Carpet.webp" }, - "title": "{@font {@item Grass Carpet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Grass Carpet|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2059,7 +2159,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Grass-Whistle-Blade.webp" }, - "title": "{@font {@item Grass Whistle Blade|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Grass Whistle Blade|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2074,7 +2174,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Gravity-Goblet.webp" }, - "title": "{@font {@item Gravity Goblet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Gravity Goblet|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2084,7 +2184,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Greaves-of-Dendallen.webp" }, - "title": "{@font {@item Greaves of Dendallen|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Greaves of Dendallen|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2094,7 +2194,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Grip-of-Dendallen.webp" }, - "title": "{@font {@item Grip of Dendallen|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Grip of Dendallen|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2116,7 +2216,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Halberd-of-the-Peacock.webp" }, - "title": "{@font {@item Halberd of the Peacock|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Halberd of the Peacock|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2126,7 +2226,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hand-of-the-Master.webp" }, - "title": "{@font {@item Hand of the Master|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hand of the Master|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2136,7 +2236,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Harp-of-Valor.webp" }, - "title": "{@font {@item Harp of Valor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Harp of Valor|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2151,7 +2251,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hasty-Sugarbomb.webp" }, - "title": "{@font {@item Hasty Sugarbomb|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hasty Sugarbomb|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2161,7 +2261,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hat-Trick.webp" }, - "title": "{@font {@item Hat Trick|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hat Trick|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2171,7 +2271,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hcoruk-the-Colossals-Portable-Handheld-Weapon-of-Walloping.webp" }, - "title": "{@font {@item Hcor'uk the Colossal's Portable Handheld Weapon of Walloping|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hcor'uk the Colossal's Portable Handheld Weapon of Walloping|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2186,7 +2286,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Healing-Arrow.webp" }, - "title": "{@font {@item Healing Arrow (Generic)|tgs1|Healing Arrow}|ZatannaMisdirection}", + "title": "{@color {@font {@item Healing Arrow (Generic)|tgs1|Healing Arrow}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2196,7 +2296,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Heart-of-the-Sleeveless.webp" }, - "title": "{@font {@item Heart of the Sleeveless|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Heart of the Sleeveless|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2206,7 +2306,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hellfire-Pitchfork.webp" }, - "title": "{@font {@item Hellfire Pitchfork|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hellfire Pitchfork|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2221,7 +2321,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Helm-of-Heroes.webp" }, - "title": "{@font {@item Helm of Heroes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Helm of Heroes|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2231,7 +2331,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Helmsmans-Shelter.webp" }, - "title": "{@font {@item Helmsman's Shelter|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Helmsman's Shelter|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2241,7 +2341,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hexaxe.webp" }, - "title": "{@font {@item Hexaxe|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hexaxe|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2256,7 +2356,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Hurricane-Lance.webp" }, - "title": "{@font {@item Hurricane Lance|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Hurricane Lance|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2278,7 +2378,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ice-Sickle.webp" }, - "title": "{@font {@item Ice Sickle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ice Sickle|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2288,7 +2388,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Immovable-Button.webp" }, - "title": "{@font {@item Immovable Button|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Immovable Button|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2298,7 +2398,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Infernal-Aegis.webp" }, - "title": "{@font {@item Infernal Aegis|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Infernal Aegis|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2313,7 +2413,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Inferno-Rope.webp" }, - "title": "{@font {@item Inferno Rope|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Inferno Rope|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2323,7 +2423,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ionbreaker-the-Tempests-Reach.webp" }, - "title": "{@font {@item Ionbreaker, the Tempest's Reach|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ionbreaker, the Tempest's Reach|tgs1}|ZatannaMisdirection}|BE8972}", "width": 1000, "height": 1000 }, @@ -2333,7 +2433,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ironleaf-Maul-of-Entanglement.webp" }, - "title": "{@font {@item Ironleaf Maul of Entanglement|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ironleaf Maul of Entanglement|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -2348,7 +2448,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ironleaf-Oaken-Shield.webp" }, - "title": "{@font {@item Ironleaf Oaken Shield|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ironleaf Oaken Shield|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2358,7 +2458,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ironleaf-Plate.webp" }, - "title": "{@font {@item Ironleaf Plate|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ironleaf Plate|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2368,7 +2468,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ironshod-Trotters.webp" }, - "title": "{@font {@item Ironshod Trotters|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ironshod Trotters|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2390,7 +2490,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Jotuns-Jodhpurs.webp" }, - "title": "{@font {@item Jotun's Jodhpurs|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Jotun's Jodhpurs|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2412,7 +2512,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Killskull-Longbow-of-Dread.webp" }, - "title": "{@font {@item Killskull Longbow of Dread|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Killskull Longbow of Dread|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2422,7 +2522,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Kindle-Egg-Sugarbomb.webp" }, - "title": "{@font {@item Kindle Egg Sugarbomb|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Kindle Egg Sugarbomb|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2432,7 +2532,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Knights-Standard-of-Valor.webp" }, - "title": "{@font {@item Knight's Standard of Valor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Knight's Standard of Valor|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -2447,7 +2547,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Knights-Standard-of-Vigor.webp" }, - "title": "{@font {@item Knight's Standard of Vigor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Knight's Standard of Vigor|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2457,7 +2557,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Knights-Standard-of-Virtue.webp" }, - "title": "{@font {@item Knight's Standard of Virtue|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Knight's Standard of Virtue|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2467,7 +2567,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Knocking-Boots.webp" }, - "title": "{@font {@item Knocking Boots|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Knocking Boots|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2482,7 +2582,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Krakens-Whip.webp" }, - "title": "{@font {@item Kraken's Whip|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Kraken's Whip|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2504,7 +2604,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Lance-of-the-Hungering-Dead.webp" }, - "title": "{@font {@item Lance of the Hungering Dead|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Lance of the Hungering Dead|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2514,7 +2614,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Leeching-Quarterstaff.webp" }, - "title": "{@font {@item Leeching Quarterstaff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Leeching Quarterstaff|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2524,7 +2624,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Liars-Lyre.webp" }, - "title": "{@font {@item Liar's Lyre|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Liar's Lyre|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2539,7 +2639,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Lightning-Pylons.webp" }, - "title": "{@font {@item Lightning Pylons|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Lightning Pylons|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2549,7 +2649,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Locksmiths-Bane.webp" }, - "title": "{@font {@item Locksmith's Bane|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Locksmith's Bane|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2559,7 +2659,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Loves-Embrace.webp" }, - "title": "{@font {@item Love's Embrace|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Love's Embrace|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -2581,7 +2681,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mageplate-Cap.webp" }, - "title": "{@font {@item Mageplate Cap|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mageplate Cap|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2591,7 +2691,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Magma-War-Pick.webp" }, - "title": "{@font {@item Magma War Pick|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Magma War Pick|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2601,7 +2701,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mammoth-Boots.webp" }, - "title": "{@font {@item Mammoth Boots|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mammoth Boots|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2616,7 +2716,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mantle-of-the-Pack-Lord.webp" }, - "title": "{@font {@item Mantle of the Pack Lord|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mantle of the Pack Lord|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2626,7 +2726,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mask-of-Dendallen.webp" }, - "title": "{@font {@item Mask of Dendallen|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mask of Dendallen|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2636,7 +2736,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mask-of-the-Pact-Bearer.webp" }, - "title": "{@font {@item Mask of the Pact Bearer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mask of the Pact Bearer|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2651,7 +2751,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Master-Machinists-Marvelous-Mallet.webp" }, - "title": "{@font {@item Master Machinist's Marvelous Mallet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Master Machinist's Marvelous Mallet|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2661,7 +2761,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mastery-Gem.webp" }, - "title": "{@font {@item Mastery Gem|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mastery Gem|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -2671,7 +2771,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Memento-of-the-Shapeless.webp" }, - "title": "{@font {@item Memento of the Shapeless|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Memento of the Shapeless|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -2686,7 +2786,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Merry-Berry.webp" }, - "title": "{@font {@item Merry Berry|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Merry Berry|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2696,7 +2796,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mirrorlight-Edge.webp" }, - "title": "{@font {@item Mirrorlight Edge|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mirrorlight Edge|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2706,7 +2806,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mirrorlight-Piercer.webp" }, - "title": "{@font {@item Mirrorlight Piercer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mirrorlight Piercer|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2721,7 +2821,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Mockingblade.webp" }, - "title": "{@font {@item Mockingblade|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Mockingblade|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2731,7 +2831,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Monocle-of-Clarity.webp" }, - "title": "{@font {@item Monocle of Clarity|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Monocle of Clarity|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2741,7 +2841,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Monsterbane-Lasher.webp" }, - "title": "{@font {@item Monsterbane Lasher|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Monsterbane Lasher|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2756,7 +2856,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Moonswaddled-Armor.webp" }, - "title": "{@font {@item Moonswaddled Armor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Moonswaddled Armor|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -2778,7 +2878,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Necrolace.webp" }, - "title": "{@font {@item Necrolace|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Necrolace|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2788,7 +2888,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Nightstalkers-Kanabo.webp" }, - "title": "{@font {@item Nightstalker's Kanabo|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Nightstalker's Kanabo|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2798,7 +2898,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Null-Chalk.webp" }, - "title": "{@font {@item Null Chalk|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Null Chalk|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -2820,7 +2920,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Omenbringers-Mantle.webp" }, - "title": "{@font {@item Omenbringer's Mantle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Omenbringer's Mantle|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2830,7 +2930,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Orators-Quill.webp" }, - "title": "{@font {@item Orator's Quill|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Orator's Quill|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2840,7 +2940,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Otyugh-Cloak.webp" }, - "title": "{@font {@item Otyugh Cloak|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Otyugh Cloak|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2855,7 +2955,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ouroboros-Rapier.webp" }, - "title": "{@font {@item Ouroboros Rapier|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ouroboros Rapier|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2865,7 +2965,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Overshield.webp" }, - "title": "{@font {@item Overshield|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Overshield|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2887,7 +2987,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Pack-of-LeviBubble-Sugarbombs.webp" }, - "title": "{@font {@item Pack of LeviBubble Sugarbombs|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Pack of LeviBubble Sugarbombs|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -2897,7 +2997,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Pair-of-Tiny-Violin-Rings.webp" }, - "title": "{@font {@item Pair of Tiny Violin Rings|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Pair of Tiny Violin Rings|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2907,7 +3007,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Pearl-of-Wisdom-Quiver.webp" }, - "title": "{@font {@item Pearl of Wisdom Quiver|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Pearl of Wisdom Quiver|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -2932,7 +3032,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Pendant-of-the-Tempered-Fury.webp" }, - "title": "{@font {@item Pendant of the Tempered Fury|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Pendant of the Tempered Fury|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -2942,7 +3042,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Peppermince-Sugarbomb.webp" }, - "title": "{@font {@item Peppermince Sugarbomb|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Peppermince Sugarbomb|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2957,7 +3057,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Periapt-of-Reflection.webp" }, - "title": "{@font {@item Periapt of Reflection|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Periapt of Reflection|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -2967,7 +3067,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Permanent-Parchment.webp" }, - "title": "{@font {@item Permanent Parchment|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Permanent Parchment|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -2977,7 +3077,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Petal-Dancer-Ward.webp" }, - "title": "{@font {@item Petal Dancer Ward|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Petal Dancer Ward|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -2992,7 +3092,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Phase-Axe.webp" }, - "title": "{@font {@item Phase Axe|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Phase Axe|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3002,7 +3102,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Phoenix-Arrow.webp" }, - "title": "{@font {@item Phoenix Arrow (Generic)|tgs1|Phoenix Arrow}|ZatannaMisdirection}", + "title": "{@color {@font {@item Phoenix Arrow (Generic)|tgs1|Phoenix Arrow}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3012,7 +3112,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Pike-of-the-Forgotten-Legion.webp" }, - "title": "{@font {@item Pike of the Forgotten Legion|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Pike of the Forgotten Legion|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -3027,7 +3127,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Plaguebane-Mask.webp" }, - "title": "{@font {@item Plaguebane Mask|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Plaguebane Mask|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3037,7 +3137,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Planar-Rapier.webp" }, - "title": "{@font {@item Planar Rapier|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Planar Rapier|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3047,7 +3147,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Pomade-of-Ten-Thousand-Styles.webp" }, - "title": "{@font {@item Pomade of Ten Thousand Styles|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Pomade of Ten Thousand Styles|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -3062,7 +3162,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Potion-of-Dragons-Breath.webp" }, - "title": "{@font {@item Potion of Dragon's Breath|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Potion of Dragon's Breath|tgs1}|ZatannaMisdirection}|E40707}", "width": 1000, "height": 1000 }, @@ -3072,7 +3172,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Potion-of-Spell-Recovery.webp" }, - "title": "{@font {@item Potion of Spell Recovery|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Potion of Spell Recovery|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3082,7 +3182,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Precipit-the-Formless.webp" }, - "title": "{@font {@item Precipit, the Formless|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Precipit, the Formless|tgs1}|ZatannaMisdirection}|BE8972}", "width": 1000, "height": 1000 } @@ -3097,7 +3197,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Prismatic-Javelin.webp" }, - "title": "{@font {@item Prismatic Javelin|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Prismatic Javelin|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3107,7 +3207,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Profane-Mask.webp" }, - "title": "{@font {@item Profane Mask|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Profane Mask|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3117,7 +3217,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Purging-Dagger.webp" }, - "title": "{@font {@item Purging Dagger|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Purging Dagger|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3132,7 +3232,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Purity-Spear.webp" }, - "title": "{@font {@item Purity Spear|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Purity Spear|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -3142,7 +3242,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Purse-Piglet.webp" }, - "title": "{@font {@item Purse Piglet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Purse Piglet|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3152,7 +3252,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Puzzle-Ring-of-Vitality-Life-and-Power.webp" }, - "title": "{@font {@item Puzzle Ring of Vitality, Life, and Power|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Puzzle Ring of Vitality, Life, and Power|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -3174,7 +3274,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Quagmire-Maul.webp" }, - "title": "{@font {@item Quagmire Maul|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Quagmire Maul|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3184,7 +3284,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Quake-Hammer.webp" }, - "title": "{@font {@item Quake Hammer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Quake Hammer|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3194,7 +3294,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Quickdraw.webp" }, - "title": "{@font {@item Quickdraw|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Quickdraw|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3209,7 +3309,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Quicksilver-Clay.webp" }, - "title": "{@font {@item Quicksilver Clay|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Quicksilver Clay|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -3231,7 +3331,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Radiant-Defender.webp" }, - "title": "{@font {@item Radiant Defender|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Radiant Defender|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3241,7 +3341,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Reap-and-Sew.webp" }, - "title": "{@font {@item Reap and Sew|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Reap and Sew|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3251,7 +3351,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Red-Claws-Regalia.webp" }, - "title": "{@font {@item Red Claw's Regalia|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Red Claw's Regalia|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -3266,7 +3366,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Relentless-Bulwark.webp" }, - "title": "{@font {@item Relentless Bulwark|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Relentless Bulwark|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3276,7 +3376,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Retaliating-Bloom-Shield.webp" }, - "title": "{@font {@item Retaliating Bloom Shield|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Retaliating Bloom Shield|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3286,7 +3386,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Retaliating-Shield-of-Ink.webp" }, - "title": "{@font {@item Retaliating Shield of Ink|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Retaliating Shield of Ink|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -3301,7 +3401,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Anchoring.webp" }, - "title": "{@font {@item Ring of Anchoring|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Anchoring|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3311,7 +3411,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Eldritch-Ire.webp" }, - "title": "{@font {@item Ring of Eldritch Ire|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Eldritch Ire|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3321,7 +3421,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Fire.webp" }, - "title": "{@font {@item Ring of Fire|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Fire|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3336,7 +3436,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Gestures.webp" }, - "title": "{@font {@item Ring of Gestures|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Gestures|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3346,7 +3446,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Ice.webp" }, - "title": "{@font {@item Ring of Ice|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Ice|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3356,7 +3456,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Roses.webp" }, - "title": "{@font {@item Ring of Roses|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Roses|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -3371,7 +3471,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Seething.webp" }, - "title": "{@font {@item Ring of Seething|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Seething|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3381,7 +3481,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Stone.webp" }, - "title": "{@font {@item Ring of Stone|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Stone|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3391,7 +3491,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-Wind.webp" }, - "title": "{@font {@item Ring of Wind|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of Wind|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -3406,7 +3506,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-the-Fowl-Sentinel.webp" }, - "title": "{@font {@item Ring of the Fowl Sentinel|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of the Fowl Sentinel|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3416,7 +3516,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Ring-of-the-Sandskimmer.webp" }, - "title": "{@font {@item Ring of the Sandskimmer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Ring of the Sandskimmer|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3426,7 +3526,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Rocborne-Hand-Ballista.webp" }, - "title": "{@font {@item Rocborne Hand Ballista|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Rocborne Hand Ballista|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3441,7 +3541,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Rocborne-Robe.webp" }, - "title": "{@font {@item Rocborne Robe|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Rocborne Robe|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3451,7 +3551,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Rocborne-Rod.webp" }, - "title": "{@font {@item Rocborne Rod|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Rocborne Rod|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3461,7 +3561,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Runic-Ammunition.webp" }, - "title": "{@font {@item Runic Ammunition|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Runic Ammunition|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3483,7 +3583,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sandstorm-Dancer.webp" }, - "title": "{@font {@item Sandstorm Dancer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sandstorm Dancer|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3493,7 +3593,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Scholars-Cap.webp" }, - "title": "{@font {@item Scholar's Cap|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Scholar's Cap|tgs1}|ZatannaMisdirection}|E40707}", "width": 1000, "height": 1000 }, @@ -3503,7 +3603,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Scorching-Cleaver.webp" }, - "title": "{@font {@item Scorching Cleaver|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Scorching Cleaver|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3518,7 +3618,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Screaming-Longbow.webp" }, - "title": "{@font {@item Screaming Longbow|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Screaming Longbow|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3528,7 +3628,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sea-Serpent-Hairpin.webp" }, - "title": "{@font {@item Sea Serpent Hairpin|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sea Serpent Hairpin|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3538,7 +3638,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Seafarers-Jacket.webp" }, - "title": "{@font {@item Seafarer's Jacket|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Seafarer's Jacket|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -3553,7 +3653,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Seat-Belt.webp" }, - "title": "{@font {@item Seat Belt|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Seat Belt|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3563,7 +3663,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Seed-of-Rebirth.webp" }, - "title": "{@font {@item Seed of Rebirth|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Seed of Rebirth|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -3573,7 +3673,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Septum-Ring-of-the-Great-Minotaur.webp" }, - "title": "{@font {@item Septum Ring of the Great Minotaur|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Septum Ring of the Great Minotaur|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3588,7 +3688,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Serpent-Dart.webp" }, - "title": "{@font {@item Serpent Dart|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Serpent Dart|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3598,7 +3698,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Servitude-Choker.webp" }, - "title": "{@font {@item Servitude Choker|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Servitude Choker|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3608,7 +3708,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Set-of-Numats-Trick-Tubes.webp" }, - "title": "{@font {@item Set of Numat's Trick Tubes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Set of Numat's Trick Tubes|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -3623,7 +3723,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Set-of-Secret-Scribe-Candles.webp" }, - "title": "{@font {@item Set of Secret Scribe Candles|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Set of Secret Scribe Candles|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3633,7 +3733,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shadenstaff.webp" }, - "title": "{@font {@item Shadenstaff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shadenstaff|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3643,7 +3743,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shadow-Drinker.webp" }, - "title": "{@font {@item Shadow Drinker|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shadow Drinker|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3658,7 +3758,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shadow-Ink.webp" }, - "title": "{@font {@item Shadow Ink|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shadow Ink|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3668,7 +3768,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shadow-Ward.webp" }, - "title": "{@font {@item Shadow Ward|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shadow Ward|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3678,7 +3778,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shadowshawl.webp" }, - "title": "{@font {@item Shadowshawl|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shadowshawl|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3693,7 +3793,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shadowsmoke-Dragon-Pipe.webp" }, - "title": "{@font {@item Shadowsmoke Dragon Pipe|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shadowsmoke Dragon Pipe|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3703,7 +3803,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shapeshifters-Circlet.webp" }, - "title": "{@font {@item Shapeshifter's Circlet|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shapeshifter's Circlet|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3713,7 +3813,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shared-Burden.webp" }, - "title": "{@font {@item Shared Burden|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shared Burden|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3728,7 +3828,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sharkrazor-Mantle.webp" }, - "title": "{@font {@item Sharkrazor Mantle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sharkrazor Mantle|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3738,7 +3838,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sheer-Cold.webp" }, - "title": "{@font {@item Sheer Cold|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sheer Cold|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3748,7 +3848,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shield-of-Yggdrasil.webp" }, - "title": "{@font {@item Shield of Yggdrasil|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shield of Yggdrasil|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3763,7 +3863,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Shielding-Turtle-Sugarbombs.webp" }, - "title": "{@font {@item Shielding Turtle Sugarbombs|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Shielding Turtle Sugarbombs|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3773,7 +3873,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Signet-Rings-of-Blindness-Deafness-and-Silence.webp" }, - "title": "{@font {@item Signet Rings of Blindness, Deafness, and Silence|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Signet Rings of Blindness, Deafness, and Silence|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3783,7 +3883,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Signet-Rings-of-the-Fey-Court.webp" }, - "title": "{@font {@item Signet Rings of the Fey Court|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Signet Rings of the Fey Court|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -3798,7 +3898,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Silken-Socks-of-Slickening.webp" }, - "title": "{@font {@item Silken Socks of Slickening|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Silken Socks of Slickening|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3808,7 +3908,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Silver-Eagle-Weapon.webp" }, - "title": "{@font {@item Silver Eagle Weapon|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Silver Eagle Weapon|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3818,7 +3918,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Silver-Lycan-Chime.webp" }, - "title": "{@font {@item Silver Lycan Chime|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Silver Lycan Chime|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -3833,7 +3933,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Singing-Stein.webp" }, - "title": "{@font {@item Singing Stein|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Singing Stein|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3843,7 +3943,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sirensong-Silencer.webp" }, - "title": "{@font {@item Sirensong Silencer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sirensong Silencer|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3853,7 +3953,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sling-of-the-Tiny-Giant.webp" }, - "title": "{@font {@item Sling of the Tiny Giant|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sling of the Tiny Giant|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3868,7 +3968,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Smash-Potatoes.webp" }, - "title": "{@font {@item Smash Potatoes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Smash Potatoes|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -3878,7 +3978,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Snuff.webp" }, - "title": "{@font {@item Snuff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Snuff|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3888,7 +3988,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Snugglebeasts.webp" }, - "title": "{@font {@item Snugglebeasts|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Snugglebeasts|tgs1}|ZatannaMisdirection}|E40707}", "width": 1000, "height": 1000 } @@ -3903,7 +4003,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Socks-of-the-Well-Rested.webp" }, - "title": "{@font {@item Socks of the Well-Rested|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Socks of the Well-Rested|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3913,7 +4013,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Spellwoven-Robes.webp" }, - "title": "{@font {@item Spellwoven Robes|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Spellwoven Robes|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3923,7 +4023,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Spiderbite-Daggers.webp" }, - "title": "{@font {@item Spiderbite Daggers|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Spiderbite Daggers|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3938,7 +4038,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Spire-Seed.webp" }, - "title": "{@font {@item Spire Seed|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Spire Seed|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -3948,7 +4048,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Spirit-Pike.webp" }, - "title": "{@font {@item Spirit Pike|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Spirit Pike|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -3958,7 +4058,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Splintershot.webp" }, - "title": "{@font {@item Splintershot|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Splintershot|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -3973,7 +4073,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Splitter.webp" }, - "title": "{@font {@item Splitter|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Splitter|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -3983,7 +4083,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Squasher.webp" }, - "title": "{@font {@item Squasher|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Squasher|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -3993,7 +4093,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Staff-of-Favorable-Winds.webp" }, - "title": "{@font {@item Staff of Favorable Winds|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Staff of Favorable Winds|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -4008,7 +4108,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Staff-of-the-Four-Seasons.webp" }, - "title": "{@font {@item Staff of the Four Seasons|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Staff of the Four Seasons|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4018,7 +4118,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Staff-of-the-Magpie.webp" }, - "title": "{@font {@item Staff of the Magpie|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Staff of the Magpie|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4028,7 +4128,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Staff-of-the-Mirage.webp" }, - "title": "{@font {@item Staff of the Mirage|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Staff of the Mirage|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4043,7 +4143,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Staff-of-the-Mustang.webp" }, - "title": "{@font {@item Staff of the Mustang|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Staff of the Mustang|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4053,7 +4153,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Staff-of-the-Reverent-Warrior.webp" }, - "title": "{@font {@item Staff of the Reverent Warrior|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Staff of the Reverent Warrior|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4063,7 +4163,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Stalaga-Spear.webp" }, - "title": "{@font {@item Stalaga Spear|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Stalaga Spear|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -4078,7 +4178,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Starbreaker.webp" }, - "title": "{@font {@item Starbreaker|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Starbreaker|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4088,7 +4188,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Starmetal-Ring.webp" }, - "title": "{@font {@item Starmetal Ring|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Starmetal Ring|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4098,7 +4198,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Starmetal-Shield.webp" }, - "title": "{@font {@item Starmetal Shield|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Starmetal Shield|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -4113,7 +4213,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Starmetal-Solar-Axe.webp" }, - "title": "{@font {@item Starmetal Solar Axe|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Starmetal Solar Axe|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4123,7 +4223,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Starmetal-Striker.webp" }, - "title": "{@font {@item Starmetal Striker|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Starmetal Striker|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4133,7 +4233,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Steps-of-the-Trickster.webp" }, - "title": "{@font {@item Steps of the Trickster|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Steps of the Trickster|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -4148,7 +4248,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Storm-Sickle.webp" }, - "title": "{@font {@item Storm Sickle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Storm Sickle|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4158,7 +4258,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Storm-Thrower-Harpoon.webp" }, - "title": "{@font {@item Storm Thrower Harpoon|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Storm Thrower Harpoon|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -4168,7 +4268,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Stormstruck-Staff.webp" }, - "title": "{@font {@item Stormstruck Staff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Stormstruck Staff|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4183,7 +4283,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sundersludge-Net.webp" }, - "title": "{@font {@item Sundersludge Net|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sundersludge Net|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4193,7 +4293,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Switch.webp" }, - "title": "{@font {@item Switch|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Switch|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4203,7 +4303,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sword-of-Resonance.webp" }, - "title": "{@font {@item Sword of Resonance|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sword of Resonance|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4218,7 +4318,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Sword-of-the-Spelldrinker.webp" }, - "title": "{@font {@item Sword of the Spelldrinker|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Sword of the Spelldrinker|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 } @@ -4240,7 +4340,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Talyard-the-Greats-Wand-of-Power.webp" }, - "title": "{@font {@item Talyard the Great's Wand of Power|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Talyard the Great's Wand of Power|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4250,7 +4350,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tear-of-Gaia.webp" }, - "title": "{@font {@item Tear of Gaia|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tear of Gaia|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -4260,7 +4360,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tectonic-Gauntlets.webp" }, - "title": "{@font {@item Tectonic Gauntlets|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tectonic Gauntlets|tgs1}|ZatannaMisdirection}|BE8972}", "width": 1000, "height": 1000 } @@ -4275,7 +4375,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Telescoping-Bladelance.webp" }, - "title": "{@font {@item Telescoping Bladelance|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Telescoping Bladelance|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4285,7 +4385,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tempest-Griffon-Feather-Cape.webp" }, - "title": "{@font {@item Tempest Griffon Feather Cape|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tempest Griffon Feather Cape|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4295,7 +4395,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tether-Tearer.webp" }, - "title": "{@font {@item Tether Tearer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tether Tearer|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -4310,7 +4410,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tethervine-Quiver.webp" }, - "title": "{@font {@item Tethervine Quiver|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tethervine Quiver|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4320,7 +4420,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/The-Griffons-Saddlebag.webp" }, - "title": "{@font {@item The Griffon's Saddlebag|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item The Griffon's Saddlebag|tgs1}|ZatannaMisdirection}|BE8972}", "width": 1000, "height": 1000 }, @@ -4330,7 +4430,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/The-Rose-Basket.webp" }, - "title": "{@font {@item The Rose Basket|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item The Rose Basket|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -4345,7 +4445,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Thornpiercer.webp" }, - "title": "{@font {@item Thornpiercer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Thornpiercer|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -4355,7 +4455,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Thunderous-Flail.webp" }, - "title": "{@font {@item Thunderous Flail|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Thunderous Flail|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4365,7 +4465,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Thwackstaff.webp" }, - "title": "{@font {@item Thwackstaff|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Thwackstaff|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -4380,7 +4480,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Timber.webp" }, - "title": "{@font {@item Timber|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Timber|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4390,7 +4490,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Timepiercer.webp" }, - "title": "{@font {@item Timepiercer|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Timepiercer|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4400,7 +4500,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Timeshifters-Mantle.webp" }, - "title": "{@font {@item Timeshifter's Mantle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Timeshifter's Mantle|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4415,7 +4515,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Toadstone.webp" }, - "title": "{@font {@item Toadstone|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Toadstone|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4425,7 +4525,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tome-of-Dreams.webp" }, - "title": "{@font {@item Tome of Dreams|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tome of Dreams|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4435,7 +4535,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Torchbearers-Reach.webp" }, - "title": "{@font {@item Torchbearer's Reach|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Torchbearer's Reach|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -4450,7 +4550,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Torpedo-Arrow.webp" }, - "title": "{@font {@item Torpedo Arrow (Generic)|tgs1|Torpedo Arrow}|ZatannaMisdirection}", + "title": "{@color {@font {@item Torpedo Arrow (Generic)|tgs1|Torpedo Arrow}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -4460,7 +4560,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Torrent-Taiaha.webp" }, - "title": "{@font {@item Torrent Taiaha|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Torrent Taiaha|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4470,7 +4570,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tote-of-Tricky-Treat-Sugarbombs.webp" }, - "title": "{@font {@item Tote of Tricky Treat Sugarbombs|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tote of Tricky Treat Sugarbombs|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -4485,7 +4585,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Trident-of-the-Dryad.webp" }, - "title": "{@font {@item Trident of the Dryad|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Trident of the Dryad|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4495,7 +4595,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Trident-of-the-Hydra.webp" }, - "title": "{@font {@item Trident of the Hydra|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Trident of the Hydra|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4505,7 +4605,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Tub-of-Churning-and-Fermentation.webp" }, - "title": "{@font {@item Tub of Churning and Fermentation|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Tub of Churning and Fermentation|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 } @@ -4527,7 +4627,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Uorik-the-Conquerors-Juice-Cup.webp" }, - "title": "{@font {@item Uorik the Conqueror's Juice Cup|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Uorik the Conqueror's Juice Cup|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -4549,7 +4649,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Vancian-Helm.webp" }, - "title": "{@font {@item Vancian Helm|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Vancian Helm|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4559,7 +4659,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Venombane-Armor.webp" }, - "title": "{@font {@item Venombane Armor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Venombane Armor|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4569,7 +4669,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Vigilus.webp" }, - "title": "{@font {@item Vigilus|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Vigilus|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4584,7 +4684,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Visage-of-Delight-and-Disaster.webp" }, - "title": "{@font {@item Visage of Delight and Disaster|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Visage of Delight and Disaster|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -4594,7 +4694,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Void-Arrow.webp" }, - "title": "{@font {@item Void Arrow (Generic)|tgs1|Void Arrow}|ZatannaMisdirection}", + "title": "{@color {@font {@item Void Arrow (Generic)|tgs1|Void Arrow}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4604,7 +4704,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Volcanic-Boots.webp" }, - "title": "{@font {@item Volcanic Boots|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Volcanic Boots|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4619,7 +4719,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Volt-Gauntlets.webp" }, - "title": "{@font {@item Volt Gauntlets|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Volt Gauntlets|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4629,7 +4729,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Voltedge.webp" }, - "title": "{@font {@item Voltedge|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Voltedge|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4639,7 +4739,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Vox-Helm.webp" }, - "title": "{@font {@item Vox Helm|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Vox Helm|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -4661,7 +4761,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Wand-of-Whispers.webp" }, - "title": "{@font {@item Wand of Whispers|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Wand of Whispers|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4671,7 +4771,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/War-Standard-of-Battlecries.webp" }, - "title": "{@font {@item War Standard of Battlecries|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item War Standard of Battlecries|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 }, @@ -4681,7 +4781,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Warmind-Wand.webp" }, - "title": "{@font {@item Warmind Wand|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Warmind Wand|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4696,7 +4796,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Wavebenders-Leiomano.webp" }, - "title": "{@font {@item Wavebender's Leiomano|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Wavebender's Leiomano|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4706,7 +4806,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Weapon-of-Mooring.webp" }, - "title": "{@font {@item Weapon of Mooring|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Weapon of Mooring|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4716,7 +4816,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Weapon-of-Showmanship.webp" }, - "title": "{@font {@item Weapon of Showmanship|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Weapon of Showmanship|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 } @@ -4731,7 +4831,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Weapon-of-Spite.webp" }, - "title": "{@font {@item Weapon of Spite|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Weapon of Spite|tgs1}|ZatannaMisdirection}|1FC219}", "width": 1000, "height": 1000 }, @@ -4741,7 +4841,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Webgrip-Rucksack.webp" }, - "title": "{@font {@item Webgrip Rucksack|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Webgrip Rucksack|tgs1}|ZatannaMisdirection}|FFFFFF}", "width": 1000, "height": 1000 }, @@ -4751,7 +4851,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Wildmans-Spinning-Cleaver.webp" }, - "title": "{@font {@item Wildman's Spinning Cleaver|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Wildman's Spinning Cleaver|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -4766,7 +4866,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Windrazor.webp" }, - "title": "{@font {@item Windrazor|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Windrazor|tgs1}|ZatannaMisdirection}|FEA227}", "width": 1000, "height": 1000 }, @@ -4776,7 +4876,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Windswept-Wyvernplate.webp" }, - "title": "{@font {@item Windswept Wyvernplate|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Windswept Wyvernplate|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4786,7 +4886,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Winters-Embrace.webp" }, - "title": "{@font {@item Winter's Embrace|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Winter's Embrace|tgs1}|ZatannaMisdirection}|9810E0}", "width": 1000, "height": 1000 } @@ -4801,7 +4901,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Wisplight-Lantern.webp" }, - "title": "{@font {@item Wisplight Lantern|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Wisplight Lantern|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4811,7 +4911,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Wooden-Chain-of-the-Unbroken-Circle.webp" }, - "title": "{@font {@item Wooden Chain of the Unbroken Circle|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Wooden Chain of the Unbroken Circle|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 }, @@ -4821,7 +4921,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Wyvernwing.webp" }, - "title": "{@font {@item Wyvernwing|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Wyvernwing|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4843,7 +4943,7 @@ "type": "external", "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew/master/_img/TGS1/Zafu-of-the-Wandering-Mind.webp" }, - "title": "{@font {@item Zafu of the Wandering Mind|tgs1}|ZatannaMisdirection}", + "title": "{@color {@font {@item Zafu of the Wandering Mind|tgs1}|ZatannaMisdirection}|4990E2}", "width": 1000, "height": 1000 } @@ -4852,6 +4952,38 @@ ] } ] + }, + { + "type": "section", + "name": "Magic Item Tables", + "page": 19, + "entries": [ + { + "type": "list", + "columns": 3, + "items": [ + "{@table TGS Magic Item Table A|tgs1}", + "{@table TGS Magic Item Table B|tgs1}", + "{@table TGS Magic Item Table C|tgs1}", + "{@table TGS Magic Item Table D|tgs1}", + "{@table TGS Magic Item Table E|tgs1}", + "{@table TGS Magic Item Table F|tgs1}", + "{@table TGS Magic Item Table G, Option 1|tgs1}", + "{@table TGS Magic Item Table G, Option 2|tgs1}", + "{@table TGS Magic Item Table H|tgs1}", + "{@table TGS Magic Item Table I|tgs1}" + ] + }, + { + "type": "inset", + "name": "Making Loot Tables", + "entries": [ + "In general, these tables are in order of rarity from common to legendary, with Magic Item Table A being used for all common items, Tables B and F for uncommon ones, and so on. Items are listed in alphabetical order, with consumable, cursed, and one-time-use items given to the lowest numbers first. In addition, magic items that require attunement in order to use are given more precise numbers than those that don't.", + "Further, Magic Item Tables A\u2013E use Minor items, and Tables F\u2013I use Major items. For more on subrarities, visit thegriffonssaddlebag.com/subrarity.", + "Using these rules, you can make your own magic item tables for your adventures using whichever items you like." + ] + } + ] } ] }, @@ -5185,7 +5317,7 @@ }, "", "The Everglacier is a massive, expanding mountain of ice that slowly encroaches on other lands. It is cold, desolate, and unforgiving. Ice forged from the glacier's core never melts and is a precious commodity used in weaponry.", - "The glacier itself is pure ice. However, persistent flora have grown over centuries in the center of the Everglacier, slowly creating a thin layer of soil to create a hardy tundra. This barely fertile tundra has yet to reach the region's barriers.", + "The glacier itself is pure ice. However, persistent {@area flora|loc-everglacier-flora|x} have grown over centuries in the center of the Everglacier, slowly creating a thin layer of soil to create a hardy tundra. This barely fertile tundra has yet to reach the region's barriers.", "Hardy trees can grow here, which produce thermally sound lumber frequently used in houses. As a result, the homes in the Everglacier can be quite warm.", "There's no running water in this frigid desert landscape. Peaks of pure ice make a pseudo-mountain range in the center of the region, but there are no springs or naturally flowing streams here. All freshwater is heated from the surface's ice. As a result, most homes have ice picks, with finer picks being highly prized. Plants that grow here have dense, powerful roots that can absorb water from the ice. Some fiery creatures have formed symbiotic relationships here with other beasts, creating a unique ecosystem and balance.", "The everlasting ice comes from the center of the glacier, the Everheart. It's a slowly regrowing core of ice that perpetuates the cold magic in the Everglacier. The route to get there is always changing, however, and is a closely guarded secret by the local elders and craftsmen.", @@ -5198,12 +5330,12 @@ { "type": "list", "items": [ - "Sounds on the Everglacier range from deathly silent to maddeningly noisy. The Growl itself (see below) can drown out all sound as can the howling winds through the ice canyons. Meanwhile, the icy plains are drenched in near silence.", - "There is an overwhelming eeriness to the Everglacier. Outsiders traveling on it feel at unease. There is some- thing unnatural about the land and the glacier itself.", - "Plantlife grows on the Everglacier, but it isn't normal plant life. The flora of the Everglacier has learned to survive in the harsh, rocky, cold soil that dusts its top layers. These plants are strong and well-protected.", + "Sounds on the Everglacier range from deathly silent to maddeningly noisy. {@area The Growl|loc-the-growl|x} itself (see below) can drown out all sound as can the howling winds through the ice canyons. Meanwhile, the icy plains are drenched in near silence.", + "There is an overwhelming eeriness to the Everglacier. Outsiders traveling on it feel at unease. There is something unnatural about the land and the glacier itself.", + "Plantlife grows on the Everglacier, but it isn't normal plant life. The {@area flora|loc-everglacier-flora|x} of the Everglacier has learned to survive in the harsh, rocky, cold soil that dusts its top layers. These plants are strong and well-protected.", "It's not uncommon to come across a fallen traveler while walking through the Everglacier, frozen solid. In some areas, especially near the Glass Mountains, these corpses act as landmarks for other travelers. The infamous Road of Claws is littered with the dead. It's said among the howling gales, one can hear the weeping of those who passed.", - "Glacier fog is common. Drawing its power from the innate magic of the glacier, the fog that permeates the Everglacier operates similar to the fog cloud spell.", - "Gruesome standards and warnings are everywhere in the Everglacier. Most are created by the frost giant tribes who call the glacier their home, but the orcs have just as many planted throughout. These standards are often made of the frozen heads of their fallen enemies. Some are even lit with magical blue fire." + "Glacier fog is common. Drawing its power from the innate magic of the glacier, the fog that permeates the Everglacier operates similar to the {@spell fog cloud} spell.", + "Gruesome standards and warnings are everywhere in the Everglacier. Most are created by the {@creature frost giant} tribes who call the glacier their home, but the orcs have just as many planted throughout. These standards are often made of the frozen heads of their fallen enemies. Some are even lit with magical blue fire." ] }, { @@ -5223,7 +5355,7 @@ "type": "entries", "name": "Dark Days", "entries": [ - "While the Everglacier is always cold, it's es- pecially cold during the dark days, dropping as low as \u201350 degrees Fahrenheit. In addition, the chance for encounters increases by 5\u201310%. For example, if the normal chance for an encounter is 18\u201320 on a roll of a d20, it's 17\u201320 during the dark days." + "While the Everglacier is always cold, it's especially cold during the dark days, dropping as low as \u201350 degrees Fahrenheit. In addition, the chance for encounters increases by 5\u201310%. For example, if the normal chance for an encounter is 18\u201320 on a roll of a d20, it's 17\u201320 during the dark days." ] } ] @@ -5233,13 +5365,14 @@ { "type": "entries", "name": "The Growl", + "id": "loc-the-growl", "page": 173, "entries": [ "When the Everglacier runs against ships, islands, or land, it creates earthquakes. These massive events reverberate over the entire ice-shelf. The sound caused by these earthquakes resembles a low growl, like that of a prowling cat.", "To check whether or not The Growl occurs, every 8 hours (morning, afternoon, and night), roll a d20. On a roll of 20, a Growl occurs. Refer to the Growl Results table below to check the severity of the Growl.", { "type": "table", - "name": "The Growl Results", + "caption": "The Growl Results", "colLabels": [ "d100", "Result" @@ -5259,7 +5392,7 @@ ], [ "100", - "Catastrophic Collision. The ground shakes violent- ly. Treat the entirety of the Everglacier as if it is under the effects of the earthquake spell with the requisite saving throws made against a DC equal to 2d10 + 5. Fissures open along the Everglacier at the GM's discretion." + "Catastrophic Collision. The ground shakes violently. Treat the entirety of the Everglacier as if it is under the effects of the earthquake spell with the requisite saving throws made against a DC equal to 2d10 + 5. Fissures open along the Everglacier at the GM's discretion." ] ] } @@ -5286,6 +5419,7 @@ { "type": "entries", "name": "Flora & Foraging", + "id": "loc-everglacier-flora", "page": 174, "entries": [ "While plants are not completely absent from the Everglacier, they are extremely difficult to find. A foraging character makes a Wisdom (Survival) check as normal, but the DC is 4d6 + 5.", @@ -5296,7 +5430,7 @@ "name": "Collecting Snow for Water", "page": 174, "entries": [ - "During a short rest, the characters can collect snow and boil it with a fire. In doing so, they can collect as much water as they need. Of course, fires on the Everglacier present a prob- lem all its own." + "During a short rest, the characters can collect snow and boil it with a fire. In doing so, they can collect as much water as they need. Of course, fires on the Everglacier present a problem all its own." ] } ] @@ -5304,6 +5438,7 @@ { "type": "entries", "name": "Dagger Ice", + "id": "loc-dagger-ice", "page": 174, "entries": [ "Much of the ancient ice on the Everglacier has turned solid until its hardness is similar to that of jagged iron. Known as Dagger Ice, this dense material is immune to cold and resistant to fire. Through magic and patience, a blacksmith can reforge the material into weapons and armor." @@ -5332,6 +5467,7 @@ "name": "Example Encounters", "page": 174, "entries": [ + "The Everglacier is home to many dangers. While the characters travel through the Everglacier, roll a d20 three times per day that passes in game. An encounter occurs on a roll of 18 or higher. Check the Everglacier Encounters table below to determine the nature of the encounter. Of course, you're free to change this list of encounters to better match your campaign.", { "type": "table", "colLabels": [ @@ -5353,47 +5489,47 @@ ], [ "4", - "1 {@creature remorhaz} with 1d4\u20131 {@creature young remorhaz||young remorhazes}" + "1 {@creature remorhaz} with {@dice 1d4\u20131} {@creature young remorhaz||young remorhazes}" ], [ "5", - "1d4 {@creature wraith||wraiths}. The wraiths are immune to cold damage." + "{@dice 1d4} {@creature wraith||wraiths}. The wraiths are immune to cold damage." ], [ "6", - "1d4 {@creature troll||trolls} looking for food. Desperate, they fight recklessly. All of their attacks are made with advantage, and attacks made against them are made with advantage." + "{@dice 1d4} {@creature troll||trolls} looking for food. Desperate, they fight recklessly. All of their attacks are made with advantage, and attacks made against them are made with advantage." ], [ "7", - "1d4 {@creature air elemental||air elementals}" + "{@dice 1d4} {@creature air elemental||air elementals}" ], [ "8", - "A dense fog gathers (treat it as a fog cloud spell). Within the fog, 3d10 {@creature zombie||zombies} march mindlessly towards some unknown destination. They will not attack unless they are attacked first." + "A dense fog gathers (treat it as a fog cloud spell). Within the fog, {@dice 3d10} {@creature zombie||zombies} march mindlessly towards some unknown destination. They will not attack unless they are attacked first." ], [ "9", - "1d2 {@creature mammoth||mammoths} are being chased by 2d6 {@creature tribal warrior||tribal warriors}" + "{@dice 1d2} {@creature mammoth||mammoths} are being chased by {@dice 2d6} {@creature tribal warrior||tribal warriors}" ], [ "10", - "1d2 {@creature polar bear||polar bears}" + "{@dice 1d2} {@creature polar bear||polar bears}" ], [ "11", - "3d8 ice {@creature kobold||kobolds} (they have resistance to cold damage) have dug a massive pit trap along the path. They hide, waiting for creatures to stumble into their trap." + "{@dice 3d8} ice {@creature kobold||kobolds} (they have resistance to cold damage) have dug a massive pit trap along the path. They hide, waiting for creatures to stumble into their trap." ], [ "12", - "3d6 {@creature tribal warrior||tribal warriors} lead by 1 berserker are hauling a slain mammoth back to their den." + "{@dice 3d6} {@creature tribal warrior||tribal warriors} lead by 1 berserker are hauling a slain mammoth back to their den." ], [ "13", - "2d6 {@creature orc||orcs} lead by 1 {@creature gladiator||orc gladiator} hunt for fauna on the glacier. They are not above eating the flesh of man, however." + "{@dice 2d6} {@creature orc||orcs} lead by 1 {@creature gladiator||orc gladiator} hunt for fauna on the glacier. They are not above eating the flesh of man, however." ], [ "14", - "2d4 {@creature bugbear||yetikin}. Yetkin are bugbears except they have resistance to cold damage." + "{@dice 2d4} {@creature bugbear||yetikin}. Yetkin are bugbears except they have resistance to cold damage." ], [ "15", @@ -5401,15 +5537,15 @@ ], [ "16", - "The torn apart remains of two frost giants litter the trail. There is a 20% chance that whatever killed them is still in the area (roll again on the encounter table to determine what killed the pair)." + "The torn apart remains of two {@creature frost giant||frost giants} litter the trail. There is a 20% chance that whatever killed them is still in the area (roll again on the encounter table to determine what killed the pair)." ], [ "17", - "1d4 + 1 {@creature manticore||manticores}" + "{@dice 1d4 + 1} {@creature manticore||manticores}" ], [ "18", - "4d4 {@creature ice mephit||ice mephits} surround a hole in the ice. They have caught an ice kobold who squeals in fear as the elementals taunt it." + "{@dice 4d4} {@creature ice mephit||ice mephits} surround a hole in the ice. They have caught an ice kobold who squeals in fear as the elementals taunt it." ], [ "19", @@ -5417,15 +5553,15 @@ ], [ "20", - "1d2 {@creature young white dragon||young white dragons}" + "{@dice 1d2} {@creature young white dragon||young white dragons}" ], [ "21", - "1d4 {@creature banshee||banshees}" + "{@dice 1d4} {@creature banshee||banshees}" ], [ "22", - "1d4 + 1 {@creature frost giant||frost giants} led by an additional frost giant with 200 hit points lumber through the ice, returning to their home. They are indifferent towards the characters but will attack if provoked." + "{@dice 1d4 + 1} {@creature frost giant||frost giants} led by an additional {@creature frost giant} with 200 hit points lumber through the ice, returning to their home. They are indifferent towards the characters but will attack if provoked." ] ] } @@ -5476,14 +5612,15 @@ "name": "Ruins & Dungeons", "page": 177, "entries": [ - "Despite the Everglacier being a mobile continent of solid ice, it is still home to many unusual locales. Both the wild and native inhabitants of the glacier have dug out caves, caverns, and tunnels through the ice. Fortresses built from solid Dagger Ice are also present; the frost giants, in particular, use their cold-bending sorcery to build these foreboding structures.", - "In areas where the glacier breaks apart to reveal the ocean's cold depths, sea creatures such as merfolk and sahuagin (who've grown accustomed to the climate), create elaborate maze-like passages in the submerged ice. While uninviting to creatures who lack the constitution to survive in such environments, those who dare enter often find heaps of treasure, the majority of which the aquatic creatures stripped from vessels destroyed by the Everglacier's walls.", - "It's not uncommon for settlements to rise up on the Everglacier, then fall to ruin. The Growl, frost giant raids, and even aggressive blizzards are all responsible for destroying villages and cities that may have once prospered in this unforgiving environment.", + "Despite the Everglacier being a mobile continent of solid ice, it is still home to many unusual locales. Both the wild and native inhabitants of the glacier have dug out caves, caverns, and tunnels through the ice. Fortresses built from solid {@area Dagger Ice|loc-dagger-ice|x} are also present; the {@creature frost giant||frost giants}, in particular, use their cold-bending sorcery to build these foreboding structures.", + "In areas where the glacier breaks apart to reveal the ocean's cold depths, sea creatures such as {@creature merfolk} and {@creature sahuagin} (who've grown accustomed to the climate), create elaborate maze-like passages in the submerged ice. While uninviting to creatures who lack the constitution to survive in such environments, those who dare enter often find heaps of treasure, the majority of which the aquatic creatures stripped from vessels destroyed by the Everglacier's walls.", + "It's not uncommon for settlements to rise up on the Everglacier, then fall to ruin. {@area The Growl|loc-the-growl|x}, {@creature frost giant} raids, and even aggressive blizzards are all responsible for destroying villages and cities that may have once prospered in this unforgiving environment.", { "type": "entries", "name": "Example Dungeons", "page": 177, "entries": [ + "If you need help generating ideas for dungeons and points-of-interest on the Everglacier, roll on the Everglacier Dungeon table below.", { "type": "table", "colLabels": [ @@ -5497,11 +5634,11 @@ "rows": [ [ "1", - "A frost giant vampire has built a palace of ice into the cliffs of an ice mountain. In addition to the typical creatures one expects to find within a frost giant's keep, there are undead horrors that wait in the cold, dark depths." + "A {@creature frost giant} {@creature vampire} has built a palace of ice into the cliffs of an ice mountain. In addition to the typical creatures one expects to find within a {@creature frost giant||frost giant's} keep, there are undead horrors that wait in the cold, dark depths." ], [ "2", - "An ice field is pocked with dozens of huge holes that emit steam and scalding water. These are tunnels created by remorhazes, whose warm touch allows them to burrow unhindered through the Everglacier's ice. The bones of carrion decorate their underice labyrinths." + "An ice field is pocked with dozens of huge holes that emit steam and scalding water. These are tunnels created by {@creature remorhaz||remorhazes}, whose warm touch allows them to burrow unhindered through the Everglacier's ice. The bones of carrion decorate their underice labyrinths." ], [ "3", @@ -5522,6 +5659,27 @@ ] } ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/artwork-everglacier-map.webp" + }, + "title": "TGS1: Everglacier Battlemap", + "credit": "CZEPEKU", + "imageType": "map", + "grid": { + "type": "square", + "size": 140 + }, + "width": 3500, + "height": 6300 + } + ] } ] }, @@ -5536,7 +5694,7 @@ "name": "Suggested Inhabitants", "page": 179, "entries": [ - "Creatures adapted to extreme cold and winter conditions thrive on the Everglacier. Frost giants are particularly everpresent, having multiple settlements built from the hard ice of the glacier. At least three major orc tribes call the glacier home: the Windshadow, Bloodice, and Stripjaws. Creatures from the Elemental Plane of Earth such as earth elementals, gargoyles, and dust mephits also live on the glacier. Humanoids live on the glacier, but tend towards nomadic cultures as the Growl frequently destroys permanent settlements." + "Creatures adapted to extreme cold and winter conditions thrive on the Everglacier. {@creature frost giant||Frost giants} are particularly everpresent, having multiple settlements built from the hard ice of the glacier. At least three major orc tribes call the glacier home: the Windshadow, Bloodice, and Stripjaws. Creatures from the Elemental Plane of Earth such as {@creature earth elemental||earth elementals}, {@creature gargoyle||gargoyles}, and {@creature dust mephit||dust mephits} also live on the glacier. Humanoids live on the glacier, but tend towards nomadic cultures as {@area The Growl|loc-the-growl|x} frequently destroys permanent settlements." ] }, { @@ -5548,10 +5706,10 @@ { "type": "list", "items": [ - "A massive fortress made of solid ice stands at the top of high, sheer ice-cliff. Living within this compound are thousands of orcs. The orcs conquered the frost giant king who created the fortress. Rumor has it that the king still lives, hiding at the heart of the structure.", + "A massive fortress made of solid ice stands at the top of high, sheer ice-cliff. Living within this compound are thousands of {@creature orc||orcs}. The {@creature orc||orcs} conquered the {@creature frost giant} king who created the fortress. Rumor has it that the king still lives, hiding at the heart of the structure.", "Everglacier nomads\u2014mostly human with some elves and half-orcs\u2014have created a temporary village to last through the coming winter. Their companion animals surround the village, protecting it from the dangers of the ice.", - "A community of ice kobolds worships a young adult white dragon who pretends to be their god. Overall, the kobolds are friendly\u2014if devious\u2014and willing to trade with outsiders. They live within a series of unusual multi-tier igloos that look like a massive web of ice.", - "Along the underside of the Everglacier, a kingdom of merfolk adapted to the cold thrives. They've placed massive ice daggers facing outward from their kingdom. This protects their kingdom from running aground when the Everglacier bumps against a large landmass. Conveniently, it also helps the merfolk capture errant ships, large aquatic animals, and other surprises that helps support the community." + "A community of ice {@creature kobold||kobolds} worships a {@creature young white dragon||young adult white dragon} who pretends to be their god. Overall, the {@creature kobold||kobolds} are friendly\u2014if devious\u2014and willing to trade with outsiders. They live within a series of unusual multi-tier igloos that look like a massive web of ice.", + "Along the underside of the Everglacier, a kingdom of {@creature merfolk} adapted to the cold thrives. They've placed massive ice daggers facing outward from their kingdom. This protects their kingdom from running aground when the Everglacier bumps against a large landmass. Conveniently, it also helps the {@creature merfolk} capture errant ships, large aquatic animals, and other surprises that helps support the community." ] } ] @@ -5582,7 +5740,7 @@ } }, "", - "The Festerwood is a large, underground forest ecosystem that is miraculously self-sustaining through its frequent natural cycles of life and death. Flora in the Festerwood is largely devoid of color, relying on hardiness and slow growth to survive. Color makes for a prime target in this otherwise gray landscape. When a tree dies, it is quickly reborn as a host of mushrooms and loamy soil. The entirety of the forest floor of the Festerwood is soft and spongy: the result of many life cycles of growth and decay.", + "The Festerwood is a large, underground forest ecosystem that is miraculously self-sustaining through its frequent natural cycles of life and death. {@area Flora|loc-festerwood-flora|x} in the Festerwood is largely devoid of color, relying on hardiness and slow growth to survive. Color makes for a prime target in this otherwise gray landscape. When a tree dies, it is quickly reborn as a host of mushrooms and loamy soil. The entirety of the forest floor of the Festerwood is soft and spongy: the result of many life cycles of growth and decay.", "The bountiful array of fungus growing in the Festerwood is matched only by its population of beetles and other insects. Swarms of insects plague the forest, devouring the most easily available nutrients before moving on.", "The Festerwood is unsettling, to say the least. Many strange plants and insects thrive in this forest, feasting on those foolish enough to cross into it. Despite that, some intelligent creatures have made this place their home, and may have interesting rewards, requests, or stories for your players to experience.", { @@ -5590,14 +5748,14 @@ "name": "Ambient Mood", "page": 181, "entries": [ - "The air is damp and stale, filled with the scent of mildew. While there is no breeze here underground, the slow move- ment of cool air replacing the warm air of the surface brings some small comfort. Trees creak as if their branches ache, echoing discordantly throughout the wood. Slowly pulsing ambient yellow light peaks though the forest as small clusters of strange knots made from an amber-looking substance break through the trees' barked exterior. The soil is loamy and soft, but oily to the touch and perpetually fetid. Small pools and trickles of water can be found, although their origin and quality are always questionable.", + "The air is damp and stale, filled with the scent of mildew. While there is no breeze here underground, the slow movement of cool air replacing the warm air of the surface brings some small comfort. Trees creak as if their branches ache, echoing discordantly throughout the wood. Slowly pulsing ambient yellow light peaks though the forest as small clusters of strange knots made from an amber-looking substance break through the trees' barked exterior. The soil is loamy and soft, but oily to the touch and perpetually fetid. Small pools and trickles of water can be found, although their origin and quality are always questionable.", { "type": "list", "items": [ - "The Festerwood is typically quiet, as the sounds of walk- ing feet are muffled by the soft ground. The only discor- dance breaking through the silence are the echoes of creaking wood and the thrumming of insect swarms.", - "Play up the closeness of the trees. Despite being under- ground, festerwood trees have unusually thick trunks and grow very close together. A variety of small to middling flora and fungi grow in the few openings between fallen tree branches and occasional gaps in the trees.", + "The Festerwood is typically quiet, as the sounds of walking feet are muffled by the soft ground. The only discordance breaking through the silence are the echoes of creaking wood and the thrumming of insect swarms.", + "Play up the closeness of the trees. Despite being underground, festerwood trees have unusually thick trunks and grow very close together. A variety of small to middling {@area flora|loc-festerwood-flora|x} and fungi grow in the few openings between fallen tree branches and occasional gaps in the trees.", "Fungus grows on almost everything here. Only on very rare occasions is it safe to eat. An exceptionally skilled survivalist, cook, or herbalist can attempt to identify and forage for edible varieties. Use sensory language about the smell, texture, and color of these varieties.", - "At the center of the Festerwood, an enormous, glowing mushroom called the Lightspore sheds dim light across the forest. While adventuring, a party will likely use that as their main landmark.", + "At the center of the Festerwood, an enormous, glowing mushroom called the {@area Lightspore|loc-lightspore|x} sheds dim light across the forest. While adventuring, a party will likely use that as their main landmark.", "The temperature is constant due to the Festerwood's placement underground. Combined with the strange, ambient light sources within the forest, this makes it very difficult for a creature to tell what time it is or how long they've been inside the forest.", "Some patches of earth dip downward suddenly, having filled in a previously exposed sink hole. Similarly, various flat areas will abruptly drop into an earthen pit.", "Emphasize how repetitive the trees become over time. While there are an enormously large number of varieties of fungi and underbrush, the innumerable festerwood trees are very nearly identical to one another. Navigating the Festerwood is very difficult for inexperienced travelers because of the scarcity of prominent landmarks.", @@ -5615,6 +5773,7 @@ { "type": "entries", "name": "The Lightspore", + "id": "loc-lightspore", "page": 181, "entries": [ "At the base of its stalk, the Lightspore's light is considered bright light during its light cycle, and dim when it's darkened. The area surrounding the mushroom is devoid of other plantlife in a 1,000-foot radius around its gargantuan base. If you choose to include a town in the Festerwood for your campaign, this may be an ideal location for it\u2014depending on the inhabitants you choose to place there. See the Settlements segment later in this document for more insights into what type of creatures might call this place home.", @@ -5628,9 +5787,9 @@ "name": "Dangerous Spores", "page": 181, "entries": [ - "The spores that drift from the Lightspore are toxic. Many creatures native to the Festerwood developed a resistance to their harmful effects centuries ago, making surface-dwelling visitors the easiest to fall victim.", - "When a creature is subjected to enough of these spores, they become a shambling husk of their former self. These husks become relentlessly driven to slowly migrate toward the Lightspore, ignoring calls to sleep or eat until they have reached the foot of the mighty fungus. The details on sporehusks are found at the end of this section.", - "Once a sporehusk reaches the stalk of the Lightspore, it becomes frozen in place and does not move as it eventually dies. Risen Sporehusks immediately collapse at the base.", + "The spores that drift from the {@area Lightspore|loc-lightspore|x} are toxic. Many creatures native to the Festerwood developed a resistance to their harmful effects centuries ago, making surface-dwelling visitors the easiest to fall victim.", + "When a creature is subjected to enough of these spores, they become a shambling husk of their former self. These husks become relentlessly driven to slowly migrate toward the {@area Lightspore|loc-lightspore|x}, ignoring calls to sleep or eat until they have reached the foot of the mighty fungus. The details on sporehusks are found at the end of this section.", + "Once a sporehusk reaches the stalk of the {@area Lightspore|loc-lightspore|x}, it becomes frozen in place and does not move as it eventually dies. {@creature Risen Sporehusk|tgs1} immediately collapse at the base.", { "type": "inset", "name": "Transformative Spores", @@ -5638,7 +5797,7 @@ "At the end of every 24 hours that a creature spends above ground in the Festerwood, that creature is forced to make a DC 5 Constitution saving throw. On a failure, that creature gains one Spore Counter. Rolling a 1 on this saving throw is always considered a failure, regardless of the roll's total. If a creature reaches 3 Spore Counters, that creature becomes a sporehusk using the template at the end of this section." ] }, - "If a creature dies and has at least one Spore Counter, the corpse rises after 24 hours as a Risen Sporehusk. If a hungering creature eats a husk, it automatically gains two Spore Counters.", + "If a creature dies and has at least one Spore Counter, the corpse rises after 24 hours as a {@creature Risen Sporehusk|tgs1}. If a hungering creature eats a husk, it automatically gains two Spore Counters.", "A creature is immune to these spores if it's immune to disease. One Spore Counter can be removed when a creature becomes the target of a lesser restoration spell or similar magic. If a creature does not gain any Spore Counters over a period of 5 days, any remaining Counters are removed." ] }, @@ -5661,14 +5820,14 @@ "type": "entries", "name": "Navigation", "entries": [ - "The repetitive nature of the wood makes it trou- blesome to find a specific location without luck or practice. Traveling anywhere besides the Lightspore's stalk or beneath its cap requires a navigation check based on its location within the Festerwood." + "The repetitive nature of the wood makes it troublesome to find a specific location without luck or practice. Traveling anywhere besides the {@area Lightspore's|loc-lightspore|x} stalk or beneath its cap requires a navigation check based on its location within the Festerwood." ] }, { "type": "entries", "name": "Foraging", "entries": [ - "DC 14; water is uncommon, and light game excels at hiding. Experienced characters can forage for edible plants and fungi among the mostly poisonous flora (DC 16). If a creature normally eats insects instead of traditional game, the foraging DC becomes 10 instead." + "DC 14; water is uncommon, and light game excels at hiding. Experienced characters can forage for edible plants and fungi among the mostly poisonous {@area flora|loc-festerwood-flora|x} (DC 16). If a creature normally eats insects instead of traditional game, the foraging DC becomes 10 instead." ] }, { @@ -5680,27 +5839,30 @@ } ] }, - "Because of the wood's unmoving light source, creatures are always able to tell which direction leads towards the Lightspore. However, the scarcity of other landmarks and lack of astral bodies make it difficult for the average traveler to judge anything further. Failing a navigation check causes you to become lost and roll on the Becoming Lost table.", + "Because of the wood's unmoving light source, creatures are always able to tell which direction leads towards the {@area Lightspore|loc-lightspore|x}. However, the scarcity of other landmarks and lack of astral bodies make it difficult for the average traveler to judge anything further. Failing a navigation check causes you to become lost and roll on the Becoming Lost table.", { "type": "table", - "name": "Festerwood Navigation DCs", + "caption": "Festerwood Navigation DCs", "colLabels": [ "DC", "Location" ], "colStyles": [ "col-0", - "col-11", - "col-0 text-right" + "col-11" ], "rows": [ [ "None", - "The Lightspore" + "The {@area Lightspore|loc-lightspore|x}" ], [ "None", - "Any unhidden location beneath the Lightspore 15 A location nearby the Lightspore or among the sparse edges of the forest" + "Any unhidden location beneath the {@area Lightspore|loc-lightspore|x}" + ], + [ + "15", + "A location nearby the {@area Lightspore|loc-lightspore|x} or among the sparse edges of the forest" ], [ "20", @@ -5711,25 +5873,1070 @@ "A location hidden deep within the thickest and most feral part of the Festerwood" ] ] + }, + { + "type": "table", + "caption": "Becoming Lost", + "colLabels": [ + "d6", + "Result" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1-4", + "After countless wrong turns and bug bites, the party ends the day up to 2d6 miles in a random direction away from their destination." + ], + [ + "5-6", + "Using the {@area Lightspore|loc-lightspore|x} as a guide despite being lost, the party ends the day up to 1d6 miles away from their destination." + ] + ] } ] }, { "type": "entries", "name": "Flora & Foraging", + "id": "loc-festerwood-flora", "page": 182, "entries": [ "Within the Festerwood is a rich ecosystem of exotic plants and fungi. A character that is experienced with foraging (or exceptionally lucky) may be able to collect and identify certain edible flora following a successful DC 16 foraging check. The resources found by successful foraging are nutritious and safe for ingestion. If a character rolls a 20 or higher on their foraging check, roll on the Exceptional Foraged Food table to determine if the foraged food grants any additional benefits.", "On the other hand, eating hazardous foraged foods can have dangerous consequences. When a character eats food found by a failed foraging check, they must roll on the Dangerous Foraged Food table to determine if any adverse effects occur. Regardless of the outcome, the character is not sustained by the food." ] }, + { + "type": "table", + "caption": "Exceptional Foraged Food", + "colLabels": [ + "d6", + "Result" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1-4", + "The food is enough to sustain the character for up to 24 hours." + ], + [ + "5-6", + "The character is nourished for 24 hours and removes one Spore Counter if it has any." + ] + ] + }, + { + "type": "table", + "caption": "Dangerous Foraged Food", + "colLabels": [ + "d6", + "Result" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "The character is poisoned for next 8 hours and gains one Spore Counter." + ], + [ + "2-5", + "The character is poisoned for 1 hour." + ], + [ + "6", + "The character is not nourished but suffers no other ill effects." + ] + ] + }, { "type": "entries", "name": "Collecting Amber Pustules", + "id": "loc-amber", "page": 183, "entries": [ - "", - "" + "The bit of amber covering the trees in the Festerwood are unique to the forest. These organic gem-like pustules glow with a dim yellow light and allow the tree to grow using the unnatural luminescence from the {@area Lightspore|loc-lightspore|x}. The pustules are toxic to creatures and other plants, inflicting 1 acid damage for every round (10 acid damage for every minute) that the pustule is in physical contact.", + "Most veins of this amber are found in narrow channels along the grain of a tree. Occasionally, it can coalesce into a larger knot or clump. To the right buyer, a fist-sized chunk of the glowing amber can sell for as much as 100 gp. Transporting the amber is difficult because it burns through most containers. Festerwood is uniquely immune to the amber's acid, so collectors in the wood can be identified by their small festerwood chests.", + "Festerwood trees are extremely difficult to cut down or carve, acting like a strange metal instead of wood." + ] + } + ] + }, + { + "type": "entries", + "name": "Example Encounters", + "page": 183, + "entries": [ + "The forest is filled with potential, both good and bad. Use this table for to fill out your party's time in the Festerwood with exciting and flavorful encounters and events:", + { + "type": "table", + "colLabels": [ + "d12 + d10", + "Result" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "2", + "1 {@creature purple worm}" + ], + [ + "3", + "An odd twisting of the large festerwood tree branches seems to align and spell the word 'resistance' in celestial. Saying the word aloud causes the speaker and up to 4 allies of their choice within 60 feet to become the target of a lesser restoration spell. If a character loses a Spore Counter in this way, the next time that they are forced to roll to see if they gain a spore counter, they must roll a 1 to gain one Spore Counter." + ], + [ + "4", + "{@dice 1d2} {@creature behir}" + ], + [ + "5", + "1 {@creature werebear} in personal exile who is fighting their curse. Their alignment is neutral evil." + ], + [ + "6", + "{@dice 1d2} festerwood {@creature treant||treants}. They offer {@area amber pustules|loc-amber|x} in exchange for the eradication of a nearby hive of 3d6 + 3 festerwood beetles (use statistics of {@creature giant wasp||giant wasps}), one fist-sized chunk for every 6 beetles slain." + ], + [ + "7", + "{@dice 1d3} {@creature shambling mound||shambling mounds}. Altered by the Festerwood, they have poison immunity and absorption instead of lightning." + ], + [ + "8", + "1 {@creature spirit naga}" + ], + [ + "9", + "{@dice 2d4} {@creature will-o'-wisp||will-o'-wisps}. If the party decides to follow them, roll again on the encounter table, ignoring results that are multiples of three." + ], + [ + "10", + "{@dice 4d8} {@creature swarm of beetles}" + ], + [ + "11", + "{@dice 1d12} {@creature twig blight||twig blights}" + ], + [ + "12", + "{@dice 1d4 + 1} {@creature xorn}. Though well-fed by the ever-present {@area amber pustules|loc-amber|x}, they offer guidance to locations in the wood in exchange for any gems or precious metals the party has." + ], + [ + "13", + "{@dice 3d10} {@creature violet fungus}" + ], + [ + "14", + "{@dice 2d6} {@creature duergar} raiding party" + ], + [ + "15", + "A copse of trees containing 3d4 easy-to reach {@area amber pustules|loc-amber|x}." + ], + [ + "16", + "A strange knotting of roots seems to reveal the entrance to a cave. At the GM's discretion, this may lead to a ruin or dungeon of any size or shape." + ], + [ + "17", + "{@dice 8d6} {@creature giant fire beetle||giant fire beetles}. Enhanced by their diet of {@area amber pustules|loc-amber|x}, their bite attacks deal an extra 1d4 fire damage." + ], + [ + "18", + "1 {@creature guardian naga}. It is protecting the ancient burial site of a legendary hero on behalf of the deity they championed." + ], + [ + "19", + "{@dice 1d4} small orange magical mushrooms can be seen at the bottom of a recently opened sinkhole. A creature that eats a mushroom gains the benefits of the detect poison and disease spell for 8 hours. Once picked, a mushroom loses its magic after 24 hours. Mushrooms regrow after 4 days, but if all visible mushrooms are picked, no more will grow in this area." + ], + [ + "20", + "{@dice 2d8} {@creature black pudding||black puddings}" + ], + [ + "21", + "1 {@creature stone giant}. A craftsman on a journey to master carving festerwood, he trades information about the area for any {@area amber pustules|loc-amber|x}-free festerwood that the party have with them." + ], + [ + "22", + "{@dice 4d4} {@creature goblin||goblins} riding {@creature worg||worgs}. They roam the wood searching for food and supplies for their tribe." + ] + ] + } + ] + }, + { + "type": "entries", + "name": "Ruins & Dungeons", + "page": 183, + "entries": [ + "Because of the soft ground, most stony caves within the Festerwood are pathways to and from it instead of contained caverns. However, because of the dense root systems and strength of Festerwood lumber, dungeons and hidden passageways can potentially be found underneath any tree in the woods. Some entrances become exposed when a sinkhole suddenly appears underfoot, or when a stream eventually erodes enough of the surrounding soil to uncover it. Other entrances can be found in the tangles of exposed roots beneath the great trees. In very rare cases, they can be found carved into the trees themselves.", + "When making a dungeon in the Festerwood, remember the moist nature of the surrounding earth and the eerie creaking of the trees. Ambient light within the dungeon can be found as {@area amber pustules|loc-amber|x} exposed on roots or as small glowing fungus along the floors. Regardless of the purpose of the area's existence, be sure to play up the fetid, earthy smells, the soggy atmosphere and creaking noises, and powerful sense of unease that exudes from the Festerwood.", + { + "type": "entries", + "name": "Example Dungeons", + "page": 184, + "entries": [ + "The Festerwood has the potential for magical secrets and dungeons to exist within it, including the following:", + { + "type": "table", + "colLabels": [ + "d6", + "Example Dungeon" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "1", + "On top of the {@area Lightspore|loc-lightspore|x}, a colony of kobolds worship their black dragon overlord. They have carved out a network of caves and tunnels within the {@area Lightspore's|loc-lightspore|x} cap, and rumors tell of a dark blessing being bestowed upon them." + ], + [ + "2", + "Somewhere near the edge of the {@area Lightspore|loc-lightspore|x}, a cult of necromancers has learned how to control the {@creature risen sporehusk|tgs1|Risen Sporehusks} along with their more typical undead servants. Their arcane knowledge threatens to destroy the natural order by raising and controlling the hundreds of Sporehusks below the {@area Lightspore|loc-lightspore|x}." + ], + [ + "3", + "The goblinoids have continued to thrive in the Festerwood's hazardous environment: a tribe of {@creature bugbear||bugbears} and their {@creature goblin} peasantry ravage the forest on their trained {@creature wolf} mounts, gathering supplies for their nomadic existence. They stand as a looming threat against all travelers and settlers of the wood due to their large numbers and extensive use of {@area amber pustules|loc-amber|x} and fungal toxins in their arsenal." + ], + [ + "4", + "While there was once a community of {@creature Deep Gnome (Svirfneblin)||deep gnomes} under the {@area Lightspore|loc-lightspore|x} in decades past, an invasion from slaving {@creature Duergar} has held sway in the Festerwood for years now. With their utilitarian crafting skills and slave labor, they have amassed a stronghold full of festerwood defenses, weaponry, and magics to fuel their expansion." + ], + [ + "5", + "Hidden in the depths of the Festerwood, a circle of corrupt {@creature druid||druids} seeks to harness the power of the {@area Lightspore|loc-lightspore|x}. They've come well prepared with large numbers, festerwood armor, and magical weaponry to accompany their frenzied crusade." + ], + [ + "6", + "Long exiled from their tribe on the surface and cursed with fleshy deformities, a clan of {@creature orc||orcs} have eked out a miserable existence in the Festerwood's network of root-supported caves. Recent threats have pushed them to new and dangerous magics, activating a vile sort of symbiosis with the local insects, transforming the starving {@creature orc||orcs} into moving sentient hive horrors with a craving for flesh." + ] + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Settlements", + "page": 184, + "entries": [ + "Most settlements within the Festerwood are likely to be found beneath the {@area Lightspore|loc-lightspore|x} or among the branches of the forest canopy. Staying within one of these towns for a prolonged period of time may improve your defenses against the perpetual toxic spores from the {@area Lightspore|loc-lightspore|x} if you spend sufficient time indoors.", + "The materials used in building Festerwood settlements can vary based on the culture that founded it. Stone masonry brought in from the underground forest's cavernous walls may be used, as well as natural fibers from the sundry plants in the area. Skilled craftsman experienced with working with local materials may also be able to provide lumber to construct durable festerwood buildings.", + "These settlements would likely prioritize defense against invasive swarms over hearty welcomes and cheerful attitudes. Unlike their surface counterparts, these settlers would forgo colorful decorations in favor of survival.", + { + "type": "entries", + "name": "Suggested Inhabitants", + "page": 184, + "entries": [ + "Classic underground-dwelling creatures may make these settlements their home, with dwarves and {@creature Deep Gnome (Svirfneblin)||deep gnomes} being the friendliest options. Other unsavory creatures such as {@creature drow}, {@creature duergar}, {@creature goblin||goblins}, or {@creature kobold||kobolds} could create their own settlements here as well." + ] + }, + { + "type": "entries", + "name": "Example Settlements", + "page": 184, + "entries": [ + "Consider using these sample ideas as inspiration when building your own settlements within the Festerwood:", + { + "type": "list", + "items": [ + "Blocks of worked stone, dragged miles from the forest's stone walls hundreds of years ago, make up a muted community of dwarves beneath the {@area Lightspore|loc-lightspore|x} who excel at working with the unnaturally dense festerwood.", + "A tangle of hollowed branches, trunks, and woven plant fibers make a comfortable nest among the trees, giving a settlement of {@creature drow} hunters a dim and safe place to reside while satisfying their ancient fey affinity for trees and plant life.", + "Deep within the thickets and roots of the Dim Marsh, {@creature kobold||kobolds} gather resources to offer unto the great black dragon that they believe is living atop the {@area Lightspore|loc-lightspore|x}.", + "The large shelf fungi of the Eastern Quarter of the Festerwood is a protective barrier for the {@creature Deep Gnome (Svirfneblin)||deep gnomes} that call it home. Small, tangled webs of bridges weave their way between the mushrooms to form an elevated highway of foot traffic among the sturdy trees." + ] + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/artwork-the-festerwood-map.webp" + }, + "title": "TGS1: Festerwood Battlemap", + "credit": "CZEPEKU", + "imageType": "map", + "grid": { + "type": "square", + "size": 140 + }, + "width": 3500, + "height": 6300 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Example Treasure", + "page": 187, + "entries": [ + "When determining treasure for the Festerwood, consider the denizens that live there. Items that are suited for creatures who live in darkness or deal with swamps or poison, such as the {@item plaguebane mask|tgs1}, {@item quagmire maul|tgs1}, {@item retaliating bloom shield|tgs1}, {@item shadowshawl|tgs1}, or {@item snuff|tgs1} may all be good fits. Other more woodland-themed items, such as the {@item druidic throwing club|tgs1}, {@item timber|tgs1}, or {@item trident of the dryad|tgs1} may also be good fits depending on the nature of any woodsmen or druids living within the wood. Of course, any item with \"Festerwood\" in its name is a perfect fit for this environment." + ] + } + ] + }, + { + "type": "section", + "name": "Welcome to Hearth", + "page": 189, + "entries": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/artwork-welcome-to-hearth.webp" + } + }, + "", + "Thousands of years ago, the lush isle of Elsath was home to a majestic and influential city named Hearth. There, its citizens thrived under the watchful eye of the couatls: great, celestial serpents whose wisdom and kindness served as the guiding force behind the city's splendor. A theocratic society, the couatls' high priests were revered and respected by all\u2014even the most hardened criminals. These priests were called the {@area Couatl Heralds|loc-heralds|x} and served as Hearth's humanoid leaders, guardians, and peacekeepers.", + "However, the city was often the target of forces hell-bent on the couatls' destruction. During a month-long battle, a trio of evil conjurers infiltrated the city's walls and summoned hundreds of their wicked followers. Hearth crumbled under the sudden assault as men, women, and children fell to their wicked blades. Realizing that nearly all was lost, the couatls and Heralds performed a ritual that hid Hearth from the rest of the world, isolating them and the villainous forces for untold centuries.", + "Over time, the magic weakened. The city rejoined the world, but had long since been forgotten. The evil that endured the city's isolation had begun to recover, but was found and vanquished by a band of heroes now known as the Last Heralds. Safe once more, Hearth was reborn as a destination for adventurers, explorers, and historians. It's also become a place where one can disappear from the rest of the world. As such, its vine-choked streets and crumbling buildings hide criminals, thugs, and would-be warlords, too.", + { + "type": "entries", + "name": "", + "page": 189, + "entries": [ + { + "type": "entries", + "name": "How to Use This Content", + "page": 189, + "entries": [ + "The content provided here describes Hearth as \"setting-agnostic\" meaning that you can add Hearth to any fifth edition campaign setting of your choice, especially one that incorporates a jungle or \"Lost World\" theme. Hearth can be used as a jumping-off point for your fifth edition campaign, a major city that the characters visit, or even the setting for an adventure within the confines of the city itself." + ] + } + ] + }, + { + "type": "entries", + "name": "Locations in Hearth", + "page": 189, + "entries": [ + "Once a bustling metropolis of close to 100,000 people, Hearth's streets are mostly empty. Since its liberation, only 3,200 have returned to Hearth, the majority of which are {@area Rushers|loc-rusher|x} staking their claim on the city's revived properties.", + "The {@area map of Hearth|loc-hearth-map|x} on page 191 shows many of the important locations in Hearth where the characters can interact with important NPCs and find adventure. These locations are detailed below.", + { + "type": "entries", + "name": "Teocalli Ward", + "page": 189, + "entries": [ + "Once the religious center of Hearth, Teocalli Ward is home to its majestic temples and plazas. Whereas ancient Hearthans once gathered to celebrate the couatl overseers and praise their gods, it now acts as the epicenter of law and order in Hearth. The {@area Couatl Herald|loc-heralds|x} faction's presence is felt strongest in this location.", + { + "name": "1. Teocalli Couatl", + "id": "loc-teo", + "type": "entries", + "entries": [ + "Easily the most impressive feature of Hearth, Teocalli Couatl is the massive multi-tiered ziggurat that dominates the city's skyline. When the Last Heralds entered Hearth, they descended to its lowest layers to battle an aberrant demigod.", + "Although the temple is mostly restored, overall, it's off-limits to virtually everyone in Hearth, including most of the {@area Couatl Heralds|loc-heralds|x} who protect it." + ] + }, + { + "name": "2. Ulama Tastei", + "type": "entries", + "entries": [ + "Thousands of years ago, the Hearthans invented a sport called ulama. The game and its rules fell into obscurity when Hearth disappeared, but was revived with the city's reopening. Now, ulama is a uniting aspect of New Hearthan culture and its people. The game is played on a long field, called a tastei, surrounded with stone walls and hoops. Citizens can often be seen playing the game, with audiences of varying sizes sitting in the ancient stone stands." + ] + }, + { + "name": "3. Ixpa Temple", + "type": "entries", + "entries": [ + "Although Hearth has no true government, the {@area Couatl Heralds|loc-heralds|x} represent what most Hearthans view as the reborn city's leadership. The Heralds prefer to share their power with the other factions of Hearth, including those who oppose them. As such, the old Ixpa Temple at the northeastern corner of the city acts as a meeting place for Hearth's factions and other persons of importance." + ] + }, + { + "name": "4. Huitzilli Plaza", + "type": "entries", + "entries": [ + "Teocalli isn't just for temples and government buildings. Huitzilli Plaza stands at the southeastern end of the ward. There, Hearthans gather for celebrations and other recreational activities. It's also where one can find The Jolly Toad, the city's largest tavern. The Toad is owned by Chikkoka, a {@creature lizardfolk} bartender who lived in Hearth before its liberation. The Toad offers a comfortable inn stay and meals." + ] + }, + { + "name": "5. Hall of Hearlds", + "type": "entries", + "entries": [ + "The Hall of Heralds is the faction stronghold for Hearth's best known faction, the {@area Couatl Heralds|loc-heralds|x}. {@area Acalan Goldfeather|npc-goldfeather|x}, the Heralds' elected leader, lives on site." + ] + } + ] + }, + { + "type": "entries", + "name": "Market Ward", + "page": 189, + "entries": [ + "The Market Ward is the busiest section of Hearth. Not only do the residents of New Hearth gather in its cobblestone plazas to peruse the endless selection of offerings from local and foreign merchants, but it is also a point of interest for many of Hearth's visitors. Market Ward is presided over by the powerful merchant house {@area Santin|loc-santin|x}.", + { + "name": "6. The Market", + "type": "entries", + "entries": [ + "Hundreds of vendors from across the world have set up stalls in Hearth's market. There isn't an hour of the day where the market's streets aren't cluttered with buyers and sellers. Exotic fruits, weapons, trade goods, adventuring supplies\u2014you name it\u2014can be found somewhere in Hearth's market." + ] + }, + { + "name": "7. Santin Hill", + "type": "entries", + "entries": [ + "The second tallest point in Hearth, next to {@area Teocalli Couatl|loc-teo|x}, belongs to {@area House Santin's|loc-santin|x} fortress, Santin Hill. Atop Santin Hill is the manor that shares its name and the home of {@area House Santin's|loc-santin|x} {@area Beltramo Santin|npc-beltramo|x}, the wealthiest man in Hearth. The hill itself is swarmed by {@area House Santin's|loc-santin|x} spellcasting mercenary army, The Hollow Herd, recognizable by their tall, bronze collars." + ] + } + ] + }, + { + "type": "entries", + "name": "Rusher Ward", + "id": "loc-rusher", + "page": 190, + "entries": [ + "When Hearth's doors reopened to the world, the first batch of opportunists who flooded its streets were nicknamed \"Rushers.\" The first Rushers were inexperienced adventurers. Many of them met their fate in the city itself, succumbing to the dangers hidden among the city's ruins. Others perished in the surrounding environment. Those who survived prospered and developed Rusher Ward, what many see as the nobles' section of New Hearth.", + { + "name": "8. The Oracle Eqia", + "type": "entries", + "entries": [ + "The Oracle Eqia (lawful neutral female human {@creature mage}) was once a diviner who spent her youth adventuring. After she died during a combat with {@creature manticore||manticores} and was revived by her fellow party members, she returned with a vision of a hill upon which stood three palms. A voice whispered \"Hearth.\" She quit her party and rushed to Hearth to find the three palm hill. So far, she has not discovered its meaning, but continues her research." + ] + }, + { + "name": "9. Devona the Mace", + "type": "entries", + "entries": [ + "Devona (lawful evil female human {@creature gladiator}) was a mercenary and {@creature bandit} who was among the first batch of {@area Rushers|loc-rusher|x} entering Hearth. Early on, she carved out a niche for herself as a protector and bodyguard. She married her first client, Jacco Nuus, who died shortly after their wedding. Jacco left Devona all his worldly possessions, including his land stakes. Six months later, she married another client, Wyndom Taz. Then Wyndom died, and once again Devona was left all her late husband's possessions and land stakes. In fact, in the five years that Devona has lived in Hearth, she's married six times, and five of those times her husband died. Not-so-coincidently, she is the wealthiest land owner in Hearth." + ] + } + ] + }, + { + "type": "entries", + "name": "Ruins of Hearth", + "page": 190, + "entries": [ + "Much of Hearth still lies in ruins, especially the areas outside the walls and to the north and eastern sides of the city. Still, there are factions who operate within these areas.", + { + "name": "10. The Seven Gates", + "type": "entries", + "entries": [ + "Surprisingly, Hearth's tall outer walls remained mostly intact during its centuries-long slumber. Entry into the city is blocked by seven gates. The seven gates are managed by a band of mercenaries named, appropriately, the {@area Seven Gates|loc-seven|x}. The {@area Seven Gates|loc-seven|x} claim the northernmost gate, Ocelot Gate, as their headquarters. The Ocelot Gate gets its name from the jaguar furs which drape the spiked, iron portcullis that blocks passage to the dangerous north end of the city." + ] + }, + { + "name": "11. Keronia Stronghold", + "type": "entries", + "entries": [ + "The {@area Keronia Society|loc-keronia-society|x}, a faction of sages who use Hearth as their base of operations, maintains a well-protected stronghold just outside the city's westernmost gate. There, adventurers exchange important information, maps, and items of interest for gold, land claims, and other rewards." + ] + } + ] + } + ] + }, + { + "type": "entries", + "name": "Random Locations in Hearth", + "page": 190, + "entries": [ + "Many of Hearth's buildings remain unoccupied. The majority are home to nothing more than creeper vines trickling in from the dense jungle that surrounds the ancient city. However, some act as lairs for strange creatures, fronts for dangerous gangs and cults, or even the entrance to lost tombs, dungeons, and caverns.", + "When the characters search a building in one of the ruined sections of Hearth, use the Building Type table below to determine what the location is or was. Then, roll a d6. On a result of 6, the location is being used or has something unique about it. Use the Building Use table below for inspiration, or randomly roll to determine what is unique about the building.", + { + "type": "table", + "caption": "Building Type", + "colLabels": [ + "d20", + "Type" + ], + "colStyles": [ + "col-1 text-center", + "col-11 text-center" + ], + "rows": [ + [ + "1-10", + "Residence" + ], + [ + "11-12", + "Religious" + ], + [ + "13-15", + "Recreation" + ], + [ + "16-17", + "Warehouse" + ], + [ + "18-20", + "Shop or Market" + ] + ] + }, + { + "type": "table", + "caption": "Building Use", + "colLabels": [ + "d100", + "Feature" + ], + "colStyles": [ + "col-1 text-center", + "col-11" + ], + "rows": [ + [ + "01-03", + "Occupied by friendly New Hearthans" + ], + [ + "04-08", + "Occupied by neutral New Hearthans" + ], + [ + "09-10", + "Occupied by hostile New Hearthans" + ], + [ + "11-50", + "Used as a monster lair" + ], + [ + "51-60", + "Sealed shut with dead bodies inside" + ], + [ + "61-73", + "Previously sealed but broken into by robbers" + ], + [ + "74", + "Decorated with unusual symbols or carvings" + ], + [ + "75-76", + "Decorated with warnings and historical lore" + ], + [ + "77-78", + "Contains a secret passage to another part of the city" + ], + [ + "79", + "Site dedicated to an ancient deity of the city" + ], + [ + "80", + "Once owned or operated by an important past Hearthan" + ], + [ + "81-83", + "Heavily fortified location" + ], + [ + "84-90", + "Completely ruined" + ], + [ + "91-93", + "{@area Rusher|loc-rusher|x} stronghold" + ], + [ + "94-96", + "Gang stronghold" + ], + [ + "97", + "Ancient spells still in place (magic mouth, sequester, etc.)" + ], + [ + "98", + "Dim glow from within at night" + ], + [ + "99", + "Large tree growing up through the center of the structure" + ], + [ + "100", + "Contains a permanent portal to another plane of existence" + ] + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/artwork-welcome-to-hearth-city-map-gm.webp" + }, + "title": "TGS1: Hearth City Map (GM)", + "id": "loc-hearth-map", + "credit": "CZEPEKU", + "imageType": "map", + "width": 7651, + "height": 5628 + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/artwork-welcome-to-hearth-city-map.webp" + }, + "title": "TGS1: Hearth City Map (Player Version)", + "credit": "CZEPEKU", + "imageType": "map", + "width": 7651, + "height": 5628 + } + ] + } + ] + }, + { + "type": "entries", + "name": "Side Quests", + "page": 191, + "entries": [ + "Once the characters settle into Hearth and learn a little more about the city, they might encounter NPCs who need their help. While the characters are under no obligation to assist these NPCs, the side quests which evolve from these requests could lead to greater adventures, discoveries, and treasure.", + "You can introduce as many or as few of these side quests as you like. Most of the NPCs described below can be encountered anywhere in the city. If you can't decide which side quest to choose, roll a d10.", + { + "name": "1. Find the Grimoire of Massacres", + "page": 191, + "type": "entries", + "entries": [ + "The {@area Keronia Society|loc-keronia-society|x} is looking for an important book believed to be hidden somewhere in the city's northern ruins. They will pay the characters 100 gp if they can retrieve the book. If the characters accept, they must spend a day searching through the ruins (roll for encounters as normal). At the end of the day, the characters must make a group DC 20 Intelligence (Investigation) check. On a success, they locate the book in a rundown temple. The obscure temple is hidden behind dense vines and stone rubble, and is decorated with ornate depictions of {@creature couatl} inside. The book is guarded by 1d4 + 2 {@creature giant constrictor snake||giant constrictor snakes}." + ] + }, + { + "name": "2. Get the Ocelot's Paw Back", + "page": 191, + "type": "entries", + "entries": [ + "A local gang of thugs called the Bludgeoners cut off the paw of an Ocelot statue near the northernmost gate. Many New Hearthans believe that the absence of the paw will bring bad luck to the city. {@area The Seven Gates|loc-seven|x}, stretched too thin to deal with the issue, task the characters to retrieve the paw, offering 25 gp for its recovery. The Bludgeoners operate in a rundown noble's villa at the north end of the city. The gang consists of eight {@creature bandit||bandits} led by a {@creature bandit captain}." + ] + }, + { + "name": "3. Learn More About Beltramiso Santin", + "id": "quest-santin", + "page": 192, + "type": "entries", + "entries": [ + "{@area Beltramo Santin's|npc-beltramo|x} son, {@area Beltramiso|npc-beltramiso|x}, is often identified as the weakest link in the {@area Santin organization|loc-santin|x}. {@area The Seven Gates|loc-seven|x}, hoping to diminish the power of the merchant house, asks the characters to learn whatever they can about {@area Beltramiso|npc-beltramiso|x}. They offer 50 gp for each valuable detail they can learn (up to 250 gp). {@area Beltramiso|npc-beltramiso|x} spends most of his days drinking and partying with regulars at The Jolly Toad." + ] + }, + { + "name": "4. Save Preska", + "page": 192, + "type": "entries", + "entries": [ + "Preska, the daughter of a {@area Rusher|loc-rusher|x} noble, was captured by a {@creature greater winged wretch|tgs1} (see page 195). The bat-like creature keeps the girl in its lair below the city, in the old sewers. Surprisingly, the {@creature greater winged wretch|tgs1} hasn't hurt the girl, but it refuses to let her leave its lair and attacks anyone that comes near her. The noble offers the characters whatever they ask for if they can return Preska to him unharmed." + ] + }, + { + "name": "5. Find Baf Chedrov", + "page": 192, + "type": "entries", + "entries": [ + "Baf, a self-proclaimed adventurer, disappeared into the mountains near Hearth on a quest to find something for the {@area Keronia Society|loc-keronia-society|x}. Unfortunately, no one has seen or heard from him in ten days. The {@area Keronia Society|loc-keronia-society|x} offers the characters 50 gp if they can learn his whereabouts. Have one or more characters make two DC 15 ability checks: Intelligence (Investigation) and Wisdom (Survival). If both checks succeed, the characters find the remains of Baf in a small valley near the mountains. Baf was mauled by creatures and left for dead. At your discretion, the creatures might still be in the area." + ] + }, + { + "name": "6. Stop the Swordbeak", + "page": 192, + "type": "entries", + "entries": [ + "A large, savage creature called a {@creature swordbeak|tgs1} (see page 194) is terrorizing local ships, making the receipt of imports difficult. {@area House Santin|loc-santin|x} asks the characters to climb the cliffs overlooking the sea and remove the swordbeak from the area. If successful, {@area House Santin|loc-santin|x} offers the characters up to 100 gp or a favor which they can utilize in the future. The nature of that favor is up to you" + ] + }, + { + "name": "7. The Flash", + "page": 192, + "type": "entries", + "entries": [ + "Last night, a strange, bright flash happened in an old ruin at the northern edge of Hearth. The {@area Couatl Heralds|loc-heralds|x} ask the characters to discover the origin of the flash. Performing this task successfully grants the characters a favor from the Heralds. A successful DC 20 Intelligence (Investigation) check leads the characters to a ruined library. In the basement of the library, the characters find an unstable portal to another plane of existence." + ] + }, + { + "name": "8. Gain Iacopo's Trust", + "page": 192, + "type": "entries", + "entries": [ + "Iacopo Mazel, a high-ranking merchant in {@area House Santin|loc-santin|x}, makes the characters an offer they can't refuse: he will pay them 100 gp if they can find proof that the {@area Seven Gates|loc-seven|x} are actively working against them. This side quest could tie into the \"{@area Learn More About Beltramiso Santin\"|quest-santin|x} side quest." + ] + }, + { + "name": "9. Discover Gaglin's Grotto", + "page": 192, + "type": "entries", + "entries": [ + "The {@area Keronia Society|loc-keronia-society|x} asks the characters to locate a series of caverns in the mountains known as Gaglin's Grotto. Supposedly, a stalactite made of pure diamond is somewhere within the cavern. If the characters can find the entrance to the cavern and return with proof of the diamond stalactite's existence, they will pay the party 10% of the stalactite's value (500 gp). Of course, the cavern is home to a variety of fierce creatures." + ] + }, + { + "name": "10. Test your Might", + "page": 192, + "type": "entries", + "entries": [ + "The characters get into a scuffle with a group of eight {@creature bandit||bandits} at a local tavern. Their leader, a {@creature bandit captain} named Davos, offers to settle the dispute with an arm wrestling contest: the loser has to leave the bar and apologize. If the party accepts, the characters must nominate their challenger to face Davos. The challenger and Davos make a series of contested Strength checks. At the end of each contested Strength check, the winner wins 1 point and the loser loses 1 point. The first person to reach a point total of 3 wins (the final score should be +3 to \u20133). Alternatively, the person with the highest number of positive points at the end of 10 rounds also wins; if both arm wrestlers have 0 points at the end of 10 rounds, it's a tie." + ] + } + ] + }, + { + "type": "entries", + "name": "City Denizens", + "page": 192, + "entries": [ + "Hearth is home to many important citizens, the majority of whom immigrated to the city when its gates reopened.", + { + "name": "Acalan Goldfeather", + "id": "npc-goldfeather", + "page": 192, + "type": "entries", + "entries": [ + "Acalan Goldfeather (lawful good male human {@creature veteran}) is a descendant of one of the original {@area Couatl Heralds|loc-heralds|x}, Brother Riane. He now acts as the leader of the {@area Couatl Heralds|loc-heralds|x} faction in New Hearth and is seen by many as the city's de facto leader, even though he refused the title.", + "Goldfeather spends most of his days speaking with the citizenry and solving issues that the city faces." + ] + }, + { + "name": "Amoxtli & Ehecatl", + "id": "npc-amo", + "page": 192, + "type": "entries", + "entries": [ + "The centuries' old {@creature couatl} guardians Amoxtli and Ehecatl survived Hearth's fall and now oversee the return of the city. The pair still live in the {@area Teocalli Couatl|loc-teo|x} where they helped the Last Heralds battle the evil demigod Black Tezcatlipoca. Rarely seen by New Hearthans, the pair sometimes emerge to offer guidance to Acalan and the other Heralds." + ] + }, + { + "name": "Beltramiso Santin", + "id": "npc-beltramiso", + "page": 192, + "type": "entries", + "entries": [ + "Son of {@area Beltramo Santin|npc-beltramo|x} (the true Beltramo, not the devil Torith), Beltramiso is the heir apparent of {@area House Santin|loc-santin|x} and its merchant empire. Unfortunately, Beltramiso is something of a troublemaker. Known for his drunken tirades, the merchant prince can often be found at The Jolly Toad picking fights with foreigners. So far, Torith has allowed Beltramiso to operate unhindered in Hearth, but fears that his \"adopted son\" may start drawing unwanted attention to {@area House Santin|loc-santin|x} and ultimately Torith's machinations. " + ] + }, + { + "name": "Beltramo Santin (Torith)", + "id": "npc-beltramo", + "page": 192, + "type": "entries", + "entries": [ + "The true Beltramo Santin died years ago. A despicable barbed devil named Torith assumed Beltramo's place and now rules over {@area Santin's family|loc-santin|x} and his clan. Torith has grown Santin's small operation into a force to be reckoned with, thanks to the vacuum of economic power present in Hearth when {@area House Santin|loc-santin|x} first arrived.", + "The devil has kept his schemes at a minimum, preferring patience and growth over dominance. As such, not even the couatls, who spend their time in the {@area Teocalli Couatl|loc-teo|x}, or the Oracle Eqia are aware of the devil's presence in the city." + ] + }, + { + "name": "Grandmaster Zok Tuudro", + "page": 193, + "type": "entries", + "entries": [ + "Zok Tuudro (neutral male half-elf {@creature mage}) is the leader of the {@area Keronia Society|loc-keronia-society|x}. A lifelong interest in the lost city attracted Zok and his followers to Hearth. Now, Zok spends his days hiring adventuring parties and expeditions to bring him maps, artifacts, and useful information regarding the city and its environs.", + "Zok's days are filled with meetings and presentations all directed by his assistant Guto, a native {@creature lizardfolk} who works as Keronia's receptionist. As suspected by some Hearthans, Zok doesn't sleep. Instead, he's trained to enter a trance like elves do, which he can maintain even while he's working." + ] + }, + { + "name": "Jadecry", + "page": 193, + "type": "entries", + "entries": [ + "Hearth is home to a myriad of adventuring groups, but none are as well known as the troupe called Jadecry. Led by the emerald-skinned Ana Faust (chaotic good female tiefling {@creature knight}), Jadecry keeps busy throughout the year, working for any faction that will pay them. Jadecry's current line-up includes the half-orc {@creature berserker} Bluko, the halfling {@creature mage} Fafariaf, and a {@creature lizardfolk} named Cracked Fang.", + "The four share a guild house in {@area Rusher Ward|loc-rusher|x} dubbed The Green House." + ] + }, + { + "name": "Krotos Ironshield", + "page": 193, + "type": "entries", + "entries": [ + "Sometimes referred to as \"The Jaguar,\" Krotos Ironshield (lawful neutral male dwarf {@creature veteran}) is the leader of the {@area Seven Gates|loc-seven|x} mercenary collective. Krotos and his soldiers defend Hearth from dangers internal and external. Since many of {@area The Seven Gates|loc-seven|x} mercenaries come from questionable backgrounds, they are known to be harsh in their deliverance of law and order. Many New Hearthans have gone as far as to protest the activities of {@area The Seven Gates|loc-seven|x}, pleas that go unheard by their callous leader. Still, Ironshield is one of the few people in Hearth who is able to wrangle the mercenaries to work as a cohesive unit. In the past, this feature has saved New Hearth from a bevy of threats.", + "Krotos is in a close relationship with his lieutenant, Makkan. The two share a home within the westernmost tower of the Ocelot Gate." + ] + }, + { + "name": "Yolanda Kazul", + "page": 193, + "type": "entries", + "entries": [ + "{@area The Seven Gates|loc-seven|x} is less of a unified faction and more of a confederacy of smaller military groups. Each one maintains their iron grip on one of Hearth's gates and the guards defending it. Yolanda (neutral evil female human {@creature thug}) is the leader of aptly named Bloody Coins, the most unruly and mean-spirited gang of mercenaries. Yolanda and the Coins barely follow Ironshield's orders. In the last few months, Yolanda has started a campaign to undermine Krotos, gathering the interest of {@area The Seven Gates|loc-seven|x}' other five leaders.", + "Yolanda has two sons, Yar and Peef, both of whom are members of Bloody Coins. Their father was also a member, but died during a skirmish a few years back." + ] + } + ] + }, + { + "type": "entries", + "name": "Factions of Hearth", + "page": 193, + "entries": [ + "Since its reopening, Hearth has attracted multiple organizations who saw opportunity within its sandstone walls. Some of these factions could work with the characters, helping them achieve their goals. Others might hinder the characters' actions and act as antagonists.", + { + "name": "The Seven Gates", + "id": "loc-seven", + "page": 193, + "type": "entries", + "entries": [ + "Originally, The Seven Gates were made of seven individual organizations who claimed one of the city's seven gates. Recognizing the difficulty the individual groups had managing the gates and handling greater threats, the guilds united to form The Seven Gates under the leadership of Krotos Ironshield.", + "The Seven Gates handle the city's defenses. Some do so out of love for the city, while others demand coin for their services and are little more than extortionists." + ] + }, + { + "name": "Couatl Heralds", + "id": "loc-heralds", + "page": 193, + "type": "entries", + "entries": [ + "Frequently recognized as the \"governors\" of Hearth, the Couatl Heralds are a formal organization started by the Last Heralds, the same heroes who liberated Hearth. Led by {@area Acalan Goldfeather|npc-goldfeather|x}, the Heralds strive to bring law and order to the city while balancing the citizens' need for freedom.", + "Additionally, the Heralds manage the relationships between the other three factions, whose interests often conflict.", + "Ultimately, the Heralds are guided by the wisdom of {@area Amoxtli and Ehecatl|npc-amo|x}, the two couatls who still reside in {@area Teocalli Couatl|loc-teo|x} at the center of the city. While only a select few Heralds are allowed to have an audience with the couatl, the Heralds' morality and wisdom are almost universally unquestioned by the citizens of Hearth." + ] + }, + { + "name": "House Santin", + "id": "loc-santin", + "page": 193, + "type": "entries", + "entries": [ + "In the early days of its revival, a merchant named {@area Beltramo Santin|npc-beltramo|x} moved to Hearth and set up a market near the southern gates. Thanks to this strategic location (and a well-paid militia protecting his interests), House Santin grew from its humble roots into the seat of economic power in Hearth.", + "Secretly, {@area Beltramo|npc-beltramo|x} is a patient, keen-minded barbed devil named Torith who hopes to play the long game in Hearth's economic and political development.", + "House Santin often hires adventurers and mercenaries for clandestine missions to keep their hands clean of anything that would draw attention to their darker proclivities. Fortunately, Torith is a master bureaucrat. Any time anyone has tried to link him to something illegal, he and his merchants have been able to clear themselves of any wrongdoing." + ] + }, + { + "name": "Keronia Society", + "id": "loc-keronia-society", + "page": 193, + "type": "entries", + "entries": [ + "More so than any other faction in Hearth, the scholarly Keronia Society keeps adventurers busy inside and outside of the city. Zok, who is rumored to never sleep, always has some lost map, rumor, or strange key for which he will hire heroes to learn more about. Often, these leads turn up as dead ends. Even when they do, Zok still pays well." + ] + } + ] + }, + { + "type": "entries", + "name": "Monsters of Hearth", + "page": 194, + "entries": [ + "The jungles of Elsath surrounding Hearth have been untouched for centuries. As a result, a unique selection of dangerous wildlife calls this place their home, and have become a constant threat to the New Hearthans and adventurers that explore the wilderness in search of its lost riches.", + { + "type": "statblock", + "tag": "creature", + "name": "Invisiboar", + "collapsed": true, + "style": "inset", + "source": "tgs1" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Swordbeak", + "collapsed": true, + "style": "inset", + "source": "tgs1" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Winged Wretch", + "collapsed": true, + "style": "inset", + "source": "tgs1" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Greater Winged Wretch", + "collapsed": true, + "style": "inset", + "source": "tgs1" + } + ] + }, + { + "type": "entries", + "name": "Example Treasure", + "page": 195, + "entries": [ + "The most iconic treasures you can find in Hearth are ones originally bestowed on ancient {@area Couatl Heralds|loc-heralds|x}. These items are aptly named, such as the {@item couatl herald's fang|tgs1}, the {@item couatl herald's mantle|tgs1}, or the {@item couatl herald's radiance|tgs1}.", + "The jungles of Elsath and the myriad of tunnels below Hearth can also be the home of other magic items. A tarnished sword could be found in the mysterious den of a jealous {@creature swordbeak|tgs1}, or a dusty trinket discovered on the skeletal remains of a {@area Rusher|loc-rusher|x} or long-dead ancient Hearthan. Any item that fits a jungle or classic adventure setting, such as the {@item dryadleaf|tgs1}, {@item locksmith's bane|tgs1}, {@item quagmire maul|tgs1}, {@item spire seed|tgs1}, {@item staff of the reverent warrior|tgs1}, {@item tethervine quiver|tgs1}, {@item torchbearer's reach|tgs1}, or {@item wisplight lantern|tgs1}, would be a great option to include in your party's various adventures in Hearth." + ] + } + ] + }, + { + "type": "section", + "name": "The Fight Against Dendallen", + "page": 197, + "entries": [ + "{@creature Nicrone Dendallen|tgs1} is a human wizard whose passion for self-improvement has become an obsession, focused on removing the inherent limits of his own mortality. His focus on gaining power through sacrifice at any cost attracts dedicated sycophants. Their beliefs make them eager to recklessly endanger their lives for the chance to earn powerful rewards from his hand.", + "Dedicated and tenacious followers of Dendallen are given tokens of his appreciation: terrifying items made by Dendallen himself, each enchanted with a grotesque balance of strength and consequence.", + "While Dendallen is a master of the necromantic arts, his frustration with the limits of his mortal body makes him scoff at those who pursue longevity through undeath's tenuous hold on existence. Only under extreme circumstances or the promise of extreme rewards\u2014is he willing to work with undead creatures or the magic that enables them.", + { + "type": "entries", + "name": "", + "entries": [ + { + "type": "entries", + "name": "Teachings of Dendallen", + "page": 197, + "entries": [ + "Dendallen's belief that self-sacrifice leads to self-improvement is a fervent mantra held by his followers. In general, those that subscribe to Dendallen's teachings believe that in order to truly become greater, you must be willing to let go of the mortal trappings that bind you. The major tenets of Dendallen are as follows:", + { + "type": "entries", + "name": "Embrace Self-Sacrifice", + "entries": [ + "To forget the familiar as a price for greatness is admirable." + ] + }, + { + "type": "entries", + "name": "Conquer your Limits", + "entries": [ + "To become more powerful is to embrace the purpose of life." + ] + }, + { + "type": "entries", + "name": "Enforce your Will", + "entries": [ + "To conquer all obstacles in your path is to ensure success." + ] + } + ] + }, + { + "type": "entries", + "name": "Followers of Dendallen", + "page": 197, + "entries": [ + "Use the {@creature cultist} and {@creature cult fanatic} statistics for followers of Dendallen. Dendallen's more powerful followers can use other humanoid stat blocks that fit your setting and party level. These leaders are groomed to be more formidable than those deemed undeserving, unproven, or mediocre.", + "Typically, these trusted followers of Dendallen will have overt visual ailments or symptoms of disease, but will be notably more powerful because of it. Elite followers such as this will occasionally wield a {@area Remnant of Dendallen|item-remnant|x}, bestowed unto them after they complete a dangerous or otherwise notable feat of faith, loyalty and self-sacrifice. Upon defeating such a creature, your party can take the {@area Remnant|item-remnant|x} for themselves. The particular {@area Remnant|item-remnant|x} each follower wields is up to you, but should be scaled relative to the creature's challenge rating." + ] + }, + { + "type": "entries", + "name": "Slaying Nicrone Dendallen", + "page": 197, + "entries": [ + "Killing Nicrone allows for his spirit to return at a later time (see \"{@area Attuning to the Remnants|item-remnant|x}\" and \"{@area Dendallen's Return|loc-return|x}\" later in this document). His final mortal words should capture his beliefs and foreshadow his return, such as \"Giving up your weaknesses grants power beyond compare!\"", + { + "type": "statblock", + "tag": "creature", + "name": "Nicrone Dendallen", + "collapsed": true, + "style": "inset", + "source": "tgs1" + } + ] + } + ] + }, + { + "type": "entries", + "name": "Remnants of Dendallen", + "id": "item-remnant", + "page": 198, + "entries": [ + "Items created by Dendallen are called Remnants of Dendallen and double as vessels to store a portion of his spirit. At the time of his death, these Remnants can be scattered around the planes of existence or collected by his remaining devout followers: whatever makes the most sense for your campaign. Any item that bears Dendallen's name in its title is considered to be a Remnant.", + "Remnants are laced with necromancy magic that forces creatures to sacrifice a part of themselves in order to use them. The sacrifices, while potentially reversible, are more than just skin-or-bone-deep. As curses take hold, they begin to gradually provide strength and vitality to the lingering {@creature spirit of Dendallen|tgs1} trapped inside them.", + "If a creature attuned to at least one Remnant is in the presence of another Remnant that isn't attuned to by someone else, that creature must succeed on a DC 20 Wisdom saving throw or become obsessed with it and do anything within its power to take and attune to that Remnant before another creature is able to. The obsession lasts until the creature is unable to see or touch the Remnant for at least 1 hour or until it's targeted by either a greater restoration or remove curse spell.", + { + "type": "entries", + "name": "Attuning to the Remnants", + "page": 198, + "entries": [ + "Attuning to three Remnants of Dendallen is a gift as well as a curse. While a creature is attuned to three of these items, it can freely attune to other Remnants of Dendallen. When it does, its attunement to another Remnant ends, as well as its curse.", + "If Dendallen is dead, being attuned to these items activates a secondary effect once you reach level 15 (or 14 if there are 5 players in your group, etc.). When this happens, the attuned creature's cursed body becomes strong enough to handle the intensity of channeling the {@creature Spirit of Dendallen|tgs1}. The event is involuntary, and happens either at the end of a long rest or at your discretion. See the stat block for the {@creature Spirit of Dendallen|tgs1} on page 200." + ] + }, + { + "type": "entries", + "name": "Dendallen's Return", + "page": 198, + "entries": [ + "When the {@creature Spirit of Dendallen|tgs1} is channeled by a level 15 creature attuned to 3 of his {@area Remnants|item-remnant|x}, they become momentarily frozen in place. While unmoving, the creature's body begins to overflow in a torrent of green arcane and necrotic energy that spills forth from their back. The energy coalesces above them to form the towering, spectral avatar of Nicrone Dendallen's returned form: the {@creature Spirit of Dendallen|tgs1}. Its hulking, necromantically-charged form looms over the hosted creature and drips with ooze-like green necrotic ectoplasm.", + "The scraps of Nicrone Dendallen's spirit that were anchored in his {@area Remnants|item-remnant|x} combine to form the new spirit. These once-weak shards have been empowered as the attuned creature has sacrificed aspects of themselves through the items' various curses. Removing the worn {@area Remnants|item-remnant|x} from the host (even forcefully) fails to destroy or dispel the {@creature Spirit of Dendallen|tgs1}.", + "The spirit's appearance is that of a huge, muscular lich made of spectral miasma. Depending on the {@area Remnants|item-remnant|x} that the hosted creature has attuned to, the spirit's appearance may change to reflect the host's {@area Remnants|item-remnant|x}. Regardless of appearance, the spirit's abilities and power are unchanged." + ] + }, + { + "type": "entries", + "name": "Victory or Defeat", + "page": 198, + "entries": [ + "If the {@creature Spirit of Dendallen|tgs1} is defeated, the host creature gains four levels of exhaustion. In addition, all {@area Remnants of Dendallen|item-remnant|x} on the current plane of existence, even those not attuned to by the host, turn to mush and are destroyed as the magic that anchored Dendallen's spirit is dispelled. All of the {@area Remnants'|item-remnant|x} effects and curses that were affecting the creature end.", + "If the spirit is victorious in combat and maintains its control over the host, it can spend 1 minute solidifying its ownership and possess the host. Once the creature is fully possessed in this way, the {@creature Spirit of Dendallen|tgs1} can stay within the creature's body and command it indefinitely. The host creature shows no outward signs of the possessing spirit. While possessed in this way, the host automatically fails all saving throws against the spirit's thrall.", + "While Dendallen is proud of his necromantic achievements, his step into undeath is a shameful setback. He will do whatever it takes to remain within the possessed creature and maintain his sense of life unless absolutely necessary. The spirit can reemerge from the possessed creature as an action. When this happens, the possessed creature can resume attempting saving throws to maintain its free will, but they suffer disadvantage on each of these attempts. Use the {@creature Spirit of Dendallen|tgs1}'s stat block and the possessed creature's statistics for these saving throws.", + { + "type": "inset", + "name": "Variant: Limited Host Spellcasting", + "entries": [ + "At your discretion, The Spirit of Dendallen's host gains the following trait for as long as they remain under its thrall.", + { + "type": "entries", + "name": "Adopted Spellcasting", + "entries": [ + "A creature possessed by the {@creature Spirit of Dendallen|tgs1} that has spell slots immediately forgets all spells they know and have prepared, which are then replaced by the list of spells that the spirit knows for itself. The spirit's host retains its normal spell slots, but can only use those spell slots to cast spells in their new adopted spell list. If the spirit's host is not a wizard, they can nonetheless cast its spells as if they were spells in the host's class spell list, using its spellcasting ability modifier and spell save DC. If the spirit is destroyed, its host forgets all of the spirit's spells, remembers all of their previous spells, and can (if applicable) spend time preparing spells as normal.", + "{@i This option is good for when wizards or other powerful spellcasters become the subject of the spirit's control. Given that player character balance is different than creature balance, some spells are disproportionately good for killing fellow players. If you're concerned about the spellcaster turning on its friends and casting} {@spell fireball} {@i with a 6th level spell slot, this option may be right for your game.}" + ] + } + ] + }, + { + "type": "statblock", + "tag": "creature", + "name": "Spirit of Dendallen", + "collapsed": true, + "style": "inset", + "source": "tgs1" + }, + { + "type": "statblock", + "tag": "creature", + "name": "Tendril of Dendallen", + "collapsed": true, + "style": "inset", + "source": "tgs1" + } + ] + }, + { + "type": "gallery", + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/tgs1/Book/artwork-fight-against-dendallen-map.webp" + }, + "title": "TGS1: Dendallen Battlemap", + "credit": "CZEPEKU", + "imageType": "map", + "grid": { + "type": "square", + "size": 140 + }, + "width": 3360, + "height": 7280 + } ] } ] @@ -5967,7 +7174,7 @@ "tier": "major", "rarity": "very rare", "wondrous": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "Multiple variations of this item exist, as listed below:", { @@ -6715,7 +7922,7 @@ "source": "tgs1", "page": 31, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -6937,7 +8144,7 @@ "name": "Baton of Many Sizes", "source": "tgs1", "page": 33, - "type": "RD", + "type": "RD|DMG", "tier": "minor", "rarity": "uncommon", "weight": 2, @@ -7132,7 +8339,7 @@ "tier": "minor", "rarity": "varies", "wondrous": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "Multiple variations of this item exist, as listed below:", { @@ -7467,7 +8674,7 @@ "name": "Borboss' Joyous Wand of Color", "source": "tgs1", "page": 38, - "type": "WD", + "type": "WD|DMG", "tier": "minor", "rarity": "common", "weight": 1, @@ -9199,7 +10406,7 @@ "source": "tgs1", "page": 52, "tier": "minor", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "This magic wooden ring is always covered in splotches of charcoal, ink, or paint, regardless of how well or often it's cleaned. While wearing the ring on a finger, you can touch that finger to a solid surface and begin to draw. The drawing uses your finger to make marks as if it were a piece of charcoal, ink quill, or paintbrush (your choice). The marks you make can be in any color. Any drawing made by the ring can be easily smudged or washed away without leaving any marks behind. The ring can have up to a total of 5 square feet covered with drawings in this way at any time. Drawing more than that begins to erase the previous marks, and any mark left after 24 hours of being made is magically erased." @@ -9345,7 +10552,7 @@ "source": "tgs1", "page": 55, "tier": "major", - "type": "GV", + "type": "GV|DMG", "rarity": "varies", "entries": [ "Multiple variations of this item exist, as listed below:", @@ -9520,7 +10727,7 @@ "source": "tgs1", "page": 56, "tier": "major", - "type": "GV", + "type": "GV|DMG", "rarity": "varies", "entries": [ "Multiple variations of this item exist, as listed below:", @@ -9816,7 +11023,7 @@ "source": "tgs1", "page": 59, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "entries": [ "This ring's tiny chains rotate slowly around your finger while worn. Whenever you are affected by a spell that restores hit points such as {@spell cure wounds} or {@spell healing word}, you can use your reaction to reattempt the saving throw against an enchantment spell that's currently affecting you.", @@ -10326,7 +11533,7 @@ "dancing lights" ], "entries": [ - "This festerwood rapier's blade is inlaid with scrapings from the Lightspore, the radiant mushroom growing at the center of the Festerwood. You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you're attuned to this rapier, you have advantage on ability checks made to find locations within the Festerwood and are immune to disease. While holding the sword, the blade sheds bright light in a 10-foot radius and dim light for another 10 feet.", + "This festerwood rapier's blade is inlaid with scrapings from the {@area Lightspore|loc-lightspore|x}, the radiant mushroom growing at the center of the Festerwood. You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you're attuned to this rapier, you have advantage on ability checks made to find locations within the Festerwood and are immune to disease. While holding the sword, the blade sheds bright light in a 10-foot radius and dim light for another 10 feet.", "You can use an action to raise the blade overhead and speak its command word. When you do, all creatures other than you within 30 feet of you are dusted with a sudden wave of magical spores. A friendly creature affected by the spores is suddenly invigorated, allowing it to immediately use its reaction to either make one weapon attack or move up to half its speed without provoking opportunity attacks. A hostile creature affected by the spores must succeed on a {@dc 17} Constitution saving throw or be {@condition incapacitated} until the end of your next turn. Once this property has been used, it can't be used again until the next dusk.", "The rapier has 5 charges for the following properties. The weapon regains {@dice 1d3 + 2} expended charges daily at dusk.", { @@ -10490,7 +11697,7 @@ "name": "Fire Wand of the Unbroken Circle", "source": "tgs1", "page": 65, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "weight": 1, @@ -10951,7 +12158,7 @@ "dmg2": "1d8", "bonusWeapon": "+1", "entries": [ - "This massive utensil comes from the table of a frost giant. Latent jotun magic flows through this makeshift trident and drives your hunger to nearly aggressive levels. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with a melee attack using the trident, you can immediately make a bite attack against that same creature as a bonus action. Your jaws and teeth are fortified to have the strength of a giant, allowing this bite attack to deal {@damage 1d6} piercing damage. You are proficient with this bite attack and use Strength as your ability modifier for it.", + "This massive utensil comes from the table of a {@creature frost giant}. Latent jotun magic flows through this makeshift trident and drives your hunger to nearly aggressive levels. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with a melee attack using the trident, you can immediately make a bite attack against that same creature as a bonus action. Your jaws and teeth are fortified to have the strength of a giant, allowing this bite attack to deal {@damage 1d6} piercing damage. You are proficient with this bite attack and use Strength as your ability modifier for it.", { "name": "Curse", "entries": [ @@ -12619,7 +13826,7 @@ "name": "Lightning Pylons", "source": "tgs1", "page": 84, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "weight": 2, @@ -13548,7 +14755,7 @@ "source": "tgs1", "page": 94, "tier": "minor", - "type": "RG", + "type": "RG|DMG", "rarity": "common", "entries": [ "This pair of golden rings play a sad, sad melody when you rub the two fingers wearing them together. Creatures that know the {@spell vicious mockery} cantrip can use this set of rings as a somatic component instead of the normal verbal component required by the spell." @@ -14384,7 +15591,7 @@ "source": "tgs1", "page": 101, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "legendary", "reqAttune": "by a paladin", "entries": [ @@ -14818,7 +16025,7 @@ "source": "tgs1", "page": 106, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "curse": true, @@ -14852,7 +16059,7 @@ "source": "tgs1", "page": 106, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": "by a warlock", "bonusSpellAttack": "+1", @@ -14888,7 +16095,7 @@ "source": "tgs1", "page": 106, "tier": "minor", - "type": "RG", + "type": "RG|DMG", "rarity": "common", "attachedSpells": [ "minor illusion" @@ -14916,7 +16123,7 @@ "source": "tgs1", "page": 106, "tier": "minor", - "type": "RG", + "type": "RG|DMG", "rarity": "common", "entries": [ "As an action, you can cause a single rose to grow and appear in your hand. The stem is 1 foot long and has small, dull thorns. The flower is odorless and blooms in a color of your choice, but withers and turns to dust after 24 hours." @@ -14941,7 +16148,7 @@ "source": "tgs1", "page": 106, "tier": "minor", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "curse": true, @@ -14975,7 +16182,7 @@ "source": "tgs1", "page": 107, "tier": "minor", - "type": "RG", + "type": "RG|DMG", "rarity": "common", "entries": [ "This plain bronze ring is embossed with a rooster's head at its center. You can use an action to enchant a friendly chicken or rooster by tapping the ring to its beak. While enchanted, its speed becomes 0 and remains quiet for up to 8 hours. The chicken or rooster lets out a cry after 8 hours or if it sees another Small or larger creature it hasn't seen before. The chicken or rooster has a passive perception of 13 and a +3 bonus to Wisdom ({@skill Perception}) checks it makes while enchanted. It has 1 hit point, an AC of 10, and can be heard out to 150 feet when it lets out a cry. Only 1 creature can be enchanted by the ring at any time. Tapping the ring to the enchanted chicken or rooster's beak again before the effect ends breaks the enchantment early." @@ -15000,7 +16207,7 @@ "source": "tgs1", "page": 107, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "This ring is made entirely of sand that ebbs and flows around your finger. The sand is magically held together by a single, perfectly smooth tiger's eye stone that spins in place as the sand brushes past it. While wearing this ring, you leave no footprints behind when you walk in sand, and you treat all nonmagical difficult terrain in sand as if it were normal terrain." @@ -15025,7 +16232,7 @@ "source": "tgs1", "page": 107, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "attachedSpells": [ "wall of fire" @@ -15054,7 +16261,7 @@ "source": "tgs1", "page": 107, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "attachedSpells": [ "wall of ice" @@ -15083,7 +16290,7 @@ "source": "tgs1", "page": 107, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "attachedSpells": [ "wall of stone" @@ -15112,7 +16319,7 @@ "source": "tgs1", "page": 107, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "attachedSpells": [ "wind wall" @@ -15211,7 +16418,7 @@ "name": "Rocborne Rod", "source": "tgs1", "page": 108, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "weight": 2, @@ -15286,7 +16493,7 @@ "tier": "major", "rarity": "varies", "wondrous": true, - "type": "GV", + "type": "GV|DMG", "reqAttune": true, "entries": [ "Multiple variations of this item exist, as listed below:", @@ -16197,7 +17404,7 @@ "source": "tgs1", "page": 116, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "recharge": "dawn", "charges": 1, @@ -16224,7 +17431,7 @@ "source": "tgs1", "page": 116, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": "by an elf, half-elf, or other fey creature", "recharge": "restLong", @@ -16513,7 +17720,7 @@ "tier": "minor", "rarity": "varies", "wondrous": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "Multiple variations of this item exist, as listed below:", { @@ -17383,7 +18590,7 @@ "source": "tgs1", "page": 125, "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "entries": [ "This roughly crafted metal ring seems to have an otherworldly pull on other metallic items.", @@ -17744,7 +18951,7 @@ "name": "Switch", "source": "tgs1", "page": 129, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "weight": 2, @@ -17867,7 +19074,7 @@ "name": "Talyard the Great's Wand of Power", "source": "tgs1", "page": 130, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "weight": 1, @@ -18907,7 +20114,7 @@ "name": "Wand of Whispers", "source": "tgs1", "page": 140, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "weight": 1, @@ -18979,7 +20186,7 @@ "name": "Warmind Wand", "source": "tgs1", "page": 142, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "weight": 1, @@ -22129,8 +23336,8 @@ "type": "entries", "name": "Saving Sporehusks", "entries": [ - "A sporehusk subjected to 8 or more hours of sunlight each day for 5 days is cured of its affliction. A risen sporehusk becomes a nonmagical corpse, and a living sporehusk has no memory of its time spent as a husk.", - "If you reduce a sporehusk to 0 hit points and magically revive it again before it becomes a risen sporehusk, the creature returns to its normal faculties with 1 level of exhaustion and two Spore Counters." + "A sporehusk subjected to 8 or more hours of sunlight each day for 5 days is cured of its affliction. A {@creature risen sporehusk|tgs1} becomes a nonmagical corpse, and a living sporehusk has no memory of its time spent as a husk.", + "If you reduce a sporehusk to 0 hit points and magically revive it again before it becomes a {@creature risen sporehusk|tgs1}, the creature returns to its normal faculties with 1 level of exhaustion and two Spore Counters." ] } ] @@ -22204,7 +23411,7 @@ "name": "Followers of Dendallen", "entries": [ "Use the {@creature cultist} and {@creature cult fanatic} statistics for followers of Dendallen. Dendallen's more powerful followers can use other humanoid stat blocks that fit your setting and party level. These leaders are groomed to be more formidable than those deemed undeserving, unproven, or mediocre.", - "Typically, these trusted followers of Dendallen will have overt visual ailments or symptoms of disease, but will be notably more powerful because of it. Elite followers such as this will occasionally wield a Remnant of Dendallen, bestowed unto them after they complete a dangerous or otherwise notable feat of faith, loyalty and self-sacrifice. Upon defeating such a creature, your party can take the Remnant for themselves. The particular Remnant each follower wields is up to you, but should be scaled relative to the creature's challenge rating." + "Typically, these trusted followers of Dendallen will have overt visual ailments or symptoms of disease, but will be notably more powerful because of it. Elite followers such as this will occasionally wield a {@area Remnant of Dendallen|item-remnant|x}, bestowed unto them after they complete a dangerous or otherwise notable feat of faith, loyalty and self-sacrifice. Upon defeating such a creature, your party can take the {@area Remnant|item-remnant|x} for themselves. The particular {@area Remnant|item-remnant|x} each follower wields is up to you, but should be scaled relative to the creature's challenge rating." ] }, { @@ -22233,16 +23440,17 @@ "name": "The Remnants of Dendallen", "entries": [ "Items created by {@creature Nicrone Dendallen|tgs1|Dendallen} are called Remnants of Dendallen and double as vessels to store a portion of his spirit. At the time of his death, these Remnants can be scattered around the planes of existence or collected by his remaining devout followers: whatever makes the most sense for your campaign. Any item that bears Dendallen's name in its title is considered to be a Remnant.", - "Remnants are laced with necromancy magic that forces creatures to sacrifice a part of themselves in order to use them. The sacrifices, while potentially reversible, are more than just skin- or bone-deep. As curses take hold, they begin to gradually provide strength and vitality to the lingering spirit of Dendallen trapped inside them.", + "Remnants are laced with necromancy magic that forces creatures to sacrifice a part of themselves in order to use them. The sacrifices, while potentially reversible, are more than just skin-or-bone-deep. As curses take hold, they begin to gradually provide strength and vitality to the lingering spirit of Dendallen trapped inside them.", "If a creature attuned to at least one Remnant is in the presence of another Remnant that isn't attuned to by someone else, that creature must succeed on a {@dc 20} Wisdom saving throw or become obsessed with it and do anything within its power to take and attune to that Remnant before another creature is able to. The obsession lasts until the creature is unable to see or touch the Remnant for at least 1 hour or until it's targeted by either a {@spell greater restoration} or {@spell remove curse} spell." ] }, { "type": "entries", "name": "Dendallen's Return", + "id": "loc-return", "entries": [ - "When the spirit of Dendallen is channeled by a level 15 creature attuned to 3 of his Remnants, they become momentarily frozen in place. While unmoving, the creature's body begins to overflow in a torrent of green arcane and necrotic energy that spills forth from their back. The energy coalesces above them to form the towering, spectral avatar of Nicrone Dendallen's returned form: the spirit of Dendallen. Its hulking, necromantically-charged form looms over the hosted creature and drips with ooze-like green necrotic ectoplasm.", - "The scraps of Nicrone Dendallen's spirit that were anchored in his Remnants combine to form the new spirit. These once-weak shards have been empowered as the attuned creature has sacrificed aspects of themselves through the items' various curses. Removing the worn Remnants from the host (even forcefully) fails to destroy or dispel the spirit of Dendallen.", + "When the {@creature spirit of Dendallen|tgs1} is channeled by a level 15 creature attuned to 3 of his Remnants, they become momentarily frozen in place. While unmoving, the creature's body begins to overflow in a torrent of green arcane and necrotic energy that spills forth from their back. The energy coalesces above them to form the towering, spectral avatar of Nicrone Dendallen's returned form: the {@creature spirit of Dendallen|tgs1}. Its hulking, necromantically-charged form looms over the hosted creature and drips with ooze-like green necrotic ectoplasm.", + "The scraps of Nicrone Dendallen's spirit that were anchored in his Remnants combine to form the new spirit. These once-weak shards have been empowered as the attuned creature has sacrificed aspects of themselves through the items' various curses. Removing the worn Remnants from the host (even forcefully) fails to destroy or dispel the {@creature spirit of Dendallen|tgs1}.", "The spirit's appearance is that of a huge, muscular lich made of spectral miasma. Depending on the Remnants that the hosted creature has attuned to, the spirit's appearance may change to reflect the host's Remnants. Regardless of appearance, the spirit's abilities and power are unchanged.", "Dendallen was an egotistical and jealous wizard in life, and death has not changed that. He despises other spellcasters that refuse to submit to him, especially those who deal significant damage to his spirit or to its host. However, Dendallen is also paranoid and desperate to retain his tenuous foothold on this plane, so his spirit will hoard its higher-level spell slots unless it is near defeat.", { @@ -22252,7 +23460,7 @@ "type": "entries", "name": "Resilient Thrall", "entries": [ - "Once a creature attunes to three Remnants of Dendallen, nothing short of a {@spell wish} spell can break their attunement to the items. However, once the spirit of Dendallen has been summoned, targeting the host with greater restoration, remove curse, the {@i break enchantment} effect of {@spell dispel evil and good} or other applicable spells of 5th level or greater grants the host advantage on their next saving throw to resist Dendallen's thrall. Likewise, any game effects that end possession or the {@condition charmed} condition don't end the spirit's thrall over its host, but do grant the host advantage on their next saving throw against the spirit's control." + "Once a creature attunes to three Remnants of Dendallen, nothing short of a {@spell wish} spell can break their attunement to the items. However, once the {@creature spirit of Dendallen|tgs1} has been summoned, targeting the host with greater restoration, remove curse, the {@i break enchantment} effect of {@spell dispel evil and good} or other applicable spells of 5th level or greater grants the host advantage on their next saving throw to resist Dendallen's thrall. Likewise, any game effects that end possession or the {@condition charmed} condition don't end the spirit's thrall over its host, but do grant the host advantage on their next saving throw against the spirit's control." ] }, { @@ -22266,7 +23474,7 @@ "type": "entries", "name": "Psychic Roots", "entries": [ - "After 1 minute of the initial emergence of the spirit of Dendallen, the hosted creature suffers disadvantage on all saving throws it makes to resist the spirit's Attuned Thrall ability. Once an additional minute has passed, the host becomes possessed by Dendallen, as described in the {@i Victory or Defeat} section below." + "After 1 minute of the initial emergence of the {@creature spirit of Dendallen|tgs1}, the hosted creature suffers disadvantage on all saving throws it makes to resist the spirit's Attuned Thrall ability. Once an additional minute has passed, the host becomes possessed by Dendallen, as described in the {@i Victory or Defeat} section below." ] }, { @@ -28075,7 +29283,7 @@ "magicvariant": [ { "name": "Acidlight Arrow (Generic)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -28114,7 +29322,7 @@ }, { "name": "Battlement Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -28151,7 +29359,7 @@ }, { "name": "Couatl Herald's Fang", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -28213,7 +29421,7 @@ }, { "name": "Couatl Herald's Reach", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -28267,7 +29475,7 @@ }, { "name": "Dragon Edge Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -28307,7 +29515,7 @@ }, { "name": "Dragon Edge Weapon +1", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -28349,7 +29557,7 @@ }, { "name": "Dragon Edge Weapon +2", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -28391,7 +29599,7 @@ }, { "name": "Dragonkin Weapon +1", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -28433,7 +29641,7 @@ }, { "name": "Dragonkin Weapon +2", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -28475,7 +29683,7 @@ }, { "name": "Dragonkin Weapon +3", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -28517,7 +29725,7 @@ }, { "name": "Fanfare Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -28555,7 +29763,7 @@ }, { "name": "Festerwood Masher", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weaponCategory": "martial", @@ -28600,7 +29808,7 @@ }, { "name": "Forgemaster's Might", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weaponCategory": "martial", @@ -28662,7 +29870,7 @@ }, { "name": "Galepierce Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P", @@ -28702,7 +29910,7 @@ }, { "name": "Healing Arrow (Generic)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -28740,7 +29948,7 @@ }, { "name": "Memento of the Shapeless", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -28797,7 +30005,7 @@ }, { "name": "Moonswaddled Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -28830,7 +30038,7 @@ }, { "name": "Phoenix Arrow (Generic)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -28871,7 +30079,7 @@ }, { "name": "Runic Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -28906,7 +30114,7 @@ }, { "name": "Silver Eagle Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Greataxe" @@ -28950,7 +30158,7 @@ }, { "name": "Tether Tearer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -28983,7 +30191,7 @@ }, { "name": "Thornpiercer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Dagger" @@ -29057,7 +30265,7 @@ }, { "name": "Torpedo Arrow (Generic)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -29096,7 +30304,7 @@ }, { "name": "Venombane Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -29130,7 +30338,7 @@ }, { "name": "Void Arrow (Generic)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -29169,7 +30377,7 @@ }, { "name": "Voltedge", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -29215,7 +30423,7 @@ }, { "name": "Weapon of Mooring", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Battleaxe" @@ -29256,7 +30464,7 @@ }, { "name": "Weapon of Showmanship", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -29292,7 +30500,7 @@ }, { "name": "Weapon of Spite", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 2.json b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 2.json index 22432e5765..456c32948e 100644 --- a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 2.json +++ b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 2.json @@ -23,8 +23,8 @@ "Eaves": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/font/GriffonsSaddlebag2/Mr%20Eaves%20Small%20Caps.otf" }, "dateAdded": 1722887888, - "dateLastModified": 1725272664, - "_dateLastModifiedHash": "77ff81a002" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7b949217a8" }, "book": [ { @@ -6856,7 +6856,7 @@ "name": "Abjurer's Bangle", "source": "GriffonsSaddlebag2", "page": 32, - "type": "GV", + "type": "GV|DMG", "wondrous": true, "tier": "minor", "rarity": "varies", @@ -7733,7 +7733,7 @@ "name": "Arcanist's Scribing Wand", "source": "GriffonsSaddlebag2", "page": 38, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a wizard", @@ -7817,7 +7817,7 @@ "name": "Arista, Wand of the Spire", "source": "GriffonsSaddlebag2", "page": 196, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "artifact", "reqAttune": "by a spellcaster", @@ -8697,7 +8697,7 @@ "name": "Bloodmire Rod of the Witch Doctor", "source": "GriffonsSaddlebag2", "page": 47, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "focus": [ @@ -9224,7 +9224,7 @@ "name": "Brawler's Ring", "source": "GriffonsSaddlebag2", "page": 52, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -9520,7 +9520,7 @@ "name": "Camper's Respite", "source": "GriffonsSaddlebag2", "page": 55, - "type": "RD", + "type": "RD|DMG", "weight": 3, "tier": "minor", "rarity": "uncommon", @@ -10527,7 +10527,7 @@ "name": "Contingency Band", "source": "GriffonsSaddlebag2", "page": 64, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "entries": [ @@ -11158,7 +11158,7 @@ "name": "Direstone Runic Wand", "source": "GriffonsSaddlebag2", "page": 71, - "type": "WD", + "type": "WD|DMG", "weight": 1, "scfType": "arcane", "tier": "major", @@ -13147,7 +13147,7 @@ "name": "Gateway Ring", "source": "GriffonsSaddlebag2", "page": 86, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "attachedSpells": [ @@ -14285,7 +14285,7 @@ "name": "H'rethi Soul Scepter", "source": "GriffonsSaddlebag2", "page": 96, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "legendary", "reqAttune": "by a spellcaster", @@ -15684,7 +15684,7 @@ "name": "Hushed Ring", "source": "GriffonsSaddlebag2", "page": 108, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -16954,7 +16954,7 @@ "name": "Mageplate Ring", "source": "GriffonsSaddlebag2", "page": 118, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -17374,7 +17374,7 @@ "name": "Medusan Signet", "source": "GriffonsSaddlebag2", "page": 121, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "reqAttune": true, @@ -17763,7 +17763,7 @@ "name": "Morath, Scepter of the Soul Vortex", "source": "GriffonsSaddlebag2", "page": 198, - "type": "RD", + "type": "RD|DMG", "scfType": "arcane", "tier": "major", "rarity": "artifact", @@ -19113,7 +19113,7 @@ "name": "Periscope Rod", "source": "GriffonsSaddlebag2", "page": 135, - "type": "RD", + "type": "RD|DMG", "tier": "minor", "rarity": "common", "entries": [ @@ -19568,7 +19568,7 @@ "name": "Quick Change Ring", "source": "GriffonsSaddlebag2", "page": 140, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -20162,7 +20162,7 @@ "source": "GriffonsSaddlebag2", "page": 144, "baseItem": "mace|phb", - "type": "RD", + "type": "RD|DMG", "weaponCategory": "simple", "dmg1": "1d6", "dmgType": "B", @@ -20206,7 +20206,7 @@ "source": "GriffonsSaddlebag2", "page": 144, "baseItem": "mace|phb", - "type": "RD", + "type": "RD|DMG", "weaponCategory": "simple", "dmg1": "1d6", "dmgType": "B", @@ -20245,7 +20245,7 @@ "source": "GriffonsSaddlebag2", "page": 144, "baseItem": "mace|phb", - "type": "RD", + "type": "RD|DMG", "weaponCategory": "simple", "dmg1": "1d6", "dmgType": "B", @@ -20284,7 +20284,7 @@ "source": "GriffonsSaddlebag2", "page": 144, "baseItem": "mace|phb", - "type": "RD", + "type": "RD|DMG", "weaponCategory": "simple", "dmg1": "1d6", "dmgType": "B", @@ -20323,7 +20323,7 @@ "source": "GriffonsSaddlebag2", "page": 144, "baseItem": "mace|phb", - "type": "RD", + "type": "RD|DMG", "weaponCategory": "simple", "dmg1": "1d6", "dmgType": "B", @@ -20444,7 +20444,7 @@ "name": "Ring of Changing Shapes", "source": "GriffonsSaddlebag2", "page": 146, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a sorcerer", @@ -20490,7 +20490,7 @@ "name": "Ring of Healer's Heroism", "source": "GriffonsSaddlebag2", "page": 146, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a spellcaster", @@ -20521,7 +20521,7 @@ "name": "Ring of Lunar Might", "source": "GriffonsSaddlebag2", "page": 146, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -20553,7 +20553,7 @@ "name": "Ring of Misdirection", "source": "GriffonsSaddlebag2", "page": 146, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "rare", "attachedSpells": [ @@ -20581,7 +20581,7 @@ "name": "Ring of Rituals", "source": "GriffonsSaddlebag2", "page": 146, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -20607,7 +20607,7 @@ "name": "Ring of Solar's Sight", "source": "GriffonsSaddlebag2", "page": 147, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -20639,7 +20639,7 @@ "name": "Ring of Stolen Alacrity", "source": "GriffonsSaddlebag2", "page": 147, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -20666,7 +20666,7 @@ "name": "Ring of the Arcane Berserker", "source": "GriffonsSaddlebag2", "page": 147, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a barbarian", @@ -20704,7 +20704,7 @@ "name": "Ring of the Assassin Lord", "source": "GriffonsSaddlebag2", "page": 147, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "legendary", "reqAttune": "by a rogue", @@ -20739,7 +20739,7 @@ "name": "Ring of the Mute Mage", "source": "GriffonsSaddlebag2", "page": 148, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a spellcaster", @@ -20770,7 +20770,7 @@ "name": "Ring of the Split Mind", "source": "GriffonsSaddlebag2", "page": 148, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": "by a spellcaster", @@ -20802,7 +20802,7 @@ "name": "Ring of Volleys", "source": "GriffonsSaddlebag2", "page": 147, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "entries": [ @@ -20827,7 +20827,7 @@ "name": "Rings of the True Companions", "source": "GriffonsSaddlebag2", "page": 148, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -20950,7 +20950,7 @@ "name": "Rod of Endless Light", "source": "GriffonsSaddlebag2", "page": 149, - "type": "RD", + "type": "RD|DMG", "tier": "minor", "rarity": "common", "entries": [ @@ -20975,7 +20975,7 @@ "name": "Rod of Refstophobia", "source": "GriffonsSaddlebag2", "page": 149, - "type": "RD", + "type": "RD|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -21000,7 +21000,7 @@ "name": "Rod of Reverberation", "source": "GriffonsSaddlebag2", "page": 149, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -21030,7 +21030,7 @@ "name": "Rod of Storms", "source": "GriffonsSaddlebag2", "page": 150, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -21076,7 +21076,7 @@ "name": "Rod of the Magicycle", "source": "GriffonsSaddlebag2", "page": 151, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "entries": [ @@ -21112,7 +21112,7 @@ "name": "Rod of Thought Projection", "source": "GriffonsSaddlebag2", "page": 150, - "type": "RD", + "type": "RD|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -21139,7 +21139,7 @@ "source": "GriffonsSaddlebag2", "page": 150, "weight": 3, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "attachedSpells": [ @@ -21506,7 +21506,7 @@ "name": "Scepter of Faith", "source": "GriffonsSaddlebag2", "page": 155, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": "by a cleric", @@ -21621,7 +21621,7 @@ "name": "Scroll of Mapping", "source": "GriffonsSaddlebag2", "page": 156, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "varies", "entries": [ @@ -21650,7 +21650,7 @@ "name": "Scroll of Mapping (Uncommon)", "source": "GriffonsSaddlebag2", "page": 156, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -21675,7 +21675,7 @@ "name": "Scroll of Mapping (Very Rare)", "source": "GriffonsSaddlebag2", "page": 156, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "very rare", "entries": [ @@ -21701,7 +21701,7 @@ "name": "Scroll of Nightmares", "source": "GriffonsSaddlebag2", "page": 156, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -21727,7 +21727,7 @@ "name": "Scroll of the Jester", "source": "GriffonsSaddlebag2", "page": 156, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "attachedSpells": [ @@ -23614,7 +23614,7 @@ "name": "Status Signets", "source": "GriffonsSaddlebag2", "page": 171, - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "common", "entries": [ @@ -24451,7 +24451,7 @@ "name": "Tremor Spike", "source": "GriffonsSaddlebag2", "page": 178, - "type": "RD", + "type": "RD|DMG", "weight": 15, "tier": "major", "rarity": "rare", @@ -24868,7 +24868,7 @@ "name": "Wand of Dowsing", "source": "GriffonsSaddlebag2", "page": 182, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -24901,7 +24901,7 @@ "name": "Wand of Gilding", "source": "GriffonsSaddlebag2", "page": 182, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a bard, sorcerer, or wizard", @@ -24976,7 +24976,7 @@ "name": "Wand of Merriment", "source": "GriffonsSaddlebag2", "page": 182, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -25033,7 +25033,7 @@ "name": "Wand of Necrosis", "source": "GriffonsSaddlebag2", "page": 182, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": "by a sorcerer, warlock, or wizard", @@ -25084,7 +25084,7 @@ "name": "Wand of Puppetry", "source": "GriffonsSaddlebag2", "page": 183, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": "by a spellcaster", @@ -25151,7 +25151,7 @@ "name": "Wand of Stars", "source": "GriffonsSaddlebag2", "page": 183, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -25208,7 +25208,7 @@ "name": "Wand of the Alicorn", "source": "GriffonsSaddlebag2", "page": 184, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "legendary", "reqAttune": "by a good-aligned spellcaster", @@ -25273,7 +25273,7 @@ "name": "Wand of the Frostrose", "source": "GriffonsSaddlebag2", "page": 184, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -25473,7 +25473,7 @@ "name": "Warp Anchor", "source": "GriffonsSaddlebag2", "page": 186, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "attachedSpells": [ @@ -26406,7 +26406,7 @@ "magicvariant": [ { "name": "Arrow of Anchoring", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Arrow" @@ -26443,7 +26443,7 @@ }, { "name": "Bird's-Eye Bolt", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Arrow" @@ -26480,7 +26480,7 @@ }, { "name": "Bow of the Cobra", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -26521,7 +26521,7 @@ }, { "name": "Bow of the Spelldrinker", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -26559,7 +26559,7 @@ }, { "name": "Bow of the Twilight Valkyrie", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -26595,7 +26595,7 @@ }, { "name": "Candleflame Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Hand Crossbow" @@ -26645,7 +26645,7 @@ }, { "name": "Captain's Pride", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -26701,7 +26701,7 @@ }, { "name": "Dragon Turtle Barding", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -26748,7 +26748,7 @@ }, { "name": "Dragonbreath Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Arrow" @@ -26824,7 +26824,7 @@ }, { "name": "Eternal Slayer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -26860,7 +26860,7 @@ }, { "name": "Freerunner's Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -26893,7 +26893,7 @@ }, { "name": "Gentleman's Saber", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword" @@ -26935,7 +26935,7 @@ }, { "name": "Godsteel Worldcarver", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Greatsword" @@ -26975,7 +26975,7 @@ }, { "name": "Ironleaf Impaler", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Javelin" @@ -27017,7 +27017,7 @@ }, { "name": "Jo'Catian Denier", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword" @@ -27121,7 +27121,7 @@ }, { "name": "Monster Tamer's Sword", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -27162,7 +27162,7 @@ }, { "name": "Myceliaweave Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -27213,7 +27213,7 @@ }, { "name": "Novanite Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -27262,7 +27262,7 @@ }, { "name": "Phasing Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -27301,7 +27301,7 @@ }, { "name": "Poison Armor of Amphibios", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -27342,7 +27342,7 @@ }, { "name": "Pollinator Carapace", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -27408,7 +27408,7 @@ }, { "name": "Sagittarian Vestments", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -27463,7 +27463,7 @@ }, { "name": "Scorpio Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Half Plate Armor" @@ -27502,7 +27502,7 @@ }, { "name": "Starmetal Nova Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Chain Shirt" @@ -27559,7 +27559,7 @@ }, { "name": "Verax Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -27647,7 +27647,7 @@ }, { "name": "Wavecutter", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -27681,7 +27681,7 @@ }, { "name": "Weapon of Verdict", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -27739,7 +27739,7 @@ }, { "name": "Webgrip Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -27783,7 +27783,7 @@ }, { "name": "Whirling Weapons", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -27823,7 +27823,7 @@ }, { "name": "Wildfire Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Arrow" @@ -27862,7 +27862,7 @@ }, { "name": "Yellow Harbinger's Path", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" diff --git a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 3.json b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 3.json index 1180ebc1ca..3d7cebbd43 100644 --- a/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 3.json +++ b/collection/Griffin Macaulay; The Griffon's Saddlebag, Book 3.json @@ -23,8 +23,8 @@ "Eaves": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/font/GriffonsSaddlebag3/Mr%20Eaves%20Small%20Caps.otf" }, "dateAdded": 1723271660, - "dateLastModified": 1725269424, - "_dateLastModifiedHash": "67bb54723d" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7b8189ee17" }, "book": [ { @@ -10554,7 +10554,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ], "foundryImg": "icons/commodities/biological/organ-heart-pink.webp", @@ -14266,7 +14266,7 @@ "name": "Scroll of Momentary Omniscience", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "rare", "tier": "minor", "entries": [ @@ -14309,7 +14309,7 @@ "name": "Dramus's Wand of Noises", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -14835,7 +14835,7 @@ "name": "Ring of the Printless", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "tier": "minor", "entries": [ @@ -15149,7 +15149,7 @@ "name": "Rod of the Scarecrow", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -15259,7 +15259,7 @@ "name": "Scroll of the Eclipse", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "legendary", "tier": "minor", "entries": [ @@ -15403,7 +15403,7 @@ "name": "Ring of Eight Eyes", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -15429,7 +15429,7 @@ "name": "Scroll of Film", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "common", "entries": [ @@ -15452,7 +15452,7 @@ "name": "Rod of Instant Pillars", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -16310,7 +16310,7 @@ "name": "Ring of the Soul Harvest", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "reqAttune": true, @@ -16694,7 +16694,7 @@ "name": "Ring of Jailbreaking", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -16809,7 +16809,7 @@ "name": "Rings of Spell Sharing", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "legendary", "tier": "major", "reqAttune": "by a spellcaster", @@ -16842,7 +16842,7 @@ "name": "Cherry Blossom Wand", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "tier": "minor", "recharge": "dawn", @@ -16867,7 +16867,7 @@ "name": "Scroll of Instant Cookies", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "common", "tier": "minor", "charges": 5, @@ -17085,7 +17085,7 @@ "name": "Wand of the Dragon Queen", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "reqAttune": true, @@ -17192,7 +17192,7 @@ "name": "Angler's Wand", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -17340,7 +17340,7 @@ "name": "Ring of Honor", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "tier": "major", "entries": [ @@ -17644,7 +17644,7 @@ "name": "Naga's Caduceus of Rebirth", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "tier": "minor", "bonusWeapon": "+1", @@ -17982,7 +17982,7 @@ "name": "Instigator's Rod", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "common", "tier": "minor", "recharge": "dawn", @@ -18133,7 +18133,7 @@ "name": "Scroll of Miraculous Mail", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "common", "tier": "minor", "entries": [ @@ -18233,7 +18233,7 @@ "name": "Wand of Termites", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "reqAttune": "by a spellcaster", @@ -18654,7 +18654,7 @@ "name": "Scroll of Moving Performances", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -18904,7 +18904,7 @@ "name": "Wand of Bubbles", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "tier": "minor", "entries": [ @@ -19235,7 +19235,7 @@ "name": "Wraith's Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "reqAttune": true, @@ -19269,7 +19269,7 @@ "name": "Scroll of Comedic Endings", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "rare", "tier": "minor", "entries": [ @@ -19294,7 +19294,7 @@ "name": "Scroll of the New Dawn", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "very rare", "tier": "minor", "entries": [ @@ -19381,7 +19381,7 @@ "name": "Wand of Meadow's Rest", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "recharge": "dawn", @@ -19536,7 +19536,7 @@ "name": "Doorway Scepter", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "tier": "minor", "reqAttune": true, @@ -19992,7 +19992,7 @@ "name": "Wand of Eyes", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "tier": "minor", "recharge": "dawn", @@ -20108,7 +20108,7 @@ "name": "Dealmaker's Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "tier": "minor", "recharge": "dawn", @@ -20133,7 +20133,7 @@ "name": "Candelabra Scepter", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "legendary", "tier": "major", "reqAttune": "by a spellcaster", @@ -20245,7 +20245,7 @@ "name": "Ouroboros Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "tier": "minor", "recharge": "dawn", @@ -20391,7 +20391,7 @@ "name": "Wand of Steam", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -20487,7 +20487,7 @@ "name": "Scroll of the Skyfallen", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "rare", "tier": "minor", "entries": [ @@ -20628,7 +20628,7 @@ "name": "Spoken Letter", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -20890,7 +20890,7 @@ "name": "Vial Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "tier": "minor", "entries": [ @@ -20943,7 +20943,7 @@ "name": "Ledger Scroll", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -21406,7 +21406,7 @@ "name": "Schematic Scroll", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -21521,7 +21521,7 @@ "name": "Wretched Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "resist": [ "necrotic" ], @@ -21747,7 +21747,7 @@ "name": "Wand of Flares", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -22694,7 +22694,7 @@ "name": "Ravenous Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "recharge": "dawn", @@ -22846,7 +22846,7 @@ "name": "Mobius Scroll", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "rare", "tier": "major", "reqAttune": "by a spellcaster", @@ -22984,7 +22984,7 @@ "name": "Ring of the Five Lights", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "reqAttune": true, @@ -23321,7 +23321,7 @@ "name": "Ring of Names", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "tier": "minor", "recharge": "dawn", @@ -23415,7 +23415,7 @@ "name": "Wand of Shadows", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "reqAttune": "by a sorcerer, warlock, or wizard", @@ -23809,7 +23809,7 @@ "name": "Faithful Hound's Fetching Femur", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -24026,7 +24026,7 @@ "name": "Starmetal Constellation Scepter", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -24349,7 +24349,7 @@ "name": "Ring of Perching", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "tier": "minor", "entries": [ @@ -24713,7 +24713,7 @@ "name": "Scroll of Proclamation", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "common", "tier": "minor", "charges": 250, @@ -25659,7 +25659,7 @@ "name": "Wand of Branding", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "reqAttune": true, @@ -26054,7 +26054,7 @@ "name": "Solar Torch", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -26244,7 +26244,7 @@ "name": "Scroll of Fleeting Attunement", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "very rare", "tier": "minor", "entries": [ @@ -26494,7 +26494,7 @@ "name": "Ramp-Up Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "tier": "major", "charges": 3, @@ -26581,7 +26581,7 @@ "name": "Wand of Entombment", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -26679,7 +26679,7 @@ "name": "Wand of the Plagueswarm", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -27124,7 +27124,7 @@ "name": "Scroll of Rugs", "source": "GriffonsSaddlebag3", "page": 0, - "type": "SC", + "type": "SC|DMG", "rarity": "uncommon", "tier": "minor", "entries": [ @@ -27313,7 +27313,7 @@ "name": "Fūjin Reactor", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "legendary", "tier": "major", "reqAttune": "by a spellcaster", @@ -27458,7 +27458,7 @@ "name": "Ouroboros Wand", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "recharge": "dawn", @@ -28068,7 +28068,7 @@ "name": "Blazeblood Signet", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -28523,7 +28523,7 @@ "name": "Wand of Incense", "source": "GriffonsSaddlebag3", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "tier": "major", "reqAttune": "by a spellcaster", @@ -28703,7 +28703,7 @@ "name": "Wailing Ring", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "reqAttune": true, @@ -28847,7 +28847,7 @@ "name": "Rings of the Secret Scribe", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "tier": "minor", "entries": [ @@ -29574,7 +29574,7 @@ "name": "Ringmaster's Signet", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "tier": "major", "reqAttune": true, @@ -29740,7 +29740,7 @@ "name": "Ring of Dagger Ice", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RG", + "type": "RG|DMG", "resist": [ "cold" ], @@ -29889,7 +29889,7 @@ "name": "Criir's Scepter", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "artifact", "tier": "major", "reqAttune": "by a spellcaster", @@ -30799,7 +30799,7 @@ "name": "Scepter of the Tyrant's Gaze", "source": "GriffonsSaddlebag3", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "tier": "major", "reqAttune": true, @@ -31438,7 +31438,7 @@ }, { "name": "Mirrorlight Stinger", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -31467,7 +31467,7 @@ }, { "name": "Frostburn Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -31499,7 +31499,7 @@ }, { "name": "Solacesteel Mitigator", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -31530,7 +31530,7 @@ }, { "name": "Warden's Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -31563,7 +31563,7 @@ }, { "name": "Wyvernblade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Rapier", @@ -31604,7 +31604,7 @@ }, { "name": "Sword of the Pack Leader", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -31634,7 +31634,7 @@ }, { "name": "Blazeball Bat", - "type": "GV", + "type": "GV|DMG", "requires": [ { "club": true @@ -31666,7 +31666,7 @@ }, { "name": "Darts of the Macaw", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Blowgun Needle", @@ -31701,7 +31701,7 @@ }, { "name": "Starmetal Blaster", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true @@ -31732,7 +31732,7 @@ }, { "name": "Crashing Tide Hammer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Maul", @@ -31771,7 +31771,7 @@ }, { "name": "Consecrated Hunter's Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Crossbow", @@ -31807,7 +31807,7 @@ }, { "name": "Enervating Crystal Sword", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -31844,7 +31844,7 @@ }, { "name": "Skirmisher's Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -31876,7 +31876,7 @@ }, { "name": "Quicksilver Sword", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword", @@ -31932,7 +31932,7 @@ }, { "name": "Swashbuckler's Slippery Saber", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Scimitar", @@ -31969,7 +31969,7 @@ }, { "name": "Trenchroller Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Plate Armor", @@ -32007,7 +32007,7 @@ }, { "name": "Hammer of Willpower", - "type": "GV", + "type": "GV|DMG", "requires": [ { "hammer": true @@ -32073,7 +32073,7 @@ }, { "name": "Deer Hunter's Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -32108,7 +32108,7 @@ }, { "name": "Great Owl's Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -32142,7 +32142,7 @@ }, { "name": "Warding Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -32178,7 +32178,7 @@ }, { "name": "Sword of Sacrifice", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -32217,7 +32217,7 @@ }, { "name": "Faerie Firework Launcher", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Heavy Crossbow", @@ -32256,7 +32256,7 @@ }, { "name": "Fey-Touched Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -32299,7 +32299,7 @@ }, { "name": "Cloudkept Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Hide Armor" @@ -32350,7 +32350,7 @@ }, { "name": "Warding Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -32382,7 +32382,7 @@ }, { "name": "Lionguard Chain", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Chain Shirt" @@ -32417,7 +32417,7 @@ }, { "name": "Magmarath Molten Blaster", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Crossbow" @@ -32457,7 +32457,7 @@ }, { "name": "Weapon of Blind Faith", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -32487,7 +32487,7 @@ }, { "name": "Ioun Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -32520,7 +32520,7 @@ }, { "name": "Axe of Hurricanes", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -32554,7 +32554,7 @@ }, { "name": "Black Hole", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword" @@ -32617,7 +32617,7 @@ }, { "name": "Cloudburst", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -32648,7 +32648,7 @@ }, { "name": "Coral Crasher", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -32693,7 +32693,7 @@ }, { "name": "Armor of the Reef Warden", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Half Plate Armor" diff --git a/collection/Gustavo Ramirez; Zorindis Campaign Setting.json b/collection/Gustavo Ramirez; Zorindis Campaign Setting.json index f70879cc62..bc3b4db427 100644 --- a/collection/Gustavo Ramirez; Zorindis Campaign Setting.json +++ b/collection/Gustavo Ramirez; Zorindis Campaign Setting.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1533205140, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "04452c86de" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "ecadf6a7e0" }, "class": [ { @@ -501,7 +501,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple and martial" @@ -1029,7 +1029,7 @@ "light", "medium", { - "proficiency": "{@item shield|phb|shields}", + "proficiency": "shield", "full": "shields (warde will not wear armor or use shields made of metal)" } ], diff --git a/collection/Haven; All Beneath the Yonder Seas and Streams.json b/collection/Haven; All Beneath the Yonder Seas and Streams.json index cc4d9ef543..c61c8f2148 100644 --- a/collection/Haven; All Beneath the Yonder Seas and Streams.json +++ b/collection/Haven; All Beneath the Yonder Seas and Streams.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1613492332, - "dateLastModified": 1707171276, - "_dateLastModifiedHash": "f63d29c4e2" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "231e48f71b" }, "book": [ { @@ -16804,7 +16804,7 @@ "name": "Figgly's Wand of Squids", "source": "ABYSS", "page": 45, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "bonusWeaponAttack": "+7", "recharge": "dawn", @@ -17201,7 +17201,7 @@ "name": "Ring of the Hagfish", "source": "ABYSS", "page": 50, - "type": "RG", + "type": "RG|DMG", "conditionImmune": [ "grappled", "restrained" @@ -17670,7 +17670,7 @@ "name": "Wand of Phase Change", "source": "ABYSS", "page": 54, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "recharge": "dawn", "charges": 3, @@ -17780,7 +17780,7 @@ "magicvariant": [ { "name": "Brine-Burst Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -17803,7 +17803,7 @@ }, { "name": "Fishbone Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -17844,7 +17844,7 @@ }, { "name": "Rime-Wrought Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -17881,7 +17881,7 @@ }, { "name": "Shark-Tooth Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword" @@ -17966,7 +17966,7 @@ }, { "name": "Hoarfrost Hammer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Flail" diff --git a/collection/Haven; All the Lights in the Sky are Stars.json b/collection/Haven; All the Lights in the Sky are Stars.json index f1ecf42d44..9177e1286b 100644 --- a/collection/Haven; All the Lights in the Sky are Stars.json +++ b/collection/Haven; All the Lights in the Sky are Stars.json @@ -15,8 +15,8 @@ } ], "dateAdded": 1572301894, - "dateLastModified": 1722347673, - "_dateLastModifiedHash": "1a900c57fe" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "720c97523f" }, "book": [ { @@ -3635,13 +3635,13 @@ "magicvariant": [ { "name": "Antimatter Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "inherits": { @@ -3657,7 +3657,7 @@ }, { "name": "Cruciform Nebula", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -3689,7 +3689,7 @@ }, { "name": "Glimmering Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -3709,7 +3709,7 @@ }, { "name": "Heaven-Piercing Giga Drill", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Javelin" @@ -3757,7 +3757,7 @@ }, { "name": "Quasar Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -3794,7 +3794,7 @@ }, { "name": "Starfall Hammer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Hammer" @@ -3871,7 +3871,7 @@ }, { "name": "Gravity Rod", - "type": "RD", + "type": "RD|DMG", "weight": 2, "tier": "major", "rarity": "rare", @@ -3968,7 +3968,7 @@ }, { "name": "Ring of Constellation", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -3996,7 +3996,7 @@ }, { "name": "Ring of Constellation: The Actor", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4016,7 +4016,7 @@ }, { "name": "Ring of Constellation: The Advisor", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4036,7 +4036,7 @@ }, { "name": "Ring of Constellation: The Guard", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4056,7 +4056,7 @@ }, { "name": "Ring of Constellation: The Guide", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4076,7 +4076,7 @@ }, { "name": "Ring of Constellation: The Handmaiden", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4096,7 +4096,7 @@ }, { "name": "Ring of Constellation: The Hunter", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4116,7 +4116,7 @@ }, { "name": "Ring of Constellation: The Jester", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4136,7 +4136,7 @@ }, { "name": "Ring of Constellation: The Judge", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4156,7 +4156,7 @@ }, { "name": "Ring of Constellation: The Pariah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", @@ -4176,7 +4176,7 @@ }, { "name": "Ring of Constellation: The Princess", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "ATLAS", diff --git a/collection/Heavyarms; The Complete Armorer's Handbook.json b/collection/Heavyarms; The Complete Armorer's Handbook.json index df71cb7047..d3434c33b8 100644 --- a/collection/Heavyarms; The Complete Armorer's Handbook.json +++ b/collection/Heavyarms; The Complete Armorer's Handbook.json @@ -18,7 +18,7 @@ } ], "dateAdded": 1606496651, - "dateLastModified": 1705266948, + "dateLastModified": 1726352683, "optionalFeatureTypes": { "RS": "Runestone;", "RS:C": "Runestone; Common", @@ -27,7 +27,7 @@ "RS:VR": "Runestone; Very Rare", "RS:L": "Runestone; Legendary" }, - "_dateLastModifiedHash": "a55edbdb24" + "_dateLastModifiedHash": "b93c16d27e" }, "book": [ { @@ -5043,7 +5043,7 @@ "magicvariant": [ { "name": "Silvered Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "Some monsters that have immunity or resistance to nonmagical weapons are susceptible to silver ammunition, so cautious adventurers invest extra coin to plate their ammunition in silver. You can silver ten pieces of ammunition for 25 gp. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the ammunition without making it less effective." ], @@ -5068,7 +5068,7 @@ }, { "name": "Shadow Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "Enchanted with magic from the Shadowfell, this ammunition is able to strike creatures in the Ethereal Plane, and counts as magical for the purposes of overcoming resistance to immunity and nonmagical attacks and damage." ], @@ -5103,7 +5103,7 @@ }, { "name": "Firecracker Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "This ammunition is tipped with a volatile alchemical compound. On striking a hard surface, it explodes creating a flash of light and loud crack audible out to 100 feet." ], @@ -5138,7 +5138,7 @@ }, { "name": "Bodkin Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "The tip of a bodkin arrow is most commonly a sharpened spike with a square profile, designed to penetrate plate and mail armor. You gain a +1 bonus to attack rolls against targets wearing armor when using this ammunition." ], @@ -5164,7 +5164,7 @@ }, { "name": "Blunt Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "A flat-nosed arrowhead typically used for target practice and hunting small game animals such as rabbits, squirrels, and grouse. Successful attacks using this ammunition deal {@dice 1d4} nonlethal bludgeoning damage instead of the weapon's normal damage." ], @@ -5189,7 +5189,7 @@ }, { "name": "Broadhead Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "With a tip shaped like a spear point, broadheads are designed for maximum penetration of soft flesh and thick hide\u2014commonly used by hunters for bringing down large game. When you hit a creature that isn't wearing armor with an attack using this ammunition it takes an extra {@dice 1d6} piercing damage." ], diff --git a/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json b/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json index 299db7100d..a75eabc829 100644 --- a/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json +++ b/collection/InxSinon; Tera's Travels At the Peaks of Gravity.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1623210135, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "f01421cc69" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "05a2299e1d" }, "book": [ { @@ -1811,7 +1811,7 @@ "name": "Wand of Weightlessness", "source": "TTAtPoG", "page": 17, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "recharge": "dawn", "charges": 4, @@ -1825,7 +1825,7 @@ "name": "Wand of Weight", "source": "TTAtPoG", "page": 17, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "recharge": "dawn", "charges": 4, diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json index e133f3fc2f..c4f2f40072 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook I.json @@ -23,8 +23,8 @@ }, "status": "ready", "dateAdded": 1659988014, - "dateLastModified": 1710694978, - "_dateLastModifiedHash": "5f29db983c" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "4dc3433a6c" }, "optionalfeature": [ { @@ -584,7 +584,7 @@ "name": "+1 Dragon Wand", "source": "HHHVI", "page": 125, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -696,7 +696,7 @@ "name": "+2 Dragon Wand", "source": "HHHVI", "page": 125, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -808,7 +808,7 @@ "name": "+3 Dragon Wand", "source": "HHHVI", "page": 125, - "type": "WD", + "type": "WD|DMG", "rarity": "legendary", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -1973,7 +1973,7 @@ "name": "Demon Bomb", "source": "HHHVI", "page": 124, - "type": "EXP", + "type": "EXP|DMG", "rarity": "rare", "wondrous": true, "property": [ @@ -2525,7 +2525,7 @@ "name": "Eye Stalk Wand", "source": "HHHVI", "page": 126, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": true, "property": [ @@ -3577,7 +3577,7 @@ "name": "Lesser Eye Stalk Wand", "source": "HHHVI", "page": 132, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "property": [ "crfBy" @@ -5577,7 +5577,7 @@ "name": "Titan Ship", "source": "HHHVI", "page": 142, - "type": "AIR", + "type": "AIR|DMG", "rarity": "artifact", "wondrous": true, "property": [ @@ -5766,7 +5766,7 @@ "name": "Wand of the Undergrowth", "source": "HHHVI", "page": 143, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -6032,7 +6032,7 @@ "name": "Dragon Wand", "source": "HHHVI", "page": 125, - "type": "WD", + "type": "WD|DMG", "rarity": "varies", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -6188,7 +6188,7 @@ "name": "Frostclaw Weapons", "source": "HHHVI", "page": 128, - "type": "GV", + "type": "GV|DMG", "rarity": "varies", "property": [ "crfBy" @@ -6333,7 +6333,7 @@ "name": "Viper Strike", "source": "HHHVI", "page": 144, - "type": "GV", + "type": "GV|DMG", "rarity": "varies", "property": [ "crfBy" @@ -6355,7 +6355,7 @@ "magicvariant": [ { "name": "+1 Frostclaw Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "S" @@ -6381,7 +6381,7 @@ }, { "name": "Clay Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "B", @@ -6411,7 +6411,7 @@ }, { "name": "Demon Needle", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Spear" @@ -6444,7 +6444,7 @@ }, { "name": "Divine Justice", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "B", @@ -6487,7 +6487,7 @@ }, { "name": "Dragonbone Weapon (Adult)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -6527,7 +6527,7 @@ }, { "name": "Dragonbone Weapon (Ancient)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -6567,7 +6567,7 @@ }, { "name": "Dragonbone Weapon (Young)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -6607,7 +6607,7 @@ }, { "name": "Frostbite Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P" @@ -6648,7 +6648,7 @@ }, { "name": "Frostclaw Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "S" @@ -6674,7 +6674,7 @@ }, { "name": "Purple Piercer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Spear" @@ -6707,7 +6707,7 @@ }, { "name": "Stone Cleaver Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P", @@ -6737,7 +6737,7 @@ }, { "name": "Storm Caller", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -6765,7 +6765,7 @@ }, { "name": "Unicorn's Charge", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P", @@ -6793,7 +6793,7 @@ }, { "name": "Viper Strike (Rare)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Spear" @@ -6828,7 +6828,7 @@ }, { "name": "Viper Strike (Very Rare)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Spear" @@ -6864,7 +6864,7 @@ }, { "name": "Wound Biter Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Spear" diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json index 68718dbc32..1b12582432 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook II.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1662901527, - "dateLastModified": 1710694978, - "_dateLastModifiedHash": "89bbb33df1" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "ad901f1c24" }, "spell": [ { @@ -1756,7 +1756,7 @@ "name": "Lesser Eye Stalk Wand", "source": "HHHVII", "page": 61, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "property": [ @@ -1859,7 +1859,7 @@ "name": "Minor Eye Stalk Wand", "source": "HHHVII", "page": 62, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "property": [ "crfBy" @@ -1932,7 +1932,7 @@ "name": "Mutated Eye Stalk Wand", "source": "HHHVII", "page": 62, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "property": [ @@ -2404,7 +2404,7 @@ "name": "Wand of the Golden Ray", "source": "HHHVII", "page": 66, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -2515,7 +2515,7 @@ "magicvariant": [ { "name": "+1 Mind Hook", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "War Pick" @@ -2544,7 +2544,7 @@ }, { "name": "Bite of Varpak", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P" @@ -2581,7 +2581,7 @@ }, { "name": "Fire Flash Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -2607,7 +2607,7 @@ }, { "name": "Shadow Hunter Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -2636,7 +2636,7 @@ }, { "name": "Snap Tongue Attachment", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -2669,7 +2669,7 @@ }, { "name": "Soul Render", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "S", @@ -2699,7 +2699,7 @@ }, { "name": "Sun Stream Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" diff --git a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json index 688494d575..5101ac5d9d 100644 --- a/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json +++ b/collection/Jasmine Yang; Hamund's Harvesting Handbook III.json @@ -24,8 +24,8 @@ }, "status": "ready", "dateAdded": 1665076023, - "dateLastModified": 1710694978, - "_dateLastModifiedHash": "16183c0a10" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "768c498701" }, "subclass": [ { @@ -5453,7 +5453,7 @@ "name": "Rod of Seasons", "source": "HHHVIII", "page": 95, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "property": [ "crfBy" @@ -6411,7 +6411,7 @@ "name": "Wand of Chromatic Wrath", "source": "HHHVIII", "page": 99, - "type": "WD", + "type": "WD|DMG", "rarity": "legendary", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -6439,7 +6439,7 @@ "name": "Wand of Disruption", "source": "HHHVIII", "page": 99, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": true, "property": [ @@ -6461,7 +6461,7 @@ "name": "Wand of Doom", "source": "HHHVIII", "page": 99, - "type": "WD", + "type": "WD|DMG", "rarity": "legendary", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -6528,7 +6528,7 @@ "magicvariant": [ { "name": "Axe of the Devourer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Battleaxe" @@ -6565,7 +6565,7 @@ }, { "name": "Doublet of Cosmic Protection", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -6601,7 +6601,7 @@ }, { "name": "Gearstring Launcher", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -6629,7 +6629,7 @@ }, { "name": "Hellbolt Striker", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -6655,7 +6655,7 @@ }, { "name": "Inertia Piston", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -6682,7 +6682,7 @@ }, { "name": "Star Breaker", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/collection/Jeremy Forbing; Elminsters Guide to Magic.json b/collection/Jeremy Forbing; Elminsters Guide to Magic.json index de0f9db346..19a7af1a15 100644 --- a/collection/Jeremy Forbing; Elminsters Guide to Magic.json +++ b/collection/Jeremy Forbing; Elminsters Guide to Magic.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1596201930, - "dateLastModified": 1702292498, - "_dateLastModifiedHash": "f787315629" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "d47ffda58e" }, "spell": [ { @@ -22252,7 +22252,7 @@ "name": "Ring of Wizardry", "source": "Elminsters Guide to Magic", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "varies", "reqAttune": "by a wizard", "entries": [ @@ -22270,7 +22270,7 @@ "name": "Rod of Seven Parts", "source": "Elminsters Guide to Magic", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "artifact", "reqAttune": "by a lawful creature", "recharge": "dawn", @@ -22382,7 +22382,7 @@ "name": "Ring of Cantrips", "source": "Elminsters Guide to Magic", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": "by a bard, cleric, druid, sorcerer, or wizard", "recharge": "dawn", @@ -22413,7 +22413,7 @@ "name": "Ring of Counterspelling", "source": "Elminsters Guide to Magic", "page": 0, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": "by a bard, cleric, druid, sorcerer, or wizard", "recharge": "dawn", @@ -22444,7 +22444,7 @@ "name": "Rod of Interference", "source": "Elminsters Guide to Magic", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": "by a bard, cleric, druid, sorcerer, or wizard", "recharge": "dawn", @@ -22475,7 +22475,7 @@ "name": "Rod of Spheres", "source": "Elminsters Guide to Magic", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "recharge": "dawn", "charges": 3, @@ -22650,7 +22650,7 @@ "name": "Wand of Blasting", "source": "Elminsters Guide to Magic", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a spellcaster", "recharge": "dawn", @@ -22670,7 +22670,7 @@ "name": "Wand of Control", "source": "Elminsters Guide to Magic", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": "by a spellcaster", "recharge": "dawn", @@ -22690,7 +22690,7 @@ "name": "Wand of Elemental Burst", "source": "Elminsters Guide to Magic", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "reqAttune": "by a spellcaster", "recharge": "dawn", @@ -22710,7 +22710,7 @@ "name": "Wand of Sudden Transposition", "source": "Elminsters Guide to Magic", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "reqAttune": "by a spellcaster", "recharge": "dawn", diff --git a/collection/JoeyJoestar; Good and Evil.json b/collection/JoeyJoestar; Good and Evil.json index 69551f4962..52ff6ed41f 100644 --- a/collection/JoeyJoestar; Good and Evil.json +++ b/collection/JoeyJoestar; Good and Evil.json @@ -596,7 +596,7 @@ } ], "dateAdded": 1652153430, - "dateLastModified": 1713958692, + "dateLastModified": 1726352683, "optionalFeatureTypes": { "BM": "Barbarian Mutation", "CS": "Cosmic Knight Strikes", @@ -607,7 +607,7 @@ "OS": "Origin Spells", "TE": "Warlord Tactical Exploits" }, - "_dateLastModifiedHash": "6a62d41d2d", + "_dateLastModifiedHash": "3851986d33", "includes": { "class": [ "llmc" @@ -1355,7 +1355,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1434,7 +1434,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -1877,7 +1877,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1975,7 +1975,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -34045,7 +34045,7 @@ { "name": "Ring of Remembering", "source": "llsac", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "recharge": "dawn", diff --git a/collection/Junebug; Wayfinders.json b/collection/Junebug; Wayfinders.json index 2517b7c5da..2b58f562b1 100644 --- a/collection/Junebug; Wayfinders.json +++ b/collection/Junebug; Wayfinders.json @@ -19,8 +19,8 @@ "unlisted": true, "status": "wip", "dateAdded": 1672525033, - "dateLastModified": 1695071994, - "_dateLastModifiedHash": "6b53867003" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "0e50f15b48" }, "item": [ { @@ -170,7 +170,7 @@ "range": "30/60", "weight": 3, "property": [ - "AF", + "AF|DMG", "RldF" ], "weaponCategory": "martial", @@ -192,7 +192,7 @@ "weight": 6, "property": [ "V", - "AF", + "AF|DMG", "RldF", "MsfF" ], diff --git a/collection/Jyka; Komalitr.json b/collection/Jyka; Komalitr.json index eb1d6b33a1..de03f9cebb 100644 --- a/collection/Jyka; Komalitr.json +++ b/collection/Jyka; Komalitr.json @@ -19,8 +19,8 @@ } ], "dateAdded": 1642797134, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "bbebf125c9" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "bc80162805" }, "race": [ { @@ -3202,7 +3202,7 @@ "startingProficiencies": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -3273,7 +3273,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" diff --git a/collection/Keith Baker; Exploring Eberron.json b/collection/Keith Baker; Exploring Eberron.json index 5f71e59c7f..afdf3aeb5b 100644 --- a/collection/Keith Baker; Exploring Eberron.json +++ b/collection/Keith Baker; Exploring Eberron.json @@ -1,7 +1,7 @@ { "_meta": { "dateAdded": 1599127411, - "dateLastModified": 1715686240, + "dateLastModified": 1726407205, "sources": [ { "json": "ExploringEberron", @@ -20,8 +20,19 @@ "targetSchema": "1.05.0" } ], - "_dateLastModifiedHash": "b4f3c57df1" + "_dateLastModifiedHash": "cd29a7a3c3" }, + "itemType": [ + { + "name": "Eldritch Machine", + "abbreviation": "EM", + "source": "ExploringEberron", + "entries": [ + "Eldritch machines are marvels of magic and engineering that require special components and conditions to function. For example, a particular eldritch machine might function only in a manifest zone where two or more planes are coterminous.", + "Ultimately, eldritch machines are plot devices that can represent the culmination of a villain's master plan or a last defense against evil." + ] + } + ], "book": [ { "name": "Exploring Eberron", @@ -16704,7 +16715,7 @@ "magicvariant": [ { "name": "Hungry Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true, @@ -16744,7 +16755,7 @@ }, { "name": "Byeshk Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Byeshk is a rare and heavy metal of lustrous purple, mined from the Byeshk and Graywall Mountains along Droaam's borders. It can also be found in the Ironlands, a Khyberian demiplane that's been delved into by the Ghaash'kala and Kech Sharaat. Aberrations tied to the daelkyr--including {@creature dolgaunt|erlw|dolgaunts}, {@creature dolgrim|erlw|dolgrims}, and {@creature mind flayer||mind flayers}--are susceptible to weapons made of byeshk alloys, making the metal highly valued to the Dhakaani, Gatekeepers druids, and others that fight aberrations. Dhakaani weapons forged during the Xoriat Incursion were often forged from byeshk.", "Melee weapons made of or coated with byeshk are not inherently magical weapons, but are unusually effective when used to fight aberrations. Whenever you hit an aberration with a byeshk weapon, the aberration takes an extra {@damage 1d6} damage of the weapon's type, and it can't regain hit points until the start of your next turn.", @@ -16772,7 +16783,7 @@ }, { "name": "Byeshk Ammunition", - "type": "GV", + "type": "GV|DMG", "entries": [ "Byeshk is a rare and heavy metal of lustrous purple, mined from the Byeshk and Graywall Mountains along Droaam's borders. It can also be found in the Ironlands, a Khyberian demiplane that's been delved into by the Ghaash'kala and Kech Sharaat. Aberrations tied to the daelkyr--including {@creature dolgaunt|erlw|dolgaunts}, {@creature dolgrim|erlw|dolgrims}, and {@creature mind flayer||mind flayers}--are susceptible to weapons made of byeshk alloys, making the metal highly valued to the Dhakaani, Gatekeepers druids, and others that fight aberrations. Dhakaani weapons forged during the Xoriat Incursion were often forged from byeshk.", "Ammunition made of or coated with byeshk are not inherently magical weapons, but are unusually effective when used to fight aberrations. Whenever you hit an aberration with a piece of byeshk ammunition, the aberration takes an extra {@damage 1d6} damage of the weapon's type, and it can't regain hit points until the start of your next turn.", @@ -16783,7 +16794,7 @@ "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -23117,7 +23128,7 @@ "name": "Battle Rod", "source": "ExploringEberron", "page": 221, - "type": "RD", + "type": "RD|DMG", "rarity": "common", "focus": true, "entries": [ @@ -23151,7 +23162,7 @@ "name": "Duster", "source": "ExploringEberron", "page": 221, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "entries": [ "While holding this wand, you can use an action to instantly clean an area within 10 feet of you that is no larger than 1 cubic foot, removing dirt and grime. There are many variations of the duster; the two-handed staff of cleansing covers a five-foot cube with a single action, while the bright basin cleans clothing and cloth objects placed within it." @@ -23179,7 +23190,7 @@ "name": "Lamplighter", "source": "ExploringEberron", "page": 221, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "entries": [ "While you are holding this wand, you can use an action to instantaneously light or snuff out a candle, torch, small campfire, or similar source of flame within 10 feet of you." @@ -23199,7 +23210,7 @@ "name": "Talking Wand", "source": "ExploringEberron", "page": 222, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "entries": [ "While you are holding this wand, your voice and other sounds you produce are three times as loud as normal. House Phiarlan makes use of the {@i thunderous amulet}, a similar device that leaves the wearer's hands free." @@ -23209,7 +23220,7 @@ "name": "Thurimbar Rod", "source": "ExploringEberron", "page": 222, - "type": "RD", + "type": "RD|DMG", "rarity": "common", "entries": [ "The Thurimbar rod is a magical instrument developed by the gnomes of Zilargo. While holding the rod, you can use an action to produce auditory illusions that unerringly replicate the sound of any instrument with which you're proficient, with an effect similar to the {@spell minor illusion} spell, with the sound emanating from the rod. To determine the quality of the performance, make a Charisma check with the musical instrument you're replicating. If you are proficient with the Thurimbar rod itself, you can produce unearthly music unlike any natural instrument." @@ -23328,7 +23339,7 @@ "page": 223, "rarity": "unknown (magic)", "reqAttune": "requires attunement using lost techniques", - "type": "EM", + "type": "EM|ExploringEberron", "entries": [ "A grieving tree is a giant skeletal tree made of the purest white marble, weighing thousands of pounds. One of the greatest inventions of the daashor Taruuzh, a grieving tree is part execution device, part torture device, a nearly inescapable prison that sustains victims on the very edge of death. The secrets to the tree's construction were lost with Taruuzh's death, as was the art of controlling them. To attune to a grieving tree, a character will have to rediscover these forgotten techniques. The grieving tree has the following features.", { @@ -23463,7 +23474,7 @@ "name": "Channeling Wand", "source": "ExploringEberron", "page": 224, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": "by a creature with a specific dragonmark", "entries": [ @@ -23605,7 +23616,7 @@ "name": "Prospector's Wand", "source": "ExploringEberron", "page": 226, - "type": "WD", + "type": "WD|DMG", "reqAttune": "by a creature with the Mark of Finding", "rarity": "rare", "entries": [ @@ -23634,7 +23645,7 @@ "name": "Rod of Wild Dominion", "source": "ExploringEberron", "page": 226, - "type": "RD", + "type": "RD|DMG", "reqAttune": "by a creature with the Mark of Handling", "rarity": "rare", "entries": [ diff --git a/collection/KibblesTasty; Kibbles' Crafting Guide.json b/collection/KibblesTasty; Kibbles' Crafting Guide.json index 5799d407ac..6ce9c650cb 100644 --- a/collection/KibblesTasty; Kibbles' Crafting Guide.json +++ b/collection/KibblesTasty; Kibbles' Crafting Guide.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1665517025, - "dateLastModified": 1708296841, - "_dateLastModifiedHash": "3d25475b76" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "9bd800b9ae" }, "spell": [ { @@ -784,7 +784,7 @@ "name": "Common Amulet", "source": "KTKCG", "page": 131, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 15000, "entries": [] @@ -877,7 +877,7 @@ "name": "Common Ring", "source": "KTKCG", "page": 131, - "type": "RG", + "type": "RG|DMG", "rarity": "none", "value": 2000, "entries": [] @@ -992,7 +992,7 @@ "name": "Fancy Painting", "source": "KTKCG", "page": 130, - "type": "$A", + "type": "$A|DMG", "rarity": "none", "value": 15000, "entries": [] @@ -1054,7 +1054,7 @@ "name": "Firearm Ammunition", "source": "KTKCG", "page": 47, - "type": "AF", + "type": "AF|DMG", "rarity": "uncommon", "value": 400, "entries": [] @@ -1507,7 +1507,7 @@ "name": "Masterwork Amulet", "source": "KTKCG", "page": 131, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 65000, "entries": [] @@ -1516,7 +1516,7 @@ "name": "Masterwork Ring", "source": "KTKCG", "page": 131, - "type": "RG", + "type": "RG|DMG", "rarity": "none", "value": 42000, "entries": [] @@ -1525,7 +1525,7 @@ "name": "Masterwork Statue", "source": "KTKCG", "page": 129, - "type": "$A", + "type": "$A|DMG", "rarity": "none", "value": 67000, "entries": [] @@ -1642,7 +1642,7 @@ "name": "Painting", "source": "KTKCG", "page": 130, - "type": "$A", + "type": "$A|DMG", "rarity": "none", "value": 40, "entries": [] @@ -1955,7 +1955,7 @@ "name": "Simple Statue", "source": "KTKCG", "page": 129, - "type": "$A", + "type": "$A|DMG", "rarity": "none", "value": 3500, "entries": [] @@ -1964,7 +1964,7 @@ "name": "Socketed Ring", "source": "KTKCG", "page": 131, - "type": "RG", + "type": "RG|DMG", "rarity": "none", "value": 4500, "entries": [] @@ -2054,7 +2054,7 @@ "name": "Thunder Cannon Ammo", "source": "KTKCG", "page": 47, - "type": "AF", + "type": "AF|DMG", "rarity": "common", "value": 200, "entries": [ @@ -2240,7 +2240,7 @@ "name": "Valuable Amulet", "source": "KTKCG", "page": 131, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000, "entries": [] @@ -2249,7 +2249,7 @@ "name": "Valuable Ring", "source": "KTKCG", "page": 131, - "type": "RG", + "type": "RG|DMG", "rarity": "none", "value": 20000, "entries": [] @@ -2514,7 +2514,7 @@ "name": "1st-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "value": 6500, @@ -2531,7 +2531,7 @@ "name": "2nd-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "value": 9000, @@ -2548,7 +2548,7 @@ "name": "3rd-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "value": 25000, @@ -2565,7 +2565,7 @@ "name": "4th-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "value": 30000, @@ -2582,7 +2582,7 @@ "name": "5th-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "value": 120000, @@ -2599,7 +2599,7 @@ "name": "6th-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "value": 150000, @@ -2616,7 +2616,7 @@ "name": "7th-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "very rare", "value": 1200000, @@ -2633,7 +2633,7 @@ "name": "8th-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "very rare", "value": 1400000, @@ -2650,7 +2650,7 @@ "name": "9th-Level Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "legendary", "value": 4000000, @@ -2805,7 +2805,7 @@ "name": "Blast Stick", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "typeAlt": "R", "rarity": "common", "value": 21500, @@ -2869,7 +2869,7 @@ "name": "Blasting Powder", "source": "KTKCG", "page": 35, - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "weight": 0.5, "value": 4000, @@ -3073,7 +3073,7 @@ "name": "Cantrip Spell Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "common", "value": 2000, @@ -3238,7 +3238,7 @@ "name": "Common Explosive", "source": "KTKCG", "page": 36, - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "value": 12000, "range": "20", @@ -3563,7 +3563,7 @@ "name": "Doodle Ring", "source": "KTKCG", "page": 88, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "value": 10000, "entries": [ @@ -3688,7 +3688,7 @@ "name": "Dwarven Alcohol", "source": "KTKCG", "page": 35, - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "value": 2000, "dmg1": "2d4", @@ -4101,7 +4101,7 @@ "name": "Goodberry Dispenser", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "value": 24000, "recharge": "dawn", @@ -4148,7 +4148,7 @@ "name": "Grenade Casing", "source": "KTKCG", "page": 35, - "type": "EXP", + "type": "EXP|DMG", "rarity": "uncommon", "value": 5000, "entries": [ @@ -4493,7 +4493,7 @@ "name": "Lesser Wand of 1st-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "value": 10000, "recharge": "special", @@ -4515,7 +4515,7 @@ "name": "Lesser Wand of 2nd-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "value": 16000, "recharge": "special", @@ -4537,7 +4537,7 @@ "name": "Lesser Wand of 3rd-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "value": 50000, @@ -4561,7 +4561,7 @@ "name": "Lesser Wand of 4th-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "value": 60000, @@ -4585,7 +4585,7 @@ "name": "Lesser Wand of 5th-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "value": 230000, @@ -4609,7 +4609,7 @@ "name": "Lesser Wand of 6th-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "value": 270000, @@ -4633,7 +4633,7 @@ "name": "Lesser Wand of 7th-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": true, "value": 2200000, @@ -4657,7 +4657,7 @@ "name": "Lesser Wand of 8th-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "reqAttune": true, "value": 3200000, @@ -4681,7 +4681,7 @@ "name": "Lesser Wand of 9th-Level Spell", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "legendary", "reqAttune": true, "value": 7600000, @@ -4705,7 +4705,7 @@ "name": "Lesser Wand of Cantrip", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "value": 3000, "recharge": "special", @@ -4870,7 +4870,7 @@ "name": "Magician's Wand", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "value": 16500, "recharge": "dawn", @@ -4983,7 +4983,7 @@ "name": "Nail Bomb", "source": "KTKCG", "page": 36, - "type": "EXP", + "type": "EXP|DMG", "rarity": "uncommon", "value": 27500, "dmg1": "8d4", @@ -5156,7 +5156,7 @@ "name": "Potent Explosive", "source": "KTKCG", "page": 36, - "type": "EXP", + "type": "EXP|DMG", "rarity": "uncommon", "value": 25000, "range": "20", @@ -5300,7 +5300,7 @@ "name": "Powerful Explosive", "source": "KTKCG", "page": 36, - "type": "EXP", + "type": "EXP|DMG", "rarity": "rare", "value": 75000, "range": "20", @@ -5575,7 +5575,7 @@ "name": "Ring of Labor", "source": "KTKCG", "page": 145, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "wondrous": true, "recharge": "dawn", @@ -5853,7 +5853,7 @@ "name": "Smoke Powder", "source": "KTKCG", "page": 36, - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "weight": 0.5, "value": 4000, @@ -6294,7 +6294,7 @@ "weaponCategory": "martial", "property": [ "2H", - "AF", + "AF|DMG", "Loud", "Strm" ], @@ -6492,7 +6492,7 @@ "name": "Wand of Chores", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "value": 16000, "recharge": "dawn", @@ -6560,7 +6560,7 @@ "name": "Whisperstick", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "value": 19000, "recharge": "dawn", @@ -6931,7 +6931,7 @@ "name": "Lesser Wand", "source": "KTKCG", "page": 102, - "type": "WD", + "type": "WD|DMG", "rarity": "varies", "recharge": "special", "charges": 3, @@ -7083,7 +7083,7 @@ "name": "Scroll", "source": "KTKCG", "page": 97, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "varies", "entries": [ @@ -7108,7 +7108,7 @@ "name": "Simple Explosive", "source": "KTKCG", "page": 36, - "type": "EXP", + "type": "EXP|DMG", "rarity": "varies", "range": "20", "dmg1": "1d8", @@ -7206,7 +7206,7 @@ }, { "name": "Autoloader Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true @@ -7231,13 +7231,13 @@ }, { "name": "Boarding Party Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "ammo": true, @@ -7253,7 +7253,7 @@ }, { "name": "Bola Shot", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -7272,7 +7272,7 @@ }, { "name": "Bow of Magic Missiles", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -7365,13 +7365,13 @@ }, { "name": "Propelled Shot", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "inherits": { @@ -7403,7 +7403,7 @@ }, { "name": "Psionically Attuned Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/collection/Kobold Press; Book of Ebon Tides.json b/collection/Kobold Press; Book of Ebon Tides.json index 5f73dc19e6..c9a9576b75 100644 --- a/collection/Kobold Press; Book of Ebon Tides.json +++ b/collection/Kobold Press; Book of Ebon Tides.json @@ -26,8 +26,8 @@ "raceFluff" ], "dateAdded": 1724009282, - "dateLastModified": 1724018338, - "_dateLastModifiedHash": "1134129d05" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e58b4cdb01" }, "subclass": [ { @@ -10116,7 +10116,7 @@ "name": "Ring of Dancing", "source": "BookOfEbonTides", "page": 207, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "When you dance, caper, or perform for an audience, your movements are especially thrilling and graceful. You have advantage on all Charisma ({@skill Persuasion}) checks with any fey, giant, or humanoid who has watched such a performance of yours within 24 hours. When worn with boots of dancing, you instead have advantage on all Charisma ability checks." @@ -10126,7 +10126,7 @@ "name": "Ring of Daylight", "source": "BookOfEbonTides", "page": 208, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "recharge": "dawn", @@ -10141,7 +10141,7 @@ "name": "Ring of the Ghouls", "source": "BookOfEbonTides", "page": 208, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "recharge": "dawn", "rechargeAmount": "{@dice 1d3}", @@ -10154,7 +10154,7 @@ "name": "Ring of Winter's Kiss", "source": "BookOfEbonTides", "page": 208, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -10222,7 +10222,7 @@ "name": "Shadow Portal Scroll", "source": "BookOfEbonTides", "page": 206, - "type": "SC", + "type": "SC|DMG", "rarity": "rare", "entries": [ "Written on black leather in letters of glowing white, a shadow portal scroll opens a portal as a form of invitation from a fey enchanter, goblin shaman, or other powerful arcanist of the Shadow Realm. All creatures within 10 feet of you when the scroll is read are transported to the Shadow Realm, usually near the scroll maker's residence." @@ -10480,7 +10480,7 @@ "name": "Wand of Shadows", "source": "BookOfEbonTides", "page": 208, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -10503,7 +10503,7 @@ "name": "Wand of Tides", "source": "BookOfEbonTides", "page": 208, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -10643,7 +10643,7 @@ "magicvariant": [ { "name": "Armor of the Black River", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -10664,7 +10664,7 @@ }, { "name": "Armor of the White Rose", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -10689,7 +10689,7 @@ }, { "name": "Blade of Grass", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -10723,7 +10723,7 @@ }, { "name": "Ebony Beetle Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -10747,7 +10747,7 @@ }, { "name": "Fey Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -10768,7 +10768,7 @@ }, { "name": "Frostglow Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "rapier": true @@ -10790,7 +10790,7 @@ }, { "name": "Ghost Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -10812,7 +10812,7 @@ }, { "name": "Lunar Lance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "polearm": true @@ -10834,7 +10834,7 @@ }, { "name": "Midnight Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -10858,7 +10858,7 @@ }, { "name": "Moonsteel Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "rapier": true @@ -10879,7 +10879,7 @@ }, { "name": "Moonstone Banded Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -10898,7 +10898,7 @@ }, { "name": "Quickstep Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "rapier": true @@ -10920,7 +10920,7 @@ }, { "name": "Scepter Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "club": true @@ -10949,7 +10949,7 @@ }, { "name": "Umbral Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" diff --git a/collection/Kobold Press; Deep Magic 09 Ring Magic.json b/collection/Kobold Press; Deep Magic 09 Ring Magic.json index 1bfdb6f3c1..32b61b20ac 100644 --- a/collection/Kobold Press; Deep Magic 09 Ring Magic.json +++ b/collection/Kobold Press; Deep Magic 09 Ring Magic.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1706371402, - "dateLastModified": 1706371402, - "_dateLastModifiedHash": "3cda9e51bb" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "519287cc52" }, "subclass": [ { @@ -1083,7 +1083,7 @@ "name": "Oathbound Ring", "source": "DM09", "page": 9, - "type": "RG", + "type": "RG|DMG", "resist": [ "bludgeoning", "piercing", diff --git a/collection/Kobold Press; Deep Magic 12 Blood and Doom.json b/collection/Kobold Press; Deep Magic 12 Blood and Doom.json index 6740f3a27d..108049a1c6 100644 --- a/collection/Kobold Press; Deep Magic 12 Blood and Doom.json +++ b/collection/Kobold Press; Deep Magic 12 Blood and Doom.json @@ -20,8 +20,8 @@ ], "status": "ready", "dateAdded": 1706371402, - "dateLastModified": 1706371402, - "_dateLastModifiedHash": "96364d57b4" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "264a9c45c6" }, "subclass": [ { @@ -2645,7 +2645,7 @@ "magicvariant": [ { "name": "Dagger of Wounding (*)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dagger": true diff --git a/collection/Kobold Press; Deep Magic 18 - Combat Divination.json b/collection/Kobold Press; Deep Magic 18 - Combat Divination.json new file mode 100644 index 0000000000..112b0a6c15 --- /dev/null +++ b/collection/Kobold Press; Deep Magic 18 - Combat Divination.json @@ -0,0 +1,51 @@ +{ + "_meta": { + "sources": [ + { + "json": "KPDM18", + "abbreviation": "DM:CD", + "full": "Deep Magic: Combat Divination", + "authors": [ + "Matt Corley", + "Kobold Press" + ], + "convertedBy": [ + "Spappz" + ], + "version": "1.0", + "color": "760f0b", + "url": "https://koboldpress.com/kpstore/product/deep-magic-combat-divination-pdf-5th-edition/" + } + ], + "status": "wip", + "dateAdded": 1725408524, + "dateLastModified": 1725408524, + "_dateLastModifiedHash": "1e0127bf8d" + }, + "feat": [ + { + "name": "Arcane Prescience", + "source": "KPDM18", + "page": 4, + "prerequisite": [ + { + "other": "Proficiency with {@skill Arcana}" + } + ], + "entries": [ + "As part of your reaction, you can make an Intelligence ({@skill Arcana}) check to discern the identity of a spell you see being cast. The DC for the check = 10 + the spell's level. If the check succeeds, you or one ally of your choosing have advantage on the saving throw against that casting of the spell. After identifying the spell, you can move up to 10 feet or half your speed, whichever is less.", + "You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). You regain expended uses after you finish a short or long rest." + ] + }, + { + "name": "Clairvoyant Warrior", + "source": "KPDM18", + "page": 4, + "entries": [ + "You have a mystical connection to the ebb and flow of combat and can anticipate and even influence the actions of nearby combatants.", + "You learn one {@filter 1st-level spell of your choice from the divination school of magic|spells|level=1|school=D|cast time=action;bonus}. The spell must have a casting time of 1 reaction or 1 bonus action. Choose Intelligence, Wisdom, or Charisma to be your spellcasting ability for this spell. You can cast the spell a number of times equal to your spellcasting ability modifier (minimum of 1). You regain expended castings after finishing a long rest.", + "This feat can be taken more than once. Choose a different spell each time the feat is taken." + ] + } + ] +} diff --git a/collection/Kobold Press; Tome of Heroes.json b/collection/Kobold Press; Tome of Heroes.json index 5c40120cde..2cd9d3d7fc 100644 --- a/collection/Kobold Press; Tome of Heroes.json +++ b/collection/Kobold Press; Tome of Heroes.json @@ -23,8 +23,8 @@ }, "status": "ready", "dateAdded": 1689979881, - "dateLastModified": 1723992287, - "_dateLastModifiedHash": "c9ee8295af" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e3e8c1d243" }, "variantrule": [ { @@ -15371,7 +15371,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ] }, @@ -24891,7 +24891,7 @@ ], "armorProficiencies": [ { - "shield|phb": true + "shield": true } ] }, @@ -35110,7 +35110,7 @@ "name": "Fireorb Bomb", "source": "ToH", "page": 195, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 10000, "weight": 0.5, @@ -35126,7 +35126,7 @@ "name": "Handheld Bomb", "source": "ToH", "page": 195, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 6000, "weight": 1, @@ -35142,7 +35142,7 @@ "name": "Mining Bomb", "source": "ToH", "page": 195, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 15000, "weight": 10, @@ -35355,7 +35355,7 @@ "name": "Gunpowder", "source": "ToH", "page": 197, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 10, "weight": 0.0625, @@ -35370,7 +35370,7 @@ "name": "Gunpowder (Barrel)", "source": "ToH", "page": 197, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 12500, "weight": 100, @@ -35386,7 +35386,7 @@ "name": "Gunpowder (Horn)", "source": "ToH", "page": 197, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 300, "weight": 1, @@ -35402,7 +35402,7 @@ "name": "Gunpowder (Keg)", "source": "ToH", "page": 197, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "value": 6500, "weight": 50, @@ -38642,7 +38642,7 @@ "magicvariant": [ { "name": "Axe of Many Strikes", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -38665,7 +38665,7 @@ }, { "name": "Momentblade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -38690,7 +38690,7 @@ }, { "name": "Stormheart Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true diff --git a/collection/Kobold Press; Warlock 02 Dread Magic.json b/collection/Kobold Press; Warlock 02 Dread Magic.json index d1e30dc88f..b1c1d28691 100644 --- a/collection/Kobold Press; Warlock 02 Dread Magic.json +++ b/collection/Kobold Press; Warlock 02 Dread Magic.json @@ -23,13 +23,13 @@ ], "status": "ready", "dateAdded": 1706145869, - "dateLastModified": 1706145869, + "dateLastModified": 1726352683, "dependencies": { "monster": [ "MM" ] }, - "_dateLastModifiedHash": "c8c74e9457" + "_dateLastModifiedHash": "f7627460dc" }, "item": [ { @@ -558,7 +558,7 @@ ], "magicvariant": [ { - "type": "GV", + "type": "GV|DMG", "name": "Bloodthirsty Weapon", "inherits": { "source": "W02DM", diff --git a/collection/Lambros009; Illivar's Guide to Nullification.json b/collection/Lambros009; Illivar's Guide to Nullification.json index 9d37f5e3f8..438f864d4d 100644 --- a/collection/Lambros009; Illivar's Guide to Nullification.json +++ b/collection/Lambros009; Illivar's Guide to Nullification.json @@ -18,13 +18,13 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "76f1595c09" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "81f91cc380" }, "magicvariant": [ { "name": "Armor of Harm Nullification", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true diff --git a/collection/Lion Forge; Rolled and Told.json b/collection/Lion Forge; Rolled and Told.json index ca3ef55af6..dab03bda87 100644 --- a/collection/Lion Forge; Rolled and Told.json +++ b/collection/Lion Forge; Rolled and Told.json @@ -152,8 +152,8 @@ } ], "dateAdded": 1602284622, - "dateLastModified": 1709065725, - "_dateLastModifiedHash": "d6d3c5e9dc" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "360f5f3735" }, "adventure": [ { @@ -5925,7 +5925,7 @@ "name": "The Soaring Jabberwock", "source": "RolledTold1", "page": 9, - "type": "AIR", + "type": "AIR|DMG", "rarity": "none", "value": 6000000, "crew": 20, @@ -5943,7 +5943,7 @@ "name": "Sprocket Glider", "source": "RolledTold1", "page": 14, - "type": "AIR", + "type": "AIR|DMG", "rarity": "none", "value": 1000000, "crewMin": 1, @@ -5961,7 +5961,7 @@ "name": "Hot Air Balloon", "source": "RolledTold1", "page": 15, - "type": "AIR", + "type": "AIR|DMG", "rarity": "none", "value": 200000, "crew": 1, @@ -5989,7 +5989,7 @@ "name": "Ribbon crown with gemstone chips", "source": "RolledTold1", "page": 55, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 10000 }, @@ -5997,7 +5997,7 @@ "name": "Small silver shaving mirror set in a toothy jawbone of a small shark", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6005,7 +6005,7 @@ "name": "Silver and tourmaline hatpin shaped like a seahorse", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6013,7 +6013,7 @@ "name": "Tiny silver brandy thimble shaped like a skull", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6021,7 +6021,7 @@ "name": "Backscratcher made from a monkey's paw and decorated with hand-painted wooden beads", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6029,7 +6029,7 @@ "name": "Bone hair comb made to resemble a fish skeleton", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6037,7 +6037,7 @@ "name": "Tiny fluorite sphere dangling from a thong made from the braided hair of a storm giant", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6045,7 +6045,7 @@ "name": "Silver-tipped and ebony-seamed writing pen and matching inkwell", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6053,7 +6053,7 @@ "name": "Bone snuff box inlaid with turquoise in the shape of a porpoise", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6061,7 +6061,7 @@ "name": "Soft leather neck pouch decorated with fine beadwork", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6069,7 +6069,7 @@ "name": "Gold cloak pin in the shape of two crossed anchors", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500 }, @@ -6077,7 +6077,7 @@ "name": "Electrum hoop earring set with a teardrop shaped amethyst", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6085,7 +6085,7 @@ "name": "Carved whalebone statuette of a lewdly posed and topless merfolk", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6093,7 +6093,7 @@ "name": "Finely made rapier with the hilt, pommel, and sheath all decorated with tiny blood jasper stones", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6101,7 +6101,7 @@ "name": "Small sea turtle figurine carved from a single piece of creamy green jade", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6109,7 +6109,7 @@ "name": "Silk cravat embroidered with gold thread and set with numerous tiny zircons", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6117,7 +6117,7 @@ "name": "Silver ring of entwined serpents both biting at a sizable amber orb", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6125,7 +6125,7 @@ "name": "Matched pair of stuffed monkeys with garnet red eyes posed as bookends", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6133,7 +6133,7 @@ "name": "Silver parrot cage encrusted with two-dozen quartz gemstones", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6141,7 +6141,7 @@ "name": "DC 20 padlock finely engraved to resemble a smiling shark with expertly cut jets for its eyes", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6149,7 +6149,7 @@ "name": "Adamantine holy symbol inlaid with black pearl", "source": "RolledTold1", "page": 43, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000 }, @@ -6157,7 +6157,7 @@ "name": "Platinum ring set with a star ruby", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6165,7 +6165,7 @@ "name": "Bullseye lantern set with carnelian and gold filigree", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6173,7 +6173,7 @@ "name": "Gold paperweight set with a fist-sized moonstone", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6181,7 +6181,7 @@ "name": "Wine flask decorated with alexandrite", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6189,7 +6189,7 @@ "name": "Spyglass encased in gold and malachite", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6197,7 +6197,7 @@ "name": "Fine dagger with three identically cut emeralds\u2014two on the cross guard and one on the pommel", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6205,7 +6205,7 @@ "name": "Puzzle box made from cut bloodstone and pearl", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6213,7 +6213,7 @@ "name": "Gold, opal, and electrum belt buckle", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6221,7 +6221,7 @@ "name": "Card case made from teak and set with chrysoberyl gems carved for each playing-card suit", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6229,7 +6229,7 @@ "name": "Pair of dice carved from solid fire opals", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 250000 }, @@ -6237,7 +6237,7 @@ "name": "Diamond-encrusted key the size of a short sword", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6245,7 +6245,7 @@ "name": "Ship-in-a-bottle curio made entirely of sprite bones and moonstones", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6253,7 +6253,7 @@ "name": "Platinum choker set with transparent violet garnets", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6261,7 +6261,7 @@ "name": "Velvet cape embroidered with silver thread and tiny pink pearls", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6269,7 +6269,7 @@ "name": "Kraken statuette made from jet grappling a ship made from solid silver", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6277,7 +6277,7 @@ "name": "Silver boatswain's whistle shaped like a screeching hawk's head the eyes of which are set with peridot", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6285,7 +6285,7 @@ "name": "Gold and aquamarine brooch", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6293,7 +6293,7 @@ "name": "Ruby-studded gold hat pin", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6301,7 +6301,7 @@ "name": "Ivory and platinum coffer", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6309,7 +6309,7 @@ "name": "Gold and topaz bracer", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000 }, @@ -6317,7 +6317,7 @@ "name": "Necklace string of tiny black diamonds", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6325,7 +6325,7 @@ "name": "Crystal decanter decorated with canary diamonds", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6333,7 +6333,7 @@ "name": "Human skull dipped in gold and studded with blue jasper and diamonds for teeth", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6341,7 +6341,7 @@ "name": "Silk sash set with seven yellow sapphires", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6349,7 +6349,7 @@ "name": "Whale bone and silk corset studded with one-hundred star rose quartzes", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6357,7 +6357,7 @@ "name": "Small jet statue of a sea deity with blue diamonds for eyes", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6365,7 +6365,7 @@ "name": "Ornately carved, large-sized gold and silver ear trumpet set with six blue spinel gemstones", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6373,7 +6373,7 @@ "name": "Gold and jacinth earring", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6381,7 +6381,7 @@ "name": "Platinum goblet set with black opals", "source": "RolledTold1", "page": 44, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 750000 }, @@ -6400,7 +6400,7 @@ "name": "Bottle stopper cork embossed with gold leaf and set with coral", "source": "RolledTold4", "page": 49, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000, "entries": [] @@ -6409,7 +6409,7 @@ "name": "Copper mug with garnet inlay", "source": "RolledTold4", "page": 49, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000, "entries": [] @@ -6418,7 +6418,7 @@ "name": "Silver ring set with moonstones", "source": "RolledTold4", "page": 49, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000, "entries": [] @@ -6462,7 +6462,7 @@ "name": "Gold locket with a portrait of a young dwarf maiden inside", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500, "entries": [] @@ -6471,7 +6471,7 @@ "name": "Finely carved pair of dice made from polished ogre teeth", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500, "entries": [] @@ -6480,7 +6480,7 @@ "name": "Silver tankard with tiny ravens etched around the rim", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500, "entries": [] @@ -6489,7 +6489,7 @@ "name": "Gold wedding band inlaid with the dwarvish rune for \"eternity\"", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500, "entries": [] @@ -6498,7 +6498,7 @@ "name": "Silver beard-ring set with diamond dust", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 5000, "entries": [] @@ -6507,7 +6507,7 @@ "name": "Iron-rimmed wooden shield inlaid with silver depictions of four hawks", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 3500, "entries": [] @@ -6516,7 +6516,7 @@ "name": "Finely made silvered dagger with a brass badger head as the pommel", "source": "RolledTold5", "page": 26, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 12700, "entries": [] @@ -6562,7 +6562,7 @@ "name": "Finely crafted lute", "source": "RolledTold6", "page": 17, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000, "entries": [] @@ -6571,7 +6571,7 @@ "name": "Gold locket", "source": "RolledTold6", "page": 20, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 1000, "entries": [] @@ -6580,7 +6580,7 @@ "name": "Small gold bracelet", "source": "RolledTold6", "page": 0, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 2500, "entries": [] @@ -6589,7 +6589,7 @@ "name": "Gold-and-ruby wedding ring", "source": "RolledTold6", "page": 24, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 25000, "entries": [] @@ -6598,7 +6598,7 @@ "name": "Platinum-and-ruby choker", "source": "RolledTold6", "page": 24, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 75000, "entries": [] @@ -16989,7 +16989,7 @@ "magicvariant": [ { "name": "Ice Biter", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true diff --git a/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json b/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json index 8b0a19126d..b3c260bd82 100644 --- a/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json +++ b/collection/Loot Tavern; Heliana's Guide To Monster Hunting.json @@ -28,8 +28,8 @@ }, "status": "wip", "dateAdded": 1664712981, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "0f85a18606" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "f7d3a5bc6a" }, "class": [ { @@ -93,7 +93,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -141,7 +141,7 @@ "proficienciesGained": { "armor": [ "light", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/collection/MCDM Productions; Where Evil Lives.json b/collection/MCDM Productions; Where Evil Lives.json index fef6cdaec1..f464042ac4 100644 --- a/collection/MCDM Productions; Where Evil Lives.json +++ b/collection/MCDM Productions; Where Evil Lives.json @@ -18,7 +18,7 @@ } ], "dateAdded": 1695240316, - "dateLastModified": 1720971465, + "dateLastModified": 1726352683, "dependencies": { "monster": [ "FleeMortals" @@ -31,7 +31,7 @@ "MCDM:EM": "Enucleator Modification", "MCDM:PP": "Psionic Power" }, - "_dateLastModifiedHash": "2148329f4f", + "_dateLastModifiedHash": "d7a9ec92d0", "status": "ready" }, "book": [ @@ -40,6 +40,10 @@ "id": "WhereEvilLives", "source": "WhereEvilLives", "group": "homebrew", + "cover": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/WhereEvilLives/wel-cover.webp" + }, "author": "MCDM Productions", "published": "2023-09-20", "contents": [ @@ -19945,7 +19949,7 @@ "name": "Wand of Restoration", "source": "WhereEvilLives", "page": 99, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "recharge": "dawn", @@ -20069,7 +20073,7 @@ "source": "WhereEvilLives", "page": 159, "rarity": "none", - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring shows that you have encountered a Category 6 demon and lived to tell the tale. While you wear it, you have advantage on Charisma ({@skill Intimidation}) checks made to influence demons and gnolls." ] @@ -20099,7 +20103,7 @@ "name": "Rod of the Sovereigns' Servant", "source": "WhereEvilLives", "page": 171, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -20718,7 +20722,7 @@ "magicvariant": [ { "name": "Foresight Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/collection/Mage Hand Press; Dark Matter.json b/collection/Mage Hand Press; Dark Matter.json index a7ab39a6df..c588fb3866 100644 --- a/collection/Mage Hand Press; Dark Matter.json +++ b/collection/Mage Hand Press; Dark Matter.json @@ -19,11 +19,11 @@ } ], "dateAdded": 1630837790, - "dateLastModified": 1725228291, + "dateLastModified": 1726352683, "optionalFeatureTypes": { "T:WM": "Warmage Trick" }, - "_dateLastModifiedHash": "1b54dbb66a" + "_dateLastModifiedHash": "74a4b46195" }, "sense": [ { @@ -15031,7 +15031,7 @@ "name": "Ring of Paradoxes", "source": "DarkMatter", "page": 148, - "type": "RG", + "type": "RG|DMG", "rarity": "legendary", "entries": [ "While wearing this ring, you can use an action to expend 1 of its 3 charges to cast the spell paradox from it. The ring becomes nonmagical when you use the last charge." @@ -15041,7 +15041,7 @@ "name": "Ring of Spacewalking", "source": "DarkMatter", "page": 148, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -39546,7 +39546,7 @@ "magicvariant": [ { "name": "Vari-Blaster", - "type": "GV", + "type": "GV|DMG", "requires": [ { "customProperties": { diff --git a/collection/Mage Hand Press; Mimic Book of Mimics.json b/collection/Mage Hand Press; Mimic Book of Mimics.json index d9b47c514b..bf67806b2d 100644 --- a/collection/Mage Hand Press; Mimic Book of Mimics.json +++ b/collection/Mage Hand Press; Mimic Book of Mimics.json @@ -19,9 +19,9 @@ ], "status": "ready", "dateAdded": 1585952791, - "dateLastModified": 1706998579, + "dateLastModified": 1726352683, "unlisted": true, - "_dateLastModifiedHash": "f5f8109076" + "_dateLastModifiedHash": "3b220e2b1e" }, "book": [ { @@ -2804,7 +2804,7 @@ "name": "Wand of Mimicdentification", "source": "mimicbook", "page": 22, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "charges": 10, "recharge": "dawn", @@ -2817,7 +2817,7 @@ "magicvariant": [ { "name": "Bowgus, Tamed", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "R" @@ -2841,7 +2841,7 @@ }, { "name": "Fool plate, Tamed", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -2870,7 +2870,7 @@ }, { "name": "Fraudsword, Tamed", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" diff --git a/collection/Mage Hand Press; Valda's Spire of Secrets.json b/collection/Mage Hand Press; Valda's Spire of Secrets.json index d388aad261..99adafdf79 100644 --- a/collection/Mage Hand Press; Valda's Spire of Secrets.json +++ b/collection/Mage Hand Press; Valda's Spire of Secrets.json @@ -36,8 +36,8 @@ "Trap": "Trap" }, "dateAdded": 1647295221, - "dateLastModified": 1718572743, - "_dateLastModifiedHash": "cb58a05975", + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "3018575f8a", "status": "ready" }, "race": [ @@ -1863,7 +1863,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { @@ -1897,7 +1897,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1965,7 +1965,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { @@ -4239,7 +4239,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "tools": [ "Artisan's Tools" @@ -4285,7 +4285,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -4512,7 +4512,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -4589,7 +4589,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -42954,7 +42954,7 @@ "name": "Flutterby Rod", "source": "VSS", "page": 302, - "type": "RD", + "type": "RD|DMG", "rarity": "uncommon", "charges": 7, "entries": [ @@ -43296,7 +43296,7 @@ "name": "Lady and Lord Rings", "source": "VSS", "page": 302, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": "by two creatures", "entries": [ @@ -43700,7 +43700,7 @@ "name": "Ring of Barrels", "source": "VSS", "page": 302, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "charges": 6, @@ -43713,7 +43713,7 @@ "name": "Ring of Icebergs", "source": "VSS", "page": 302, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "entries": [ "As a bonus action, or a reaction to being hit by an attacker you can see, you can spin the ring's jewel, causing it to expand into a hollow block of clear ice that completely surrounds you. This iceberg occupies your space and pushes creatures within your space to the nearest unoccupied area, ending any grapple in which you are involved. There is enough room within the iceberg to move around, but you can't move more than 6 inches in any direction. Spells and other magical effects can't extend through the iceberg or be cast through it.", @@ -43725,7 +43725,7 @@ "name": "Ring of Salvation", "source": "VSS", "page": 302, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -43747,7 +43747,7 @@ "name": "Scroll of Duplication", "source": "VSS", "page": 302, - "type": "SC", + "type": "SC|DMG", "rarity": "common", "entries": [ "This blank scroll is imbued with enchantments that enable it to copy text from another source. As an action, you can touch the scroll of duplication to an object that contains writing. The scroll instantaneously copies up to 500 consecutive words from the source material (you can choose which section if the source material is longer than this), creating a perfect duplicate of the original text. The scroll only copies nonmagical text, not illustrations or magical writings (such as the contents of a spellbook or a glyph of warding). If the source contains a mixture of magical writing, illustrations, and nonmagical text, only the nonmagical text is copied, leaving blank space where illustrations and magical writing would be expected. Using the scroll doesn't activate magical traps that trigger upon reading the source material." @@ -44445,7 +44445,7 @@ "magicvariant": [ { "name": "Exploding Armor", - "type": "GV", + "type": "GV|DMG", "entries": [ "While wearing this armor, you can use your action to cast {@spell fireball} (save DC 15), centered on yourself. You take no damage from this spell. The armor can't be used this way again until the next dawn." ], @@ -44472,7 +44472,7 @@ }, { "name": "Khaliber's Iron (Uncommon)", - "type": "GV", + "type": "GV|DMG", "entries": [ "This magic weapon, which is blessed by Khaliber, the goddess of gunpowder, magically produces its own ammunition immediately after it is fired. You have a +1 bonus to attack and damage rolls made with this magic weapon.", "When you score a critical hit with this weapon, the bullet explodes on impact. Each creature you choose other than the target within 5 feet of it must make a Dexterity saving throw (DC 13), taking fire damage equal to half the damage dealt on a failure." @@ -44497,7 +44497,7 @@ }, { "name": "Khaliber's Iron (Rare)", - "type": "GV", + "type": "GV|DMG", "entries": [ "This magic weapon, which is blessed by Khaliber, the goddess of gunpowder, magically produces its own ammunition immediately after it is fired. You have a +2 bonus to attack and damage rolls made with this magic weapon.", "When you score a critical hit with this weapon, the bullet explodes on impact. Each creature you choose other than the target within 5 feet of it must make a Dexterity saving throw (DC 15), taking fire damage equal to half the damage dealt on a failure." @@ -44522,7 +44522,7 @@ }, { "name": "Khaliber's Iron (Very Rare)", - "type": "GV", + "type": "GV|DMG", "entries": [ "This magic weapon, which is blessed by Khaliber, the goddess of gunpowder, magically produces its own ammunition immediately after it is fired. You have a +3 bonus to attack and damage rolls made with this magic weapon.", "When you score a critical hit with this weapon, the bullet explodes on impact. Each creature you choose other than the target within 5 feet of it must make a Dexterity saving throw (DC 17), taking fire damage equal to half the damage dealt on a failure." @@ -44547,7 +44547,7 @@ }, { "name": "Magehunter Blade", - "type": "GV", + "type": "GV|DMG", "entries": [ "You have a +2 bonus to attack and damage rolls made with this magic weapon.", "If you use this weapon to hit a creature that is under the effect of a spell, one spell of your choice affecting the target is dispelled if it is 5th-level or lower, and the target takes an extra 1d8 force damage for the level of the dispelled spell (dispelled cantrips deal no extra damage). Once a spell is dispelled, roll a d6. If the number is less than or equal to the level of dispelled spell, the sword loses this trait until the following dawn." @@ -44572,7 +44572,7 @@ }, { "name": "Magehunter Plate", - "type": "GV", + "type": "GV|DMG", "entries": [ "This magical armor has 3 charges. When you are subjected to a magical effect that allows you to make a saving throw to take only half damage, you can expend a charge to instead take no damage on a success and only half as much damage on a failure. The armor regains all expended charges at dusk.", "Additionally, while you are attuned to this armor and wearing it, acid, cold, fire, lightning, and thunder damage you take from magical sources, as well as magical healing you receive, is reduced by 3. When you take damage from a magical melee weapon, the attacker must roll a {@dice d20}. On a 10 or lower, the weapon's magic is suppressed for 1 hour, causing it to temporarily become mundane." @@ -44602,7 +44602,7 @@ }, { "name": "Peacekeeper", - "type": "GV", + "type": "GV|DMG", "entries": [ "You have a +1 bonus to attack and damage rolls made with this magic weapon.", "As an action, you can charge the firearm's alternate firing mode, causing a bright light to leak through the weapon's joints, and fire a magical bolas at a creature within 60 feet of you. The creature must succeed on a DC 13 Dexterity saving throw or be knocked {@condition prone} and {@condition restrained} by the bolas. A Huge or larger creature automatically succeeds on this saving throw. A creature can use its action to make a DC 13 Strength check, breaking the bolas and freeing itself on a success. Each time a creature fails this check, the bolas tightens, dealing {@dice 1d8} radiant damage to the restrained creature.", @@ -44629,7 +44629,7 @@ }, { "name": "Thornbow", - "type": "GV", + "type": "GV|DMG", "entries": [ "This magic weapon has 6 charges and regains {@dice 1d4} + 2 charges daily at dawn. As a bonus action, you can expend a charge to cause a thorny arrow to grow from the bow, choosing whether it is a Bramblestrike or Splinterstrike arrow. You can also spend three charges as an action to fire an Overgrowth Volley.", { @@ -44693,7 +44693,7 @@ }, { "name": "Treant's Bane", - "type": "GV", + "type": "GV|DMG", "entries": [ "If you hit a plant creature with this weapon, the plant takes an extra {@dice 2d6} damage of the weapon's type. This weapon ignores the damage threshold of objects made of wood, vines, or other naturally grown materials." ], @@ -44718,7 +44718,7 @@ }, { "name": "Weapon for Dummies", - "type": "GV", + "type": "GV|DMG", "entries": [ "While attuned to this magic weapon, you have proficiency in it. This weapon has 3 charges and regains all expended charges daily at dawn. When you miss an attack with this weapon, you can expend a charge to gain a +5 bonus to the attack roll, potentially causing the attack to hit. The weapon congratulates you when you hit an enemy, and condescendingly berates you when you miss." ], diff --git a/collection/Matthew Mercer; TalDorei Campaign Guide.json b/collection/Matthew Mercer; TalDorei Campaign Guide.json index b36849c47b..66a8a82a4b 100644 --- a/collection/Matthew Mercer; TalDorei Campaign Guide.json +++ b/collection/Matthew Mercer; TalDorei Campaign Guide.json @@ -20,8 +20,8 @@ ], "status": "deprecated", "dateAdded": 1561679857, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "37c6771e9f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "282928b636" }, "book": [ { @@ -2851,7 +2851,7 @@ }, { "name": "Dynamite", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "source": "TalDorei", "page": 68, @@ -2863,7 +2863,7 @@ }, { "name": "Glue bomb", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "source": "TalDorei", "page": 68, @@ -2875,7 +2875,7 @@ }, { "name": "Stink bomb", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "source": "TalDorei", "page": 68, @@ -2898,7 +2898,7 @@ }, { "name": "Skyship", - "type": "AIR", + "type": "AIR|DMG", "rarity": "none", "value": 10000000, "crew": 10, diff --git a/collection/Middle Finger of Vecna; Gunslinger.json b/collection/Middle Finger of Vecna; Gunslinger.json index 64356d3d23..7dbb422d54 100644 --- a/collection/Middle Finger of Vecna; Gunslinger.json +++ b/collection/Middle Finger of Vecna; Gunslinger.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1643488042, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "4938cef999" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e6e1dd10a0" }, "baseitem": [ { @@ -50,7 +50,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RELOAD", "SCATTER", "2H" @@ -79,7 +79,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RELOAD", "L" ], @@ -106,7 +106,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RELOAD", "2H" ], @@ -133,7 +133,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "AUTO", "FORE", "L", @@ -162,7 +162,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "CONCEAL", "L", "RELOAD" @@ -190,7 +190,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RELOAD" ], "range": "40/120", @@ -216,7 +216,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "FORE", "RELOAD", "SCATTER" @@ -245,7 +245,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "AUTO", "RELOAD", "2H" @@ -273,7 +273,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "AUTO", "RELOAD", "2H" @@ -301,7 +301,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "AUTO", "H", "MOUNT", @@ -331,7 +331,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "AUTO", "H", "RELOAD", @@ -360,7 +360,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "H", "RELOAD" ], @@ -387,7 +387,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "RELOAD", "SCATTER", "2H" @@ -416,7 +416,7 @@ "weaponCategory": "simple", "age": "modern", "property": [ - "AF", + "AF|DMG", "H", "RELOAD", "SIGHT", diff --git a/collection/Middle Finger of Vecna; Sentinels of the Multiverse.json b/collection/Middle Finger of Vecna; Sentinels of the Multiverse.json index 5236bb735a..f057b4948d 100644 --- a/collection/Middle Finger of Vecna; Sentinels of the Multiverse.json +++ b/collection/Middle Finger of Vecna; Sentinels of the Multiverse.json @@ -13,8 +13,8 @@ } ], "dateAdded": 1545342498, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "24e945b0f5" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "5aaeb1a5ba" }, "subclass": [ { @@ -480,7 +480,7 @@ "name": "Legacy's Ring", "source": "MFOV:SM", "page": 9, - "type": "RG", + "type": "RG|DMG", "rarity": "legendary", "reqAttune": true, "entries": [ @@ -526,7 +526,7 @@ "name": "Elder Ring", "source": "MFOV:SM", "page": 9, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": "by a sorcerer, wizard, or warlock", "entries": [ diff --git "a/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" "b/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" index 5febfa2c46..e62a7069e7 100644 --- "a/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" +++ "b/collection/Modnar; Modnar's Manual of Multiple M\303\251tier.json" @@ -161,8 +161,8 @@ } }, "dateAdded": 0, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "813a2d8e0d" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "c85fac72c1" }, "itemProperty": [ { @@ -1245,7 +1245,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1702,7 +1702,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" diff --git a/collection/Mogrit; The Technomancer's Textbook.json b/collection/Mogrit; The Technomancer's Textbook.json index 9a9787cbca..1f9638ea5f 100644 --- a/collection/Mogrit; The Technomancer's Textbook.json +++ b/collection/Mogrit; The Technomancer's Textbook.json @@ -18,11 +18,11 @@ } ], "dateAdded": 1549715846, - "dateLastModified": 1725228291, + "dateLastModified": 1726352683, "optionalFeatureTypes": { "Prgm": "Program" }, - "_dateLastModifiedHash": "e930609c02" + "_dateLastModifiedHash": "604e5b1056" }, "skill": [ { @@ -29196,7 +29196,7 @@ "value": 1600, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "MR" ], @@ -29217,7 +29217,7 @@ "value": 2000, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "SCT", "2H" @@ -29239,7 +29239,7 @@ "value": 1700, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "SCP", "2H" @@ -29261,7 +29261,7 @@ "value": 1500, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "AU", "L" @@ -29283,7 +29283,7 @@ "value": 1000, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "L" ], @@ -29304,7 +29304,7 @@ "value": 1200, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD" ], "range": "70/280", @@ -29324,7 +29324,7 @@ "value": 1800, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "SCT" ], @@ -29345,10 +29345,10 @@ "value": 2500, "weaponCategory": "simple", "property": [ - "AF", + "AF|DMG", "RLD", "AU", - "BF", + "BF|DMG", "2H" ], "range": "50/200", @@ -29368,7 +29368,7 @@ "value": 35000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "M", @@ -29391,11 +29391,11 @@ "value": 3000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "AU", - "BF" + "BF|DMG" ], "range": "100/400", "reload": 20, @@ -29414,7 +29414,7 @@ "value": 14000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "H", "AU", @@ -29438,7 +29438,7 @@ "value": 3000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "SCT" @@ -29460,7 +29460,7 @@ "value": 9000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "S", @@ -29491,7 +29491,7 @@ "value": 25000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "H", @@ -29515,7 +29515,7 @@ "value": 20000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "BL", "H", @@ -29540,7 +29540,7 @@ "value": 10000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "H", @@ -29563,7 +29563,7 @@ "value": 3500, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD" ], "range": "70/280", @@ -29583,7 +29583,7 @@ "value": 2800, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "AU", "L" @@ -29605,7 +29605,7 @@ "value": 15000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "BL", "H", @@ -29631,7 +29631,7 @@ "value": 8000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "H", "SCP", @@ -29654,7 +29654,7 @@ "value": 3500, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "2H", "MR" @@ -29676,7 +29676,7 @@ "value": 12000, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD", "BL", "2H" @@ -29883,7 +29883,7 @@ { "name": "Assault Rounds", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.5, "value": 30, @@ -29892,7 +29892,7 @@ { "name": "Bullets", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.01, "value": 3, @@ -29901,7 +29901,7 @@ { "name": "Darts", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 10, @@ -29910,7 +29910,7 @@ { "name": "Fuel", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.25, "value": 20, @@ -29919,7 +29919,7 @@ { "name": "Grenades", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.5, "value": 50, @@ -29928,7 +29928,7 @@ { "name": "Harpoons", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.25, "value": 50, @@ -29937,7 +29937,7 @@ { "name": "Rockets", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 300, @@ -29946,7 +29946,7 @@ { "name": "Shells", "source": "TTT", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.05, "value": 10, @@ -32206,7 +32206,7 @@ { "name": "Antimagic Grenade (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 1, @@ -32220,7 +32220,7 @@ { "name": "Antimagic Grenade (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 1, @@ -32234,7 +32234,7 @@ { "name": "Antimagic Grenade (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 1, @@ -32248,7 +32248,7 @@ { "name": "Claymore (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 3, @@ -32265,7 +32265,7 @@ { "name": "Claymore (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 3, @@ -32282,7 +32282,7 @@ { "name": "Claymore (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 4, @@ -32299,7 +32299,7 @@ { "name": "Detonation Cord (10 feet) (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 0.2, @@ -32315,7 +32315,7 @@ { "name": "Detonation Cord (10 feet) (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 0.2, @@ -32331,7 +32331,7 @@ { "name": "Detonation Cord (10 feet) (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 90, "weight": 0.2, @@ -32347,7 +32347,7 @@ { "name": "EMP Grenade (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32361,7 +32361,7 @@ { "name": "EMP Grenade (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32375,7 +32375,7 @@ { "name": "EMP Grenade (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32389,7 +32389,7 @@ { "name": "Fragmentation Grenade (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32403,7 +32403,7 @@ { "name": "Fragmentation Grenade (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32417,7 +32417,7 @@ { "name": "Fragmentation Grenade (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32431,7 +32431,7 @@ { "name": "Flashbang (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32444,7 +32444,7 @@ { "name": "Flashbang (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32457,7 +32457,7 @@ { "name": "Flashbang (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32470,7 +32470,7 @@ { "name": "Napalm Grenade (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32485,7 +32485,7 @@ { "name": "Napalm Grenade (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32500,7 +32500,7 @@ { "name": "Napalm Grenade (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 1, @@ -32515,7 +32515,7 @@ { "name": "Pipe Bomb (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 2, @@ -32531,7 +32531,7 @@ { "name": "Pipe Bomb (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 2, @@ -32547,7 +32547,7 @@ { "name": "Pipe Bomb (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 91, "weight": 2, @@ -32563,7 +32563,7 @@ { "name": "Plastic Explosive (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 2, @@ -32579,7 +32579,7 @@ { "name": "Plastic Explosive (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 2, @@ -32595,7 +32595,7 @@ { "name": "Plastic Explosive (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 2, @@ -32611,7 +32611,7 @@ { "name": "Razorwire Mine (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 2, @@ -32628,7 +32628,7 @@ { "name": "Razorwire Mine (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 2, @@ -32645,7 +32645,7 @@ { "name": "Razorwire Mine (Tier 3)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 2, @@ -32662,7 +32662,7 @@ { "name": "Smoke Grenade", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 1, @@ -32675,7 +32675,7 @@ { "name": "Tear Gas (Tier 1)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 1, @@ -32690,7 +32690,7 @@ { "name": "Tear Gas (Tier 2)", "rarity": "none", - "type": "EXP", + "type": "EXP|DMG", "source": "TTT", "page": 92, "weight": 1, @@ -33015,7 +33015,7 @@ { "name": "Eldritch Umbrella", "source": "TTT", - "type": "RD", + "type": "RD|DMG", "rarity": "legendary", "reqAttune": "by a sorcerer, warlock or wizard", "charges": 20, @@ -33281,7 +33281,7 @@ "weight": 3, "weaponCategory": "martial", "property": [ - "AF", + "AF|DMG", "RLD" ], "range": "40/120", @@ -33336,7 +33336,7 @@ }, { "name": "Static Weapon", - "type": "GV", + "type": "GV|DMG", "source": "TTT", "rarity": "rare", "reqAttune": true, diff --git a/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json b/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json index 34d779926e..f63318b6c2 100644 --- a/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json +++ b/collection/MonkeyDM; Steinhardt's Guide to the Eldritch Hunt.json @@ -47,8 +47,8 @@ }, "status": "ready", "dateAdded": 1711491440, - "dateLastModified": 1723490317, - "_dateLastModifiedHash": "63a5d16304" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "19128b2d92" }, "class": [ { @@ -16939,7 +16939,7 @@ "name": "Cannonball", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 9, "value": 300, @@ -16971,7 +16971,7 @@ "name": "Explosive Bullet", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.1, "value": 400, @@ -16984,7 +16984,7 @@ "name": "Explosive Cannonball", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 12, "value": 3000, @@ -17025,7 +17025,7 @@ "name": "Lead Bullet", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.1, "value": 10, @@ -17097,7 +17097,7 @@ "name": "Scatter Bullet", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 0.1, "value": 150, @@ -17865,7 +17865,7 @@ "name": "Explosive Bullets (10)", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 4000, @@ -18590,7 +18590,7 @@ "name": "Lead Bullets (10)", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 100, @@ -20064,7 +20064,7 @@ "name": "Scatter Bullets (10)", "source": "SGttEH", "page": 208, - "type": "AF", + "type": "AF|DMG", "rarity": "none", "weight": 1, "value": 1500, @@ -22129,13 +22129,13 @@ "magicvariant": [ { "name": "Moongold Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "excludes": { @@ -22168,7 +22168,7 @@ }, { "name": "Moongold Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -25223,6 +25223,7 @@ ], "itemTypeAdditionalEntries": [ { + "name": "Trick Weapon", "appliesTo": "TK", "source": "SGttEH", "entries": [ @@ -25236,6 +25237,7 @@ ] }, { + "name": "Eldritch Carving", "appliesTo": "EC", "source": "SGttEH", "entries": [ diff --git a/collection/Niels de Jong; Legacy of the Dragon.json b/collection/Niels de Jong; Legacy of the Dragon.json index 95ce065559..4e89a7a09b 100644 --- a/collection/Niels de Jong; Legacy of the Dragon.json +++ b/collection/Niels de Jong; Legacy of the Dragon.json @@ -25,8 +25,8 @@ "OF:LEGDRAG:DS": "Dragon Student" }, "dateAdded": 1604252046, - "dateLastModified": 1723453364, - "_dateLastModifiedHash": "bee38e05a0" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "1594614e3c" }, "legendaryGroup": [ { @@ -22685,7 +22685,7 @@ "magicvariant": [ { "name": "Deepchill Uncommon Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true @@ -22708,7 +22708,7 @@ }, { "name": "Deepchill Rare Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true @@ -22732,7 +22732,7 @@ }, { "name": "Deepchill Very rare Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true @@ -22783,7 +22783,7 @@ }, { "name": "Coral Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -22820,7 +22820,7 @@ }, { "name": "Coral Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -54781,7 +54781,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ], "weaponProficiencies": [ @@ -54873,7 +54873,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ], "weaponProficiencies": [ diff --git a/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json b/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json index fa22d8a76e..3c077d032b 100644 --- a/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json +++ b/collection/Nord Games; Game Master's Toolbox Ultimate NPCs Skulduggery.json @@ -20,8 +20,8 @@ } ], "dateAdded": 1555492476, - "dateLastModified": 1706998579, - "_dateLastModifiedHash": "32ecfee7c5" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "27c5c4fd8f" }, "book": [ { @@ -898,7 +898,7 @@ }, { "name": "Thief Slayer's Ring", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "common", "reqAttune": true, diff --git a/collection/Paper Minitures; Jarlaxle's Bag of Everything.json b/collection/Paper Minitures; Jarlaxle's Bag of Everything.json index 3da42b0c22..c0a7fe55b0 100644 --- a/collection/Paper Minitures; Jarlaxle's Bag of Everything.json +++ b/collection/Paper Minitures; Jarlaxle's Bag of Everything.json @@ -42,8 +42,8 @@ "subclass" ], "dateAdded": 1691188952, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "809287daad" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "1bc7e7f4b5" }, "class": [ { @@ -123,7 +123,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -209,7 +209,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "tools": [ "{@item thieves' tools|PHB}", @@ -547,7 +547,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -618,7 +618,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -1466,7 +1466,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" @@ -1551,7 +1551,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ] } }, @@ -1970,7 +1970,7 @@ "light", "medium", { - "proficiency": "{@item shield|phb|shields}", + "proficiency": "shield", "full": "shields (druids will not wear armor or use shields made of metal)" } ], @@ -2059,7 +2059,7 @@ "light", "medium", { - "proficiency": "{@item shield|phb|shields}", + "proficiency": "shield", "full": "shields (druids will not wear armor or use shields made of metal)" } ] @@ -2443,7 +2443,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -2536,7 +2536,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -3137,7 +3137,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -3221,7 +3221,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -3488,7 +3488,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -3569,7 +3569,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "skills": [ { @@ -20249,7 +20249,7 @@ "name": "Umberlee's Unyielding Torment", "source": "JBoE", "page": 124, - "type": "SC", + "type": "SC|DMG", "rarity": "rare", "reqAttune": "by warlocks and clerics", "entries": [ @@ -20273,7 +20273,7 @@ "name": "Wand of the Basilisk", "source": "JBoE", "page": 124, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -20352,7 +20352,7 @@ "magicvariant": [ { "name": "Heated Armor Modification", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true, diff --git a/collection/Pimplup; Pale Knight.json b/collection/Pimplup; Pale Knight.json index 006324255a..af26358288 100644 --- a/collection/Pimplup; Pale Knight.json +++ b/collection/Pimplup; Pale Knight.json @@ -17,8 +17,8 @@ } ], "dateAdded": 0, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "da9a93a9bd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "b5449d0a86" }, "class": [ { @@ -1611,7 +1611,7 @@ "name": "Relics", "source": "PK", "page": 18, - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "These ancient relics are said to contain information that has since that has since been lost to the world's civilizations.", diff --git a/collection/Plus Three Press; Crystalpunk Campaign Guide.json b/collection/Plus Three Press; Crystalpunk Campaign Guide.json index d1ca05970a..9ba0ebb6c6 100644 --- a/collection/Plus Three Press; Crystalpunk Campaign Guide.json +++ b/collection/Plus Three Press; Crystalpunk Campaign Guide.json @@ -26,8 +26,8 @@ "SEA": "Soulshaper Emotional Aspect" }, "dateAdded": 1659960938, - "dateLastModified": 1725228291, - "_dateLastModifiedHash": "114cf74c6f" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "1c0c346c7d" }, "race": [ { @@ -2372,7 +2372,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple" diff --git a/collection/QL Games; Tasha's Crucible of Everything Else - Volume 1.json b/collection/QL Games; Tasha's Crucible of Everything Else - Volume 1.json index 9ab4eefb7d..48617c9b79 100644 --- a/collection/QL Games; Tasha's Crucible of Everything Else - Volume 1.json +++ b/collection/QL Games; Tasha's Crucible of Everything Else - Volume 1.json @@ -20,8 +20,8 @@ "ABF": "Alchemical Brute Formulae" }, "dateAdded": 1610237505, - "dateLastModified": 1707671387, - "_dateLastModifiedHash": "00e3d4706c" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "014ce5a99d" }, "subclass": [ { @@ -7344,7 +7344,7 @@ "name": "Ring of Fate", "source": "TCEE1", "page": 71, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -7355,7 +7355,7 @@ "name": "Ring of Sudden Impact", "source": "TCEE1", "page": 71, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "entries": [ "A creature wearing the ring can use its reaction, when it would take bludgeoning damage, to gain immunity to bludgeoning damage until the start of its next turn. This immunity includes the triggering damage. Once this feature has been used, it cannot be used again for 7 days." @@ -7365,7 +7365,7 @@ "name": "Shellstone Ring", "source": "TCEE1", "page": 71, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -7554,7 +7554,7 @@ "name": "Vajra's Antiwand", "source": "TCEE1", "page": 73, - "type": "WD", + "type": "WD|DMG", "rarity": "very rare", "recharge": "dawn", "charges": 3, @@ -7597,7 +7597,7 @@ "name": "Xanastone Ring", "source": "TCEE1", "page": 73, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "recharge": "dawn", diff --git a/collection/Raul Rosa; The Spiritual Swordsman.json b/collection/Raul Rosa; The Spiritual Swordsman.json index 488ec2312d..d19a0daeb5 100644 --- a/collection/Raul Rosa; The Spiritual Swordsman.json +++ b/collection/Raul Rosa; The Spiritual Swordsman.json @@ -22,8 +22,8 @@ "SM:S": "Superior Spiritual Manifestation" }, "dateAdded": 1579478745, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "af249398c6" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "3f98931a9c" }, "class": [ { @@ -312,7 +312,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "melee simple", @@ -393,7 +393,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "melee simple", diff --git a/collection/Ross Hardy; Kunio's Guide to Seigai.json b/collection/Ross Hardy; Kunio's Guide to Seigai.json index 8db2f59052..afc2509190 100644 --- a/collection/Ross Hardy; Kunio's Guide to Seigai.json +++ b/collection/Ross Hardy; Kunio's Guide to Seigai.json @@ -17,12 +17,12 @@ ], "status": "wip", "dateAdded": 1721262358, - "dateLastModified": 1721274559, + "dateLastModified": 1726352683, "internalCopies": [ "monsterFluff", "raceFluff" ], - "_dateLastModifiedHash": "e465886e13" + "_dateLastModifiedHash": "7b9bf262ab" }, "book": [ { @@ -10136,7 +10136,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "LD", "S", "2H" @@ -10169,7 +10169,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "LD", "2H" ], diff --git a/collection/Rynosaur94; Planeshift Equestria.json b/collection/Rynosaur94; Planeshift Equestria.json index 1a3d6086f6..ae8aa07912 100644 --- a/collection/Rynosaur94; Planeshift Equestria.json +++ b/collection/Rynosaur94; Planeshift Equestria.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1676583869, - "dateLastModified": 1702292498, - "_dateLastModifiedHash": "e9f21c6f76" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "f037de30e5" }, "table": [ { @@ -1709,7 +1709,7 @@ "name": "Platinum bit Bullion (pb)", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 1000, "entries": [ @@ -1722,7 +1722,7 @@ "name": "Electrum Imperial bit", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50, "entries": [ @@ -1733,7 +1733,7 @@ "name": "Gold Royal bit Coin (gb)", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100, "entries": [ @@ -1746,7 +1746,7 @@ "name": "Silver Royal bit Coin (sb)", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 10, "entries": [ @@ -1759,7 +1759,7 @@ "name": "Copper bit Coin (cb)", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 1, "entries": [ @@ -1772,7 +1772,7 @@ "name": "Platinum Griffon drachma Bullion", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 4000, "entries": [ @@ -1783,7 +1783,7 @@ "name": "Gold Griffon shekle Coin", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 400, "entries": [ @@ -1794,7 +1794,7 @@ "name": "Silver Griffon agorot Coin", "source": "mlpplaneshift", "page": 34, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 40, "entries": [ @@ -1824,7 +1824,7 @@ "name": "Ring of Pegasuskind", "source": "mlpplaneshift", "page": 35, - "type": "RG", + "type": "RG|DMG", "wondrous": true, "rarity": "uncommon", "attachedSpells": [ diff --git a/collection/SailorCat; GachaBox.json b/collection/SailorCat; GachaBox.json index 6e71e4e9bc..23b0038302 100644 --- a/collection/SailorCat; GachaBox.json +++ b/collection/SailorCat; GachaBox.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1615846377, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "8a49f7f7d2" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "1c6ed5bc53" }, "baseitem": [ { @@ -51,7 +51,7 @@ { "name": "Aficionado's Stamp Seal", "source": "SCat", - "type": "RG", + "type": "RG|DMG", "rarity": "unknown (magic)", "reqAttune": true, "wondrous": true, @@ -439,7 +439,7 @@ "magicvariant": [ { "name": "+1 Iridescent Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -470,7 +470,7 @@ }, { "name": "+2 Iridescent Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -501,7 +501,7 @@ }, { "name": "+3 Iridescent Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -532,7 +532,7 @@ }, { "name": "+1 Psychic Wind Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -563,7 +563,7 @@ }, { "name": "+2 Psychic Wind Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -594,7 +594,7 @@ }, { "name": "+3 Psychic Wind Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -625,7 +625,7 @@ }, { "name": "+1 Vertigo Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -656,7 +656,7 @@ }, { "name": "+2 Vertigo Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -687,7 +687,7 @@ }, { "name": "+3 Vertigo Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -723,7 +723,7 @@ "source": "SCat", "rarity": "unknown (magic)", "weight": 3, - "type": "GV", + "type": "GV|DMG", "weaponCategory": "Martial", "dmg1": "1d6", "dmgType": "P", @@ -752,7 +752,7 @@ "name": "Iridescent Weapon", "source": "SCat", "rarity": "unknown (magic)", - "type": "GV", + "type": "GV|DMG", "reqAttune": true, "wondrous": true, "items": [ @@ -771,7 +771,7 @@ "name": "Psychic Wind Weapon", "source": "SCat", "rarity": "unknown (magic)", - "type": "GV", + "type": "GV|DMG", "reqAttune": true, "wondrous": true, "items": [ @@ -790,7 +790,7 @@ "name": "Vertigo Weapon", "source": "SCat", "rarity": "unknown (magic)", - "type": "GV", + "type": "GV|DMG", "reqAttune": true, "wondrous": true, "items": [ diff --git a/collection/Sesserdrix; Wildjammer - More Adventures in Space.json b/collection/Sesserdrix; Wildjammer - More Adventures in Space.json index a06cd2b561..df7967c5cd 100644 --- a/collection/Sesserdrix; Wildjammer - More Adventures in Space.json +++ b/collection/Sesserdrix; Wildjammer - More Adventures in Space.json @@ -25,8 +25,8 @@ "WJ:OCF": "Wildjammer: Optional Class Feature" }, "dateAdded": 1616108022, - "dateLastModified": 1707671387, - "_dateLastModifiedHash": "84bb5522d4" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "ba85c6aa71" }, "book": [ { @@ -5835,7 +5835,7 @@ "weight": 1, "type": "R", "property": [ - "AF", + "AF|DMG", "L", "LD", "S" @@ -5860,7 +5860,7 @@ "weight": 3, "type": "R", "property": [ - "AF", + "AF|DMG", "LD" ], "range": "30/90", @@ -5883,7 +5883,7 @@ "weight": 4, "type": "R", "property": [ - "AF", + "AF|DMG", "LD", "SC1D12", "2H" @@ -5911,7 +5911,7 @@ "weight": 6, "type": "R", "property": [ - "AF", + "AF|DMG", "LD", "SC2D6", "2H" @@ -5939,7 +5939,7 @@ "weight": 8, "type": "R", "property": [ - "AF", + "AF|DMG", "LD", "2H" ], @@ -5963,7 +5963,7 @@ "weight": 20, "type": "R", "property": [ - "AF", + "AF|DMG", "H", "2H", "SC2D10", @@ -6214,7 +6214,7 @@ "rarity": "none", "type": "SMW", "property": [ - "AF", + "AF|DMG", "BF1", "CRW2", "FX", @@ -6258,7 +6258,7 @@ "rarity": "none", "type": "SMW", "property": [ - "AF", + "AF|DMG", "BF2", "CRW4", "FX", @@ -6301,7 +6301,7 @@ "rarity": "none", "type": "SMW", "property": [ - "AF", + "AF|DMG", "BF3", "CRW6", "FX", @@ -6345,7 +6345,7 @@ "rarity": "none", "type": "SMW", "property": [ - "AF", + "AF|DMG", "BF4", "CRW8", "FX", @@ -6585,7 +6585,7 @@ "rarity": "none", "type": "SMW", "property": [ - "AF", + "AF|DMG", "CRW1", "FX", "S", diff --git a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json index 0bdcc519c8..492586c982 100644 --- a/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json +++ b/collection/SilentSoren; 5th Edition D&D x Final Fantasy XIV - Classes and Races Compendium.json @@ -33,8 +33,8 @@ "SAM:FS": "Samurai; Fighting Style" }, "dateAdded": 1595181963, - "dateLastModified": 1724625734, - "_dateLastModifiedHash": "6024fc588b" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "2d40e396f6" }, "book": [ { @@ -7055,7 +7055,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -7137,7 +7137,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -12686,7 +12686,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -12775,7 +12775,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -13129,7 +13129,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -13419,7 +13419,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -14867,7 +14867,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -15093,7 +15093,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/collection/Sokan; Yastah.json b/collection/Sokan; Yastah.json index c851a034bb..78e3a2a267 100644 --- a/collection/Sokan; Yastah.json +++ b/collection/Sokan; Yastah.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1612901649, - "dateLastModified": 1706389738, - "_dateLastModifiedHash": "da9978dc00" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7a5173f22b" }, "spell": [ { @@ -38682,7 +38682,7 @@ "magicvariant": [ { "name": "Moon-Touched Sword (Any Sword)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -38704,13 +38704,13 @@ }, { "name": "Walloping Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "ammo": true, @@ -38838,13 +38838,13 @@ }, { "name": "Arrow of Slaying", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "ammo": true, @@ -39122,7 +39122,7 @@ }, { "name": "+3 Armor (Any Type)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -39631,7 +39631,7 @@ { "name": "Wand of Conducting", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "minor", "value": 10000, "rarity": "common", @@ -39647,7 +39647,7 @@ { "name": "Wand of Pyrotechnics", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "minor", "value": 10000, "rarity": "common", @@ -39663,7 +39663,7 @@ { "name": "Wand of Scowls", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "minor", "value": 10000, "rarity": "common", @@ -39679,7 +39679,7 @@ { "name": "Wand of Smiles", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "value": 10000, "tier": "minor", "rarity": "common", @@ -40056,7 +40056,7 @@ { "name": "+1 Wand of the War Mage", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -40070,7 +40070,7 @@ { "name": "+2 Wand of the War Mage", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40084,7 +40084,7 @@ { "name": "+3 Wand of the War Mage", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -40098,7 +40098,7 @@ { "name": "Immovable Rod", "source": "Yastah", - "type": "RD", + "type": "RD|DMG", "tier": "minor", "rarity": "uncommon", "value": 100000, @@ -40110,7 +40110,7 @@ { "name": "Rod of Absorption", "source": "Yastah", - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -40126,7 +40126,7 @@ { "name": "Rod of Alertness", "source": "Yastah", - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -40169,7 +40169,7 @@ { "name": "Rod of Rulership", "source": "Yastah", - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40182,7 +40182,7 @@ { "name": "Rod of Security", "source": "Yastah", - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -40548,7 +40548,7 @@ { "name": "Wand of Binding", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40582,7 +40582,7 @@ { "name": "Wand of Enemy Detection", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40599,7 +40599,7 @@ { "name": "Wand of Fear", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40632,7 +40632,7 @@ { "name": "Wand of Fireballs", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40652,7 +40652,7 @@ { "name": "Wand of Lightning Bolts", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40672,7 +40672,7 @@ { "name": "Wand of Magic Detection", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "minor", "rarity": "uncommon", "value": 100000, @@ -40690,7 +40690,7 @@ { "name": "Wand of Magic Missiles", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -40709,7 +40709,7 @@ { "name": "Wand of Paralysis", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -40726,7 +40726,7 @@ { "name": "Wand of Polymorph", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -40746,7 +40746,7 @@ { "name": "Wand of Secrets", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "minor", "rarity": "uncommon", "value": 100000, @@ -40761,7 +40761,7 @@ { "name": "Wand of Web", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -40781,7 +40781,7 @@ { "name": "Wand of Wonder", "source": "Yastah", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41029,7 +41029,7 @@ { "name": "Ring of Animal Influence", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41056,7 +41056,7 @@ { "name": "Ring of Evasion", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41071,7 +41071,7 @@ { "name": "Ring of Feather Falling", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41083,7 +41083,7 @@ { "name": "Ring of Free Action", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41095,7 +41095,7 @@ { "name": "Ring of Jumping", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -41110,7 +41110,7 @@ { "name": "Ring of Mind Shielding", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -41124,7 +41124,7 @@ { "name": "Ring of Protection", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41138,7 +41138,7 @@ { "name": "Ring of Regeneration", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -41150,7 +41150,7 @@ { "name": "Ring of Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41227,7 +41227,7 @@ { "name": "Ring of Spell Storing", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41242,7 +41242,7 @@ { "name": "Ring of Swimming", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "value": 100000, @@ -41258,7 +41258,7 @@ { "name": "Ring of Telekinesis", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "value": 10000000, @@ -41273,7 +41273,7 @@ { "name": "Ring of the Ram", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -41289,7 +41289,7 @@ { "name": "Ring of Warmth", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -41301,7 +41301,7 @@ { "name": "Ring of Water Walking", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "value": 100000, @@ -41312,7 +41312,7 @@ { "name": "Ring of X-ray Vision", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "value": 1000000, @@ -43868,7 +43868,7 @@ { "name": "Ring of Invisibility", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "legendary", "reqAttune": true, @@ -43879,7 +43879,7 @@ { "name": "Ring of Spell Turning", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "legendary", "reqAttune": true, @@ -43890,7 +43890,7 @@ { "name": "Ring of Three Wishes", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "legendary", "entries": [ @@ -47586,7 +47586,7 @@ { "name": "Ring of Acid Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "acid" @@ -47603,7 +47603,7 @@ { "name": "Ring of Cold Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "cold" @@ -47620,7 +47620,7 @@ { "name": "Ring of Fire Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "fire" @@ -47637,7 +47637,7 @@ { "name": "Ring of Force Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "force" @@ -47654,7 +47654,7 @@ { "name": "Ring of Lightning Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "lightning" @@ -47671,7 +47671,7 @@ { "name": "Ring of Necrotic Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "necrotic" @@ -47688,7 +47688,7 @@ { "name": "Ring of Poison Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "poison" @@ -47705,7 +47705,7 @@ { "name": "Ring of Psychic Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "psychic" @@ -47722,7 +47722,7 @@ { "name": "Ring of Radiant Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "radiant" @@ -47739,7 +47739,7 @@ { "name": "Ring of Thunder Resistance", "source": "Yastah", - "type": "RG", + "type": "RG|DMG", "value": 1000000, "resist": [ "thunder" @@ -52828,7 +52828,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ], "entries": [ diff --git a/collection/SpaceJamming; The Homebrew of Etheria.json b/collection/SpaceJamming; The Homebrew of Etheria.json index d186448a21..4ef3182cd8 100644 --- a/collection/SpaceJamming; The Homebrew of Etheria.json +++ b/collection/SpaceJamming; The Homebrew of Etheria.json @@ -23,8 +23,8 @@ "status": "ready", "unlisted": true, "dateAdded": 1685361551, - "dateLastModified": 1711379267, - "_dateLastModifiedHash": "42a39e9bff" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "17e567f3fc" }, "optionalfeature": [ { @@ -1221,7 +1221,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "HoE:R", "2H", "HoE:L", @@ -1533,7 +1533,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "HoE:R", "HoE:C", "HoE:L", @@ -1559,7 +1559,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "LD", "2H", "HoE:H", @@ -1690,7 +1690,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "L", "HoE:R", "HoE:C", @@ -1733,7 +1733,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "HoE:R", "2H", "HoE:L", @@ -1778,7 +1778,7 @@ "weaponCategory": "martial", "age": "modern", "property": [ - "AF", + "AF|DMG", "HoE:R", "2H", "HoE:L", diff --git a/collection/Storyteller; World of Collabris.json b/collection/Storyteller; World of Collabris.json index 40d0c04c60..d8c1fc6f40 100644 --- a/collection/Storyteller; World of Collabris.json +++ b/collection/Storyteller; World of Collabris.json @@ -75,8 +75,8 @@ "Talents": "Talents" }, "dateAdded": 1611273965, - "dateLastModified": 1719419076, - "_dateLastModifiedHash": "a1a1b83c79" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "1b80ecbe93" }, "itemType": [ { @@ -1932,7 +1932,7 @@ { "source": "WorldofCollabris", "name": "Blastpatch", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -1997,7 +1997,7 @@ { "source": "WorldofCollabris", "name": "Eggshell Grenade, Dust", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2011,7 +2011,7 @@ { "source": "WorldofCollabris", "name": "Eggshell Grenade, Flash", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2025,7 +2025,7 @@ { "source": "WorldofCollabris", "name": "Eggshell Grenade, Pepper", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2039,7 +2039,7 @@ { "source": "WorldofCollabris", "name": "Eggshell Grenade, Smoke", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2066,7 +2066,7 @@ { "source": "WorldofCollabris", "name": "Fireworks", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2079,7 +2079,7 @@ { "source": "WorldofCollabris", "name": "Flash Pellet", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2092,7 +2092,7 @@ { "source": "WorldofCollabris", "name": "Flash Powder", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -2105,7 +2105,7 @@ { "source": "WorldofCollabris", "name": "Flash Rocket", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "tier": "", @@ -4953,7 +4953,7 @@ "name": "Bomb", "source": "WorldofCollabris", "page": 0, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 2, "value": 3000, @@ -5075,7 +5075,7 @@ "name": "Bomb, petard", "source": "WorldofCollabris", "page": 0, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 4, "value": 5000, @@ -5197,7 +5197,7 @@ "name": "Dynamite", "source": "WorldofCollabris", "page": 0, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 5000, @@ -19970,7 +19970,7 @@ "magicvariant": [ { "name": "Armblade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -19992,7 +19992,7 @@ }, { "name": "Absorbent Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20016,7 +20016,7 @@ }, { "name": "Armor Spikes", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20040,7 +20040,7 @@ }, { "name": "Efficient Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20064,7 +20064,7 @@ }, { "name": "Enclosed Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20088,7 +20088,7 @@ }, { "name": "Ersatz Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20112,7 +20112,7 @@ }, { "name": "Great Helm", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20137,7 +20137,7 @@ }, { "name": "Hardened Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20164,7 +20164,7 @@ }, { "name": "Layered Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20188,7 +20188,7 @@ }, { "name": "Lightweight Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20215,7 +20215,7 @@ }, { "name": "Quick-Escape Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20239,7 +20239,7 @@ }, { "name": "Reinforced Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20263,7 +20263,7 @@ }, { "name": "Reinforced Gorget", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -20287,7 +20287,7 @@ }, { "name": "Shield Sconce", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -20305,7 +20305,7 @@ }, { "name": "Shield Spikes", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -20324,7 +20324,7 @@ }, { "name": "Subtle Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -20355,7 +20355,7 @@ }, { "name": "Barding, Canine (Large)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -20387,7 +20387,7 @@ }, { "name": "Barding, Canine (Medium)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -20419,7 +20419,7 @@ }, { "name": "Barding, Equine (Large)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -20451,7 +20451,7 @@ }, { "name": "Barding, Equine (Medium)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -20483,7 +20483,7 @@ }, { "name": "Barding, Exotic (Gargantuan)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -20515,7 +20515,7 @@ }, { "name": "Barding, Exotic (Huge)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -20547,7 +20547,7 @@ }, { "name": "Barding, Exotic (Large)", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true diff --git a/collection/Team Brievary; An Introduction to the Seishin Isles.json b/collection/Team Brievary; An Introduction to the Seishin Isles.json index e6a4378a2d..4a430e7e74 100644 --- a/collection/Team Brievary; An Introduction to the Seishin Isles.json +++ b/collection/Team Brievary; An Introduction to the Seishin Isles.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1604252046, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "beec4fe08a" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "1a4cf22325" }, "monster": [ { @@ -2390,39 +2390,39 @@ "classSource": "PHB", "shortName": "Shugenja", "subclassSpells": [ - "burning hands", - "chromatic orb", - "shatter", - "rime's binding ice", - "lightning bolt", - "ashardalon's stride", - "fire shield", - "elemental bane", - "immolation", - "hallow" + "burning hands|phb", + "chromatic orb|phb", + "shatter|phb", + "rime's binding ice|ftd", + "lightning bolt|phb", + "ashardalon's stride|ftd", + "fire shield|phb", + "elemental bane|xge", + "immolation|xge", + "hallow|phb" ], "additionalSpells": [ { "prepared": { "3": [ - "burning hands", - "chromatic orb" + "burning hands|phb", + "chromatic orb|phb" ], "5": [ - "shatter", - "rime's binding ice" + "shatter|phb", + "rime's binding ice|ftd" ], "9": [ - "lightning bolt", - "ashardalon's stride" + "lightning bolt|phb", + "ashardalon's stride|ftd" ], "13": [ - "fire shield", - "elemental bane" + "fire shield|phb", + "elemental bane|xge" ], "17": [ - "immolation", - "hallow" + "immolation|xge", + "hallow|phb" ] } } diff --git a/collection/Tercept; knerd.json b/collection/Tercept; knerd.json index b666331ad6..4085c2f102 100644 --- a/collection/Tercept; knerd.json +++ b/collection/Tercept; knerd.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1600180226, - "dateLastModified": 1695071994, - "_dateLastModifiedHash": "4747d24b45" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "5bd3d83d6b" }, "subclass": [ { @@ -437,7 +437,7 @@ { "source": "COLLAB", "name": "Blastpatch", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 5000, @@ -497,7 +497,7 @@ { "source": "COLLAB", "name": "Eggshell Grenade, Dust", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 5000, @@ -510,7 +510,7 @@ { "source": "COLLAB", "name": "Eggshell Grenade, Flash", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 5000, @@ -523,7 +523,7 @@ { "source": "COLLAB", "name": "Eggshell Grenade, Pepper", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 5000, @@ -536,7 +536,7 @@ { "source": "COLLAB", "name": "Eggshell Grenade, Smoke", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 5000, @@ -561,7 +561,7 @@ { "source": "COLLAB", "name": "Fireworks", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 2500, @@ -573,7 +573,7 @@ { "source": "COLLAB", "name": "Flash Pellet", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 2500, @@ -585,7 +585,7 @@ { "source": "COLLAB", "name": "Flash Powder", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 2500, @@ -597,7 +597,7 @@ { "source": "COLLAB", "name": "Flash Rocket", - "type": "EXP", + "type": "EXP|DMG", "weight": 1, "page": 0, "value": 2500, @@ -1240,7 +1240,7 @@ { "source": "COLLAB", "name": "Armor Spikes", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1250,7 +1250,7 @@ { "source": "COLLAB", "name": "Great Helm", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1260,7 +1260,7 @@ { "source": "COLLAB", "name": "Reinforced Gorget", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1270,7 +1270,7 @@ { "source": "COLLAB", "name": "Shield Spikes", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1281,7 +1281,7 @@ { "source": "COLLAB", "name": "Shield Sconce", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1291,7 +1291,7 @@ { "source": "COLLAB", "name": "Subtle Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1302,7 +1302,7 @@ { "source": "COLLAB", "name": "Absorbent Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1312,7 +1312,7 @@ { "source": "COLLAB", "name": "Efficient Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1322,7 +1322,7 @@ { "source": "COLLAB", "name": "Enclosed Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1332,7 +1332,7 @@ { "source": "COLLAB", "name": "Ersatz Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1342,7 +1342,7 @@ { "source": "COLLAB", "name": "Hardened Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1352,7 +1352,7 @@ { "source": "COLLAB", "name": "Layered Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1362,7 +1362,7 @@ { "source": "COLLAB", "name": "Lightweight Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1372,7 +1372,7 @@ { "source": "COLLAB", "name": "Quick-Escape Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ @@ -1382,7 +1382,7 @@ { "source": "COLLAB", "name": "Reinforced Armor", - "type": "GV", + "type": "GV|DMG", "page": 0, "rarity": "none", "entries": [ diff --git a/collection/Tyler Stokes; Belzor's Magical Manifesto.json b/collection/Tyler Stokes; Belzor's Magical Manifesto.json index 8d1aa4aea0..049d4062f9 100644 --- a/collection/Tyler Stokes; Belzor's Magical Manifesto.json +++ b/collection/Tyler Stokes; Belzor's Magical Manifesto.json @@ -32,8 +32,8 @@ "SB_A_5th": "Spellblade Aegis Effect; 5th Level" }, "dateAdded": 1579289769, - "dateLastModified": 1724010223, - "_dateLastModifiedHash": "dac8e91d39" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "11625c8112" }, "background": [ { @@ -4752,7 +4752,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -4838,7 +4838,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -9184,7 +9184,7 @@ "source": "CftD" } ], - "type": "$", + "type": "$|DMG", "value": 100, "rarity": "unknown (magic)", "entries": [ @@ -9220,7 +9220,7 @@ "source": "CftD" } ], - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": "outdoors at night", @@ -9481,7 +9481,7 @@ "page": 45 } ], - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "bonusWeaponAttack": "+7", "recharge": "dawn", @@ -9721,7 +9721,7 @@ }, { "name": "Gravity Rod", - "type": "RD", + "type": "RD|DMG", "weight": 2, "tier": "major", "rarity": "rare", @@ -10003,7 +10003,7 @@ "source": "CftD" } ], - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -10690,7 +10690,7 @@ }, { "name": "Ring of Constellation", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10722,7 +10722,7 @@ }, { "name": "Ring of Constellation: The Actor", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10746,7 +10746,7 @@ }, { "name": "Ring of Constellation: The Advisor", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10770,7 +10770,7 @@ }, { "name": "Ring of Constellation: The Guard", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10794,7 +10794,7 @@ }, { "name": "Ring of Constellation: The Guide", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10818,7 +10818,7 @@ }, { "name": "Ring of Constellation: The Handmaiden", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10842,7 +10842,7 @@ }, { "name": "Ring of Constellation: The Hunter", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10866,7 +10866,7 @@ }, { "name": "Ring of Constellation: The Jester", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10890,7 +10890,7 @@ }, { "name": "Ring of Constellation: The Judge", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10914,7 +10914,7 @@ }, { "name": "Ring of Constellation: The Pariah", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10938,7 +10938,7 @@ }, { "name": "Ring of Constellation: The Princess", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "source": "BelzorMM", @@ -10969,7 +10969,7 @@ "page": 50 } ], - "type": "RG", + "type": "RG|DMG", "conditionImmune": [ "grappled", "restrained" @@ -12094,7 +12094,7 @@ }, { "name": "Wand of Diminution", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "source": "BelzorMM", @@ -12126,7 +12126,7 @@ "page": 54 } ], - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "recharge": "dawn", "charges": 3, @@ -12165,7 +12165,7 @@ }, { "name": "Wand of Stone Shape", - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a spellcaster", @@ -12694,7 +12694,7 @@ "magicvariant": [ { "name": "+1 Adamantine Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "You have a +1 bonus to attack and damage rolls made with this magic weapon.", "Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.", @@ -12728,7 +12728,7 @@ }, { "name": "+3 Adamantine Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "You have a +3 bonus to attack and damage rolls made with this magic weapon.", "Melee weapons made of or coated with adamantine are unusually effective when used to break objects. Whenever an adamantine weapon hits an object, the hit is a critical hit.", @@ -12762,13 +12762,13 @@ }, { "name": "Antimatter Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "inherits": { @@ -12789,7 +12789,7 @@ }, { "name": "Black Ice Armour", - "type": "GV", + "type": "GV|DMG", "entries": [ "Sourced from Icewind Dale, black ice is a substance formed from the dust of Crenshinibon, the crystal shard, a source of supreme evil. When Crenshinibon was destroyed, the remnants of the crystal were flung far and wide, tainting the nearby ice, causing it to become metallic and corrupting. Black ice is mined by the dwarves of Icewind Dale, who are oblivious, or choose it ignore, its maddening properties.", "Armour made of black ice confers resistance to cold damage. Any character in possession of an item forged of black ice must make a DC 12 Wisdom saving throw each dawn. On a failed save, the character develops an {@table indefinite madness|dmg} (see \"{@variantrule Madness}\" in chapter 8 of the {@i Dungeon Master's Guide})." @@ -12823,7 +12823,7 @@ }, { "name": "Black Ice Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Sourced from Icewind Dale, black ice is a substance formed from the dust of Crenshinibon, the crystal shard, a source of supreme evil. When Crenshinibon was destroyed, the remnants of the crystal were flung far and wide, tainting the nearby ice, causing it to become metallic and corrupting. Black ice is mined by the dwarves of Icewind Dale, who are oblivious, or choose it ignore, its maddening properties.", "A weapon made of black ice deals an extra {@damage 1d6} damage on a hit. Any character in possession of an item forged of black ice must make a DC 12 Wisdom saving throw each dawn. On a failed save, the character develops an {@table indefinite madness|dmg} (see \"{@variantrule Madness}\" in chapter 8 of the {@i Dungeon Master's Guide})." @@ -12854,7 +12854,7 @@ }, { "name": "+1 Black Ice Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Sourced from Icewind Dale, black ice is a substance formed from the dust of Crenshinibon, the crystal shard, a source of supreme evil. When Crenshinibon was destroyed, the remnants of the crystal were flung far and wide, tainting the nearby ice, causing it to become metallic and corrupting. Black ice is mined by the dwarves of Icewind Dale, who are oblivious, or choose it ignore, its maddening properties.", "You have a +1 bonus to attack and damage rolls made with this magic weapon. A weapon made of black ice deals an extra {@damage 1d6} damage on a hit. Any character in possession of an item forged of black ice must make a DC 12 Wisdom saving throw each dawn. On a failed save, the character develops an {@table indefinite madness|dmg} (see \"{@variantrule Madness}\" in chapter 8 of the {@i Dungeon Master's Guide})." @@ -12886,7 +12886,7 @@ }, { "name": "Brine-Burst Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -12915,7 +12915,7 @@ }, { "name": "Cruciform Nebula", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -12952,7 +12952,7 @@ }, { "name": "Fishbone Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -12999,7 +12999,7 @@ }, { "name": "Glimmering Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -13024,7 +13024,7 @@ }, { "name": "Heaven-Piercing Giga Drill", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Javelin" @@ -13077,7 +13077,7 @@ }, { "name": "Hoarfrost Hammer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Flail" @@ -13120,7 +13120,7 @@ }, { "name": "Moonbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortbow" @@ -13149,7 +13149,7 @@ }, { "name": "Quasar Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -13191,7 +13191,7 @@ }, { "name": "Rime-Wrought Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -13234,7 +13234,7 @@ }, { "name": "Shark-Tooth Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword" @@ -13325,7 +13325,7 @@ }, { "name": "Starfall Hammer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Hammer" @@ -64312,7 +64312,7 @@ ], "armorProficiencies": [ { - "shield|phb": true + "shield": true } ] }, @@ -106630,7 +106630,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ] }, diff --git a/collection/Ujio21; Gunslinger.json b/collection/Ujio21; Gunslinger.json index d77177f491..1881589cb9 100644 --- a/collection/Ujio21; Gunslinger.json +++ b/collection/Ujio21; Gunslinger.json @@ -29,8 +29,8 @@ "PE": "Personal Effects" }, "dateAdded": 1540935816, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "ce76d19999" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "b8942dac59" }, "book": [ { @@ -509,7 +509,7 @@ "dmg1": "1d6", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "U21CP", "L", "U21MF", @@ -546,7 +546,7 @@ "dmg1": "1d12", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "U21CP", "U21MF", "U21RD", @@ -575,7 +575,7 @@ "dmg1": "1d10", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "U21CP", "U21MF", "U21RD" @@ -603,7 +603,7 @@ "dmg1": "1d6", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "U21CP", "L", "U21MF", @@ -633,7 +633,7 @@ "dmg1": "1d8", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "U21CP", "U21MF", "U21RD", diff --git a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json index 7dd5542e41..124161dd43 100644 --- a/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json +++ b/collection/Vincenzo Guzzardo; The realms of Ardhalyce.json @@ -21,9 +21,14 @@ "OF:VGTROA:NINJA": "Kuji-Kiri Techniques" }, "status": "wip", + "dependencies": { + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1604252046, - "dateLastModified": 1723453793, - "_dateLastModifiedHash": "692e95a337" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "84e8251831" }, "item": [ { diff --git a/collection/Wizards of the Coast; System Reference Document (SRD).json b/collection/Wizards of the Coast; System Reference Document (SRD).json index 9c2bb7d74f..d0ac7945ff 100644 --- a/collection/Wizards of the Coast; System Reference Document (SRD).json +++ b/collection/Wizards of the Coast; System Reference Document (SRD).json @@ -17,8 +17,8 @@ } ], "dateAdded": 1555492476, - "dateLastModified": 1713958692, - "_dateLastModifiedHash": "0a81e2e39e" + "dateLastModified": 1726351540, + "_dateLastModifiedHash": "5882104e65" }, "monster": [ { @@ -60923,7 +60923,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -60994,7 +60994,7 @@ }, "proficienciesGained": { "armor": [ - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", diff --git a/collection/Yorviing; Yorviing's Arcane Grimoire.json b/collection/Yorviing; Yorviing's Arcane Grimoire.json index fb0c0fea87..31869f1e3a 100644 --- a/collection/Yorviing; Yorviing's Arcane Grimoire.json +++ b/collection/Yorviing; Yorviing's Arcane Grimoire.json @@ -27,8 +27,8 @@ "WCG": "Witchcraft Grand Crafts" }, "dateAdded": 1638801788, - "dateLastModified": 1708296841, - "_dateLastModifiedHash": "d3c7a2c327" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "cd37a286b3" }, "book": [ { @@ -24590,7 +24590,7 @@ "name": "Ring of Twilight", "source": "YAG", "page": 116, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -24896,7 +24896,7 @@ "magicvariant": [ { "name": "Armor of the Battlemage", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true, diff --git a/collection/aeyana; Mashiros Manual of Monstrous Magic.json b/collection/aeyana; Mashiros Manual of Monstrous Magic.json index cbdb8a6ba4..9ae6ddd57c 100644 --- a/collection/aeyana; Mashiros Manual of Monstrous Magic.json +++ b/collection/aeyana; Mashiros Manual of Monstrous Magic.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1560744255, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "55cef91b30" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "4182ec4d71" }, "book": [ { @@ -4748,7 +4748,7 @@ "magicvariant": [ { "name": "Sword of the Gynosphinx", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -4777,7 +4777,7 @@ }, { "name": "Mimic Hide Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" diff --git a/collection/badooga; Elder Evils.json b/collection/badooga; Elder Evils.json index 1ecf1bdef8..c596f2f0aa 100644 --- a/collection/badooga; Elder Evils.json +++ b/collection/badooga; Elder Evils.json @@ -26,8 +26,8 @@ "monsterFluff" ], "dateAdded": 1626010787, - "dateLastModified": 1712520340, - "_dateLastModifiedHash": "4b9d3d53f7" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "f3e47758ca" }, "monster": [ { @@ -26416,7 +26416,7 @@ }, { "name": "Gutterang", - "type": "RG", + "type": "RG|DMG", "rarity": "artifact", "source": "EdE", "page": 30, @@ -26453,7 +26453,7 @@ }, { "name": "Zoretha Scrolls", - "type": "SC", + "type": "SC|DMG", "weight": 2, "rarity": "artifact", "source": "EdE", diff --git a/collection/badooga; Libris Mortis.json b/collection/badooga; Libris Mortis.json index 9b8385d039..c9db6aa1e5 100644 --- a/collection/badooga; Libris Mortis.json +++ b/collection/badooga; Libris Mortis.json @@ -27,8 +27,8 @@ "monsterFluff" ], "dateAdded": 1700816905, - "dateLastModified": 1722697609, - "_dateLastModifiedHash": "67bcc26a5d" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "078fda634b" }, "variantrule": [ { @@ -15974,7 +15974,7 @@ "light", "medium", "heavy", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -16058,7 +16058,7 @@ "armor": [ "light", "medium", - "{@item shield|phb|shields}" + "shield" ], "weapons": [ "simple", @@ -20274,7 +20274,7 @@ "name": "Nightstick", "source": "LM", "page": 112, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": "by a cleric", "reqAttuneTags": [ @@ -20291,7 +20291,7 @@ "name": "Rod of Defiance", "source": "LM", "page": 112, - "type": "RD", + "type": "RD|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -20303,7 +20303,7 @@ "name": "Rod of Undead Mastery", "source": "LM", "page": 112, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -20323,7 +20323,7 @@ "name": "Scepter of the Netherworld", "source": "LM", "page": 112, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": true, "charges": 3, @@ -20398,7 +20398,7 @@ "magicvariant": [ { "name": "Necrotic Focus", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -20417,7 +20417,7 @@ }, { "name": "Day Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -20442,7 +20442,7 @@ }, { "name": "Ghoul Shell", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -20468,7 +20468,7 @@ }, { "name": "Ghost Ward", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -20495,7 +20495,7 @@ }, { "name": "Ghost Shroud", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -20526,7 +20526,7 @@ }, { "name": "Shadow Veil", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -20549,7 +20549,7 @@ }, { "name": "Weapon of Ghost Striking", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -20568,7 +20568,7 @@ }, { "name": "Profane Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -20594,7 +20594,7 @@ }, { "name": "Sacred Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -20614,7 +20614,7 @@ }, { "name": "Vampire Hide", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" diff --git a/collection/hafdon; zorq.json b/collection/hafdon; zorq.json index b4fd9f45e9..ec3a951257 100644 --- a/collection/hafdon; zorq.json +++ b/collection/hafdon; zorq.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1578263517, - "dateLastModified": 1712520340, - "_dateLastModifiedHash": "1a36897d74" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "b4eba8f25f" }, "action": [ { @@ -371,7 +371,7 @@ }, { "name": "Ring of Mind Shielding", - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "source": "zorq", @@ -525,7 +525,7 @@ }, { "name": "Immovable Zorbwood Rod", - "type": "RD", + "type": "RD|DMG", "weight": 2, "tier": "minor", "rarity": "uncommon", diff --git a/collection/hakr14; Weave of Karo.json b/collection/hakr14; Weave of Karo.json index b3cf92803f..4ec9c966d0 100644 --- a/collection/hakr14; Weave of Karo.json +++ b/collection/hakr14; Weave of Karo.json @@ -13,8 +13,8 @@ } ], "dateAdded": 1662156010, - "dateLastModified": 1718427205, - "_dateLastModifiedHash": "290a514b34" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "5b09233cab" }, "item": [ { @@ -291,7 +291,7 @@ "magicvariant": [ { "name": "Jeweled Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Imbuing an existing weapon with magic is an extensive and expensive process. Having the weapon modified prior with something to focus the magic, such as a gemstone inset into the handle, pommel, or hilt, can make this process significantly easier." ], diff --git a/creature/Dragonix; Monster Manual Expanded II (v2).json b/creature/Dragonix; Monster Manual Expanded II (v2).json index 52900cf001..aed8a4c5ca 100644 --- a/creature/Dragonix; Monster Manual Expanded II (v2).json +++ b/creature/Dragonix; Monster Manual Expanded II (v2).json @@ -34,8 +34,8 @@ ], "status": "ready", "dateAdded": 1687405056, - "dateLastModified": 1711379267, - "_dateLastModifiedHash": "91e2635790" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e0d7a0205f" }, "spell": [ { @@ -197,7 +197,7 @@ "magicvariant": [ { "name": "+5 Adamantine Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" diff --git a/creature/Dungeon Dad; Dungeon Dad Statblocks.json b/creature/Dungeon Dad; Dungeon Dad Statblocks.json index 5466abfda0..18d682da35 100644 --- a/creature/Dungeon Dad; Dungeon Dad Statblocks.json +++ b/creature/Dungeon Dad; Dungeon Dad Statblocks.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1669666516, - "dateLastModified": 1718019947, - "_dateLastModifiedHash": "fc06cd6c3d" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c0742b642e" }, "monster": [ { @@ -47400,7 +47400,7 @@ "name": "Rod of Corvus", "source": "DungeonDadStatblocks", "page": 0, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": true, "weight": 2, diff --git a/creature/Elowen Frost; Monsters and Myths.json b/creature/Elowen Frost; Monsters and Myths.json index 3b47c219d1..e242170ecd 100644 --- a/creature/Elowen Frost; Monsters and Myths.json +++ b/creature/Elowen Frost; Monsters and Myths.json @@ -22,8 +22,8 @@ ], "status": "ready", "dateAdded": 1707595302, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "70917828c5" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "aa49f1a4e6" }, "race": [ { @@ -1509,7 +1509,7 @@ "name": "Ring of the Vortex", "source": "MaM", "page": 117, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ diff --git a/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json b/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json index 22108cf5ad..957d5a9d29 100644 --- a/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json +++ b/creature/Foxfire94; Eighteen Sons of The Lightning Lord.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1585106031, - "dateLastModified": 1709065725, - "_dateLastModifiedHash": "7af54042c6" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "6cdafe6f57" }, "monster": [ { @@ -9785,7 +9785,7 @@ "property": [ "H", "ESLLOS", - "AF", + "AF|DMG", "ESLLCP", "ESLLMF", "ESLLRD", @@ -9932,7 +9932,7 @@ "dmg1": "2d4", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -9963,7 +9963,7 @@ "dmg1": "2d4", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -9993,7 +9993,7 @@ "dmg1": "2d6", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "H", "2H", "ESLLCP", @@ -10032,7 +10032,7 @@ "dmg1": "2d8", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "H", "2H", "ESLLCP", @@ -10141,7 +10141,7 @@ "dmg1": "3d4", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -10173,7 +10173,7 @@ "dmg1": "3d4", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -10196,7 +10196,7 @@ }, { "name": "Metal Shot Magazine", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "value": 5000, "weight": 10, @@ -10207,7 +10207,7 @@ }, { "name": "Sunfire Canister", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "value": 3000, "weight": 8, @@ -10218,7 +10218,7 @@ }, { "name": "Fire-fuel Tank", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "value": 2500, "weight": 7, @@ -10652,7 +10652,7 @@ "property": [ "H", "ESLLOS", - "AF", + "AF|DMG", "ESLLCP", "ESLLMF", "ESLLRD", @@ -11147,7 +11147,7 @@ "dmg1": "3d4", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -11220,7 +11220,7 @@ "dmg1": "2d4", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -11258,7 +11258,7 @@ "dmg1": "2d4", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -11296,7 +11296,7 @@ "dmg1": "2d4", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -11334,7 +11334,7 @@ "dmg1": "2d6", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "H", "ESLLCP", "ESLLMF", @@ -11680,7 +11680,7 @@ "magicvariant": [ { "name": "Masterwork Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/creature/Foxfire94; Honourable Heroes.json b/creature/Foxfire94; Honourable Heroes.json index d0a1af766c..d455fde764 100644 --- a/creature/Foxfire94; Honourable Heroes.json +++ b/creature/Foxfire94; Honourable Heroes.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1593285189, - "dateLastModified": 1707891720, - "_dateLastModifiedHash": "8424939914" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "5962f4f369" }, "monster": [ { @@ -996,6 +996,176 @@ "strength" ] }, + { + "name": "Bowmaster", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "any race" + ] + }, + "source": "FFHonourableHeroes", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|phb}" + ] + } + ], + "hp": { + "formula": "13d8 + 39", + "average": 97 + }, + "speed": { + "walk": 40 + }, + "str": 14, + "dex": 18, + "con": 16, + "int": 14, + "wis": 14, + "cha": 14, + "passive": 15, + "cr": "5", + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "save": { + "dex": "+7", + "con": "+6", + "wis": "+5" + }, + "skill": { + "athletics": "+5", + "perception": "+5", + "investigation": "+5" + }, + "trait": [ + { + "name": "Brave", + "entries": [ + "The Bowmaster has advantage on saving throws against being {@condition frightened}." + ] + }, + { + "name": "Horde Breaker", + "entries": [ + "Once on each of its turns when it makes a greatbow attack, the Bowmaster can make another attack with its greatbow against a different creature that is within 5 feet of the original target and within range." + ] + }, + { + "name": "Tactical Retreat", + "entries": [ + "Opportunity attacks against the Bowmaster are made with disadvantage." + ] + }, + { + "name": "Deadly Precision", + "entries": [ + "Once per turn, when the Bowmaster hits a creature with a greatbow attack, the creature takes an extra 4 ({@damage 1d8}) damage if it's below its hit point maximum. " + ] + }, + { + "name": "Point-Blank Shot", + "entries": [ + "Being within 5 feet of a hostile creature doesn't impose disadvantage on the Bowmaster's ranged attack rolls." + ] + }, + { + "name": "Steady Aim", + "entries": [ + "The Bowmaster can use a bonus action to steady itself. While it is steadied, its attacks with the great bow deal {@damage 2d6} piercing damage. The Bowmaster is no longer steadied if it moves." + ] + } + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Bowmaster makes two greatbow attacks or two arming sword attacks. They may replace one or more of these attacks with a grapple or shove." + ] + }, + { + "name": "Greatbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 200/800 ft., one target. {@h}8 ({@damage 1d8 + 4}) piercing damage, or 11 ({@damage 2d6 + 4}) piercing damage if used when braced." + ] + }, + { + "name": "Arming Sword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with both hands." + ] + }, + { + "name": "Volley {@recharge}", + "entries": [ + "The Bowmaster makes a single ranged attack against any number of creatures within 10 feet of a point it can see within its greatbow's range, making a separate attack roll for each target." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/4PLnoks.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/vLWKTmu.png" + } + } + ] + }, + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/4PLnoks.png" + }, + "altArt": [ + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/vLWKTmu.png" + }, + "name": "Alternate 01", + "source": "FFHonourableHeroes" + } + ], + "miscTags": [ + "RW", + "MW" + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The Bowmaster adds 3 to their AC against one melee attack that would hit them as a reaction. To do so, the Bowmaster must see the attacker and be wielding a melee weapon." + ] + } + ], + "damageTags": [ + "P" + ] + }, { "name": "Centurion", "shortName": "Centurion", @@ -2646,7 +2816,7 @@ { "name": "Twilight of the Gods {@recharge}", "entries": [ - "The Jormungandr smashes their hammer into the ground. Each creature within 10 feet of the Jormungandr must succeed a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) bludgeoning damage, knocked {@condition prone} and {@condition incapacitated} until the start of their next turn." + "The Jormungandr smashes their hammer into the ground. Each creature within 10 feet of the Jormungandr must succeed a {@dc 15} Constitution saving throw or take 7 ({@damage 2d6}) bludgeoning damage, be knocked {@condition prone} and {@condition incapacitated} until the start of their next turn." ] } ], @@ -6279,7 +6449,7 @@ { "name": "Regeneration", "entries": [ - "The Shugoki regains 9 hit points at the start of their turn if they have less than half its maximum hit points and have at least 1 hit point." + "The Shugoki regains 9 hit points at the start of their turn if they have less than half their maximum hit points and have at least 1 hit point." ] }, { @@ -6437,6 +6607,315 @@ "strength" ] }, + { + "name": "Sohei", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "male of any race" + ] + }, + "source": "FFHonourableHeroes", + "alignment": [ + "A" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item metal cuirass|ffhonourableheroes}" + ] + } + ], + "hp": { + "formula": "14d8 + 56", + "average": 119 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 18, + "int": 14, + "wis": 16, + "cha": 15, + "passive": 16, + "cr": "8", + "languages": [ + "Common" + ], + "languageTags": [ + "C" + ], + "save": { + "str": "+7", + "con": "+7", + "wis": "+6" + }, + "skill": { + "athletics": "+7", + "intimidation": "+8", + "perception": "+6", + "religion": "+5" + }, + "trait": [ + { + "name": "Brave", + "entries": [ + "The Sohei has advantage on saving throws against being {@condition frightened}." + ] + }, + { + "name": "Regeneration", + "entries": [ + "The Sohei regains 9 hit points at the start of their turn if they have less than half their maximum hit points and have at least 1 hit point." + ] + }, + { + "name": "Ancillary Might", + "entries": [ + "While the Sohei has 6 soul charges, they deal an extra 2 ({@damage 1d4}) damage on each of their weapon attacks." + ] + }, + { + "name": "Yamabushi Spirit", + "entries": [ + "The Sohei may make a single melee attack with their kama-yari as part of taking the Dodge action." + ] + }, + { + "name": "Soul Weapon Strikes", + "entries": [ + "When the Sohei hits with a kama-yari attack, they may make one Kodachi, Saw, Club, Wood Hammer, Kama, or Sasumata attack as a bonus action." + ] + }, + { + "name": "God Hand", + "entries": [ + "The Sohei may replace their first kama-yari attack on their turn with an unarmed strike. On a hit, the creature takes 6 ({@damage 1d4 + 4}) bludgeoning damage and must succeed a {@dc 15} Strength saving throw or be {@condition incapacitated} until the start of their next turn and pushed back 5 feet.", + "Additionally if the Sohei has 6 soul charges when the unarmed strike hits, they may replace their second kama-yari attack with Seven-Force Strike instead; if they use it against the same creature, the attack they make automatically hits." + ] + }, + { + "name": "Soul Collector", + "entries": [ + "When the Sohei hits with an attack using their Kodachi, Saw, Club, Wood Hammer, Kama, or Sasumata that weapon gains a soul charge. Only one soul charge can be held in each weapon at a time.", + "These charges remain until the Sohei dies or they are expended." + ] + }, + { + "name": "Mountain Sunderer", + "entries": [ + "If the Sohei successfully grapples a creature, they may use their bonus action to make three melee attacks with their Kodachi, Saw, Club, Wood Hammer, Kama, or Sasumata. Each weapon can only be used to make one attack." + ] + } + ], + "shortName": "Sohei", + "reaction": [ + { + "name": "Parry Punish", + "entries": [ + "The Sohei adds 3 to their AC against one melee attack that would hit them as a reaction. To do so, the Sohei must see the attacker and be wielding a melee weapon. If the attack misses after the parry, the Sohei may make one Kodachi, Saw, Club, Wood Hammer, Kama, or Sasumata attack against the creature that made the attack." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "traitTags": [ + "Regeneration" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The Sohei makes two kama-yari attacks. They may replace one or more of these attacks with a grapple or shove." + ] + }, + { + "name": "Kama-yari (Spear)", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 8 ({@damage 1d8 + 4}) piercing damage if used with both hands." + ] + }, + { + "name": "Kodachi", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage." + ] + }, + { + "name": "Saw", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage. On a hit the target takes 2 ({@damage 1d4}) slashing damage at the start of their next turn." + ] + }, + { + "name": "Iron Club (Mace)", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage." + ] + }, + { + "name": "Wood Hammer", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) bludgeoning damage." + ] + }, + { + "name": "Kama", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) piercing damage." + ] + }, + { + "name": "Sasumata", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. On a hit, the target must succeed a {@dc 15} Constitution saving throw or be {@condition incapacitated} until the start of their next turn." + ] + }, + { + "name": "Eye of the Demon", + "entries": [ + "The Sohei chooses one creature it can see within 30 feet that must make a {@dc 14} Charisma saving throw. On a failed save for 1 minute, whenever the target takes damage, it takes an extra 3 ({@damage 1d6}) damage of the same type." + ] + }, + { + "name": "Seven-Force Strike", + "entries": [ + "The Sohei grabs a creature and runs them through with their kama-yari, empowered by the collected souls.", + "The Sohei expends 6 soul charges and makes a one-handed attack with their kama-yari against one creature within their reach. On a hit it deals an additional 45 ({@damage 7d12}) force damage." + ] + }, + { + "name": "Soul Soother", + "entries": [ + "The Sohei expends 6 soul charges and regains 52 ({@dice 8d12}) hit points." + ] + }, + { + "name": "Soul Waker (Recharges after a Short or Long Rest)", + "entries": [ + "The Sohei gains one soul charge in each of their soul weapons that isn't already holding a charge." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/34dKzb4.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/wwtLMe7.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/C0nVDSq.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/CsS7X6R.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/wfc8eCQ.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/XjsNFKG.png" + } + } + ] + }, + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/34dKzb4.png" + }, + "altArt": [ + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/wwtLMe7.png" + }, + "name": "Alternate 01", + "source": "FFHonourableHeroes" + }, + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/C0nVDSq.png" + }, + "name": "Alternate 02", + "source": "FFHonourableHeroes" + }, + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/CsS7X6R.png" + }, + "name": "Alternate 03", + "source": "FFHonourableHeroes" + }, + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/wfc8eCQ.png" + }, + "name": "Alternate 04", + "source": "FFHonourableHeroes" + }, + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/XjsNFKG.png" + }, + "name": "Alternate 05", + "source": "FFHonourableHeroes" + } + ], + "miscTags": [ + "MW", + "MLW" + ], + "conditionInflict": [ + "incapacitated" + ], + "damageTags": [ + "B", + "O", + "P", + "S" + ], + "savingThrowForced": [ + "charisma", + "constitution", + "strength" + ] + }, { "name": "Soldier", "shortName": "Soldier", @@ -8497,6 +8976,100 @@ "range": "20/60", "source": "FFHonourableHeroes" }, + { + "name": "Kama", + "type": "M", + "weapon": true, + "club": true, + "weaponCategory": "simple", + "rarity": "none", + "value": 100, + "weight": 2, + "dmg1": "1d4", + "dmgType": "P", + "property": [ + "L" + ], + "source": "FFHonourableHeroes" + }, + { + "name": "Saw", + "type": "M", + "weapon": true, + "weaponCategory": "simple", + "rarity": "none", + "value": 100, + "weight": 2, + "dmg1": "1d6", + "dmgType": "S", + "property": [ + "S" + ], + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "On a hit, the target takes {@damage 1d4} slashing damage at the start of their next turn." + ] + } + ], + "source": "FFHonourableHeroes" + }, + { + "name": "Kodachi", + "type": "M", + "weapon": true, + "sword": true, + "weaponCategory": "martial", + "rarity": "none", + "value": 2500, + "weight": 2, + "dmg1": "1d6", + "dmgType": "S", + "property": [ + "F", + "L" + ], + "source": "FFHonourableHeroes" + }, + { + "name": "Sasumata", + "type": "M", + "weapon": true, + "weaponCategory": "martial", + "rarity": "none", + "value": 2000, + "weight": 2, + "dmg1": "1d6", + "dmgType": "P", + "property": [ + "S" + ], + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "Once per turn, when you hit with this weapon you can force the target to succeed a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier or be {@condition incapacitated} until the start of their next turn." + ] + } + ], + "source": "FFHonourableHeroes" + }, + { + "name": "Wood Hammer", + "type": "M", + "weapon": true, + "hammer": true, + "weaponCategory": "martial", + "rarity": "none", + "value": 400, + "weight": 8, + "dmg1": "1d8", + "dmgType": "B", + "source": "FFHonourableHeroes" + }, { "name": "Guandao", "type": "M", @@ -8793,6 +9366,36 @@ "range": "20/60", "source": "FFHonourableHeroes" }, + { + "name": "Greatbow", + "type": "R", + "weaponCategory": "martial", + "weapon": true, + "bow": true, + "rarity": "none", + "value": 14000, + "weight": 10, + "dmg1": "1d8", + "dmgType": "P", + "property": [ + "A", + "2H", + "H", + "S" + ], + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "You can use a bonus action to steady yourself. While you are steadied, your attacks with the greatbow deal {@damage 2d6} piercing damage. You are no longer steadied if you move." + ] + } + ], + "range": "200/800", + "ammoType": "arrow|phb", + "source": "FFHonourableHeroes" + }, { "name": "Plated Chainmail", "type": "HA", @@ -8847,7 +9450,7 @@ ] }, { - "name": "Wooden cuirass", + "name": "Wooden Cuirass", "type": "MA", "armor": true, "rarity": "none", @@ -8862,7 +9465,7 @@ ] }, { - "name": "Metal cuirass", + "name": "Metal Cuirass", "type": "MA", "armor": true, "rarity": "none", @@ -8948,7 +9551,7 @@ { "name": "Draconite Cleanser", "source": "FFHonourableHeroes", - "type": "EXP", + "type": "EXP|DMG", "rarity": "unknown", "weight": 1, "entries": [ @@ -8959,7 +9562,7 @@ { "name": "Fire Flask", "source": "FFHonourableHeroes", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -8971,7 +9574,7 @@ { "name": "Fire Trap", "source": "FFHonourableHeroes", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 20000, @@ -8983,7 +9586,7 @@ { "name": "Nail Bomb", "source": "FFHonourableHeroes", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 17500, @@ -8995,7 +9598,7 @@ { "name": "Pugno Mortis", "source": "FFHonourableHeroes", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -9006,7 +9609,7 @@ { "name": "Smoke Bomb", "source": "FFHonourableHeroes", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 12500, diff --git a/creature/Foxfire94; Skaven.json b/creature/Foxfire94; Skaven.json new file mode 100644 index 0000000000..bfdd3e1fa2 --- /dev/null +++ b/creature/Foxfire94; Skaven.json @@ -0,0 +1,6399 @@ +{ + "_meta": { + "sources": [ + { + "json": "FFSkaven", + "abbreviation": "Skaven", + "full": "Skaven; Hordes of Deadly Rat-Men", + "url": "https://homebrewery.naturalcrit.com/share/0GlCOAhKbNCO", + "authors": [ + "Foxfire94" + ], + "convertedBy": [ + "Foxfire94" + ], + "color": "251E0E", + "version": "1.0" + } + ], + "dateAdded": 1593285189, + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "198e7eb82d" + }, + "monster": [ + { + "name": "Deathmaster Snikch", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "unarmored defense" + ] + } + ], + "hp": { + "formula": "14d8 + 42", + "average": 105 + }, + "speed": { + "walk": 35 + }, + "str": 15, + "dex": 20, + "con": 16, + "int": 15, + "wis": 14, + "cha": 14, + "passive": 12, + "cr": "19", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+17", + "survival": "+8", + "intimidation": "+8", + "acrobatics": "+11", + "athletics": "+8" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "Snikch has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "Snikch has advantage on an attack roll against a creature if at least one of Snikch's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If Snikch surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Assassinate", + "entries": [ + "During his first turn, Snikch has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Snikch scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit." + ] + }, + { + "name": "Evasion", + "entries": [ + "If Snikch is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, Snikch instead takes no damage if he succeeds on the saving throw, and only half damage if he fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "Once per turn, Snikch deals an extra 14 ({@dice 4d6}) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Snikch that isn't {@condition incapacitated} and Snikch doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Cunning, Quick & Hidden", + "entries": [ + "Snikch can take the {@action Dash}, {@action Disengage}, or {@action Hide} action as a bonus action on each of his turns and has advantage on initiative rolls.", + "Additionally Snikch has advantage on Dexterity ({@skill Stealth}) checks made to hide if there are at least two allied creatures within 15 feet of him, or if he is in dim light or darkness." + ] + }, + { + "name": "Magic Weapons", + "entries": [ + "Snikch's weapon attacks are magical." + ] + }, + { + "name": "The Cloak of Shadows", + "entries": [ + "While wearing this cloak, Snikch is {@condition invisible} to any creature more than 30 feet away from him.", + "Additionally any creature who targets Snikch with an attack or a harmful spell must first make a {@dc 16} Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This effect doesn't protect Snikch from area effects, such as the explosion of a {@spell fireball}." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Snikch fails a saving throw, he can choose to succeed instead." + ] + }, + { + "name": "Bands of Power (1/Day)", + "entries": [ + "Snikch can use his bonus action to activate his Bands of power. Until the start of his next turn he gains a +5 bonus to his Strength score and may add his Strength modifier as well as his Dexterity modifier to the damage rolls for his weapon attacks." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Legendary Resistances", + "Magic Weapons", + "Pack Tactics", + "Sneak Attack" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Snikch makes five melee attacks, one with his bite, and four with his weeping blades; or it makes three ranged attacks with his warpstone stars." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage. If the target is a creature, it must succeed on a {@dc 17} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Weeping Blades", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage, plus 7 ({@damage 2d6}) poison damage." + ] + }, + { + "name": "Warpstone Stars", + "entries": [ + "{@atk rw} {@hit 11} to hit, range 20/60 ft., one target. {@h}12 ({@damage 3d4 + 5}) slashing damage, plus 7 ({@damage 2d6}) poison damage." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "group": [ + "Skaven" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/o3vrBri.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/0wVitxH.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/4W3d8ho.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/PlwnW88.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/JuEu8xa.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "Snikch adds 6 to his AC against one melee attack that would hit him as a reaction. To do so, Snikch must see the attacker and be wielding a melee weapon." + ] + } + ], + "save": { + "dex": "+11", + "str": "+8", + "con": "+9", + "wis": "+8" + }, + "shortName": "Snikch", + "isNpc": true, + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/o3vrBri.png" + }, + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Skaven", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "formula": "5d8 + 10", + "average": 32 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 14, + "con": 15, + "int": 8, + "wis": 11, + "cha": 9, + "passive": 10, + "cr": "2", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its shortsword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Shortbow", + "entries": [ + "{@atk rw} {@hit +4} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "shortbow|phb", + "shortsword|phb" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/vTzveX9.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/vTzveX9.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven, Armoured", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item scale mail|phb}" + ] + } + ], + "hp": { + "formula": "5d8 + 10", + "average": 32 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 14, + "con": 15, + "int": 8, + "wis": 11, + "cha": 9, + "passive": 10, + "cr": "2", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its longsword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) slashing damage, or 6 ({@damage 1d10 + 1}) slashing damage if used with both hands." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "longsword|phb" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/pu5I40M.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/pu5I40M.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven, Armoured with Shield", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item scale mail|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "5d8 + 10", + "average": 32 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 14, + "con": 15, + "int": 8, + "wis": 11, + "cha": 9, + "passive": 10, + "cr": "2", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its scimitar." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}5 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "scimitar|phb" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/PIjZY12.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/PIjZY12.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Pack Master", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|phb}" + ] + } + ], + "hp": { + "formula": "8d8 + 16", + "average": 52 + }, + "speed": { + "walk": 30 + }, + "str": 14, + "dex": 16, + "con": 15, + "int": 12, + "wis": 11, + "cha": 12, + "passive": 10, + "cr": "3", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+7", + "survival": "+2", + "athletics": "+4", + "deception": "+5", + "intimidation": "+5" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its weapons." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Whip", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "str": "+4", + "dex": "+5", + "wis": "+2" + }, + "attachedItems": [ + "shortsword|phb", + "whip|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 2 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/EUlvAUN.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/EUlvAUN.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Tumour Host", + "size": [ + "L" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 11, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "7d10 + 21", + "average": 59 + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 8, + "con": 16, + "int": 5, + "wis": 7, + "cha": 7, + "passive": 8, + "cr": "2", + "shortName": "skaven", + "group": [ + "Skaven" + ], + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Death Burst", + "entries": [ + "The tumour host explodes when it drops to 0 hit points. Each creature within 20 feet of it must succeed on a {@dc 13} Constitution saving throw or take 10 ({@damage 3d6}) poison damage and become infected with a disease on a failed save. Creatures immune to the {@condition poisoned} condition are immune to this disease. The disease invades an infected creature's system, killing the creature in a number of hours equal to {@dice 1d12} + the creature's Constitution score, unless the disease is removed. In half that time the creature becomes {@condition poisoned} for the rest of the duration." + ] + } + ], + "traitTags": [ + "Death Burst", + "Keen Senses" + ], + "conditionInflict": [ + "poisoned" + ], + "miscTags": [ + "MW", + "MLW", + "AOE" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes two attacks with its greatclub." + ] + }, + { + "name": "Greatclub", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) bludgeoning damage." + ] + } + ], + "attachedItems": [ + "greatclub|phb" + ], + "actionTags": [ + "Multiattack" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/RiED2is.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/RiED2is.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "B", + "I" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Plague Priest", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item chain shirt|phb}" + ] + } + ], + "hp": { + "formula": "12d8 + 36", + "average": 90 + }, + "speed": { + "walk": 30 + }, + "str": 10, + "dex": 14, + "con": 16, + "int": 16, + "wis": 11, + "cha": 9, + "passive": 10, + "cr": "6", + "shortName": "skaven", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "arcana": "+6", + "stealth": "+8", + "survival": "+3" + }, + "immune": [ + "poison" + ], + "conditionImmune": [ + "poisoned" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Weaponry", + "entries": [ + "The skaven is armed with either a plague scythe, plague flail, or a plague maul." + ] + } + ], + "traitTags": [ + "Keen Senses" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The skaven is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 14}, +6 to hit with spell attacks). It has the following spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell poison spray}", + "{@spell thaumaturgy}", + "{@spell vector|FFSkaven}", + "{@spell wrack|FFSkaven}" + ] + }, + "1": { + "spells": [ + "{@spell bless with filth|FFSkaven}", + "{@spell ray of sickness}", + "{@spell sleep}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell blindness/deafness}", + "{@spell ray of enfeeblement}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell miasma of pestilence|AdvancedArcaneries2}", + "{@spell slow}", + "{@spell stinking cloud}", + "{@spell vermintide|FFSkaven}", + "{@spell weeping world sores|FFSkaven}", + "{@spell wither|FFSkaven}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell blight}", + "{@spell cloud of corruption|FFSkaven}", + "{@spell plague|FFSkaven}", + "{@spell plague wind|AdvancedArcaneries2}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell contagion}" + ], + "slots": 1 + } + }, + "ability": "int", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "O" + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Plague Scythe", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 2d4}) slashing damage, plus 4 ({@damage 1d8}) necrotic damage." + ] + }, + { + "name": "Plague Flail", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d8}) bludgeoning damage, plus 4 ({@damage 1d8}) necrotic damage." + ] + }, + { + "name": "Plague Maul", + "entries": [ + "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}7 ({@damage 2d6}) bludgeoning damage, plus 4 ({@damage 1d8}) necrotic damage." + ] + }, + { + "name": "Pestilent Breath {@recharge}", + "entries": [ + "Each creature in a 30-foot cone must make a {@dc 14} Constitution saving throw. On a failed save a creature takes 15 ({@damage 6d4}) poison damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one. The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ] + } + ], + "miscTags": [ + "MW", + "MLW", + "AOE" + ], + "save": { + "dex": "+5", + "con": "+6", + "wis": "+3" + }, + "group": [ + "Skaven" + ], + "conditionInflict": [ + "poisoned" + ], + "actionTags": [ + "Breath Weapon" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/R2ngUqQ.png" + }, + "altArt": [ + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/bm4CcYE.png" + }, + "name": "Priest with Plague Flail", + "source": "FFSkaven" + }, + { + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/ilzdreT.png" + }, + "name": "Priest with Plague Maul", + "source": "FFSkaven" + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/R2ngUqQ.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/bm4CcYE.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ilzdreT.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "B", + "I", + "N", + "P", + "S" + ], + "damageTagsSpell": [ + "I", + "N" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Skaven Stormvermin", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item half plate armor|phb}" + ] + } + ], + "hp": { + "formula": "7d8 + 14", + "average": 45 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 11, + "passive": 10, + "cr": "3", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2", + "athletics": "+5", + "deception": "+2", + "intimidation": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its glaive." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Glaive", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+4" + }, + "attachedItems": [ + "glaive|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 2 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Stormvermin, with Shield", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item half plate armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "7d8 + 14", + "average": 45 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 11, + "passive": 10, + "cr": "3", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2", + "athletics": "+5", + "deception": "+2", + "intimidation": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its longsword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+4" + }, + "attachedItems": [ + "longsword|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 2 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Warlord", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item half plate armor|phb}" + ] + }, + { + "ac": 19, + "from": [ + "{@item half plate armor|phb}", + "{@item shield|phb}" + ], + "condition": "when using a shield" + } + ], + "hp": { + "formula": "14d8 + 42", + "average": 105 + }, + "speed": { + "walk": 30 + }, + "str": 17, + "dex": 16, + "con": 16, + "int": 14, + "wis": 12, + "cha": 13, + "passive": 14, + "cr": "6", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+9", + "survival": "+4", + "athletics": "+6", + "deception": "+4", + "intimidation": "+7", + "perception": "+4" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Weaponry", + "entries": [ + "The skaven is armed with either a two-handed weapon, two one-handed weapons, or a one-handed weapon and a shield from the choices in its actions. Additionally it also has a tail-blade and a warplock pistol." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes five melee attacks, one with its bite and three with its chosen weaponry and one with its tail-blade; or it makes two ranged attacks with either its poison bombs or warplock pistol." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) slashing damage, or 8 ({@damage 1d10 + 3}) slashing damage if used with both hands." + ] + }, + { + "name": "Glaive", + "entries": [ + "{@atk mw} {@hit +5} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d10 + 3}) slashing damage." + ] + }, + { + "name": "Greatsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}10 ({@damage 2d6 + 3}) slashing damage." + ] + }, + { + "name": "Tail-Blade", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Warplock Pistol", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 30/90 ft., one target. {@h}10 ({@damage 2d6 + 3}) lightning damage plus 2 ({@damage 1d4}) necrotic damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 14} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+6", + "str": "+6", + "wis": "+4", + "con": "+6" + }, + "attachedItems": [ + "glaive|phb", + "greatsword|phb", + "longsword|phb", + "scimitar|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 3 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/lBHuvry.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/lBHuvry.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Rat Ogre", + "size": [ + "L" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 13, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "10d10 + 30", + "average": 85 + }, + "speed": { + "walk": 40 + }, + "str": 19, + "dex": 12, + "con": 16, + "int": 5, + "wis": 7, + "cha": 7, + "passive": 8, + "cr": "3", + "shortName": "skaven", + "group": [ + "Skaven" + ], + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Frenzied Madness", + "entries": [ + "Due to the skaven's maddened nature it is incapable of using objects.", + "Additionally if the skaven has taken damage since the end of its last turn, it must make a Wisdom saving throw at the start of its turn. The DC equals 5, or 1/4 of the total damage its taken since the end of its previous turn, whichever number is higher. On a failed save, the skaven must move directly towards the nearest creature and use the multiattack action against it. If there is more than one possible target, the DM chooses the target. The skaven then regains control of itself for the remainder of its turn." + ] + }, + { + "name": "Aggressive", + "entries": [ + "As a bonus action, the skaven can move up to its speed toward a hostile creature that it can see." + ] + }, + { + "name": "Horrific Appearance", + "entries": [ + "Each creature that can see the skaven must succeed a {@dc 13} Wisdom saving throw or become {@condition frightened} until the end of it's next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours." + ] + } + ], + "traitTags": [ + "Aggressive", + "Death Burst", + "Keen Senses" + ], + "miscTags": [ + "MW" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three attacks; one with its bite, one with its blade-graft and one slam." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Blade-graft", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}15 ({@damage 2d10 + 4}) slashing damage." + ] + }, + { + "name": "Slam", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) bludgeoning damage." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/hTQJLSf.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hTQJLSf.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "B", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ] + }, + { + "name": "Skaven Grey Seer", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "formula": "14d8 + 42", + "average": 105 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 16, + "con": 16, + "int": 14, + "wis": 11, + "cha": 16, + "passive": 10, + "cr": "9", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men", + "Abyssal" + ], + "languageTags": [ + "C", + "AB" + ], + "skill": { + "stealth": "+11", + "survival": "+4", + "religion": "+10", + "arcana": "+6", + "intimidation": "+11", + "deception": "+11" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Staff", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) bludgeoning damage, or 5 ({@damage 1d8 + 1}) bludgeoning damage if used with both hands." + ] + }, + { + "name": "Scimitar", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + }, + { + "name": "Curse of the Horned Rat (1/Day)", + "entries": [ + "The skaven may cast the spell {@spell curse of the horned rat|FFSkaven}." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+7", + "con": "+7", + "wis": "+4", + "cha": "+7" + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The skaven is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 15}, +7 to hit with spell attacks). It has the following spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell ghostly flame|FFSkaven}", + "{@spell poison spray}", + "{@spell thaumaturgy}", + "{@spell warp lightning|FFSkaven}" + ] + }, + "1": { + "spells": [ + "{@spell bless with filth|FFSkaven}", + "{@spell favour|FFSkaven}", + "{@spell rat thrall|FFSkaven}", + "{@spell ray of sickness}", + "{@spell sleep}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell death frenzy|FFSkaven}", + "{@spell flensing ruin|FFSkaven}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell howling warpgale|FFSkaven}", + "{@spell lightning bolt}", + "{@spell scorch|FFSkaven}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell crack's call|FFSkaven}", + "{@spell warpstorm|FFSkaven}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell cloudkill}", + "{@spell flayerstorm|AdvancedArcaneries2}" + ], + "slots": 2 + }, + "6": { + "spells": [ + "{@spell chain lightning}" + ], + "slots": 1 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "O" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/vVVkAdQ.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/vVVkAdQ.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/SdmcQ6Q.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Wq6WocO.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "attachedItems": [ + "scimitar|phb" + ], + "damageTags": [ + "B", + "I", + "P", + "S" + ], + "damageTagsSpell": [ + "B", + "F", + "I", + "L", + "N", + "S" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Skaven Verminlord", + "size": [ + "H" + ], + "type": { + "type": "fiend", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "C", + "E" + ], + "ac": [ + { + "ac": 22, + "from": [ + "natural armor" + ] + } + ], + "hp": { + "formula": "15d12 + 105", + "average": 202 + }, + "speed": { + "walk": 40 + }, + "str": 23, + "dex": 24, + "con": 25, + "int": 18, + "wis": 21, + "cha": 23, + "passive": 15, + "cr": "17", + "group": [ + "Skaven" + ], + "shortName": "skaven", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men", + "Abyssal" + ], + "languageTags": [ + "C", + "AB" + ], + "save": { + "dex": "+13", + "con": "+13", + "str": "+12" + }, + "skill": { + "athletics": "+12", + "deception": "+18", + "intimidation": "+18", + "stealth": "+19", + "survival": "+11" + }, + "immune": [ + "poison" + ], + "conditionImmune": [ + "charmed", + "frightened", + "poisoned" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven can use its Frightful Presence. It then makes five melee attacks with its doomglaive." + ] + }, + { + "name": "Doomglaive", + "entries": [ + "{@atk mw} {@hit +12} to hit, reach 5 ft., one target. {@h}27 ({@damage 6d6 + 6}) slashing damage." + ] + }, + { + "name": "Frightful Presence", + "entries": [ + "Each creature of the skaven's choice that is within 120 feet of the skaven and aware of it must succeed on a {@dc 20} Wisdom saving throw or become {@condition frightened} for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the skaven's Frightful Presence for the next 24 hours." + ] + }, + { + "name": "Pestilent Breath {@recharge}", + "entries": [ + "Each creature in a 30-foot cone must make a {@dc 20} Constitution saving throw. On a failed save a creature takes 25 ({@damage 10d4}) poison damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one. The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ] + }, + { + "name": "Curse of the Horned Rat (1/Day)", + "entries": [ + "The skaven may cast the spell {@spell curse of the horned rat|FFSkaven}." + ] + } + ], + "miscTags": [ + "MW", + "AOE" + ], + "trait": [ + { + "name": "Aggressive", + "entries": [ + "As a bonus action, the skaven can move up to its speed toward a hostile creature that it can see." + ] + }, + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If the skaven fails a saving throw, it can choose to succeed instead." + ] + } + ], + "traitTags": [ + "Aggressive", + "Keen Senses", + "Legendary Resistances", + "Pack Tactics" + ], + "conditionInflict": [ + "frightened", + "poisoned" + ], + "actionTags": [ + "Breath Weapon", + "Frightful Presence", + "Multiattack" + ], + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "The skaven is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save {@dc 20}, +12 to hit with spell attacks). It has the following spells prepared:" + ], + "spells": { + "0": { + "spells": [ + "{@spell poison spray}", + "{@spell thaumaturgy}", + "{@spell warp lightning|FFSkaven}" + ] + }, + "1": { + "spells": [ + "{@spell bless with filth|FFSkaven}", + "{@spell ray of sickness}", + "{@spell sleep}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell blindness/deafness}", + "{@spell death frenzy|FFSkaven}", + "{@spell flensing ruin|FFSkaven}", + "{@spell ray of enfeeblement}" + ], + "slots": 3 + }, + "3": { + "spells": [ + "{@spell howling warpgale|FFSkaven}", + "{@spell lightning bolt}", + "{@spell miasma of pestilence|AdvancedArcaneries2}", + "{@spell scorch|FFSkaven}", + "{@spell slow}" + ], + "slots": 3 + }, + "4": { + "spells": [ + "{@spell blight}", + "{@spell crack's call|FFSkaven}", + "{@spell plague wind|AdvancedArcaneries2}", + "{@spell warpstorm|FFSkaven}" + ], + "slots": 3 + }, + "5": { + "spells": [ + "{@spell cloudkill}", + "{@spell contagion}", + "{@spell flayerstorm|AdvancedArcaneries2}" + ], + "slots": 2 + }, + "6": { + "spells": [ + "{@spell chain lightning}" + ], + "slots": 1 + } + }, + "ability": "cha", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "O" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/2k03s58.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/2k03s58.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "S" + ], + "damageTagsSpell": [ + "I", + "L", + "N" + ], + "savingThrowForced": [ + "constitution", + "wisdom" + ], + "savingThrowForcedSpell": [ + "constitution", + "dexterity", + "wisdom" + ] + }, + { + "name": "Queek Headtaker", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 20, + "from": [ + "{@item warpstone armour|FFSkaven}", + "{@item the foul pendant|FFSkaven}" + ] + } + ], + "hp": { + "formula": "14d8 + 42", + "average": 105 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 17, + "con": 16, + "int": 15, + "wis": 15, + "cha": 14, + "passive": 16, + "cr": "10", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+11", + "survival": "+6", + "athletics": "+8", + "deception": "+6", + "intimidation": "+10", + "perception": "+6" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "Queek has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "Queek has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If Queek surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Warpstone Armour", + "entries": [ + "Queek wears armour encrusted with shards of pure warpstone, which protect him from harm and strike at potential attackers. ", + "Once per turn, when a creature within 5 feet of Queek misses him with a melee attack, they must succeed a {@dc 15} Dexterity saving throw or take 5 ({@damage 2d4}) lightning damage and 2 ({@damage 1d4}) necrotic damage." + ] + }, + { + "name": "The Foul Pendant", + "entries": [ + "Queek gains a +2 bonus to his AC and saving throws (included above) while wearing The Foul Pendant." + ] + }, + { + "name": "Hatred (Dwarves, Goblins, Orcs)", + "entries": [ + "Queek has advantage on the first melee attack roll he makes on his turn against any Dwarves, Goblins or Orcs." + ] + }, + { + "name": "Dwarf-Gouger", + "entries": [ + "This weapon gives a +2 bonus to attack and damage rolls (included below).", + "Additionally Queek gains an additional +5 bonus to attack rolls made with this weapon against {@race Dwarf|PHB|Dwarves}." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Queek fails a saving throw, he can choose to succeed instead." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Legendary Resistances", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Queek makes five melee attacks, one with its bite two with his longsword and two with Dwarf Gouger." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 15} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage, or 9 ({@damage 1d10 + 4}) slashing damage if used with both hands." + ] + }, + { + "name": "Dwarf-Gouger", + "entries": [ + "{@atk mw} {@hit +10} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d8 + 6}) piercing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 7} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 15} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "Queek", + "group": [ + "Skaven" + ], + "save": { + "dex": "+9", + "wis": "+8", + "con": "+9", + "int": "+4", + "cha": "+4", + "str": "+10" + }, + "attachedItems": [ + "longsword|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "Queek adds 4 to their AC against one melee attack that would hit him as a reaction. To do so, Queek must see the attacker and be wielding a melee weapon." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/TDIptkN.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/PPAHBmk.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/OKwS6OV.png" + } + } + ] + }, + "isNpc": true, + "environment": [ + "underdark" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/TDIptkN.png" + }, + "damageTags": [ + "I", + "N", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "dexterity" + ] + }, + { + "name": "Snat Quickrunner", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|phb}" + ] + } + ], + "hp": { + "formula": "9d8 + 18", + "average": 58 + }, + "speed": { + "walk": 40 + }, + "str": 13, + "dex": 14, + "con": 15, + "int": 8, + "wis": 11, + "cha": 9, + "passive": 16, + "cr": "5", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+8", + "survival": "+3", + "sleight of hand": "+5", + "perception": "+6" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "Snat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "Snat has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If Snat surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Cunning", + "entries": [ + "Snat can take the {@action Dash}, {@action Disengage} or {@action Hide} action as a bonus action on each of his turns." + ] + }, + { + "name": "Mobile", + "entries": [ + "When Snat uses the Dash action, difficult terrain doesn't cost him extra movement on that turn. When he makes a melee attack against a creature, he doesn't provoke opportunity attacks from that creature for the rest of the turn, whether he hits or not. " + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Snat makes four melee attacks, one with his bite, two with his scimitar of the horned rat and one with his tail-blade." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Scimitar of the Horned Rat", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) slashing damage, plus 3 ({@damage 1d6}) poison damage." + ] + }, + { + "name": "Tail-Blade", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + }, + { + "name": "Pestilent Breath (Recharges after a Short or Long Rest)", + "entries": [ + "Each creature in a 30-foot cone must make a {@dc 13} Constitution saving throw. On a failed save a creature takes 15 ({@damage 6d4}) poison damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one. The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ] + } + ], + "actionTags": [ + "Breath Weapon", + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW", + "AOE" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "fluff": { + "entries": [ + "Snat is cowardly and will run when the tide turns but is otherwise a vicious fighter when he has the advantage.", + "Also very prone to holding grudges, notable even amongst other Skaven.", + "Self preservation above all else; he will flee from a fight if the Skaven in charge is killed or if he is reduced to below half his maximum hit points." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/GlCaA6c.png" + } + } + ] + }, + "save": { + "dex": "+5", + "con": "+5" + }, + "environment": [ + "underdark" + ], + "isNpc": true, + "reaction": [ + { + "name": "Uncanny Dodge", + "entries": [ + "Snat halves the damage that it takes from an attack that hits it. Snat must be able to see the attacker." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/GlCaA6c.png" + }, + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ], + "attachedItems": [ + "Scimitar of the Horned Rat|FFSkaven" + ] + }, + { + "name": "Throl Nightjaw", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item half plate armor|phb}", + "defence fighting style" + ] + } + ], + "hp": { + "formula": "9d8 + 27", + "average": 67 + }, + "speed": { + "walk": 30 + }, + "str": 16, + "dex": 14, + "con": 16, + "int": 10, + "wis": 12, + "cha": 9, + "passive": 11, + "cr": "5", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+8", + "survival": "+4", + "athletics": "+6", + "insight": "+4", + "intimidation": "+5" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "Throl has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "Throl has advantage on an attack roll against a creature if at least one of Throl's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If Throl surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Second Wind", + "entries": [ + "Throl can use his bonus action to regain 7 ({@dice 1d8 + 3}) hit points. He regains the use of this trait after finishing a short or long rest." + ] + }, + { + "name": "Relentless", + "entries": [ + "If Throl takes 14 damage or less that would reduce him to 0 hit points, he is reduced to 1 hit point instead." + ] + }, + { + "name": "Charge", + "entries": [ + "If Throl moves at least 15 feet straight toward a target and then hits it with his bastard sword on the same turn, the target takes an extra 7 ({@dice 2d6}) slashing damage. If the target is a creature, it must succeed on a {@dc 14} Strength saving throw or be knocked {@condition prone}." + ] + } + ], + "traitTags": [ + "Charge", + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Throl makes three melee attacks, one with its bite and two with its bastard sword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 14} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Bastard Sword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}8 ({@damage 2d4 + 3}) slashing damage, or 10 ({@damage 2d6 + 3}) slashing damage if used with both hands." + ] + }, + { + "name": "Javelin", + "entries": [ + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW", + "MLW", + "THW" + ], + "conditionInflict": [ + "poisoned", + "prone" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "fluff": { + "entries": [ + "\"Donté D'Undying\"", + "Notes:", + "- Has a horrific scar on the side of his face that exposes the bone of his skull.", + "- Usually sticks with Telk Keenfang as his melee bodyguard." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/jbGIpJ1.png" + } + } + ] + }, + "save": { + "str": "+6", + "con": "+6" + }, + "environment": [ + "underdark" + ], + "isNpc": true, + "attachedItems": [ + "javelin|phb" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/jbGIpJ1.png" + }, + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution", + "strength" + ] + }, + { + "name": "Telk Keenfang", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 16, + "from": [ + "{@item breastplate|phb}" + ] + } + ], + "hp": { + "formula": "9d8 + 18", + "average": 58 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 16, + "con": 15, + "int": 10, + "wis": 14, + "cha": 10, + "passive": 18, + "cr": "5", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+9", + "survival": "+5", + "athletics": "+4", + "investigation": "+3", + "perception": "+8" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "Telk has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "Telk has advantage on an attack roll against a creature if at least one of the Telk's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If Telk surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Nimble Escape", + "entries": [ + "Telk can take the {@action Disengage} or {@action Hide} action as a bonus action on each of his turns." + ] + }, + { + "name": "Horde Breaker", + "entries": [ + "Once on each of his turns when Telk makes a weapon attack, he can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of his weapon." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Telk makes three attacks, one with his bite and two with his longbow or shortsword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Longbow", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 150/600 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 6} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "RW", + "MLW" + ], + "attachedItems": [ + "longbow|phb", + "shortsword|phb" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "fluff": { + "entries": [ + "\"Enriqué Von Shooty-Bowman\"", + "Notes:", + "- Particularly cruel, will typically target the weakest or most vulnerable enemy", + "- Usually sticks with Throl Nightjaw as his ranged support" + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/7IZT2LF.png" + } + } + ] + }, + "save": { + "str": "+4", + "dex": "+6" + }, + "spellcasting": [ + { + "name": "Spellcasting", + "headerEntries": [ + "Telk is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save {@dc 13}, +5 to hit with spell attacks). He has the following spells prepared:" + ], + "spells": { + "1": { + "spells": [ + "{@spell fog cloud}", + "{@spell hail of thorns}", + "{@spell hunter's mark}" + ], + "slots": 4 + }, + "2": { + "spells": [ + "{@spell spike growth}" + ], + "slots": 2 + } + }, + "ability": "wis", + "type": "spellcasting" + } + ], + "spellcastingTags": [ + "O" + ], + "isNpc": true, + "environment": [ + "underdark" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/7IZT2LF.png" + }, + "damageTags": [ + "I", + "P" + ], + "damageTagsSpell": [ + "P" + ], + "savingThrowForced": [ + "constitution" + ], + "savingThrowForcedSpell": [ + "dexterity" + ] + }, + { + "name": "Skaven Red Guard", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 17, + "from": [ + "{@item half plate armor|phb}" + ] + } + ], + "hp": { + "formula": "7d8 + 14", + "average": 45 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 11, + "passive": 10, + "cr": "4", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2", + "athletics": "+6", + "deception": "+2", + "intimidation": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its glaive." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Glaive", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d10 + 4}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+4" + }, + "attachedItems": [ + "glaive|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 2 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Red Guard, with Shield", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 19, + "from": [ + "{@item half plate armor|phb}", + "{@item shield|phb}" + ] + } + ], + "hp": { + "formula": "7d8 + 14", + "average": 45 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 10, + "wis": 11, + "cha": 11, + "passive": 10, + "cr": "4", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+6", + "survival": "+2", + "athletics": "+6", + "deception": "+2", + "intimidation": "+2" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its longsword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Longsword", + "entries": [ + "{@atk mw} {@hit +6} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 4} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+4" + }, + "attachedItems": [ + "longsword|phb" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 2 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/4oqU0hC.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Ska Bloodtail", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 18, + "from": [ + "{@item adamantine plate armor}" + ] + } + ], + "hp": { + "formula": "8d8 + 16", + "average": 52 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 14, + "con": 15, + "int": 8, + "wis": 13, + "cha": 11, + "passive": 11, + "cr": "6", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+8", + "survival": "+4", + "athletics": "+7", + "deception": "+3", + "intimidation": "+6" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "Ska has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "Ska has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If Ska surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Brute", + "entries": [ + "A melee weapon deals one extra die of its damage when Ska hits with it." + ] + }, + { + "name": "Loyal Lackey", + "entries": [ + "Ska has advantage on saving throws against being {@condition charmed} or {@condition frightened}." + ] + } + ], + "traitTags": [ + "Brute", + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Ska makes three melee attacks, one with his bite and two with his adamantine bearded axe." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}11 ({@damage 2d6 + 4}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Adamantine Bearded Axe", + "entries": [ + "{@atk mw} {@hit +7} to hit, reach 5 ft., one target. {@h}13 ({@damage 2d8 + 4}) slashing damage, or 17 ({@damage 2d12 + 4}) slashing damage if used with both hands. Whenever Ska hits an object with this weapon, the hit is a critical hit." + ] + }, + { + "name": "Poison Bomb", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 20/60 ft., one target. {@h}3 ({@damage 1d6}) poison damage. On a hit, the target must succeed a {@dc 13} Constitution saving throw or become {@condition poisoned} until the end of their next turn." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "RW" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "save": { + "dex": "+5", + "wis": "+4" + }, + "reaction": [ + { + "name": "Parry", + "entries": [ + "Ska adds 3 to his AC against one melee attack that would hit him as a reaction. To do so, Ska must see the attacker and be wielding a melee weapon." + ] + } + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/EcrerWx.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.redd.it/pl0yazr7dcpb1.jpg" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/UuFP2sW.png" + } + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/EcrerWx.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Assassin", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 15, + "from": [ + "{@item studded leather armor|phb}" + ] + } + ], + "hp": { + "formula": "6d8 + 12", + "average": 39 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 17, + "con": 15, + "int": 11, + "wis": 12, + "cha": 11, + "passive": 11, + "cr": "7", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+9", + "survival": "+4" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + }, + { + "name": "Assassinate", + "entries": [ + "During its first turn, the skaven has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the skaven scores against a {@quickref Surprise|PHB|3|0|surprised} creature is a critical hit." + ] + }, + { + "name": "Evasion", + "entries": [ + "If the skaven is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the skaven instead takes no damage if it succeeds on the saving throw, and only half damage if it fails." + ] + }, + { + "name": "Sneak Attack (1/Turn)", + "entries": [ + "Once per turn, the skaven deals an extra 14 ({@dice 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the skaven that isn't {@condition incapacitated} and the skaven doesn't have disadvantage on the attack roll." + ] + }, + { + "name": "Nimble Escape", + "entries": [ + "The skaven can take the {@action Disengage} or {@action Hide} action as a bonus action on each of its turns." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Sneak Attack" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes four melee attacks, one with its bite, one with its shortsword, one with its claw gauntlet and one with its tail-blade; or it makes two ranged attacks with its throwing daggers." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage. If the target is a creature, it must succeed on a {@dc 13} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one" + ] + }, + { + "name": "Claw Gauntlet", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) slashing damage." + ] + }, + { + "name": "Tail-Blade", + "entries": [ + "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage." + ] + }, + { + "name": "Throwing Daggers", + "entries": [ + "{@atk mw,rw} {@hit +6} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 14 ({@damage 4d6}) poison damage on a failed save, or half as much damage on a successful one." + ] + } + ], + "actionTags": [ + "Multiattack", + "Parry" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "shortsword|phb" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Vg3eKgz.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "reaction": [ + { + "name": "Parry", + "entries": [ + "The skaven adds 3 to their AC against one melee attack that would hit them as a reaction. To do so, the skaven must see the attacker and be wielding a melee weapon." + ] + } + ], + "save": { + "dex": "+6" + }, + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/Vg3eKgz.png" + }, + "damageTags": [ + "I", + "P", + "S" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Plague Rat", + "source": "FFSkaven", + "basicRules": true, + "size": [ + "S" + ], + "type": "beast", + "alignment": [ + "U" + ], + "ac": [ + 12 + ], + "hp": { + "formula": "6d6 + 6", + "average": 27 + }, + "speed": { + "walk": 30 + }, + "str": 7, + "dex": 14, + "con": 13, + "int": 2, + "wis": 10, + "cha": 4, + "senses": [ + "darkvision 60 ft." + ], + "passive": 10, + "cr": "1/4", + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The rat has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Diseased Fortitude", + "entries": [ + "If damage reduces the skaven plague rat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skaven plague rat drops to 1 hit point instead." + ] + } + ], + "environment": [ + "underdark" + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics", + "Undead Fortitude" + ], + "senseTags": [ + "D" + ], + "hasFluffImages": true, + "action": [ + { + "name": "Diseased Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d4 + 2}) piercing damage, plus 3 ({@damage 1d6}) poison damage. If the target is a creature, it must succeed on a {@dc 11} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + } + ], + "miscTags": [ + "MW" + ], + "conditionInflict": [ + "poisoned" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/AG1qnZZ.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/AG1qnZZ.png" + } + } + ] + }, + "damageTags": [ + "I", + "P" + ], + "savingThrowForced": [ + "constitution" + ] + }, + { + "name": "Skaven Sharpshooter", + "size": [ + "M" + ], + "type": { + "type": "humanoid", + "tags": [ + "skaven" + ] + }, + "source": "FFSkaven", + "alignment": [ + "N", + "E" + ], + "ac": [ + { + "ac": 14, + "from": [ + "{@item hide armor|phb}" + ] + } + ], + "hp": { + "formula": "5d8 + 10", + "average": 32 + }, + "speed": { + "walk": 30 + }, + "str": 13, + "dex": 16, + "con": 15, + "int": 8, + "wis": 12, + "cha": 9, + "passive": 13, + "cr": "2", + "senses": [ + "darkvision 60 ft." + ], + "senseTags": [ + "D" + ], + "languages": [ + "Common", + "Rat-men" + ], + "languageTags": [ + "C" + ], + "skill": { + "stealth": "+7", + "survival": "+3", + "perception": "+3" + }, + "conditionImmune": [ + "poisoned" + ], + "immune": [ + "poison" + ], + "trait": [ + { + "name": "Keen Smell", + "entries": [ + "The skaven has advantage on Wisdom ({@skill Perception}) checks that rely on smell." + ] + }, + { + "name": "Pack Tactics", + "entries": [ + "The skaven has advantage on an attack roll against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't {@condition incapacitated}." + ] + }, + { + "name": "Surprise Attack", + "entries": [ + "If the skaven surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 ({@dice 2d6}) damage from the attack." + ] + } + ], + "traitTags": [ + "Keen Senses", + "Pack Tactics" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "The skaven makes three melee attacks, one with its bite and two with its shortsword." + ] + }, + { + "name": "Bite", + "entries": [ + "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage. If the target is a creature, it must succeed on a {@dc 12} Constitution saving throw against disease or become {@condition poisoned} until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by {@dice 1d10} on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0." + ] + }, + { + "name": "Shortsword", + "entries": [ + "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage." + ] + }, + { + "name": "Warplock Jezzail", + "entries": [ + "{@atk rw} {@hit 5} to hit, range 80/240 ft., one target. {@h}12 ({@damage 2d8 + 3}) lightning damage, plus 4 ({@damage 1d8}) necrotic damage." + ] + }, + { + "name": "Firing Position (Recharges after a Short or Long Rest)", + "entries": [ + "The Skaven plants a small wooden barricade into the ground and rests their Jezzail on it for greater accuracy. Until the Skaven moves they gain a +2 bonus to their AC and to attack rolls made with their Warplock Jezzail." + ] + } + ], + "actionTags": [ + "Multiattack" + ], + "miscTags": [ + "MW", + "MLW", + "RW" + ], + "attachedItems": [ + "shortsword|phb" + ], + "conditionInflict": [ + "poisoned" + ], + "shortName": "skaven", + "group": [ + "Skaven" + ], + "tokenHref": { + "type": "external", + "url": "https://i.imgur.com/vTzveX9.png" + }, + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/vTzveX9.png" + } + } + ] + }, + "environment": [ + "underdark" + ], + "damageTags": [ + "L", + "N", + "P" + ], + "savingThrowForced": [ + "constitution" + ] + } + ], + "spell": [ + { + "name": "Bless with Filth", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "entries": [ + "You touch a nonmagical weapon, imbuing it with noxious poisons.", + "Until the spell ends, the weapon deals an extra {@damage 1d4} poison damage to any target hit by the weapon. If the weapon isn't magical, it becomes a magic weapon for the spell's duration." + ], + "source": "FFSkaven", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by {@dice 1d4} for every two slot levels above 1st." + ] + } + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "poison" + ], + "miscTags": [ + "SCL", + "UBA", + "AAD" + ] + }, + { + "name": "Curse of the Horned Rat", + "level": 9, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "special" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Cleric", + "source": "PHB" + } + ] + }, + "entries": [ + "{@i With a sickening lurch, the fabric of reality is torn by the twisting power of the Horned Rat, allowing his children to spill forth from the rift and transforming your foes.}", + "Choose up to {@dice 3d6} non-{@creature skaven|FFSkaven} creatures and unoccupied spaces you can see within range.", + { + "type": "entries", + "name": "Creatures", + "entries": [ + "Each chosen creature must make a Constitution saving throw. On a failed save the creature takes {@damage 6d6} necrotic damage; a creature that is reduced to 25 or less hit points by this damage is transformed into a {@creature skaven|FFSkaven}. The target's game statistics, including mental ability scores, are replaced by the {@creature skaven|FFSkaven|skaven's} statistics, including its alignment and personality. This change can only be reverted by a {@spell Wish} spell.", + "On a successful save the creature takes half as much damage and isn't transformed if reduced to 25 or less hit points.", + "This spell has no effect on a shapechanger, a creature with 0 hit points or on creatures with the Immutable Form trait." + ] + }, + { + "type": "entries", + "name": "Unoccupied Spaces", + "entries": [ + "A {@creature skaven|FFSkaven} appears in the unoccupied space. A summoned {@creature skaven|FFSkaven} disappears when it drops to 0 hit points", + "The {@creature skaven|FFSkaven} are hostile to all non-{@creature skaven|FFSkaven} creatures, which may include you. Roll initiative for the summoned {@creature skaven|FFSkaven} as a group, which has its own turns. The {@creature skaven|FFSkaven} pursue and attack the nearest non-{@creature skaven|FFSkaven} to the best of their ability." + ] + } + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "SGT", + "PRM", + "SMN" + ] + }, + { + "name": "Warpstorm", + "level": 4, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Eldritch Knight", + "shortName": "Eldritch Knight", + "source": "PHB" + } + }, + { + "class": { + "name": "Rogue", + "source": "PHB" + }, + "subclass": { + "name": "Arcane Trickster", + "shortName": "Arcane Trickster", + "source": "PHB" + } + } + ] + }, + "entries": [ + "{@i You summon a sudden storm of green and black lightning that is formed of pure arcane energy, its deadly bolts striking your foes.}", + "Choose a point you can see within range. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes {@damage 5d6} lightning damage and {@damage 3d6} necrotic damage on a failed save, or half as much on a successful one.", + "Additionally a creature who takes 10 or more necrotic damage from this spell must make a Constitution saving throw; on a failed save they become {@condition poisoned} until the end of their next turn." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "a copper likeness of the horned rat" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the lightning and necrotic damage both increase by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "lightning", + "necrotic" + ], + "savingThrow": [ + "dexterity", + "constitution" + ], + "areaTags": [ + "S" + ], + "miscTags": [ + "SGT", + "SCL" + ] + }, + { + "name": "Flensing Ruin", + "level": 2, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Eldritch Knight", + "shortName": "Eldritch Knight", + "source": "PHB" + } + }, + { + "class": { + "name": "Rogue", + "source": "PHB" + }, + "subclass": { + "name": "Arcane Trickster", + "shortName": "Arcane Trickster", + "source": "PHB" + } + } + ] + }, + "entries": [ + "Three green ribbons of warpstone-derived energy tear the flesh from the target's bones.", + "Make a ranged spell attack for each bolt. On a hit, the target takes {@damage 1d6} lightning damage and {@damage 1d6} necrotic damage." + ], + "source": "FFSkaven", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, you create one additional bolt for each slot level above 2nd." + ] + } + ], + "components": { + "v": true, + "s": true, + "m": "a piece of tanned skin from a human, elf or dwarf" + }, + "damageInflict": [ + "lightning", + "necrotic" + ], + "spellAttack": [ + "R" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Death Frenzy", + "level": 2, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Eldritch Knight", + "shortName": "Eldritch Knight", + "source": "PHB" + } + }, + { + "class": { + "name": "Rogue", + "source": "PHB" + }, + "subclass": { + "name": "Arcane Trickster", + "shortName": "Arcane Trickster", + "source": "PHB" + } + } + ] + }, + "entries": [ + "{@i Gesticulating wildly, you gift creatures with a rabid and frothing urge to close in, attack, and consume.}", + "Choose a number of willing creatures you can see up to your spellcasting modifier. Until the spell ends, the targets may use their bonus action to make an additional weapon attack when they make a weapon attack on their turn.", + "However they also take {@damage 2d10} necrotic damage, which can't be reduced in any way, at the end of each of their turns." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "two drops of blood from a rabid animal" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th or 5th level, a target may make two attacks with their bonus action instead of one and the necrotic damage increases to {@damage 4d10}. When you cast this spell using a spell slot of 6th or 7th level, a target may make three attacks with their bonus action instead of one and the necrotic damage increases to {@damage 6d10}. When you cast this spell using a spell slot of 8th level or higher, a target may make four attacks with their bonus action instead of one and the necrotic damage increases to {@damage 8d10}." + ] + } + ], + "damageInflict": [ + "necrotic" + ], + "areaTags": [ + "MT" + ], + "miscTags": [ + "SCL" + ] + }, + { + "name": "Howling Warpgale", + "source": "FFSkaven", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i You gesture twitchingly to the skies and fierce hurricane gales begin to build, swirling around you and making flight impossible.}", + "A strong wind (40 miles per hour) blows around you in a 15-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration.", + "The wind has the following effects:", + { + "type": "list", + "items": [ + "It {@condition deafened||deafens} you and other creatures in its area.", + "It extinguishes unprotected flames in its area that are torch-sized or smaller.", + "It hedges out vapor, gas, and fog that can be dispersed by strong wind.", + "The area is {@quickref difficult terrain|PHB|3} for creatures other than you.", + "The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind.", + "When a creature enters the spell's area for the first time on a turn or starts its turn there, it must succeed a Strength saving throw of be knocked {@condition prone}. A flying creature has disadvantage on this saving throw.", + "Creatures within the radius are considered lightly obscured." + ] + } + ], + "miscTags": [ + "DFT" + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ] + }, + "conditionInflict": [ + "prone" + ] + }, + { + "name": "Crack's Call", + "level": 4, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + }, + { + "name": "Druid", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Eldritch Knight", + "shortName": "Eldritch Knight", + "source": "PHB" + } + }, + { + "class": { + "name": "Rogue", + "source": "PHB" + }, + "subclass": { + "name": "Arcane Trickster", + "shortName": "Arcane Trickster", + "source": "PHB" + } + } + ] + }, + "entries": [ + "{@i With the arcane incantation invoked, you cast the spell by stamping your foot, causing the very ground to split asunder.}", + "The ground in a line 60 feet long and 15 feet wide splits open, creating a chasm up to 40 feet deep. The area within the chasm becomes difficult terrain.", + "Each creature in that area must make a Dexterity saving throw. On a failed save the creature takes {@damage 2d6} bludgeoning damage, becomes {@condition prone} and falls to the bottom of the chasm. On a successful save the creature does no fall {@condition prone} and moves to the nearest space not occupied by the chasm." + ], + "source": "FFSkaven", + "conditionInflict": [ + "prone" + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "bludgeoning" + ], + "savingThrow": [ + "dexterity" + ], + "areaTags": [ + "L" + ], + "miscTags": [ + "PRM", + "FMV", + "DFT" + ] + }, + { + "name": "Scorch", + "level": 3, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Fighter", + "source": "PHB" + }, + "subclass": { + "name": "Eldritch Knight", + "shortName": "Eldritch Knight", + "source": "PHB" + } + }, + { + "class": { + "name": "Rogue", + "source": "PHB" + }, + "subclass": { + "name": "Arcane Trickster", + "shortName": "Arcane Trickster", + "source": "PHB" + } + } + ] + }, + "entries": [ + "{@i You thrust your hands into the ground while chittering fiery incantations, causing a great gout of green flame to burst forth.}", + "Choose a point on the ground you can see within range. Each creature in a 10-foot-radius, 20-foot-high cylinder centered around that point must make a Dexterity saving throw. Creatures gain no benefit from cover, except full cover, against this spell. A target takes {@damage 2d12} fire damage and {@damage 1d12} necrotic damage on a failed save, or half as much damage on a successful one. A flammable object hit by this spell ignites if it isn't being worn or carried.", + "Additionally a creature who takes 10 or more fire damage from this spell must also make a Wisdom saving throw; on a failed save, it must immediately use its reaction, if available, to move as far as its speed allows away from you." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the fire damage increases by {@dice 1d12} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "fire", + "necrotic" + ], + "savingThrow": [ + "dexterity", + "wisdom" + ], + "areaTags": [ + "Y" + ], + "miscTags": [ + "SGT", + "SCL", + "FMV", + "OBJ" + ] + }, + { + "name": "Warp Lightning", + "source": "FFSkaven", + "basicRules": true, + "level": 0, + "school": "V", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "components": { + "v": true, + "s": true, + "m": "a slender copper rod" + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "A bolt of greenish-black lightning arcs toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes {@damage 1d4} lightning damage and {@damage 1d4} necrotic damage. You have advantage on the attack roll if the target is wearing armour made of metal.", + "The spell creates more than one bolt when you reach higher levels: two bolts at 5th level, three bolts at 11th level, and four bolts at 17th level. You can direct the bolts at the same target or at different ones. Make a separate attack roll for each bolt." + ], + "damageInflict": [ + "lightning", + "necrotic" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "SCL", + "ADV" + ], + "areaTags": [ + "MT", + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Warlock", + "source": "PHB" + } + ] + } + }, + { + "name": "Ghostly Flame", + "source": "FFSkaven", + "level": 0, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "components": { + "v": true, + "s": true, + "m": "a pinch of warpstone dust" + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "You conjure a small blob of glowing, green fire out of thin air that drips viscous fluid as it burns. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.", + "You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes {@damage 1d4} fire damage and {@damage 1d4} necrotic damage.", + "This spell's fire and necrotic damage increases by {@dice 1d4} each when you reach 5th level ({@damage 2d4} each), 11th level ({@damage 3d4} each), and 17th level ({@damage 4d4} each)." + ], + "scalingLevelDice": { + "label": "fire damage", + "scaling": { + "1": "1d8", + "5": "2d8", + "11": "3d8", + "17": "4d8" + } + }, + "damageInflict": [ + "fire" + ], + "spellAttack": [ + "R" + ], + "miscTags": [ + "LGT", + "SCL" + ], + "areaTags": [ + "ST" + ], + "classes": { + "fromClassList": [ + { + "name": "Druid", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + } + }, + { + "name": "Rat Thrall", + "source": "FFSkaven", + "level": 1, + "school": "C", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 10 + } + }, + "components": { + "v": true, + "s": true, + "m": { + "text": "a bit of mouldy cheese, which the spell consumes", + "consume": true, + "cost": 0 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 24 + } + } + ], + "meta": { + "ritual": true + }, + "entries": [ + "You gain the service of a {@creature rat} thrall. Appearing in an unoccupied space within range, the thrall has the statistics of a {@creature rat}.", + "Your thrall acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn.", + "When the thrall drops to 0 hit points or when the spell ends, it disappears, leaving behind no physical form and it leaves behind in its space anything it was wearing or carrying.", + "Until this spell ends you are able to comprehend and verbally communicate with the thrall for the duration as if you share a language." + ], + "miscTags": [ + "SGT", + "SMN" + ], + "classes": { + "fromClassList": [ + { + "name": "Sorcerer", + "source": "PHB" + } + ] + } + }, + { + "name": "Vector", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "special" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "Choose one creature you can see within range, they must succeed a Constitution saving throw. On a failed save, the creature has disadvantage on saving throws against diseases for 1 minute.", + "This spell's duration increases when you reach certain levels: 10 minutes at 5th level, 1 hour at 11th level, and 8 hours at 17th level." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "a wad of dung" + }, + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "SCL" + ] + }, + { + "name": "Wrack", + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "One creature of your choice you can see within range experiences a jolt of searing pain and must make a Constitution saving throw. On a failed save the target takes {@damage 1d4} psychic damage and {@damage 1d4} necrotic damage.", + "This spell's psychic and necrotic damage increases by {@dice 1d4} each when you reach 5th level ({@damage 2d4} each), 11th level ({@damage 3d4} each), and 17th level ({@damage 4d4} each)." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "a tear from a child" + }, + "damageInflict": [ + "necrotic", + "psychic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "SCL" + ] + }, + { + "name": "Weeping World Sores", + "level": 3, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "{@i At your wretched word, the world itself begins to bubble and boil with toxic pus.}", + "Choose a point on the ground you can see within range. Each creature in a 15-foot-radius hemisphere centered on that point must make a Constitution saving throw. A target takes {@damage 6d6} poison damage and {@damage 2d6} necrotic damage and is {@condition poisoned} until the end of their next turn on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true + }, + "conditionInflict": [ + "poisoned" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, the necrotic damage increases by {@dice 1d6} for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "necrotic", + "poison" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL" + ] + }, + { + "name": "Vermintide", + "level": 3, + "school": "C", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "line", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "A great swarm of rats erupts from you in a line 60 feet long and 15 feet wide in a direction you choose. Make a melee spell attack against each creature in the line, on a hit the target takes {@damage 5d6} piercing damage." + ], + "source": "FFSkaven", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by {@dice 1d6} for each slot level above 2nd." + ] + } + ], + "damageInflict": [ + "piercing" + ], + "areaTags": [ + "L" + ], + "spellAttack": [ + "M" + ], + "miscTags": [ + "SCL" + ], + "components": { + "v": true, + "s": true, + "m": "a wheel of good cheese" + } + }, + { + "name": "Wither", + "source": "FFSkaven", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i With dark chanting you cast a spell of wasting, shrinking sickness and corrosion.}", + "Choose one target within range, they must make a Constitution saving throw. On a failed save, until the spell ends the target's Constitution score is reduced by 3 and their movement speed is halved. The target dies if this reduces its Constitution to 0. The decrease to the target's Constitution also decreases its maximum hit points, the amount it decreases by is also removed from its current hit points; this lasts until the spell ends.", + "At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST", + "MT" + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + } + }, + { + "name": "Cloud of Corruption", + "source": "FFSkaven", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You release a stinking blast of diseased fury.}", + "Each creature within 15 feet of you must make a Constitution saving throw. A creature takes {@damage 3d6} poison damage and {@damage 4d6} necrotic damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", + "A {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Plague", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "{@i You unleash a vile disease that scours the battlefield in search of victims to infect.}", + "Choose one creature that you can see within range to make a Constitution saving throw. It takes {@damage 3d6} poison damage and {@damage 2d6} necrotic damage on a failed save, or half as much on a successful one.", + "Then, roll on the following table:", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Result" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + { + "type": "entries", + "name": "Backfire!", + "entries": [ + "The nearest creature to the current target that is friendly to you (including yourself) and within range becomes the new target of the spell and it must a Constitution saving throw as if it was the original target of the spell.", + "If there is more than one possible target, the DM chooses between the targets. If there are no valid targets within range, the spell ends.", + "Then, roll on this table again." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + { + "type": "entries", + "name": "Dissipate", + "entries": [ + "The spell ends with no further effect." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + { + "type": "entries", + "name": "Spread!", + "entries": [ + "The nearest creature to the current target that is hostile to you and within range becomes the new target of the spell and it must a Constitution saving throw as if it was the original target of the spell.", + "If there is more than one possible target, you choose between the targets. If there are no valid targets within range, the spell ends.", + "Then, roll on this table again." + ] + } + ] + ] + }, + "A creature can only be the target of this spell once each time it is cast." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "a sprinkling of several dead fleas" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "necrotic", + "poison" + ], + "areaTags": [ + "ST", + "MT" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL", + "RO" + ] + }, + { + "name": "Favour", + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when a creature you can see within 60 feet of yourself makes an attack roll, an ability check, or a saving throw with advantage" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ] + }, + "entries": [ + "{@i You steal the fortune of others and use it for your own gain.}", + "The triggering creature gains disadvantage on the roll, negating its advantage.", + "You then gain advantage on the next attack roll, ability check, or saving throw you make within 1 minute. You can be empowered by only one use of this spell at a time." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "a bit of flesh from a humanoid creature" + }, + "miscTags": [ + "SGT", + "ADV" + ], + "areaTags": [ + "ST" + ] + }, + { + "name": "Pestilent Breath", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "cone", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You exhale a pestilent, poisonous cloud at your enemies. Each creature in a 30-foot cone must make a Constitution saving throw. On a failed save a creature takes {@damage 8d4} poison damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one. The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ], + "source": "FFSkaven", + "components": { + "v": true, + "s": true, + "m": "a stick of warpstone incense lit at both ends" + }, + "conditionInflict": [ + "poisoned" + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, each target takes {@damage 2d4} extra damage of the type rolled for each slot level above 3rd." + ] + } + ], + "damageInflict": [ + "poison" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "N" + ], + "miscTags": [ + "SCL" + ] + } + ], + "item": [ + { + "name": "Poison Bomb", + "source": "FFSkaven", + "type": "G", + "rarity": "none", + "weight": 1, + "value": 2500, + "entries": [ + "A crude vessel containing a noxious, poisonous liquid. As an action, you can throw this bomb up to 20 feet, or up to 60 feet with disadvantage, shattering it on impact. Make a ranged attack against a creature or object, treating the poison bomb as an improvised weapon. On a hit, the target takes {@damage 1d6} poison damage and if the target is a creature it must succeed a DC 13 Consitution Saving throw or become {@condition poisoned} until the end of their next turn." + ] + }, + { + "name": "The Foul Pendant", + "source": "FFSkaven", + "tier": "major", + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "curse": true, + "bonusAc": "+2", + "bonusSavingThrow": "+2", + "entries": [ + "You gain a +2 bonus to AC and saving throws while you wear this pendant.", + { + "type": "entries", + "name": "Curse", + "entries": [ + "This item is cursed. Attuning to it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you are {@condition poisoned} until the curse ends. Additionally for every 24 hours that elapse while you are {@condition poisoned} your hit point maximum is reduced by {@damage 1d4}. This reduction lasts until the curse ends; you die if your hit point maximum is reduced to 0." + ] + } + ] + }, + { + "name": "Warpstone Armour", + "type": "HA", + "rarity": "rare", + "weight": 65, + "ac": 18, + "strength": "15", + "stealth": true, + "curse": true, + "source": "FFSkaven", + "entries": [ + "A strange suit of armour encrusted with shards of pure warpstone, which protect the wearer from harm and strike at potential attackers.", + "Once per turn, when a creature within 5 feet misses you with a melee attack, they must succeed a {@dc 15} Dexterity saving throw or take {@damage 2d4} lightning damage and {@damage 1d4} necrotic damage.", + { + "type": "entries", + "name": "Curse", + "entries": [ + "This item is cursed. Wearing it curses you until you are targeted by a {@spell remove curse} spell or similar magic. As long as you remain cursed, you are {@condition poisoned} until the curse ends. Additionally for every 24 hours that elapse while you are {@condition poisoned} your hit point maximum is reduced by {@damage 1d4}. This reduction lasts until the curse ends; you die if your hit point maximum is reduced to 0." + ] + } + ] + }, + { + "name": "Dwarf-Gouger", + "source": "FFSkaven", + "baseItem": "war pick|phb", + "type": "M", + "tier": "major", + "rarity": "rare", + "weight": 3, + "weaponCategory": "martial", + "dmg1": "1d8", + "dmgType": "P", + "bonusWeapon": "+2", + "entries": [ + "You have a +2 bonus to attack and damage rolls made with this magic weapon. Additionally you gain a further +5 bonus to attack rolls made with this weapon against {@race Dwarf|PHB|Dwarves}." + ] + }, + { + "name": "Scimitar of the Horned Rat", + "source": "FFSkaven", + "baseItem": "scimitar|phb", + "type": "M", + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "L" + ], + "dmg1": "1d6", + "dmgType": "S", + "entries": [ + "This weapon deals an additional {@damage 1d6} poison damage on a hit." + ] + }, + { + "name": "Bands of Power", + "source": "FFSkaven", + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "entries": [ + "While attuned to the bands you may use your bonus action to activate them. Until the start of your next turn you gain a +5 bonus to your Strength score and you may add your Strength and Dexterity modifiers to the damage rolls for your weapon attacks if they don't already include them.", + "Once used, the bands can't be activated again until the next dawn." + ] + }, + { + "name": "The Cloak of Shadows", + "source": "FFSkaven", + "tier": "major", + "rarity": "legendary", + "reqAttune": true, + "wondrous": true, + "entries": [ + "While attuned to and wearing this cloak, you are {@condition invisible} to any creature more than 30 feet away from you.", + "Additionally any creature who targets you with an attack or a harmful spell must first make a DC 15 Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This effect doesn't protect you from area effects, such as the explosion of a {@spell fireball|PHB}." + ] + }, + { + "name": "Weeping Blades", + "source": "FFSkaven", + "baseItem": "scimitar|phb", + "type": "M", + "tier": "major", + "rarity": "very rare", + "reqAttune": true, + "weight": 3, + "weaponCategory": "martial", + "property": [ + "F", + "L" + ], + "dmg1": "1d6", + "dmgType": "S", + "entries": [ + "This weapon deals an additional {@damage 2d6} poison damage on a hit." + ] + }, + { + "name": "Warpstone Star", + "type": "R", + "weaponCategory": "martial", + "tier": "major", + "rarity": "very rare", + "weight": 0.25, + "dmg1": "1d4", + "dmgType": "S", + "property": [ + "F", + "T", + "S" + ], + "entries": [ + { + "type": "entries", + "name": "Special", + "entries": [ + "You can draw and throw up to 3 warpstone stars as part of an attack when you take the attack action; for each thrown above the first you add an additional damage die to the slashing damage.", + "This weapon deals an additional {@damage 2d6} poison damage on a hit." + ] + } + ], + "range": "20/60", + "source": "FFSkaven" + }, + { + "name": "Warplock Pistol", + "type": "R", + "weaponCategory": "firearm", + "rarity": "none", + "weight": 4, + "dmg1": "2d6", + "dmgType": "L", + "property": [ + "AF|DMG", + "FFSCP", + "FFSMF", + "FFSRD", + "S" + ], + "entries": [ + { + "type": "list", + "items": [ + "{@bold Capacity}: 2 shots", + "{@bold Misfire}: 4", + "{@bold Ammunition Type}: {@item Warpstone Powder|FFSkaven}" + ] + }, + { + "type": "entries", + "name": "Special", + "entries": [ + "This weapon deals an additional {@damage 1d4} necrotic damage on a hit.", + "Additionally this weapon is volatile, when it misfires you take {@damage 2d6} lightning damage and {@damage 1d4} necrotic damage." + ] + } + ], + "range": "30/90", + "source": "FFSkaven", + "ammoType": "Warpstone Powder|FFSkaven", + "firearm": true + }, + { + "name": "Warplock Jezzail", + "type": "R", + "weaponCategory": "firearm", + "rarity": "none", + "weight": 12, + "dmg1": "2d8", + "dmgType": "L", + "property": [ + "AF|DMG", + "H", + "2H", + "FFSCP", + "FFSMF", + "FFSRD" + ], + "entries": [ + { + "type": "list", + "items": [ + "{@bold Capacity}: 1 shot", + "{@bold Misfire}: 4", + "{@bold Ammunition Type}: {@item Warpstone Powder|FFSkaven}" + ] + }, + { + "type": "entries", + "name": "Special", + "entries": [ + "This weapon deals an additional {@damage 1d8} necrotic damage on a hit.", + "Additionally this weapon is volatile, when it misfires you take {@damage 2d8} lightning damage and {@damage 1d8} necrotic damage." + ] + } + ], + "range": "80/240", + "source": "FFSkaven", + "ammoType": "Warpstone Powder|FFSkaven", + "firearm": true + }, + { + "name": "Warpstone Powder", + "type": "AF|DMG", + "rarity": "none", + "weight": 0.2, + "source": "FFSkaven" + } + ], + "itemProperty": [ + { + "abbreviation": "FFSCP", + "source": "FFSkaven", + "page": 0, + "entries": [ + { + "type": "entries", + "name": "Capacity", + "entries": [ + "A weapon's capacity is the number of shots it can hold at one time. When a weapon has been fired a number of times equal to its capacity, it must be reloaded before firing again." + ] + } + ] + }, + { + "abbreviation": "FFSRD", + "source": "FFSkaven", + "page": 0, + "entries": [ + { + "type": "entries", + "name": "Reload", + "entries": [ + "Reloading a weapon replaces your next attack you would make with the weapon, refilling the ammunition in the weapon up to its capacity. If you prefer, you may instead use an action to reload your weapon." + ] + } + ] + }, + { + "abbreviation": "FFSMF", + "source": "FFSkaven", + "page": 0, + "entries": [ + { + "type": "entries", + "name": "Misfire", + "entries": [ + "If your natural roll for a ranged attack falls at or below the misfire score of the firearm you are using, you suffer a misfire. Your attack misses, any ammo you used in the attack is expended, and your firearm becomes broken. You must repair a broken firearm before using it.", + "If you don't need to make a ranged attack roll when firing a weapon with a misfire score, roll a d20 to determine if it misfires." + ] + } + ] + }, + { + "abbreviation": "FFSBR", + "source": "FFSkaven", + "page": 0, + "entries": [ + { + "type": "entries", + "name": "Broken", + "entries": [ + "A broken firearm cannot be fired until it is repaired. To repair a broken firearm, you may use an action to attempt a tinker's tools ability check with a DC equal to 10 plus the weapon's base misfire score. On a success, the weapon is no longer considered broken." + ] + } + ] + } + ] +} diff --git a/creature/Kobold Press; Tome of Beasts 2.json b/creature/Kobold Press; Tome of Beasts 2.json index f8e7fcde86..e8a0cff552 100644 --- a/creature/Kobold Press; Tome of Beasts 2.json +++ b/creature/Kobold Press; Tome of Beasts 2.json @@ -27,8 +27,8 @@ ], "status": "ready", "dateAdded": 1604273451, - "dateLastModified": 1709503923, - "_dateLastModifiedHash": "340339ef86" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c2336e83d8" }, "item": [ { @@ -112,7 +112,7 @@ "magicvariant": [ { "name": "Cold Iron Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/creature/Kobold Press; Tome of Beasts 3.json b/creature/Kobold Press; Tome of Beasts 3.json index 4873431887..d99a1c774e 100644 --- a/creature/Kobold Press; Tome of Beasts 3.json +++ b/creature/Kobold Press; Tome of Beasts 3.json @@ -42,8 +42,8 @@ }, "status": "ready", "dateAdded": 1674313296, - "dateLastModified": 1717968864, - "_dateLastModifiedHash": "ba70061a71" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "a69dff5d6f" }, "book": [ { @@ -85295,7 +85295,7 @@ "magicvariant": [ { "name": "+1 Armor of Cold Resistance", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -85321,7 +85321,7 @@ }, { "name": "Cold Iron Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -85394,7 +85394,7 @@ "name": "Dokkaebi Bangmangi", "source": "ToB3", "page": 137, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": true, "baseItem": "club|phb", diff --git a/creature/Kobold Press; Tome of Beasts.json b/creature/Kobold Press; Tome of Beasts.json index aac13f1196..f9c7694227 100644 --- a/creature/Kobold Press; Tome of Beasts.json +++ b/creature/Kobold Press; Tome of Beasts.json @@ -25,8 +25,8 @@ ], "status": "ready", "dateAdded": 1537874753, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "b2c853229f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "ddbf5494c6" }, "optionalfeature": [ { @@ -59,7 +59,7 @@ "magicvariant": [ { "name": "Cold Iron Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/creature/Lair of Dragons; 5 Low Level Villains.json b/creature/Lair of Dragons; 5 Low Level Villains.json index 8be0cd6035..0a0f71f6a4 100644 --- a/creature/Lair of Dragons; 5 Low Level Villains.json +++ b/creature/Lair of Dragons; 5 Low Level Villains.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1699719947, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "cb0a1afc52" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "55891118cc" }, "item": [ { @@ -47,7 +47,7 @@ "name": "Atunhotep's Scepter", "source": "5LowLevelVillains", "page": 5, - "type": "RD", + "type": "RD|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ diff --git a/creature/MCDM Productions; Flee, Mortals!.json b/creature/MCDM Productions; Flee, Mortals!.json index e131ee4b9d..f8762a044c 100644 --- a/creature/MCDM Productions; Flee, Mortals!.json +++ b/creature/MCDM Productions; Flee, Mortals!.json @@ -64,8 +64,8 @@ }, "status": "ready", "dateAdded": 1692310105, - "dateLastModified": 1722198283, - "_dateLastModifiedHash": "cb20e9a540" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c8d3a70355" }, "book": [ { @@ -73,6 +73,10 @@ "id": "FleeMortals", "source": "FleeMortals", "group": "homebrew", + "cover": { + "type": "external", + "url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/FleeMortals/fm-cover.webp" + }, "author": "MCDM Productions", "published": "2022-04-02", "contents": [ @@ -54312,7 +54316,7 @@ "name": "Iron Ring", "source": "FleeMortals", "page": 362, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "curse": true, @@ -54563,7 +54567,7 @@ "name": "Sun Eater's Mind", "source": "FleeMortals", "page": 387, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -54581,7 +54585,7 @@ "name": "Sun Eater's Soul", "source": "FleeMortals", "page": 387, - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ diff --git a/creature/Onyx Path; Scarred Lands Creature Collection.json b/creature/Onyx Path; Scarred Lands Creature Collection.json index ddd4f5f236..1636354609 100644 --- a/creature/Onyx Path; Scarred Lands Creature Collection.json +++ b/creature/Onyx Path; Scarred Lands Creature Collection.json @@ -29,8 +29,8 @@ } ], "dateAdded": 1617988136, - "dateLastModified": 1708296841, - "_dateLastModifiedHash": "1b34ba96f0" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "62704fa4b4" }, "adventure": [ { @@ -38754,7 +38754,7 @@ "name": "Foolscap", "source": "SLCC", "page": 33, - "type": "RD", + "type": "RD|DMG", "rarity": "legendary", "reqAttune": true, "entries": [ diff --git a/creature/Paizo; Pathfinder - Kingmaker Bestiary (5e).json b/creature/Paizo; Pathfinder - Kingmaker Bestiary (5e).json index 30a516794c..22e5a4d971 100644 --- a/creature/Paizo; Pathfinder - Kingmaker Bestiary (5e).json +++ b/creature/Paizo; Pathfinder - Kingmaker Bestiary (5e).json @@ -39,8 +39,8 @@ ], "status": "ready", "dateAdded": 1707254623, - "dateLastModified": 1715034260, - "_dateLastModifiedHash": "99a9e4855a" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "5712ccffb8" }, "feat": [ { @@ -148,7 +148,7 @@ "name": "Wand of Burning Hands", "source": "PKB", "page": 151, - "type": "WD", + "type": "WD|DMG", "rarity": "unknown (magic)", "reqAttune": "by a spellcaster", "reqAttuneTags": [ diff --git a/creature/Regerem; Book of Beautiful Horrors.json b/creature/Regerem; Book of Beautiful Horrors.json index 52b1dc21e1..a887cacbb7 100644 --- a/creature/Regerem; Book of Beautiful Horrors.json +++ b/creature/Regerem; Book of Beautiful Horrors.json @@ -22,8 +22,8 @@ "monsterFluff" ], "dateAdded": 1659250683, - "dateLastModified": 1723490317, - "_dateLastModifiedHash": "79beb65b0f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "86f01c029b" }, "race": [ { @@ -562,7 +562,7 @@ "name": "Deep Lead Bomb", "source": "BoBH", "page": 219, - "type": "EXP", + "type": "EXP|DMG", "rarity": "rare", "property": [ "DL" @@ -1051,13 +1051,13 @@ "magicvariant": [ { "name": "Deep Lead Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" }, { - "type": "AF" + "type": "AF|DMG" } ], "entries": [ @@ -1078,7 +1078,7 @@ }, { "name": "Deep Lead Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/creature/Sean McGovern; Emirkol's Guide to Devils.json b/creature/Sean McGovern; Emirkol's Guide to Devils.json index 3a82a30393..9d76b8f1c3 100644 --- a/creature/Sean McGovern; Emirkol's Guide to Devils.json +++ b/creature/Sean McGovern; Emirkol's Guide to Devils.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1645998181, - "dateLastModified": 1708296841, - "_dateLastModifiedHash": "5c489874bd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "e2d4fd5385" }, "item": [ { @@ -1120,7 +1120,7 @@ "name": "Developmental Hellfire Wand", "source": "EmirkolsGuidetoDevils", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "rare", "reqAttune": "by a spellcaster", "reqAttuneTags": [ @@ -1152,7 +1152,7 @@ "magicvariant": [ { "name": "Arjale Blade", - "type": "GV", + "type": "GV|DMG", "entries": [ "When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage, the blade lets out a cackle in a smooth female voice and the blood and debris on the blade bursts into flame, doing 1d6 fire damage until the end of your next turn.", "Forged in Tymphalos. Arjale is a magical black metal found only in the fiery realm of Phlegethos. Tymphalos himself creates every Arjale blade, shaping the infernal black metal to forge blades of incredible sharpness. It is said that the mixed blood of Belial and Fierna is used as part of the creation process." @@ -1176,7 +1176,7 @@ }, { "name": "Tantulhor Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true, diff --git a/creature/Web Community; Community Celestial Creature Collection.json b/creature/Web Community; Community Celestial Creature Collection.json new file mode 100644 index 0000000000..a97e382076 --- /dev/null +++ b/creature/Web Community; Community Celestial Creature Collection.json @@ -0,0 +1,152 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "COMCelestial", + "abbreviation": "COMCelestial", + "full": "Community Celestial Collection", + "authors": [ + "A collection derived from the web community (Reddit,Pinterest,DmsGuild,ecc.). For credits, authors are provided with a web link in the entity description" + ], + "convertedBy": [ + "p4535992" + ], + "version": "2020.12.18", + "url": "https://github.com/TheGiddyLimit/homebrew" + } + ], + "dateAdded": 1608323876, + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "6ffdb2afdf" + }, + "monster": [ + { + "name": "Midgets", + "size": [ + "S" + ], + "type": "celestial", + "source": "COMCelestial", + "alignment": [ + "L", + "N" + ], + "ac": [ + 14 + ], + "hp": { + "formula": "10d8 + 45", + "average": 90 + }, + "speed": { + "walk": 25, + "burrow": 60 + }, + "str": 12, + "dex": 12, + "con": 16, + "int": 25, + "wis": 25, + "cha": 12, + "passive": 23, + "cr": "18", + "senses": [ + "blindsight 60 ft.", + "darkvision 120 ft.", + "truesight 120 ft." + ], + "senseTags": [ + "B", + "SD", + "U" + ], + "save": { + "int": "+13", + "wis": "+13" + }, + "skill": { + "arcana": "+13", + "history": "+13", + "perception": "+13", + "religion": "+13" + }, + "immune": [ + "necrotic", + "poison", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "grappled", + "incapacitated", + "invisible", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained", + "stunned", + "unconscious" + ], + "trait": [ + { + "name": "Call of Books", + "entries": [ + "The midgets can sense a book within a mile of it. A creature that has a book on it's person can not hide or stealth around Midgets. The midget won't be stopped until it receives the book. " + ] + }, + { + "name": "Burrow", + "entries": [ + "The midgets can burrow and when they are under the ground, they can't be harmed by non-magical means." + ] + } + ], + "action": [ + { + "name": "Chain", + "entries": [ + "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}18 ({@damage 2d6 + 11}) bludgeoning damage. A creature must make a DC18 Dexterity Save or be {@condition restrained}. During the time it's {@condition restrained}, the creature takes {@damage 1d6 + 5} damage at the start of each turn as the chains burn into it's flesh." + ] + }, + { + "name": "Call", + "entries": [ + "The midget can make a silent call to the midgets within 300ft of it and all of them will rush to help." + ] + }, + { + "name": "Bloodlust", + "entries": [ + "If a creature hits a midget or a harm a book at it's presence, the midget will get into a state of bloodlust. They will attack and dismember the creature until it dies. This bloodlust is communal, all of the midgets within 300ft will also go berserk.", + "During this time, midgets make two chain attacks to the creature they target." + ] + } + ], + "miscTags": [ + "MW", + "RCH" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/gS7hhVS.jpg" + } + } + ] + }, + "tokenUrl": "https://i.imgur.com/0MFkCjE.png", + "damageTags": [ + "B" + ] + } + ] +} diff --git a/creature/Web Community; Community Celestial Legendary Creature Collection.json b/creature/Web Community; Community Celestial Legendary Creature Collection.json new file mode 100644 index 0000000000..9b936d93b2 --- /dev/null +++ b/creature/Web Community; Community Celestial Legendary Creature Collection.json @@ -0,0 +1,192 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "COMCelestialLegendary", + "abbreviation": "COMCelestialLegendary", + "full": "Community Celestial Legendary Collection", + "authors": [ + "A collection derived from the web community (Reddit,Pinterest,DmsGuild,ecc.). For credits, authors are provided with a web link in the entity description" + ], + "convertedBy": [ + "p4535992" + ], + "version": "2020.03.14", + "url": "https://github.com/TheGiddyLimit/homebrew" + } + ], + "dateAdded": 1608058117, + "dateLastModified": 1608058117, + "_dateLastModifiedHash": "a0694efb6c" + }, + "monster": [ + { + "name": "Yudha", + "size": [ + "M" + ], + "type": "celestial", + "source": "COMCelestialLegendary", + "alignment": [ + "L", + "E" + ], + "ac": [ + 22 + ], + "hp": { + "formula": "20d10 + 100", + "average": 210 + }, + "speed": { + "walk": 30 + }, + "str": 18, + "dex": 20, + "con": 20, + "int": 26, + "wis": 24, + "cha": 20, + "passive": 17, + "cr": "26", + "senses": [ + "blindsight 120 ft.", + "darkvision 300 ft.", + "truesight 120 ft." + ], + "senseTags": [ + "B", + "SD", + "U" + ], + "languages": [ + "Common", + "Celestial", + "Abyssal", + "Infernal" + ], + "languageTags": [ + "C", + "CE", + "AB", + "I" + ], + "save": { + "dex": "+13", + "str": "+12", + "con": "+13", + "int": "+16", + "wis": "+15", + "cha": "+13" + }, + "skill": { + "arcana": "+16", + "deception": "+13", + "history": "+16", + "insight": "+15", + "stealth": "+13", + "religion": "+16", + "medicine": "+15" + }, + "resist": [ + "bludgeoning", + "force", + "piercing", + "radiant", + "slashing" + ], + "immune": [ + "necrotic", + "psychic" + ], + "conditionImmune": [ + "blinded", + "charmed", + "deafened", + "exhaustion", + "frightened", + "grappled", + "incapacitated", + "invisible", + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned", + "unconscious" + ], + "trait": [ + { + "name": "Blinding Call", + "entries": [ + "Any creature within 300ft of Yudha must succeed a DC25 Wisdom Saving Throw or that creature will be {@condition blinded} and turn into a slave under Yudha's command." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "Yudha can choose to succeed a saving throw." + ] + } + ], + "action": [ + { + "name": "Touch of The God", + "entries": [ + "Yudha touches a creature and causes it to rot. The creature takes {@damage 10d6 + 40} necrotic damage and must make a DC20 Wisdom Saving Throw. On a failed throw, the creature's flesh starts to drop from it's bone. On a successful safe, the creature takes half damage." + ] + }, + { + "name": "Preach", + "entries": [ + "Yudha preaches the word of God, whoever hears the words he speaks takes {@damage 2d10 + 20} necrotic damage and can not save from it. " + ] + } + ], + "legendary": [ + { + "name": "Crusade", + "entries": [ + "Yudha commands all his slaves to attack to the creature he points at." + ] + }, + { + "name": "Preach", + "entries": [ + "Yudha takes the Preach action. " + ] + }, + { + "name": "Blessing of Barachiel", + "entries": [ + "By calling to his God, Yudha regains half of his hitpoints back. " + ] + } + ], + "bonus": [ + { + "name": "Holy Wish", + "entries": [ + "Yudha can touch himself and using the souls he commands, regains {@dice 2d10 + 5} hitpoints. " + ] + } + ], + "traitTags": [ + "Legendary Resistances" + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/LhPDQCN.jpg" + } + } + ] + }, + "tokenUrl": "https://i.imgur.com/iFVMsFn.png" + } + ] +} diff --git a/creature/Web Community; Community Elemental Creature Collection.json b/creature/Web Community; Community Elemental Creature Collection.json index 011e7ad341..ecd0d6857f 100644 --- a/creature/Web Community; Community Elemental Creature Collection.json +++ b/creature/Web Community; Community Elemental Creature Collection.json @@ -13,13 +13,12 @@ "p4535992" ], "version": "2020.12.18", - "url": "https://github.com/TheGiddyLimit/homebrew", - "targetSchema": "1.6.3" + "url": "https://github.com/TheGiddyLimit/homebrew" } ], "dateAdded": 1608323876, - "dateLastModified": 1690651615, - "_dateLastModifiedHash": "b730daaea4" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "73cf2ccd80" }, "monster": [ { diff --git a/creature/Web Community; Community Elemental Legendary Creature Collection.json b/creature/Web Community; Community Elemental Legendary Creature Collection.json new file mode 100644 index 0000000000..fd669f3a65 --- /dev/null +++ b/creature/Web Community; Community Elemental Legendary Creature Collection.json @@ -0,0 +1,212 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "COMElementalLegendary", + "abbreviation": "COMElementalLegendary", + "full": "Community Elemental Legendary Collection", + "authors": [ + "A collection derived from the web community (Reddit,Pinterest,DmsGuild,ecc.). For credits, authors are provided with a web link in the entity description" + ], + "convertedBy": [ + "p4535992" + ], + "version": "2020.03.14", + "url": "https://github.com/TheGiddyLimit/homebrew" + } + ], + "dateAdded": 1608058117, + "dateLastModified": 1608058117, + "_dateLastModifiedHash": "8e0153cda5" + }, + "monster": [ + { + "name": "Magis", + "size": [ + "M" + ], + "type": "elemental", + "source": "COMElementalLegendary", + "alignment": [ + "N" + ], + "ac": [ + 23 + ], + "hp": { + "formula": "15d10 + 100", + "average": 225 + }, + "speed": { + "walk": 30, + "swim": 60 + }, + "str": 23, + "dex": 25, + "con": 20, + "int": 18, + "wis": 20, + "cha": 16, + "passive": 20, + "cr": "20", + "senses": [ + "darkvision 300 ft.", + "truesight 120 ft." + ], + "senseTags": [ + "SD", + "U" + ], + "languages": [ + "Common", + "Elvish", + "Primordial", + "Aquan" + ], + "languageTags": [ + "C", + "E", + "P", + "AQ" + ], + "save": { + "dex": "+12", + "con": "+10", + "str": "+11", + "wis": "+10" + }, + "skill": { + "acrobatics": "+12", + "perception": "+10", + "nature": "+9", + "medicine": "+10", + "survival": "+10" + }, + "vulnerable": [ + "fire" + ], + "resist": [ + "acid", + "bludgeoning", + "piercing", + "slashing" + ], + "immune": [ + "cold" + ], + "conditionImmune": [ + "blinded", + "charmed", + "exhaustion", + "frightened", + "grappled", + "incapacitated", + "paralyzed", + "petrified", + "poisoned", + "prone", + "restrained" + ], + "action": [ + { + "name": "Multiattack", + "entries": [ + "Magis makes two claw attacks and a tail attack." + ] + }, + { + "name": "Leviathan Tail", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}25 ({@damage 2d8 + 16}) bludgeoning damage." + ] + }, + { + "name": "Claw", + "entries": [ + "{@atk mw} {@hit 11} to hit, reach 15 ft., one target. {@h}23 ({@damage 2d6 + 16}) slashing damage." + ] + }, + { + "name": "Control Water", + "entries": [ + "Magis has the ability to control vast body of water within a mile of him, shaping and moving it as they wants. They can not make the water disappear but can change it's state. Turn it into ice, steam and their control over it will still continue as long as they keep their {@status concentration}." + ] + }, + { + "name": "Create Water", + "entries": [ + "Magis can create water out of thin air. It's enough to fill up a small lake." + ] + } + ], + "trait": [ + { + "name": "Water Stride", + "entries": [ + "Magis has the ability to move across any liquid surface\u2014such as water, acid, mud, snow, quicksand, or lava\u2014as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat)." + ] + }, + { + "name": "Legendary Resistance (3/Day)", + "entries": [ + "If Magis fails a saving throw, it can choose to succeed instead" + ] + }, + { + "name": "Amphibious", + "entries": [ + "The leviathan can breathe air and water." + ] + } + ], + "traitTags": [ + "Amphibious", + "Legendary Resistances" + ], + "miscTags": [ + "MW", + "RCH" + ], + "actionTags": [ + "Multiattack" + ], + "legendary": [ + { + "name": "Detect", + "entries": [ + "Magis makes a Wisdom (Perception) check." + ] + }, + { + "name": "Tail Attack", + "entries": [ + "Magis makes a tail attack." + ] + }, + { + "name": "Control Water (Costs 2 Actions)", + "entries": [ + "Magis casts control water with the bludgeoning damage of the whirlpool and to objects is increased to {@dice 6d8} rather than {@dice 2d8} (spell save {@dc 21}). Magis has advantage on Constitution saving throws made to maintain {@status concentration} on this spell." + ] + } + ], + "fluff": { + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/y6nRBsw.jpg" + } + } + ] + }, + "tokenUrl": "https://i.imgur.com/QnQfRaH.png", + "damageTags": [ + "B", + "S" + ] + } + ] +} diff --git a/creature/Web Community; Community Humanoid Special Creature Collection.json b/creature/Web Community; Community Humanoid Special Creature Collection.json index 462d426981..b1c16ed706 100644 --- a/creature/Web Community; Community Humanoid Special Creature Collection.json +++ b/creature/Web Community; Community Humanoid Special Creature Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1608058117, - "dateLastModified": 1693666789, - "_dateLastModifiedHash": "5cc8101152" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "10c1c1713b" }, "monster": [ { @@ -321,7 +321,7 @@ ] }, { - "name": "Fighting Style (Protector)", + "name": "Fighting Style: Protection", "entries": [ "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield." ] @@ -867,7 +867,7 @@ ] }, { - "name": "Fighting Style - Defence", + "name": "Fighting Style: Defense", "entries": [ "While you are wearing armor, you gain a +1 bonus to AC." ] diff --git a/creature/Web Community; Community Ravenloft Collection.json b/creature/Web Community; Community Ravenloft Collection.json index c79b72b280..1582417300 100644 --- a/creature/Web Community; Community Ravenloft Collection.json +++ b/creature/Web Community; Community Ravenloft Collection.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1641557769, - "dateLastModified": 1719177751, - "_dateLastModifiedHash": "baa0468bf5" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "4f7ba95653" }, "legendaryGroup": [ { @@ -1180,8 +1180,8 @@ "ac": 29, "from": [ "{@item breastplate|phb}", - "2 {@item Strahd's animated armor|COMItems|animated fullplate}(20)", - "{@item ring of protection|DMG} (+3)", + "{@item Animated Armor of Strahd +2|COMItems|animated fullplate} (20)", + "{@item ring of protection +3|COMItems} (+3)", "Mountain Fane (+6)" ] } @@ -1442,6 +1442,7 @@ "spells": [ "{@spell cause fear|XGE}", "{@spell fog cloud}", + "{@spell puppet|COMSpells}", "{@spell puppet (ua)|UAStarterSpells}", "{@spell ray of sickness}", "{@spell shield}", @@ -1453,7 +1454,7 @@ "spells": [ "{@spell darkness}", "{@spell flaming sphere}", - "{@spell Ground Fog (Strahd's New spells)|COMSpells|ground fog}", + "{@spell Ground Fog|COMSpells|ground fog}", "{@spell gust of wind}", "{@spell heat metal}", "{@spell hold person}", @@ -1473,7 +1474,7 @@ "{@spell haste}", "{@spell hypnotic pattern}", "{@spell lightning bolt}", - "{@spell Rain of Terror (Strahd's New spells)|COMSpells|rain of terror}" + "{@spell Rain of Terror|COMSpells|rain of terror}" ], "slots": 3 }, @@ -1483,9 +1484,9 @@ "{@spell dimension door}", "{@spell greater invisibility}", "{@spell phantasmal killer}", - "{@spell Shadow Bind (Strahd's New spells)|COMSpells|shadowbind}", + "{@spell Shadowbind|COMSpells|shadowbind}", "{@spell storm sphere|XGE}", - "{@spell Strahd's baneful Attractor (Strahd's New spells)|COMSpells|strahd's baneful attractor}" + "{@spell Strahd's baneful Attractor|COMSpells|strahd's baneful attractor}" ], "slots": 3 }, @@ -1670,18 +1671,34 @@ "SHORT DESCRIPTION", "This document contains a CR 27 version of Lord Strahd Von Zarovich. I felt that the book version was pretty weak compared to the novels and descriptions of Strahd. According to the lore, he is the first true vampire and the one who defeated mordekainen, while the CR 15 version that the \"Curse of Strahd\" book uses; is similar to a normal vampire who could have never managed to defeat a wizard like morderkainen. This version is made to be used only at the final encounter, it is quite deadly and will most likely result in a total party kill if used incorrectly.", "WHAT IS DIFFERENT?", - "- The Fanes In this version, Strahd is being empowered by the three Fanes of wilderness. You can find more information about the fanes on the \"Expedition to castle Ravenloft 3.5\" module. If you like you can just remove the fanes completly,by ignoring the benefits listed in the stat block and avoiding the sidequests to destroy them. New legendary and lair actions New legendary and lair actions have been added to the ones of the original statblock. They give environmental,flavour and mechanical benefits worthy only to the Lord of Castle Ravenloft. The heart's of sorrow bonus life points have been doubled to make the shielding effect to feel more dreadful.", - "- New Spell list and new spells The spell list of Strahd has been adjusted to the power of someone who has access to the amber temple. I have made his list combat ready. The spells that you can find in the spell list of the book are pretty useless to a final showdown. You can also find new spells of previous editions translated to 5th ed. at the end of this file.", - "- Equipment As the lord of the land, Its totaly unacceptable for strahd to not have magic items equiped when he fights to kill his enemies. I have equipped him with his animated armor, a +3 longsword, a +3 ring of protection, a ring of counterspell and other magical items that can be found in the statblock.", - "- MONSTROUS FORM! Strahd will transform to the real \"devil Strahd\" if you anger him enough ;)", + { + "type": "list", + "items": [ + "The Fanes In this version, Strahd is being empowered by the three Fanes of wilderness. You can find more information about the fanes on the \"Expedition to castle Ravenloft 3.5\" module. If you like you can just remove the fanes completly,by ignoring the benefits listed in the stat block and avoiding the sidequests to destroy them. New legendary and lair actions New legendary and lair actions have been added to the ones of the original statblock. They give environmental,flavour and mechanical benefits worthy only to the Lord of Castle Ravenloft. The heart's of sorrow bonus life points have been doubled to make the shielding effect to feel more dreadful.", + "New Spell list and new spells The spell list of Strahd has been adjusted to the power of someone who has access to the amber temple. I have made his list combat ready. The spells that you can find in the spell list of the book are pretty useless to a final showdown. You can also find new spells of previous editions translated to 5th ed. at the end of this file.", + "Equipment As the lord of the land, Its totaly unacceptable for strahd to not have magic items equiped when he fights to kill his enemies. I have equipped him with his animated armor, a +3 longsword, a +3 ring of protection, a ring of counterspell and other magical items that can be found in the statblock.", + "MONSTROUS FORM! Strahd will transform to the real \"devil Strahd\" if you anger him enough ;)" + ] + }, { "name": "Strahd carries the following magic items:", "type": "inset", "entries": [ - "- 1 Ring of {@spell Counterspell|PHB} (3 charges/dawn)", - "- 1 {@item Blacksteel longsword|COMItems|Blacksteel longsword +3}", - "- 2 {@item Strahd's animated armor|COMItems|Animated Armor of Strahd +2}", - "- 1 {@item Bead of Force|DMG}" + { + "type": "list", + "items": [ + "1 {@item Ring of Counterspell|COMItems} (3 charges/dawn)", + "1 {@item Blacksteel longsword +3|COMItems}", + "1 {@item Animated Armor of Strahd +2|COMItems}", + "1 {@item Bead of Force|DMG}" + ] + } + ] + }, + { + "type": "inset", + "entries": [ + "This element is deprecated in favor of the most up-to-date version on resource 'Van Richten's Encyclopedia of Darklords & Domains Volume 1'" ] } ], diff --git a/feat/ImFromNASA; Talent Trees (Modified).json b/feat/ImFromNASA; Talent Trees (Modified).json index ffff7fcbd9..f48a37757c 100644 --- a/feat/ImFromNASA; Talent Trees (Modified).json +++ b/feat/ImFromNASA; Talent Trees (Modified).json @@ -21,8 +21,8 @@ } ], "dateAdded": 1610081508, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "f7e7dac347" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "78c22970df" }, "variantrule": [ { @@ -4552,7 +4552,7 @@ }, { "medium": true, - "shield|phb": true + "shield": true }, { "heavy": true diff --git a/feat/Saguro; Racial Feats for Non-PHB Races.json b/feat/Saguro; Racial Feats for Non-PHB Races.json index 58718adb88..a63b8e8d19 100644 --- a/feat/Saguro; Racial Feats for Non-PHB Races.json +++ b/feat/Saguro; Racial Feats for Non-PHB Races.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1539373091, - "dateLastModified": 1539373091, - "_dateLastModifiedHash": "025c2234d0" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "7262aef4f0" }, "feat": [ { @@ -283,7 +283,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ] }, diff --git a/feat/Web Community; Community Homebrew Feat.json b/feat/Web Community; Community Homebrew Feat.json index 33677b483c..16be7e96da 100644 --- a/feat/Web Community; Community Homebrew Feat.json +++ b/feat/Web Community; Community Homebrew Feat.json @@ -14,13 +14,12 @@ "Zordnael" ], "version": "2022.07.04", - "url": "https://github.com/TheGiddyLimit/homebrew", - "targetSchema": "1.6.3" + "url": "https://github.com/TheGiddyLimit/homebrew" } ], "dateAdded": 1604252046, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "46ddfe8a2f" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "cb965a80bc" }, "feat": [ { diff --git a/item/ASunlessSky; Christmas 100 Magic Items.json b/item/ASunlessSky; Christmas 100 Magic Items.json index a4682b820e..301fd84915 100644 --- a/item/ASunlessSky; Christmas 100 Magic Items.json +++ b/item/ASunlessSky; Christmas 100 Magic Items.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1586966344, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "541c3a2e71" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "a3fc9d1a95" }, "item": [ { @@ -888,7 +888,7 @@ { "name": "Ring of Battle-Trance", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -898,7 +898,7 @@ { "name": "Ring of the Fell-Handed Gambler", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -908,7 +908,7 @@ { "name": "Ring of the Immovable Object", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -918,7 +918,7 @@ { "name": "Ring of the Irresistable Force", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -928,7 +928,7 @@ { "name": "Ring of Mutualism", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "When you cast a spell or use a feature that restores another creature's hit points, you gain temporary hit points equal to your constitution modifier (minimum of 1).", @@ -938,7 +938,7 @@ { "name": "Ring of Nature Over Nurture", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -948,7 +948,7 @@ { "name": "Ring of the Power Within", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -958,7 +958,7 @@ { "name": "Ring of Surpassing Confidence", "source": "ChristmasMagicItems", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -1311,7 +1311,7 @@ "name": "Wand of Grasping", "source": "ChristmasMagicItems", "page": 0, - "type": "WD", + "type": "WD|DMG", "rarity": "uncommon", "entries": [ "When activated, the wand casts a mage hand roughly 10 feet in front of the point of the wand. The hand so created will always remain in line with the point of the wand, though it can be manipulated to move between 10 and 30 feet from the wand's tip, otherwise it behaves as a regular mage hand, except that neither the hand nor the wand may move beyond their set distance of each other." @@ -1336,7 +1336,7 @@ "magicvariant": [ { "name": "Talon-Crowned Club", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Club" @@ -1361,7 +1361,7 @@ }, { "name": "Cascade Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -1379,7 +1379,7 @@ }, { "name": "Quantum Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -1398,7 +1398,7 @@ }, { "name": "Weapon of Giving and Taking", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -1419,7 +1419,7 @@ }, { "name": "Riposting Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Club" @@ -1461,7 +1461,7 @@ }, { "name": "Blood-Strung Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Hand Crossbow" @@ -1492,7 +1492,7 @@ }, { "name": "Bow of Heavenly Thunder", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -1516,7 +1516,7 @@ }, { "name": "Needler", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Hand Crossbow" @@ -1544,7 +1544,7 @@ }, { "name": "Monsoon Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -1568,7 +1568,7 @@ }, { "name": "Hammer of the Brittle", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Hammer" @@ -1595,7 +1595,7 @@ }, { "name": "Hammer of Shattering", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Light Hammer" @@ -1618,7 +1618,7 @@ }, { "name": "Filament Spear", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Pike" @@ -1639,7 +1639,7 @@ }, { "name": "Blade of the Whole", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -1661,7 +1661,7 @@ }, { "name": "Blade of Power Overwhelming", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "S" @@ -1684,7 +1684,7 @@ }, { "name": "Gnoll-Hide Armour", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -1707,7 +1707,7 @@ }, { "name": "Armor of Transferral", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true diff --git a/item/AeronDrake; Modular Magic Items.json b/item/AeronDrake; Modular Magic Items.json index 03c66fb820..fba8ad6863 100644 --- a/item/AeronDrake; Modular Magic Items.json +++ b/item/AeronDrake; Modular Magic Items.json @@ -17,13 +17,13 @@ } ], "dateAdded": 1558019431, - "dateLastModified": 1558019431, - "_dateLastModifiedHash": "85130db8d2" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "124813f246" }, "item": [ { "name": "Modular Magic Item, Tier I", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "common", "source": "Modular Magic Items", @@ -34,7 +34,7 @@ }, { "name": "Modular Magic Items, Tier II", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "uncommon", "source": "Modular Magic Items", @@ -45,7 +45,7 @@ }, { "name": "Modular Magic Items, Tier III", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "rare", "source": "Modular Magic Items", @@ -56,7 +56,7 @@ }, { "name": "Modular Magic Items, Tier IV", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "very rare", "source": "Modular Magic Items", @@ -67,7 +67,7 @@ }, { "name": "Modular Magic Items, Tier V", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "legendary", "source": "Modular Magic Items", diff --git a/item/ArcanaGames; Visions of the Vault.json b/item/ArcanaGames; Visions of the Vault.json index baccea1a6b..7ef940fb45 100644 --- a/item/ArcanaGames; Visions of the Vault.json +++ b/item/ArcanaGames; Visions of the Vault.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1664210943, - "_dateLastModifiedHash": "9f19a6eb50" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "cf3b20e6d3" }, "item": [ { @@ -194,7 +194,7 @@ }, { "name": "Circlet of Trust", - "type": "RG", + "type": "RG|DMG", "weight": 1, "tier": "major", "rarity": "rare", @@ -355,7 +355,7 @@ }, { "name": "Guild Contract", - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "common", "source": "votv", @@ -489,7 +489,7 @@ }, { "name": "Ring of Rot", - "type": "RG", + "type": "RG|DMG", "weight": 1, "tier": "major", "rarity": "very rare", diff --git a/item/ArmedPirate; Hoard of Kryx the Dragon.json b/item/ArmedPirate; Hoard of Kryx the Dragon.json index 5a652e918c..20aea8562c 100644 --- a/item/ArmedPirate; Hoard of Kryx the Dragon.json +++ b/item/ArmedPirate; Hoard of Kryx the Dragon.json @@ -16,8 +16,8 @@ } ], "dateAdded": 1586966344, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "a929ffa2dd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "9807dfc408" }, "item": [ { @@ -499,7 +499,7 @@ { "name": "Ring of Divine Protection", "source": "HoardofKryxtheDragon", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "Whenever you restore a creature's hit points with your Lay on Hands feature, it gains temporary hit points equal to the amount healed until the start of your next turn." diff --git a/item/CrazyBastard; Exotic Weapons and Items.json b/item/CrazyBastard; Exotic Weapons and Items.json index 86b5d599c3..caffaf218a 100644 --- a/item/CrazyBastard; Exotic Weapons and Items.json +++ b/item/CrazyBastard; Exotic Weapons and Items.json @@ -17,13 +17,13 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1657399173, - "_dateLastModifiedHash": "4234a2a8fb" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "0c6b13d7af" }, "magicvariant": [ { "name": "Adamantine Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -48,7 +48,7 @@ }, { "name": "Adamantine Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -67,7 +67,7 @@ }, { "name": "Cold Iron Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -86,7 +86,7 @@ }, { "name": "Composite Bow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longbow" @@ -108,7 +108,7 @@ }, { "name": "Darkwood Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "S" @@ -133,7 +133,7 @@ }, { "name": "Darkwood Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Club" @@ -174,7 +174,7 @@ }, { "name": "Masterwork Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -194,7 +194,7 @@ }, { "name": "Mithral Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -219,7 +219,7 @@ }, { "name": "Mithral Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -238,7 +238,7 @@ }, { "name": "Silvered Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/item/DMsGuild Community; Artifacts of the Guild.json b/item/DMsGuild Community; Artifacts of the Guild.json index 407cfd9337..1851aad2c0 100644 --- a/item/DMsGuild Community; Artifacts of the Guild.json +++ b/item/DMsGuild Community; Artifacts of the Guild.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1636286735, - "dateLastModified": 1706801256, - "_dateLastModifiedHash": "28ec5a2e9e" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "d93961f798" }, "item": [ { @@ -2003,7 +2003,7 @@ }, { "name": "Dowager's Finger", - "type": "WD", + "type": "WD|DMG", "wondrous": true, "recharge": "dawn", "charges": 10, @@ -2422,7 +2422,7 @@ "name": "Emir's Ring", "wondrous": true, "reqAttune": true, - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "source": "artifactsoftheGuild", "page": 27, @@ -2871,7 +2871,7 @@ }, { "name": "Foliage Ring", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": true, "rarity": "very rare", @@ -5216,7 +5216,7 @@ }, { "name": "Noisy Cricket", - "type": "WD", + "type": "WD|DMG", "reqAttune": true, "charges": 3, "recharge": "dawn", @@ -5376,7 +5376,7 @@ }, { "name": "Painted Lady", - "type": "WD", + "type": "WD|DMG", "wondrous": true, "reqAttune": "by a bard, sorcerer or wizard", "reqAttuneTags": [ @@ -5861,7 +5861,7 @@ }, { "name": "Ring of Displeasure", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "source": "artifactsoftheGuild", "page": 58, @@ -5876,7 +5876,7 @@ }, { "name": "Ring of High Magic", - "type": "RG", + "type": "RG|DMG", "reqAttune": "by a spellcaster", "reqAttuneTags": [ { @@ -5903,7 +5903,7 @@ }, { "name": "Ring of Moxie", - "type": "RG", + "type": "RG|DMG", "reqAttune": true, "rarity": "uncommon", "source": "artifactsoftheGuild", @@ -5928,7 +5928,7 @@ }, { "name": "Ring of the Beast", - "type": "RG", + "type": "RG|DMG", "reqAttune": true, "rarity": "uncommon", "source": "artifactsoftheGuild", @@ -6038,7 +6038,7 @@ }, { "name": "Ring of the Mighty Fist +1", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": true, "rarity": "uncommon", @@ -6055,7 +6055,7 @@ }, { "name": "Ring of the Mighty Fist +2", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": true, "rarity": "rare", @@ -6072,7 +6072,7 @@ }, { "name": "Ring of the Mighty Fist +3", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": true, "rarity": "very rare", @@ -6089,7 +6089,7 @@ }, { "name": "Ring of Tongues", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "source": "artifactsoftheGuild", "page": 59, @@ -6111,7 +6111,7 @@ }, { "name": "Ring of Transformative Luminescence", - "type": "RG", + "type": "RG|DMG", "reqAttune": true, "rarity": "rare", "source": "artifactsoftheGuild", @@ -6136,7 +6136,7 @@ }, { "name": "Rings of Enmity", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": true, "rarity": "common", @@ -6172,7 +6172,7 @@ }, { "name": "Rod of Fortune Seeking", - "type": "RD", + "type": "RD|DMG", "reqAttune": "by a dwarf", "reqAttuneTags": [ { @@ -6194,7 +6194,7 @@ }, { "name": "Rod of Tentacles, Eyes, and Mouths", - "type": "RD", + "type": "RD|DMG", "weaponCategory": "martial", "property": [ "F", @@ -6235,7 +6235,7 @@ }, { "name": "Rod of the Purple Sun", - "type": "RD", + "type": "RD|DMG", "wondrous": true, "reqAttune": true, "curse": true, @@ -7471,7 +7471,7 @@ }, { "name": "Statue Scepter", - "type": "RD", + "type": "RD|DMG", "weight": 3, "rarity": "common", "source": "artifactsoftheGuild", @@ -7487,7 +7487,7 @@ }, { "name": "Step Back", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "source": "artifactsoftheGuild", "page": 73, @@ -8268,7 +8268,7 @@ }, { "name": "Wand of Light", - "type": "WD", + "type": "WD|DMG", "reqAttune": true, "charges": 3, "recharge": "dawn", @@ -8287,7 +8287,7 @@ }, { "name": "Wand of Ooze", - "type": "WD", + "type": "WD|DMG", "reqAttune": true, "rarity": "rare", "source": "artifactsoftheGuild", @@ -8597,7 +8597,7 @@ }, { "name": "Ring of the Mighty Fist", - "type": "RG", + "type": "RG|DMG", "wondrous": true, "reqAttune": true, "rarity": "varies", @@ -8764,7 +8764,7 @@ "magicvariant": [ { "name": "Armor of Questionable Taste", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -8784,7 +8784,7 @@ }, { "name": "Authority", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -8824,7 +8824,7 @@ }, { "name": "Battlecrazed Axe", - "type": "GV", + "type": "GV|DMG", "hasFluffImages": true, "hasFluff": true, "requires": [ @@ -8860,7 +8860,7 @@ }, { "name": "Granfang", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true, @@ -8897,7 +8897,7 @@ }, { "name": "Life Drain", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8924,7 +8924,7 @@ }, { "name": "Lightning Surge", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -8961,7 +8961,7 @@ }, { "name": "Returning Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true @@ -8988,7 +8988,7 @@ }, { "name": "Pylon of Blessed Power", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -9018,7 +9018,7 @@ }, { "name": "Olhydra's Tear", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -9045,7 +9045,7 @@ }, { "name": "Sword of Corruption", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -9085,7 +9085,7 @@ }, { "name": "Sword of the Chameleon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -9111,7 +9111,7 @@ }, { "name": "Black Blade of Vartigan", - "type": "GV", + "type": "GV|DMG", "hasFluffImages": true, "hasFluff": true, "requires": [ @@ -9160,7 +9160,7 @@ }, { "name": "Extinguish", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true diff --git a/item/Faolyn; Encyclopedia Magica.json b/item/Faolyn; Encyclopedia Magica.json index a96bfa30fa..f35a46eb38 100644 --- a/item/Faolyn; Encyclopedia Magica.json +++ b/item/Faolyn; Encyclopedia Magica.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "dfb0c95328" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "b1317c1e83" }, "table": [ { @@ -3518,7 +3518,7 @@ "tier": "major", "rarity": "very rare", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "While wearing this armor, if you are hit by an attack that reduces your hit point maximum or one of your attributes, the armor will instead absorb the negative energy that caused the reduction; while you will still take damage from the attack, you won't suffer from the reduction. Each time this armor absorbs a draining attack, roll a d20. On a roll of 1, the armor absorbs the negative energy and becomes a nonmagical suit of armor.", "While wearing this armor, you have resistance to necrotic damage. If the armor loses its absorption ability and becomes nonmagical, it no longer provides resistance.", @@ -3545,7 +3545,7 @@ "tier": "major", "rarity": "legendary", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "While wearing this armor, if you are hit by an attack that reduces your hit point maximum or one of your attributes, the armor will instead absorb the negative energy that caused the reduction; while you will still take damage from the attack, you won't suffer from the reduction. Each time this armor absorbs a draining attack, roll a d20. On a roll of 1, the armor absorbs the negative energy and becomes a nonmagical suit of armor.", "While wearing this armor, you are immune to necrotic damage. If the armor loses its absorption ability, it doesn't become entirely nonmagical and continues to provide resistance to necrotic damage, as if it were {@i armor of resistance}.", @@ -4979,7 +4979,7 @@ }, { "name": "Black Bow", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "legendary", "reqAttune": true, @@ -5052,7 +5052,7 @@ "rarity": "very rare", "reqAttune": true, "weaponCategory": "simple", - "type": "GV", + "type": "GV|DMG", "entries": [ "You gain +1 to attack and damage rolls made with this magic weapon. If you use this weapon to attack a plant, it inflicts an additional 3 (1d6) necrotic damage to that plant. In addition, if you score a critical hit when attacking a plant, the plant is frightened of you for 1 minute. On each of its turns, the frightened creature must take the Dash action and move away from you by the safest and shortest available route, unless there is nowhere to move. If the target moves to a place at least 60 feet away from you where it can no longer see you, this effect ends.", "You may use your action to cause the scythe to create a wave of necrotic energy that automatically kills any mundane plant of Large size or smaller in a 30-foot-radius sphere. Once you use this ability, you can't use it again until the following dusk.", @@ -5101,7 +5101,7 @@ }, { "name": "Blade of Quickness", - "type": "GV", + "type": "GV|DMG", "rarity": "rare", "tier": "major", "reqAttune": true, @@ -5176,7 +5176,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "Carved from human bone, this ring provides immunity to hit point and attribute reduction, and resistance to necrotic damage." ], @@ -5188,7 +5188,7 @@ "rarity": "legendary", "reqAttune": "by a cleric, sorcerer, warlock, or wizard", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 7 charges. You may use your action to expend a charge and fire a 60-foot cone of razor-sharp bone shards. All creatures in that area must make a DC 17 Dexterity saving throw. A creature takes 10 (3d6) piercing damage and 10 (3d6) necrotic damage on a failed saving throw, and half as much on a successful one.", "If a creature dies from the damage inflicted by this wand, it rises 1d4 rounds later as a wight. This wight is charmed by you for 24 hours. If, before that time is up, you touch the wight with the wand and expend 5 charges, it will remain charmed by you indefinitely. However, if you or your allies harm it, it may make a DC 13 Wisdom saving throw to break free of the charm; at that point, it will turn on you.", @@ -5301,7 +5301,7 @@ }, { "name": "Bow of Doubling", - "type": "GV", + "type": "GV|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -5869,7 +5869,7 @@ "tier": "minor", "rarity": "uncommon", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you have darkvision to 60 feet. If you already have darkvision, it adds an additional 30 feet to its range." ], @@ -6240,7 +6240,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring looks like a claw. If you strike a spellcasting opponent with this claw, your opponent must make a DC 17 saving throw using its spellcasting attribute.", "If the target fails, you have stolen one of its spells. Roll 1d6-1 to determine the level of the spell (on a 0, you have stolen a cantrip). You then may cast that spell without using any material components or expending a spell slot one time; the memory of the spell then fades from your mind. If you don't cast the spell within 24 hours, or if you use this item again before casting the spell, you lose the ability to cast that spell. In addition, the target won't be able to cast that spell until it has taken a short or long rest." @@ -6908,7 +6908,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 9 charges. You may use your action to expend a charge and fire a thorn-like dart from the ring. This dart has a range of 15/30 feet. On a hit, the it inflicts 1 point of piercing damage but injects a long-lasting toxin; the target must make a DC 15 Constitution saving throw or be poisoned for 24 hours. At the beginning of the creature's next turn, and at the end of every hour, the target must make another saving throw or take an additional 3 (1d6) poison damage. Both the poisoned effect and poison damage end on a successful saving throw.", "The ring regains 1d8+1 expended charges daily at dawn." @@ -8036,7 +8036,7 @@ }, { "name": "Elven Sword", - "type": "GV", + "type": "GV|DMG", "rarity": "very rare", "tier": "major", "entries": [ @@ -8500,7 +8500,7 @@ "tier": "major", "rarity": "very rare", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "Any nonmagical arrow that you fire from this bow immediately bursts into flame, inflicting an additional 4 (1d8) fire damage on a successful hit." ], @@ -9060,7 +9060,7 @@ "rarity": "very rare", "reqAttune": true, "weaponCategory": "simple", - "type": "GV", + "type": "GV|DMG", "entries": [ "You gain +1 to attack and damage rolls made with this magic weapon. While holding it, you may cast {@i pass without trace} and {@i tree stride}. Once you cast one of those spells, you can't cast that spell again until the following dawn.", { @@ -9173,7 +9173,7 @@ "name": "Hammer of Silence", "tier": "minor", "rarity": "rare", - "type": "GV", + "type": "GV|DMG", "entries": [ "This hammer makes no noise when it is used, no matter what it struck against.", { @@ -10038,7 +10038,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This white-jade rod functions as a {@i mace +2}. It constantly glows while being held, shedding bright light in a 5-foot radius and dim light for an additional 5 feet. If you hold the scepter and concentrate on it (as if concentrating on a spell), performing no other actions, you are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks." ], @@ -10190,7 +10190,7 @@ "tier": "major", "rarity": "very rare", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "This {@i mace +1} deals double damage to objects and structures.", { @@ -10216,7 +10216,7 @@ "tier": "major", "rarity": "legendary", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "This heavy mace has a +2 bonus to attack and damage rolls, and each of its blows causes incredible pain. On a successful attack, the target's hit point maximum is reduced by an amount equal to half the damage the mace inflicts, rounded down. Constructs, elementals, fiends, undead, and creatures that can't feel pain are immune to this drain.", "In addition, whenever you roll a critical hit when using this weapon, or your total roll is higher than 20 (even if it wasn't a critical hit), the target is in so much pain that it is stunned until the end of its next turn.", @@ -12280,7 +12280,7 @@ }, { "name": "Purposed Sword", - "type": "GV", + "type": "GV|DMG", "rarity": "very rare", "tier": "major", "entries": [ @@ -12577,7 +12577,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring grants you resistance to one damage type while wearing it, as per the ring of resistance.", { @@ -12702,7 +12702,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you cannot be surprised, and you have advantage on Wisdom (Perception) checks." ], @@ -12714,7 +12714,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this weapon, you may use your reaction to attempt to deflect an incoming melee attack made by a metal weapon. By using your reaction, you may add +3 to your armor class to one attack each of your turns. You must be able to see the attack, although you don't have to be wielding a weapon yourself.", "If you have the ability from either a class feature or a feat that allows you to use your reaction to parry or otherwise defend yourself from an attack by either adding your proficiency bonus to your AC or rolling a die and subtracting that amount from the damage taken, you may combine the effects of the {@i ring of bladeturning} with that ability in a single use of your reaction." @@ -12727,7 +12727,7 @@ "tier": "major", "rarity": "rare", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 5 charges and regains 1d4+1 charges each day at dawn. You may use your action to expend a charge to cast {@i blink}." ], @@ -12742,7 +12742,7 @@ "rarity": "uncommon", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has a random cantrip stored within it. While attuned to this ring, you may use your action to cast that cantrip. If you're a spellcaster, you use your own spell save DC (whether or not the cantrip is normally available to your class). Otherwise, the save DC is equal to 8 + your Charisma modifier + your proficiency bonus." ], @@ -12754,7 +12754,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has a {@dice 1d3+1} random cantrips stored within it. While attuned to this ring, you may use your action to cast these cantrips. If you're a spellcaster, you use your own spell save DC (whether or not the cantrip is normally available to your class). Otherwise, the save DC is equal to 8 + your Charisma modifier + your proficiency bonus." ], @@ -12766,7 +12766,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, your Intelligence increases by 1, to a maximum of 20. You also become resistant to psychic damage, immune to being charmed or frightened, and can't be put to sleep magically." ], @@ -12778,7 +12778,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring appears to be, and functions as, a {@i ring of feather falling} or {@i ring of free action}.", { @@ -12806,7 +12806,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 3 charges and regains all expended charges each day at dawn. While you are wearing this ring, you may use your action to expend 1 or more charges to cast the following spells: {@i charm person} (1 charge), {@i command} (1 charge), and {@i suggestion} (2 charges)." ], @@ -12820,7 +12820,7 @@ "tier": "major", "rarity": "very rare", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "If you touch the large red ruby set in this ring to a statue of a creature that is petrified, you free that creature from that condition. Once the ring has been used, it can't be used again until the following dawn." ], @@ -12832,7 +12832,7 @@ "rarity": "rare", "reqAttune": "by a spellcaster", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring contains 5 charges and regains 1d4+1 charges each day at dawn. You may use a bonus action to expend a charge and double the range of any spell that has a range of 5 feet or greater. Optionally, you can extend a charge and change a spell that normally has a range of Touch so that it instead has a range of 30 feet." ], @@ -12849,7 +12849,7 @@ "rarity": "uncommon", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you are immune to being frightened.", { @@ -12878,7 +12878,7 @@ "rarity": "uncommon", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring is set with a large, slightly warm red gemstone and glows with a faint inner light. On command, it will shed bright light to a radius of 5 feet and dim light for a further 5 feet.", "This ring allows you to cast the {@i create bonfire} and {@i control flames} cantrips." @@ -12891,7 +12891,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring is set with a large, slightly warm red gemstone and glows with a faint inner light. On command, it will shed bright light to a radius of 5 feet and dim light for a further 5 feet.", "This ring allows you to cast the {@i create bonfire} and {@i control flames} cantrips.", @@ -12904,7 +12904,7 @@ "tier": "major", "rarity": "rare", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 3 charges and regains all expended charges each day at dawn. When you use an action to expend a charge, you may cast {@i fly} on yourself." ], @@ -12919,7 +12919,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "You may use your action to command the ring to cast a variant of {@i conjure minor elementals} which causes 1d4+1 gargoyles to appear. Once you have done so, you can't do so again until the following dusk.", "Additionally, as an action, you can see through one gargoyle's eyes and hear what it hears until the start of your next turn, gaining the gargoyle's darkvision. During this time, you are deaf and blind with regard to your own senses. You can use a bonus action to switch to a different gargoyle, or return to your own senses." @@ -12932,7 +12932,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "You may use your action to command the ring to inscribe a {@i symbol}, as per the spell. Once you have done so, you can't do so again until the following dawn." ], @@ -12943,7 +12943,7 @@ "tier": "major", "rarity": "rare", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you are immune to all diseases, even diseases caused by spells such as {@i contagion} or diseases caused by curses, such as lycanthropy and mummy rot." ], @@ -12955,7 +12955,7 @@ "rarity": "common", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you can use a bonus action to cast the {@i light} cantrip." ], @@ -12967,7 +12967,7 @@ "rarity": "uncommon", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring is set with a clear rock crystal. If you dip the crystal in a liquid, it will change colors, depending on the nature of the liquid.", { @@ -13028,7 +13028,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 1d3+1 random cantrips stored within it. While attuned to this ring, you may use your action to cast one of these cantrips. If you're a spellcaster, you use your own spell save DC (whether or not the cantrip is normally available to your class). Otherwise, the save DC is equal to 8 + your Charisma modifier + your proficiency bonus." ], @@ -13040,7 +13040,7 @@ "rarity": "uncommon", "reqAttune": "by a barbarian, fighter, ranger, or paladin", "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you have advantage on initiative rolls. If you are wearing this ring while attuned to a {@i blade of quickness} (q.v.) or a {@i scimitar of speed}, you always go first in initiative, unless you choose not to." ], @@ -13060,7 +13060,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This is a set of two iron rings: one is a small ring to be worn on your finger, and the other is a larger one which must be attached to an inanimate object that weighs 100 pounds of less.", "As long as you wear the smaller ring and are within 100 miles of the larger ring, you may use your action to call the larger ring and the object to which it is attached to you. If the object is a weapon, it appears in your hand. If it's a suit of armor, it appears on you (unless you're already wearing armor, in which case it appears next to you). For any other type of object, it appears on or near you in a way that facilitates it being used immediately.", @@ -13074,7 +13074,7 @@ "rarity": "rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 3 charges and regains all expended charges each day at dawn. It comes in three varieties, all of which let you use your action to cast {@i shapechange} on yourself. While in your new form, the ring merges with your new body.", "This {@i ring of shapechanging} allows you to assume the form of a single type of beast of CR 4 or lower. The type of beast is set and can't be changed." @@ -13090,7 +13090,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 3 charges and regains all expended charges each day at dawn. It comes in three varieties, all of which let you use your action to cast {@i shapechange} on yourself. While in your new form, the ring merges with your new body.", "This ring allows you assume the form of a single type of monstrosity that has an Intelligence of 4 or lower and a CR of 5 or lower, such as a griffon or gorgon. The type of monstrosity is set and can't be changed." @@ -13106,7 +13106,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring has 3 charges and regains all expended charges each day at dawn. It comes in three varieties, all of which let you use your action to cast {@i shapechange} on yourself. While in your new form, the ring merges with your new body.", "This ring allows you to become anything you want, within the confines of the {@i shapechange} spell." @@ -13122,7 +13122,7 @@ "rarity": "uncommon", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While attuned to this ring, you can use your action to cast {@i shocking grasp}." ], @@ -13134,7 +13134,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you need only half as much food, drink, and sleep as normal. This doesn't affect the length of time that elves (or other creatures that don't sleep) must rest or trance." ], @@ -13146,7 +13146,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "This ring gives you several abilities related to fey. You can speak, read, and write Sylvan, have advantage on Intelligence (Arcana), Charisma (Deception), and Charisma (Persuasion) skill checks when dealing with fey, and on Wisdom (Survival) ability checks when you are in the Feywild.", "In addition, you may use your action to use the ring to cast the following spells: {@i commune with nature}, {@i conjure fey}, {@i enlarge/reduce}, or {@i greater invisibility}. Once you have cast one of these spells, you can't cast any other spells with the ring until the following dusk." @@ -13159,7 +13159,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring, you can understand, read, write, and speak all languages." ], @@ -13171,7 +13171,7 @@ "rarity": "uncommon", "reqAttune": true, "weight": 0.1, - "type": "RG", + "type": "RG|DMG", "entries": [ "While you wear this ring, you automatically detect any deliberate lie that is told to you, but at the same time, you yourself can't lie.", { @@ -13289,7 +13289,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This rod has 5 charges. When you hold it, you can use an action to expend a charge to cause all creatures within 20 feet to be charmed by you. A creature may make a DC 17 Wisdom saving throw to resist. If you or your allies harm a charmed creature, it may make a new saving throw, ending the effect on a success. A charmed creature views you as a friend to be trusted and heeded, and will view all your actions in the best possible light. The charm lasts for 1 hour, and afterwards, the creature isn't aware it was charmed.", "The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance." @@ -13304,7 +13304,7 @@ "tier": "minor", "rarity": "legendary", "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "To use this item, you must have a detailed architectural plan of a building you wish to be constructed that is no larger than 100 feet on a side. The plans should include not only the shape of the building but any designs, color schemes, and ornamentation you want the building to have. Then, using the rod, you trace the outside dimensions of the building's foundation on the ground. Upon completing this, the rod will cause the building to construct itself, brick by brick, using only the earth, air, and pure magical power as material.", "The basic building is constructed at a rate of a 5-foot cube every minute, and the process continues until the entire building as depicted on your plans is built. (Ornamentation takes an additional 1 minute per 5-foot cube).", @@ -13319,7 +13319,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This rod has 5 charges. You may use this rod as a magic club. On a successful hit, you can expend 1 or more charges to inflict an additional 30 points of necrotic damage per charge spent. If your target is undead, it inflicts radiant damage instead of necrotic damage.", "A living humanoid that dies because of the necrotic damage will rise 1d4 rounds later as a zombie (it its CR was 2 or lower) or a wight (if its CR was 3 or higher). The undead is charmed by you for 24 hours, after which it stops obeying your commands. It doesn't automatically attack you, however. You can spend 1 charge to reassert control over up to two zombies or one wight you created through", @@ -13337,7 +13337,7 @@ "rarity": "very rare", "reqAttune": "by a cleric", "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This rod has 3 charges. You can use your action to expend a charge to cast {@i cure wounds} (healing 3d8 hit points) or {@i lesser restoration}, or you can expend 4 charges to cast {@i greater restoration}.", "The rod regains 1d3 expended charge daily at dawn. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod crumbles to ash." @@ -13358,7 +13358,7 @@ "rarity": "very rare", "reqAttune": true, "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This iron rod functions as a {@i mace +1}. On command, you can choose to force your target to make a 17 Constitution saving throw instead of taking damage. On a failure, the creature is paralyzed for 1 minute. It may attempt a new save at the end of each of its turns, ending the effect on itself on a success." ], @@ -13371,7 +13371,7 @@ "rarity": "legendary", "reqAttune": true, "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This twisted wood-and-bone rod functions as a {@i mace +1}. On command, you can create a terrifying aura with a radius of 30 feet. All creatures in that area that can see you will see a phantasmal image of you, altered to be a representation of their worst nightmares. Each creature must make a DC 18 Wisdom saving throw. On a failure, the creature is frightened of you. Its speed is reduced to 0 feet for 1 minute, and it takes 33 (6d10) psychic damage. It may make a new saving throw at the end of each of its turns, ending the effect on itself on a success." ], @@ -13463,7 +13463,7 @@ "tier": "minor", "rarity": "rare", "weight": 2, - "type": "RD", + "type": "RD|DMG", "entries": [ "This rod is intricately carved out of fine wood and decorated with gold and silver leaf. While holding it, you can't lie and will always speak the whole truth." ], @@ -13484,7 +13484,7 @@ "name": "Scroll of Communication", "tier": "minor", "rarity": "uncommon", - "type": "SC", + "type": "SC|DMG", "entries": [ "This is a pair of scrolls. If you write a message of up to 100 words on one scroll and then speak the command word, the message will appear on the other scroll, exactly as you had written it. Both scrolls must be on the same plane for this to work.", "You or the holder of the second scroll can speak another command word and cause both scrolls to be erased. Each time you do so, roll a d20. On a 1, the scroll shreds and becomes nonmagical." @@ -13495,7 +13495,7 @@ "name": "Scroll of Creation", "tier": "minor", "rarity": "very rare", - "type": "SC", + "type": "SC|DMG", "entries": [ "You may draw a picture on this scroll of any non-magical, non-living, inanimate object of Medium size or smaller, then lift the drawing off the scroll. The drawing then becomes a real object, which remains in existence for 24 hours or until you dismiss it. Once you draw a picture on this scroll, you can't use the scroll again for 2 days." ], @@ -13505,7 +13505,7 @@ "name": "Scroll of Curses", "tier": "minor", "rarity": "very rare", - "type": "SC", + "type": "SC|DMG", "entries": [ "Whether due to mistake made while writing a spell scroll, or a deliberate attempt to sabotage future readers, some scrolls have curses laid on them. The scroll appears to be a normal spell scroll of any type until it's read. An {@i identify} will reveal its true nature.", "The curse is identical to those produced by certain spells, but the duration is usually a lot longer.", @@ -13600,7 +13600,7 @@ "name": "Scroll of Equipment, Type Ⅰ", "tier": "minor", "rarity": "uncommon", - "type": "SC", + "type": "SC|DMG", "entries": [ "This scroll has the names of six random, nonmagical, common but generally useful items written on it (typically, anything that can be found in the {@i Player's Handbook} that costs less than 25 gp).", "You may use your action to speak the name of one of the objects on it. Doing so causes the name of the item to vanish from the scroll and the actual object to appear in your hand. Once all six items have been removed from the scroll, the scroll tears and becomes nonmagical. Objects, once created, are permanent, but a {@i dispel magic} will cause them to vanish, as will bringing them into an {@i antimagic field}." @@ -13611,7 +13611,7 @@ "name": "Scroll of Equipment, Type Ⅱ", "tier": "minor", "rarity": "very rare", - "type": "SC", + "type": "SC|DMG", "entries": [ "This scroll has the names of six random, nonmagical, common but generally useful items written on it (typically, anything that can be found in the {@i Player's Handbook} that costs less than 25 gp).", "You may use your action to speak the name of one of the objects on it. Doing so causes the item to appear in your hand, and the name of the object is crossed off. After 5 days, the object's name uncrosses itself and it can be summoned again.", @@ -13623,7 +13623,7 @@ "name": "Scroll of Illumination", "tier": "minor", "rarity": "common", - "type": "SC", + "type": "SC|DMG", "entries": [ "This small piece of parchment usually comes in sheaves of 2d4 and bears a drawing of a flame. If you set the scroll on fire, it will burn cleanly for 6 hours. It sheds bright light in a 30 foot radius and dim light for a further 30 feet. At the end of 6 hours, the parchment will burn into ashes.", "You can command the scroll to extinguish itself at any time (no action required by you) as long as you can see it. It can't be extinguished by any mundane means, although it's otherwise a normal flame." @@ -13634,7 +13634,7 @@ "name": "Scroll of Shelter", "tier": "minor", "rarity": "uncommon", - "type": "SC", + "type": "SC|DMG", "entries": [ "This scroll has a drawing of a door. If you hang the scroll on a solid, upright surface, such as a wall or a tree, and speak the command word, the door enlarges, allowing you and your companions to enter.", "Inside is an area identical to that produced by {@i Leomund's tiny hut}, with the exception that it is extradimensional space. The doorway remains in existence for 8 hours, at which point you are ejected from the room. You may also exit the room at any time. When all creatures have left the room, the scroll turns to ash.", @@ -13646,7 +13646,7 @@ "name": "Scroll of Suggestion", "tier": "minor", "rarity": "very rare", - "type": "SC", + "type": "SC|DMG", "entries": [ "In order to use this scroll, you must write an official pronouncement, missive, or other similar document, which must be legally, socially, or religiously enforceable. Hidden within the proclamation is a magical {@i suggestion}, which, as per the spell, must be worded in a way to make it reasonable. Anyone who reads the scroll must make a DC 15 Wisdom saving throw or fall under the sway of the {@i suggestion}. The suggestion remains in effect for 1 week." ], @@ -13685,7 +13685,7 @@ "tier": "major", "rarity": "legendary", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "This weapon has a very dark, matte blade; it has no tell-tale glint of steel that might betray a wielder who is lurking in the shadows.", "In bright light, the sword is considered magical for purposes of overcoming damage resistance. In dim light, you gain +1 to attack and damage rolls. In darkness, you gain +2.", @@ -13997,7 +13997,7 @@ }, { "name": "Spectral Sword", - "type": "GV", + "type": "GV|DMG", "rarity": "rare", "tier": "major", "entries": [ @@ -14023,7 +14023,7 @@ "tier": "major", "rarity": "rare", "reqAttune": true, - "type": "GV", + "type": "GV|DMG", "entries": [ "These swords are keyed to a single, specific damaging spell. If you are wielding the sword and that spell is cast at you, you can make a ability check using the attribute you are using to wield the weapon against the caster's spell save DC. If successful, it negates the spell. After doing so, for the next minute, your sword inflicts an additional 4 (1d8) damage of the type inflicted by the spell you just absorbed.", "The {@i spellblade} can negates that spell regardless of its origin. For instance, a {@i spellblade} keyed to {@i fireball} could negate a {@i fireball} created by the spell, one created by a {@i wand of fireballs}, or one created through a death slaad's Innate Spellcasting. It couldn't negate any other type of spell, including a {@i delayed blast fireball}.", @@ -14658,7 +14658,7 @@ }, { "name": "Token Sword", - "type": "GV", + "type": "GV|DMG", "rarity": "uncommon", "tier": "major", "entries": [ @@ -14738,7 +14738,7 @@ "tier": "major", "rarity": "very rare", "reqAttune": "by a priest", - "type": "GV", + "type": "GV|DMG", "entries": [ "This weapon gives you a +1 bonus to attack and damage rolls. When you score a critical hit against an undead, you roll the damage dice three times instead of twice.", "In addition, if you are holding this weapon when attempting to turn an undead, the undead has disadvantage on its saving throw.", @@ -14813,7 +14813,7 @@ "rarity": "rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "These crystalline wands have 3 charges. You may use your action to expend a charge and cast {@i animate dead} or {@i animate object}.", "The wand regains 1d3 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed." @@ -14834,7 +14834,7 @@ "rarity": "rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 5 charges. You may use your action to use the wand to cast the {@i mold earth} cantrip. You can also expend 1 or more charges to cast one of the following spells: {@i passwall} (1 charge), {@i move earth} (2 charges), or {@i transmute rock} (1 charge).", "The wand regains 1d4+1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed." @@ -14855,7 +14855,7 @@ "rarity": "very rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 7 charges. You may use the wand to perform the following actions:", { @@ -14895,7 +14895,7 @@ "tier": "major", "rarity": "rare", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand is usually topped with a clump of multicolored feathers, hence its name. It has 5 charges. You can use your action to use the wand to cast the {@i gust} or {@i prestidigitation} cantrips. You can also expend 1 or more charges to cast the following spells: {@i gust of wind} (2 charges), {@i Tasha's uncontrollable laughter} (1 charge), or {@i unseen servant} (1 charge). It uses your spell save DC.", "The wand regains 1d4+1 charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, it explodes into feathers and is destroyed." @@ -14911,7 +14911,7 @@ "rarity": "legendary", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 5 charges. While holding it, you can expend 1 charge to cast either {@i ice storm} or {@i cone of cold} at its lowest level. You can increase the spell slot level by one for each additional charge you expend. It uses your spell save DC.", "The wand regains 1d4+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into shards of ice and is destroyed." @@ -14932,7 +14932,7 @@ "rarity": "very rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 7 charges. While holding it, you can use an action to use the wand to cast the {@i dancing lights} or {@i light} cantrips. You can also expend 1 or more charges to cast the following spells: {@i dawn} (1 charge), {@i sunbeam} (2 charges), or {@i sunburst} (4 charges). It uses your spell save DC.", "The wand regains 1d4+3 charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed." @@ -14953,7 +14953,7 @@ "rarity": "rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This is the same as a {@item wand of wonder|dmg}, except it uses the following table:", { @@ -15392,7 +15392,7 @@ "rarity": "rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 5 charges. You can use your action to expend a charge and cast {@i enlarge/reduce}. It uses your spell save DC.", "It regains 1d4+1 charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed." @@ -15413,7 +15413,7 @@ "rarity": "very rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 5 charges. You may use your action to touch a creature who is within reach and expend a charge. For the next ten minutes, that creature gains +4 to its armor class and immunity to force and lightning damage.", "The wand regains 1d4+1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand explodes into harmless sparks and is destroyed." @@ -15435,7 +15435,7 @@ "rarity": "very rare", "reqAttune": "by a spellcaster", "weight": 1, - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand has 7 charges. While holding it, you can use an action to use the wand to cast one of the following spells: {@i antilife shell} (5 charges), {@i protection from evil and good} (1 charge), {@i shield} (1 charge), or {@i wall of force} (5 charges).", "The wand regains 1d6+1 charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed." diff --git a/item/Foxfire94; Armour, Items, and Weapons Galore.json b/item/Foxfire94; Armour, Items, and Weapons Galore.json index b6f3c5c83a..5a0e137563 100644 --- a/item/Foxfire94; Armour, Items, and Weapons Galore.json +++ b/item/Foxfire94; Armour, Items, and Weapons Galore.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1593285189, - "dateLastModified": 1707891720, - "_dateLastModifiedHash": "e976b3e14a" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "b7d10c4821" }, "baseitem": [ { @@ -1065,7 +1065,7 @@ "source": "FFItemsGalore" }, { - "name": "Great Bow", + "name": "Greatbow", "type": "R", "weaponCategory": "martial", "weapon": true, @@ -1086,7 +1086,7 @@ "type": "entries", "name": "Special", "entries": [ - "You can use a bonus action to steady yourself. While you are steadied, your attacks with the great bow deal {@damage 2d6} piercing damage. You are no longer steadied if you move." + "You can use a bonus action to steady yourself. While you are steadied, your attacks with the greatbow deal {@damage 2d6} piercing damage. You are no longer steadied if you move." ] } ], @@ -1166,7 +1166,7 @@ "dmg1": "2d12", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "H", "2H", "FFIGCP", @@ -1199,7 +1199,7 @@ "dmg1": "2d6", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "2H", "FFIGCP", "FFIGMF", @@ -1231,7 +1231,7 @@ "dmg1": "2d6", "dmgType": "F", "property": [ - "AF", + "AF|DMG", "2H", "FFIGCP", "FFIGMF", @@ -1270,7 +1270,7 @@ "dmg1": "1d10", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "FFIGCP", "FFIGMF", "FFIGRD" @@ -1301,7 +1301,7 @@ "dmg1": "1d10", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "FFIGCP", "FFIGMF", "FFIGRD" @@ -1332,7 +1332,7 @@ "dmg1": "1d12", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "2H", "FFIGCP", "FFIGMF", @@ -1364,7 +1364,7 @@ "dmg1": "2d6", "dmgType": "P", "property": [ - "AF", + "AF|DMG", "2H", "FFIGCP", "FFIGMF", @@ -1467,7 +1467,7 @@ "S" ], "entries": [ - "Metal curiasses consist of several large shaped metal plates that cover most of the wearer's body. It includes arm and leg protection consisting of metal vambraces and greaves that are attached with leather straps.", + "Metal Cuirasses consist of several large shaped metal plates that cover most of the wearer's body. It includes arm and leg protection consisting of metal vambraces and greaves that are attached with leather straps.", { "type": "entries", "name": "Special", @@ -1558,7 +1558,7 @@ }, { "name": "Metal Shot", - "type": "AF", + "type": "AF|DMG", "rarity": "none", "value": 30, "weight": 0.2, @@ -1569,7 +1569,7 @@ { "name": "Draconite Cleanser", "source": "FFItemsGalore", - "type": "EXP", + "type": "EXP|DMG", "rarity": "unknown", "weight": 1, "entries": [ @@ -1580,7 +1580,7 @@ { "name": "Fire Flask", "source": "FFItemsGalore", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -1592,7 +1592,7 @@ { "name": "Fire Trap", "source": "FFItemsGalore", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 20000, @@ -1604,7 +1604,7 @@ { "name": "Nail Bomb", "source": "FFItemsGalore", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 17500, @@ -1616,7 +1616,7 @@ { "name": "Pugno Mortis", "source": "FFItemsGalore", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -1627,7 +1627,7 @@ { "name": "Smoke Bomb", "source": "FFItemsGalore", - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 12500, @@ -1663,7 +1663,7 @@ "magicvariant": [ { "name": "Masterwork Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/item/Frog God Games; Bard's Gate.json b/item/Frog God Games; Bard's Gate.json index 4bf2ad15fd..d62c716225 100644 --- a/item/Frog God Games; Bard's Gate.json +++ b/item/Frog God Games; Bard's Gate.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1546624834, - "dateLastModified": 1685143702, - "_dateLastModifiedHash": "dbd9c911f9" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "45b7a61bc4" }, "item": [ { @@ -115,7 +115,7 @@ { "name": "Ring of Master Thievery", "tier": "major", - "type": "RG", + "type": "RG|DMG", "rarity": "legendary", "reqAttune": "by a rogue", "source": "BAG", diff --git a/item/Gemhammer Games; Gemhammer Deck of Plunder - Heartshine Edit.json b/item/Gemhammer Games; Gemhammer Deck of Plunder - Heartshine Edit.json index 58e43dc534..4ef404863a 100644 --- a/item/Gemhammer Games; Gemhammer Deck of Plunder - Heartshine Edit.json +++ b/item/Gemhammer Games; Gemhammer Deck of Plunder - Heartshine Edit.json @@ -21,8 +21,8 @@ } ], "dateAdded": 1589115470, - "dateLastModified": 1589210012, - "_dateLastModifiedHash": "455264b84a" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7c8d475887" }, "item": [ { @@ -400,7 +400,7 @@ { "name": "Scroll of Snake Eyes", "source": "GemhammerDoPhse", - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -410,7 +410,7 @@ { "name": "Scroll of Recharge", "source": "GemhammerDoPhse", - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "very rare", "entries": [ @@ -420,7 +420,7 @@ { "name": "Scroll of Cannon Burst", "source": "GemhammerDoPhse", - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "rare", "entries": [ @@ -430,7 +430,7 @@ { "name": "Scroll of Moon Ray", "source": "GemhammerDoPhse", - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "uncommon", "entries": [ @@ -440,7 +440,7 @@ { "name": "25% Off Coupon", "source": "GemhammerDoPhse", - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "A 25% off discount coupon to Matt's Magic Emporium, wherever in the world that is..." @@ -449,7 +449,7 @@ { "name": "An I.O.U. for a Soul", "source": "GemhammerDoPhse", - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "An I.O.U. signed by Demogordon, the friendly demon. It may be best not to look into this..." @@ -458,7 +458,7 @@ { "name": "The Deed to a Mage's Tower", "source": "GemhammerDoPhse", - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "A crude drawing of a seaside tower along with a map showing its location. There is no name or seal on the deed." @@ -467,7 +467,7 @@ { "name": "The Deed to a Silver Mine", "source": "GemhammerDoPhse", - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "A crude drawing of a {@item miner's pick|phb} along with a map showing the location of a mine. There is no name or seal on the deed." @@ -476,7 +476,7 @@ { "name": "The Deed to a Ship", "source": "GemhammerDoPhse", - "type": "$", + "type": "$|DMG", "rarity": "none", "entries": [ "A crude drawing of a {@item sailing ship} along with a map showing its location. There is no name or seal on the deed." diff --git a/item/Giffyglyph; Arcane Jewels.json b/item/Giffyglyph; Arcane Jewels.json index cb66466577..f92adb51d2 100644 --- a/item/Giffyglyph; Arcane Jewels.json +++ b/item/Giffyglyph; Arcane Jewels.json @@ -18,8 +18,8 @@ } ], "dateAdded": 1679174334, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "3804e7834f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "c21003ff3f" }, "itemType": [ { @@ -526,7 +526,7 @@ "name": "Royal Alexandrite", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -538,7 +538,7 @@ "name": "Lucent Alexandrite", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -550,7 +550,7 @@ "name": "Astral Alexandrite", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -562,7 +562,7 @@ "name": "Royal Amethyst", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -574,7 +574,7 @@ "name": "Lucent Amethyst", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -586,7 +586,7 @@ "name": "Astral Amethyst", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -598,7 +598,7 @@ "name": "Royal Aquamarine", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -610,7 +610,7 @@ "name": "Lucent Aquamarine", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -622,7 +622,7 @@ "name": "Astral Aquamarine", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -634,7 +634,7 @@ "name": "Royal Diamond", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -646,7 +646,7 @@ "name": "Lucent Diamond", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -658,7 +658,7 @@ "name": "Astral Diamond", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -670,7 +670,7 @@ "name": "Royal Emerald", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -682,7 +682,7 @@ "name": "Lucent Emerald", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -694,7 +694,7 @@ "name": "Astral Emerald", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -706,7 +706,7 @@ "name": "Royal Onyx", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -718,7 +718,7 @@ "name": "Lucent Onyx", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -730,7 +730,7 @@ "name": "Astral Onyx", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -742,7 +742,7 @@ "name": "Royal Peridot", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -754,7 +754,7 @@ "name": "Lucent Peridot", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -766,7 +766,7 @@ "name": "Astral Peridot", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -778,7 +778,7 @@ "name": "Royal Ruby", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -790,7 +790,7 @@ "name": "Lucent Ruby", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -802,7 +802,7 @@ "name": "Astral Ruby", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -814,7 +814,7 @@ "name": "Royal Sapphire", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -826,7 +826,7 @@ "name": "Lucent Sapphire", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -838,7 +838,7 @@ "name": "Astral Sapphire", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -850,7 +850,7 @@ "name": "Royal Topaz", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -862,7 +862,7 @@ "name": "Lucent Topaz", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -874,7 +874,7 @@ "name": "Astral Topaz", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -886,7 +886,7 @@ "name": "Royal Garnet", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -898,7 +898,7 @@ "name": "Lucent Garnet", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -910,7 +910,7 @@ "name": "Astral Garnet", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -922,7 +922,7 @@ "name": "Royal Opal", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -934,7 +934,7 @@ "name": "Lucent Opal", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -946,7 +946,7 @@ "name": "Astral Opal", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -958,7 +958,7 @@ "name": "Royal Pearl", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -970,7 +970,7 @@ "name": "Lucent Pearl", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -982,7 +982,7 @@ "name": "Astral Pearl", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -994,7 +994,7 @@ "name": "Royal Jasper", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -1006,7 +1006,7 @@ "name": "Lucent Jasper", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -1018,7 +1018,7 @@ "name": "Astral Jasper", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -1030,7 +1030,7 @@ "name": "Royal Jet", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -1042,7 +1042,7 @@ "name": "Lucent Jet", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -1054,7 +1054,7 @@ "name": "Astral Jet", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ @@ -1066,7 +1066,7 @@ "name": "Royal Quartz", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 50000, "entries": [ @@ -1078,7 +1078,7 @@ "name": "Lucent Quartz", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 100000, "entries": [ @@ -1090,7 +1090,7 @@ "name": "Astral Quartz", "source": "JWL", "page": 71, - "type": "$", + "type": "$|DMG", "rarity": "none", "value": 500000, "entries": [ diff --git a/item/Jelke Ludolphij; Tavern of Trinkets.json b/item/Jelke Ludolphij; Tavern of Trinkets.json index 961f2375af..71329fc475 100644 --- a/item/Jelke Ludolphij; Tavern of Trinkets.json +++ b/item/Jelke Ludolphij; Tavern of Trinkets.json @@ -17,9 +17,9 @@ } ], "dateAdded": 1579289769, - "dateLastModified": 1724019150, + "dateLastModified": 1726352683, "unlisted": true, - "_dateLastModifiedHash": "81e51cba8e" + "_dateLastModifiedHash": "d907f99221" }, "item": [ { @@ -721,7 +721,7 @@ "page": 7, "wondrous": true, "rarity": "common", - "type": "RG", + "type": "RG|DMG", "entries": [ "While wearing this ring you can use a bonus action to press your finger against it and cause the top surface to shift into an engraved version of a symbol you are familiar with.", "The symbol remains until you change it to a new one or remove it. If subjected to effects that cancel magic, such as dispel magic or an antimagic field, the ring it returns to it empty state." @@ -1535,7 +1535,7 @@ "page": 4, "rarity": "rare", "reqAttune": "by a spellcaster", - "type": "WD", + "type": "WD|DMG", "focus": true, "weight": 1, "recharge": "dusk", @@ -1899,7 +1899,7 @@ "name": "Rod of the Cloudbearer", "source": "ToT", "page": 22, - "type": "RD", + "type": "RD|DMG", "rarity": "rare", "reqAttune": true, "charges": 4, @@ -2417,7 +2417,7 @@ "source": "ToT", "page": 0, "rarity": "uncommon", - "type": "WD", + "type": "WD|DMG", "charges": 7, "recharge": "dawn", "entries": [ diff --git a/item/Kobold Press; Vault of Magic.json b/item/Kobold Press; Vault of Magic.json index 0a3fb4f6f4..40932d2721 100644 --- a/item/Kobold Press; Vault of Magic.json +++ b/item/Kobold Press; Vault of Magic.json @@ -23,8 +23,8 @@ ], "status": "ready", "dateAdded": 1708451450, - "dateLastModified": 1708451450, - "_dateLastModifiedHash": "80436e8394" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "384f48b4b2" }, "item": [ { @@ -151,7 +151,7 @@ "name": "Aberrant Agreement", "source": "VoM", "page": 47, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -762,7 +762,7 @@ "name": "Ashwood Wand", "source": "VoM", "page": 71, - "type": "WD", + "type": "WD|DMG", "typeAlt": "SCF", "tier": "major", "rarity": "common", @@ -1625,7 +1625,7 @@ "name": "Big Dipper", "source": "VoM", "page": 71, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -1659,7 +1659,7 @@ "name": "Binding Oath", "source": "VoM", "page": 48, - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a cleric or paladin", @@ -1750,7 +1750,7 @@ "name": "Blacktooth", "source": "VoM", "page": 72, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "legendary", "reqAttune": "optional", @@ -1869,7 +1869,7 @@ "name": "Blasphemous Writ", "source": "VoM", "page": 48, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -2952,7 +2952,7 @@ "name": "Brazen Band", "source": "VoM", "page": 72, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -3615,7 +3615,7 @@ "name": "Celestial Charter", "source": "VoM", "page": 49, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -4321,7 +4321,7 @@ "name": "Clockwork Rogue Ring", "source": "VoM", "page": 72, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -4753,7 +4753,7 @@ "name": "Crook of the Flock", "source": "VoM", "page": 72, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -5019,7 +5019,7 @@ "name": "Death's Mirror", "source": "VoM", "page": 73, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -5134,7 +5134,7 @@ "name": "Devil's Barb", "source": "VoM", "page": 73, - "type": "WD", + "type": "WD|DMG", "resist": [ "cold" ], @@ -5545,7 +5545,7 @@ "name": "Eldritch Rod", "source": "VoM", "page": 73, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a spellcaster", @@ -5707,7 +5707,7 @@ "name": "Elk Horn Rod", "source": "VoM", "page": 73, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -6054,7 +6054,7 @@ "name": "Feysworn Contract", "source": "VoM", "page": 52, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -6078,7 +6078,7 @@ "name": "Fiendish Charter", "source": "VoM", "page": 52, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -6836,7 +6836,7 @@ "name": "Freerunner Rod", "source": "VoM", "page": 74, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -6910,7 +6910,7 @@ "name": "Frungilator", "source": "VoM", "page": 74, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dusk", @@ -7206,7 +7206,7 @@ "name": "Ghoulbane Rod", "source": "VoM", "page": 75, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "weight": 2, @@ -7254,7 +7254,7 @@ "name": "Glamour Rings", "source": "VoM", "page": 75, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "entries": [ @@ -7268,7 +7268,7 @@ "name": "Glass Wand of Leng", "source": "VoM", "page": 75, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -7655,7 +7655,7 @@ "name": "Greater Scroll of Conjuring", "source": "VoM", "page": 57, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -7747,7 +7747,7 @@ "name": "Gremlin's Paw", "source": "VoM", "page": 75, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -8071,7 +8071,7 @@ "name": "Hazelwood Wand", "source": "VoM", "page": 75, - "type": "WD", + "type": "WD|DMG", "typeAlt": "SCF", "tier": "major", "rarity": "common", @@ -8734,7 +8734,7 @@ "name": "Howling Rod", "source": "VoM", "page": 75, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -9166,7 +9166,7 @@ "name": "Kraken Clutch Ring", "source": "VoM", "page": 76, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -9311,7 +9311,7 @@ "name": "Least Scroll of Conjuring", "source": "VoM", "page": 57, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -9387,7 +9387,7 @@ "name": "Lesser Scroll of Conjuring", "source": "VoM", "page": 57, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -9457,7 +9457,7 @@ "name": "Lightning Rod", "source": "VoM", "page": 76, - "type": "RD", + "type": "RD|DMG", "immune": [ "lightning" ], @@ -10806,7 +10806,7 @@ "name": "Oakwood Wand", "source": "VoM", "page": 76, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "reqAttune": "by a druid", @@ -11047,7 +11047,7 @@ "name": "Pact Paper", "source": "VoM", "page": 55, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "rare", "entries": [ @@ -12317,7 +12317,7 @@ "name": "Recondite Shield", "source": "VoM", "page": 76, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12446,7 +12446,7 @@ "name": "Ring of Arcane Adjustment", "source": "VoM", "page": 76, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a spellcaster", @@ -12467,7 +12467,7 @@ "name": "Ring of Bravado", "source": "VoM", "page": 77, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12482,7 +12482,7 @@ "name": "Ring of Deceiver's Warning", "source": "VoM", "page": 77, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "common", "entries": [ @@ -12493,7 +12493,7 @@ "name": "Ring of Dragon's Discernment", "source": "VoM", "page": 77, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "entries": [ @@ -12504,7 +12504,7 @@ "name": "Ring of Featherweight Weapons", "source": "VoM", "page": 77, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": "by a small creature", @@ -12521,7 +12521,7 @@ "name": "Ring of Giant Mingling", "source": "VoM", "page": 77, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a giant or humanoid", @@ -12544,7 +12544,7 @@ "name": "Ring of Hoarded Life", "source": "VoM", "page": 77, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12567,7 +12567,7 @@ "name": "Ring of Imperious Command", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -12583,7 +12583,7 @@ "name": "Ring of Light's Comfort", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12595,7 +12595,7 @@ "name": "Ring of Night's Solace", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12607,7 +12607,7 @@ "name": "Ring of Powerful Summons", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a cleric, druid, warlock, or wizard", @@ -12633,7 +12633,7 @@ "name": "Ring of Remembrance", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -12645,7 +12645,7 @@ "name": "Ring of Sealing", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -12661,7 +12661,7 @@ "name": "Ring of Shadows", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -12673,7 +12673,7 @@ "name": "Ring of Small Mercies", "source": "VoM", "page": 78, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "common", "entries": [ @@ -12687,7 +12687,7 @@ "name": "Ring of Spell Negation (Black)", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -12706,7 +12706,7 @@ "name": "Ring of Spell Negation (Blue)", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12770,7 +12770,7 @@ "name": "Ring of Spell Negation (Red)", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -12789,7 +12789,7 @@ "name": "Ring of Stored Vitality", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12803,7 +12803,7 @@ "name": "Ring of the Dolphin", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12820,7 +12820,7 @@ "name": "Ring of the Frog", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -12845,7 +12845,7 @@ "name": "Ring of the Frost Knight", "source": "VoM", "page": 80, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -12861,7 +12861,7 @@ "name": "Ring of the Grove's Guardian", "source": "VoM", "page": 80, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a druid or ranger", @@ -12883,7 +12883,7 @@ "name": "Ring of the Jarl", "source": "VoM", "page": 80, - "type": "RG", + "type": "RG|DMG", "resist": [ "cold" ], @@ -12925,7 +12925,7 @@ "name": "Ring of the Water Dancer", "source": "VoM", "page": 80, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -12937,7 +12937,7 @@ "name": "Ring of Ursa", "source": "VoM", "page": 80, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13016,7 +13016,7 @@ "source": "VoM", "page": 81, "baseItem": "mace|PHB", - "type": "RD", + "type": "RD|DMG", "typeAlt": "M", "tier": "major", "rarity": "uncommon", @@ -13043,7 +13043,7 @@ "name": "Rod of Bubbles", "source": "VoM", "page": 81, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "weight": 2, @@ -13060,7 +13060,7 @@ "name": "Rod of Conveyance", "source": "VoM", "page": 81, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "uncommon", "weight": 2, @@ -13076,7 +13076,7 @@ "name": "Rod of Deflection", "source": "VoM", "page": 81, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "weight": 2, @@ -13093,7 +13093,7 @@ "source": "VoM", "page": 81, "baseItem": "mace|PHB", - "type": "RD", + "type": "RD|DMG", "typeAlt": "M", "tier": "major", "rarity": "uncommon", @@ -13149,7 +13149,7 @@ "name": "Rod of Hellish Grounding", "source": "VoM", "page": 82, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13171,7 +13171,7 @@ "name": "Rod of Icicles", "source": "VoM", "page": 82, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13189,7 +13189,7 @@ "name": "Rod of the Infernal Realms", "source": "VoM", "page": 84, - "type": "RD", + "type": "RD|DMG", "typeAlt": "SCF", "scfType": "arcane", "tier": "major", @@ -13225,7 +13225,7 @@ "name": "Rod of Reformation", "source": "VoM", "page": 82, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13264,7 +13264,7 @@ "name": "Rod of Repossession", "source": "VoM", "page": 83, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "common", "weight": 2, @@ -13279,7 +13279,7 @@ "name": "Rod of Sacrificial Blessing", "source": "VoM", "page": 83, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13293,7 +13293,7 @@ "name": "Rod of Sanguine Mastery", "source": "VoM", "page": 83, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -13307,7 +13307,7 @@ "name": "Rod of Swarming Skulls", "source": "VoM", "page": 83, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13324,7 +13324,7 @@ "name": "Rod of the Disciplinarian", "source": "VoM", "page": 83, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -13364,7 +13364,7 @@ "name": "Rod of the Jester", "source": "VoM", "page": 84, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13402,7 +13402,7 @@ "name": "Rod of the Mariner", "source": "VoM", "page": 85, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -13420,7 +13420,7 @@ "source": "VoM", "page": 85, "baseItem": "mace|PHB", - "type": "RD", + "type": "RD|DMG", "typeAlt": "M", "tier": "major", "rarity": "rare", @@ -13466,7 +13466,7 @@ "source": "VoM", "page": 85, "baseItem": "mace|PHB", - "type": "RD", + "type": "RD|DMG", "typeAlt": "M", "tier": "major", "rarity": "rare", @@ -13498,7 +13498,7 @@ "name": "Rod of Underworld Navigation", "source": "VoM", "page": 85, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "weight": 2, @@ -13515,7 +13515,7 @@ "name": "Rod of Vapor", "source": "VoM", "page": 85, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "common", "weight": 2, @@ -13528,7 +13528,7 @@ "name": "Rod of Verbatim", "source": "VoM", "page": 85, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "common", "weight": 2, @@ -13542,7 +13542,7 @@ "name": "Rod of Warning", "source": "VoM", "page": 86, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "common", "weight": 2, @@ -13555,7 +13555,7 @@ "source": "VoM", "page": 86, "baseItem": "mace|PHB", - "type": "RD", + "type": "RD|DMG", "typeAlt": "M", "tier": "major", "rarity": "uncommon", @@ -13741,7 +13741,7 @@ "name": "Rowdy's Ring", "source": "VoM", "page": 87, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "entries": [ @@ -14044,7 +14044,7 @@ "name": "Scepter of Majesty", "source": "VoM", "page": 86, - "type": "RD", + "type": "RD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -14219,7 +14219,7 @@ "name": "Scroll of Fabrication", "source": "VoM", "page": 58, - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -14231,7 +14231,7 @@ "name": "Scroll of Treasure Finding", "source": "VoM", "page": 58, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "uncommon", "entries": [ @@ -14287,7 +14287,7 @@ "name": "Scrolls of Correspondence", "source": "VoM", "page": 58, - "type": "SC", + "type": "SC|DMG", "tier": "major", "rarity": "common", "entries": [ @@ -14348,7 +14348,7 @@ "name": "Second Wind", "source": "VoM", "page": 87, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -14801,7 +14801,7 @@ "name": "Shimmer Ring", "source": "VoM", "page": 88, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -14944,7 +14944,7 @@ "name": "Signet of the Magister", "source": "VoM", "page": 88, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -15156,7 +15156,7 @@ "name": "Slatelight Ring", "source": "VoM", "page": 88, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -18418,7 +18418,7 @@ "name": "Umbral Band", "source": "VoM", "page": 98, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -18982,7 +18982,7 @@ "name": "Voidwalker", "source": "VoM", "page": 99, - "type": "RG", + "type": "RG|DMG", "resist": [ "cold" ], @@ -19076,7 +19076,7 @@ "name": "Wand of Accompaniment", "source": "VoM", "page": 99, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "reqAttune": true, @@ -19108,7 +19108,7 @@ "name": "Wand of Air Glyphs", "source": "VoM", "page": 99, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "entries": [ @@ -19119,7 +19119,7 @@ "name": "Wand of Bristles", "source": "VoM", "page": 100, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19149,7 +19149,7 @@ "name": "Wand of Depth Detection", "source": "VoM", "page": 100, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19163,7 +19163,7 @@ "name": "Wand of Direction", "source": "VoM", "page": 100, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19178,7 +19178,7 @@ "name": "Wand of Drowning", "source": "VoM", "page": 100, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "very rare", "recharge": "dawn", @@ -19193,7 +19193,7 @@ "name": "Wand of Extinguishing", "source": "VoM", "page": 100, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19206,7 +19206,7 @@ "name": "Wand of Fermentation", "source": "VoM", "page": 100, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -19221,7 +19221,7 @@ "name": "Wand of Flame Control", "source": "VoM", "page": 101, - "type": "WD", + "type": "WD|DMG", "typeAlt": "SCF", "scfType": "arcane", "tier": "major", @@ -19246,7 +19246,7 @@ "name": "Wand of Giggles", "source": "VoM", "page": 101, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19260,7 +19260,7 @@ "name": "Wand of Guidance", "source": "VoM", "page": 101, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19276,7 +19276,7 @@ "name": "Wand of Harrowing", "source": "VoM", "page": 101, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19305,7 +19305,7 @@ "name": "Wand of Ignition", "source": "VoM", "page": 101, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19318,7 +19318,7 @@ "name": "Wand of Plant Destruction", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19334,7 +19334,7 @@ "name": "Wand of Relieved Burdens", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -19349,7 +19349,7 @@ "name": "Wand of Resistance", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19365,7 +19365,7 @@ "name": "Wand of Revealing", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "uncommon", "recharge": "dawn", @@ -19378,7 +19378,7 @@ "name": "Wand of Tears", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "common", "recharge": "dawn", @@ -19392,7 +19392,7 @@ "name": "Wand of Treasure Finding", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19408,7 +19408,7 @@ "name": "Wand of the Timekeeper", "source": "VoM", "page": 102, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19437,7 +19437,7 @@ "name": "Wand of Vapors", "source": "VoM", "page": 103, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": "by a spellcaster", @@ -19474,7 +19474,7 @@ "name": "Wand of Windows", "source": "VoM", "page": 103, - "type": "WD", + "type": "WD|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19864,7 +19864,7 @@ "name": "Wolfbite Ring", "source": "VoM", "page": 103, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "rare", "reqAttune": true, @@ -19985,7 +19985,7 @@ "name": "Zipline Ring", "source": "VoM", "page": 103, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "uncommon", "reqAttune": true, @@ -20572,7 +20572,7 @@ "name": "Sovereign's Scepter", "source": "VoM", "page": 215, - "type": "RD", + "type": "RD|DMG", "rarity": "unknown (magic)", "reqAttune": "optional", "reqAttuneTags": [ @@ -21314,7 +21314,7 @@ "name": "Ring of Spell Negation", "source": "VoM", "page": 79, - "type": "RG", + "type": "RG|DMG", "tier": "major", "rarity": "varies", "reqAttune": true, @@ -21337,7 +21337,7 @@ "name": "Scroll of Conjuring", "source": "VoM", "page": 57, - "type": "SC", + "type": "SC|DMG", "tier": "minor", "rarity": "varies", "entries": [ @@ -21514,7 +21514,7 @@ "magicvariant": [ { "name": "Agile Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "MA" @@ -21535,7 +21535,7 @@ }, { "name": "Angry Hornet", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -21555,7 +21555,7 @@ }, { "name": "Armor of Spite", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -21578,7 +21578,7 @@ }, { "name": "Armor of the Leaf", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "LA" @@ -21608,7 +21608,7 @@ }, { "name": "+1 Armor of Warding", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -21628,7 +21628,7 @@ }, { "name": "+2 Armor of Warding", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -21648,7 +21648,7 @@ }, { "name": "+3 Armor of Warding", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -21668,7 +21668,7 @@ }, { "name": "Blackguard's Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Dagger" @@ -21690,7 +21690,7 @@ }, { "name": "Bloodfuel Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P" @@ -21715,7 +21715,7 @@ }, { "name": "Bloodprice Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -21735,7 +21735,7 @@ }, { "name": "Bloodthirsty Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "P" @@ -21764,7 +21764,7 @@ }, { "name": "Bludgeon of Nightmares", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Flail" @@ -21799,7 +21799,7 @@ }, { "name": "Bonebreaker", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "B" @@ -21820,7 +21820,7 @@ }, { "name": "Bow of Accuracy", - "type": "GV", + "type": "GV|DMG", "requires": [ { "bow": true @@ -21839,7 +21839,7 @@ }, { "name": "Buzzing Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -21861,7 +21861,7 @@ }, { "name": "Chainbreaker Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -21881,7 +21881,7 @@ }, { "name": "Chillblain Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -21922,7 +21922,7 @@ }, { "name": "Crocodile Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "leather armor" @@ -21945,7 +21945,7 @@ }, { "name": "Dawn Shard", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -21969,7 +21969,7 @@ }, { "name": "Dragonstooth Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Greatsword" @@ -22038,7 +22038,7 @@ }, { "name": "Encouraging Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -22059,7 +22059,7 @@ }, { "name": "Enraging Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -22078,7 +22078,7 @@ }, { "name": "Ensnaring Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -22097,7 +22097,7 @@ }, { "name": "Forgefire Hammer", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Maul" @@ -22120,7 +22120,7 @@ }, { "name": "Ghost Barding", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -22142,7 +22142,7 @@ }, { "name": "Glazed Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -22164,7 +22164,7 @@ }, { "name": "Grave Ward Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -22189,7 +22189,7 @@ }, { "name": "Hellfire Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -22216,7 +22216,7 @@ }, { "name": "Hidden Armament", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -22239,7 +22239,7 @@ }, { "name": "Iceblink", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -22274,7 +22274,7 @@ }, { "name": "Impaling Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", @@ -22295,7 +22295,7 @@ }, { "name": "Labyrs of the Raging Bull", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Greataxe" @@ -22318,7 +22318,7 @@ }, { "name": "Leaf-Bladed Sword", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -22344,7 +22344,7 @@ }, { "name": "Mirrored Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Plate Armor" @@ -22371,7 +22371,7 @@ }, { "name": "Molten Hellfire Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "HA" @@ -22400,7 +22400,7 @@ }, { "name": "Moonsteel Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Rapier" @@ -22422,7 +22422,7 @@ }, { "name": "Mordant Blade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "S" @@ -22450,7 +22450,7 @@ }, { "name": "Mountaineer's Crossbow", - "type": "GV", + "type": "GV|DMG", "requires": [ { "crossbow": true @@ -22471,7 +22471,7 @@ }, { "name": "Muffled Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Padded Armor" @@ -22499,7 +22499,7 @@ }, { "name": "Signaling Ammunition", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -22518,7 +22518,7 @@ }, { "name": "Slimeblade", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -22541,7 +22541,7 @@ }, { "name": "Standard of Divinity", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Glaive" @@ -22588,7 +22588,7 @@ }, { "name": "Swarmfoe Suit", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -22614,7 +22614,7 @@ }, { "name": "Sword of Fallen Saints", - "type": "GV", + "type": "GV|DMG", "requires": [ { "sword": true @@ -22638,7 +22638,7 @@ }, { "name": "Sword of Volsung", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Longsword" @@ -22700,7 +22700,7 @@ }, { "name": "Troll Skin Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -22725,7 +22725,7 @@ }, { "name": "Umbral Chopper", - "type": "GV", + "type": "GV|DMG", "requires": [ { "axe": true @@ -22760,7 +22760,7 @@ }, { "name": "White Ape Hide", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Leather Armor" @@ -22806,7 +22806,7 @@ }, { "name": "Witch Hunter's Armor", - "type": "GV", + "type": "GV|DMG", "requires": [ { "armor": true @@ -22828,7 +22828,7 @@ }, { "name": "Wolf Brush", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Halberd" diff --git a/item/Mythos Chronicles; Mythological Items.json b/item/Mythos Chronicles; Mythological Items.json index 7214f7c423..8e0b2faa12 100644 --- a/item/Mythos Chronicles; Mythological Items.json +++ b/item/Mythos Chronicles; Mythological Items.json @@ -19,8 +19,8 @@ ], "status": "wip", "dateAdded": 1716646929, - "dateLastModified": 1717424329, - "_dateLastModifiedHash": "ecc5c2d001" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "cfead8f0b3" }, "item": [ { @@ -1641,7 +1641,7 @@ "name": "Andvaranaut", "source": "MythologicalItems", "page": 31, - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "curse": true, @@ -2721,7 +2721,7 @@ "source": "MythologicalItems", "page": 16, "tier": "minor", - "type": "GV", + "type": "GV|DMG", "rarity": "varies", "entries": [ "The Spatial Ring, a marvel of magical craftsmanship, links the physical realm to an extradimensional space, creating a pocket dimension accessible only to its wearer. This ring is a staple in the arsenal of Immortal Cultivators, wizards, and adventurers across myriad worlds of Asian fantasy, from the ethereal realms of Chinese Wuxia, Xianxia, and Xuanhuan to the enchanted landscapes of Japanese magic fantasy. Crafted with mastery over Spatial law or infused with potent spatial magic, the Spatial Ring serves as a portable vault, a secret chamber that one can carry on their finger.", @@ -2742,7 +2742,7 @@ "page": 18, "tier": "major", "rarity": "varies", - "type": "GV", + "type": "GV|DMG", "entries": [ "Kusanagi-no-Tsurugi, also known as Ama-no- Murakumo ('Heavenly Sword of Gathering Clouds'), is a blade steeped in the deepest myths and legends of Japan. It stands as one of the three Imperial Regalia, alongside the mirror Yata no Kagami and the jewel Yasakani no Magatama, symbols of the Japanese imperial spirit. Its origins trace back to the storm god Susanoo, who discovered the sword in the body of the eight-headed serpent Yamata-no-Orochi, a creature he defeated after it terrorized the province of Izumo.", "Upon its discovery, Susanoo gifted the sword to his sister, the sun goddess Amaterasu, as a reconciliation and a token of apology for his earlier tempestuous behavior, which had once caused her to hide away from the world. This act of giving is deeply symbolic, representing not only the mending of familial bonds but also the integration of celestial powers within the sacred treasures of Japan. The Kusanagi-no-Tsurugi, since then, has been a symbol of the valor and virtue of the rulers of Japan, embodying the spirit of the nation and its divine origins.", @@ -2760,7 +2760,7 @@ "page": 34, "tier": "major", "rarity": "varies", - "type": "GV", + "type": "GV|DMG", "entries": [ "Quetzalcoatl's Serpent Staff, a divine relic adorned with quetzal feathers and serpent motifs, was once carried by the Aztec god Quetzalcoatl, the 'Feathered Serpent'. Known for his association with life, light, wisdom, and the wind, Quetzalcoatl is a pivotal deity in ancient Mesoamerican mythology. This staff, echoing the benevolent nature of Quetzalcoatl, grants its wielder control over the winds and the ability to communicate with animals, symbolizing the god's domain over the elements and his kinship with all living creatures." ], @@ -2773,7 +2773,7 @@ "magicvariant": [ { "name": "+1 Kusanagi-no-Tsurugi", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -2813,7 +2813,7 @@ }, { "name": "+2 Kusanagi-no-Tsurugi", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -2860,7 +2860,7 @@ }, { "name": "+3 Kusanagi-no-Tsurugi", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Shortsword" @@ -2914,7 +2914,7 @@ }, { "name": "Statuette of Terracotta Army", - "type": "GV", + "type": "GV|DMG", "requires": [ { "name": "Terracotta Warrior" diff --git a/item/Sample - Giddy; Hook of Butchery.json b/item/Sample - Giddy; Hook of Butchery.json index 3b69451b0d..81861113d6 100644 --- a/item/Sample - Giddy; Hook of Butchery.json +++ b/item/Sample - Giddy; Hook of Butchery.json @@ -27,8 +27,8 @@ ] }, "dateAdded": 0, - "dateLastModified": 1672357251, - "_dateLastModifiedHash": "2fb6ff5e43" + "dateLastModified": 1725728288, + "_dateLastModifiedHash": "ec37371cf5" }, "itemProperty": [ { @@ -65,6 +65,7 @@ ], "itemTypeAdditionalEntries": [ { + "name": "Psionic Weapon", "appliesTo": "PSIW", "source": "GiddyItem", "entries": [ diff --git a/item/ShamusAran; Bargain Magic Rings.json b/item/ShamusAran; Bargain Magic Rings.json index 68725fcdbe..1ddf8c8366 100644 --- a/item/ShamusAran; Bargain Magic Rings.json +++ b/item/ShamusAran; Bargain Magic Rings.json @@ -17,13 +17,13 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1664210943, - "_dateLastModifiedHash": "4d925248b2" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "af11af16a5" }, "item": [ { "name": "Ocaringa", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -35,7 +35,7 @@ }, { "name": "Prismatic Ring", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -48,7 +48,7 @@ }, { "name": "Ring of Cubic Force", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -61,7 +61,7 @@ }, { "name": "Ring of Holy Acrimony", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "rare", "source": "BMR", @@ -105,7 +105,7 @@ }, { "name": "Ring of Intangible Convenience", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -117,7 +117,7 @@ }, { "name": "Ring of Magical Missiles", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -130,7 +130,7 @@ }, { "name": "Ring of Second Chances", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -141,7 +141,7 @@ }, { "name": "Ring of the Pugilist", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "uncommon", "source": "BMR", @@ -153,7 +153,7 @@ }, { "name": "Ring of Unity", - "type": "RG", + "type": "RG|DMG", "tier": "minor", "rarity": "rare", "source": "BMR", diff --git a/item/Shamus_Aran; Crazy Jarls Discount Magic Shop.json b/item/Shamus_Aran; Crazy Jarls Discount Magic Shop.json index bc9291f4c0..890e95c73b 100644 --- a/item/Shamus_Aran; Crazy Jarls Discount Magic Shop.json +++ b/item/Shamus_Aran; Crazy Jarls Discount Magic Shop.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1586802904, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "309274fc08" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "47f13e7994" }, "item": [ { @@ -204,7 +204,7 @@ { "name": "Levinrod", "source": "CrazyJarlsDiscountMagicShop", - "type": "RD", + "type": "RD|DMG", "rarity": "uncommon", "reqAttune": true, "recharge": "dawn", @@ -312,7 +312,7 @@ { "name": "Ocaringa", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "This thick blue ring is made of ceramic and features twelve holes around its band. A small nozzle projects from the band and, when blown, it sounds just like a normal ocarina.", @@ -346,7 +346,7 @@ { "name": "Prismatic Ring", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -359,7 +359,7 @@ { "name": "Ring of Actual Magical Missiles", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -370,7 +370,7 @@ { "name": "Ring of Cubic Force", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -382,7 +382,7 @@ { "name": "Ring of Holy Acrimony", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -428,7 +428,7 @@ { "name": "Ring of Intangible Convenience", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -439,7 +439,7 @@ { "name": "Ring of Magical Missiles", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -451,7 +451,7 @@ { "name": "Ring of the Pugilist", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -462,7 +462,7 @@ { "name": "Ring of Second Chances", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "entries": [ "This pure silver ring is set with a bright white gemstone.", @@ -472,7 +472,7 @@ { "name": "Rings of Transposition", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "uncommon", "reqAttune": true, "entries": [ @@ -484,7 +484,7 @@ { "name": "Ring of Unity", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "entries": [ @@ -544,7 +544,7 @@ "name": "Wand of Illegal Tender", "source": "CrazyJarlsDiscountMagicShop", "rarity": "uncommon", - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand is a cylinder, seemingly forged of solid gold. However, the paint has chipped in several places, revealing low-quality iron underneath.", "Once per day, you may wave this wand over up to ten coins, reciting the command phrase: \"He who controls the fools' gold, controls the fools.\" They become indistinguishable from platinum pieces for one hour, after which they return to their original appearance." @@ -555,7 +555,7 @@ "source": "CrazyJarlsDiscountMagicShop", "page": 0, "rarity": "uncommon", - "type": "WD", + "type": "WD|DMG", "entries": [ "This wand's ivory shaft is decorated with three spirals that run up its length -- one green, one purple, and one gold.", "You may use the wand to cast Druidcraft, Prestidigitation, and Thaumaturgy at will. While one of these spells is active, its respective color will glow softly on the wand." @@ -657,7 +657,7 @@ { "name": "Ring of the Specialist", "source": "CrazyJarlsDiscountMagicShop", - "type": "RG", + "type": "RG|DMG", "rarity": "very rare", "reqAttune": true, "entries": [ @@ -728,7 +728,7 @@ "magicvariant": [ { "name": "Flaming Missile", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "A" @@ -751,7 +751,7 @@ }, { "name": "Hammer of Smiting", - "type": "GV", + "type": "GV|DMG", "requires": [ { "dmgType": "B" @@ -811,7 +811,7 @@ }, { "name": "Merciful Weapon", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -832,7 +832,7 @@ }, { "name": "Stylish Gear", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M" @@ -892,7 +892,7 @@ }, { "name": "Slumbering Bane", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", diff --git a/item/Web Community; Community Items Collection.json b/item/Web Community; Community Items Collection.json index 35f3fb8f49..9680b24664 100644 --- a/item/Web Community; Community Items Collection.json +++ b/item/Web Community; Community Items Collection.json @@ -30,8 +30,8 @@ ] }, "dateAdded": 1537874753, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "7c01489d5f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "defc07dbe0" }, "itemProperty": [ { @@ -50,10 +50,46 @@ } ], "item": [ + { + "name": "Ring of Protection +3", + "source": "COMItems", + "page": 1, + "type": "RG|DMG", + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "bonusAc": "+3", + "bonusSavingThrow": "+3", + "value": 4000000, + "entries": [ + "You gain a +3 bonus to AC and saving throws while wearing this ring." + ], + "optionalfeatures": [ + "replicate magic item|tce" + ] + }, + { + "name": "Ring of Protection +2", + "source": "COMItems", + "page": 1, + "type": "RG|DMG", + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "bonusAc": "+2", + "bonusSavingThrow": "+2", + "value": 2000000, + "entries": [ + "You gain a +2 bonus to AC and saving throws while wearing this ring." + ], + "optionalfeatures": [ + "replicate magic item|tce" + ] + }, { "name": "Spider Staff", "baseItem": "staff|PHB", - "type": "GV", + "type": "GV|DMG", "weaponCategory": "martial", "weight": 6, "dmg1": "1d6", @@ -101,7 +137,7 @@ { "name": "Staff of Defense", "baseItem": "staff|PHB", - "type": "GV", + "type": "GV|DMG", "weaponCategory": "martial", "weight": 3, "dmg1": "1d6", @@ -149,7 +185,7 @@ { "name": "Wand of Magic Missiles", "baseItem": "wand|PHB", - "type": "WD", + "type": "WD|DMG", "weaponCategory": "martial", "weight": 3, "dmg1": "1d6", @@ -590,7 +626,7 @@ }, { "name": "Black powder bomb", - "type": "GV", + "type": "GV|DMG", "weight": 2, "rarity": "uncommon", "wondrous": false, @@ -626,7 +662,7 @@ }, { "name": "Flash powder bomb", - "type": "GV", + "type": "GV|DMG", "weight": 2, "rarity": "uncommon", "wondrous": false, @@ -662,7 +698,7 @@ }, { "name": "Lightning in a bottle (flask)", - "type": "GV", + "type": "GV|DMG", "weight": 1, "rarity": "uncommon", "wondrous": false, @@ -699,7 +735,7 @@ }, { "name": "Liquid smoke (vial)", - "type": "GV", + "type": "GV|DMG", "weight": 1, "rarity": "uncommon", "wondrous": false, @@ -1831,7 +1867,7 @@ } }, { - "name": "Blacksteel longsword", + "name": "Blacksteel longsword +3", "source": "COMItems", "baseItem": "longsword|phb", "page": 0, @@ -1840,6 +1876,7 @@ "weight": 3, "value": 4000000, "reqAttune": true, + "wondrous": true, "weaponCategory": "martial", "property": [ "V" @@ -1850,18 +1887,17 @@ "curse": false, "bonusWeapon": "+3", "entries": [ - "Martial weapon (longsword +3), melee weapon legendary (Requires attunement) 3 lb. 3d10 slashing + 2d8 necrotic", + "Martial weapon (longsword +3), melee weapon legendary (Requires attunement) 3 lb. ({@damage 3d10 }) slashing damage, plus 9 ({@damage 2d8}) necrotic damage.", { "type": "list", "items": [ "You gain a +3 bonus to attack and damage rolls made with this magic weapon.", "The magically enchanted blade of this +3 longsword becomes dark, silent, and non-reflective.", "It makes no noise when striking creatures or objects, even if it hits against a shield or something similar.", - "Blood also clings to the weapon, without spraying away or dripping off of it.", - "The sword becomes invisible to spells like locate item and other similar divination magic.", + "Blood clings to the weapon, neither spraying away or dripping off it.", + "The sword becomes invisible to spells like {@spell locate object|PHB} and similar divination magic.", "The sword can be summoned with a bonus action to the hands of the attuned creature.", - "Every time the blade inflicts damage to a creature with blood, it stores half of the necrotic damage inflicted, in its blade as charges with a maximum of 50 charges.", - "The wearer can use an action to heal for the same amount of charges." + "Every time the blade inflicts damage to a creature with blood, it stores half of the necrotic damage inflicted in its blade as charges with a maximum of 50 charges. The wielder can use an action to heal for the same amount of charges." ] } ], @@ -1876,31 +1912,17 @@ } ], "entries": [ - { - "type": "entries", - "name": "Blacksteel longsword +3", - "entries": [ - "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", - "Martial weapon (longsword +3), melee weapon legendary (Requires attunement) 3 lb. 3d10 slashing + 2d8 necrotic", - { - "type": "list", - "items": [ - "You gain a +3 bonus to attack and damage rolls made with this magic weapon.", - "The magically enchanted blade of this +3 longsword becomes dark, silent, and non-reflective.", - "It makes no noise when striking creatures or objects, even if it hits against a shield or something similar.", - "Blood also clings to the weapon, without spraying away or dripping off of it.", - "The sword becomes invisible to spells like locate item and other similar divination magic.", - "The sword can be summoned with a bonus action to the hands of the attuned creature.", - "Every time the blade inflicts damage to a creature with blood, it stores half of the necrotic damage inflicted, in its blade as charges with a maximum of 50 charges.", - "The wearer can use an action to heal for the same amount of charges." - ] - } - ] - }, - { - "type": "quote", - "entries": [ - "" + "Martial weapon (longsword +3), melee weapon legendary (Requires attunement) 3 lb. ({@damage 3d10 }) slashing damage, plus 9 ({@damage 2d8}) necrotic damage.", + { + "type": "list", + "items": [ + "You gain a +3 bonus to attack and damage rolls made with this magic weapon.", + "The magically enchanted blade of this +3 longsword becomes dark, silent, and non-reflective.", + "It makes no noise when striking creatures or objects, even if it hits against a shield or something similar.", + "Blood clings to the weapon, neither spraying away or dripping off it.", + "The sword becomes invisible to spells like {@spell locate object|PHB} and similar divination magic.", + "The sword can be summoned with a bonus action to the hands of the attuned creature.", + "Every time the blade inflicts damage to a creature with blood, it stores half of the necrotic damage inflicted in its blade as charges with a maximum of 50 charges. The wielder can use an action to heal for the same amount of charges." ] }, { @@ -1914,64 +1936,86 @@ } }, { - "name": "Strahd's animated armor", + "name": "Ring of Counterspell", + "source": "COMItems", + "page": 1, + "type": "RG|DMG", + "rarity": "very rare", + "reqAttune": true, + "wondrous": true, + "recharge": "dawn", + "rechargeAmount": 3, + "charges": 3, + "entries": [ + "While wearing this ring you can use it to cast the {@spell Counterspell|PHB} spell (3 charges/dawn), as an action. Once this property is used three times, it can't be used again until the next dawn." + ], + "attachedSpells": [ + "Counterspell|phb" + ] + }, + { + "name": "Animated Armor of Strahd +2", + "source": "COMItems", "baseItem": "Plate Armor|PHB", "type": "HA", "weight": 65, - "ac": 2, + "ac": 18, "strength": "15", "stealth": false, "rarity": "legendary", "wondrous": false, "reqAttune": true, "value": 4000000, - "source": "COMItems", + "tier": "major", + "bonusAc": "+2", "entries": [ - "This armor was infused with the malignancy and hatred of Strahd at the time of his betrayal during the royal wedding giving it life. This armor grants the following benefits to the creature that wears it.", + "This armor was infused with the malignancy and hatred of Strahd at the time of his betrayal during the royal wedding, giving it life. This +2 armor grants the following benefits to the creature that wears it.", { "type": "list", "items": [ - "Condition Immunities: A creature that wears this armor is immune to the blinded, charmed, deafened, frightened, paralyzed and petrified condition.", - "Summon armor: As a bonus action, the creature attuned to this armor can don it, effectively replacing the armor and/or clothes that it was wearing. The creature can use another bonus action to animate the armor and have it fight alongside it. The stats for Strahd's animated armor can be found on CoS, page 227. The creature attuned to this armor gains no benefits of it when the armor is animated.", - "Legendary action: Shocking Bolt. The wearer gains the abillity to cast the shocking bolt spell as a legendary action once per turn.", - "{@spell Shocking bolt (Strahd's New spells)|COMSpells|Shocking bolt}: Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage." + "{@b Condition Immunities:} A creature that wears this armor is immune to the blinded, charmed, deafened, frightened, paralyzed and petrified condition. ", + "{@b Summon armor:} As a bonus action, the creature attuned to this armor can don it, effectively replacing the armor and/or clothes that it was wearing. The creature can use another bonus action to animate the armor and have it fight alongside it. The statistics for Strahd's animated armor can be found on CoS, page 227. The creature attuned to this armor gains no benefits of it when the armor is animated." + ] + }, + { + "name": "Legendary Action: Shocking Bolt.", + "type": "entries", + "entries": [ + "The wearer gains the ability to cast the shocking bolt spell as a legendary action once per turn.", + { + "name": "Shocking bolt", + "type": "entries", + "entries": [ + "{@b {@spell Shocking bolt|Darklords&DomainsVol1}:} Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage." + ] + } ] } ], "fluff": { - "images": [ - { - "type": "image", - "href": { - "type": "external", - "url": "https://i.imgur.com/wEZiggo.png" - } - } - ], "entries": [ + "This armor was infused with the malignancy and hatred of Strahd at the time of his betrayal during the royal wedding, giving it life. This +2 armor grants the following benefits to the creature that wears it.", { + "type": "list", + "items": [ + "{@b Condition Immunities:} A creature that wears this armor is immune to the blinded, charmed, deafened, frightened, paralyzed and petrified condition. ", + "{@b Summon armor:} As a bonus action, the creature attuned to this armor can don it, effectively replacing the armor and/or clothes that it was wearing. The creature can use another bonus action to animate the armor and have it fight alongside it. The statistics for Strahd's animated armor can be found on CoS, page 227. The creature attuned to this armor gains no benefits of it when the armor is animated." + ] + }, + { + "name": "Legendary Action: Shocking Bolt.", "type": "entries", - "name": "Strahd's animated armor", "entries": [ - "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", - "This armor was infused with the malignancy and hatred of Strahd at the time of his betrayal during the royal wedding giving it life. This armor grants the following benefits to the creature that wears it.", + "The wearer gains the ability to cast the shocking bolt spell as a legendary action once per turn.", { - "type": "list", - "items": [ - "Condition Immunities: A creature that wears this armor is immune to the blinded, charmed, deafened, frightened, paralyzed and petrified condition.", - "Summon armor: As a bonus action, the creature attuned to this armor can don it, effectively replacing the armor and/or clothes that it was wearing. The creature can use another bonus action to animate the armor and have it fight alongside it. The stats for Strahd's animated armor can be found on CoS, page 227. The creature attuned to this armor gains no benefits of it when the armor is animated.", - "Legendary action: Shocking Bolt. The wearer gains the abillity to cast the shocking bolt spell as a legendary action once per turn.", - "Shocking bolt: Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage." + "name": "Shocking bolt", + "type": "entries", + "entries": [ + "{@b {@spell Shocking bolt|Darklords&DomainsVol1}:} Ranged Spell Attack: +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage." ] } ] }, - { - "type": "quote", - "entries": [ - "" - ] - }, { "name": "Credits", "type": "inset", @@ -1979,6 +2023,15 @@ "Art and item designed by {@link Mistfactor Press, Libedrator Earl, George Komis on The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil book|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}. Please credit if you repost elsewhere." ] } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/wEZiggo.png" + } + } ] } }, @@ -2089,7 +2142,7 @@ "name": "Dark wand", "source": "COMItems", "baseItem": "wand|PHB", - "type": "WD", + "type": "WD|DMG", "weaponCategory": "martial", "weight": 3, "dmg1": "1d6", @@ -2710,7 +2763,7 @@ }, { "name": "Deathstalker Scorpion Venom (vial)", - "type": "GV", + "type": "GV|DMG", "weight": 1, "rarity": "uncommon", "wondrous": false, @@ -2758,6 +2811,125 @@ } ] } + }, + { + "name": "Poisoned Dagger +1", + "source": "COMItems", + "page": 0, + "type": "M", + "rarity": "uncommon", + "weight": 1, + "weaponCategory": "simple", + "property": [ + "F", + "L", + "T" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "tier": "major", + "bonusWeapon": "+1", + "entries": [ + "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save or half as much damage on a successful one." + ] + }, + { + "name": "Poisoned Dart", + "source": "COMItems", + "page": 0, + "type": "R", + "rarity": "none", + "weight": 0.25, + "value": 5, + "weaponCategory": "simple", + "property": [ + "F", + "T" + ], + "range": "20/60", + "dmg1": "1d4", + "dmgType": "P", + "entries": [ + "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save or half as much damage on a successful one." + ] + }, + { + "name": "Amulet of Protection from evil and good", + "source": "COMItems", + "page": 1, + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "weight": 1, + "value": 15000, + "entries": [ + "A blue opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.", + "While wearing this amulet, you can use an action to cast the {@spell protection from evil and good|PHB} spell." + ], + "attachedSpells": [ + "protection from evil and good|phb" + ], + "fluff": { + "entries": [ + "A blue opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant.", + "While wearing this amulet, you can use an action to cast the {@spell protection from evil and good|PHB} spell." + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/tex9VYv.jpg" + } + } + ] + } + }, + { + "name": "Amulet of Life Protection", + "source": "COMItems", + "page": 1, + "tier": "major", + "rarity": "rare", + "reqAttune": true, + "wondrous": true, + "weight": 1, + "value": 2000000, + "entries": [ + "This simple amulet is made from special minerals, branches, herbs horns, feathers, or vials of magical water, often tied to a cord to hang around the neck. It is relatively simple to make with the right ingredients and does not require and actual enchantments.", + { + "type": "list", + "items": [ + "The amulet can absorb and negate the corruption of demons and sorcery. When a character is hit by an energy drain attack or other level draining effect it automatically negates the level loss. The player has to roll 1d6 (or 1d4 or 1d8, based on the quality of the amulet) and on the roll of a 1 the amulet crumbles and loses its power. If a saving throw is allowed a roll still has to be made, regardless of whether the saving throw might have succeeded or failed. When a character is wearing or carrying multiple amulets at the same time, a roll has to be made for each one individually. Amulets left unattended in areas where a creature would be exposed to regular energy drain effects also have to make a roll against disintegration at each interval.", + "This pendant or brooch device serves as protection for the psyche. The wearer is protected from the magic jar spell or any similar mental attack that would usurp control of the wearer's body. If the wearer is slain, the psyche enters the amulet and is protected for seven full days. Thereafter, it departs to the plane of its alignment. If the amulet is destroyed during the seven days, the psyche is utterly and irrevocably annihilated.", + "{@b In Ravenloft or any dark realm}: As long as the amulet of life protection is in Ravenloft, a captured psyche cannot leave the demiplane. If the amulet is removed from Ravenloft, the psyche can depart." + ] + } + ], + "fluff": { + "entries": [ + "This simple amulet is made from special minerals, branches, herbs horns, feathers, or vials of magical water, often tied to a cord to hang around the neck. It is relatively simple to make with the right ingredients and does not require and actual enchantments.", + { + "type": "list", + "items": [ + "The amulet can absorb and negate the corruption of demons and sorcery. When a character is hit by an energy drain attack or other level draining effect it automatically negates the level loss. The player has to roll 1d6 (or 1d4 or 1d8, based on the quality of the amulet) and on the roll of a 1 the amulet crumbles and loses its power. If a saving throw is allowed a roll still has to be made, regardless of whether the saving throw might have succeeded or failed. When a character is wearing or carrying multiple amulets at the same time, a roll has to be made for each one individually. Amulets left unattended in areas where a creature would be exposed to regular energy drain effects also have to make a roll against disintegration at each interval.", + "This pendant or brooch device serves as protection for the psyche. The wearer is protected from the magic jar spell or any similar mental attack that would usurp control of the wearer's body. If the wearer is slain, the psyche enters the amulet and is protected for seven full days. Thereafter, it departs to the plane of its alignment. If the amulet is destroyed during the seven days, the psyche is utterly and irrevocably annihilated.", + "{@b In Ravenloft or any dark realm}: As long as the amulet of life protection is in Ravenloft, a captured psyche cannot leave the demiplane. If the amulet is removed from Ravenloft, the psyche can depart." + ] + } + ], + "images": [ + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/tex9VYv.jpg" + } + } + ] + } } ], "itemGroup": [ @@ -2870,5 +3042,39 @@ ] } } + ], + "magicvariant": [ + { + "name": "Mithril Weapon", + "type": "GV|DMG", + "requires": [ + { + "weapon": true + } + ], + "excludes": { + "net": true + }, + "entries": [ + { + "type": "list", + "items": [ + "Mithril armour weighs 1/4 its normal weight, and does not impose disadvantage on Stealth checks.", + "Mithril weapons are considered silver weapons, and ignore a target's resistance (if any) to the damage type of the weapon.", + "Any item made of mithril costs at least 4x its standard cost.", + "A mithril weapon is being non-magnetic and immune to Heat Metal, as well." + ] + } + ], + "inherits": { + "namePrefix": "Mithril ", + "source": "COMItems", + "page": 1, + "basicRules": true, + "tier": "major", + "rarity": "unknown", + "valueExpression": "[[baseItem.value]] * 4" + } + } ] } diff --git a/item/Web Community; Shops of Barovia.json b/item/Web Community; Shops of Barovia.json index 4990b1ff40..f3910766e3 100644 --- a/item/Web Community; Shops of Barovia.json +++ b/item/Web Community; Shops of Barovia.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1537874753, - "dateLastModified": 1720034514, - "_dateLastModifiedHash": "4315017b27" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "2adaa3c31a" }, "item": [ { @@ -2780,7 +2780,7 @@ }, { "name": "Dousing Blade", - "baseItem": "Shortsword|DMG", + "baseItem": "shortsword|PHB", "type": "M", "weaponCategory": "martial", "property": [ @@ -2860,7 +2860,7 @@ { "name": "Smoke Bomb", "baseItem": "Bomb|DMG", - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "weight": 1, "value": 5000, @@ -2897,7 +2897,7 @@ { "name": "Rending Bomb", "baseItem": "Bomb|DMG", - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "weight": 1, "value": 5000, @@ -2934,7 +2934,7 @@ { "name": "Sunburst Bomb", "baseItem": "Bomb|DMG", - "type": "EXP", + "type": "EXP|DMG", "rarity": "common", "weight": 1, "value": 5000, diff --git a/item/Wraith Wright Productions; Comprehensive Equipment Manual.json b/item/Wraith Wright Productions; Comprehensive Equipment Manual.json index 306b4171d0..ebaffa19ce 100644 --- a/item/Wraith Wright Productions; Comprehensive Equipment Manual.json +++ b/item/Wraith Wright Productions; Comprehensive Equipment Manual.json @@ -40,9 +40,9 @@ "itemGroup" ], "dateAdded": 0, - "dateLastModified": 0, + "dateLastModified": 1726352683, "status": "ready", - "_dateLastModifiedHash": "a75abcf594" + "_dateLastModifiedHash": "329809a6af" }, "book": [ { @@ -31029,7 +31029,7 @@ "source": "CompEquipMan", "page": 210, "rarity": "none", - "type": "AIR", + "type": "AIR|DMG", "value": 25000000, "vehSpeed": 7, "crew": 45, @@ -31047,7 +31047,7 @@ "source": "CompEquipMan", "page": 210, "rarity": "none", - "type": "AIR", + "type": "AIR|DMG", "value": 17500000, "vehSpeed": 1, "crew": 10, @@ -31065,7 +31065,7 @@ "source": "CompEquipMan", "page": 210, "rarity": "none", - "type": "AIR", + "type": "AIR|DMG", "value": 21000, "vehSpeed": 3, "crew": 1, @@ -31081,7 +31081,7 @@ "source": "CompEquipMan", "page": 210, "rarity": "none", - "type": "AIR", + "type": "AIR|DMG", "value": 950000, "vehSpeed": 8, "crew": 1, @@ -31097,7 +31097,7 @@ "source": "CompEquipMan", "page": 210, "rarity": "none", - "type": "AIR", + "type": "AIR|DMG", "value": 1250000, "vehSpeed": 7, "crew": 1, @@ -31113,7 +31113,7 @@ "source": "CompEquipMan", "page": 210, "rarity": "none", - "type": "AIR", + "type": "AIR|DMG", "value": 850000, "vehSpeed": 5, "crew": 1, @@ -54700,7 +54700,7 @@ "magicvariant": [ { "name": "Bronze Armor", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Bronze ", "source": "CompEquipMan", @@ -54736,7 +54736,7 @@ }, { "name": "Ersatz Armor", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Ersatz ", "source": "CompEquipMan", @@ -54762,7 +54762,7 @@ }, { "name": "Adamantine Armor", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Adamantine ", "source": "CompEquipMan", @@ -54784,7 +54784,7 @@ }, { "name": "Mithral Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Mithral ", "source": "CompEquipMan", @@ -54817,7 +54817,7 @@ }, { "name": "Mithral Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Mithral ", "source": "CompEquipMan", @@ -54841,7 +54841,7 @@ }, { "name": "Subtle Armor", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Subtle ", "source": "CompEquipMan", @@ -54868,7 +54868,7 @@ }, { "name": "Absorbent Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Absorbent ", "source": "CompEquipMan", @@ -54890,7 +54890,7 @@ }, { "name": "Absorbent Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Absorbent ", "source": "CompEquipMan", @@ -54909,7 +54909,7 @@ }, { "name": "Efficient Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Efficient ", "source": "CompEquipMan", @@ -54931,7 +54931,7 @@ }, { "name": "Efficient Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Efficient ", "source": "CompEquipMan", @@ -54950,7 +54950,7 @@ }, { "name": "Enclosed Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Enclosed ", "source": "CompEquipMan", @@ -54972,7 +54972,7 @@ }, { "name": "Enclosed Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Enclosed ", "source": "CompEquipMan", @@ -54991,7 +54991,7 @@ }, { "name": "Layered Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Layered ", "source": "CompEquipMan", @@ -55013,7 +55013,7 @@ }, { "name": "Layered Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Layered ", "source": "CompEquipMan", @@ -55032,7 +55032,7 @@ }, { "name": "Lightweight Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Lightweight ", "source": "CompEquipMan", @@ -55056,7 +55056,7 @@ }, { "name": "Lightweight Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Lightweight ", "source": "CompEquipMan", @@ -55077,7 +55077,7 @@ }, { "name": "Quick-Escape Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Quick-Escape ", "source": "CompEquipMan", @@ -55099,7 +55099,7 @@ }, { "name": "Quick-Escape Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Quick-Escape ", "source": "CompEquipMan", @@ -55118,7 +55118,7 @@ }, { "name": "Reinforced Armor (Light/Medium)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Reinforced ", "source": "CompEquipMan", @@ -55140,7 +55140,7 @@ }, { "name": "Reinforced Armor (Heavy)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Reinforced ", "source": "CompEquipMan", @@ -55159,7 +55159,7 @@ }, { "name": "Hardened Armor", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Hardened ", "source": "CompEquipMan", @@ -55178,7 +55178,7 @@ }, { "name": "Hardened Shield (*)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Hardened ", "source": "CompEquipMan", @@ -55200,7 +55200,7 @@ }, { "name": "Lightweight Shield (*)", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Lightweight ", "source": "CompEquipMan", @@ -55223,7 +55223,7 @@ }, { "name": "Bronze Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Bronze ", "rarity": "none", @@ -55263,7 +55263,7 @@ }, { "name": "Adamantine Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Adamantine ", "rarity": "none", @@ -55307,7 +55307,7 @@ }, { "name": "Ersatz Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Ersatz ", "rarity": "none", @@ -55337,7 +55337,7 @@ }, { "name": "Byeshk Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Byeshk ", "rarity": "none", @@ -55361,7 +55361,7 @@ }, { "name": "Byeshk Ammunition", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Byeshk ", "rarity": "none", @@ -55382,7 +55382,7 @@ }, { "name": "Silvered Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Silvered ", "rarity": "none", @@ -55402,7 +55402,7 @@ }, { "name": "Silvered Ammunition", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Silvered ", "rarity": "none", @@ -55422,7 +55422,7 @@ }, { "name": "Alternate (B) Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Alternate (B) ", "rarity": "none", @@ -55450,7 +55450,7 @@ }, { "name": "Alternate (P) Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Alternate (P) ", "rarity": "none", @@ -55478,7 +55478,7 @@ }, { "name": "Alternate (S) Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Alternate (S) ", "rarity": "none", @@ -55506,7 +55506,7 @@ }, { "name": "Deadly Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Deadly ", "rarity": "none", @@ -55533,7 +55533,7 @@ }, { "name": "Defensive Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Defensive ", "rarity": "none", @@ -55560,7 +55560,7 @@ }, { "name": "Disarming Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Disarming ", "rarity": "none", @@ -55587,7 +55587,7 @@ }, { "name": "Fine Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Fine ", "rarity": "none", @@ -55614,7 +55614,7 @@ }, { "name": "High-Critical Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "High-Critical ", "rarity": "none", @@ -55641,7 +55641,7 @@ }, { "name": "Tripping Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Tripping ", "rarity": "none", @@ -55668,7 +55668,7 @@ }, { "name": "Accurate Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Accurate ", "rarity": "none", @@ -55696,7 +55696,7 @@ }, { "name": "Aerodynamic Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Aerodynamic ", "rarity": "none", @@ -55724,7 +55724,7 @@ }, { "name": "Versatile Weapon", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Versatile ", "rarity": "none", @@ -55787,7 +55787,7 @@ }, { "name": "Viscid Poison", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Viscid ", "rarity": "none", @@ -55827,7 +55827,7 @@ }, { "name": "Masterwork Tool", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Masterwork ", "rarity": "none", @@ -55854,7 +55854,7 @@ }, { "name": "Shoddy Tool", - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Shoddy ", "rarity": "none", diff --git a/item/Yonael; Firearms of the Realm.json b/item/Yonael; Firearms of the Realm.json index 4e0a59df2e..505a305ee8 100644 --- a/item/Yonael; Firearms of the Realm.json +++ b/item/Yonael; Firearms of the Realm.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1643009390, - "dateLastModified": 1705266948, - "_dateLastModifiedHash": "fdcf1a0a48" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "4d821394df" }, "itemProperty": [ { @@ -82,7 +82,7 @@ "reload": 1, "property": [ "FA", - "AF", + "AF|DMG", "LD" ], "source": "FoTR", @@ -127,7 +127,7 @@ "property": [ "FA", "2H", - "AF", + "AF|DMG", "LD" ], "source": "FoTR", @@ -173,7 +173,7 @@ "FA", "H", "2H", - "AF", + "AF|DMG", "LD" ], "source": "FoTR", @@ -219,7 +219,7 @@ "FA", "H", "2H", - "AF", + "AF|DMG", "LD" ], "source": "FoTR", @@ -269,7 +269,7 @@ "HK", "H", "2H", - "AF", + "AF|DMG", "LD" ], "source": "FoTR", @@ -319,7 +319,7 @@ "HK", "H", "2H", - "AF", + "AF|DMG", "LD" ], "source": "FoTR", diff --git a/item/Zendrick's; Common Magic Items.json b/item/Zendrick's; Common Magic Items.json index a6046f1e6a..2407240974 100644 --- a/item/Zendrick's; Common Magic Items.json +++ b/item/Zendrick's; Common Magic Items.json @@ -18,8 +18,8 @@ ], "status": "wip", "dateAdded": 1644736552, - "dateLastModified": 1668987711, - "_dateLastModifiedHash": "23eaba11eb" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "7fccc8abd5" }, "item": [ { @@ -1073,7 +1073,7 @@ "name": "Ring of the Hunter", "source": "ZendricksCommonMagicItems", "page": 11, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "recharge": "dawn", "rechargeAmount": 3, @@ -1087,7 +1087,7 @@ "name": "Ring of the Tiger", "source": "ZendricksCommonMagicItems", "page": 11, - "type": "RG", + "type": "RG|DMG", "rarity": "common", "reqAttune": "by a monk", "reqAttuneTags": [ @@ -1331,7 +1331,7 @@ "name": "Wand of Bubbles", "source": "ZendricksCommonMagicItems", "page": 13, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "recharge": "dawn", "rechargeAmount": "{@dice 1d6 + 1}", @@ -1365,7 +1365,7 @@ "name": "Wand of Colors", "source": "ZendricksCommonMagicItems", "page": 13, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "recharge": "dawn", "rechargeAmount": "{@dice 1d6 + 1}", @@ -1380,7 +1380,7 @@ "name": "Wand of Subtitles", "source": "ZendricksCommonMagicItems", "page": 13, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "recharge": "dawn", "rechargeAmount": 3, @@ -1547,7 +1547,7 @@ "name": "Wand of Swaying", "source": "ZendricksCommonMagicItems", "page": 13, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "recharge": "dawn", "rechargeAmount": "{@dice 1d6 + 1}", @@ -1562,7 +1562,7 @@ "name": "Wand of the Magician", "source": "ZendricksCommonMagicItems", "page": 14, - "type": "WD", + "type": "WD|DMG", "rarity": "common", "recharge": "dawn", "rechargeAmount": 3, diff --git a/item/griff-mac; The Griffon's Saddlebag.json b/item/griff-mac; The Griffon's Saddlebag.json index 552a94c39a..3eb24d29ca 100644 --- a/item/griff-mac; The Griffon's Saddlebag.json +++ b/item/griff-mac; The Griffon's Saddlebag.json @@ -14,8 +14,8 @@ ], "status": "deprecated", "dateAdded": 1545342498, - "dateLastModified": 1723453441, - "_dateLastModifiedHash": "e6c522594e" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "d919801681" }, "item": [ { @@ -138,7 +138,7 @@ { "name": "Ring of Anchoring", "source": "TGS", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "reqAttune": true, "curse": true, @@ -697,7 +697,7 @@ { "name": "Ring of Gestures", "source": "TGS", - "type": "RG", + "type": "RG|DMG", "rarity": "common", "attachedSpells": [ "Minor Illusions" @@ -922,7 +922,7 @@ { "name": "Starmetal ring", "source": "TGS", - "type": "RG", + "type": "RG|DMG", "rarity": "rare", "entries": [ "This dense, roughly crafted metal ring seems to have an otherworldly pull on other metallic items.", @@ -2450,7 +2450,7 @@ "dmgType": "P" } ], - "type": "GV", + "type": "GV|DMG", "inherits": { "namePrefix": "Dragon Edge ", "rarity": "unknown (magic)", @@ -2492,7 +2492,7 @@ }, { "name": "Memento of the Shapeless", - "type": "GV", + "type": "GV|DMG", "requires": [ { "type": "M", diff --git a/item/hakr14; Weave of Karo - Items.json b/item/hakr14; Weave of Karo - Items.json index 71c7419ea3..f71664e611 100644 --- a/item/hakr14; Weave of Karo - Items.json +++ b/item/hakr14; Weave of Karo - Items.json @@ -14,8 +14,8 @@ ], "status": "deprecated", "dateAdded": 1662156010, - "dateLastModified": 1718039005, - "_dateLastModifiedHash": "a620eaa8cd" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "cf1cb832db" }, "item": [ { @@ -274,7 +274,7 @@ "magicvariant": [ { "name": "Jeweled Weapon", - "type": "GV", + "type": "GV|DMG", "entries": [ "Imbuing an existing weapon with magic is an extensive and expensive process. Having the weapon modified prior with something to focus the magic, such as a gemstone inset into the handle, pommel, or hilt, can make this process significantly easier." ], diff --git a/language/Web Community; Community Homebrew Languages.json b/language/Web Community; Community Homebrew Languages.json index 82f74cfaf4..feed937097 100644 --- a/language/Web Community; Community Homebrew Languages.json +++ b/language/Web Community; Community Homebrew Languages.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1604252046, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "4d9edb2d2b" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "870fe5e8b8" }, "language": [ { @@ -56,13 +56,33 @@ "type": "exotic", "typicalSpeakers": [ "{@race Dogfolk|DogFolkRace}", + "{@race Hunden|DogFolkRace2}", "{@creature Winter Wolf|MM|winter wolves}", "{@creature Wolf|MM|winter wolves}", "{@creature Dire Wolf|MM|winter wolves}" ], "script": "none", "entries": [ - "Doggish is a spoken language only, a series of barks and growls." + "Doggish is a verbal language consisting primarily of barks, howls, and growls." + ] + }, + { + "name": "Hund", + "dialects": [ + "Wolf" + ], + "source": "COMLanguage", + "type": "exotic", + "typicalSpeakers": [ + "{@race Dogfolk|DogFolkRace}", + "{@race Hunden|DogFolkRace2}", + "{@creature Winter Wolf|MM|winter wolves}", + "{@creature Wolf|MM|winter wolves}", + "{@creature Dire Wolf|MM|winter wolves}" + ], + "script": "none", + "entries": [ + "Hund is a verbal language consisting primarily of barks, howls, and growls." ] }, { @@ -180,6 +200,34 @@ "Sembia was a young country of considerable wealth and prosperity governed by its merchants. It was located on the north-western coast of the Sea of Fallen Stars in central Faerûn, which put it in the path of many trade routes. Although they suffered over a century of subjugation at the hands of the returned Netherese Empire, with only the cities of Urmlaspyr and Daerlun maintaining their independence,[2] they once again became wealthy, independent collection of city-states following the second collapse of the imperial magocracy in 1487 DR.", "Sembians were not particularly war-like, preferring to pursue mercantile endeavors and work as mercenaries or adventurers.[4] Their long tradition of commerce and trade unified Sembia during their entire existence, particularly while as a vassal-state of Netheril." ] + }, + { + "name": "Void Speech", + "source": "COMLanguage", + "type": "exotic", + "typicalSpeakers": [ + "{@creature mind flayer|MM|mind flayers}", + "{@creature beholder|MM|beholders}", + "{@creature aboleth|MM|aboleth}" + ], + "script": "none", + "entries": [ + "This is the language of the Outer Darkness in the Midgard campaign setting. It is spoken by vile things that are malevolent toward humanoids and their allies and by those who seek to bring about the ruinous apocalypse of the dark gods. If Void Speech isn't a language in your world, you can substitute Void Speech with any ancient language with an evil reputation or with {@language Deep Speech}." + ], + "otherSources": [ + { + "source": "ToB", + "page": 9 + }, + { + "source": "ToB2", + "page": 3 + }, + { + "source": "ToB3", + "page": 6 + } + ] } ] } diff --git a/magicvariant/Sample - Giddy; Weapon +4.json b/magicvariant/Sample - Giddy; Weapon +4.json index 01c33051c3..f4ab4a21fe 100644 --- a/magicvariant/Sample - Giddy; Weapon +4.json +++ b/magicvariant/Sample - Giddy; Weapon +4.json @@ -14,13 +14,13 @@ } ], "dateAdded": 0, - "dateLastModified": 1657399173, - "_dateLastModifiedHash": "aaa015da90" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "d1c85f3885" }, "magicvariant": [ { "name": "Weapon +4", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true diff --git a/optionalfeature/Web Community; Community Homebrew Fighting Styles.json b/optionalfeature/Web Community; Community Homebrew Fighting Styles.json new file mode 100644 index 0000000000..79745bcde6 --- /dev/null +++ b/optionalfeature/Web Community; Community Homebrew Fighting Styles.json @@ -0,0 +1,436 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "COMFightStyle", + "abbreviation": "COMFightStyle", + "full": "Community HomeBrew Fighting Styles Collection", + "authors": [ + "A collection derived from the web community (Reddit,Pinterest,DmsGuild,ecc.). For credits, authors are provided with a web link in the entity description" + ], + "convertedBy": [ + "p4535992" + ], + "version": "2022.07.04", + "url": "https://github.com/TheGiddyLimit/homebrew" + } + ], + "optionalFeatureTypes": { + "FS:COMFightStyle": "Community Homebrew and Official Fighting Styles" + }, + "dateAdded": 1604252046, + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "7401bce35f" + }, + "optionalfeature": [ + { + "name": "Protection - Two Handed Weapon", + "source": "COMFightStyle", + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher", + "FS:COMFightStyle" + ], + "entries": [ + "When a creature you can see attacks a target other than you that is within reach of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a melee weapon that has the two-handed or versatile property, and you are wielding that weapon with two hands." + ] + }, + { + "name": "Mixed Weapons", + "source": "COMFightStyle", + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher", + "FS:COMFightStyle" + ], + "entries": [ + "When you take the attack action with a one handed melee weapon with the light property, you can immediately make a single weapon attack with a one-handed ranged weapon as a bonus action. You ignore the reload property of ranged weapons." + ] + }, + { + "name": "Arbalest", + "source": "COMFightStyle", + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher", + "FS:COMFightStyle" + ], + "entries": [ + "You ignore the loading quality of crossbows and you have a +1 bonus to attack rolls on ranged attacks." + ] + }, + { + "name": "Contested Ranged Fighting", + "source": "COMFightStyle", + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher", + "FS:COMFightStyle" + ], + "entries": [ + "When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. You have a +1 bonus to attack rolls on ranged attacks." + ] + }, + { + "name": "Versatile Fighting", + "source": "COMFightStyle", + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher", + "FS:COMFightStyle" + ], + "entries": [ + "When wielding a versatile weapon with two hands you gain a +2 bonus to damage rolls with that weapon. When wielding a versatile weapon with one hand you gain a +1 bonus to attack rolls with that weapon." + ] + }, + { + "name": "Archery", + "source": "COMFightStyle", + "page": 72, + "otherSources": [ + { + "source": "PHB", + "page": 72 + }, + { + "source": "PHB", + "page": 91 + } + ], + "featureType": [ + "FS:F", + "FS:R", + "FS:Witcher" + ], + "entries": [ + "You gain a +2 bonus to attack rolls you make with ranged weapons." + ] + }, + { + "name": "Blessed Warrior", + "source": "COMFightStyle", + "page": 52, + "otherSources": [ + { + "source": "TCE", + "page": 52 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:P" + ], + "additionalSpells": [ + { + "ability": "cha", + "known": { + "_": [ + { + "choose": "level=0|class=cleric", + "count": 2 + } + ] + } + } + ], + "entries": [ + "You learn two cantrips of your choice from the {@filter cleric spell list|spells|level=0|class=Cleric}. They count as paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the cleric spell list." + ] + }, + { + "name": "Blind Fighting", + "source": "COMFightStyle", + "page": 41, + "otherSources": [ + { + "source": "TCE", + "page": 41 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:F", + "FS:P", + "FS:R" + ], + "senses": [ + { + "blindsight": 10 + } + ], + "entries": [ + "You have {@sense blindsight} with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're {@condition blinded} or in darkness. Moreover, you can see an {@condition invisible} creature within that range, unless the creature successfully hides from you." + ] + }, + { + "name": "Defense", + "source": "COMFightStyle", + "page": 72, + "otherSources": [ + { + "source": "PHB", + "page": 72 + }, + { + "source": "PHB", + "page": 84 + }, + { + "source": "PHB", + "page": 91 + } + ], + "featureType": [ + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher" + ], + "entries": [ + "While you are wearing armor, you gain a +1 bonus to AC." + ] + }, + { + "name": "Druidic Warrior", + "source": "COMFightStyle", + "page": 57, + "otherSources": [ + { + "source": "TCE", + "page": 57 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:R" + ], + "additionalSpells": [ + { + "ability": "wis", + "known": { + "_": [ + { + "choose": "level=0|class=druid", + "count": 2 + } + ] + } + } + ], + "entries": [ + "You learn two cantrips of your choice from the {@filter druid spell list|spells|level=0|class=druid}. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the druid spell list." + ] + }, + { + "name": "Dueling", + "source": "COMFightStyle", + "page": 72, + "otherSources": [ + { + "source": "PHB", + "page": 72 + }, + { + "source": "XGE", + "page": 15 + }, + { + "source": "PHB", + "page": 84 + }, + { + "source": "PHB", + "page": 91 + } + ], + "featureType": [ + "FS:B", + "FS:F", + "FS:P", + "FS:R", + "FS:Witcher" + ], + "entries": [ + "When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon." + ] + }, + { + "name": "Great Weapon Fighting", + "source": "COMFightStyle", + "page": 72, + "otherSources": [ + { + "source": "PHB", + "page": 72 + }, + { + "source": "PHB", + "page": 84 + } + ], + "featureType": [ + "FS:F", + "FS:P", + "FS:Witcher" + ], + "entries": [ + "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit." + ] + }, + { + "name": "Interception", + "source": "COMFightStyle", + "page": 41, + "otherSources": [ + { + "source": "TCE", + "page": 41 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:F", + "FS:P" + ], + "entries": [ + "When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by {@dice 1d10} + your proficiency bonus (to a minimum of 0 damage). You must be wielding a {@item shield|phb} or a {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon} to use this reaction." + ] + }, + { + "name": "Protection", + "source": "COMFightStyle", + "page": 72, + "otherSources": [ + { + "source": "PHB", + "page": 72 + }, + { + "source": "PHB", + "page": 84 + } + ], + "featureType": [ + "FS:F", + "FS:P", + "FS:Witcher" + ], + "entries": [ + "When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield." + ] + }, + { + "name": "Superior Technique", + "source": "COMFightStyle", + "page": 41, + "otherSources": [ + { + "source": "TCE", + "page": 41 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:F" + ], + "optionalfeatureProgression": [ + { + "name": "Maneuvers", + "featureType": [ + "MV:B" + ], + "progression": { + "*": 1 + } + } + ], + "entries": [ + "You learn one {@filter maneuver|optionalfeatures|feature type=MV:B} of your choice from among those available to the {@class fighter|phb|Battle Master|Battle Master|phb|2-0} archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).", + "You gain one superiority die, which is a {@dice d6} (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest." + ] + }, + { + "name": "Thrown Weapon Fighting", + "source": "COMFightStyle", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:F", + "FS:R" + ], + "entries": [ + "You can draw a weapon that has the thrown property as part of the attack you make with the weapon.", + "In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll." + ] + }, + { + "name": "Two-Weapon Fighting", + "source": "COMFightStyle", + "page": 72, + "otherSources": [ + { + "source": "PHB", + "page": 72 + }, + { + "source": "XGE", + "page": 15 + }, + { + "source": "PHB", + "page": 91 + } + ], + "featureType": [ + "FS:B", + "FS:F", + "FS:R", + "FS:Witcher" + ], + "entries": [ + "When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack." + ] + }, + { + "name": "Unarmed Fighting", + "source": "COMFightStyle", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "FS:F" + ], + "entries": [ + "Your unarmed strikes can deal bludgeoning damage equal to {@damage 1d6} + your Strength modifier on a hit. If you aren't wielding any weapons or a {@item shield|phb} when you make the attack roll, the {@damage d6} becomes a {@damage d8}.", + "At the start of each of your turns, you can deal {@damage 1d4} bludgeoning damage to one creature {@condition grappled} by you." + ] + } + ] +} diff --git a/optionalfeature/Web Community; Community Homebrew Maneuvers.json b/optionalfeature/Web Community; Community Homebrew Maneuvers.json new file mode 100644 index 0000000000..a382ea8829 --- /dev/null +++ b/optionalfeature/Web Community; Community Homebrew Maneuvers.json @@ -0,0 +1,496 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "COMManeuvers", + "abbreviation": "COMManeuvers", + "full": "Community Homebrew and Official Collection", + "authors": [ + "A collection derived from the web community (Reddit,Pinterest,DmsGuild,ecc.). For credits, authors are provided with a web link in the entity description" + ], + "convertedBy": [ + "p4535992" + ], + "version": "2022.07.04", + "url": "https://github.com/TheGiddyLimit/homebrew" + } + ], + "optionalFeatureTypes": { + "MV:COMManeuvers": "Community Homebrew Maneuvers" + }, + "dateAdded": 1726322861, + "dateLastModified": 1726322861, + "_dateLastModifiedHash": "bcb46d9a3f" + }, + "optionalfeature": [ + { + "name": "Ambush", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you make a Dexterity ({@skill Stealth}) check or an initiative roll, you can expend one superiority die and add the die to the roll, provided you aren't {@condition incapacitated}." + ] + }, + { + "name": "Bait and Switch", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you're within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn't {@condition incapacitated}. This movement doesn't provoke opportunity attacks.", + "Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled." + ] + }, + { + "name": "Brace", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When a creature you can see moves into the reach you have with the melee weapon you're wielding, you can use your reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon's damage roll." + ] + }, + { + "name": "Commander's Strike", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you take the {@action Attack} action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack's damage roll." + ] + }, + { + "name": "Commanding Presence", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you make a Charisma ({@skill Intimidation}), a Charisma ({@skill Performance}), or a Charisma ({@skill Persuasion}) check, you can expend one superiority die and add the superiority die to the ability check." + ] + }, + { + "name": "Disarming Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet." + ] + }, + { + "name": "Distracting Strike", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to distract the creature, giving your allies an opening. You add the superiority die to the attack's damage roll. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn." + ] + }, + { + "name": "Evasive Footwork", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving." + ] + }, + { + "name": "Feinting Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack's damage roll." + ] + }, + { + "name": "Goading Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to attempt to goad the target into attacking you. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn." + ] + }, + { + "name": "Grappling Strike", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "Immediately after you hit a creature with a melee attack on your turn, you can expend one superiority die and then try to grapple the target as a bonus action (see the Player's Handbook for rules on grappling). Add the superiority die to your Strength ({@skill Athletics}) check." + ] + }, + { + "name": "Lunging Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you make a melee weapon attack on your turn, you can expend one superiority die to increase your reach for that attack by 5 feet. If you hit, you add the superiority die to the attack's damage roll." + ] + }, + { + "name": "Maneuvering Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to maneuver one of your comrades into a more advantageous position. You add the superiority die to the attack's damage roll, and you choose a friendly creature who can see or hear you. That creature can use its reaction to move up to half its speed without provoking opportunity attacks from the target of your attack." + ] + }, + { + "name": "Menacing Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to attempt to frighten the target. You add the superiority die to the attack's damage roll, and the target must make a Wisdom saving throw. On a failed save, it is {@condition frightened} of you until the end of your next turn." + ] + }, + { + "name": "Parry", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + your Dexterity modifier." + ] + }, + { + "name": "Precision Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you make a weapon attack roll against a creature, you can expend one superiority die to add it to the roll. You can use this maneuver before or after making the attack roll, but before any effects of the attack are applied." + ] + }, + { + "name": "Pushing Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to attempt to drive the target back. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you push the target up to 15 feet away from you." + ] + }, + { + "name": "Quick Toss", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "As a bonus action, you can expend one superiority die and make a ranged attack with a weapon that has the thrown property. You can draw the weapon as part of making this attack. If you hit, add the superiority die to the weapon's damage roll." + ] + }, + { + "name": "Rally", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "On your turn, you can use a bonus action and expend one superiority die to bolster the resolve of one of your companions. When you do so, choose a friendly creature who can see or hear you. That creature gains temporary hit points equal to the superiority die roll + your Charisma modifier." + ] + }, + { + "name": "Riposte", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against the creature. If you hit, you add the superiority die to the attack's damage roll." + ] + }, + { + "name": "Sweeping Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die. The damage is of the same type dealt by the original attack." + ] + }, + { + "name": "Tactical Assessment", + "source": "COMManeuvers", + "page": 42, + "otherSources": [ + { + "source": "TCE", + "page": 42 + } + ], + "isClassFeatureVariant": true, + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you make an Intelligence ({@skill Investigation}), an Intelligence ({@skill History}), or a Wisdom ({@skill Insight}) check, you can expend one superiority die and add the superiority die to the ability check." + ] + }, + { + "name": "Trip Attack", + "source": "COMManeuvers", + "page": 74, + "otherSources": [ + { + "source": "PHB", + "page": 74 + } + ], + "featureType": [ + "MV:B" + ], + "consumes": { + "name": "Superiority Die" + }, + "entries": [ + "When you hit a creature with a weapon attack, you can expend one superiority die to attempt to knock the target down. You add the superiority die to the attack's damage roll, and if the target is Large or smaller, it must make a Strength saving throw. On a failed save, you knock the target {@condition prone}." + ] + } + ] +} diff --git a/optionalfeature/Web Community; Community Homebrew Optional Features.json b/optionalfeature/Web Community; Community Homebrew Optional Features.json index 39f4109a25..da9a435dab 100644 --- a/optionalfeature/Web Community; Community Homebrew Optional Features.json +++ b/optionalfeature/Web Community; Community Homebrew Optional Features.json @@ -14,23 +14,22 @@ "Zordnael" ], "version": "2022.07.04", - "url": "https://github.com/TheGiddyLimit/homebrew", - "targetSchema": "1.6.3" + "url": "https://github.com/TheGiddyLimit/homebrew" } ], "optionalFeatureTypes": { - "OPTFEAT:COMOptFeat": "Community HomeBrew Optional Features" + "OF:COMOptFeat": "Community HomeBrew Optional Features" }, "dateAdded": 1604252046, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "e9095af20a" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "8c3ea03f1e" }, "optionalfeature": [ { "name": "Diamond Dust", "source": "COMOptFeat", "featureType": [ - "OPTFEAT:COMOptFeat" + "OF:COMOptFeat" ], "prerequisite": [ { @@ -54,7 +53,7 @@ "name": "Spectral Wings", "source": "COMOptFeat", "featureType": [ - "OPTFEAT:COMOptFeat" + "OF:COMOptFeat" ], "prerequisite": [ { @@ -78,7 +77,7 @@ "name": "Nine-Tailed Heir", "source": "COMOptFeat", "featureType": [ - "OPTFEAT:COMOptFeat" + "OF:COMOptFeat" ], "prerequisite": [ { diff --git a/package-lock.json b/package-lock.json index c47396e14e..b88bf26dae 100644 --- a/package-lock.json +++ b/package-lock.json @@ -9,16 +9,16 @@ "version": "1.0.0", "license": "MIT", "devDependencies": { - "5etools-utils": "^0.12.28", + "5etools-utils": "^0.12.33", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" } }, "node_modules/5etools-utils": { - "version": "0.12.28", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.28.tgz", - "integrity": "sha512-dD4HKLRQap7mIooR11apazT6t5vW7Nj3CIy6ZJ38zl8jtUEcbObT2TTwmaPENOngtRUD42A/21NKZ35tdjwrVA==", + "version": "0.12.33", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.33.tgz", + "integrity": "sha512-pDIjOuXlkO95nsqaMq58PoSrpfoeX9Em2kA2JaoX3/Vg4QMk+m+Rt/xveAENWJfyJKiyKU1NX3FuoFzcIvgo2A==", "dev": true, "dependencies": { "ajv": "^8.12.0", @@ -386,9 +386,9 @@ }, "dependencies": { "5etools-utils": { - "version": "0.12.28", - "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.28.tgz", - "integrity": "sha512-dD4HKLRQap7mIooR11apazT6t5vW7Nj3CIy6ZJ38zl8jtUEcbObT2TTwmaPENOngtRUD42A/21NKZ35tdjwrVA==", + "version": "0.12.33", + "resolved": "https://registry.npmjs.org/5etools-utils/-/5etools-utils-0.12.33.tgz", + "integrity": "sha512-pDIjOuXlkO95nsqaMq58PoSrpfoeX9Em2kA2JaoX3/Vg4QMk+m+Rt/xveAENWJfyJKiyKU1NX3FuoFzcIvgo2A==", "dev": true, "requires": { "ajv": "^8.12.0", diff --git a/package.json b/package.json index a3e6e01dfa..639bf5720d 100644 --- a/package.json +++ b/package.json @@ -29,7 +29,7 @@ }, "homepage": "https://github.com/TheGiddyLimit/homebrew#readme", "devDependencies": { - "5etools-utils": "^0.12.28", + "5etools-utils": "^0.12.33", "commander": "^9.4.1", "he": "^1.2.0", "sanitize-html": "^2.12.1" diff --git a/race/Benjamin Huffman; Saurian Race.json b/race/Benjamin Huffman; Saurian Race.json index d60d8306e1..b85b0e5520 100644 --- a/race/Benjamin Huffman; Saurian Race.json +++ b/race/Benjamin Huffman; Saurian Race.json @@ -19,11 +19,16 @@ } ], "optionalFeatureTypes": { - "RACE:SAU": "Race Saurian" + "OF:SaurianRace:RACE": "Race Saurian" + }, + "dependencies": { + "language": [ + "COMLanguage" + ] }, "dateAdded": 1659384262, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "2ded9d363c" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "11b9597215" }, "race": [ { diff --git a/race/Blackbandos Homebrew; Races.json b/race/Blackbandos Homebrew; Races.json index ef9e98b232..c5c12992b3 100644 --- a/race/Blackbandos Homebrew; Races.json +++ b/race/Blackbandos Homebrew; Races.json @@ -20,9 +20,14 @@ "internalCopies": [ "raceFluff" ], + "dependencies": { + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1537874753, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "da31f4b3d9" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "0818fbc538" }, "race": [ { @@ -433,7 +438,7 @@ "armorProficiencies": [ { "light": true, - "shield|phb": true + "shield": true } ], "entries": [ diff --git a/race/Clockwork Dragon; Races.json b/race/Clockwork Dragon; Races.json index b72c2872db..c7d84bd00d 100644 --- a/race/Clockwork Dragon; Races.json +++ b/race/Clockwork Dragon; Races.json @@ -16,9 +16,14 @@ "url": "https://dm-clockwork-dragon.tumblr.com/PublishedWork" } ], + "dependencies": { + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1587495146, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "c016726c18" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "857adf751e" }, "race": [ { diff --git a/race/D&D 4ed; Dark Sun Races.json b/race/D&D 4ed; Dark Sun Races.json index 5be1369beb..ebb0aaa973 100644 --- a/race/D&D 4ed; Dark Sun Races.json +++ b/race/D&D 4ed; Dark Sun Races.json @@ -16,13 +16,12 @@ "p4535992" ], "version": "2021.09.26", - "url": "https://www.drivethrurpg.com/product/133464/Dark-Sun-Creature-Catalog-4e", - "targetSchema": "1.7.0" + "url": "https://www.drivethrurpg.com/product/133464/Dark-Sun-Creature-Catalog-4e" } ], "dateAdded": 1537874753, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "286b6402d2" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "1a85469e0e" }, "race": [ { diff --git a/race/Foxfire94; Sangheili.json b/race/Foxfire94; Sangheili.json index dba6cad6c5..3547fbc788 100644 --- a/race/Foxfire94; Sangheili.json +++ b/race/Foxfire94; Sangheili.json @@ -14,8 +14,8 @@ } ], "dateAdded": 1684281284, - "dateLastModified": 1706587640, - "_dateLastModifiedHash": "7126111d8c" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "6bf31960d8" }, "race": [ { @@ -362,7 +362,7 @@ "S" ], "entries": [ - "A large and heavy metal pair of blades joined by a horizontal handle that vaguely resembles an over-sized split katar, this is the traditional and favoured sword of Sangheili society. Given they are usually heirlooms and highly revered, such weapons are quite rare in the hands of outsiders.", + "A large and heavy pair of metal blades joined by a horizontal handle that vaguely resembles an over-sized split katar, this is the traditional and favoured sword of Sangheili society. Given they are usually heirlooms and highly revered, such weapons are quite rare in the hands of outsiders.", { "type": "entries", "name": "Special", diff --git a/race/StrayChowChow; Dogfolk.json b/race/StrayChowChow; Dogfolk.json index a4c3750f9a..49f64c091d 100644 --- a/race/StrayChowChow; Dogfolk.json +++ b/race/StrayChowChow; Dogfolk.json @@ -18,11 +18,16 @@ } ], "optionalFeatureTypes": { - "RACE:DOG": "Race Dogfolk" + "OF:DogFolkRace:RACE": "Race Dogfolk" + }, + "dependencies": { + "language": [ + "COMLanguage" + ] }, "dateAdded": 1659384262, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "54efc0a35c" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "1ced9f4ebb" }, "race": [ { @@ -40,7 +45,7 @@ "walk": 30 }, "entries": [ - "Your dogfolk character has a number of traits in common with all other dogs", + "Your dogfolk character has a number of traits in common with all other dogs.", { "name": "Ability Score Increase", "type": "entries", @@ -77,7 +82,7 @@ ] }, { - "name": "Keen Sense ", + "name": "Keen Sense", "entries": [ "You have advantage on Wisdom (Perception) and Wisdom (Survival) checks that that involve on hearing or smell." ], @@ -104,6 +109,12 @@ "Dogfolk are extremely genetically diverse and come in many different breeds. Choose one of these breed groups that your dog folk belongs to." ], "type": "entries" + }, + { + "type": "inset", + "entries": [ + "NOTE: A new version of this race from the same author is present on the homebrew 'StrayChowChow; Dogfolk2 (Hunden)'" + ] } ], "languageProficiencies": [ @@ -130,7 +141,12 @@ "Don't forget, you can use Tasha's Cauldron of Everything to customize your origin to suit your breed better by applying the Ability Score Increases to different ability scores. For instance, a Terrier with the Ability Score Increase changed to add Strength instead of Dexterity could be used for a very tough and hardy mastiff." ] }, - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." + { + "type": "inset", + "entries": [ + "NOTE: A new version of this race from the same author is present on the homebrew 'StrayChowChow; Dogfolk2 (Hunden)'" + ] + } ] } } @@ -166,7 +182,7 @@ "name": "Ability Score Increase", "type": "entries", "entries": [ - "Your Strength score increases by2." + "Your Strength score increases by 2." ] }, { @@ -203,11 +219,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Guard Dog", + "entries": [ + "Guard dogs are protective and vigilant, capable of noticing,neutralizing, and scaring off threats. This leads them to be excel in combat, and are often great fighters, barbarians, and even paladins. Breeds that tend to fall into this category include, but are not limited to, rottweilers, akitas, mastiffs,boxers, dobermann pinschers, chow chows, and great danes." + ], + "type": "entries" + } + ] } ] } @@ -219,7 +240,7 @@ "raceSource": "DogFolkRace", "ability": [ { - "dex": 2, + "dex": 1, "wis": 1 } ], @@ -275,11 +296,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Hunting Dog", + "entries": [ + "Hunting dogs are the most at home in the wild; tracking,hunting, and retrieving wild game. They are highly focused with keen senses and very agile to keep up with game in rough terrain. Unsurprisingly, they make excellent rangers and druids. Hounds, retrievers, pointers, labradors, spaniels,beagles and more are usually considered hunting dogs." + ], + "type": "entries" + } + ] } ] } @@ -353,11 +379,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Shepherd Dog", + "entries": [ + "Shepherd dogs excel at protecting, guiding, and leading groups-most often livestock or those seeking spiritual guidance. These breeds are often drawn towards being clerics, monks and druids. Many shepherd dogs are herders,ike collies, heelers, corgis, and cattle dogs, but many live stock guardian breeds like great pyreness, shepherds,sheepdogs, and some mastiffs may also fall into this category." + ], + "type": "entries" + } + ] } ] } @@ -369,7 +400,7 @@ "raceSource": "DogFolkRace", "ability": [ { - "dex": 2, + "dex": 1, "con": 1 } ], @@ -382,7 +413,7 @@ "type": "section", "entries": [ { - "name": "Terrier", + "name": "Terrier Dog", "entries": [ "Terriers are unusually scrappy and spirited, able toper severe despite threat of or actual, serious injury. This quality is often called \"game\" or \"gameness\". They are risk-takers and tend towards less lawful, violent, or dangerous life paths. Naturally, breeds with terrier in their name usually belong to the group, but it also includes bull-type terriers that can be easily confused for guard dogs. Bulldogs and pitbulls,for instance, also fall into terrier groups, as well as dachshunds." ], @@ -394,7 +425,7 @@ "name": "Ability Score Increase", "type": "entries", "entries": [ - "Your Dexterity score increases by1 and Constitution score increases by 1." + "Your Dexterity score increases by 1 and Constitution score increases by 1." ] }, { @@ -426,11 +457,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Terrier Dog", + "entries": [ + "Terriers are unusually scrappy and spirited, able toper severe despite threat of or actual, serious injury. This quality is often called \"game\" or \"gameness\". They are risk-takers and tend towards less lawful, violent, or dangerous life paths. Naturally, breeds with terrier in their name usually belong to the group, but it also includes bull-type terriers that can be easily confused for guard dogs. Bulldogs and pitbulls,for instance, also fall into terrier groups, as well as dachshunds." + ], + "type": "entries" + } + ] } ] } @@ -474,7 +510,7 @@ { "name": "Size", "entries": [ - "Your size is Small, instead of Medium like most other dogfolk." + "Your size is Small." ], "type": "entries" }, @@ -502,16 +538,16 @@ ], "additionalSpells": [ { - "known": { - "1": [ - "calm Emotions#2" - ] + "innate": { + "1": { + "rest": { + "1": [ + "calm Emotions|phb" + ] + } + } }, - "ability": { - "choose": [ - "cha" - ] - } + "ability": "cha" } ], "traitTags": [ @@ -521,11 +557,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Toy Dog", + "entries": [ + "Despite being the smallest dogfolk, toy dogs arguably have the largest personality and are skilled leaders, bards, and spellcasters. Toy dogs include breeds like pugs,pomeranians, chihuahuas, maltese, bichons, and chinese crested, but often any diminutive dogfolk can be considered a toy dog." + ], + "type": "entries" + } + ] } ] } @@ -558,7 +599,7 @@ "name": "Ability Score Increase", "type": "entries", "entries": [ - "Your Strength score increases by1 and your Constitution score increases by 1." + "Your Strength score increases by 1 and your Constitution score increases by 1." ] }, { @@ -603,11 +644,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Working Dog", + "entries": [ + "Working dogs are some of the largest and strongest dogfolk and are often laborers or warriors. Often instead of training animals, dogfolk will have working dogfolk pull vehicles such as carts or sleds. Additionally, these breeds are very well suited for tasks such as search and rescue and couriering. There is often considerable overlap between working dog, guard dog, and shepherd dog breeds, from whom working breeds are believe to be descendant from. Spitz breeds, malamutes, huskies, mountain dogs, saint bernards, newfoundlands, and some larger mastiffs and shepherds are usually considered working dogs." + ], + "type": "entries" + } + ] } ] } @@ -640,7 +686,7 @@ "type": "section", "entries": [ { - "name": "Mutts", + "name": "Mutt Dog", "entries": [ "Mutts, mongrels, or mixed-breeds are dogfolk whose breed is difficult to determine or define due to cross-breeding.Although dogfolk are genetically diverse, they can successfully breed with any other dogfolk, regardless of breed. It used to be taboo to mix breeds due to a desire to maintain the presence of distinct breeds, but cross-breeding has become more acceptable in dog culture." ], @@ -698,11 +744,16 @@ "entries": [ "", { - "name": "Credits", + "type": "section", "entries": [ - "Dogfolk race is based on the resource {@link Dogfolk|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." - ], - "type": "entries" + { + "name": "Mutt Dog", + "entries": [ + "Mutts, mongrels, or mixed-breeds are dogfolk whose breed is difficult to determine or define due to cross-breeding.Although dogfolk are genetically diverse, they can successfully breed with any other dogfolk, regardless of breed. It used to be taboo to mix breeds due to a desire to maintain the presence of distinct breeds, but cross-breeding has become more acceptable in dog culture." + ], + "type": "entries" + } + ] } ] } diff --git a/race/StrayChowChow; Dogfolk2 (Hunden).json b/race/StrayChowChow; Dogfolk2 (Hunden).json new file mode 100644 index 0000000000..9a3a53b2e9 --- /dev/null +++ b/race/StrayChowChow; Dogfolk2 (Hunden).json @@ -0,0 +1,804 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "DogFolkRace2", + "abbreviation": "DogFolkRace2", + "full": "Hunden - 5e Dog Race with breed group subraces", + "authors": [ + "StrayChowChow" + ], + "convertedBy": [ + "p4535992" + ], + "version": "3.0", + "color": "a39853", + "url": "https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf" + } + ], + "optionalFeatureTypes": { + "OF:DogFolkRace2:RACE": "Race Hunden" + }, + "dependencies": { + "language": [ + "COMLanguage" + ] + }, + "dateAdded": 1659384262, + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "7679cf5aeb" + }, + "race": [ + { + "name": "Hunden", + "source": "DogFolkRace2", + "ability": [ + { + "dex": 1 + } + ], + "size": [ + "M" + ], + "speed": { + "walk": 30 + }, + "entries": [ + "Your hunden character has a number of traits in common with all other hunden.", + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Dexterity score increases by 1." + ] + }, + { + "name": "Age", + "type": "entries", + "entries": [ + "Hundens have a shorter lifespan than humans, rarely making it past 30 years old. However, they mature quickly, within 1 or 2 years." + ] + }, + { + "name": "Alignment", + "type": "entries", + "entries": [ + "Hundens are eager to please and so lean towards lawful and good alignments, but are vulnerable to chaotic and evil alignments if raised with abuse or neglect." + ] + }, + { + "name": "Size", + "type": "entries", + "entries": [ + "Your size is Medium or Small, depending on your specific breed. You choose the size when you gain your breed subrace, although some subraces are restricted to one size." + ] + }, + { + "type": "entries", + "name": "Speed", + "entries": [ + "Your base walking speed is 30 feet." + ] + }, + { + "name": "Bark", + "entries": [ + "When you roll initiative and you are not surprised, you can choose to bark. Your bark warns allies of the presence of threats and negates surprise for all allies within 60 feet of you that can hear you. Once you use this feature, you can't do so again until you finish a long rest." + ], + "type": "entries" + }, + { + "name": "Bite", + "entries": [ + "You have sharp canine teeth that you can use to make unarmed strikes. On a hit, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike." + ], + "type": "entries" + }, + { + "name": "Canine Scent", + "entries": [ + "You have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell." + ], + "type": "entries" + }, + { + "name": "Languages", + "entries": [ + "You can speak, read, and write {@language Common|PHB}, and you can speak {@language Hund|COMLanguage}, which is a verbal language consisting primarily of barks, howls, and growls." + ], + "type": "entries" + }, + { + "name": "Breed (Subraces)", + "entries": [ + "Hundens are extremely genetically diverse and come in many different breeds. Choose one of these breed groups that your hunden belongs to." + ], + "type": "entries" + } + ], + "languageProficiencies": [ + { + "common": true, + "hund": true + } + ], + "age": { + "mature": 2, + "max": 30 + }, + "traitTags": [ + "Uncommon Race" + ], + "fluff": { + "entries": [ + "Hundens are a race of furred humanoids bearing a strong resemblance to the domestic dog. No one is quite sure of how exactly hundens are related to dogs. Some believe they are descended from werewolves; however, hundens live in the moment and such knowledge has been lost to time. Hundens are diverse and varied, and they credit their successful civilization to the wide range of skill, talent, and ability that different hundens possess. They form strong pack bonds, often among family, but many choose their pack among other hundens or even other races.", + { + "type": "inset", + "name": "Breeds and Breed Groups", + "entries": [ + "The breed groups outlined are broad and many breeds can fit in to more than one category. For example, livestock guardian dogs could fit in the Guard category or the Shepherd category. Choose the category you feel best represents your individual hunden's heritage or strengths.", + "You can use {@i Tasha's Cauldron of Everything} (pg. 8) or {@i Mordenkainen Presents: Monsters of The Multiverse} (pg. 5) to customize your lineage by applying the Ability Score Increases to different ability scores to suit your breed better." + ] + }, + "Hunden race is based on the resource {@link Hunden|https://www.gmbinder.com/share/-MP7bpfRrZR1trGaUoGf}. Please credit if you repost elsewhere." + ] + } + } + ], + "subrace": [ + { + "name": "Guard Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "str": 2 + } + ], + "size": [ + "M" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Guard Breed", + "entries": [ + "Guardians are protective and vigilant, capable of noticing, deterring, and neutralizing threats. This leads them to excel as sentries and soldiers. They are physically intimidating, and that is backed up by power in combat. Guard breeds are some of the most loyal of hundens, but also sometimes the most stubborn." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Strength score increases by 2." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is Medium." + ], + "type": "entries" + }, + { + "name": "Beware", + "entries": [ + "You gain proficiency in the Intimidation skill." + ], + "type": "entries" + }, + { + "name": "Lockjaw", + "entries": [ + "You can grapple a creature using your mouth, without needing a free hand. When you have a creature grappled in this way, you can not use your Bite." + ], + "type": "entries" + }, + { + "name": "Watchdog", + "entries": [ + "When you make a Wisdom (Perception) check to notice hiding creatures or a creature makes a Dexterity (Stealth) check to hide or remain hidden from you, you are considered proficient in the Perception skill and add double your proficiency bonus, instead of your normal proficiency bonus." + ], + "type": "entries" + } + ], + "skillProficiencies": [ + { + "intimidation": true + } + ], + "traitTags": [ + "Uncommon Race" + ], + "fluff": { + "entries": [ + "", + { + "type": "section", + "entries": [ + { + "name": "Guard Breed", + "entries": [ + "Guardians are protective and vigilant, capable of noticing, deterring, and neutralizing threats. This leads them to excel as sentries and soldiers. They are physically intimidating, and that is backed up by power in combat. Guard breeds are some of the most loyal of hundens, but also sometimes the most stubborn." + ], + "type": "entries" + } + ] + } + ] + } + }, + { + "name": "Hunting Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "dex": 1, + "wis": 1 + } + ], + "size": [ + "M", + "S" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Hunting Breed", + "entries": [ + "Hunting breeds, or hounds, are the most at home in nature; tracking, hunting, and retrieving wild game. They are highly focused with sharp senses and are very agile to keep up with game in rough natural terrain." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Dexterity score increases by 1 and your Wisdom score increases by 1." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is Medium or Small. You choose the size when you gain this subrace." + ], + "type": "entries" + }, + { + "name": "Pointer", + "entries": [ + "You can cast the {@spell Locate Animals or Plants|PHB} spell with this trait. When you cast the spell this way, your own fur is a valid material component. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher." + ], + "type": "entries" + }, + { + "name": "Trackhound", + "entries": [ + "When you make a Wisdom (Survival) check to track, you are considered proficient in the skill and add double your proficiency bonus, instead of your normal proficiency bonus." + ], + "type": "entries" + } + ], + "additionalSpells": [ + { + "innate": { + "1": { + "rest": { + "1": [ + "Locate Animals or Plants|phb" + ] + } + } + }, + "ability": "wis" + } + ], + "traitTags": [ + "Uncommon Race" + ], + "fluff": { + "entries": [ + "", + { + "type": "section", + "entries": [ + { + "name": "Hunting Breed", + "entries": [ + "Hunting breeds, or hounds, are the most at home in nature; tracking, hunting, and retrieving wild game. They are highly focused with sharp senses and are very agile to keep up with game in rough natural terrain." + ], + "type": "entries" + } + ] + } + ] + } + }, + { + "name": "Shepherd Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "wis": 2 + } + ], + "size": [ + "M", + "S" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Shepherd Breed", + "entries": [ + "Shepherds excel at protecting, guiding, and leading groups; most often livestock, though some take spiritual or governmental roles and consider their congregation their charge. They are wise and empathetic, sensitive to the needs of their flock or pack." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Wisdom score increases by 2." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is Medium or Small. You choose the size when you gain this subrace." + ], + "type": "entries" + }, + { + "name": "Field Commander", + "entries": [ + "You can cast {@spell command|PHB} as a 1st-level spell with this trait. When you use this version of command, you can only issue commands to 'flee' or 'halt'. Once you cast the spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 1st level or higher.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell when you cast them with this trait (choose when you select this race)." + ], + "type": "entries" + }, + { + "name": "Livestock Whisperer", + "entries": [ + "You can communicate simple ideas to any Beast. It can understand your words, though you have no special ability to understand it in return." + ], + "type": "entries" + } + ], + "additionalSpells": [ + { + "innate": { + "1": { + "rest": { + "1": [ + "command|phb" + ] + } + } + }, + "ability": { + "choose": [ + "cha", + "wis", + "int" + ] + } + } + ], + "traitTags": [ + "Uncommon Race" + ], + "fluff": { + "entries": [ + "", + { + "type": "section", + "entries": [ + { + "name": "Shepherd Breed", + "entries": [ + "Shepherds excel at protecting, guiding, and leading groups; most often livestock, though some take spiritual or governmental roles and consider their congregation their charge. They are wise and empathetic, sensitive to the needs of their flock or pack." + ], + "type": "entries" + } + ] + } + ] + } + }, + { + "name": "Terrier Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "dex": 1, + "con": 1 + } + ], + "size": [ + "S", + "M" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Terrier Breed", + "entries": [ + "Terriers are scrappy and spirited, able to persevere despite threat of or actual, serious injury. This quality is often called \"game\" and benefits their instinct to exterminate vermin and pests in dangerous burrows. They are risk-takers and tend towards more \"underground\" lifestyles." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Dexterity score increases by 1 and Constitution score increases by 1." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is Medium or Small. You choose the size when you gain this subrace." + ], + "type": "entries" + }, + { + "name": "Feisty", + "entries": [ + "You have advantage on saving throws you make to avoid or end the frightened condition on yourself." + ], + "type": "entries" + }, + { + "name": "Gamebred", + "entries": [ + "When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest." + ], + "type": "entries" + } + ], + "traitTags": [ + "Uncommon Race" + ], + "fluff": { + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Terrier Breed", + "entries": [ + "Terriers are scrappy and spirited, able to persevere despite threat of or actual, serious injury. This quality is often called \"game\" and benefits their instinct to exterminate vermin and pests in dangerous burrows. They are risk-takers and tend towards more \"underground\" lifestyles." + ], + "type": "entries" + } + ] + } + ] + } + }, + { + "name": "Toy Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "cha": 2 + } + ], + "size": [ + "S" + ], + "speed": { + "walk": 25 + }, + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Toy Breed", + "entries": [ + "Despite being the smallest hundens, toy breeds arguably have the largest personalities and are skilled politicians, entertainers, and merchants. Toy breeds have cute, juvenile features and this puppy-like visage tends to invoke a desire to nurture and protect the tiny and vulnerable toy hunden." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Charisma score increases by 2." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is Small." + ], + "type": "entries" + }, + { + "name": "Speed", + "entries": [ + "Your walking speed is 25 feet, due to your small stature." + ], + "type": "entries" + }, + { + "name": "Puppy Dog Eyes", + "entries": [ + "You can cast {@spell charm person|PHB} as a 1st-level spell. Once you cast that spell with this trait, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 1st level or higher.", + "Intelligence, Wisdom, or Charisma is your spellcasting ability for the spell when you cast it with this trait (choose when you select this race)." + ], + "type": "entries" + }, + { + "name": "Underfoot Scamper", + "entries": [ + "You can move through the space of any creature that is of a size larger than yours." + ], + "type": "entries" + } + ], + "additionalSpells": [ + { + "known": { + "1": [ + "charm person|phb" + ] + }, + "ability": { + "choose": [ + "cha", + "wis", + "int" + ] + } + } + ], + "traitTags": [ + "Uncommon Race" + ], + "fluff": { + "entries": [ + "", + { + "type": "section", + "entries": [ + { + "name": "Toy Breed", + "entries": [ + "Despite being the smallest hundens, toy breeds arguably have the largest personalities and are skilled politicians, entertainers, and merchants. Toy breeds have cute, juvenile features and this puppy-like visage tends to invoke a desire to nurture and protect the tiny and vulnerable toy hunden." + ], + "type": "entries" + } + ] + } + ] + } + }, + { + "name": "Working Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "con": 2 + } + ], + "size": [ + "M" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Working Breed", + "entries": [ + "Workers have bounds of energy and are often the laborers on which other dogs rely. They have strong drive and put their all into whatever work they do. They are also well suited to work in the field such as search and rescue, long distance couriering, cargo transport, messengers, and mercy or relief work in wartime. Instead of training animals, hundens will commonly have working breeds pull vehicles such as carts or sleds." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Your Constitution score increases by 2." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is Medium." + ], + "type": "entries" + }, + { + "name": "Blue Collar.", + "entries": [ + "You have proficiency in the Athletics skill." + ], + "type": "entries" + }, + { + "name": "Boundless Energy", + "entries": [ + "You have advantage on ability checks and saving throws you make against the exhaustion condition." + ], + "type": "entries" + }, + { + "name": "Mush", + "entries": [ + "You have proficiency with {@filter Vehicles (land)|items|source=phb;dmg|miscellaneous=mundane|type=vehicle (land)} and you count as one size larger when determining your carrying weight and the weight you can push, drag, or lift." + ], + "type": "entries" + } + ], + "traitTags": [ + "Uncommon Race", + "Powerful Build" + ], + "skillProficiencies": [ + { + "athletics": true + } + ], + "toolProficiencies": [ + { + "vehicles (land)": true + } + ], + "fluff": { + "entries": [ + "", + { + "type": "section", + "entries": [ + { + "name": "Working Breed", + "entries": [ + "Workers have bounds of energy and are often the laborers on which other dogs rely. They have strong drive and put their all into whatever work they do. They are also well suited to work in the field such as search and rescue, long distance couriering, cargo transport, messengers, and mercy or relief work in wartime. Instead of training animals, hundens will commonly have working breeds pull vehicles such as carts or sleds." + ], + "type": "entries" + } + ] + } + ] + } + }, + { + "name": "Mixed Breed", + "source": "DogFolkRace2", + "raceName": "Hunden", + "raceSource": "DogFolkRace2", + "ability": [ + { + "choose": { + "from": [ + "str", + "dex", + "con", + "int", + "wis" + ], + "count": 2 + } + } + ], + "size": [ + "S", + "M" + ], + "entries": [ + { + "type": "section", + "entries": [ + { + "name": "Mixed Breed", + "entries": [ + "Mutts, mongrels, or mixed breeds are hundens whose breed is difficult to determine or define due to cross-breeding or other factors. Although hundens are genetically diverse, they can successfully breed with any other hunden, regardless of breed. In fact, mutts tend to be healthier than purebred breeds, living longer and suffering less often from disease." + ], + "type": "entries" + } + ] + }, + { + "name": "Ability Score Increase", + "type": "entries", + "entries": [ + "Two different ability scores of your choice increase by 1." + ] + }, + { + "name": "Size", + "entries": [ + "Your size is either Medium or Small. You choose the size when you gain this subrace." + ], + "type": "entries" + }, + { + "name": "Hybrid Vigor", + "entries": [ + "You have advantage on saving throws against disease." + ], + "type": "entries" + }, + { + "name": "Mutt-Blood", + "entries": [ + "You have proficiency in two of the following skills of your choice: Acrobatics, Animal Handling, Athletics, Intimidation, Persuasion, or Survival." + ], + "type": "entries" + } + ], + "traitTags": [ + "Uncommon Race" + ], + "skillProficiencies": [ + { + "choose": { + "from": [ + "acrobatics", + "animal handling", + "athletics", + "intimidation", + "persuasion", + "survival" + ], + "count": 2 + } + } + ], + "fluff": { + "entries": [ + "", + { + "type": "section", + "entries": [ + { + "name": "Working Breed", + "entries": [ + "Workers have bounds of energy and are often the laborers on which other dogs rely. They have strong drive and put their all into whatever work they do. They are also well suited to work in the field such as search and rescue, long distance couriering, cargo transport, messengers, and mercy or relief work in wartime. Instead of training animals, hundens will commonly have working breeds pull vehicles such as carts or sleds." + ], + "type": "entries" + } + ] + } + ] + } + } + ] +} diff --git a/race/That_Kael; Awakened Shrub Race.json b/race/That_Kael; Awakened Shrub Race.json index c73a78d0e6..23dee01bf6 100644 --- a/race/That_Kael; Awakened Shrub Race.json +++ b/race/That_Kael; Awakened Shrub Race.json @@ -19,11 +19,11 @@ } ], "optionalFeatureTypes": { - "RACE:SAU": "Race Saurian" + "OF:TKASR:RACE": "Awakened Shrub Race" }, "dateAdded": 1659384262, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "faa26fef20" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "c86e6f8807" }, "race": [ { diff --git a/race/Web Community; Community Homebrew Races.json b/race/Web Community; Community Homebrew Races.json index bfb0495374..8a6a27f404 100644 --- a/race/Web Community; Community Homebrew Races.json +++ b/race/Web Community; Community Homebrew Races.json @@ -17,9 +17,14 @@ "targetSchema": "1.7.0" } ], + "dependencies": { + "language": [ + "COMLanguage" + ] + }, "dateAdded": 1604252046, - "dateLastModified": 1723321998, - "_dateLastModifiedHash": "c6b011a269" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "9daacfbf77" }, "race": [ { diff --git a/race/starlightwalker; Elf Lythari.json b/race/starlightwalker; Elf Lythari.json index 35b4d3a664..48c6a8c1dd 100644 --- a/race/starlightwalker; Elf Lythari.json +++ b/race/starlightwalker; Elf Lythari.json @@ -17,11 +17,11 @@ } ], "optionalFeatureTypes": { - "RACE:LYTRace": "Race Lythari" + "OF:LYTRace:RACE": "Race Lythari" }, "dateAdded": 1721587857, - "dateLastModified": 1721587857, - "_dateLastModifiedHash": "e9a5e755b2" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "901321b060" }, "monster": [ { diff --git a/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json b/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json new file mode 100644 index 0000000000..e650c51258 --- /dev/null +++ b/spell/Barnaby Lamper; Oriq Guide to Blood Magic - 30 Sanguimancy Spells.json @@ -0,0 +1,3009 @@ +{ + "$schema": "https://raw.githubusercontent.com/TheGiddyLimit/5etools-utils/master/schema/brew-fast/homebrew.json", + "_meta": { + "sources": [ + { + "json": "OGtBMSpell", + "abbreviation": "OGtBMSpell", + "full": "Oriq Guide to Blood Magic: 30 Sanguimancy Spells", + "authors": [ + "Barnaby Lamper" + ], + "convertedBy": [ + "p4535992" + ], + "url": "https://www.dmsguild.com/product/492849/Oriq-Guide-to-Blood-Magic-30-Sanguimancy-Spells--Arcane-Academy--Arcane-Academy", + "version": "2024.08.28", + "color": "f13f5c" + } + ], + "dateAdded": 1724842185, + "dateLastModified": 1724842185, + "spellSchools": { + "SA": { + "full": "Sanguimancy", + "short": "Sang.", + "color": "780606" + } + }, + "_dateLastModifiedHash": "939e86e828" + }, + "variantrule": [ + { + "name": "Sanguimancy Spell School", + "source": "OGtBMSpell", + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" + } + } + ] + } + ], + "spell": [ + { + "name": "Blood Aegis", + "level": 1, + "school": "N", + "subschools": [ + "Sanguimancy" + ], + "time": [ + { + "number": 1, + "unit": "reaction", + "condition": "which you take when you would take damage" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "round", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You enchant your own blood to reinforce your blood, protecting you from harm. As a reaction when you take damage, you can immediately gain Temporary Hit Points equal to {@dice 1d10} + your spellcasting ability modifier. These Temporary Hit Points last until the start of your next turn and while you still have them you don't need to make {@status concentration} checks when you take damage.", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For each hit dice expended this way you may roll it and add it to the Temporary Hit Points you gain." + ], + "source": "OGtBMSpell", + "page": 4, + "components": { + "v": true, + "s": true, + "m": "a drop of your own blood" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" + } + } + ] + } + }, + { + "name": "Blood Boil", + "level": 7, + "school": "N", + "subschools": [ + "Sanguimancy" + ], + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Choose a 20-foot radius sphere centred on a point within range. Each creature of your choice within it must make a Constitution saving throw or have their blood boil in their veins, watching it leave as red smoke from their nose and mouth. On a failed save, a creature takes {@damage 7d10} necrotic damage and is {@condition incapacitated} until the end of its next turn. On a success, a creature takes half as much damage and isn't {@condition incapacitated}. A creature dies if reduced to 0 hit points by this necrotic damage. This spell has no effect on constructs and the undead. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend seven hit dice to empower it. If you do so, increase the radius of the sphere to 30ft. " + ], + "source": "OGtBMSpell", + "page": 4, + "components": { + "v": true, + "s": true + }, + "conditionInflict": [ + "incapacitated" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" + } + } + ] + } + }, + { + "name": "Blood Puppeteer", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You gain temporary control over a creature's movements by manipulating its blood. Choose one humanoid that you can see within range. The target must make a Strength saving throw. On a failed save, you gain part control of the target's body and may choose to either control its movement or to have it make a melee attack against a creature of your choice (other than itself) on each of its turns. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. ", + "{@b Crimson Price.} When you cast this spell you may choose to expend hit dice to empower it up to half your level (rounded up). For every two hit dice expended this way you may target one additional humanoid but must make the same choice to control the movement or make a melee attack with all affected creatures. The humanoids must be within 30 feet of each other when you target them. " + ], + "source": "OGtBMSpell", + "page": 4, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a drop of blood from your finger" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/YbrTJYL.jpg" + } + } + ] + } + }, + { + "name": "Blood Rain", + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "The air roils into crimson clouds in a location you specify within range. Until the spell ends, a 30-foot-radius, 40-foot-high cylinder of raining blood falls from the clouds. When the clouds appear, each creature in the cylinder must make a Dexterity saving throw, taking {@damage 4d10} necrotic damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw whenever it ends its turn in the cylinder. If you're within 60 feet of the clouds, you can move them up to 60 feet as a bonus action on your turn. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every five hit dice expended this way the necrotic damage increases by an extra {@dice d10}. " + ], + "source": "OGtBMSpell", + "page": 5, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a vial of blood from a powerful creature, such as a vampire or dragon worth at least 100 gp", + "consume": true, + "cost": 10000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Sfg2pVC.jpg" + } + } + ] + } + }, + { + "name": "Blood Sacrifice", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "radius", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You siphon the life essence of your enemies and redistribute it amongst your allies. All creatures within a 20-foot-radius sphere centred on a point you can see must make a Constitution saving throw. On a failed save, each target takes {@damage 3d6} necrotic damage, and for each damaged creature you or a creature of your choice within 30ft gains temporary hit points equal to the total damage dealt to that creature. On a successful save, each target takes half damage, and no temporary hit points are gained. This spell has no effect on constructs and the undead. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every three hit dice expended this way you may increase the necrotic damage dealt by {@dice 1d6} " + ], + "source": "OGtBMSpell", + "page": 5, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a straw doll and a pin" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/Sfg2pVC.jpg" + } + } + ] + } + }, + { + "name": "Blood Siphon", + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You pull a stream of blood from a creature within range, siphoning its vital fluid to heal yourself. Choose one creature that has blood within range. The target must make a Constitution saving throw. On a failed save, the target takes {@damage 2d8} necrotic damage, and you regain hit points equal to half the necrotic damage dealt. On a successful save, the target takes half damage, and you do not regain any hit points. This spell has no effect on constructs and the undead. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For each hit dice you expend you may roll an extra {@damage d8} necrotic damage. " + ], + "source": "OGtBMSpell", + "page": 6, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/eqOqPV5.jpg" + } + } + ] + } + }, + { + "name": "Bloodstorm", + "level": 8, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "A roiling storm of blood appears in a 20-foot-radius sphere centred on a point within range threatening to turn all inside into viscera. The storm spreads around corners and heavily obscures all within it. When the storm appears, each creature in it must make a Dexterity saving throw. A creature takes {@damage 10d6} necrotic damage on a failed save, or half as much damage on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there. Every time a small or larger creature dies within the storm, the damage increases by {@damage 1d6} necrotic damage. At the start of your turn, you may move the storm 10 ft in a direction of your choice. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend eight hit dice to empower it. If you do so, increase the radius of the sphere to 30ft. " + ], + "source": "OGtBMSpell", + "page": 6, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/eqOqPV5.jpg" + } + } + ] + } + }, + { + "name": "Channel Blood Avatar", + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You channel the titanic might of the Blood Avatar, imbuing your very flesh with the heart of Sanguimancy. Until the spell ends, you can't cast spells, and you gain the following benefits:", + { + "type": "list", + "items": [ + "You gain resistance to bludgeoning, piercing and slashing damage.", + "You have advantage on attack rolls made with melee weapons.", + "Your unnamed strikes deal {@damage 1d8} damage + your spell casting bonus.", + "When you hit a target with a weapon attack, that target takes an extra {@damage 2d6} necrotic damage and you regain hit points equal to the necrotic damage dealt.", + "You have proficiency in Strength and Constitution saving throws." + ] + }, + "You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.", + "Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw taking {@damage 5d6} force damage on a failed save or half as much on a successful save. If this spell ends because you are at 0 hit points you instead immediately fail a death saving throw.", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every five hit dice expended this way your AC increases by 1 for the duration of the spell." + ], + "source": "OGtBMSpell", + "page": 7, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "A shard of crystallized Sanguimancy worth at least 500 gp", + "consume": true, + "cost": 50000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" + } + } + ] + } + }, + { + "name": "Crimson Bond: Blood Brothers", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You form a mystical connection with a willing creature by binding your blood and lifeforce with theirs. For the duration, you and the bonded creature can telepathically communicate with each other if you are within 1 mile of each other. Additionally, as a bonus action, you and the bonded creature can sense the current hit points and emotional state of the other creature. While you are both within 60ft of each other, when the bonded creature would take damage, you may use your reaction to take that damage for them. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every two hit dice expended this way you may target one additional Creature to bond to. " + ], + "source": "OGtBMSpell", + "page": 7, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a drop of blood from both the caster and the target" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" + } + } + ] + } + }, + { + "name": "Crimson Bond: Control Monster", + "level": 8, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You bind yourself to a creature you can see within range, resting control of their very blood from them and moving their body with their mind trapped inside. It must succeed on a Constitution saving throw or lose control of its own body to you. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. If you do not choose to take control of the target, their body stands limply and it can take no action or movement of its own, though it will still attempt to defend itself physically if attacked. Each time the target takes damage, it makes a new Constitution saving throw against the spell. If the saving throw succeeds, the spell ends. This spell has no effect on constructs and the undead. ", + "You may use your reaction to end the spell early, causing the targets blood to rebel against their body as you leave. The target immediately takes {@damage 10d10} necrotic damage and the spell ends on them. This reaction may be taken before the target rolls to repeat their saving throw but cannot be made after a successful save that ends the spell. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend eight hit dice to empower it. If you do so, once a turn when a creature affected by this spell passes the Constitution saving throw for taking damage you can choose it to fail instead. " + ], + "source": "OGtBMSpell", + "page": 8, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" + } + } + ] + } + }, + { + "name": "Crimson Bond: Control Person", + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You bind yourself to a humanoid you can see within range, resting control of their very blood from them and moving their body with their mind trapped inside. It must succeed on a Constitution saving throw or lose control of its own body to you. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. If you do not choose to take control of the target, their body stands limply and it can take no action or movement of its own, though it will still attempt to defend itself physically if attacked. Each time the target takes damage, it makes a new Constitution saving throw against the spell. If the saving throw succeeds, the spell ends. This spell has no effect on constructs and the undead. ", + "You may use your reaction to end the spell early, causing the target's blood to rebel against their body as you leave. The target immediately takes {@damage 5d10} necrotic damage and the spell ends on them. This reaction may be taken before the target rolls to repeat their saving throw but cannot be made after a successful save that ends the spell. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every five hit dice expended this way the spell's duration is increased by a factor of 10. " + ], + "source": "OGtBMSpell", + "page": 8, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FYmh5nv.jpg" + } + } + ] + } + }, + { + "name": "Crimson Bond: One Blood", + "level": 7, + "school": "T", + "time": [ + { + "number": 1, + "unit": "hour" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You bind yourself by the Heart of the Multiverse itself to another willing creature letting you walk as one body and blood. You touch a willing creature that is not a Construct or Undead and establish a blood pact with them. For the next 24 hours you can telepathically communicate with each other over any distance if you're on the same plane of existence, and a the two of you share the following benefits while within 120 ft of each other:", + { + "type": "list", + "items": [ + "{@b Life Blood:} When either creature takes damage, the other can choose to take the damage instead. ", + "{@b Shared Strength:} Each creature gains a bonus to their saving throws equal to the other creatures Constitution modifier (minimum +0) ", + "{@b Hearts as One:} When one creature is under the Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Stunned, or Unconscious conditions and the other, the other creature is not, the other creature may use their action to end one condition on that creature." + ] + }, + "If one creature drops to 0 hit points, the other creature must succeed on a Constitution saving throw against your spell save DC or also drop to 0 hit points. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend seven hit dice to empower it. If you do so, both creatures gain all benefits of this spell so long as they are on the same plane of existence as each other, regardless of the distance between them." + ], + "source": "OGtBMSpell", + "page": 9, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a blood ritual circle inscribed with your blood and 100 gp worth of rare inks", + "consume": true, + "cost": 10000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + } + ] + } + }, + { + "name": "Crimson Bond: Shared Agony", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You link the life forces of two creatures within range, binding one to the suffering of the other. Choose two creatures within range that are not constructs or undead. If either target is unwilling, they must make a Wisdom Saving throw. If neither creature passes their save, one of the creatures is bound to the other sharing creature for the duration. Whenever the sharing creature takes damage, the bound creature takes psychic damage equal to half the amount of damage taken. The bound creature also has disadvantage on all attack rolls against the sharing creature. While bound both creatures must make a Wisdom save each time, they attempt to move more than 60ft away from each other or start their turns more than 60ft apart. If either creature drops to 0 hit points, the spell ends. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every four hit dice expended this way you may increase the spell DC of this spell by 1 for its duration. " + ], + "source": "OGtBMSpell", + "page": 10, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "wet clay figurines that are squished together" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/2oDhyTf.jpg" + } + } + ] + } + }, + { + "name": "Crimson Rebirth", + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "minute" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You infuse a dead creature's body with the power of Sanguimancy, restoring its biology for the spirit to return in a horrific rebirth. You touch a dead creature that has been dead for no more than 24 hours and has a body mostly intact. The creature returns to life with full hit points and all mortal wounds are healed, but it doesn't restore missing body parts, and its flesh appears blood-soaked, and its eyes glow red for the next 24 hours. During this time the creature is under the effects of Blood Fury and has advantage on melee attack rolls, and its melee attacks deal an extra {@damage 1d6} necrotic damage. However, when it starts its turn with less than its maximum hit points it must make a Wisdom saving throw (using your spell save DC). On a failed save, it attacks the nearest creature to it, friend or foe. Blood Fury ends after 24 hours.", + "{@b Crimson Price.} When you cast this spell, you may choose to expend six hit dice to empower it. If you do so you may choose to either give the target advantage on its Wisdom saves against Blood Fury or increase the necrotic damage it deals on melee attack rolls by {@dice 1d6}. You must choose which to do when the spell is cast." + ], + "source": "OGtBMSpell", + "page": 10, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "10 pints of fresh blood or a humanoid corpse that has been dead for no longer than an hour, which the spell consumes" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ZRci5EE.jpg" + } + } + ] + } + }, + { + "name": "Crimson Ward", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "permanent", + "ends": [ + "dispel", + "trigger" + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You inscribe a protective ward made of blood and ruby dust on a surface, such as a door, chest, or wall or upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a treasure chest) to conceal the ward. The ward can cover an area up to 5 feet square. ", + "The ward is nearly {@condition invisible} once dry and requires a successful Intelligence (Investigation) check against your spell save DC to be found. The ward triggers when a creature other than ones you designate upon casting come within 5ft if it is on a surface or open the object if it is cast on an openable object. IF you use another creature's blood as the material components you may instead choose for it to activate only when that creature meets either condition. ", + "When triggered, the ward erupts in snaking trails of Sanguimancy. The triggering creature must make a Constitution saving throw, taking {@damage 4d10} necrotic damage on a failed save, or half as much damage on a successful one. The ward also siphons life force from the triggering creature, granting you temporary hit points equal to half the necrotic damage dealt and alerting you to which ward has been triggered. These temporary hit points last for up to 8 hours. Once triggered, the ward is consumed and disappears. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every three hit dice expended this way you may increase the necrotic damage dealt by {@dice 1d10} " + ], + "source": "OGtBMSpell", + "page": 11, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a vial of blood mixed with powdered ruby worth at least 100 gp", + "consume": true, + "cost": 10000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ZRci5EE.jpg" + } + } + ] + } + }, + { + "name": "Curse of the Blood Moon", + "level": 5, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You invoke the power of the blood moon, causing the blood of your enemies to turn against them under its strange power. Choose up to three creatures within range that are not constructs or undead. Each target must make a Charisma saving throw. On a failed save, the target is cursed with the Blood Moon's influence for the duration. While the target is cursed and conscious, it takes {@damage 4d6} necrotic damage at the start of each of its turns as its blood begins to boil. Additionally, whenever the cursed target deals damage to another creature, it takes psychic damage equal to half the damage dealt. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every five hit dice expended this way you may increase the spell DC of this spell by 1 for its duration. " + ], + "source": "OGtBMSpell", + "page": 11, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a shard of a blood-red gemstone worth 250 gp", + "consume": true, + "cost": 25000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/ZRci5EE.jpg" + } + } + ] + } + }, + { + "name": "Exsanguinate", + "level": 9, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 150 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You target a creature that you can see within range deleting its blood with a thought as you remove its connection to the life blood of the multiverse. The target must make a Constitution saving throw. On a failed save the creature takes {@damage 20d12} necrotic damage and cannot regain hit points by any means until it finishes a long rest (it gains no other benefits from this long rest). A creature reduced to 0 hit points by this damage dies immediately and can be restored to life only by means of a true resurrection or a wish spell. This spell has no effect on constructs and the undead. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend nine hit dice to empower it. If you do so, the target has disadvantage on its Constitution save. " + ], + "source": "OGtBMSpell", + "page": 12, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a platinum scalpel with an atomic edge" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G74Byn1.jpg" + } + } + ] + } + }, + { + "name": "Haemorrhage", + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "All creatures within a 10-foot-radius sphere centred on a point you can see feel the titanic pulse of another heartbeat as their blood surges to the point where their body can't hold it. Each creature in the sphere must succeed on a Constitution saving throw or begin to bleed for the spell's duration, until they receive magical healing, or a creature takes an action to staunch the bleeding with a successful DC 10 Wisdom (Medicine) check. A creature that is caused to bleed by this spell takes {@damage 1d6} necrotic damage at the start of each of its turns. This spell has no effect on constructs and the undead. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). If you do so, a creature that fails its Constitution Save will also immediately take an extra {@dice d6} of necrotic damage for each hit dice expended. A creature that passed the save will take half as much of this damage. " + ], + "source": "OGtBMSpell", + "page": 12, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G74Byn1.jpg" + } + } + ] + } + }, + { + "name": "Reality Haemorrhage", + "level": 9, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 1000 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You shatter the walls of reality within a 60-foot-radius sphere centred on a point within range, disconnecting it from the flow of the multiverse in a flood of life blood as the veins of reality seep in to try and repair it. For the duration, the spell's area is difficult terrain, and no creature can regain hit points by any means while in the spell's area. Any creature that enters the spell's area for the first time on a turn or starts its turn there must make a Strength saving throw, then a Constitution saving throw. A creature that fails the Strength saving throw is {@condition restrained} until the start of its next turn as they are caught by the veins in the growing reality clot. A creature that fails the Constitution saving throw takes {@damage 10d10} necrotic damage, or half as much on a successful save. A creature that dies within the area of the spell has its body consumed in the healing process of reality, destroying it completely, though the shape or features of their body may be present in rock formations or the bark of trees when the spell ends. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend nine hit dice to empower it. If you do so, you are not affected by any part of the spell. " + ], + "source": "OGtBMSpell", + "page": 13, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a perfect shard of Sanguimancy that you crush" + }, + "conditionInflict": [ + "restrained" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/G74Byn1.jpg" + } + } + ] + } + }, + { + "name": "Mass Blood Puppeteer", + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "Tendrils of blood flow from each of your fingers to up to 10 humanoids you can see within range. Each target must make a Strength saving throw or have you gain control over their movements by manipulating its blood. On a failed save, you gain part control of the target's body and may choose to either control its movement or to have it make a melee attack against a creature of your choice (other than itself) on each of its turns. You must make the same choice to control the movement or make a melee attack with all affected creatures each turn. Each time the target takes damage, it makes a new Strength saving throw against the spell. If the saving throw succeeds, the spell ends on them. This spell has no effect on constructs and the undead. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend six hit dice to empower it. If you do so, the first time a creature affected by this spell passes the Strength saving throw for taking damage you can choose it to fail instead. " + ], + "source": "OGtBMSpell", + "page": 13, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a drop of blood from each of the caster's fingers" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hWoMyH5.jpg" + } + } + ] + } + }, + { + "name": "Power Word: Bleed", + "level": 8, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You speak a word of power that overwhelms the natural healing of one creature you can see within range. If the target has 100 hit points or fewer they begin to bleed from any cut, scratch, or orifice as their blood refuses to flow or clot even by magical means. Otherwise, the spell has no effect. While a target is bleeding, they lose 50 hit points at the start of each of their turns. This bleeding continues until it is stopped even if the target is raised from the dead. The bleeding can only be stopped by the target having a healing spell of 7th level or higher cast on them. If cast this way the target (and any other creature targeted by the healing spell) gains no benefits from it other than stopping the bleeding. This spell has no effect on constructs and the undead ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend eight hit dice to empower it. If you do so, this spell will affect the target if it has 150 hit points or fewer instead of 100 hit points. " + ], + "source": "OGtBMSpell", + "page": 14, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hWoMyH5.jpg" + } + } + ] + } + }, + { + "name": "Sanguimancer's Wrath", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You channel your anger and fury into your blood, forging it into a deadly weapon that takes the form you choose. When you cast the spell, you can make a melee spell attack⁠⁠ against a creature within 5 feet of the weapon. On a hit, the target takes necrotic damage equal to {@dice 3d8} + your spellcasting ability modifier. This attack scores a critical hit if the number on the {@dice d20} is 19 or higher. ", + "As a bonus action on your turn⁠, you can move the weapon up to 25 feet and repeat the attack⁠ against a creature within 5 feet of it. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every four hit dice expended this way you may roll an extra {@damage d8} necrotic damage. " + ], + "source": "OGtBMSpell", + "page": 14, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/hWoMyH5.jpg" + } + } + ] + } + }, + { + "name": "Sanguine Blade", + "level": 2, + "school": "N", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You draw your own blood out into a thin crimson blade that drinks as it cuts. The Sanguine Blade appears in your hand as a longsword, shortsword, or dagger (your choice) made of flowing blood with which you are considered proficient. The weapon is considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks. When you hit a creature with this weapon that is not a construct or undead, deal an extra {@damage 1d6} necrotic damage and you regain hit points equal to the necrotic damage dealt. In addition, when you use the blade to attack a creature that has less than half its maximum hit points remaining, you make the attack roll with advantage. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every two hit dice expended this way the extra necrotic damage increases by {@dice 1d6}. " + ], + "source": "OGtBMSpell", + "page": 15, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/FjIYYkz.jpg" + } + } + ] + } + }, + { + "name": "Sanguine Torrent", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You unleash a torrent of blood that floods a 30-foot cone, battering and draining the life force of those caught in it. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes {@damage 5d8} necrotic damage and is knocked {@condition prone}. On a successful save, a creature takes half damage and is not knocked {@condition prone}. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every three hit dice expended this way you may increase the necrotic damage dealt by {@dice 1d8} " + ], + "source": "OGtBMSpell", + "page": 15, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "the preserved heart of an animal" + }, + "conditionInflict": [ + "prone" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/awtiCyw.jpg" + } + } + ] + } + }, + { + "name": "Summon Blood Avatar", + "level": 9, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You connect to the beating heart of the multiverse and open a way for the Blood Avatar to step out of the lifeblood, bringing its retribution to a world that keeps wounding itself. You summon the {@creature Blood Avatar|OGtBMSpell} to an unoccupied space you can see within range causing it to erupt through reality in a wave of life blood. The Avatar is reabsorbed back into the life blood when it drops to 0 hit points. ", + "Roll initiative for the Avatar, which has its own turns. When you summon it and on each of your turns thereafter, you can issue a telepathic command to it, telling it what it must do on its next turn. If you issue no command, it spends its turn attacking any creature within reach that has attacked it. If you stop {@status concentration||concentrating} on the spell before it reaches its full duration you are no longer able to command the Avatar, the Avatar does not disappear and remains for the full duration seeking to destroy every living sentient thing around it as a blood cell destroys an infection. ", + "{@b Crimson Price.} When the Blood Avatar drops to 0 hit points for the first time you may choose to expend all your remaining hit dice to empower it. If you do so the Avatar does not drop to 0 hit points and regains hit points equal to twice the roll of the expended hit dice. " + ], + "source": "OGtBMSpell", + "page": 16, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a blood diamond worth at least 5,000 gp and a restrained or willing sentient creature that the spell will consume, or the presence of a planar snarl", + "consume": true, + "cost": 500000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/LDz8yV3.jpg" + } + } + ] + } + }, + { + "name": "Summon Blood Pacted Spirit", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 90 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You call forth the spirit bound to you by a blood pact. It manifests in an unoccupied space that you can see within range. This corporeal form uses the {@creature Blood Pacted Spirit|OGtBMSpell} stat block. When you cast the spell, choose Mage hunter, Blood Elemental, or Daemogoth. The creature resembles that kind of creature, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends. ", + "The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every four hit dice expended this way the spirit's Hit points increase by 10 and its AC increases by 1. For every eight hit dice expended this way the spirit is able to make an extra attack when using its multiattack. " + ], + "source": "OGtBMSpell", + "page": 18, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a vials of the blood of an elemental, fiend, and monstrosity inside a gold container marked with your blood worth at least 400gp", + "consume": true, + "cost": 40000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/LDz8yV3.jpg" + } + } + ] + } + }, + { + "name": "Transport via Blood", + "level": 7, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You link your own blood to the veins of the multiverse and travel through their crimson corridors to another exit of your choice. Choose a creature you have a vial of blood for. You and up to eight willing creatures who are touching are transported through your blood and arrive in the closest unoccupied spaces next to the creature, appearing magically from its blood. The chosen creature is not hurt or damaged by this spell but may suffer a minor cut or nosebleed from it. This spell fails if the targeted creature is dead or is on a different plane of existence. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend seven hit dice to empower it. If you do so, this spell will succeed even if the creature is dead or on another plane of existence. " + ], + "source": "OGtBMSpell", + "page": 19, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a vial of blood of the creature you are teleporting to which the spell consumes" + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/zZYnDhL.jpg" + } + } + ] + } + }, + { + "name": "Vampiric Chain", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 60 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "A red chain of blood magic leaps from your hand and latches onto the neck of a creature within range, attempting to drain them of their life force. The creature must make a Dexterity Saving throw or have the chain wrap around their neck and bite into their artery. While they have the chain around their neck the creature deals only half damage with melee and ranged weapon attacks until the spell ends, has their speed halved, and at the start of each of their turns takes necrotic damage equal to your spellcasting modifier and you regain hit points equal to the necrotic damage dealt. This spell has no effect on constructs and the undead. ", + "At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For every three hit dice expended this way you may target one additional creature. The creatures must be within 60 feet of each other when you target them." + ], + "source": "OGtBMSpell", + "page": 19, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/zZYnDhL.jpg" + } + } + ] + } + }, + { + "name": "Veins of the Earth", + "level": 6, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 10, + "upTo": true + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You cause the earth within a 30-foot radius centred on a point you can see into a network of pulsing veins of Sanguimancy. The area becomes difficult terrain, and whenever a creature starts its turn or moves into, it must make a Dexterity saving throw. On a failed save, the creature takes {@damage 5d10} necrotic damage and cannot regain hit points by any means until the start of its next turn as the veins lash out and drain its life force. On a successful save, the creature takes half as much damage and can heal as normal. ", + "As a bonus action on each of your turns, you can cause the veins to constrict around a creature within the area, forcing it to make a Strength saving throw. On a failed save, the creature is dragged to the ground and {@condition restrained} and takes an additional {@damage 3d10} necrotic damage at the start of each of its turns until it breaks free. The creature can use its action to make a Strength check against your spell save DC to end the restraint. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend six hit dice to empower it. If you do so all necrotic damage dealt by the spell increases by an extra {@dice d10}." + ], + "source": "OGtBMSpell", + "page": 20, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": "a vial of your own blood poured onto the ground" + }, + "conditionInflict": [ + "restrained" + ], + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/pUPgOc6.jpg" + } + } + ] + } + }, + { + "name": "Vital Surge", + "level": 1, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "self" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "hour", + "amount": 1 + } + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "entries": [ + "You overclock your own body to make it stronger and faster. For the duration, any time you make a Strength or Dexterity check or Saving throw you may choose to add a {@dice d4} to the result. If you do so you take necrotic damage equal to the number rolled on the {@dice d4}. ", + "{@b Crimson Price.} When you cast this spell, you may choose to expend hit dice to empower it up to half your level (rounded up). For each hit dice expended this way you may increase the duration by 1 hour. " + ], + "source": "OGtBMSpell", + "page": 20, + "subschools": [ + "Sanguimancy" + ], + "components": { + "v": true, + "s": true, + "m": { + "text": "a blood red ruby worth at least 50gp", + "consume": true, + "cost": 5000 + } + }, + "fluff": { + "entries": [ + { + "type": "section", + "name": "Sanguimancy Spell School", + "entries": [ + { + "type": "entries", + "name": "What is Sanguimancy ?", + "entries": [ + "Sanguimancy is the magic of blood, of blood pacts, and its power to maintain life as well as destroy it. Amongst the halls of arcane research in Strixhaven university it is regarded as a dark, or forbidden magic as it uses the casters vitality to increase their magic in a short destructive burst, often at the risk of their own safety and other around them. While this \"shortcut\" to power does attract the arrogant and malicious, its proponents claim that Sanguimancy itself is not \"evil\" as a concept but just a tool to be used by its wielders." + ] + }, + { + "type": "entries", + "name": "Where does it come from ?", + "entries": [ + "Sanguimancy does not draw its power from anyone planes weave of magic, but instead the Lifeblood of the Multiverse that flows though everything. It is the power that causes hearts to beat and life to flow and repairs the damage when planes are injured so that life can continue to live within them. However just as our own blood objects to pathogens within it, the lifeblood reacts similarly to anything that threatens life in the multiverse. And this often includes complex life like humanoids, especially the ones messing around with magic." + ] + }, + { + "type": "entries", + "name": "The Crimson Price", + "entries": [ + "Sanguimancy spells are not upcast using higher level spell slots. Instead, the caster may increase their potency by paying the Crimson Price: expending hit dice to increase their magic at the cost of their natural healing later." + ] + }, + { + "type": "inset", + "name": "The Crimson Price for NPC's", + "entries": [ + "The spells in this supplement are written with player characters levels and short rest loops in mind. There fore if a DM wishes to give Sanguimancy spells to an NPC we recommend using these adjustments to the Crimson Price rules:", + "NPC's may expend hit dice on their Crimson Price equal to the highest-level spell they can cast.", + "When an NPC uses a Crimson Price, they must roll half the hit dice expended (rounding up) and take the total as damage that cannot be reduced in any way. This damage does not cause concentration checks." + ] + } + ] + }, + { + "type": "image", + "href": { + "type": "external", + "url": "https://i.imgur.com/pUPgOc6.jpg" + } + } + ] + } + } + ] +} diff --git a/spell/Foxfire94; Advanced Arcaneries 2.json b/spell/Foxfire94; Advanced Arcaneries 2.json index a2f2c62f89..6697ffa523 100644 --- a/spell/Foxfire94; Advanced Arcaneries 2.json +++ b/spell/Foxfire94; Advanced Arcaneries 2.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1696734744, - "dateLastModified": 1707891720, - "_dateLastModifiedHash": "d6599abe88" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "f20a230b2e" }, "spell": [ { @@ -1536,7 +1536,7 @@ ], "entries": [ "{@i Summoning raw disgust you undo the machinations of an enemy caster.}", - "You gain advantage on the triggering saving throw. Until the start of your next turn, you have advantage on on saving throws against spells and other magical effects and you have resistance to damage from spells." + "You gain advantage on the triggering saving throw. Until the start of your next turn, you have advantage on saving throws against spells and other magical effects, and you have resistance to damage from spells." ], "classes": { "fromClassList": [ @@ -1735,7 +1735,7 @@ ], "entries": [ "{@i The din that rages around the battle takes on a compelling quality to your foes, and they find themselves shaking apart with ecstasy as their bodies resonate with each new sound.}", - "Choose one creature you can see within range. The target must succeed on an Wisdom saving throw or take a number of {@dice d8} equal to its Strength or Dexterity modifier (whichever is higher, minimum of 1) in bludgeoning damage and is {@condition incapacitated} until the start of its next turn." + "Choose one creature you can see within range. The target must succeed on a Wisdom saving throw or take a number of {@dice d8} equal to its Strength or Dexterity modifier (whichever is higher, minimum of 1) in bludgeoning damage and is {@condition incapacitated} until the start of its next turn." ], "entriesHigherLevel": [ { @@ -2429,7 +2429,7 @@ ], "entries": [ "{@i Gurgling foul incantations you exude a disgusting wave of soul-pox. All those nearby are covered in a layer of toxic goo so foul it can kill in seconds.}", - "Each creature within 15 feet of you must make a Consitution saving throw. A creature takes {@damage 7d6} necrotic damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", + "Each creature within 15 feet of you must make a Constitution saving throw. A creature takes {@damage 7d6} necrotic damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", "The {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." ], "entriesHigherLevel": [ @@ -2549,6 +2549,10 @@ { "name": "Warlock", "source": "PHB" + }, + { + "name": "Artificer", + "source": "TCE" } ] }, @@ -2596,13 +2600,13 @@ "items": [ { "entries": [ - "If the object is either metal armor or a metal shield, it takes a permanent and cumulative \u22121 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." + "If the object is either metal armor or a metal shield, it takes a permanent and cumulative penalty to the AC it offers equal to the dice roll. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed." ], "type": "entries" }, { "entries": [ - "If the object is a metal weapon, it takes a permanent and cumulative \u22121 penalty to damage rolls. If its penalty drops to \u22125, the weapon is destroyed." + "If the object is a metal weapon, it takes a permanent and cumulative penalty to damage rolls equal to the dice roll. If its penalty drops to \u22125, the weapon is destroyed." ], "type": "entries" } @@ -3012,7 +3016,7 @@ "type": "entries", "name": "Liquefying Ague", "entries": [ - "The target's Strength and Constitution scores are reduced by 3. The target dies if this reduces its Strength or Constitution to 0. The decrease to the target's Constitution also decreases its maximum hitpoints, the amount it decreases by is also removed from its current hit points." + "The target's Strength and Constitution scores are reduced by 3. The target dies if this reduces its Strength or Constitution to 0. The decrease to the target's Constitution also decreases its maximum hit points, the amount it decreases by is also removed from its current hit points." ] } ] @@ -3743,7 +3747,7 @@ "type": "radius", "distance": { "type": "feet", - "amount": 5 + "amount": 10 } }, "components": { diff --git a/spell/Heroes from the Dark Realm; Wizard School of Nethermancy.json b/spell/Heroes from the Dark Realm; Wizard School of Nethermancy.json index aea0f2cc28..6f95a393cc 100644 --- a/spell/Heroes from the Dark Realm; Wizard School of Nethermancy.json +++ b/spell/Heroes from the Dark Realm; Wizard School of Nethermancy.json @@ -19,7 +19,7 @@ ], "status": "wip", "dateAdded": 1594364848, - "dateLastModified": 1720965784, + "dateLastModified": 1726350788, "spellSchools": { "NM": { "full": "Nethermancy", @@ -27,16 +27,16 @@ "color": "8A2BE2" } }, - "_dateLastModifiedHash": "a96a26a442" + "_dateLastModifiedHash": "241d1b3417" }, "subclass": [ { "name": "Wizard School of Nethermancy", "subclassFeatures": [ - "Wizard School of Nethermancy|Wizard||Nethermancy|HFDRWizardSchoolofNethermancy|2", - "Shadowsight|Wizard||Nethermancy|HFDRWizardSchoolofNethermancy|6", - "Protection From the Shadows|Wizard||Nethermancy|HFDRWizardSchoolofNethermancy|10", - "Being of Darkness|Wizard||Nethermancy|HFDRWizardSchoolofNethermancy|14" + "Wizard School of Nethermancy|Wizard|PHB|Nethermancy|HFDRWizardSchoolofNethermancy|2", + "Shadowsight|Wizard|PHB|Nethermancy|HFDRWizardSchoolofNethermancy|6", + "Protection From the Shadows|Wizard|PHB|Nethermancy|HFDRWizardSchoolofNethermancy|10", + "Being of Darkness|Wizard|PHB|Nethermancy|HFDRWizardSchoolofNethermancy|14" ], "source": "HFDRWizardSchoolofNethermancy", "shortName": "Nethermancy", @@ -58,11 +58,11 @@ "Nethermancy was created when wizards fled to Shadowfell hundreds of years ago and searched through the plane's many secrets. The original nethermancers found shadow magic as the reason for the Shadowfell's creation. The strength of shadow magic derives from the dark energy that the primordials rejected when they first gave form to substance. Nethermancers focus on pulling raw shadow from their environment and then forcing it into arcane forces to create magical effects.", { "type": "refSubclassFeature", - "subclassFeature": "Nethermancy Savant|Wizard||Nethermancy|HFDRWizardSchoolofNethermancy|2" + "subclassFeature": "Nethermancy Savant|Wizard|PHB|Nethermancy|HFDRWizardSchoolofNethermancy|2" }, { "type": "refSubclassFeature", - "subclassFeature": "Being of the Shadow|Wizard||Nethermancy|HFDRWizardSchoolofNethermancy|2" + "subclassFeature": "Being of the Shadow|Wizard|PHB|Nethermancy|HFDRWizardSchoolofNethermancy|2" } ] }, diff --git a/spell/Web Community; Community Spells Collection.json b/spell/Web Community; Community Spells Collection.json index e0862e8e33..c7e7634ce7 100644 --- a/spell/Web Community; Community Spells Collection.json +++ b/spell/Web Community; Community Spells Collection.json @@ -18,10 +18,69 @@ } ], "dateAdded": 1594364848, - "dateLastModified": 1719177751, - "_dateLastModifiedHash": "1145d62478" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "c0d7fdc70b" }, "spell": [ + { + "name": "Puppet", + "source": "COMSpells", + "page": 3, + "level": 1, + "school": "E", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 120 + } + }, + "components": { + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. In addition, you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being {@condition charmed}." + ], + "classes": { + "fromClassList": [ + { + "name": "Bard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Wizard", + "source": "PHB" + } + ] + }, + "savingThrow": [ + "constitution" + ], + "affectsCreatureType": [ + "humanoid" + ], + "miscTags": [ + "SGT" + ], + "areaTags": [ + "ST" + ] + }, { "name": "Ivaldi", "source": "COMSpells", @@ -337,7 +396,7 @@ } }, { - "name": "Shocking bolt (Strahd's New spells)", + "name": "Shocking bolt", "source": "COMSpells", "page": 0, "level": 2, @@ -391,7 +450,7 @@ "entries": [ { "type": "entries", - "name": "Shocking bolt (Strahd's New spells)", + "name": "Shocking bolt", "entries": [ "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", "{@atk rs} +4 to hit (with advantage on the attack roll if the target is wearing armor made of metal), range 60 ft., one target. Hit: 10 (3d6) lightning damage." @@ -421,7 +480,7 @@ } }, { - "name": "Ground Fog (Strahd's New spells)", + "name": "Ground Fog", "source": "COMSpells", "page": 0, "level": 2, @@ -483,7 +542,7 @@ "entries": [ { "type": "entries", - "name": "Ground Fog (Strahd's New spells)", + "name": "Ground Fog", "entries": [ "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", "The ground fog spreads around corners, and heavily obscures the ground beneath, as well as anything it covers, such as a Tiny creature, a prone human, or a hidden pit.", @@ -508,7 +567,7 @@ } }, { - "name": "Rain of Terror (Strahd's New spells)", + "name": "Rain of Terror", "source": "COMSpells", "page": 0, "level": 2, @@ -578,7 +637,7 @@ "entries": [ { "type": "entries", - "name": "Rain of Terror (Strahd's New spells)", + "name": "Rain of Terror", "entries": [ "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", "You cause a terrifying rain to begin falling from the sky within a 100-foot-radius centered on you. All creatures other than you within this radius suffer disadvantage on all saving throws versus fear effects.", @@ -619,7 +678,7 @@ } }, { - "name": "Shadow Bind (Strahd's New spells)", + "name": "Shadowbind", "source": "COMSpells", "page": 0, "level": 4, @@ -675,7 +734,7 @@ "entries": [ { "type": "entries", - "name": "Shadow Bind (Strahd's New spells)", + "name": "Shadowbind", "entries": [ "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", "You target up to six creatures that you can see.", @@ -705,7 +764,7 @@ } }, { - "name": "Strahd's baneful Attractor (Strahd's New spells)", + "name": "Strahd's baneful Attractor", "source": "COMSpells", "page": 0, "level": 4, @@ -759,7 +818,7 @@ "entries": [ { "type": "entries", - "name": "Strahd's baneful Attractor (Strahd's New spells)", + "name": "Strahd's baneful Attractor", "entries": [ "{@link The Real Devil Strahd|https://www.dmsguild.com/product/226077/The-Real-Devil-Strahd--A-CR27-Version-of-the-Devil}", "You cause spells to divert from their original paths to strike your target. Upon casting this spell , you surround the target with a 15-foot-diameter invisible aura that attracts spells aimed at nearby creatures.", diff --git a/subclass/Alexander Smith; The Spellscarred Sorcerous Origin.json b/subclass/Alexander Smith; The Spellscarred Sorcerous Origin.json index 00a88ec069..e8e535dc3a 100644 --- a/subclass/Alexander Smith; The Spellscarred Sorcerous Origin.json +++ b/subclass/Alexander Smith; The Spellscarred Sorcerous Origin.json @@ -23,8 +23,8 @@ "OF:TSSOP": "The Spellscarred Power" }, "dateAdded": 1665862946, - "dateLastModified": 1709065725, - "_dateLastModifiedHash": "0c50da893f" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "a8d04dbdaa" }, "subclass": [ { @@ -788,7 +788,7 @@ "magicvariant": [ { "name": "Spellscarred", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true, diff --git a/subclass/Arbiter; Oath of Sanctuary .json b/subclass/Arbiter; Oath of Sanctuary .json new file mode 100644 index 0000000000..d69a254a1a --- /dev/null +++ b/subclass/Arbiter; Oath of Sanctuary .json @@ -0,0 +1,267 @@ +{ + "_meta": { + "sources": [ + { + "json": "Arbiters Oath Subclass", + "abbreviation": "HRFS", + "full": "Oath of Sanctuary", + "authors": [ + "Arbiter" + ], + "convertedBy": [ + "Havel" + ], + "version": "2024/09/14", + "url": "Not Applicable" + } + ], + "dateAdded": 1694700000, + "dateLastModified": 1726407407, + "_dateLastModifiedHash": "a3b8bbe54b" + }, + "subclass": [ + { + "name": "Oath of Sanctuary", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "shortName": "Sanctuary", + "additionalSpells": [ + { + "prepared": { + "3": [ + "sanctuary", + "shield of faith" + ], + "5": [ + "calm emotions", + "lesser restoration" + ], + "9": [ + "beacon of hope", + "protection from energy" + ], + "13": [ + "aura of purity", + "guardian of faith" + ], + "17": [ + "circle of power", + "dispel evil and good" + ] + } + } + ], + "subclassFeatures": [ + "Oath of Sanctuary|Paladin||Sanctuary|Arbiters Oath Subclass|3", + "Aura of Peace|Paladin||Sanctuary|Arbiters Oath Subclass|7", + "Impenetrable Bastion|Paladin||Sanctuary|Arbiters Oath Subclass|15", + "Seraph of Sanctuary|Paladin||Sanctuary|Arbiters Oath Subclass|20" + ] + } + ], + "subclassFeature": [ + { + "name": "Oath of Sanctuary", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 3, + "entries": [ + "Paladins who swear the Oath of Sanctuary dedicate themselves to the protection of the weak, the preservation of life, and the maintenance of peace. They believe that a true warrior is not one who seeks battle, but one who stands firm in defense of those who cannot protect themselves. These paladins use their divine gifts to create sanctuaries of safety and peace wherever they tread, shielding others from harm and bringing calm to even the most dangerous situations.", + { + "type": "refSubclassFeature", + "subclassFeature": "Tenets of Sanctuary|Paladin||Sanctuary|Sanctuary Random Finds|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Oath Spells|Paladin||Sanctuary|Sanctuary Random Finds|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: All Eyes on Me|Paladin||Sanctuary|Sanctuary Random Finds|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Channel Divinity: Desperate Protection|Paladin||Sanctuary|Sanctuary Random Finds|3" + } + ] + }, + { + "name": "Tenets of Sanctuary", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 3, + "header": 1, + "entries": [ + "The tenets of the Oath of Sanctuary emphasize the protection of life and the pursuit of peace above all else. Paladins who swear this oath abide by these core principles:", + { + "type": "entries", + "entries": [ + { + "type": "entries", + "name": "Protection", + "entries": [ + "Your first and foremost responsibility is to protect everyone in your immediate care. You must remain at the side of those entrusted to your care rather than seek revenge or justice." + ] + }, + { + "type": "entries", + "name": "At All Costs", + "entries": [ + "You must do everything possible to protect those in your care, even if it means sacrificing yourself or others outside your care. Putting those under your care comes above you at all costs." + ] + }, + { + "type": "entries", + "name": "Loyalty", + "entries": [ + "Once you have committed yourself to protecting an individual, you must protect them until the terms of your contract or other agreement are done. You cannot willingly end it." + ] + } + ] + } + ] + }, + { + "name": "Oath Spells", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 3, + "header": 1, + "entries": [ + "You gain oath spells at the paladin levels listed.", + { + "type": "table", + "caption": "Oath of Sanctuary Spells", + "colLabels": [ + "Paladin Level", + "Spells" + ], + "colStyles": [ + "col-3 text-center", + "col-9" + ], + "rows": [ + [ + "3rd", + "{@spell sanctuary}, {@spell shield of faith}" + ], + [ + "5th", + "{@spell calm emotions}, {@spell lesser restoration}" + ], + [ + "9th", + "{@spell beacon of hope}, {@spell protection from energy}" + ], + [ + "13th", + "{@spell aura of purity}, {@spell guardian of faith}" + ], + [ + "17th", + "{@spell circle of power}, {@spell dispel evil and good}" + ] + ] + } + ] + }, + { + "name": "Channel Divinity: All eyes on Me", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 3, + "header": 1, + "entries": [ + "You can as an action use your channel divinity to force every enemy within 30 feet from you to make a Wisdom saving throw. This effect fails against non-sentient creatures on a fail save they have a disadvantage on attack rolls against everyone but you for 1 minute. On a successful save, the creature's speed is halved for 1 minute or until the creature takes any damage." + ] + }, + { + "name": "Channel Divinity: Desperate protection", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 3, + "header": 1, + "entries": [ + "As a bonus action, you can bolster injured creatures with your Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d8 + your Charisma modifier (minimum of 1). Additionally, you end one condition that may be affecting the target." + ] + }, + { + "name": "Aura of the Protector", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 7, + "entries": [ + "At the 7th level, you ensure the allies closest to you have extra protection from harm. When an ally is within 10 feet you can increase their AC by +2 as they are protected by your warmth. At 18th level, the range of this aura increases to 30 feet." + ] + }, + { + "name": "Soothing Spirit", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 15, + "entries": [ + "Your presence has become a symbol of ease and protection to those around you. At the 15th level, you can choose a single target at the start of combat granting your grace upon them. For the rest of combat or until you are incapacitated the protected target gains the following bonus if they remain within 15 feet of you:", + { + "type": "list", + "items": [ + "Advantage on saving throws against spells and other magical effects", + "Resistance to slashing, piercing, and bludgeoning from non-magical weapons.", + "When the target takes damage, you can use your reaction to mitigate the damage equivalent to a charisma modifier. (Minimum of 1)" + ] + } + ] + }, + { + "name": "Divine Ascent", + "source": "Arbiters Oath Subclass", + "page": 1, + "className": "Paladin", + "classSource": "PHB", + "subclassShortName": "Sanctuary", + "subclassSource": "Arbiters Oath Subclass", + "level": 20, + "entries": [ + "At 20th level, you can assume the form of a divine protector, taking on an angelic appearance. Using your action, you undergo a transformation for 1 minute, gaining the following benefits:", + { + "type": "list", + "items": [ + "Wings sprout from your back, granting you a flying speed of 60 feet.", + "You emanate an aura of radiant light within a 30-foot radius, imbuing you and your allies' attacks with radiant energy and dealing an additional 1d6 radiant damage upon a successful attack. ", + "Enemies that end their turn within the aura must make a Constitution saving throw upon a fail saved the creature takes damage equal to your Charisma modifier (minimum of 1)" + ] + }, + "This effect ends early if you are incapacitated or die. Once you use this feature, you can't use it again until you finish a long rest." + ] + } + ] +} diff --git a/subclass/Blaezix; The Ruffian.json b/subclass/Blaezix; The Ruffian.json index 16eaaaf2bc..e665e9ef3a 100644 --- a/subclass/Blaezix; The Ruffian.json +++ b/subclass/Blaezix; The Ruffian.json @@ -17,8 +17,8 @@ } ], "dateAdded": 1668610986, - "dateLastModified": 1703955541, - "_dateLastModifiedHash": "79316f1530" + "dateLastModified": 1726351753, + "_dateLastModifiedHash": "cfa1f2bb69" }, "subclass": [ { @@ -96,7 +96,7 @@ "armorProficiencies": [ { "medium": true, - "shield|phb": true + "shield": true } ], "header": 2, diff --git a/subclass/DonavanRex; Witcher Subclasses.json b/subclass/DonavanRex; Witcher Subclasses.json index 84ab075806..69076d12f8 100644 --- a/subclass/DonavanRex; Witcher Subclasses.json +++ b/subclass/DonavanRex; Witcher Subclasses.json @@ -18,11 +18,11 @@ } ], "optionalFeatureTypes": { - "WITFEAT": "Witcher Subclasses; Feature Options" + "OF:WITSUBCL:WITFEAT": "Witcher Subclasses; Feature Options" }, "dateAdded": 1720173712, - "dateLastModified": 1720173712, - "_dateLastModifiedHash": "13f2fa69e6" + "dateLastModified": 1726350788, + "_dateLastModifiedHash": "5c1964d058" }, "subclass": [ { @@ -344,7 +344,7 @@ "The School of the Bear is the hardiest of all the schools. Gain proficiency in {@skill Athletics} if you do not have it already. Gain an extra 1 hit point per level." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ], "skillProficiencies": [ { @@ -360,7 +360,7 @@ "The School of the Cat is skilled in taking their enemies by surprise. Gain proficiency in {@skill Stealth} if you do not have it already. If you attack a surprised creature, you deal an extra {@dice 3d6} damage with the first attack that hits." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ], "skillProficiencies": [ { @@ -376,7 +376,7 @@ "The School of the Crane practices the use of firearms, using them to effectively combat flying enemies. Gain proficiency in firearms. When you take the attack action with a melee weapon, you may make an attack with a firearm that has the light property as a bonus action." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ], "weaponProficiencies": [ { @@ -392,7 +392,7 @@ "The School of the Griffin is the most diplomatic of the schools, prioritizing relations with other intelligent creatures in their training. Gain proficiency in {@skill Persuasion} and {@skill Insight} if you do not have these skills already. When using a crossbow, attacking from within 5 ft. of an enemy does not impose disadvantage." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ], "skillProficiencies": [ { @@ -409,7 +409,7 @@ "Gain proficiency in {@skill Sleight of Hand} and poisoner's tools if you do not have them already. You know how to make Viper poison. Using 5gp worth of materials from any herbalist shop (or an appropriate Survival check if the DM allows) and 1 hour of work, you can make 6 charges of this poison. You may use an action to apply this poison to a bladed weapon or 3 pieces of ammunition, causing the weapon to deal an extra {@dice 2d6} poison damage on its next hit. Upon application, the poison expires after 1 minute." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ], "skillProficiencies": [ { @@ -430,7 +430,7 @@ "The School of the Wolf takes pride in their knowledge of this world's monsters. Gain advantage on {@skill arcana}, {@skill History}, {@skill Investigation}, and {@skill Religion} checks made to recall information about Aberrations, Monstrosities, and Dragons. Also, you gain advantage on {@skill Survival} checks made to track these creatures." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -441,7 +441,7 @@ "You launch a blast of force from your palm. All creatures in a 15 ft. cone must succeed on a Strength saving throw or be pushed back 10 ft. and knocked prone. On a success, the creature is pushed back 10 feet but not knocked {@condition prone}." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -452,7 +452,7 @@ "A wave of fire washes over your enemies. All creatures in front of you must make a Constitution saving throw or take 3d6 fire damage, or half as much on a successful save. All flammable objects in this cone not being worn or carried are ignited." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -463,7 +463,7 @@ "You create a circle to slow down your enemies and make them vulnerable. Set a point within 30 feet of you. The ground in a 15 ft. radius of this point becomes difficult terrain for all creatures except you, and creatures that have resistance to non-magical damage do not have that resistance while inside the circle." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -474,7 +474,7 @@ "You create a translucent shield around yourself to absorb damage. You gain 15 temporary hit points. These temporary hit points last until the end of your next turn." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -485,7 +485,7 @@ "You influence the mind of a creature before you. Choose a creature within 15 feet of you that can see or hear you. The creature must succeed on a Wisdom saving throw or become charmed by you. A creature charmed by you can be told to do a single action or task, as long as that task is not directly harmful to it or a creature it is allied with, and as long as the task can be completed within 1 minute. After completing the action or task, the creature does not automatically know it was charmed by you. If the creature succeeds on the check, it knows that you attempted to charm it. You may not use this Sign in combat." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -496,7 +496,7 @@ "You launch a blast of force from your palm. All creatures in a 15 ft. cone must succeed on a Strength saving throw or be pushed back 10 ft. and knocked prone. On a success, the creature is pushed back 10 feet but not knocked prone, and take {@dice 3d6} cold damage in addition to the other effects, or half damage upon succeeding." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -507,7 +507,7 @@ "A wave of fire washes over your enemies. All creatures in front of you must make a Constitution saving throw or take {@dice 6d6} fire damage, or half as much on a successful save. All flammable objects in this cone not being worn or carried are ignited." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -518,7 +518,7 @@ "You create a circle to slow down your enemies and make them vulnerable. Set a point within 30 feet of you. The ground in a 25 ft. radius of this point becomes difficult terrain for all creatures except you and creatures that you assign, and creatures that have resistance to non-magical damage do not have that resistance while inside the circle." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -529,7 +529,7 @@ "You create a translucent shield around yourself to absorb damage. You gain 15 temporary hit points. These temporary hit points last until the end of your next turn. If your temporary hit points from this Sign are reduced to zero, the shield explodes, dealing {@dice 3d6} force damage to all creatures within 5 feet of you, not including you." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -540,7 +540,7 @@ "You influence the mind of a creature before you. Choose a creature within 15 feet of you that can see or hear you. The creature must succeed on a Wisdom saving throw or become charmed by you. A creature charmed by you can be told to do a single action or task, as long as that task is not directly harmful to it or a creature it is allied with, and as long as the task can be completed within 1 minute. After completing the action or task, the creature does not automatically know it was charmed by you. If the creature succeeds on the check, it knows that you attempted to charm it. You may use this Sign in combat to force a creature that fails the Wisdom save to use its reaction to make a melee attack against another creature within its immediate reach." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -551,7 +551,7 @@ "Temporary hit points granted by the Quen Sign are increased to 20. When your Quen Sign's temporary hit points are reduced to 0 and it explodes, roll {@dice 1d6}. On a 6, another shield appears instantaneously. This can only happen once per turn." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -562,7 +562,7 @@ "You gain the Sneak Attack feature. Once per turn, you can deal an extra {@dice 3d6} damage to one creature you hit with an Attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -573,7 +573,7 @@ "You have learned to create a handheld bomb. You can throw this bomb as an action to a square within 60 feet of you. All creatures within 15 feet of that square must succeed on a Dexterity saving throw or take 8d6 fire damage and 8d6 bludgeoning damage. You must complete a long rest before you can use this feature again." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -584,7 +584,7 @@ "The number of times you can use your Witcher Signs increases by 2." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -595,7 +595,7 @@ "You can now apply poison to your weapons as a bonus action, and when rolling for damage, you ignore resistance to poison damage." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] }, { @@ -606,7 +606,7 @@ "You have learned to make special oils that aid you in your hunts. You can use a bonus action to coat a melee weapon or 4 pieces of ammunition in a special oil made to be used against Aberrations, Monstrosities, and Dragons. The oil makes the weapon or ammunition magical for 1 minute for purposes of overcoming resistance. In addition, if you hit an Aberration, Monstrosity, or Dragon with a weapon or piece of ammunition that is covered in this oil, they take an additional 2d6 poison damage. This damage cannot be reduced in any way." ], "featureType": [ - "WITFEAT" + "OF:WITSUBCL:WITFEAT" ] } ] diff --git a/subclass/Foxfire94; College of Metal Bard.json b/subclass/Foxfire94; College of Metal Bard.json index c4d4ff14d7..43d8d44dce 100644 --- a/subclass/Foxfire94; College of Metal Bard.json +++ b/subclass/Foxfire94; College of Metal Bard.json @@ -10,13 +10,12 @@ ], "version": "1.0", "url": "https://www.dmsguild.com/product/293781/The-College-of-Metal-A-Bard-Subclass", - "targetSchema": "1.0.0", "color": "f75218" } ], "dateAdded": 1584505055, - "dateLastModified": 1706587640, - "_dateLastModifiedHash": "fdb5e056a5" + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "22f9e153b7" }, "subclass": [ { @@ -43,7 +42,7 @@ "subclassSource": "CollegeOfMetal", "level": 3, "entries": [ - "A strange breed of Bards the members of the college of metal are known for their love of loud music and raucous, near-violent parties which often involve a strange form of dance-combat; a style copied by their more enthusiatic fans. ", + "A strange breed of Bards the members of the College of Metal are known for their love of loud music and raucous, near-violent parties which often involve a strange form of dance-combat; a style copied by their more enthusiatic fans.", "Such bards are able to strike hard against their foes, be it with their weapons or their music, empower their allies and perform a variety of different styles of their signature musical genre.", { "type": "refSubclassFeature", @@ -58,7 +57,7 @@ { "name": "Bonus Proficiencies", "entries": [ - "When you join the college of metal at 3rd level, you gain proficiency with heavy armor and martial weapons." + "When you join the College of Metal at 3rd level, you gain proficiency with martial weapons and heavy armor." ], "source": "CollegeOfMetal", "page": 51, @@ -72,8 +71,8 @@ { "name": "Sound Wave", "entries": [ - "At 3rd level you learn to channel arcane power through your song; be it a chord, riff, melody or lyric. As an action you can expend a use of your bardic inspiration to create a tremendous wave of power through your music. Each creature within 15 ft. of you must make a Constitution saving throw against your spell save DC or take thunder damage equal to your bardic inspiration die, and be pushed 5 ft. away from you. On a successful save the creature takes no damage, and isn't pushed.", - "A creature that is deafened or otherwise can't hear you takes no damage but still makes the save against being pushed." + "At 3rd level you learn to channel arcane power through your song; be it a chord, riff, melody or lyric. As an action you can expend a use of your bardic inspiration to create a tremendous wave of power through your music. Each creature within 15 ft. of you must make a Constitution saving throw against your spell save DC or take thunder damage equal to your bardic inspiration die plus your bard level, and be pushed 10 feet away from you. On a successful save the creature takes half as much damage, and isn't pushed.", + "A creature that is {@condition deafened} or otherwise can't hear you takes no damage but still makes the save against being pushed." ], "source": "CollegeOfMetal", "page": 51, @@ -113,47 +112,49 @@ { "name": "Death", "entries": [ - "During this performance you can command a number of humanoid corpses or piles of bones, within 30 feet of you, up to your Charisma modifier to rise and become zombies or skeletons under your control. The undead creatures are under control for 1 minute or until the performance ends, at which point they become dead once again.", - "While they are under your control and within 30 feet of you, you can continue the performance and command them on your turn as a bonus action. A single command can be issued to as many of your undead minions as you wish and can be specific, like directing movement and what action they will take, or be more general, as in guarding a person or place. They will continue to follow your orders until they are complete or the performance ends, but if you don't command them at all, they will do nothing except defend themselves against attack." + "During this performance you can command a number of small or medium corpses, within 30 feet of you, up to your Charisma modifier (minimum of 1) to rise and become {@creature zombie|MM|zombies} or {@creature skeleton|MM|skeletons} (your choice). The creatures are under your control until the performance ends, at which point they become dead once again.", + "While they are within 30 feet of you, you can issue a command to them on your turn as a part of the bonus action made to maintain your performance. You decide what action the creatures will take and where they will move during their next turn, or you can issue a general command, such as to guard a chamber or passageway against your foes.", + "If you issue no commands, the creatures do nothing except defend themselves against hostile creatures. Once given an order, the creatures continue to follow it until their task is complete." ], "type": "entries" }, { "name": "Doom", "entries": [ - "During this performance you loudly pronounce the end of your enemies through your music. Choose a number of creatures up to your Charisma modifier that're within 30 feet of you; these creatures must make a Wisdom saving throw or have disadvantage on all ability checks, attack rolls and saving throws they make. On a successful save the creature can't be affected by this type of performance for 24 hours. A creature that is deafened or otherwise can't hear you is unaffected by this performance. You can maintain your performance on your turn as a bonus action." + "During this performance you loudly pronounce the end of your enemies through your music. Choose a number of creatures up to your Charisma modifier (minimum of 1) that're within 30 feet of you; these creatures must make a Wisdom saving throw or have disadvantage on all ability checks, attack rolls and saving throws they make until the performance ends." ], "type": "entries" }, { "name": "Folk", "entries": [ - "During this performance your music enthrals all those who hear it. Each creature of your choice within 30 feet of you must make a Wisdom saving throw against your spell save DC, with advantage if you are currently fighting them, or they become charmed by you until your performance ends or someone in your party harms them. They will know they have been charmed when the performance ends. A creature that is deafened or otherwise can't hear you is unaffected by this performance. You can maintain your performance on your turn as a bonus action." + "During this performance your music enthrals all those who hear it. Each creature of your choice within 30 feet of you must make a Wisdom saving throw against your spell save DC, with advantage if you are currently fighting them, or they become {@condition charmed} by you until your performance ends or until you or your companions do anything harmful to it. When the performance ends, the creatures know they were {@condition charmed} by you." ], "type": "entries" }, { "name": "Light", "entries": [ - "During this performance you play an electrifying solo, your hands alight with magical fire. Each creature of your choice within 30 feet that can see you must make a Constitution saving throw or be blinded for 1 minute. On a successful save the creature can't be affected by this type of performance for 24 hours. A creature that is blinded or otherwise can't see you is unaffected by this performance. You can maintain your performance on your turn as a bonus action." + "During this performance you play an electrifying solo, your hands alight with magical fire. Each creature of your choice within 30 feet that can see you must make a Constitution saving throw or be {@condition blinded} until the performance ends." ], "type": "entries" }, { "name": "Power", "entries": [ - "During this performance your words inspire your allies with the power of your music. Choose a number of creatures up to your Charisma modifier that are within 30 feet of you. The chosen creatures may add your Charisma modifier to one ability check, attack roll, damage roll or saving throw on their turn. A creature that is deafened or otherwise can't hear you is unaffected by this performance. You can maintain your performance on your turn as a bonus action." + "During this performance you inspire your allies with the power of your music. Choose a number of creatures up to your Charisma modifier (minimum of 1) that are within 30 feet of you. The chosen creatures may add your Charisma modifier (minimum of 1) to one ability check, attack roll, damage roll or saving throw on their turn." ], "type": "entries" }, { "name": "Speed", "entries": [ - "During this performance your rhythmic melodies synchronise the movement of your allies and yourself, enabling you to cover more ground than before. Choose a number of creatures up to your Charisma modifier that are within 30 feet of you. The chosen creatures are able to take the Dash action as a bonus action. If they can already do this their movement speed is doubled when not using the Dash action. A creature that is deafened or otherwise can't hear you is unaffected by this performance. If a creature moves further than 30 feet away from you on their turn they no longer receive this bonus unless they are once again within 30 feet of you at the start of their next turn whilst your performance is still active. You can maintain your performance on your turn as a bonus action." + "During this performance your rhythmic melodies synchronise the movement of your allies and yourself, enabling you to cover more ground than before. Your speed is doubled. Additionally any ally that starts its turn within 30 feet of you has their speed doubled until the end of that turn." ], "type": "entries" }, - "Unless otherwise stated your performance and its effects last 1 minute; if you take damage whilst maintaining your performance roll a Concentration check, if you fail the performance and all related effects end immediately. You regain the use of this feature once you finish a long rest." + "Unless otherwise stated your performance and its effects last up to 1 minute, and you must use your bonus action on each turn to maintain your performance. If you take damage during your performance you must make a Constitution saving throw, as if concentrating on a spell; on a failure the performance and all of its effects end immediately. If a creature succeeds a saving throw against your performance it can't be affected by that type of performance for 24 hours. A creature that is {@condition deafened} or otherwise can't hear you is unaffected by your performance.", + "You regain the use of this feature when you finish a long rest." ] } ] diff --git a/subclass/Foxfire94; Foxfire's Path of the Berserker Barbarian.json b/subclass/Foxfire94; Foxfire's Path of the Berserker Barbarian.json new file mode 100644 index 0000000000..d69d3822e5 --- /dev/null +++ b/subclass/Foxfire94; Foxfire's Path of the Berserker Barbarian.json @@ -0,0 +1,107 @@ +{ + "_meta": { + "sources": [ + { + "json": "BerserkerFF", + "abbreviation": "FFBerserker", + "full": "Foxfire's Path of the Berserker", + "authors": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://homebrewery.naturalcrit.com/share/q9ftijAzvftM", + "color": "8f1a06" + } + ], + "dateAdded": 1714080719, + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "4974552283" + }, + "subclass": [ + { + "name": "Foxfire's Path of the Berserker", + "subclassFeatures": [ + "Foxfire's Path of the Berserker|Barbarian||Berserker (FF)|BerserkerFF|3", + "Mindless Rage|Barbarian||Berserker (FF)|BerserkerFF|6", + "Intimidating Presence|Barbarian||Berserker (FF)|BerserkerFF|10", + "Retaliation|Barbarian||Berserker (FF)|BerserkerFF|14" + ], + "source": "BerserkerFF", + "shortName": "Berserker (FF)", + "className": "Barbarian", + "classSource": "PHB" + } + ], + "subclassFeature": [ + { + "name": "Foxfire's Path of the Berserker", + "source": "BerserkerFF", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Berserker (FF)", + "subclassSource": "BerserkerFF", + "level": 3, + "entries": [ + "For some barbarians, rage is a means to an end\u2014that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.", + { + "type": "refSubclassFeature", + "subclassFeature": "Frenzy|Barbarian||Berserker (FF)|BerserkerFF|3" + } + ] + }, + { + "name": "Frenzy", + "source": "BerserkerFF", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Berserker (FF)", + "subclassSource": "BerserkerFF", + "level": 3, + "header": 2, + "entries": [ + "Starting when you take this path at 3rd level, you can choose to go into a frenzy when you rage. If you do so, as part of the bonus action you take to enter your rage and on each of your turns for the duration of your rage you can make a single melee weapon attack as a bonus action.", + "When your rage ends, you suffer one level of {@condition exhaustion}. All levels of exhaustion you gain from this feature are removed when you finish a short or long rest." + ] + }, + { + "name": "Mindless Rage", + "source": "BerserkerFF", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Berserker (FF)", + "subclassSource": "BerserkerFF", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, you can't be {@condition charmed} or {@condition frightened} while raging. If you are {@condition charmed} or {@condition frightened} when you enter your rage, the effect ends." + ] + }, + { + "name": "Intimidating Presence", + "source": "BerserkerFF", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Berserker (FF)", + "subclassSource": "BerserkerFF", + "level": 10, + "header": 2, + "entries": [ + "Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be {@condition frightened} of you for 1 minute. This effect ends if the creature starts its turn out of line of sight or more than 60 feet away from you.", + "If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours." + ] + }, + { + "name": "Retaliation", + "source": "BerserkerFF", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Berserker (FF)", + "subclassSource": "BerserkerFF", + "level": 14, + "header": 2, + "entries": [ + "Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature." + ] + } + ] +} diff --git a/subclass/Foxfire94; Plague Domain.json b/subclass/Foxfire94; Plague Domain.json new file mode 100644 index 0000000000..09cc1d4c9d --- /dev/null +++ b/subclass/Foxfire94; Plague Domain.json @@ -0,0 +1,889 @@ +{ + "_meta": { + "sources": [ + { + "json": "FFPlagueCleric", + "abbreviation": "FFPlagueCleric", + "full": "Plague Domain Cleric", + "authors": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.dmsguild.com/product/482825/The-Plague-Domain-a-Cleric-subclass-for-DD-5e", + "color": "4e6e36" + } + ], + "dateAdded": 1714255813, + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "f6cc74cd62" + }, + "subclass": [ + { + "name": "Plague Domain", + "subclassFeatures": [ + "Plague Domain|Cleric||Plague|FFPlagueCleric|1", + "Channel Divinity: Inflict Disease|Cleric||Plague|FFPlagueCleric|2", + "Acolyte of Affliction|Cleric||Plague|FFPlagueCleric|6", + "Potent Spellcasting|Cleric||Plague|FFPlagueCleric|8", + "Blessed Strikes|Cleric||Plague|FFPlagueCleric|8", + "Priest of Plague|Cleric||Plague|FFPlagueCleric|17" + ], + "source": "FFPlagueCleric", + "shortName": "Plague", + "additionalSpells": [ + { + "prepared": { + "1": [ + "bless with filth|FFPlagueCleric", + "ray of sickness" + ], + "3": [ + "stream of corruption|AdvancedArcaneries2", + "weapon virus|AdvancedArcaneries2" + ], + "5": [ + "miasma of pestilence|AdvancedArcaneries2", + "wither|FFPlagueCleric" + ], + "7": [ + "cloud of corruption|FFPlagueCleric", + "plague|FFPlagueCleric" + ], + "9": [ + "contagion", + "insect plague" + ] + } + } + ], + "subclassSpells": [ + "ray of sickness", + "stream of corruption|AdvancedArcaneries2", + "weapon virus|AdvancedArcaneries2", + "miasma of pestilence|AdvancedArcaneries2", + "contagion", + "insect plague", + "enfeeble|AdvancedArcaneries", + "exudation of rot|AdvancedArcaneries2", + "gift of contagion|AdvancedArcaneries2", + "plague wind|AdvancedArcaneries2", + "ray of lethargy|AdvancedArcaneries" + ], + "className": "Cleric", + "classSource": "PHB" + } + ], + "subclassFeature": [ + { + "name": "Plague Domain", + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 1, + "entries": [ + "Gods of Plague 'bless' the mortal world with their vaired and multitudinous creations, a collection of noxious diseases. Deities of the Plague domain include Abhoth, Moander, Nurghleth, Talona, The Horned Rat, and Yurtrus. Followers of these deities seek to spread their god's gifts with the world and can cause chaos amongst poopulated areas, leaving strife and suffering in their wake; while rare people may often turn to this path to gain a reprieve from their own afflictions through service to such deities.", + "At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.", + { + "type": "table", + "caption": "Plague Domain Spells", + "colLabels": [ + "Cleric Level", + "Spells" + ], + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "rows": [ + [ + "1st", + "{@spell bless with filth|FFPlagueCleric}, {@spell ray of sickness}" + ], + [ + "3rd", + "{@spell stream of corruption|AdvancedArcaneries2|stream of corruption²}, {@spell weapon virus|AdvancedArcaneries2|weapon virus²}" + ], + [ + "5th", + "{@spell miasma of pestilence|AdvancedArcaneries2|miasma of pestilence²}, {@spell wither|FFPlagueCleric}" + ], + [ + "7th", + "{@spell cloud of corruption|FFPlagueCleric}, {@spell plague|FFPlagueCleric}" + ], + [ + "9th", + "{@spell contagion}, {@spell insect plague}" + ] + ] + }, + "²Available in Advanced Arcaneries Vol.2 found in the Homebrew section on the Spells page!", + { + "type": "refSubclassFeature", + "subclassFeature": "Bonus Cantrips|Cleric||Plague|FFPlagueCleric|1" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Contagious Contact|Cleric||Plague|FFPlagueCleric|1" + } + ] + }, + { + "name": "Bonus Cantrips", + "entries": [ + "When you choose this domain at 1st level, you gain the {@spell vector|FFPlagueCleric} and {@spell wrack|FFPlagueCleric} cantrips. These cantrips don't count against the number of cleric cantrips you know. For you, these cantrips count as cleric cantrips." + ], + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 1, + "header": 1 + }, + { + "name": "Contagious Contact", + "entries": [ + "Also at 1st level, you are already considerably contagious. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Constitution saving throw. The creature takes {@damage 1d8} poison or necrotic damage (your choice) and is {@condition poisoned} until the end of your next turn on a failed saving throw, or half as much damage and isn't {@condition poisoned} on a successful one.", + "You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest." + ], + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 1, + "header": 1 + }, + { + "name": "Channel Divinity: Inflict Disease", + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 2, + "header": 2, + "entries": [ + "Starting at 2nd level, you can use your Channel Divinity to inflict devastating diseases.", + "As an action, you present your holy symbol, and one creature that is within 30 feet of you must make a Constitution saving throw. On a failed save, the target is {@condition poisoned} and suffers the effects of one of the following diseases (of your choice) for 1 minute.", + { + "type": "entries", + "name": "Blinding Sickness", + "entries": [ + "Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is {@condition blinded}." + ] + }, + { + "type": "entries", + "name": "Filth Fever", + "entries": [ + "A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength." + ] + }, + { + "type": "entries", + "name": "Flesh Rot (9th level required)", + "entries": [ + "The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage." + ] + }, + { + "type": "entries", + "name": "Mindfire (9th level required)", + "entries": [ + "The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the {@spell confusion} spell during combat." + ] + }, + { + "type": "entries", + "name": "Seizure", + "entries": [ + "The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity." + ] + }, + { + "type": "entries", + "name": "Slimy Doom (9th level required)", + "entries": [ + "The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is {@condition stunned} until the end of its next turn." + ] + }, + "At the end of each of the target's turns, it can repeat the Constitution saving throw. On a success, the {@condition poisoned} condition and the effects of the disease end." + ] + }, + { + "name": "Acolyte of Affliction", + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 6, + "header": 2, + "entries": [ + "Starting at 6th level your dabbling with disease grants you special abilities:", + { + "type": "list", + "items": [ + "You gain advantage on saving throws against poison, and resistance to poison damage.", + "Poison damage dealt by your cleric spells and subclass features ignores resistance to poison damage.", + "You are immune to the effects of diseases, but are still contagious." + ] + } + ] + }, + { + "name": "Potent Spellcasting", + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 8, + "header": 2, + "entries": [ + "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip." + ] + }, + { + "name": "Blessed Strikes", + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 8, + "isClassFeatureVariant": true, + "header": 2, + "entries": [ + "{@i 8th-level cleric {@variantrule optional class features|tce|optional feature}, which replaces the Potent Spellcasting feature}", + "You are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal {@damage 1d8} necrotic damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn." + ] + }, + { + "name": "Priest of Plague", + "source": "FFPlagueCleric", + "className": "Cleric", + "classSource": "PHB", + "subclassShortName": "Plague", + "subclassSource": "FFPlagueCleric", + "level": 17, + "header": 2, + "entries": [ + "At 17th level, your accursed affinity with pestilence and plague becomes more powerful:", + { + "type": "list", + "items": [ + "You gain immunity to poison damage and the {@condition poisoned} condition.", + "Whenever you cast a spell of 1st level or higher that deals poison or necrotic damage or inflicts the {@condition poisoned} condition, you can choose a number of creatures equal to the spell's level within 15 feet of you to make a Constitution saving throw against your spell save DC. On a failed save they become {@condition poisoned} for 1 minute. At the end of each of the target's turns, it can repeat the Constitution saving throw. On a success, the {@condition poisoned} condition ends" + ] + } + ] + } + ], + "spell": [ + { + "name": "Bless with Filth", + "level": 1, + "school": "T", + "time": [ + { + "number": 1, + "unit": "bonus" + } + ], + "range": { + "type": "point", + "distance": { + "type": "touch" + } + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Plague", + "shortName": "Plague", + "source": "FFPlagueCleric" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "entries": [ + "You touch a nonmagical weapon, imbuing it with noxious poisons.", + "Until the spell ends, the weapon deals an extra {@damage 1d4} poison damage to any target hit by the weapon. If the weapon isn't magical, it becomes a magic weapon for the spell's duration." + ], + "source": "FFPlagueCleric", + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by {@dice 1d4} for every two slot levels above 1st." + ] + } + ], + "components": { + "v": true, + "s": true + }, + "damageInflict": [ + "poison" + ], + "miscTags": [ + "SCL", + "UBA", + "AAD" + ] + }, + { + "name": "Wither", + "source": "FFPlagueCleric", + "level": 3, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "timed", + "duration": { + "type": "minute", + "amount": 1 + }, + "concentration": true + } + ], + "entries": [ + "{@i With dark chanting you cast a spell of wasting, shrinking sickness and corrosion.}", + "Choose one target within range, they must make a Constitution saving throw. On a failed save, until the spell ends the target's Constitution score is reduced by 3 and their movement speed is halved. The target dies if this reduces its Constitution to 0. The decrease to the target's Constitution also decreases its maximum hit points, the amount it decreases by is also removed from its current hit points; this lasts until the spell ends.", + "At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." + ] + } + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "ST", + "MT" + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Plague", + "shortName": "Plague", + "source": "FFPlagueCleric" + } + } + ] + } + }, + { + "name": "Cloud of Corruption", + "source": "FFPlagueCleric", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "radius", + "distance": { + "type": "feet", + "amount": 15 + } + }, + "components": { + "v": true, + "s": true + }, + "duration": [ + { + "type": "instant" + } + ], + "entries": [ + "{@i You release a stinking blast of diseased fury.}", + "Each creature within 15 feet of you must make a Constitution saving throw. A creature takes {@damage 3d6} poison damage and {@damage 4d6} necrotic damage and is {@condition poisoned} for 1 minute on a failed save, or half as much damage and isn't {@condition poisoned} on a successful one.", + "A {@condition poisoned} creature may repeat the saving throw at the end of each of its turns, ending the {@condition poisoned} condition on a success." + ], + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Death", + "shortName": "Death", + "source": "DMG" + } + }, + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Plague", + "shortName": "Plague", + "source": "FFPlagueCleric" + } + }, + { + "class": { + "name": "Paladin", + "source": "PHB" + }, + "subclass": { + "name": "Oathbreaker", + "shortName": "Oathbreaker", + "source": "DMG" + } + } + ] + }, + "damageInflict": [ + "necrotic" + ], + "conditionInflict": [ + "poisoned" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SCL" + ], + "areaTags": [ + "S" + ] + }, + { + "name": "Plague", + "level": 4, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Plague", + "shortName": "Plague", + "source": "FFPlagueCleric" + } + } + ] + }, + "entries": [ + "{@i You unleashes a vile disease that scours the battlefield in search of victims to infect.}", + "Choose one creature that you can see within range to make a Constitution saving throw. It takes {@damage 3d6} poison damage and {@damage 2d6} necrotic damage on a failed save, or half as much on a successful one.", + "Then, roll on the following table:", + { + "type": "table", + "colLabels": [ + "{@dice d6}", + "Result" + ], + "colStyles": [ + "col-1 text-center no-wrap", + "col-11" + ], + "rows": [ + [ + { + "type": "cell", + "roll": { + "min": 1, + "max": 2 + } + }, + { + "type": "entries", + "name": "Backfire!", + "entries": [ + "The nearest creature to the current target that is friendly to you (including yourself) and within range becomes the new target of the spell and it must a Constitution saving throw as if it was the original target of the spell.", + "If there is more than one possible target, the DM chooses between the targets. If there are no valid targets within range, the spell ends.", + "Then, roll on this table again." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 3, + "max": 4 + } + }, + { + "type": "entries", + "name": "Dissipate", + "entries": [ + "The spell ends with no further effect." + ] + } + ], + [ + { + "type": "cell", + "roll": { + "min": 5, + "max": 6 + } + }, + { + "type": "entries", + "name": "Spread!", + "entries": [ + "The nearest creature to the current target that is hostile to you and within range becomes the new target of the spell and it must a Constitution saving throw as if it was the original target of the spell.", + "If there is more than one possible target, you choose between the targets. If there are no valid targets within range, the spell ends.", + "Then, roll on this table again." + ] + } + ] + ] + }, + "A creature can only be the target of this spell once each time it is cast." + ], + "source": "FFPlagueCleric", + "components": { + "v": true, + "s": true, + "m": "a sprinkling of several dead fleas" + }, + "entriesHigherLevel": [ + { + "type": "entries", + "name": "At Higher Levels", + "entries": [ + "When you cast this spell using a spell slot of 5th level or higher, the necrotic damage increases by {@dice 1d6} for each slot level above 4th." + ] + } + ], + "damageInflict": [ + "necrotic", + "poison" + ], + "areaTags": [ + "ST", + "MT" + ], + "savingThrow": [ + "constitution" + ], + "miscTags": [ + "SGT", + "SCL", + "RO" + ] + }, + { + "name": "Vector", + "level": 0, + "school": "T", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "special" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Plague", + "shortName": "Plague", + "source": "FFPlagueCleric" + } + } + ] + }, + "entries": [ + "Choose one creature you can see within range, they must succeed a Constitution saving throw. On a failed save, the creature has disadvantage on saving throws against diseases for 1 minute.", + "This spell's duration increases when you reach certain levels: 10 minutes at 5th level, 1 hour at 11th level, and 8 hours at 17th level." + ], + "source": "FFPlagueCleric", + "components": { + "v": true, + "s": true, + "m": "a wad of dung" + }, + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "SCL" + ] + }, + { + "name": "Wrack", + "level": 0, + "school": "N", + "time": [ + { + "number": 1, + "unit": "action" + } + ], + "range": { + "type": "point", + "distance": { + "type": "feet", + "amount": 30 + } + }, + "duration": [ + { + "type": "instant" + } + ], + "classes": { + "fromClassList": [ + { + "name": "Wizard", + "source": "PHB" + }, + { + "name": "Warlock", + "source": "PHB" + }, + { + "name": "Sorcerer", + "source": "PHB" + } + ], + "fromSubclass": [ + { + "class": { + "name": "Cleric", + "source": "PHB" + }, + "subclass": { + "name": "Plague", + "shortName": "Plague", + "source": "FFPlagueCleric" + } + } + ] + }, + "entries": [ + "One creature of your choice you can see within range experiences a jolt of searing pain and must make a Constitution saving throw. On a failed save the target takes {@damage 1d4} psychic damage and {@damage 1d4} necrotic damage.", + "This spell's psychic and necrotic damage increases by {@dice 1d4} each when you reach 5th level ({@damage 2d4} each), 11th level ({@damage 3d4} each), and 17th level ({@damage 4d4} each)." + ], + "source": "FFPlagueCleric", + "components": { + "v": true, + "s": true, + "m": "a tear from a child" + }, + "damageInflict": [ + "necrotic", + "psychic" + ], + "savingThrow": [ + "constitution" + ], + "areaTags": [ + "ST" + ], + "miscTags": [ + "SGT", + "SCL" + ] + } + ] +} diff --git a/subclass/Matthew Mercer; Gunslinger.json b/subclass/Matthew Mercer; Gunslinger.json index 7161b68397..6e65138092 100644 --- a/subclass/Matthew Mercer; Gunslinger.json +++ b/subclass/Matthew Mercer; Gunslinger.json @@ -19,8 +19,8 @@ ], "status": "ready", "dateAdded": 1537874753, - "dateLastModified": 1695223506, - "_dateLastModifiedHash": "d007c2dfd3" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "bf8a7c1bb0" }, "subclass": [ { @@ -436,7 +436,7 @@ "name": "Bad News Bullet", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 200, "age": "renaissance", @@ -448,7 +448,7 @@ "name": "Bad News Bullets (5)", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 1000, "age": "renaissance", @@ -466,7 +466,7 @@ "name": "Blunderbuss Bullet", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 100, "age": "renaissance", @@ -478,7 +478,7 @@ "name": "Blunderbuss Bullets (5)", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 500, "age": "renaissance", @@ -496,7 +496,7 @@ "name": "Hand Mortar Shell", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 1000, "age": "renaissance", @@ -508,7 +508,7 @@ "name": "Musket Bullet", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 25, "age": "renaissance", @@ -520,7 +520,7 @@ "name": "Musket Bullets (20)", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 500, "age": "renaissance", @@ -538,7 +538,7 @@ "name": "Palm Pistol Bullet", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 10, "age": "renaissance", @@ -550,7 +550,7 @@ "name": "Palm Pistol Bullets (20)", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 200, "age": "renaissance", @@ -568,7 +568,7 @@ "name": "Pepperbox Bullet", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 20, "age": "renaissance", @@ -580,7 +580,7 @@ "name": "Pepperbox Bullets (20)", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 400, "age": "renaissance", @@ -598,7 +598,7 @@ "name": "Pistol Bullet", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 20, "age": "renaissance", @@ -610,7 +610,7 @@ "name": "Pistol Bullets (20)", "source": "MercerGunslinger", "page": 3, - "type": "AF", + "type": "AF|DMG", "rarity": "unknown", "value": 400, "age": "renaissance", @@ -636,7 +636,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "2H", "RldF", "MsfF" @@ -662,7 +662,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "RldF", "MsfF" ], @@ -686,7 +686,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "RldF", "MsfF", "ExpF" @@ -712,7 +712,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "2H", "RldF", "MsfF" @@ -738,7 +738,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "L", "RldF", "MsfF" @@ -764,7 +764,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "RldF", "MsfF" ], @@ -789,7 +789,7 @@ "weaponCategory": "martial", "age": "renaissance", "property": [ - "AF", + "AF|DMG", "RldF", "MsfF" ], diff --git a/subclass/Middle Finger of Vecna; Class Packs.json b/subclass/Middle Finger of Vecna; Class Packs.json index 0cdbeee3bb..e8dd77f479 100644 --- a/subclass/Middle Finger of Vecna; Class Packs.json +++ b/subclass/Middle Finger of Vecna; Class Packs.json @@ -26,8 +26,8 @@ "mask": "Persona Mask" }, "dateAdded": 1545342498, - "dateLastModified": 1692309855, - "_dateLastModifiedHash": "d9054445c8" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "0f6b613939" }, "subclass": [ { @@ -1550,7 +1550,7 @@ "magicvariant": [ { "name": "Adamantine Weapons", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true, @@ -1570,7 +1570,7 @@ }, { "name": "Mithral Weapons", - "type": "GV", + "type": "GV|DMG", "requires": [ { "weapon": true, diff --git a/subclass/Sam Becker; Battle Medic.json b/subclass/Sam Becker; Battle Medic.json new file mode 100644 index 0000000000..30dc83ea58 --- /dev/null +++ b/subclass/Sam Becker; Battle Medic.json @@ -0,0 +1,147 @@ +{ + "_meta": { + "sources": [ + { + "json": "FFBattleMedic", + "abbreviation": "FFBattleMedic", + "full": "Battle Medic Martial Archetype", + "authors": [ + "Sam Becker" + ], + "convertedBy": [ + "Foxfire94" + ], + "version": "1.0", + "url": "https://www.facebook.com/groups/5edndhomebrew/posts/7670955069692228/", + "color": "23ab14" + } + ], + "dateAdded": 1720893648, + "dateLastModified": 1725916692, + "_dateLastModifiedHash": "08b71e0f77" + }, + "subclass": [ + { + "name": "Battle Medic", + "subclassFeatures": [ + "Battle Medic Martial Archetype|Fighter||Battle Medic|FFBattleMedic|3", + "Surgical Strike|Fighter||Battle Medic|FFBattleMedic|7", + "Nerve Block Buffer|Fighter||Battle Medic|FFBattleMedic|10", + "Don't Die On Me|Fighter||Battle Medic|FFBattleMedic|15", + "Miracle Worker|Fighter||Battle Medic|FFBattleMedic|18" + ], + "source": "FFBattleMedic", + "shortName": "Battle Medic", + "className": "Fighter", + "classSource": "PHB" + } + ], + "subclassFeature": [ + { + "name": "Battle Medic Martial Archetype", + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 3, + "entries": [ + "{@i {@b Designed by Sam Becker}}", + "\"I have been in situations where groups I have been assigned to don't have a source of magical healing, and some people take it upon themselves to do the dirty work of being the team medic for an outing. They are still capable warriors, as all adventurers should be. Their knowledge in medical practices have saved several lives. They've acted to patch up the wounded defenders of settlements and to care for the ones who barely return from the carnage of combat. At one point, I was miraculously brought back by one of these physicians. I thought I was gone, but perhaps fate has other plans for me. Even though they don't have any magical abilities to heal, I am grateful for those who persue this practice. I can be pretty brutal on their psyche, but they push through.\"", + "\u2014 Tyillah Valtyra", + { + "type": "refSubclassFeature", + "subclassFeature": "Medical Knowledge|Fighter||Battle Medic|FFBattleMedic|3" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "First Aid|Fighter||Battle Medic|FFBattleMedic|3" + } + ] + }, + { + "name": "Medical Knowledge", + "entries": [ + "You have been trained in the medical field extensively. You gain proficiency in the {@skill Medicine} skill and with {@item herbalism kit|PHB|herbalism kits}." + ], + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 3, + "header": 1 + }, + { + "name": "First Aid", + "entries": [ + "You have learned to give immediate first aid to those who need it. You have a pool of {@dice d8}s that you spend to fuel this healing. The number of dice in the pool is equal to your fighter level. As an action, you can heal one creature that you can see and touch, spending from the pool. The maximum number of dice you can spend at once equals your Wisdom modifier (minimum of one die).", + "Roll the dice you spend, add them together, and restore a number of hit points equal to the total.", + "If you have a healer's kit on your person when you use this feature, you can expend one use of it to add your Wisdom modifier (minimum of 1) to the number of hit points a creature restores.", + "Your pool regains all expended dice when you finish a long rest." + ], + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 3, + "header": 1 + }, + { + "name": "Surgical Strike", + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 7, + "header": 2, + "entries": [ + "At 7th level you have knowledge of vital points in a creature's body to strike. Once per turn, when you roll damage for a weapon attack and roll the highest number possible on at least one of the dice, you can roll one additional damage die and add the number rolled to the attack's damage roll.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and regain all expended uses when you finish a short or long rest." + ] + }, + { + "name": "Nerve Block Buffer", + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 10, + "header": 2, + "entries": [ + "In the heat of the moment, you inject some numbing medicine to have someone feel less pain. Starting at 10th level when you use {@subclassFeature First Aid|Fighter||Battle Medic|FFBattleMedic|3}, you can give the creature you heal temporary hit points equal to the total amount of hit points restored. Once you use this feature, you can't use it again until you finish a short or long rest." + ] + }, + { + "name": "Don't Die On Me", + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 15, + "header": 2, + "entries": [ + "Starting at 15th level you are able to get a fallen ally back in relative fighting shape. When you use {@subclassFeature First Aid|Fighter||Battle Medic|FFBattleMedic|3} on a creature that is at 0 hit points, instead of rolling, you use the maximum number possible for each die you spend." + ] + }, + { + "name": "Miracle Worker", + "source": "FFBattleMedic", + "className": "Fighter", + "classSource": "PHB", + "subclassShortName": "Battle Medic", + "subclassSource": "FFBattleMedic", + "level": 18, + "header": 2, + "entries": [ + "You try to bring someone back from the clutches of death. You can try to resuscitate a creature who has been dead for no more than 10 minutes with 1 minute of work. You must expend two uses of a {@item healer's kit|PHB} you have on your person and make a DC 20 Wisdom ({@skill Medicine}) check.", + "If the check is successful, the creature comes back to life with 1 hit point, but is {@condition unconscious} for {@dice 1d6} hours. When the creature wakes up, they gain 1 level of {@condition exhaustion}.", + "You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and regain all expended uses when you finish a long rest." + ] + } + ] +} diff --git a/subclass/TheDungeonNovice; Path of the Disciplined.json b/subclass/TheDungeonNovice; Path of the Disciplined.json new file mode 100644 index 0000000000..627ac6b232 --- /dev/null +++ b/subclass/TheDungeonNovice; Path of the Disciplined.json @@ -0,0 +1,436 @@ +{ + "_meta": { + "sources": [ + { + "json": "disciplinedBarb", + "abbreviation": "DN:PotD", + "full": "Barbarian - Path of the Disciplined", + "version": "0.3", + "dateReleased": "2019-05-23", + "url": "https://www.reddit.com/r/UnearthedArcana/comments/bs3nml/barbarian_path_of_the_disciplined_a_path_for/", + "authors": [ + "u/TheDungeonNovice" + ], + "convertedBy": [ + "hakr14" + ] + } + ], + "dateAdded": 1725838032, + "dateLastModified": 1725838032, + "_dateLastModifiedHash": "caa2dad93f" + }, + "subclass": [ + { + "name": "Path of the Disciplined", + "shortName": "Disciplined", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassFeatures": [ + "Path of the Disciplined|Barbarian|PHB|Disciplined|disciplinedBarb|3|disciplinedBarb", + "Channeled Fervor|Barbarian|PHB|Disciplined|disciplinedBarb|6|disciplinedBarb", + "Forces of Provocation|Barbarian|PHB|Disciplined|disciplinedBarb|10|disciplinedBarb", + "Spotless Mind|Barbarian|PHB|Disciplined|disciplinedBarb|10|disciplinedBarb", + "Ever Resolute|Barbarian|PHB|Disciplined|disciplinedBarb|14|disciplinedBarb" + ], + "foundryAdvancement": [ + { + "type": "ScaleValue", + "title": "Maximum Discipline Charges", + "configuration": { + "identifier": "discipline", + "type": "numeric", + "scale": { + "3": { + "value": 2 + }, + "6": { + "value": 3 + }, + "10": { + "value": 4 + }, + "14": { + "value": 5 + } + } + } + } + ], + "additionalSpells": [ + { + "name": "Channeled Fervor", + "ability": "wis", + "resourceName": "Channeled Fervor", + "innate": { + "6": { + "resource": { + "1": [ + "calm emotions", + "cause fear|xge", + "blur" + ] + } + } + } + } + ], + "foundryImg": "icons/magic/holy/meditation-chi-focus-blue.webp" + } + ], + "subclassFeature": [ + { + "name": "Path of the Disciplined", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 3, + "entries": [ + "From time to time, there is born a child into which a seemingly unquellable temper takes residence. An existence occupied by strife and conflict lies before them, and if lacking a proper outlet for this anger, perhaps even a life of ruin.", + "It is the wise, or perhaps lucky individual born into such circumstance who takes a firm grasp upon their existential frustration and wrestles it into submission.", + "Contrasting greatly with the prototypical brutish ways of those who carry with them the moniker of Barbarian, an individual who chooses to follow the Path of the Disciplined is onw who seeks to control and refine the ferocity that lies within. To take this journey is to learn to subdue one's impluse to lash out in rage, and instead hone that anger into a more perfect, calculated fury.", + { + "type": "refSubclassFeature", + "subclassFeature": "Empowered Discipline|Barbarian|PHB|Disciplined|disciplinedBarb|3|disciplinedBarb" + }, + { + "type": "refSubclassFeature", + "subclassFeature": "Honed Restraint|Barbarian|PHB|Disciplined|disciplinedBarb|3|disciplinedBarb" + } + ] + }, + { + "name": "Empowered Discipline", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 3, + "entries": [ + "Starting when you choose this path at 3rd level, you learn to restrain yourself in order to cultivate your rage into something far more powerful.", + "Each time one of the following occurs while you are not {@classFeature Rage|Barbarian||1||Raging}, you gain 1 Discipline Charge, up to a maximum of 2:", + { + "type": "list", + "items": [ + "Once per round, when you make an attack against a hostile creature.", + "Once per round, when you take damage inflicted by a hostile creature." + ] + }, + "Your current Discipline Charges decrease by 1 at the end of each of your turns that you have not gained a Discipline Charge or been in a Rage.", + "You gain additional bonuses at the beginning of your Rage that last throughout its duration based on the number of Discipline Charges you have when entering a Rage.", + { + "type": "table", + "caption": "Discipline Charge Rage Bonuses", + "colStyles": [ + "col-2 text-center", + "col-10" + ], + "colLabels": [ + "Charges", + "Additional Rage Bonuses" + ], + "rows": [ + [ + 1, + "{@dice 1d6+2} Temporary Hit Points, +1 Rage Damage" + ], + [ + 2, + "{@dice 2d6+4} Temporary Hit Points, +1 Rage Damage, +1 to Melee Attack Rolls" + ], + [ + 3, + "{@dice 3d6+6} Temporary Hit Points, +2 Rage Damage, +1 melee attack rolls, +1 Unarmored Defense AC" + ], + [ + 4, + "{@dice 4d6+8} Temporary Hit Points, +2 Rage Damage, +2 melee attack rolls, +1 Unarmored Defense AC, +1 Brutal Critical Die" + ], + [ + 5, + "{@dice 5d6+10} Temporary Hit Points, +3 Rage Damage, +2 melee attack rolls, +2 Unarmored Defense AC, +1 Brutal Critical Die" + ] + ] + }, + "These temporary Hit Points only apply once per Rage.", + "The maximum number of Discipline Charges you can acquire increases to 3 at level 6, to 4 at level 10, and to 5 at level 14." + ] + }, + { + "name": "Honed Restraint", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 3, + "entries": [ + "Beginning at 3rd level, immediately after ending your {@classFeature Rage|Barbarian||1} prematurely as a bonus action, you can choose to expend 1 Discipline Charge in order to attempt to recover the spent use of your Rage.", + "Make a {@dc 8 (+2 for each round that your current Rage has lasted)} Wisdom saving throw. On a successful save, you regain the expended use of Rage as well as hit points equal to your current Rage Damage Bonus. On a failed save, your Rage ends prematurely as normal." + ], + "consumes": { + "name": "Empowered Discipline", + "amount": 1 + }, + "foundrySystem": { + "actionType": "save", + "activation": { + "type": "special", + "condition": "Immediately after ending your Rage prematurely as a bonus action" + }, + "damage.parts": [ + [ + "@scale.barbarian.rage-damage", + "healing" + ] + ], + "save": { + "ability": "wis", + "scaling": "flat", + "dc": 8 + } + }, + "foundryImg": "icons/magic/symbols/circle-ouroboros.webp" + }, + { + "name": "Channeled Fervor", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 6, + "header": 2, + "entries": [ + "Beginning at 6th level, your tempered will grants you the ability to channel your emotions into a limited set of preternatural abilities.", + "You gain the ability to cast the {@spell Calm Emotions} spell at 2nd level, the {@spell Cause Fear|xge} spell at 2nd level, or the {@spell Blur} spell at 2nd level. You can use this feature to cast twice from this list of spells per long rest. Wisdom is your spellcasting ability for these spells." + ], + "foundrySystem": { + "activation.type": "none", + "uses": { + "value": 2, + "max": 2, + "per": "lr" + } + }, + "foundryImg": "icons/magic/symbols/rune-sigil-red-orange.webp" + }, + { + "name": "Forces of Provocation", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 10, + "header": 2, + "entries": [ + "Beginning at 10th level, you are able to gain additional Discipline Charges provoked by the various hardships you encounter in conflict.", + "You gain 1 Discipline Charge each time one of the following occurs while you are not {@classFeature Rage|Barbarian||1||Raging}:", + { + "type": "list", + "items": [ + "Once per round, when yourself or an allied creature that you can see within 60 feet is damaged by a critical hit from a hostile creature.", + "Once per round, when an allied creature that you can see within 60 feet is reduced to 0 hit points by a hostile creature.", + "Once per round, when you fail a saving throw triggered by a hostile creature." + ] + } + ], + "foundryImg": "icons/environment/people/charge.webp" + }, + { + "name": "Spotless Mind", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 10, + "header": 2, + "entries": [ + "Beginning at 10th level, when you enter a {@classFeature Rage|Barbarian||1} and have at least 3 Discipline Charges, you can attempt to maintain concentration on a spell you are casting.", + "You must make a Wisdom ability check, the DC of which is equal to 10 + the level of the spell on which you are currently concentrating.", + "On a successful check, you maintain concentrationon the spell as you enter your Rage. On a failed check, you may either choose to expend a number of Discipline Charges equal to the spell's level in order to maintain concentration, or instead lose concentration of the spell upon entering your Rage.", + "You do not gain Additional Rage Bonuses of any Discipline Counters expended by this effect as you enter a Rage." + ], + "foundrySystem": { + "activation": { + "type": "special", + "condition": "When you enter a Rage and have at least 3 Discipline Charges" + } + }, + "foundryImg": "icons/skills/wounds/anatomy-organ-brain-pink-red.webp" + }, + { + "name": "Ever Resolute", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 14, + "header": 2, + "entries": [ + "Beginning at 14th level, you gain proficiency in Wisdom saving throws.", + "Additionally, if you fail a saving throw while raging, you can expend 3 Discipline Charges and end your {@classFeature Rage|Barbarian||1} immediately in order to instead succeed against that saving throw." + ], + "savingThrowProficiencies": [ + { + "wis": true + } + ], + "consumes": { + "name": "Empowered Discipline", + "amount": 3 + }, + "foundryImg": "icons/environment/settlement/watchtower-cliff.webp" + } + ], + "foundrySubclassFeature": [ + { + "name": "Empowered Discipline", + "source": "disciplinedBarb", + "className": "Barbarian", + "classSource": "PHB", + "subclassShortName": "Disciplined", + "subclassSource": "disciplinedBarb", + "level": 3, + "system": { + "activation.type": "special", + "damage.parts": [ + [ + "1d6+2", + "temphp" + ] + ], + "uses": { + "value": 0, + "max": "@scale.path-of-the-disciplined.discipline", + "per": "charges" + } + }, + "effects": [ + { + "name": "1 Discipline Charge Bonuses", + "changes": [ + { + "key": "system.scale.barbarian.rage-damage.value", + "mode": "ADD", + "value": 1 + } + ] + }, + { + "name": "2 Discipline Charges Bonuses", + "changes": [ + { + "key": "system.scale.barbarian.rage-damage.value", + "mode": "ADD", + "value": 1 + }, + { + "key": "system.bonuses.mwak.attack", + "mode": "ADD", + "value": 1 + }, + { + "key": "system.bonuses.msak.attack", + "mode": "ADD", + "value": 1 + } + ] + }, + { + "name": "3 Discipline Charges Bonuses", + "changes": [ + { + "key": "system.scale.barbarian.rage-damage.value", + "mode": "ADD", + "value": 2 + }, + { + "key": "system.bonuses.mwak.attack", + "mode": "ADD", + "value": 1 + }, + { + "key": "system.bonuses.msak.attack", + "mode": "ADD", + "value": 1 + }, + { + "key": "system.attributes.ac.bonus", + "mode": "ADD", + "value": 1 + } + ] + }, + { + "name": "4 Discipline Charges Bonuses", + "changes": [ + { + "key": "system.scale.barbarian.rage-damage.value", + "mode": "ADD", + "value": 2 + }, + { + "key": "system.bonuses.mwak.attack", + "mode": "ADD", + "value": 2 + }, + { + "key": "system.bonuses.msak.attack", + "mode": "ADD", + "value": 2 + }, + { + "key": "system.attributes.ac.bonus", + "mode": "ADD", + "value": 1 + }, + { + "key": "flags.dnd5e.meleeCriticalDamageDice", + "mode": "ADD", + "value": 1 + } + ] + }, + { + "name": "5 Discipline Charges Bonuses", + "changes": [ + { + "key": "system.scale.barbarian.rage-damage.value", + "mode": "ADD", + "value": 3 + }, + { + "key": "system.bonuses.mwak.attack", + "mode": "ADD", + "value": 2 + }, + { + "key": "system.bonuses.msak.attack", + "mode": "ADD", + "value": 2 + }, + { + "key": "system.attributes.ac.bonus", + "mode": "ADD", + "value": 2 + }, + { + "key": "flags.dnd5e.meleeCriticalDamageDice", + "mode": "ADD", + "value": 1 + } + ] + } + ], + "img": "icons/skills/melee/unarmed-punch-fist-yellow-red.webp" + } + ] +} diff --git a/subclass/Zixtank; The Grenadier Artificer Specialization.json b/subclass/Zixtank; The Grenadier Artificer Specialization.json index e8432a0d9d..98cd713ee0 100644 --- a/subclass/Zixtank; The Grenadier Artificer Specialization.json +++ b/subclass/Zixtank; The Grenadier Artificer Specialization.json @@ -19,15 +19,15 @@ } ], "dateAdded": 1660244101, - "dateLastModified": 1671646965, - "_dateLastModifiedHash": "e36c55f30a" + "dateLastModified": 1726352683, + "_dateLastModifiedHash": "9cf1175dea" }, "item": [ { "name": "Explosive Tinkering (3rd-Level)", "source": "ZTGAS", "page": 1, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -41,7 +41,7 @@ "name": "Explosive Tinkering (9th-Level)", "source": "ZTGAS", "page": 1, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, @@ -55,7 +55,7 @@ "name": "Explosive Tinkering (9th-Level)", "source": "ZTGAS", "page": 1, - "type": "EXP", + "type": "EXP|DMG", "rarity": "none", "weight": 1, "value": 15000, diff --git a/variantrule/Bovenbrew; Bovenbrew Weapon Arts.json b/variantrule/Bovenbrew; Bovenbrew Weapon Arts.json new file mode 100644 index 0000000000..ef82ad7813 --- /dev/null +++ b/variantrule/Bovenbrew; Bovenbrew Weapon Arts.json @@ -0,0 +1,1352 @@ +{ + "_meta": { + "sources": [ + { + "json": "Bovenbrew Weapon Arts", + "abbreviation": "BBWA", + "full": "Bovenbrew Weapon Arts", + "authors": [ + "Bovenbrew" + ], + "version": "1.0", + "url": "http://bovenbrew.wikidot.com/" + } + ], + "dateAdded": 1725412983, + "dateLastModified": 1725412983, + "optionalFeatureTypes": { + "Weapon Art": "Weapon Art" + }, + "_dateLastModifiedHash": "ae3ef138eb" + }, + "variantrule": [ + { + "name": "Bovenbrew Weapon Arts", + "source": "Bovenbrew Weapon Arts", + "entries": [ + "Weapon Arts are techniques that characters can use when they are proficient with a weapon. Unless otherwise noted, most Weapon Arts replace an attack or have a passive effect as described. All mundane weapons have between 1-3 Weapon Arts, but magical weapons can have more at the DM's discretion. Other than passive Weapon Arts, by default a character can use Weapon Arts an amount of times equal to their proficiency bonus. Characters who have Martial Weapon Proficiency are able to use their Weapon Arts an amount of times equal to double their proficiency bonus. See the relevant features for more detail. A character cannot use the same Weapon Art twice in one turn. Characters regain all uses of Weapon Arts on a short or long rest. Some Weapon Arts may have further restrictions. Lastly, not all Weapon Arts are effective against all creatures. A Weapon Art that cripples the legs will not work on a creature that has no legs, is incorporeal, or does not rely on their legs." + ] + } + ], + "feat": [ + { + "name": "Weapon Arts", + "foundryImg": "icons/weapons/clubs/club-banded-brown.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Proficiency with any weapons" + } + ], + "entries": [ + "Your proficiency with one or more weapons allows you utilize their unique features when you use them to attack. When you use the attack action, you may replace any attack with any Weapon Art assigned to that weapon. You may use multiple Weapon Arts per turn, but may not use the same one twice in one turn. You may use Weapon Arts a number of times equal to your proficiency bonus, regaining all uses when you finish a short or long rest. ", + { + "type": "options", + "count": 666, + "entries": [ + { + "type": "refOptionalfeature", + "optionalfeature": "Backbreaker|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Blinding Strike (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Blinding Strike (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Brace (Melee)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Brace (Ranged)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Cheap Shot (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Cheap Shot (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Cleave|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Concussive Smash|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Crippling Strike|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Disarming Strike (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Disarming Strike (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Dwarven Takedown|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Elven Swift Strike|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flourish (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Flourish (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Gnomish Cunning Gambit|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Hamstring Shot|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Heartstopper|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Lacerate (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Lacerate (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Mobile Shot|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Orcish Bloodfrenzy|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Piercing Shot|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Piercing Strike (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Piercing Strike (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Pommel Strike (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Pommel Strike (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Prepare (Melee)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Prepare (Ranged)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Rush Attack|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Tenacity|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Topple (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Topple (STR)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Weakening Strike (DEX)|Bovenbrew Weapon Arts" + }, + { + "type": "refOptionalfeature", + "optionalfeature": "Weakening Strike (STR)|Bovenbrew Weapon Arts" + } + ] + } + ], + "foundrySystem": { + "uses": { + "max": "@prof", + "per": "sr", + "value": 1 + } + } + }, + { + "name": "Advanced Weapon Arts", + "foundryImg": "icons/weapons/swords/greatsword-blue.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Proficiency with simple and martial weapons" + } + ], + "entries": [ + "Your proficiency with both simple and martial weapons allows you utilize their unique features to a greater extent than others when you use them to attack. When you use the attack action, you may replace any attack with any Weapon Art assigned to that weapon. You may use multiple Weapon Arts per turn, but may not use the same one twice in one turn. You may use Weapon Arts a number of times equal to twice your proficiency bonus, regaining all uses when you finish a short or long rest. This feature doubles the uses of the Weapon Arts feature." + ] + }, + { + "name": "Specialized Weapon Arts", + "foundryImg": "icons/skills/melee/weapons-crossed-swords-yellow-teal.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "A feat or fighting style which specializes in a weapon" + } + ], + "entries": [ + "Your mastery over a weapon class or fighting style grants you further benefits to your Weapon Arts. You may use any Weapon Art twice per turn when wielding a weapon you specialize in." + ] + } + ], + "condition": [ + { + "name": "Chest Trauma", + "foundryImg": "icons/svg/heal.svg", + "entries": [ + { + "type": "list", + "items": [ + "A creature with chest trauma has disadvantage on Constitution saving throws.", + "A creature with chest trauma is unable to use bonus actions for three turns unless they succeed on Constitution saving throw at the beginning of their turn.", + "The chest trauma condition can be removed by healing." + ] + } + ], + "source": "Bovenbrew Weapon Arts", + "page": "" + }, + { + "name": "Crippled", + "foundryImg": "icons/svg/bones.svg", + "entries": [ + { + "type": "list", + "items": [ + "A crippled creature is unable to move for the first turn of the condition.", + "A crippled creature has disadvantage on Dexterity saving throws.", + "The crippled condition can be removed by healing." + ] + } + ], + "source": "Bovenbrew Weapon Arts", + "page": "" + }, + { + "name": "Dazed", + "foundryImg": "icons/svg/daze.svg", + "entries": [ + { + "type": "list", + "items": [ + "A dazed creature has disadvantage on their next Wisdom saving throw.", + "A dazed creature cannot use reactions.", + "At the end of the creature's turn, they may attempt the Constitution saving throw again to end the dazed effect." + ] + } + ], + "source": "Bovenbrew Weapon Arts", + "page": "" + }, + { + "name": "Gaping Wounds", + "foundryImg": "icons/svg/blood.svg", + "entries": [ + { + "type": "list", + "items": [ + "Attacks against a creature with gaping wounds deal an additional 2 piercing damage.", + "The gaping wounds condition can be removed by healing." + ] + } + ], + "source": "Bovenbrew Weapon Arts", + "page": "" + }, + { + "name": "Off Balance", + "foundryImg": "icons/svg/falling.svg", + "entries": [ + { + "type": "list", + "items": [ + "A creature who is off balance has disadvantage on Strength and Dexterity checks and attack rolls against it have advantage.", + "Attack rolls have advantage against a creature who is off balance.", + "A creature regains their balance if they take damage or are helped." + ] + } + ], + "source": "Bovenbrew Weapon Arts", + "page": "" + }, + { + "name": "Weak Grip", + "foundryImg": "icons/svg/sword.svg", + "entries": [ + { + "type": "list", + "items": [ + "A creature with weak grip has disadvantage on attack rolls.", + "A creature with weak grip has disadvantage on Strength saving throws.", + "The weak grip condition ends if the creature is helped. Also, the creature can repeat the saving throw at the end of their turn to end the condition." + ] + } + ], + "source": "Bovenbrew Weapon Arts", + "page": "" + } + ], + "optionalfeature": [ + { + "name": "Backbreaker", + "foundryImg": "icons/skills/wounds/injury-pain-body-orange.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Maul, Warhammer" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Put extra force behind your strike to possibly knock your target away from you and onto the ground. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier + your proficiency bonus or be knocked {@condition prone} and knocked 5 feet away from you." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Backbreaker Weapon Art", + "actionType": "save", + "save.ability": "str", + "save.scaling": "str", + "conditionInflict": [ + "prone" + ] + } + }, + { + "name": "Blinding Strike (DEX)", + "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Scimitar, Whip" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Target a creature's eyes to deal damage and possibly strike their eyes. The targeted enemy must make a Dexterity saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or become {@condition blinded}. Blindness inflicted by this attack lasts until removed with an action or until helped." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Blinding Strike Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "dex", + "conditionInflict": [ + "blinded" + ] + } + }, + { + "name": "Blinding Strike (STR)", + "foundryImg": "icons/skills/wounds/injury-eyes-blood-red-pink.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Scimitar, Whip" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Target a creature's eyes to deal damage and possibly strike their eyes. The targeted enemy must make a Dexterity saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or become {@condition blinded}. Blindness inflicted by this attack lasts until removed with an action or until helped." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Blinding Strike Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "str", + "conditionInflict": [ + "blinded" + ] + } + }, + { + "name": "Brace (Melee)", + "foundryImg": "icons/weapons/polearms/spear-barbed-silver.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Dwarven Urgosh, Glaive, Pike" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Spend 25 feet of your movement speed. For the rest of your turn, roll melee weapon damage dice twice and use the higher result." + ] + }, + { + "name": "Brace (Ranged)", + "foundryImg": "icons/skills/ranged/person-archery-bow-attack-orange.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Blowgun, Dart, Heavy Crossbow, Longbow, Repeating Heavy Crossbow" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Spend 20 feet of your movement speed. For the rest of your turn, roll ranged weapon damage dice twice and use the higher result." + ] + }, + { + "name": "Cheap Shot (DEX)", + "foundryImg": "icons/skills/wounds/injury-face-impact-orange.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Unarmed" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Strike a creature in a vulnerable place to deal damage and possibly disrupt their balance. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be pushed off balance. A creature who is off balance has disadvantage on Strength and Dexterity checks and attack rolls against it have advantage. The creature regains their balance if they take damage or are helped." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Blinding Strike Weapon Art", + "actionType": "save", + "save.ability": "str", + "save.scaling": "dex", + "conditionInflict": [ + "off balance" + ] + } + }, + { + "name": "Cheap Shot (STR)", + "foundryImg": "icons/skills/wounds/injury-face-impact-orange.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Unarmed" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Strike a creature in a vulnerable place to deal damage and possibly disrupt their balance. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be pushed off balance. A creature who is off balance has disadvantage on Strength and Dexterity checks and attack rolls against it have advantage. The creature regains their balance if they take damage or are helped." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Blinding Strike Weapon Art", + "actionType": "save", + "save.ability": "str", + "save.scaling": "str", + "conditionInflict": [ + "off balance" + ] + } + }, + { + "name": "Cleave", + "foundryImg": "icons/skills/melee/strike-axe-blood-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Bastard Sword, Battleaxe, Dwarven Urgosh, Dwarven Waraxe, Greataxe, Greatsword, Halberd, Orc Double Axe" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Swing your weapon in a large arc to attack up to three adjacent spaces at once, hitting every target in the arc with one attack and dealing half damage to each." + ] + }, + { + "name": "Concussive Smash", + "foundryImg": "icons/skills/melee/strike-club-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Club, Dire Flail, Flail, Gnomish Hooked Hammer, Greatclub, Light Hammer, Mace, Maul, Morningstar, Reinforceed Tankard, Warhammer" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Hit a creature with all your might to deal damage and possibly concuss them. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier + your proficiency bonus or become dazed. A dazed enemy has disadvantage on their next Wisdom saving throw and cannot use reactions. At the end of the creature's turn, they may attempt the Constitution saving throw again to end the dazed effect." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Concussive Smash Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "str", + "conditionInflict": [ + "dazed" + ] + } + }, + { + "name": "Crippling Strike", + "foundryImg": "icons/skills/wounds/bone-broken-knee-beam.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Batlleaxe, Dwarven Waraxe, War Pick" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Swing at a creature's limbs to deal damage and possibly impair their ability to move. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier + your proficiency bonus or become crippled. A crippled creature is unable to move for the first turn of the condition and has disadvantage on Dexterity saving throws thereafter. The crippled condition can be removed by healing." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Crippling Strike Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "str", + "conditionInflict": [ + "dazed" + ] + } + }, + { + "name": "Disarming Strike (DEX)", + "foundryImg": "icons/skills/melee/sword-damaged-broken-glow-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Whip" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Focus your attack on your foe's hands to deal damage and possibly force them to drop a weapon they are holding. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be forced to drop a weapon in their hands onto the ground beneath them. If the creature is dual-wielding, you may target only one weapon. Shields cannot be targeted. Creatures wielding two-handed weapons have advantage on the saving throw. " + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Disarming Strike Weapon Art", + "actionType": "save", + "save.ability": "str", + "save.scaling": "dex" + } + }, + { + "name": "Disarming Strike (STR)", + "foundryImg": "icons/skills/melee/sword-damaged-broken-glow-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Trident, Whip" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Focus your attack on your foe's hands to deal damage and possibly force them to drop a weapon they are holding. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be forced to drop a weapon in their hands onto the ground beneath them. If the creature is dual-wielding, you may target only one weapon. Shields cannot be targeted. Creatures wielding two-handed weapons have advantage on the saving throw. " + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Disarming Strike Weapon Art", + "actionType": "save", + "save.ability": "str", + "save.scaling": "str" + } + }, + { + "name": "Dwarven Takedown", + "foundryImg": "icons/skills/trades/mining-pickaxe-iron-blue.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Dwarven Urgosh, Dwarven Waraxe" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Dig your weapon into your opponent's leg as part of your attack and attempt to hold them in place. You and your target compete in a grappling contest, but you get a bonus to the roll equal to your proficiency modifier. For as long as your target is grappled, you have two options.", + { + "type": "list", + "items": [ + "You may sweep your weapon out from under them as a bonus action and cause them to fall prone while ending the grapple.", + "On an ally's turn you may use your reaction to do a deadly tag team combo as you boost your ally off your back toward the enemy. As they strike from the air, they roll twice the number of damage dice for all attacks against that enemy this turn, ending the grapple. For this to work they must attack the enemy from a tile adjacent to you and the target." + ] + } + ] + }, + { + "name": "Elven Swift Strike", + "foundryImg": "icons/skills/targeting/target-strike-gray.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Elven Longsword" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "foundrySystem": { + "uses": { + "value": 1, + "max": "@prof/2", + "per": "sr" + } + }, + "entries": [ + "With the speed and precision afforded to elves, you attempt to strike an enemy's weakest point to inflict critical damage. Your proficiency bonus is doubled for this attack roll and if successful, becomes an automatic critical hit. You may only use this weapon art a number of times equal to half your proficiency modifier." + ] + }, + { + "name": "Flourish (DEX)", + "foundryImg": "icons/skills/melee/sword-twirl-orange.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Elven Longsword, Rapier, Scimitar, Shortsword" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "As a bonus action, feint an attack after a successful attack to possibly throw your target off kilter. The targeted creature must make a Dexterity saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be pushed off balance. A creature who is off balance has disadvantage on Strength and Dexterity checks and attack rolls against it have advantage. The creature regains their balance if they take damage or are helped." + ], + "foundrySystem": { + "activation.type": "bonus", + "activation.cost": 1, + "activation.condition": "Successfully hit with a weapon that has the Florish Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "dex", + "conditionInflict": [ + "off balance" + ] + } + }, + { + "name": "Flourish (STR)", + "foundryImg": "icons/skills/melee/sword-twirl-orange.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Elven Longsword, Rapier, Scimitar, Shortsword" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "As a bonus action, feint an attack after a successful attack to possibly throw your target off kilter. The targeted creature must make a Dexterity saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be pushed off balance. A creature who is off balance has disadvantage on Strength and Dexterity checks and attack rolls against it have advantage. The creature regains their balance if they take damage or are helped." + ], + "foundrySystem": { + "activation.type": "bonus", + "activation.cost": 1, + "activation.condition": "Successfully hit with a weapon that has the Florish Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "str", + "conditionInflict": [ + "off balance" + ] + } + }, + { + "name": "Gnomish Cunning Gambit", + "foundryImg": "icons/skills/movement/figure-running-gray.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Gnomish Hooked Hammer" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "When a creature melee attacks you and fails to hit you, you may make one of the following reactions.", + { + "type": "list", + "items": [ + "You may use their failed attack as an opportunity to make a guileful counterattack. You may make an attack roll and add the difference between the creature's earlier failed attack roll and your AC to your attack roll. Additionally, the critical range for this attack is extended to 19-20.", + "You may use their failed attack as an opportunity to escape from their reach. You may disengage and move up to half your movement in any direction." + ] + } + ], + "foundrySystem": { + "activation.type": "reaction", + "activation.cost": 1, + "activation.condition": "A creature fails to hit you with a melee attack while you are wielding a weapon with the Gnomish Cunning Gambit Weapon Art" + } + }, + { + "name": "Hamstring Shot", + "foundryImg": "icons/skills/ranged/arrow-flying-white-blue.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Longbow, Shortbow" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Focus your attack on your foe's hands to deal damage and possibly force them to drop a weapon they are holding. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be forced to drop a weapon in their hands onto the ground beneath them. If the creature is dual-wielding, you may target only one weapon. Shields cannot be targeted. Creatures wielding two-handed weapons have advantage on the saving throw." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Hamstring Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "dex" + } + }, + { + "name": "Heartstopper", + "foundryImg": "icons/skills/wounds/anatomy-organ-heart-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Morningstar" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Smash a creature's chest to deal damage and possibly inflict internal trauma. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier + your proficiency bonus or receive chest trauma. A creature with chest trauma has disadvantage on Constitution saving throws until the condition is removed and is unable to use bonus actions for three turns unless they succeed on Constitution saving throw at the beginning of their turn. The chest trauma condition ends when the creature is healed." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Heartstopper Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "str", + "conditionInflict": [ + "chest trauma" + ] + } + }, + { + "name": "Lacerate (DEX)", + "foundryImg": "icons/skills/wounds/blood-drip-droplet-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Elven Longsword, Scimitar, Whip" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Slash at a creature's arterial blood vessels to deal damage and possibly cause them to bleed profusely. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or begin bleeding. Attacks against a creature that is bleeding deal an additional 2 slashing damage and the creature has disadvantage on saving throws against disease or poisons. The bleeding condition can be removed by healing." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Lacerate Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "dex", + "conditionInflict": [ + "bleeding" + ] + } + }, + { + "name": "Lacerate (STR)", + "foundryImg": "icons/skills/wounds/blood-drip-droplet-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Bastard Sword, Battleaxe, Elven Longsword, Glaive, Greataxe, Greatsword, Halberd, Handaxe, Longsword, Orc Double Axe, Scimitar, Sickle, Whip" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Slash at a creature's arterial blood vessels to deal damage and possibly cause them to bleed profusely. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or begin. Attacks against a creature that is bleeding deal an additional 2 slashing damage and the creature has disadvantage on saving throws against disease or poisons. The bleeding condition can be removed by healing." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Lacerate Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "str", + "conditionInflict": [ + "bleeding" + ] + } + }, + { + "name": "Mobile Shot", + "foundryImg": "icons/weapons/crossbows/handcrossbow-black.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Blowgun, Hand Crossbow" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "As a bonus action after dashing or disengaging, make a ranged attack while moving." + ], + "foundrySystem": { + "activation.type": "bonus", + "activation.cost": 1, + "activation.condition": "Dash or disengage while wielding a weapon that has the Mobile Shot Weapon Art" + } + }, + { + "name": "Orcish Bloodfrenzy", + "foundryImg": "icons/skills/wounds/injury-triple-slash-bleed.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Orc Double Axe" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "When you are below half health, you may enter an Orcish Bloodfrenzy and strike your enemies with wild abandon. You must begin the Bloodfrenzy as a free action prior to any other activity on that turn. For this turn you may roll two additional damage for each successful attack with valid weapons. However, in your frenzy you worsen your wounds and thus you receive half the damage in return. This damage cannot be reduced in any way. If your Hit Point total is reduced to zero during the Bloodfrenzy you remain standing until your turn is over, but automatically fail a death saving throw upon falling unconscious. " + ], + "foundrySystem": { + "activation.type": "special", + "activation.cost": 1, + "activation.condition": "Be below half health and have done no other acitivites during this turn" + } + }, + { + "name": "Piercing Shot", + "foundryImg": "icons/skills/ranged/projectile-strike-impale-gray.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Hand Crossbow, Heavy Crossbow, Light Crossbow, Repeating Heavy Crossbow, Repeating Light Crossbow" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Shoot a creature in a vital spot to deal damage and possibly inflict deep wounds. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Dexterity modifier + your proficiency bonus or receive gaping wounds. Attacks against a creature with gaping wounds deal an additional 2 piercing damage. The gaping wounds condition can be removed by healing." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Piercing Shot Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "dex", + "conditionInflict": [ + "gaping wounds" + ] + } + }, + { + "name": "Piercing Strike (DEX)", + "foundryImg": "icons/skills/melee/strike-sword-stabbed-brown.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Blade Boot, Dagger, Rapier, Shortsword" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Deftly stab a creature to deal damage and possibly inflict deep wounds. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or receive gaping wounds. Attacks against a creature with gaping wounds deal an additional 2 piercing damage. The gaping wounds condition can be removed by healing." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Piercing Strike Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "dex", + "conditionInflict": [ + "gaping wounds" + ] + } + }, + { + "name": "Piercing Strike (STR)", + "foundryImg": "icons/skills/melee/strike-sword-stabbed-brown.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Blade Boot, Dagger, Javelin, Hoopak, Lance, Pike, Rapier, Shortsword, Trident, War Pick" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Deftly stab a creature to deal damage and possibly inflict deep wounds. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or receive gaping wounds. Attacks against a creature with gaping wounds deal an additional 2 piercing damage. The gaping wounds condition can be removed by healing." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Piercing Strike Weapon Art", + "actionType": "save", + "save.ability": "con", + "save.scaling": "str", + "conditionInflict": [ + "gaping wounds" + ] + } + }, + { + "name": "Pommel Strike (DEX)", + "foundryImg": "icons/skills/melee/hand-grip-sword-white-brown.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Shortsword" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "As a bonus action, make a non-lethal attack with your pommel after a successful attack to deal 1d4 damage + your Strength modifier or your Dexterity modifier and possibly concuss them. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or become dazed. A dazed enemy has disadvantage on their next Wisdom saving throw and cannot use their reaction. At the end of the creature's turn, they may attempt the Constitution saving throw again to end the effect." + ], + "foundrySystem": { + "activation.type": "bonus", + "activation.cost": 1, + "activation.condition": "Hit with a weapon that has the Pommel Strike Weapon Art", + "actionType": "save", + "damage.parts": [ + [ + "1d4 + @abilities.dex.mod", + "bludgeoning" + ] + ], + "save.ability": "con", + "save.scaling": "dex", + "conditionInflict": [ + "dazed" + ] + } + }, + { + "name": "Pommel Strike (STR)", + "foundryImg": "icons/skills/melee/hand-grip-sword-white-brown.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Greatsword, Longsword, Shortsword" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "As a bonus action, make a non-lethal attack with your pommel after a successful attack to deal 1d4 damage + your Strength modifier or your Dexterity modifier and possibly concuss them. The targeted creature must make a Constitution saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or become dazed. A dazed enemy has disadvantage on their next Wisdom saving throw and cannot use their reaction. At the end of the creature's turn, they may attempt the Constitution saving throw again to end the effect." + ], + "foundrySystem": { + "activation.type": "bonus", + "activation.cost": 1, + "activation.condition": "Hit with a weapon that has the Pommel Strike Weapon Art", + "actionType": "save", + "damage.parts": [ + [ + "1d4 + @abilities.str.mod", + "bludgeoning" + ] + ], + "save.ability": "con", + "save.scaling": "str", + "conditionInflict": [ + "dazed" + ] + } + }, + { + "name": "Prepare (Melee)", + "foundryImg": "icons/skills/melee/maneuver-greatsword-yellow.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Greataxe" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Spend 25 feet of your movement. For the rest of your turn, roll an additional damage die for each successful hit." + ] + }, + { + "name": " Prepare (Ranged)", + "foundryImg": "icons/skills/ranged/archery-bow-attack-yellow.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Hoopak, Sling" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Spend 20 feet of your movement. For the rest of your turn, roll an additional damage die for each successful hit." + ] + }, + { + "name": "Rush Attack", + "foundryImg": "icons/skills/movement/feet-winged-boots-glowing-yellow.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Bastard Sword, Glaive, Halberd, Lance, Longsword, Pike, Spear, Trident" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Charge forward and after moving at least 10 feet in a straight line attack the first creature in your way, dealing damage and possibly pushing them off kilter. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier + your proficiency bonus or be pushed off balance. A creature who is off balance has disadvantage on Strength and Dexterity checks and attack rolls against it have advantage. The creature regains their balance if they take damage or are helped." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Rush Attack Weapon Art and move 10 feet", + "actionType": "save", + "save.ability": "str", + "save.scaling": "str", + "conditionInflict": [ + "off balance" + ] + } + }, + { + "name": "Tenacity", + "foundryImg": "icons/skills/melee/strike-flail-destructive-yellow.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Dire Flail, Greatclub, Flail, Maul, Morningstar" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "When you miss an attack with this weapon, always deal bludgeoning damage equal to your Strength modifier anyway." + ], + "foundrySystem": { + "activation.type": "special", + "activation.cost": 1, + "activation.condition": "Attack with a weapon that has the Tenacity Weapon Art and miss", + "damage.parts": [ + [ + "@abilities.str.mod", + "bludgeoning" + ] + ] + } + }, + { + "name": "Topple (DEX)", + "foundryImg": "icons/magic/control/silhouette-fall-slip-prone.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Quarterstaff" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Swipe at a creature's legs to knock it to the ground. The targeted creature must make a Dexterity saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be knocked prone." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Topple Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "dex", + "conditionInflict": [ + "prone" + ] + } + }, + { + "name": "Topple (STR)", + "foundryImg": "icons/magic/control/silhouette-fall-slip-prone.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Dire Flail, Gnomish Hooked Hammer, Quarterstaff" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Swipe at a creature's legs to knock it to the ground. The targeted creature must make a Dexterity saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be knocked prone." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Topple Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "str", + "conditionInflict": [ + "prone" + ] + } + }, + { + "name": "Weakening Strike (DEX)", + "foundryImg": "icons/skills/wounds/injury-hand-blood-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Nunchaku, Rapier" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Target a creature's weapon arm with a non-lethal attack to deal damage and possibly impair their weapon usage. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be inflicted with weak grip. A creature with weak grip has disadvantage on attack rolls and Strength saving throws. The weak grip condition ends if the creature is helped. Also, the creature can repeat the saving throw at the end of their turn to end the condition." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Weaking Strike Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "dex", + "conditionInflict": [ + "weak grip" + ] + } + }, + { + "name": "Weakening Strike (STR)", + "foundryImg": "icons/skills/wounds/injury-hand-blood-red.webp", + "source": "Bovenbrew Weapon Arts", + "prerequisite": [ + { + "other": "Flail, Nunchaku, Rapier, War Pick, Warhammer" + } + ], + "consumes": { + "name": "Weapon Arts", + "amount": 1 + }, + "featureType": [ + "Weapon Art" + ], + "entries": [ + "Target a creature's weapon arm with a non-lethal attack to deal damage and possibly impair their weapon usage. The targeted creature must make a Strength saving throw with DC equal to 8 + your Strength modifier or your Dexterity modifier + your proficiency bonus or be inflicted with weak grip. A creature with weak grip has disadvantage on attack rolls and Strength saving throws. The weak grip condition ends if the creature is helped. Also, the creature can repeat the saving throw at the end of their turn to end the condition." + ], + "foundrySystem": { + "activation.type": "special", + "activation.condition": "Attack with a weapon that has the Weaking Strike Weapon Art", + "actionType": "save", + "save.ability": "dex", + "save.scaling": "str", + "conditionInflict": [ + "weak grip" + ] + } + } + ] +}