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Describe the bug
When HDR is enabled, the application will switch the Xbox to the maximum refresh rate available regardless of its settings. This will stick whenever the application is open until it's force quit.
I assume this is because VideoRenderer::SetHDR is selecting the matching mode with the highest refresh rate
for (unsigned i = 0; i < modes->Size; i++)
{
auto mode = modes->GetAt(i);
if (mode->ResolutionWidthInRawPixels == m_currentDisplayMode->ResolutionWidthInRawPixels && mode->ResolutionHeightInRawPixels == m_currentDisplayMode->ResolutionHeightInRawPixels && mode->ColorSpace == Windows::Graphics::Display::Core::HdmiDisplayColorSpace::BT2020 && mode->RefreshRate >= m_currentDisplayMode->RefreshRate)
{
m_currentDisplayMode = mode;
hdi->RequestSetCurrentDisplayModeAsync(mode, Windows::Graphics::Display::Core::HdmiDisplayHdrOption::Eotf2084);
break;
}
Maybe it makes sense for it to change the refresh rate if the user has set a different frame rate for a host, but probably not even then?
To Reproduce
With a display capable of 120 Hz and 60 Hz connected to the Xbox, set the display refresh rate to 60 Hz in the Xbox Settings app
Open Moonlight
Enable HDR on a host
Connect to the host
Notice that display properties have changed and the display is now at 120 Hz
Expected behavior
The display refresh rate should remain at 60 Hz.
The text was updated successfully, but these errors were encountered:
Describe the bug
When HDR is enabled, the application will switch the Xbox to the maximum refresh rate available regardless of its settings. This will stick whenever the application is open until it's force quit.
I assume this is because
VideoRenderer::SetHDR
is selecting the matching mode with the highest refresh rateMaybe it makes sense for it to change the refresh rate if the user has set a different frame rate for a host, but probably not even then?
To Reproduce
Expected behavior
The display refresh rate should remain at 60 Hz.
The text was updated successfully, but these errors were encountered: