From 5fb5815648ae37ba5bca81d2b5c4591d5ba15bff Mon Sep 17 00:00:00 2001 From: KittenColony <149278380+KittenColony@users.noreply.github.com> Date: Sat, 21 Sep 2024 17:43:47 +1200 Subject: [PATCH 1/9] Cosmatic Drip 2 ~ Colours of Cargo (#396) --- .../Catalog/Fills/Lockers/wardrobe_job.yml | 4 +- .../Inventories/cargodrobe.yml | 10 +- .../Jobs/Logistics/logisticsOfficer.yml | 10 +- .../Entities/Clothing/Back/backpacks.yml | 2 +- .../Entities/Clothing/Back/duffel.yml | 2 +- .../Entities/Clothing/Back/satchel.yml | 2 +- .../Entities/Clothing/Head/soft.yml | 4 +- .../Clothing/OuterClothing/wintercoats.yml | 1377 +++++++++-------- .../Entities/Clothing/Shoes/boots.yml | 4 +- .../Entities/Clothing/Uniforms/jumpskirts.yml | 4 +- .../Entities/Clothing/Uniforms/jumpsuits.yml | 4 +- .../Structures/Machines/vending_machines.yml | 2 +- .../_CD/Entities/Clothing/Hands/gloves.yml | 18 + .../_CD/Entities/Clothing/Masks/bandanas.yml | 84 + .../Entities/Clothing/OuterClothing/coats.yml | 16 + .../_CD/Entities/Clothing/Shoes/boots.yml | 11 + .../Entities/Clothing/Uniforms/jumpskirt.yml | 25 + .../Entities/Clothing/Uniforms/jumpsuits.yml | 51 + .../Loadouts/Jobs/Cargo/cargoTechnician.yml | 69 + .../Loadouts/Jobs/Cargo/logisticsOfficer.yml | 28 + .../Jobs/Cargo/salvage_specialist.yml | 13 + .../_CD/Loadouts/loadout_groups.yml | 0 .../Backpacks/cargo.rsi/equipped-BACKPACK.png | Bin 0 -> 473 bytes .../Back/Backpacks/cargo.rsi/icon.png | Bin 0 -> 337 bytes .../Back/Backpacks/cargo.rsi/inhand-left.png | Bin 0 -> 392 bytes .../Back/Backpacks/cargo.rsi/inhand-right.png | Bin 0 -> 405 bytes .../Back/Backpacks/cargo.rsi/meta.json | 26 + .../Duffels/cargo.rsi/equipped-BACKPACK.png | Bin 0 -> 497 bytes .../Clothing/Back/Duffels/cargo.rsi/icon.png | Bin 0 -> 347 bytes .../Back/Duffels/cargo.rsi/inhand-left.png | Bin 0 -> 428 bytes .../Back/Duffels/cargo.rsi/inhand-right.png | Bin 0 -> 419 bytes .../Clothing/Back/Duffels/cargo.rsi/meta.json | 26 + .../Satchels/cargo.rsi/equipped-BACKPACK.png | Bin 0 -> 433 bytes .../Clothing/Back/Satchels/cargo.rsi/icon.png | Bin 0 -> 411 bytes .../Back/Satchels/cargo.rsi/inhand-left.png | Bin 0 -> 447 bytes .../Back/Satchels/cargo.rsi/inhand-right.png | Bin 0 -> 434 bytes .../Back/Satchels/cargo.rsi/meta.json | 26 + .../Gloves/reinforced.rsi/equipped-HAND.png | Bin 0 -> 303 bytes .../Hands/Gloves/reinforced.rsi/icon.png | Bin 0 -> 363 bytes .../Gloves/reinforced.rsi/inhand-left.png | Bin 0 -> 256 bytes .../Gloves/reinforced.rsi/inhand-right.png | Bin 0 -> 264 bytes .../Hands/Gloves/reinforced.rsi/meta.json | 26 + .../cargosoft.rsi/equipped-HELMET-hamster.png | Bin 0 -> 7973 bytes .../Soft/cargosoft.rsi/equipped-HELMET.png | Bin 0 -> 288 bytes .../flipped-equipped-HELMET-hamster.png | Bin 0 -> 291 bytes .../cargosoft.rsi/flipped-equipped-HELMET.png | Bin 0 -> 293 bytes .../cargosoft.rsi/flipped-inhand-left.png | Bin 0 -> 280 bytes .../cargosoft.rsi/flipped-inhand-right.png | Bin 0 -> 277 bytes .../Clothing/Head/Soft/cargosoft.rsi/icon.png | Bin 0 -> 255 bytes .../Head/Soft/cargosoft.rsi/icon_flipped.png | Bin 0 -> 258 bytes .../Head/Soft/cargosoft.rsi/inhand-left.png | Bin 0 -> 279 bytes .../Head/Soft/cargosoft.rsi/inhand-right.png | Bin 0 -> 274 bytes .../Head/Soft/cargosoft.rsi/meta.json | 49 + .../equipped-MASK-reptilian.png | Bin 0 -> 356 bytes .../cargo_bandana.rsi/equipped-MASK-vox.png | Bin 0 -> 381 bytes .../equipped-MASK-vulpkanin.png | Bin 0 -> 358 bytes .../Mask/cargo_bandana.rsi/equipped-MASK.png | Bin 0 -> 343 bytes .../equipped-NECK-reptilian.png | Bin 0 -> 350 bytes .../cargo_bandana.rsi/equipped-NECK-vox.png | Bin 0 -> 8050 bytes .../equipped-NECK-vulpkanin.png | Bin 0 -> 352 bytes .../Mask/cargo_bandana.rsi/equipped-NECK.png | Bin 0 -> 344 bytes .../Clothing/Mask/cargo_bandana.rsi/icon.png | Bin 0 -> 255 bytes .../Mask/cargo_bandana.rsi/icon_neck.png | Bin 0 -> 252 bytes .../Mask/cargo_bandana.rsi/inhand-left.png | Bin 0 -> 288 bytes .../Mask/cargo_bandana.rsi/inhand-right.png | Bin 0 -> 277 bytes .../Clothing/Mask/cargo_bandana.rsi/meta.json | 57 + .../equipped-OUTERCLOTHING.png | Bin 0 -> 637 bytes .../Coats/foreman_coat.rsi/icon-open.png | Bin 0 -> 378 bytes .../Coats/foreman_coat.rsi/icon.png | Bin 0 -> 378 bytes .../Coats/foreman_coat.rsi/inhand-left.png | Bin 0 -> 376 bytes .../Coats/foreman_coat.rsi/inhand-right.png | Bin 0 -> 382 bytes .../Coats/foreman_coat.rsi/meta.json | 41 + .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 599 bytes .../foreman_coat.rsi/open-inhand-left.png | Bin 0 -> 376 bytes .../foreman_coat.rsi/open-inhand-right.png | Bin 0 -> 382 bytes .../CARGO-equipped-OUTERCLOTHING-vox.png | Bin 0 -> 677 bytes .../coat.rsi/CARGO-equipped-OUTERCLOTHING.png | Bin 0 -> 788 bytes .../WinterCoats/coat.rsi/CARGO-icon.png | Bin 0 -> 353 bytes .../coat.rsi/CARGO-inhand-left.png | Bin 0 -> 496 bytes .../coat.rsi/CARGO-inhand-right.png | Bin 0 -> 494 bytes .../WinterCoats/coat.rsi/meta.json | 30 + .../steeltoed_boots.rsi/equipped-FEET.png | Bin 0 -> 348 bytes .../Shoes/Boots/steeltoed_boots.rsi/icon.png | Bin 0 -> 297 bytes .../Boots/steeltoed_boots.rsi/inhand-left.png | Bin 0 -> 322 bytes .../steeltoed_boots.rsi/inhand-right.png | Bin 0 -> 328 bytes .../Shoes/Boots/steeltoed_boots.rsi/meta.json | 26 + .../winterbootscargo.rsi/equipped-FEET.png | Bin 0 -> 353 bytes .../Shoes/Boots/winterbootscargo.rsi/icon.png | Bin 0 -> 308 bytes .../winterbootscargo.rsi/inhand-left.png | Bin 0 -> 324 bytes .../winterbootscargo.rsi/inhand-right.png | Bin 0 -> 323 bytes .../Boots/winterbootscargo.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 645 bytes .../Jumpskirt/cargotech_dark.rsi/icon.png | Bin 0 -> 364 bytes .../cargotech_dark.rsi/inhand-left.png | Bin 0 -> 411 bytes .../cargotech_dark.rsi/inhand-right.png | Bin 0 -> 419 bytes .../Jumpskirt/cargotech_dark.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 1020 bytes .../Jumpskirt/cargotech_light.rsi/icon.png | Bin 0 -> 360 bytes .../cargotech_light.rsi/inhand-left.png | Bin 0 -> 405 bytes .../cargotech_light.rsi/inhand-right.png | Bin 0 -> 413 bytes .../Jumpskirt/cargotech_light.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 625 bytes .../Jumpskirt/qmturtleskirt.rsi/icon.png | Bin 0 -> 376 bytes .../qmturtleskirt.rsi/inhand-left.png | Bin 0 -> 427 bytes .../qmturtleskirt.rsi/inhand-right.png | Bin 0 -> 431 bytes .../Jumpskirt/qmturtleskirt.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 714 bytes .../Jumpsuit/cargotech_dark.rsi/icon.png | Bin 0 -> 330 bytes .../cargotech_dark.rsi/inhand-left.png | Bin 0 -> 411 bytes .../cargotech_dark.rsi/inhand-right.png | Bin 0 -> 419 bytes .../Jumpsuit/cargotech_dark.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 708 bytes .../Jumpsuit/cargotech_light.rsi/icon.png | Bin 0 -> 333 bytes .../cargotech_light.rsi/inhand-left.png | Bin 0 -> 405 bytes .../cargotech_light.rsi/inhand-right.png | Bin 0 -> 413 bytes .../Jumpsuit/cargotech_light.rsi/meta.json | 26 + .../foreman.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 707 bytes .../Uniforms/Jumpsuit/foreman.rsi/icon.png | Bin 0 -> 348 bytes .../Jumpsuit/foreman.rsi/inhand-left.png | Bin 0 -> 383 bytes .../Jumpsuit/foreman.rsi/inhand-right.png | Bin 0 -> 383 bytes .../Uniforms/Jumpsuit/foreman.rsi/meta.json | 26 + .../qmturtle.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 662 bytes .../Uniforms/Jumpsuit/qmturtle.rsi/icon.png | Bin 0 -> 307 bytes .../Jumpsuit/qmturtle.rsi/inhand-left.png | Bin 0 -> 272 bytes .../Jumpsuit/qmturtle.rsi/inhand-right.png | Bin 0 -> 275 bytes .../Uniforms/Jumpsuit/qmturtle.rsi/meta.json | 26 + .../salvage.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 708 bytes .../Uniforms/Jumpsuit/salvage.rsi/icon.png | Bin 0 -> 348 bytes .../Jumpsuit/salvage.rsi/inhand-left.png | Bin 0 -> 403 bytes .../Jumpsuit/salvage.rsi/inhand-right.png | Bin 0 -> 410 bytes .../Uniforms/Jumpsuit/salvage.rsi/meta.json | 26 + .../equipped-INNERCLOTHING.png | Bin 0 -> 787 bytes .../Jumpsuit/salvage_operator.rsi/icon.png | Bin 0 -> 365 bytes .../salvage_operator.rsi/inhand-left.png | Bin 0 -> 430 bytes .../salvage_operator.rsi/inhand-right.png | Bin 0 -> 442 bytes .../Jumpsuit/salvage_operator.rsi/meta.json | 26 + .../VendingMachines/cargodrobe.rsi/broken.png | Bin 0 -> 440 bytes .../VendingMachines/cargodrobe.rsi/meta.json | 31 + .../cargodrobe.rsi/normal-unshaded.png | Bin 0 -> 12578 bytes .../VendingMachines/cargodrobe.rsi/off.png | Bin 0 -> 344 bytes .../VendingMachines/cargodrobe.rsi/panel.png | Bin 0 -> 190 bytes 141 files changed, 1635 insertions(+), 703 deletions(-) create mode 100644 Resources/Prototypes/_CD/Entities/Clothing/Hands/gloves.yml create mode 100644 Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml create mode 100644 Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml create mode 100644 Resources/Prototypes/_CD/Entities/Clothing/Shoes/boots.yml create mode 100644 Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpskirt.yml create mode 100644 Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml create mode 100644 Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/cargoTechnician.yml create mode 100644 Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/logisticsOfficer.yml create mode 100644 Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml create mode 100644 Resources/Prototypes/_CD/Loadouts/loadout_groups.yml create mode 100644 Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Back/Duffels/cargo.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Duffels/cargo.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Duffels/cargo.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Duffels/cargo.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Duffels/cargo.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Back/Satchels/cargo.rsi/equipped-BACKPACK.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Satchels/cargo.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Satchels/cargo.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Satchels/cargo.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Back/Satchels/cargo.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Hands/Gloves/reinforced.rsi/equipped-HAND.png create mode 100644 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Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_light.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_light.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/cargotech_light.rsi/inhand-left.png create mode 100644 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Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/qmturtle.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/qmturtle.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi/meta.json create mode 100644 Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/broken.png create mode 100644 Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/meta.json create mode 100644 Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/normal-unshaded.png create mode 100644 Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/off.png create mode 100644 Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/panel.png diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml b/Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml index ee5748329a..6658b6c33a 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/wardrobe_job.yml @@ -173,10 +173,10 @@ - type: StorageFill contents: - id: ClothingHeadHatCargosoft - - id: ClothingUniformJumpsuitCargo + - id: ClothingUniformJumpsuitCargoLight # CD - id: ClothingBackpack - id: ClothingShoesColorBlack - - id: ClothingUniformJumpskirtCargo + - id: ClothingUniformJumpskirtCargoLight # CD - id: ClothingHandsGlovesFingerless - id: AppraisalTool diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml index b611fa5602..74fb46cbd6 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml @@ -4,17 +4,23 @@ ClothingBackpackCargo: 3 ClothingBackpackSatchelCargo: 3 ClothingBackpackDuffelCargo: 3 - ClothingUniformJumpsuitCargo: 3 - ClothingUniformJumpskirtCargo: 3 + ClothingUniformJumpsuitCargoLight: 3 # CD + ClothingUniformJumpsuitCargoDark: 3 # CD + ClothingUniformJumpskirtCargoLight: 3 # CD + ClothingUniformJumpskirtCargoDark: 3 # CD + ClothingUniformJumpsuitCargoPants: 3 # CD ClothingShoesColorBlack: 3 ClothingHandsGlovesFingerless: 3 + ClothingHandsGlovesMechanic: 3 # CD ClothingHeadHatCargosoft: 3 ClothingHeadBandBrown: 3 + ClothingMaskBandCargo : 3 # CD ClothingHeadsetCargo: 3 ClothingOuterWinterCargo: 2 ClothingOuterWinterMiner: 2 ClothingNeckScarfStripedBrown: 3 ClothingShoesBootsWinterCargo: 2 + ClothingShoesBootsSteel: 2 # CD ClothingNeckCollarLogi: 1 # Floofstation - Collar addition ClothingHandsLogisWarmers: 1 # Floofstation ClothingUnderSocksLogis: 1 # Floofstation diff --git a/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml b/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml index 230fd83036..c813e89529 100644 --- a/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml +++ b/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml @@ -55,11 +55,11 @@ # maxItems: 1 # items: # -#- type: characterItemGroup -# id: LoadoutLogisticsOfficerOuter -# maxItems: 1 -# items: -# +- type: characterItemGroup + id: LoadoutLogisticsOfficerOuter + maxItems: 1 + items: + - type: characterItemGroup id: LoadoutLogisticsOfficerShoes maxItems: 1 diff --git a/Resources/Prototypes/Entities/Clothing/Back/backpacks.yml b/Resources/Prototypes/Entities/Clothing/Back/backpacks.yml index 282d65cfcc..1fca8d5bf8 100644 --- a/Resources/Prototypes/Entities/Clothing/Back/backpacks.yml +++ b/Resources/Prototypes/Entities/Clothing/Back/backpacks.yml @@ -190,7 +190,7 @@ description: A robust backpack for stealing logistics's loot. # DeltaV - Logistics Department replacing Cargo components: - type: Sprite - sprite: Clothing/Back/Backpacks/cargo.rsi + sprite: _CD/Clothing/Back/Backpacks/cargo.rsi # CD drip 2 - type: entity parent: ClothingBackpack diff --git a/Resources/Prototypes/Entities/Clothing/Back/duffel.yml b/Resources/Prototypes/Entities/Clothing/Back/duffel.yml index 969d9a6fde..7784956603 100644 --- a/Resources/Prototypes/Entities/Clothing/Back/duffel.yml +++ b/Resources/Prototypes/Entities/Clothing/Back/duffel.yml @@ -155,7 +155,7 @@ description: A large duffel bag for stealing logistics's precious loot. # DeltaV - Logistics Department replacing Cargo components: - type: Sprite - sprite: Clothing/Back/Duffels/cargo.rsi + sprite: _CD/Clothing/Back/Duffels/cargo.rsi # CD drip 2 - type: entity parent: ClothingBackpackDuffel diff --git a/Resources/Prototypes/Entities/Clothing/Back/satchel.yml b/Resources/Prototypes/Entities/Clothing/Back/satchel.yml index 0aa6fc5730..c1f5714944 100644 --- a/Resources/Prototypes/Entities/Clothing/Back/satchel.yml +++ b/Resources/Prototypes/Entities/Clothing/Back/satchel.yml @@ -157,7 +157,7 @@ description: A robust satchel for stealing logistics's loot. # DeltaV - Logistics Department replacing Cargo components: - type: Sprite - sprite: Clothing/Back/Satchels/cargo.rsi + sprite: _CD/Clothing/Back/Satchels/cargo.rsi # CD drip 2 - type: entity parent: ClothingBackpackSatchel diff --git a/Resources/Prototypes/Entities/Clothing/Head/soft.yml b/Resources/Prototypes/Entities/Clothing/Head/soft.yml index 163d9937f2..11b5ae4f5c 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/soft.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/soft.yml @@ -63,9 +63,9 @@ description: "It's a baseball hat painted in Logistics colours." # DeltaV - Logistics Department replacing Cargo components: - type: Sprite - sprite: Clothing/Head/Soft/cargosoft.rsi + sprite: _CD/Clothing/Head/Soft/cargosoft.rsi # CD drip 2 - type: Clothing - sprite: Clothing/Head/Soft/cargosoft.rsi + sprite: _CD/Clothing/Head/Soft/cargosoft.rsi # CD drip 2 - type: Tag tags: - ClothMade diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml index c9ba05fcff..3456587f6f 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml @@ -1,682 +1,695 @@ -- type: entity - parent: ClothingOuterStorageBase - id: ClothingOuterWinterCoat - name: winter coat - description: A heavy jacket made from 'synthetic' animal furs. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coat.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coat.rsi - - type: TemperatureProtection - coefficient: 0.1 - - type: Item - size: Normal - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - priceMultiplier: 0 - - type: Food - requiresSpecialDigestion: true - - type: SolutionContainerManager - solutions: - food: - maxVol: 30 - reagents: - - ReagentId: Fiber - Quantity: 30 - - type: Tag - tags: - - ClothMade - - WhitelistChameleon - - type: StaticPrice - price: 50 - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterWinterCoatToggleable - name: winter coat with hood - categories: [ HideSpawnMenu ] - components: - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterDefault - slot: head - - type: ContainerContainer - containers: - toggleable-clothing: !type:ContainerSlot {} - storagebase: !type:Container - ents: [] - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterAtmos - name: atmospherics winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatatmos.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatatmos.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterEngineer - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterBar - name: bartender winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatbar.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatbar.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterBartender - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterCap - name: captain's winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatcap.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatcap.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterCaptain - - type: Armor # DeltaV - adds resists to coat, same as HoS coat. Still better than nothing, but nowhere as good as a carapace - modifiers: - coefficients: - Blunt: 0.75 - Slash: 0.75 - Piercing: 0.75 - Heat: 0.75 - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterCargo - name: logistics winter coat # DeltaV - Logistics Department replacing Cargo - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterCargo - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterCE - name: chief engineer's winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatce.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatce.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterCE - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterCentcom - name: CentCom winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatcentcom.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatcentcom.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterCentcom - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterWinterChef - name: chef's freezer coat - description: A coat specifically designed for work inside cold storage, sorely needed by cold-blooded lizard chefs. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatchef.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatchef.rsi - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterChem - name: chemistry winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatchem.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatchem.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.75 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterChem - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterCMO - name: chief medical officer's winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatcmo.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatcmo.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.75 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterCMO - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterWinterClown - name: clown winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatclown.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatclown.rsi - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterEngi - name: engineering winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatengi.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatengi.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterEngineer - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterGen - name: genetics winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatgen.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatgen.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSci - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterHoP - name: head of personnel's winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coathop.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coathop.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterHOP - -- type: entity - parent: [ClothingOuterArmorHoS, ClothingOuterWinterCoatToggleable] - id: ClothingOuterWinterHoS - name: head of security's armored winter coat - description: A sturdy, utilitarian winter coat designed to protect a head of security from any brig-bound threats and hypothermic events. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coathosarmored.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coathosarmored.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterHOS - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterHoSUnarmored - name: head of security's winter coat - description: A sturdy coat, a warm coat, but not an armored coat. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coathos.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coathos.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterHOS - - type: Armor # DeltaV - adds resists to coat. As good as Cap's, but I don't know why you'd wear this over a trench coat - modifiers: - coefficients: - Blunt: 0.75 - Slash: 0.75 - Piercing: 0.75 - Heat: 0.75 - Caustic: 0.75 #not the full 90% from ss13 because of the head - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterHydro - name: hydroponics winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coathydro.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coathydro.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterHydro - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterJani - name: janitorial winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatjani.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatjani.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.9 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterJani - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterMed - name: medical winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatmed.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatmed.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterMed - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterMime - name: mime winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatmime.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatmime.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterMime - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterMiner - name: mining winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatminer.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatminer.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterMiner - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterPara - name: paramedic winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatparamed.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatparamed.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.75 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterPara - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterQM - name: logistics officer's winter coat # DeltaV - Logistics Department replacing Cargo - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatqm.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatqm.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterQM - - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterRD - name: mystagogue's winter coat # DeltaV - Epistemics Department replacing Science - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatrd.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatrd.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterRD - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterRobo - name: robotics winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatrobo.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatrobo.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterRobo - - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterSci - name: epistemics winter coat # DeltaV - Epistemics Department replacing Science - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatsci.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatsci.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSci - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterSec - name: security winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatsec.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatsec.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSec - - type: Armor - modifiers: - coefficients: - Blunt: 0.85 - Slash: 0.85 - Piercing: 0.85 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. - Heat: 0.75 - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterViro - name: virology winter coat - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatviro.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatviro.rsi - - type: Armor - modifiers: - coefficients: - Slash: 0.95 - Heat: 0.90 - Caustic: 0.9 - priceMultiplier: 0.15 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSci - -- type: entity - parent: [ClothingOuterArmorWarden, ClothingOuterWinterCoatToggleable] - id: ClothingOuterWinterWarden - name: warden's armored winter coat - description: A sturdy, utilitarian winter coat designed to protect a warden from any brig-bound threats and hypothermic events. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterWarden - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterWardenUnarmored - name: warden's winter coat - description: A sturdy coat, a warm coat, but not an armored coat. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterWarden - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterSyndieCap - name: syndicate's winter coat - description: "The syndicate's winter coat is made of durable fabric, with gilded patterns, and coarse wool." - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecap.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecap.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSyndie - -- type: entity - parent: ClothingOuterWinterWarden - id: ClothingOuterWinterSyndieCapArmored - name: syndicate's armored winter coat - description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool." - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSyndie - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterSyndie - name: syndicate's winter coat - description: Insulated winter coat, looks like a merch from "Syndieland" - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/syndicate/wintercoatsyndie.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/syndicate/wintercoatsyndie.rsi - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterSyndie - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterWinterMusician - name: musician's winter coat - description: An oversized, plasticine space tuxedo that'll have people asking "do you know me?" - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatnomi.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatnomi.rsi - -- type: entity - parent: ClothingOuterWinterCoatToggleable - id: ClothingOuterWinterWeb - name: web winter coat - description: Feels like the inside of a cocoon, not that this would make you less afraid of being in one. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatweb.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatweb.rsi - - type: Construction - graph: WebObjects - node: coat - - type: FlavorProfile - flavors: - - cobwebs - ignoreReagents: - - Fiber - - type: SolutionContainerManager - solutions: # 15 (3 (fiber count of web) * 5 (to craft)) + 5 (magical crafting bonus) - food: - maxVol: 20 - reagents: - - ReagentId: Fiber - Quantity: 20 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHatHoodWinterWeb - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterCsCorporateJacket - name: Cybersun Corporate Jacket - description: A cozy jacket with the Cybersun logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_cybersun.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_cybersun.rsi - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterEeCorporateJacket - name: Einstein Engines Corporate Jacket - description: A cozy jacket with the Einstein Engines logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_einstein_engines.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_einstein_engines.rsi - - type: GuideHelp - guides: [ EinsteinEngines ] - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterHiCorporateJacket - name: Hephaestus Industries Corporate Jacket - description: A cozy jacket with the Hephaestus Industries logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hephestus_industries.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hephestus_industries.rsi - - type: GuideHelp - guides: [ HephaestusIndustries ] - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterHmCorporateJacket - name: Hawkmoon Acquisitions Corporate Jacket - description: A cozy jacket with the Hawkmoon Acquisitions logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hawkmoon_aquisitions.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hawkmoon_aquisitions.rsi - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterIdCorporateJacket - name: Interdyne Corporate Jacket - description: A cozy jacket with the Interdyne logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_interdyne.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_interdyne.rsi - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterBcCorporateJacket - name: Bishop Cybernetics Corporate Jacket - description: A cozy jacket with the Bishop Cybernetics logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_bishop_cybernetics.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_bishop_cybernetics.rsi - - type: GuideHelp - guides: [ ZengHuPharmaceuticals ] - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterDdCorporateJacket - name: Discount Dan's Corporate Jacket - description: A cozy jacket with the Discount Dan's logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_discount_dans.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_discount_dans.rsi - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterFaCorporateJacket - name: Five Points Armory Corporate Jacket - description: A cozy jacket with the Five Points Armory logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_five_points_armory.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_five_points_armory.rsi - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterGeCorporateJacket - name: Gilthari Exports Corporate Jacket - description: A cozy jacket with the Gilthari Exports logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_gilthari_exports.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_gilthari_exports.rsi - -- type: entity - parent: ClothingOuterWinterCoat - id: ClothingOuterZhCorporateJacket - name: Zeng-Hu Pharmaceuticals Corporate Jacket - description: A cozy jacket with the Zeng-Hu Pharmaceuticals logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. - components: - - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_zeng_hu_pharma.rsi - - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_zeng_hu_pharma.rsi - - type: GuideHelp - guides: [ ZengHuPharmaceuticals ] +- type: entity + parent: ClothingOuterStorageBase + id: ClothingOuterWinterCoat + name: winter coat + description: A heavy jacket made from 'synthetic' animal furs. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coat.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coat.rsi + - type: TemperatureProtection + coefficient: 0.1 + - type: Item + size: Normal + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + priceMultiplier: 0 + - type: Food + requiresSpecialDigestion: true + - type: SolutionContainerManager + solutions: + food: + maxVol: 30 + reagents: + - ReagentId: Fiber + Quantity: 30 + - type: Tag + tags: + - ClothMade + - WhitelistChameleon + - type: StaticPrice + price: 50 + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterWinterCoatToggleable + name: winter coat with hood + categories: [ HideSpawnMenu ] + components: + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterDefault + slot: head + - type: ContainerContainer + containers: + toggleable-clothing: !type:ContainerSlot {} + storagebase: !type:Container + ents: [] + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterAtmos + name: atmospherics winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatatmos.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatatmos.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterEngineer + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterBar + name: bartender winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatbar.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatbar.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterBartender + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterCap + name: captain's winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatcap.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatcap.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterCaptain + - type: Armor # DeltaV - adds resists to coat, same as HoS coat. Still better than nothing, but nowhere as good as a carapace + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.75 + Heat: 0.75 + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterCargo + name: logistics winter coat # DeltaV - Logistics Department replacing Cargo + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi + sprite: _CD/Clothing/OuterClothing/WinterCoats/coat.rsi # CD drip 2 + layers: + - state: CARGO-icon + - type: Item + inhandVisuals: + left: + - state: CARGO-inhand-left + right: + - state: CARGO-inhand-right + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi + sprite: _CD/Clothing/OuterClothing/WinterCoats/coat.rsi # CD drip 2 + clothingVisuals: + outerClothing: + - state: CARGO-equipped-OUTERCLOTHING + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterCargo + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterCE + name: chief engineer's winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatce.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatce.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterCE + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterCentcom + name: CentCom winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatcentcom.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatcentcom.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterCentcom + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterWinterChef + name: chef's freezer coat + description: A coat specifically designed for work inside cold storage, sorely needed by cold-blooded lizard chefs. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatchef.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatchef.rsi + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterChem + name: chemistry winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatchem.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatchem.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.75 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterChem + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterCMO + name: chief medical officer's winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatcmo.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatcmo.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.75 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterCMO + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterWinterClown + name: clown winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatclown.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatclown.rsi + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterEngi + name: engineering winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatengi.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatengi.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterEngineer + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterGen + name: genetics winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatgen.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatgen.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSci + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterHoP + name: head of personnel's winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coathop.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coathop.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterHOP + +- type: entity + parent: [ClothingOuterArmorHoS, ClothingOuterWinterCoatToggleable] + id: ClothingOuterWinterHoS + name: head of security's armored winter coat + description: A sturdy, utilitarian winter coat designed to protect a head of security from any brig-bound threats and hypothermic events. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coathosarmored.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coathosarmored.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterHOS + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterHoSUnarmored + name: head of security's winter coat + description: A sturdy coat, a warm coat, but not an armored coat. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coathos.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coathos.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterHOS + - type: Armor # DeltaV - adds resists to coat. As good as Cap's, but I don't know why you'd wear this over a trench coat + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.75 + Heat: 0.75 + Caustic: 0.75 #not the full 90% from ss13 because of the head + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterHydro + name: hydroponics winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coathydro.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coathydro.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterHydro + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterJani + name: janitorial winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatjani.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatjani.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.9 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterJani + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterMed + name: medical winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatmed.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatmed.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterMed + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterMime + name: mime winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatmime.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatmime.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterMime + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterMiner + name: mining winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatminer.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatminer.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterMiner + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterPara + name: paramedic winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatparamed.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatparamed.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.75 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterPara + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterQM + name: logistics officer's winter coat # DeltaV - Logistics Department replacing Cargo + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatqm.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatqm.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterQM + + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterRD + name: mystagogue's winter coat # DeltaV - Epistemics Department replacing Science + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatrd.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatrd.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterRD + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterRobo + name: robotics winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatrobo.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatrobo.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterRobo + + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterSci + name: epistemics winter coat # DeltaV - Epistemics Department replacing Science + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatsci.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatsci.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSci + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterSec + name: security winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatsec.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatsec.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSec + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest. + Heat: 0.75 + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterViro + name: virology winter coat + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatviro.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatviro.rsi + - type: Armor + modifiers: + coefficients: + Slash: 0.95 + Heat: 0.90 + Caustic: 0.9 + priceMultiplier: 0.15 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSci + +- type: entity + parent: [ClothingOuterArmorWarden, ClothingOuterWinterCoatToggleable] + id: ClothingOuterWinterWarden + name: warden's armored winter coat + description: A sturdy, utilitarian winter coat designed to protect a warden from any brig-bound threats and hypothermic events. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatwardenarmored.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterWarden + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterWardenUnarmored + name: warden's winter coat + description: A sturdy coat, a warm coat, but not an armored coat. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterWarden + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterSyndieCap + name: syndicate's winter coat + description: "The syndicate's winter coat is made of durable fabric, with gilded patterns, and coarse wool." + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecap.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecap.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSyndie + +- type: entity + parent: ClothingOuterWinterWarden + id: ClothingOuterWinterSyndieCapArmored + name: syndicate's armored winter coat + description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool." + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/syndicate/coatsyndiecaparmored.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSyndie + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterSyndie + name: syndicate's winter coat + description: Insulated winter coat, looks like a merch from "Syndieland" + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/syndicate/wintercoatsyndie.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/syndicate/wintercoatsyndie.rsi + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterSyndie + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterWinterMusician + name: musician's winter coat + description: An oversized, plasticine space tuxedo that'll have people asking "do you know me?" + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatnomi.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatnomi.rsi + +- type: entity + parent: ClothingOuterWinterCoatToggleable + id: ClothingOuterWinterWeb + name: web winter coat + description: Feels like the inside of a cocoon, not that this would make you less afraid of being in one. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/coatweb.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/coatweb.rsi + - type: Construction + graph: WebObjects + node: coat + - type: FlavorProfile + flavors: + - cobwebs + ignoreReagents: + - Fiber + - type: SolutionContainerManager + solutions: # 15 (3 (fiber count of web) * 5 (to craft)) + 5 (magical crafting bonus) + food: + maxVol: 20 + reagents: + - ReagentId: Fiber + Quantity: 20 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHatHoodWinterWeb + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterCsCorporateJacket + name: Cybersun Corporate Jacket + description: A cozy jacket with the Cybersun logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_cybersun.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_cybersun.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterEeCorporateJacket + name: Einstein Engines Corporate Jacket + description: A cozy jacket with the Einstein Engines logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_einstein_engines.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_einstein_engines.rsi + - type: GuideHelp + guides: [ EinsteinEngines ] + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterHiCorporateJacket + name: Hephaestus Industries Corporate Jacket + description: A cozy jacket with the Hephaestus Industries logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hephestus_industries.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hephestus_industries.rsi + - type: GuideHelp + guides: [ HephaestusIndustries ] + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterHmCorporateJacket + name: Hawkmoon Acquisitions Corporate Jacket + description: A cozy jacket with the Hawkmoon Acquisitions logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hawkmoon_aquisitions.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_hawkmoon_aquisitions.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterIdCorporateJacket + name: Interdyne Corporate Jacket + description: A cozy jacket with the Interdyne logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_interdyne.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_interdyne.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterBcCorporateJacket + name: Bishop Cybernetics Corporate Jacket + description: A cozy jacket with the Bishop Cybernetics logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_bishop_cybernetics.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_bishop_cybernetics.rsi + - type: GuideHelp + guides: [ ZengHuPharmaceuticals ] + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterDdCorporateJacket + name: Discount Dan's Corporate Jacket + description: A cozy jacket with the Discount Dan's logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_discount_dans.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_discount_dans.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterFaCorporateJacket + name: Five Points Armory Corporate Jacket + description: A cozy jacket with the Five Points Armory logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_five_points_armory.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_five_points_armory.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterGeCorporateJacket + name: Gilthari Exports Corporate Jacket + description: A cozy jacket with the Gilthari Exports logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_gilthari_exports.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_gilthari_exports.rsi + +- type: entity + parent: ClothingOuterWinterCoat + id: ClothingOuterZhCorporateJacket + name: Zeng-Hu Pharmaceuticals Corporate Jacket + description: A cozy jacket with the Zeng-Hu Pharmaceuticals logo printed on the back. Merchandise rewarded to stations with a safety factor of uhh... seven. + components: + - type: Sprite + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_zeng_hu_pharma.rsi + - type: Clothing + sprite: Clothing/OuterClothing/WinterCoats/corpo_jacket_zeng_hu_pharma.rsi + - type: GuideHelp + guides: [ ZengHuPharmaceuticals ] diff --git a/Resources/Prototypes/Entities/Clothing/Shoes/boots.yml b/Resources/Prototypes/Entities/Clothing/Shoes/boots.yml index 01576a1f93..14a848ab2a 100644 --- a/Resources/Prototypes/Entities/Clothing/Shoes/boots.yml +++ b/Resources/Prototypes/Entities/Clothing/Shoes/boots.yml @@ -125,9 +125,9 @@ name: logistics winter boots #Delta V: Rename Logistics components: - type: Sprite - sprite: Clothing/Shoes/Boots/winterbootscargo.rsi + sprite: _CD/Clothing/Shoes/Boots/winterbootscargo.rsi # CD drip 2 - type: Clothing - sprite: Clothing/Shoes/Boots/winterbootscargo.rsi + sprite: _CD/Clothing/Shoes/Boots/winterbootscargo.rsi # CD drip 2 - type: entity parent: ClothingShoesBaseWinterBoots diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml index 7f6d59c9a4..6c489ee018 100644 --- a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml @@ -357,9 +357,9 @@ description: A sharp turtleneck made for the hardy work environment of supply. components: - type: Sprite - sprite: Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi + sprite: _CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi # CD drip 2 - type: Clothing - sprite: Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi + sprite: _CD/Clothing/Uniforms/Jumpskirt/qmturtleskirt.rsi # CD drip 2 - type: entity parent: ClothingUniformSkirtBase diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml index 3ada362ce0..8d07e43c7e 100644 --- a/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml @@ -690,9 +690,9 @@ description: A sharp turtleneck made for the hardy work environment of supply. components: - type: Sprite - sprite: Clothing/Uniforms/Jumpsuit/qmturtle.rsi + sprite: _CD/Clothing/Uniforms/Jumpsuit/qmturtle.rsi # CD drip 2 - type: Clothing - sprite: Clothing/Uniforms/Jumpsuit/qmturtle.rsi + sprite: _CD/Clothing/Uniforms/Jumpsuit/qmturtle.rsi # CD drip 2 - type: entity parent: ClothingUniformBase diff --git a/Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml b/Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml index f9e945c869..5f2be12784 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml @@ -1825,7 +1825,7 @@ - type: SpeakOnUIClosed pack: GenericVendGoodbyes - type: Sprite - sprite: Structures/Machines/VendingMachines/cargodrobe.rsi + sprite: _CD/Structures/Machines/VendingMachines/cargodrobe.rsi # CD drip 2 layers: - state: "off" map: ["enum.VendingMachineVisualLayers.Base"] diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Hands/gloves.yml b/Resources/Prototypes/_CD/Entities/Clothing/Hands/gloves.yml new file mode 100644 index 0000000000..49ee0a43a9 --- /dev/null +++ b/Resources/Prototypes/_CD/Entities/Clothing/Hands/gloves.yml @@ -0,0 +1,18 @@ +- type: entity + parent: ClothingHandsBase + id: ClothingHandsGlovesMechanic + name: mechanic gloves + description: Reinforced gloves to prevent crushing when working with heavy machinery. + components: + - type: Sprite + sprite: _CD/Clothing/Hands/Gloves/reinforced.rsi + - type: Clothing + sprite: _CD/Clothing/Hands/Gloves/reinforced.rsi + - type: Fiber + fiberMaterial: fibers-durathread + fiberColor: fibers-black + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + - type: FingerprintMask diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml b/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml new file mode 100644 index 0000000000..263440859d --- /dev/null +++ b/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml @@ -0,0 +1,84 @@ +- type: entity + parent: [ClothingMaskBaseButcherable, BaseFoldable] + id: ClothingMaskDepartBandanaBase + abstract: true + components: + - type: Appearance + - type: Foldable + canFoldInsideContainer: true + - type: FoldableClothing + foldedSlots: + - NECK + unfoldedSlots: + - MASK + foldedHideLayers: [] + unfoldedHideLayers: + - Snout + - type: Mask + disableOnFolded: true + - type: IngestionBlocker + - type: IdentityBlocker + coverage: MOUTH + - type: Sprite + layers: + - state: icon + map: [ "unfoldedLayer" ] + - state: icon_neck + map: ["foldedLayer"] + visible: false + - type: Tag + tags: + - Bandana + - type: HideLayerClothing + slots: + - Snout + hideOnToggle: true + +- type: entity + parent: [ClothingNeckBase, BaseFoldable] + id: ClothingMaskDepartBandanaBaseDown + abstract: true + components: + - type: Foldable + folded: true + - type: Mask + isToggled: true + enabled: false + disableOnFolded: true + - type: IngestionBlocker + enabled: false + - type: IdentityBlocker + enabled: false + coverage: MOUTH + - type: Sprite # needed for vendor inventory icons + layers: + - state: icon_neck + map: ["foldedLayer"] + visible: true + - state: icon + map: [ "unfoldedLayer" ] + visible: false + - type: HideLayerClothing # needed since head bandana inherits from mask bandana + slots: [] + - type: Tag + tags: + - Bandana + +## This is all an affront to god ^ + +- type: entity + parent: ClothingMaskDepartBandanaBase + id: ClothingMaskBandCargo + name: cargo bandana + description: A cargo-coloured bandana to cover your face. You feel hidden behind it. + components: + - type: Sprite + sprite: _CD/Clothing/Mask/cargo_bandana.rsi + - type: Clothing + sprite: _CD/Clothing/Mask/cargo_bandana.rsi + +- type: entity + parent: [ClothingMaskDepartBandanaBaseDown, ClothingMaskBandCargo] + id: ClothingNeckBandCargo + name: cargo bandana + description: A cargo-coloured bandana to cover your face. \ No newline at end of file diff --git a/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml new file mode 100644 index 0000000000..d64f4420ac --- /dev/null +++ b/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml @@ -0,0 +1,16 @@ +# Foreman Coat +- type: entity + parent: [ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat] + id: ClothingOuterCoatCargoForeman + name: foreman jacket + description: A comfortable padded leather jacket for a logistics foreman + components: + - type: Sprite + sprite: _CD/Clothing/OuterClothing/Coats/foreman_coat.rsi + - type: Clothing + sprite: _CD/Clothing/OuterClothing/Coats/foreman_coat.rsi + +- type: entity + parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatCargoForeman] + id: ClothingOuterCoatCargoForemanOpened + name: foreman jacket diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Shoes/boots.yml b/Resources/Prototypes/_CD/Entities/Clothing/Shoes/boots.yml new file mode 100644 index 0000000000..7baec332a5 --- /dev/null +++ b/Resources/Prototypes/_CD/Entities/Clothing/Shoes/boots.yml @@ -0,0 +1,11 @@ +- type: entity + parent: ClothingShoesBaseButcherable + id: ClothingShoesBootsSteel + name: steel-toed boots + description: Reinforced workboots with a rubber toe, reinforced with steel. + components: + - type: Sprite + sprite: _CD/Clothing/Shoes/Boots/steeltoed_boots.rsi + - type: Clothing + sprite: _CD/Clothing/Shoes/Boots/steeltoed_boots.rsi + - type: Matchbox diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpskirt.yml b/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpskirt.yml new file mode 100644 index 0000000000..7587e613e6 --- /dev/null +++ b/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpskirt.yml @@ -0,0 +1,25 @@ +# cargo variants + +- type: entity + parent: ClothingUniformSkirtBase + id: ClothingUniformJumpskirtCargoLight + name: cargo tech jumpskirt + description: A sturdy jumpskirt, issued to members of the Cargo department. + suffix: light + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpskirt/cargotech_light.rsi + +- type: entity + parent: ClothingUniformSkirtBase + id: ClothingUniformJumpskirtCargoDark + name: cargo tech jumpskirt + description: A sturdy jumpskirt, issued to members of the Cargo department. + suffix: dark + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpskirt/cargotech_dark.rsi + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpskirt/cargotech_dark.rsi diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml new file mode 100644 index 0000000000..25fcd5b80c --- /dev/null +++ b/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml @@ -0,0 +1,51 @@ +# cargo variants + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitCargoLight + name: cargo tech jumpsuit + description: A sturdy jumpsuit, issued to members of the Cargo department. + suffix: light + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpsuit/cargotech_light.rsi + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpsuit/cargotech_light.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitCargoDark + name: cargo tech jumpsuit + suffix: dark + description: A sturdy jumpsuit, issued to members of the Cargo department. + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpsuit/cargotech_dark.rsi + +# QM foreman uniform + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitForeman + name: foreman uniform + description: A pair of tan cargo pants with a white dress shirt, comfortable enough for a foreman. + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpsuit/foreman.rsi + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpsuit/foreman.rsi + +# Salvage Operator + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitSalvageOperator + name: salvage operator jumpsuit + description: A heavy duty suit designed for salvage operations, overall heavier then the typical overalls. + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi diff --git a/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/cargoTechnician.yml b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/cargoTechnician.yml new file mode 100644 index 0000000000..a9eaf8c606 --- /dev/null +++ b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/cargoTechnician.yml @@ -0,0 +1,69 @@ +- type: loadout + id: LoadoutCargoTechnicianUniformSuitLight + category: JobsLogisticsCargoTechnician + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutCargoTechnicianUniforms + - !type:CharacterJobRequirement + jobs: + - CargoTechnician + items: + - ClothingUniformJumpsuitCargoLight + +- type: loadout + id: LoadoutCargoTechnicianUniformSuitDark + category: JobsLogisticsCargoTechnician + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutCargoTechnicianUniforms + - !type:CharacterJobRequirement + jobs: + - CargoTechnician + items: + - ClothingUniformJumpsuitCargoDark + +- type: loadout + id: LoadoutCargoTechnicianUniformSkirtLight + category: JobsLogisticsCargoTechnician + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutCargoTechnicianUniforms + - !type:CharacterJobRequirement + jobs: + - CargoTechnician + items: + - ClothingUniformJumpskirtCargoLight + +- type: loadout + id: LoadoutCargoTechnicianUniformSkirtDark + category: JobsLogisticsCargoTechnician + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutCargoTechnicianUniforms + - !type:CharacterJobRequirement + jobs: + - CargoTechnician + items: + - ClothingUniformJumpskirtCargoDark + +- type: loadout + id: LoadoutCargoTechnicianBootsSteel + category: JobsLogisticsCargoTechnician + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutCargoTechnicianShoes + - !type:CharacterJobRequirement + jobs: + - CargoTechnician + items: + - ClothingShoesBootsSteel diff --git a/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/logisticsOfficer.yml b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/logisticsOfficer.yml new file mode 100644 index 0000000000..e9f94f1b63 --- /dev/null +++ b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/logisticsOfficer.yml @@ -0,0 +1,28 @@ +# Jumpsuit +- type: loadout + id: LoadoutCommandQMUniformForeman + category: JobsLogisticsLogisticsOfficer + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutLogisticsOfficerUniforms + - !type:CharacterJobRequirement + jobs: + - Quartermaster + items: + - ClothingUniformJumpsuitForeman + +- type: loadout + id: LoadoutCommandQMOuterCoatCargoForeman + category: JobsLogisticsLogisticsOfficer + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutLogisticsOfficerOuter + - !type:CharacterJobRequirement + jobs: + - Quartermaster + items: + - ClothingOuterCoatCargoForeman diff --git a/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml new file mode 100644 index 0000000000..860536985a --- /dev/null +++ b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml @@ -0,0 +1,13 @@ +- type: loadout + id: LoadoutSalvageSpecialistUniformSalvageOperator + category: JobsLogisticsSalvageSpecialist + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutSalvageSpecialistUniforms + - !type:CharacterJobRequirement + jobs: + - SalvageSpecialist + items: + - ClothingUniformJumpsuitSalvageOperator diff --git a/Resources/Prototypes/_CD/Loadouts/loadout_groups.yml b/Resources/Prototypes/_CD/Loadouts/loadout_groups.yml new file mode 100644 index 0000000000..e69de29bb2 diff --git a/Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/equipped-BACKPACK.png b/Resources/Textures/_CD/Clothing/Back/Backpacks/cargo.rsi/equipped-BACKPACK.png new file mode 100644 index 0000000000000000000000000000000000000000..a269578774e65b965c077b86b08e86561673c644 GIT binary patch literal 473 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E2l#}zW@Ka}B_$OV6}7aqgoK1loH)_n-+x)9`GG!HFE6jCs3<=_KcL$4 z$L-626mLn8U+{kS>O>_%)r2R2!t6$HM|;tmMeL>IEF;Hznyll=!gP` zL-VXu?w|kP>nbhTwKjNiS(^SHNnze6yj2I^{!muraC{oiYB%5WsWro%BfF1I%b8SX zmQ&zxE^=P&p83lct$(yATuPgc9|fAzs@r>1f-lvy%MZVS^3ZD`PV zT*vxj&7Qyjp9`0I;vO_AE?g{P$#ld>)PvLWSo_+2lf6=V_?xU-6j-JTv@8&6ic`qV ze^X_A>`1V}+W8fZikd!OrzPxgh$?^f>#KP4vJEQL^EjW>KQg=ge2Q3_6|XPDl(kg~ ze+^or#2oTAZ)S41#&yQpU3kVt|I@4;x!m1Mle*jV_Otj~H>=J#7v03U3^fpO^)vJmHg|wdKdD#WG_(^3W#6yiqnK^_WDaXCe3__ zp8K2K6vA1eb1qohm2R8IZeUT|b8zZ0UJk}IJq4D3^5PS?8m`Xg@n_h-hNZ~-fNs%^ zN4z4c5z+=sTQ8?huws-sD}LZN`;1nF>u;KyORopsDPfp2w|4`}xxaE}elnexm2)j? 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WgNf?>kZ_pX3~|tx54ViJ|E9LTM$R*m^Mw3NCGa$5%@< zo^iwU?oKrrJ|U(+t2<6S+x>*x)PwHb9V&GCtvqV=Cwbm!{+IN96C)qe4Lv8Phx5qE zf&y8T-o}w7xSwK`*x;b?W>ExtB4ue@UFVJ%fHZl`{o@(YAHga1vg!GkKNx7y z0Mb2-S~YXcLDd*}f^$3Nw=}Z2OoMc<1iz^ty%$EAr`jkdGk2}X{qWA6%;lYSlG84W z5zSS|UOFxCd;Tc3A44T>7Pp+;v`Ke3OI4{i kNU63D7O05WlWPNz61b=JIj;@d5CsEJl2?8m1FDco`c&5hSKyE{=6yx0h zmcqlyAM!m8M5$@qU&M1EyNJ<|>AAj)w2r#jhj)ke?`LLaU1Q_*e62v3(kcA~W&8P( QfR17CboFyt=akR{07F2CG5`Po literal 0 HcmV?d00001 diff --git a/Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/panel.png b/Resources/Textures/_CD/Structures/Machines/VendingMachines/cargodrobe.rsi/panel.png new file mode 100644 index 0000000000000000000000000000000000000000..0032751ff4ffedd3d0ecc00eaf4e0ab459929e9f GIT binary patch literal 190 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE1|*BCs=ffJR!TD@E@bvU_NvA($#wnr(!Xc+! zxY-SW0LU@E^H5*bg578Khv|+_lg$sW*?jCvdBeJOdWZj3DYB`nt4B%rOPnz=`)6-p h#&6~hvQUMA!DX(Lkd@zrT|fshc)I$ztaD0e0svz&KxzO0 literal 0 HcmV?d00001 From ae6c1c061ede6adf53a2437a76e24dd47ae5b705 Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Fri, 10 Jan 2025 17:47:04 +0800 Subject: [PATCH 2/9] ack --- .../Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml | 2 -- 1 file changed, 2 deletions(-) diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml index 3456587f6f..199ce2d056 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml @@ -98,7 +98,6 @@ name: logistics winter coat # DeltaV - Logistics Department replacing Cargo components: - type: Sprite - sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi sprite: _CD/Clothing/OuterClothing/WinterCoats/coat.rsi # CD drip 2 layers: - state: CARGO-icon @@ -109,7 +108,6 @@ right: - state: CARGO-inhand-right - type: Clothing - sprite: Clothing/OuterClothing/WinterCoats/coatcargo.rsi sprite: _CD/Clothing/OuterClothing/WinterCoats/coat.rsi # CD drip 2 clothingVisuals: outerClothing: From 3c3f0abd4d31c5c870800fba7f49cafe45490c75 Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Fri, 10 Jan 2025 17:55:40 +0800 Subject: [PATCH 3/9] linter fix --- .../CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml b/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml index c813e89529..0675cc4285 100644 --- a/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml +++ b/Resources/Prototypes/CharacterItemGroups/Jobs/Logistics/logisticsOfficer.yml @@ -59,6 +59,8 @@ id: LoadoutLogisticsOfficerOuter maxItems: 1 items: + - type: loadout + id: LoadoutCommandQMOuterCoatCargoForeman - type: characterItemGroup id: LoadoutLogisticsOfficerShoes From b0b88164965b3fa3adb02c46e0f971ceeeb9387b Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Fri, 10 Jan 2025 18:24:17 +0800 Subject: [PATCH 4/9] another fix --- .../Inventories/cargodrobe.yml | 2 +- .../_CD/Entities/Clothing/Masks/bandanas.yml | 76 +----------------- .../equipped-NECK-reptilian.png | Bin 350 -> 0 bytes .../cargo_bandana.rsi/equipped-NECK-vox.png | Bin 8050 -> 0 bytes .../equipped-NECK-vulpkanin.png | Bin 352 -> 0 bytes .../Mask/cargo_bandana.rsi/equipped-NECK.png | Bin 344 -> 0 bytes .../Clothing/Mask/cargo_bandana.rsi/meta.json | 16 ---- 7 files changed, 2 insertions(+), 92 deletions(-) delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-NECK-reptilian.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-NECK-vox.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-NECK-vulpkanin.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-NECK.png diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml index 74fb46cbd6..a784a9d196 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml @@ -8,7 +8,7 @@ ClothingUniformJumpsuitCargoDark: 3 # CD ClothingUniformJumpskirtCargoLight: 3 # CD ClothingUniformJumpskirtCargoDark: 3 # CD - ClothingUniformJumpsuitCargoPants: 3 # CD + # ClothingUniformJumpsuitCargoPants: 3 # CD ClothingShoesColorBlack: 3 ClothingHandsGlovesFingerless: 3 ClothingHandsGlovesMechanic: 3 # CD diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml b/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml index 263440859d..1494b6bc6b 100644 --- a/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml +++ b/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml @@ -1,73 +1,5 @@ - type: entity - parent: [ClothingMaskBaseButcherable, BaseFoldable] - id: ClothingMaskDepartBandanaBase - abstract: true - components: - - type: Appearance - - type: Foldable - canFoldInsideContainer: true - - type: FoldableClothing - foldedSlots: - - NECK - unfoldedSlots: - - MASK - foldedHideLayers: [] - unfoldedHideLayers: - - Snout - - type: Mask - disableOnFolded: true - - type: IngestionBlocker - - type: IdentityBlocker - coverage: MOUTH - - type: Sprite - layers: - - state: icon - map: [ "unfoldedLayer" ] - - state: icon_neck - map: ["foldedLayer"] - visible: false - - type: Tag - tags: - - Bandana - - type: HideLayerClothing - slots: - - Snout - hideOnToggle: true - -- type: entity - parent: [ClothingNeckBase, BaseFoldable] - id: ClothingMaskDepartBandanaBaseDown - abstract: true - components: - - type: Foldable - folded: true - - type: Mask - isToggled: true - enabled: false - disableOnFolded: true - - type: IngestionBlocker - enabled: false - - type: IdentityBlocker - enabled: false - coverage: MOUTH - - type: Sprite # needed for vendor inventory icons - layers: - - state: icon_neck - map: ["foldedLayer"] - visible: true - - state: icon - map: [ "unfoldedLayer" ] - visible: false - - type: HideLayerClothing # needed since head bandana inherits from mask bandana - slots: [] - - type: Tag - tags: - - Bandana - -## This is all an affront to god ^ - -- type: entity - parent: ClothingMaskDepartBandanaBase + parent: ClothingMaskBandanaBase id: ClothingMaskBandCargo name: cargo bandana description: A cargo-coloured bandana to cover your face. You feel hidden behind it. @@ -76,9 +8,3 @@ sprite: _CD/Clothing/Mask/cargo_bandana.rsi - type: Clothing sprite: _CD/Clothing/Mask/cargo_bandana.rsi - -- type: entity - parent: [ClothingMaskDepartBandanaBaseDown, ClothingMaskBandCargo] - id: ClothingNeckBandCargo - name: cargo bandana - description: A cargo-coloured bandana to cover your face. \ No newline at end of file diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-NECK-reptilian.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-NECK-reptilian.png deleted file mode 100644 index 9c1485f6e97c89f378521c7a1ebcf1fc7c0e80b8..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 350 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O_~u2Ka=y7I`c6L@6#Pv|CZ;*qLbBmtwxY#-%-6quf_{d!sv0)&BMgCx8@p zNswRge>h<9@@M=66y_}Oh%9Dc;5z`qj9J$@Ie~)fJzX3_BHZ6jyUlmVfWu*D7hFGcR^q5d2UIhS-W4q?jW5K@g&nFO3NK;+K*J`^j1;*7N@E+s$m; zOx7C6z|5O>?>WDF?m6e4d(OQtADrB~ed{AzOQq8G{rg6z;JGLIK5#$$p1pYbJ$T&L zo!UEGx^Vf6@50Nb*~UbpRC@E3Z6Arv@c#J01Jh&QJ^EPZ>y>lQ*I!>~Ts*z^d&>UV zw?|(({NziAzp^;7>%t2oKsbE;QUH(7gj17;K3@Kmc3iuB8QQnB_Z{h$O4}ZazW0@W z^y(K%r7!)RpdaP`1avklax(%|l;wvfklSa$WS-x{j?N?ngJZBDlZw=n4XT_xSlD`IN)RU0LCXeht2r8(JbhHSA z&U6sW*Arhlm}#>-G7|ev`N_k6O9hMFuMSpMvqbK*5=)PYP}eC2Hz62dI!(+PGi$_t z3X>Yf1&D-l1;Rw2eD7q2z!0_&ai$5cVXH=I5urf25&_nS5}{ZZMv*p0QL^R*ou&xu zepAfqYP&T%SY2++>2kNKjRf;S2L#e}HdyV|+=FK{kS8KfZnUKCf&sd@S<;0xEM^N$ zY2&=wk2Ui1=3fwWkIo& zLQ@Kn!*alCL@VTC_>q>zgfqjzT=oIWY-VGRbEGZlC9sY(O(YGj9qK8IQnwFSLr{f1 zp%FKzPGLPpkw;viC^j_4Mjx=I;}XZB7-`!uHcnbwF~wXW09Kl*ZZ+sc+Kw$K^#mid z4{5oQT4RfXZneE}(sHes=K`XuxtqdjLXc}Km;+_pGy5@_B!+1^mV~W|rAiRgG7wl& zX=ZVzneIagib>%zC6OaMnMf-PDUf3_N-2>TCeaV9MY$l_1Kp~0Ic$XADgi#vZH_q6 zPU;CRyu#{YE~Tc$ZPJIdnrQ7fI}ABQX(6e04CmGX9FmX$1v{AQVpl4UAmM3_lxcW~a~Jez zxmW^-c8GaPJ!U|jNfb9A*`Tf?kSSmTfDOt)7PX|p(vddj>jM%FBtDWL3s^v`$aQRk zAdg|{NlanZkRsf)K_^Yc9lw}Iteq-E8QjD~ZGWp93dke&kJh6Z`Jft)Y7SvQK>`Mw zq^&^^ZVFJjFdT4ZriqcHVk_CRoFN6yMh4*CnS*OW;y{={SmStsXe1m+B)~zyXEnFHb4)URRitw zqg3l;AvKCipF{fjLQ|e<#q~>DbhnRQrz?E!8qM9eFvyGz}_a~_0 z+#BVbXw7O>uVzAI4R^0W9NU3_;ZfvLZXg@O2I(ls7afhI&0J4%&&y_Wdj?_C7}p}3 zkbBW4GH5O6&N^cf#5)0JOd1MOuM;%Oc@10+gR*G1=Y1)nI9FY0sr2|JFC;VL6fpj` z-llZNUuOU)$dv1&eD}}rP68YhvWiOPA*kR@WO@dabq28!)Ekz=O^!VbW&Q2#B}st0 zx7X91*u+zwpjf*|SWF?C7!GnQ26>rbde|nA5G$yJZ`&q4kI6pq{r&&F`Q!^b(_osC z6@ySNV<8~KVc@^SwkZ7Nu`t6gU=+vL_&jGr0^MCb!#i43>ne8c)kT$fW3k4`3Z~WN zP*(LNyXttf{YRxLc=@eLASh2W{zP1P+7!d5 zN}}JCvDm$m@yM+ii`^?3m-)Wg^20hDUdMv0YR-A0d#B`rbhl`3=U;hH?O2W z=r8H{nNc4uNV-u?ZNVWz%(1$o2iuXg*a{s9Te2_;7nZRll2*74g*UKPb`=}F<=45o z1$Vd|xU9YO+PD4)7rk%oA8ky}?7i`W#*W{W9~j$x%zXKSw}W5mzdnN5k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O_~u2Ka=y7I`c6L@6#Pv|CZ;*qLbBmtwxY#-%-6quf_{d!sv0)&BMgCx8@p zNswRge>h<9@@M=66y_}Oh%9Dc;5!7ujG`J|4M4$-o-U3d5$(`XiCDTWX5l%70%o3E0kaSb*PaMGV7SupLg$3 zw7|1qGp>n~Z(iTS@TKEI)DGhXtWDktcjFm8`W-mk44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O_~u2Ka=y7I`c6L@6#Pv|CZ;*qLbBmtwxY#-%-6quf_{d!sv0)&BMgCx8@p zNswRge>h<9@@M=66y_}Oh%9Dc;5z`qj9J$@Ie~&JJzX3_BHZ6jJ1ulbfyec;P}INw z&8%-F2Y#r8YwdSNG)z1%l$jn?g>_n8=3m^l{ YIX`!rf8pf&Ku0rpy85}Sb4q9e0O3o4%K!iX diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json index e6a9e250b3..ad7f71d2f0 100644 --- a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json +++ b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json @@ -29,22 +29,6 @@ "name": "equipped-MASK-vox", "directions": 4 }, - { - "name": "equipped-NECK", - "directions": 4 - }, - { - "name": "equipped-NECK-reptilian", - "directions": 4 - }, - { - "name": "equipped-NECK-vulpkanin", - "directions": 4 - }, - { - "name": "equipped-NECK-vox", - "directions": 4 - }, { "name": "inhand-left", "directions": 4 From 728ac7b4abf91d131be088c7e8e409979f134131 Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Fri, 10 Jan 2025 18:30:54 +0800 Subject: [PATCH 5/9] woof --- .../Clothing/Mask/cargo_bandana.rsi/icon_neck.png | Bin 252 -> 0 bytes .../_CD/Clothing/Mask/cargo_bandana.rsi/meta.json | 3 --- 2 files changed, 3 deletions(-) delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/icon_neck.png diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/icon_neck.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/icon_neck.png deleted file mode 100644 index 3969f5fe6cc140415e68a2e0eceec7c3a6f04bc4..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 252 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dyjKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCikh0(?STi@cS#H@YtMCj)(p^EY~ijFO
gTe~DWM4f?$}XF diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json index ad7f71d2f0..e3a25a1a8f 100644 --- a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json +++ b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json @@ -10,9 +10,6 @@ { "name": "icon" }, - { - "name": "icon_neck" - }, { "name": "equipped-MASK", "directions": 4 From 6c077c0067339561af4b55d905be7ff5ad006e80 Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Sat, 11 Jan 2025 11:30:49 +0800 Subject: [PATCH 6/9] were back to it --- .../_CD/Entities/Clothing/Masks/bandanas.yml | 10 ----- .../equipped-MASK-reptilian.png | Bin 356 -> 0 bytes .../cargo_bandana.rsi/equipped-MASK-vox.png | Bin 381 -> 0 bytes .../equipped-MASK-vulpkanin.png | Bin 358 -> 0 bytes .../Mask/cargo_bandana.rsi/equipped-MASK.png | Bin 343 -> 0 bytes .../Clothing/Mask/cargo_bandana.rsi/icon.png | Bin 255 -> 0 bytes .../Mask/cargo_bandana.rsi/inhand-left.png | Bin 288 -> 0 bytes .../Mask/cargo_bandana.rsi/inhand-right.png | Bin 277 -> 0 bytes .../Clothing/Mask/cargo_bandana.rsi/meta.json | 38 ------------------ 9 files changed, 48 deletions(-) delete mode 100644 Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-reptilian.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-vox.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-vulpkanin.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/icon.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/inhand-left.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/inhand-right.png delete mode 100644 Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml b/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml deleted file mode 100644 index 1494b6bc6b..0000000000 --- a/Resources/Prototypes/_CD/Entities/Clothing/Masks/bandanas.yml +++ /dev/null @@ -1,10 +0,0 @@ -- type: entity - parent: ClothingMaskBandanaBase - id: ClothingMaskBandCargo - name: cargo bandana - description: A cargo-coloured bandana to cover your face. You feel hidden behind it. - components: - - type: Sprite - sprite: _CD/Clothing/Mask/cargo_bandana.rsi - - type: Clothing - sprite: _CD/Clothing/Mask/cargo_bandana.rsi diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-reptilian.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-reptilian.png deleted file mode 100644 index 0cbafa08acdc889e51e0bfe38f4d64c9ac049c3c..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 356 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E1o(uw_CzUeZ*(v6R$5W!xW2|^L7`n=ig|mu#=2_f_HgxbUuB@ecSrc{ z0V$r6Aiv=M2*4n8|J*sCIA?)JWHAE+-vJP2%(~Xe2^8Gu>Eaj?;r@2oLB7KZ91em7 z+rIw)U!IX+BshCU?6#Kjg&cdToL9sPHOY%GypcLy=b@P^)mEnB=dJ8=JFcW|#f!w>DazP)+9=ARCE zbl&Cd)ah?OY4|LFPbqFq#m&DyB_hU)HWp9gHvF7*^t({p(<^(D^Hp-2>ZIi_@% diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-vox.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK-vox.png deleted file mode 100644 index f21ff48945ce7bbf0dfe3ee66bff75ff5e8dca4e..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 381 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E1o(uw_CzUeZ**T#=D5DbrN~=pL7`n=ig|mu#=2_f_HgxbUuB@e!yi00 z0V$r6Aiv=M2*4n8|J*sCIA?)JWHAE+-(e7DJf6QI1t@sR)5S3)!u{t$o;Gk44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E1o(uw_CzVJuW{Ml=w9Tlw4%&$L7`n=ig|mu#=2_f_HgxbUuB@ejb|)u zffP?kkYDhB1Yi)lf9@PmoU_0qvY3H^?+^$xifVW@00lRDx;TbJxWAotkngYphl69m zwy*#HmuI|iJd&0+UH4(ENXv5bmS3uhKWrIIO8zT4TPApMe&=yEHB?Kvl+mV8-1f0% zj~@^JU#2~8e*5_R+<5;WSNU)CgJy~xj>;^G87&Gdyx|Yd{W$udTs!#FrAc2e?Yeiu z_LHkax{J`M_lb4KB%Cd06dFEC{iggm(5HLd+|4mAlHtnxP`c7k*SbuFc<6yvC~Qy!~XL^BFu{{an^LB{Ts5f=P{K diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/equipped-MASK.png deleted file mode 100644 index b846c63cb9786cc0dec49b6b8d62ac5596b76a44..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 343 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`1E1o(uw_CzTbc`L0bb6j8Jvc1uLL7`n=ig|mu#=2_f_HgxbUuB@e>Eaxv zK#Hd%$S?Rm0x$^OKX(o&&RO6QS|1m5^zuM+pnDlSUHx3vIVCg!08#gf3IG5A diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/icon.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/icon.png deleted file mode 100644 index 42077f17b9bf8b6d778f2c1fa44de5da1eeea6b4..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 255 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dyjKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCikh0(?STi@cS#H@Ytn7Ct$`f7cn`wc7`V&`sP4SUrqcZ>b$nXn7ua}wHYHws30zi-X* rs8^e@a4(m$JgaAlQCE$_iJxrGzH{?ld+M?tXfK1OtDnm{r-UW|#9&r4 diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/inhand-left.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/inhand-left.png deleted file mode 100644 index 4201ffadcf0e3beda52d7de1732069162ef90f38..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 288 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`0(2Ka=y_CzTbc`L0bb6ikpx4y<@d!sv0CS5D72S~A(1o;L32LlEvZ)P{3 z5NCl$WHAE+-vJP2%(~Xe2^4Jfba4!caDRJsBVU684@-cx RbbyXw@O1TaS?83{1OUjqWf%Ye diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/inhand-right.png b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/inhand-right.png deleted file mode 100644 index d999e6c8540649ab7ec11e0e88d159a4dd2093cb..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 277 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`212l#}z_CzTbc`L0bb6ikp2Nc^}`)>)5Vl4^s3;quT48OPW1p@^*3p^r= z85sBufG}g$wN6f;V4bInV@QPi+o{$<4GKIiti}J0Paorv(D1o(C@FqoUwzGKLgH~8|Gck!kNUjwz3-goIWV#| zFmW-kiZr}ujeNW{UOleDP5Rw|X=k4;mrhUHV`ytR*Z==bCRUM-4jFGT`{lMu^R$32 OVeoYIb6Mw<&;$Ubq+>Mz diff --git a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json b/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json deleted file mode 100644 index e3a25a1a8f..0000000000 --- a/Resources/Textures/_CD/Clothing/Mask/cargo_bandana.rsi/meta.json +++ /dev/null @@ -1,38 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "Sprites by Github KittenColony / Discord kittencolony (297865728374210561)", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "equipped-MASK", - "directions": 4 - }, - { - "name": "equipped-MASK-reptilian", - "directions": 4 - }, - { - "name": "equipped-MASK-vulpkanin", - "directions": 4 - }, - { - "name": "equipped-MASK-vox", - "directions": 4 - }, - { - "name": "inhand-left", - "directions": 4 - }, - { - "name": "inhand-right", - "directions": 4 - } - ] -} From 11c32dffe0c7836486050c34b3ae676e4678e692 Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Sat, 11 Jan 2025 11:39:26 +0800 Subject: [PATCH 7/9] eventually this will work --- .../Catalog/VendingMachines/Inventories/cargodrobe.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml index a784a9d196..2c3a410b57 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml @@ -14,7 +14,7 @@ ClothingHandsGlovesMechanic: 3 # CD ClothingHeadHatCargosoft: 3 ClothingHeadBandBrown: 3 - ClothingMaskBandCargo : 3 # CD + # ClothingMaskBandCargo : 3 # CD ClothingHeadsetCargo: 3 ClothingOuterWinterCargo: 2 ClothingOuterWinterMiner: 2 From 46dec2776463a656c21e5285e9c578088c784355 Mon Sep 17 00:00:00 2001 From: Rosycup <178287475+Rosycup@users.noreply.github.com> Date: Sat, 11 Jan 2025 11:59:38 +0800 Subject: [PATCH 8/9] Cargo Gorka --- .../Catalog/Fills/Lockers/heads.yml | 1 + .../Inventories/cargodrobe.yml | 1 + .../Jobs/Logistics/cargoTechnician.yml | 14 ++++++ .../Entities/Clothing/OuterClothing/coats.yml | 17 ++++++++ .../equipped-OUTERCLOTHING.png | Bin 0 -> 587 bytes .../Coats/cargo_bomber.rsi/icon-open.png | Bin 0 -> 353 bytes .../Coats/cargo_bomber.rsi/icon.png | Bin 0 -> 327 bytes .../Coats/cargo_bomber.rsi/inhand-left.png | Bin 0 -> 341 bytes .../Coats/cargo_bomber.rsi/inhand-right.png | Bin 0 -> 345 bytes .../Coats/cargo_bomber.rsi/meta.json | 41 ++++++++++++++++++ .../open-equipped-OUTERCLOTHING.png | Bin 0 -> 568 bytes .../cargo_bomber.rsi/open-inhand-left.png | Bin 0 -> 341 bytes .../cargo_bomber.rsi/open-inhand-right.png | Bin 0 -> 345 bytes 13 files changed, 74 insertions(+) create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/icon-open.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/icon.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/inhand-right.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/meta.json create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/open-equipped-OUTERCLOTHING.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/open-inhand-left.png create mode 100644 Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/open-inhand-right.png diff --git a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml index 871a26f84d..4e8ce735b5 100644 --- a/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml +++ b/Resources/Prototypes/Catalog/Fills/Lockers/heads.yml @@ -24,6 +24,7 @@ - id: QuartermasterIDCard # Delta-V - id: AstroNavCartridge - id: ClothingLongcoatLO # Floofstation + - id: ClothingOuterCoatCargoBomber # CD - id: LunchboxCommandFilledRandom # Delta-V Lunchboxes! prob: 0.3 - id: CargoTechFabCircuitboard # Floof - port to EE if possible diff --git a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml index 2c3a410b57..f1bfbedd53 100644 --- a/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml +++ b/Resources/Prototypes/Catalog/VendingMachines/Inventories/cargodrobe.yml @@ -18,6 +18,7 @@ ClothingHeadsetCargo: 3 ClothingOuterWinterCargo: 2 ClothingOuterWinterMiner: 2 + ClothingOuterCoatCargoBomber: 2 # CD ClothingNeckScarfStripedBrown: 3 ClothingShoesBootsWinterCargo: 2 ClothingShoesBootsSteel: 2 # CD diff --git a/Resources/Prototypes/Loadouts/Jobs/Logistics/cargoTechnician.yml b/Resources/Prototypes/Loadouts/Jobs/Logistics/cargoTechnician.yml index 250fe5ddfd..3270361e83 100644 --- a/Resources/Prototypes/Loadouts/Jobs/Logistics/cargoTechnician.yml +++ b/Resources/Prototypes/Loadouts/Jobs/Logistics/cargoTechnician.yml @@ -34,6 +34,20 @@ items: - ClothingOuterWinterCargo +- type: loadout + id: LoadoutCargoOuterCoatCargoBomber + category: JobsLogisticsAUncategorized + cost: 1 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutCargoTechnicianOuter + - !type:CharacterJobRequirement + jobs: + - CargoTechnician + items: + - ClothingOuterCoatCargoBomber + # Shoes - type: loadout id: LoadoutCargoShoesBootsWinterCargo diff --git a/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml b/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml index d64f4420ac..66f2ae45ca 100644 --- a/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml +++ b/Resources/Prototypes/_CD/Entities/Clothing/OuterClothing/coats.yml @@ -14,3 +14,20 @@ parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatCargoForeman] id: ClothingOuterCoatCargoForemanOpened name: foreman jacket + +# Cargo Gorka +- type: entity + parent: [ClothingOuterStorageFoldableBase, ClothingOuterWinterCoat] + id: ClothingOuterCoatCargoBomber + name: cargo gorka + description: A heavy canvas gorka for cold shifts in Cargo. + components: + - type: Sprite + sprite: _CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi + - type: Clothing + sprite: _CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi + +- type: entity + parent: [ClothingOuterStorageFoldableBaseOpened, ClothingOuterCoatCargoBomber] + id: ClothingOuterCoatCargoBomberOpened + name: cargo gorka diff --git 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b/Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/open-inhand-left.png new file mode 100644 index 0000000000000000000000000000000000000000..ebd3f41ce537d22dbfe7d336407279e3fbcbb8ec GIT binary patch literal 341 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`032l#}zo;!E0cfvG76AMpoziuDH?UlBnY8so;9DwpqbC?@|6lY10U+{k@ zUpWc?Ln7SYPCLlgqQK)K>h<=2{l;9K7kSSw zRopoIO;yFf#Q$)nS*0hZSHhG9EN+||5^lSGJI^g(sgSeRJi5-r!Gw|NQlPAwy_CW% z7e{FyuKwTE3Q-J>=~B%4JRC#5|3^d7Kn9lY!jMt zK*N!zopr0968b`~Uy| literal 0 HcmV?d00001 diff --git a/Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/open-inhand-right.png b/Resources/Textures/_CD/Clothing/OuterClothing/Coats/cargo_bomber.rsi/open-inhand-right.png new file mode 100644 index 0000000000000000000000000000000000000000..c395f6995bdf5a7b1628eb3d6d9ca89e21795610 GIT binary patch literal 345 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I3?%1nZ+ru!7>k44ofy`glX(f`u%tWsIx;Y9 z?C1WI$O`032l#}zo;!E0cfvG76AMpoziuDH?UlBnY8so;9DwpqbC?@|6lY10U+{k@ zU<|{Ln7SYPCLlgqQK)K%JuF4{t9l^%$*K* zn>$~6_gwIao6ueSVE&E+tgPZY7CdN*E|}Bte4S70PuV1%rz>ZRTAg89z}UMWFYHBu zXv>tw6PeFBf@iQAI(tpnzAuq$Gef0Yw`uT<_YG;+T{qi??BFyI&fV$Ow)=shUV-C5 zRy~a!4~m(BJzsR}`S Date: Sat, 11 Jan 2025 12:47:00 +0800 Subject: [PATCH 9/9] salvage jumpsuit loadout addition --- .../_CD/Entities/Clothing/Uniforms/jumpsuits.yml | 11 +++++++++++ .../_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml | 14 ++++++++++++++ 2 files changed, 25 insertions(+) diff --git a/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml b/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml index 25fcd5b80c..1b72742af8 100644 --- a/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml +++ b/Resources/Prototypes/_CD/Entities/Clothing/Uniforms/jumpsuits.yml @@ -49,3 +49,14 @@ sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi - type: Clothing sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage_operator.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitSalvageSpecialistOveralls + name: salvage specialist's jumpsuit + description: It's a snappy jumpsuit with a sturdy set of overalls. It's very dirty. + components: + - type: Sprite + sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage.rsi # CD + - type: Clothing + sprite: _CD/Clothing/Uniforms/Jumpsuit/salvage.rsi # CD diff --git a/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml index 860536985a..259082f9b9 100644 --- a/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml +++ b/Resources/Prototypes/_CD/Loadouts/Jobs/Cargo/salvage_specialist.yml @@ -11,3 +11,17 @@ - SalvageSpecialist items: - ClothingUniformJumpsuitSalvageOperator + +- type: loadout + id: LoadoutSalvageSpecialistUniformSalvageSpecialistOveralls + category: JobsLogisticsSalvageSpecialist + cost: 0 + exclusive: true + requirements: + - !type:CharacterItemGroupRequirement + group: LoadoutSalvageSpecialistUniforms + - !type:CharacterJobRequirement + jobs: + - SalvageSpecialist + items: + - ClothingUniformJumpsuitSalvageSpecialistOveralls