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[v2.9.3+fabric-1.19.2] [AOF6] Entity rendering #97
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Hello, and thank you for the bug report. I will try to look into it. |
After a test, I came to the conclusion that for some reason all entities visually stop being rendered (edit: aka get unloaded like you said) even though they are actually present (server-side) (which makes sense given the client-side nature of this mod). I am unsure as to what could be causing this, and given the size of the AOF modpack and the amount of mods it has, this would be extremely difficult to debug. The issue also appears to persist after reloading the world, which complicates things further. Hopefully this issue is not a thing in latest versions of this mod. |
Like others, I am heavily impressed with your dedication to timeliness and
helping those who use your mod. It USED to be AOF6, but I've changed much
of it. After doing some of my own research I found a similar bug existing
between Alex's Mobs and Configured; also involving rendering entities unto
a "menu". I didn't get to testing, instead choosing to load a recent
backup. Needless to say I'm hesitant to open my statistics menu. It isn't
an important aspect of my game play so I didn't even deactivate/remove your
mod. The mod is great, but your responsiveness as a dev is more impressive.
Best of luck in all your future endeavors and thanks again for reaching
out. Cheers
…On Tue, Nov 28, 2023, 6:18 AM Dave ***@***.***> wrote:
After a test, I came to the conclusion that for some reason all entities
visually stop being rendered even though they are actually present
(server-side) (which makes sense given the client-side nature of this mod).
I am unsure as to what could be causing this, and given the size of the AOF
modpack and the amount of mods it has, this would be extremely difficult to
debug. The issue also appears to persist after reloading the world, which
complicates things further. Hopefully this issue is not a thing in latest
versions of this mod.
—
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Additionally, I saved the log from right after the occurrence. I'm not sure
if this would be helpful or if you would choose to look into it further.
Personally I'm content and appreciative of your time. Let me know if you'd
like the log though.
…On Tue, Nov 28, 2023, 7:53 AM Tony Tigur ***@***.***> wrote:
Like others, I am heavily impressed with your dedication to timeliness and
helping those who use your mod. It USED to be AOF6, but I've changed much
of it. After doing some of my own research I found a similar bug existing
between Alex's Mobs and Configured; also involving rendering entities unto
a "menu". I didn't get to testing, instead choosing to load a recent
backup. Needless to say I'm hesitant to open my statistics menu. It isn't
an important aspect of my game play so I didn't even deactivate/remove your
mod. The mod is great, but your responsiveness as a dev is more impressive.
Best of luck in all your future endeavors and thanks again for reaching
out. Cheers
On Tue, Nov 28, 2023, 6:18 AM Dave ***@***.***> wrote:
> After a test, I came to the conclusion that for some reason all entities
> visually stop being rendered even though they are actually present
> (server-side) (which makes sense given the client-side nature of this mod).
> I am unsure as to what could be causing this, and given the size of the AOF
> modpack and the amount of mods it has, this would be extremely difficult to
> debug. The issue also appears to persist after reloading the world, which
> complicates things further. Hopefully this issue is not a thing in latest
> versions of this mod.
>
> —
> Reply to this email directly, view it on GitHub
> <#97 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/A2YWRB7J7ELE5R6EQ7VPXTLYGXB73AVCNFSM6AAAAAA75ECH36VHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTQMRZGYYTQNJZGQ>
> .
> You are receiving this because you authored the thread.Message ID:
> ***@***.***>
>
|
I believe I have a theory for what could potentially be causing this. I just did another more detailed test, and I believe it somewhat confirms my theory. Whenever I'd open the mobs section in on BSS screen, and of course, check the "show empty stats" checkbox, there's this like "hissing" sound that would play. Furthermore, then closing the statistics screen would result in a txt explosion sound to play for some reason. I also noticed that nothing bad happens when closing the screen quickly enough. However, when leaving this hissing to go on for long enough (aka about a few seconds), then the bug takes place and all world entities somehow unload (and I believe the hissing stops there too if I remember correctly). The hissing and the explosion sounds never happen again after that (until relaunching the game that is). So my speculation now is that there's an entity behaving unusually and breaking the game when attempting to render it on the screen (you know, the usual, cuz it's not the first time I got a bug report regarding crashes/visual_bugs/glitches and other weird stuff happening when trying to handle certain modded entities on the GUI). Additionally, I noticed many mod developers also assume their entities will only be handled in "specific contexts", and such mobs sometimes end up breaking and being incompatible, because I mean.. no mod developer expects that someone (aka me) is gonna be like "oh yeah, i'm gonna take that mob and render it on the screen" if you know what I mean. Also, another thing I wanna mention is, since I have moved on from |
I opened statistics for the first time and immediately upon closing the view screen, all entities were unloaded, including player character, 1st person hand model, everything. Playing AOF6 with heavy modifications but the timing was too accurate and i had never opened the statistics screen prior to this event. its MC 1.19.2. I can imagine it has something to do with using entities under the "monsters hunted tab"? Obviously I'm not providing much information to go on but am hoping this is something experienced and addressed prior to me posting. Thanks for any offered assistance/insight.
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