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[v3.0.0-alpha.1+fabric-1.20.1] A message for all project contributors #72
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The first alpha release of v3.0. Currently still in development and lasts many features from v2.X that are still yet to be implemented. Also #72
Note: |
Yea, ofc, you can use translation and i can done it for 3.0 |
saying about config: you also mean that you cant edit it from modmenu? |
The ability to edit configs in-game, including from modmenu, isn't there yet. I haven't implemented the GUI for that yet, but will soon I think, once I continue work on |
As I already said before... You can use My translations without any issues. And yes, I keep supporting Your mods by translating them into My language. |
Please, don't worry about legal nuances regarding my work — I present my translations as public domain (if possible), so everyone can use my work in a way they want. But yeah, the translation should be updated anyway. I just need to finish repairing my laptop to continue translating. |
Note:It appears I just found out that I have accidentally forgotten to remove a debug line from TCDCommons's code. TLDR is; Debug lines are not an issue at all, but I did want to mention the following: -Not gonna lie, it was quite funny to me when I found out I accidentally left that in. Hopefully that doesn't end up causing any issues. It is an alpha after all. Anyways, I plan on releasing the next alpha version soon, once the config system GUI is fully complete, as I've finished the "stats summary" feature that shows up below all stats. Edit:There's little to no chance you encounter it in the logs tho, as the on-click event handler is largely overridden by |
Hey everyone! More into on this is* in the latest release I just published on GitHub*. Thanks again to everyone! |
do you plan to making discord server? because it will be more comfort to report small bugs |
That's an interesting idea. I guess I can try and think of something. If you have any ideas, that'd be great as well. |
Just leaving a note to let everyone know the beta.2 release that got released today ended up being "Under manual review" on CurseForge after their automated systems failed to process the file. As usual, manual reviews taking them a long while to review the file. Once it's done and if it passes, it should be available here. Also one more feature left to implement for the HUD screen and then it's done. I hope it'll manage to finish it soon. Have a great day everyone! |
Hello again everyone, just here to let you know v3.0 is done, but I also just so happen to have discovered some bad news as well. I'll get into that now. -Basically, as I was testing the mod on Minecraft 1.20.2, I noticed some weird persistent crashes related to Fabric API's event system. "That's weird" I thought to myself, as I never used Fabric's APIs so as to not depend on it. I tried uninstalling Fabric API, only to get further crashes about Fabric API's classes "missing" (because ofc, i uninstalled them). "That's even weirder" I thought, as the mod does not interact with Fabric API in any way. After some investigation, turns out, the crash appeared to be coming from my own event system I built so I don't have to depend on Fabric API and Architectury API. But the thing is, the only way to implement one is by using the In other wordsThe sole attempt of me making my own mod independent from Fabric API by writing my own event system, ended up making the mod incompatible with the Fabric mod loader itself when Fabric API isn't present, because of the way the loader behaves... What a wild thing. And the only way to resolve this, is for having the Fabric developers themselves do something about this. Words cannot describe how annoyed by this I am right now, and I do not feel like wasting more time rewriting the entire event system just to resolve incompatibilities with the loader itself (which btw, the loader made the only proper way impossible without Fabric API), so I'll just proceed, and if anyone gets any Fabric-API-event-system-related crashes, I'm not even gonna bother dealing with it. -Anyways, back to v3.0; It's all done, and I'm excited to show it to everyone. I got some more mod ideas as well, which may take a long time to make if I do proceed with them, so yeah. Have a great day everyone! Edit: Edit 2: |
Hello everyone!
This GitHub issue is in regards to the new version of
betterstats
I am working on that I will soon publish analpha
version of calledv3.0.0-alpha.1+fabric-1.20.1
.There are some important things I'd like to handle here before making a full release one day in the future, and for that I will need to relay some info to the contributors as well. Apologies in advance for the
@mention
s, I know the time-zones also differ by a lot as well, so sorry about that as well. The contributors I will tag here are:... as most of those are the contributors who have contributed in the past like 2 months or so.
So, what's going on?
Altho
v3.0
is taking me a long time to make, it will feature some big changes internally, and will have some extra useful features in the front-end as well, one of which you'll get to see inv3.0.0-alpha.1
soon as well. Not gonna lie, I am excited to show that idea to everyone.However the biggest reason is, given how long it's taking me to fully complete this version, and how much time and effort has to go into this for me, I have decided I will update the license of this project yet again, this time back to
LGPL v3.0
, as I now feel like having a license such asMIT
is too permissive, as anyone could take all that time and effort and turn it into proprietary software if they so chose to (which in a way, I now feel uncomfortable with, as I wish to promote openness and freedom).Why does the license change even matter?
As far as I know (not 100% sure), the contributions so far were all translations, and when one contributes their work to this project, that work is automatically protected by Copyright law. In other words, I have no Copyright rights over your works, as they are all rightfully yours, which is completely fine. The issue starts presenting itself however, when doing things like this, such as changing an entire project's license, as (as far as I know), now I need consent from all Copyright ownership holders of the translation files, to change the license those files are subject to.
TLDR; If you contributed a translation, you own it according to Copyright law, and I need your permission to change the license those file(s) are subject to (as far as I know).
How I'll handle this
I have decided to completely exclude translations from the project for now, and am hoping contributors won't mind having to push them again (sorry for the inconvenience). Alongside that, the translation keys have changed a lot in
v3.0-alpha.1
, and I am yet to implement more of them. You may contribute new translations immediately if you wish to, but keep in mind that there will be more stuff to translate in the future than this alpha has to offer right now.On top of that, TCDCommons API will now need some help with translations as well, all because of that file chooser utility I implemented there (you'll see it in action soon tho, I don't wanna spoil the surprise on what it's for).
-
So yeah, overall, I hope I ain't inconveniencing anyone with those pings or with these news. This is still an alpha that I'll soon release, and it may take a lot more time before a full release, so no need to rush if you do choose to help out. I am hoping I can also gather some feedback from the alpha version as well, altho not much has changed there anyways. If anything, there are more features missing there than there are ready to show off.
Aight, now onto the general info about
v3.0
.What will be new in
v3.0
, and why will it exist?I decided to work on
v3.0
from scratch, basically a full rewrite, because of a few flaws I noticed in my mods that I wanted to correct, and because of the changes to the Minecraft's code as well:betterstats
screen and so they could integrate their mods into this mod as well, but my code felt too messy to write an API for. Like, altho it wasn't bad and was written in a clean way, it still wasn't good enough.1.20.X
, which made a bunch of changes to the underlying GUI code, forcing me to write a bunch of "spaghetti code" just to quickly push a working version that works with the changes that were made to the game. This of-course, made the code even more messy, making writing a proper API impossible in that state.v3.0
, is because I wish to add even more features into the mod, and as mentioned earlier, one of which will be present in the alpha version.All features planned to be in
v3.0
for nowIf you have any suggestions for even more features, let me know.
I will also put a ✅ to indicate if a named feature is present in the alpha version I will publish, so you know what to expect there.
v2.X
)Some other changes include
Architectury API
andFabric API
. I ditched them, so I don't have to embed them, and so as to take [v2.9.1+QuiltLodaer-0.18.1] Incompatibility Notice and How to Resolve for users [Please Read Quilt users] #62 into account. They were causing compatibility and security issues for people ig.TCDCommons
, so people don't have to be inconvenienced by having to download it as well.-
So in other words, a bunch of stuff is missing for now, but I'll work on implementing those as well, and I will be adding some extra features I may come up with such as that file system thingy. I personally find it so cool that people will now be able to share their stats remotely, via files.
Also, keep in mind the
API
code stuff may be subject to change while still in development, but I'll try my best to not make changes to it, so any potential developers can be more ready to work with the API.If you wish to work with this mod's API, register player badges and their renderers, and so on, and you need help with it, feel free to reach out, and even provide feedback on what to implement. Also, I don't have a Gradle repo, so I guess use CurseMaven or local/embedded jar files or something.
TLDR
There's a lot going on ig. Sorry for making you all read thru all that, especially the contributors I tagged in here. Have a great day!
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