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void GameClient::Update() { ... if (!is_paused) { ... if (static_cast<unsigned int>(g_theWriteableGlobalData->m_frameToJumpTo) <= g_theGameLogic->Get_Frame() || g_theGameLogic->Get_Frame() == 0) { if (!is_paused) { g_theParticleSystemManager->Set_Player_Index(player_index); } ...
If testing !is_paused twice even though it is not changed in between. Can remove.
!is_paused
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If testing
!is_paused
twice even though it is not changed in between. Can remove.The text was updated successfully, but these errors were encountered: