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ObjectDefinition.java
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ObjectDefinition.java
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/*
* Copyright (c) 2017, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* Information about a specific {@link ObjectID}
*/
public interface ObjectDefinition
{
/**
* Gets ID for the object.
*
* @see ObjectID
*/
int getId();
/**
* Gets the name of the object.
*/
String getName();
/**
* The 5 menuops this object has when in world. Index 0 corresponds to
* {@link MenuAction#GAME_OBJECT_FIRST_OPTION}, Index 2 to
* {@link MenuAction#GAME_OBJECT_SECOND_OPTION} and so on.
*/
String[] getActions();
/**
* Gets the index of this object in the {@link Client#getMapScene()}
* array, or -1 if it has no map scene icon
*/
int getMapSceneId();
/**
* Gets the index of this object in the {@link Client#getMapIcons()}
* array, or -1 if it has no full map icon
*/
int getMapIconId();
/**
* Get the {@link ObjectID}s of objects this can transform into, depending
* on a {@link Varbits} or {@link VarPlayer}
*/
int[] getImpostorIds();
/**
* Get the object composition the player's state says this object should
* transmogrify into.
*
* @throws NullPointerException if {@link #getImpostorIds()} is null
*/
ObjectDefinition getImpostor();
}