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NPCDefinition.java
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NPCDefinition.java
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/*
* Copyright (c) 2018, Adam <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.runelite.api;
/**
* Information about a specific {@link NpcID}
*/
public interface NPCDefinition
{
/**
* Gets the name of the NPC.
*/
String getName();
/**
* Gets the model IDs that compose this NPC.
*/
int[] getModels();
/**
* The 5 menuops this NPC has when in world. Index 0 corresponds to
* {@link MenuOpcode#NPC_FIRST_OPTION}, Index 2 to
* {@link MenuOpcode#NPC_SECOND_OPTION} and so on.
*/
String[] getActions();
boolean isClickable();
boolean isFollower();
/**
* NPC can be interacting with via menu options
* @return
*/
boolean isInteractible();
/**
* Gets whether the NPC is visible on the mini-map.
*/
boolean isMinimapVisible();
boolean isVisible();
/**
* Gets the ID of the NPC.
*
* @see NpcID
*/
int getId();
/**
* @return the combat level, -1 if none
*/
int getCombatLevel();
/**
* Get the {@link NpcID}s of NPCs this can transform into, depending
* on a {@link Varbits} or {@link VarPlayer}
*/
int[] getConfigs();
/**
* Get the NPC composition the player's state says this NPC should
* transmogrify into.
*
* @throws NullPointerException if {@link #getConfigs()} is null
*/
NPCDefinition transform();
/**
* How many tiles wide this NPC is
*/
int getSize();
/**
* Gets the displayed overhead icon of the NPC.
*/
HeadIcon getOverheadIcon();
}