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gui.py
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# GUI for this tool. Nothing more, nothing less.
import os
import ctypes
import locale
import threading
import tkinter as tk
from tkinter.filedialog import askopenfilename, askdirectory
from tkinter.messagebox import showinfo, showwarning, showerror
from silky_arc import SilkyArc
class SilkyArcToolGUI:
default_width = 300
default_height = 300
possible_languages = ("eng", "rus")
_strings_lib = {
'eng': (
"SilkyArcTool by Tester",
"English",
"Русский",
"...",
"Silky archive file (.arc):",
"Resources directory:", # 5
"Filename choice",
"Directory choice",
"*.arc",
"Silky Archives",
"*", # 10
"All files",
"Unpack archive",
"Pack archive",
"Warning",
"Archive name not stated.", # 15
"Directory name not stated.",
"Error",
"Help",
),
'rus': (
"SilkyArcTool от Tester-а",
"English",
"Русский",
"...",
"Архивный файл Silky (.arc):",
"Директория с ресурсами:", # 5
"Выбор имени файла",
"Выбор директории",
"*.arc",
"Архивы Silky",
"*", # 10
"Все файлы",
"Распаковать архив",
"Запаковать архив",
"Предупреждение",
"Имя архива не указано.", # 15
"Имя директории не указано.",
"Ошибка",
"Справка",
)
}
programm_help = {
'eng': """
Dual languaged (rus+eng) GUI tool for packing and unpacking archives of AI6WIN engine. Very-very incomplete list of games of the engine thou can see on vndb. It is not the same arc as used in Silky Engine and AI5WIN. For Silky Engine .arc archives use SilkyArcTool instead, for AI5WIN's use AI5WINArcTool!
Important note: the tool is quite slow. It may take several minutes to extract and especially pack even rather small archives.
>>> Usage.
1. Run the tool (main.py or .exe).
2. Print filename (with extension!!!) or choose it by clicking on button "...".
3. Print directory or choose it by clicking on button "...".
4. Push the button pack or "Unpack" to "Pack" or unpack.
5. Just wait until it done.
""",
'rus': """
Двуязычное средство (рус+англ) для распаковки и запаковки архивов движка AI6WIN. Очень-преочень неполный список игр на движке вы можете обозревать на vndb. Не стоит путать его с разновидностями .arc, используемым в AI5WIN и Silky Engine. Для них используйте другие средства: AI5WINArcTool и SilkyArcTool соответственно!
Важная заметка: средство достаточно медленное. Для того, чтобы распаковать и запаковать даже достаточно маленький архив, может потребоваться несколько минут.
>>> Использование.
1. Запустите пакет средств (main.py иль .exe).
2. Введите имя архива (с расширением!!!) или выберите его, нажав на кнопку "...".
3. Введите имя директории файлов или выберите его, нажав на кнопку "...".
4. Нажмите на кнопку, соответствующую желаемому действию ("Распаковать" и "Запаковать").
5. Ждите завершения.
"""
}
def __init__(self, **kwargs):
"""Arguments: width, height, language ("eng", "rus"), ..."""
self._width = kwargs.get("width", self.default_width)
self._height = kwargs.get("height", self.default_height)
self._language = kwargs.get("language", self.init_language())
self._root = tk.Tk()
self._root.lang_index = 0
self._arc_name = tk.StringVar()
self._arc_name.set("")
self._dir_name = tk.StringVar()
self._dir_name.set("")
self._root.geometry('{}x{}+{}+{}'.format(
self._width,
self._height,
self._root.winfo_screenwidth() // 2 - self._width // 2,
self._root.winfo_screenheight() // 2 - self._height // 2))
self._root["bg"] = 'grey'
self._top_frame = tk.Frame(master=self._root,
background="white",
borderwidth=5,
relief=tk.RAISED)
self._bottom_frame = tk.Frame(master=self._root,
background="grey",
borderwidth=5,
relief=tk.SUNKEN)
self._language_buttons = []
for i in range(2):
new_button = tk.Button(
master=self._top_frame,
background="white",
font=("Helvetica", 14),
command=lambda i=i: self.translate(self.possible_languages[i]))
new_button.lang_index = i + 1
self._language_buttons.append(new_button)
self._entry_combinations = []
entry_btns_commands = (self._choose_file, self._choose_dir)
entry_vars = (self._arc_name, self._dir_name)
for i in range(2):
new_list = []
new_lbl = tk.Label(master=self._bottom_frame,
background="white",
font=("Helvetica", 14))
new_lbl.lang_index = 4 + i
new_entry = tk.Entry(master=self._bottom_frame,
background="white",
borderwidth=2,
textvariable=entry_vars[i],
font=("Helvetica", 12),
relief=tk.SUNKEN)
new_btn = tk.Button(master=self._bottom_frame,
background="white",
command=entry_btns_commands[i],
font=("Helvetica", 14))
new_btn.lang_index = 3
new_list.append(new_lbl)
new_list.append(new_entry)
new_list.append(new_btn)
self._entry_combinations.append(new_list)
# Label, Entry, Button.
self._action_btns = []
actions = (self._unpack, self._pack)
for i in range(2):
new_btn = tk.Button(
master=self._bottom_frame,
background="white",
font=("Helvetica", 14),
command=actions[i],
)
new_btn.lang_index = 12 + i
self._action_btns.append(new_btn)
self._help_btn = tk.Button(
master=self._bottom_frame,
background="white",
font=("Helvetica", 14),
command=lambda: showinfo(self._strings_lib[self._language][18], self.programm_help[self._language]),
)
self._help_btn.lang_index = 18
self._init_strings()
for num, widget in enumerate(self._language_buttons):
widget.place(relx=0.5 * num, rely=0.0, relwidth=0.5, relheight=1.0)
self._top_frame.place(relx=0.0, rely=0.0, relwidth=1.0, relheight=0.2)
for num, widget_list in enumerate(self._entry_combinations):
widget_list[0].place(relx=0.0, rely=0.2 * num, relwidth=1.0, relheight=0.1)
widget_list[1].place(relx=0.0, rely=0.1 + 0.2 * num, relwidth=0.8, relheight=0.1)
widget_list[2].place(relx=0.8, rely=0.1 + 0.2 * num, relwidth=0.2, relheight=0.1)
for num, widget in enumerate(self._action_btns):
widget.place(relx=0.0, rely=0.4 + 0.2 * num, relwidth=1.0, relheight=0.2)
self._help_btn.place(relx=0.0, rely=0.8, relwidth=1.0, relheight=0.2)
self._bottom_frame.place(relx=0.0, rely=0.2, relwidth=1.0, relheight=0.8)
self._root.mainloop()
# Getters.
def get_width(self) -> int:
"""Get the GUI's window width."""
return self._width
def get_height(self) -> int:
"""Get the GUI's window height."""
return self._height
def get_language(self) -> str:
"""Get the GUI's language."""
return self._language
# Technical methods for packing and unpacking.
def _unpack(self) -> None:
"""Unpack archive."""
can_i = self.which_problems_i_have()
if can_i:
showwarning(title=can_i[0], message=can_i[1])
return
unpacking_thread = threading.Thread(daemon=False, target=self._unpack_this_archive,
args=(self._arc_name.get(), self._dir_name.get()))
unpacking_thread.start()
def _unpack_this_archive(self, arc_name, dir_name) -> None:
try:
self.lock_activity()
arc_archive = SilkyArc(arc_name, dir_name, verbose=True, integrity_check=False)
arc_archive.unpack()
except Exception as e:
showerror(self._strings_lib[self._language][17], str(e))
finally:
self.unlock_activity()
def _pack(self) -> None:
"""Pack archive."""
can_i = self.which_problems_i_have()
if can_i:
showwarning(title=can_i[0], message=can_i[1])
return
packing_thread = threading.Thread(daemon=False, target=self._pack_this_archive,
args=(self._arc_name.get(), self._dir_name.get()))
packing_thread.start()
def _pack_this_archive(self, arc_name, dir_name) -> None:
try:
self.lock_activity()
arc_archive = SilkyArc(arc_name, dir_name, verbose=True, integrity_check=False)
arc_archive.pack()
except Exception as e:
showerror(self._strings_lib[self._language][17], str(e))
finally:
self.unlock_activity()
# Technical methods for locking/unlocking activity.
def lock_activity(self) -> None:
for btn in self._action_btns:
btn["state"] = tk.DISABLED
def unlock_activity(self) -> None:
for btn in self._action_btns:
btn["state"] = tk.NORMAL
# Technical methods for validation.
def which_problems_i_have(self):
if self._arc_name.get() == "":
return (self._strings_lib[self._language][14], self._strings_lib[self._language][15])
if self._dir_name.get() == "":
return (self._strings_lib[self._language][14], self._strings_lib[self._language][16])
return None
# Technical methods for files and dirs.
def _choose_file(self) -> None:
"""Choose the archive file."""
file_types = (
(self._strings_lib[self._language][9], self._strings_lib[self._language][8]),
(self._strings_lib[self._language][11], self._strings_lib[self._language][10]),
)
file_name = askopenfilename(filetypes=file_types, initialdir=os.getcwd(),
title=self._strings_lib[self._language][6])
file_name = os.path.normpath(file_name)
if file_name != "":
relpath = os.path.relpath(file_name, os.getcwd())
end_arc = file_name
if relpath.count(os.sep) < file_name.count(os.sep):
end_arc = relpath
self._arc_name.set(end_arc)
if self._dir_name.get() == "":
self._dir_name.set(os.path.splitext(end_arc)[0])
def _choose_dir(self) -> None:
"""Choose the directory."""
dir_name = askdirectory(initialdir=os.getcwd(), title=self._strings_lib[self._language][7])
dir_name = os.path.normpath(dir_name)
if dir_name != "":
relpath = os.path.relpath(dir_name, os.getcwd())
end_dir = dir_name
if relpath.count(os.sep) < dir_name.count(os.sep):
end_dir = relpath
self._dir_name.set(end_dir)
# Language methods.
def translate(self, language: str) -> None:
"""Change the GUI language on "rus" or "eng"."""
if language not in self.possible_languages:
print("Error! Incorrect language!/Ошибка! Некорректный язык!")
return
self._language = language
self._init_strings()
def _init_strings(self) -> None:
"""Initialize strings of the GUI's widgets."""
# Quite an elegant solution I through off. Hope this works.
def _init_all_children_strings(widget):
for elem in widget.winfo_children():
if hasattr(elem, "lang_index"):
elem["text"] = self._strings_lib[self._language][elem.lang_index]
if isinstance(elem, tk.Frame):
_init_all_children_strings(elem)
self._root.title(self._strings_lib[self._language][self._root.lang_index])
_init_all_children_strings(self._root)
@staticmethod
def init_language() -> str:
"""Get default language from the system. Works only on Windows."""
lang_num = 0
try:
windll = ctypes.windll.kernel32
super_locale = locale.windows_locale[windll.GetUserDefaultUILanguage()][:2]
to_rus_locales = ('ru', 'uk', 'sr', 'bg', 'kk', 'be', 'hy', 'az')
if super_locale in to_rus_locales:
lang_num = 1
except Exception: # Yes, yes, I know this is a bad practice, but it does not matter here.
pass
return SilkyArcToolGUI.possible_languages[lang_num]